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-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tris.c1056
1 files changed, 0 insertions, 1056 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tris.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tris.c
deleted file mode 100644
index e0907202d..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tris.c
+++ /dev/null
@@ -1,1056 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_tris.c,v 1.4 2002/12/10 01:26:54 dawes Exp $ */
-/**************************************************************************
-
-Copyright 2001 VA Linux Systems Inc., Fremont, California.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Original Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Adapted for use on the I830M:
- * Jeff Hartmann <jhartmann@2d3d.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
-#include "dd.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "i830_screen.h"
-#include "i830_dri.h"
-
-#include "i830_tris.h"
-#include "i830_state.h"
-#include "i830_ioctl.h"
-#include "i830_span.h"
-
-static void i830RenderPrimitive( GLcontext *ctx, GLenum prim );
-
-/***********************************************************************
- * Emit primitives as inline vertices *
- ***********************************************************************/
-
-#if defined(USE_X86_ASM)
-#define COPY_DWORDS( j, vb, vertsize, v ) \
-do { \
- int __tmp; \
- __asm__ __volatile__( "rep ; movsl" \
- : "=%c" (j), "=D" (vb), "=S" (__tmp) \
- : "0" (vertsize), \
- "D" ((long)vb), \
- "S" ((long)v) ); \
-} while (0)
-#else
-#define COPY_DWORDS( j, vb, vertsize, v ) \
-do { \
- for ( j = 0 ; j < vertsize ; j++ ) \
- vb[j] = ((GLuint *)v)[j]; \
- vb += vertsize; \
-} while (0)
-#endif
-
-static void __inline__ i830_draw_triangle( i830ContextPtr imesa,
- i830VertexPtr v0,
- i830VertexPtr v1,
- i830VertexPtr v2 )
-{
- GLuint vertsize = imesa->vertex_size;
- GLuint *vb = i830AllocDmaLow( imesa, 3 * 4 * vertsize );
- int j;
-
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v2 );
-}
-
-
-static void __inline__ i830_draw_quad( i830ContextPtr imesa,
- i830VertexPtr v0,
- i830VertexPtr v1,
- i830VertexPtr v2,
- i830VertexPtr v3 )
-{
- GLuint vertsize = imesa->vertex_size;
- GLuint *vb = i830AllocDmaLow( imesa, 6 * 4 * vertsize );
- int j;
-
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v3 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v2 );
- COPY_DWORDS( j, vb, vertsize, v3 );
-}
-
-
-static __inline__ void i830_draw_point( i830ContextPtr imesa,
- i830VertexPtr tmp )
-{
- GLuint vertsize = imesa->vertex_size;
- GLuint *vb = i830AllocDmaLow( imesa, 4 * vertsize );
- int j;
-
- /* Adjust for sub pixel position */
- *(float *)&vb[0] = tmp->v.x - 0.125;
- *(float *)&vb[1] = tmp->v.y - 0.125;
- for (j = 2 ; j < vertsize ; j++)
- vb[j] = tmp->ui[j];
-}
-
-
-static __inline__ void i830_draw_line( i830ContextPtr imesa,
- i830VertexPtr v0,
- i830VertexPtr v1 )
-{
- GLuint vertsize = imesa->vertex_size;
- GLuint *vb = i830AllocDmaLow( imesa, 2 * 4 * vertsize );
- int j;
-
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
-}
-
-
-
-/***********************************************************************
- * Macros for t_dd_tritmp.h to draw basic primitives *
- ***********************************************************************/
-
-#define TRI( a, b, c ) \
-do { \
- if (DO_FALLBACK) \
- imesa->draw_tri( imesa, a, b, c ); \
- else \
- i830_draw_triangle( imesa, a, b, c ); \
-} while (0)
-
-#define QUAD( a, b, c, d ) \
-do { \
- if (DO_FALLBACK) { \
- imesa->draw_tri( imesa, a, b, d ); \
- imesa->draw_tri( imesa, b, c, d ); \
- } else \
- i830_draw_quad( imesa, a, b, c, d ); \
-} while (0)
-
-#define LINE( v0, v1 ) \
-do { \
- if (DO_FALLBACK) \
- imesa->draw_line( imesa, v0, v1 ); \
- else \
- i830_draw_line( imesa, v0, v1 ); \
-} while (0)
-
-#define POINT( v0 ) \
-do { \
- if (DO_FALLBACK) \
- imesa->draw_point( imesa, v0 ); \
- else \
- i830_draw_point( imesa, v0 ); \
-} while (0)
-
-
-/***********************************************************************
- * Build render functions from dd templates *
- ***********************************************************************/
-
-#define I830_OFFSET_BIT 0x01
-#define I830_TWOSIDE_BIT 0x02
-#define I830_UNFILLED_BIT 0x04
-#define I830_FALLBACK_BIT 0x08
-#define I830_MAX_TRIFUNC 0x10
-
-
-static struct {
- tnl_points_func points;
- tnl_line_func line;
- tnl_triangle_func triangle;
- tnl_quad_func quad;
-} rast_tab[I830_MAX_TRIFUNC];
-
-
-#define DO_FALLBACK (IND & I830_FALLBACK_BIT)
-#define DO_OFFSET (IND & I830_OFFSET_BIT)
-#define DO_UNFILLED (IND & I830_UNFILLED_BIT)
-#define DO_TWOSIDE (IND & I830_TWOSIDE_BIT)
-#define DO_FLAT 0
-#define DO_TRI 1
-#define DO_QUAD 1
-#define DO_LINE 1
-#define DO_POINTS 1
-#define DO_FULL_QUAD 1
-
-#define HAVE_RGBA 1
-#define HAVE_SPEC 1
-#define HAVE_BACK_COLORS 0
-#define HAVE_HW_FLATSHADE 1
-#define VERTEX i830Vertex
-#define TAB rast_tab
-
-#define DEPTH_SCALE (imesa->depth_scale)
-#define UNFILLED_TRI unfilled_tri
-#define UNFILLED_QUAD unfilled_quad
-#define VERT_X(_v) _v->v.x
-#define VERT_Y(_v) _v->v.y
-#define VERT_Z(_v) _v->v.z
-#define AREA_IS_CCW( a ) (a > 0)
-#define GET_VERTEX(e) (imesa->verts + (e * imesa->vertex_size * sizeof(int)))
-
-#define VERT_SET_RGBA( v, c ) \
-do { \
- i830_color_t *color = (i830_color_t *)&((v)->ui[coloroffset]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
-} while (0)
-
-#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
-
-#define VERT_SET_SPEC( v0, c ) \
-do { \
- if (havespec) { \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
- } \
-} while (0)
-#define VERT_COPY_SPEC( v0, v1 ) \
-do { \
- if (havespec) { \
- v0->v.specular.red = v1->v.specular.red; \
- v0->v.specular.green = v1->v.specular.green; \
- v0->v.specular.blue = v1->v.specular.blue; \
- } \
-} while (0)
-
-#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
-#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
-#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
-#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
-
-#define LOCAL_VARS(n) \
- i830ContextPtr imesa = I830_CONTEXT(ctx); \
- GLuint color[n], spec[n]; \
- GLuint coloroffset = (imesa->vertex_size == 4 ? 3 : 4); \
- GLboolean havespec = (imesa->vertex_size > 4); \
- (void) color; (void) spec; (void) coloroffset; (void) havespec;
-
-
-/***********************************************************************
- * Helpers for rendering unfilled primitives *
- ***********************************************************************/
-
-static const GLuint hw_prim[GL_POLYGON+1] = {
- PRIM3D_POINTLIST,
- PRIM3D_LINELIST,
- PRIM3D_LINELIST,
- PRIM3D_LINELIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST,
- PRIM3D_TRILIST
-};
-
-#define RASTERIZE(x) if (imesa->hw_primitive != hw_prim[x]) \
- i830RasterPrimitive( ctx, x, hw_prim[x] )
-#define RENDER_PRIMITIVE imesa->render_primitive
-#define TAG(x) x
-#define IND I830_FALLBACK_BIT
-#include "tnl_dd/t_dd_unfilled.h"
-#undef IND
-
-/***********************************************************************
- * Generate GL render functions *
- ***********************************************************************/
-
-#define IND (0)
-#define TAG(x) x
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_OFFSET_BIT)
-#define TAG(x) x##_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_TWOSIDE_BIT)
-#define TAG(x) x##_twoside
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_TWOSIDE_BIT|I830_OFFSET_BIT)
-#define TAG(x) x##_twoside_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_UNFILLED_BIT)
-#define TAG(x) x##_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_OFFSET_BIT|I830_UNFILLED_BIT)
-#define TAG(x) x##_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_TWOSIDE_BIT|I830_UNFILLED_BIT)
-#define TAG(x) x##_twoside_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_TWOSIDE_BIT|I830_OFFSET_BIT|I830_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_FALLBACK_BIT)
-#define TAG(x) x##_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_OFFSET_BIT|I830_FALLBACK_BIT)
-#define TAG(x) x##_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_TWOSIDE_BIT|I830_FALLBACK_BIT)
-#define TAG(x) x##_twoside_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_TWOSIDE_BIT|I830_OFFSET_BIT|I830_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_UNFILLED_BIT|I830_FALLBACK_BIT)
-#define TAG(x) x##_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_OFFSET_BIT|I830_UNFILLED_BIT|I830_FALLBACK_BIT)
-#define TAG(x) x##_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_TWOSIDE_BIT|I830_UNFILLED_BIT|I830_FALLBACK_BIT)
-#define TAG(x) x##_twoside_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I830_TWOSIDE_BIT|I830_OFFSET_BIT|I830_UNFILLED_BIT| \
- I830_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-static void init_rast_tab( void )
-{
- init();
- init_offset();
- init_twoside();
- init_twoside_offset();
- init_unfilled();
- init_offset_unfilled();
- init_twoside_unfilled();
- init_twoside_offset_unfilled();
- init_fallback();
- init_offset_fallback();
- init_twoside_fallback();
- init_twoside_offset_fallback();
- init_unfilled_fallback();
- init_offset_unfilled_fallback();
- init_twoside_unfilled_fallback();
- init_twoside_offset_unfilled_fallback();
-}
-
-
-/***********************************************************************
- * Rasterization fallback helpers *
- ***********************************************************************/
-
-
-/* This code is hit only when a mix of accelerated and unaccelerated
- * primitives are being drawn, and only for the unaccelerated
- * primitives.
- */
-static void
-i830_fallback_tri( i830ContextPtr imesa,
- i830Vertex *v0,
- i830Vertex *v1,
- i830Vertex *v2 )
-{
- GLcontext *ctx = imesa->glCtx;
- SWvertex v[3];
-
- if (0)
- fprintf(stderr, "\n%s\n", __FUNCTION__);
-
- _swsetup_Translate( ctx, v0, &v[0] );
- _swsetup_Translate( ctx, v1, &v[1] );
- _swsetup_Translate( ctx, v2, &v[2] );
- i830SpanRenderStart( ctx );
- _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
- i830SpanRenderFinish( ctx );
-}
-
-
-static void
-i830_fallback_line( i830ContextPtr imesa,
- i830Vertex *v0,
- i830Vertex *v1 )
-{
- GLcontext *ctx = imesa->glCtx;
- SWvertex v[2];
-
- if (0)
- fprintf(stderr, "\n%s\n", __FUNCTION__);
-
- _swsetup_Translate( ctx, v0, &v[0] );
- _swsetup_Translate( ctx, v1, &v[1] );
- i830SpanRenderStart( ctx );
- _swrast_Line( ctx, &v[0], &v[1] );
- i830SpanRenderFinish( ctx );
-}
-
-
-static void
-i830_fallback_point( i830ContextPtr imesa,
- i830Vertex *v0 )
-{
- GLcontext *ctx = imesa->glCtx;
- SWvertex v[1];
-
- if (0)
- fprintf(stderr, "\n%s\n", __FUNCTION__);
-
- _swsetup_Translate( ctx, v0, &v[0] );
- i830SpanRenderStart( ctx );
- _swrast_Point( ctx, &v[0] );
- i830SpanRenderFinish( ctx );
-}
-
-
-
-/**********************************************************************/
-/* Render unclipped begin/end objects */
-/**********************************************************************/
-
-#define IND 0
-#define V(x) (i830Vertex *)(vertptr + ((x) * vertsize * sizeof(int)))
-#define RENDER_POINTS( start, count ) \
- for ( ; start < count ; start++) POINT( V(ELT(start)) );
-#define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) )
-#define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) )
-#define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
-#define INIT(x) i830RenderPrimitive( ctx, x )
-#undef LOCAL_VARS
-#define LOCAL_VARS \
- i830ContextPtr imesa = I830_CONTEXT(ctx); \
- GLubyte *vertptr = (GLubyte *)imesa->verts; \
- const GLuint vertsize = imesa->vertex_size; \
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
- (void) elt;
-#define RESET_STIPPLE
-#define RESET_OCCLUSION
-#define PRESERVE_VB_DEFS
-#define ELT(x) x
-#define TAG(x) i830_##x##_verts
-#include "tnl/t_vb_rendertmp.h"
-#undef ELT
-#undef TAG
-#define TAG(x) i830_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-
-/**********************************************************************/
-/* Render clipped primitives */
-/**********************************************************************/
-
-
-
-static void i830RenderClippedPoly( GLcontext *ctx, const GLuint *elts,
- GLuint n )
-{
- i830ContextPtr imesa = I830_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLuint prim = imesa->render_primitive;
-
- /* Render the new vertices as an unclipped polygon.
- */
- {
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
- PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
- }
-
- /* Restore the render primitive
- */
- if (prim != GL_POLYGON)
- tnl->Driver.Render.PrimitiveNotify( ctx, prim );
-}
-
-static void i830RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->Driver.Render.Line( ctx, ii, jj );
-}
-
-static void i830FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
- GLuint n )
-{
- i830ContextPtr imesa = I830_CONTEXT( ctx );
- GLuint vertsize = imesa->vertex_size;
- GLuint *vb = i830AllocDmaLow( imesa, (n-2) * 3 * 4 * vertsize );
- GLubyte *vertptr = (GLubyte *)imesa->verts;
- const GLuint *start = (const GLuint *)V(elts[0]);
- int i,j;
-
- for (i = 2 ; i < n ; i++) {
- COPY_DWORDS( j, vb, vertsize, V(elts[i-1]) );
- COPY_DWORDS( j, vb, vertsize, V(elts[i]) );
- COPY_DWORDS( j, vb, vertsize, start );
- }
-}
-
-/**********************************************************************/
-/* Choose render functions */
-/**********************************************************************/
-
-
-
-#define _I830_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
- _DD_NEW_TRI_UNFILLED | \
- _DD_NEW_TRI_LIGHT_TWOSIDE | \
- _DD_NEW_TRI_OFFSET | \
- _DD_NEW_TRI_STIPPLE | \
- _NEW_POLYGONSTIPPLE)
-
-#define POINT_FALLBACK (0)
-#define LINE_FALLBACK (DD_LINE_STIPPLE)
-#define TRI_FALLBACK (0)
-#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\
- DD_TRI_STIPPLE)
-#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-
-static void i830ChooseRenderState(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- i830ContextPtr imesa = I830_CONTEXT(ctx);
- GLuint flags = ctx->_TriangleCaps;
- GLuint index = 0;
-
- if (I830_DEBUG & DEBUG_STATE)
- fprintf(stderr,"\n%s\n",__FUNCTION__);
-
- if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
- if (flags & ANY_RASTER_FLAGS) {
- if (flags & DD_TRI_LIGHT_TWOSIDE) index |= I830_TWOSIDE_BIT;
- if (flags & DD_TRI_OFFSET) index |= I830_OFFSET_BIT;
- if (flags & DD_TRI_UNFILLED) index |= I830_UNFILLED_BIT;
- }
-
- imesa->draw_point = i830_draw_point;
- imesa->draw_line = i830_draw_line;
- imesa->draw_tri = i830_draw_triangle;
-
- /* Hook in fallbacks for specific primitives.
- */
- if (flags & ANY_FALLBACK_FLAGS)
- {
- if (flags & POINT_FALLBACK)
- imesa->draw_point = i830_fallback_point;
-
- if (flags & LINE_FALLBACK)
- imesa->draw_line = i830_fallback_line;
-
- if (flags & TRI_FALLBACK)
- imesa->draw_tri = i830_fallback_tri;
-
- if ((flags & DD_TRI_STIPPLE) && !imesa->hw_stipple) {
- imesa->draw_tri = i830_fallback_tri;
- }
-
- index |= I830_FALLBACK_BIT;
- }
- }
-
- if (imesa->RenderIndex != index) {
- imesa->RenderIndex = index;
-
- tnl->Driver.Render.Points = rast_tab[index].points;
- tnl->Driver.Render.Line = rast_tab[index].line;
- tnl->Driver.Render.Triangle = rast_tab[index].triangle;
- tnl->Driver.Render.Quad = rast_tab[index].quad;
-
- if (index == 0) {
- tnl->Driver.Render.PrimTabVerts = i830_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = i830_render_tab_elts;
- tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
- tnl->Driver.Render.ClippedPolygon = i830FastRenderClippedPoly;
- } else {
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ClippedLine = i830RenderClippedLine;
- tnl->Driver.Render.ClippedPolygon = i830RenderClippedPoly;
- }
- }
-}
-
-static const GLenum reduced_prim[GL_POLYGON+1] = {
- GL_POINTS,
- GL_LINES,
- GL_LINES,
- GL_LINES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES
-};
-
-
-/**********************************************************************/
-/* High level hooks for t_vb_render.c */
-/**********************************************************************/
-
-
-
-/* Determine the rasterized primitive when not drawing unfilled
- * polygons.
- *
- * Used only for the default render stage which always decomposes
- * primitives to trianges/lines/points. For the accelerated stage,
- * which renders strips as strips, the equivalent calculations are
- * performed in i810render.c.
- */
-static void i830RenderPrimitive( GLcontext *ctx, GLenum prim )
-{
- i830ContextPtr imesa = I830_CONTEXT(ctx);
- GLuint rprim = reduced_prim[prim];
-
- imesa->render_primitive = prim;
-
- if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
- return;
-
- if (imesa->reduced_primitive != rprim ||
- hw_prim[prim] != imesa->hw_primitive) {
- i830RasterPrimitive( ctx, rprim, hw_prim[prim] );
- }
-}
-
-static void i830RunPipeline( GLcontext *ctx )
-{
- i830ContextPtr imesa = I830_CONTEXT(ctx);
-
- if (imesa->NewGLState) {
- if (imesa->NewGLState & _NEW_TEXTURE) {
- I830_FIREVERTICES( imesa );
- i830UpdateTextureState( ctx ); /* may modify imesa->NewGLState */
- }
-
- if (!imesa->Fallback) {
- if (imesa->NewGLState & _I830_NEW_RENDERSTATE)
- i830ChooseRenderState( ctx );
- }
-
- imesa->NewGLState = 0;
- }
-
- _tnl_run_pipeline( ctx );
-}
-
-
-#define TEXCOORDTYPE_MASK (3<<11)
-
-
-
-static void set_projective_texturing( i830ContextPtr imesa,
- GLuint i,
- GLuint mcs)
-{
- mcs |= (imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS] &
- ~TEXCOORDTYPE_MASK);
-
- if (mcs != imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS]) {
- I830_STATECHANGE(imesa, I830_UPLOAD_TEX_N(i));
- imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS] = mcs;
- }
-}
-
-
-#define SZ_TO_HW(sz) ((sz-2)&0x3)
-#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
-#define EMIT_ATTR( ATTR, STYLE, V0 ) \
-do { \
- imesa->vertex_attrs[imesa->vertex_attr_count].attrib = (ATTR); \
- imesa->vertex_attrs[imesa->vertex_attr_count].format = (STYLE); \
- imesa->vertex_attr_count++; \
- v0 |= V0; \
-} while (0)
-
-#define EMIT_PAD( N ) \
-do { \
- imesa->vertex_attrs[imesa->vertex_attr_count].attrib = 0; \
- imesa->vertex_attrs[imesa->vertex_attr_count].format = EMIT_PAD; \
- imesa->vertex_attrs[imesa->vertex_attr_count].offset = (N); \
- imesa->vertex_attr_count++; \
-} while (0)
-
-#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
-
-/* Make sure hardware vertex format is appropriate for VB state.
- */
-static void i830RenderStart( GLcontext *ctx )
-{
- i830ContextPtr imesa = I830_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
- GLuint v0 = STATE3D_VERTEX_FORMAT_CMD;
- GLuint v2 = STATE3D_VERTEX_FORMAT_2_CMD;
- GLuint force_emit = 0;
-
- /* Important:
- */
- VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
- imesa->vertex_attr_count = 0;
-
- /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
- * build up a hardware vertex.
- */
- if (index & _TNL_BITS_TEX_ANY) {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VRTX_HAS_XYZW );
- }
- else {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VRTX_HAS_XYZ );
- }
-
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VRTX_HAS_DIFFUSE );
-
- if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
-
- if (index & _TNL_BIT_COLOR1)
- {
- if (imesa->vertex_attrs[imesa->vertex_attr_count].format != EMIT_3UB_3F_BGR)
- force_emit=1;
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VRTX_HAS_SPEC );
- }
- else
- {
- if (imesa->vertex_attrs[imesa->vertex_attr_count].format != EMIT_PAD)
- force_emit=1;
- EMIT_PAD( 3 );
- }
- if (index & _TNL_BIT_FOG)
- {
- if (imesa->vertex_attrs[imesa->vertex_attr_count].format != EMIT_1UB_1F)
- force_emit=1;
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VRTX_HAS_SPEC );
- }
- else
- {
- if (imesa->vertex_attrs[imesa->vertex_attr_count].format != EMIT_PAD)
- force_emit=1;
- EMIT_PAD( 1 );
- }
- }
-
- if (index & _TNL_BITS_TEX_ANY) {
- int i, last_stage = 0;
-
- for (i = 0; i < ctx->Const.MaxTextureUnits ; i++)
- if (index & _TNL_BIT_TEX(i))
- last_stage = i+1;
-
-
- for (i = 0; i < last_stage; i++) {
- GLuint sz = VB->TexCoordPtr[i]->size;
- GLuint emit;
- GLuint mcs;
-
- /* i830 doesn't like 1D or 4D texcoords:
- */
- switch (sz) {
- case 1:
- case 2:
- case 3: /* no attempt at cube texturing so far */
- emit = EMIT_2F;
- sz = 2;
- mcs = TEXCOORDTYPE_CARTESIAN;
- break;
- case 4:
- emit = EMIT_3F_XYW;
- sz = 3;
- mcs = TEXCOORDTYPE_HOMOGENEOUS;
- break;
- default:
- continue;
- };
-
- v2 |= VRTX_TEX_SET_FMT(i, SZ_TO_HW(sz));
- EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0 );
-
- if (imesa->CurrentTexObj[i])
- set_projective_texturing( imesa, i, mcs );
- }
-
- v0 |= VRTX_TEX_COORD_COUNT(last_stage);
- }
-
- /* Only need to change the vertex emit code if there has been a
- * statechange to a new hardware vertex format:
- */
- if (v0 != imesa->Setup[I830_CTXREG_VF] ||
- v2 != imesa->Setup[I830_CTXREG_VF2] ||
- force_emit == 1) {
-
- I830_STATECHANGE( imesa, I830_UPLOAD_CTX );
-
- /* Must do this *after* statechange, so as not to affect
- * buffered vertices reliant on the old state:
- */
- imesa->vertex_size =
- _tnl_install_attrs( ctx,
- imesa->vertex_attrs,
- imesa->vertex_attr_count,
- imesa->ViewportMatrix.m, 0 );
-
- imesa->vertex_size >>= 2;
-
- imesa->Setup[I830_CTXREG_VF] = v0;
- imesa->Setup[I830_CTXREG_VF2] = v2;
- }
-}
-
-
-static void i830RenderFinish( GLcontext *ctx )
-{
- if (I830_CONTEXT(ctx)->RenderIndex & I830_FALLBACK_BIT)
- _swrast_flush( ctx );
-}
-
-
-
-
-/* System to flush dma and emit state changes based on the rasterized
- * primitive.
- */
-void i830RasterPrimitive( GLcontext *ctx,
- GLenum rprim,
- GLuint hwprim )
-{
- i830ContextPtr imesa = I830_CONTEXT(ctx);
- GLuint aa = imesa->Setup[I830_CTXREG_AA];
- GLuint st1 = imesa->StippleSetup[I830_STPREG_ST1];
-
- aa &= ~AA_LINE_ENABLE;
-
- if (I830_DEBUG & DEBUG_PRIMS) {
- /* Prints reduced prim, and hw prim */
- char *prim_name = "Unknown";
-
- switch(hwprim) {
- case PRIM3D_POINTLIST:
- prim_name = "PointList";
- break;
- case PRIM3D_LINELIST:
- prim_name = "LineList";
- break;
- case PRIM3D_LINESTRIP:
- prim_name = "LineStrip";
- break;
- case PRIM3D_TRILIST:
- prim_name = "TriList";
- break;
- case PRIM3D_TRISTRIP:
- prim_name = "TriStrip";
- break;
- case PRIM3D_TRIFAN:
- prim_name = "TriFan";
- break;
- case PRIM3D_POLY:
- prim_name = "Polygons";
- break;
- default:
- break;
- }
-
- fprintf(stderr, "%s : rprim(%s), hwprim(%s)\n",
- __FUNCTION__,
- _mesa_lookup_enum_by_nr(rprim),
- prim_name);
- }
-
- switch (rprim) {
- case GL_TRIANGLES:
- aa |= AA_LINE_DISABLE;
- if (ctx->Polygon.StippleFlag)
- st1 |= ST1_ENABLE;
- else
- st1 &= ~ST1_ENABLE;
- break;
- case GL_LINES:
- st1 &= ~ST1_ENABLE;
- if (ctx->Line.SmoothFlag) {
- aa |= AA_LINE_ENABLE;
- } else {
- aa |= AA_LINE_DISABLE;
- }
- break;
- case GL_POINTS:
- st1 &= ~ST1_ENABLE;
- aa |= AA_LINE_DISABLE;
- break;
- default:
- return;
- }
-
- imesa->reduced_primitive = rprim;
-
- if (aa != imesa->Setup[I830_CTXREG_AA]) {
- I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
- imesa->Setup[I830_CTXREG_AA] = aa;
- }
-
-#if 0
- if (st1 != imesa->StippleSetup[I830_STPREG_ST1]) {
- I830_STATECHANGE(imesa, I830_UPLOAD_STIPPLE);
- imesa->StippleSetup[I830_STPREG_ST1] = st1;
- }
-#endif
-
- if (hwprim != imesa->hw_primitive) {
- I830_STATECHANGE(imesa, 0);
- imesa->hw_primitive = hwprim;
- }
-}
-
-/**********************************************************************/
-/* Transition to/from hardware rasterization. */
-/**********************************************************************/
-
-static char *fallbackStrings[] = {
- "Texture",
- "Draw buffer",
- "Read buffer",
- "Color mask",
- "Render mode",
- "Stencil",
- "Stipple",
- "User disable"
-};
-
-
-static char *getFallbackString(GLuint bit)
-{
- int i = 0;
- while (bit > 1) {
- i++;
- bit >>= 1;
- }
- return fallbackStrings[i];
-}
-
-
-
-void i830Fallback( i830ContextPtr imesa, GLuint bit, GLboolean mode )
-{
- GLcontext *ctx = imesa->glCtx;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldfallback = imesa->Fallback;
-
- if (mode) {
- imesa->Fallback |= bit;
- if (oldfallback == 0) {
- I830_FIREVERTICES(imesa);
- if (I830_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "ENTER FALLBACK %s\n", getFallbackString( bit ));
- _swsetup_Wakeup( ctx );
- imesa->RenderIndex = ~0;
- }
- }
- else {
- imesa->Fallback &= ~bit;
- if (oldfallback == bit) {
- _swrast_flush( ctx );
- if (I830_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit ));
- tnl->Driver.Render.Start = i830RenderStart;
- tnl->Driver.Render.PrimitiveNotify = i830RenderPrimitive;
- tnl->Driver.Render.Finish = i830RenderFinish;
-
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.Interp = _tnl_interp;
-
- _tnl_invalidate_vertex_state( ctx, ~0 );
- _tnl_invalidate_vertices( ctx, ~0 );
- _tnl_install_attrs( ctx,
- imesa->vertex_attrs,
- imesa->vertex_attr_count,
- imesa->ViewportMatrix.m, 0 );
-
- imesa->NewGLState |= _I830_NEW_RENDERSTATE;
- }
- }
-}
-
-
-
-
-/**********************************************************************/
-/* Initialization. */
-/**********************************************************************/
-
-/**
- * \bug
- * How are the magic numbers 12 and 26 in the call to \c _tnl_init_vertices
- * derived?
- */
-void i830InitTriFuncs( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static int firsttime = 1;
-
- if (firsttime) {
- init_rast_tab();
- firsttime = 0;
- }
-
- tnl->Driver.RunPipeline = i830RunPipeline;
- tnl->Driver.Render.Start = i830RenderStart;
- tnl->Driver.Render.Finish = i830RenderFinish;
- tnl->Driver.Render.PrimitiveNotify = i830RenderPrimitive;
- tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.Interp = _tnl_interp;
-
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
- 26 * sizeof(GLfloat) );
-
- I830_CONTEXT(ctx)->verts = (char *)tnl->clipspace.vertex_buf;
-}