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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.c1227
1 files changed, 1227 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.c
new file mode 100644
index 000000000..08173fda2
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.c
@@ -0,0 +1,1227 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.c,v 1.4 2003/05/06 23:52:08 daenzer Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "r200_context.h"
+#include "r200_state.h"
+#include "r200_ioctl.h"
+#include "r200_tex.h"
+#include "r200_tcl.h"
+#include "r200_swtcl.h"
+#include "r200_vtxfmt.h"
+
+#include "api_noop.h"
+#include "api_arrayelt.h"
+#include "context.h"
+#include "mtypes.h"
+#include "enums.h"
+#include "glapi.h"
+#include "colormac.h"
+#include "light.h"
+#include "state.h"
+#include "vtxfmt.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_array_api.h"
+
+#include "dispatch.h"
+
+static void r200VtxFmtFlushVertices( GLcontext *, GLuint );
+
+static void count_func( const char *name, struct dynfn *l )
+{
+ int i = 0;
+ struct dynfn *f;
+ foreach (f, l) i++;
+ if (i) fprintf(stderr, "%s: %d\n", name, i );
+}
+
+static void count_funcs( r200ContextPtr rmesa )
+{
+ count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f );
+ count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv );
+ count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f );
+ count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv );
+ count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub );
+ count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv );
+ count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub );
+ count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv );
+ count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f );
+ count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv );
+ count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f );
+ count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv );
+ count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
+ count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
+ count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
+ count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
+ count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f );
+ count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv );
+ count_func( "TexCoord3f", &rmesa->vb.dfn_cache.TexCoord3f );
+ count_func( "TexCoord3fv", &rmesa->vb.dfn_cache.TexCoord3fv );
+ count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f );
+ count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv );
+ count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f );
+ count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv );
+ count_func( "MultiTexCoord3fARB", &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
+ count_func( "MultiTexCoord3fvARB", &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
+ count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
+ count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
+/* count_func( "FogCoordfEXT", &rmesa->vb.dfn_cache.FogCoordfEXT );
+ count_func( "FogCoordfvEXT", &rmesa->vb.dfn_cache.FogCoordfvEXT );*/
+}
+
+
+void r200_copy_to_current( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ unsigned i;
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT);
+
+ if (rmesa->vb.vtxfmt_0 & R200_VTX_N0) {
+ ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0];
+ ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1];
+ ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2];
+ }
+
+ if (rmesa->vb.vtxfmt_0 & R200_VTX_DISCRETE_FOG) {
+ ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = rmesa->vb.fogptr[0];
+ }
+
+ switch( VTX_COLOR(rmesa->vb.vtxfmt_0, 0) ) {
+ case R200_VTX_PK_RGBA:
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha );
+ break;
+
+ case R200_VTX_FP_RGB:
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2];
+ break;
+
+ case R200_VTX_FP_RGBA:
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3];
+ break;
+
+ default:
+ break;
+ }
+
+ if (VTX_COLOR(rmesa->vb.vtxfmt_0, 1) == R200_VTX_PK_RGBA) {
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue );
+ }
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ const unsigned count = VTX_TEXn_COUNT( rmesa->vb.vtxfmt_1, i );
+ GLfloat * const src = rmesa->vb.texcoordptr[i];
+
+ if ( count != 0 ) {
+ switch( count ) {
+ case 3:
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1];
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = src[2];
+ break;
+ case 2:
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1];
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F;
+ break;
+ case 1:
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = 0.0F;
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F;
+ break;
+ }
+
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][0] = src[0];
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][3] = 1.0F;
+ }
+ }
+
+ ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
+}
+
+static GLboolean discreet_gl_prim[GL_POLYGON+1] = {
+ 1, /* 0 points */
+ 1, /* 1 lines */
+ 0, /* 2 line_strip */
+ 0, /* 3 line_loop */
+ 1, /* 4 tris */
+ 0, /* 5 tri_fan */
+ 0, /* 6 tri_strip */
+ 1, /* 7 quads */
+ 0, /* 8 quadstrip */
+ 0, /* 9 poly */
+};
+
+static void flush_prims( r200ContextPtr rmesa )
+{
+ int i,j;
+ struct r200_dma_region tmp = rmesa->dma.current;
+
+ tmp.buf->refcount++;
+ tmp.aos_size = rmesa->vb.vertex_size;
+ tmp.aos_stride = rmesa->vb.vertex_size;
+ tmp.aos_start = GET_START(&tmp);
+
+ rmesa->dma.current.ptr = rmesa->dma.current.start +=
+ (rmesa->vb.initial_counter - rmesa->vb.counter) *
+ rmesa->vb.vertex_size * 4;
+
+ rmesa->tcl.vertex_format = rmesa->vb.vtxfmt_0;
+ rmesa->tcl.aos_components[0] = &tmp;
+ rmesa->tcl.nr_aos_components = 1;
+ rmesa->dma.flush = NULL;
+
+ /* Optimize the primitive list:
+ */
+ if (rmesa->vb.nrprims > 1) {
+ for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) {
+ int pj = rmesa->vb.primlist[j].prim & 0xf;
+ int pi = rmesa->vb.primlist[i].prim & 0xf;
+
+ if (pj == pi && discreet_gl_prim[pj] &&
+ rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) {
+ rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end;
+ }
+ else {
+ j++;
+ if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i];
+ }
+ }
+ rmesa->vb.nrprims = j+1;
+ }
+
+ if (rmesa->vb.vtxfmt_0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] ||
+ rmesa->vb.vtxfmt_1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) {
+ R200_STATECHANGE( rmesa, vtx );
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = rmesa->vb.vtxfmt_0;
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = rmesa->vb.vtxfmt_1;
+ }
+
+
+ for (i = 0 ; i < rmesa->vb.nrprims; i++) {
+ if (R200_DEBUG & DEBUG_PRIMS)
+ fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i,
+ _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim &
+ PRIM_MODE_MASK ),
+ rmesa->vb.primlist[i].start,
+ rmesa->vb.primlist[i].end);
+
+ if (rmesa->vb.primlist[i].start < rmesa->vb.primlist[i].end)
+ r200EmitPrimitive( rmesa->glCtx,
+ rmesa->vb.primlist[i].start,
+ rmesa->vb.primlist[i].end,
+ rmesa->vb.primlist[i].prim );
+ }
+
+ rmesa->vb.nrprims = 0;
+ r200ReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ );
+}
+
+
+static void start_prim( r200ContextPtr rmesa, GLuint mode )
+{
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s %d\n", __FUNCTION__,
+ rmesa->vb.initial_counter - rmesa->vb.counter);
+
+ rmesa->vb.primlist[rmesa->vb.nrprims].start =
+ rmesa->vb.initial_counter - rmesa->vb.counter;
+ rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode;
+}
+
+static void note_last_prim( r200ContextPtr rmesa, GLuint flags )
+{
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s %d\n", __FUNCTION__,
+ rmesa->vb.initial_counter - rmesa->vb.counter);
+
+ if (rmesa->vb.prim[0] != GL_POLYGON+1) {
+ rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags;
+ rmesa->vb.primlist[rmesa->vb.nrprims].end =
+ rmesa->vb.initial_counter - rmesa->vb.counter;
+
+ if (++(rmesa->vb.nrprims) == R200_MAX_PRIMS)
+ flush_prims( rmesa );
+ }
+}
+
+
+static void copy_vertex( r200ContextPtr rmesa, GLuint n, GLfloat *dst )
+{
+ GLuint i;
+ GLfloat *src = (GLfloat *)(rmesa->dma.current.address +
+ rmesa->dma.current.ptr +
+ (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) *
+ rmesa->vb.vertex_size * 4);
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n);
+
+ for (i = 0 ; i < rmesa->vb.vertex_size; i++) {
+ dst[i] = src[i];
+ }
+}
+
+/* NOTE: This actually reads the copied vertices back from uncached
+ * memory. Could also use the counter/notify mechanism to populate
+ * tmp on the fly as vertices are generated.
+ */
+static GLuint copy_dma_verts( r200ContextPtr rmesa, GLfloat (*tmp)[R200_MAX_VERTEX_SIZE] )
+{
+ GLuint ovf, i;
+ GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) -
+ rmesa->vb.primlist[rmesa->vb.nrprims].start;
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr);
+
+ switch( rmesa->vb.prim[0] )
+ {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0)
+ return 0;
+ copy_vertex( rmesa, nr-1, tmp[0] );
+ return 1;
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0)
+ return 0;
+ else if (nr == 1) {
+ copy_vertex( rmesa, 0, tmp[0] );
+ return 1;
+ } else {
+ copy_vertex( rmesa, 0, tmp[0] );
+ copy_vertex( rmesa, nr-1, tmp[1] );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ ovf = MIN2( nr, 2 );
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0: ovf = 0; break;
+ case 1: ovf = 1; break;
+ default: ovf = 2 + (nr&1); break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS))
+ fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
+
+ if (ctx->Driver.NeedFlush)
+ r200VtxFmtFlushVertices( ctx, ctx->Driver.NeedFlush );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx ); /* clear state so fell_back sticks */
+
+ _tnl_wakeup_exec( ctx );
+ ctx->Driver.FlushVertices = r200FlushVertices;
+
+ assert( rmesa->dma.flush == 0 );
+ rmesa->vb.fell_back = GL_TRUE;
+ rmesa->vb.installed = GL_FALSE;
+}
+
+
+/**
+ * \todo
+ * An interesting optimization of this function would be to have 3 element
+ * table with the dispatch offsets of the TexCoord?fv functions, use count
+ * to look-up the table, and a specialized version of GL_CALL that used the
+ * offset number instead of the name.
+ */
+static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f )
+{
+ switch( count ) {
+ case 3:
+ CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f));
+ break;
+ case 2:
+ CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f));
+ break;
+ case 1:
+ CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f));
+ break;
+ default:
+ assert( count == 0 );
+ break;
+ }
+}
+
+void VFMT_FALLBACK( const char *caller )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat tmp[3][R200_MAX_VERTEX_SIZE];
+ GLuint i, prim;
+ GLuint ind0 = rmesa->vb.vtxfmt_0;
+ GLuint ind1 = rmesa->vb.vtxfmt_1;
+ GLuint nrverts;
+ GLfloat alpha = 1.0;
+ GLuint count;
+ GLuint unit;
+
+ if (R200_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT))
+ fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
+
+ if (rmesa->vb.prim[0] == GL_POLYGON+1) {
+ VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ );
+ return;
+ }
+
+ /* Copy vertices out of dma:
+ */
+ nrverts = copy_dma_verts( rmesa, tmp );
+
+ /* Finish the prim at this point:
+ */
+ note_last_prim( rmesa, 0 );
+ flush_prims( rmesa );
+
+ /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl.
+ */
+ prim = rmesa->vb.prim[0];
+ ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
+ _tnl_wakeup_exec( ctx );
+ ctx->Driver.FlushVertices = r200FlushVertices;
+
+ assert(rmesa->dma.flush == 0);
+ rmesa->vb.fell_back = GL_TRUE;
+ rmesa->vb.installed = GL_FALSE;
+ CALL_Begin(GET_DISPATCH(), (prim));
+
+ if (rmesa->vb.installed_color_3f_sz == 4)
+ alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
+
+ /* Replay saved vertices
+ */
+ for (i = 0 ; i < nrverts; i++) {
+ GLuint offset = 3;
+
+ if (ind0 & R200_VTX_N0) {
+ CALL_Normal3fv(GET_DISPATCH(), (&tmp[i][offset]));
+ offset += 3;
+ }
+
+ if (ind0 & R200_VTX_DISCRETE_FOG) {
+ CALL_FogCoordfvEXT(GET_DISPATCH(), (&tmp[i][offset]));
+ offset++;
+ }
+
+ if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
+ CALL_Color4ubv(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset]));
+ offset++;
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
+ CALL_Color4fv(GET_DISPATCH(), (&tmp[i][offset]));
+ offset+=4;
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
+ CALL_Color3fv(GET_DISPATCH(), (&tmp[i][offset]));
+ offset+=3;
+ }
+
+ if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) {
+ CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset]));
+ offset++;
+ }
+
+ for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) {
+ count = VTX_TEXn_COUNT( ind1, unit );
+ dispatch_multitexcoord( count, unit, &tmp[i][offset] );
+ offset += count;
+ }
+
+ CALL_Vertex3fv(GET_DISPATCH(), (&tmp[i][0]));
+ }
+
+ /* Replay current vertex
+ */
+ if (ind0 & R200_VTX_N0)
+ CALL_Normal3fv(GET_DISPATCH(), (rmesa->vb.normalptr));
+ if (ind0 & R200_VTX_DISCRETE_FOG) {
+ CALL_FogCoordfvEXT(GET_DISPATCH(), (rmesa->vb.fogptr));
+ }
+
+ if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
+ CALL_Color4ub(GET_DISPATCH(), (rmesa->vb.colorptr->red,
+ rmesa->vb.colorptr->green,
+ rmesa->vb.colorptr->blue,
+ rmesa->vb.colorptr->alpha));
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
+ CALL_Color4fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
+ if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) {
+ CALL_Color4f(GET_DISPATCH(), (rmesa->vb.floatcolorptr[0],
+ rmesa->vb.floatcolorptr[1],
+ rmesa->vb.floatcolorptr[2],
+ alpha));
+ }
+ else {
+ CALL_Color3fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));
+ }
+ }
+
+ if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA)
+ CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (rmesa->vb.specptr->red,
+ rmesa->vb.specptr->green,
+ rmesa->vb.specptr->blue));
+
+ for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) {
+ count = VTX_TEXn_COUNT( ind1, unit );
+ dispatch_multitexcoord( count, unit, rmesa->vb.texcoordptr[unit] );
+ }
+}
+
+
+
+static void wrap_buffer( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat tmp[3][R200_MAX_VERTEX_SIZE];
+ GLuint i, nrverts;
+
+ if (R200_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS))
+ fprintf(stderr, "%s %d\n", __FUNCTION__,
+ rmesa->vb.initial_counter - rmesa->vb.counter);
+
+ /* Don't deal with parity.
+ */
+ if ((((rmesa->vb.initial_counter - rmesa->vb.counter) -
+ rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) {
+ rmesa->vb.counter++;
+ rmesa->vb.initial_counter++;
+ return;
+ }
+
+ /* Copy vertices out of dma:
+ */
+ if (rmesa->vb.prim[0] == GL_POLYGON+1)
+ nrverts = 0;
+ else {
+ nrverts = copy_dma_verts( rmesa, tmp );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%d vertices to copy\n", nrverts);
+
+ /* Finish the prim at this point:
+ */
+ note_last_prim( rmesa, 0 );
+ }
+
+ /* Fire any buffered primitives
+ */
+ flush_prims( rmesa );
+
+ /* Get new buffer
+ */
+ r200RefillCurrentDmaRegion( rmesa );
+
+ /* Reset counter, dmaptr
+ */
+ rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address);
+ rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) /
+ (rmesa->vb.vertex_size * 4);
+ rmesa->vb.counter--;
+ rmesa->vb.initial_counter = rmesa->vb.counter;
+ rmesa->vb.notify = wrap_buffer;
+
+ rmesa->dma.flush = flush_prims;
+
+ /* Restart wrapped primitive:
+ */
+ if (rmesa->vb.prim[0] != GL_POLYGON+1)
+ start_prim( rmesa, rmesa->vb.prim[0] );
+
+
+ /* Reemit saved vertices
+ */
+ for (i = 0 ; i < nrverts; i++) {
+ if (R200_DEBUG & DEBUG_VERTS) {
+ int j;
+ fprintf(stderr, "re-emit vertex %d to %p\n", i,
+ (void *)rmesa->vb.dmaptr);
+ if (R200_DEBUG & DEBUG_VERBOSE)
+ for (j = 0 ; j < rmesa->vb.vertex_size; j++)
+ fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]);
+ }
+
+ memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 );
+ rmesa->vb.dmaptr += rmesa->vb.vertex_size;
+ rmesa->vb.counter--;
+ }
+}
+
+
+/**
+ * Determines the hardware vertex format based on the current state vector.
+ *
+ * \returns
+ * If the hardware TCL unit is capable of handling the current state vector,
+ * \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
+ *
+ * \todo
+ * Make this color format selection data driven. If we receive only ubytes,
+ * send color as ubytes. Also check if converting (with free checking for
+ * overflow) is cheaper than sending floats directly.
+ *
+ * \todo
+ * When intializing texture coordinates, it might be faster to just copy the
+ * entire \c VERT_ATTRIB_TEX0 vector into the vertex buffer. It may mean that
+ * some of the data (i.e., the last texture coordinate components) get copied
+ * over, but that still may be faster than the conditional branching. If
+ * nothing else, the code will be smaller and easier to follow.
+ */
+static GLboolean check_vtx_fmt( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint ind0 = R200_VTX_Z0;
+ GLuint ind1 = 0;
+ GLuint i;
+ GLuint count[R200_MAX_TEXTURE_UNITS];
+
+ if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag)
+ return GL_FALSE;
+
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
+ ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT );
+
+ /* Make all this event-driven:
+ */
+ if (ctx->Light.Enabled) {
+ ind0 |= R200_VTX_N0;
+
+ if (ctx->Light.ColorMaterialEnabled)
+ ind0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT;
+ else
+ ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT;
+ }
+ else {
+ /* TODO: make this data driven?
+ */
+ ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT;
+
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
+ ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT;
+ }
+ }
+
+ if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) {
+ ind0 |= R200_VTX_DISCRETE_FOG;
+ }
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ count[i] = 0;
+
+ if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ if (rmesa->TexGenNeedNormals[i]) {
+ ind0 |= R200_VTX_N0;
+ }
+ else {
+ switch( ctx->Texture.Unit[i]._ReallyEnabled ) {
+ case TEXTURE_CUBE_BIT:
+ case TEXTURE_3D_BIT:
+ count[i] = 3;
+ break;
+ case TEXTURE_2D_BIT:
+ case TEXTURE_RECT_BIT:
+ count[i] = 2;
+ break;
+ case TEXTURE_1D_BIT:
+ count[i] = 1;
+ break;
+ }
+
+ ind1 |= count[i] << (3 * i);
+ }
+ }
+ }
+
+ if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE))
+ fprintf(stderr, "%s: format: 0x%x, 0x%x\n", __FUNCTION__, ind0, ind1 );
+
+ R200_NEWPRIM(rmesa);
+ rmesa->vb.vtxfmt_0 = ind0;
+ rmesa->vb.vtxfmt_1 = ind1;
+ rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive;
+
+ rmesa->vb.vertex_size = 3;
+ rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ rmesa->vb.colorptr = NULL;
+ rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ rmesa->vb.fogptr = ctx->Current.Attrib[VERT_ATTRIB_FOG];
+ rmesa->vb.specptr = NULL;
+ rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
+ rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1];
+ rmesa->vb.texcoordptr[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX2];
+ rmesa->vb.texcoordptr[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX3];
+ rmesa->vb.texcoordptr[4] = ctx->Current.Attrib[VERT_ATTRIB_TEX4];
+ rmesa->vb.texcoordptr[5] = ctx->Current.Attrib[VERT_ATTRIB_TEX5];
+ rmesa->vb.texcoordptr[6] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */
+ rmesa->vb.texcoordptr[7] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */
+
+ /* Run through and initialize the vertex components in the order
+ * the hardware understands:
+ */
+ if (ind0 & R200_VTX_N0) {
+ rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+ rmesa->vb.vertex_size += 3;
+ rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
+ rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
+ rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
+ }
+
+ if (ind0 & R200_VTX_DISCRETE_FOG) {
+ rmesa->vb.fogptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+ rmesa->vb.vertex_size += 1;
+ rmesa->vb.fogptr[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
+ }
+
+ if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
+ rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color;
+ rmesa->vb.vertex_size += 1;
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] );
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
+ rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+ rmesa->vb.vertex_size += 4;
+ rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+ rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+ rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+ rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
+ rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+ rmesa->vb.vertex_size += 3;
+ rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+ rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+ rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+ }
+
+ if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) {
+ rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color;
+ rmesa->vb.vertex_size += 1;
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] );
+ }
+
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ if ( count[i] != 0 ) {
+ float * const attr = ctx->Current.Attrib[VERT_ATTRIB_TEX0+i];
+ unsigned j;
+
+ rmesa->vb.texcoordptr[i] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+
+ for ( j = 0 ; j < count[i] ; j++ ) {
+ rmesa->vb.texcoordptr[i][j] = attr[j];
+ }
+
+ rmesa->vb.vertex_size += count[i];
+ }
+ }
+
+ if (rmesa->vb.installed_vertex_format != rmesa->vb.vtxfmt_0) {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "reinstall on vertex_format change\n");
+ _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
+ rmesa->vb.installed_vertex_format = rmesa->vb.vtxfmt_0;
+ }
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s -- success\n", __FUNCTION__);
+
+ return GL_TRUE;
+}
+
+
+void r200VtxfmtInvalidate( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ rmesa->vb.recheck = GL_TRUE;
+ rmesa->vb.fell_back = GL_FALSE;
+}
+
+
+static void r200VtxfmtValidate( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (ctx->Driver.NeedFlush)
+ ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush );
+
+ rmesa->vb.recheck = GL_FALSE;
+
+ if (check_vtx_fmt( ctx )) {
+ if (!rmesa->vb.installed) {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "reinstall (new install)\n");
+
+ _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
+ ctx->Driver.FlushVertices = r200VtxFmtFlushVertices;
+ rmesa->vb.installed = GL_TRUE;
+ }
+ else if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s: already installed", __FUNCTION__);
+ }
+ else {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s: failed\n", __FUNCTION__);
+
+ if (rmesa->vb.installed) {
+ if (rmesa->dma.flush)
+ rmesa->dma.flush( rmesa );
+ _tnl_wakeup_exec( ctx );
+ ctx->Driver.FlushVertices = r200FlushVertices;
+ rmesa->vb.installed = GL_FALSE;
+ }
+ }
+}
+
+
+
+/* Materials:
+ */
+static void r200_Materialfv( GLenum face, GLenum pname,
+ const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (rmesa->vb.prim[0] != GL_POLYGON+1) {
+ VFMT_FALLBACK( __FUNCTION__ );
+ CALL_Materialfv(GET_DISPATCH(), (face, pname, params));
+ return;
+ }
+ _mesa_noop_Materialfv( face, pname, params );
+ r200UpdateMaterial( ctx );
+}
+
+
+/* Begin/End
+ */
+static void r200_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s( %s )\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr( mode ));
+
+ if (mode > GL_POLYGON) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" );
+ return;
+ }
+
+ if (rmesa->vb.prim[0] != GL_POLYGON+1) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (rmesa->NewGLState)
+ r200ValidateState( ctx );
+
+ if (rmesa->vb.recheck)
+ r200VtxfmtValidate( ctx );
+
+ if (!rmesa->vb.installed) {
+ CALL_Begin(GET_DISPATCH(), (mode));
+ return;
+ }
+
+
+ if (rmesa->dma.flush && rmesa->vb.counter < 12) {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__);
+ flush_prims( rmesa );
+ }
+
+ /* Need to arrange to save vertices here? Or always copy from dma (yuk)?
+ */
+ if (!rmesa->dma.flush) {
+ if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 >
+ rmesa->dma.current.end) {
+ R200_NEWPRIM( rmesa );
+ r200RefillCurrentDmaRegion( rmesa );
+ }
+
+ rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr);
+ rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) /
+ (rmesa->vb.vertex_size * 4);
+ rmesa->vb.counter--;
+ rmesa->vb.initial_counter = rmesa->vb.counter;
+ rmesa->vb.notify = wrap_buffer;
+ rmesa->dma.flush = flush_prims;
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ }
+
+
+ rmesa->vb.prim[0] = mode;
+ start_prim( rmesa, mode | PRIM_BEGIN );
+}
+
+
+
+static void r200_End( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (rmesa->vb.prim[0] == GL_POLYGON+1) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
+ return;
+ }
+
+ note_last_prim( rmesa, PRIM_END );
+ rmesa->vb.prim[0] = GL_POLYGON+1;
+}
+
+
+/* Fallback on difficult entrypoints:
+ */
+#define PRE_LOOPBACK( FUNC ) \
+do { \
+ if (R200_DEBUG & DEBUG_VFMT) \
+ fprintf(stderr, "%s\n", __FUNCTION__); \
+ VFMT_FALLBACK( __FUNCTION__ ); \
+} while (0)
+#define TAG(x) r200_fallback_##x
+#include "vtxfmt_tmp.h"
+
+
+
+static GLboolean r200NotifyBegin( GLcontext *ctx, GLenum p )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert(!rmesa->vb.installed);
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (rmesa->NewGLState)
+ r200ValidateState( ctx );
+
+ if (ctx->Driver.NeedFlush)
+ ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush );
+
+ if (rmesa->vb.recheck)
+ r200VtxfmtValidate( ctx );
+
+ if (!rmesa->vb.installed) {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s -- failed\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ r200_Begin( p );
+ return GL_TRUE;
+}
+
+static void r200VtxFmtFlushVertices( GLcontext *ctx, GLuint flags )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert(rmesa->vb.installed);
+
+ if (flags & FLUSH_UPDATE_CURRENT) {
+ r200_copy_to_current( ctx );
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "reinstall on update_current\n");
+ _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
+ ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
+ }
+
+ if (flags & FLUSH_STORED_VERTICES) {
+ assert (rmesa->dma.flush == 0 ||
+ rmesa->dma.flush == flush_prims);
+ if (rmesa->dma.flush == flush_prims)
+ flush_prims( rmesa );
+ ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
+ }
+}
+
+
+
+/* At this point, don't expect very many versions of each function to
+ * be generated, so not concerned about freeing them?
+ */
+
+
+void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+ GLvertexformat *vfmt = &(rmesa->vb.vtxfmt);
+
+ MEMSET( vfmt, 0, sizeof(GLvertexformat) );
+
+ /* Hook in chooser functions for codegen, etc:
+ */
+ r200VtxfmtInitChoosers( vfmt );
+
+ /* Handled fully in supported states, but no codegen:
+ */
+ vfmt->Materialfv = r200_Materialfv;
+ vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
+ vfmt->Rectf = _mesa_noop_Rectf; /* generic helper */
+ vfmt->Begin = r200_Begin;
+ vfmt->End = r200_End;
+
+ /* Fallback for performance reasons: (Fix with cva/elt path here and
+ * dmatmp2.h style primitive-merging)
+ *
+ * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow
+ * a driver-hook.
+ */
+ vfmt->DrawArrays = r200_fallback_DrawArrays;
+ vfmt->DrawElements = r200_fallback_DrawElements;
+ vfmt->DrawRangeElements = r200_fallback_DrawRangeElements;
+
+
+ /* Not active in supported states; just keep ctx->Current uptodate:
+ */
+ vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
+ vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv;
+ vfmt->Indexf = _mesa_noop_Indexf;
+ vfmt->Indexfv = _mesa_noop_Indexfv;
+
+
+ /* Active but unsupported -- fallback if we receive these:
+ */
+ vfmt->CallList = r200_fallback_CallList;
+ vfmt->CallLists = r200_fallback_CallLists;
+ vfmt->EvalCoord1f = r200_fallback_EvalCoord1f;
+ vfmt->EvalCoord1fv = r200_fallback_EvalCoord1fv;
+ vfmt->EvalCoord2f = r200_fallback_EvalCoord2f;
+ vfmt->EvalCoord2fv = r200_fallback_EvalCoord2fv;
+ vfmt->EvalMesh1 = r200_fallback_EvalMesh1;
+ vfmt->EvalMesh2 = r200_fallback_EvalMesh2;
+ vfmt->EvalPoint1 = r200_fallback_EvalPoint1;
+ vfmt->EvalPoint2 = r200_fallback_EvalPoint2;
+ vfmt->TexCoord4f = r200_fallback_TexCoord4f;
+ vfmt->TexCoord4fv = r200_fallback_TexCoord4fv;
+ vfmt->MultiTexCoord4fARB = r200_fallback_MultiTexCoord4fARB;
+ vfmt->MultiTexCoord4fvARB = r200_fallback_MultiTexCoord4fvARB;
+ vfmt->Vertex4f = r200_fallback_Vertex4f;
+ vfmt->Vertex4fv = r200_fallback_Vertex4fv;
+ vfmt->VertexAttrib1fNV = r200_fallback_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = r200_fallback_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = r200_fallback_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = r200_fallback_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = r200_fallback_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = r200_fallback_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = r200_fallback_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = r200_fallback_VertexAttrib4fvNV;
+ vfmt->FogCoordfEXT = r200_fallback_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = r200_fallback_FogCoordfvEXT;
+
+ (void)r200_fallback_vtxfmt;
+
+ TNL_CONTEXT(ctx)->Driver.NotifyBegin = r200NotifyBegin;
+
+ rmesa->vb.enabled = 1;
+ rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive;
+ rmesa->vb.primflags = 0;
+
+ make_empty_list( &rmesa->vb.dfn_cache.Vertex2f );
+ make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv );
+ make_empty_list( &rmesa->vb.dfn_cache.Vertex3f );
+ make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv );
+ make_empty_list( &rmesa->vb.dfn_cache.Color4ub );
+ make_empty_list( &rmesa->vb.dfn_cache.Color4ubv );
+ make_empty_list( &rmesa->vb.dfn_cache.Color3ub );
+ make_empty_list( &rmesa->vb.dfn_cache.Color3ubv );
+ make_empty_list( &rmesa->vb.dfn_cache.Color4f );
+ make_empty_list( &rmesa->vb.dfn_cache.Color4fv );
+ make_empty_list( &rmesa->vb.dfn_cache.Color3f );
+ make_empty_list( &rmesa->vb.dfn_cache.Color3fv );
+ make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.Normal3f );
+ make_empty_list( &rmesa->vb.dfn_cache.Normal3fv );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord3f );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord3fv );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
+/* make_empty_list( &rmesa->vb.dfn_cache.FogCoordfEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/
+
+ r200InitCodegen( &rmesa->vb.codegen, useCodegen );
+}
+
+static void free_funcs( struct dynfn *l )
+{
+ struct dynfn *f, *tmp;
+ foreach_s (f, tmp, l) {
+ remove_from_list( f );
+ _mesa_exec_free( f->code );
+ _mesa_free( f );
+ }
+}
+
+void r200VtxfmtUnbindContext( GLcontext *ctx )
+{
+}
+
+
+void r200VtxfmtMakeCurrent( GLcontext *ctx )
+{
+}
+
+
+void r200VtxfmtDestroy( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ count_funcs( rmesa );
+ free_funcs( &rmesa->vb.dfn_cache.Vertex2f );
+ free_funcs( &rmesa->vb.dfn_cache.Vertex2fv );
+ free_funcs( &rmesa->vb.dfn_cache.Vertex3f );
+ free_funcs( &rmesa->vb.dfn_cache.Vertex3fv );
+ free_funcs( &rmesa->vb.dfn_cache.Color4ub );
+ free_funcs( &rmesa->vb.dfn_cache.Color4ubv );
+ free_funcs( &rmesa->vb.dfn_cache.Color3ub );
+ free_funcs( &rmesa->vb.dfn_cache.Color3ubv );
+ free_funcs( &rmesa->vb.dfn_cache.Color4f );
+ free_funcs( &rmesa->vb.dfn_cache.Color4fv );
+ free_funcs( &rmesa->vb.dfn_cache.Color3f );
+ free_funcs( &rmesa->vb.dfn_cache.Color3fv );
+ free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
+ free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
+ free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
+ free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
+ free_funcs( &rmesa->vb.dfn_cache.Normal3f );
+ free_funcs( &rmesa->vb.dfn_cache.Normal3fv );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord3f );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord3fv );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord2f );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord1f );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
+/* free_funcs( &rmesa->vb.dfn_cache.FogCoordfEXT );
+ free_funcs( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/
+}
+