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-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgastate.c1237
1 files changed, 0 insertions, 1237 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgastate.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgastate.c
deleted file mode 100644
index 72d5c9fb0..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgastate.c
+++ /dev/null
@@ -1,1237 +0,0 @@
-/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgastate.c,v 1.13 2002/10/30 12:51:36 alanh Exp $ */
-
-
-#include "mtypes.h"
-#include "buffers.h"
-#include "colormac.h"
-#include "dd.h"
-
-#include "mm.h"
-#include "mgacontext.h"
-#include "mgadd.h"
-#include "mgastate.h"
-#include "mgatex.h"
-#include "mgavb.h"
-#include "mgatris.h"
-#include "mgaioctl.h"
-#include "mgaregs.h"
-
-#include "swrast/swrast.h"
-#include "array_cache/acache.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-#include "swrast_setup/swrast_setup.h"
-
-#include "xmlpool.h"
-
-static void updateSpecularLighting( GLcontext *ctx );
-
-static const GLuint mgarop_NoBLK[16] = {
- DC_atype_rpl | 0x00000000, DC_atype_rstr | 0x00080000,
- DC_atype_rstr | 0x00040000, DC_atype_rpl | 0x000c0000,
- DC_atype_rstr | 0x00020000, DC_atype_rstr | 0x000a0000,
- DC_atype_rstr | 0x00060000, DC_atype_rstr | 0x000e0000,
- DC_atype_rstr | 0x00010000, DC_atype_rstr | 0x00090000,
- DC_atype_rstr | 0x00050000, DC_atype_rstr | 0x000d0000,
- DC_atype_rpl | 0x00030000, DC_atype_rstr | 0x000b0000,
- DC_atype_rstr | 0x00070000, DC_atype_rpl | 0x000f0000
-};
-
-/* =============================================================
- * Alpha blending
- */
-
-static void mgaDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- GLubyte refByte;
- GLuint a;
-
- CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
-
- switch ( func ) {
- case GL_NEVER:
- a = AC_atmode_alt;
- refByte = 0;
- break;
- case GL_LESS:
- a = AC_atmode_alt;
- break;
- case GL_GEQUAL:
- a = AC_atmode_agte;
- break;
- case GL_LEQUAL:
- a = AC_atmode_alte;
- break;
- case GL_GREATER:
- a = AC_atmode_agt;
- break;
- case GL_NOTEQUAL:
- a = AC_atmode_ane;
- break;
- case GL_EQUAL:
- a = AC_atmode_ae;
- break;
- case GL_ALWAYS:
- a = AC_atmode_noacmp;
- break;
- default:
- a = 0;
- break;
- }
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->hw.alpha_func = a | MGA_FIELD( AC_atref, refByte );
-}
-
-static void updateBlendLogicOp(GLcontext *ctx)
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
-
- mmesa->hw.blend_func_enable =
- (ctx->Color.BlendEnabled && !ctx->Color._LogicOpEnabled) ? ~0 : 0;
-
- FALLBACK( ctx, MGA_FALLBACK_BLEND,
- ctx->Color.BlendEnabled && !ctx->Color._LogicOpEnabled &&
- mmesa->hw.blend_func == (AC_src_src_alpha_sat | AC_dst_zero) );
-}
-
-static void mgaDDBlendEquationSeparate(GLcontext *ctx,
- GLenum modeRGB, GLenum modeA)
-{
- assert( modeRGB == modeA );
- updateBlendLogicOp( ctx );
-}
-
-static void mgaDDBlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
- GLenum dfactorRGB, GLenum sfactorA,
- GLenum dfactorA )
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- GLuint src;
- GLuint dst;
-
- switch (ctx->Color.BlendSrcRGB) {
- case GL_ZERO:
- src = AC_src_zero; break;
- case GL_SRC_ALPHA:
- src = AC_src_src_alpha; break;
- case GL_ONE:
- default: /* never happens */
- src = AC_src_one; break;
- case GL_DST_COLOR:
- src = AC_src_dst_color; break;
- case GL_ONE_MINUS_DST_COLOR:
- src = AC_src_om_dst_color; break;
- case GL_ONE_MINUS_SRC_ALPHA:
- src = AC_src_om_src_alpha; break;
- case GL_DST_ALPHA:
- src = (ctx->Visual.alphaBits > 0)
- ? AC_src_dst_alpha : AC_src_one;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- src = (ctx->Visual.alphaBits > 0)
- ? AC_src_om_dst_alpha : AC_src_zero;
- break;
- case GL_SRC_ALPHA_SATURATE:
- src = (ctx->Visual.alphaBits > 0)
- ? AC_src_src_alpha_sat : AC_src_zero;
- break;
- }
-
- switch (ctx->Color.BlendDstRGB) {
- case GL_SRC_ALPHA:
- dst = AC_dst_src_alpha; break;
- case GL_ONE_MINUS_SRC_ALPHA:
- dst = AC_dst_om_src_alpha; break;
- default: /* never happens */
- case GL_ZERO:
- dst = AC_dst_zero; break;
- case GL_ONE:
- dst = AC_dst_one; break;
- case GL_SRC_COLOR:
- dst = AC_dst_src_color; break;
- case GL_ONE_MINUS_SRC_COLOR:
- dst = AC_dst_om_src_color; break;
- case GL_DST_ALPHA:
- dst = (ctx->Visual.alphaBits > 0)
- ? AC_dst_dst_alpha : AC_dst_one;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- dst = (ctx->Visual.alphaBits > 0)
- ? AC_dst_om_dst_alpha : AC_dst_zero;
- break;
- }
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->hw.blend_func = (src | dst);
-
- FALLBACK( ctx, MGA_FALLBACK_BLEND,
- ctx->Color.BlendEnabled && !ctx->Color._LogicOpEnabled &&
- mmesa->hw.blend_func == (AC_src_src_alpha_sat | AC_dst_zero) );
-}
-
-/* =============================================================
- * Depth testing
- */
-
-static void mgaDDDepthFunc(GLcontext *ctx, GLenum func)
-{
- mgaContextPtr mmesa = MGA_CONTEXT( ctx );
- int zmode;
-
- switch (func) {
- case GL_NEVER:
- /* can't do this in h/w, we'll use a s/w fallback */
- FALLBACK (ctx, MGA_FALLBACK_DEPTH, ctx->Depth.Test);
-
- /* FALLTHROUGH */
- case GL_ALWAYS:
- zmode = DC_zmode_nozcmp; break;
- case GL_LESS:
- zmode = DC_zmode_zlt; break;
- case GL_LEQUAL:
- zmode = DC_zmode_zlte; break;
- case GL_EQUAL:
- zmode = DC_zmode_ze; break;
- case GL_GREATER:
- zmode = DC_zmode_zgt; break;
- case GL_GEQUAL:
- zmode = DC_zmode_zgte; break;
- case GL_NOTEQUAL:
- zmode = DC_zmode_zne; break;
- default:
- zmode = 0; break;
- }
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->hw.zmode &= DC_zmode_MASK;
- mmesa->hw.zmode |= zmode;
-}
-
-static void mgaDDDepthMask(GLcontext *ctx, GLboolean flag)
-{
- mgaContextPtr mmesa = MGA_CONTEXT( ctx );
-
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->hw.zmode &= DC_atype_MASK;
- mmesa->hw.zmode |= (flag) ? DC_atype_zi : DC_atype_i;
-}
-
-
-static void mgaDDClearDepth(GLcontext *ctx, GLclampd d)
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
-
- /* Select the Z depth. The ~ is used because the _MASK values in the
- * MGA driver are used to mask OFF the selected bits. In this case,
- * we want to mask off everything except the MA_zwidth bits.
- */
- switch (mmesa->setup.maccess & ~MA_zwidth_MASK) {
- case MA_zwidth_16: mmesa->ClearDepth = d * 0x0000ffff; break;
- case MA_zwidth_24: mmesa->ClearDepth = d * 0xffffff00; break;
- case MA_zwidth_32: mmesa->ClearDepth = d * 0xffffffff; break;
- default: return;
- }
-}
-
-
-/* =============================================================
- * Fog
- */
-
-
-static void mgaDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
-
- if (pname == GL_FOG_COLOR) {
- GLuint color = PACK_COLOR_888((GLubyte)(ctx->Fog.Color[0]*255.0F),
- (GLubyte)(ctx->Fog.Color[1]*255.0F),
- (GLubyte)(ctx->Fog.Color[2]*255.0F));
-
- MGA_STATECHANGE(mmesa, MGA_UPLOAD_CONTEXT);
- mmesa->setup.fogcolor = color;
- }
-}
-
-
-/* =============================================================
- * Scissoring
- */
-
-
-void mgaUpdateClipping(const GLcontext *ctx)
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
-
- if (mmesa->driDrawable)
- {
- int x1 = mmesa->driDrawable->x + ctx->Scissor.X;
- int y1 = mmesa->driDrawable->y + mmesa->driDrawable->h
- - (ctx->Scissor.Y + ctx->Scissor.Height);
- int x2 = x1 + ctx->Scissor.Width;
- int y2 = y1 + ctx->Scissor.Height;
-
- if (x1 < 0) x1 = 0;
- if (y1 < 0) y1 = 0;
- if (x2 < 0) x2 = 0;
- if (y2 < 0) y2 = 0;
-
- mmesa->scissor_rect.x1 = x1;
- mmesa->scissor_rect.y1 = y1;
- mmesa->scissor_rect.x2 = x2;
- mmesa->scissor_rect.y2 = y2;
-
- mmesa->dirty |= MGA_UPLOAD_CLIPRECTS;
- }
-}
-
-
-static void mgaDDScissor( GLcontext *ctx, GLint x, GLint y,
- GLsizei w, GLsizei h )
-{
- if ( ctx->Scissor.Enabled ) {
- FLUSH_BATCH( MGA_CONTEXT(ctx) ); /* don't pipeline cliprect changes */
- mgaUpdateClipping( ctx );
- }
-}
-
-
-/* =============================================================
- * Culling
- */
-
-
-#define _CULL_DISABLE 0
-#define _CULL_NEGATIVE ((1<<11)|(1<<5)|(1<<16))
-#define _CULL_POSITIVE (1<<11)
-
-static void mgaDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- if (ctx->Polygon.CullFlag &&
- ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK)
- {
- mmesa->hw.cull = _CULL_NEGATIVE;
-
- if (ctx->Polygon.CullFaceMode == GL_FRONT)
- mmesa->hw.cull ^= (_CULL_POSITIVE ^ _CULL_NEGATIVE);
-
- if (ctx->Polygon.FrontFace != GL_CCW)
- mmesa->hw.cull ^= (_CULL_POSITIVE ^ _CULL_NEGATIVE);
-
- mmesa->hw.cull_dualtex = mmesa->hw.cull ^
- (_CULL_POSITIVE ^ _CULL_NEGATIVE); /* warp bug? */
- }
- else {
- mmesa->hw.cull = _CULL_DISABLE;
- mmesa->hw.cull_dualtex = _CULL_DISABLE;
- }
-}
-
-
-/* =============================================================
- * Masks
- */
-
-static void mgaDDColorMask(GLcontext *ctx,
- GLboolean r, GLboolean g,
- GLboolean b, GLboolean a )
-{
- mgaContextPtr mmesa = MGA_CONTEXT( ctx );
- mgaScreenPrivate *mgaScreen = mmesa->mgaScreen;
-
-
- GLuint mask = mgaPackColor(mgaScreen->cpp,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
-
- if (mgaScreen->cpp == 2)
- mask = mask | (mask << 16);
-
- if (mmesa->setup.plnwt != mask) {
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->setup.plnwt = mask;
- }
-}
-
-
-/* =============================================================
- * Polygon state
- */
-
-static int mgaStipples[16] = {
- 0xffff,
- 0xa5a5,
- 0x5a5a,
- 0xa0a0,
- 0x5050,
- 0x0a0a,
- 0x0505,
- 0x8020,
- 0x0401,
- 0x1040,
- 0x0208,
- 0x0802,
- 0x4010,
- 0x0104,
- 0x2080,
- 0x0000
-};
-
-/**
- * The MGA supports a subset of possible 4x4 stipples natively, GL
- * wants 32x32. Fortunately stipple is usually a repeating pattern.
- *
- * \param ctx GL rendering context to be affected
- * \param mask Pointer to the 32x32 stipple mask
- */
-
-static void mgaDDPolygonStipple( GLcontext *ctx, const GLubyte *mask )
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- const GLubyte *m = mask;
- GLubyte p[4];
- int i,j,k;
- int active = (ctx->Polygon.StippleFlag &&
- mmesa->raster_primitive == GL_TRIANGLES);
- GLuint stipple;
-
- FLUSH_BATCH(mmesa);
- mmesa->haveHwStipple = 0;
-
- if (active) {
- mmesa->dirty |= MGA_UPLOAD_CONTEXT;
- mmesa->setup.dwgctl &= ~(0xf<<20);
- }
-
- p[0] = mask[0] & 0xf; p[0] |= p[0] << 4;
- p[1] = mask[4] & 0xf; p[1] |= p[1] << 4;
- p[2] = mask[8] & 0xf; p[2] |= p[2] << 4;
- p[3] = mask[12] & 0xf; p[3] |= p[3] << 4;
-
- for (k = 0 ; k < 8 ; k++)
- for (j = 0 ; j < 4; j++)
- for (i = 0 ; i < 4 ; i++)
- if (*m++ != p[j]) {
- return;
- }
-
- stipple = ( ((p[0] & 0xf) << 0) |
- ((p[1] & 0xf) << 4) |
- ((p[2] & 0xf) << 8) |
- ((p[3] & 0xf) << 12) );
-
- for (i = 0 ; i < 16 ; i++)
- if (mgaStipples[i] == stipple) {
- mmesa->poly_stipple = i<<20;
- mmesa->haveHwStipple = 1;
- break;
- }
-
- if (active) {
- mmesa->setup.dwgctl &= ~(0xf<<20);
- mmesa->setup.dwgctl |= mmesa->poly_stipple;
- }
-}
-
-
-/* =============================================================
- * Rendering attributes
- *
- * We really don't want to recalculate all this every time we bind a
- * texture. These things shouldn't change all that often, so it makes
- * sense to break them out of the core texture state update routines.
- */
-
-static void updateSpecularLighting( GLcontext *ctx )
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- unsigned int specen;
-
- specen = NEED_SECONDARY_COLOR(ctx) ? TMC_specen_enable : 0;
-
- if ( specen != mmesa->hw.specen ) {
- mmesa->hw.specen = specen;
- mmesa->dirty |= MGA_UPLOAD_TEX0 | MGA_UPLOAD_TEX1;
- }
-}
-
-
-/* =============================================================
- * Materials
- */
-
-
-static void mgaDDLightModelfv(GLcontext *ctx, GLenum pname,
- const GLfloat *param)
-{
- if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
- FLUSH_BATCH( MGA_CONTEXT(ctx) );
- updateSpecularLighting( ctx );
- }
-}
-
-
-/* =============================================================
- * Stencil
- */
-
-
-static void mgaDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref,
- GLuint mask)
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- GLuint stencil;
- GLuint stencilctl;
-
- stencil = MGA_FIELD( S_sref, ref ) | MGA_FIELD( S_smsk, mask );
- switch (func)
- {
- case GL_NEVER:
- stencilctl = SC_smode_snever;
- break;
- case GL_LESS:
- stencilctl = SC_smode_slt;
- break;
- case GL_LEQUAL:
- stencilctl = SC_smode_slte;
- break;
- case GL_GREATER:
- stencilctl = SC_smode_sgt;
- break;
- case GL_GEQUAL:
- stencilctl = SC_smode_sgte;
- break;
- case GL_NOTEQUAL:
- stencilctl = SC_smode_sne;
- break;
- case GL_EQUAL:
- stencilctl = SC_smode_se;
- break;
- case GL_ALWAYS:
- default:
- stencilctl = SC_smode_salways;
- break;
- }
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->hw.stencil &= (S_sref_MASK & S_smsk_MASK);
- mmesa->hw.stencil |= stencil;
- mmesa->hw.stencilctl &= SC_smode_MASK;
- mmesa->hw.stencilctl |= stencilctl;
-}
-
-static void mgaDDStencilMask(GLcontext *ctx, GLuint mask)
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->hw.stencil &= S_swtmsk_MASK;
- mmesa->hw.stencil |= MGA_FIELD( S_swtmsk, mask );
-}
-
-static void mgaDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
- GLenum zpass)
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- GLuint stencilctl;
-
- stencilctl = 0;
- switch (ctx->Stencil.FailFunc[0])
- {
- case GL_KEEP:
- stencilctl |= SC_sfailop_keep;
- break;
- case GL_ZERO:
- stencilctl |= SC_sfailop_zero;
- break;
- case GL_REPLACE:
- stencilctl |= SC_sfailop_replace;
- break;
- case GL_INCR:
- stencilctl |= SC_sfailop_incrsat;
- break;
- case GL_DECR:
- stencilctl |= SC_sfailop_decrsat;
- break;
- case GL_INCR_WRAP:
- stencilctl |= SC_sfailop_incr;
- break;
- case GL_DECR_WRAP:
- stencilctl |= SC_sfailop_decr;
- break;
- case GL_INVERT:
- stencilctl |= SC_sfailop_invert;
- break;
- default:
- break;
- }
-
- switch (ctx->Stencil.ZFailFunc[0])
- {
- case GL_KEEP:
- stencilctl |= SC_szfailop_keep;
- break;
- case GL_ZERO:
- stencilctl |= SC_szfailop_zero;
- break;
- case GL_REPLACE:
- stencilctl |= SC_szfailop_replace;
- break;
- case GL_INCR:
- stencilctl |= SC_szfailop_incrsat;
- break;
- case GL_DECR:
- stencilctl |= SC_szfailop_decrsat;
- break;
- case GL_INCR_WRAP:
- stencilctl |= SC_szfailop_incr;
- break;
- case GL_DECR_WRAP:
- stencilctl |= SC_szfailop_decr;
- break;
- case GL_INVERT:
- stencilctl |= SC_szfailop_invert;
- break;
- default:
- break;
- }
-
- switch (ctx->Stencil.ZPassFunc[0])
- {
- case GL_KEEP:
- stencilctl |= SC_szpassop_keep;
- break;
- case GL_ZERO:
- stencilctl |= SC_szpassop_zero;
- break;
- case GL_REPLACE:
- stencilctl |= SC_szpassop_replace;
- break;
- case GL_INCR:
- stencilctl |= SC_szpassop_incrsat;
- break;
- case GL_DECR:
- stencilctl |= SC_szpassop_decrsat;
- break;
- case GL_INCR_WRAP:
- stencilctl |= SC_szpassop_incr;
- break;
- case GL_DECR_WRAP:
- stencilctl |= SC_szpassop_decr;
- break;
- case GL_INVERT:
- stencilctl |= SC_szpassop_invert;
- break;
- default:
- break;
- }
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->hw.stencilctl &= (SC_sfailop_MASK & SC_szfailop_MASK
- & SC_szpassop_MASK);
- mmesa->hw.stencilctl |= stencilctl;
-}
-
-
-/* =============================================================
- * Window position and viewport transformation
- */
-
-void mgaCalcViewport( GLcontext *ctx )
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- const GLfloat *v = ctx->Viewport._WindowMap.m;
- GLfloat *m = mmesa->hw_viewport;
-
- /* See also mga_translate_vertex.
- */
- m[MAT_SX] = v[MAT_SX];
- m[MAT_TX] = v[MAT_TX] + mmesa->drawX + SUBPIXEL_X;
- m[MAT_SY] = - v[MAT_SY];
- m[MAT_TY] = - v[MAT_TY] + mmesa->driDrawable->h + mmesa->drawY + SUBPIXEL_Y;
- m[MAT_SZ] = v[MAT_SZ] * mmesa->depth_scale;
- m[MAT_TZ] = v[MAT_TZ] * mmesa->depth_scale;
-
- mmesa->SetupNewInputs = ~0;
-}
-
-static void mgaViewport( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height )
-{
- /* update size of Mesa/software ancillary buffers */
- _mesa_ResizeBuffersMESA();
- mgaCalcViewport( ctx );
-}
-
-static void mgaDepthRange( GLcontext *ctx,
- GLclampd nearval, GLclampd farval )
-{
- mgaCalcViewport( ctx );
-}
-
-
-/* =============================================================
- * Miscellaneous
- */
-
-static void mgaDDClearColor(GLcontext *ctx,
- const GLfloat color[4] )
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- GLubyte c[4];
- CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
- CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
-
- mmesa->ClearColor = mgaPackColor( mmesa->mgaScreen->cpp,
- c[0], c[1], c[2], c[3]);
-}
-
-
-/* Fallback to swrast for select and feedback.
- */
-static void mgaRenderMode( GLcontext *ctx, GLenum mode )
-{
- FALLBACK( ctx, MGA_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
-}
-
-
-static void mgaDDLogicOp( GLcontext *ctx, GLenum opcode )
-{
- mgaContextPtr mmesa = MGA_CONTEXT( ctx );
-
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->hw.rop = mgarop_NoBLK[ opcode & 0x0f ];
-}
-
-
-static void mgaXMesaSetFrontClipRects( mgaContextPtr mmesa )
-{
- __DRIdrawablePrivate *driDrawable = mmesa->driDrawable;
-
- if (driDrawable->numClipRects == 0) {
- static drm_clip_rect_t zeroareacliprect = {0,0,0,0};
- mmesa->numClipRects = 1;
- mmesa->pClipRects = &zeroareacliprect;
- } else {
- mmesa->numClipRects = driDrawable->numClipRects;
- mmesa->pClipRects = driDrawable->pClipRects;
- }
- mmesa->drawX = driDrawable->x;
- mmesa->drawY = driDrawable->y;
-
- mmesa->setup.dstorg = mmesa->drawOffset;
- mmesa->dirty |= MGA_UPLOAD_CONTEXT | MGA_UPLOAD_CLIPRECTS;
-}
-
-
-static void mgaXMesaSetBackClipRects( mgaContextPtr mmesa )
-{
- __DRIdrawablePrivate *driDrawable = mmesa->driDrawable;
-
- if (driDrawable->numBackClipRects == 0)
- {
- if (driDrawable->numClipRects == 0) {
- static drm_clip_rect_t zeroareacliprect = {0,0,0,0};
- mmesa->numClipRects = 1;
- mmesa->pClipRects = &zeroareacliprect;
- } else {
- mmesa->numClipRects = driDrawable->numClipRects;
- mmesa->pClipRects = driDrawable->pClipRects;
- }
- mmesa->drawX = driDrawable->x;
- mmesa->drawY = driDrawable->y;
- } else {
- mmesa->numClipRects = driDrawable->numBackClipRects;
- mmesa->pClipRects = driDrawable->pBackClipRects;
- mmesa->drawX = driDrawable->backX;
- mmesa->drawY = driDrawable->backY;
- }
-
- mmesa->setup.dstorg = mmesa->drawOffset;
- mmesa->dirty |= MGA_UPLOAD_CONTEXT | MGA_UPLOAD_CLIPRECTS;
-}
-
-
-void mgaUpdateRects( mgaContextPtr mmesa, GLuint buffers )
-{
- __DRIdrawablePrivate *driDrawable = mmesa->driDrawable;
- drm_mga_sarea_t *sarea = mmesa->sarea;
-
-
- DRI_VALIDATE_DRAWABLE_INFO(mmesa->driScreen, driDrawable);
- mmesa->dirty_cliprects = 0;
-
- if (mmesa->draw_buffer == MGA_FRONT)
- mgaXMesaSetFrontClipRects( mmesa );
- else
- mgaXMesaSetBackClipRects( mmesa );
-
- sarea->req_drawable = driDrawable->draw;
- sarea->req_draw_buffer = mmesa->draw_buffer;
-
- mgaUpdateClipping( mmesa->glCtx );
- mgaCalcViewport( mmesa->glCtx );
-
- mmesa->dirty |= MGA_UPLOAD_CLIPRECTS;
-}
-
-
-static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode )
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
-
- FLUSH_BATCH( mmesa );
-
- /*
- * _DrawDestMask is easier to cope with than <mode>.
- */
- switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
- case BUFFER_BIT_FRONT_LEFT:
- mmesa->setup.dstorg = mmesa->mgaScreen->frontOffset;
- mmesa->dirty |= MGA_UPLOAD_CONTEXT;
- mmesa->draw_buffer = MGA_FRONT;
- mgaXMesaSetFrontClipRects( mmesa );
- FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_FALSE );
- break;
- case BUFFER_BIT_BACK_LEFT:
- mmesa->setup.dstorg = mmesa->mgaScreen->backOffset;
- mmesa->draw_buffer = MGA_BACK;
- mmesa->dirty |= MGA_UPLOAD_CONTEXT;
- mgaXMesaSetBackClipRects( mmesa );
- FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_FALSE );
- break;
- default:
- /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
- FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_TRUE );
- return;
- }
-
- /* We want to update the s/w rast state too so that r200SetBuffer()
- * gets called.
- */
- _swrast_DrawBuffer(ctx, mode);
-}
-
-
-static void mgaDDReadBuffer(GLcontext *ctx, GLenum mode )
-{
- /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
-}
-
-
-/* =============================================================
- * State enable/disable
- */
-
-
-static void mgaDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
-{
- mgaContextPtr mmesa = MGA_CONTEXT( ctx );
-
- switch(cap) {
- case GL_DITHER:
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- if (!ctx->Color.DitherFlag)
- mmesa->setup.maccess |= MA_nodither_enable;
- else
- mmesa->setup.maccess &= ~MA_nodither_enable;
- break;
- case GL_LIGHTING:
- case GL_COLOR_SUM_EXT:
- FLUSH_BATCH( mmesa );
- updateSpecularLighting( ctx );
- break;
- case GL_ALPHA_TEST:
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->hw.alpha_func_enable = (state) ? ~0 : 0;
- break;
- case GL_DEPTH_TEST:
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- FALLBACK (ctx, MGA_FALLBACK_DEPTH,
- ctx->Depth.Func == GL_NEVER && ctx->Depth.Test);
- break;
-
- case GL_SCISSOR_TEST:
- FLUSH_BATCH( mmesa );
- mmesa->scissor = state;
- mgaUpdateClipping( ctx );
- break;
-
- case GL_FOG:
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- if (ctx->Fog.Enabled)
- mmesa->setup.maccess |= MA_fogen_enable;
- else
- mmesa->setup.maccess &= ~MA_fogen_enable;
- break;
- case GL_CULL_FACE:
- mgaDDCullFaceFrontFace( ctx, 0 );
- break;
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- break;
- case GL_POLYGON_STIPPLE:
- if (mmesa->haveHwStipple && mmesa->raster_primitive == GL_TRIANGLES) {
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- mmesa->setup.dwgctl &= ~(0xf<<20);
- if (state)
- mmesa->setup.dwgctl |= mmesa->poly_stipple;
- }
- break;
-
- case GL_BLEND:
- case GL_COLOR_LOGIC_OP:
- updateBlendLogicOp( ctx );
- break;
-
- case GL_STENCIL_TEST:
- MGA_STATECHANGE( mmesa, MGA_UPLOAD_CONTEXT );
- if (mmesa->hw_stencil) {
- mmesa->hw.stencil_enable = ( state ) ? ~0 : 0;
- }
- else {
- FALLBACK( ctx, MGA_FALLBACK_STENCIL, state );
- }
- default:
- break;
- }
-}
-
-
-/* =============================================================
- */
-
-static void mgaDDPrintDirty( const char *msg, GLuint state )
-{
- fprintf(stderr, "%s (0x%03x): %s%s%s%s%s%s%s\n",
- msg,
- (unsigned int) state,
- (state & MGA_WAIT_AGE) ? "wait-age " : "",
- (state & MGA_UPLOAD_TEX0IMAGE) ? "upload-tex0-img " : "",
- (state & MGA_UPLOAD_TEX1IMAGE) ? "upload-tex1-img " : "",
- (state & MGA_UPLOAD_CONTEXT) ? "upload-ctx " : "",
- (state & MGA_UPLOAD_TEX0) ? "upload-tex0 " : "",
- (state & MGA_UPLOAD_TEX1) ? "upload-tex1 " : "",
- (state & MGA_UPLOAD_PIPE) ? "upload-pipe " : ""
- );
-}
-
-/* Push the state into the sarea and/or texture memory.
- */
-void mgaEmitHwStateLocked( mgaContextPtr mmesa )
-{
- drm_mga_sarea_t *sarea = mmesa->sarea;
- GLcontext * ctx = mmesa->glCtx;
-
- if (MGA_DEBUG & DEBUG_VERBOSE_MSG)
- mgaDDPrintDirty( __FUNCTION__, mmesa->dirty );
-
- if (mmesa->dirty & MGA_UPLOAD_CONTEXT) {
- mmesa->setup.wflag = _CULL_DISABLE;
- if (mmesa->raster_primitive == GL_TRIANGLES) {
- if ((ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT &&
- ctx->Texture.Unit[1]._ReallyEnabled == TEXTURE_2D_BIT)) {
- mmesa->setup.wflag = mmesa->hw.cull_dualtex;
- }
- else {
- mmesa->setup.wflag = mmesa->hw.cull;
- }
- }
-
- mmesa->setup.stencil = mmesa->hw.stencil
- & mmesa->hw.stencil_enable;
- mmesa->setup.stencilctl = mmesa->hw.stencilctl
- & mmesa->hw.stencil_enable;
-
- /* If depth testing is not enabled, then use the no Z-compare / no
- * Z-write mode. Otherwise, use whatever is set in hw.zmode.
- */
- mmesa->setup.dwgctl &= (DC_zmode_MASK & DC_atype_MASK);
- mmesa->setup.dwgctl |= (ctx->Depth.Test)
- ? mmesa->hw.zmode : (DC_zmode_nozcmp | DC_atype_i);
-
- mmesa->setup.dwgctl &= DC_bop_MASK;
- mmesa->setup.dwgctl |= (ctx->Color._LogicOpEnabled)
- ? mmesa->hw.rop : mgarop_NoBLK[ GL_COPY & 0x0f ];
-
- mmesa->setup.alphactrl &= AC_src_MASK & AC_dst_MASK & AC_atmode_MASK
- & AC_atref_MASK & AC_alphasel_MASK;
- mmesa->setup.alphactrl |=
- (mmesa->hw.alpha_func & mmesa->hw.alpha_func_enable) |
- (mmesa->hw.blend_func & mmesa->hw.blend_func_enable) |
- ((AC_src_one | AC_dst_zero) & ~mmesa->hw.blend_func_enable) |
- mmesa->hw.alpha_sel;
-
- memcpy( &sarea->context_state, &mmesa->setup, sizeof(mmesa->setup));
- }
-
- if ((mmesa->dirty & MGA_UPLOAD_TEX0) && mmesa->CurrentTexObj[0]) {
- memcpy(&sarea->tex_state[0],
- &mmesa->CurrentTexObj[0]->setup,
- sizeof(sarea->tex_state[0]));
- }
-
- if ((mmesa->dirty & MGA_UPLOAD_TEX1) && mmesa->CurrentTexObj[1]) {
- memcpy(&sarea->tex_state[1],
- &mmesa->CurrentTexObj[1]->setup,
- sizeof(sarea->tex_state[1]));
- }
-
- if (mmesa->dirty & (MGA_UPLOAD_TEX0 | MGA_UPLOAD_TEX1)) {
- sarea->tex_state[0].texctl2 &= ~TMC_specen_enable;
- sarea->tex_state[1].texctl2 &= ~TMC_specen_enable;
- sarea->tex_state[0].texctl2 |= mmesa->hw.specen;
- sarea->tex_state[1].texctl2 |= mmesa->hw.specen;
- }
-
- if (mmesa->dirty & MGA_UPLOAD_PIPE) {
-/* mmesa->sarea->wacceptseq = mmesa->hw_primitive; */
- mmesa->sarea->warp_pipe = mmesa->vertex_format;
- mmesa->sarea->vertsize = mmesa->vertex_size;
- }
-
- mmesa->sarea->dirty |= mmesa->dirty;
- mmesa->dirty &= MGA_UPLOAD_CLIPRECTS;
-}
-
-/* =============================================================
- */
-
-
-static void mgaDDValidateState( GLcontext *ctx )
-{
- mgaContextPtr mmesa = MGA_CONTEXT( ctx );
-
- FLUSH_BATCH( mmesa );
-
- if (mmesa->NewGLState & _NEW_TEXTURE) {
- mgaUpdateTextureState(ctx);
- }
-
- if (!mmesa->Fallback) {
- if (mmesa->NewGLState & _MGA_NEW_RASTERSETUP) {
- mgaChooseVertexState( ctx );
- }
-
- if (mmesa->NewGLState & _MGA_NEW_RENDERSTATE) {
- mgaChooseRenderState( ctx );
- }
- }
-
- mmesa->NewGLState = 0;
-}
-
-
-static void mgaDDInvalidateState( GLcontext *ctx, GLuint new_state )
-{
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
- MGA_CONTEXT(ctx)->NewGLState |= new_state;
-}
-
-
-static void mgaRunPipeline( GLcontext *ctx )
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
-
- if (mmesa->NewGLState) {
- mgaDDValidateState( ctx );
- }
-
- if (mmesa->dirty) {
- mgaEmitHwStateLocked( mmesa );
- }
-
- _tnl_run_pipeline( ctx );
-}
-
-
-void mgaInitState( mgaContextPtr mmesa )
-{
- mgaScreenPrivate *mgaScreen = mmesa->mgaScreen;
- GLcontext *ctx = mmesa->glCtx;
-
- if (ctx->Visual.doubleBufferMode) {
- /* use back buffer by default */
- mmesa->draw_buffer = MGA_BACK;
- mmesa->drawOffset = mmesa->mgaScreen->backOffset;
- mmesa->readOffset = mmesa->mgaScreen->backOffset;
- mmesa->setup.dstorg = mgaScreen->backOffset;
- } else {
- /* use front buffer by default */
- mmesa->draw_buffer = MGA_FRONT;
- mmesa->drawOffset = mmesa->mgaScreen->frontOffset;
- mmesa->readOffset = mmesa->mgaScreen->frontOffset;
- mmesa->setup.dstorg = mgaScreen->frontOffset;
- }
-
- mmesa->setup.maccess = (MA_memreset_disable |
- MA_fogen_disable |
- MA_tlutload_disable |
- MA_nodither_disable |
- MA_dit555_disable);
- if (driQueryOptioni (&mmesa->optionCache, "color_reduction") !=
- DRI_CONF_COLOR_REDUCTION_DITHER)
- mmesa->setup.maccess |= MA_nodither_enable;
-
- switch (mmesa->mgaScreen->cpp) {
- case 2:
- mmesa->setup.maccess |= MA_pwidth_16;
- break;
- case 4:
- mmesa->setup.maccess |= MA_pwidth_32;
- break;
- default:
- fprintf( stderr, "Error: unknown cpp %d, exiting...\n",
- mmesa->mgaScreen->cpp );
- exit( 1 );
- }
-
- switch (mmesa->glCtx->Visual.depthBits) {
- case 16:
- mmesa->setup.maccess |= MA_zwidth_16;
- break;
- case 24:
- mmesa->setup.maccess |= MA_zwidth_24;
- break;
- case 32:
- mmesa->setup.maccess |= MA_zwidth_32;
- break;
- }
-
- mmesa->hw.blend_func = AC_src_one | AC_dst_zero;
- mmesa->hw.blend_func_enable = 0;
- mmesa->hw.alpha_func = AC_atmode_noacmp | MGA_FIELD( AC_atref, 0x00 );
- mmesa->hw.alpha_func_enable = 0;
- mmesa->hw.rop = mgarop_NoBLK[ GL_COPY & 0x0f ];
- mmesa->hw.zmode = DC_zmode_zlt | DC_atype_zi;
- mmesa->hw.stencil = MGA_FIELD( S_sref, 0x00) | MGA_FIELD( S_smsk, 0xff ) |
- MGA_FIELD( S_swtmsk, 0xff );
- mmesa->hw.stencilctl = SC_smode_salways | SC_sfailop_keep
- | SC_szfailop_keep | SC_szpassop_keep;
- mmesa->hw.stencil_enable = 0;
- mmesa->hw.cull = _CULL_DISABLE;
- mmesa->hw.cull_dualtex = _CULL_DISABLE;
- mmesa->hw.specen = 0;
- mmesa->hw.alpha_sel = AC_alphasel_diffused;
-
- mmesa->setup.dwgctl = (DC_opcod_trap |
- DC_linear_xy |
- DC_solid_disable |
- DC_arzero_disable |
- DC_sgnzero_disable |
- DC_shftzero_enable |
- MGA_FIELD( DC_bop, 0xC ) |
- MGA_FIELD( DC_trans, 0x0 ) |
- DC_bltmod_bmonolef |
- DC_pattern_disable |
- DC_transc_disable |
- DC_clipdis_disable);
-
- mmesa->setup.plnwt = ~0;
- mmesa->setup.alphactrl = (AC_amode_alpha_channel |
- AC_astipple_disable |
- AC_aten_disable);
-
- mmesa->setup.fogcolor = PACK_COLOR_888((GLubyte)(ctx->Fog.Color[0]*255.0F),
- (GLubyte)(ctx->Fog.Color[1]*255.0F),
- (GLubyte)(ctx->Fog.Color[2]*255.0F));
-
- mmesa->setup.wflag = 0;
- mmesa->setup.tdualstage0 = 0;
- mmesa->setup.tdualstage1 = 0;
- mmesa->setup.fcol = 0;
- mmesa->dirty |= MGA_UPLOAD_CONTEXT;
-
- mmesa->envcolor[0] = 0;
- mmesa->envcolor[1] = 0;
-}
-
-
-void mgaDDInitStateFuncs( GLcontext *ctx )
-{
- ctx->Driver.UpdateState = mgaDDInvalidateState;
- ctx->Driver.Enable = mgaDDEnable;
- ctx->Driver.LightModelfv = mgaDDLightModelfv;
- ctx->Driver.AlphaFunc = mgaDDAlphaFunc;
- ctx->Driver.BlendEquationSeparate = mgaDDBlendEquationSeparate;
- ctx->Driver.BlendFuncSeparate = mgaDDBlendFuncSeparate;
- ctx->Driver.DepthFunc = mgaDDDepthFunc;
- ctx->Driver.DepthMask = mgaDDDepthMask;
- ctx->Driver.Fogfv = mgaDDFogfv;
- ctx->Driver.Scissor = mgaDDScissor;
- ctx->Driver.CullFace = mgaDDCullFaceFrontFace;
- ctx->Driver.FrontFace = mgaDDCullFaceFrontFace;
- ctx->Driver.ColorMask = mgaDDColorMask;
-
- ctx->Driver.DrawBuffer = mgaDDDrawBuffer;
- ctx->Driver.ReadBuffer = mgaDDReadBuffer;
- ctx->Driver.ClearColor = mgaDDClearColor;
- ctx->Driver.ClearDepth = mgaDDClearDepth;
- ctx->Driver.LogicOpcode = mgaDDLogicOp;
-
- ctx->Driver.PolygonStipple = mgaDDPolygonStipple;
-
- ctx->Driver.StencilFunc = mgaDDStencilFunc;
- ctx->Driver.StencilMask = mgaDDStencilMask;
- ctx->Driver.StencilOp = mgaDDStencilOp;
-
- ctx->Driver.DepthRange = mgaDepthRange;
- ctx->Driver.Viewport = mgaViewport;
- ctx->Driver.RenderMode = mgaRenderMode;
-
- ctx->Driver.ClearIndex = 0;
- ctx->Driver.IndexMask = 0;
-
- /* Swrast hooks for imaging extensions:
- */
- ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
- ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
- ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
- ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
-
- TNL_CONTEXT(ctx)->Driver.RunPipeline = mgaRunPipeline;
-}