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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tex.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tex.c617
1 files changed, 0 insertions, 617 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tex.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tex.c
deleted file mode 100644
index 3b2d017c1..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tex.c
+++ /dev/null
@@ -1,617 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tex.c,v 1.14 2002/11/05 17:46:08 tsi Exp $ */
-/**************************************************************************
-
-Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
- Cedar Park, Texas.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- * Kevin E. Martin <martin@valinux.com>
- * Brian Paul <brianp@valinux.com>
- */
-
-#include "r128_context.h"
-#include "r128_state.h"
-#include "r128_ioctl.h"
-#include "r128_tris.h"
-#include "r128_tex.h"
-#include "r128_texobj.h"
-
-#include "context.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "imports.h"
-#include "colormac.h"
-#include "texobj.h"
-
-#include "xmlpool.h"
-
-#define TEX_0 1
-#define TEX_1 2
-
-
-/**
- * Set the texture wrap modes. Currently \c GL_REPEAT, \c GL_CLAMP,
- * \c GL_CLAMP_TO_EDGE, and \c GL_MIRRORED_REPEAT are supported.
- *
- * \param t Texture object whose wrap modes are to be set
- * \param swrap Wrap mode for the \a s texture coordinate
- * \param twrap Wrap mode for the \a t texture coordinate
- */
-static void r128SetTexWrap( r128TexObjPtr t, GLenum swrap, GLenum twrap )
-{
- t->setup.tex_cntl &= ~(R128_TEX_CLAMP_S_MASK | R128_TEX_CLAMP_T_MASK);
-
- switch ( swrap ) {
- case GL_CLAMP:
- t->setup.tex_cntl |= R128_TEX_CLAMP_S_BORDER_COLOR;
- break;
- case GL_CLAMP_TO_EDGE:
- t->setup.tex_cntl |= R128_TEX_CLAMP_S_CLAMP;
- break;
- case GL_REPEAT:
- t->setup.tex_cntl |= R128_TEX_CLAMP_S_WRAP;
- break;
- case GL_MIRRORED_REPEAT:
- t->setup.tex_cntl |= R128_TEX_CLAMP_S_MIRROR;
- break;
- }
-
- switch ( twrap ) {
- case GL_CLAMP:
- t->setup.tex_cntl |= R128_TEX_CLAMP_T_BORDER_COLOR;
- break;
- case GL_CLAMP_TO_EDGE:
- t->setup.tex_cntl |= R128_TEX_CLAMP_T_CLAMP;
- break;
- case GL_REPEAT:
- t->setup.tex_cntl |= R128_TEX_CLAMP_T_WRAP;
- break;
- case GL_MIRRORED_REPEAT:
- t->setup.tex_cntl |= R128_TEX_CLAMP_T_MIRROR;
- break;
- }
-}
-
-static void r128SetTexFilter( r128TexObjPtr t, GLenum minf, GLenum magf )
-{
- t->setup.tex_cntl &= ~(R128_MIN_BLEND_MASK | R128_MAG_BLEND_MASK);
-
- switch ( minf ) {
- case GL_NEAREST:
- t->setup.tex_cntl |= R128_MIN_BLEND_NEAREST;
- break;
- case GL_LINEAR:
- t->setup.tex_cntl |= R128_MIN_BLEND_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- t->setup.tex_cntl |= R128_MIN_BLEND_MIPNEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- t->setup.tex_cntl |= R128_MIN_BLEND_MIPLINEAR;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- t->setup.tex_cntl |= R128_MIN_BLEND_LINEARMIPNEAREST;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- t->setup.tex_cntl |= R128_MIN_BLEND_LINEARMIPLINEAR;
- break;
- }
-
- switch ( magf ) {
- case GL_NEAREST:
- t->setup.tex_cntl |= R128_MAG_BLEND_NEAREST;
- break;
- case GL_LINEAR:
- t->setup.tex_cntl |= R128_MAG_BLEND_LINEAR;
- break;
- }
-}
-
-static void r128SetTexBorderColor( r128TexObjPtr t, GLubyte c[4] )
-{
- t->setup.tex_border_color = r128PackColor( 4, c[0], c[1], c[2], c[3] );
-}
-
-
-static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj )
-{
- r128TexObjPtr t;
-
- if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
- fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *) texObj );
- }
-
- t = (r128TexObjPtr) CALLOC_STRUCT( r128_tex_obj );
- texObj->DriverData = t;
- if ( t != NULL ) {
-
- /* Initialize non-image-dependent parts of the state:
- */
- t->base.tObj = texObj;
-
- /* FIXME Something here to set initial values for other parts of
- * FIXME t->setup?
- */
-
- make_empty_list( (driTextureObject *) t );
-
- r128SetTexWrap( t, texObj->WrapS, texObj->WrapT );
- r128SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
- r128SetTexBorderColor( t, texObj->_BorderChan );
- }
-
- return t;
-}
-
-
-/* Called by the _mesa_store_teximage[123]d() functions. */
-static const struct gl_texture_format *
-r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type )
-{
- r128ContextPtr rmesa = R128_CONTEXT(ctx);
- const GLboolean do32bpt =
- ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 );
- const GLboolean force16bpt =
- ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 );
- (void) format;
- (void) type;
-
- switch ( internalFormat ) {
- /* non-sized formats with alpha */
- case GL_INTENSITY:
- case GL_COMPRESSED_INTENSITY:
- case GL_ALPHA:
- case GL_COMPRESSED_ALPHA:
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- if (do32bpt)
- return _dri_texformat_argb8888;
- else
- return _dri_texformat_argb4444;
-
- /* 16-bit formats with alpha */
- case GL_INTENSITY4:
- case GL_ALPHA4:
- case GL_LUMINANCE4_ALPHA4:
- case GL_RGBA2:
- case GL_RGBA4:
- return _dri_texformat_argb4444;
-
- /* 32-bit formats with alpha */
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- if (!force16bpt)
- return _dri_texformat_argb8888;
- else
- return _dri_texformat_argb4444;
-
- /* non-sized formats without alpha */
- case 1:
- case GL_LUMINANCE:
- case GL_COMPRESSED_LUMINANCE:
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- if (do32bpt)
- return _dri_texformat_argb8888;
- else
- return _dri_texformat_rgb565;
-
- /* 16-bit formats without alpha */
- case GL_LUMINANCE4:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- return _dri_texformat_rgb565;
-
- /* 32-bit formats without alpha */
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- if (!force16bpt)
- return _dri_texformat_argb8888;
- else
- return _dri_texformat_rgb565;
-
- /* color-indexed formats */
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return _dri_texformat_ci8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
- type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- default:
- _mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ );
- return NULL;
- }
-}
-
-
-static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) r128AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
- }
-
- /* Note, this will call r128ChooseTextureFormat */
- _mesa_store_teximage1d( ctx, target, level, internalFormat,
- width, border, format, type,
- pixels, packing, texObj, texImage );
-
- t->dirty_images[0] |= (1 << level);
-}
-
-
-static void r128TexSubImage1D( GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) r128AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- return;
- }
- }
-
- _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
- format, type, pixels, packing, texObj,
- texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-
-
-static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- if ( t ) {
- driSwapOutTextureObject( (driTextureObject *) t );
- }
- else {
- t = (driTextureObject *) r128AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- }
-
- /* Note, this will call r128ChooseTextureFormat */
- _mesa_store_teximage2d(ctx, target, level, internalFormat,
- width, height, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-
-
-static void r128TexSubImage2D( GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) r128AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- }
-
- _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, type, pixels, packing, texObj,
- texImage);
- t->dirty_images[0] |= (1 << level);
-}
-
-
-static void r128TexEnv( GLcontext *ctx, GLenum target,
- GLenum pname, const GLfloat *param )
-{
- r128ContextPtr rmesa = R128_CONTEXT(ctx);
- struct gl_texture_unit *texUnit;
- GLubyte c[4];
-
- if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
- fprintf( stderr, "%s( %s )\n",
- __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
- }
-
- switch ( pname ) {
- case GL_TEXTURE_ENV_MODE:
- FLUSH_BATCH( rmesa );
- rmesa->new_state |= R128_NEW_ALPHA;
- break;
-
- case GL_TEXTURE_ENV_COLOR:
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- CLAMPED_FLOAT_TO_UBYTE( c[0], texUnit->EnvColor[0] );
- CLAMPED_FLOAT_TO_UBYTE( c[1], texUnit->EnvColor[1] );
- CLAMPED_FLOAT_TO_UBYTE( c[2], texUnit->EnvColor[2] );
- CLAMPED_FLOAT_TO_UBYTE( c[3], texUnit->EnvColor[3] );
- rmesa->env_color = r128PackColor( 4, c[0], c[1], c[2], c[3] );
- if ( rmesa->setup.constant_color_c != rmesa->env_color ) {
- FLUSH_BATCH( rmesa );
- rmesa->setup.constant_color_c = rmesa->env_color;
-
- /* More complex multitexture/multipass fallbacks for GL_BLEND
- * can be done later, but this allows a single pass GL_BLEND
- * in some cases (ie. Performer town demo). This is only
- * applicable to the regular Rage 128, as the Pro and M3 can
- * handle true single-pass GL_BLEND texturing.
- */
- rmesa->blend_flags &= ~R128_BLEND_ENV_COLOR;
- if ( R128_IS_PLAIN( rmesa ) &&
- rmesa->env_color != 0x00000000 &&
- rmesa->env_color != 0xff000000 &&
- rmesa->env_color != 0x00ffffff &&
- rmesa->env_color != 0xffffffff ) {
- rmesa->blend_flags |= R128_BLEND_ENV_COLOR;
- }
- }
- break;
-
- case GL_TEXTURE_LOD_BIAS:
- {
- u_int32_t t = rmesa->setup.tex_cntl_c;
- GLint bias;
- u_int32_t b;
-
- /* GTH: This isn't exactly correct, but gives good results up to a
- * certain point. It is better than completely ignoring the LOD
- * bias. Unfortunately there isn't much range in the bias, the
- * spec mentions strides that vary between 0.5 and 2.0 but these
- * numbers don't seem to relate the the GL LOD bias value at all.
- */
- if ( param[0] >= 1.0 ) {
- bias = -128;
- } else if ( param[0] >= 0.5 ) {
- bias = -64;
- } else if ( param[0] >= 0.25 ) {
- bias = 0;
- } else if ( param[0] >= 0.0 ) {
- bias = 63;
- } else {
- bias = 127;
- }
-
- b = (u_int32_t)bias & 0xff;
- t &= ~R128_LOD_BIAS_MASK;
- t |= (b << R128_LOD_BIAS_SHIFT);
-
- if ( rmesa->setup.tex_cntl_c != t ) {
- FLUSH_BATCH( rmesa );
- rmesa->setup.tex_cntl_c = t;
- rmesa->dirty |= R128_UPLOAD_CONTEXT;
- }
- }
- break;
-
- default:
- return;
- }
-}
-
-
-static void r128TexParameter( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj,
- GLenum pname, const GLfloat *params )
-{
- r128ContextPtr rmesa = R128_CONTEXT(ctx);
- r128TexObjPtr t = (r128TexObjPtr)tObj->DriverData;
-
- if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
- fprintf( stderr, "%s( %s )\n",
- __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
- }
-
- if ( ( target != GL_TEXTURE_2D ) && ( target != GL_TEXTURE_1D ) )
- return;
-
- switch ( pname ) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- if ( t->base.bound ) FLUSH_BATCH( rmesa );
- r128SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
- break;
-
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- if ( t->base.bound ) FLUSH_BATCH( rmesa );
- r128SetTexWrap( t, tObj->WrapS, tObj->WrapT );
- break;
-
- case GL_TEXTURE_BORDER_COLOR:
- if ( t->base.bound ) FLUSH_BATCH( rmesa );
- r128SetTexBorderColor( t, tObj->_BorderChan );
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- /* This isn't the most efficient solution but there doesn't appear to
- * be a nice alternative for R128. Since there's no LOD clamping,
- * we just have to rely on loading the right subset of mipmap levels
- * to simulate a clamped LOD.
- */
- if ( t->base.bound ) FLUSH_BATCH( rmesa );
- driSwapOutTextureObject( (driTextureObject *) t );
- break;
-
- default:
- return;
- }
-}
-
-static void r128BindTexture( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj )
-{
- if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
- fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, (void *) tObj,
- ctx->Texture.CurrentUnit );
- }
-
- assert( (target != GL_TEXTURE_2D && target != GL_TEXTURE_1D) ||
- (tObj->DriverData != NULL) );
-}
-
-
-static void r128DeleteTexture( GLcontext *ctx,
- struct gl_texture_object *tObj )
-{
- r128ContextPtr rmesa = R128_CONTEXT(ctx);
- driTextureObject * t = (driTextureObject *) tObj->DriverData;
-
- if ( t ) {
- if ( t->bound && rmesa ) {
- FLUSH_BATCH( rmesa );
- }
-
- driDestroyTextureObject( t );
- }
- /* Free mipmap images and the texture object itself */
- _mesa_delete_texture_object(ctx, tObj);
-}
-
-/**
- * Allocate a new texture object.
- * Called via ctx->Driver.NewTextureObject.
- * Note: we could use containment here to 'derive' the driver-specific
- * texture object from the core mesa gl_texture_object. Not done at this time.
- */
-static struct gl_texture_object *
-r128NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
-{
- struct gl_texture_object *obj;
- obj = _mesa_new_texture_object(ctx, name, target);
- r128AllocTexObj( obj );
- return obj;
-}
-
-void r128InitTextureFuncs( struct dd_function_table *functions )
-{
- functions->TexEnv = r128TexEnv;
- functions->ChooseTextureFormat = r128ChooseTextureFormat;
- functions->TexImage1D = r128TexImage1D;
- functions->TexSubImage1D = r128TexSubImage1D;
- functions->TexImage2D = r128TexImage2D;
- functions->TexSubImage2D = r128TexSubImage2D;
- functions->TexParameter = r128TexParameter;
- functions->BindTexture = r128BindTexture;
- functions->NewTextureObject = r128NewTextureObject;
- functions->DeleteTexture = r128DeleteTexture;
- functions->IsTextureResident = driIsTextureResident;
-
- driInitTextureFormats();
-}
-