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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_span.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_span.c
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+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_span.c
@@ -0,0 +1,368 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_span.c,v 1.8 2002/10/30 12:51:39 alanh Exp $ */
+/**************************************************************************
+
+Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
+ Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Kevin E. Martin <martin@valinux.com>
+ *
+ */
+
+#include "r128_context.h"
+#include "r128_ioctl.h"
+#include "r128_state.h"
+#include "r128_span.h"
+#include "r128_tex.h"
+
+#include "swrast/swrast.h"
+
+#define DBG 0
+
+#define HAVE_HW_DEPTH_SPANS 1
+#define HAVE_HW_DEPTH_PIXELS 1
+
+#define LOCAL_VARS \
+ r128ContextPtr rmesa = R128_CONTEXT(ctx); \
+ r128ScreenPtr r128scrn = rmesa->r128Screen; \
+ __DRIscreenPrivate *sPriv = rmesa->driScreen; \
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
+ GLuint pitch = r128scrn->frontPitch * r128scrn->cpp; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(sPriv->pFB + \
+ rmesa->drawOffset + \
+ (dPriv->x * r128scrn->cpp) + \
+ (dPriv->y * pitch)); \
+ char *read_buf = (char *)(sPriv->pFB + \
+ rmesa->readOffset + \
+ (dPriv->x * r128scrn->cpp) + \
+ (dPriv->y * pitch)); \
+ GLuint p; \
+ (void) read_buf; (void) buf; (void) p
+
+#define LOCAL_DEPTH_VARS \
+ r128ContextPtr rmesa = R128_CONTEXT(ctx); \
+ r128ScreenPtr r128scrn = rmesa->r128Screen; \
+ __DRIscreenPrivate *sPriv = rmesa->driScreen; \
+ __DRIdrawablePrivate *dPriv = rmesa->driDrawable; \
+ GLuint height = dPriv->h; \
+ (void) r128scrn; (void) sPriv; (void) height
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+#define Y_FLIP( _y ) (height - _y - 1)
+
+#define HW_LOCK()
+
+#define HW_UNLOCK()
+
+
+
+/* ================================================================
+ * Color buffer
+ */
+
+/* 16 bit, RGB565 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) r128##x##_RGB565
+#define TAG2(x,y) r128##x##_RGB565##y
+#include "spantmp2.h"
+
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) r128##x##_ARGB8888
+#define TAG2(x,y) r128##x##_ARGB8888##y
+#include "spantmp2.h"
+
+
+/* ================================================================
+ * Depth buffer
+ */
+
+/* 16-bit depth buffer functions
+ */
+
+#define WRITE_DEPTH_SPAN() \
+ r128WriteDepthSpanLocked( rmesa, n, \
+ x + dPriv->x, \
+ y + dPriv->y, \
+ depth, mask );
+
+#define WRITE_DEPTH_PIXELS() \
+do { \
+ GLint ox[MAX_WIDTH]; \
+ GLint oy[MAX_WIDTH]; \
+ for ( i = 0 ; i < n ; i++ ) { \
+ ox[i] = x[i] + dPriv->x; \
+ oy[i] = Y_FLIP( y[i] ) + dPriv->y; \
+ } \
+ r128WriteDepthPixelsLocked( rmesa, n, ox, oy, depth, mask ); \
+} while (0)
+
+#define READ_DEPTH_SPAN() \
+do { \
+ GLushort *buf = (GLushort *)((GLubyte *)sPriv->pFB + \
+ r128scrn->spanOffset); \
+ GLint i; \
+ \
+ r128ReadDepthSpanLocked( rmesa, n, \
+ x + dPriv->x, \
+ y + dPriv->y ); \
+ r128WaitForIdleLocked( rmesa ); \
+ \
+ for ( i = 0 ; i < n ; i++ ) { \
+ depth[i] = buf[i]; \
+ } \
+} while (0)
+
+#define READ_DEPTH_PIXELS() \
+do { \
+ GLushort *buf = (GLushort *)((GLubyte *)sPriv->pFB + \
+ r128scrn->spanOffset); \
+ GLint i, remaining = n; \
+ \
+ while ( remaining > 0 ) { \
+ GLint ox[128]; \
+ GLint oy[128]; \
+ GLint count; \
+ \
+ if ( remaining <= 128 ) { \
+ count = remaining; \
+ } else { \
+ count = 128; \
+ } \
+ for ( i = 0 ; i < count ; i++ ) { \
+ ox[i] = x[i] + dPriv->x; \
+ oy[i] = Y_FLIP( y[i] ) + dPriv->y; \
+ } \
+ \
+ r128ReadDepthPixelsLocked( rmesa, count, ox, oy ); \
+ r128WaitForIdleLocked( rmesa ); \
+ \
+ for ( i = 0 ; i < count ; i++ ) { \
+ depth[i] = buf[i]; \
+ } \
+ depth += count; \
+ x += count; \
+ y += count; \
+ remaining -= count; \
+ } \
+} while (0)
+
+#define TAG(x) r128##x##_16
+#include "depthtmp.h"
+
+
+/* 24-bit depth, 8-bit stencil buffer functions
+ */
+#define WRITE_DEPTH_SPAN() \
+ r128WriteDepthSpanLocked( rmesa, n, \
+ x + dPriv->x, \
+ y + dPriv->y, \
+ depth, mask );
+
+#define WRITE_DEPTH_PIXELS() \
+do { \
+ GLint ox[MAX_WIDTH]; \
+ GLint oy[MAX_WIDTH]; \
+ for ( i = 0 ; i < n ; i++ ) { \
+ ox[i] = x[i] + dPriv->x; \
+ oy[i] = Y_FLIP( y[i] ) + dPriv->y; \
+ } \
+ r128WriteDepthPixelsLocked( rmesa, n, ox, oy, depth, mask ); \
+} while (0)
+
+#define READ_DEPTH_SPAN() \
+do { \
+ GLuint *buf = (GLuint *)((GLubyte *)sPriv->pFB + \
+ r128scrn->spanOffset); \
+ GLint i; \
+ \
+ r128ReadDepthSpanLocked( rmesa, n, \
+ x + dPriv->x, \
+ y + dPriv->y ); \
+ r128WaitForIdleLocked( rmesa ); \
+ \
+ for ( i = 0 ; i < n ; i++ ) { \
+ depth[i] = buf[i] & 0x00ffffff; \
+ } \
+} while (0)
+
+#define READ_DEPTH_PIXELS() \
+do { \
+ GLuint *buf = (GLuint *)((GLubyte *)sPriv->pFB + \
+ r128scrn->spanOffset); \
+ GLint i, remaining = n; \
+ \
+ while ( remaining > 0 ) { \
+ GLint ox[128]; \
+ GLint oy[128]; \
+ GLint count; \
+ \
+ if ( remaining <= 128 ) { \
+ count = remaining; \
+ } else { \
+ count = 128; \
+ } \
+ for ( i = 0 ; i < count ; i++ ) { \
+ ox[i] = x[i] + dPriv->x; \
+ oy[i] = Y_FLIP( y[i] ) + dPriv->y; \
+ } \
+ \
+ r128ReadDepthPixelsLocked( rmesa, count, ox, oy ); \
+ r128WaitForIdleLocked( rmesa ); \
+ \
+ for ( i = 0 ; i < count ; i++ ) { \
+ depth[i] = buf[i] & 0x00ffffff; \
+ } \
+ depth += count; \
+ x += count; \
+ y += count; \
+ remaining -= count; \
+ } \
+} while (0)
+
+#define TAG(x) r128##x##_24_8
+#include "depthtmp.h"
+
+
+
+/* ================================================================
+ * Stencil buffer
+ */
+
+/* FIXME: Add support for hardware stencil buffers.
+ */
+
+/*
+ * This function is called to specify which buffer to read and write
+ * for software rasterization (swrast) fallbacks. This doesn't necessarily
+ * correspond to glDrawBuffer() or glReadBuffer() calls.
+ */
+static void r128DDSetBuffer( GLcontext *ctx,
+ GLframebuffer *colorBuffer,
+ GLuint bufferBit )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+
+ switch ( bufferBit ) {
+ case BUFFER_BIT_FRONT_LEFT:
+ if ( rmesa->sarea->pfCurrentPage == 1 ) {
+ rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->backOffset;
+ rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->backPitch;
+ } else {
+ rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->frontOffset;
+ rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
+ }
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ if ( rmesa->sarea->pfCurrentPage == 1 ) {
+ rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->frontOffset;
+ rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
+ } else {
+ rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->backOffset;
+ rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->backPitch;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void r128SpanRenderStart( GLcontext *ctx )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ FLUSH_BATCH(rmesa);
+ LOCK_HARDWARE(rmesa);
+ r128WaitForIdleLocked( rmesa );
+}
+
+void r128SpanRenderFinish( GLcontext *ctx )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ _swrast_flush( ctx );
+ UNLOCK_HARDWARE( rmesa );
+}
+
+void r128DDInitSpanFuncs( GLcontext *ctx )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+
+ swdd->SetBuffer = r128DDSetBuffer;
+ swdd->SpanRenderStart = r128SpanRenderStart;
+ swdd->SpanRenderFinish = r128SpanRenderFinish;
+}
+
+
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void
+r128SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+{
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
+ r128InitPointers_RGB565(&drb->Base);
+ }
+ else {
+ r128InitPointers_ARGB8888(&drb->Base);
+ }
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ drb->Base.GetRow = r128ReadDepthSpan_16;
+ drb->Base.GetValues = r128ReadDepthPixels_16;
+ drb->Base.PutRow = r128WriteDepthSpan_16;
+ drb->Base.PutMonoRow = r128WriteMonoDepthSpan_16;
+ drb->Base.PutValues = r128WriteDepthPixels_16;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ drb->Base.GetRow = r128ReadDepthSpan_24_8;
+ drb->Base.GetValues = r128ReadDepthPixels_24_8;
+ drb->Base.PutRow = r128WriteDepthSpan_24_8;
+ drb->Base.PutMonoRow = r128WriteMonoDepthSpan_24_8;
+ drb->Base.PutValues = r128WriteDepthPixels_24_8;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ drb->Base.GetRow = NULL;
+ drb->Base.GetValues = NULL;
+ drb->Base.PutRow = NULL;
+ drb->Base.PutMonoRow = NULL;
+ drb->Base.PutValues = NULL;
+ drb->Base.PutMonoValues = NULL;
+ }
+}