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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_vtbl.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_vtbl.c353
1 files changed, 353 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_vtbl.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_vtbl.c
new file mode 100644
index 000000000..795286601
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -0,0 +1,353 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "imports.h"
+#include "macros.h"
+#include "colormac.h"
+
+#include "tnl/t_context.h"
+#include "tnl/t_vertex.h"
+
+#include "intel_batchbuffer.h"
+
+#include "i915_reg.h"
+#include "i915_context.h"
+
+static void i915_render_start( intelContextPtr intel )
+{
+ GLcontext *ctx = &intel->ctx;
+ i915ContextPtr i915 = I915_CONTEXT(intel);
+
+ if (ctx->FragmentProgram._Active)
+ i915ValidateFragmentProgram( i915 );
+ else
+ i915ValidateTextureProgram( i915 );
+}
+
+
+static void i915_reduced_primitive_state( intelContextPtr intel,
+ GLenum rprim )
+{
+ i915ContextPtr i915 = I915_CONTEXT(intel);
+ GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
+
+ st1 &= ~ST1_ENABLE;
+
+ switch (rprim) {
+ case GL_TRIANGLES:
+ if (intel->ctx.Polygon.StippleFlag &&
+ intel->hw_stipple)
+ st1 |= ST1_ENABLE;
+ break;
+ case GL_LINES:
+ case GL_POINTS:
+ default:
+ break;
+ }
+
+ i915->intel.reduced_primitive = rprim;
+
+ if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
+ I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
+ i915->state.Stipple[I915_STPREG_ST1] = st1;
+ }
+}
+
+
+/* Pull apart the vertex format registers and figure out how large a
+ * vertex is supposed to be.
+ */
+static GLboolean i915_check_vertex_size( intelContextPtr intel,
+ GLuint expected )
+{
+ i915ContextPtr i915 = I915_CONTEXT(intel);
+ int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
+ int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
+ int i, sz = 0;
+
+ switch (lis4 & S4_VFMT_XYZW_MASK) {
+ case S4_VFMT_XY: sz = 2; break;
+ case S4_VFMT_XYZ: sz = 3; break;
+ case S4_VFMT_XYW: sz = 3; break;
+ case S4_VFMT_XYZW: sz = 4; break;
+ default:
+ fprintf(stderr, "no xyzw specified\n");
+ return 0;
+ }
+
+ if (lis4 & S4_VFMT_SPEC_FOG) sz++;
+ if (lis4 & S4_VFMT_COLOR) sz++;
+ if (lis4 & S4_VFMT_DEPTH_OFFSET) sz++;
+ if (lis4 & S4_VFMT_POINT_WIDTH) sz++;
+ if (lis4 & S4_VFMT_FOG_PARAM) sz++;
+
+ for (i = 0 ; i < 8 ; i++) {
+ switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
+ case TEXCOORDFMT_2D: sz += 2; break;
+ case TEXCOORDFMT_3D: sz += 3; break;
+ case TEXCOORDFMT_4D: sz += 4; break;
+ case TEXCOORDFMT_1D: sz += 1; break;
+ case TEXCOORDFMT_2D_16: sz += 1; break;
+ case TEXCOORDFMT_4D_16: sz += 2; break;
+ case TEXCOORDFMT_NOT_PRESENT: break;
+ default:
+ fprintf(stderr, "bad texcoord fmt %d\n", i);
+ return GL_FALSE;
+ }
+ lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
+ }
+
+ if (sz != expected)
+ fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
+
+ return sz == expected;
+}
+
+
+static void i915_emit_invarient_state( intelContextPtr intel )
+{
+ BATCH_LOCALS;
+
+ BEGIN_BATCH( 200 );
+
+ OUT_BATCH(_3DSTATE_AA_CMD |
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE |
+ AA_LINE_REGION_WIDTH_1_0);
+
+ OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
+ OUT_BATCH(0);
+
+ /* Don't support texture crossbar yet */
+ OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
+ CSB_TCB(0, 0) |
+ CSB_TCB(1, 1) |
+ CSB_TCB(2, 2) |
+ CSB_TCB(3, 3) |
+ CSB_TCB(4, 4) |
+ CSB_TCB(5, 5) |
+ CSB_TCB(6, 6) |
+ CSB_TCB(7, 7));
+
+ OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) |
+ ENABLE_TEXKILL_3D_4D |
+ TEXKILL_4D);
+
+ /* Need to initialize this to zero.
+ */
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
+ I1_LOAD_S(3) |
+ (1));
+ OUT_BATCH(0);
+
+ /* XXX: Use this */
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD |
+ DISABLE_SCISSOR_RECT);
+
+ OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
+
+ OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
+ OUT_BATCH(0);
+
+
+ /* Don't support twosided stencil yet */
+ OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS |
+ BFO_ENABLE_STENCIL_TWO_SIDE |
+ 0 );
+
+ ADVANCE_BATCH();
+}
+
+
+#define emit( intel, state, size ) \
+do { \
+ int k; \
+ BEGIN_BATCH( (size) / sizeof(GLuint)); \
+ for (k = 0 ; k < (size) / sizeof(GLuint) ; k++) \
+ OUT_BATCH((state)[k]); \
+ ADVANCE_BATCH(); \
+} while (0);
+
+
+/* Push the state into the sarea and/or texture memory.
+ */
+static void i915_emit_state( intelContextPtr intel )
+{
+ i915ContextPtr i915 = I915_CONTEXT(intel);
+ struct i915_hw_state *state = i915->current;
+ int i;
+ GLuint dirty;
+ BATCH_LOCALS;
+
+ /* More to workaround the multitex hang - if one texture unit state
+ * is modified, emit all texture units.
+ */
+ dirty = state->active & ~state->emitted;
+ if (dirty & I915_UPLOAD_TEX_ALL)
+ state->emitted &= ~I915_UPLOAD_TEX_ALL;
+ dirty = state->active & ~state->emitted;
+
+
+ if (VERBOSE)
+ fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
+
+ if (dirty & I915_UPLOAD_CTX) {
+ if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CTX:\n");
+ emit( i915, state->Ctx, sizeof(state->Ctx) );
+ }
+
+ if (dirty & I915_UPLOAD_BUFFERS) {
+ if (VERBOSE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
+ emit( i915, state->Buffer, sizeof(state->Buffer) );
+ }
+
+ if (dirty & I915_UPLOAD_STIPPLE) {
+ if (VERBOSE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
+ emit( i915, state->Stipple, sizeof(state->Stipple) );
+ }
+
+ if (dirty & I915_UPLOAD_FOG) {
+ if (VERBOSE) fprintf(stderr, "I915_UPLOAD_FOG:\n");
+ emit( i915, state->Fog, sizeof(state->Fog) );
+ }
+
+ /* Combine all the dirty texture state into a single command to
+ * avoid lockups on I915 hardware.
+ */
+ if (dirty & I915_UPLOAD_TEX_ALL) {
+ int nr = 0;
+
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i))
+ nr++;
+
+ BEGIN_BATCH(2+nr*3);
+ OUT_BATCH(_3DSTATE_MAP_STATE | (3*nr));
+ OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
+ for (i = 0 ; i < I915_TEX_UNITS ; i++)
+ if (dirty & I915_UPLOAD_TEX(i)) {
+ OUT_BATCH(state->Tex[i][I915_TEXREG_MS2]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
+ }
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(2+nr*3);
+ OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3*nr));
+ OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
+ for (i = 0 ; i < I915_TEX_UNITS ; i++)
+ if (dirty & I915_UPLOAD_TEX(i)) {
+ OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
+ }
+ ADVANCE_BATCH();
+ }
+
+ if (dirty & I915_UPLOAD_CONSTANTS) {
+ if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
+ emit( i915, state->Constant, state->ConstantSize * sizeof(GLuint) );
+ }
+
+ if (dirty & I915_UPLOAD_PROGRAM) {
+ if (VERBOSE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
+
+ assert((state->Program[0] & 0x1ff)+2 == state->ProgramSize);
+
+ emit( i915, state->Program, state->ProgramSize * sizeof(GLuint) );
+ if (VERBOSE)
+ i915_disassemble_program( state->Program, state->ProgramSize );
+ }
+
+ state->emitted |= dirty;
+}
+
+static void i915_destroy_context( intelContextPtr intel )
+{
+ _tnl_free_vertices(&intel->ctx);
+}
+
+static void i915_set_draw_offset( intelContextPtr intel, int offset )
+{
+ i915ContextPtr i915 = I915_CONTEXT(intel);
+ I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS );
+ i915->state.Buffer[I915_DESTREG_CBUFADDR2] = offset;
+}
+
+static void i915_lost_hardware( intelContextPtr intel )
+{
+ I915_CONTEXT(intel)->state.emitted = 0;
+}
+
+static void i915_emit_flush( intelContextPtr intel )
+{
+ BATCH_LOCALS;
+
+ BEGIN_BATCH(2);
+ OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE | FLUSH_RENDER_CACHE );
+ OUT_BATCH( 0 );
+ ADVANCE_BATCH();
+}
+
+
+void i915InitVtbl( i915ContextPtr i915 )
+{
+ i915->intel.vtbl.alloc_tex_obj = i915AllocTexObj;
+ i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
+ i915->intel.vtbl.clear_with_tris = i915ClearWithTris;
+ i915->intel.vtbl.destroy = i915_destroy_context;
+ i915->intel.vtbl.emit_invarient_state = i915_emit_invarient_state;
+ i915->intel.vtbl.emit_state = i915_emit_state;
+ i915->intel.vtbl.lost_hardware = i915_lost_hardware;
+ i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
+ i915->intel.vtbl.render_start = i915_render_start;
+ i915->intel.vtbl.set_draw_offset = i915_set_draw_offset;
+ i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
+ i915->intel.vtbl.emit_flush = i915_emit_flush;
+}
+