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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.c
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+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_span.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "swrast/swrast.h"
+#include "colormac.h"
+
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_state.h"
+#include "r200_span.h"
+#include "r200_tex.h"
+
+#define DBG 0
+
+#define LOCAL_VARS \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ r200ScreenPtr r200Screen = rmesa->r200Screen; \
+ __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
+ GLuint pitch = r200Screen->frontPitch * r200Screen->cpp; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(sPriv->pFB + \
+ rmesa->state.color.drawOffset + \
+ (dPriv->x * r200Screen->cpp) + \
+ (dPriv->y * pitch)); \
+ char *read_buf = (char *)(sPriv->pFB + \
+ rmesa->state.pixel.readOffset + \
+ (dPriv->x * r200Screen->cpp) + \
+ (dPriv->y * pitch)); \
+ GLuint p; \
+ (void) read_buf; (void) buf; (void) p
+
+#define LOCAL_DEPTH_VARS \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ r200ScreenPtr r200Screen = rmesa->r200Screen; \
+ __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
+ GLuint height = dPriv->h; \
+ GLuint xo = dPriv->x; \
+ GLuint yo = dPriv->y; \
+ char *buf = (char *)(sPriv->pFB + r200Screen->depthOffset); \
+ (void) buf
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+#define Y_FLIP( _y ) (height - _y - 1)
+
+#define HW_LOCK()
+
+#define HW_UNLOCK()
+
+
+
+/* ================================================================
+ * Color buffer
+ */
+
+/* 16 bit, RGB565 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) r200##x##_RGB565
+#define TAG2(x,y) r200##x##_RGB565##y
+#include "spantmp2.h"
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) r200##x##_ARGB8888
+#define TAG2(x,y) r200##x##_ARGB8888##y
+#include "spantmp2.h"
+
+
+/* ================================================================
+ * Depth buffer
+ */
+
+/* The Radeon family has depth tiling on all the time, so we have to convert
+ * the x,y coordinates into the memory bus address (mba) in the same
+ * manner as the engine. In each case, the linear block address (ba)
+ * is calculated, and then wired with x and y to produce the final
+ * memory address.
+ * The chip will do address translation on its own if the surface registers
+ * are set up correctly. It is not quite enough to get it working with hyperz too...
+ */
+
+#define BIT(x,b) ((x & (1<<b))>>b)
+static GLuint r200_mba_z32( r200ContextPtr rmesa,
+ GLint x, GLint y )
+{
+ GLuint pitch = rmesa->r200Screen->frontPitch;
+ if (rmesa->r200Screen->depthHasSurface) {
+ return 4*(x + y*pitch);
+ }
+ else {
+ GLuint b = ((y & 0x7FF) >> 4) * ((pitch & 0xFFF) >> 5) + ((x & 0x7FF) >> 5);
+ GLuint a =
+ (BIT(x,0) << 2) |
+ (BIT(y,0) << 3) |
+ (BIT(x,1) << 4) |
+ (BIT(y,1) << 5) |
+ (BIT(x,3) << 6) |
+ (BIT(x,4) << 7) |
+ (BIT(x,2) << 8) |
+ (BIT(y,2) << 9) |
+ (BIT(y,3) << 10) |
+ (((pitch & 0x20) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y,4)))) << 11) |
+ ((b >> 1) << 12);
+ return a;
+ }
+}
+
+static GLuint r200_mba_z16( r200ContextPtr rmesa, GLint x, GLint y )
+{
+ GLuint pitch = rmesa->r200Screen->frontPitch;
+ if (rmesa->r200Screen->depthHasSurface) {
+ return 2*(x + y*pitch);
+ }
+ else {
+ GLuint b = ((y & 0x7FF) >> 4) * ((pitch & 0xFFF) >> 6) + ((x & 0x7FF) >> 6);
+ GLuint a =
+ (BIT(x,0) << 1) |
+ (BIT(y,0) << 2) |
+ (BIT(x,1) << 3) |
+ (BIT(y,1) << 4) |
+ (BIT(x,2) << 5) |
+ (BIT(x,4) << 6) |
+ (BIT(x,5) << 7) |
+ (BIT(x,3) << 8) |
+ (BIT(y,2) << 9) |
+ (BIT(y,3) << 10) |
+ (((pitch & 0x40) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y,4)))) << 11) |
+ ((b >> 1) << 12);
+ return a;
+ }
+}
+
+
+/* 16-bit depth buffer functions
+ */
+
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLushort *)(buf + r200_mba_z16( rmesa, _x + xo, _y + yo )) = d;
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLushort *)(buf + r200_mba_z16( rmesa, _x + xo, _y + yo ));
+
+#define TAG(x) r200##x##_16
+#include "depthtmp.h"
+
+
+/* 24 bit depth, 8 bit stencil depthbuffer functions
+ */
+
+#define WRITE_DEPTH( _x, _y, d ) \
+do { \
+ GLuint offset = r200_mba_z32( rmesa, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0xff000000; \
+ tmp |= ((d) & 0x00ffffff); \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLuint *)(buf + r200_mba_z32( rmesa, _x + xo, \
+ _y + yo )) & 0x00ffffff;
+
+#define TAG(x) r200##x##_24_8
+#include "depthtmp.h"
+
+
+/* ================================================================
+ * Stencil buffer
+ */
+
+/* 24 bit depth, 8 bit stencil depthbuffer functions
+ */
+#define WRITE_STENCIL( _x, _y, d ) \
+do { \
+ GLuint offset = r200_mba_z32( rmesa, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0x00ffffff; \
+ tmp |= (((d) & 0xff) << 24); \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+
+#define READ_STENCIL( d, _x, _y ) \
+do { \
+ GLuint offset = r200_mba_z32( rmesa, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0xff000000; \
+ d = tmp >> 24; \
+} while (0)
+
+#define TAG(x) r200##x##_24_8
+#include "stenciltmp.h"
+
+
+/*
+ * This function is called to specify which buffer to read and write
+ * for software rasterization (swrast) fallbacks. This doesn't necessarily
+ * correspond to glDrawBuffer() or glReadBuffer() calls.
+ */
+static void r200SetBuffer( GLcontext *ctx,
+ GLframebuffer *colorBuffer,
+ GLuint bufferBit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ switch ( bufferBit ) {
+ case BUFFER_BIT_FRONT_LEFT:
+ if ( rmesa->doPageFlip && rmesa->sarea->pfCurrentPage == 1 ) {
+ rmesa->state.pixel.readOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.pixel.readPitch = rmesa->r200Screen->backPitch;
+ rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
+ } else {
+ rmesa->state.pixel.readOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.pixel.readPitch = rmesa->r200Screen->frontPitch;
+ rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
+ }
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ if ( rmesa->doPageFlip && rmesa->sarea->pfCurrentPage == 1 ) {
+ rmesa->state.pixel.readOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.pixel.readPitch = rmesa->r200Screen->frontPitch;
+ rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
+ } else {
+ rmesa->state.pixel.readOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.pixel.readPitch = rmesa->r200Screen->backPitch;
+ rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad bufferBit in %s", __FUNCTION__);
+ break;
+ }
+}
+
+/* Move locking out to get reasonable span performance (10x better
+ * than doing this in HW_LOCK above). WaitForIdle() is the main
+ * culprit.
+ */
+
+static void r200SpanRenderStart( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ R200_FIREVERTICES( rmesa );
+ LOCK_HARDWARE( rmesa );
+ r200WaitForIdleLocked( rmesa );
+
+ /* Read & rewrite the first pixel in the frame buffer. This should
+ * be a noop, right? In fact without this conform fails as reading
+ * from the framebuffer sometimes produces old results -- the
+ * on-card read cache gets mixed up and doesn't notice that the
+ * framebuffer has been updated.
+ *
+ * In the worst case this is buggy too as p might get the wrong
+ * value first time, so really need a hidden pixel somewhere for this.
+ */
+ {
+ int p;
+ volatile int *read_buf = (volatile int *)(rmesa->dri.screen->pFB +
+ rmesa->state.pixel.readOffset);
+ p = *read_buf;
+ *read_buf = p;
+ }
+}
+
+static void r200SpanRenderFinish( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+ _swrast_flush( ctx );
+ UNLOCK_HARDWARE( rmesa );
+}
+
+void r200InitSpanFuncs( GLcontext *ctx )
+{
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+
+ swdd->SetBuffer = r200SetBuffer;
+ swdd->SpanRenderStart = r200SpanRenderStart;
+ swdd->SpanRenderFinish = r200SpanRenderFinish;
+}
+
+
+
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void
+r200SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+{
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
+ r200InitPointers_RGB565(&drb->Base);
+ }
+ else {
+ r200InitPointers_ARGB8888(&drb->Base);
+ }
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ drb->Base.GetRow = r200ReadDepthSpan_16;
+ drb->Base.GetValues = r200ReadDepthPixels_16;
+ drb->Base.PutRow = r200WriteDepthSpan_16;
+ drb->Base.PutMonoRow = r200WriteMonoDepthSpan_16;
+ drb->Base.PutValues = r200WriteDepthPixels_16;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ drb->Base.GetRow = r200ReadDepthSpan_24_8;
+ drb->Base.GetValues = r200ReadDepthPixels_24_8;
+ drb->Base.PutRow = r200WriteDepthSpan_24_8;
+ drb->Base.PutMonoRow = r200WriteMonoDepthSpan_24_8;
+ drb->Base.PutValues = r200WriteDepthPixels_24_8;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ drb->Base.GetRow = r200ReadStencilSpan_24_8;
+ drb->Base.GetValues = r200ReadStencilPixels_24_8;
+ drb->Base.PutRow = r200WriteStencilSpan_24_8;
+ drb->Base.PutMonoRow = r200WriteMonoStencilSpan_24_8;
+ drb->Base.PutValues = r200WriteStencilPixels_24_8;
+ drb->Base.PutMonoValues = NULL;
+ }
+}