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-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/Doxyfile232
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/Makefile62
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_cmdbuf.c423
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_context.c694
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_context.h995
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_ioctl.c966
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_ioctl.h215
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_lock.c127
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_lock.h107
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos.c15
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos.h44
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos_arrays.c530
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_pixel.c492
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_pixel.h40
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_reg.h1454
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_sanity.c1341
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_sanity.h8
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_screen.c737
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_screen.h106
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.c367
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.h46
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state.c2383
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state.h67
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state_init.c798
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_swtcl.c957
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_swtcl.h76
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tcl.c583
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tcl.h69
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.c1183
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.h47
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_texmem.c526
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_texstate.c1468
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.c1227
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.h123
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c1002
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c234
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c440
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S495
38 files changed, 20679 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/Doxyfile b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/Doxyfile
new file mode 100644
index 000000000..27b3d0371
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/Doxyfile
@@ -0,0 +1,232 @@
+# Doxyfile 1.3.2-Gideon
+
+#---------------------------------------------------------------------------
+# General configuration options
+#---------------------------------------------------------------------------
+PROJECT_NAME = r200
+PROJECT_NUMBER = $VERSION$
+OUTPUT_DIRECTORY =
+OUTPUT_LANGUAGE = English
+USE_WINDOWS_ENCODING = NO
+EXTRACT_ALL = NO
+EXTRACT_PRIVATE = NO
+EXTRACT_STATIC = NO
+EXTRACT_LOCAL_CLASSES = YES
+HIDE_UNDOC_MEMBERS = NO
+HIDE_UNDOC_CLASSES = NO
+HIDE_FRIEND_COMPOUNDS = NO
+HIDE_IN_BODY_DOCS = NO
+BRIEF_MEMBER_DESC = YES
+REPEAT_BRIEF = YES
+ALWAYS_DETAILED_SEC = NO
+INLINE_INHERITED_MEMB = NO
+FULL_PATH_NAMES = NO
+STRIP_FROM_PATH =
+INTERNAL_DOCS = NO
+CASE_SENSE_NAMES = YES
+SHORT_NAMES = NO
+HIDE_SCOPE_NAMES = NO
+SHOW_INCLUDE_FILES = YES
+JAVADOC_AUTOBRIEF = NO
+MULTILINE_CPP_IS_BRIEF = NO
+DETAILS_AT_TOP = NO
+INHERIT_DOCS = YES
+INLINE_INFO = YES
+SORT_MEMBER_DOCS = YES
+DISTRIBUTE_GROUP_DOC = NO
+TAB_SIZE = 8
+GENERATE_TODOLIST = YES
+GENERATE_TESTLIST = YES
+GENERATE_BUGLIST = YES
+GENERATE_DEPRECATEDLIST= YES
+ALIASES =
+ENABLED_SECTIONS =
+MAX_INITIALIZER_LINES = 30
+OPTIMIZE_OUTPUT_FOR_C = NO
+OPTIMIZE_OUTPUT_JAVA = NO
+SHOW_USED_FILES = YES
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+QUIET = NO
+WARNINGS = YES
+WARN_IF_UNDOCUMENTED = YES
+WARN_IF_DOC_ERROR = YES
+WARN_FORMAT = "$file:$line: $text"
+WARN_LOGFILE =
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+INPUT = /home/temp/Mesa/src/drv/r200
+FILE_PATTERNS = *.c \
+ *.cc \
+ *.cxx \
+ *.cpp \
+ *.c++ \
+ *.java \
+ *.ii \
+ *.ixx \
+ *.ipp \
+ *.i++ \
+ *.inl \
+ *.h \
+ *.hh \
+ *.hxx \
+ *.hpp \
+ *.h++ \
+ *.idl \
+ *.odl \
+ *.cs \
+ *.C \
+ *.H \
+ *.tlh \
+ *.diff \
+ *.patch \
+ *.moc \
+ *.xpm
+RECURSIVE = yes
+EXCLUDE =
+EXCLUDE_SYMLINKS = NO
+EXCLUDE_PATTERNS =
+EXAMPLE_PATH =
+EXAMPLE_PATTERNS = *
+EXAMPLE_RECURSIVE = NO
+IMAGE_PATH =
+INPUT_FILTER =
+FILTER_SOURCE_FILES = NO
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+SOURCE_BROWSER = NO
+INLINE_SOURCES = NO
+STRIP_CODE_COMMENTS = YES
+REFERENCED_BY_RELATION = YES
+REFERENCES_RELATION = YES
+VERBATIM_HEADERS = YES
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+ALPHABETICAL_INDEX = NO
+COLS_IN_ALPHA_INDEX = 5
+IGNORE_PREFIX =
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+GENERATE_HTML = YES
+HTML_OUTPUT = html
+HTML_FILE_EXTENSION = .html
+HTML_HEADER =
+HTML_FOOTER =
+HTML_STYLESHEET =
+HTML_ALIGN_MEMBERS = YES
+GENERATE_HTMLHELP = NO
+CHM_FILE =
+HHC_LOCATION =
+GENERATE_CHI = NO
+BINARY_TOC = NO
+TOC_EXPAND = NO
+DISABLE_INDEX = NO
+ENUM_VALUES_PER_LINE = 4
+GENERATE_TREEVIEW = NO
+TREEVIEW_WIDTH = 250
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+GENERATE_LATEX = YES
+LATEX_OUTPUT = latex
+LATEX_CMD_NAME = latex
+MAKEINDEX_CMD_NAME = makeindex
+COMPACT_LATEX = NO
+PAPER_TYPE = a4wide
+EXTRA_PACKAGES =
+LATEX_HEADER =
+PDF_HYPERLINKS = NO
+USE_PDFLATEX = NO
+LATEX_BATCHMODE = NO
+LATEX_HIDE_INDICES = NO
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+GENERATE_RTF = NO
+RTF_OUTPUT = rtf
+COMPACT_RTF = NO
+RTF_HYPERLINKS = NO
+RTF_STYLESHEET_FILE =
+RTF_EXTENSIONS_FILE =
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+GENERATE_MAN = NO
+MAN_OUTPUT = man
+MAN_EXTENSION = .3
+MAN_LINKS = NO
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+GENERATE_XML = yes
+XML_OUTPUT = xml
+XML_SCHEMA =
+XML_DTD =
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+GENERATE_AUTOGEN_DEF = NO
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+GENERATE_PERLMOD = NO
+PERLMOD_LATEX = NO
+PERLMOD_PRETTY = YES
+PERLMOD_MAKEVAR_PREFIX =
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+ENABLE_PREPROCESSING = YES
+MACRO_EXPANSION = NO
+EXPAND_ONLY_PREDEF = NO
+SEARCH_INCLUDES = YES
+INCLUDE_PATH =
+INCLUDE_FILE_PATTERNS =
+PREDEFINED =
+EXPAND_AS_DEFINED =
+SKIP_FUNCTION_MACROS = YES
+#---------------------------------------------------------------------------
+# Configuration::addtions related to external references
+#---------------------------------------------------------------------------
+TAGFILES =
+GENERATE_TAGFILE =
+ALLEXTERNALS = NO
+EXTERNAL_GROUPS = YES
+PERL_PATH = /usr/bin/perl
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+CLASS_DIAGRAMS = YES
+HIDE_UNDOC_RELATIONS = YES
+HAVE_DOT = NO
+CLASS_GRAPH = YES
+COLLABORATION_GRAPH = YES
+UML_LOOK = NO
+TEMPLATE_RELATIONS = NO
+INCLUDE_GRAPH = YES
+INCLUDED_BY_GRAPH = YES
+CALL_GRAPH = NO
+GRAPHICAL_HIERARCHY = YES
+DOT_IMAGE_FORMAT = png
+DOT_PATH =
+DOTFILE_DIRS =
+MAX_DOT_GRAPH_WIDTH = 1024
+MAX_DOT_GRAPH_HEIGHT = 1024
+MAX_DOT_GRAPH_DEPTH = 1000
+GENERATE_LEGEND = YES
+DOT_CLEANUP = YES
+#---------------------------------------------------------------------------
+# Configuration::addtions related to the search engine
+#---------------------------------------------------------------------------
+SEARCHENGINE = NO
+CGI_NAME = search.cgi
+CGI_URL =
+DOC_URL =
+DOC_ABSPATH =
+BIN_ABSPATH = /usr/local/bin/
+EXT_DOC_PATHS =
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/Makefile b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/Makefile
new file mode 100644
index 000000000..e4fff5746
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/Makefile
@@ -0,0 +1,62 @@
+# src/mesa/drivers/dri/r200/Makefile
+
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = r200_dri.so
+
+MINIGLX_SOURCES = server/radeon_dri.c
+
+ifeq ($(USING_EGL), 1)
+EGL_SOURCES = server/radeon_egl.c
+endif
+
+DRIVER_SOURCES = r200_context.c \
+ r200_ioctl.c \
+ r200_lock.c \
+ r200_screen.c \
+ r200_state.c \
+ r200_state_init.c \
+ r200_cmdbuf.c \
+ r200_pixel.c \
+ r200_tex.c \
+ r200_texmem.c \
+ r200_texstate.c \
+ r200_tcl.c \
+ r200_swtcl.c \
+ r200_span.c \
+ r200_maos.c \
+ r200_sanity.c \
+ r200_vtxfmt.c \
+ r200_vtxfmt_c.c \
+ r200_vtxfmt_sse.c \
+ r200_vtxfmt_x86.c \
+ $(EGL_SOURCES)
+
+C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES)
+
+X86_SOURCES = r200_vtxtmp_x86.S
+
+SYMLINKS = \
+ server/radeon_egl.c \
+ server/radeon_dri.c \
+ server/radeon_dri.h \
+ server/radeon.h \
+ server/radeon_macros.h \
+ server/radeon_reg.h
+
+##### TARGETS #####
+
+
+include ../Makefile.template
+
+#INCLUDES += -I../radeon/server
+
+server:
+ mkdir -p server
+
+$(SYMLINKS): server
+ @[ -e $@ ] || ln -sf ../../radeon/$@ server/
+
+symlinks: $(SYMLINKS)
+
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_cmdbuf.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_cmdbuf.c
new file mode 100644
index 000000000..2891054b0
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_cmdbuf.c
@@ -0,0 +1,423 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_cmdbuf.c,v 1.1 2002/10/30 12:51:51 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "macros.h"
+#include "context.h"
+#include "swrast/swrast.h"
+#include "simple_list.h"
+
+#include "r200_context.h"
+#include "r200_state.h"
+#include "r200_ioctl.h"
+#include "r200_tcl.h"
+#include "r200_sanity.h"
+#include "radeon_reg.h"
+
+static void print_state_atom( struct r200_state_atom *state )
+{
+ int i;
+
+ fprintf(stderr, "emit %s/%d\n", state->name, state->cmd_size);
+
+ if (0 & R200_DEBUG & DEBUG_VERBOSE)
+ for (i = 0 ; i < state->cmd_size ; i++)
+ fprintf(stderr, "\t%s[%d]: %x\n", state->name, i, state->cmd[i]);
+
+}
+
+/* The state atoms will be emitted in the order they appear in the atom list,
+ * so this step is important.
+ */
+void r200SetUpAtomList( r200ContextPtr rmesa )
+{
+ int i, mtu;
+
+ mtu = rmesa->glCtx->Const.MaxTextureUnits;
+
+ make_empty_list(&rmesa->hw.atomlist);
+ rmesa->hw.atomlist.name = "atom-list";
+
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.ctx );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.set );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.lin );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.msk );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.vpt );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.vtx );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.vap );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.vte );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.msc );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.cst );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.zbs );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tcl );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.msl );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tcg );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.grd );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.fog );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tam );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tf );
+ for (i = 0; i < mtu; ++i)
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tex[i] );
+ for (i = 0; i < mtu; ++i)
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.cube[i] );
+ for (i = 0; i < 6; ++i)
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.pix[i] );
+
+ for (i = 0; i < 8; ++i)
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.lit[i] );
+ for (i = 0; i < 3 + mtu; ++i)
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.mat[i] );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.eye );
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.glt );
+ for (i = 0; i < 2; ++i)
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.mtl[i] );
+ for (i = 0; i < 6; ++i)
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.ucp[i] );
+ /* FIXME: is this a good place to insert that atom ? */
+ insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.prf );
+}
+
+static void r200SaveHwState( r200ContextPtr rmesa )
+{
+ struct r200_state_atom *atom;
+ char * dest = rmesa->backup_store.cmd_buf;
+
+ if (R200_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ rmesa->backup_store.cmd_used = 0;
+
+ foreach( atom, &rmesa->hw.atomlist ) {
+ if ( atom->check( rmesa->glCtx, atom->idx ) ) {
+ int size = atom->cmd_size * 4;
+ memcpy( dest, atom->cmd, size);
+ dest += size;
+ rmesa->backup_store.cmd_used += size;
+ if (R200_DEBUG & DEBUG_STATE)
+ print_state_atom( atom );
+ }
+ }
+
+ assert( rmesa->backup_store.cmd_used <= R200_CMD_BUF_SZ );
+ if (R200_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "Returning to r200EmitState\n");
+}
+
+void r200EmitState( r200ContextPtr rmesa )
+{
+ char *dest;
+ int mtu;
+ struct r200_state_atom *atom;
+
+ if (R200_DEBUG & (DEBUG_STATE|DEBUG_PRIMS))
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (rmesa->save_on_next_emit) {
+ r200SaveHwState(rmesa);
+ rmesa->save_on_next_emit = GL_FALSE;
+ }
+
+ if (!rmesa->hw.is_dirty && !rmesa->hw.all_dirty)
+ return;
+
+ mtu = rmesa->glCtx->Const.MaxTextureUnits;
+
+ /* To avoid going across the entire set of states multiple times, just check
+ * for enough space for the case of emitting all state, and inline the
+ * r200AllocCmdBuf code here without all the checks.
+ */
+ r200EnsureCmdBufSpace( rmesa, rmesa->hw.max_state_size );
+
+ /* we need to calculate dest after EnsureCmdBufSpace
+ as we may flush the buffer - airlied */
+ dest = rmesa->store.cmd_buf + rmesa->store.cmd_used;
+ if (R200_DEBUG & DEBUG_STATE) {
+ foreach( atom, &rmesa->hw.atomlist ) {
+ if ( atom->dirty || rmesa->hw.all_dirty ) {
+ if ( atom->check( rmesa->glCtx, atom->idx ) )
+ print_state_atom( atom );
+ else
+ fprintf(stderr, "skip state %s\n", atom->name);
+ }
+ }
+ }
+
+ foreach( atom, &rmesa->hw.atomlist ) {
+ if ( rmesa->hw.all_dirty )
+ atom->dirty = GL_TRUE;
+ if ( atom->dirty ) {
+ if ( atom->check( rmesa->glCtx, atom->idx ) ) {
+ int size = atom->cmd_size * 4;
+ memcpy( dest, atom->cmd, size);
+ dest += size;
+ rmesa->store.cmd_used += size;
+ atom->dirty = GL_FALSE;
+ }
+ }
+ }
+
+ assert( rmesa->store.cmd_used <= R200_CMD_BUF_SZ );
+
+ rmesa->hw.is_dirty = GL_FALSE;
+ rmesa->hw.all_dirty = GL_FALSE;
+}
+
+/* Fire a section of the retained (indexed_verts) buffer as a regular
+ * primtive.
+ */
+void r200EmitVbufPrim( r200ContextPtr rmesa,
+ GLuint primitive,
+ GLuint vertex_nr )
+{
+ drm_radeon_cmd_header_t *cmd;
+
+ assert(!(primitive & R200_VF_PRIM_WALK_IND));
+
+ r200EmitState( rmesa );
+
+ if (R200_DEBUG & (DEBUG_IOCTL|DEBUG_PRIMS))
+ fprintf(stderr, "%s cmd_used/4: %d prim %x nr %d\n", __FUNCTION__,
+ rmesa->store.cmd_used/4, primitive, vertex_nr);
+
+ cmd = (drm_radeon_cmd_header_t *)r200AllocCmdBuf( rmesa, VBUF_BUFSZ,
+ __FUNCTION__ );
+ cmd[0].i = 0;
+ cmd[0].header.cmd_type = RADEON_CMD_PACKET3_CLIP;
+ cmd[1].i = R200_CP_CMD_3D_DRAW_VBUF_2;
+ cmd[2].i = (primitive |
+ R200_VF_PRIM_WALK_LIST |
+ R200_VF_COLOR_ORDER_RGBA |
+ (vertex_nr << R200_VF_VERTEX_NUMBER_SHIFT));
+}
+
+
+void r200FlushElts( r200ContextPtr rmesa )
+{
+ int *cmd = (int *)(rmesa->store.cmd_buf + rmesa->store.elts_start);
+ int dwords;
+ int nr = (rmesa->store.cmd_used - (rmesa->store.elts_start + 12)) / 2;
+
+ if (R200_DEBUG & (DEBUG_IOCTL|DEBUG_PRIMS))
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert( rmesa->dma.flush == r200FlushElts );
+ rmesa->dma.flush = NULL;
+
+ /* Cope with odd number of elts:
+ */
+ rmesa->store.cmd_used = (rmesa->store.cmd_used + 2) & ~2;
+ dwords = (rmesa->store.cmd_used - rmesa->store.elts_start) / 4;
+
+ cmd[1] |= (dwords - 3) << 16;
+ cmd[2] |= nr << R200_VF_VERTEX_NUMBER_SHIFT;
+
+ if (R200_DEBUG & DEBUG_SYNC) {
+ fprintf(stderr, "%s: Syncing\n", __FUNCTION__);
+ r200Finish( rmesa->glCtx );
+ }
+}
+
+
+GLushort *r200AllocEltsOpenEnded( r200ContextPtr rmesa,
+ GLuint primitive,
+ GLuint min_nr )
+{
+ drm_radeon_cmd_header_t *cmd;
+ GLushort *retval;
+
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s %d prim %x\n", __FUNCTION__, min_nr, primitive);
+
+ assert((primitive & R200_VF_PRIM_WALK_IND));
+
+ r200EmitState( rmesa );
+
+ cmd = (drm_radeon_cmd_header_t *)r200AllocCmdBuf( rmesa, ELTS_BUFSZ(min_nr),
+ __FUNCTION__ );
+ cmd[0].i = 0;
+ cmd[0].header.cmd_type = RADEON_CMD_PACKET3_CLIP;
+ cmd[1].i = R200_CP_CMD_3D_DRAW_INDX_2;
+ cmd[2].i = (primitive |
+ R200_VF_PRIM_WALK_IND |
+ R200_VF_COLOR_ORDER_RGBA);
+
+
+ retval = (GLushort *)(cmd+3);
+
+ if (R200_DEBUG & DEBUG_PRIMS)
+ fprintf(stderr, "%s: header 0x%x prim %x \n",
+ __FUNCTION__,
+ cmd[1].i, primitive);
+
+ assert(!rmesa->dma.flush);
+ rmesa->glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ rmesa->dma.flush = r200FlushElts;
+
+ rmesa->store.elts_start = ((char *)cmd) - rmesa->store.cmd_buf;
+
+ return retval;
+}
+
+
+
+void r200EmitVertexAOS( r200ContextPtr rmesa,
+ GLuint vertex_size,
+ GLuint offset )
+{
+ drm_radeon_cmd_header_t *cmd;
+
+ if (R200_DEBUG & (DEBUG_PRIMS|DEBUG_IOCTL))
+ fprintf(stderr, "%s: vertex_size 0x%x offset 0x%x \n",
+ __FUNCTION__, vertex_size, offset);
+
+ cmd = (drm_radeon_cmd_header_t *)r200AllocCmdBuf( rmesa, VERT_AOS_BUFSZ,
+ __FUNCTION__ );
+
+ cmd[0].header.cmd_type = RADEON_CMD_PACKET3;
+ cmd[1].i = R200_CP_CMD_3D_LOAD_VBPNTR | (2 << 16);
+ cmd[2].i = 1;
+ cmd[3].i = vertex_size | (vertex_size << 8);
+ cmd[4].i = offset;
+}
+
+
+void r200EmitAOS( r200ContextPtr rmesa,
+ struct r200_dma_region **component,
+ GLuint nr,
+ GLuint offset )
+{
+ drm_radeon_cmd_header_t *cmd;
+ int sz = AOS_BUFSZ(nr);
+ int i;
+ int *tmp;
+
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s nr arrays: %d\n", __FUNCTION__, nr);
+
+ cmd = (drm_radeon_cmd_header_t *)r200AllocCmdBuf( rmesa, sz, __FUNCTION__ );
+ cmd[0].i = 0;
+ cmd[0].header.cmd_type = RADEON_CMD_PACKET3;
+ cmd[1].i = R200_CP_CMD_3D_LOAD_VBPNTR | (((sz / sizeof(int)) - 3) << 16);
+ cmd[2].i = nr;
+ tmp = &cmd[0].i;
+ cmd += 3;
+
+ for (i = 0 ; i < nr ; i++) {
+ if (i & 1) {
+ cmd[0].i |= ((component[i]->aos_stride << 24) |
+ (component[i]->aos_size << 16));
+ cmd[2].i = (component[i]->aos_start +
+ offset * component[i]->aos_stride * 4);
+ cmd += 3;
+ }
+ else {
+ cmd[0].i = ((component[i]->aos_stride << 8) |
+ (component[i]->aos_size << 0));
+ cmd[1].i = (component[i]->aos_start +
+ offset * component[i]->aos_stride * 4);
+ }
+ }
+
+ if (R200_DEBUG & DEBUG_VERTS) {
+ fprintf(stderr, "%s:\n", __FUNCTION__);
+ for (i = 0 ; i < sz ; i++)
+ fprintf(stderr, " %d: %x\n", i, tmp[i]);
+ }
+}
+
+void r200EmitBlit( r200ContextPtr rmesa,
+ GLuint color_fmt,
+ GLuint src_pitch,
+ GLuint src_offset,
+ GLuint dst_pitch,
+ GLuint dst_offset,
+ GLint srcx, GLint srcy,
+ GLint dstx, GLint dsty,
+ GLuint w, GLuint h )
+{
+ drm_radeon_cmd_header_t *cmd;
+
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s src %x/%x %d,%d dst: %x/%x %d,%d sz: %dx%d\n",
+ __FUNCTION__,
+ src_pitch, src_offset, srcx, srcy,
+ dst_pitch, dst_offset, dstx, dsty,
+ w, h);
+
+ assert( (src_pitch & 63) == 0 );
+ assert( (dst_pitch & 63) == 0 );
+ assert( (src_offset & 1023) == 0 );
+ assert( (dst_offset & 1023) == 0 );
+ assert( w < (1<<16) );
+ assert( h < (1<<16) );
+
+ cmd = (drm_radeon_cmd_header_t *)r200AllocCmdBuf( rmesa, 8 * sizeof(int),
+ __FUNCTION__ );
+
+
+ cmd[0].header.cmd_type = RADEON_CMD_PACKET3;
+ cmd[1].i = R200_CP_CMD_BITBLT_MULTI | (5 << 16);
+ cmd[2].i = (RADEON_GMC_SRC_PITCH_OFFSET_CNTL |
+ RADEON_GMC_DST_PITCH_OFFSET_CNTL |
+ RADEON_GMC_BRUSH_NONE |
+ (color_fmt << 8) |
+ RADEON_GMC_SRC_DATATYPE_COLOR |
+ RADEON_ROP3_S |
+ RADEON_DP_SRC_SOURCE_MEMORY |
+ RADEON_GMC_CLR_CMP_CNTL_DIS |
+ RADEON_GMC_WR_MSK_DIS );
+
+ cmd[3].i = ((src_pitch/64)<<22) | (src_offset >> 10);
+ cmd[4].i = ((dst_pitch/64)<<22) | (dst_offset >> 10);
+ cmd[5].i = (srcx << 16) | srcy;
+ cmd[6].i = (dstx << 16) | dsty; /* dst */
+ cmd[7].i = (w << 16) | h;
+}
+
+
+void r200EmitWait( r200ContextPtr rmesa, GLuint flags )
+{
+ if (rmesa->dri.drmMinor >= 6) {
+ drm_radeon_cmd_header_t *cmd;
+
+ assert( !(flags & ~(RADEON_WAIT_2D|RADEON_WAIT_3D)) );
+
+ cmd = (drm_radeon_cmd_header_t *)r200AllocCmdBuf( rmesa, 1 * sizeof(int),
+ __FUNCTION__ );
+ cmd[0].i = 0;
+ cmd[0].wait.cmd_type = RADEON_CMD_WAIT;
+ cmd[0].wait.flags = flags;
+ }
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_context.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_context.c
new file mode 100644
index 000000000..04dbc180c
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_context.c
@@ -0,0 +1,694 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.c,v 1.3 2003/05/06 23:52:08 daenzer Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "api_arrayelt.h"
+#include "context.h"
+#include "simple_list.h"
+#include "imports.h"
+#include "matrix.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "state.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "array_cache/acache.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+
+#include "drivers/common/driverfuncs.h"
+
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_state.h"
+#include "r200_span.h"
+#include "r200_pixel.h"
+#include "r200_tex.h"
+#include "r200_swtcl.h"
+#include "r200_tcl.h"
+#include "r200_vtxfmt.h"
+#include "r200_maos.h"
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_secondary_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
+#define DRIVER_DATE "20041207"
+
+#include "vblank.h"
+#include "utils.h"
+#include "xmlpool.h" /* for symbolic values of enum-type options */
+#ifndef R200_DEBUG
+int R200_DEBUG = (0);
+#endif
+
+
+/* Return the width and height of the given buffer.
+ */
+static void r200GetBufferSize( GLframebuffer *buffer,
+ GLuint *width, GLuint *height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ LOCK_HARDWARE( rmesa );
+ *width = rmesa->dri.drawable->w;
+ *height = rmesa->dri.drawable->h;
+ UNLOCK_HARDWARE( rmesa );
+}
+
+/* Return various strings for glGetString().
+ */
+static const GLubyte *r200GetString( GLcontext *ctx, GLenum name )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ static char buffer[128];
+ unsigned offset;
+ GLuint agp_mode = rmesa->r200Screen->IsPCI ? 0 :
+ rmesa->r200Screen->AGPMode;
+
+ switch ( name ) {
+ case GL_VENDOR:
+ return (GLubyte *)"Tungsten Graphics, Inc.";
+
+ case GL_RENDERER:
+ offset = driGetRendererString( buffer, "R200", DRIVER_DATE,
+ agp_mode );
+
+ sprintf( & buffer[ offset ], " %sTCL",
+ !(rmesa->TclFallback & R200_TCL_FALLBACK_TCL_DISABLE)
+ ? "" : "NO-" );
+
+ return (GLubyte *)buffer;
+
+ default:
+ return NULL;
+ }
+}
+
+
+/* Extension strings exported by the R200 driver.
+ */
+const struct dri_extension card_extensions[] =
+{
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_EXT_texture_mirror_clamp", NULL },
+ { "GL_EXT_texture_rectangle", NULL },
+ { "GL_ATI_texture_env_combine3", NULL },
+ { "GL_ATI_texture_mirror_once", NULL },
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
+};
+
+const struct dri_extension blend_extensions[] = {
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { NULL, NULL }
+};
+
+const struct dri_extension ARB_vp_extension[] = {
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }
+};
+
+const struct dri_extension NV_vp_extension[] = {
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions }
+};
+
+extern const struct tnl_pipeline_stage _r200_render_stage;
+extern const struct tnl_pipeline_stage _r200_tcl_stage;
+
+static const struct tnl_pipeline_stage *r200_pipeline[] = {
+
+ /* Try and go straight to t&l
+ */
+ &_r200_tcl_stage,
+
+ /* Catch any t&l fallbacks
+ */
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_arb_vertex_program_stage,
+ &_tnl_vertex_program_stage,
+
+ /* Try again to go to tcl?
+ * - no good for asymmetric-twoside (do with multipass)
+ * - no good for asymmetric-unfilled (do with multipass)
+ * - good for material
+ * - good for texgen
+ * - need to manipulate a bit of state
+ *
+ * - worth it/not worth it?
+ */
+
+ /* Else do them here.
+ */
+/* &_r200_render_stage, */ /* FIXME: bugs with ut2003 */
+ &_tnl_render_stage, /* FALLBACK: */
+ NULL,
+};
+
+
+
+/* Initialize the driver's misc functions.
+ */
+static void r200InitDriverFuncs( struct dd_function_table *functions )
+{
+ functions->GetBufferSize = r200GetBufferSize;
+ functions->ResizeBuffers = _mesa_resize_framebuffer;
+ functions->GetString = r200GetString;
+
+ functions->Error = NULL;
+ functions->DrawPixels = NULL;
+ functions->Bitmap = NULL;
+}
+
+static const struct dri_debug_control debug_control[] =
+{
+ { "fall", DEBUG_FALLBACKS },
+ { "tex", DEBUG_TEXTURE },
+ { "ioctl", DEBUG_IOCTL },
+ { "prim", DEBUG_PRIMS },
+ { "vert", DEBUG_VERTS },
+ { "state", DEBUG_STATE },
+ { "code", DEBUG_CODEGEN },
+ { "vfmt", DEBUG_VFMT },
+ { "vtxf", DEBUG_VFMT },
+ { "verb", DEBUG_VERBOSE },
+ { "dri", DEBUG_DRI },
+ { "dma", DEBUG_DMA },
+ { "san", DEBUG_SANITY },
+ { "sync", DEBUG_SYNC },
+ { "pix", DEBUG_PIXEL },
+ { "mem", DEBUG_MEMORY },
+ { NULL, 0 }
+};
+
+
+/* Create the device specific rendering context.
+ */
+GLboolean r200CreateContext( const __GLcontextModes *glVisual,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate)
+{
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ r200ScreenPtr screen = (r200ScreenPtr)(sPriv->private);
+ struct dd_function_table functions;
+ r200ContextPtr rmesa;
+ GLcontext *ctx, *shareCtx;
+ int i;
+ int tcl_mode, fthrottle_mode;
+
+ assert(glVisual);
+ assert(driContextPriv);
+ assert(screen);
+
+ /* Allocate the R200 context */
+ rmesa = (r200ContextPtr) CALLOC( sizeof(*rmesa) );
+ if ( !rmesa )
+ return GL_FALSE;
+
+ /* init exp fog table data */
+ r200InitStaticFogData();
+
+ /* Parse configuration files.
+ * Do this here so that initialMaxAnisotropy is set before we create
+ * the default textures.
+ */
+ driParseConfigFiles (&rmesa->optionCache, &screen->optionCache,
+ screen->driScreen->myNum, "r200");
+ rmesa->initialMaxAnisotropy = driQueryOptionf(&rmesa->optionCache,
+ "def_max_anisotropy");
+
+ if ( driQueryOptionb( &rmesa->optionCache, "hyperz" ) ) {
+ if ( sPriv->drmMinor < 13 )
+ fprintf( stderr, "DRM version 1.%d too old to support HyperZ, "
+ "disabling.\n",sPriv->drmMinor );
+ else
+ rmesa->using_hyperz = GL_TRUE;
+ }
+
+ if ( sPriv->drmMinor >= 15 )
+ rmesa->texmicrotile = GL_TRUE;
+
+ /* Init default driver functions then plug in our R200-specific functions
+ * (the texture functions are especially important)
+ */
+ _mesa_init_driver_functions(&functions);
+ r200InitDriverFuncs(&functions);
+ r200InitIoctlFuncs(&functions);
+ r200InitStateFuncs(&functions);
+ r200InitTextureFuncs(&functions);
+
+ /* Allocate and initialize the Mesa context */
+ if (sharedContextPrivate)
+ shareCtx = ((r200ContextPtr) sharedContextPrivate)->glCtx;
+ else
+ shareCtx = NULL;
+ rmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
+ &functions, (void *) rmesa);
+ if (!rmesa->glCtx) {
+ FREE(rmesa);
+ return GL_FALSE;
+ }
+ driContextPriv->driverPrivate = rmesa;
+
+ /* Init r200 context data */
+ rmesa->dri.context = driContextPriv;
+ rmesa->dri.screen = sPriv;
+ rmesa->dri.drawable = NULL; /* Set by XMesaMakeCurrent */
+ rmesa->dri.hwContext = driContextPriv->hHWContext;
+ rmesa->dri.hwLock = &sPriv->pSAREA->lock;
+ rmesa->dri.fd = sPriv->fd;
+ rmesa->dri.drmMinor = sPriv->drmMinor;
+
+ rmesa->r200Screen = screen;
+ rmesa->sarea = (drm_radeon_sarea_t *)((GLubyte *)sPriv->pSAREA +
+ screen->sarea_priv_offset);
+
+
+ rmesa->dma.buf0_address = rmesa->r200Screen->buffers->list[0].address;
+
+ (void) memset( rmesa->texture_heaps, 0, sizeof( rmesa->texture_heaps ) );
+ make_empty_list( & rmesa->swapped );
+
+ rmesa->nr_heaps = 1 /* screen->numTexHeaps */ ;
+ assert(rmesa->nr_heaps < R200_NR_TEX_HEAPS);
+ for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
+ rmesa->texture_heaps[i] = driCreateTextureHeap( i, rmesa,
+ screen->texSize[i],
+ 12,
+ RADEON_NR_TEX_REGIONS,
+ (drmTextureRegionPtr)rmesa->sarea->tex_list[i],
+ & rmesa->sarea->tex_age[i],
+ & rmesa->swapped,
+ sizeof( r200TexObj ),
+ (destroy_texture_object_t *) r200DestroyTexObj );
+ }
+ rmesa->texture_depth = driQueryOptioni (&rmesa->optionCache,
+ "texture_depth");
+ if (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
+ rmesa->texture_depth = ( screen->cpp == 4 ) ?
+ DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
+
+ rmesa->swtcl.RenderIndex = ~0;
+ rmesa->hw.all_dirty = 1;
+
+ /* Set the maximum texture size small enough that we can guarentee that
+ * all texture units can bind a maximal texture and have them both in
+ * texturable memory at once.
+ */
+
+ ctx = rmesa->glCtx;
+ ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->optionCache,
+ "texture_units");
+ ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
+ ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
+
+ driCalculateMaxTextureLevels( rmesa->texture_heaps,
+ rmesa->nr_heaps,
+ & ctx->Const,
+ 4,
+ 11, /* max 2D texture size is 2048x2048 */
+#if ENABLE_HW_3D_TEXTURE
+ 8, /* max 3D texture size is 256^3 */
+#else
+ 0, /* 3D textures unsupported */
+#endif
+ 11, /* max cube texture size is 2048x2048 */
+ 11, /* max texture rectangle size is 2048x2048 */
+ 12,
+ GL_FALSE );
+
+ /* adjust max texture size a bit. Hack, but I really want to use larger textures
+ which will work just fine in 99.999999% of all cases, especially with texture compression... */
+ if (driQueryOptionb( &rmesa->optionCache, "texture_level_hack" ))
+ {
+ if (ctx->Const.MaxTextureLevels < 12) ctx->Const.MaxTextureLevels += 1;
+ }
+
+ ctx->Const.MaxTextureMaxAnisotropy = 16.0;
+
+ /* No wide points.
+ */
+ ctx->Const.MinPointSize = 1.0;
+ ctx->Const.MinPointSizeAA = 1.0;
+ ctx->Const.MaxPointSize = 1.0;
+ ctx->Const.MaxPointSizeAA = 1.0;
+
+ ctx->Const.MinLineWidth = 1.0;
+ ctx->Const.MinLineWidthAA = 1.0;
+ ctx->Const.MaxLineWidth = 10.0;
+ ctx->Const.MaxLineWidthAA = 10.0;
+ ctx->Const.LineWidthGranularity = 0.0625;
+
+ /* Initialize the software rasterizer and helper modules.
+ */
+ _swrast_CreateContext( ctx );
+ _ac_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
+ _ae_create_context( ctx );
+
+ /* Install the customized pipeline:
+ */
+ _tnl_destroy_pipeline( ctx );
+ _tnl_install_pipeline( ctx, r200_pipeline );
+ ctx->Driver.FlushVertices = r200FlushVertices;
+
+ /* Try and keep materials and vertices separate:
+ */
+ _tnl_isolate_materials( ctx, GL_TRUE );
+
+
+ /* Configure swrast and TNL to match hardware characteristics:
+ */
+ _swrast_allow_pixel_fog( ctx, GL_FALSE );
+ _swrast_allow_vertex_fog( ctx, GL_TRUE );
+ _tnl_allow_pixel_fog( ctx, GL_FALSE );
+ _tnl_allow_vertex_fog( ctx, GL_TRUE );
+
+
+ for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
+ _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
+ _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
+ }
+ _math_matrix_ctr( &rmesa->tmpmat );
+ _math_matrix_set_identity( &rmesa->tmpmat );
+
+ driInitExtensions( ctx, card_extensions, GL_TRUE );
+ if (!(rmesa->r200Screen->chipset & R200_CHIPSET_YCBCR_BROKEN)) {
+ /* yuv textures don't work with some chips - R200 / rv280 okay so far
+ others get the bit ordering right but don't actually do YUV-RGB conversion */
+ _mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" );
+ }
+ if (rmesa->glCtx->Mesa_DXTn) {
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ _mesa_enable_extension( ctx, "GL_S3_s3tc" );
+ }
+ else if (driQueryOptionb (&rmesa->optionCache, "force_s3tc_enable")) {
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ }
+
+ if (rmesa->r200Screen->drmSupportsCubeMaps)
+ _mesa_enable_extension( ctx, "GL_ARB_texture_cube_map" );
+ if (rmesa->r200Screen->drmSupportsBlendColor) {
+ driInitExtensions( ctx, blend_extensions, GL_FALSE );
+ }
+ if(driQueryOptionb(&rmesa->optionCache, "arb_vertex_program"))
+ driInitSingleExtension( ctx, ARB_vp_extension );
+ if(driQueryOptionb(&rmesa->optionCache, "nv_vertex_program"))
+ driInitSingleExtension( ctx, NV_vp_extension );
+
+#if 0
+ r200InitDriverFuncs( ctx );
+ r200InitIoctlFuncs( ctx );
+ r200InitStateFuncs( ctx );
+ r200InitTextureFuncs( ctx );
+#endif
+ /* plug in a few more device driver functions */
+ /* XXX these should really go right after _mesa_init_driver_functions() */
+ r200InitPixelFuncs( ctx );
+ r200InitSpanFuncs( ctx );
+ r200InitTnlFuncs( ctx );
+ r200InitState( rmesa );
+ r200InitSwtcl( ctx );
+
+ fthrottle_mode = driQueryOptioni(&rmesa->optionCache, "fthrottle_mode");
+ rmesa->iw.irq_seq = -1;
+ rmesa->irqsEmitted = 0;
+ rmesa->do_irqs = (rmesa->dri.drmMinor >= 6 &&
+ fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS &&
+ rmesa->r200Screen->irq);
+
+ rmesa->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
+
+ if (!rmesa->do_irqs)
+ fprintf(stderr,
+ "IRQ's not enabled, falling back to %s: %d %d %d\n",
+ rmesa->do_usleeps ? "usleeps" : "busy waits",
+ rmesa->dri.drmMinor,
+ fthrottle_mode,
+ rmesa->r200Screen->irq);
+
+ rmesa->vblank_flags = (rmesa->r200Screen->irq != 0)
+ ? driGetDefaultVBlankFlags(&rmesa->optionCache) : VBLANK_FLAG_NO_IRQ;
+
+ rmesa->prefer_gart_client_texturing =
+ (getenv("R200_GART_CLIENT_TEXTURES") != 0);
+
+ (*dri_interface->getUST)( & rmesa->swap_ust );
+
+
+#if DO_DEBUG
+ R200_DEBUG = driParseDebugString( getenv( "R200_DEBUG" ),
+ debug_control );
+ R200_DEBUG |= driParseDebugString( getenv( "RADEON_DEBUG" ),
+ debug_control );
+#endif
+
+ tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode");
+ if (driQueryOptionb(&rmesa->optionCache, "no_rast")) {
+ fprintf(stderr, "disabling 3D acceleration\n");
+ FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
+ }
+ else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") ||
+ !(rmesa->r200Screen->chipset & R200_CHIPSET_TCL)) {
+ if (rmesa->r200Screen->chipset & R200_CHIPSET_TCL) {
+ rmesa->r200Screen->chipset &= ~R200_CHIPSET_TCL;
+ fprintf(stderr, "Disabling HW TCL support\n");
+ }
+ TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1);
+ }
+
+ if (rmesa->r200Screen->chipset & R200_CHIPSET_TCL) {
+ if (tcl_mode >= DRI_CONF_TCL_VTXFMT)
+ r200VtxfmtInit( ctx, tcl_mode >= DRI_CONF_TCL_CODEGEN );
+
+ _tnl_need_dlist_norm_lengths( ctx, GL_FALSE );
+ }
+ return GL_TRUE;
+}
+
+
+/* Destroy the device specific context.
+ */
+/* Destroy the Mesa and driver specific context data.
+ */
+void r200DestroyContext( __DRIcontextPrivate *driContextPriv )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = (r200ContextPtr) driContextPriv->driverPrivate;
+ r200ContextPtr current = ctx ? R200_CONTEXT(ctx) : NULL;
+
+ /* check if we're deleting the currently bound context */
+ if (rmesa == current) {
+ R200_FIREVERTICES( rmesa );
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+
+ /* Free r200 context resources */
+ assert(rmesa); /* should never be null */
+ if ( rmesa ) {
+ GLboolean release_texture_heaps;
+
+
+ release_texture_heaps = (rmesa->glCtx->Shared->RefCount == 1);
+ _swsetup_DestroyContext( rmesa->glCtx );
+ _tnl_DestroyContext( rmesa->glCtx );
+ _ac_DestroyContext( rmesa->glCtx );
+ _swrast_DestroyContext( rmesa->glCtx );
+
+ r200DestroySwtcl( rmesa->glCtx );
+ r200ReleaseArrays( rmesa->glCtx, ~0 );
+
+ if (rmesa->dma.current.buf) {
+ r200ReleaseDmaRegion( rmesa, &rmesa->dma.current, __FUNCTION__ );
+ r200FlushCmdBuf( rmesa, __FUNCTION__ );
+ }
+
+ if (!(rmesa->TclFallback & R200_TCL_FALLBACK_TCL_DISABLE)) {
+ int tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode");
+ if (tcl_mode >= DRI_CONF_TCL_VTXFMT)
+ r200VtxfmtDestroy( rmesa->glCtx );
+ }
+
+ /* free the Mesa context */
+ rmesa->glCtx->DriverCtx = NULL;
+ _mesa_destroy_context( rmesa->glCtx );
+
+ if (rmesa->state.scissor.pClipRects) {
+ FREE(rmesa->state.scissor.pClipRects);
+ rmesa->state.scissor.pClipRects = NULL;
+ }
+
+ if ( release_texture_heaps ) {
+ /* This share group is about to go away, free our private
+ * texture object data.
+ */
+ int i;
+
+ for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
+ driDestroyTextureHeap( rmesa->texture_heaps[ i ] );
+ rmesa->texture_heaps[ i ] = NULL;
+ }
+
+ assert( is_empty_list( & rmesa->swapped ) );
+ }
+
+ /* free the option cache */
+ driDestroyOptionCache (&rmesa->optionCache);
+
+ FREE( rmesa );
+ }
+}
+
+
+
+
+void
+r200SwapBuffers( __DRIdrawablePrivate *dPriv )
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ r200ContextPtr rmesa;
+ GLcontext *ctx;
+ rmesa = (r200ContextPtr) dPriv->driContextPriv->driverPrivate;
+ ctx = rmesa->glCtx;
+ if (ctx->Visual.doubleBufferMode) {
+ _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
+ if ( rmesa->doPageFlip ) {
+ r200PageFlip( dPriv );
+ }
+ else {
+ r200CopyBuffer( dPriv );
+ }
+ }
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ _mesa_problem(NULL, "%s: drawable has no context!", __FUNCTION__);
+ }
+}
+
+
+/* Force the context `c' to be the current context and associate with it
+ * buffer `b'.
+ */
+GLboolean
+r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv )
+{
+ if ( driContextPriv ) {
+ r200ContextPtr newCtx =
+ (r200ContextPtr) driContextPriv->driverPrivate;
+
+ if (R200_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "%s ctx %p\n", __FUNCTION__, (void *)newCtx->glCtx);
+
+ if ( newCtx->dri.drawable != driDrawPriv ) {
+ driDrawableInitVBlank( driDrawPriv, newCtx->vblank_flags );
+ newCtx->dri.drawable = driDrawPriv;
+ r200UpdateWindow( newCtx->glCtx );
+ r200UpdateViewportOffset( newCtx->glCtx );
+ }
+
+ _mesa_make_current( newCtx->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
+
+ if (newCtx->vb.enabled)
+ r200VtxfmtMakeCurrent( newCtx->glCtx );
+
+ _mesa_update_state( newCtx->glCtx );
+ r200ValidateState( newCtx->glCtx );
+
+ } else {
+ if (R200_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "%s ctx is null\n", __FUNCTION__);
+ _mesa_make_current( NULL, NULL, NULL );
+ }
+
+ if (R200_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "End %s\n", __FUNCTION__);
+ return GL_TRUE;
+}
+
+/* Force the context `c' to be unbound from its buffer.
+ */
+GLboolean
+r200UnbindContext( __DRIcontextPrivate *driContextPriv )
+{
+ r200ContextPtr rmesa = (r200ContextPtr) driContextPriv->driverPrivate;
+
+ if (R200_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "%s ctx %p\n", __FUNCTION__, (void *)rmesa->glCtx);
+
+ r200VtxfmtUnbindContext( rmesa->glCtx );
+ return GL_TRUE;
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_context.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_context.h
new file mode 100644
index 000000000..8169af709
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_context.h
@@ -0,0 +1,995 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_CONTEXT_H__
+#define __R200_CONTEXT_H__
+
+#include "tnl/t_vertex.h"
+#include "drm.h"
+#include "radeon_drm.h"
+#include "dri_util.h"
+#include "texmem.h"
+
+#include "macros.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "r200_reg.h"
+
+#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */
+
+struct r200_context;
+typedef struct r200_context r200ContextRec;
+typedef struct r200_context *r200ContextPtr;
+
+#include "r200_lock.h"
+#include "r200_screen.h"
+#include "mm.h"
+
+/* Flags for software fallback cases */
+/* See correponding strings in r200_swtcl.c */
+#define R200_FALLBACK_TEXTURE 0x01
+#define R200_FALLBACK_DRAW_BUFFER 0x02
+#define R200_FALLBACK_STENCIL 0x04
+#define R200_FALLBACK_RENDER_MODE 0x08
+#define R200_FALLBACK_DISABLE 0x10
+#define R200_FALLBACK_BORDER_MODE 0x20
+
+/* The blit width for texture uploads
+ */
+#define BLIT_WIDTH_BYTES 1024
+
+/* Use the templated vertex format:
+ */
+#define COLOR_IS_RGBA
+#define TAG(x) r200##x
+#include "tnl_dd/t_dd_vertex.h"
+#undef TAG
+
+typedef void (*r200_tri_func)( r200ContextPtr,
+ r200Vertex *,
+ r200Vertex *,
+ r200Vertex * );
+
+typedef void (*r200_line_func)( r200ContextPtr,
+ r200Vertex *,
+ r200Vertex * );
+
+typedef void (*r200_point_func)( r200ContextPtr,
+ r200Vertex * );
+
+
+struct r200_colorbuffer_state {
+ GLuint clear;
+ GLint drawOffset, drawPitch;
+ int roundEnable;
+};
+
+
+struct r200_depthbuffer_state {
+ GLuint clear;
+ GLfloat scale;
+};
+
+struct r200_pixel_state {
+ GLint readOffset, readPitch;
+};
+
+struct r200_scissor_state {
+ drm_clip_rect_t rect;
+ GLboolean enabled;
+
+ GLuint numClipRects; /* Cliprects active */
+ GLuint numAllocedClipRects; /* Cliprects available */
+ drm_clip_rect_t *pClipRects;
+};
+
+struct r200_stencilbuffer_state {
+ GLboolean hwBuffer;
+ GLuint clear; /* rb3d_stencilrefmask value */
+};
+
+struct r200_stipple_state {
+ GLuint mask[32];
+};
+
+
+
+#define TEX_0 0x1
+#define TEX_1 0x2
+#define TEX_2 0x4
+#define TEX_3 0x8
+#define TEX_4 0x10
+#define TEX_5 0x20
+#define TEX_ALL 0x3f
+
+typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
+
+/* Texture object in locally shared texture space.
+ */
+struct r200_tex_obj {
+ driTextureObject base;
+
+ GLuint bufAddr; /* Offset to start of locally
+ shared texture block */
+
+ GLuint dirty_state; /* Flags (1 per texunit) for
+ whether or not this texobj
+ has dirty hardware state
+ (pp_*) that needs to be
+ brought into the
+ texunit. */
+
+ drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
+ /* Six, for the cube faces */
+
+ GLuint pp_txfilter; /* hardware register values */
+ GLuint pp_txformat;
+ GLuint pp_txformat_x;
+ GLuint pp_txoffset; /* Image location in texmem.
+ All cube faces follow. */
+ GLuint pp_txsize; /* npot only */
+ GLuint pp_txpitch; /* npot only */
+ GLuint pp_border_color;
+ GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
+
+ GLboolean border_fallback;
+
+ GLuint tile_bits; /* hw texture tile bits used on this texture */
+};
+
+
+struct r200_texture_env_state {
+ r200TexObjPtr texobj;
+ GLenum format;
+ GLenum envMode;
+};
+
+#define R200_MAX_TEXTURE_UNITS 6
+
+struct r200_texture_state {
+ struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
+};
+
+
+struct r200_state_atom {
+ struct r200_state_atom *next, *prev;
+ const char *name; /* for debug */
+ int cmd_size; /* size in bytes */
+ GLuint idx;
+ int *cmd; /* one or more cmd's */
+ int *lastcmd; /* one or more cmd's */
+ GLboolean dirty;
+ GLboolean (*check)( GLcontext *, int ); /* is this state active? */
+};
+
+
+
+/* Trying to keep these relatively short as the variables are becoming
+ * extravagently long. Drop the driver name prefix off the front of
+ * everything - I think we know which driver we're in by now, and keep the
+ * prefix to 3 letters unless absolutely impossible.
+ */
+
+#define CTX_CMD_0 0
+#define CTX_PP_MISC 1
+#define CTX_PP_FOG_COLOR 2
+#define CTX_RE_SOLID_COLOR 3
+#define CTX_RB3D_BLENDCNTL 4
+#define CTX_RB3D_DEPTHOFFSET 5
+#define CTX_RB3D_DEPTHPITCH 6
+#define CTX_RB3D_ZSTENCILCNTL 7
+#define CTX_CMD_1 8
+#define CTX_PP_CNTL 9
+#define CTX_RB3D_CNTL 10
+#define CTX_RB3D_COLOROFFSET 11
+#define CTX_CMD_2 12 /* why */
+#define CTX_RB3D_COLORPITCH 13 /* why */
+#define CTX_STATE_SIZE_OLDDRM 14
+#define CTX_CMD_3 14
+#define CTX_RB3D_BLENDCOLOR 15
+#define CTX_RB3D_ABLENDCNTL 16
+#define CTX_RB3D_CBLENDCNTL 17
+#define CTX_STATE_SIZE_NEWDRM 18
+
+#define SET_CMD_0 0
+#define SET_SE_CNTL 1
+#define SET_RE_CNTL 2 /* replace se_coord_fmt */
+#define SET_STATE_SIZE 3
+
+#define VTE_CMD_0 0
+#define VTE_SE_VTE_CNTL 1
+#define VTE_STATE_SIZE 2
+
+#define LIN_CMD_0 0
+#define LIN_RE_LINE_PATTERN 1
+#define LIN_RE_LINE_STATE 2
+#define LIN_CMD_1 3
+#define LIN_SE_LINE_WIDTH 4
+#define LIN_STATE_SIZE 5
+
+#define MSK_CMD_0 0
+#define MSK_RB3D_STENCILREFMASK 1
+#define MSK_RB3D_ROPCNTL 2
+#define MSK_RB3D_PLANEMASK 3
+#define MSK_STATE_SIZE 4
+
+#define VPT_CMD_0 0
+#define VPT_SE_VPORT_XSCALE 1
+#define VPT_SE_VPORT_XOFFSET 2
+#define VPT_SE_VPORT_YSCALE 3
+#define VPT_SE_VPORT_YOFFSET 4
+#define VPT_SE_VPORT_ZSCALE 5
+#define VPT_SE_VPORT_ZOFFSET 6
+#define VPT_STATE_SIZE 7
+
+#define ZBS_CMD_0 0
+#define ZBS_SE_ZBIAS_FACTOR 1
+#define ZBS_SE_ZBIAS_CONSTANT 2
+#define ZBS_STATE_SIZE 3
+
+#define MSC_CMD_0 0
+#define MSC_RE_MISC 1
+#define MSC_STATE_SIZE 2
+
+#define TAM_CMD_0 0
+#define TAM_DEBUG3 1
+#define TAM_STATE_SIZE 2
+
+#define TEX_CMD_0 0
+#define TEX_PP_TXFILTER 1 /*2c00*/
+#define TEX_PP_TXFORMAT 2 /*2c04*/
+#define TEX_PP_TXFORMAT_X 3 /*2c08*/
+#define TEX_PP_TXSIZE 4 /*2c0c*/
+#define TEX_PP_TXPITCH 5 /*2c10*/
+#define TEX_PP_BORDER_COLOR 6 /*2c14*/
+#define TEX_CMD_1 7
+#define TEX_PP_TXOFFSET 8 /*2d00 */
+#define TEX_STATE_SIZE 9
+
+#define CUBE_CMD_0 0 /* 1 register follows */
+#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */
+#define CUBE_CMD_1 2 /* 5 registers follow */
+#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
+#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
+#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
+#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
+#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
+#define CUBE_STATE_SIZE 8
+
+#define PIX_CMD_0 0
+#define PIX_PP_TXCBLEND 1
+#define PIX_PP_TXCBLEND2 2
+#define PIX_PP_TXABLEND 3
+#define PIX_PP_TXABLEND2 4
+#define PIX_STATE_SIZE 5
+
+#define TF_CMD_0 0
+#define TF_TFACTOR_0 1
+#define TF_TFACTOR_1 2
+#define TF_TFACTOR_2 3
+#define TF_TFACTOR_3 4
+#define TF_TFACTOR_4 5
+#define TF_TFACTOR_5 6
+#define TF_STATE_SIZE 7
+
+#define TCL_CMD_0 0
+#define TCL_LIGHT_MODEL_CTL_0 1
+#define TCL_LIGHT_MODEL_CTL_1 2
+#define TCL_PER_LIGHT_CTL_0 3
+#define TCL_PER_LIGHT_CTL_1 4
+#define TCL_PER_LIGHT_CTL_2 5
+#define TCL_PER_LIGHT_CTL_3 6
+#define TCL_CMD_1 7
+#define TCL_UCP_VERT_BLEND_CTL 8
+#define TCL_STATE_SIZE 9
+
+#define MSL_CMD_0 0
+#define MSL_MATRIX_SELECT_0 1
+#define MSL_MATRIX_SELECT_1 2
+#define MSL_MATRIX_SELECT_2 3
+#define MSL_MATRIX_SELECT_3 4
+#define MSL_MATRIX_SELECT_4 5
+#define MSL_STATE_SIZE 6
+
+#define TCG_CMD_0 0
+#define TCG_TEX_PROC_CTL_2 1
+#define TCG_TEX_PROC_CTL_3 2
+#define TCG_TEX_PROC_CTL_0 3
+#define TCG_TEX_PROC_CTL_1 4
+#define TCG_TEX_CYL_WRAP_CTL 5
+#define TCG_STATE_SIZE 6
+
+#define MTL_CMD_0 0
+#define MTL_EMMISSIVE_RED 1
+#define MTL_EMMISSIVE_GREEN 2
+#define MTL_EMMISSIVE_BLUE 3
+#define MTL_EMMISSIVE_ALPHA 4
+#define MTL_AMBIENT_RED 5
+#define MTL_AMBIENT_GREEN 6
+#define MTL_AMBIENT_BLUE 7
+#define MTL_AMBIENT_ALPHA 8
+#define MTL_DIFFUSE_RED 9
+#define MTL_DIFFUSE_GREEN 10
+#define MTL_DIFFUSE_BLUE 11
+#define MTL_DIFFUSE_ALPHA 12
+#define MTL_SPECULAR_RED 13
+#define MTL_SPECULAR_GREEN 14
+#define MTL_SPECULAR_BLUE 15
+#define MTL_SPECULAR_ALPHA 16
+#define MTL_CMD_1 17
+#define MTL_SHININESS 18
+#define MTL_STATE_SIZE 19
+
+#define VAP_CMD_0 0
+#define VAP_SE_VAP_CNTL 1
+#define VAP_STATE_SIZE 2
+
+/* Replaces a lot of packet info from radeon
+ */
+#define VTX_CMD_0 0
+#define VTX_VTXFMT_0 1
+#define VTX_VTXFMT_1 2
+#define VTX_TCL_OUTPUT_VTXFMT_0 3
+#define VTX_TCL_OUTPUT_VTXFMT_1 4
+#define VTX_CMD_1 5
+#define VTX_TCL_OUTPUT_COMPSEL 6
+#define VTX_CMD_2 7
+#define VTX_STATE_CNTL 8
+#define VTX_STATE_SIZE 9
+
+
+#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
+ R200_VTX_COLOR_MASK)
+
+/**
+ * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
+ * how many components are in texture coordinate \c n.
+ */
+#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
+
+#define MAT_CMD_0 0
+#define MAT_ELT_0 1
+#define MAT_STATE_SIZE 17
+
+#define GRD_CMD_0 0
+#define GRD_VERT_GUARD_CLIP_ADJ 1
+#define GRD_VERT_GUARD_DISCARD_ADJ 2
+#define GRD_HORZ_GUARD_CLIP_ADJ 3
+#define GRD_HORZ_GUARD_DISCARD_ADJ 4
+#define GRD_STATE_SIZE 5
+
+/* position changes frequently when lighting in modelpos - separate
+ * out to new state item?
+ */
+#define LIT_CMD_0 0
+#define LIT_AMBIENT_RED 1
+#define LIT_AMBIENT_GREEN 2
+#define LIT_AMBIENT_BLUE 3
+#define LIT_AMBIENT_ALPHA 4
+#define LIT_DIFFUSE_RED 5
+#define LIT_DIFFUSE_GREEN 6
+#define LIT_DIFFUSE_BLUE 7
+#define LIT_DIFFUSE_ALPHA 8
+#define LIT_SPECULAR_RED 9
+#define LIT_SPECULAR_GREEN 10
+#define LIT_SPECULAR_BLUE 11
+#define LIT_SPECULAR_ALPHA 12
+#define LIT_POSITION_X 13
+#define LIT_POSITION_Y 14
+#define LIT_POSITION_Z 15
+#define LIT_POSITION_W 16
+#define LIT_DIRECTION_X 17
+#define LIT_DIRECTION_Y 18
+#define LIT_DIRECTION_Z 19
+#define LIT_DIRECTION_W 20
+#define LIT_ATTEN_QUADRATIC 21
+#define LIT_ATTEN_LINEAR 22
+#define LIT_ATTEN_CONST 23
+#define LIT_ATTEN_XXX 24
+#define LIT_CMD_1 25
+#define LIT_SPOT_DCD 26
+#define LIT_SPOT_DCM 27
+#define LIT_SPOT_EXPONENT 28
+#define LIT_SPOT_CUTOFF 29
+#define LIT_SPECULAR_THRESH 30
+#define LIT_RANGE_CUTOFF 31 /* ? */
+#define LIT_ATTEN_CONST_INV 32
+#define LIT_STATE_SIZE 33
+
+/* Fog
+ */
+#define FOG_CMD_0 0
+#define FOG_R 1
+#define FOG_C 2
+#define FOG_D 3
+#define FOG_PAD 4
+#define FOG_STATE_SIZE 5
+
+/* UCP
+ */
+#define UCP_CMD_0 0
+#define UCP_X 1
+#define UCP_Y 2
+#define UCP_Z 3
+#define UCP_W 4
+#define UCP_STATE_SIZE 5
+
+/* GLT - Global ambient
+ */
+#define GLT_CMD_0 0
+#define GLT_RED 1
+#define GLT_GREEN 2
+#define GLT_BLUE 3
+#define GLT_ALPHA 4
+#define GLT_STATE_SIZE 5
+
+/* EYE
+ */
+#define EYE_CMD_0 0
+#define EYE_X 1
+#define EYE_Y 2
+#define EYE_Z 3
+#define EYE_RESCALE_FACTOR 4
+#define EYE_STATE_SIZE 5
+
+/* CST - constant state
+ */
+#define CST_CMD_0 0
+#define CST_PP_CNTL_X 1
+#define CST_CMD_1 2
+#define CST_RB3D_DEPTHXY_OFFSET 3
+#define CST_CMD_2 4
+#define CST_RE_AUX_SCISSOR_CNTL 5
+#define CST_CMD_3 6
+#define CST_RE_SCISSOR_TL_0 7
+#define CST_RE_SCISSOR_BR_0 8
+#define CST_CMD_4 9
+#define CST_SE_VAP_CNTL_STATUS 10
+#define CST_CMD_5 11
+#define CST_RE_POINTSIZE 12
+#define CST_CMD_6 13
+#define CST_SE_TCL_INPUT_VTX_0 14
+#define CST_SE_TCL_INPUT_VTX_1 15
+#define CST_SE_TCL_INPUT_VTX_2 16
+#define CST_SE_TCL_INPUT_VTX_3 17
+#define CST_STATE_SIZE 18
+
+#define PRF_CMD_0 0
+#define PRF_PP_TRI_PERF 1
+#define PRF_PP_PERF_CNTL 2
+#define PRF_STATE_SIZE 3
+
+
+struct r200_hw_state {
+ /* Head of the linked list of state atoms. */
+ struct r200_state_atom atomlist;
+
+ /* Hardware state, stored as cmdbuf commands:
+ * -- Need to doublebuffer for
+ * - reviving state after loss of context
+ * - eliding noop statechange loops? (except line stipple count)
+ */
+ struct r200_state_atom ctx;
+ struct r200_state_atom set;
+ struct r200_state_atom vte;
+ struct r200_state_atom lin;
+ struct r200_state_atom msk;
+ struct r200_state_atom vpt;
+ struct r200_state_atom vap;
+ struct r200_state_atom vtx;
+ struct r200_state_atom tcl;
+ struct r200_state_atom msl;
+ struct r200_state_atom tcg;
+ struct r200_state_atom msc;
+ struct r200_state_atom cst;
+ struct r200_state_atom tam;
+ struct r200_state_atom tf;
+ struct r200_state_atom tex[6];
+ struct r200_state_atom cube[6];
+ struct r200_state_atom zbs;
+ struct r200_state_atom mtl[2];
+ struct r200_state_atom mat[9];
+ struct r200_state_atom lit[8]; /* includes vec, scl commands */
+ struct r200_state_atom ucp[6];
+ struct r200_state_atom pix[6]; /* pixshader stages */
+ struct r200_state_atom eye; /* eye pos */
+ struct r200_state_atom grd; /* guard band clipping */
+ struct r200_state_atom fog;
+ struct r200_state_atom glt;
+ struct r200_state_atom prf;
+
+ int max_state_size; /* Number of bytes necessary for a full state emit. */
+ GLboolean is_dirty, all_dirty;
+};
+
+struct r200_state {
+ /* Derived state for internal purposes:
+ */
+ struct r200_colorbuffer_state color;
+ struct r200_depthbuffer_state depth;
+ struct r200_pixel_state pixel;
+ struct r200_scissor_state scissor;
+ struct r200_stencilbuffer_state stencil;
+ struct r200_stipple_state stipple;
+ struct r200_texture_state texture;
+};
+
+/* Need refcounting on dma buffers:
+ */
+struct r200_dma_buffer {
+ int refcount; /* the number of retained regions in buf */
+ drmBufPtr buf;
+};
+
+#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
+ (rvb)->address - rmesa->dma.buf0_address + \
+ (rvb)->start)
+
+/* A retained region, eg vertices for indexed vertices.
+ */
+struct r200_dma_region {
+ struct r200_dma_buffer *buf;
+ char *address; /* == buf->address */
+ int start, end, ptr; /* offsets from start of buf */
+ int aos_start;
+ int aos_stride;
+ int aos_size;
+};
+
+
+struct r200_dma {
+ /* Active dma region. Allocations for vertices and retained
+ * regions come from here. Also used for emitting random vertices,
+ * these may be flushed by calling flush_current();
+ */
+ struct r200_dma_region current;
+
+ void (*flush)( r200ContextPtr );
+
+ char *buf0_address; /* start of buf[0], for index calcs */
+ GLuint nr_released_bufs; /* flush after so many buffers released */
+};
+
+struct r200_dri_mirror {
+ __DRIcontextPrivate *context; /* DRI context */
+ __DRIscreenPrivate *screen; /* DRI screen */
+ __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
+
+ drm_context_t hwContext;
+ drm_hw_lock_t *hwLock;
+ int fd;
+ int drmMinor;
+};
+
+
+#define R200_CMD_BUF_SZ (8*1024)
+
+struct r200_store {
+ GLuint statenr;
+ GLuint primnr;
+ char cmd_buf[R200_CMD_BUF_SZ];
+ int cmd_used;
+ int elts_start;
+};
+
+
+/* r200_tcl.c
+ */
+struct r200_tcl_info {
+ GLuint vertex_format;
+ GLint last_offset;
+ GLuint hw_primitive;
+
+ struct r200_dma_region *aos_components[8];
+ GLuint nr_aos_components;
+
+ GLuint *Elts;
+
+ struct r200_dma_region indexed_verts;
+ struct r200_dma_region obj;
+ struct r200_dma_region rgba;
+ struct r200_dma_region spec;
+ struct r200_dma_region fog;
+ struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
+ struct r200_dma_region norm;
+};
+
+
+/* r200_swtcl.c
+ */
+struct r200_swtcl_info {
+ GLuint RenderIndex;
+
+ /**
+ * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
+ * installed in the Mesa state vector.
+ */
+ GLuint vertex_size;
+
+ /**
+ * Attributes instructing the Mesa TCL pipeline where / how to put vertex
+ * data in the hardware buffer.
+ */
+ struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
+
+ /**
+ * Number of elements of \c ::vertex_attrs that are actually used.
+ */
+ GLuint vertex_attr_count;
+
+ /**
+ * Cached pointer to the buffer where Mesa will store vertex data.
+ */
+ GLubyte *verts;
+
+ /* Fallback rasterization functions
+ */
+ r200_point_func draw_point;
+ r200_line_func draw_line;
+ r200_tri_func draw_tri;
+
+ GLuint hw_primitive;
+ GLenum render_primitive;
+ GLuint numverts;
+
+ /**
+ * Offset of the 4UB color data within a hardware (swtcl) vertex.
+ */
+ GLuint coloroffset;
+
+ /**
+ * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
+ */
+ GLuint specoffset;
+
+ /**
+ * Should Mesa project vertex data or will the hardware do it?
+ */
+ GLboolean needproj;
+
+ struct r200_dma_region indexed_verts;
+};
+
+
+struct r200_ioctl {
+ GLuint vertex_offset;
+ GLuint vertex_size;
+};
+
+
+
+#define R200_MAX_PRIMS 64
+
+
+/* Want to keep a cache of these around. Each is parameterized by
+ * only a single value which has only a small range. Only expect a
+ * few, so just rescan the list each time?
+ */
+struct dynfn {
+ struct dynfn *next, *prev;
+ int key[2];
+ char *code;
+};
+
+struct dfn_lists {
+ struct dynfn Vertex2f;
+ struct dynfn Vertex2fv;
+ struct dynfn Vertex3f;
+ struct dynfn Vertex3fv;
+ struct dynfn Color4ub;
+ struct dynfn Color4ubv;
+ struct dynfn Color3ub;
+ struct dynfn Color3ubv;
+ struct dynfn Color4f;
+ struct dynfn Color4fv;
+ struct dynfn Color3f;
+ struct dynfn Color3fv;
+ struct dynfn SecondaryColor3ubEXT;
+ struct dynfn SecondaryColor3ubvEXT;
+ struct dynfn SecondaryColor3fEXT;
+ struct dynfn SecondaryColor3fvEXT;
+ struct dynfn Normal3f;
+ struct dynfn Normal3fv;
+ struct dynfn TexCoord3f;
+ struct dynfn TexCoord3fv;
+ struct dynfn TexCoord2f;
+ struct dynfn TexCoord2fv;
+ struct dynfn TexCoord1f;
+ struct dynfn TexCoord1fv;
+ struct dynfn MultiTexCoord3fARB;
+ struct dynfn MultiTexCoord3fvARB;
+ struct dynfn MultiTexCoord2fARB;
+ struct dynfn MultiTexCoord2fvARB;
+ struct dynfn MultiTexCoord1fARB;
+ struct dynfn MultiTexCoord1fvARB;
+ struct dynfn FogCoordfEXT;
+ struct dynfn FogCoordfvEXT;
+};
+
+struct dfn_generators {
+ struct dynfn *(*Vertex2f)( GLcontext *, const int * );
+ struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
+ struct dynfn *(*Vertex3f)( GLcontext *, const int * );
+ struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
+ struct dynfn *(*Color4ub)( GLcontext *, const int * );
+ struct dynfn *(*Color4ubv)( GLcontext *, const int * );
+ struct dynfn *(*Color3ub)( GLcontext *, const int * );
+ struct dynfn *(*Color3ubv)( GLcontext *, const int * );
+ struct dynfn *(*Color4f)( GLcontext *, const int * );
+ struct dynfn *(*Color4fv)( GLcontext *, const int * );
+ struct dynfn *(*Color3f)( GLcontext *, const int * );
+ struct dynfn *(*Color3fv)( GLcontext *, const int * );
+ struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
+ struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
+ struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
+ struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
+ struct dynfn *(*Normal3f)( GLcontext *, const int * );
+ struct dynfn *(*Normal3fv)( GLcontext *, const int * );
+ struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
+ struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
+ struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
+ struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
+ struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
+ struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
+ struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
+ struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
+ struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
+ struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
+ struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
+ struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
+ struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
+ struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
+};
+
+
+
+struct r200_prim {
+ GLuint start;
+ GLuint end;
+ GLuint prim;
+};
+
+ /* A maximum total of 29 elements per vertex: 3 floats for position, 3
+ * floats for normal, 4 floats for color, 4 bytes for secondary color,
+ * 3 floats for each texture unit (18 floats total).
+ *
+ * we maybe need add. 4 to prevent segfault if someone specifies
+ * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
+ *
+ * The position data is never actually stored here, so 3 elements could be
+ * trimmed out of the buffer.
+ */
+
+#define R200_MAX_VERTEX_SIZE ((3*6)+11)
+
+struct r200_vbinfo {
+ GLint counter, initial_counter;
+ GLint *dmaptr;
+ void (*notify)( void );
+ GLint vertex_size;
+
+ union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
+
+ GLfloat *normalptr;
+ GLfloat *floatcolorptr;
+ GLfloat *fogptr;
+ r200_color_t *colorptr;
+ GLfloat *floatspecptr;
+ r200_color_t *specptr;
+ GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
+
+
+ GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
+ GLuint primflags;
+ GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
+ GLboolean installed;
+ GLboolean fell_back;
+ GLboolean recheck;
+ GLint nrverts;
+ GLuint vtxfmt_0, vtxfmt_1;
+
+ GLuint installed_vertex_format;
+ GLuint installed_color_3f_sz;
+
+ struct r200_prim primlist[R200_MAX_PRIMS];
+ int nrprims;
+
+ struct dfn_lists dfn_cache;
+ struct dfn_generators codegen;
+ GLvertexformat vtxfmt;
+};
+
+
+struct r200_context {
+ GLcontext *glCtx; /* Mesa context */
+
+ /* Driver and hardware state management
+ */
+ struct r200_hw_state hw;
+ struct r200_state state;
+
+ /* Texture object bookkeeping
+ */
+ unsigned nr_heaps;
+ driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ];
+ driTextureObject swapped;
+ int texture_depth;
+ float initialMaxAnisotropy;
+
+ /* Rasterization and vertex state:
+ */
+ GLuint TclFallback;
+ GLuint Fallback;
+ GLuint NewGLState;
+ GLuint tnl_index; /* index of bits for last tnl_install_attrs */
+
+ /* Vertex buffers
+ */
+ struct r200_ioctl ioctl;
+ struct r200_dma dma;
+ struct r200_store store;
+ /* A full state emit as of the first state emit in the main store, in case
+ * the context is lost.
+ */
+ struct r200_store backup_store;
+
+ /* Page flipping
+ */
+ GLuint doPageFlip;
+
+ /* Busy waiting
+ */
+ GLuint do_usleeps;
+ GLuint do_irqs;
+ GLuint irqsEmitted;
+ drm_radeon_irq_wait_t iw;
+
+ /* Clientdata textures;
+ */
+ GLuint prefer_gart_client_texturing;
+
+ /* Drawable, cliprect and scissor information
+ */
+ GLuint numClipRects; /* Cliprects for the draw buffer */
+ drm_clip_rect_t *pClipRects;
+ unsigned int lastStamp;
+ GLboolean lost_context;
+ GLboolean save_on_next_emit;
+ r200ScreenPtr r200Screen; /* Screen private DRI data */
+ drm_radeon_sarea_t *sarea; /* Private SAREA data */
+
+ /* TCL stuff
+ */
+ GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
+ GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
+ GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
+ GLuint TexMatEnabled;
+ GLuint TexMatCompSel;
+ GLuint TexGenEnabled;
+ GLuint TexGenCompSel;
+ GLmatrix tmpmat;
+
+ /* VBI / buffer swap
+ */
+ GLuint vbl_seq;
+ GLuint vblank_flags;
+
+ int64_t swap_ust;
+ int64_t swap_missed_ust;
+
+ GLuint swap_count;
+ GLuint swap_missed_count;
+
+
+ /* r200_tcl.c
+ */
+ struct r200_tcl_info tcl;
+
+ /* r200_swtcl.c
+ */
+ struct r200_swtcl_info swtcl;
+
+ /* r200_vtxfmt.c
+ */
+ struct r200_vbinfo vb;
+
+ /* Mirrors of some DRI state
+ */
+ struct r200_dri_mirror dri;
+
+ /* Configuration cache
+ */
+ driOptionCache optionCache;
+
+ GLboolean using_hyperz;
+ GLboolean texmicrotile;
+};
+
+#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
+
+
+static __inline GLuint r200PackColor( GLuint cpp,
+ GLubyte r, GLubyte g,
+ GLubyte b, GLubyte a )
+{
+ switch ( cpp ) {
+ case 2:
+ return PACK_COLOR_565( r, g, b );
+ case 4:
+ return PACK_COLOR_8888( a, r, g, b );
+ default:
+ return 0;
+ }
+}
+
+
+extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
+extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate);
+extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
+extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv );
+extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
+
+/* ================================================================
+ * Debugging:
+ */
+#define DO_DEBUG 1
+
+#if DO_DEBUG
+extern int R200_DEBUG;
+#else
+#define R200_DEBUG 0
+#endif
+
+#define DEBUG_TEXTURE 0x001
+#define DEBUG_STATE 0x002
+#define DEBUG_IOCTL 0x004
+#define DEBUG_PRIMS 0x008
+#define DEBUG_VERTS 0x010
+#define DEBUG_FALLBACKS 0x020
+#define DEBUG_VFMT 0x040
+#define DEBUG_CODEGEN 0x080
+#define DEBUG_VERBOSE 0x100
+#define DEBUG_DRI 0x200
+#define DEBUG_DMA 0x400
+#define DEBUG_SANITY 0x800
+#define DEBUG_SYNC 0x1000
+#define DEBUG_PIXEL 0x2000
+#define DEBUG_MEMORY 0x4000
+
+#endif /* __R200_CONTEXT_H__ */
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_ioctl.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_ioctl.c
new file mode 100644
index 000000000..a2336ce4f
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_ioctl.c
@@ -0,0 +1,966 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_ioctl.c,v 1.4 2002/12/17 00:32:56 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include <sched.h>
+#include <errno.h>
+
+#include "glheader.h"
+#include "imports.h"
+#include "macros.h"
+#include "context.h"
+#include "swrast/swrast.h"
+
+#include "r200_context.h"
+#include "r200_state.h"
+#include "r200_ioctl.h"
+#include "r200_tcl.h"
+#include "r200_sanity.h"
+#include "radeon_reg.h"
+
+#include "vblank.h"
+
+
+#define R200_TIMEOUT 512
+#define R200_IDLE_RETRY 16
+
+
+static void r200WaitForIdle( r200ContextPtr rmesa );
+
+
+/* At this point we were in FlushCmdBufLocked but we had lost our context, so
+ * we need to unwire our current cmdbuf, hook the one with the saved state in
+ * it, flush it, and then put the current one back. This is so commands at the
+ * start of a cmdbuf can rely on the state being kept from the previous one.
+ */
+static void r200BackUpAndEmitLostStateLocked( r200ContextPtr rmesa )
+{
+ GLuint nr_released_bufs;
+ struct r200_store saved_store;
+
+ if (rmesa->backup_store.cmd_used == 0)
+ return;
+
+ if (R200_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "Emitting backup state on lost context\n");
+
+ rmesa->lost_context = GL_FALSE;
+
+ nr_released_bufs = rmesa->dma.nr_released_bufs;
+ saved_store = rmesa->store;
+ rmesa->dma.nr_released_bufs = 0;
+ rmesa->store = rmesa->backup_store;
+ r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
+ rmesa->dma.nr_released_bufs = nr_released_bufs;
+ rmesa->store = saved_store;
+}
+
+int r200FlushCmdBufLocked( r200ContextPtr rmesa, const char * caller )
+{
+ int ret, i;
+ drm_radeon_cmd_buffer_t cmd;
+
+ if (rmesa->lost_context)
+ r200BackUpAndEmitLostStateLocked( rmesa );
+
+ if (R200_DEBUG & DEBUG_IOCTL) {
+ fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
+
+ if (0 & R200_DEBUG & DEBUG_VERBOSE)
+ for (i = 0 ; i < rmesa->store.cmd_used ; i += 4 )
+ fprintf(stderr, "%d: %x\n", i/4,
+ *(int *)(&rmesa->store.cmd_buf[i]));
+ }
+
+ if (R200_DEBUG & DEBUG_DMA)
+ fprintf(stderr, "%s: Releasing %d buffers\n", __FUNCTION__,
+ rmesa->dma.nr_released_bufs);
+
+
+ if (R200_DEBUG & DEBUG_SANITY) {
+ if (rmesa->state.scissor.enabled)
+ ret = r200SanityCmdBuffer( rmesa,
+ rmesa->state.scissor.numClipRects,
+ rmesa->state.scissor.pClipRects);
+ else
+ ret = r200SanityCmdBuffer( rmesa,
+ rmesa->numClipRects,
+ rmesa->pClipRects);
+ if (ret) {
+ fprintf(stderr, "drmSanityCommandWrite: %d\n", ret);
+ goto out;
+ }
+ }
+
+
+ if (R200_DEBUG & DEBUG_MEMORY) {
+ if (! driValidateTextureHeaps( rmesa->texture_heaps, rmesa->nr_heaps,
+ & rmesa->swapped ) ) {
+ fprintf( stderr, "%s: texture memory is inconsistent - expect "
+ "mangled textures\n", __FUNCTION__ );
+ }
+ }
+
+
+ cmd.bufsz = rmesa->store.cmd_used;
+ cmd.buf = rmesa->store.cmd_buf;
+
+ if (rmesa->state.scissor.enabled) {
+ cmd.nbox = rmesa->state.scissor.numClipRects;
+ cmd.boxes = (drm_clip_rect_t *)rmesa->state.scissor.pClipRects;
+ } else {
+ cmd.nbox = rmesa->numClipRects;
+ cmd.boxes = (drm_clip_rect_t *)rmesa->pClipRects;
+ }
+
+ ret = drmCommandWrite( rmesa->dri.fd,
+ DRM_RADEON_CMDBUF,
+ &cmd, sizeof(cmd) );
+
+ if (ret)
+ fprintf(stderr, "drmCommandWrite: %d\n", ret);
+
+ if (R200_DEBUG & DEBUG_SYNC) {
+ fprintf(stderr, "\nSyncing in %s\n\n", __FUNCTION__);
+ r200WaitForIdleLocked( rmesa );
+ }
+
+
+ out:
+ rmesa->store.primnr = 0;
+ rmesa->store.statenr = 0;
+ rmesa->store.cmd_used = 0;
+ rmesa->dma.nr_released_bufs = 0;
+ rmesa->save_on_next_emit = 1;
+
+ return ret;
+}
+
+
+/* Note: does not emit any commands to avoid recursion on
+ * r200AllocCmdBuf.
+ */
+void r200FlushCmdBuf( r200ContextPtr rmesa, const char *caller )
+{
+ int ret;
+
+ LOCK_HARDWARE( rmesa );
+
+ ret = r200FlushCmdBufLocked( rmesa, caller );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ if (ret) {
+ fprintf(stderr, "drmRadeonCmdBuffer: %d (exiting)\n", ret);
+ exit(ret);
+ }
+}
+
+
+/* =============================================================
+ * Hardware vertex buffer handling
+ */
+
+
+void r200RefillCurrentDmaRegion( r200ContextPtr rmesa )
+{
+ struct r200_dma_buffer *dmabuf;
+ int fd = rmesa->dri.fd;
+ int index = 0;
+ int size = 0;
+ drmDMAReq dma;
+ int ret;
+
+ if (R200_DEBUG & (DEBUG_IOCTL|DEBUG_DMA))
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (rmesa->dma.flush) {
+ rmesa->dma.flush( rmesa );
+ }
+
+ if (rmesa->dma.current.buf)
+ r200ReleaseDmaRegion( rmesa, &rmesa->dma.current, __FUNCTION__ );
+
+ if (rmesa->dma.nr_released_bufs > 4)
+ r200FlushCmdBuf( rmesa, __FUNCTION__ );
+
+ dma.context = rmesa->dri.hwContext;
+ dma.send_count = 0;
+ dma.send_list = NULL;
+ dma.send_sizes = NULL;
+ dma.flags = 0;
+ dma.request_count = 1;
+ dma.request_size = RADEON_BUFFER_SIZE;
+ dma.request_list = &index;
+ dma.request_sizes = &size;
+ dma.granted_count = 0;
+
+ LOCK_HARDWARE(rmesa); /* no need to validate */
+
+ while (1) {
+ ret = drmDMA( fd, &dma );
+ if (ret == 0)
+ break;
+
+ if (rmesa->dma.nr_released_bufs) {
+ r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
+ }
+
+ if (rmesa->do_usleeps) {
+ UNLOCK_HARDWARE( rmesa );
+ DO_USLEEP( 1 );
+ LOCK_HARDWARE( rmesa );
+ }
+ }
+
+ UNLOCK_HARDWARE(rmesa);
+
+ if (R200_DEBUG & DEBUG_DMA)
+ fprintf(stderr, "Allocated buffer %d\n", index);
+
+ dmabuf = CALLOC_STRUCT( r200_dma_buffer );
+ dmabuf->buf = &rmesa->r200Screen->buffers->list[index];
+ dmabuf->refcount = 1;
+
+ rmesa->dma.current.buf = dmabuf;
+ rmesa->dma.current.address = dmabuf->buf->address;
+ rmesa->dma.current.end = dmabuf->buf->total;
+ rmesa->dma.current.start = 0;
+ rmesa->dma.current.ptr = 0;
+}
+
+void r200ReleaseDmaRegion( r200ContextPtr rmesa,
+ struct r200_dma_region *region,
+ const char *caller )
+{
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
+
+ if (!region->buf)
+ return;
+
+ if (rmesa->dma.flush)
+ rmesa->dma.flush( rmesa );
+
+ if (--region->buf->refcount == 0) {
+ drm_radeon_cmd_header_t *cmd;
+
+ if (R200_DEBUG & (DEBUG_IOCTL|DEBUG_DMA))
+ fprintf(stderr, "%s -- DISCARD BUF %d\n", __FUNCTION__,
+ region->buf->buf->idx);
+
+ cmd = (drm_radeon_cmd_header_t *)r200AllocCmdBuf( rmesa, sizeof(*cmd),
+ __FUNCTION__ );
+ cmd->dma.cmd_type = RADEON_CMD_DMA_DISCARD;
+ cmd->dma.buf_idx = region->buf->buf->idx;
+ FREE(region->buf);
+ rmesa->dma.nr_released_bufs++;
+ }
+
+ region->buf = NULL;
+ region->start = 0;
+}
+
+/* Allocates a region from rmesa->dma.current. If there isn't enough
+ * space in current, grab a new buffer (and discard what was left of current)
+ */
+void r200AllocDmaRegion( r200ContextPtr rmesa,
+ struct r200_dma_region *region,
+ int bytes,
+ int alignment )
+{
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s %d\n", __FUNCTION__, bytes);
+
+ if (rmesa->dma.flush)
+ rmesa->dma.flush( rmesa );
+
+ if (region->buf)
+ r200ReleaseDmaRegion( rmesa, region, __FUNCTION__ );
+
+ alignment--;
+ rmesa->dma.current.start = rmesa->dma.current.ptr =
+ (rmesa->dma.current.ptr + alignment) & ~alignment;
+
+ if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
+ r200RefillCurrentDmaRegion( rmesa );
+
+ region->start = rmesa->dma.current.start;
+ region->ptr = rmesa->dma.current.start;
+ region->end = rmesa->dma.current.start + bytes;
+ region->address = rmesa->dma.current.address;
+ region->buf = rmesa->dma.current.buf;
+ region->buf->refcount++;
+
+ rmesa->dma.current.ptr += bytes; /* bug - if alignment > 7 */
+ rmesa->dma.current.start =
+ rmesa->dma.current.ptr = (rmesa->dma.current.ptr + 0x7) & ~0x7;
+
+ assert( rmesa->dma.current.ptr <= rmesa->dma.current.end );
+}
+
+void r200AllocDmaRegionVerts( r200ContextPtr rmesa,
+ struct r200_dma_region *region,
+ int numverts,
+ int vertsize,
+ int alignment )
+{
+ r200AllocDmaRegion( rmesa, region, vertsize * numverts, alignment );
+}
+
+/* ================================================================
+ * SwapBuffers with client-side throttling
+ */
+
+static u_int32_t r200GetLastFrame(r200ContextPtr rmesa)
+{
+ drm_radeon_getparam_t gp;
+ int ret;
+ u_int32_t frame;
+
+ gp.param = RADEON_PARAM_LAST_FRAME;
+ gp.value = (int *)&frame;
+ ret = drmCommandWriteRead( rmesa->dri.fd, DRM_RADEON_GETPARAM,
+ &gp, sizeof(gp) );
+ if ( ret ) {
+ fprintf( stderr, "%s: drmRadeonGetParam: %d\n", __FUNCTION__, ret );
+ exit(1);
+ }
+
+ return frame;
+}
+
+static void r200EmitIrqLocked( r200ContextPtr rmesa )
+{
+ drm_radeon_irq_emit_t ie;
+ int ret;
+
+ ie.irq_seq = &rmesa->iw.irq_seq;
+ ret = drmCommandWriteRead( rmesa->dri.fd, DRM_RADEON_IRQ_EMIT,
+ &ie, sizeof(ie) );
+ if ( ret ) {
+ fprintf( stderr, "%s: drmRadeonIrqEmit: %d\n", __FUNCTION__, ret );
+ exit(1);
+ }
+}
+
+
+static void r200WaitIrq( r200ContextPtr rmesa )
+{
+ int ret;
+
+ do {
+ ret = drmCommandWrite( rmesa->dri.fd, DRM_RADEON_IRQ_WAIT,
+ &rmesa->iw, sizeof(rmesa->iw) );
+ } while (ret && (errno == EINTR || errno == EAGAIN));
+
+ if ( ret ) {
+ fprintf( stderr, "%s: drmRadeonIrqWait: %d\n", __FUNCTION__, ret );
+ exit(1);
+ }
+}
+
+
+static void r200WaitForFrameCompletion( r200ContextPtr rmesa )
+{
+ drm_radeon_sarea_t *sarea = rmesa->sarea;
+
+ if (rmesa->do_irqs) {
+ if (r200GetLastFrame(rmesa) < sarea->last_frame) {
+ if (!rmesa->irqsEmitted) {
+ while (r200GetLastFrame (rmesa) < sarea->last_frame)
+ ;
+ }
+ else {
+ UNLOCK_HARDWARE( rmesa );
+ r200WaitIrq( rmesa );
+ LOCK_HARDWARE( rmesa );
+ }
+ rmesa->irqsEmitted = 10;
+ }
+
+ if (rmesa->irqsEmitted) {
+ r200EmitIrqLocked( rmesa );
+ rmesa->irqsEmitted--;
+ }
+ }
+ else {
+ while (r200GetLastFrame (rmesa) < sarea->last_frame) {
+ UNLOCK_HARDWARE( rmesa );
+ if (rmesa->do_usleeps)
+ DO_USLEEP( 1 );
+ LOCK_HARDWARE( rmesa );
+ }
+ }
+}
+
+
+
+/* Copy the back color buffer to the front color buffer.
+ */
+void r200CopyBuffer( const __DRIdrawablePrivate *dPriv )
+{
+ r200ContextPtr rmesa;
+ GLint nbox, i, ret;
+ GLboolean missed_target;
+ int64_t ust;
+
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ rmesa = (r200ContextPtr) dPriv->driContextPriv->driverPrivate;
+
+ if ( R200_DEBUG & DEBUG_IOCTL ) {
+ fprintf( stderr, "\n%s( %p )\n\n", __FUNCTION__, (void *)rmesa->glCtx );
+ }
+
+ R200_FIREVERTICES( rmesa );
+
+ LOCK_HARDWARE( rmesa );
+
+
+ /* Throttle the frame rate -- only allow one pending swap buffers
+ * request at a time.
+ */
+ r200WaitForFrameCompletion( rmesa );
+ UNLOCK_HARDWARE( rmesa );
+ driWaitForVBlank( dPriv, & rmesa->vbl_seq, rmesa->vblank_flags, & missed_target );
+ LOCK_HARDWARE( rmesa );
+
+ nbox = dPriv->numClipRects; /* must be in locked region */
+
+ for ( i = 0 ; i < nbox ; ) {
+ GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS , nbox );
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ drm_clip_rect_t *b = rmesa->sarea->boxes;
+ GLint n = 0;
+
+ for ( ; i < nr ; i++ ) {
+ *b++ = box[i];
+ n++;
+ }
+ rmesa->sarea->nbox = n;
+
+ ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_SWAP );
+
+ if ( ret ) {
+ fprintf( stderr, "DRM_R200_SWAP_BUFFERS: return = %d\n", ret );
+ UNLOCK_HARDWARE( rmesa );
+ exit( 1 );
+ }
+ }
+
+ UNLOCK_HARDWARE( rmesa );
+ rmesa->hw.all_dirty = GL_TRUE;
+
+ rmesa->swap_count++;
+ (*dri_interface->getUST)( & ust );
+ if ( missed_target ) {
+ rmesa->swap_missed_count++;
+ rmesa->swap_missed_ust = ust - rmesa->swap_ust;
+ }
+
+ rmesa->swap_ust = ust;
+
+ sched_yield();
+}
+
+void r200PageFlip( const __DRIdrawablePrivate *dPriv )
+{
+ r200ContextPtr rmesa;
+ GLint ret;
+ GLboolean missed_target;
+
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ rmesa = (r200ContextPtr) dPriv->driContextPriv->driverPrivate;
+
+ if ( R200_DEBUG & DEBUG_IOCTL ) {
+ fprintf(stderr, "%s: pfCurrentPage: %d\n", __FUNCTION__,
+ rmesa->sarea->pfCurrentPage);
+ }
+
+ R200_FIREVERTICES( rmesa );
+ LOCK_HARDWARE( rmesa );
+
+ if (!dPriv->numClipRects) {
+ UNLOCK_HARDWARE( rmesa );
+ usleep( 10000 ); /* throttle invisible client 10ms */
+ return;
+ }
+
+ /* Need to do this for the perf box placement:
+ */
+ {
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ drm_clip_rect_t *b = rmesa->sarea->boxes;
+ b[0] = box[0];
+ rmesa->sarea->nbox = 1;
+ }
+
+ /* Throttle the frame rate -- only allow a few pending swap buffers
+ * request at a time.
+ */
+ r200WaitForFrameCompletion( rmesa );
+ UNLOCK_HARDWARE( rmesa );
+ driWaitForVBlank( dPriv, & rmesa->vbl_seq, rmesa->vblank_flags, & missed_target );
+ if ( missed_target ) {
+ rmesa->swap_missed_count++;
+ (void) (*dri_interface->getUST)( & rmesa->swap_missed_ust );
+ }
+ LOCK_HARDWARE( rmesa );
+
+ ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_FLIP );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ if ( ret ) {
+ fprintf( stderr, "DRM_RADEON_FLIP: return = %d\n", ret );
+ exit( 1 );
+ }
+
+ rmesa->swap_count++;
+ (void) (*dri_interface->getUST)( & rmesa->swap_ust );
+
+ if ( rmesa->sarea->pfCurrentPage == 1 ) {
+ rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
+ } else {
+ rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
+ }
+
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = rmesa->state.color.drawOffset
+ + rmesa->r200Screen->fbLocation;
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
+}
+
+
+/* ================================================================
+ * Buffer clear
+ */
+static void r200Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint cx, GLint cy, GLint cw, GLint ch )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ GLuint flags = 0;
+ GLuint color_mask = 0;
+ GLint ret, i;
+
+ if ( R200_DEBUG & DEBUG_IOCTL ) {
+ fprintf( stderr, "%s: all=%d cx=%d cy=%d cw=%d ch=%d\n",
+ __FUNCTION__, all, cx, cy, cw, ch );
+ }
+
+ {
+ LOCK_HARDWARE( rmesa );
+ UNLOCK_HARDWARE( rmesa );
+ if ( dPriv->numClipRects == 0 )
+ return;
+ }
+
+ r200Flush( ctx );
+
+ if ( mask & BUFFER_BIT_FRONT_LEFT ) {
+ flags |= RADEON_FRONT;
+ color_mask = rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK];
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
+ }
+
+ if ( mask & BUFFER_BIT_BACK_LEFT ) {
+ flags |= RADEON_BACK;
+ color_mask = rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK];
+ mask &= ~BUFFER_BIT_BACK_LEFT;
+ }
+
+ if ( mask & BUFFER_BIT_DEPTH ) {
+ flags |= RADEON_DEPTH;
+ mask &= ~BUFFER_BIT_DEPTH;
+ }
+
+ if ( (mask & BUFFER_BIT_STENCIL) && rmesa->state.stencil.hwBuffer ) {
+ flags |= RADEON_STENCIL;
+ mask &= ~BUFFER_BIT_STENCIL;
+ }
+
+ if ( mask ) {
+ if (R200_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "%s: swrast clear, mask: %x\n", __FUNCTION__, mask);
+ _swrast_Clear( ctx, mask, all, cx, cy, cw, ch );
+ }
+
+ if ( !flags )
+ return;
+
+ if (rmesa->using_hyperz) {
+ flags |= RADEON_USE_COMP_ZBUF;
+/* if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200)
+ flags |= RADEON_USE_HIERZ; */
+ if (!(rmesa->state.stencil.hwBuffer) ||
+ ((flags & RADEON_DEPTH) && (flags & RADEON_STENCIL) &&
+ ((rmesa->state.stencil.clear & R200_STENCIL_WRITE_MASK) == R200_STENCIL_WRITE_MASK))) {
+ flags |= RADEON_CLEAR_FASTZ;
+ }
+ }
+
+ /* Flip top to bottom */
+ cx += dPriv->x;
+ cy = dPriv->y + dPriv->h - cy - ch;
+
+ LOCK_HARDWARE( rmesa );
+
+ /* Throttle the number of clear ioctls we do.
+ */
+ while ( 1 ) {
+ drm_radeon_getparam_t gp;
+ int ret;
+ int clear;
+
+ gp.param = RADEON_PARAM_LAST_CLEAR;
+ gp.value = (int *)&clear;
+ ret = drmCommandWriteRead( rmesa->dri.fd,
+ DRM_RADEON_GETPARAM, &gp, sizeof(gp) );
+
+ if ( ret ) {
+ fprintf( stderr, "%s: drmRadeonGetParam: %d\n", __FUNCTION__, ret );
+ exit(1);
+ }
+
+ /* Clear throttling needs more thought.
+ */
+ if ( rmesa->sarea->last_clear - clear <= 25 ) {
+ break;
+ }
+
+ if (rmesa->do_usleeps) {
+ UNLOCK_HARDWARE( rmesa );
+ DO_USLEEP( 1 );
+ LOCK_HARDWARE( rmesa );
+ }
+ }
+
+ /* Send current state to the hardware */
+ r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
+
+ for ( i = 0 ; i < dPriv->numClipRects ; ) {
+ GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS, dPriv->numClipRects );
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ drm_clip_rect_t *b = rmesa->sarea->boxes;
+ drm_radeon_clear_t clear;
+ drm_radeon_clear_rect_t depth_boxes[RADEON_NR_SAREA_CLIPRECTS];
+ GLint n = 0;
+
+ if ( !all ) {
+ for ( ; i < nr ; i++ ) {
+ GLint x = box[i].x1;
+ GLint y = box[i].y1;
+ GLint w = box[i].x2 - x;
+ GLint h = box[i].y2 - y;
+
+ if ( x < cx ) w -= cx - x, x = cx;
+ if ( y < cy ) h -= cy - y, y = cy;
+ if ( x + w > cx + cw ) w = cx + cw - x;
+ if ( y + h > cy + ch ) h = cy + ch - y;
+ if ( w <= 0 ) continue;
+ if ( h <= 0 ) continue;
+
+ b->x1 = x;
+ b->y1 = y;
+ b->x2 = x + w;
+ b->y2 = y + h;
+ b++;
+ n++;
+ }
+ } else {
+ for ( ; i < nr ; i++ ) {
+ *b++ = box[i];
+ n++;
+ }
+ }
+
+ rmesa->sarea->nbox = n;
+
+ clear.flags = flags;
+ clear.clear_color = rmesa->state.color.clear;
+ clear.clear_depth = rmesa->state.depth.clear; /* needed for hyperz */
+ clear.color_mask = rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK];
+ clear.depth_mask = rmesa->state.stencil.clear;
+ clear.depth_boxes = depth_boxes;
+
+ n--;
+ b = rmesa->sarea->boxes;
+ for ( ; n >= 0 ; n-- ) {
+ depth_boxes[n].f[CLEAR_X1] = (float)b[n].x1;
+ depth_boxes[n].f[CLEAR_Y1] = (float)b[n].y1;
+ depth_boxes[n].f[CLEAR_X2] = (float)b[n].x2;
+ depth_boxes[n].f[CLEAR_Y2] = (float)b[n].y2;
+ depth_boxes[n].f[CLEAR_DEPTH] = ctx->Depth.Clear;
+ }
+
+ ret = drmCommandWrite( rmesa->dri.fd, DRM_RADEON_CLEAR,
+ &clear, sizeof(clear));
+
+
+ if ( ret ) {
+ UNLOCK_HARDWARE( rmesa );
+ fprintf( stderr, "DRM_RADEON_CLEAR: return = %d\n", ret );
+ exit( 1 );
+ }
+ }
+
+ UNLOCK_HARDWARE( rmesa );
+ rmesa->hw.all_dirty = GL_TRUE;
+}
+
+
+void r200WaitForIdleLocked( r200ContextPtr rmesa )
+{
+ int ret;
+ int i = 0;
+
+ do {
+ ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_CP_IDLE);
+ if (ret)
+ DO_USLEEP( 1 );
+ } while (ret && ++i < 100);
+
+ if ( ret < 0 ) {
+ UNLOCK_HARDWARE( rmesa );
+ fprintf( stderr, "Error: R200 timed out... exiting\n" );
+ exit( -1 );
+ }
+}
+
+
+static void r200WaitForIdle( r200ContextPtr rmesa )
+{
+ LOCK_HARDWARE(rmesa);
+ r200WaitForIdleLocked( rmesa );
+ UNLOCK_HARDWARE(rmesa);
+}
+
+
+void r200Flush( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (rmesa->dma.flush)
+ rmesa->dma.flush( rmesa );
+
+ r200EmitState( rmesa );
+
+ if (rmesa->store.cmd_used)
+ r200FlushCmdBuf( rmesa, __FUNCTION__ );
+}
+
+/* Make sure all commands have been sent to the hardware and have
+ * completed processing.
+ */
+void r200Finish( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200Flush( ctx );
+
+ if (rmesa->do_irqs) {
+ LOCK_HARDWARE( rmesa );
+ r200EmitIrqLocked( rmesa );
+ UNLOCK_HARDWARE( rmesa );
+ r200WaitIrq( rmesa );
+ }
+ else
+ r200WaitForIdle( rmesa );
+}
+
+
+/* This version of AllocateMemoryMESA allocates only GART memory, and
+ * only does so after the point at which the driver has been
+ * initialized.
+ *
+ * Theoretically a valid context isn't required. However, in this
+ * implementation, it is, as I'm using the hardware lock to protect
+ * the kernel data structures, and the current context to get the
+ * device fd.
+ */
+void *r200AllocateMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLsizei size,
+ GLfloat readfreq, GLfloat writefreq,
+ GLfloat priority)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa;
+ int region_offset;
+ drm_radeon_mem_alloc_t alloc;
+ int ret;
+
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s sz %d %f/%f/%f\n", __FUNCTION__, size, readfreq,
+ writefreq, priority);
+
+ if (!ctx || !(rmesa = R200_CONTEXT(ctx)) || !rmesa->r200Screen->gartTextures.map)
+ return NULL;
+
+ if (getenv("R200_NO_ALLOC"))
+ return NULL;
+
+ if (rmesa->dri.drmMinor < 6)
+ return NULL;
+
+ alloc.region = RADEON_MEM_REGION_GART;
+ alloc.alignment = 0;
+ alloc.size = size;
+ alloc.region_offset = &region_offset;
+
+ ret = drmCommandWriteRead( rmesa->r200Screen->driScreen->fd,
+ DRM_RADEON_ALLOC,
+ &alloc, sizeof(alloc));
+
+ if (ret) {
+ fprintf(stderr, "%s: DRM_RADEON_ALLOC ret %d\n", __FUNCTION__, ret);
+ return NULL;
+ }
+
+ {
+ char *region_start = (char *)rmesa->r200Screen->gartTextures.map;
+ return (void *)(region_start + region_offset);
+ }
+}
+
+
+/* Called via glXFreeMemoryMESA() */
+void r200FreeMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa;
+ ptrdiff_t region_offset;
+ drm_radeon_mem_free_t memfree;
+ int ret;
+
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s %p\n", __FUNCTION__, pointer);
+
+ if (!ctx || !(rmesa = R200_CONTEXT(ctx)) || !rmesa->r200Screen->gartTextures.map) {
+ fprintf(stderr, "%s: no context\n", __FUNCTION__);
+ return;
+ }
+
+ if (rmesa->dri.drmMinor < 6)
+ return;
+
+ region_offset = (char *)pointer - (char *)rmesa->r200Screen->gartTextures.map;
+
+ if (region_offset < 0 ||
+ region_offset > rmesa->r200Screen->gartTextures.size) {
+ fprintf(stderr, "offset %d outside range 0..%d\n", region_offset,
+ rmesa->r200Screen->gartTextures.size);
+ return;
+ }
+
+ memfree.region = RADEON_MEM_REGION_GART;
+ memfree.region_offset = region_offset;
+
+ ret = drmCommandWrite( rmesa->r200Screen->driScreen->fd,
+ DRM_RADEON_FREE,
+ &memfree, sizeof(memfree));
+
+ if (ret)
+ fprintf(stderr, "%s: DRM_RADEON_FREE ret %d\n", __FUNCTION__, ret);
+}
+
+/* Called via glXGetMemoryOffsetMESA() */
+GLuint r200GetMemoryOffsetMESA(__DRInativeDisplay *dpy, int scrn, const GLvoid *pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa;
+ GLuint card_offset;
+
+ if (!ctx || !(rmesa = R200_CONTEXT(ctx)) ) {
+ fprintf(stderr, "%s: no context\n", __FUNCTION__);
+ return ~0;
+ }
+
+ if (!r200IsGartMemory( rmesa, pointer, 0 ))
+ return ~0;
+
+ if (rmesa->dri.drmMinor < 6)
+ return ~0;
+
+ card_offset = r200GartOffsetFromVirtual( rmesa, pointer );
+
+ return card_offset - rmesa->r200Screen->gart_base;
+}
+
+GLboolean r200IsGartMemory( r200ContextPtr rmesa, const GLvoid *pointer,
+ GLint size )
+{
+ ptrdiff_t offset = (char *)pointer - (char *)rmesa->r200Screen->gartTextures.map;
+ int valid = (size >= 0 &&
+ offset >= 0 &&
+ offset + size < rmesa->r200Screen->gartTextures.size);
+
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "r200IsGartMemory( %p ) : %d\n", pointer, valid );
+
+ return valid;
+}
+
+
+GLuint r200GartOffsetFromVirtual( r200ContextPtr rmesa, const GLvoid *pointer )
+{
+ ptrdiff_t offset = (char *)pointer - (char *)rmesa->r200Screen->gartTextures.map;
+
+ if (offset < 0 || offset > rmesa->r200Screen->gartTextures.size)
+ return ~0;
+ else
+ return rmesa->r200Screen->gart_texture_offset + offset;
+}
+
+
+
+void r200InitIoctlFuncs( struct dd_function_table *functions )
+{
+ functions->Clear = r200Clear;
+ functions->Finish = r200Finish;
+ functions->Flush = r200Flush;
+}
+
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_ioctl.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_ioctl.h
new file mode 100644
index 000000000..8927acd7f
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_ioctl.h
@@ -0,0 +1,215 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_ioctl.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_IOCTL_H__
+#define __R200_IOCTL_H__
+
+#include "simple_list.h"
+#include "radeon_dri.h"
+#include "r200_lock.h"
+
+#include "xf86drm.h"
+#include "drm.h"
+#include "radeon_drm.h"
+
+extern void r200EmitState( r200ContextPtr rmesa );
+extern void r200EmitVertexAOS( r200ContextPtr rmesa,
+ GLuint vertex_size,
+ GLuint offset );
+
+extern void r200EmitVbufPrim( r200ContextPtr rmesa,
+ GLuint primitive,
+ GLuint vertex_nr );
+
+extern void r200FlushElts( r200ContextPtr rmesa );
+
+extern GLushort *r200AllocEltsOpenEnded( r200ContextPtr rmesa,
+ GLuint primitive,
+ GLuint min_nr );
+
+extern void r200EmitAOS( r200ContextPtr rmesa,
+ struct r200_dma_region **regions,
+ GLuint n,
+ GLuint offset );
+
+extern void r200EmitBlit( r200ContextPtr rmesa,
+ GLuint color_fmt,
+ GLuint src_pitch,
+ GLuint src_offset,
+ GLuint dst_pitch,
+ GLuint dst_offset,
+ GLint srcx, GLint srcy,
+ GLint dstx, GLint dsty,
+ GLuint w, GLuint h );
+
+extern void r200EmitWait( r200ContextPtr rmesa, GLuint flags );
+
+extern void r200FlushCmdBuf( r200ContextPtr rmesa, const char * );
+extern int r200FlushCmdBufLocked( r200ContextPtr rmesa, const char * caller );
+
+extern void r200RefillCurrentDmaRegion( r200ContextPtr rmesa );
+
+extern void r200AllocDmaRegion( r200ContextPtr rmesa,
+ struct r200_dma_region *region,
+ int bytes,
+ int alignment );
+
+extern void r200AllocDmaRegionVerts( r200ContextPtr rmesa,
+ struct r200_dma_region *region,
+ int numverts,
+ int vertsize,
+ int alignment );
+
+extern void r200ReleaseDmaRegion( r200ContextPtr rmesa,
+ struct r200_dma_region *region,
+ const char *caller );
+
+extern void r200CopyBuffer( const __DRIdrawablePrivate *drawable );
+extern void r200PageFlip( const __DRIdrawablePrivate *drawable );
+extern void r200Flush( GLcontext *ctx );
+extern void r200Finish( GLcontext *ctx );
+extern void r200WaitForIdleLocked( r200ContextPtr rmesa );
+extern void r200WaitForVBlank( r200ContextPtr rmesa );
+extern void r200InitIoctlFuncs( struct dd_function_table *functions );
+
+extern void *r200AllocateMemoryMESA( __DRInativeDisplay *dpy, int scrn, GLsizei size, GLfloat readfreq,
+ GLfloat writefreq, GLfloat priority );
+extern void r200FreeMemoryMESA( __DRInativeDisplay *dpy, int scrn, GLvoid *pointer );
+extern GLuint r200GetMemoryOffsetMESA( __DRInativeDisplay *dpy, int scrn, const GLvoid *pointer );
+
+extern GLboolean r200IsGartMemory( r200ContextPtr rmesa, const GLvoid *pointer,
+ GLint size );
+
+extern GLuint r200GartOffsetFromVirtual( r200ContextPtr rmesa,
+ const GLvoid *pointer );
+
+void r200SetUpAtomList( r200ContextPtr rmesa );
+
+/* ================================================================
+ * Helper macros:
+ */
+
+/* Close off the last primitive, if it exists.
+ */
+#define R200_NEWPRIM( rmesa ) \
+do { \
+ if ( rmesa->dma.flush ) \
+ rmesa->dma.flush( rmesa ); \
+} while (0)
+
+/* Can accomodate several state changes and primitive changes without
+ * actually firing the buffer.
+ */
+#define R200_STATECHANGE( rmesa, ATOM ) \
+do { \
+ R200_NEWPRIM( rmesa ); \
+ rmesa->hw.ATOM.dirty = GL_TRUE; \
+ rmesa->hw.is_dirty = GL_TRUE; \
+} while (0)
+
+#define R200_DB_STATE( ATOM ) \
+ memcpy( rmesa->hw.ATOM.lastcmd, rmesa->hw.ATOM.cmd, \
+ rmesa->hw.ATOM.cmd_size * 4)
+
+static __inline int R200_DB_STATECHANGE(
+ r200ContextPtr rmesa,
+ struct r200_state_atom *atom )
+{
+ if (memcmp(atom->cmd, atom->lastcmd, atom->cmd_size*4)) {
+ int *tmp;
+ R200_NEWPRIM( rmesa );
+ atom->dirty = GL_TRUE;
+ rmesa->hw.is_dirty = GL_TRUE;
+ tmp = atom->cmd;
+ atom->cmd = atom->lastcmd;
+ atom->lastcmd = tmp;
+ return 1;
+ }
+ else
+ return 0;
+}
+
+
+/* Fire the buffered vertices no matter what.
+ */
+#define R200_FIREVERTICES( rmesa ) \
+do { \
+ if ( rmesa->store.cmd_used || rmesa->dma.flush ) { \
+ r200Flush( rmesa->glCtx ); \
+ } \
+} while (0)
+
+/* Command lengths. Note that any time you ensure ELTS_BUFSZ or VBUF_BUFSZ
+ * are available, you will also be adding an rmesa->state.max_state_size because
+ * r200EmitState is called from within r200EmitVbufPrim and r200FlushElts.
+ */
+#define AOS_BUFSZ(nr) ((3 + ((nr / 2) * 3) + ((nr & 1) * 2)) * sizeof(int))
+#define VERT_AOS_BUFSZ (5 * sizeof(int))
+#define ELTS_BUFSZ(nr) (12 + nr * 2)
+#define VBUF_BUFSZ (3 * sizeof(int))
+
+/* Ensure that a minimum amount of space is available in the command buffer.
+ * This is used to ensure atomicity of state updates with the rendering requests
+ * that rely on them.
+ *
+ * An alternative would be to implement a "soft lock" such that when the buffer
+ * wraps at an inopportune time, we grab the lock, flush the current buffer,
+ * and hang on to the lock until the critical section is finished and we flush
+ * the buffer again and unlock.
+ */
+static __inline void r200EnsureCmdBufSpace( r200ContextPtr rmesa, int bytes )
+{
+ if (rmesa->store.cmd_used + bytes > R200_CMD_BUF_SZ)
+ r200FlushCmdBuf( rmesa, __FUNCTION__ );
+ assert( bytes <= R200_CMD_BUF_SZ );
+}
+
+/* Alloc space in the command buffer
+ */
+static __inline char *r200AllocCmdBuf( r200ContextPtr rmesa,
+ int bytes, const char *where )
+{
+ char * head;
+
+ if (rmesa->store.cmd_used + bytes > R200_CMD_BUF_SZ)
+ r200FlushCmdBuf( rmesa, where );
+
+ head = rmesa->store.cmd_buf + rmesa->store.cmd_used;
+ rmesa->store.cmd_used += bytes;
+ assert( rmesa->store.cmd_used <= R200_CMD_BUF_SZ );
+ return head;
+}
+
+#endif /* __R200_IOCTL_H__ */
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_lock.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_lock.c
new file mode 100644
index 000000000..9b82c18d1
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_lock.c
@@ -0,0 +1,127 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_lock.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+#include <string.h>
+
+#include "r200_context.h"
+#include "r200_lock.h"
+#include "r200_tex.h"
+#include "r200_state.h"
+#include "r200_ioctl.h"
+
+#if DEBUG_LOCKING
+char *prevLockFile = NULL;
+int prevLockLine = 0;
+#endif
+
+/* Turn on/off page flipping according to the flags in the sarea:
+ */
+static void
+r200UpdatePageFlipping( r200ContextPtr rmesa )
+{
+ int use_back;
+ rmesa->doPageFlip = rmesa->sarea->pfState;
+
+ use_back = (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT);
+ use_back ^= (rmesa->sarea->pfCurrentPage == 1);
+
+ if (use_back) {
+ rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
+ } else {
+ rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
+ }
+
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = rmesa->state.color.drawOffset
+ + rmesa->r200Screen->fbLocation;
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
+}
+
+
+
+/* Update the hardware state. This is called if another context has
+ * grabbed the hardware lock, which includes the X server. This
+ * function also updates the driver's window state after the X server
+ * moves, resizes or restacks a window -- the change will be reflected
+ * in the drawable position and clip rects. Since the X server grabs
+ * the hardware lock when it changes the window state, this routine will
+ * automatically be called after such a change.
+ */
+void r200GetLock( r200ContextPtr rmesa, GLuint flags )
+{
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ __DRIscreenPrivate *sPriv = rmesa->dri.screen;
+ drm_radeon_sarea_t *sarea = rmesa->sarea;
+ int i;
+
+ drmGetLock( rmesa->dri.fd, rmesa->dri.hwContext, flags );
+
+ /* The window might have moved, so we might need to get new clip
+ * rects.
+ *
+ * NOTE: This releases and regrabs the hw lock to allow the X server
+ * to respond to the DRI protocol request for new drawable info.
+ * Since the hardware state depends on having the latest drawable
+ * clip rects, all state checking must be done _after_ this call.
+ */
+ DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );
+
+ if ( rmesa->lastStamp != dPriv->lastStamp ) {
+ r200UpdatePageFlipping( rmesa );
+ if (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
+ r200SetCliprects( rmesa, GL_BACK_LEFT );
+ else
+ r200SetCliprects( rmesa, GL_FRONT_LEFT );
+ r200UpdateViewportOffset( rmesa->glCtx );
+ rmesa->lastStamp = dPriv->lastStamp;
+ }
+
+ R200_STATECHANGE( rmesa, ctx );
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
+ else rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] &= ~R200_COLOR_TILE_ENABLE;
+
+ if ( sarea->ctx_owner != rmesa->dri.hwContext ) {
+ sarea->ctx_owner = rmesa->dri.hwContext;
+ }
+
+ for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
+ DRI_AGE_TEXTURES( rmesa->texture_heaps[ i ] );
+ }
+
+ rmesa->lost_context = GL_TRUE;
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_lock.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_lock.h
new file mode 100644
index 000000000..e4c3a7e93
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_lock.h
@@ -0,0 +1,107 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_lock.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_LOCK_H__
+#define __R200_LOCK_H__
+
+extern void r200GetLock( r200ContextPtr rmesa, GLuint flags );
+
+/* Turn DEBUG_LOCKING on to find locking conflicts.
+ */
+#define DEBUG_LOCKING 0
+
+#if DEBUG_LOCKING
+extern char *prevLockFile;
+extern int prevLockLine;
+
+#define DEBUG_LOCK() \
+ do { \
+ prevLockFile = (__FILE__); \
+ prevLockLine = (__LINE__); \
+ } while (0)
+
+#define DEBUG_RESET() \
+ do { \
+ prevLockFile = 0; \
+ prevLockLine = 0; \
+ } while (0)
+
+#define DEBUG_CHECK_LOCK() \
+ do { \
+ if ( prevLockFile ) { \
+ fprintf( stderr, \
+ "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
+ prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
+ exit( 1 ); \
+ } \
+ } while (0)
+
+#else
+
+#define DEBUG_LOCK()
+#define DEBUG_RESET()
+#define DEBUG_CHECK_LOCK()
+
+#endif
+
+/*
+ * !!! We may want to separate locks from locks with validation. This
+ * could be used to improve performance for those things commands that
+ * do not do any drawing !!!
+ */
+
+
+/* Lock the hardware and validate our state.
+ */
+#define LOCK_HARDWARE( rmesa ) \
+ do { \
+ char __ret = 0; \
+ DEBUG_CHECK_LOCK(); \
+ DRM_CAS( rmesa->dri.hwLock, rmesa->dri.hwContext, \
+ (DRM_LOCK_HELD | rmesa->dri.hwContext), __ret ); \
+ if ( __ret ) \
+ r200GetLock( rmesa, 0 ); \
+ DEBUG_LOCK(); \
+ } while (0)
+
+#define UNLOCK_HARDWARE( rmesa ) \
+ do { \
+ DRM_UNLOCK( rmesa->dri.fd, \
+ rmesa->dri.hwLock, \
+ rmesa->dri.hwContext ); \
+ DEBUG_RESET(); \
+ } while (0)
+
+#endif /* __R200_LOCK_H__ */
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos.c
new file mode 100644
index 000000000..23e1c962a
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos.c
@@ -0,0 +1,15 @@
+
+
+/* Currently, can only use arrays, verts are not implemented, though
+ * verts are suspected to be faster.
+ * To get an idea how the verts path works, look at the radeon implementation.
+ */
+#include <string.h>
+
+#include "r200_context.h"
+#define R200_MAOS_VERTS 0
+#if (R200_MAOS_VERTS)
+#include "r200_maos_verts.c"
+#else
+#include "r200_maos_arrays.c"
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos.h
new file mode 100644
index 000000000..b9e4d3c23
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos.h
@@ -0,0 +1,44 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_maos.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_MAOS_H__
+#define __R200_MAOS_H__
+
+#include "r200_context.h"
+
+extern void r200EmitArrays( GLcontext *ctx, GLuint inputs );
+extern void r200ReleaseArrays( GLcontext *ctx, GLuint newinputs );
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos_arrays.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos_arrays.c
new file mode 100644
index 000000000..12ea462a4
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_maos_arrays.c
@@ -0,0 +1,530 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_maos_arrays.c,v 1.3 2003/02/23 23:59:01 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "imports.h"
+#include "macros.h"
+
+#include "swrast_setup/swrast_setup.h"
+#include "math/m_translate.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_state.h"
+#include "r200_swtcl.h"
+#include "r200_maos.h"
+#include "r200_tcl.h"
+
+
+#if 0
+/* Usage:
+ * - from r200_tcl_render
+ * - call r200EmitArrays to ensure uptodate arrays in dma
+ * - emit primitives (new type?) which reference the data
+ * -- need to use elts for lineloop, quads, quadstrip/flat
+ * -- other primitives are all well-formed (need tristrip-1,fake-poly)
+ *
+ */
+static void emit_ubyte_rgba3( GLcontext *ctx,
+ struct r200_dma_region *rvb,
+ char *data,
+ int stride,
+ int count )
+{
+ int i;
+ r200_color_t *out = (r200_color_t *)(rvb->start + rvb->address);
+
+ if (R200_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d out %p\n",
+ __FUNCTION__, count, stride, (void *)out);
+
+ for (i = 0; i < count; i++) {
+ out->red = *data;
+ out->green = *(data+1);
+ out->blue = *(data+2);
+ out->alpha = 0xFF;
+ out++;
+ data += stride;
+ }
+}
+
+static void emit_ubyte_rgba4( GLcontext *ctx,
+ struct r200_dma_region *rvb,
+ char *data,
+ int stride,
+ int count )
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (R200_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d\n",
+ __FUNCTION__, count, stride);
+
+ if (stride == 4) {
+ for (i = 0; i < count; i++)
+ ((int *)out)[i] = LE32_TO_CPU(((int *)data)[i]);
+ } else {
+ for (i = 0; i < count; i++) {
+ *(int *)out++ = LE32_TO_CPU(*(int *)data);
+ data += stride;
+ }
+ }
+}
+
+
+static void emit_ubyte_rgba( GLcontext *ctx,
+ struct r200_dma_region *rvb,
+ char *data,
+ int size,
+ int stride,
+ int count )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s %d/%d\n", __FUNCTION__, count, size);
+
+ assert (!rvb->buf);
+
+ if (stride == 0) {
+ r200AllocDmaRegion( rmesa, rvb, 4, 4 );
+ count = 1;
+ rvb->aos_start = GET_START(rvb);
+ rvb->aos_stride = 0;
+ rvb->aos_size = 1;
+ }
+ else {
+ r200AllocDmaRegion( rmesa, rvb, 4 * count, 4 ); /* alignment? */
+ rvb->aos_start = GET_START(rvb);
+ rvb->aos_stride = 1;
+ rvb->aos_size = 1;
+ }
+
+ /* Emit the data
+ */
+ switch (size) {
+ case 3:
+ emit_ubyte_rgba3( ctx, rvb, data, stride, count );
+ break;
+ case 4:
+ emit_ubyte_rgba4( ctx, rvb, data, stride, count );
+ break;
+ default:
+ assert(0);
+ exit(1);
+ break;
+ }
+}
+#endif
+
+
+#if defined(USE_X86_ASM)
+#define COPY_DWORDS( dst, src, nr ) \
+do { \
+ int __tmp; \
+ __asm__ __volatile__( "rep ; movsl" \
+ : "=%c" (__tmp), "=D" (dst), "=S" (__tmp) \
+ : "0" (nr), \
+ "D" ((long)dst), \
+ "S" ((long)src) ); \
+} while (0)
+#else
+#define COPY_DWORDS( dst, src, nr ) \
+do { \
+ int j; \
+ for ( j = 0 ; j < nr ; j++ ) \
+ dst[j] = ((int *)src)[j]; \
+ dst += nr; \
+} while (0)
+#endif
+
+
+static void emit_vecfog( GLcontext *ctx,
+ struct r200_dma_region *rvb,
+ char *data,
+ int stride,
+ int count )
+{
+ int i;
+ GLfloat *out;
+
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d\n",
+ __FUNCTION__, count, stride);
+
+ assert (!rvb->buf);
+
+ if (stride == 0) {
+ r200AllocDmaRegion( rmesa, rvb, 4, 4 );
+ count = 1;
+ rvb->aos_start = GET_START(rvb);
+ rvb->aos_stride = 0;
+ rvb->aos_size = 1;
+ }
+ else {
+ r200AllocDmaRegion( rmesa, rvb, count * 4, 4 ); /* alignment? */
+ rvb->aos_start = GET_START(rvb);
+ rvb->aos_stride = 1;
+ rvb->aos_size = 1;
+ }
+
+ /* Emit the data
+ */
+ out = (GLfloat *)(rvb->address + rvb->start);
+ for (i = 0; i < count; i++) {
+ out[0] = r200ComputeFogBlendFactor( ctx, *(GLfloat *)data );
+ out++;
+ data += stride;
+ }
+
+}
+
+
+static void emit_vec4( GLcontext *ctx,
+ struct r200_dma_region *rvb,
+ char *data,
+ int stride,
+ int count )
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (R200_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d\n",
+ __FUNCTION__, count, stride);
+
+ if (stride == 4)
+ COPY_DWORDS( out, data, count );
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out++;
+ data += stride;
+ }
+}
+
+
+static void emit_vec8( GLcontext *ctx,
+ struct r200_dma_region *rvb,
+ char *data,
+ int stride,
+ int count )
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (R200_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d\n",
+ __FUNCTION__, count, stride);
+
+ if (stride == 8)
+ COPY_DWORDS( out, data, count*2 );
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out[1] = *(int *)(data+4);
+ out += 2;
+ data += stride;
+ }
+}
+
+static void emit_vec12( GLcontext *ctx,
+ struct r200_dma_region *rvb,
+ char *data,
+ int stride,
+ int count )
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (R200_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d out %p data %p\n",
+ __FUNCTION__, count, stride, (void *)out, (void *)data);
+
+ if (stride == 12)
+ COPY_DWORDS( out, data, count*3 );
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out[1] = *(int *)(data+4);
+ out[2] = *(int *)(data+8);
+ out += 3;
+ data += stride;
+ }
+}
+
+static void emit_vec16( GLcontext *ctx,
+ struct r200_dma_region *rvb,
+ char *data,
+ int stride,
+ int count )
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (R200_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d\n",
+ __FUNCTION__, count, stride);
+
+ if (stride == 16)
+ COPY_DWORDS( out, data, count*4 );
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out[1] = *(int *)(data+4);
+ out[2] = *(int *)(data+8);
+ out[3] = *(int *)(data+12);
+ out += 4;
+ data += stride;
+ }
+}
+
+
+static void emit_vector( GLcontext *ctx,
+ struct r200_dma_region *rvb,
+ char *data,
+ int size,
+ int stride,
+ int count )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d size %d stride %d\n",
+ __FUNCTION__, count, size, stride);
+
+ assert (!rvb->buf);
+
+ if (stride == 0) {
+ r200AllocDmaRegion( rmesa, rvb, size * 4, 4 );
+ count = 1;
+ rvb->aos_start = GET_START(rvb);
+ rvb->aos_stride = 0;
+ rvb->aos_size = size;
+ }
+ else {
+ r200AllocDmaRegion( rmesa, rvb, size * count * 4, 4 ); /* alignment? */
+ rvb->aos_start = GET_START(rvb);
+ rvb->aos_stride = size;
+ rvb->aos_size = size;
+ }
+
+ /* Emit the data
+ */
+ switch (size) {
+ case 1:
+ emit_vec4( ctx, rvb, data, stride, count );
+ break;
+ case 2:
+ emit_vec8( ctx, rvb, data, stride, count );
+ break;
+ case 3:
+ emit_vec12( ctx, rvb, data, stride, count );
+ break;
+ case 4:
+ emit_vec16( ctx, rvb, data, stride, count );
+ break;
+ default:
+ assert(0);
+ exit(1);
+ break;
+ }
+
+}
+
+
+
+/* Emit any changed arrays to new GART memory, re-emit a packet to
+ * update the arrays.
+ */
+void r200EmitArrays( GLcontext *ctx, GLuint inputs )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+ struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
+ struct r200_dma_region **component = rmesa->tcl.aos_components;
+ GLuint nr = 0;
+ GLuint vfmt0 = 0, vfmt1 = 0;
+ GLuint count = VB->Count;
+ GLuint i;
+
+ if (1) {
+ if (!rmesa->tcl.obj.buf)
+ emit_vector( ctx,
+ &rmesa->tcl.obj,
+ (char *)VB->ObjPtr->data,
+ VB->ObjPtr->size,
+ VB->ObjPtr->stride,
+ count);
+
+ switch( VB->ObjPtr->size ) {
+ case 4: vfmt0 |= R200_VTX_W0;
+ case 3: vfmt0 |= R200_VTX_Z0;
+ case 2:
+ default:
+ break;
+ }
+ component[nr++] = &rmesa->tcl.obj;
+ }
+
+
+ if (inputs & VERT_BIT_NORMAL) {
+ if (!rmesa->tcl.norm.buf)
+ emit_vector( ctx,
+ &(rmesa->tcl.norm),
+ (char *)VB->NormalPtr->data,
+ 3,
+ VB->NormalPtr->stride,
+ count);
+
+ vfmt0 |= R200_VTX_N0;
+ component[nr++] = &rmesa->tcl.norm;
+ }
+
+ if (inputs & VERT_BIT_FOG) {
+ if (!rmesa->tcl.fog.buf)
+ emit_vecfog( ctx,
+ &(rmesa->tcl.fog),
+ (char *)VB->FogCoordPtr->data,
+ VB->FogCoordPtr->stride,
+ count);
+
+ vfmt0 |= R200_VTX_DISCRETE_FOG;
+ component[nr++] = &rmesa->tcl.fog;
+ }
+
+ if (inputs & VERT_BIT_COLOR0) {
+ int emitsize;
+
+ if (VB->ColorPtr[0]->size == 4 &&
+ (VB->ColorPtr[0]->stride != 0 ||
+ VB->ColorPtr[0]->data[0][3] != 1.0)) {
+ vfmt0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT;
+ emitsize = 4;
+ }
+ else {
+ vfmt0 |= R200_VTX_FP_RGB << R200_VTX_COLOR_0_SHIFT;
+ emitsize = 3;
+ }
+
+ if (!rmesa->tcl.rgba.buf)
+ emit_vector( ctx,
+ &(rmesa->tcl.rgba),
+ (char *)VB->ColorPtr[0]->data,
+ emitsize,
+ VB->ColorPtr[0]->stride,
+ count);
+
+ component[nr++] = &rmesa->tcl.rgba;
+ }
+
+
+ if (inputs & VERT_BIT_COLOR1) {
+ if (!rmesa->tcl.spec.buf) {
+ emit_vector( ctx,
+ &rmesa->tcl.spec,
+ (char *)VB->SecondaryColorPtr[0]->data,
+ 3,
+ VB->SecondaryColorPtr[0]->stride,
+ count);
+ }
+
+ /* How does this work?
+ */
+ vfmt0 |= R200_VTX_FP_RGB << R200_VTX_COLOR_1_SHIFT;
+ component[nr++] = &rmesa->tcl.spec;
+ }
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ if (inputs & (VERT_BIT_TEX0 << i)) {
+ if (!rmesa->tcl.tex[i].buf)
+ emit_vector( ctx,
+ &(rmesa->tcl.tex[i]),
+ (char *)VB->TexCoordPtr[i]->data,
+ VB->TexCoordPtr[i]->size,
+ VB->TexCoordPtr[i]->stride,
+ count );
+
+ vfmt1 |= VB->TexCoordPtr[i]->size << (i * 3);
+ component[nr++] = &rmesa->tcl.tex[i];
+ }
+ }
+
+ if (vfmt0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] ||
+ vfmt1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) {
+ R200_STATECHANGE( rmesa, vtx );
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = vfmt0;
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = vfmt1;
+ }
+
+ rmesa->tcl.nr_aos_components = nr;
+ rmesa->tcl.vertex_format = vfmt0;
+}
+
+
+void r200ReleaseArrays( GLcontext *ctx, GLuint newinputs )
+{
+ GLuint unit;
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+/* if (R200_DEBUG & DEBUG_VERTS) */
+/* _tnl_print_vert_flags( __FUNCTION__, newinputs ); */
+
+ if (newinputs & VERT_BIT_POS)
+ r200ReleaseDmaRegion( rmesa, &rmesa->tcl.obj, __FUNCTION__ );
+
+ if (newinputs & VERT_BIT_NORMAL)
+ r200ReleaseDmaRegion( rmesa, &rmesa->tcl.norm, __FUNCTION__ );
+
+ if (newinputs & VERT_BIT_FOG)
+ r200ReleaseDmaRegion( rmesa, &rmesa->tcl.fog, __FUNCTION__ );
+
+ if (newinputs & VERT_BIT_COLOR0)
+ r200ReleaseDmaRegion( rmesa, &rmesa->tcl.rgba, __FUNCTION__ );
+
+ if (newinputs & VERT_BIT_COLOR1)
+ r200ReleaseDmaRegion( rmesa, &rmesa->tcl.spec, __FUNCTION__ );
+
+ for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (newinputs & VERT_BIT_TEX(unit))
+ r200ReleaseDmaRegion( rmesa, &rmesa->tcl.tex[unit], __FUNCTION__ );
+ }
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_pixel.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_pixel.c
new file mode 100644
index 000000000..adc6a2aa2
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_pixel.c
@@ -0,0 +1,492 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_pixel.c,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "enums.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "swrast/swrast.h"
+
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_pixel.h"
+#include "r200_swtcl.h"
+
+
+
+static GLboolean
+check_color( const GLcontext *ctx, GLenum type, GLenum format,
+ const struct gl_pixelstore_attrib *packing,
+ const void *pixels, GLint sz, GLint pitch )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint cpp = rmesa->r200Screen->cpp;
+
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if ( (pitch & 63) ||
+ ctx->_ImageTransferState ||
+ packing->SwapBytes ||
+ packing->LsbFirst) {
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: failed 1\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if ( type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ cpp == 4 &&
+ format == GL_BGRA ) {
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: passed 2\n", __FUNCTION__);
+ return GL_TRUE;
+ }
+
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: failed\n", __FUNCTION__);
+
+ return GL_FALSE;
+}
+
+static GLboolean
+check_color_per_fragment_ops( const GLcontext *ctx )
+{
+ int result;
+ result = (!( ctx->Color.AlphaEnabled ||
+ ctx->Depth.Test ||
+ ctx->Fog.Enabled ||
+ ctx->Scissor.Enabled ||
+ ctx->Stencil.Enabled ||
+ !ctx->Color.ColorMask[0] ||
+ !ctx->Color.ColorMask[1] ||
+ !ctx->Color.ColorMask[2] ||
+ !ctx->Color.ColorMask[3] ||
+ ctx->Color.ColorLogicOpEnabled ||
+ ctx->Texture._EnabledUnits ||
+ ctx->Depth.OcclusionTest
+ ) &&
+ ctx->Current.RasterPosValid);
+
+ return result;
+}
+
+
+
+static GLboolean
+clip_pixelrect( const GLcontext *ctx,
+ const GLframebuffer *buffer,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height,
+ GLint *size )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ /* left clipping */
+ if (*x < buffer->_Xmin) {
+ *width -= (buffer->_Xmin - *x);
+ *x = buffer->_Xmin;
+ }
+
+ /* right clipping */
+ if (*x + *width > buffer->_Xmax)
+ *width -= (*x + *width - buffer->_Xmax - 1);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*y < buffer->_Ymin) {
+ *height -= (buffer->_Ymin - *y);
+ *y = buffer->_Ymin;
+ }
+
+ /* top clipping */
+ if (*y + *height > buffer->_Ymax)
+ *height -= (*y + *height - buffer->_Ymax - 1);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ *size = ((*y + *height - 1) * rmesa->r200Screen->frontPitch +
+ (*x + *width - 1) * rmesa->r200Screen->cpp);
+
+ return GL_TRUE;
+}
+
+static GLboolean
+r200TryReadPixels( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *pixels )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLint pitch = pack->RowLength ? pack->RowLength : width;
+ GLint blit_format;
+ GLuint cpp = rmesa->r200Screen->cpp;
+ GLint size = width * height * cpp;
+
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ /* Only accelerate reading to GART buffers.
+ */
+ if ( !r200IsGartMemory(rmesa, pixels,
+ pitch * height * rmesa->r200Screen->cpp ) ) {
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: dest not GART\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ /* Need GL_PACK_INVERT_MESA to cope with upsidedown results from
+ * blitter:
+ */
+ if (!pack->Invert) {
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: MESA_PACK_INVERT not set\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (!check_color(ctx, type, format, pack, pixels, size, pitch))
+ return GL_FALSE;
+
+ switch ( rmesa->r200Screen->cpp ) {
+ case 4:
+ blit_format = R200_CP_COLOR_FORMAT_ARGB8888;
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+
+ /* Although the blits go on the command buffer, need to do this and
+ * fire with lock held to guarentee cliprects and drawOffset are
+ * correct.
+ *
+ * This is an unusual situation however, as the code which flushes
+ * a full command buffer expects to be called unlocked. As a
+ * workaround, immediately flush the buffer on aquiring the lock.
+ */
+ LOCK_HARDWARE( rmesa );
+
+ if (rmesa->store.cmd_used)
+ r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
+
+ if (!clip_pixelrect(ctx, ctx->ReadBuffer, &x, &y, &width, &height,
+ &size)) {
+ UNLOCK_HARDWARE( rmesa );
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s totally clipped -- nothing to do\n",
+ __FUNCTION__);
+ return GL_TRUE;
+ }
+
+ {
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ int nbox = dPriv->numClipRects;
+ int src_offset = rmesa->state.color.drawOffset
+ + rmesa->r200Screen->fbLocation;
+ int src_pitch = rmesa->state.color.drawPitch * rmesa->r200Screen->cpp;
+ int dst_offset = r200GartOffsetFromVirtual( rmesa, pixels );
+ int dst_pitch = pitch * rmesa->r200Screen->cpp;
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ int i;
+
+ r200EmitWait( rmesa, RADEON_WAIT_3D );
+
+ y = dPriv->h - y - height;
+ x += dPriv->x;
+ y += dPriv->y;
+
+
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "readpixel blit src_pitch %d dst_pitch %d\n",
+ src_pitch, dst_pitch);
+
+ for (i = 0 ; i < nbox ; i++)
+ {
+ GLint bx = box[i].x1;
+ GLint by = box[i].y1;
+ GLint bw = box[i].x2 - bx;
+ GLint bh = box[i].y2 - by;
+
+ if (bx < x) bw -= x - bx, bx = x;
+ if (by < y) bh -= y - by, by = y;
+ if (bx + bw > x + width) bw = x + width - bx;
+ if (by + bh > y + height) bh = y + height - by;
+ if (bw <= 0) continue;
+ if (bh <= 0) continue;
+
+ r200EmitBlit( rmesa,
+ blit_format,
+ src_pitch, src_offset,
+ dst_pitch, dst_offset,
+ bx, by,
+ bx - x, by - y,
+ bw, bh );
+ }
+
+ r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
+ }
+ UNLOCK_HARDWARE( rmesa );
+
+ r200Finish( ctx ); /* required by GL */
+
+ return GL_TRUE;
+}
+
+static void
+r200ReadPixels( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *pixels )
+{
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (!r200TryReadPixels( ctx, x, y, width, height, format, type, pack,
+ pixels))
+ _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack,
+ pixels);
+}
+
+
+
+
+static void do_draw_pix( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint pitch,
+ const void *pixels,
+ GLuint planemask)
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ int nbox = dPriv->numClipRects;
+ int i;
+ int blit_format;
+ int size;
+ int src_offset = r200GartOffsetFromVirtual( rmesa, pixels );
+ int src_pitch = pitch * rmesa->r200Screen->cpp;
+
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ switch ( rmesa->r200Screen->cpp ) {
+ case 2:
+ blit_format = R200_CP_COLOR_FORMAT_RGB565;
+ break;
+ case 4:
+ blit_format = R200_CP_COLOR_FORMAT_ARGB8888;
+ break;
+ default:
+ return;
+ }
+
+
+ LOCK_HARDWARE( rmesa );
+
+ if (rmesa->store.cmd_used)
+ r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
+
+ y -= height; /* cope with pixel zoom */
+
+ if (!clip_pixelrect(ctx, ctx->DrawBuffer,
+ &x, &y, &width, &height,
+ &size)) {
+ UNLOCK_HARDWARE( rmesa );
+ return;
+ }
+
+ y = dPriv->h - y - height; /* convert from gl to hardware coords */
+ x += dPriv->x;
+ y += dPriv->y;
+
+
+ r200EmitWait( rmesa, RADEON_WAIT_3D );
+
+ for (i = 0 ; i < nbox ; i++ )
+ {
+ GLint bx = box[i].x1;
+ GLint by = box[i].y1;
+ GLint bw = box[i].x2 - bx;
+ GLint bh = box[i].y2 - by;
+
+ if (bx < x) bw -= x - bx, bx = x;
+ if (by < y) bh -= y - by, by = y;
+ if (bx + bw > x + width) bw = x + width - bx;
+ if (by + bh > y + height) bh = y + height - by;
+ if (bw <= 0) continue;
+ if (bh <= 0) continue;
+
+ r200EmitBlit( rmesa,
+ blit_format,
+ src_pitch, src_offset,
+ rmesa->state.color.drawPitch * rmesa->r200Screen->cpp,
+ rmesa->state.color.drawOffset + rmesa->r200Screen->fbLocation,
+ bx - x, by - y,
+ bx, by,
+ bw, bh );
+ }
+
+ r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
+ r200WaitForIdleLocked( rmesa ); /* required by GL */
+ UNLOCK_HARDWARE( rmesa );
+}
+
+
+
+
+static GLboolean
+r200TryDrawPixels( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLint pitch = unpack->RowLength ? unpack->RowLength : width;
+ GLuint planemask;
+ GLuint cpp = rmesa->r200Screen->cpp;
+ GLint size = width * pitch * cpp;
+
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ switch (format) {
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_BGRA:
+ planemask = r200PackColor(cpp,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP]);
+
+ if (cpp == 2)
+ planemask |= planemask << 16;
+
+ if (planemask != ~0)
+ return GL_FALSE; /* fix me -- should be possible */
+
+ /* Can't do conversions on GART reads/draws.
+ */
+ if ( !r200IsGartMemory( rmesa, pixels, size ) ) {
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: not GART memory\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (!check_color(ctx, type, format, unpack, pixels, size, pitch)) {
+ return GL_FALSE;
+ }
+ if (!check_color_per_fragment_ops(ctx)) {
+ return GL_FALSE;
+ }
+
+ if (ctx->Pixel.ZoomX != 1.0F ||
+ ctx->Pixel.ZoomY != -1.0F)
+ return GL_FALSE;
+ break;
+
+ default:
+ return GL_FALSE;
+ }
+
+ if ( r200IsGartMemory(rmesa, pixels, size) )
+ {
+ do_draw_pix( ctx, x, y, width, height, pitch, pixels, planemask );
+ return GL_TRUE;
+ }
+ else if (0)
+ {
+ /* Pixels is in regular memory -- get dma buffers and perform
+ * upload through them.
+ */
+ }
+ else
+ return GL_FALSE;
+}
+
+static void
+r200DrawPixels( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ if (R200_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (!r200TryDrawPixels( ctx, x, y, width, height, format, type,
+ unpack, pixels ))
+ _swrast_DrawPixels( ctx, x, y, width, height, format, type,
+ unpack, pixels );
+}
+
+
+static void
+r200Bitmap( GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (rmesa->Fallback)
+ _swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap );
+ else
+ r200PointsBitmap( ctx, px, py, width, height, unpack, bitmap );
+}
+
+
+
+void r200InitPixelFuncs( GLcontext *ctx )
+{
+ /* Pixel path fallbacks.
+ */
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.Bitmap = _swrast_Bitmap;
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.ReadPixels = _swrast_ReadPixels;
+
+ if (!getenv("R200_NO_BLITS") && R200_CONTEXT(ctx)->dri.drmMinor >= 6) {
+ ctx->Driver.ReadPixels = r200ReadPixels;
+ ctx->Driver.DrawPixels = r200DrawPixels;
+ if (getenv("R200_HW_BITMAP"))
+ ctx->Driver.Bitmap = r200Bitmap;
+ }
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_pixel.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_pixel.h
new file mode 100644
index 000000000..8f3923b6b
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_pixel.h
@@ -0,0 +1,40 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_pixel.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_PIXEL_H__
+#define __R200_PIXEL_H__
+
+extern void r200InitPixelFuncs( GLcontext *ctx );
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_reg.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_reg.h
new file mode 100644
index 000000000..dd5f17cc3
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_reg.h
@@ -0,0 +1,1454 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_reg.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#ifndef _R200_REG_H_
+#define _R200_REG_H_
+
+#define R200_PP_MISC 0x1c14
+#define R200_REF_ALPHA_MASK 0x000000ff
+#define R200_ALPHA_TEST_FAIL (0 << 8)
+#define R200_ALPHA_TEST_LESS (1 << 8)
+#define R200_ALPHA_TEST_LEQUAL (2 << 8)
+#define R200_ALPHA_TEST_EQUAL (3 << 8)
+#define R200_ALPHA_TEST_GEQUAL (4 << 8)
+#define R200_ALPHA_TEST_GREATER (5 << 8)
+#define R200_ALPHA_TEST_NEQUAL (6 << 8)
+#define R200_ALPHA_TEST_PASS (7 << 8)
+#define R200_ALPHA_TEST_OP_MASK (7 << 8)
+#define R200_CHROMA_FUNC_FAIL (0 << 16)
+#define R200_CHROMA_FUNC_PASS (1 << 16)
+#define R200_CHROMA_FUNC_NEQUAL (2 << 16)
+#define R200_CHROMA_FUNC_EQUAL (3 << 16)
+#define R200_CHROMA_KEY_NEAREST (0 << 18)
+#define R200_CHROMA_KEY_ZERO (1 << 18)
+#define R200_RIGHT_HAND_CUBE_D3D (0 << 24)
+#define R200_RIGHT_HAND_CUBE_OGL (1 << 24)
+#define R200_PP_FOG_COLOR 0x1c18
+#define R200_FOG_COLOR_MASK 0x00ffffff
+#define R200_FOG_VERTEX (0 << 24)
+#define R200_FOG_TABLE (1 << 24)
+#define R200_FOG_USE_DEPTH (0 << 25)
+#define R200_FOG_USE_W (1 << 25)
+#define R200_FOG_USE_DIFFUSE_ALPHA (2 << 25)
+#define R200_FOG_USE_SPEC_ALPHA (3 << 25)
+#define R200_FOG_USE_VTX_FOG (4 << 25)
+#define R200_FOG_USE_MASK (7 << 25)
+#define R200_RE_SOLID_COLOR 0x1c1c
+#define R200_RB3D_BLENDCNTL 0x1c20
+#define R200_COMB_FCN_MASK (7 << 12)
+#define R200_COMB_FCN_ADD_CLAMP (0 << 12)
+#define R200_COMB_FCN_ADD_NOCLAMP (1 << 12)
+#define R200_COMB_FCN_SUB_CLAMP (2 << 12)
+#define R200_COMB_FCN_SUB_NOCLAMP (3 << 12)
+#define R200_COMB_FCN_MIN (4 << 12)
+#define R200_COMB_FCN_MAX (5 << 12)
+#define R200_COMB_FCN_RSUB_CLAMP (6 << 12)
+#define R200_COMB_FCN_RSUB_NOCLAMP (7 << 12)
+#define R200_BLEND_GL_ZERO (32)
+#define R200_BLEND_GL_ONE (33)
+#define R200_BLEND_GL_SRC_COLOR (34)
+#define R200_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
+#define R200_BLEND_GL_DST_COLOR (36)
+#define R200_BLEND_GL_ONE_MINUS_DST_COLOR (37)
+#define R200_BLEND_GL_SRC_ALPHA (38)
+#define R200_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
+#define R200_BLEND_GL_DST_ALPHA (40)
+#define R200_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
+#define R200_BLEND_GL_SRC_ALPHA_SATURATE (42) /* src factor only */
+#define R200_BLEND_GL_CONST_COLOR (43)
+#define R200_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
+#define R200_BLEND_GL_CONST_ALPHA (45)
+#define R200_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
+#define R200_BLEND_MASK (63)
+#define R200_SRC_BLEND_SHIFT (16)
+#define R200_DST_BLEND_SHIFT (24)
+#define R200_RB3D_DEPTHOFFSET 0x1c24
+#define R200_RB3D_DEPTHPITCH 0x1c28
+#define R200_DEPTHPITCH_MASK 0x00001ff8
+#define R200_DEPTH_HYPERZ (3 << 16)
+#define R200_DEPTH_ENDIAN_NO_SWAP (0 << 18)
+#define R200_DEPTH_ENDIAN_WORD_SWAP (1 << 18)
+#define R200_DEPTH_ENDIAN_DWORD_SWAP (2 << 18)
+#define R200_RB3D_ZSTENCILCNTL 0x1c2c
+#define R200_DEPTH_FORMAT_MASK (0xf << 0)
+#define R200_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
+#define R200_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
+#define R200_DEPTH_FORMAT_24BIT_FLOAT_Z (3 << 0)
+#define R200_DEPTH_FORMAT_32BIT_INT_Z (4 << 0)
+#define R200_DEPTH_FORMAT_32BIT_FLOAT_Z (5 << 0)
+#define R200_DEPTH_FORMAT_24BIT_FLOAT_W (9 << 0)
+#define R200_DEPTH_FORMAT_32BIT_FLOAT_W (11 << 0)
+#define R200_Z_TEST_NEVER (0 << 4)
+#define R200_Z_TEST_LESS (1 << 4)
+#define R200_Z_TEST_LEQUAL (2 << 4)
+#define R200_Z_TEST_EQUAL (3 << 4)
+#define R200_Z_TEST_GEQUAL (4 << 4)
+#define R200_Z_TEST_GREATER (5 << 4)
+#define R200_Z_TEST_NEQUAL (6 << 4)
+#define R200_Z_TEST_ALWAYS (7 << 4)
+#define R200_Z_TEST_MASK (7 << 4)
+#define R200_Z_HIERARCHY_ENABLE (1 << 8)
+#define R200_STENCIL_TEST_NEVER (0 << 12)
+#define R200_STENCIL_TEST_LESS (1 << 12)
+#define R200_STENCIL_TEST_LEQUAL (2 << 12)
+#define R200_STENCIL_TEST_EQUAL (3 << 12)
+#define R200_STENCIL_TEST_GEQUAL (4 << 12)
+#define R200_STENCIL_TEST_GREATER (5 << 12)
+#define R200_STENCIL_TEST_NEQUAL (6 << 12)
+#define R200_STENCIL_TEST_ALWAYS (7 << 12)
+#define R200_STENCIL_TEST_MASK (0x7 << 12)
+#define R200_STENCIL_FAIL_KEEP (0 << 16)
+#define R200_STENCIL_FAIL_ZERO (1 << 16)
+#define R200_STENCIL_FAIL_REPLACE (2 << 16)
+#define R200_STENCIL_FAIL_INC (3 << 16)
+#define R200_STENCIL_FAIL_DEC (4 << 16)
+#define R200_STENCIL_FAIL_INVERT (5 << 16)
+#define R200_STENCIL_FAIL_INC_WRAP (6 << 16)
+#define R200_STENCIL_FAIL_DEC_WRAP (7 << 16)
+#define R200_STENCIL_FAIL_MASK (0x7 << 16)
+#define R200_STENCIL_ZPASS_KEEP (0 << 20)
+#define R200_STENCIL_ZPASS_ZERO (1 << 20)
+#define R200_STENCIL_ZPASS_REPLACE (2 << 20)
+#define R200_STENCIL_ZPASS_INC (3 << 20)
+#define R200_STENCIL_ZPASS_DEC (4 << 20)
+#define R200_STENCIL_ZPASS_INVERT (5 << 20)
+#define R200_STENCIL_ZPASS_INC_WRAP (6 << 20)
+#define R200_STENCIL_ZPASS_DEC_WRAP (7 << 20)
+#define R200_STENCIL_ZPASS_MASK (0x7 << 20)
+#define R200_STENCIL_ZFAIL_KEEP (0 << 24)
+#define R200_STENCIL_ZFAIL_ZERO (1 << 24)
+#define R200_STENCIL_ZFAIL_REPLACE (2 << 24)
+#define R200_STENCIL_ZFAIL_INC (3 << 24)
+#define R200_STENCIL_ZFAIL_DEC (4 << 24)
+#define R200_STENCIL_ZFAIL_INVERT (5 << 24)
+#define R200_STENCIL_ZFAIL_INC_WRAP (6 << 24)
+#define R200_STENCIL_ZFAIL_DEC_WRAP (7 << 24)
+#define R200_STENCIL_ZFAIL_MASK (0x7 << 24)
+#define R200_Z_COMPRESSION_ENABLE (1 << 28)
+#define R200_FORCE_Z_DIRTY (1 << 29)
+#define R200_Z_WRITE_ENABLE (1 << 30)
+#define R200_Z_DECOMPRESSION_ENABLE (1 << 31)
+/*gap*/
+#define R200_PP_CNTL 0x1c38
+#define R200_TEX_0_ENABLE 0x00000010
+#define R200_TEX_1_ENABLE 0x00000020
+#define R200_TEX_2_ENABLE 0x00000040
+#define R200_TEX_3_ENABLE 0x00000080
+#define R200_TEX_4_ENABLE 0x00000100
+#define R200_TEX_5_ENABLE 0x00000200
+#define R200_TEX_ENABLE_MASK 0x000003f0
+#define R200_FILTER_ROUND_MODE_MASK 0x00000400
+#define R200_TEX_BLEND_7_ENABLE 0x00000800
+#define R200_TEX_BLEND_0_ENABLE 0x00001000
+#define R200_TEX_BLEND_1_ENABLE 0x00002000
+#define R200_TEX_BLEND_2_ENABLE 0x00004000
+#define R200_TEX_BLEND_3_ENABLE 0x00008000
+#define R200_TEX_BLEND_4_ENABLE 0x00010000
+#define R200_TEX_BLEND_5_ENABLE 0x00020000
+#define R200_TEX_BLEND_6_ENABLE 0x00040000
+#define R200_MULTI_PASS_ENABLE 0x00080000
+#define R200_SPECULAR_ENABLE 0x00200000
+#define R200_FOG_ENABLE 0x00400000
+#define R200_ALPHA_TEST_ENABLE 0x00800000
+#define R200_ANTI_ALIAS_NONE 0x00000000
+#define R200_ANTI_ALIAS_LINE 0x01000000
+#define R200_ANTI_ALIAS_POLY 0x02000000
+#define R200_ANTI_ALIAS_MASK 0x03000000
+#define R200_RB3D_CNTL 0x1c3c
+#define R200_ALPHA_BLEND_ENABLE (1 << 0)
+#define R200_PLANE_MASK_ENABLE (1 << 1)
+#define R200_DITHER_ENABLE (1 << 2)
+#define R200_ROUND_ENABLE (1 << 3)
+#define R200_SCALE_DITHER_ENABLE (1 << 4)
+#define R200_DITHER_INIT (1 << 5)
+#define R200_ROP_ENABLE (1 << 6)
+#define R200_STENCIL_ENABLE (1 << 7)
+#define R200_Z_ENABLE (1 << 8)
+#define R200_DEPTH_XZ_OFFEST_ENABLE (1 << 9)
+#define R200_COLOR_FORMAT_ARGB1555 (3 << 10)
+#define R200_COLOR_FORMAT_RGB565 (4 << 10)
+#define R200_COLOR_FORMAT_ARGB8888 (6 << 10)
+#define R200_COLOR_FORMAT_RGB332 (7 << 10)
+#define R200_COLOR_FORMAT_Y8 (8 << 10)
+#define R200_COLOR_FORMAT_RGB8 (9 << 10)
+#define R200_COLOR_FORMAT_YUV422_VYUY (11 << 10)
+#define R200_COLOR_FORMAT_YUV422_YVYU (12 << 10)
+#define R200_COLOR_FORMAT_aYUV444 (14 << 10)
+#define R200_COLOR_FORMAT_ARGB4444 (15 << 10)
+#define R200_CLRCMP_FLIP_ENABLE (1 << 14)
+#define R200_SEPARATE_ALPHA_ENABLE (1 << 16)
+#define R200_RB3D_COLOROFFSET 0x1c40
+#define R200_COLOROFFSET_MASK 0xfffffff0
+#define R200_RE_WIDTH_HEIGHT 0x1c44
+#define R200_RE_WIDTH_SHIFT 0
+#define R200_RE_HEIGHT_SHIFT 16
+#define R200_RB3D_COLORPITCH 0x1c48
+#define R200_COLORPITCH_MASK 0x000001ff8
+#define R200_COLOR_TILE_ENABLE (1 << 16)
+#define R200_COLOR_MICROTILE_ENABLE (1 << 17)
+#define R200_COLOR_ENDIAN_NO_SWAP (0 << 18)
+#define R200_COLOR_ENDIAN_WORD_SWAP (1 << 18)
+#define R200_COLOR_ENDIAN_DWORD_SWAP (2 << 18)
+#define R200_SE_CNTL 0x1c4c
+#define R200_FFACE_CULL_CW (0 << 0)
+#define R200_FFACE_CULL_CCW (1 << 0)
+#define R200_FFACE_CULL_DIR_MASK (1 << 0)
+#define R200_BFACE_CULL (0 << 1)
+#define R200_BFACE_SOLID (3 << 1)
+#define R200_FFACE_CULL (0 << 3)
+#define R200_FFACE_SOLID (3 << 3)
+#define R200_FFACE_CULL_MASK (3 << 3)
+#define R200_FLAT_SHADE_VTX_0 (0 << 6)
+#define R200_FLAT_SHADE_VTX_1 (1 << 6)
+#define R200_FLAT_SHADE_VTX_2 (2 << 6)
+#define R200_FLAT_SHADE_VTX_LAST (3 << 6)
+#define R200_DIFFUSE_SHADE_SOLID (0 << 8)
+#define R200_DIFFUSE_SHADE_FLAT (1 << 8)
+#define R200_DIFFUSE_SHADE_GOURAUD (2 << 8)
+#define R200_DIFFUSE_SHADE_MASK (3 << 8)
+#define R200_ALPHA_SHADE_SOLID (0 << 10)
+#define R200_ALPHA_SHADE_FLAT (1 << 10)
+#define R200_ALPHA_SHADE_GOURAUD (2 << 10)
+#define R200_ALPHA_SHADE_MASK (3 << 10)
+#define R200_SPECULAR_SHADE_SOLID (0 << 12)
+#define R200_SPECULAR_SHADE_FLAT (1 << 12)
+#define R200_SPECULAR_SHADE_GOURAUD (2 << 12)
+#define R200_SPECULAR_SHADE_MASK (3 << 12)
+#define R200_FOG_SHADE_SOLID (0 << 14)
+#define R200_FOG_SHADE_FLAT (1 << 14)
+#define R200_FOG_SHADE_GOURAUD (2 << 14)
+#define R200_FOG_SHADE_MASK (3 << 14)
+#define R200_ZBIAS_ENABLE_POINT (1 << 16)
+#define R200_ZBIAS_ENABLE_LINE (1 << 17)
+#define R200_ZBIAS_ENABLE_TRI (1 << 18)
+#define R200_WIDELINE_ENABLE (1 << 20)
+#define R200_VTX_PIX_CENTER_D3D (0 << 27)
+#define R200_VTX_PIX_CENTER_OGL (1 << 27)
+#define R200_ROUND_MODE_TRUNC (0 << 28)
+#define R200_ROUND_MODE_ROUND (1 << 28)
+#define R200_ROUND_MODE_ROUND_EVEN (2 << 28)
+#define R200_ROUND_MODE_ROUND_ODD (3 << 28)
+#define R200_ROUND_PREC_16TH_PIX (0 << 30)
+#define R200_ROUND_PREC_8TH_PIX (1 << 30)
+#define R200_ROUND_PREC_4TH_PIX (2 << 30)
+#define R200_ROUND_PREC_HALF_PIX (3 << 30)
+#define R200_RE_CNTL 0x1c50
+#define R200_STIPPLE_ENABLE 0x1
+#define R200_SCISSOR_ENABLE 0x2
+#define R200_PATTERN_ENABLE 0x4
+#define R200_PERSPECTIVE_ENABLE 0x8
+#define R200_POINT_SMOOTH 0x20
+#define R200_VTX_STQ0_D3D 0x00010000
+#define R200_VTX_STQ1_D3D 0x00040000
+#define R200_VTX_STQ2_D3D 0x00100000
+#define R200_VTX_STQ3_D3D 0x00400000
+#define R200_VTX_STQ4_D3D 0x01000000
+#define R200_VTX_STQ5_D3D 0x04000000
+/* gap */
+#define R200_RE_STIPPLE_ADDR 0x1cc8
+#define R200_RE_STIPPLE_DATA 0x1ccc
+#define R200_RE_LINE_PATTERN 0x1cd0
+#define R200_LINE_PATTERN_MASK 0x0000ffff
+#define R200_LINE_REPEAT_COUNT_SHIFT 16
+#define R200_LINE_PATTERN_START_SHIFT 24
+#define R200_LINE_PATTERN_LITTLE_BIT_ORDER (0 << 28)
+#define R200_LINE_PATTERN_BIG_BIT_ORDER (1 << 28)
+#define R200_LINE_PATTERN_AUTO_RESET (1 << 29)
+#define R200_RE_LINE_STATE 0x1cd4
+#define R200_LINE_CURRENT_PTR_SHIFT 0
+#define R200_LINE_CURRENT_COUNT_SHIFT 8
+#define R200_RE_SCISSOR_TL_0 0x1cd8
+#define R200_RE_SCISSOR_BR_0 0x1cdc
+#define R200_RE_SCISSOR_TL_1 0x1ce0
+#define R200_RE_SCISSOR_BR_1 0x1ce4
+#define R200_RE_SCISSOR_TL_2 0x1ce8
+#define R200_RE_SCISSOR_BR_2 0x1cec
+/* gap */
+#define R200_RB3D_DEPTHXY_OFFSET 0x1d60
+#define R200_DEPTHX_SHIFT 0
+#define R200_DEPTHY_SHIFT 16
+/* gap */
+#define R200_RB3D_STENCILREFMASK 0x1d7c
+#define R200_STENCIL_REF_SHIFT 0
+#define R200_STENCIL_REF_MASK (0xff << 0)
+#define R200_STENCIL_MASK_SHIFT 16
+#define R200_STENCIL_VALUE_MASK (0xff << 16)
+#define R200_STENCIL_WRITEMASK_SHIFT 24
+#define R200_STENCIL_WRITE_MASK (0xff << 24)
+#define R200_RB3D_ROPCNTL 0x1d80
+#define R200_ROP_MASK (15 << 8)
+#define R200_ROP_CLEAR (0 << 8)
+#define R200_ROP_NOR (1 << 8)
+#define R200_ROP_AND_INVERTED (2 << 8)
+#define R200_ROP_COPY_INVERTED (3 << 8)
+#define R200_ROP_AND_REVERSE (4 << 8)
+#define R200_ROP_INVERT (5 << 8)
+#define R200_ROP_XOR (6 << 8)
+#define R200_ROP_NAND (7 << 8)
+#define R200_ROP_AND (8 << 8)
+#define R200_ROP_EQUIV (9 << 8)
+#define R200_ROP_NOOP (10 << 8)
+#define R200_ROP_OR_INVERTED (11 << 8)
+#define R200_ROP_COPY (12 << 8)
+#define R200_ROP_OR_REVERSE (13 << 8)
+#define R200_ROP_OR (14 << 8)
+#define R200_ROP_SET (15 << 8)
+#define R200_RB3D_PLANEMASK 0x1d84
+/* gap */
+#define R200_SE_VPORT_XSCALE 0x1d98
+#define R200_SE_VPORT_XOFFSET 0x1d9c
+#define R200_SE_VPORT_YSCALE 0x1da0
+#define R200_SE_VPORT_YOFFSET 0x1da4
+#define R200_SE_VPORT_ZSCALE 0x1da8
+#define R200_SE_VPORT_ZOFFSET 0x1dac
+#define R200_SE_ZBIAS_FACTOR 0x1db0
+#define R200_SE_ZBIAS_CONSTANT 0x1db4
+#define R200_SE_LINE_WIDTH 0x1db8
+#define R200_LINE_WIDTH_SHIFT 0x00000000
+#define R200_MINPOINTSIZE_SHIFT 0x00000010
+/* gap */
+#define R200_SE_VAP_CNTL 0x2080
+#define R200_VAP_TCL_ENABLE 0x00000001
+#define R200_VAP_SINGLE_BUF_STATE_ENABLE 0x00000010
+#define R200_VAP_FORCE_W_TO_ONE 0x00010000
+#define R200_VAP_D3D_TEX_DEFAULT 0x00020000
+#define R200_VAP_VF_MAX_VTX_NUM__SHIFT 18
+#define R200_VAP_DX_CLIP_SPACE_DEF 0x00400000
+#define R200_SE_VF_CNTL 0x2084
+#define R200_VF_PRIM_NONE 0x00000000
+#define R200_VF_PRIM_POINTS 0x00000001
+#define R200_VF_PRIM_LINES 0x00000002
+#define R200_VF_PRIM_LINE_STRIP 0x00000003
+#define R200_VF_PRIM_TRIANGLES 0x00000004
+#define R200_VF_PRIM_TRIANGLE_FAN 0x00000005
+#define R200_VF_PRIM_TRIANGLE_STRIP 0x00000006
+#define R200_VF_PRIM_RECT_LIST 0x00000008
+#define R200_VF_PRIM_3VRT_POINTS 0x00000009
+#define R200_VF_PRIM_3VRT_LINES 0x0000000a
+#define R200_VF_PRIM_POINT_SPRITES 0x0000000b
+#define R200_VF_PRIM_LINE_LOOP 0x0000000c
+#define R200_VF_PRIM_QUADS 0x0000000d
+#define R200_VF_PRIM_QUAD_STRIP 0x0000000e
+#define R200_VF_PRIM_POLYGON 0x0000000f
+#define R200_VF_PRIM_MASK 0x0000000f
+#define R200_VF_PRIM_WALK_IND 0x00000010
+#define R200_VF_PRIM_WALK_LIST 0x00000020
+#define R200_VF_PRIM_WALK_RING 0x00000030
+#define R200_VF_PRIM_WALK_MASK 0x00000030
+#define R200_VF_COLOR_ORDER_RGBA 0x00000040
+#define R200_VF_TCL_OUTPUT_VTX_ENABLE 0x00000200
+#define R200_VF_INDEX_SZ_4 0x00000800
+#define R200_VF_VERTEX_NUMBER_MASK 0xffff0000
+#define R200_VF_VERTEX_NUMBER_SHIFT 16
+#define R200_SE_VTX_FMT_0 0x2088
+#define R200_VTX_XY 0 /* always have xy */
+#define R200_VTX_Z0 (1<<0)
+#define R200_VTX_W0 (1<<1)
+#define R200_VTX_WEIGHT_COUNT_SHIFT (2)
+#define R200_VTX_PV_MATRIX_SEL (1<<5)
+#define R200_VTX_N0 (1<<6)
+#define R200_VTX_POINT_SIZE (1<<7)
+#define R200_VTX_DISCRETE_FOG (1<<8)
+#define R200_VTX_SHININESS_0 (1<<9)
+#define R200_VTX_SHININESS_1 (1<<10)
+#define R200_VTX_COLOR_NOT_PRESENT 0
+#define R200_VTX_PK_RGBA 1
+#define R200_VTX_FP_RGB 2
+#define R200_VTX_FP_RGBA 3
+#define R200_VTX_COLOR_MASK 3
+#define R200_VTX_COLOR_0_SHIFT 11
+#define R200_VTX_COLOR_1_SHIFT 13
+#define R200_VTX_COLOR_2_SHIFT 15
+#define R200_VTX_COLOR_3_SHIFT 17
+#define R200_VTX_COLOR_4_SHIFT 19
+#define R200_VTX_COLOR_5_SHIFT 21
+#define R200_VTX_COLOR_6_SHIFT 23
+#define R200_VTX_COLOR_7_SHIFT 25
+#define R200_VTX_XY1 (1<<28)
+#define R200_VTX_Z1 (1<<29)
+#define R200_VTX_W1 (1<<30)
+#define R200_VTX_N1 (1<<31)
+#define R200_SE_VTX_FMT_1 0x208c
+#define R200_VTX_TEX0_COMP_CNT_SHIFT 0
+#define R200_VTX_TEX1_COMP_CNT_SHIFT 3
+#define R200_VTX_TEX2_COMP_CNT_SHIFT 6
+#define R200_VTX_TEX3_COMP_CNT_SHIFT 9
+#define R200_VTX_TEX4_COMP_CNT_SHIFT 12
+#define R200_VTX_TEX5_COMP_CNT_SHIFT 15
+#define R200_SE_TCL_OUTPUT_VTX_FMT_0 0x2090
+#define R200_SE_TCL_OUTPUT_VTX_FMT_1 0x2094
+/* gap */
+#define R200_SE_VTE_CNTL 0x20b0
+#define R200_VPORT_X_SCALE_ENA 0x00000001
+#define R200_VPORT_X_OFFSET_ENA 0x00000002
+#define R200_VPORT_Y_SCALE_ENA 0x00000004
+#define R200_VPORT_Y_OFFSET_ENA 0x00000008
+#define R200_VPORT_Z_SCALE_ENA 0x00000010
+#define R200_VPORT_Z_OFFSET_ENA 0x00000020
+#define R200_VTX_XY_FMT 0x00000100
+#define R200_VTX_Z_FMT 0x00000200
+#define R200_VTX_W0_FMT 0x00000400
+#define R200_VTX_W0_NORMALIZE 0x00000800
+#define R200_VTX_ST_DENORMALIZED 0x00001000
+/* gap */
+#define R200_SE_VTX_NUM_ARRAYS 0x20c0
+#define R200_SE_VTX_AOS_ATTR01 0x20c4
+#define R200_SE_VTX_AOS_ADDR0 0x20c8
+#define R200_SE_VTX_AOS_ADDR1 0x20cc
+#define R200_SE_VTX_AOS_ATTR23 0x20d0
+#define R200_SE_VTX_AOS_ADDR2 0x20d4
+#define R200_SE_VTX_AOS_ADDR3 0x20d8
+#define R200_SE_VTX_AOS_ATTR45 0x20dc
+#define R200_SE_VTX_AOS_ADDR4 0x20e0
+#define R200_SE_VTX_AOS_ADDR5 0x20e4
+#define R200_SE_VTX_AOS_ATTR67 0x20e8
+#define R200_SE_VTX_AOS_ADDR6 0x20ec
+#define R200_SE_VTX_AOS_ADDR7 0x20f0
+#define R200_SE_VTX_AOS_ATTR89 0x20f4
+#define R200_SE_VTX_AOS_ADDR8 0x20f8
+#define R200_SE_VTX_AOS_ADDR9 0x20fc
+#define R200_SE_VTX_AOS_ATTR1011 0x2100
+#define R200_SE_VTX_AOS_ADDR10 0x2104
+#define R200_SE_VTX_AOS_ADDR11 0x2108
+#define R200_SE_VF_MAX_VTX_INDX 0x210c
+#define R200_SE_VF_MIN_VTX_INDX 0x2110
+/* gap */
+#define R200_SE_VAP_CNTL_STATUS 0x2140
+#define R200_VC_NO_SWAP (0 << 0)
+#define R200_VC_16BIT_SWAP (1 << 0)
+#define R200_VC_32BIT_SWAP (2 << 0)
+/* gap */
+#define R200_SE_VTX_STATE_CNTL 0x2180
+#define R200_VSC_COLOR_0_ASSEMBLY_CNTL_SHIFT 0x00000000
+#define R200_VSC_COLOR_1_ASSEMBLY_CNTL_SHIFT 0x00000002
+#define R200_VSC_COLOR_2_ASSEMBLY_CNTL_SHIFT 0x00000004
+#define R200_VSC_COLOR_3_ASSEMBLY_CNTL_SHIFT 0x00000006
+#define R200_VSC_COLOR_4_ASSEMBLY_CNTL_SHIFT 0x00000008
+#define R200_VSC_COLOR_5_ASSEMBLY_CNTL_SHIFT 0x0000000a
+#define R200_VSC_COLOR_6_ASSEMBLY_CNTL_SHIFT 0x0000000c
+#define R200_VSC_COLOR_7_ASSEMBLY_CNTL_SHIFT 0x0000000e
+#define R200_VSC_UPDATE_USER_COLOR_0_ENABLE 0x00010000
+#define R200_VSC_UPDATE_USER_COLOR_1_ENABLE 0x00020000
+/* gap */
+#define R200_SE_TCL_VECTOR_INDX_REG 0x2200
+#define R200_SE_TCL_VECTOR_DATA_REG 0x2204
+#define R200_SE_TCL_SCALAR_INDX_REG 0x2208
+#define R200_SE_TCL_SCALAR_DATA_REG 0x220c
+/* gap */
+#define R200_SE_TCL_MATRIX_SEL_0 0x2230
+#define R200_MODELVIEW_0_SHIFT (0)
+#define R200_MODELVIEW_1_SHIFT (8)
+#define R200_MODELVIEW_2_SHIFT (16)
+#define R200_MODELVIEW_3_SHIFT (24)
+#define R200_SE_TCL_MATRIX_SEL_1 0x2234
+#define R200_IT_MODELVIEW_0_SHIFT (0)
+#define R200_IT_MODELVIEW_1_SHIFT (8)
+#define R200_IT_MODELVIEW_2_SHIFT (16)
+#define R200_IT_MODELVIEW_3_SHIFT (24)
+#define R200_SE_TCL_MATRIX_SEL_2 0x2238
+#define R200_MODELPROJECT_0_SHIFT (0)
+#define R200_MODELPROJECT_1_SHIFT (8)
+#define R200_MODELPROJECT_2_SHIFT (16)
+#define R200_MODELPROJECT_3_SHIFT (24)
+#define R200_SE_TCL_MATRIX_SEL_3 0x223c
+#define R200_TEXMAT_0_SHIFT 0
+#define R200_TEXMAT_1_SHIFT 8
+#define R200_TEXMAT_2_SHIFT 16
+#define R200_TEXMAT_3_SHIFT 24
+#define R200_SE_TCL_MATRIX_SEL_4 0x2240
+#define R200_TEXMAT_4_SHIFT 0
+#define R200_TEXMAT_5_SHIFT 8
+/* gap */
+#define R200_SE_TCL_OUTPUT_VTX_COMP_SEL 0x2250
+#define R200_OUTPUT_XYZW (1<<0)
+#define R200_OUTPUT_COLOR_0 (1<<8)
+#define R200_OUTPUT_COLOR_1 (1<<9)
+#define R200_OUTPUT_TEX_0 (1<<16)
+#define R200_OUTPUT_TEX_1 (1<<17)
+#define R200_OUTPUT_TEX_2 (1<<18)
+#define R200_OUTPUT_TEX_3 (1<<19)
+#define R200_OUTPUT_TEX_4 (1<<20)
+#define R200_OUTPUT_TEX_5 (1<<21)
+#define R200_OUTPUT_TEX_MASK (0x3f<<16)
+#define R200_OUTPUT_DISCRETE_FOG (1<<24)
+#define R200_OUTPUT_PT_SIZE (1<<25)
+#define R200_FORCE_INORDER_PROC (1<<31)
+#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0 0x2254
+#define R200_VERTEX_POSITION_ADDR__SHIFT 0x00000000
+#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_1 0x2258
+#define R200_VTX_COLOR_0_ADDR__SHIFT 0x00000000
+#define R200_VTX_COLOR_1_ADDR__SHIFT 0x00000008
+#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_2 0x225c
+#define R200_VTX_TEX_0_ADDR__SHIFT 0x00000000
+#define R200_VTX_TEX_1_ADDR__SHIFT 0x00000008
+#define R200_VTX_TEX_2_ADDR__SHIFT 0x00000010
+#define R200_VTX_TEX_3_ADDR__SHIFT 0x00000018
+#define R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_3 0x2260
+#define R200_VTX_TEX_4_ADDR__SHIFT 0x00000000
+#define R200_VTX_TEX_5_ADDR__SHIFT 0x00000008
+
+/* gap */
+#define R200_SE_TCL_LIGHT_MODEL_CTL_0 0x2268
+#define R200_LIGHTING_ENABLE (1<<0)
+#define R200_LIGHT_IN_MODELSPACE (1<<1)
+#define R200_LOCAL_VIEWER (1<<2)
+#define R200_NORMALIZE_NORMALS (1<<3)
+#define R200_RESCALE_NORMALS (1<<4)
+#define R200_SPECULAR_LIGHTS (1<<5)
+#define R200_DIFFUSE_SPECULAR_COMBINE (1<<6)
+#define R200_LIGHT_ALPHA (1<<7)
+#define R200_LOCAL_LIGHT_VEC_GL (1<<8)
+#define R200_LIGHT_NO_NORMAL_AMBIENT_ONLY (1<<9)
+#define R200_LIGHT_TWOSIDE (1<<10)
+#define R200_FRONT_SHININESS_SOURCE_SHIFT (0xb)
+#define R200_BACK_SHININESS_SOURCE_SHIFT (0xd)
+#define R200_LM0_SOURCE_MATERIAL_0 (0)
+#define R200_LM0_SOURCE_MATERIAL_1 (1)
+#define R200_LM0_SOURCE_VERTEX_SHININESS_0 (2)
+#define R200_LM0_SOURCE_VERTEX_SHININESS_1 (3)
+#define R200_SE_TCL_LIGHT_MODEL_CTL_1 0x226c
+#define R200_LM1_SOURCE_LIGHT_PREMULT (0)
+#define R200_LM1_SOURCE_MATERIAL_0 (1)
+#define R200_LM1_SOURCE_VERTEX_COLOR_0 (2)
+#define R200_LM1_SOURCE_VERTEX_COLOR_1 (3)
+#define R200_LM1_SOURCE_VERTEX_COLOR_2 (4)
+#define R200_LM1_SOURCE_VERTEX_COLOR_3 (5)
+#define R200_LM1_SOURCE_VERTEX_COLOR_4 (6)
+#define R200_LM1_SOURCE_VERTEX_COLOR_5 (7)
+#define R200_LM1_SOURCE_VERTEX_COLOR_6 (8)
+#define R200_LM1_SOURCE_VERTEX_COLOR_7 (9)
+#define R200_LM1_SOURCE_MATERIAL_1 (0xf)
+#define R200_FRONT_EMISSIVE_SOURCE_SHIFT (0)
+#define R200_FRONT_AMBIENT_SOURCE_SHIFT (4)
+#define R200_FRONT_DIFFUSE_SOURCE_SHIFT (8)
+#define R200_FRONT_SPECULAR_SOURCE_SHIFT (12)
+#define R200_BACK_EMISSIVE_SOURCE_SHIFT (16)
+#define R200_BACK_AMBIENT_SOURCE_SHIFT (20)
+#define R200_BACK_DIFFUSE_SOURCE_SHIFT (24)
+#define R200_BACK_SPECULAR_SOURCE_SHIFT (28)
+#define R200_SE_TCL_PER_LIGHT_CTL_0 0x2270
+#define R200_LIGHT_0_ENABLE (1<<0)
+#define R200_LIGHT_0_ENABLE_AMBIENT (1<<1)
+#define R200_LIGHT_0_ENABLE_SPECULAR (1<<2)
+#define R200_LIGHT_0_IS_LOCAL (1<<3)
+#define R200_LIGHT_0_IS_SPOT (1<<4)
+#define R200_LIGHT_0_DUAL_CONE (1<<5)
+#define R200_LIGHT_0_ENABLE_RANGE_ATTEN (1<<6)
+#define R200_LIGHT_0_CONSTANT_RANGE_ATTEN (1<<7)
+#define R200_LIGHT_1_ENABLE (1<<16)
+#define R200_LIGHT_1_ENABLE_AMBIENT (1<<17)
+#define R200_LIGHT_1_ENABLE_SPECULAR (1<<18)
+#define R200_LIGHT_1_IS_LOCAL (1<<19)
+#define R200_LIGHT_1_IS_SPOT (1<<20)
+#define R200_LIGHT_1_DUAL_CONE (1<<21)
+#define R200_LIGHT_1_ENABLE_RANGE_ATTEN (1<<22)
+#define R200_LIGHT_1_CONSTANT_RANGE_ATTEN (1<<23)
+#define R200_LIGHT_0_SHIFT (0)
+#define R200_LIGHT_1_SHIFT (16)
+#define R200_SE_TCL_PER_LIGHT_CTL_1 0x2274
+#define R200_LIGHT_2_SHIFT (0)
+#define R200_LIGHT_3_SHIFT (16)
+#define R200_SE_TCL_PER_LIGHT_CTL_2 0x2278
+#define R200_LIGHT_4_SHIFT (0)
+#define R200_LIGHT_5_SHIFT (16)
+#define R200_SE_TCL_PER_LIGHT_CTL_3 0x227c
+#define R200_LIGHT_6_SHIFT (0)
+#define R200_LIGHT_7_SHIFT (16)
+/* gap */
+#define R200_SE_TCL_TEX_PROC_CTL_2 0x22a8
+#define R200_TEXGEN_COMP_MASK (0xf)
+#define R200_TEXGEN_COMP_S (0x1)
+#define R200_TEXGEN_COMP_T (0x2)
+#define R200_TEXGEN_COMP_R (0x4)
+#define R200_TEXGEN_COMP_Q (0x8)
+#define R200_TEXGEN_0_COMP_MASK_SHIFT (0)
+#define R200_TEXGEN_1_COMP_MASK_SHIFT (4)
+#define R200_TEXGEN_2_COMP_MASK_SHIFT (8)
+#define R200_TEXGEN_3_COMP_MASK_SHIFT (12)
+#define R200_TEXGEN_4_COMP_MASK_SHIFT (16)
+#define R200_TEXGEN_5_COMP_MASK_SHIFT (20)
+#define R200_SE_TCL_TEX_PROC_CTL_3 0x22ac
+#define R200_TEXGEN_0_INPUT_TEX_SHIFT (0)
+#define R200_TEXGEN_1_INPUT_TEX_SHIFT (4)
+#define R200_TEXGEN_2_INPUT_TEX_SHIFT (8)
+#define R200_TEXGEN_3_INPUT_TEX_SHIFT (12)
+#define R200_TEXGEN_4_INPUT_TEX_SHIFT (16)
+#define R200_TEXGEN_5_INPUT_TEX_SHIFT (20)
+#define R200_SE_TCL_TEX_PROC_CTL_0 0x22b0
+#define R200_TEXGEN_TEXMAT_0_ENABLE (1<<0)
+#define R200_TEXGEN_TEXMAT_1_ENABLE (1<<1)
+#define R200_TEXGEN_TEXMAT_2_ENABLE (1<<2)
+#define R200_TEXGEN_TEXMAT_3_ENABLE (1<<3)
+#define R200_TEXGEN_TEXMAT_4_ENABLE (1<<4)
+#define R200_TEXGEN_TEXMAT_5_ENABLE (1<<5)
+#define R200_TEXMAT_0_ENABLE (1<<8)
+#define R200_TEXMAT_1_ENABLE (1<<9)
+#define R200_TEXMAT_2_ENABLE (1<<10)
+#define R200_TEXMAT_3_ENABLE (1<<11)
+#define R200_TEXMAT_4_ENABLE (1<<12)
+#define R200_TEXMAT_5_ENABLE (1<<13)
+#define R200_TEXGEN_FORCE_W_TO_ONE (1<<16)
+#define R200_SE_TCL_TEX_PROC_CTL_1 0x22b4
+#define R200_TEXGEN_INPUT_MASK (0xf)
+#define R200_TEXGEN_INPUT_TEXCOORD_0 (0)
+#define R200_TEXGEN_INPUT_TEXCOORD_1 (1)
+#define R200_TEXGEN_INPUT_TEXCOORD_2 (2)
+#define R200_TEXGEN_INPUT_TEXCOORD_3 (3)
+#define R200_TEXGEN_INPUT_TEXCOORD_4 (4)
+#define R200_TEXGEN_INPUT_TEXCOORD_5 (5)
+#define R200_TEXGEN_INPUT_OBJ (8)
+#define R200_TEXGEN_INPUT_EYE (9)
+#define R200_TEXGEN_INPUT_EYE_NORMAL (0xa)
+#define R200_TEXGEN_INPUT_EYE_REFLECT (0xb)
+#define R200_TEXGEN_INPUT_SPHERE (0xd)
+#define R200_TEXGEN_0_INPUT_SHIFT (0)
+#define R200_TEXGEN_1_INPUT_SHIFT (4)
+#define R200_TEXGEN_2_INPUT_SHIFT (8)
+#define R200_TEXGEN_3_INPUT_SHIFT (12)
+#define R200_TEXGEN_4_INPUT_SHIFT (16)
+#define R200_TEXGEN_5_INPUT_SHIFT (20)
+#define R200_SE_TC_TEX_CYL_WRAP_CTL 0x22b8
+/* gap */
+#define R200_SE_TCL_UCP_VERT_BLEND_CTL 0x22c0
+#define R200_UCP_IN_CLIP_SPACE (1<<0)
+#define R200_UCP_IN_MODEL_SPACE (1<<1)
+#define R200_UCP_ENABLE_0 (1<<2)
+#define R200_UCP_ENABLE_1 (1<<3)
+#define R200_UCP_ENABLE_2 (1<<4)
+#define R200_UCP_ENABLE_3 (1<<5)
+#define R200_UCP_ENABLE_4 (1<<6)
+#define R200_UCP_ENABLE_5 (1<<7)
+#define R200_TCL_FOG_MASK (3<<8)
+#define R200_TCL_FOG_DISABLE (0<<8)
+#define R200_TCL_FOG_EXP (1<<8)
+#define R200_TCL_FOG_EXP2 (2<<8)
+#define R200_TCL_FOG_LINEAR (3<<8)
+#define R200_RNG_BASED_FOG (1<<10)
+#define R200_CLIP_DISABLE (1<<11)
+#define R200_CULL_FRONT_IS_CW (0<<28)
+#define R200_CULL_FRONT_IS_CCW (1<<28)
+#define R200_CULL_FRONT (1<<29)
+#define R200_CULL_BACK (1<<30)
+#define R200_SE_TCL_POINT_SPRITE_CNTL 0x22c4
+#define R200_POINTSIZE_SEL_STATE (1<<16)
+/* gap */
+#define R200_SE_VTX_ST_POS_0_X_4 0x2300
+#define R200_SE_VTX_ST_POS_0_Y_4 0x2304
+#define R200_SE_VTX_ST_POS_0_Z_4 0x2308
+#define R200_SE_VTX_ST_POS_0_W_4 0x230c
+#define R200_SE_VTX_ST_NORM_0_X 0x2310
+#define R200_SE_VTX_ST_NORM_0_Y 0x2314
+#define R200_SE_VTX_ST_NORM_0_Z 0x2318
+#define R200_SE_VTX_ST_PVMS 0x231c
+#define R200_SE_VTX_ST_CLR_0_R 0x2320
+#define R200_SE_VTX_ST_CLR_0_G 0x2324
+#define R200_SE_VTX_ST_CLR_0_B 0x2328
+#define R200_SE_VTX_ST_CLR_0_A 0x232c
+#define R200_SE_VTX_ST_CLR_1_R 0x2330
+#define R200_SE_VTX_ST_CLR_1_G 0x2334
+#define R200_SE_VTX_ST_CLR_1_B 0x2338
+#define R200_SE_VTX_ST_CLR_1_A 0x233c
+#define R200_SE_VTX_ST_CLR_2_R 0x2340
+#define R200_SE_VTX_ST_CLR_2_G 0x2344
+#define R200_SE_VTX_ST_CLR_2_B 0x2348
+#define R200_SE_VTX_ST_CLR_2_A 0x234c
+#define R200_SE_VTX_ST_CLR_3_R 0x2350
+#define R200_SE_VTX_ST_CLR_3_G 0x2354
+#define R200_SE_VTX_ST_CLR_3_B 0x2358
+#define R200_SE_VTX_ST_CLR_3_A 0x235c
+#define R200_SE_VTX_ST_CLR_4_R 0x2360
+#define R200_SE_VTX_ST_CLR_4_G 0x2364
+#define R200_SE_VTX_ST_CLR_4_B 0x2368
+#define R200_SE_VTX_ST_CLR_4_A 0x236c
+#define R200_SE_VTX_ST_CLR_5_R 0x2370
+#define R200_SE_VTX_ST_CLR_5_G 0x2374
+#define R200_SE_VTX_ST_CLR_5_B 0x2378
+#define R200_SE_VTX_ST_CLR_5_A 0x237c
+#define R200_SE_VTX_ST_CLR_6_R 0x2380
+#define R200_SE_VTX_ST_CLR_6_G 0x2384
+#define R200_SE_VTX_ST_CLR_6_B 0x2388
+#define R200_SE_VTX_ST_CLR_6_A 0x238c
+#define R200_SE_VTX_ST_CLR_7_R 0x2390
+#define R200_SE_VTX_ST_CLR_7_G 0x2394
+#define R200_SE_VTX_ST_CLR_7_B 0x2398
+#define R200_SE_VTX_ST_CLR_7_A 0x239c
+#define R200_SE_VTX_ST_TEX_0_S 0x23a0
+#define R200_SE_VTX_ST_TEX_0_T 0x23a4
+#define R200_SE_VTX_ST_TEX_0_R 0x23a8
+#define R200_SE_VTX_ST_TEX_0_Q 0x23ac
+#define R200_SE_VTX_ST_TEX_1_S 0x23b0
+#define R200_SE_VTX_ST_TEX_1_T 0x23b4
+#define R200_SE_VTX_ST_TEX_1_R 0x23b8
+#define R200_SE_VTX_ST_TEX_1_Q 0x23bc
+#define R200_SE_VTX_ST_TEX_2_S 0x23c0
+#define R200_SE_VTX_ST_TEX_2_T 0x23c4
+#define R200_SE_VTX_ST_TEX_2_R 0x23c8
+#define R200_SE_VTX_ST_TEX_2_Q 0x23cc
+#define R200_SE_VTX_ST_TEX_3_S 0x23d0
+#define R200_SE_VTX_ST_TEX_3_T 0x23d4
+#define R200_SE_VTX_ST_TEX_3_R 0x23d8
+#define R200_SE_VTX_ST_TEX_3_Q 0x23dc
+#define R200_SE_VTX_ST_TEX_4_S 0x23e0
+#define R200_SE_VTX_ST_TEX_4_T 0x23e4
+#define R200_SE_VTX_ST_TEX_4_R 0x23e8
+#define R200_SE_VTX_ST_TEX_4_Q 0x23ec
+#define R200_SE_VTX_ST_TEX_5_S 0x23f0
+#define R200_SE_VTX_ST_TEX_5_T 0x23f4
+#define R200_SE_VTX_ST_TEX_5_R 0x23f8
+#define R200_SE_VTX_ST_TEX_5_Q 0x23fc
+#define R200_SE_VTX_ST_PNT_SPRT_SZ 0x2400
+#define R200_SE_VTX_ST_DISC_FOG 0x2404
+#define R200_SE_VTX_ST_SHININESS_0 0x2408
+#define R200_SE_VTX_ST_SHININESS_1 0x240c
+#define R200_SE_VTX_ST_BLND_WT_0 0x2410
+#define R200_SE_VTX_ST_BLND_WT_1 0x2414
+#define R200_SE_VTX_ST_BLND_WT_2 0x2418
+#define R200_SE_VTX_ST_BLND_WT_3 0x241c
+#define R200_SE_VTX_ST_POS_1_X 0x2420
+#define R200_SE_VTX_ST_POS_1_Y 0x2424
+#define R200_SE_VTX_ST_POS_1_Z 0x2428
+#define R200_SE_VTX_ST_POS_1_W 0x242c
+#define R200_SE_VTX_ST_NORM_1_X 0x2430
+#define R200_SE_VTX_ST_NORM_1_Y 0x2434
+#define R200_SE_VTX_ST_NORM_1_Z 0x2438
+#define R200_SE_VTX_ST_USR_CLR_0_R 0x2440
+#define R200_SE_VTX_ST_USR_CLR_0_G 0x2444
+#define R200_SE_VTX_ST_USR_CLR_0_B 0x2448
+#define R200_SE_VTX_ST_USR_CLR_0_A 0x244c
+#define R200_SE_VTX_ST_USR_CLR_1_R 0x2450
+#define R200_SE_VTX_ST_USR_CLR_1_G 0x2454
+#define R200_SE_VTX_ST_USR_CLR_1_B 0x2458
+#define R200_SE_VTX_ST_USR_CLR_1_A 0x245c
+#define R200_SE_VTX_ST_CLR_0_PKD 0x2460
+#define R200_SE_VTX_ST_CLR_1_PKD 0x2464
+#define R200_SE_VTX_ST_CLR_2_PKD 0x2468
+#define R200_SE_VTX_ST_CLR_3_PKD 0x246c
+#define R200_SE_VTX_ST_CLR_4_PKD 0x2470
+#define R200_SE_VTX_ST_CLR_5_PKD 0x2474
+#define R200_SE_VTX_ST_CLR_6_PKD 0x2478
+#define R200_SE_VTX_ST_CLR_7_PKD 0x247c
+#define R200_SE_VTX_ST_POS_0_X_2 0x2480
+#define R200_SE_VTX_ST_POS_0_Y_2 0x2484
+#define R200_SE_VTX_ST_PAR_CLR_LD 0x2488
+#define R200_SE_VTX_ST_USR_CLR_PKD 0x248c
+#define R200_SE_VTX_ST_POS_0_X_3 0x2490
+#define R200_SE_VTX_ST_POS_0_Y_3 0x2494
+#define R200_SE_VTX_ST_POS_0_Z_3 0x2498
+#define R200_SE_VTX_ST_END_OF_PKT 0x249c
+/* gap */
+#define R200_RE_POINTSIZE 0x2648
+#define R200_POINTSIZE_SHIFT 0
+#define R200_MAXPOINTSIZE_SHIFT 16
+/* gap */
+#define R200_RE_TOP_LEFT 0x26c0
+#define R200_RE_LEFT_SHIFT 0
+#define R200_RE_TOP_SHIFT 16
+#define R200_RE_MISC 0x26c4
+#define R200_STIPPLE_COORD_MASK 0x1f
+#define R200_STIPPLE_X_OFFSET_SHIFT 0
+#define R200_STIPPLE_X_OFFSET_MASK (0x1f << 0)
+#define R200_STIPPLE_Y_OFFSET_SHIFT 8
+#define R200_STIPPLE_Y_OFFSET_MASK (0x1f << 8)
+#define R200_STIPPLE_LITTLE_BIT_ORDER (0 << 16)
+#define R200_STIPPLE_BIG_BIT_ORDER (1 << 16)
+/* gap */
+#define R200_RE_AUX_SCISSOR_CNTL 0x26f0
+#define R200_EXCLUSIVE_SCISSOR_0 0x01000000
+#define R200_EXCLUSIVE_SCISSOR_1 0x02000000
+#define R200_EXCLUSIVE_SCISSOR_2 0x04000000
+#define R200_SCISSOR_ENABLE_0 0x10000000
+#define R200_SCISSOR_ENABLE_1 0x20000000
+#define R200_SCISSOR_ENABLE_2 0x40000000
+/* gap */
+#define R200_PP_TXFILTER_0 0x2c00
+#define R200_MAG_FILTER_NEAREST (0 << 0)
+#define R200_MAG_FILTER_LINEAR (1 << 0)
+#define R200_MAG_FILTER_MASK (1 << 0)
+#define R200_MIN_FILTER_NEAREST (0 << 1)
+#define R200_MIN_FILTER_LINEAR (1 << 1)
+#define R200_MIN_FILTER_NEAREST_MIP_NEAREST (2 << 1)
+#define R200_MIN_FILTER_NEAREST_MIP_LINEAR (3 << 1)
+#define R200_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 1)
+#define R200_MIN_FILTER_LINEAR_MIP_LINEAR (7 << 1)
+#define R200_MIN_FILTER_ANISO_NEAREST (8 << 1)
+#define R200_MIN_FILTER_ANISO_LINEAR (9 << 1)
+#define R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 1)
+#define R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 1)
+#define R200_MIN_FILTER_MASK (15 << 1)
+#define R200_MAX_ANISO_1_TO_1 (0 << 5)
+#define R200_MAX_ANISO_2_TO_1 (1 << 5)
+#define R200_MAX_ANISO_4_TO_1 (2 << 5)
+#define R200_MAX_ANISO_8_TO_1 (3 << 5)
+#define R200_MAX_ANISO_16_TO_1 (4 << 5)
+#define R200_MAX_ANISO_MASK (7 << 5)
+#define R200_MAX_MIP_LEVEL_MASK (0x0f << 16)
+#define R200_MAX_MIP_LEVEL_SHIFT 16
+#define R200_YUV_TO_RGB (1 << 20)
+#define R200_YUV_TEMPERATURE_COOL (0 << 21)
+#define R200_YUV_TEMPERATURE_HOT (1 << 21)
+#define R200_YUV_TEMPERATURE_MASK (1 << 21)
+#define R200_WRAPEN_S (1 << 22)
+#define R200_CLAMP_S_WRAP (0 << 23)
+#define R200_CLAMP_S_MIRROR (1 << 23)
+#define R200_CLAMP_S_CLAMP_LAST (2 << 23)
+#define R200_CLAMP_S_MIRROR_CLAMP_LAST (3 << 23)
+#define R200_CLAMP_S_CLAMP_BORDER (4 << 23)
+#define R200_CLAMP_S_MIRROR_CLAMP_BORDER (5 << 23)
+#define R200_CLAMP_S_CLAMP_GL (6 << 23)
+#define R200_CLAMP_S_MIRROR_CLAMP_GL (7 << 23)
+#define R200_CLAMP_S_MASK (7 << 23)
+#define R200_WRAPEN_T (1 << 26)
+#define R200_CLAMP_T_WRAP (0 << 27)
+#define R200_CLAMP_T_MIRROR (1 << 27)
+#define R200_CLAMP_T_CLAMP_LAST (2 << 27)
+#define R200_CLAMP_T_MIRROR_CLAMP_LAST (3 << 27)
+#define R200_CLAMP_T_CLAMP_BORDER (4 << 27)
+#define R200_CLAMP_T_MIRROR_CLAMP_BORDER (5 << 27)
+#define R200_CLAMP_T_CLAMP_GL (6 << 27)
+#define R200_CLAMP_T_MIRROR_CLAMP_GL (7 << 27)
+#define R200_CLAMP_T_MASK (7 << 27)
+#define R200_KILL_LT_ZERO (1 << 30)
+#define R200_BORDER_MODE_OGL (0 << 31)
+#define R200_BORDER_MODE_D3D (1 << 31)
+#define R200_PP_TXFORMAT_0 0x2c04
+#define R200_TXFORMAT_I8 (0 << 0)
+#define R200_TXFORMAT_AI88 (1 << 0)
+#define R200_TXFORMAT_RGB332 (2 << 0)
+#define R200_TXFORMAT_ARGB1555 (3 << 0)
+#define R200_TXFORMAT_RGB565 (4 << 0)
+#define R200_TXFORMAT_ARGB4444 (5 << 0)
+#define R200_TXFORMAT_ARGB8888 (6 << 0)
+#define R200_TXFORMAT_RGBA8888 (7 << 0)
+#define R200_TXFORMAT_Y8 (8 << 0)
+#define R200_TXFORMAT_AVYU4444 (9 << 0)
+#define R200_TXFORMAT_VYUY422 (10 << 0)
+#define R200_TXFORMAT_YVYU422 (11 << 0)
+#define R200_TXFORMAT_DXT1 (12 << 0)
+#define R200_TXFORMAT_DXT23 (14 << 0)
+#define R200_TXFORMAT_DXT45 (15 << 0)
+#define R200_TXFORMAT_DVDU88 (18 << 0)
+#define R200_TXFORMAT_LDVDU655 (19 << 0)
+#define R200_TXFORMAT_LDVDU8888 (20 << 0)
+#define R200_TXFORMAT_GR1616 (21 << 0)
+#define R200_TXFORMAT_ABGR8888 (22 << 0)
+#define R200_TXFORMAT_BGR111110 (23 << 0)
+#define R200_TXFORMAT_FORMAT_MASK (31 << 0)
+#define R200_TXFORMAT_FORMAT_SHIFT 0
+#define R200_TXFORMAT_APPLE_YUV (1 << 5)
+#define R200_TXFORMAT_ALPHA_IN_MAP (1 << 6)
+#define R200_TXFORMAT_NON_POWER2 (1 << 7)
+#define R200_TXFORMAT_WIDTH_MASK (15 << 8)
+#define R200_TXFORMAT_WIDTH_SHIFT 8
+#define R200_TXFORMAT_HEIGHT_MASK (15 << 12)
+#define R200_TXFORMAT_HEIGHT_SHIFT 12
+#define R200_TXFORMAT_F5_WIDTH_MASK (15 << 16) /* cube face 5 */
+#define R200_TXFORMAT_F5_WIDTH_SHIFT 16
+#define R200_TXFORMAT_F5_HEIGHT_MASK (15 << 20)
+#define R200_TXFORMAT_F5_HEIGHT_SHIFT 20
+#define R200_TXFORMAT_ST_ROUTE_STQ0 (0 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ1 (1 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ2 (2 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ3 (3 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ4 (4 << 24)
+#define R200_TXFORMAT_ST_ROUTE_STQ5 (5 << 24)
+#define R200_TXFORMAT_ST_ROUTE_MASK (7 << 24)
+#define R200_TXFORMAT_ST_ROUTE_SHIFT 24
+#define R200_TXFORMAT_LOOKUP_DISABLE (1 << 27)
+#define R200_TXFORMAT_ALPHA_MASK_ENABLE (1 << 28)
+#define R200_TXFORMAT_CHROMA_KEY_ENABLE (1 << 29)
+#define R200_TXFORMAT_CUBIC_MAP_ENABLE (1 << 30)
+#define R200_PP_TXFORMAT_X_0 0x2c08
+#define R200_DEPTH_LOG2_MASK (0xf << 0)
+#define R200_DEPTH_LOG2_SHIFT 0
+#define R200_VOLUME_FILTER_SHIFT 4
+#define R200_VOLUME_FILTER_MASK (1 << 4)
+#define R200_VOLUME_FILTER_NEAREST (0 << 4)
+#define R200_VOLUME_FILTER_LINEAR (1 << 4)
+#define R200_WRAPEN_Q (1 << 8)
+#define R200_CLAMP_Q_WRAP (0 << 9)
+#define R200_CLAMP_Q_MIRROR (1 << 9)
+#define R200_CLAMP_Q_CLAMP_LAST (2 << 9)
+#define R200_CLAMP_Q_MIRROR_CLAMP_LAST (3 << 9)
+#define R200_CLAMP_Q_CLAMP_BORDER (4 << 9)
+#define R200_CLAMP_Q_MIRROR_CLAMP_BORDER (5 << 9)
+#define R200_CLAMP_Q_CLAMP_GL (6 << 9)
+#define R200_CLAMP_Q_MIRROR_CLAMP_GL (7 << 9)
+#define R200_CLAMP_Q_MASK (7 << 9)
+#define R200_MIN_MIP_LEVEL_MASK (0xff << 12)
+#define R200_MIN_MIP_LEVEL_SHIFT 12
+#define R200_TEXCOORD_NONPROJ (0 << 16)
+#define R200_TEXCOORD_CUBIC_ENV (1 << 16)
+#define R200_TEXCOORD_VOLUME (2 << 16)
+#define R200_TEXCOORD_PROJ (3 << 16)
+#define R200_TEXCOORD_DEPTH (4 << 16)
+#define R200_TEXCOORD_1D_PROJ (5 << 16)
+#define R200_TEXCOORD_1D (6 << 16)
+#define R200_TEXCOORD_ZERO (7 << 16)
+#define R200_TEXCOORD_MASK (7 << 16)
+#define R200_LOD_BIAS_MASK (0xfff80000)
+#define R200_LOD_BIAS_SHIFT 19
+#define R200_PP_TXSIZE_0 0x2c0c /* NPOT only */
+#define R200_PP_TXPITCH_0 0x2c10 /* NPOT only */
+#define R200_PP_BORDER_COLOR_0 0x2c14
+#define R200_PP_CUBIC_FACES_0 0x2c18
+#define R200_FACE_WIDTH_1_SHIFT 0
+#define R200_FACE_HEIGHT_1_SHIFT 4
+#define R200_FACE_WIDTH_1_MASK (0xf << 0)
+#define R200_FACE_HEIGHT_1_MASK (0xf << 4)
+#define R200_FACE_WIDTH_2_SHIFT 8
+#define R200_FACE_HEIGHT_2_SHIFT 12
+#define R200_FACE_WIDTH_2_MASK (0xf << 8)
+#define R200_FACE_HEIGHT_2_MASK (0xf << 12)
+#define R200_FACE_WIDTH_3_SHIFT 16
+#define R200_FACE_HEIGHT_3_SHIFT 20
+#define R200_FACE_WIDTH_3_MASK (0xf << 16)
+#define R200_FACE_HEIGHT_3_MASK (0xf << 20)
+#define R200_FACE_WIDTH_4_SHIFT 24
+#define R200_FACE_HEIGHT_4_SHIFT 28
+#define R200_FACE_WIDTH_4_MASK (0xf << 24)
+#define R200_FACE_HEIGHT_4_MASK (0xf << 28)
+#define R200_PP_TXFILTER_1 0x2c20
+#define R200_PP_TXFORMAT_1 0x2c24
+#define R200_PP_TXFORMAT_X_1 0x2c28
+#define R200_PP_TXSIZE_1 0x2c2c
+#define R200_PP_TXPITCH_1 0x2c30
+#define R200_PP_BORDER_COLOR_1 0x2c34
+#define R200_PP_CUBIC_FACES_1 0x2c38
+#define R200_PP_TXFILTER_2 0x2c40
+#define R200_PP_TXFORMAT_2 0x2c44
+#define R200_PP_TXSIZE_2 0x2c4c
+#define R200_PP_TXFORMAT_X_2 0x2c48
+#define R200_PP_TXPITCH_2 0x2c50
+#define R200_PP_BORDER_COLOR_2 0x2c54
+#define R200_PP_CUBIC_FACES_2 0x2c58
+#define R200_PP_TXFILTER_3 0x2c60
+#define R200_PP_TXFORMAT_3 0x2c64
+#define R200_PP_TXSIZE_3 0x2c6c
+#define R200_PP_TXFORMAT_X_3 0x2c68
+#define R200_PP_TXPITCH_3 0x2c70
+#define R200_PP_BORDER_COLOR_3 0x2c74
+#define R200_PP_CUBIC_FACES_3 0x2c78
+#define R200_PP_TXFILTER_4 0x2c80
+#define R200_PP_TXFORMAT_4 0x2c84
+#define R200_PP_TXSIZE_4 0x2c8c
+#define R200_PP_TXFORMAT_X_4 0x2c88
+#define R200_PP_TXPITCH_4 0x2c90
+#define R200_PP_BORDER_COLOR_4 0x2c94
+#define R200_PP_CUBIC_FACES_4 0x2c98
+#define R200_PP_TXFILTER_5 0x2ca0
+#define R200_PP_TXFORMAT_5 0x2ca4
+#define R200_PP_TXSIZE_5 0x2cac
+#define R200_PP_TXFORMAT_X_5 0x2ca8
+#define R200_PP_TXPITCH_5 0x2cb0
+#define R200_PP_BORDER_COLOR_5 0x2cb4
+#define R200_PP_CUBIC_FACES_5 0x2cb8
+/* gap */
+#define R200_PP_CNTL_X 0x2cc4
+/* gap */
+#define R200_PP_TRI_PERF 0x2cf8
+#define R200_TRI_CUTOFF_MASK (0x1f << 0)
+#define R200_PP_PERF_CNTL 0x2cfc
+#define R200_PP_TXOFFSET_0 0x2d00
+#define R200_TXO_ENDIAN_NO_SWAP (0 << 0)
+#define R200_TXO_ENDIAN_BYTE_SWAP (1 << 0)
+#define R200_TXO_ENDIAN_WORD_SWAP (2 << 0)
+#define R200_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
+#define R200_TXO_MACRO_TILE (1 << 2)
+#define R200_TXO_MICRO_TILE (1 << 3)
+#define R200_TXO_OFFSET_MASK 0xffffffe0
+#define R200_TXO_OFFSET_SHIFT 5
+#define R200_PP_CUBIC_OFFSET_F1_0 0x2d04
+#define R200_PP_CUBIC_OFFSET_F2_0 0x2d08
+#define R200_PP_CUBIC_OFFSET_F3_0 0x2d0c
+#define R200_PP_CUBIC_OFFSET_F4_0 0x2d10
+#define R200_PP_CUBIC_OFFSET_F5_0 0x2d14
+#define R200_PP_TXOFFSET_1 0x2d18
+#define R200_PP_CUBIC_OFFSET_F1_1 0x2d1c
+#define R200_PP_CUBIC_OFFSET_F2_1 0x2d20
+#define R200_PP_CUBIC_OFFSET_F3_1 0x2d24
+#define R200_PP_CUBIC_OFFSET_F4_1 0x2d28
+#define R200_PP_CUBIC_OFFSET_F5_1 0x2d2c
+#define R200_PP_TXOFFSET_2 0x2d30
+#define R200_PP_CUBIC_OFFSET_F1_2 0x2d34
+#define R200_PP_CUBIC_OFFSET_F2_2 0x2d38
+#define R200_PP_CUBIC_OFFSET_F3_2 0x2d3c
+#define R200_PP_CUBIC_OFFSET_F4_2 0x2d40
+#define R200_PP_CUBIC_OFFSET_F5_2 0x2d44
+#define R200_PP_TXOFFSET_3 0x2d48
+#define R200_PP_CUBIC_OFFSET_F1_3 0x2d4c
+#define R200_PP_CUBIC_OFFSET_F2_3 0x2d50
+#define R200_PP_CUBIC_OFFSET_F3_3 0x2d54
+#define R200_PP_CUBIC_OFFSET_F4_3 0x2d58
+#define R200_PP_CUBIC_OFFSET_F5_3 0x2d5c
+#define R200_PP_TXOFFSET_4 0x2d60
+#define R200_PP_CUBIC_OFFSET_F1_4 0x2d64
+#define R200_PP_CUBIC_OFFSET_F2_4 0x2d68
+#define R200_PP_CUBIC_OFFSET_F3_4 0x2d6c
+#define R200_PP_CUBIC_OFFSET_F4_4 0x2d70
+#define R200_PP_CUBIC_OFFSET_F5_4 0x2d74
+#define R200_PP_TXOFFSET_5 0x2d78
+#define R200_PP_CUBIC_OFFSET_F1_5 0x2d7c
+#define R200_PP_CUBIC_OFFSET_F2_5 0x2d80
+#define R200_PP_CUBIC_OFFSET_F3_5 0x2d84
+#define R200_PP_CUBIC_OFFSET_F4_5 0x2d88
+#define R200_PP_CUBIC_OFFSET_F5_5 0x2d8c
+/* gap */
+#define R200_PP_TAM_DEBUG3 0x2d9c
+/* gap */
+#define R200_PP_TFACTOR_0 0x2ee0
+#define R200_PP_TFACTOR_1 0x2ee4
+#define R200_PP_TFACTOR_2 0x2ee8
+#define R200_PP_TFACTOR_3 0x2eec
+#define R200_PP_TFACTOR_4 0x2ef0
+#define R200_PP_TFACTOR_5 0x2ef4
+/* gap */
+#define R200_PP_TXCBLEND_0 0x2f00
+#define R200_TXC_ARG_A_ZERO (0)
+#define R200_TXC_ARG_A_CURRENT_COLOR (2)
+#define R200_TXC_ARG_A_CURRENT_ALPHA (3)
+#define R200_TXC_ARG_A_DIFFUSE_COLOR (4)
+#define R200_TXC_ARG_A_DIFFUSE_ALPHA (5)
+#define R200_TXC_ARG_A_SPECULAR_COLOR (6)
+#define R200_TXC_ARG_A_SPECULAR_ALPHA (7)
+#define R200_TXC_ARG_A_TFACTOR_COLOR (8)
+#define R200_TXC_ARG_A_TFACTOR_ALPHA (9)
+#define R200_TXC_ARG_A_R0_COLOR (10)
+#define R200_TXC_ARG_A_R0_ALPHA (11)
+#define R200_TXC_ARG_A_R1_COLOR (12)
+#define R200_TXC_ARG_A_R1_ALPHA (13)
+#define R200_TXC_ARG_A_R2_COLOR (14)
+#define R200_TXC_ARG_A_R2_ALPHA (15)
+#define R200_TXC_ARG_A_R3_COLOR (16)
+#define R200_TXC_ARG_A_R3_ALPHA (17)
+#define R200_TXC_ARG_A_R4_COLOR (18)
+#define R200_TXC_ARG_A_R4_ALPHA (19)
+#define R200_TXC_ARG_A_R5_COLOR (20)
+#define R200_TXC_ARG_A_R5_ALPHA (21)
+#define R200_TXC_ARG_A_TFACTOR1_COLOR (26)
+#define R200_TXC_ARG_A_TFACTOR1_ALPHA (27)
+#define R200_TXC_ARG_A_MASK (31 << 0)
+#define R200_TXC_ARG_A_SHIFT 0
+#define R200_TXC_ARG_B_ZERO (0<<5)
+#define R200_TXC_ARG_B_CURRENT_COLOR (2<<5)
+#define R200_TXC_ARG_B_CURRENT_ALPHA (3<<5)
+#define R200_TXC_ARG_B_DIFFUSE_COLOR (4<<5)
+#define R200_TXC_ARG_B_DIFFUSE_ALPHA (5<<5)
+#define R200_TXC_ARG_B_SPECULAR_COLOR (6<<5)
+#define R200_TXC_ARG_B_SPECULAR_ALPHA (7<<5)
+#define R200_TXC_ARG_B_TFACTOR_COLOR (8<<5)
+#define R200_TXC_ARG_B_TFACTOR_ALPHA (9<<5)
+#define R200_TXC_ARG_B_R0_COLOR (10<<5)
+#define R200_TXC_ARG_B_R0_ALPHA (11<<5)
+#define R200_TXC_ARG_B_R1_COLOR (12<<5)
+#define R200_TXC_ARG_B_R1_ALPHA (13<<5)
+#define R200_TXC_ARG_B_R2_COLOR (14<<5)
+#define R200_TXC_ARG_B_R2_ALPHA (15<<5)
+#define R200_TXC_ARG_B_R3_COLOR (16<<5)
+#define R200_TXC_ARG_B_R3_ALPHA (17<<5)
+#define R200_TXC_ARG_B_R4_COLOR (18<<5)
+#define R200_TXC_ARG_B_R4_ALPHA (19<<5)
+#define R200_TXC_ARG_B_R5_COLOR (20<<5)
+#define R200_TXC_ARG_B_R5_ALPHA (21<<5)
+#define R200_TXC_ARG_B_TFACTOR1_COLOR (26<<5)
+#define R200_TXC_ARG_B_TFACTOR1_ALPHA (27<<5)
+#define R200_TXC_ARG_B_MASK (31 << 5)
+#define R200_TXC_ARG_B_SHIFT 5
+#define R200_TXC_ARG_C_ZERO (0<<10)
+#define R200_TXC_ARG_C_CURRENT_COLOR (2<<10)
+#define R200_TXC_ARG_C_CURRENT_ALPHA (3<<10)
+#define R200_TXC_ARG_C_DIFFUSE_COLOR (4<<10)
+#define R200_TXC_ARG_C_DIFFUSE_ALPHA (5<<10)
+#define R200_TXC_ARG_C_SPECULAR_COLOR (6<<10)
+#define R200_TXC_ARG_C_SPECULAR_ALPHA (7<<10)
+#define R200_TXC_ARG_C_TFACTOR_COLOR (8<<10)
+#define R200_TXC_ARG_C_TFACTOR_ALPHA (9<<10)
+#define R200_TXC_ARG_C_R0_COLOR (10<<10)
+#define R200_TXC_ARG_C_R0_ALPHA (11<<10)
+#define R200_TXC_ARG_C_R1_COLOR (12<<10)
+#define R200_TXC_ARG_C_R1_ALPHA (13<<10)
+#define R200_TXC_ARG_C_R2_COLOR (14<<10)
+#define R200_TXC_ARG_C_R2_ALPHA (15<<10)
+#define R200_TXC_ARG_C_R3_COLOR (16<<10)
+#define R200_TXC_ARG_C_R3_ALPHA (17<<10)
+#define R200_TXC_ARG_C_R4_COLOR (18<<10)
+#define R200_TXC_ARG_C_R4_ALPHA (19<<10)
+#define R200_TXC_ARG_C_R5_COLOR (20<<10)
+#define R200_TXC_ARG_C_R5_ALPHA (21<<10)
+#define R200_TXC_ARG_C_TFACTOR1_COLOR (26<<10)
+#define R200_TXC_ARG_C_TFACTOR1_ALPHA (27<<10)
+#define R200_TXC_ARG_C_MASK (31 << 10)
+#define R200_TXC_ARG_C_SHIFT 10
+#define R200_TXC_COMP_ARG_A (1 << 16)
+#define R200_TXC_COMP_ARG_A_SHIFT (16)
+#define R200_TXC_BIAS_ARG_A (1 << 17)
+#define R200_TXC_SCALE_ARG_A (1 << 18)
+#define R200_TXC_NEG_ARG_A (1 << 19)
+#define R200_TXC_COMP_ARG_B (1 << 20)
+#define R200_TXC_COMP_ARG_B_SHIFT (20)
+#define R200_TXC_BIAS_ARG_B (1 << 21)
+#define R200_TXC_SCALE_ARG_B (1 << 22)
+#define R200_TXC_NEG_ARG_B (1 << 23)
+#define R200_TXC_COMP_ARG_C (1 << 24)
+#define R200_TXC_COMP_ARG_C_SHIFT (24)
+#define R200_TXC_BIAS_ARG_C (1 << 25)
+#define R200_TXC_SCALE_ARG_C (1 << 26)
+#define R200_TXC_NEG_ARG_C (1 << 27)
+#define R200_TXC_OP_MADD (0 << 28)
+#define R200_TXC_OP_CND0 (2 << 28)
+#define R200_TXC_OP_LERP (3 << 28)
+#define R200_TXC_OP_DOT3 (4 << 28)
+#define R200_TXC_OP_DOT4 (5 << 28)
+#define R200_TXC_OP_CONDITIONAL (6 << 28)
+#define R200_TXC_OP_DOT2_ADD (7 << 28)
+#define R200_TXC_OP_MASK (7 << 28)
+#define R200_PP_TXCBLEND2_0 0x2f04
+#define R200_TXC_TFACTOR_SEL_SHIFT 0
+#define R200_TXC_TFACTOR_SEL_MASK 0x7
+#define R200_TXC_TFACTOR1_SEL_SHIFT 4
+#define R200_TXC_TFACTOR1_SEL_MASK (0x7 << 4)
+#define R200_TXC_SCALE_SHIFT 8
+#define R200_TXC_SCALE_MASK (7 << 8)
+#define R200_TXC_SCALE_1X (0 << 8)
+#define R200_TXC_SCALE_2X (1 << 8)
+#define R200_TXC_SCALE_4X (2 << 8)
+#define R200_TXC_SCALE_8X (3 << 8)
+#define R200_TXC_SCALE_INV2 (5 << 8)
+#define R200_TXC_SCALE_INV4 (6 << 8)
+#define R200_TXC_SCALE_INV8 (7 << 8)
+#define R200_TXC_CLAMP_SHIFT 12
+#define R200_TXC_CLAMP_MASK (3 << 12)
+#define R200_TXC_CLAMP_WRAP (0 << 12)
+#define R200_TXC_CLAMP_0_1 (1 << 12)
+#define R200_TXC_CLAMP_8_8 (2 << 12)
+#define R200_TXC_OUTPUT_REG_MASK (7 << 16)
+#define R200_TXC_OUTPUT_REG_NONE (0 << 16)
+#define R200_TXC_OUTPUT_REG_R0 (1 << 16)
+#define R200_TXC_OUTPUT_REG_R1 (2 << 16)
+#define R200_TXC_OUTPUT_REG_R2 (3 << 16)
+#define R200_TXC_OUTPUT_REG_R3 (4 << 16)
+#define R200_TXC_OUTPUT_REG_R4 (5 << 16)
+#define R200_TXC_OUTPUT_REG_R5 (6 << 16)
+#define R200_TXC_OUTPUT_MASK_MASK (7 << 20)
+#define R200_TXC_OUTPUT_MASK_RGB (0 << 20)
+#define R200_TXC_OUTPUT_MASK_RG (1 << 20)
+#define R200_TXC_OUTPUT_MASK_RB (2 << 20)
+#define R200_TXC_OUTPUT_MASK_R (3 << 20)
+#define R200_TXC_OUTPUT_MASK_GB (4 << 20)
+#define R200_TXC_OUTPUT_MASK_G (5 << 20)
+#define R200_TXC_OUTPUT_MASK_B (6 << 20)
+#define R200_TXC_OUTPUT_MASK_NONE (7 << 20)
+#define R200_TXC_REPL_NORMAL 0
+#define R200_TXC_REPL_RED 1
+#define R200_TXC_REPL_GREEN 2
+#define R200_TXC_REPL_BLUE 3
+#define R200_TXC_REPL_ARG_A_SHIFT 26
+#define R200_TXC_REPL_ARG_A_MASK (3 << 26)
+#define R200_TXC_REPL_ARG_B_SHIFT 28
+#define R200_TXC_REPL_ARG_B_MASK (3 << 28)
+#define R200_TXC_REPL_ARG_C_SHIFT 30
+#define R200_TXC_REPL_ARG_C_MASK (3 << 30)
+#define R200_PP_TXABLEND_0 0x2f08
+#define R200_TXA_ARG_A_ZERO (0)
+#define R200_TXA_ARG_A_CURRENT_ALPHA (2) /* guess */
+#define R200_TXA_ARG_A_CURRENT_BLUE (3) /* guess */
+#define R200_TXA_ARG_A_DIFFUSE_ALPHA (4)
+#define R200_TXA_ARG_A_DIFFUSE_BLUE (5)
+#define R200_TXA_ARG_A_SPECULAR_ALPHA (6)
+#define R200_TXA_ARG_A_SPECULAR_BLUE (7)
+#define R200_TXA_ARG_A_TFACTOR_ALPHA (8)
+#define R200_TXA_ARG_A_TFACTOR_BLUE (9)
+#define R200_TXA_ARG_A_R0_ALPHA (10)
+#define R200_TXA_ARG_A_R0_BLUE (11)
+#define R200_TXA_ARG_A_R1_ALPHA (12)
+#define R200_TXA_ARG_A_R1_BLUE (13)
+#define R200_TXA_ARG_A_R2_ALPHA (14)
+#define R200_TXA_ARG_A_R2_BLUE (15)
+#define R200_TXA_ARG_A_R3_ALPHA (16)
+#define R200_TXA_ARG_A_R3_BLUE (17)
+#define R200_TXA_ARG_A_R4_ALPHA (18)
+#define R200_TXA_ARG_A_R4_BLUE (19)
+#define R200_TXA_ARG_A_R5_ALPHA (20)
+#define R200_TXA_ARG_A_R5_BLUE (21)
+#define R200_TXA_ARG_A_TFACTOR1_ALPHA (26)
+#define R200_TXA_ARG_A_TFACTOR1_BLUE (27)
+#define R200_TXA_ARG_A_MASK (31 << 0)
+#define R200_TXA_ARG_A_SHIFT 0
+#define R200_TXA_ARG_B_ZERO (0<<5)
+#define R200_TXA_ARG_B_CURRENT_ALPHA (2<<5) /* guess */
+#define R200_TXA_ARG_B_CURRENT_BLUE (3<<5) /* guess */
+#define R200_TXA_ARG_B_DIFFUSE_ALPHA (4<<5)
+#define R200_TXA_ARG_B_DIFFUSE_BLUE (5<<5)
+#define R200_TXA_ARG_B_SPECULAR_ALPHA (6<<5)
+#define R200_TXA_ARG_B_SPECULAR_BLUE (7<<5)
+#define R200_TXA_ARG_B_TFACTOR_ALPHA (8<<5)
+#define R200_TXA_ARG_B_TFACTOR_BLUE (9<<5)
+#define R200_TXA_ARG_B_R0_ALPHA (10<<5)
+#define R200_TXA_ARG_B_R0_BLUE (11<<5)
+#define R200_TXA_ARG_B_R1_ALPHA (12<<5)
+#define R200_TXA_ARG_B_R1_BLUE (13<<5)
+#define R200_TXA_ARG_B_R2_ALPHA (14<<5)
+#define R200_TXA_ARG_B_R2_BLUE (15<<5)
+#define R200_TXA_ARG_B_R3_ALPHA (16<<5)
+#define R200_TXA_ARG_B_R3_BLUE (17<<5)
+#define R200_TXA_ARG_B_R4_ALPHA (18<<5)
+#define R200_TXA_ARG_B_R4_BLUE (19<<5)
+#define R200_TXA_ARG_B_R5_ALPHA (20<<5)
+#define R200_TXA_ARG_B_R5_BLUE (21<<5)
+#define R200_TXA_ARG_B_TFACTOR1_ALPHA (26<<5)
+#define R200_TXA_ARG_B_TFACTOR1_BLUE (27<<5)
+#define R200_TXA_ARG_B_MASK (31 << 5)
+#define R200_TXA_ARG_B_SHIFT 5
+#define R200_TXA_ARG_C_ZERO (0<<10)
+#define R200_TXA_ARG_C_CURRENT_ALPHA (2<<10) /* guess */
+#define R200_TXA_ARG_C_CURRENT_BLUE (3<<10) /* guess */
+#define R200_TXA_ARG_C_DIFFUSE_ALPHA (4<<10)
+#define R200_TXA_ARG_C_DIFFUSE_BLUE (5<<10)
+#define R200_TXA_ARG_C_SPECULAR_ALPHA (6<<10)
+#define R200_TXA_ARG_C_SPECULAR_BLUE (7<<10)
+#define R200_TXA_ARG_C_TFACTOR_ALPHA (8<<10)
+#define R200_TXA_ARG_C_TFACTOR_BLUE (9<<10)
+#define R200_TXA_ARG_C_R0_ALPHA (10<<10)
+#define R200_TXA_ARG_C_R0_BLUE (11<<10)
+#define R200_TXA_ARG_C_R1_ALPHA (12<<10)
+#define R200_TXA_ARG_C_R1_BLUE (13<<10)
+#define R200_TXA_ARG_C_R2_ALPHA (14<<10)
+#define R200_TXA_ARG_C_R2_BLUE (15<<10)
+#define R200_TXA_ARG_C_R3_ALPHA (16<<10)
+#define R200_TXA_ARG_C_R3_BLUE (17<<10)
+#define R200_TXA_ARG_C_R4_ALPHA (18<<10)
+#define R200_TXA_ARG_C_R4_BLUE (19<<10)
+#define R200_TXA_ARG_C_R5_ALPHA (20<<10)
+#define R200_TXA_ARG_C_R5_BLUE (21<<10)
+#define R200_TXA_ARG_C_TFACTOR1_ALPHA (26<<10)
+#define R200_TXA_ARG_C_TFACTOR1_BLUE (27<<10)
+#define R200_TXA_ARG_C_MASK (31 << 10)
+#define R200_TXA_ARG_C_SHIFT 10
+#define R200_TXA_COMP_ARG_A (1 << 16)
+#define R200_TXA_COMP_ARG_A_SHIFT (16)
+#define R200_TXA_BIAS_ARG_A (1 << 17)
+#define R200_TXA_SCALE_ARG_A (1 << 18)
+#define R200_TXA_NEG_ARG_A (1 << 19)
+#define R200_TXA_COMP_ARG_B (1 << 20)
+#define R200_TXA_COMP_ARG_B_SHIFT (20)
+#define R200_TXA_BIAS_ARG_B (1 << 21)
+#define R200_TXA_SCALE_ARG_B (1 << 22)
+#define R200_TXA_NEG_ARG_B (1 << 23)
+#define R200_TXA_COMP_ARG_C (1 << 24)
+#define R200_TXA_COMP_ARG_C_SHIFT (24)
+#define R200_TXA_BIAS_ARG_C (1 << 25)
+#define R200_TXA_SCALE_ARG_C (1 << 26)
+#define R200_TXA_NEG_ARG_C (1 << 27)
+#define R200_TXA_OP_MADD (0 << 28)
+#define R200_TXA_OP_CND0 (2 << 28)
+#define R200_TXA_OP_LERP (3 << 28)
+#define R200_TXA_OP_CONDITIONAL (6 << 28)
+#define R200_TXA_OP_MASK (7 << 28)
+#define R200_PP_TXABLEND2_0 0x2f0c
+#define R200_TXA_TFACTOR_SEL_SHIFT 0
+#define R200_TXA_TFACTOR_SEL_MASK 0x7
+#define R200_TXA_TFACTOR1_SEL_SHIFT 4
+#define R200_TXA_TFACTOR1_SEL_MASK (0x7 << 4)
+#define R200_TXA_SCALE_SHIFT 8
+#define R200_TXA_SCALE_MASK (7 << 8)
+#define R200_TXA_SCALE_1X (0 << 8)
+#define R200_TXA_SCALE_2X (1 << 8)
+#define R200_TXA_SCALE_4X (2 << 8)
+#define R200_TXA_SCALE_8X (3 << 8)
+#define R200_TXA_SCALE_INV2 (5 << 8)
+#define R200_TXA_SCALE_INV4 (6 << 8)
+#define R200_TXA_SCALE_INV8 (7 << 8)
+#define R200_TXA_CLAMP_SHIFT 12
+#define R200_TXA_CLAMP_MASK (3 << 12)
+#define R200_TXA_CLAMP_WRAP (0 << 12)
+#define R200_TXA_CLAMP_0_1 (1 << 12)
+#define R200_TXA_CLAMP_8_8 (2 << 12)
+#define R200_TXA_OUTPUT_REG_MASK (7 << 16)
+#define R200_TXA_OUTPUT_REG_NONE (0 << 16)
+#define R200_TXA_OUTPUT_REG_R0 (1 << 16)
+#define R200_TXA_OUTPUT_REG_R1 (2 << 16)
+#define R200_TXA_OUTPUT_REG_R2 (3 << 16)
+#define R200_TXA_OUTPUT_REG_R3 (4 << 16)
+#define R200_TXA_OUTPUT_REG_R4 (5 << 16)
+#define R200_TXA_OUTPUT_REG_R5 (6 << 16)
+#define R200_TXA_DOT_ALPHA (1 << 20)
+#define R200_TXA_REPL_NORMAL 0
+#define R200_TXA_REPL_RED 1
+#define R200_TXA_REPL_GREEN 2
+#define R200_TXA_REPL_ARG_A_SHIFT 26
+#define R200_TXA_REPL_ARG_A_MASK (3 << 26)
+#define R200_TXA_REPL_ARG_B_SHIFT 28
+#define R200_TXA_REPL_ARG_B_MASK (3 << 28)
+#define R200_TXA_REPL_ARG_C_SHIFT 30
+#define R200_TXA_REPL_ARG_C_MASK (3 << 30)
+#define R200_PP_TXCBLEND_1 0x2f10
+#define R200_PP_TXCBLEND2_1 0x2f14
+#define R200_PP_TXABLEND_1 0x2f18
+#define R200_PP_TXABLEND2_1 0x2f1c
+#define R200_PP_TXCBLEND_2 0x2f20
+#define R200_PP_TXCBLEND2_2 0x2f24
+#define R200_PP_TXABLEND_2 0x2f28
+#define R200_PP_TXABLEND2_2 0x2f2c
+#define R200_PP_TXCBLEND_3 0x2f30
+#define R200_PP_TXCBLEND2_3 0x2f34
+#define R200_PP_TXABLEND_3 0x2f38
+#define R200_PP_TXABLEND2_3 0x2f3c
+#define R200_PP_TXCBLEND_4 0x2f40
+#define R200_PP_TXCBLEND2_4 0x2f44
+#define R200_PP_TXABLEND_4 0x2f48
+#define R200_PP_TXABLEND2_4 0x2f4c
+#define R200_PP_TXCBLEND_5 0x2f50
+#define R200_PP_TXCBLEND2_5 0x2f54
+#define R200_PP_TXABLEND_5 0x2f58
+#define R200_PP_TXABLEND2_5 0x2f5c
+#define R200_PP_TXCBLEND_6 0x2f60
+#define R200_PP_TXCBLEND2_6 0x2f64
+#define R200_PP_TXABLEND_6 0x2f68
+#define R200_PP_TXABLEND2_6 0x2f6c
+#define R200_PP_TXCBLEND_7 0x2f70
+#define R200_PP_TXCBLEND2_7 0x2f74
+#define R200_PP_TXABLEND_7 0x2f78
+#define R200_PP_TXABLEND2_7 0x2f7c
+/* gap */
+#define R200_RB3D_BLENDCOLOR 0x3218 /* ARGB 8888 */
+#define R200_RB3D_ABLENDCNTL 0x321C /* see BLENDCTL */
+#define R200_RB3D_CBLENDCNTL 0x3220 /* see BLENDCTL */
+
+
+/*
+ * Offsets in TCL vector state. NOTE: Hardwiring matrix positions.
+ * Multiple contexts could collaberate to eliminate state bouncing.
+ */
+#define R200_VS_LIGHT_AMBIENT_ADDR 0x00000028
+#define R200_VS_LIGHT_DIFFUSE_ADDR 0x00000030
+#define R200_VS_LIGHT_SPECULAR_ADDR 0x00000038
+#define R200_VS_LIGHT_DIRPOS_ADDR 0x00000040
+#define R200_VS_LIGHT_HWVSPOT_ADDR 0x00000048
+#define R200_VS_LIGHT_ATTENUATION_ADDR 0x00000050
+#define R200_VS_SPOT_DUAL_CONE 0x00000058
+#define R200_VS_GLOBAL_AMBIENT_ADDR 0x0000005C
+#define R200_VS_FOG_PARAM_ADDR 0x0000005D
+#define R200_VS_EYE_VECTOR_ADDR 0x0000005E
+#define R200_VS_UCP_ADDR 0x00000060
+#define R200_VS_PNT_SPRITE_VPORT_SCALE 0x00000068
+#define R200_VS_MATRIX_0_MV 0x00000080
+#define R200_VS_MATRIX_1_INV_MV 0x00000084
+#define R200_VS_MATRIX_2_MVP 0x00000088
+#define R200_VS_MATRIX_3_TEX0 0x0000008C
+#define R200_VS_MATRIX_4_TEX1 0x00000090
+#define R200_VS_MATRIX_5_TEX2 0x00000094
+#define R200_VS_MATRIX_6_TEX3 0x00000098
+#define R200_VS_MATRIX_7_TEX4 0x0000009C
+#define R200_VS_MATRIX_8_TEX5 0x000000A0
+#define R200_VS_MAT_0_EMISS 0x000000B0
+#define R200_VS_MAT_0_AMB 0x000000B1
+#define R200_VS_MAT_0_DIF 0x000000B2
+#define R200_VS_MAT_0_SPEC 0x000000B3
+#define R200_VS_MAT_1_EMISS 0x000000B4
+#define R200_VS_MAT_1_AMB 0x000000B5
+#define R200_VS_MAT_1_DIF 0x000000B6
+#define R200_VS_MAT_1_SPEC 0x000000B7
+#define R200_VS_EYE2CLIP_MTX 0x000000B8
+#define R200_VS_PNT_SPRITE_ATT_CONST 0x000000BC
+#define R200_VS_PNT_SPRITE_EYE_IN_MODEL 0x000000BD
+#define R200_VS_PNT_SPRITE_CLAMP 0x000000BE
+#define R200_VS_MAX 0x000001C0
+
+
+/*
+ * Offsets in TCL scalar state
+ */
+#define R200_SS_LIGHT_DCD_ADDR 0x00000000
+#define R200_SS_LIGHT_DCM_ADDR 0x00000008
+#define R200_SS_LIGHT_SPOT_EXPONENT_ADDR 0x00000010
+#define R200_SS_LIGHT_SPOT_CUTOFF_ADDR 0x00000018
+#define R200_SS_LIGHT_SPECULAR_THRESH_ADDR 0x00000020
+#define R200_SS_LIGHT_RANGE_CUTOFF_SQRD 0x00000028
+#define R200_SS_LIGHT_RANGE_ATT_CONST 0x00000030
+#define R200_SS_VERT_GUARD_CLIP_ADJ_ADDR 0x00000080
+#define R200_SS_VERT_GUARD_DISCARD_ADJ_ADDR 0x00000081
+#define R200_SS_HORZ_GUARD_CLIP_ADJ_ADDR 0x00000082
+#define R200_SS_HORZ_GUARD_DISCARD_ADJ_ADDR 0x00000083
+#define R200_SS_MAT_0_SHININESS 0x00000100
+#define R200_SS_MAT_1_SHININESS 0x00000101
+
+
+/*
+ * Matrix indices
+ */
+#define R200_MTX_MV 0
+#define R200_MTX_IMV 1
+#define R200_MTX_MVP 2
+#define R200_MTX_TEX0 3
+#define R200_MTX_TEX1 4
+#define R200_MTX_TEX2 5
+#define R200_MTX_TEX3 6
+#define R200_MTX_TEX4 7
+#define R200_MTX_TEX5 8
+
+/* Color formats for 2d packets
+ */
+#define R200_CP_COLOR_FORMAT_CI8 2
+#define R200_CP_COLOR_FORMAT_ARGB1555 3
+#define R200_CP_COLOR_FORMAT_RGB565 4
+#define R200_CP_COLOR_FORMAT_ARGB8888 6
+#define R200_CP_COLOR_FORMAT_RGB332 7
+#define R200_CP_COLOR_FORMAT_RGB8 9
+#define R200_CP_COLOR_FORMAT_ARGB4444 15
+
+
+/*
+ * CP type-3 packets
+ */
+#define R200_CP_CMD_NOP 0xC0001000
+#define R200_CP_CMD_NEXT_CHAR 0xC0001900
+#define R200_CP_CMD_PLY_NEXTSCAN 0xC0001D00
+#define R200_CP_CMD_SET_SCISSORS 0xC0001E00
+#define R200_CP_CMD_LOAD_MICROCODE 0xC0002400
+#define R200_CP_CMD_WAIT_FOR_IDLE 0xC0002600
+#define R200_CP_CMD_3D_DRAW_VBUF 0xC0002800
+#define R200_CP_CMD_3D_DRAW_IMMD 0xC0002900
+#define R200_CP_CMD_3D_DRAW_INDX 0xC0002A00
+#define R200_CP_CMD_LOAD_PALETTE 0xC0002C00
+#define R200_CP_CMD_3D_LOAD_VBPNTR 0xC0002F00
+#define R200_CP_CMD_INDX_BUFFER 0xC0003300
+#define R200_CP_CMD_3D_DRAW_VBUF_2 0xC0003400
+#define R200_CP_CMD_3D_DRAW_IMMD_2 0xC0003500
+#define R200_CP_CMD_3D_DRAW_INDX_2 0xC0003600
+#define R200_CP_CMD_PAINT 0xC0009100
+#define R200_CP_CMD_BITBLT 0xC0009200
+#define R200_CP_CMD_SMALLTEXT 0xC0009300
+#define R200_CP_CMD_HOSTDATA_BLT 0xC0009400
+#define R200_CP_CMD_POLYLINE 0xC0009500
+#define R200_CP_CMD_POLYSCANLINES 0xC0009800
+#define R200_CP_CMD_PAINT_MULTI 0xC0009A00
+#define R200_CP_CMD_BITBLT_MULTI 0xC0009B00
+#define R200_CP_CMD_TRANS_BITBLT 0xC0009C00
+
+#endif
+
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_sanity.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_sanity.c
new file mode 100644
index 000000000..79d0f3c55
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_sanity.c
@@ -0,0 +1,1341 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_sanity.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/**************************************************************************
+
+Copyright 2002 ATI Technologies Inc., Ontario, Canada, and
+ Tungsten Graphics Inc, Cedar Park, TX.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ *
+ */
+
+#include <errno.h>
+
+#include "glheader.h"
+#include "imports.h"
+
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_sanity.h"
+#include "radeon_reg.h"
+#include "r200_reg.h"
+
+/* Set this '1' to get more verbiage.
+ */
+#define MORE_VERBOSE 1
+
+#if MORE_VERBOSE
+#define VERBOSE (R200_DEBUG & DEBUG_VERBOSE)
+#define NORMAL (1)
+#else
+#define VERBOSE 0
+#define NORMAL (R200_DEBUG & DEBUG_VERBOSE)
+#endif
+
+
+/* New (1.3) state mechanism. 3 commands (packet, scalar, vector) in
+ * 1.3 cmdbuffers allow all previous state to be updated as well as
+ * the tcl scalar and vector areas.
+ */
+static struct {
+ int start;
+ int len;
+ const char *name;
+} packet[RADEON_MAX_STATE_PACKETS] = {
+ { RADEON_PP_MISC,7,"RADEON_PP_MISC" },
+ { RADEON_PP_CNTL,3,"RADEON_PP_CNTL" },
+ { RADEON_RB3D_COLORPITCH,1,"RADEON_RB3D_COLORPITCH" },
+ { RADEON_RE_LINE_PATTERN,2,"RADEON_RE_LINE_PATTERN" },
+ { RADEON_SE_LINE_WIDTH,1,"RADEON_SE_LINE_WIDTH" },
+ { RADEON_PP_LUM_MATRIX,1,"RADEON_PP_LUM_MATRIX" },
+ { RADEON_PP_ROT_MATRIX_0,2,"RADEON_PP_ROT_MATRIX_0" },
+ { RADEON_RB3D_STENCILREFMASK,3,"RADEON_RB3D_STENCILREFMASK" },
+ { RADEON_SE_VPORT_XSCALE,6,"RADEON_SE_VPORT_XSCALE" },
+ { RADEON_SE_CNTL,2,"RADEON_SE_CNTL" },
+ { RADEON_SE_CNTL_STATUS,1,"RADEON_SE_CNTL_STATUS" },
+ { RADEON_RE_MISC,1,"RADEON_RE_MISC" },
+ { RADEON_PP_TXFILTER_0,6,"RADEON_PP_TXFILTER_0" },
+ { RADEON_PP_BORDER_COLOR_0,1,"RADEON_PP_BORDER_COLOR_0" },
+ { RADEON_PP_TXFILTER_1,6,"RADEON_PP_TXFILTER_1" },
+ { RADEON_PP_BORDER_COLOR_1,1,"RADEON_PP_BORDER_COLOR_1" },
+ { RADEON_PP_TXFILTER_2,6,"RADEON_PP_TXFILTER_2" },
+ { RADEON_PP_BORDER_COLOR_2,1,"RADEON_PP_BORDER_COLOR_2" },
+ { RADEON_SE_ZBIAS_FACTOR,2,"RADEON_SE_ZBIAS_FACTOR" },
+ { RADEON_SE_TCL_OUTPUT_VTX_FMT,11,"RADEON_SE_TCL_OUTPUT_VTX_FMT" },
+ { RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED,17,"RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED" },
+ { R200_PP_TXCBLEND_0, 4, "R200_EMIT_PP_TXCBLEND_0" },
+ { R200_PP_TXCBLEND_1, 4, "R200_PP_TXCBLEND_1" },
+ { R200_PP_TXCBLEND_2, 4, "R200_PP_TXCBLEND_2" },
+ { R200_PP_TXCBLEND_3, 4, "R200_PP_TXCBLEND_3" },
+ { R200_PP_TXCBLEND_4, 4, "R200_PP_TXCBLEND_4" },
+ { R200_PP_TXCBLEND_5, 4, "R200_PP_TXCBLEND_5" },
+ { R200_PP_TXCBLEND_6, 4, "R200_PP_TXCBLEND_6" },
+ { R200_PP_TXCBLEND_7, 4, "R200_PP_TXCBLEND_7" },
+ { R200_SE_TCL_LIGHT_MODEL_CTL_0, 6, "R200_SE_TCL_LIGHT_MODEL_CTL_0" },
+ { R200_PP_TFACTOR_0, 6, "R200_PP_TFACTOR_0" },
+ { R200_SE_VTX_FMT_0, 4, "R200_SE_VTX_FMT_0" },
+ { R200_SE_VAP_CNTL, 1, "R200_SE_VAP_CNTL" },
+ { R200_SE_TCL_MATRIX_SEL_0, 5, "R200_SE_TCL_MATRIX_SEL_0" },
+ { R200_SE_TCL_TEX_PROC_CTL_2, 5, "R200_SE_TCL_TEX_PROC_CTL_2" },
+ { R200_SE_TCL_UCP_VERT_BLEND_CTL, 1, "R200_SE_TCL_UCP_VERT_BLEND_CTL" },
+ { R200_PP_TXFILTER_0, 6, "R200_PP_TXFILTER_0" },
+ { R200_PP_TXFILTER_1, 6, "R200_PP_TXFILTER_1" },
+ { R200_PP_TXFILTER_2, 6, "R200_PP_TXFILTER_2" },
+ { R200_PP_TXFILTER_3, 6, "R200_PP_TXFILTER_3" },
+ { R200_PP_TXFILTER_4, 6, "R200_PP_TXFILTER_4" },
+ { R200_PP_TXFILTER_5, 6, "R200_PP_TXFILTER_5" },
+ { R200_PP_TXOFFSET_0, 1, "R200_PP_TXOFFSET_0" },
+ { R200_PP_TXOFFSET_1, 1, "R200_PP_TXOFFSET_1" },
+ { R200_PP_TXOFFSET_2, 1, "R200_PP_TXOFFSET_2" },
+ { R200_PP_TXOFFSET_3, 1, "R200_PP_TXOFFSET_3" },
+ { R200_PP_TXOFFSET_4, 1, "R200_PP_TXOFFSET_4" },
+ { R200_PP_TXOFFSET_5, 1, "R200_PP_TXOFFSET_5" },
+ { R200_SE_VTE_CNTL, 1, "R200_SE_VTE_CNTL" },
+ { R200_SE_TCL_OUTPUT_VTX_COMP_SEL, 1, "R200_SE_TCL_OUTPUT_VTX_COMP_SEL" },
+ { R200_PP_TAM_DEBUG3, 1, "R200_PP_TAM_DEBUG3" },
+ { R200_PP_CNTL_X, 1, "R200_PP_CNTL_X" },
+ { R200_RB3D_DEPTHXY_OFFSET, 1, "R200_RB3D_DEPTHXY_OFFSET" },
+ { R200_RE_AUX_SCISSOR_CNTL, 1, "R200_RE_AUX_SCISSOR_CNTL" },
+ { R200_RE_SCISSOR_TL_0, 2, "R200_RE_SCISSOR_TL_0" },
+ { R200_RE_SCISSOR_TL_1, 2, "R200_RE_SCISSOR_TL_1" },
+ { R200_RE_SCISSOR_TL_2, 2, "R200_RE_SCISSOR_TL_2" },
+ { R200_SE_VAP_CNTL_STATUS, 1, "R200_SE_VAP_CNTL_STATUS" },
+ { R200_SE_VTX_STATE_CNTL, 1, "R200_SE_VTX_STATE_CNTL" },
+ { R200_RE_POINTSIZE, 1, "R200_RE_POINTSIZE" },
+ { R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, 4, "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0" },
+ { R200_PP_CUBIC_FACES_0, 1, "R200_PP_CUBIC_FACES_0" }, /* 61 */
+ { R200_PP_CUBIC_OFFSET_F1_0, 5, "R200_PP_CUBIC_OFFSET_F1_0" }, /* 62 */
+ { R200_PP_CUBIC_FACES_1, 1, "R200_PP_CUBIC_FACES_1" },
+ { R200_PP_CUBIC_OFFSET_F1_1, 5, "R200_PP_CUBIC_OFFSET_F1_1" },
+ { R200_PP_CUBIC_FACES_2, 1, "R200_PP_CUBIC_FACES_2" },
+ { R200_PP_CUBIC_OFFSET_F1_2, 5, "R200_PP_CUBIC_OFFSET_F1_2" },
+ { R200_PP_CUBIC_FACES_3, 1, "R200_PP_CUBIC_FACES_3" },
+ { R200_PP_CUBIC_OFFSET_F1_3, 5, "R200_PP_CUBIC_OFFSET_F1_3" },
+ { R200_PP_CUBIC_FACES_4, 1, "R200_PP_CUBIC_FACES_4" },
+ { R200_PP_CUBIC_OFFSET_F1_4, 5, "R200_PP_CUBIC_OFFSET_F1_4" },
+ { R200_PP_CUBIC_FACES_5, 1, "R200_PP_CUBIC_FACES_5" },
+ { R200_PP_CUBIC_OFFSET_F1_5, 5, "R200_PP_CUBIC_OFFSET_F1_5" },
+ { RADEON_PP_TEX_SIZE_0, 2, "RADEON_PP_TEX_SIZE_0" },
+ { RADEON_PP_TEX_SIZE_1, 2, "RADEON_PP_TEX_SIZE_1" },
+ { RADEON_PP_TEX_SIZE_2, 2, "RADEON_PP_TEX_SIZE_2" },
+ { R200_RB3D_BLENDCOLOR, 3, "R200_RB3D_BLENDCOLOR" },
+ { R200_SE_TCL_POINT_SPRITE_CNTL, 1, "R200_SE_TCL_POINT_SPRITE_CNTL" },
+ { RADEON_PP_CUBIC_FACES_0, 1, "RADEON_PP_CUBIC_FACES_0" },
+ { RADEON_PP_CUBIC_OFFSET_T0_0, 5, "RADEON_PP_CUBIC_OFFSET_T0_0" },
+ { RADEON_PP_CUBIC_FACES_1, 1, "RADEON_PP_CUBIC_FACES_1" },
+ { RADEON_PP_CUBIC_OFFSET_T1_0, 5, "RADEON_PP_CUBIC_OFFSET_T1_0" },
+ { RADEON_PP_CUBIC_FACES_2, 1, "RADEON_PP_CUBIC_FACES_2" },
+ { RADEON_PP_CUBIC_OFFSET_T2_0, 5, "RADEON_PP_CUBIC_OFFSET_T2_0" },
+ { R200_PP_TRI_PERF, 2, "R200_PP_TRI_PERF" },
+};
+
+struct reg_names {
+ int idx;
+ const char *name;
+};
+
+static struct reg_names reg_names[] = {
+ { R200_PP_MISC, "R200_PP_MISC" },
+ { R200_PP_FOG_COLOR, "R200_PP_FOG_COLOR" },
+ { R200_RE_SOLID_COLOR, "R200_RE_SOLID_COLOR" },
+ { R200_RB3D_BLENDCNTL, "R200_RB3D_BLENDCNTL" },
+ { R200_RB3D_DEPTHOFFSET, "R200_RB3D_DEPTHOFFSET" },
+ { R200_RB3D_DEPTHPITCH, "R200_RB3D_DEPTHPITCH" },
+ { R200_RB3D_ZSTENCILCNTL, "R200_RB3D_ZSTENCILCNTL" },
+ { R200_PP_CNTL, "R200_PP_CNTL" },
+ { R200_RB3D_CNTL, "R200_RB3D_CNTL" },
+ { R200_RB3D_COLOROFFSET, "R200_RB3D_COLOROFFSET" },
+ { R200_RE_WIDTH_HEIGHT, "R200_RE_WIDTH_HEIGHT" },
+ { R200_RB3D_COLORPITCH, "R200_RB3D_COLORPITCH" },
+ { R200_SE_CNTL, "R200_SE_CNTL" },
+ { R200_RE_CNTL, "R200_RE_CNTL" },
+ { R200_RE_MISC, "R200_RE_MISC" },
+ { R200_RE_STIPPLE_ADDR, "R200_RE_STIPPLE_ADDR" },
+ { R200_RE_STIPPLE_DATA, "R200_RE_STIPPLE_DATA" },
+ { R200_RE_LINE_PATTERN, "R200_RE_LINE_PATTERN" },
+ { R200_RE_LINE_STATE, "R200_RE_LINE_STATE" },
+ { R200_RE_SCISSOR_TL_0, "R200_RE_SCISSOR_TL_0" },
+ { R200_RE_SCISSOR_BR_0, "R200_RE_SCISSOR_BR_0" },
+ { R200_RE_SCISSOR_TL_1, "R200_RE_SCISSOR_TL_1" },
+ { R200_RE_SCISSOR_BR_1, "R200_RE_SCISSOR_BR_1" },
+ { R200_RE_SCISSOR_TL_2, "R200_RE_SCISSOR_TL_2" },
+ { R200_RE_SCISSOR_BR_2, "R200_RE_SCISSOR_BR_2" },
+ { R200_RB3D_DEPTHXY_OFFSET, "R200_RB3D_DEPTHXY_OFFSET" },
+ { R200_RB3D_STENCILREFMASK, "R200_RB3D_STENCILREFMASK" },
+ { R200_RB3D_ROPCNTL, "R200_RB3D_ROPCNTL" },
+ { R200_RB3D_PLANEMASK, "R200_RB3D_PLANEMASK" },
+ { R200_SE_VPORT_XSCALE, "R200_SE_VPORT_XSCALE" },
+ { R200_SE_VPORT_XOFFSET, "R200_SE_VPORT_XOFFSET" },
+ { R200_SE_VPORT_YSCALE, "R200_SE_VPORT_YSCALE" },
+ { R200_SE_VPORT_YOFFSET, "R200_SE_VPORT_YOFFSET" },
+ { R200_SE_VPORT_ZSCALE, "R200_SE_VPORT_ZSCALE" },
+ { R200_SE_VPORT_ZOFFSET, "R200_SE_VPORT_ZOFFSET" },
+ { R200_SE_ZBIAS_FACTOR, "R200_SE_ZBIAS_FACTOR" },
+ { R200_SE_ZBIAS_CONSTANT, "R200_SE_ZBIAS_CONSTANT" },
+ { R200_SE_LINE_WIDTH, "R200_SE_LINE_WIDTH" },
+ { R200_SE_VAP_CNTL, "R200_SE_VAP_CNTL" },
+ { R200_SE_VF_CNTL, "R200_SE_VF_CNTL" },
+ { R200_SE_VTX_FMT_0, "R200_SE_VTX_FMT_0" },
+ { R200_SE_VTX_FMT_1, "R200_SE_VTX_FMT_1" },
+ { R200_SE_TCL_OUTPUT_VTX_FMT_0, "R200_SE_TCL_OUTPUT_VTX_FMT_0" },
+ { R200_SE_TCL_OUTPUT_VTX_FMT_1, "R200_SE_TCL_OUTPUT_VTX_FMT_1" },
+ { R200_SE_VTE_CNTL, "R200_SE_VTE_CNTL" },
+ { R200_SE_VTX_NUM_ARRAYS, "R200_SE_VTX_NUM_ARRAYS" },
+ { R200_SE_VTX_AOS_ATTR01, "R200_SE_VTX_AOS_ATTR01" },
+ { R200_SE_VTX_AOS_ADDR0, "R200_SE_VTX_AOS_ADDR0" },
+ { R200_SE_VTX_AOS_ADDR1, "R200_SE_VTX_AOS_ADDR1" },
+ { R200_SE_VTX_AOS_ATTR23, "R200_SE_VTX_AOS_ATTR23" },
+ { R200_SE_VTX_AOS_ADDR2, "R200_SE_VTX_AOS_ADDR2" },
+ { R200_SE_VTX_AOS_ADDR3, "R200_SE_VTX_AOS_ADDR3" },
+ { R200_SE_VTX_AOS_ATTR45, "R200_SE_VTX_AOS_ATTR45" },
+ { R200_SE_VTX_AOS_ADDR4, "R200_SE_VTX_AOS_ADDR4" },
+ { R200_SE_VTX_AOS_ADDR5, "R200_SE_VTX_AOS_ADDR5" },
+ { R200_SE_VTX_AOS_ATTR67, "R200_SE_VTX_AOS_ATTR67" },
+ { R200_SE_VTX_AOS_ADDR6, "R200_SE_VTX_AOS_ADDR6" },
+ { R200_SE_VTX_AOS_ADDR7, "R200_SE_VTX_AOS_ADDR7" },
+ { R200_SE_VTX_AOS_ATTR89, "R200_SE_VTX_AOS_ATTR89" },
+ { R200_SE_VTX_AOS_ADDR8, "R200_SE_VTX_AOS_ADDR8" },
+ { R200_SE_VTX_AOS_ADDR9, "R200_SE_VTX_AOS_ADDR9" },
+ { R200_SE_VTX_AOS_ATTR1011, "R200_SE_VTX_AOS_ATTR1011" },
+ { R200_SE_VTX_AOS_ADDR10, "R200_SE_VTX_AOS_ADDR10" },
+ { R200_SE_VTX_AOS_ADDR11, "R200_SE_VTX_AOS_ADDR11" },
+ { R200_SE_VF_MAX_VTX_INDX, "R200_SE_VF_MAX_VTX_INDX" },
+ { R200_SE_VF_MIN_VTX_INDX, "R200_SE_VF_MIN_VTX_INDX" },
+ { R200_SE_VTX_STATE_CNTL, "R200_SE_VTX_STATE_CNTL" },
+ { R200_SE_TCL_VECTOR_INDX_REG, "R200_SE_TCL_VECTOR_INDX_REG" },
+ { R200_SE_TCL_VECTOR_DATA_REG, "R200_SE_TCL_VECTOR_DATA_REG" },
+ { R200_SE_TCL_SCALAR_INDX_REG, "R200_SE_TCL_SCALAR_INDX_REG" },
+ { R200_SE_TCL_SCALAR_DATA_REG, "R200_SE_TCL_SCALAR_DATA_REG" },
+ { R200_SE_TCL_MATRIX_SEL_0, "R200_SE_TCL_MATRIX_SEL_0" },
+ { R200_SE_TCL_MATRIX_SEL_1, "R200_SE_TCL_MATRIX_SEL_1" },
+ { R200_SE_TCL_MATRIX_SEL_2, "R200_SE_TCL_MATRIX_SEL_2" },
+ { R200_SE_TCL_MATRIX_SEL_3, "R200_SE_TCL_MATRIX_SEL_3" },
+ { R200_SE_TCL_MATRIX_SEL_4, "R200_SE_TCL_MATRIX_SEL_4" },
+ { R200_SE_TCL_LIGHT_MODEL_CTL_0, "R200_SE_TCL_LIGHT_MODEL_CTL_0" },
+ { R200_SE_TCL_LIGHT_MODEL_CTL_1, "R200_SE_TCL_LIGHT_MODEL_CTL_1" },
+ { R200_SE_TCL_PER_LIGHT_CTL_0, "R200_SE_TCL_PER_LIGHT_CTL_0" },
+ { R200_SE_TCL_PER_LIGHT_CTL_1, "R200_SE_TCL_PER_LIGHT_CTL_1" },
+ { R200_SE_TCL_PER_LIGHT_CTL_2, "R200_SE_TCL_PER_LIGHT_CTL_2" },
+ { R200_SE_TCL_PER_LIGHT_CTL_3, "R200_SE_TCL_PER_LIGHT_CTL_3" },
+ { R200_SE_TCL_TEX_PROC_CTL_2, "R200_SE_TCL_TEX_PROC_CTL_2" },
+ { R200_SE_TCL_TEX_PROC_CTL_3, "R200_SE_TCL_TEX_PROC_CTL_3" },
+ { R200_SE_TCL_TEX_PROC_CTL_0, "R200_SE_TCL_TEX_PROC_CTL_0" },
+ { R200_SE_TCL_TEX_PROC_CTL_1, "R200_SE_TCL_TEX_PROC_CTL_1" },
+ { R200_SE_TC_TEX_CYL_WRAP_CTL, "R200_SE_TC_TEX_CYL_WRAP_CTL" },
+ { R200_SE_TCL_UCP_VERT_BLEND_CTL, "R200_SE_TCL_UCP_VERT_BLEND_CTL" },
+ { R200_SE_TCL_POINT_SPRITE_CNTL, "R200_SE_TCL_POINT_SPRITE_CNTL" },
+ { R200_SE_VTX_ST_POS_0_X_4, "R200_SE_VTX_ST_POS_0_X_4" },
+ { R200_SE_VTX_ST_POS_0_Y_4, "R200_SE_VTX_ST_POS_0_Y_4" },
+ { R200_SE_VTX_ST_POS_0_Z_4, "R200_SE_VTX_ST_POS_0_Z_4" },
+ { R200_SE_VTX_ST_POS_0_W_4, "R200_SE_VTX_ST_POS_0_W_4" },
+ { R200_SE_VTX_ST_NORM_0_X, "R200_SE_VTX_ST_NORM_0_X" },
+ { R200_SE_VTX_ST_NORM_0_Y, "R200_SE_VTX_ST_NORM_0_Y" },
+ { R200_SE_VTX_ST_NORM_0_Z, "R200_SE_VTX_ST_NORM_0_Z" },
+ { R200_SE_VTX_ST_PVMS, "R200_SE_VTX_ST_PVMS" },
+ { R200_SE_VTX_ST_CLR_0_R, "R200_SE_VTX_ST_CLR_0_R" },
+ { R200_SE_VTX_ST_CLR_0_G, "R200_SE_VTX_ST_CLR_0_G" },
+ { R200_SE_VTX_ST_CLR_0_B, "R200_SE_VTX_ST_CLR_0_B" },
+ { R200_SE_VTX_ST_CLR_0_A, "R200_SE_VTX_ST_CLR_0_A" },
+ { R200_SE_VTX_ST_CLR_1_R, "R200_SE_VTX_ST_CLR_1_R" },
+ { R200_SE_VTX_ST_CLR_1_G, "R200_SE_VTX_ST_CLR_1_G" },
+ { R200_SE_VTX_ST_CLR_1_B, "R200_SE_VTX_ST_CLR_1_B" },
+ { R200_SE_VTX_ST_CLR_1_A, "R200_SE_VTX_ST_CLR_1_A" },
+ { R200_SE_VTX_ST_CLR_2_R, "R200_SE_VTX_ST_CLR_2_R" },
+ { R200_SE_VTX_ST_CLR_2_G, "R200_SE_VTX_ST_CLR_2_G" },
+ { R200_SE_VTX_ST_CLR_2_B, "R200_SE_VTX_ST_CLR_2_B" },
+ { R200_SE_VTX_ST_CLR_2_A, "R200_SE_VTX_ST_CLR_2_A" },
+ { R200_SE_VTX_ST_CLR_3_R, "R200_SE_VTX_ST_CLR_3_R" },
+ { R200_SE_VTX_ST_CLR_3_G, "R200_SE_VTX_ST_CLR_3_G" },
+ { R200_SE_VTX_ST_CLR_3_B, "R200_SE_VTX_ST_CLR_3_B" },
+ { R200_SE_VTX_ST_CLR_3_A, "R200_SE_VTX_ST_CLR_3_A" },
+ { R200_SE_VTX_ST_CLR_4_R, "R200_SE_VTX_ST_CLR_4_R" },
+ { R200_SE_VTX_ST_CLR_4_G, "R200_SE_VTX_ST_CLR_4_G" },
+ { R200_SE_VTX_ST_CLR_4_B, "R200_SE_VTX_ST_CLR_4_B" },
+ { R200_SE_VTX_ST_CLR_4_A, "R200_SE_VTX_ST_CLR_4_A" },
+ { R200_SE_VTX_ST_CLR_5_R, "R200_SE_VTX_ST_CLR_5_R" },
+ { R200_SE_VTX_ST_CLR_5_G, "R200_SE_VTX_ST_CLR_5_G" },
+ { R200_SE_VTX_ST_CLR_5_B, "R200_SE_VTX_ST_CLR_5_B" },
+ { R200_SE_VTX_ST_CLR_5_A, "R200_SE_VTX_ST_CLR_5_A" },
+ { R200_SE_VTX_ST_CLR_6_R, "R200_SE_VTX_ST_CLR_6_R" },
+ { R200_SE_VTX_ST_CLR_6_G, "R200_SE_VTX_ST_CLR_6_G" },
+ { R200_SE_VTX_ST_CLR_6_B, "R200_SE_VTX_ST_CLR_6_B" },
+ { R200_SE_VTX_ST_CLR_6_A, "R200_SE_VTX_ST_CLR_6_A" },
+ { R200_SE_VTX_ST_CLR_7_R, "R200_SE_VTX_ST_CLR_7_R" },
+ { R200_SE_VTX_ST_CLR_7_G, "R200_SE_VTX_ST_CLR_7_G" },
+ { R200_SE_VTX_ST_CLR_7_B, "R200_SE_VTX_ST_CLR_7_B" },
+ { R200_SE_VTX_ST_CLR_7_A, "R200_SE_VTX_ST_CLR_7_A" },
+ { R200_SE_VTX_ST_TEX_0_S, "R200_SE_VTX_ST_TEX_0_S" },
+ { R200_SE_VTX_ST_TEX_0_T, "R200_SE_VTX_ST_TEX_0_T" },
+ { R200_SE_VTX_ST_TEX_0_R, "R200_SE_VTX_ST_TEX_0_R" },
+ { R200_SE_VTX_ST_TEX_0_Q, "R200_SE_VTX_ST_TEX_0_Q" },
+ { R200_SE_VTX_ST_TEX_1_S, "R200_SE_VTX_ST_TEX_1_S" },
+ { R200_SE_VTX_ST_TEX_1_T, "R200_SE_VTX_ST_TEX_1_T" },
+ { R200_SE_VTX_ST_TEX_1_R, "R200_SE_VTX_ST_TEX_1_R" },
+ { R200_SE_VTX_ST_TEX_1_Q, "R200_SE_VTX_ST_TEX_1_Q" },
+ { R200_SE_VTX_ST_TEX_2_S, "R200_SE_VTX_ST_TEX_2_S" },
+ { R200_SE_VTX_ST_TEX_2_T, "R200_SE_VTX_ST_TEX_2_T" },
+ { R200_SE_VTX_ST_TEX_2_R, "R200_SE_VTX_ST_TEX_2_R" },
+ { R200_SE_VTX_ST_TEX_2_Q, "R200_SE_VTX_ST_TEX_2_Q" },
+ { R200_SE_VTX_ST_TEX_3_S, "R200_SE_VTX_ST_TEX_3_S" },
+ { R200_SE_VTX_ST_TEX_3_T, "R200_SE_VTX_ST_TEX_3_T" },
+ { R200_SE_VTX_ST_TEX_3_R, "R200_SE_VTX_ST_TEX_3_R" },
+ { R200_SE_VTX_ST_TEX_3_Q, "R200_SE_VTX_ST_TEX_3_Q" },
+ { R200_SE_VTX_ST_TEX_4_S, "R200_SE_VTX_ST_TEX_4_S" },
+ { R200_SE_VTX_ST_TEX_4_T, "R200_SE_VTX_ST_TEX_4_T" },
+ { R200_SE_VTX_ST_TEX_4_R, "R200_SE_VTX_ST_TEX_4_R" },
+ { R200_SE_VTX_ST_TEX_4_Q, "R200_SE_VTX_ST_TEX_4_Q" },
+ { R200_SE_VTX_ST_TEX_5_S, "R200_SE_VTX_ST_TEX_5_S" },
+ { R200_SE_VTX_ST_TEX_5_T, "R200_SE_VTX_ST_TEX_5_T" },
+ { R200_SE_VTX_ST_TEX_5_R, "R200_SE_VTX_ST_TEX_5_R" },
+ { R200_SE_VTX_ST_TEX_5_Q, "R200_SE_VTX_ST_TEX_5_Q" },
+ { R200_SE_VTX_ST_PNT_SPRT_SZ, "R200_SE_VTX_ST_PNT_SPRT_SZ" },
+ { R200_SE_VTX_ST_DISC_FOG, "R200_SE_VTX_ST_DISC_FOG" },
+ { R200_SE_VTX_ST_SHININESS_0, "R200_SE_VTX_ST_SHININESS_0" },
+ { R200_SE_VTX_ST_SHININESS_1, "R200_SE_VTX_ST_SHININESS_1" },
+ { R200_SE_VTX_ST_BLND_WT_0, "R200_SE_VTX_ST_BLND_WT_0" },
+ { R200_SE_VTX_ST_BLND_WT_1, "R200_SE_VTX_ST_BLND_WT_1" },
+ { R200_SE_VTX_ST_BLND_WT_2, "R200_SE_VTX_ST_BLND_WT_2" },
+ { R200_SE_VTX_ST_BLND_WT_3, "R200_SE_VTX_ST_BLND_WT_3" },
+ { R200_SE_VTX_ST_POS_1_X, "R200_SE_VTX_ST_POS_1_X" },
+ { R200_SE_VTX_ST_POS_1_Y, "R200_SE_VTX_ST_POS_1_Y" },
+ { R200_SE_VTX_ST_POS_1_Z, "R200_SE_VTX_ST_POS_1_Z" },
+ { R200_SE_VTX_ST_POS_1_W, "R200_SE_VTX_ST_POS_1_W" },
+ { R200_SE_VTX_ST_NORM_1_X, "R200_SE_VTX_ST_NORM_1_X" },
+ { R200_SE_VTX_ST_NORM_1_Y, "R200_SE_VTX_ST_NORM_1_Y" },
+ { R200_SE_VTX_ST_NORM_1_Z, "R200_SE_VTX_ST_NORM_1_Z" },
+ { R200_SE_VTX_ST_USR_CLR_0_R, "R200_SE_VTX_ST_USR_CLR_0_R" },
+ { R200_SE_VTX_ST_USR_CLR_0_G, "R200_SE_VTX_ST_USR_CLR_0_G" },
+ { R200_SE_VTX_ST_USR_CLR_0_B, "R200_SE_VTX_ST_USR_CLR_0_B" },
+ { R200_SE_VTX_ST_USR_CLR_0_A, "R200_SE_VTX_ST_USR_CLR_0_A" },
+ { R200_SE_VTX_ST_USR_CLR_1_R, "R200_SE_VTX_ST_USR_CLR_1_R" },
+ { R200_SE_VTX_ST_USR_CLR_1_G, "R200_SE_VTX_ST_USR_CLR_1_G" },
+ { R200_SE_VTX_ST_USR_CLR_1_B, "R200_SE_VTX_ST_USR_CLR_1_B" },
+ { R200_SE_VTX_ST_USR_CLR_1_A, "R200_SE_VTX_ST_USR_CLR_1_A" },
+ { R200_SE_VTX_ST_CLR_0_PKD, "R200_SE_VTX_ST_CLR_0_PKD" },
+ { R200_SE_VTX_ST_CLR_1_PKD, "R200_SE_VTX_ST_CLR_1_PKD" },
+ { R200_SE_VTX_ST_CLR_2_PKD, "R200_SE_VTX_ST_CLR_2_PKD" },
+ { R200_SE_VTX_ST_CLR_3_PKD, "R200_SE_VTX_ST_CLR_3_PKD" },
+ { R200_SE_VTX_ST_CLR_4_PKD, "R200_SE_VTX_ST_CLR_4_PKD" },
+ { R200_SE_VTX_ST_CLR_5_PKD, "R200_SE_VTX_ST_CLR_5_PKD" },
+ { R200_SE_VTX_ST_CLR_6_PKD, "R200_SE_VTX_ST_CLR_6_PKD" },
+ { R200_SE_VTX_ST_CLR_7_PKD, "R200_SE_VTX_ST_CLR_7_PKD" },
+ { R200_SE_VTX_ST_POS_0_X_2, "R200_SE_VTX_ST_POS_0_X_2" },
+ { R200_SE_VTX_ST_POS_0_Y_2, "R200_SE_VTX_ST_POS_0_Y_2" },
+ { R200_SE_VTX_ST_PAR_CLR_LD, "R200_SE_VTX_ST_PAR_CLR_LD" },
+ { R200_SE_VTX_ST_USR_CLR_PKD, "R200_SE_VTX_ST_USR_CLR_PKD" },
+ { R200_SE_VTX_ST_POS_0_X_3, "R200_SE_VTX_ST_POS_0_X_3" },
+ { R200_SE_VTX_ST_POS_0_Y_3, "R200_SE_VTX_ST_POS_0_Y_3" },
+ { R200_SE_VTX_ST_POS_0_Z_3, "R200_SE_VTX_ST_POS_0_Z_3" },
+ { R200_SE_VTX_ST_END_OF_PKT, "R200_SE_VTX_ST_END_OF_PKT" },
+ { R200_RE_POINTSIZE, "R200_RE_POINTSIZE" },
+ { R200_RE_TOP_LEFT, "R200_RE_TOP_LEFT" },
+ { R200_RE_AUX_SCISSOR_CNTL, "R200_RE_AUX_SCISSOR_CNTL" },
+ { R200_PP_TXFILTER_0, "R200_PP_TXFILTER_0" },
+ { R200_PP_TXFORMAT_0, "R200_PP_TXFORMAT_0" },
+ { R200_PP_TXSIZE_0, "R200_PP_TXSIZE_0" },
+ { R200_PP_TXFORMAT_X_0, "R200_PP_TXFORMAT_X_0" },
+ { R200_PP_TXPITCH_0, "R200_PP_TXPITCH_0" },
+ { R200_PP_BORDER_COLOR_0, "R200_PP_BORDER_COLOR_0" },
+ { R200_PP_CUBIC_FACES_0, "R200_PP_CUBIC_FACES_0" },
+ { R200_PP_TXFILTER_1, "R200_PP_TXFILTER_1" },
+ { R200_PP_TXFORMAT_1, "R200_PP_TXFORMAT_1" },
+ { R200_PP_TXSIZE_1, "R200_PP_TXSIZE_1" },
+ { R200_PP_TXFORMAT_X_1, "R200_PP_TXFORMAT_X_1" },
+ { R200_PP_TXPITCH_1, "R200_PP_TXPITCH_1" },
+ { R200_PP_BORDER_COLOR_1, "R200_PP_BORDER_COLOR_1" },
+ { R200_PP_CUBIC_FACES_1, "R200_PP_CUBIC_FACES_1" },
+ { R200_PP_TXFILTER_2, "R200_PP_TXFILTER_2" },
+ { R200_PP_TXFORMAT_2, "R200_PP_TXFORMAT_2" },
+ { R200_PP_TXSIZE_2, "R200_PP_TXSIZE_2" },
+ { R200_PP_TXFORMAT_X_2, "R200_PP_TXFORMAT_X_2" },
+ { R200_PP_TXPITCH_2, "R200_PP_TXPITCH_2" },
+ { R200_PP_BORDER_COLOR_2, "R200_PP_BORDER_COLOR_2" },
+ { R200_PP_CUBIC_FACES_2, "R200_PP_CUBIC_FACES_2" },
+ { R200_PP_TXFILTER_3, "R200_PP_TXFILTER_3" },
+ { R200_PP_TXFORMAT_3, "R200_PP_TXFORMAT_3" },
+ { R200_PP_TXSIZE_3, "R200_PP_TXSIZE_3" },
+ { R200_PP_TXFORMAT_X_3, "R200_PP_TXFORMAT_X_3" },
+ { R200_PP_TXPITCH_3, "R200_PP_TXPITCH_3" },
+ { R200_PP_BORDER_COLOR_3, "R200_PP_BORDER_COLOR_3" },
+ { R200_PP_CUBIC_FACES_3, "R200_PP_CUBIC_FACES_3" },
+ { R200_PP_TXFILTER_4, "R200_PP_TXFILTER_4" },
+ { R200_PP_TXFORMAT_4, "R200_PP_TXFORMAT_4" },
+ { R200_PP_TXSIZE_4, "R200_PP_TXSIZE_4" },
+ { R200_PP_TXFORMAT_X_4, "R200_PP_TXFORMAT_X_4" },
+ { R200_PP_TXPITCH_4, "R200_PP_TXPITCH_4" },
+ { R200_PP_BORDER_COLOR_4, "R200_PP_BORDER_COLOR_4" },
+ { R200_PP_CUBIC_FACES_4, "R200_PP_CUBIC_FACES_4" },
+ { R200_PP_TXFILTER_5, "R200_PP_TXFILTER_5" },
+ { R200_PP_TXFORMAT_5, "R200_PP_TXFORMAT_5" },
+ { R200_PP_TXSIZE_5, "R200_PP_TXSIZE_5" },
+ { R200_PP_TXFORMAT_X_5, "R200_PP_TXFORMAT_X_5" },
+ { R200_PP_TXPITCH_5, "R200_PP_TXPITCH_5" },
+ { R200_PP_BORDER_COLOR_5, "R200_PP_BORDER_COLOR_5" },
+ { R200_PP_CUBIC_FACES_5, "R200_PP_CUBIC_FACES_5" },
+ { R200_PP_TXOFFSET_0, "R200_PP_TXOFFSET_0" },
+ { R200_PP_CUBIC_OFFSET_F1_0, "R200_PP_CUBIC_OFFSET_F1_0" },
+ { R200_PP_CUBIC_OFFSET_F2_0, "R200_PP_CUBIC_OFFSET_F2_0" },
+ { R200_PP_CUBIC_OFFSET_F3_0, "R200_PP_CUBIC_OFFSET_F3_0" },
+ { R200_PP_CUBIC_OFFSET_F4_0, "R200_PP_CUBIC_OFFSET_F4_0" },
+ { R200_PP_CUBIC_OFFSET_F5_0, "R200_PP_CUBIC_OFFSET_F5_0" },
+ { R200_PP_TXOFFSET_1, "R200_PP_TXOFFSET_1" },
+ { R200_PP_CUBIC_OFFSET_F1_1, "R200_PP_CUBIC_OFFSET_F1_1" },
+ { R200_PP_CUBIC_OFFSET_F2_1, "R200_PP_CUBIC_OFFSET_F2_1" },
+ { R200_PP_CUBIC_OFFSET_F3_1, "R200_PP_CUBIC_OFFSET_F3_1" },
+ { R200_PP_CUBIC_OFFSET_F4_1, "R200_PP_CUBIC_OFFSET_F4_1" },
+ { R200_PP_CUBIC_OFFSET_F5_1, "R200_PP_CUBIC_OFFSET_F5_1" },
+ { R200_PP_TXOFFSET_2, "R200_PP_TXOFFSET_2" },
+ { R200_PP_CUBIC_OFFSET_F1_2, "R200_PP_CUBIC_OFFSET_F1_2" },
+ { R200_PP_CUBIC_OFFSET_F2_2, "R200_PP_CUBIC_OFFSET_F2_2" },
+ { R200_PP_CUBIC_OFFSET_F3_2, "R200_PP_CUBIC_OFFSET_F3_2" },
+ { R200_PP_CUBIC_OFFSET_F4_2, "R200_PP_CUBIC_OFFSET_F4_2" },
+ { R200_PP_CUBIC_OFFSET_F5_2, "R200_PP_CUBIC_OFFSET_F5_2" },
+ { R200_PP_TXOFFSET_3, "R200_PP_TXOFFSET_3" },
+ { R200_PP_CUBIC_OFFSET_F1_3, "R200_PP_CUBIC_OFFSET_F1_3" },
+ { R200_PP_CUBIC_OFFSET_F2_3, "R200_PP_CUBIC_OFFSET_F2_3" },
+ { R200_PP_CUBIC_OFFSET_F3_3, "R200_PP_CUBIC_OFFSET_F3_3" },
+ { R200_PP_CUBIC_OFFSET_F4_3, "R200_PP_CUBIC_OFFSET_F4_3" },
+ { R200_PP_CUBIC_OFFSET_F5_3, "R200_PP_CUBIC_OFFSET_F5_3" },
+ { R200_PP_TXOFFSET_4, "R200_PP_TXOFFSET_4" },
+ { R200_PP_CUBIC_OFFSET_F1_4, "R200_PP_CUBIC_OFFSET_F1_4" },
+ { R200_PP_CUBIC_OFFSET_F2_4, "R200_PP_CUBIC_OFFSET_F2_4" },
+ { R200_PP_CUBIC_OFFSET_F3_4, "R200_PP_CUBIC_OFFSET_F3_4" },
+ { R200_PP_CUBIC_OFFSET_F4_4, "R200_PP_CUBIC_OFFSET_F4_4" },
+ { R200_PP_CUBIC_OFFSET_F5_4, "R200_PP_CUBIC_OFFSET_F5_4" },
+ { R200_PP_TXOFFSET_5, "R200_PP_TXOFFSET_5" },
+ { R200_PP_CUBIC_OFFSET_F1_5, "R200_PP_CUBIC_OFFSET_F1_5" },
+ { R200_PP_CUBIC_OFFSET_F2_5, "R200_PP_CUBIC_OFFSET_F2_5" },
+ { R200_PP_CUBIC_OFFSET_F3_5, "R200_PP_CUBIC_OFFSET_F3_5" },
+ { R200_PP_CUBIC_OFFSET_F4_5, "R200_PP_CUBIC_OFFSET_F4_5" },
+ { R200_PP_CUBIC_OFFSET_F5_5, "R200_PP_CUBIC_OFFSET_F5_5" },
+ { R200_PP_TAM_DEBUG3, "R200_PP_TAM_DEBUG3" },
+ { R200_PP_TFACTOR_0, "R200_PP_TFACTOR_0" },
+ { R200_PP_TFACTOR_1, "R200_PP_TFACTOR_1" },
+ { R200_PP_TFACTOR_2, "R200_PP_TFACTOR_2" },
+ { R200_PP_TFACTOR_3, "R200_PP_TFACTOR_3" },
+ { R200_PP_TFACTOR_4, "R200_PP_TFACTOR_4" },
+ { R200_PP_TFACTOR_5, "R200_PP_TFACTOR_5" },
+ { R200_PP_TXCBLEND_0, "R200_PP_TXCBLEND_0" },
+ { R200_PP_TXCBLEND2_0, "R200_PP_TXCBLEND2_0" },
+ { R200_PP_TXABLEND_0, "R200_PP_TXABLEND_0" },
+ { R200_PP_TXABLEND2_0, "R200_PP_TXABLEND2_0" },
+ { R200_PP_TXCBLEND_1, "R200_PP_TXCBLEND_1" },
+ { R200_PP_TXCBLEND2_1, "R200_PP_TXCBLEND2_1" },
+ { R200_PP_TXABLEND_1, "R200_PP_TXABLEND_1" },
+ { R200_PP_TXABLEND2_1, "R200_PP_TXABLEND2_1" },
+ { R200_PP_TXCBLEND_2, "R200_PP_TXCBLEND_2" },
+ { R200_PP_TXCBLEND2_2, "R200_PP_TXCBLEND2_2" },
+ { R200_PP_TXABLEND_2, "R200_PP_TXABLEND_2" },
+ { R200_PP_TXABLEND2_2, "R200_PP_TXABLEND2_2" },
+ { R200_PP_TXCBLEND_3, "R200_PP_TXCBLEND_3" },
+ { R200_PP_TXCBLEND2_3, "R200_PP_TXCBLEND2_3" },
+ { R200_PP_TXABLEND_3, "R200_PP_TXABLEND_3" },
+ { R200_PP_TXABLEND2_3, "R200_PP_TXABLEND2_3" },
+ { R200_PP_TXCBLEND_4, "R200_PP_TXCBLEND_4" },
+ { R200_PP_TXCBLEND2_4, "R200_PP_TXCBLEND2_4" },
+ { R200_PP_TXABLEND_4, "R200_PP_TXABLEND_4" },
+ { R200_PP_TXABLEND2_4, "R200_PP_TXABLEND2_4" },
+ { R200_PP_TXCBLEND_5, "R200_PP_TXCBLEND_5" },
+ { R200_PP_TXCBLEND2_5, "R200_PP_TXCBLEND2_5" },
+ { R200_PP_TXABLEND_5, "R200_PP_TXABLEND_5" },
+ { R200_PP_TXABLEND2_5, "R200_PP_TXABLEND2_5" },
+ { R200_PP_TXCBLEND_6, "R200_PP_TXCBLEND_6" },
+ { R200_PP_TXCBLEND2_6, "R200_PP_TXCBLEND2_6" },
+ { R200_PP_TXABLEND_6, "R200_PP_TXABLEND_6" },
+ { R200_PP_TXABLEND2_6, "R200_PP_TXABLEND2_6" },
+ { R200_PP_TXCBLEND_7, "R200_PP_TXCBLEND_7" },
+ { R200_PP_TXCBLEND2_7, "R200_PP_TXCBLEND2_7" },
+ { R200_PP_TXABLEND_7, "R200_PP_TXABLEND_7" },
+ { R200_PP_TXABLEND2_7, "R200_PP_TXABLEND2_7" },
+ { R200_RB3D_BLENDCOLOR, "R200_RB3D_BLENDCOLOR" },
+ { R200_RB3D_ABLENDCNTL, "R200_RB3D_ABLENDCNTL" },
+ { R200_RB3D_CBLENDCNTL, "R200_RB3D_CBLENDCNTL" },
+ { R200_SE_TCL_OUTPUT_VTX_COMP_SEL, "R200_SE_TCL_OUTPUT_VTX_COMP_SEL" },
+ { R200_PP_CNTL_X, "R200_PP_CNTL_X" },
+ { R200_SE_VAP_CNTL_STATUS, "R200_SE_VAP_CNTL_STATUS" },
+ { R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0" },
+ { R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_1, "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_1" },
+ { R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_2, "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_2" },
+ { R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_3, "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_3" },
+ { R200_PP_TRI_PERF, "R200_PP_TRI_PERF" },
+ { R200_PP_PERF_CNTL, "R200_PP_PERF_CNTL" },
+};
+
+static struct reg_names scalar_names[] = {
+ { R200_SS_LIGHT_DCD_ADDR, "R200_SS_LIGHT_DCD_ADDR" },
+ { R200_SS_LIGHT_DCM_ADDR, "R200_SS_LIGHT_DCM_ADDR" },
+ { R200_SS_LIGHT_SPOT_EXPONENT_ADDR, "R200_SS_LIGHT_SPOT_EXPONENT_ADDR" },
+ { R200_SS_LIGHT_SPOT_CUTOFF_ADDR, "R200_SS_LIGHT_SPOT_CUTOFF_ADDR" },
+ { R200_SS_LIGHT_SPECULAR_THRESH_ADDR, "R200_SS_LIGHT_SPECULAR_THRESH_ADDR" },
+ { R200_SS_LIGHT_RANGE_CUTOFF_SQRD, "R200_SS_LIGHT_RANGE_CUTOFF_SQRD" },
+ { R200_SS_LIGHT_RANGE_ATT_CONST, "R200_SS_LIGHT_RANGE_ATT_CONST" },
+ { R200_SS_VERT_GUARD_CLIP_ADJ_ADDR, "R200_SS_VERT_GUARD_CLIP_ADJ_ADDR" },
+ { R200_SS_VERT_GUARD_DISCARD_ADJ_ADDR, "R200_SS_VERT_GUARD_DISCARD_ADJ_ADDR" },
+ { R200_SS_HORZ_GUARD_CLIP_ADJ_ADDR, "R200_SS_HORZ_GUARD_CLIP_ADJ_ADDR" },
+ { R200_SS_HORZ_GUARD_DISCARD_ADJ_ADDR, "R200_SS_HORZ_GUARD_DISCARD_ADJ_ADDR" },
+ { R200_SS_MAT_0_SHININESS, "R200_SS_MAT_0_SHININESS" },
+ { R200_SS_MAT_1_SHININESS, "R200_SS_MAT_1_SHININESS" },
+ { 1000, "" },
+};
+
+/* Puff these out to make them look like normal (dword) registers.
+ */
+static struct reg_names vector_names[] = {
+ { 0, "start" },
+ { R200_VS_LIGHT_AMBIENT_ADDR, "R200_VS_LIGHT_AMBIENT_ADDR" },
+ { R200_VS_LIGHT_DIFFUSE_ADDR, "R200_VS_LIGHT_DIFFUSE_ADDR" },
+ { R200_VS_LIGHT_SPECULAR_ADDR, "R200_VS_LIGHT_SPECULAR_ADDR" },
+ { R200_VS_LIGHT_DIRPOS_ADDR, "R200_VS_LIGHT_DIRPOS_ADDR" },
+ { R200_VS_LIGHT_HWVSPOT_ADDR, "R200_VS_LIGHT_HWVSPOT_ADDR" },
+ { R200_VS_LIGHT_ATTENUATION_ADDR, "R200_VS_LIGHT_ATTENUATION_ADDR" },
+ { R200_VS_SPOT_DUAL_CONE, "R200_VS_SPOT_DUAL_CONE" },
+ { R200_VS_GLOBAL_AMBIENT_ADDR, "R200_VS_GLOBAL_AMBIENT_ADDR" },
+ { R200_VS_FOG_PARAM_ADDR, "R200_VS_FOG_PARAM_ADDR" },
+ { R200_VS_EYE_VECTOR_ADDR, "R200_VS_EYE_VECTOR_ADDR" },
+ { R200_VS_UCP_ADDR, "R200_VS_UCP_ADDR" },
+ { R200_VS_PNT_SPRITE_VPORT_SCALE, "R200_VS_PNT_SPRITE_VPORT_SCALE" },
+ { R200_VS_MATRIX_0_MV, "R200_VS_MATRIX_0_MV" },
+ { R200_VS_MATRIX_1_INV_MV, "R200_VS_MATRIX_1_INV_MV" },
+ { R200_VS_MATRIX_2_MVP, "R200_VS_MATRIX_2_MVP" },
+ { R200_VS_MATRIX_3_TEX0, "R200_VS_MATRIX_3_TEX0" },
+ { R200_VS_MATRIX_4_TEX1, "R200_VS_MATRIX_4_TEX1" },
+ { R200_VS_MATRIX_5_TEX2, "R200_VS_MATRIX_5_TEX2" },
+ { R200_VS_MATRIX_6_TEX3, "R200_VS_MATRIX_6_TEX3" },
+ { R200_VS_MATRIX_7_TEX4, "R200_VS_MATRIX_7_TEX4" },
+ { R200_VS_MATRIX_8_TEX5, "R200_VS_MATRIX_8_TEX5" },
+ { R200_VS_MAT_0_EMISS, "R200_VS_MAT_0_EMISS" },
+ { R200_VS_MAT_0_AMB, "R200_VS_MAT_0_AMB" },
+ { R200_VS_MAT_0_DIF, "R200_VS_MAT_0_DIF" },
+ { R200_VS_MAT_0_SPEC, "R200_VS_MAT_0_SPEC" },
+ { R200_VS_MAT_1_EMISS, "R200_VS_MAT_1_EMISS" },
+ { R200_VS_MAT_1_AMB, "R200_VS_MAT_1_AMB" },
+ { R200_VS_MAT_1_DIF, "R200_VS_MAT_1_DIF" },
+ { R200_VS_MAT_1_SPEC, "R200_VS_MAT_1_SPEC" },
+ { R200_VS_EYE2CLIP_MTX, "R200_VS_EYE2CLIP_MTX" },
+ { R200_VS_PNT_SPRITE_ATT_CONST, "R200_VS_PNT_SPRITE_ATT_CONST" },
+ { R200_VS_PNT_SPRITE_EYE_IN_MODEL, "R200_VS_PNT_SPRITE_EYE_IN_MODEL" },
+ { R200_VS_PNT_SPRITE_CLAMP, "R200_VS_PNT_SPRITE_CLAMP" },
+ { R200_VS_MAX, "R200_VS_MAX" },
+ { 1000, "" },
+};
+
+union fi { float f; int i; };
+
+#define ISVEC 1
+#define ISFLOAT 2
+#define TOUCHED 4
+
+struct reg {
+ int idx;
+ struct reg_names *closest;
+ int flags;
+ union fi current;
+ union fi *values;
+ int nvalues;
+ int nalloc;
+ float vmin, vmax;
+};
+
+
+static struct reg regs[Elements(reg_names)+1];
+static struct reg scalars[512+1];
+static struct reg vectors[512*4+1];
+
+static int total, total_changed, bufs;
+
+static void init_regs( void )
+{
+ struct reg_names *tmp;
+ int i;
+
+ for (i = 0 ; i < Elements(regs) ; i++) {
+ regs[i].idx = reg_names[i].idx;
+ regs[i].closest = &reg_names[i];
+ regs[i].flags = 0;
+ }
+
+ for (i = 0, tmp = scalar_names ; i < Elements(scalars) ; i++) {
+ if (tmp[1].idx == i) tmp++;
+ scalars[i].idx = i;
+ scalars[i].closest = tmp;
+ scalars[i].flags = ISFLOAT;
+ }
+
+ for (i = 0, tmp = vector_names ; i < Elements(vectors) ; i++) {
+ if (tmp[1].idx*4 == i) tmp++;
+ vectors[i].idx = i;
+ vectors[i].closest = tmp;
+ vectors[i].flags = ISFLOAT|ISVEC;
+ }
+
+ regs[Elements(regs)-1].idx = -1;
+ scalars[Elements(scalars)-1].idx = -1;
+ vectors[Elements(vectors)-1].idx = -1;
+}
+
+static int find_or_add_value( struct reg *reg, int val )
+{
+ int j;
+
+ for ( j = 0 ; j < reg->nvalues ; j++)
+ if ( val == reg->values[j].i )
+ return 1;
+
+ if (j == reg->nalloc) {
+ reg->nalloc += 5;
+ reg->nalloc *= 2;
+ reg->values = (union fi *) realloc( reg->values,
+ reg->nalloc * sizeof(union fi) );
+ }
+
+ reg->values[reg->nvalues++].i = val;
+ return 0;
+}
+
+static struct reg *lookup_reg( struct reg *tab, int reg )
+{
+ int i;
+
+ for (i = 0 ; tab[i].idx != -1 ; i++) {
+ if (tab[i].idx == reg)
+ return &tab[i];
+ }
+
+ fprintf(stderr, "*** unknown reg 0x%x\n", reg);
+ return NULL;
+}
+
+
+static const char *get_reg_name( struct reg *reg )
+{
+ static char tmp[80];
+
+ if (reg->idx == reg->closest->idx)
+ return reg->closest->name;
+
+
+ if (reg->flags & ISVEC) {
+ if (reg->idx/4 != reg->closest->idx)
+ sprintf(tmp, "%s+%d[%d]",
+ reg->closest->name,
+ (reg->idx/4) - reg->closest->idx,
+ reg->idx%4);
+ else
+ sprintf(tmp, "%s[%d]", reg->closest->name, reg->idx%4);
+ }
+ else {
+ if (reg->idx != reg->closest->idx)
+ sprintf(tmp, "%s+%d", reg->closest->name, reg->idx - reg->closest->idx);
+ else
+ sprintf(tmp, "%s", reg->closest->name);
+ }
+
+ return tmp;
+}
+
+static int print_int_reg_assignment( struct reg *reg, int data )
+{
+ int changed = (reg->current.i != data);
+ int ever_seen = find_or_add_value( reg, data );
+
+ if (VERBOSE || (NORMAL && (changed || !ever_seen)))
+ fprintf(stderr, " %s <-- 0x%x", get_reg_name(reg), data);
+
+ if (NORMAL) {
+ if (!ever_seen)
+ fprintf(stderr, " *** BRAND NEW VALUE");
+ else if (changed)
+ fprintf(stderr, " *** CHANGED");
+ }
+
+ reg->current.i = data;
+
+ if (VERBOSE || (NORMAL && (changed || !ever_seen)))
+ fprintf(stderr, "\n");
+
+ return changed;
+}
+
+
+static int print_float_reg_assignment( struct reg *reg, float data )
+{
+ int changed = (reg->current.f != data);
+ int newmin = (data < reg->vmin);
+ int newmax = (data > reg->vmax);
+
+ if (VERBOSE || (NORMAL && (newmin || newmax || changed)))
+ fprintf(stderr, " %s <-- %.3f", get_reg_name(reg), data);
+
+ if (NORMAL) {
+ if (newmin) {
+ fprintf(stderr, " *** NEW MIN (prev %.3f)", reg->vmin);
+ reg->vmin = data;
+ }
+ else if (newmax) {
+ fprintf(stderr, " *** NEW MAX (prev %.3f)", reg->vmax);
+ reg->vmax = data;
+ }
+ else if (changed) {
+ fprintf(stderr, " *** CHANGED");
+ }
+ }
+
+ reg->current.f = data;
+
+ if (VERBOSE || (NORMAL && (newmin || newmax || changed)))
+ fprintf(stderr, "\n");
+
+ return changed;
+}
+
+static int print_reg_assignment( struct reg *reg, int data )
+{
+ reg->flags |= TOUCHED;
+ if (reg->flags & ISFLOAT)
+ return print_float_reg_assignment( reg, *(float *)&data );
+ else
+ return print_int_reg_assignment( reg, data );
+}
+
+static void print_reg( struct reg *reg )
+{
+ if (reg->flags & TOUCHED) {
+ if (reg->flags & ISFLOAT) {
+ fprintf(stderr, " %s == %f\n", get_reg_name(reg), reg->current.f);
+ } else {
+ fprintf(stderr, " %s == 0x%x\n", get_reg_name(reg), reg->current.i);
+ }
+ }
+}
+
+
+static void dump_state( void )
+{
+ int i;
+
+ for (i = 0 ; i < Elements(regs) ; i++)
+ print_reg( &regs[i] );
+
+ for (i = 0 ; i < Elements(scalars) ; i++)
+ print_reg( &scalars[i] );
+
+ for (i = 0 ; i < Elements(vectors) ; i++)
+ print_reg( &vectors[i] );
+}
+
+
+
+static int radeon_emit_packets(
+ drm_radeon_cmd_header_t header,
+ drm_radeon_cmd_buffer_t *cmdbuf )
+{
+ int id = (int)header.packet.packet_id;
+ int sz = packet[id].len;
+ int *data = (int *)cmdbuf->buf;
+ int i;
+
+ if (sz * sizeof(int) > cmdbuf->bufsz) {
+ fprintf(stderr, "Packet overflows cmdbuf\n");
+ return -EINVAL;
+ }
+
+ if (!packet[id].name) {
+ fprintf(stderr, "*** Unknown packet 0 nr %d\n", id );
+ return -EINVAL;
+ }
+
+
+ if (VERBOSE)
+ fprintf(stderr, "Packet 0 reg %s nr %d\n", packet[id].name, sz );
+
+ for ( i = 0 ; i < sz ; i++) {
+ struct reg *reg = lookup_reg( regs, packet[id].start + i*4 );
+ if (print_reg_assignment( reg, data[i] ))
+ total_changed++;
+ total++;
+ }
+
+ cmdbuf->buf += sz * sizeof(int);
+ cmdbuf->bufsz -= sz * sizeof(int);
+ return 0;
+}
+
+
+static int radeon_emit_scalars(
+ drm_radeon_cmd_header_t header,
+ drm_radeon_cmd_buffer_t *cmdbuf )
+{
+ int sz = header.scalars.count;
+ int *data = (int *)cmdbuf->buf;
+ int start = header.scalars.offset;
+ int stride = header.scalars.stride;
+ int i;
+
+ if (VERBOSE)
+ fprintf(stderr, "emit scalars, start %d stride %d nr %d (end %d)\n",
+ start, stride, sz, start + stride * sz);
+
+
+ for (i = 0 ; i < sz ; i++, start += stride) {
+ struct reg *reg = lookup_reg( scalars, start );
+ if (print_reg_assignment( reg, data[i] ))
+ total_changed++;
+ total++;
+ }
+
+ cmdbuf->buf += sz * sizeof(int);
+ cmdbuf->bufsz -= sz * sizeof(int);
+ return 0;
+}
+
+
+static int radeon_emit_scalars2(
+ drm_radeon_cmd_header_t header,
+ drm_radeon_cmd_buffer_t *cmdbuf )
+{
+ int sz = header.scalars.count;
+ int *data = (int *)cmdbuf->buf;
+ int start = header.scalars.offset + 0x100;
+ int stride = header.scalars.stride;
+ int i;
+
+ if (VERBOSE)
+ fprintf(stderr, "emit scalars2, start %d stride %d nr %d (end %d)\n",
+ start, stride, sz, start + stride * sz);
+
+ if (start + stride * sz > 258) {
+ fprintf(stderr, "emit scalars OVERFLOW %d/%d/%d\n", start, stride, sz);
+ return -1;
+ }
+
+ for (i = 0 ; i < sz ; i++, start += stride) {
+ struct reg *reg = lookup_reg( scalars, start );
+ if (print_reg_assignment( reg, data[i] ))
+ total_changed++;
+ total++;
+ }
+
+ cmdbuf->buf += sz * sizeof(int);
+ cmdbuf->bufsz -= sz * sizeof(int);
+ return 0;
+}
+
+/* Check: inf/nan/extreme-size?
+ * Check: table start, end, nr, etc.
+ */
+static int radeon_emit_vectors(
+ drm_radeon_cmd_header_t header,
+ drm_radeon_cmd_buffer_t *cmdbuf )
+{
+ int sz = header.vectors.count;
+ int *data = (int *)cmdbuf->buf;
+ int start = header.vectors.offset;
+ int stride = header.vectors.stride;
+ int i,j;
+
+ if (VERBOSE)
+ fprintf(stderr, "emit vectors, start %d stride %d nr %d (end %d) (0x%x)\n",
+ start, stride, sz, start + stride * sz, header.i);
+
+/* if (start + stride * (sz/4) > 128) { */
+/* fprintf(stderr, "emit vectors OVERFLOW %d/%d/%d\n", start, stride, sz); */
+/* return -1; */
+/* } */
+
+ for (i = 0 ; i < sz ; start += stride) {
+ int changed = 0;
+ for (j = 0 ; j < 4 ; i++,j++) {
+ struct reg *reg = lookup_reg( vectors, start*4+j );
+ if (print_reg_assignment( reg, data[i] ))
+ changed = 1;
+ }
+ if (changed)
+ total_changed += 4;
+ total += 4;
+ }
+
+
+ cmdbuf->buf += sz * sizeof(int);
+ cmdbuf->bufsz -= sz * sizeof(int);
+ return 0;
+}
+
+#if 0
+static int print_vertex_format( int vfmt )
+{
+ if (NORMAL) {
+ fprintf(stderr, " %s(%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s",
+ "vertex format",
+ vfmt,
+ "xy,",
+ (vfmt & R200_VTX_Z0) ? "z," : "",
+ (vfmt & R200_VTX_W0) ? "w0," : "",
+ (vfmt & R200_VTX_FPCOLOR) ? "fpcolor," : "",
+ (vfmt & R200_VTX_FPALPHA) ? "fpalpha," : "",
+ (vfmt & R200_VTX_PKCOLOR) ? "pkcolor," : "",
+ (vfmt & R200_VTX_FPSPEC) ? "fpspec," : "",
+ (vfmt & R200_VTX_FPFOG) ? "fpfog," : "",
+ (vfmt & R200_VTX_PKSPEC) ? "pkspec," : "",
+ (vfmt & R200_VTX_ST0) ? "st0," : "",
+ (vfmt & R200_VTX_ST1) ? "st1," : "",
+ (vfmt & R200_VTX_Q1) ? "q1," : "",
+ (vfmt & R200_VTX_ST2) ? "st2," : "",
+ (vfmt & R200_VTX_Q2) ? "q2," : "",
+ (vfmt & R200_VTX_ST3) ? "st3," : "",
+ (vfmt & R200_VTX_Q3) ? "q3," : "",
+ (vfmt & R200_VTX_Q0) ? "q0," : "",
+ (vfmt & R200_VTX_N0) ? "n0," : "",
+ (vfmt & R200_VTX_XY1) ? "xy1," : "",
+ (vfmt & R200_VTX_Z1) ? "z1," : "",
+ (vfmt & R200_VTX_W1) ? "w1," : "",
+ (vfmt & R200_VTX_N1) ? "n1," : "");
+
+
+ if (!find_or_add_value( &others[V_VTXFMT], vfmt ))
+ fprintf(stderr, " *** NEW VALUE");
+
+ fprintf(stderr, "\n");
+ }
+
+ return 0;
+}
+#endif
+
+static char *primname[0x10] = {
+ "NONE",
+ "POINTS",
+ "LINES",
+ "LINE_STRIP",
+ "TRIANGLES",
+ "TRIANGLE_FAN",
+ "TRIANGLE_STRIP",
+ "RECT_LIST",
+ NULL,
+ "3VRT_POINTS",
+ "3VRT_LINES",
+ "POINT_SPRITES",
+ "LINE_LOOP",
+ "QUADS",
+ "QUAD_STRIP",
+ "POLYGON",
+};
+
+static int print_prim_and_flags( int prim )
+{
+ int numverts;
+
+ if (NORMAL)
+ fprintf(stderr, " %s(%x): %s%s%s%s%s%s\n",
+ "prim flags",
+ prim,
+ ((prim & 0x30) == R200_VF_PRIM_WALK_IND) ? "IND," : "",
+ ((prim & 0x30) == R200_VF_PRIM_WALK_LIST) ? "LIST," : "",
+ ((prim & 0x30) == R200_VF_PRIM_WALK_RING) ? "RING," : "",
+ (prim & R200_VF_COLOR_ORDER_RGBA) ? "RGBA," : "BGRA, ",
+ (prim & R200_VF_INDEX_SZ_4) ? "INDX-32," : "",
+ (prim & R200_VF_TCL_OUTPUT_VTX_ENABLE) ? "TCL_OUT_VTX," : "");
+
+ numverts = prim>>16;
+
+ if (NORMAL)
+ fprintf(stderr, " prim: %s numverts %d\n", primname[prim&0xf], numverts);
+
+ switch (prim & 0xf) {
+ case R200_VF_PRIM_NONE:
+ case R200_VF_PRIM_POINTS:
+ if (numverts < 1) {
+ fprintf(stderr, "Bad nr verts for line %d\n", numverts);
+ return -1;
+ }
+ break;
+ case R200_VF_PRIM_LINES:
+ case R200_VF_PRIM_POINT_SPRITES:
+ if ((numverts & 1) || numverts == 0) {
+ fprintf(stderr, "Bad nr verts for line %d\n", numverts);
+ return -1;
+ }
+ break;
+ case R200_VF_PRIM_LINE_STRIP:
+ case R200_VF_PRIM_LINE_LOOP:
+ if (numverts < 2) {
+ fprintf(stderr, "Bad nr verts for line_strip %d\n", numverts);
+ return -1;
+ }
+ break;
+ case R200_VF_PRIM_TRIANGLES:
+ case R200_VF_PRIM_3VRT_POINTS:
+ case R200_VF_PRIM_3VRT_LINES:
+ case R200_VF_PRIM_RECT_LIST:
+ if (numverts % 3 || numverts == 0) {
+ fprintf(stderr, "Bad nr verts for tri %d\n", numverts);
+ return -1;
+ }
+ break;
+ case R200_VF_PRIM_TRIANGLE_FAN:
+ case R200_VF_PRIM_TRIANGLE_STRIP:
+ case R200_VF_PRIM_POLYGON:
+ if (numverts < 3) {
+ fprintf(stderr, "Bad nr verts for strip/fan %d\n", numverts);
+ return -1;
+ }
+ break;
+ case R200_VF_PRIM_QUADS:
+ if (numverts % 4 || numverts == 0) {
+ fprintf(stderr, "Bad nr verts for quad %d\n", numverts);
+ return -1;
+ }
+ break;
+ case R200_VF_PRIM_QUAD_STRIP:
+ if (numverts % 2 || numverts < 4) {
+ fprintf(stderr, "Bad nr verts for quadstrip %d\n", numverts);
+ return -1;
+ }
+ break;
+ default:
+ fprintf(stderr, "Bad primitive\n");
+ return -1;
+ }
+ return 0;
+}
+
+/* build in knowledge about each packet type
+ */
+static int radeon_emit_packet3( drm_radeon_cmd_buffer_t *cmdbuf )
+{
+ int cmdsz;
+ int *cmd = (int *)cmdbuf->buf;
+ int *tmp;
+ int i, stride, size, start;
+
+ cmdsz = 2 + ((cmd[0] & RADEON_CP_PACKET_COUNT_MASK) >> 16);
+
+ if ((cmd[0] & RADEON_CP_PACKET_MASK) != RADEON_CP_PACKET3 ||
+ cmdsz * 4 > cmdbuf->bufsz ||
+ cmdsz > RADEON_CP_PACKET_MAX_DWORDS) {
+ fprintf(stderr, "Bad packet\n");
+ return -EINVAL;
+ }
+
+ switch( cmd[0] & ~RADEON_CP_PACKET_COUNT_MASK ) {
+ case R200_CP_CMD_NOP:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_NOP, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_NEXT_CHAR:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_NEXT_CHAR, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_PLY_NEXTSCAN:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_PLY_NEXTSCAN, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_SET_SCISSORS:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_SET_SCISSORS, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_LOAD_MICROCODE:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_LOAD_MICROCODE, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_WAIT_FOR_IDLE:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_WAIT_FOR_IDLE, %d dwords\n", cmdsz);
+ break;
+
+ case R200_CP_CMD_3D_DRAW_VBUF:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_3D_DRAW_VBUF, %d dwords\n", cmdsz);
+/* print_vertex_format(cmd[1]); */
+ if (print_prim_and_flags(cmd[2]))
+ return -EINVAL;
+ break;
+
+ case R200_CP_CMD_3D_DRAW_IMMD:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_3D_DRAW_IMMD, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_3D_DRAW_INDX: {
+ int neltdwords;
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_3D_DRAW_INDX, %d dwords\n", cmdsz);
+/* print_vertex_format(cmd[1]); */
+ if (print_prim_and_flags(cmd[2]))
+ return -EINVAL;
+ neltdwords = cmd[2]>>16;
+ neltdwords += neltdwords & 1;
+ neltdwords /= 2;
+ if (neltdwords + 3 != cmdsz)
+ fprintf(stderr, "Mismatch in DRAW_INDX, %d vs cmdsz %d\n",
+ neltdwords, cmdsz);
+ break;
+ }
+ case R200_CP_CMD_LOAD_PALETTE:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_LOAD_PALETTE, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_3D_LOAD_VBPNTR:
+ if (NORMAL) {
+ fprintf(stderr, "PACKET3_3D_LOAD_VBPNTR, %d dwords\n", cmdsz);
+ fprintf(stderr, " nr arrays: %d\n", cmd[1]);
+ }
+
+ if (((cmd[1]/2)*3) + ((cmd[1]%2)*2) != cmdsz - 2) {
+ fprintf(stderr, " ****** MISMATCH %d/%d *******\n",
+ ((cmd[1]/2)*3) + ((cmd[1]%2)*2) + 2, cmdsz);
+ return -EINVAL;
+ }
+
+ if (NORMAL) {
+ tmp = cmd+2;
+ for (i = 0 ; i < cmd[1] ; i++) {
+ if (i & 1) {
+ stride = (tmp[0]>>24) & 0xff;
+ size = (tmp[0]>>16) & 0xff;
+ start = tmp[2];
+ tmp += 3;
+ }
+ else {
+ stride = (tmp[0]>>8) & 0xff;
+ size = (tmp[0]) & 0xff;
+ start = tmp[1];
+ }
+ fprintf(stderr, " array %d: start 0x%x vsize %d vstride %d\n",
+ i, start, size, stride );
+ }
+ }
+ break;
+ case R200_CP_CMD_PAINT:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_CNTL_PAINT, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_BITBLT:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_CNTL_BITBLT, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_SMALLTEXT:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_CNTL_SMALLTEXT, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_HOSTDATA_BLT:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_CNTL_HOSTDATA_BLT, %d dwords\n",
+ cmdsz);
+ break;
+ case R200_CP_CMD_POLYLINE:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_CNTL_POLYLINE, %d dwords\n", cmdsz);
+ break;
+ case R200_CP_CMD_POLYSCANLINES:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_CNTL_POLYSCANLINES, %d dwords\n",
+ cmdsz);
+ break;
+ case R200_CP_CMD_PAINT_MULTI:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_CNTL_PAINT_MULTI, %d dwords\n",
+ cmdsz);
+ break;
+ case R200_CP_CMD_BITBLT_MULTI:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_CNTL_BITBLT_MULTI, %d dwords\n",
+ cmdsz);
+ break;
+ case R200_CP_CMD_TRANS_BITBLT:
+ if (NORMAL)
+ fprintf(stderr, "PACKET3_CNTL_TRANS_BITBLT, %d dwords\n",
+ cmdsz);
+ break;
+ case R200_CP_CMD_3D_DRAW_VBUF_2:
+ if (NORMAL)
+ fprintf(stderr, "R200_CP_CMD_3D_DRAW_VBUF_2, %d dwords\n",
+ cmdsz);
+ if (print_prim_and_flags(cmd[1]))
+ return -EINVAL;
+ break;
+ case R200_CP_CMD_3D_DRAW_IMMD_2:
+ if (NORMAL)
+ fprintf(stderr, "R200_CP_CMD_3D_DRAW_IMMD_2, %d dwords\n",
+ cmdsz);
+ if (print_prim_and_flags(cmd[1]))
+ return -EINVAL;
+ break;
+ case R200_CP_CMD_3D_DRAW_INDX_2:
+ if (NORMAL)
+ fprintf(stderr, "R200_CP_CMD_3D_DRAW_INDX_2, %d dwords\n",
+ cmdsz);
+ if (print_prim_and_flags(cmd[1]))
+ return -EINVAL;
+ break;
+ default:
+ fprintf(stderr, "UNKNOWN PACKET, %d dwords\n", cmdsz);
+ break;
+ }
+
+ cmdbuf->buf += cmdsz * 4;
+ cmdbuf->bufsz -= cmdsz * 4;
+ return 0;
+}
+
+
+/* Check cliprects for bounds, then pass on to above:
+ */
+static int radeon_emit_packet3_cliprect( drm_radeon_cmd_buffer_t *cmdbuf )
+{
+ drm_clip_rect_t *boxes = (drm_clip_rect_t *)cmdbuf->boxes;
+ int i = 0;
+
+ if (VERBOSE && total_changed) {
+ dump_state();
+ total_changed = 0;
+ }
+
+ if (NORMAL) {
+ do {
+ if ( i < cmdbuf->nbox ) {
+ fprintf(stderr, "Emit box %d/%d %d,%d %d,%d\n",
+ i, cmdbuf->nbox,
+ boxes[i].x1, boxes[i].y1, boxes[i].x2, boxes[i].y2);
+ }
+ } while ( ++i < cmdbuf->nbox );
+ }
+
+ if (cmdbuf->nbox == 1)
+ cmdbuf->nbox = 0;
+
+ return radeon_emit_packet3( cmdbuf );
+}
+
+
+int r200SanityCmdBuffer( r200ContextPtr rmesa,
+ int nbox,
+ drm_clip_rect_t *boxes )
+{
+ int idx;
+ drm_radeon_cmd_buffer_t cmdbuf;
+ drm_radeon_cmd_header_t header;
+ static int inited = 0;
+
+ if (!inited) {
+ init_regs();
+ inited = 1;
+ }
+
+
+ cmdbuf.buf = rmesa->store.cmd_buf;
+ cmdbuf.bufsz = rmesa->store.cmd_used;
+ cmdbuf.boxes = (drm_clip_rect_t *)boxes;
+ cmdbuf.nbox = nbox;
+
+ while ( cmdbuf.bufsz >= sizeof(header) ) {
+
+ header.i = *(int *)cmdbuf.buf;
+ cmdbuf.buf += sizeof(header);
+ cmdbuf.bufsz -= sizeof(header);
+
+ switch (header.header.cmd_type) {
+ case RADEON_CMD_PACKET:
+ if (radeon_emit_packets( header, &cmdbuf )) {
+ fprintf(stderr,"radeon_emit_packets failed\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_CMD_SCALARS:
+ if (radeon_emit_scalars( header, &cmdbuf )) {
+ fprintf(stderr,"radeon_emit_scalars failed\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_CMD_SCALARS2:
+ if (radeon_emit_scalars2( header, &cmdbuf )) {
+ fprintf(stderr,"radeon_emit_scalars failed\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_CMD_VECTORS:
+ if (radeon_emit_vectors( header, &cmdbuf )) {
+ fprintf(stderr,"radeon_emit_vectors failed\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_CMD_DMA_DISCARD:
+ idx = header.dma.buf_idx;
+ if (NORMAL)
+ fprintf(stderr, "RADEON_CMD_DMA_DISCARD buf %d\n", idx);
+ bufs++;
+ break;
+
+ case RADEON_CMD_PACKET3:
+ if (radeon_emit_packet3( &cmdbuf )) {
+ fprintf(stderr,"radeon_emit_packet3 failed\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_CMD_PACKET3_CLIP:
+ if (radeon_emit_packet3_cliprect( &cmdbuf )) {
+ fprintf(stderr,"radeon_emit_packet3_clip failed\n");
+ return -EINVAL;
+ }
+ break;
+
+ case RADEON_CMD_WAIT:
+ break;
+
+ default:
+ fprintf(stderr,"bad cmd_type %d at %p\n",
+ header.header.cmd_type,
+ cmdbuf.buf - sizeof(header));
+ return -EINVAL;
+ }
+ }
+
+ if (0)
+ {
+ static int n = 0;
+ n++;
+ if (n == 10) {
+ fprintf(stderr, "Bufs %d Total emitted %d real changes %d (%.2f%%)\n",
+ bufs,
+ total, total_changed,
+ ((float)total_changed/(float)total*100.0));
+ fprintf(stderr, "Total emitted per buf: %.2f\n",
+ (float)total/(float)bufs);
+ fprintf(stderr, "Real changes per buf: %.2f\n",
+ (float)total_changed/(float)bufs);
+
+ bufs = n = total = total_changed = 0;
+ }
+ }
+
+ fprintf(stderr, "leaving %s\n\n\n", __FUNCTION__);
+
+ return 0;
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_sanity.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_sanity.h
new file mode 100644
index 000000000..f4c110dba
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_sanity.h
@@ -0,0 +1,8 @@
+#ifndef R200_SANITY_H
+#define R200_SANITY_H
+
+extern int r200SanityCmdBuffer( r200ContextPtr rmesa,
+ int nbox,
+ drm_clip_rect_t *boxes );
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_screen.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_screen.c
new file mode 100644
index 000000000..08e4a3548
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_screen.c
@@ -0,0 +1,737 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_screen.c,v 1.4 2003/05/08 09:25:35 herrb Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/**
+ * \file r200_screen.c
+ * Screen initialization functions for the R200 driver.
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include <dlfcn.h>
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+
+#define STANDALONE_MMIO
+#include "r200_screen.h"
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_span.h"
+#include "radeon_macros.h"
+#include "radeon_reg.h"
+
+#include "drirenderbuffer.h"
+#include "utils.h"
+#include "vblank.h"
+#include "GL/internal/dri_interface.h"
+
+/* R200 configuration
+ */
+#include "xmlpool.h"
+
+PUBLIC const char __driConfigOptions[] =
+DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_TCL_MODE(DRI_CONF_TCL_CODEGEN)
+ DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
+ DRI_CONF_MAX_TEXTURE_UNITS(4,2,6)
+ DRI_CONF_HYPERZ(false)
+ DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_QUALITY
+ DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
+ DRI_CONF_DEF_MAX_ANISOTROPY(1.0,"1.0,2.0,4.0,8.0,16.0")
+ DRI_CONF_NO_NEG_LOD_BIAS(false)
+ DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
+ DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
+ DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
+ DRI_CONF_TEXTURE_LEVEL_HACK(false)
+ DRI_CONF_TEXTURE_BLEND_QUALITY(1.0,"0.0:1.0")
+ DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_DEBUG
+ DRI_CONF_NO_RAST(false)
+ DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_SOFTWARE
+ DRI_CONF_ARB_VERTEX_PROGRAM(false)
+ DRI_CONF_NV_VERTEX_PROGRAM(false)
+ DRI_CONF_SECTION_END
+DRI_CONF_END;
+static const GLuint __driNConfigOptions = 17;
+
+extern const struct dri_extension card_extensions[];
+extern const struct dri_extension blend_extensions[];
+extern const struct dri_extension ARB_vp_extension[];
+extern const struct dri_extension NV_vp_extension[];
+
+#if 1
+/* Including xf86PciInfo.h introduces a bunch of errors...
+ */
+#define PCI_CHIP_R200_QD 0x5144 /* why do they have r200 names? */
+#define PCI_CHIP_R200_QE 0x5145 /* Those are all standard radeons */
+#define PCI_CHIP_R200_QF 0x5146
+#define PCI_CHIP_R200_QG 0x5147
+#define PCI_CHIP_R200_QY 0x5159
+#define PCI_CHIP_R200_QZ 0x515A
+#define PCI_CHIP_R200_LW 0x4C57
+#define PCI_CHIP_R200_LX 0x4C58
+#define PCI_CHIP_R200_LY 0x4C59
+#define PCI_CHIP_R200_LZ 0x4C5A
+#define PCI_CHIP_RV200_QW 0x5157 /* Radeon 7500 - not an R200 at all */
+#define PCI_CHIP_RV200_QX 0x5158
+#define PCI_CHIP_RS100_4136 0x4136 /* IGP RS100, RS200, RS250 are not R200 */
+#define PCI_CHIP_RS200_4137 0x4137
+#define PCI_CHIP_RS250_4237 0x4237
+#define PCI_CHIP_RS100_4336 0x4336
+#define PCI_CHIP_RS200_4337 0x4337
+#define PCI_CHIP_RS250_4437 0x4437
+#define PCI_CHIP_RS300_5834 0x5834 /* All RS300's are R200 */
+#define PCI_CHIP_RS300_5835 0x5835
+#define PCI_CHIP_RS300_5836 0x5836
+#define PCI_CHIP_RS300_5837 0x5837
+#define PCI_CHIP_R200_BB 0x4242 /* r200 (non-derived) start */
+#define PCI_CHIP_R200_BC 0x4243
+#define PCI_CHIP_R200_QH 0x5148
+#define PCI_CHIP_R200_QI 0x5149
+#define PCI_CHIP_R200_QJ 0x514A
+#define PCI_CHIP_R200_QK 0x514B
+#define PCI_CHIP_R200_QL 0x514C
+#define PCI_CHIP_R200_QM 0x514D
+#define PCI_CHIP_R200_QN 0x514E
+#define PCI_CHIP_R200_QO 0x514F /* r200 (non-derived) end */
+/* are the R200 Qh (0x5168) and following needed too? They are not in
+ xf86PciInfo.h but in the pci database. Maybe just secondary ports or
+ something ? Ah well, better be safe than sorry */
+#define PCI_CHIP_R200_Qh 0x5168
+#define PCI_CHIP_R200_Qi 0x5169
+#define PCI_CHIP_R200_Qj 0x516A
+#define PCI_CHIP_R200_Qk 0x516B
+#define PCI_CHIP_R200_Ql 0x516C
+
+#endif
+
+
+static r200ScreenPtr __r200Screen;
+
+static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo );
+
+static __GLcontextModes *
+r200FillInModes( unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer )
+{
+ __GLcontextModes * modes;
+ __GLcontextModes * m;
+ unsigned num_modes;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+
+ /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
+ * enough to add support. Basically, if a context is created with an
+ * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
+ * will never be used.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
+ };
+
+ u_int8_t depth_bits_array[2];
+ u_int8_t stencil_bits_array[2];
+
+
+ depth_bits_array[0] = depth_bits;
+ depth_bits_array[1] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer. It will be a sw fallback, but some apps won't
+ * care about that.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
+ back_buffer_factor = (have_back_buffer) ? 2 : 1;
+
+ num_modes = depth_buffer_factor * back_buffer_factor * 4;
+
+ if ( pixel_bits == 16 ) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
+ m = modes;
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ GLX_TRUE_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
+ }
+
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ GLX_DIRECT_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
+ }
+
+ /* Mark the visual as slow if there are "fake" stencil bits.
+ */
+ for ( m = modes ; m != NULL ; m = m->next ) {
+ if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
+ m->visualRating = GLX_SLOW_CONFIG;
+ }
+ }
+
+ return modes;
+}
+
+
+/* Create the device specific screen private data struct.
+ */
+static r200ScreenPtr
+r200CreateScreen( __DRIscreenPrivate *sPriv )
+{
+ r200ScreenPtr screen;
+ RADEONDRIPtr dri_priv = (RADEONDRIPtr)sPriv->pDevPriv;
+ unsigned char *RADEONMMIO;
+ PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
+ (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension"));
+ void * const psc = sPriv->psc->screenConfigs;
+
+ if (sPriv->devPrivSize != sizeof(RADEONDRIRec)) {
+ fprintf(stderr,"\nERROR! sizeof(RADEONDRIRec) does not match passed size from device driver\n");
+ return GL_FALSE;
+ }
+
+ /* Allocate the private area */
+ screen = (r200ScreenPtr) CALLOC( sizeof(*screen) );
+ if ( !screen ) {
+ __driUtilMessage("%s: Could not allocate memory for screen structure",
+ __FUNCTION__);
+ return NULL;
+ }
+
+ screen->chipset = 0;
+ switch ( dri_priv->deviceID ) {
+ case PCI_CHIP_R200_QD:
+ case PCI_CHIP_R200_QE:
+ case PCI_CHIP_R200_QF:
+ case PCI_CHIP_R200_QG:
+ case PCI_CHIP_R200_QY:
+ case PCI_CHIP_R200_QZ:
+ case PCI_CHIP_RV200_QW:
+ case PCI_CHIP_RV200_QX:
+ case PCI_CHIP_R200_LW:
+ case PCI_CHIP_R200_LX:
+ case PCI_CHIP_R200_LY:
+ case PCI_CHIP_R200_LZ:
+ case PCI_CHIP_RS100_4136:
+ case PCI_CHIP_RS200_4137:
+ case PCI_CHIP_RS250_4237:
+ case PCI_CHIP_RS100_4336:
+ case PCI_CHIP_RS200_4337:
+ case PCI_CHIP_RS250_4437:
+ __driUtilMessage("r200CreateScreen(): Device isn't an r200!\n");
+ FREE( screen );
+ return NULL;
+
+ case PCI_CHIP_RS300_5834:
+ case PCI_CHIP_RS300_5835:
+ case PCI_CHIP_RS300_5836:
+ case PCI_CHIP_RS300_5837:
+ break;
+
+ case PCI_CHIP_R200_BB:
+ case PCI_CHIP_R200_BC:
+ case PCI_CHIP_R200_QH:
+ case PCI_CHIP_R200_QI:
+ case PCI_CHIP_R200_QJ:
+ case PCI_CHIP_R200_QK:
+ case PCI_CHIP_R200_QL:
+ case PCI_CHIP_R200_QM:
+ case PCI_CHIP_R200_QN:
+ case PCI_CHIP_R200_QO:
+ case PCI_CHIP_R200_Qh:
+ case PCI_CHIP_R200_Qi:
+ case PCI_CHIP_R200_Qj:
+ case PCI_CHIP_R200_Qk:
+ case PCI_CHIP_R200_Ql:
+ screen->chipset |= R200_CHIPSET_REAL_R200;
+ /* fallthrough */
+ default:
+ screen->chipset |= R200_CHIPSET_TCL;
+ break;
+ }
+
+ /* parse information in __driConfigOptions */
+ driParseOptionInfo (&screen->optionCache,
+ __driConfigOptions, __driNConfigOptions);
+
+ /* This is first since which regions we map depends on whether or
+ * not we are using a PCI card.
+ */
+ screen->IsPCI = dri_priv->IsPCI;
+
+ {
+ int ret;
+ drm_radeon_getparam_t gp;
+
+ gp.param = RADEON_PARAM_GART_BUFFER_OFFSET;
+ gp.value = &screen->gart_buffer_offset;
+
+ ret = drmCommandWriteRead( sPriv->fd, DRM_RADEON_GETPARAM,
+ &gp, sizeof(gp));
+ if (ret) {
+ FREE( screen );
+ fprintf(stderr, "drmRadeonGetParam (RADEON_PARAM_GART_BUFFER_OFFSET): %d\n", ret);
+ return NULL;
+ }
+
+ if (sPriv->drmMinor >= 6) {
+ gp.param = RADEON_PARAM_GART_BASE;
+ gp.value = &screen->gart_base;
+
+ ret = drmCommandWriteRead( sPriv->fd, DRM_RADEON_GETPARAM,
+ &gp, sizeof(gp));
+ if (ret) {
+ FREE( screen );
+ fprintf(stderr, "drmR200GetParam (RADEON_PARAM_GART_BASE): %d\n", ret);
+ return NULL;
+ }
+
+
+ gp.param = RADEON_PARAM_IRQ_NR;
+ gp.value = &screen->irq;
+
+ ret = drmCommandWriteRead( sPriv->fd, DRM_RADEON_GETPARAM,
+ &gp, sizeof(gp));
+ if (ret) {
+ FREE( screen );
+ fprintf(stderr, "drmRadeonGetParam (RADEON_PARAM_IRQ_NR): %d\n", ret);
+ return NULL;
+ }
+
+ /* Check if kernel module is new enough to support cube maps */
+ screen->drmSupportsCubeMaps = (sPriv->drmMinor >= 7);
+ /* Check if kernel module is new enough to support blend color and
+ separate blend functions/equations */
+ screen->drmSupportsBlendColor = (sPriv->drmMinor >= 11);
+
+ screen->drmSupportsTriPerf = (sPriv->drmMinor >= 16);
+ }
+ /* Check if ddx has set up a surface reg to cover depth buffer */
+ screen->depthHasSurface = (sPriv->ddxMajor > 4);
+ }
+
+ screen->mmio.handle = dri_priv->registerHandle;
+ screen->mmio.size = dri_priv->registerSize;
+ if ( drmMap( sPriv->fd,
+ screen->mmio.handle,
+ screen->mmio.size,
+ &screen->mmio.map ) ) {
+ FREE( screen );
+ __driUtilMessage("%s: drmMap failed\n", __FUNCTION__ );
+ return NULL;
+ }
+
+ RADEONMMIO = screen->mmio.map;
+
+ screen->status.handle = dri_priv->statusHandle;
+ screen->status.size = dri_priv->statusSize;
+ if ( drmMap( sPriv->fd,
+ screen->status.handle,
+ screen->status.size,
+ &screen->status.map ) ) {
+ drmUnmap( screen->mmio.map, screen->mmio.size );
+ FREE( screen );
+ __driUtilMessage("%s: drmMap (2) failed\n", __FUNCTION__ );
+ return NULL;
+ }
+ screen->scratch = (__volatile__ u_int32_t *)
+ ((GLubyte *)screen->status.map + RADEON_SCRATCH_REG_OFFSET);
+
+ screen->buffers = drmMapBufs( sPriv->fd );
+ if ( !screen->buffers ) {
+ drmUnmap( screen->status.map, screen->status.size );
+ drmUnmap( screen->mmio.map, screen->mmio.size );
+ FREE( screen );
+ __driUtilMessage("%s: drmMapBufs failed\n", __FUNCTION__ );
+ return NULL;
+ }
+
+ RADEONMMIO = screen->mmio.map;
+
+ if ( dri_priv->gartTexHandle && dri_priv->gartTexMapSize ) {
+
+ screen->gartTextures.handle = dri_priv->gartTexHandle;
+ screen->gartTextures.size = dri_priv->gartTexMapSize;
+ if ( drmMap( sPriv->fd,
+ screen->gartTextures.handle,
+ screen->gartTextures.size,
+ (drmAddressPtr)&screen->gartTextures.map ) ) {
+ drmUnmapBufs( screen->buffers );
+ drmUnmap( screen->status.map, screen->status.size );
+ drmUnmap( screen->mmio.map, screen->mmio.size );
+ FREE( screen );
+ __driUtilMessage("%s: drmMAP failed for GART texture area\n", __FUNCTION__);
+ return NULL;
+ }
+
+ screen->gart_texture_offset = dri_priv->gartTexOffset + ( screen->IsPCI
+ ? INREG( RADEON_AIC_LO_ADDR )
+ : ( ( INREG( RADEON_MC_AGP_LOCATION ) & 0x0ffffU ) << 16 ) );
+ }
+
+ screen->cpp = dri_priv->bpp / 8;
+ screen->AGPMode = dri_priv->AGPMode;
+
+ screen->fbLocation = ( INREG( RADEON_MC_FB_LOCATION ) & 0xffff ) << 16;
+
+ if ( sPriv->drmMinor >= 10 ) {
+ drm_radeon_setparam_t sp;
+
+ sp.param = RADEON_SETPARAM_FB_LOCATION;
+ sp.value = screen->fbLocation;
+
+ drmCommandWrite( sPriv->fd, DRM_RADEON_SETPARAM,
+ &sp, sizeof( sp ) );
+ }
+
+ screen->frontOffset = dri_priv->frontOffset;
+ screen->frontPitch = dri_priv->frontPitch;
+ screen->backOffset = dri_priv->backOffset;
+ screen->backPitch = dri_priv->backPitch;
+ screen->depthOffset = dri_priv->depthOffset;
+ screen->depthPitch = dri_priv->depthPitch;
+
+ if ( dri_priv->textureSize == 0 ) {
+ screen->texOffset[RADEON_LOCAL_TEX_HEAP] = screen->gart_texture_offset;
+ screen->texSize[RADEON_GART_TEX_HEAP] = dri_priv->gartTexMapSize;
+ screen->logTexGranularity[RADEON_GART_TEX_HEAP] =
+ dri_priv->log2GARTTexGran;
+ } else {
+ screen->texOffset[RADEON_LOCAL_TEX_HEAP] = dri_priv->textureOffset
+ + screen->fbLocation;
+ screen->texSize[RADEON_LOCAL_TEX_HEAP] = dri_priv->textureSize;
+ screen->logTexGranularity[RADEON_LOCAL_TEX_HEAP] =
+ dri_priv->log2TexGran;
+ }
+
+ if ( !screen->gartTextures.map || dri_priv->textureSize == 0 ) {
+ screen->numTexHeaps = RADEON_NR_TEX_HEAPS - 1;
+ screen->texOffset[RADEON_GART_TEX_HEAP] = 0;
+ screen->texSize[RADEON_GART_TEX_HEAP] = 0;
+ screen->logTexGranularity[RADEON_GART_TEX_HEAP] = 0;
+ } else {
+ screen->numTexHeaps = RADEON_NR_TEX_HEAPS;
+ screen->texOffset[RADEON_GART_TEX_HEAP] = screen->gart_texture_offset;
+ screen->texSize[RADEON_GART_TEX_HEAP] = dri_priv->gartTexMapSize;
+ screen->logTexGranularity[RADEON_GART_TEX_HEAP] =
+ dri_priv->log2GARTTexGran;
+ }
+
+ screen->driScreen = sPriv;
+ screen->sarea_priv_offset = dri_priv->sarea_priv_offset;
+
+ if ( glx_enable_extension != NULL ) {
+ if ( screen->irq != 0 ) {
+ (*glx_enable_extension)( psc, "GLX_SGI_swap_control" );
+ (*glx_enable_extension)( psc, "GLX_SGI_video_sync" );
+ (*glx_enable_extension)( psc, "GLX_MESA_swap_control" );
+ }
+
+ (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" );
+ (*glx_enable_extension)( psc, "GLX_MESA_allocate_memory" );
+ }
+
+ sPriv->psc->allocateMemory = (void *) r200AllocateMemoryMESA;
+ sPriv->psc->freeMemory = (void *) r200FreeMemoryMESA;
+ sPriv->psc->memoryOffset = (void *) r200GetMemoryOffsetMESA;
+
+ return screen;
+}
+
+/* Destroy the device specific screen private data struct.
+ */
+static void
+r200DestroyScreen( __DRIscreenPrivate *sPriv )
+{
+ r200ScreenPtr screen = (r200ScreenPtr)sPriv->private;
+
+ if (!screen)
+ return;
+
+ if ( screen->gartTextures.map ) {
+ drmUnmap( screen->gartTextures.map, screen->gartTextures.size );
+ }
+ drmUnmapBufs( screen->buffers );
+ drmUnmap( screen->status.map, screen->status.size );
+ drmUnmap( screen->mmio.map, screen->mmio.size );
+
+ /* free all option information */
+ driDestroyOptionInfo (&screen->optionCache);
+
+ FREE( screen );
+ sPriv->private = NULL;
+}
+
+
+/* Initialize the driver specific screen private data.
+ */
+static GLboolean
+r200InitDriver( __DRIscreenPrivate *sPriv )
+{
+ __r200Screen = r200CreateScreen( sPriv );
+
+ sPriv->private = (void *) __r200Screen;
+
+ return sPriv->private ? GL_TRUE : GL_FALSE;
+}
+
+
+/**
+ * Create and initialize the Mesa and driver specific pixmap buffer
+ * data. This is called to setup rendering to a particular window.
+ *
+ * \todo This function (and its interface) will need to be updated to support
+ * pbuffers.
+ */
+static GLboolean
+r200CreateBuffer( __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ const __GLcontextModes *mesaVis,
+ GLboolean isPixmap )
+{
+ r200ScreenPtr screen = (r200ScreenPtr) driScrnPriv->private;
+
+ if (isPixmap) {
+ return GL_FALSE; /* not implemented */
+ }
+ else {
+ const GLboolean swDepth = GL_FALSE;
+ const GLboolean swAlpha = GL_FALSE;
+ const GLboolean swAccum = mesaVis->accumRedBits > 0;
+ const GLboolean swStencil = mesaVis->stencilBits > 0 &&
+ mesaVis->depthBits != 24;
+#if 0
+ driDrawPriv->driverPrivate = (void *)
+ _mesa_create_framebuffer( mesaVis,
+ swDepth,
+ swStencil,
+ swAccum,
+ swAlpha );
+#else
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->frontOffset, screen->frontPitch);
+ r200SetSpanFunctions(frontRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->backOffset, screen->backPitch);
+ r200SetSpanFunctions(backRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ r200SetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ r200SetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+
+ if (mesaVis->stencilBits > 0 && !swStencil) {
+ driRenderbuffer *stencilRb
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ r200SetSpanFunctions(stencilRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+ }
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ swDepth,
+ swStencil,
+ swAccum,
+ swAlpha,
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
+#endif
+ return (driDrawPriv->driverPrivate != NULL);
+ }
+}
+
+
+static void
+r200DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+{
+ _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+}
+
+
+
+
+static const struct __DriverAPIRec r200API = {
+ .InitDriver = r200InitDriver,
+ .DestroyScreen = r200DestroyScreen,
+ .CreateContext = r200CreateContext,
+ .DestroyContext = r200DestroyContext,
+ .CreateBuffer = r200CreateBuffer,
+ .DestroyBuffer = r200DestroyBuffer,
+ .SwapBuffers = r200SwapBuffers,
+ .MakeCurrent = r200MakeCurrent,
+ .UnbindContext = r200UnbindContext,
+ .GetSwapInfo = getSwapInfo,
+ .GetMSC = driGetMSC32,
+ .WaitForMSC = driWaitForMSC32,
+ .WaitForSBC = NULL,
+ .SwapBuffersMSC = NULL
+};
+
+
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c __GLcontextModes that the driver can support for windows or
+ * pbuffers.
+ *
+ * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
+ * failure.
+ */
+PUBLIC
+void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
+ const __GLcontextModes * modes,
+ const __DRIversion * ddx_version,
+ const __DRIversion * dri_version,
+ const __DRIversion * drm_version,
+ const __DRIframebuffer * frame_buffer,
+ drmAddress pSAREA, int fd,
+ int internal_api_version,
+ const __DRIinterfaceMethods * interface,
+ __GLcontextModes ** driver_modes )
+
+{
+ __DRIscreenPrivate *psp;
+ static const __DRIutilversion2 ddx_expected = { 4, 5, 0, 0 };
+ static const __DRIversion dri_expected = { 4, 0, 0 };
+ static const __DRIversion drm_expected = { 1, 5, 0 };
+
+ dri_interface = interface;
+
+ if ( ! driCheckDriDdxDrmVersions3( "R200",
+ dri_version, & dri_expected,
+ ddx_version, & ddx_expected,
+ drm_version, & drm_expected ) ) {
+ return NULL;
+ }
+
+ psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
+ ddx_version, dri_version, drm_version,
+ frame_buffer, pSAREA, fd,
+ internal_api_version, &r200API);
+ if ( psp != NULL ) {
+ RADEONDRIPtr dri_priv = (RADEONDRIPtr) psp->pDevPriv;
+ *driver_modes = r200FillInModes( dri_priv->bpp,
+ (dri_priv->bpp == 16) ? 16 : 24,
+ (dri_priv->bpp == 16) ? 0 : 8,
+ (dri_priv->backOffset != dri_priv->depthOffset) );
+
+ /* Calling driInitExtensions here, with a NULL context pointer, does not actually
+ * enable the extensions. It just makes sure that all the dispatch offsets for all
+ * the extensions that *might* be enables are known. This is needed because the
+ * dispatch offsets need to be known when _mesa_context_create is called, but we can't
+ * enable the extensions until we have a context pointer.
+ *
+ * Hello chicken. Hello egg. How are you two today?
+ */
+ driInitExtensions( NULL, card_extensions, GL_FALSE );
+ driInitExtensions( NULL, blend_extensions, GL_FALSE );
+ driInitSingleExtension( NULL, ARB_vp_extension );
+ driInitSingleExtension( NULL, NV_vp_extension );
+ }
+
+ return (void *) psp;
+}
+
+
+/**
+ * Get information about previous buffer swaps.
+ */
+static int
+getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo )
+{
+ r200ContextPtr rmesa;
+
+ if ( (dPriv == NULL) || (dPriv->driContextPriv == NULL)
+ || (dPriv->driContextPriv->driverPrivate == NULL)
+ || (sInfo == NULL) ) {
+ return -1;
+ }
+
+ rmesa = (r200ContextPtr) dPriv->driContextPriv->driverPrivate;
+ sInfo->swap_count = rmesa->swap_count;
+ sInfo->swap_ust = rmesa->swap_ust;
+ sInfo->swap_missed_count = rmesa->swap_missed_count;
+
+ sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0)
+ ? driCalculateSwapUsage( dPriv, 0, rmesa->swap_missed_ust )
+ : 0.0;
+
+ return 0;
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_screen.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_screen.h
new file mode 100644
index 000000000..91b43cbd7
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_screen.h
@@ -0,0 +1,106 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_screen.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_SCREEN_H__
+#define __R200_SCREEN_H__
+
+#include "xf86drm.h"
+#include "drm.h"
+#include "radeon_drm.h"
+#include "dri_util.h"
+#include "xmlconfig.h"
+
+typedef struct {
+ drm_handle_t handle; /* Handle to the DRM region */
+ drmSize size; /* Size of the DRM region */
+ drmAddress map; /* Mapping of the DRM region */
+} r200RegionRec, *r200RegionPtr;
+
+
+/* chipset features */
+#define R200_CHIPSET_TCL (1 << 0)
+#define R200_CHIPSET_REAL_R200 (1 << 1)
+#define R200_CHIPSET_YCBCR_BROKEN (1 << 2)
+
+
+#define R200_NR_TEX_HEAPS 2
+
+typedef struct {
+
+ int chipset;
+ int cpp;
+ int IsPCI; /* Current card is a PCI card */
+ int AGPMode;
+ unsigned int irq; /* IRQ number (0 means none) */
+
+ unsigned int fbLocation;
+ unsigned int frontOffset;
+ unsigned int frontPitch;
+ unsigned int backOffset;
+ unsigned int backPitch;
+
+ unsigned int depthOffset;
+ unsigned int depthPitch;
+
+ /* Shared texture data */
+ int numTexHeaps;
+ int texOffset[R200_NR_TEX_HEAPS];
+ int texSize[R200_NR_TEX_HEAPS];
+ int logTexGranularity[R200_NR_TEX_HEAPS];
+
+ r200RegionRec mmio;
+ r200RegionRec status;
+ r200RegionRec gartTextures;
+
+ drmBufMapPtr buffers;
+
+ __volatile__ int32_t *scratch;
+
+ __DRIscreenPrivate *driScreen;
+ unsigned int sarea_priv_offset;
+ unsigned int gart_buffer_offset; /* offset in card memory space */
+ unsigned int gart_texture_offset; /* offset in card memory space */
+ unsigned int gart_base;
+
+ GLboolean drmSupportsCubeMaps; /* need radeon kernel module >=1.7 */
+ GLboolean drmSupportsBlendColor; /* need radeon kernel module >= 1.11 */
+ GLboolean drmSupportsTriPerf; /* need radeon kernel module >= 1.16 */
+ GLboolean depthHasSurface;
+
+ /* Configuration cache with default values for all contexts */
+ driOptionCache optionCache;
+} r200ScreenRec, *r200ScreenPtr;
+
+#endif /* __R200_SCREEN_H__ */
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.c
new file mode 100644
index 000000000..024e89461
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.c
@@ -0,0 +1,367 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_span.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "swrast/swrast.h"
+#include "colormac.h"
+
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_state.h"
+#include "r200_span.h"
+#include "r200_tex.h"
+
+#define DBG 0
+
+#define LOCAL_VARS \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ r200ScreenPtr r200Screen = rmesa->r200Screen; \
+ __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
+ GLuint pitch = r200Screen->frontPitch * r200Screen->cpp; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(sPriv->pFB + \
+ rmesa->state.color.drawOffset + \
+ (dPriv->x * r200Screen->cpp) + \
+ (dPriv->y * pitch)); \
+ char *read_buf = (char *)(sPriv->pFB + \
+ rmesa->state.pixel.readOffset + \
+ (dPriv->x * r200Screen->cpp) + \
+ (dPriv->y * pitch)); \
+ GLuint p; \
+ (void) read_buf; (void) buf; (void) p
+
+#define LOCAL_DEPTH_VARS \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ r200ScreenPtr r200Screen = rmesa->r200Screen; \
+ __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
+ GLuint height = dPriv->h; \
+ GLuint xo = dPriv->x; \
+ GLuint yo = dPriv->y; \
+ char *buf = (char *)(sPriv->pFB + r200Screen->depthOffset); \
+ (void) buf
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+#define Y_FLIP( _y ) (height - _y - 1)
+
+#define HW_LOCK()
+
+#define HW_UNLOCK()
+
+
+
+/* ================================================================
+ * Color buffer
+ */
+
+/* 16 bit, RGB565 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) r200##x##_RGB565
+#define TAG2(x,y) r200##x##_RGB565##y
+#include "spantmp2.h"
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) r200##x##_ARGB8888
+#define TAG2(x,y) r200##x##_ARGB8888##y
+#include "spantmp2.h"
+
+
+/* ================================================================
+ * Depth buffer
+ */
+
+/* The Radeon family has depth tiling on all the time, so we have to convert
+ * the x,y coordinates into the memory bus address (mba) in the same
+ * manner as the engine. In each case, the linear block address (ba)
+ * is calculated, and then wired with x and y to produce the final
+ * memory address.
+ * The chip will do address translation on its own if the surface registers
+ * are set up correctly. It is not quite enough to get it working with hyperz too...
+ */
+
+#define BIT(x,b) ((x & (1<<b))>>b)
+static GLuint r200_mba_z32( r200ContextPtr rmesa,
+ GLint x, GLint y )
+{
+ GLuint pitch = rmesa->r200Screen->frontPitch;
+ if (rmesa->r200Screen->depthHasSurface) {
+ return 4*(x + y*pitch);
+ }
+ else {
+ GLuint b = ((y & 0x7FF) >> 4) * ((pitch & 0xFFF) >> 5) + ((x & 0x7FF) >> 5);
+ GLuint a =
+ (BIT(x,0) << 2) |
+ (BIT(y,0) << 3) |
+ (BIT(x,1) << 4) |
+ (BIT(y,1) << 5) |
+ (BIT(x,3) << 6) |
+ (BIT(x,4) << 7) |
+ (BIT(x,2) << 8) |
+ (BIT(y,2) << 9) |
+ (BIT(y,3) << 10) |
+ (((pitch & 0x20) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y,4)))) << 11) |
+ ((b >> 1) << 12);
+ return a;
+ }
+}
+
+static GLuint r200_mba_z16( r200ContextPtr rmesa, GLint x, GLint y )
+{
+ GLuint pitch = rmesa->r200Screen->frontPitch;
+ if (rmesa->r200Screen->depthHasSurface) {
+ return 2*(x + y*pitch);
+ }
+ else {
+ GLuint b = ((y & 0x7FF) >> 4) * ((pitch & 0xFFF) >> 6) + ((x & 0x7FF) >> 6);
+ GLuint a =
+ (BIT(x,0) << 1) |
+ (BIT(y,0) << 2) |
+ (BIT(x,1) << 3) |
+ (BIT(y,1) << 4) |
+ (BIT(x,2) << 5) |
+ (BIT(x,4) << 6) |
+ (BIT(x,5) << 7) |
+ (BIT(x,3) << 8) |
+ (BIT(y,2) << 9) |
+ (BIT(y,3) << 10) |
+ (((pitch & 0x40) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y,4)))) << 11) |
+ ((b >> 1) << 12);
+ return a;
+ }
+}
+
+
+/* 16-bit depth buffer functions
+ */
+
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLushort *)(buf + r200_mba_z16( rmesa, _x + xo, _y + yo )) = d;
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLushort *)(buf + r200_mba_z16( rmesa, _x + xo, _y + yo ));
+
+#define TAG(x) r200##x##_16
+#include "depthtmp.h"
+
+
+/* 24 bit depth, 8 bit stencil depthbuffer functions
+ */
+
+#define WRITE_DEPTH( _x, _y, d ) \
+do { \
+ GLuint offset = r200_mba_z32( rmesa, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0xff000000; \
+ tmp |= ((d) & 0x00ffffff); \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLuint *)(buf + r200_mba_z32( rmesa, _x + xo, \
+ _y + yo )) & 0x00ffffff;
+
+#define TAG(x) r200##x##_24_8
+#include "depthtmp.h"
+
+
+/* ================================================================
+ * Stencil buffer
+ */
+
+/* 24 bit depth, 8 bit stencil depthbuffer functions
+ */
+#define WRITE_STENCIL( _x, _y, d ) \
+do { \
+ GLuint offset = r200_mba_z32( rmesa, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0x00ffffff; \
+ tmp |= (((d) & 0xff) << 24); \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+
+#define READ_STENCIL( d, _x, _y ) \
+do { \
+ GLuint offset = r200_mba_z32( rmesa, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0xff000000; \
+ d = tmp >> 24; \
+} while (0)
+
+#define TAG(x) r200##x##_24_8
+#include "stenciltmp.h"
+
+
+/*
+ * This function is called to specify which buffer to read and write
+ * for software rasterization (swrast) fallbacks. This doesn't necessarily
+ * correspond to glDrawBuffer() or glReadBuffer() calls.
+ */
+static void r200SetBuffer( GLcontext *ctx,
+ GLframebuffer *colorBuffer,
+ GLuint bufferBit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ switch ( bufferBit ) {
+ case BUFFER_BIT_FRONT_LEFT:
+ if ( rmesa->doPageFlip && rmesa->sarea->pfCurrentPage == 1 ) {
+ rmesa->state.pixel.readOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.pixel.readPitch = rmesa->r200Screen->backPitch;
+ rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
+ } else {
+ rmesa->state.pixel.readOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.pixel.readPitch = rmesa->r200Screen->frontPitch;
+ rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
+ }
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ if ( rmesa->doPageFlip && rmesa->sarea->pfCurrentPage == 1 ) {
+ rmesa->state.pixel.readOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.pixel.readPitch = rmesa->r200Screen->frontPitch;
+ rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
+ } else {
+ rmesa->state.pixel.readOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.pixel.readPitch = rmesa->r200Screen->backPitch;
+ rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad bufferBit in %s", __FUNCTION__);
+ break;
+ }
+}
+
+/* Move locking out to get reasonable span performance (10x better
+ * than doing this in HW_LOCK above). WaitForIdle() is the main
+ * culprit.
+ */
+
+static void r200SpanRenderStart( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ R200_FIREVERTICES( rmesa );
+ LOCK_HARDWARE( rmesa );
+ r200WaitForIdleLocked( rmesa );
+
+ /* Read & rewrite the first pixel in the frame buffer. This should
+ * be a noop, right? In fact without this conform fails as reading
+ * from the framebuffer sometimes produces old results -- the
+ * on-card read cache gets mixed up and doesn't notice that the
+ * framebuffer has been updated.
+ *
+ * In the worst case this is buggy too as p might get the wrong
+ * value first time, so really need a hidden pixel somewhere for this.
+ */
+ {
+ int p;
+ volatile int *read_buf = (volatile int *)(rmesa->dri.screen->pFB +
+ rmesa->state.pixel.readOffset);
+ p = *read_buf;
+ *read_buf = p;
+ }
+}
+
+static void r200SpanRenderFinish( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+ _swrast_flush( ctx );
+ UNLOCK_HARDWARE( rmesa );
+}
+
+void r200InitSpanFuncs( GLcontext *ctx )
+{
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+
+ swdd->SetBuffer = r200SetBuffer;
+ swdd->SpanRenderStart = r200SpanRenderStart;
+ swdd->SpanRenderFinish = r200SpanRenderFinish;
+}
+
+
+
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void
+r200SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+{
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
+ r200InitPointers_RGB565(&drb->Base);
+ }
+ else {
+ r200InitPointers_ARGB8888(&drb->Base);
+ }
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ drb->Base.GetRow = r200ReadDepthSpan_16;
+ drb->Base.GetValues = r200ReadDepthPixels_16;
+ drb->Base.PutRow = r200WriteDepthSpan_16;
+ drb->Base.PutMonoRow = r200WriteMonoDepthSpan_16;
+ drb->Base.PutValues = r200WriteDepthPixels_16;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ drb->Base.GetRow = r200ReadDepthSpan_24_8;
+ drb->Base.GetValues = r200ReadDepthPixels_24_8;
+ drb->Base.PutRow = r200WriteDepthSpan_24_8;
+ drb->Base.PutMonoRow = r200WriteMonoDepthSpan_24_8;
+ drb->Base.PutValues = r200WriteDepthPixels_24_8;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ drb->Base.GetRow = r200ReadStencilSpan_24_8;
+ drb->Base.GetValues = r200ReadStencilPixels_24_8;
+ drb->Base.PutRow = r200WriteStencilSpan_24_8;
+ drb->Base.PutMonoRow = r200WriteMonoStencilSpan_24_8;
+ drb->Base.PutValues = r200WriteStencilPixels_24_8;
+ drb->Base.PutMonoValues = NULL;
+ }
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.h
new file mode 100644
index 000000000..8b9909559
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_span.h
@@ -0,0 +1,46 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_span.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_SPAN_H__
+#define __R200_SPAN_H__
+
+#include "drirenderbuffer.h"
+
+extern void r200InitSpanFuncs( GLcontext *ctx );
+
+extern void
+r200SetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state.c
new file mode 100644
index 000000000..9a116f108
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state.c
@@ -0,0 +1,2383 @@
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "api_arrayelt.h"
+#include "enums.h"
+#include "colormac.h"
+#include "light.h"
+#include "buffers.h"
+
+#include "swrast/swrast.h"
+#include "array_cache/acache.h"
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+#include "swrast_setup/swrast_setup.h"
+
+
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_state.h"
+#include "r200_tcl.h"
+#include "r200_tex.h"
+#include "r200_swtcl.h"
+#include "r200_vtxfmt.h"
+
+
+/* =============================================================
+ * Alpha blending
+ */
+
+static void r200AlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
+ GLubyte refByte;
+
+ CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
+
+ R200_STATECHANGE( rmesa, ctx );
+
+ pp_misc &= ~(R200_ALPHA_TEST_OP_MASK | R200_REF_ALPHA_MASK);
+ pp_misc |= (refByte & R200_REF_ALPHA_MASK);
+
+ switch ( func ) {
+ case GL_NEVER:
+ pp_misc |= R200_ALPHA_TEST_FAIL;
+ break;
+ case GL_LESS:
+ pp_misc |= R200_ALPHA_TEST_LESS;
+ break;
+ case GL_EQUAL:
+ pp_misc |= R200_ALPHA_TEST_EQUAL;
+ break;
+ case GL_LEQUAL:
+ pp_misc |= R200_ALPHA_TEST_LEQUAL;
+ break;
+ case GL_GREATER:
+ pp_misc |= R200_ALPHA_TEST_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ pp_misc |= R200_ALPHA_TEST_NEQUAL;
+ break;
+ case GL_GEQUAL:
+ pp_misc |= R200_ALPHA_TEST_GEQUAL;
+ break;
+ case GL_ALWAYS:
+ pp_misc |= R200_ALPHA_TEST_PASS;
+ break;
+ }
+
+ rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
+}
+
+static void r200BlendColor( GLcontext *ctx, const GLfloat cf[4] )
+{
+ GLubyte color[4];
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ R200_STATECHANGE( rmesa, ctx );
+ CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
+ CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
+ CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
+ CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
+ if (rmesa->r200Screen->drmSupportsBlendColor)
+ rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] = r200PackColor( 4, color[0], color[1], color[2], color[3] );
+}
+
+/**
+ * Calculate the hardware blend factor setting. This same function is used
+ * for source and destination of both alpha and RGB.
+ *
+ * \returns
+ * The hardware register value for the specified blend factor. This value
+ * will need to be shifted into the correct position for either source or
+ * destination factor.
+ *
+ * \todo
+ * Since the two cases where source and destination are handled differently
+ * are essentially error cases, they should never happen. Determine if these
+ * cases can be removed.
+ */
+static int blend_factor( GLenum factor, GLboolean is_src )
+{
+ int func;
+
+ switch ( factor ) {
+ case GL_ZERO:
+ func = R200_BLEND_GL_ZERO;
+ break;
+ case GL_ONE:
+ func = R200_BLEND_GL_ONE;
+ break;
+ case GL_DST_COLOR:
+ func = R200_BLEND_GL_DST_COLOR;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ func = R200_BLEND_GL_ONE_MINUS_DST_COLOR;
+ break;
+ case GL_SRC_COLOR:
+ func = R200_BLEND_GL_SRC_COLOR;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ func = R200_BLEND_GL_ONE_MINUS_SRC_COLOR;
+ break;
+ case GL_SRC_ALPHA:
+ func = R200_BLEND_GL_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ func = R200_BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ func = R200_BLEND_GL_DST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ func = R200_BLEND_GL_ONE_MINUS_DST_ALPHA;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ func = (is_src) ? R200_BLEND_GL_SRC_ALPHA_SATURATE : R200_BLEND_GL_ZERO;
+ break;
+ case GL_CONSTANT_COLOR:
+ func = R200_BLEND_GL_CONST_COLOR;
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ func = R200_BLEND_GL_ONE_MINUS_CONST_COLOR;
+ break;
+ case GL_CONSTANT_ALPHA:
+ func = R200_BLEND_GL_CONST_ALPHA;
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ func = R200_BLEND_GL_ONE_MINUS_CONST_ALPHA;
+ break;
+ default:
+ func = (is_src) ? R200_BLEND_GL_ONE : R200_BLEND_GL_ZERO;
+ }
+ return func;
+}
+
+/**
+ * Sets both the blend equation and the blend function.
+ * This is done in a single
+ * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
+ * change the interpretation of the blend function.
+ * Also, make sure that blend function and blend equation are set to their default
+ * value if color blending is not enabled, since at least blend equations GL_MIN
+ * and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
+ * unknown reasons.
+ */
+static void r200_set_blend_state( GLcontext * ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint cntl = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &
+ ~(R200_ROP_ENABLE | R200_ALPHA_BLEND_ENABLE | R200_SEPARATE_ALPHA_ENABLE);
+
+ int func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
+ (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
+ int eqn = R200_COMB_FCN_ADD_CLAMP;
+ int funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
+ (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
+ int eqnA = R200_COMB_FCN_ADD_CLAMP;
+
+ R200_STATECHANGE( rmesa, ctx );
+
+ if (rmesa->r200Screen->drmSupportsBlendColor) {
+ if (ctx->Color._LogicOpEnabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl | R200_ROP_ENABLE;
+ rmesa->hw.ctx.cmd[CTX_RB3D_ABLENDCNTL] = eqn | func;
+ rmesa->hw.ctx.cmd[CTX_RB3D_CBLENDCNTL] = eqn | func;
+ return;
+ } else if (ctx->Color.BlendEnabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl | R200_ALPHA_BLEND_ENABLE | R200_SEPARATE_ALPHA_ENABLE;
+ }
+ else {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
+ rmesa->hw.ctx.cmd[CTX_RB3D_ABLENDCNTL] = eqn | func;
+ rmesa->hw.ctx.cmd[CTX_RB3D_CBLENDCNTL] = eqn | func;
+ return;
+ }
+ }
+ else {
+ if (ctx->Color._LogicOpEnabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl | R200_ROP_ENABLE;
+ rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
+ return;
+ } else if (ctx->Color.BlendEnabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl | R200_ALPHA_BLEND_ENABLE;
+ }
+ else {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
+ rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
+ return;
+ }
+ }
+
+ func = (blend_factor( ctx->Color.BlendSrcRGB, GL_TRUE ) << R200_SRC_BLEND_SHIFT) |
+ (blend_factor( ctx->Color.BlendDstRGB, GL_FALSE ) << R200_DST_BLEND_SHIFT);
+
+ switch(ctx->Color.BlendEquationRGB) {
+ case GL_FUNC_ADD:
+ eqn = R200_COMB_FCN_ADD_CLAMP;
+ break;
+
+ case GL_FUNC_SUBTRACT:
+ eqn = R200_COMB_FCN_SUB_CLAMP;
+ break;
+
+ case GL_FUNC_REVERSE_SUBTRACT:
+ eqn = R200_COMB_FCN_RSUB_CLAMP;
+ break;
+
+ case GL_MIN:
+ eqn = R200_COMB_FCN_MIN;
+ func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
+ (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
+ break;
+
+ case GL_MAX:
+ eqn = R200_COMB_FCN_MAX;
+ func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
+ (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
+ break;
+
+ default:
+ fprintf( stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB );
+ return;
+ }
+
+ if (!rmesa->r200Screen->drmSupportsBlendColor) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
+ return;
+ }
+
+ funcA = (blend_factor( ctx->Color.BlendSrcA, GL_TRUE ) << R200_SRC_BLEND_SHIFT) |
+ (blend_factor( ctx->Color.BlendDstA, GL_FALSE ) << R200_DST_BLEND_SHIFT);
+
+ switch(ctx->Color.BlendEquationA) {
+ case GL_FUNC_ADD:
+ eqnA = R200_COMB_FCN_ADD_CLAMP;
+ break;
+
+ case GL_FUNC_SUBTRACT:
+ eqnA = R200_COMB_FCN_SUB_CLAMP;
+ break;
+
+ case GL_FUNC_REVERSE_SUBTRACT:
+ eqnA = R200_COMB_FCN_RSUB_CLAMP;
+ break;
+
+ case GL_MIN:
+ eqnA = R200_COMB_FCN_MIN;
+ funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
+ (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
+ break;
+
+ case GL_MAX:
+ eqnA = R200_COMB_FCN_MAX;
+ funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
+ (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
+ break;
+
+ default:
+ fprintf( stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n",
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationA );
+ return;
+ }
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_ABLENDCNTL] = eqnA | funcA;
+ rmesa->hw.ctx.cmd[CTX_RB3D_CBLENDCNTL] = eqn | func;
+
+}
+
+static void r200BlendEquationSeparate( GLcontext *ctx,
+ GLenum modeRGB, GLenum modeA )
+{
+ r200_set_blend_state( ctx );
+}
+
+static void r200BlendFuncSeparate( GLcontext *ctx,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ r200_set_blend_state( ctx );
+}
+
+
+/* =============================================================
+ * Depth testing
+ */
+
+static void r200DepthFunc( GLcontext *ctx, GLenum func )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~R200_Z_TEST_MASK;
+
+ switch ( ctx->Depth.Func ) {
+ case GL_NEVER:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_TEST_NEVER;
+ break;
+ case GL_LESS:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_TEST_LESS;
+ break;
+ case GL_EQUAL:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_TEST_EQUAL;
+ break;
+ case GL_LEQUAL:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_TEST_LEQUAL;
+ break;
+ case GL_GREATER:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_TEST_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_TEST_NEQUAL;
+ break;
+ case GL_GEQUAL:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_TEST_GEQUAL;
+ break;
+ case GL_ALWAYS:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_TEST_ALWAYS;
+ break;
+ }
+}
+
+static void r200ClearDepth( GLcontext *ctx, GLclampd d )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
+ R200_DEPTH_FORMAT_MASK);
+
+ switch ( format ) {
+ case R200_DEPTH_FORMAT_16BIT_INT_Z:
+ rmesa->state.depth.clear = d * 0x0000ffff;
+ break;
+ case R200_DEPTH_FORMAT_24BIT_INT_Z:
+ rmesa->state.depth.clear = d * 0x00ffffff;
+ break;
+ }
+}
+
+static void r200DepthMask( GLcontext *ctx, GLboolean flag )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ R200_STATECHANGE( rmesa, ctx );
+
+ if ( ctx->Depth.Mask ) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_WRITE_ENABLE;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~R200_Z_WRITE_ENABLE;
+ }
+}
+
+
+/* =============================================================
+ * Fog
+ */
+
+
+static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ union { int i; float f; } c, d;
+ GLchan col[4];
+ GLuint i;
+
+ c.i = rmesa->hw.fog.cmd[FOG_C];
+ d.i = rmesa->hw.fog.cmd[FOG_D];
+
+ switch (pname) {
+ case GL_FOG_MODE:
+ if (!ctx->Fog.Enabled)
+ return;
+ R200_STATECHANGE(rmesa, tcl);
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~R200_TCL_FOG_MASK;
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= R200_TCL_FOG_LINEAR;
+ if (ctx->Fog.Start == ctx->Fog.End) {
+ c.f = 1.0F;
+ d.f = 1.0F;
+ }
+ else {
+ c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
+ d.f = -1.0/(ctx->Fog.End-ctx->Fog.Start);
+ }
+ break;
+ case GL_EXP:
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= R200_TCL_FOG_EXP;
+ c.f = 0.0;
+ d.f = -ctx->Fog.Density;
+ break;
+ case GL_EXP2:
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= R200_TCL_FOG_EXP2;
+ c.f = 0.0;
+ d.f = -(ctx->Fog.Density * ctx->Fog.Density);
+ break;
+ default:
+ return;
+ }
+ break;
+ case GL_FOG_DENSITY:
+ switch (ctx->Fog.Mode) {
+ case GL_EXP:
+ c.f = 0.0;
+ d.f = -ctx->Fog.Density;
+ break;
+ case GL_EXP2:
+ c.f = 0.0;
+ d.f = -(ctx->Fog.Density * ctx->Fog.Density);
+ break;
+ default:
+ break;
+ }
+ break;
+ case GL_FOG_START:
+ case GL_FOG_END:
+ if (ctx->Fog.Mode == GL_LINEAR) {
+ if (ctx->Fog.Start == ctx->Fog.End) {
+ c.f = 1.0F;
+ d.f = 1.0F;
+ } else {
+ c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
+ d.f = -1.0/(ctx->Fog.End-ctx->Fog.Start);
+ }
+ }
+ break;
+ case GL_FOG_COLOR:
+ R200_STATECHANGE( rmesa, ctx );
+ UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color );
+ i = r200PackColor( 4, col[0], col[1], col[2], 0 );
+ rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~R200_FOG_COLOR_MASK;
+ rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= i;
+ break;
+ case GL_FOG_COORD_SRC: {
+ GLuint fmt_0 = rmesa->hw.vtx.cmd[VTX_VTXFMT_0];
+ GLuint out_0 = rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0];
+ GLuint fog = rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR];
+
+ fog &= ~R200_FOG_USE_MASK;
+ if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) {
+ fog |= R200_FOG_USE_VTX_FOG;
+ fmt_0 |= R200_VTX_DISCRETE_FOG;
+ out_0 |= R200_VTX_DISCRETE_FOG;
+ }
+ else {
+ fog |= R200_FOG_USE_SPEC_ALPHA;
+ fmt_0 &= ~R200_VTX_DISCRETE_FOG;
+ out_0 &= ~R200_VTX_DISCRETE_FOG;
+ }
+
+ if ( fog != rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] ) {
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = fog;
+ }
+
+ if ( (fmt_0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0])
+ || (out_0 != rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0])) {
+ R200_STATECHANGE( rmesa, vtx );
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0;
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] = out_0;
+ }
+
+ break;
+ }
+ default:
+ return;
+ }
+
+ if (c.i != rmesa->hw.fog.cmd[FOG_C] || d.i != rmesa->hw.fog.cmd[FOG_D]) {
+ R200_STATECHANGE( rmesa, fog );
+ rmesa->hw.fog.cmd[FOG_C] = c.i;
+ rmesa->hw.fog.cmd[FOG_D] = d.i;
+ }
+}
+
+
+/* =============================================================
+ * Scissoring
+ */
+
+
+static GLboolean intersect_rect( drm_clip_rect_t *out,
+ drm_clip_rect_t *a,
+ drm_clip_rect_t *b )
+{
+ *out = *a;
+ if ( b->x1 > out->x1 ) out->x1 = b->x1;
+ if ( b->y1 > out->y1 ) out->y1 = b->y1;
+ if ( b->x2 < out->x2 ) out->x2 = b->x2;
+ if ( b->y2 < out->y2 ) out->y2 = b->y2;
+ if ( out->x1 >= out->x2 ) return GL_FALSE;
+ if ( out->y1 >= out->y2 ) return GL_FALSE;
+ return GL_TRUE;
+}
+
+
+void r200RecalcScissorRects( r200ContextPtr rmesa )
+{
+ drm_clip_rect_t *out;
+ int i;
+
+ /* Grow cliprect store?
+ */
+ if (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) {
+ while (rmesa->state.scissor.numAllocedClipRects < rmesa->numClipRects) {
+ rmesa->state.scissor.numAllocedClipRects += 1; /* zero case */
+ rmesa->state.scissor.numAllocedClipRects *= 2;
+ }
+
+ if (rmesa->state.scissor.pClipRects)
+ FREE(rmesa->state.scissor.pClipRects);
+
+ rmesa->state.scissor.pClipRects =
+ MALLOC( rmesa->state.scissor.numAllocedClipRects *
+ sizeof(drm_clip_rect_t) );
+
+ if ( rmesa->state.scissor.pClipRects == NULL ) {
+ rmesa->state.scissor.numAllocedClipRects = 0;
+ return;
+ }
+ }
+
+ out = rmesa->state.scissor.pClipRects;
+ rmesa->state.scissor.numClipRects = 0;
+
+ for ( i = 0 ; i < rmesa->numClipRects ; i++ ) {
+ if ( intersect_rect( out,
+ &rmesa->pClipRects[i],
+ &rmesa->state.scissor.rect ) ) {
+ rmesa->state.scissor.numClipRects++;
+ out++;
+ }
+ }
+}
+
+
+static void r200UpdateScissor( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if ( rmesa->dri.drawable ) {
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+
+ int x = ctx->Scissor.X;
+ int y = dPriv->h - ctx->Scissor.Y - ctx->Scissor.Height;
+ int w = ctx->Scissor.X + ctx->Scissor.Width - 1;
+ int h = dPriv->h - ctx->Scissor.Y - 1;
+
+ rmesa->state.scissor.rect.x1 = x + dPriv->x;
+ rmesa->state.scissor.rect.y1 = y + dPriv->y;
+ rmesa->state.scissor.rect.x2 = w + dPriv->x + 1;
+ rmesa->state.scissor.rect.y2 = h + dPriv->y + 1;
+
+ r200RecalcScissorRects( rmesa );
+ }
+}
+
+
+static void r200Scissor( GLcontext *ctx,
+ GLint x, GLint y, GLsizei w, GLsizei h )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if ( ctx->Scissor.Enabled ) {
+ R200_FIREVERTICES( rmesa ); /* don't pipeline cliprect changes */
+ r200UpdateScissor( ctx );
+ }
+
+}
+
+
+/* =============================================================
+ * Culling
+ */
+
+static void r200CullFace( GLcontext *ctx, GLenum unused )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
+ GLuint t = rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL];
+
+ s |= R200_FFACE_SOLID | R200_BFACE_SOLID;
+ t &= ~(R200_CULL_FRONT | R200_CULL_BACK);
+
+ if ( ctx->Polygon.CullFlag ) {
+ switch ( ctx->Polygon.CullFaceMode ) {
+ case GL_FRONT:
+ s &= ~R200_FFACE_SOLID;
+ t |= R200_CULL_FRONT;
+ break;
+ case GL_BACK:
+ s &= ~R200_BFACE_SOLID;
+ t |= R200_CULL_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ s &= ~(R200_FFACE_SOLID | R200_BFACE_SOLID);
+ t |= (R200_CULL_FRONT | R200_CULL_BACK);
+ break;
+ }
+ }
+
+ if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
+ R200_STATECHANGE(rmesa, set );
+ rmesa->hw.set.cmd[SET_SE_CNTL] = s;
+ }
+
+ if ( rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] != t ) {
+ R200_STATECHANGE(rmesa, tcl );
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = t;
+ }
+}
+
+static void r200FrontFace( GLcontext *ctx, GLenum mode )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ R200_STATECHANGE( rmesa, set );
+ rmesa->hw.set.cmd[SET_SE_CNTL] &= ~R200_FFACE_CULL_DIR_MASK;
+
+ R200_STATECHANGE( rmesa, tcl );
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~R200_CULL_FRONT_IS_CCW;
+
+ switch ( mode ) {
+ case GL_CW:
+ rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_FFACE_CULL_CW;
+ break;
+ case GL_CCW:
+ rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_FFACE_CULL_CCW;
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= R200_CULL_FRONT_IS_CCW;
+ break;
+ }
+}
+
+/* =============================================================
+ * Point state
+ */
+static void r200PointSize( GLcontext *ctx, GLfloat size )
+{
+ if (0) fprintf(stderr, "%s: %f\n", __FUNCTION__, size );
+}
+
+/* =============================================================
+ * Line state
+ */
+static void r200LineWidth( GLcontext *ctx, GLfloat widthf )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ R200_STATECHANGE( rmesa, lin );
+ R200_STATECHANGE( rmesa, set );
+
+ /* Line width is stored in U6.4 format.
+ */
+ rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] &= ~0xffff;
+ rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] |= (GLuint)(ctx->Line._Width * 16.0);
+
+ if ( widthf > 1.0 ) {
+ rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_WIDELINE_ENABLE;
+ } else {
+ rmesa->hw.set.cmd[SET_SE_CNTL] &= ~R200_WIDELINE_ENABLE;
+ }
+}
+
+static void r200LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ R200_STATECHANGE( rmesa, lin );
+ rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] =
+ ((((GLuint)factor & 0xff) << 16) | ((GLuint)pattern));
+}
+
+
+/* =============================================================
+ * Masks
+ */
+static void r200ColorMask( GLcontext *ctx,
+ GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint mask = r200PackColor( rmesa->r200Screen->cpp,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP] );
+
+ GLuint flag = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] & ~R200_PLANE_MASK_ENABLE;
+
+ if (!(r && g && b && a))
+ flag |= R200_PLANE_MASK_ENABLE;
+
+ if ( rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] != flag ) {
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = flag;
+ }
+
+ if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) {
+ R200_STATECHANGE( rmesa, msk );
+ rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = mask;
+ }
+}
+
+
+/* =============================================================
+ * Polygon state
+ */
+
+static void r200PolygonOffset( GLcontext *ctx,
+ GLfloat factor, GLfloat units )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat constant = units * rmesa->state.depth.scale;
+
+/* factor *= 2; */
+/* constant *= 2; */
+
+/* fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */
+
+ R200_STATECHANGE( rmesa, zbs );
+ rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = *(GLuint *)&factor;
+ rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = *(GLuint *)&constant;
+}
+
+static void r200PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint i;
+ drm_radeon_stipple_t stipple;
+
+ /* Must flip pattern upside down.
+ */
+ for ( i = 0 ; i < 32 ; i++ ) {
+ rmesa->state.stipple.mask[31 - i] = ((GLuint *) mask)[i];
+ }
+
+ /* TODO: push this into cmd mechanism
+ */
+ R200_FIREVERTICES( rmesa );
+ LOCK_HARDWARE( rmesa );
+
+ /* FIXME: Use window x,y offsets into stipple RAM.
+ */
+ stipple.mask = rmesa->state.stipple.mask;
+ drmCommandWrite( rmesa->dri.fd, DRM_RADEON_STIPPLE,
+ &stipple, sizeof(stipple) );
+ UNLOCK_HARDWARE( rmesa );
+}
+
+static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
+
+ /* Can't generally do unfilled via tcl, but some good special
+ * cases work.
+ */
+ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_UNFILLED, flag);
+ if (rmesa->TclFallback) {
+ r200ChooseRenderState( ctx );
+ r200ChooseVertexState( ctx );
+ }
+}
+
+
+/* =============================================================
+ * Rendering attributes
+ *
+ * We really don't want to recalculate all this every time we bind a
+ * texture. These things shouldn't change all that often, so it makes
+ * sense to break them out of the core texture state update routines.
+ */
+
+/* Examine lighting and texture state to determine if separate specular
+ * should be enabled.
+ */
+static void r200UpdateSpecular( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ u_int32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
+
+ R200_STATECHANGE( rmesa, tcl );
+ R200_STATECHANGE( rmesa, vtx );
+
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] &= ~(3<<R200_VTX_COLOR_0_SHIFT);
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] &= ~(3<<R200_VTX_COLOR_1_SHIFT);
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] &= ~R200_OUTPUT_COLOR_0;
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] &= ~R200_OUTPUT_COLOR_1;
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_LIGHTING_ENABLE;
+
+ p &= ~R200_SPECULAR_ENABLE;
+
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_DIFFUSE_SPECULAR_COMBINE;
+
+
+ if (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT) |
+ (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT));
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_0;
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_1;
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHTING_ENABLE;
+ p |= R200_SPECULAR_ENABLE;
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &=
+ ~R200_DIFFUSE_SPECULAR_COMBINE;
+ }
+ else if (ctx->Light.Enabled) {
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT));
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_0;
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHTING_ENABLE;
+ } else if (ctx->Fog.ColorSumEnabled ) {
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT) |
+ (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT));
+ p |= R200_SPECULAR_ENABLE;
+ } else {
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT));
+ }
+
+ if (ctx->Fog.Enabled) {
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ ((R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT));
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_1;
+ }
+
+ if ( rmesa->hw.ctx.cmd[CTX_PP_CNTL] != p ) {
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] = p;
+ }
+
+ /* Update vertex/render formats
+ */
+ if (rmesa->TclFallback) {
+ r200ChooseRenderState( ctx );
+ r200ChooseVertexState( ctx );
+ }
+}
+
+
+/* =============================================================
+ * Materials
+ */
+
+
+/* Update on colormaterial, material emmissive/ambient,
+ * lightmodel.globalambient
+ */
+static void update_global_ambient( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ float *fcmd = (float *)R200_DB_STATE( glt );
+
+ /* Need to do more if both emmissive & ambient are PREMULT:
+ * I believe this is not nessary when using source_material. This condition thus
+ * will never happen currently, and the function has no dependencies on materials now
+ */
+ if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] &
+ ((3 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
+ (3 << R200_FRONT_AMBIENT_SOURCE_SHIFT))) == 0)
+ {
+ COPY_3V( &fcmd[GLT_RED],
+ ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
+ ACC_SCALE_3V( &fcmd[GLT_RED],
+ ctx->Light.Model.Ambient,
+ ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
+ }
+ else
+ {
+ COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
+ }
+
+ R200_DB_STATECHANGE(rmesa, &rmesa->hw.glt);
+}
+
+/* Update on change to
+ * - light[p].colors
+ * - light[p].enabled
+ */
+static void update_light_colors( GLcontext *ctx, GLuint p )
+{
+ struct gl_light *l = &ctx->Light.Light[p];
+
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ if (l->Enabled) {
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ float *fcmd = (float *)R200_DB_STATE( lit[p] );
+
+ COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
+ COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
+ COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
+
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
+ }
+}
+
+static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1];
+ light_model_ctl1 &= ~((0xf << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
+ (0xf << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
+ (0xf << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
+ (0xf << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
+ (0xf << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
+ (0xf << R200_BACK_AMBIENT_SOURCE_SHIFT) |
+ (0xf << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
+ (0xf << R200_BACK_SPECULAR_SOURCE_SHIFT));
+
+ if (ctx->Light.ColorMaterialEnabled) {
+ GLuint mask = ctx->Light.ColorMaterialBitmask;
+
+ if (mask & MAT_BIT_FRONT_EMISSION) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_FRONT_EMISSIVE_SOURCE_SHIFT);
+ }
+ else
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
+ R200_FRONT_EMISSIVE_SOURCE_SHIFT);
+
+ if (mask & MAT_BIT_FRONT_AMBIENT) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_FRONT_AMBIENT_SOURCE_SHIFT);
+ }
+ else
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
+ R200_FRONT_AMBIENT_SOURCE_SHIFT);
+
+ if (mask & MAT_BIT_FRONT_DIFFUSE) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_FRONT_DIFFUSE_SOURCE_SHIFT);
+ }
+ else
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
+ R200_FRONT_DIFFUSE_SOURCE_SHIFT);
+
+ if (mask & MAT_BIT_FRONT_SPECULAR) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_FRONT_SPECULAR_SOURCE_SHIFT);
+ }
+ else {
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
+ R200_FRONT_SPECULAR_SOURCE_SHIFT);
+ }
+
+ if (mask & MAT_BIT_BACK_EMISSION) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_BACK_EMISSIVE_SOURCE_SHIFT);
+ }
+
+ else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
+ R200_BACK_EMISSIVE_SOURCE_SHIFT);
+
+ if (mask & MAT_BIT_BACK_AMBIENT) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_BACK_AMBIENT_SOURCE_SHIFT);
+ }
+ else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
+ R200_BACK_AMBIENT_SOURCE_SHIFT);
+
+ if (mask & MAT_BIT_BACK_DIFFUSE) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_BACK_DIFFUSE_SOURCE_SHIFT);
+ }
+ else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
+ R200_BACK_DIFFUSE_SOURCE_SHIFT);
+
+ if (mask & MAT_BIT_BACK_SPECULAR) {
+ light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
+ R200_BACK_SPECULAR_SOURCE_SHIFT);
+ }
+ else {
+ light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_1 <<
+ R200_BACK_SPECULAR_SOURCE_SHIFT);
+ }
+ }
+ else {
+ /* Default to SOURCE_MATERIAL:
+ */
+ light_model_ctl1 |=
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_AMBIENT_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_SPECULAR_SOURCE_SHIFT);
+ }
+
+ if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1]) {
+ R200_STATECHANGE( rmesa, tcl );
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] = light_model_ctl1;
+ }
+
+
+}
+
+void r200UpdateMaterial( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
+ GLfloat *fcmd = (GLfloat *)R200_DB_STATE( mtl[0] );
+ GLfloat *fcmd2 = (GLfloat *)R200_DB_STATE( mtl[1] );
+ GLuint mask = ~0;
+
+ /* Might be possible and faster to update everything unconditionally? */
+ if (ctx->Light.ColorMaterialEnabled)
+ mask &= ~ctx->Light.ColorMaterialBitmask;
+
+ if (R200_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (mask & MAT_BIT_FRONT_EMISSION) {
+ fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0];
+ fcmd[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_FRONT_EMISSION][1];
+ fcmd[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_FRONT_EMISSION][2];
+ fcmd[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_FRONT_EMISSION][3];
+ }
+ if (mask & MAT_BIT_FRONT_AMBIENT) {
+ fcmd[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_FRONT_AMBIENT][0];
+ fcmd[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_FRONT_AMBIENT][1];
+ fcmd[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_FRONT_AMBIENT][2];
+ fcmd[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_FRONT_AMBIENT][3];
+ }
+ if (mask & MAT_BIT_FRONT_DIFFUSE) {
+ fcmd[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_FRONT_DIFFUSE][0];
+ fcmd[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_FRONT_DIFFUSE][1];
+ fcmd[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_FRONT_DIFFUSE][2];
+ fcmd[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_FRONT_DIFFUSE][3];
+ }
+ if (mask & MAT_BIT_FRONT_SPECULAR) {
+ fcmd[MTL_SPECULAR_RED] = mat[MAT_ATTRIB_FRONT_SPECULAR][0];
+ fcmd[MTL_SPECULAR_GREEN] = mat[MAT_ATTRIB_FRONT_SPECULAR][1];
+ fcmd[MTL_SPECULAR_BLUE] = mat[MAT_ATTRIB_FRONT_SPECULAR][2];
+ fcmd[MTL_SPECULAR_ALPHA] = mat[MAT_ATTRIB_FRONT_SPECULAR][3];
+ }
+ if (mask & MAT_BIT_FRONT_SHININESS) {
+ fcmd[MTL_SHININESS] = mat[MAT_ATTRIB_FRONT_SHININESS][0];
+ }
+
+ if (mask & MAT_BIT_BACK_EMISSION) {
+ fcmd2[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_BACK_EMISSION][0];
+ fcmd2[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_BACK_EMISSION][1];
+ fcmd2[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_BACK_EMISSION][2];
+ fcmd2[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_BACK_EMISSION][3];
+ }
+ if (mask & MAT_BIT_BACK_AMBIENT) {
+ fcmd2[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_BACK_AMBIENT][0];
+ fcmd2[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_BACK_AMBIENT][1];
+ fcmd2[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_BACK_AMBIENT][2];
+ fcmd2[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_BACK_AMBIENT][3];
+ }
+ if (mask & MAT_BIT_BACK_DIFFUSE) {
+ fcmd2[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_BACK_DIFFUSE][0];
+ fcmd2[MTL_DIFFUSE_GREEN] = mat[MAT_ATTRIB_BACK_DIFFUSE][1];
+ fcmd2[MTL_DIFFUSE_BLUE] = mat[MAT_ATTRIB_BACK_DIFFUSE][2];
+ fcmd2[MTL_DIFFUSE_ALPHA] = mat[MAT_ATTRIB_BACK_DIFFUSE][3];
+ }
+ if (mask & MAT_BIT_BACK_SPECULAR) {
+ fcmd2[MTL_SPECULAR_RED] = mat[MAT_ATTRIB_BACK_SPECULAR][0];
+ fcmd2[MTL_SPECULAR_GREEN] = mat[MAT_ATTRIB_BACK_SPECULAR][1];
+ fcmd2[MTL_SPECULAR_BLUE] = mat[MAT_ATTRIB_BACK_SPECULAR][2];
+ fcmd2[MTL_SPECULAR_ALPHA] = mat[MAT_ATTRIB_BACK_SPECULAR][3];
+ }
+ if (mask & MAT_BIT_BACK_SHININESS) {
+ fcmd2[MTL_SHININESS] = mat[MAT_ATTRIB_BACK_SHININESS][0];
+ }
+
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.mtl[0] );
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.mtl[1] );
+
+ /* currently material changes cannot trigger a global ambient change, I believe this is correct
+ update_global_ambient( ctx ); */
+}
+
+/* _NEW_LIGHT
+ * _NEW_MODELVIEW
+ * _MESA_NEW_NEED_EYE_COORDS
+ *
+ * Uses derived state from mesa:
+ * _VP_inf_norm
+ * _h_inf_norm
+ * _Position
+ * _NormDirection
+ * _ModelViewInvScale
+ * _NeedEyeCoords
+ * _EyeZDir
+ *
+ * which are calculated in light.c and are correct for the current
+ * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
+ * and _MESA_NEW_NEED_EYE_COORDS.
+ */
+static void update_light( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ /* Have to check these, or have an automatic shortcircuit mechanism
+ * to remove noop statechanges. (Or just do a better job on the
+ * front end).
+ */
+ {
+ GLuint tmp = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0];
+
+ if (ctx->_NeedEyeCoords)
+ tmp &= ~R200_LIGHT_IN_MODELSPACE;
+ else
+ tmp |= R200_LIGHT_IN_MODELSPACE;
+
+ if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0])
+ {
+ R200_STATECHANGE( rmesa, tcl );
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] = tmp;
+ }
+ }
+
+ {
+ GLfloat *fcmd = (GLfloat *)R200_DB_STATE( eye );
+ fcmd[EYE_X] = ctx->_EyeZDir[0];
+ fcmd[EYE_Y] = ctx->_EyeZDir[1];
+ fcmd[EYE_Z] = - ctx->_EyeZDir[2];
+ fcmd[EYE_RESCALE_FACTOR] = ctx->_ModelViewInvScale;
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.eye );
+ }
+
+
+
+ if (ctx->Light.Enabled) {
+ GLint p;
+ for (p = 0 ; p < MAX_LIGHTS; p++) {
+ if (ctx->Light.Light[p].Enabled) {
+ struct gl_light *l = &ctx->Light.Light[p];
+ GLfloat *fcmd = (GLfloat *)R200_DB_STATE( lit[p] );
+
+ if (l->EyePosition[3] == 0.0) {
+ COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm );
+ COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm );
+ fcmd[LIT_POSITION_W] = 0;
+ fcmd[LIT_DIRECTION_W] = 0;
+ } else {
+ COPY_4V( &fcmd[LIT_POSITION_X], l->_Position );
+ fcmd[LIT_DIRECTION_X] = -l->_NormDirection[0];
+ fcmd[LIT_DIRECTION_Y] = -l->_NormDirection[1];
+ fcmd[LIT_DIRECTION_Z] = -l->_NormDirection[2];
+ fcmd[LIT_DIRECTION_W] = 0;
+ }
+
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
+ }
+ }
+ }
+}
+
+static void r200Lightfv( GLcontext *ctx, GLenum light,
+ GLenum pname, const GLfloat *params )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLint p = light - GL_LIGHT0;
+ struct gl_light *l = &ctx->Light.Light[p];
+ GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd;
+
+
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ update_light_colors( ctx, p );
+ break;
+
+ case GL_SPOT_DIRECTION:
+ /* picked up in update_light */
+ break;
+
+ case GL_POSITION: {
+ /* positions picked up in update_light, but can do flag here */
+ GLuint flag = (p&1)? R200_LIGHT_1_IS_LOCAL : R200_LIGHT_0_IS_LOCAL;
+ GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
+
+ R200_STATECHANGE(rmesa, tcl);
+ if (l->EyePosition[3] != 0.0F)
+ rmesa->hw.tcl.cmd[idx] |= flag;
+ else
+ rmesa->hw.tcl.cmd[idx] &= ~flag;
+ break;
+ }
+
+ case GL_SPOT_EXPONENT:
+ R200_STATECHANGE(rmesa, lit[p]);
+ fcmd[LIT_SPOT_EXPONENT] = params[0];
+ break;
+
+ case GL_SPOT_CUTOFF: {
+ GLuint flag = (p&1) ? R200_LIGHT_1_IS_SPOT : R200_LIGHT_0_IS_SPOT;
+ GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
+
+ R200_STATECHANGE(rmesa, lit[p]);
+ fcmd[LIT_SPOT_CUTOFF] = l->_CosCutoff;
+
+ R200_STATECHANGE(rmesa, tcl);
+ if (l->SpotCutoff != 180.0F)
+ rmesa->hw.tcl.cmd[idx] |= flag;
+ else
+ rmesa->hw.tcl.cmd[idx] &= ~flag;
+
+ break;
+ }
+
+ case GL_CONSTANT_ATTENUATION:
+ R200_STATECHANGE(rmesa, lit[p]);
+ fcmd[LIT_ATTEN_CONST] = params[0];
+ if ( params[0] == 0.0 )
+ fcmd[LIT_ATTEN_CONST_INV] = FLT_MAX;
+ else
+ fcmd[LIT_ATTEN_CONST_INV] = 1.0 / params[0];
+ break;
+ case GL_LINEAR_ATTENUATION:
+ R200_STATECHANGE(rmesa, lit[p]);
+ fcmd[LIT_ATTEN_LINEAR] = params[0];
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ R200_STATECHANGE(rmesa, lit[p]);
+ fcmd[LIT_ATTEN_QUADRATIC] = params[0];
+ break;
+ default:
+ return;
+ }
+
+ /* Set RANGE_ATTEN only when needed */
+ switch (pname) {
+ case GL_POSITION:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION: {
+ GLuint *icmd = (GLuint *)R200_DB_STATE( tcl );
+ GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
+ GLuint atten_flag = ( p&1 ) ? R200_LIGHT_1_ENABLE_RANGE_ATTEN
+ : R200_LIGHT_0_ENABLE_RANGE_ATTEN;
+ GLuint atten_const_flag = ( p&1 ) ? R200_LIGHT_1_CONSTANT_RANGE_ATTEN
+ : R200_LIGHT_0_CONSTANT_RANGE_ATTEN;
+
+ if ( l->EyePosition[3] == 0.0F ||
+ ( ( fcmd[LIT_ATTEN_CONST] == 0.0 || fcmd[LIT_ATTEN_CONST] == 1.0 ) &&
+ fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) ) {
+ /* Disable attenuation */
+ icmd[idx] &= ~atten_flag;
+ } else {
+ if ( fcmd[LIT_ATTEN_QUADRATIC] == 0.0 && fcmd[LIT_ATTEN_LINEAR] == 0.0 ) {
+ /* Enable only constant portion of attenuation calculation */
+ icmd[idx] |= ( atten_flag | atten_const_flag );
+ } else {
+ /* Enable full attenuation calculation */
+ icmd[idx] &= ~atten_const_flag;
+ icmd[idx] |= atten_flag;
+ }
+ }
+
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.tcl );
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+
+
+
+static void r200LightModelfv( GLcontext *ctx, GLenum pname,
+ const GLfloat *param )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ update_global_ambient( ctx );
+ break;
+
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ R200_STATECHANGE( rmesa, tcl );
+ if (ctx->Light.Model.LocalViewer)
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LOCAL_VIEWER;
+ else
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_LOCAL_VIEWER;
+ break;
+
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ R200_STATECHANGE( rmesa, tcl );
+ if (ctx->Light.Model.TwoSide)
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHT_TWOSIDE;
+ else
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~(R200_LIGHT_TWOSIDE);
+ if (rmesa->TclFallback) {
+ r200ChooseRenderState( ctx );
+ r200ChooseVertexState( ctx );
+ }
+ break;
+
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ r200UpdateSpecular(ctx);
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void r200ShadeModel( GLcontext *ctx, GLenum mode )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
+
+ s &= ~(R200_DIFFUSE_SHADE_MASK |
+ R200_ALPHA_SHADE_MASK |
+ R200_SPECULAR_SHADE_MASK |
+ R200_FOG_SHADE_MASK);
+
+ switch ( mode ) {
+ case GL_FLAT:
+ s |= (R200_DIFFUSE_SHADE_FLAT |
+ R200_ALPHA_SHADE_FLAT |
+ R200_SPECULAR_SHADE_FLAT |
+ R200_FOG_SHADE_FLAT);
+ break;
+ case GL_SMOOTH:
+ s |= (R200_DIFFUSE_SHADE_GOURAUD |
+ R200_ALPHA_SHADE_GOURAUD |
+ R200_SPECULAR_SHADE_GOURAUD |
+ R200_FOG_SHADE_GOURAUD);
+ break;
+ default:
+ return;
+ }
+
+ if ( rmesa->hw.set.cmd[SET_SE_CNTL] != s ) {
+ R200_STATECHANGE( rmesa, set );
+ rmesa->hw.set.cmd[SET_SE_CNTL] = s;
+ }
+}
+
+
+/* =============================================================
+ * User clip planes
+ */
+
+static void r200ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+{
+ GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
+
+ R200_STATECHANGE( rmesa, ucp[p] );
+ rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
+ rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
+ rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
+ rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
+}
+
+static void r200UpdateClipPlanes( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint p;
+
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p];
+
+ R200_STATECHANGE( rmesa, ucp[p] );
+ rmesa->hw.ucp[p].cmd[UCP_X] = ip[0];
+ rmesa->hw.ucp[p].cmd[UCP_Y] = ip[1];
+ rmesa->hw.ucp[p].cmd[UCP_Z] = ip[2];
+ rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
+ }
+ }
+}
+
+
+/* =============================================================
+ * Stencil
+ */
+
+static void r200StencilFunc( GLcontext *ctx, GLenum func,
+ GLint ref, GLuint mask )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint refmask = ((ctx->Stencil.Ref[0] << R200_STENCIL_REF_SHIFT) |
+ (ctx->Stencil.ValueMask[0] << R200_STENCIL_MASK_SHIFT));
+
+ R200_STATECHANGE( rmesa, ctx );
+ R200_STATECHANGE( rmesa, msk );
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~R200_STENCIL_TEST_MASK;
+ rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~(R200_STENCIL_REF_MASK|
+ R200_STENCIL_VALUE_MASK);
+
+ switch ( ctx->Stencil.Function[0] ) {
+ case GL_NEVER:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_TEST_NEVER;
+ break;
+ case GL_LESS:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_TEST_LESS;
+ break;
+ case GL_EQUAL:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_TEST_EQUAL;
+ break;
+ case GL_LEQUAL:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_TEST_LEQUAL;
+ break;
+ case GL_GREATER:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_TEST_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_TEST_NEQUAL;
+ break;
+ case GL_GEQUAL:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_TEST_GEQUAL;
+ break;
+ case GL_ALWAYS:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_TEST_ALWAYS;
+ break;
+ }
+
+ rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |= refmask;
+}
+
+static void r200StencilMask( GLcontext *ctx, GLuint mask )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ R200_STATECHANGE( rmesa, msk );
+ rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~R200_STENCIL_WRITE_MASK;
+ rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |=
+ (ctx->Stencil.WriteMask[0] << R200_STENCIL_WRITEMASK_SHIFT);
+}
+
+static void r200StencilOp( GLcontext *ctx, GLenum fail,
+ GLenum zfail, GLenum zpass )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~(R200_STENCIL_FAIL_MASK |
+ R200_STENCIL_ZFAIL_MASK |
+ R200_STENCIL_ZPASS_MASK);
+
+ switch ( ctx->Stencil.FailFunc[0] ) {
+ case GL_KEEP:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_FAIL_KEEP;
+ break;
+ case GL_ZERO:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_FAIL_ZERO;
+ break;
+ case GL_REPLACE:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_FAIL_REPLACE;
+ break;
+ case GL_INCR:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_FAIL_INC;
+ break;
+ case GL_DECR:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_FAIL_DEC;
+ break;
+ case GL_INCR_WRAP_EXT:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_FAIL_INC_WRAP;
+ break;
+ case GL_DECR_WRAP_EXT:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_FAIL_DEC_WRAP;
+ break;
+ case GL_INVERT:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_FAIL_INVERT;
+ break;
+ }
+
+ switch ( ctx->Stencil.ZFailFunc[0] ) {
+ case GL_KEEP:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZFAIL_KEEP;
+ break;
+ case GL_ZERO:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZFAIL_ZERO;
+ break;
+ case GL_REPLACE:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZFAIL_REPLACE;
+ break;
+ case GL_INCR:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZFAIL_INC;
+ break;
+ case GL_DECR:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZFAIL_DEC;
+ break;
+ case GL_INCR_WRAP_EXT:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZFAIL_INC_WRAP;
+ break;
+ case GL_DECR_WRAP_EXT:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZFAIL_DEC_WRAP;
+ break;
+ case GL_INVERT:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZFAIL_INVERT;
+ break;
+ }
+
+ switch ( ctx->Stencil.ZPassFunc[0] ) {
+ case GL_KEEP:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZPASS_KEEP;
+ break;
+ case GL_ZERO:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZPASS_ZERO;
+ break;
+ case GL_REPLACE:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZPASS_REPLACE;
+ break;
+ case GL_INCR:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZPASS_INC;
+ break;
+ case GL_DECR:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZPASS_DEC;
+ break;
+ case GL_INCR_WRAP_EXT:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZPASS_INC_WRAP;
+ break;
+ case GL_DECR_WRAP_EXT:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZPASS_DEC_WRAP;
+ break;
+ case GL_INVERT:
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_STENCIL_ZPASS_INVERT;
+ break;
+ }
+}
+
+static void r200ClearStencil( GLcontext *ctx, GLint s )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ rmesa->state.stencil.clear =
+ ((GLuint) ctx->Stencil.Clear |
+ (0xff << R200_STENCIL_MASK_SHIFT) |
+ (ctx->Stencil.WriteMask[0] << R200_STENCIL_WRITEMASK_SHIFT));
+}
+
+
+/* =============================================================
+ * Window position and viewport transformation
+ */
+
+/*
+ * To correctly position primitives:
+ */
+#define SUBPIXEL_X 0.125
+#define SUBPIXEL_Y 0.125
+
+void r200UpdateWindow( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ GLfloat xoffset = (GLfloat)dPriv->x;
+ GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+
+ GLfloat sx = v[MAT_SX];
+ GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
+ GLfloat sy = - v[MAT_SY];
+ GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
+ GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
+ GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
+
+ R200_FIREVERTICES( rmesa );
+ R200_STATECHANGE( rmesa, vpt );
+
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = *(GLuint *)&sx;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = *(GLuint *)&sy;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = *(GLuint *)&sz;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = *(GLuint *)&tz;
+}
+
+
+
+static void r200Viewport( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height )
+{
+ /* update size of Mesa/software ancillary buffers */
+ _mesa_ResizeBuffersMESA();
+ /* Don't pipeline viewport changes, conflict with window offset
+ * setting below. Could apply deltas to rescue pipelined viewport
+ * values, or keep the originals hanging around.
+ */
+ R200_FIREVERTICES( R200_CONTEXT(ctx) );
+ r200UpdateWindow( ctx );
+}
+
+static void r200DepthRange( GLcontext *ctx, GLclampd nearval,
+ GLclampd farval )
+{
+ r200UpdateWindow( ctx );
+}
+
+void r200UpdateViewportOffset( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ GLfloat xoffset = (GLfloat)dPriv->x;
+ GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+
+ GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
+ GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
+
+ if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != *(GLuint *)&tx ||
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != *(GLuint *)&ty )
+ {
+ /* Note: this should also modify whatever data the context reset
+ * code uses...
+ */
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
+
+ /* update polygon stipple x/y screen offset */
+ {
+ GLuint stx, sty;
+ GLuint m = rmesa->hw.msc.cmd[MSC_RE_MISC];
+
+ m &= ~(R200_STIPPLE_X_OFFSET_MASK |
+ R200_STIPPLE_Y_OFFSET_MASK);
+
+ /* add magic offsets, then invert */
+ stx = 31 - ((rmesa->dri.drawable->x - 1) & R200_STIPPLE_COORD_MASK);
+ sty = 31 - ((rmesa->dri.drawable->y + rmesa->dri.drawable->h - 1)
+ & R200_STIPPLE_COORD_MASK);
+
+ m |= ((stx << R200_STIPPLE_X_OFFSET_SHIFT) |
+ (sty << R200_STIPPLE_Y_OFFSET_SHIFT));
+
+ if ( rmesa->hw.msc.cmd[MSC_RE_MISC] != m ) {
+ R200_STATECHANGE( rmesa, msc );
+ rmesa->hw.msc.cmd[MSC_RE_MISC] = m;
+ }
+ }
+ }
+
+ r200UpdateScissor( ctx );
+}
+
+
+
+/* =============================================================
+ * Miscellaneous
+ */
+
+static void r200ClearColor( GLcontext *ctx, const GLfloat c[4] )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLubyte color[4];
+ CLAMPED_FLOAT_TO_UBYTE(color[0], c[0]);
+ CLAMPED_FLOAT_TO_UBYTE(color[1], c[1]);
+ CLAMPED_FLOAT_TO_UBYTE(color[2], c[2]);
+ CLAMPED_FLOAT_TO_UBYTE(color[3], c[3]);
+ rmesa->state.color.clear = r200PackColor( rmesa->r200Screen->cpp,
+ color[0], color[1],
+ color[2], color[3] );
+}
+
+
+static void r200RenderMode( GLcontext *ctx, GLenum mode )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ FALLBACK( rmesa, R200_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
+}
+
+
+static GLuint r200_rop_tab[] = {
+ R200_ROP_CLEAR,
+ R200_ROP_AND,
+ R200_ROP_AND_REVERSE,
+ R200_ROP_COPY,
+ R200_ROP_AND_INVERTED,
+ R200_ROP_NOOP,
+ R200_ROP_XOR,
+ R200_ROP_OR,
+ R200_ROP_NOR,
+ R200_ROP_EQUIV,
+ R200_ROP_INVERT,
+ R200_ROP_OR_REVERSE,
+ R200_ROP_COPY_INVERTED,
+ R200_ROP_OR_INVERTED,
+ R200_ROP_NAND,
+ R200_ROP_SET,
+};
+
+static void r200LogicOpCode( GLcontext *ctx, GLenum opcode )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint rop = (GLuint)opcode - GL_CLEAR;
+
+ ASSERT( rop < 16 );
+
+ R200_STATECHANGE( rmesa, msk );
+ rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = r200_rop_tab[rop];
+}
+
+
+void r200SetCliprects( r200ContextPtr rmesa, GLenum mode )
+{
+ __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+
+ switch ( mode ) {
+ case GL_FRONT_LEFT:
+ rmesa->numClipRects = dPriv->numClipRects;
+ rmesa->pClipRects = dPriv->pClipRects;
+ break;
+ case GL_BACK_LEFT:
+ /* Can't ignore 2d windows if we are page flipping.
+ */
+ if ( dPriv->numBackClipRects == 0 || rmesa->doPageFlip ) {
+ rmesa->numClipRects = dPriv->numClipRects;
+ rmesa->pClipRects = dPriv->pClipRects;
+ }
+ else {
+ rmesa->numClipRects = dPriv->numBackClipRects;
+ rmesa->pClipRects = dPriv->pBackClipRects;
+ }
+ break;
+ default:
+ fprintf(stderr, "bad mode in r200SetCliprects\n");
+ return;
+ }
+
+ if (rmesa->state.scissor.enabled)
+ r200RecalcScissorRects( rmesa );
+}
+
+
+static void r200DrawBuffer( GLcontext *ctx, GLenum mode )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_DRI)
+ fprintf(stderr, "%s %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr( mode ));
+
+ R200_FIREVERTICES(rmesa); /* don't pipeline cliprect changes */
+
+ /*
+ * _DrawDestMask is easier to cope with than <mode>.
+ */
+ switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
+ case BUFFER_BIT_FRONT_LEFT:
+ FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE );
+ r200SetCliprects( rmesa, GL_FRONT_LEFT );
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE );
+ r200SetCliprects( rmesa, GL_BACK_LEFT );
+ break;
+ default:
+ /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
+ FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_TRUE );
+ return;
+ }
+
+ /* We want to update the s/w rast state too so that r200SetBuffer()
+ * gets called.
+ */
+ _swrast_DrawBuffer(ctx, mode);
+
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset +
+ rmesa->r200Screen->fbLocation)
+ & R200_COLOROFFSET_MASK);
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
+}
+
+
+static void r200ReadBuffer( GLcontext *ctx, GLenum mode )
+{
+ /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
+}
+
+/* =============================================================
+ * State enable/disable
+ */
+
+static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint p, flag;
+
+ if ( R200_DEBUG & DEBUG_STATE )
+ fprintf( stderr, "%s( %s = %s )\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr( cap ),
+ state ? "GL_TRUE" : "GL_FALSE" );
+
+ switch ( cap ) {
+ /* Fast track this one...
+ */
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ break;
+
+ case GL_ALPHA_TEST:
+ R200_STATECHANGE( rmesa, ctx );
+ if (state) {
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_ALPHA_TEST_ENABLE;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~R200_ALPHA_TEST_ENABLE;
+ }
+ break;
+
+ case GL_BLEND:
+ case GL_COLOR_LOGIC_OP:
+ r200_set_blend_state( ctx );
+ break;
+
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ p = cap-GL_CLIP_PLANE0;
+ R200_STATECHANGE( rmesa, tcl );
+ if (state) {
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= (R200_UCP_ENABLE_0<<p);
+ r200ClipPlane( ctx, cap, NULL );
+ }
+ else {
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~(R200_UCP_ENABLE_0<<p);
+ }
+ break;
+
+ case GL_COLOR_MATERIAL:
+ r200ColorMaterial( ctx, 0, 0 );
+ r200UpdateMaterial( ctx );
+ break;
+
+ case GL_CULL_FACE:
+ r200CullFace( ctx, 0 );
+ break;
+
+ case GL_DEPTH_TEST:
+ R200_STATECHANGE(rmesa, ctx );
+ if ( state ) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_Z_ENABLE;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~R200_Z_ENABLE;
+ }
+ break;
+
+ case GL_DITHER:
+ R200_STATECHANGE(rmesa, ctx );
+ if ( state ) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_DITHER_ENABLE;
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~rmesa->state.color.roundEnable;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~R200_DITHER_ENABLE;
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
+ }
+ break;
+
+ case GL_FOG:
+ R200_STATECHANGE(rmesa, ctx );
+ if ( state ) {
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_FOG_ENABLE;
+ r200Fogfv( ctx, GL_FOG_MODE, NULL );
+ } else {
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~R200_FOG_ENABLE;
+ R200_STATECHANGE(rmesa, tcl);
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~R200_TCL_FOG_MASK;
+ }
+ r200UpdateSpecular( ctx ); /* for PK_SPEC */
+ if (rmesa->TclFallback)
+ r200ChooseVertexState( ctx );
+ _mesa_allow_light_in_model( ctx, !state );
+ break;
+
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ R200_STATECHANGE(rmesa, tcl);
+ p = cap - GL_LIGHT0;
+ if (p&1)
+ flag = (R200_LIGHT_1_ENABLE |
+ R200_LIGHT_1_ENABLE_AMBIENT |
+ R200_LIGHT_1_ENABLE_SPECULAR);
+ else
+ flag = (R200_LIGHT_0_ENABLE |
+ R200_LIGHT_0_ENABLE_AMBIENT |
+ R200_LIGHT_0_ENABLE_SPECULAR);
+
+ if (state)
+ rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] |= flag;
+ else
+ rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] &= ~flag;
+
+ /*
+ */
+ update_light_colors( ctx, p );
+ break;
+
+ case GL_LIGHTING:
+ r200UpdateSpecular(ctx);
+ break;
+
+ case GL_LINE_SMOOTH:
+ R200_STATECHANGE( rmesa, ctx );
+ if ( state ) {
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_ANTI_ALIAS_LINE;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~R200_ANTI_ALIAS_LINE;
+ }
+ break;
+
+ case GL_LINE_STIPPLE:
+ R200_STATECHANGE( rmesa, set );
+ if ( state ) {
+ rmesa->hw.set.cmd[SET_RE_CNTL] |= R200_PATTERN_ENABLE;
+ } else {
+ rmesa->hw.set.cmd[SET_RE_CNTL] &= ~R200_PATTERN_ENABLE;
+ }
+ break;
+
+ case GL_NORMALIZE:
+ R200_STATECHANGE( rmesa, tcl );
+ if ( state ) {
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_NORMALIZE_NORMALS;
+ } else {
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_NORMALIZE_NORMALS;
+ }
+ break;
+
+ /* Pointsize registers on r200 don't seem to do anything. Maybe
+ * have to pass pointsizes as vertex parameters? In any case,
+ * setting pointmin == pointsizemax == 1.0, and doing nothing
+ * for aa is enough to satisfy conform.
+ */
+ case GL_POINT_SMOOTH:
+ break;
+
+ /* These don't really do anything, as we don't use the 3vtx
+ * primitives yet.
+ */
+#if 0
+ case GL_POLYGON_OFFSET_POINT:
+ R200_STATECHANGE( rmesa, set );
+ if ( state ) {
+ rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_ZBIAS_ENABLE_POINT;
+ } else {
+ rmesa->hw.set.cmd[SET_SE_CNTL] &= ~R200_ZBIAS_ENABLE_POINT;
+ }
+ break;
+
+ case GL_POLYGON_OFFSET_LINE:
+ R200_STATECHANGE( rmesa, set );
+ if ( state ) {
+ rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_ZBIAS_ENABLE_LINE;
+ } else {
+ rmesa->hw.set.cmd[SET_SE_CNTL] &= ~R200_ZBIAS_ENABLE_LINE;
+ }
+ break;
+#endif
+
+ case GL_POLYGON_OFFSET_FILL:
+ R200_STATECHANGE( rmesa, set );
+ if ( state ) {
+ rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_ZBIAS_ENABLE_TRI;
+ } else {
+ rmesa->hw.set.cmd[SET_SE_CNTL] &= ~R200_ZBIAS_ENABLE_TRI;
+ }
+ break;
+
+ case GL_POLYGON_SMOOTH:
+ R200_STATECHANGE( rmesa, ctx );
+ if ( state ) {
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_ANTI_ALIAS_POLY;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~R200_ANTI_ALIAS_POLY;
+ }
+ break;
+
+ case GL_POLYGON_STIPPLE:
+ R200_STATECHANGE(rmesa, set );
+ if ( state ) {
+ rmesa->hw.set.cmd[SET_RE_CNTL] |= R200_STIPPLE_ENABLE;
+ } else {
+ rmesa->hw.set.cmd[SET_RE_CNTL] &= ~R200_STIPPLE_ENABLE;
+ }
+ break;
+
+ case GL_RESCALE_NORMAL_EXT: {
+ GLboolean tmp = ctx->_NeedEyeCoords ? state : !state;
+ R200_STATECHANGE( rmesa, tcl );
+ if ( tmp ) {
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_RESCALE_NORMALS;
+ } else {
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_RESCALE_NORMALS;
+ }
+ break;
+ }
+
+ case GL_SCISSOR_TEST:
+ R200_FIREVERTICES( rmesa );
+ rmesa->state.scissor.enabled = state;
+ r200UpdateScissor( ctx );
+ break;
+
+ case GL_STENCIL_TEST:
+ if ( rmesa->state.stencil.hwBuffer ) {
+ R200_STATECHANGE( rmesa, ctx );
+ if ( state ) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_STENCIL_ENABLE;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~R200_STENCIL_ENABLE;
+ }
+ } else {
+ FALLBACK( rmesa, R200_FALLBACK_STENCIL, state );
+ }
+ break;
+
+ case GL_TEXTURE_GEN_Q:
+ case GL_TEXTURE_GEN_R:
+ case GL_TEXTURE_GEN_S:
+ case GL_TEXTURE_GEN_T:
+ /* Picked up in r200UpdateTextureState.
+ */
+ rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
+ break;
+
+ case GL_COLOR_SUM_EXT:
+ r200UpdateSpecular ( ctx );
+ break;
+
+ case GL_VERTEX_PROGRAM_ARB:
+ TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_VERTEX_PROGRAM, state);
+ break;
+
+ default:
+ return;
+ }
+}
+
+
+void r200LightingSpaceChange( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLboolean tmp;
+
+ if (R200_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]);
+
+ if (ctx->_NeedEyeCoords)
+ tmp = ctx->Transform.RescaleNormals;
+ else
+ tmp = !ctx->Transform.RescaleNormals;
+
+ R200_STATECHANGE( rmesa, tcl );
+ if ( tmp ) {
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_RESCALE_NORMALS;
+ } else {
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_RESCALE_NORMALS;
+ }
+
+ if (R200_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]);
+}
+
+/* =============================================================
+ * Deferred state management - matrices, textures, other?
+ */
+
+
+
+
+static void upload_matrix( r200ContextPtr rmesa, GLfloat *src, int idx )
+{
+ float *dest = ((float *)R200_DB_STATE( mat[idx] ))+MAT_ELT_0;
+ int i;
+
+
+ for (i = 0 ; i < 4 ; i++) {
+ *dest++ = src[i];
+ *dest++ = src[i+4];
+ *dest++ = src[i+8];
+ *dest++ = src[i+12];
+ }
+
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
+}
+
+static void upload_matrix_t( r200ContextPtr rmesa, const GLfloat *src, int idx )
+{
+ float *dest = ((float *)R200_DB_STATE( mat[idx] ))+MAT_ELT_0;
+ memcpy(dest, src, 16*sizeof(float));
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.mat[idx] );
+}
+
+
+static void update_texturematrix( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+ GLuint tpc = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0];
+ GLuint compsel = rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL];
+ int unit;
+
+ if (R200_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s before COMPSEL: %x\n", __FUNCTION__,
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL]);
+
+ rmesa->TexMatEnabled = 0;
+ rmesa->TexMatCompSel = 0;
+
+ for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (!ctx->Texture.Unit[unit]._ReallyEnabled)
+ continue;
+
+ if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) {
+ rmesa->TexMatEnabled |= (R200_TEXGEN_TEXMAT_0_ENABLE|
+ R200_TEXMAT_0_ENABLE) << unit;
+
+ rmesa->TexMatCompSel |= R200_OUTPUT_TEX_0 << unit;
+
+ if (rmesa->TexGenEnabled & (R200_TEXMAT_0_ENABLE << unit)) {
+ /* Need to preconcatenate any active texgen
+ * obj/eyeplane matrices:
+ */
+ _math_matrix_mul_matrix( &rmesa->tmpmat,
+ ctx->TextureMatrixStack[unit].Top,
+ &rmesa->TexGenMatrix[unit] );
+ upload_matrix( rmesa, rmesa->tmpmat.m, R200_MTX_TEX0+unit );
+ }
+ else {
+ upload_matrix( rmesa, ctx->TextureMatrixStack[unit].Top->m,
+ R200_MTX_TEX0+unit );
+ }
+ }
+ else if (rmesa->TexGenEnabled & (R200_TEXMAT_0_ENABLE << unit)) {
+ upload_matrix( rmesa, rmesa->TexGenMatrix[unit].m,
+ R200_MTX_TEX0+unit );
+ }
+ }
+
+ tpc = (rmesa->TexMatEnabled | rmesa->TexGenEnabled);
+ if (tpc != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0]) {
+ R200_STATECHANGE(rmesa, tcg);
+ rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0] = tpc;
+ }
+
+ compsel &= ~R200_OUTPUT_TEX_MASK;
+ compsel |= rmesa->TexMatCompSel | rmesa->TexGenCompSel;
+ if (compsel != rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL]) {
+ R200_STATECHANGE(rmesa, vtx);
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] = compsel;
+ }
+}
+
+
+
+void r200ValidateState( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint new_state = rmesa->NewGLState;
+
+ if (new_state & _NEW_TEXTURE) {
+ r200UpdateTextureState( ctx );
+ new_state |= rmesa->NewGLState; /* may add TEXTURE_MATRIX */
+ }
+
+ /* Need an event driven matrix update?
+ */
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ upload_matrix( rmesa, ctx->_ModelProjectMatrix.m, R200_MTX_MVP );
+
+ /* Need these for lighting (shouldn't upload otherwise)
+ */
+ if (new_state & (_NEW_MODELVIEW)) {
+ upload_matrix( rmesa, ctx->ModelviewMatrixStack.Top->m, R200_MTX_MV );
+ upload_matrix_t( rmesa, ctx->ModelviewMatrixStack.Top->inv, R200_MTX_IMV );
+ }
+
+ /* Does this need to be triggered on eg. modelview for
+ * texgen-derived objplane/eyeplane matrices?
+ */
+ if (new_state & (_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) {
+ update_texturematrix( ctx );
+ }
+
+ if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW|_MESA_NEW_NEED_EYE_COORDS)) {
+ update_light( ctx );
+ }
+
+ /* emit all active clip planes if projection matrix changes.
+ */
+ if (new_state & (_NEW_PROJECTION)) {
+ if (ctx->Transform.ClipPlanesEnabled)
+ r200UpdateClipPlanes( ctx );
+ }
+
+
+ rmesa->NewGLState = 0;
+}
+
+
+static void r200InvalidateState( GLcontext *ctx, GLuint new_state )
+{
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+ _ae_invalidate_state( ctx, new_state );
+ R200_CONTEXT(ctx)->NewGLState |= new_state;
+ r200VtxfmtInvalidate( ctx );
+}
+
+/* A hack. The r200 can actually cope just fine with materials
+ * between begin/ends, so fix this. But how ?
+ */
+static GLboolean check_material( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLint i;
+
+ for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT;
+ i < _TNL_ATTRIB_MAT_BACK_INDEXES;
+ i++)
+ if (tnl->vb.AttribPtr[i] &&
+ tnl->vb.AttribPtr[i]->stride)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+static void r200WrapRunPipeline( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLboolean has_material;
+
+ if (0)
+ fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->NewGLState);
+
+ /* Validate state:
+ */
+ if (rmesa->NewGLState)
+ r200ValidateState( ctx );
+
+ has_material = (ctx->Light.Enabled && check_material( ctx ));
+
+ if (has_material) {
+ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_MATERIAL, GL_TRUE );
+ }
+
+ /* Run the pipeline.
+ */
+ _tnl_run_pipeline( ctx );
+
+ if (has_material) {
+ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_MATERIAL, GL_FALSE );
+ }
+}
+
+
+/* Initialize the driver's state functions.
+ */
+void r200InitStateFuncs( struct dd_function_table *functions )
+{
+ functions->UpdateState = r200InvalidateState;
+ functions->LightingSpaceChange = r200LightingSpaceChange;
+
+ functions->DrawBuffer = r200DrawBuffer;
+ functions->ReadBuffer = r200ReadBuffer;
+
+ functions->AlphaFunc = r200AlphaFunc;
+ functions->BlendColor = r200BlendColor;
+ functions->BlendEquationSeparate = r200BlendEquationSeparate;
+ functions->BlendFuncSeparate = r200BlendFuncSeparate;
+ functions->ClearColor = r200ClearColor;
+ functions->ClearDepth = r200ClearDepth;
+ functions->ClearIndex = NULL;
+ functions->ClearStencil = r200ClearStencil;
+ functions->ClipPlane = r200ClipPlane;
+ functions->ColorMask = r200ColorMask;
+ functions->CullFace = r200CullFace;
+ functions->DepthFunc = r200DepthFunc;
+ functions->DepthMask = r200DepthMask;
+ functions->DepthRange = r200DepthRange;
+ functions->Enable = r200Enable;
+ functions->Fogfv = r200Fogfv;
+ functions->FrontFace = r200FrontFace;
+ functions->Hint = NULL;
+ functions->IndexMask = NULL;
+ functions->LightModelfv = r200LightModelfv;
+ functions->Lightfv = r200Lightfv;
+ functions->LineStipple = r200LineStipple;
+ functions->LineWidth = r200LineWidth;
+ functions->LogicOpcode = r200LogicOpCode;
+ functions->PolygonMode = r200PolygonMode;
+ functions->PolygonOffset = r200PolygonOffset;
+ functions->PolygonStipple = r200PolygonStipple;
+ functions->PointSize = r200PointSize;
+ functions->RenderMode = r200RenderMode;
+ functions->Scissor = r200Scissor;
+ functions->ShadeModel = r200ShadeModel;
+ functions->StencilFunc = r200StencilFunc;
+ functions->StencilMask = r200StencilMask;
+ functions->StencilOp = r200StencilOp;
+ functions->Viewport = r200Viewport;
+
+ /* Swrast hooks for imaging extensions:
+ */
+ functions->CopyColorTable = _swrast_CopyColorTable;
+ functions->CopyColorSubTable = _swrast_CopyColorSubTable;
+ functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+}
+
+
+void r200InitTnlFuncs( GLcontext *ctx )
+{
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange = r200UpdateMaterial;
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = r200WrapRunPipeline;
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state.h
new file mode 100644
index 000000000..d467d73bd
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state.h
@@ -0,0 +1,67 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_state.h,v 1.2 2002/11/05 17:46:08 tsi Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_STATE_H__
+#define __R200_STATE_H__
+
+#include "r200_context.h"
+
+extern void r200InitState( r200ContextPtr rmesa );
+extern void r200InitStateFuncs( struct dd_function_table *functions );
+extern void r200InitTnlFuncs( GLcontext *ctx );
+
+extern void r200UpdateMaterial( GLcontext *ctx );
+
+extern void r200SetCliprects( r200ContextPtr rmesa, GLenum mode );
+extern void r200RecalcScissorRects( r200ContextPtr rmesa );
+extern void r200UpdateViewportOffset( GLcontext *ctx );
+extern void r200UpdateWindow( GLcontext *ctx );
+
+extern void r200ValidateState( GLcontext *ctx );
+
+extern void r200PrintDirty( r200ContextPtr rmesa,
+ const char *msg );
+
+
+extern void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+#define FALLBACK( rmesa, bit, mode ) do { \
+ if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
+ __FUNCTION__, bit, mode ); \
+ r200Fallback( rmesa->glCtx, bit, mode ); \
+} while (0)
+
+extern void r200LightingSpaceChange( GLcontext *ctx );
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state_init.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state_init.c
new file mode 100644
index 000000000..f004cf79c
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state_init.c
@@ -0,0 +1,798 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_state_init.c,v 1.4 2003/02/22 06:21:11 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "enums.h"
+#include "colormac.h"
+#include "api_arrayelt.h"
+
+#include "swrast/swrast.h"
+#include "array_cache/acache.h"
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+#include "swrast_setup/swrast_setup.h"
+
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_state.h"
+#include "r200_tcl.h"
+#include "r200_tex.h"
+#include "r200_swtcl.h"
+#include "r200_vtxfmt.h"
+
+#include "xmlpool.h"
+
+/* =============================================================
+ * State initialization
+ */
+
+void r200PrintDirty( r200ContextPtr rmesa, const char *msg )
+{
+ struct r200_state_atom *l;
+
+ fprintf(stderr, msg);
+ fprintf(stderr, ": ");
+
+ foreach(l, &rmesa->hw.atomlist) {
+ if (l->dirty || rmesa->hw.all_dirty)
+ fprintf(stderr, "%s, ", l->name);
+ }
+
+ fprintf(stderr, "\n");
+}
+
+static int cmdpkt( int id )
+{
+ drm_radeon_cmd_header_t h;
+ h.i = 0;
+ h.packet.cmd_type = RADEON_CMD_PACKET;
+ h.packet.packet_id = id;
+ return h.i;
+}
+
+static int cmdvec( int offset, int stride, int count )
+{
+ drm_radeon_cmd_header_t h;
+ h.i = 0;
+ h.vectors.cmd_type = RADEON_CMD_VECTORS;
+ h.vectors.offset = offset;
+ h.vectors.stride = stride;
+ h.vectors.count = count;
+ return h.i;
+}
+
+static int cmdscl( int offset, int stride, int count )
+{
+ drm_radeon_cmd_header_t h;
+ h.i = 0;
+ h.scalars.cmd_type = RADEON_CMD_SCALARS;
+ h.scalars.offset = offset;
+ h.scalars.stride = stride;
+ h.scalars.count = count;
+ return h.i;
+}
+
+static int cmdscl2( int offset, int stride, int count )
+{
+ drm_radeon_cmd_header_t h;
+ h.i = 0;
+ h.scalars.cmd_type = RADEON_CMD_SCALARS2;
+ h.scalars.offset = offset - 0x100;
+ h.scalars.stride = stride;
+ h.scalars.count = count;
+ return h.i;
+}
+
+#define CHECK( NM, FLAG ) \
+static GLboolean check_##NM( GLcontext *ctx, int idx ) \
+{ \
+ (void) idx; \
+ return FLAG; \
+}
+
+#define TCL_CHECK( NM, FLAG ) \
+static GLboolean check_##NM( GLcontext *ctx, int idx ) \
+{ \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ (void) idx; \
+ return !rmesa->TclFallback && (FLAG); \
+}
+
+
+
+CHECK( always, GL_TRUE )
+CHECK( never, GL_FALSE )
+CHECK( tex_any, ctx->Texture._EnabledUnits )
+CHECK( tex_pair, (ctx->Texture.Unit[idx]._ReallyEnabled | ctx->Texture.Unit[idx & ~1]._ReallyEnabled))
+CHECK( tex, ctx->Texture.Unit[idx]._ReallyEnabled )
+CHECK( tex_cube, ctx->Texture.Unit[idx]._ReallyEnabled & TEXTURE_CUBE_BIT)
+CHECK( fog, ctx->Fog.Enabled )
+TCL_CHECK( tcl, GL_TRUE )
+TCL_CHECK( tcl_tex, ctx->Texture.Unit[idx]._ReallyEnabled )
+TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
+TCL_CHECK( tcl_light, ctx->Light.Enabled && ctx->Light.Light[idx].Enabled )
+TCL_CHECK( tcl_ucp, (ctx->Transform.ClipPlanesEnabled & (1 << idx)) )
+
+
+/* Initialize the context's hardware state.
+ */
+void r200InitState( r200ContextPtr rmesa )
+{
+ GLcontext *ctx = rmesa->glCtx;
+ GLuint color_fmt, depth_fmt, i;
+
+ switch ( rmesa->r200Screen->cpp ) {
+ case 2:
+ color_fmt = R200_COLOR_FORMAT_RGB565;
+ break;
+ case 4:
+ color_fmt = R200_COLOR_FORMAT_ARGB8888;
+ break;
+ default:
+ fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
+ exit( -1 );
+ }
+
+ rmesa->state.color.clear = 0x00000000;
+
+ switch ( ctx->Visual.depthBits ) {
+ case 16:
+ rmesa->state.depth.clear = 0x0000ffff;
+ rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
+ depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z;
+ rmesa->state.stencil.clear = 0x00000000;
+ break;
+ case 24:
+ rmesa->state.depth.clear = 0x00ffffff;
+ rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
+ depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z;
+ rmesa->state.stencil.clear = 0xffff0000;
+ break;
+ default:
+ fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
+ ctx->Visual.depthBits );
+ exit( -1 );
+ }
+
+ /* Only have hw stencil when depth buffer is 24 bits deep */
+ rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
+ ctx->Visual.depthBits == 24 );
+
+ rmesa->Fallback = 0;
+
+ if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
+ rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
+ } else {
+ rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
+ rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
+ }
+
+ rmesa->state.pixel.readOffset = rmesa->state.color.drawOffset;
+ rmesa->state.pixel.readPitch = rmesa->state.color.drawPitch;
+
+ rmesa->hw.max_state_size = 0;
+
+#define ALLOC_STATE( ATOM, CHK, SZ, NM, IDX ) \
+ do { \
+ rmesa->hw.ATOM.cmd_size = SZ; \
+ rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
+ rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
+ rmesa->hw.ATOM.name = NM; \
+ rmesa->hw.ATOM.idx = IDX; \
+ rmesa->hw.ATOM.check = check_##CHK; \
+ rmesa->hw.ATOM.dirty = GL_FALSE; \
+ rmesa->hw.max_state_size += SZ * sizeof(int); \
+ } while (0)
+
+
+ /* Allocate state buffers:
+ */
+ if (rmesa->r200Screen->drmSupportsBlendColor)
+ ALLOC_STATE( ctx, always, CTX_STATE_SIZE_NEWDRM, "CTX/context", 0 );
+ else
+ ALLOC_STATE( ctx, always, CTX_STATE_SIZE_OLDDRM, "CTX/context", 0 );
+ ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
+ ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
+ ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
+ ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
+ ALLOC_STATE( vtx, always, VTX_STATE_SIZE, "VTX/vertex", 0 );
+ ALLOC_STATE( vap, always, VAP_STATE_SIZE, "VAP/vap", 0 );
+ ALLOC_STATE( vte, always, VTE_STATE_SIZE, "VTE/vte", 0 );
+ ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
+ ALLOC_STATE( cst, always, CST_STATE_SIZE, "CST/constant", 0 );
+ ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
+ ALLOC_STATE( tf, tex_any, TF_STATE_SIZE, "TF/tfactor", 0 );
+ if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) {
+ /* make sure texture units 0/1 are emitted pair-wise for r200 t0 hang workaround */
+ ALLOC_STATE( tex[0], tex_pair, TEX_STATE_SIZE, "TEX/tex-0", 0 );
+ ALLOC_STATE( tex[1], tex_pair, TEX_STATE_SIZE, "TEX/tex-1", 1 );
+ ALLOC_STATE( tam, tex_any, TAM_STATE_SIZE, "TAM/tam", 0 );
+ }
+ else {
+ ALLOC_STATE( tex[0], tex, TEX_STATE_SIZE, "TEX/tex-0", 0 );
+ ALLOC_STATE( tex[1], tex, TEX_STATE_SIZE, "TEX/tex-1", 1 );
+ ALLOC_STATE( tam, never, TAM_STATE_SIZE, "TAM/tam", 0 );
+ }
+ ALLOC_STATE( tex[2], tex, TEX_STATE_SIZE, "TEX/tex-2", 2 );
+ ALLOC_STATE( tex[3], tex, TEX_STATE_SIZE, "TEX/tex-3", 3 );
+ ALLOC_STATE( tex[4], tex, TEX_STATE_SIZE, "TEX/tex-4", 4 );
+ ALLOC_STATE( tex[5], tex, TEX_STATE_SIZE, "TEX/tex-5", 5 );
+ if (rmesa->r200Screen->drmSupportsCubeMaps) {
+ ALLOC_STATE( cube[0], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-0", 0 );
+ ALLOC_STATE( cube[1], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-1", 1 );
+ ALLOC_STATE( cube[2], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-2", 2 );
+ ALLOC_STATE( cube[3], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-3", 3 );
+ ALLOC_STATE( cube[4], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-4", 4 );
+ ALLOC_STATE( cube[5], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-5", 5 );
+ }
+ else {
+ ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/tex-0", 0 );
+ ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/tex-1", 1 );
+ ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/tex-2", 2 );
+ ALLOC_STATE( cube[3], never, CUBE_STATE_SIZE, "CUBE/tex-3", 3 );
+ ALLOC_STATE( cube[4], never, CUBE_STATE_SIZE, "CUBE/tex-4", 4 );
+ ALLOC_STATE( cube[5], never, CUBE_STATE_SIZE, "CUBE/tex-5", 5 );
+ }
+
+ ALLOC_STATE( tcl, tcl, TCL_STATE_SIZE, "TCL/tcl", 0 );
+ ALLOC_STATE( msl, tcl, MSL_STATE_SIZE, "MSL/matrix-select", 0 );
+ ALLOC_STATE( tcg, tcl, TCG_STATE_SIZE, "TCG/texcoordgen", 0 );
+ ALLOC_STATE( mtl[0], tcl_lighting, MTL_STATE_SIZE, "MTL0/material0", 0 );
+ ALLOC_STATE( mtl[1], tcl_lighting, MTL_STATE_SIZE, "MTL1/material1", 1 );
+ ALLOC_STATE( grd, tcl, GRD_STATE_SIZE, "GRD/guard-band", 0 );
+ ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 0 );
+ ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 0 );
+ ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 0 );
+ ALLOC_STATE( mat[R200_MTX_MV], tcl, MAT_STATE_SIZE, "MAT/modelview", 0 );
+ ALLOC_STATE( mat[R200_MTX_IMV], tcl, MAT_STATE_SIZE, "MAT/it-modelview", 0 );
+ ALLOC_STATE( mat[R200_MTX_MVP], tcl, MAT_STATE_SIZE, "MAT/modelproject", 0 );
+ ALLOC_STATE( mat[R200_MTX_TEX0], tcl_tex, MAT_STATE_SIZE, "MAT/texmat0", 0 );
+ ALLOC_STATE( mat[R200_MTX_TEX1], tcl_tex, MAT_STATE_SIZE, "MAT/texmat1", 1 );
+ ALLOC_STATE( mat[R200_MTX_TEX2], tcl_tex, MAT_STATE_SIZE, "MAT/texmat2", 2 );
+ ALLOC_STATE( mat[R200_MTX_TEX3], tcl_tex, MAT_STATE_SIZE, "MAT/texmat3", 3 );
+ ALLOC_STATE( mat[R200_MTX_TEX4], tcl_tex, MAT_STATE_SIZE, "MAT/texmat4", 4 );
+ ALLOC_STATE( mat[R200_MTX_TEX5], tcl_tex, MAT_STATE_SIZE, "MAT/texmat5", 5 );
+ ALLOC_STATE( ucp[0], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-0", 0 );
+ ALLOC_STATE( ucp[1], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
+ ALLOC_STATE( ucp[2], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-2", 2 );
+ ALLOC_STATE( ucp[3], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-3", 3 );
+ ALLOC_STATE( ucp[4], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-4", 4 );
+ ALLOC_STATE( ucp[5], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-5", 5 );
+ ALLOC_STATE( lit[0], tcl_light, LIT_STATE_SIZE, "LIT/light-0", 0 );
+ ALLOC_STATE( lit[1], tcl_light, LIT_STATE_SIZE, "LIT/light-1", 1 );
+ ALLOC_STATE( lit[2], tcl_light, LIT_STATE_SIZE, "LIT/light-2", 2 );
+ ALLOC_STATE( lit[3], tcl_light, LIT_STATE_SIZE, "LIT/light-3", 3 );
+ ALLOC_STATE( lit[4], tcl_light, LIT_STATE_SIZE, "LIT/light-4", 4 );
+ ALLOC_STATE( lit[5], tcl_light, LIT_STATE_SIZE, "LIT/light-5", 5 );
+ ALLOC_STATE( lit[6], tcl_light, LIT_STATE_SIZE, "LIT/light-6", 6 );
+ ALLOC_STATE( lit[7], tcl_light, LIT_STATE_SIZE, "LIT/light-7", 7 );
+ ALLOC_STATE( pix[0], always, PIX_STATE_SIZE, "PIX/pixstage-0", 0 );
+ ALLOC_STATE( pix[1], tex, PIX_STATE_SIZE, "PIX/pixstage-1", 1 );
+ ALLOC_STATE( pix[2], tex, PIX_STATE_SIZE, "PIX/pixstage-2", 2 );
+ ALLOC_STATE( pix[3], tex, PIX_STATE_SIZE, "PIX/pixstage-3", 3 );
+ ALLOC_STATE( pix[4], tex, PIX_STATE_SIZE, "PIX/pixstage-4", 4 );
+ ALLOC_STATE( pix[5], tex, PIX_STATE_SIZE, "PIX/pixstage-5", 5 );
+ if (rmesa->r200Screen->drmSupportsTriPerf) {
+ ALLOC_STATE( prf, always, PRF_STATE_SIZE, "PRF/performance-tri", 0 );
+ }
+ else {
+ ALLOC_STATE( prf, never, PRF_STATE_SIZE, "PRF/performance-tri", 0 );
+ }
+
+ r200SetUpAtomList( rmesa );
+
+ /* Fill in the packet headers:
+ */
+ rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);
+ rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);
+ rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);
+ if (rmesa->r200Screen->drmSupportsBlendColor)
+ rmesa->hw.ctx.cmd[CTX_CMD_3] = cmdpkt(R200_EMIT_RB3D_BLENDCOLOR);
+ rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);
+ rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);
+ rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);
+ rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);
+ rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);
+ rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);
+ rmesa->hw.cst.cmd[CST_CMD_0] = cmdpkt(R200_EMIT_PP_CNTL_X);
+ rmesa->hw.cst.cmd[CST_CMD_1] = cmdpkt(R200_EMIT_RB3D_DEPTHXY_OFFSET);
+ rmesa->hw.cst.cmd[CST_CMD_2] = cmdpkt(R200_EMIT_RE_AUX_SCISSOR_CNTL);
+ rmesa->hw.cst.cmd[CST_CMD_3] = cmdpkt(R200_EMIT_RE_SCISSOR_TL_0);
+ rmesa->hw.cst.cmd[CST_CMD_4] = cmdpkt(R200_EMIT_SE_VAP_CNTL_STATUS);
+ rmesa->hw.cst.cmd[CST_CMD_5] = cmdpkt(R200_EMIT_RE_POINTSIZE);
+ rmesa->hw.cst.cmd[CST_CMD_6] = cmdpkt(R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0);
+ rmesa->hw.tam.cmd[TAM_CMD_0] = cmdpkt(R200_EMIT_PP_TAM_DEBUG3);
+ rmesa->hw.tf.cmd[TF_CMD_0] = cmdpkt(R200_EMIT_TFACTOR_0);
+ rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_0);
+ rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_0);
+ rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_1);
+ rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_1);
+ rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_2);
+ rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_2);
+ rmesa->hw.tex[3].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_3);
+ rmesa->hw.tex[3].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_3);
+ rmesa->hw.tex[4].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_4);
+ rmesa->hw.tex[4].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_4);
+ rmesa->hw.tex[5].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_5);
+ rmesa->hw.tex[5].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_5);
+ rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_0);
+ rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_0);
+ rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_1);
+ rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_1);
+ rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_2);
+ rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_2);
+ rmesa->hw.cube[3].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_3);
+ rmesa->hw.cube[3].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_3);
+ rmesa->hw.cube[4].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_4);
+ rmesa->hw.cube[4].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_4);
+ rmesa->hw.cube[5].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_5);
+ rmesa->hw.cube[5].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_5);
+ rmesa->hw.pix[0].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_0);
+ rmesa->hw.pix[1].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_1);
+ rmesa->hw.pix[2].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_2);
+ rmesa->hw.pix[3].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_3);
+ rmesa->hw.pix[4].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_4);
+ rmesa->hw.pix[5].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_5);
+ rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);
+ rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(R200_EMIT_TCL_LIGHT_MODEL_CTL_0);
+ rmesa->hw.tcl.cmd[TCL_CMD_1] = cmdpkt(R200_EMIT_TCL_UCP_VERT_BLEND_CTL);
+ rmesa->hw.tcg.cmd[TCG_CMD_0] = cmdpkt(R200_EMIT_TEX_PROC_CTL_2);
+ rmesa->hw.msl.cmd[MSL_CMD_0] = cmdpkt(R200_EMIT_MATRIX_SELECT_0);
+ rmesa->hw.vap.cmd[VAP_CMD_0] = cmdpkt(R200_EMIT_VAP_CTL);
+ rmesa->hw.vtx.cmd[VTX_CMD_0] = cmdpkt(R200_EMIT_VTX_FMT_0);
+ rmesa->hw.vtx.cmd[VTX_CMD_1] = cmdpkt(R200_EMIT_OUTPUT_VTX_COMP_SEL);
+ rmesa->hw.vtx.cmd[VTX_CMD_2] = cmdpkt(R200_EMIT_SE_VTX_STATE_CNTL);
+ rmesa->hw.vte.cmd[VTE_CMD_0] = cmdpkt(R200_EMIT_VTE_CNTL);
+ rmesa->hw.prf.cmd[PRF_CMD_0] = cmdpkt(R200_EMIT_PP_TRI_PERF_CNTL);
+ rmesa->hw.mtl[0].cmd[MTL_CMD_0] =
+ cmdvec( R200_VS_MAT_0_EMISS, 1, 16 );
+ rmesa->hw.mtl[0].cmd[MTL_CMD_1] =
+ cmdscl2( R200_SS_MAT_0_SHININESS, 1, 1 );
+ rmesa->hw.mtl[1].cmd[MTL_CMD_0] =
+ cmdvec( R200_VS_MAT_1_EMISS, 1, 16 );
+ rmesa->hw.mtl[1].cmd[MTL_CMD_1] =
+ cmdscl2( R200_SS_MAT_1_SHININESS, 1, 1 );
+
+ rmesa->hw.grd.cmd[GRD_CMD_0] =
+ cmdscl( R200_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
+ rmesa->hw.fog.cmd[FOG_CMD_0] =
+ cmdvec( R200_VS_FOG_PARAM_ADDR, 1, 4 );
+ rmesa->hw.glt.cmd[GLT_CMD_0] =
+ cmdvec( R200_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
+ rmesa->hw.eye.cmd[EYE_CMD_0] =
+ cmdvec( R200_VS_EYE_VECTOR_ADDR, 1, 4 );
+
+ rmesa->hw.mat[R200_MTX_MV].cmd[MAT_CMD_0] =
+ cmdvec( R200_VS_MATRIX_0_MV, 1, 16);
+ rmesa->hw.mat[R200_MTX_IMV].cmd[MAT_CMD_0] =
+ cmdvec( R200_VS_MATRIX_1_INV_MV, 1, 16);
+ rmesa->hw.mat[R200_MTX_MVP].cmd[MAT_CMD_0] =
+ cmdvec( R200_VS_MATRIX_2_MVP, 1, 16);
+ rmesa->hw.mat[R200_MTX_TEX0].cmd[MAT_CMD_0] =
+ cmdvec( R200_VS_MATRIX_3_TEX0, 1, 16);
+ rmesa->hw.mat[R200_MTX_TEX1].cmd[MAT_CMD_0] =
+ cmdvec( R200_VS_MATRIX_4_TEX1, 1, 16);
+ rmesa->hw.mat[R200_MTX_TEX2].cmd[MAT_CMD_0] =
+ cmdvec( R200_VS_MATRIX_5_TEX2, 1, 16);
+ rmesa->hw.mat[R200_MTX_TEX3].cmd[MAT_CMD_0] =
+ cmdvec( R200_VS_MATRIX_6_TEX3, 1, 16);
+ rmesa->hw.mat[R200_MTX_TEX4].cmd[MAT_CMD_0] =
+ cmdvec( R200_VS_MATRIX_7_TEX4, 1, 16);
+ rmesa->hw.mat[R200_MTX_TEX5].cmd[MAT_CMD_0] =
+ cmdvec( R200_VS_MATRIX_8_TEX5, 1, 16);
+
+ for (i = 0 ; i < 8; i++) {
+ rmesa->hw.lit[i].cmd[LIT_CMD_0] =
+ cmdvec( R200_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
+ rmesa->hw.lit[i].cmd[LIT_CMD_1] =
+ cmdscl( R200_SS_LIGHT_DCD_ADDR + i, 8, 7 );
+ }
+
+ for (i = 0 ; i < 6; i++) {
+ rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
+ cmdvec( R200_VS_UCP_ADDR + i, 1, 4 );
+ }
+
+ /* Initial Harware state:
+ */
+ rmesa->hw.ctx.cmd[CTX_PP_MISC] = (R200_ALPHA_TEST_PASS
+ /* | R200_RIGHT_HAND_CUBE_OGL*/);
+
+ rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (R200_FOG_VERTEX |
+ R200_FOG_USE_SPEC_ALPHA);
+
+ rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (R200_COMB_FCN_ADD_CLAMP |
+ (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
+ (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT));
+
+ if (rmesa->r200Screen->drmSupportsBlendColor) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] = 0x00000000;
+ rmesa->hw.ctx.cmd[CTX_RB3D_ABLENDCNTL] = (R200_COMB_FCN_ADD_CLAMP |
+ (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
+ (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT));
+ rmesa->hw.ctx.cmd[CTX_RB3D_CBLENDCNTL] = (R200_COMB_FCN_ADD_CLAMP |
+ (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
+ (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT));
+ }
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
+ rmesa->r200Screen->depthOffset + rmesa->r200Screen->fbLocation;
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
+ ((rmesa->r200Screen->depthPitch &
+ R200_DEPTHPITCH_MASK) |
+ R200_DEPTH_ENDIAN_NO_SWAP);
+
+ if (rmesa->using_hyperz)
+ rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= R200_DEPTH_HYPERZ;
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
+ R200_Z_TEST_LESS |
+ R200_STENCIL_TEST_ALWAYS |
+ R200_STENCIL_FAIL_KEEP |
+ R200_STENCIL_ZPASS_KEEP |
+ R200_STENCIL_ZFAIL_KEEP |
+ R200_Z_WRITE_ENABLE);
+
+ if (rmesa->using_hyperz) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_COMPRESSION_ENABLE |
+ R200_Z_DECOMPRESSION_ENABLE;
+/* if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200)
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
+ }
+
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (R200_ANTI_ALIAS_NONE
+ | R200_TEX_BLEND_0_ENABLE);
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = color_fmt;
+ switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) {
+ case DRI_CONF_DITHER_XERRORDIFFRESET:
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_DITHER_INIT;
+ break;
+ case DRI_CONF_DITHER_ORDERED:
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_SCALE_DITHER_ENABLE;
+ break;
+ }
+ if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) ==
+ DRI_CONF_ROUND_ROUND )
+ rmesa->state.color.roundEnable = R200_ROUND_ENABLE;
+ else
+ rmesa->state.color.roundEnable = 0;
+ if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) ==
+ DRI_CONF_COLOR_REDUCTION_DITHER )
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_DITHER_ENABLE;
+ else
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset +
+ rmesa->r200Screen->fbLocation)
+ & R200_COLOROFFSET_MASK);
+
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch &
+ R200_COLORPITCH_MASK) |
+ R200_COLOR_ENDIAN_NO_SWAP);
+ /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
+
+ rmesa->hw.prf.cmd[PRF_PP_TRI_PERF] = R200_TRI_CUTOFF_MASK - R200_TRI_CUTOFF_MASK *
+ driQueryOptionf (&rmesa->optionCache,"texture_blend_quality");
+ rmesa->hw.prf.cmd[PRF_PP_PERF_CNTL] = 0;
+
+ rmesa->hw.set.cmd[SET_SE_CNTL] = (R200_FFACE_CULL_CCW |
+ R200_BFACE_SOLID |
+ R200_FFACE_SOLID |
+ R200_FLAT_SHADE_VTX_LAST |
+ R200_DIFFUSE_SHADE_GOURAUD |
+ R200_ALPHA_SHADE_GOURAUD |
+ R200_SPECULAR_SHADE_GOURAUD |
+ R200_FOG_SHADE_GOURAUD |
+ R200_VTX_PIX_CENTER_OGL |
+ R200_ROUND_MODE_TRUNC |
+ R200_ROUND_PREC_8TH_PIX);
+
+ rmesa->hw.set.cmd[SET_RE_CNTL] = (R200_PERSPECTIVE_ENABLE |
+ R200_SCISSOR_ENABLE);
+
+ rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
+
+ rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
+ ((0 << R200_LINE_CURRENT_PTR_SHIFT) |
+ (1 << R200_LINE_CURRENT_COUNT_SHIFT));
+
+ rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
+
+ rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
+ ((0x00 << R200_STENCIL_REF_SHIFT) |
+ (0xff << R200_STENCIL_MASK_SHIFT) |
+ (0xff << R200_STENCIL_WRITEMASK_SHIFT));
+
+ rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = R200_ROP_COPY;
+ rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
+
+ rmesa->hw.tam.cmd[TAM_DEBUG3] = 0;
+
+ rmesa->hw.msc.cmd[MSC_RE_MISC] =
+ ((0 << R200_STIPPLE_X_OFFSET_SHIFT) |
+ (0 << R200_STIPPLE_Y_OFFSET_SHIFT) |
+ R200_STIPPLE_BIG_BIT_ORDER);
+
+
+ rmesa->hw.cst.cmd[CST_PP_CNTL_X] = 0;
+ rmesa->hw.cst.cmd[CST_RB3D_DEPTHXY_OFFSET] = 0;
+ rmesa->hw.cst.cmd[CST_RE_AUX_SCISSOR_CNTL] = 0x0;
+ rmesa->hw.cst.cmd[CST_RE_SCISSOR_TL_0] = 0;
+ rmesa->hw.cst.cmd[CST_RE_SCISSOR_BR_0] = 0;
+ rmesa->hw.cst.cmd[CST_SE_VAP_CNTL_STATUS] =
+#ifdef MESA_BIG_ENDIAN
+ R200_VC_32BIT_SWAP;
+#else
+ R200_VC_NO_SWAP;
+#endif
+
+ if (!(rmesa->r200Screen->chipset & R200_CHIPSET_TCL)) {
+ /* Bypass TCL */
+ rmesa->hw.cst.cmd[CST_SE_VAP_CNTL_STATUS] |= (1<<8);
+ }
+
+ rmesa->hw.cst.cmd[CST_RE_POINTSIZE] = 0x100010;
+ rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_0] =
+ (0x0 << R200_VERTEX_POSITION_ADDR__SHIFT);
+ rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_1] =
+ (0x02 << R200_VTX_COLOR_0_ADDR__SHIFT) |
+ (0x03 << R200_VTX_COLOR_1_ADDR__SHIFT);
+ rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_2] =
+ (0x06 << R200_VTX_TEX_0_ADDR__SHIFT) |
+ (0x07 << R200_VTX_TEX_1_ADDR__SHIFT) |
+ (0x08 << R200_VTX_TEX_2_ADDR__SHIFT) |
+ (0x09 << R200_VTX_TEX_3_ADDR__SHIFT);
+ rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_3] =
+ (0x0A << R200_VTX_TEX_4_ADDR__SHIFT) |
+ (0x0B << R200_VTX_TEX_5_ADDR__SHIFT);
+
+
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = R200_BORDER_MODE_OGL;
+ rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
+ ((i << R200_TXFORMAT_ST_ROUTE_SHIFT) | /* <-- note i */
+ (2 << R200_TXFORMAT_WIDTH_SHIFT) |
+ (2 << R200_TXFORMAT_HEIGHT_SHIFT));
+ rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
+ rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP];
+ rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
+ rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT_X] =
+ (/* R200_TEXCOORD_PROJ | */
+ 0x100000); /* Small default bias */
+
+ rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
+ rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F1] =
+ rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP];
+ rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F2] =
+ rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP];
+ rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F3] =
+ rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP];
+ rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F4] =
+ rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP];
+ rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F5] =
+ rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP];
+
+ rmesa->hw.pix[i].cmd[PIX_PP_TXCBLEND] =
+ (R200_TXC_ARG_A_ZERO |
+ R200_TXC_ARG_B_ZERO |
+ R200_TXC_ARG_C_DIFFUSE_COLOR |
+ R200_TXC_OP_MADD);
+
+ rmesa->hw.pix[i].cmd[PIX_PP_TXCBLEND2] =
+ ((i << R200_TXC_TFACTOR_SEL_SHIFT) |
+ R200_TXC_SCALE_1X |
+ R200_TXC_CLAMP_0_1 |
+ R200_TXC_OUTPUT_REG_R0);
+
+ rmesa->hw.pix[i].cmd[PIX_PP_TXABLEND] =
+ (R200_TXA_ARG_A_ZERO |
+ R200_TXA_ARG_B_ZERO |
+ R200_TXA_ARG_C_DIFFUSE_ALPHA |
+ R200_TXA_OP_MADD);
+
+ rmesa->hw.pix[i].cmd[PIX_PP_TXABLEND2] =
+ ((i << R200_TXA_TFACTOR_SEL_SHIFT) |
+ R200_TXA_SCALE_1X |
+ R200_TXA_CLAMP_0_1 |
+ R200_TXA_OUTPUT_REG_R0);
+ }
+
+ rmesa->hw.tf.cmd[TF_TFACTOR_0] = 0;
+ rmesa->hw.tf.cmd[TF_TFACTOR_1] = 0;
+ rmesa->hw.tf.cmd[TF_TFACTOR_2] = 0;
+ rmesa->hw.tf.cmd[TF_TFACTOR_3] = 0;
+ rmesa->hw.tf.cmd[TF_TFACTOR_4] = 0;
+ rmesa->hw.tf.cmd[TF_TFACTOR_5] = 0;
+
+ rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] =
+ (R200_VAP_TCL_ENABLE |
+ (0x9 << R200_VAP_VF_MAX_VTX_NUM__SHIFT));
+
+ rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] =
+ (R200_VPORT_X_SCALE_ENA |
+ R200_VPORT_Y_SCALE_ENA |
+ R200_VPORT_Z_SCALE_ENA |
+ R200_VPORT_X_OFFSET_ENA |
+ R200_VPORT_Y_OFFSET_ENA |
+ R200_VPORT_Z_OFFSET_ENA |
+/* FIXME: Turn on for tex rect only */
+ R200_VTX_ST_DENORMALIZED |
+ R200_VTX_W0_FMT);
+
+
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = 0;
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = 0;
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] =
+ ((R200_VTX_Z0 | R200_VTX_W0 |
+ (R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT)));
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] = 0;
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] = (R200_OUTPUT_XYZW);
+ rmesa->hw.vtx.cmd[VTX_STATE_CNTL] = R200_VSC_UPDATE_USER_COLOR_0_ENABLE;
+
+
+ /* Matrix selection */
+ rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_0] =
+ (R200_MTX_MV << R200_MODELVIEW_0_SHIFT);
+
+ rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_1] =
+ (R200_MTX_IMV << R200_IT_MODELVIEW_0_SHIFT);
+
+ rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_2] =
+ (R200_MTX_MVP << R200_MODELPROJECT_0_SHIFT);
+
+ rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_3] =
+ ((R200_MTX_TEX0 << R200_TEXMAT_0_SHIFT) |
+ (R200_MTX_TEX1 << R200_TEXMAT_1_SHIFT) |
+ (R200_MTX_TEX2 << R200_TEXMAT_2_SHIFT) |
+ (R200_MTX_TEX3 << R200_TEXMAT_3_SHIFT));
+
+ rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_4] =
+ ((R200_MTX_TEX4 << R200_TEXMAT_4_SHIFT) |
+ (R200_MTX_TEX5 << R200_TEXMAT_5_SHIFT));
+
+
+ /* General TCL state */
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] =
+ (R200_SPECULAR_LIGHTS |
+ R200_DIFFUSE_SPECULAR_COMBINE |
+ R200_LOCAL_LIGHT_VEC_GL |
+ R200_LM0_SOURCE_MATERIAL_0 << R200_FRONT_SHININESS_SOURCE_SHIFT |
+ R200_LM0_SOURCE_MATERIAL_1 << R200_BACK_SHININESS_SOURCE_SHIFT);
+
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] =
+ ((R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_AMBIENT_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_DIFFUSE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_SPECULAR_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_EMISSIVE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_AMBIENT_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_DIFFUSE_SOURCE_SHIFT) |
+ (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_SPECULAR_SOURCE_SHIFT));
+
+ rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_0] = 0; /* filled in via callbacks */
+ rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_1] = 0;
+ rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_2] = 0;
+ rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_3] = 0;
+
+ rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
+ (R200_UCP_IN_CLIP_SPACE |
+ R200_CULL_FRONT_IS_CCW);
+
+ /* Texgen/Texmat state */
+ rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = 0x00ffffff;
+ rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_3] =
+ ((0 << R200_TEXGEN_0_INPUT_TEX_SHIFT) |
+ (1 << R200_TEXGEN_1_INPUT_TEX_SHIFT) |
+ (2 << R200_TEXGEN_2_INPUT_TEX_SHIFT) |
+ (3 << R200_TEXGEN_3_INPUT_TEX_SHIFT) |
+ (4 << R200_TEXGEN_4_INPUT_TEX_SHIFT) |
+ (5 << R200_TEXGEN_5_INPUT_TEX_SHIFT));
+ rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0] = 0;
+ rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] =
+ ((0 << R200_TEXGEN_0_INPUT_SHIFT) |
+ (1 << R200_TEXGEN_1_INPUT_SHIFT) |
+ (2 << R200_TEXGEN_2_INPUT_SHIFT) |
+ (3 << R200_TEXGEN_3_INPUT_SHIFT) |
+ (4 << R200_TEXGEN_4_INPUT_SHIFT) |
+ (5 << R200_TEXGEN_5_INPUT_SHIFT));
+ rmesa->hw.tcg.cmd[TCG_TEX_CYL_WRAP_CTL] = 0;
+
+
+ for (i = 0 ; i < 8; i++) {
+ struct gl_light *l = &ctx->Light.Light[i];
+ GLenum p = GL_LIGHT0 + i;
+ *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
+
+ ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
+ ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
+ ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
+ ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
+ ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
+ ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
+ ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
+ ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
+ &l->ConstantAttenuation );
+ ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
+ &l->LinearAttenuation );
+ ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
+ &l->QuadraticAttenuation );
+ *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
+ }
+
+ ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
+ ctx->Light.Model.Ambient );
+
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
+
+ for (i = 0 ; i < 6; i++) {
+ ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
+ }
+
+ ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
+ ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
+ ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
+ ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
+ ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
+ ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
+
+ rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
+ rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
+ rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
+ rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
+
+ rmesa->hw.eye.cmd[EYE_X] = 0;
+ rmesa->hw.eye.cmd[EYE_Y] = 0;
+ rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
+ rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
+
+ r200LightingSpaceChange( ctx );
+
+ rmesa->hw.all_dirty = GL_TRUE;
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_swtcl.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_swtcl.c
new file mode 100644
index 000000000..94b4978fa
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_swtcl.c
@@ -0,0 +1,957 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.c,v 1.5 2003/05/06 23:52:08 daenzer Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "enums.h"
+#include "image.h"
+#include "imports.h"
+#include "macros.h"
+
+#include "swrast/s_context.h"
+#include "swrast/s_fog.h"
+#include "swrast_setup/swrast_setup.h"
+#include "math/m_translate.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vtx_api.h"
+
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_state.h"
+#include "r200_swtcl.h"
+#include "r200_tcl.h"
+
+
+static void flush_last_swtcl_prim( r200ContextPtr rmesa );
+
+
+/***********************************************************************
+ * Initialization
+ ***********************************************************************/
+
+#define EMIT_ATTR( ATTR, STYLE, F0 ) \
+do { \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \
+ rmesa->swtcl.vertex_attr_count++; \
+ fmt_0 |= F0; \
+} while (0)
+
+#define EMIT_PAD( N ) \
+do { \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \
+ rmesa->swtcl.vertex_attr_count++; \
+} while (0)
+
+static void r200SetVertexFormat( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint index = tnl->render_inputs;
+ int fmt_0 = 0;
+ int fmt_1 = 0;
+ int offset = 0;
+
+
+ /* Important:
+ */
+ if ( VB->NdcPtr != NULL ) {
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+ }
+ else {
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
+ }
+
+ assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
+ rmesa->swtcl.vertex_attr_count = 0;
+
+ /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
+ * build up a hardware vertex.
+ */
+ if ( !rmesa->swtcl.needproj || (index & _TNL_BITS_TEX_ANY)) { /* need w coord for projected textures */
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0 );
+ offset = 4;
+ }
+ else {
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F, R200_VTX_XY | R200_VTX_Z0 );
+ offset = 3;
+ }
+
+ rmesa->swtcl.coloroffset = offset;
+#if MESA_LITTLE_ENDIAN
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) );
+#else
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) );
+#endif
+ offset += 1;
+
+ rmesa->swtcl.specoffset = 0;
+ if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
+
+#if MESA_LITTLE_ENDIAN
+ if (index & _TNL_BIT_COLOR1) {
+ rmesa->swtcl.specoffset = offset;
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
+ }
+ else {
+ EMIT_PAD( 3 );
+ }
+
+ if (index & _TNL_BIT_FOG) {
+ EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
+ }
+ else {
+ EMIT_PAD( 1 );
+ }
+#else
+ if (index & _TNL_BIT_FOG) {
+ EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
+ }
+ else {
+ EMIT_PAD( 1 );
+ }
+
+ if (index & _TNL_BIT_COLOR1) {
+ rmesa->swtcl.specoffset = offset;
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
+ }
+ else {
+ EMIT_PAD( 3 );
+ }
+#endif
+ }
+
+ if (index & _TNL_BITS_TEX_ANY) {
+ int i;
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (index & _TNL_BIT_TEX(i)) {
+ GLuint sz = VB->TexCoordPtr[i]->size;
+
+ fmt_1 |= sz << (3 * i);
+ EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_1F + sz - 1, 0 );
+ }
+ }
+ }
+
+ if ( (rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] & R200_FOG_USE_MASK)
+ != R200_FOG_USE_SPEC_ALPHA ) {
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~R200_FOG_USE_MASK;
+ rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= R200_FOG_USE_SPEC_ALPHA;
+ }
+
+ if ( rmesa->tnl_index != index ||
+ (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) ||
+ (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
+ R200_NEWPRIM(rmesa);
+ R200_STATECHANGE( rmesa, vtx );
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0;
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = fmt_1;
+
+ rmesa->swtcl.vertex_size =
+ _tnl_install_attrs( ctx,
+ rmesa->swtcl.vertex_attrs,
+ rmesa->swtcl.vertex_attr_count,
+ NULL, 0 );
+ rmesa->swtcl.vertex_size /= 4;
+ rmesa->tnl_index = index;
+ }
+}
+
+
+static void r200RenderStart( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ r200SetVertexFormat( ctx );
+
+ if (rmesa->dma.flush != 0 &&
+ rmesa->dma.flush != flush_last_swtcl_prim)
+ rmesa->dma.flush( rmesa );
+}
+
+
+/**
+ * Set vertex state for SW TCL. The primary purpose of this function is to
+ * determine in advance whether or not the hardware can / should do the
+ * projection divide or Mesa should do it.
+ */
+void r200ChooseVertexState( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint vte;
+ GLuint vap;
+
+ /* We must ensure that we don't do _tnl_need_projected_coords while in a
+ * rasterization fallback. As this function will be called again when we
+ * leave a rasterization fallback, we can just skip it for now.
+ */
+ if (rmesa->Fallback != 0)
+ return;
+
+ vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
+ vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
+
+ /* HW perspective divide is a win, but tiny vertex formats are a
+ * bigger one.
+ */
+ if ( ((tnl->render_inputs & _TNL_BITS_TEX_ANY) == 0)
+ || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
+ rmesa->swtcl.needproj = GL_TRUE;
+ vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT;
+ vte &= ~R200_VTX_W0_FMT;
+ if (tnl->render_inputs & _TNL_BITS_TEX_ANY) {
+ vap &= ~R200_VAP_FORCE_W_TO_ONE;
+ }
+ else {
+ vap |= R200_VAP_FORCE_W_TO_ONE;
+ }
+ }
+ else {
+ rmesa->swtcl.needproj = GL_FALSE;
+ vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
+ vte |= R200_VTX_W0_FMT;
+ vap &= ~R200_VAP_FORCE_W_TO_ONE;
+ }
+
+ _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
+
+ if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
+ R200_STATECHANGE( rmesa, vte );
+ rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
+ }
+
+ if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
+ R200_STATECHANGE( rmesa, vap );
+ rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
+ }
+}
+
+
+/* Flush vertices in the current dma region.
+ */
+static void flush_last_swtcl_prim( r200ContextPtr rmesa )
+{
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ rmesa->dma.flush = NULL;
+
+ if (rmesa->dma.current.buf) {
+ struct r200_dma_region *current = &rmesa->dma.current;
+ GLuint current_offset = (rmesa->r200Screen->gart_buffer_offset +
+ current->buf->buf->idx * RADEON_BUFFER_SIZE +
+ current->start);
+
+ assert (!(rmesa->swtcl.hw_primitive & R200_VF_PRIM_WALK_IND));
+
+ assert (current->start +
+ rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
+ current->ptr);
+
+ if (rmesa->dma.current.start != rmesa->dma.current.ptr) {
+ r200EnsureCmdBufSpace( rmesa, VERT_AOS_BUFSZ +
+ rmesa->hw.max_state_size + VBUF_BUFSZ );
+ r200EmitVertexAOS( rmesa,
+ rmesa->swtcl.vertex_size,
+ current_offset);
+
+ r200EmitVbufPrim( rmesa,
+ rmesa->swtcl.hw_primitive,
+ rmesa->swtcl.numverts);
+ }
+
+ rmesa->swtcl.numverts = 0;
+ current->start = current->ptr;
+ }
+}
+
+
+/* Alloc space in the current dma region.
+ */
+static __inline void *r200AllocDmaLowVerts( r200ContextPtr rmesa,
+ int nverts, int vsize )
+{
+ GLuint bytes = vsize * nverts;
+
+ if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
+ r200RefillCurrentDmaRegion( rmesa );
+
+ if (!rmesa->dma.flush) {
+ rmesa->glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ rmesa->dma.flush = flush_last_swtcl_prim;
+ }
+
+ ASSERT( vsize == rmesa->swtcl.vertex_size * 4 );
+ ASSERT( rmesa->dma.flush == flush_last_swtcl_prim );
+ ASSERT( rmesa->dma.current.start +
+ rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
+ rmesa->dma.current.ptr );
+
+
+ {
+ GLubyte *head = (GLubyte *) (rmesa->dma.current.address + rmesa->dma.current.ptr);
+ rmesa->dma.current.ptr += bytes;
+ rmesa->swtcl.numverts += nverts;
+ return head;
+ }
+
+}
+
+
+/**************************************************************************/
+
+
+static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
+ R200_VF_PRIM_POINTS,
+ R200_VF_PRIM_LINES,
+ R200_VF_PRIM_LINES,
+ R200_VF_PRIM_LINES,
+ R200_VF_PRIM_TRIANGLES,
+ R200_VF_PRIM_TRIANGLES,
+ R200_VF_PRIM_TRIANGLES,
+ R200_VF_PRIM_TRIANGLES,
+ R200_VF_PRIM_TRIANGLES,
+ R200_VF_PRIM_TRIANGLES
+};
+
+static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim );
+static void r200RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void r200ResetLineStipple( GLcontext *ctx );
+
+/***********************************************************************
+ * Emit primitives as inline vertices *
+ ***********************************************************************/
+
+#define HAVE_POINTS 1
+#define HAVE_LINES 1
+#define HAVE_LINE_STRIPS 1
+#define HAVE_TRIANGLES 1
+#define HAVE_TRI_STRIPS 1
+#define HAVE_TRI_STRIP_1 0
+#define HAVE_TRI_FANS 1
+#define HAVE_QUADS 0
+#define HAVE_QUAD_STRIPS 0
+#define HAVE_POLYGONS 1
+#define HAVE_ELTS 0
+
+#undef LOCAL_VARS
+#undef ALLOC_VERTS
+#define CTX_ARG r200ContextPtr rmesa
+#define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
+#define ALLOC_VERTS( n, size ) r200AllocDmaLowVerts( rmesa, n, size * 4 )
+#define LOCAL_VARS \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ const char *r200verts = (char *)rmesa->swtcl.verts;
+#define VERT(x) (r200Vertex *)(r200verts + ((x) * vertsize * sizeof(int)))
+#define VERTEX r200Vertex
+#define DO_DEBUG_VERTS (1 && (R200_DEBUG & DEBUG_VERTS))
+
+#undef TAG
+#define TAG(x) r200_##x
+#include "tnl_dd/t_dd_triemit.h"
+
+
+/***********************************************************************
+ * Macros for t_dd_tritmp.h to draw basic primitives *
+ ***********************************************************************/
+
+#define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
+#define TRI( a, b, c ) r200_triangle( rmesa, a, b, c )
+#define LINE( a, b ) r200_line( rmesa, a, b )
+#define POINT( a ) r200_point( rmesa, a )
+
+/***********************************************************************
+ * Build render functions from dd templates *
+ ***********************************************************************/
+
+#define R200_TWOSIDE_BIT 0x01
+#define R200_UNFILLED_BIT 0x02
+#define R200_MAX_TRIFUNC 0x04
+
+
+static struct {
+ tnl_points_func points;
+ tnl_line_func line;
+ tnl_triangle_func triangle;
+ tnl_quad_func quad;
+} rast_tab[R200_MAX_TRIFUNC];
+
+
+#define DO_FALLBACK 0
+#define DO_UNFILLED (IND & R200_UNFILLED_BIT)
+#define DO_TWOSIDE (IND & R200_TWOSIDE_BIT)
+#define DO_FLAT 0
+#define DO_OFFSET 0
+#define DO_TRI 1
+#define DO_QUAD 1
+#define DO_LINE 1
+#define DO_POINTS 1
+#define DO_FULL_QUAD 1
+
+#define HAVE_RGBA 1
+#define HAVE_SPEC 1
+#define HAVE_BACK_COLORS 0
+#define HAVE_HW_FLATSHADE 1
+#define TAB rast_tab
+
+#define DEPTH_SCALE 1.0
+#define UNFILLED_TRI unfilled_tri
+#define UNFILLED_QUAD unfilled_quad
+#define VERT_X(_v) _v->v.x
+#define VERT_Y(_v) _v->v.y
+#define VERT_Z(_v) _v->v.z
+#define AREA_IS_CCW( a ) (a < 0)
+#define GET_VERTEX(e) (rmesa->swtcl.verts + (e*rmesa->swtcl.vertex_size*sizeof(int)))
+
+#define VERT_SET_RGBA( v, c ) \
+do { \
+ r200_color_t *color = (r200_color_t *)&((v)->ui[coloroffset]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
+} while (0)
+
+#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
+
+#define VERT_SET_SPEC( v, c ) \
+do { \
+ if (specoffset) { \
+ r200_color_t *spec = (r200_color_t *)&((v)->ui[specoffset]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
+ } \
+} while (0)
+#define VERT_COPY_SPEC( v0, v1 ) \
+do { \
+ if (specoffset) { \
+ r200_color_t *spec0 = (r200_color_t *)&((v0)->ui[specoffset]); \
+ r200_color_t *spec1 = (r200_color_t *)&((v1)->ui[specoffset]); \
+ spec0->red = spec1->red; \
+ spec0->green = spec1->green; \
+ spec0->blue = spec1->blue; \
+ } \
+} while (0)
+
+/* These don't need LE32_TO_CPU() as they used to save and restore
+ * colors which are already in the correct format.
+ */
+#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
+#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
+#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
+#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
+
+#undef LOCAL_VARS
+#undef TAG
+#undef INIT
+
+#define LOCAL_VARS(n) \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ GLuint color[n], spec[n]; \
+ GLuint coloroffset = rmesa->swtcl.coloroffset; \
+ GLuint specoffset = rmesa->swtcl.specoffset; \
+ (void) color; (void) spec; (void) coloroffset; (void) specoffset;
+
+/***********************************************************************
+ * Helpers for rendering unfilled primitives *
+ ***********************************************************************/
+
+#define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim[x] )
+#define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
+#undef TAG
+#define TAG(x) x
+#include "tnl_dd/t_dd_unfilled.h"
+#undef IND
+
+
+/***********************************************************************
+ * Generate GL render functions *
+ ***********************************************************************/
+
+
+#define IND (0)
+#define TAG(x) x
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (R200_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (R200_UNFILLED_BIT)
+#define TAG(x) x##_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+
+static void init_rast_tab( void )
+{
+ init();
+ init_twoside();
+ init_unfilled();
+ init_twoside_unfilled();
+}
+
+/**********************************************************************/
+/* Render unclipped begin/end objects */
+/**********************************************************************/
+
+#define RENDER_POINTS( start, count ) \
+ for ( ; start < count ; start++) \
+ r200_point( rmesa, VERT(start) )
+#define RENDER_LINE( v0, v1 ) \
+ r200_line( rmesa, VERT(v0), VERT(v1) )
+#define RENDER_TRI( v0, v1, v2 ) \
+ r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
+#define RENDER_QUAD( v0, v1, v2, v3 ) \
+ r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
+#define INIT(x) do { \
+ r200RenderPrimitive( ctx, x ); \
+} while (0)
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ const GLuint vertsize = rmesa->swtcl.vertex_size; \
+ const char *r200verts = (char *)rmesa->swtcl.verts; \
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) elt; (void) stipple;
+#define RESET_STIPPLE if ( stipple ) r200ResetLineStipple( ctx );
+#define RESET_OCCLUSION
+#define PRESERVE_VB_DEFS
+#define ELT(x) (x)
+#define TAG(x) r200_##x##_verts
+#include "tnl/t_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#define TAG(x) r200_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+
+
+
+/**********************************************************************/
+/* Choose render functions */
+/**********************************************************************/
+
+void r200ChooseRenderState( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint index = 0;
+ GLuint flags = ctx->_TriangleCaps;
+
+ if (!rmesa->TclFallback || rmesa->Fallback)
+ return;
+
+ if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R200_TWOSIDE_BIT;
+ if (flags & DD_TRI_UNFILLED) index |= R200_UNFILLED_BIT;
+
+ if (index != rmesa->swtcl.RenderIndex) {
+ tnl->Driver.Render.Points = rast_tab[index].points;
+ tnl->Driver.Render.Line = rast_tab[index].line;
+ tnl->Driver.Render.ClippedLine = rast_tab[index].line;
+ tnl->Driver.Render.Triangle = rast_tab[index].triangle;
+ tnl->Driver.Render.Quad = rast_tab[index].quad;
+
+ if (index == 0) {
+ tnl->Driver.Render.PrimTabVerts = r200_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = r200_render_tab_elts;
+ tnl->Driver.Render.ClippedPolygon = r200_fast_clipped_poly;
+ } else {
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ }
+
+ rmesa->swtcl.RenderIndex = index;
+ }
+}
+
+
+/**********************************************************************/
+/* High level hooks for t_vb_render.c */
+/**********************************************************************/
+
+
+static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (rmesa->swtcl.hw_primitive != hwprim) {
+ R200_NEWPRIM( rmesa );
+ rmesa->swtcl.hw_primitive = hwprim;
+ }
+}
+
+static void r200RenderPrimitive( GLcontext *ctx, GLenum prim )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ rmesa->swtcl.render_primitive = prim;
+ if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
+ r200RasterPrimitive( ctx, reduced_hw_prim[prim] );
+}
+
+static void r200RenderFinish( GLcontext *ctx )
+{
+}
+
+static void r200ResetLineStipple( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ R200_STATECHANGE( rmesa, lin );
+}
+
+
+/**********************************************************************/
+/* Transition to/from hardware rasterization. */
+/**********************************************************************/
+
+static const char * const fallbackStrings[] = {
+ "Texture mode",
+ "glDrawBuffer(GL_FRONT_AND_BACK)",
+ "glEnable(GL_STENCIL) without hw stencil buffer",
+ "glRenderMode(selection or feedback)",
+ "R200_NO_RAST",
+ "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
+};
+
+
+static const char *getFallbackString(GLuint bit)
+{
+ int i = 0;
+ while (bit > 1) {
+ i++;
+ bit >>= 1;
+ }
+ return fallbackStrings[i];
+}
+
+
+void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint oldfallback = rmesa->Fallback;
+
+ if (mode) {
+ rmesa->Fallback |= bit;
+ if (oldfallback == 0) {
+ R200_FIREVERTICES( rmesa );
+ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_TRUE );
+ _swsetup_Wakeup( ctx );
+ rmesa->swtcl.RenderIndex = ~0;
+ if (R200_DEBUG & DEBUG_FALLBACKS) {
+ fprintf(stderr, "R200 begin rasterization fallback: 0x%x %s\n",
+ bit, getFallbackString(bit));
+ }
+ }
+ }
+ else {
+ rmesa->Fallback &= ~bit;
+ if (oldfallback == bit) {
+
+ _swrast_flush( ctx );
+ tnl->Driver.Render.Start = r200RenderStart;
+ tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
+ tnl->Driver.Render.Finish = r200RenderFinish;
+
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
+ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_FALSE );
+ if (rmesa->TclFallback) {
+ /* These are already done if rmesa->TclFallback goes to
+ * zero above. But not if it doesn't (R200_NO_TCL for
+ * example?)
+ */
+ r200ChooseVertexState( ctx );
+ r200ChooseRenderState( ctx );
+ }
+ if (R200_DEBUG & DEBUG_FALLBACKS) {
+ fprintf(stderr, "R200 end rasterization fallback: 0x%x %s\n",
+ bit, getFallbackString(bit));
+ }
+ }
+ }
+}
+
+
+
+
+/**
+ * Cope with depth operations by drawing individual pixels as points.
+ *
+ * \todo
+ * The way the vertex state is set in this routine is hokey. It seems to
+ * work, but it's very hackish. This whole routine is pretty hackish. If
+ * the bitmap is small enough, it seems like it would be faster to copy it
+ * to AGP memory and use it as a non-power-of-two texture (i.e.,
+ * NV_texture_rectangle).
+ */
+void
+r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ const GLfloat *rc = ctx->Current.RasterColor;
+ GLint row, col;
+ r200Vertex vert;
+ GLuint orig_vte;
+ GLuint h;
+
+
+ /* Turn off tcl.
+ */
+ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 1 );
+
+ /* Choose tiny vertex format
+ */
+ {
+ const GLuint fmt_0 = R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0
+ | (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT);
+ const GLuint fmt_1 = 0;
+ GLuint vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
+ GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
+
+ vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
+ vte |= R200_VTX_W0_FMT;
+ vap &= ~R200_VAP_FORCE_W_TO_ONE;
+
+ rmesa->swtcl.vertex_size = 5;
+
+ if ( (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0)
+ || (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
+ R200_NEWPRIM(rmesa);
+ R200_STATECHANGE( rmesa, vtx );
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0;
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = fmt_1;
+ }
+
+ if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
+ R200_STATECHANGE( rmesa, vte );
+ rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
+ }
+
+ if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
+ R200_STATECHANGE( rmesa, vap );
+ rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
+ }
+ }
+
+ /* Ready for point primitives:
+ */
+ r200RenderPrimitive( ctx, GL_POINTS );
+
+ /* Turn off the hw viewport transformation:
+ */
+ R200_STATECHANGE( rmesa, vte );
+ orig_vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
+ rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~(R200_VPORT_X_SCALE_ENA |
+ R200_VPORT_Y_SCALE_ENA |
+ R200_VPORT_Z_SCALE_ENA |
+ R200_VPORT_X_OFFSET_ENA |
+ R200_VPORT_Y_OFFSET_ENA |
+ R200_VPORT_Z_OFFSET_ENA);
+
+ /* Turn off other stuff: Stipple?, texture?, blending?, etc.
+ */
+
+
+ /* Populate the vertex
+ *
+ * Incorporate FOG into RGBA
+ */
+ if (ctx->Fog.Enabled) {
+ const GLfloat *fc = ctx->Fog.Color;
+ GLfloat color[4];
+ GLfloat f;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
+ f = _swrast_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
+ else
+ f = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+
+ color[0] = f * rc[0] + (1.F - f) * fc[0];
+ color[1] = f * rc[1] + (1.F - f) * fc[1];
+ color[2] = f * rc[2] + (1.F - f) * fc[2];
+ color[3] = rc[3];
+
+ UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, color[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, color[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, color[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, color[3]);
+ }
+ else {
+ UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, rc[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, rc[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, rc[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, rc[3]);
+ }
+
+
+ vert.tv.z = ctx->Current.RasterPos[2];
+
+
+ /* Update window height
+ */
+ LOCK_HARDWARE( rmesa );
+ UNLOCK_HARDWARE( rmesa );
+ h = rmesa->dri.drawable->h + rmesa->dri.drawable->y;
+ px += rmesa->dri.drawable->x;
+
+ /* Clipping handled by existing mechansims in r200_ioctl.c?
+ */
+ for (row=0; row<height; row++) {
+ const GLubyte *src = (const GLubyte *)
+ _mesa_image_address2d(unpack, bitmap, width, height,
+ GL_COLOR_INDEX, GL_BITMAP, row, 0 );
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col=0; col<width; col++) {
+ if (*src & mask) {
+ vert.tv.x = px+col;
+ vert.tv.y = h - (py+row) - 1;
+ r200_point( rmesa, &vert );
+ }
+ src += (mask >> 7);
+ mask = ((mask << 1) & 0xff) | (mask >> 7);
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col=0; col<width; col++) {
+ if (*src & mask) {
+ vert.tv.x = px+col;
+ vert.tv.y = h - (py+row) - 1;
+ r200_point( rmesa, &vert );
+ }
+ src += mask & 1;
+ mask = ((mask << 7) & 0xff) | (mask >> 1);
+ }
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+ }
+
+ /* Fire outstanding vertices, restore state
+ */
+ R200_STATECHANGE( rmesa, vte );
+ rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = orig_vte;
+
+ /* Unfallback
+ */
+ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 0 );
+
+ /* Need to restore vertexformat?
+ */
+ if (rmesa->TclFallback)
+ r200ChooseVertexState( ctx );
+}
+
+
+void r200FlushVertices( GLcontext *ctx, GLuint flags )
+{
+ _tnl_FlushVertices( ctx, flags );
+
+ if (flags & FLUSH_STORED_VERTICES)
+ R200_NEWPRIM( R200_CONTEXT( ctx ) );
+}
+
+/**********************************************************************/
+/* Initialization. */
+/**********************************************************************/
+
+void r200InitSwtcl( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ static int firsttime = 1;
+
+ if (firsttime) {
+ init_rast_tab();
+ firsttime = 0;
+ }
+
+ tnl->Driver.Render.Start = r200RenderStart;
+ tnl->Driver.Render.Finish = r200RenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
+ tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ /* FIXME: what are these numbers? */
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ 36 * sizeof(GLfloat) );
+
+ rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
+ rmesa->swtcl.RenderIndex = ~0;
+ rmesa->swtcl.render_primitive = GL_TRIANGLES;
+ rmesa->swtcl.hw_primitive = 0;
+}
+
+
+void r200DestroySwtcl( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (rmesa->swtcl.indexed_verts.buf)
+ r200ReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts, __FUNCTION__ );
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_swtcl.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_swtcl.h
new file mode 100644
index 000000000..ce2b6b5f0
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_swtcl.h
@@ -0,0 +1,76 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.h,v 1.3 2003/05/06 23:52:08 daenzer Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_SWTCL_H__
+#define __R200_SWTCL_H__
+
+#include "mtypes.h"
+#include "swrast/swrast.h"
+#include "r200_context.h"
+
+extern void r200InitSwtcl( GLcontext *ctx );
+extern void r200DestroySwtcl( GLcontext *ctx );
+
+extern void r200FlushVertices( GLcontext *ctx, GLuint flags );
+extern void r200ChooseRenderState( GLcontext *ctx );
+extern void r200ChooseVertexState( GLcontext *ctx );
+
+extern void r200CheckTexSizes( GLcontext *ctx );
+
+extern void r200BuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+ GLuint newinputs );
+
+extern void r200PrintSetupFlags(char *msg, GLuint flags );
+
+
+extern void r200_emit_indexed_verts( GLcontext *ctx,
+ GLuint start,
+ GLuint count );
+
+extern void r200_translate_vertex( GLcontext *ctx,
+ const r200Vertex *src,
+ SWvertex *dst );
+
+extern void r200_print_vertex( GLcontext *ctx, const r200Vertex *v );
+
+extern void r200_import_float_colors( GLcontext *ctx );
+extern void r200_import_float_spec_colors( GLcontext *ctx );
+
+extern void r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
+
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tcl.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tcl.c
new file mode 100644
index 000000000..05c658fbe
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tcl.c
@@ -0,0 +1,583 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tcl.c,v 1.2 2002/12/16 16:18:55 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "enums.h"
+#include "colormac.h"
+#include "light.h"
+
+#include "array_cache/acache.h"
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+
+#include "r200_context.h"
+#include "r200_state.h"
+#include "r200_ioctl.h"
+#include "r200_tex.h"
+#include "r200_tcl.h"
+#include "r200_swtcl.h"
+#include "r200_maos.h"
+
+
+
+#define HAVE_POINTS 1
+#define HAVE_LINES 1
+#define HAVE_LINE_LOOP 0
+#define HAVE_LINE_STRIPS 1
+#define HAVE_TRIANGLES 1
+#define HAVE_TRI_STRIPS 1
+#define HAVE_TRI_STRIP_1 0
+#define HAVE_TRI_FANS 1
+#define HAVE_QUADS 1
+#define HAVE_QUAD_STRIPS 1
+#define HAVE_POLYGONS 1
+#define HAVE_ELTS 1
+
+
+#define HW_POINTS R200_VF_PRIM_POINTS
+#define HW_LINES R200_VF_PRIM_LINES
+#define HW_LINE_LOOP 0
+#define HW_LINE_STRIP R200_VF_PRIM_LINE_STRIP
+#define HW_TRIANGLES R200_VF_PRIM_TRIANGLES
+#define HW_TRIANGLE_STRIP_0 R200_VF_PRIM_TRIANGLE_STRIP
+#define HW_TRIANGLE_STRIP_1 0
+#define HW_TRIANGLE_FAN R200_VF_PRIM_TRIANGLE_FAN
+#define HW_QUADS R200_VF_PRIM_QUADS
+#define HW_QUAD_STRIP R200_VF_PRIM_QUAD_STRIP
+#define HW_POLYGON R200_VF_PRIM_POLYGON
+
+
+static GLboolean discrete_prim[0x10] = {
+ 0, /* 0 none */
+ 1, /* 1 points */
+ 1, /* 2 lines */
+ 0, /* 3 line_strip */
+ 1, /* 4 tri_list */
+ 0, /* 5 tri_fan */
+ 0, /* 6 tri_strip */
+ 0, /* 7 tri_w_flags */
+ 1, /* 8 rect list (unused) */
+ 1, /* 9 3vert point */
+ 1, /* a 3vert line */
+ 0, /* b point sprite */
+ 0, /* c line loop */
+ 1, /* d quads */
+ 0, /* e quad strip */
+ 0, /* f polygon */
+};
+
+
+#define LOCAL_VARS r200ContextPtr rmesa = R200_CONTEXT(ctx)
+#define ELT_TYPE GLushort
+
+#define ELT_INIT(prim, hw_prim) \
+ r200TclPrimitive( ctx, prim, hw_prim | R200_VF_PRIM_WALK_IND )
+
+#define GET_MESA_ELTS() rmesa->tcl.Elts
+
+
+/* Don't really know how many elts will fit in what's left of cmdbuf,
+ * as there is state to emit, etc:
+ */
+
+/* Testing on isosurf shows a maximum around here. Don't know if it's
+ * the card or driver or kernel module that is causing the behaviour.
+ */
+#define GET_MAX_HW_ELTS() 300
+
+#define RESET_STIPPLE() do { \
+ R200_STATECHANGE( rmesa, lin ); \
+ r200EmitState( rmesa ); \
+} while (0)
+
+#define AUTO_STIPPLE( mode ) do { \
+ R200_STATECHANGE( rmesa, lin ); \
+ if (mode) \
+ rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] |= \
+ R200_LINE_PATTERN_AUTO_RESET; \
+ else \
+ rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] &= \
+ ~R200_LINE_PATTERN_AUTO_RESET; \
+ r200EmitState( rmesa ); \
+} while (0)
+
+
+#define ALLOC_ELTS(nr) r200AllocElts( rmesa, nr )
+
+static GLushort *r200AllocElts( r200ContextPtr rmesa, GLuint nr )
+{
+ if (rmesa->dma.flush == r200FlushElts &&
+ rmesa->store.cmd_used + nr*2 < R200_CMD_BUF_SZ) {
+
+ GLushort *dest = (GLushort *)(rmesa->store.cmd_buf +
+ rmesa->store.cmd_used);
+
+ rmesa->store.cmd_used += nr*2;
+
+ return dest;
+ }
+ else {
+ if (rmesa->dma.flush)
+ rmesa->dma.flush( rmesa );
+
+ r200EnsureCmdBufSpace( rmesa, AOS_BUFSZ(rmesa->tcl.nr_aos_components) +
+ rmesa->hw.max_state_size + ELTS_BUFSZ(nr) );
+
+ r200EmitAOS( rmesa,
+ rmesa->tcl.aos_components,
+ rmesa->tcl.nr_aos_components, 0 );
+
+ return r200AllocEltsOpenEnded( rmesa, rmesa->tcl.hw_primitive, nr );
+ }
+}
+
+
+#define CLOSE_ELTS() \
+do { \
+ if (0) R200_NEWPRIM( rmesa ); \
+} \
+while (0)
+
+
+/* TODO: Try to extend existing primitive if both are identical,
+ * discrete and there are no intervening state changes. (Somewhat
+ * duplicates changes to DrawArrays code)
+ */
+static void r200EmitPrim( GLcontext *ctx,
+ GLenum prim,
+ GLuint hwprim,
+ GLuint start,
+ GLuint count)
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+ r200TclPrimitive( ctx, prim, hwprim );
+
+ r200EnsureCmdBufSpace( rmesa, AOS_BUFSZ(rmesa->tcl.nr_aos_components) +
+ rmesa->hw.max_state_size + VBUF_BUFSZ );
+
+ r200EmitAOS( rmesa,
+ rmesa->tcl.aos_components,
+ rmesa->tcl.nr_aos_components,
+ start );
+
+ /* Why couldn't this packet have taken an offset param?
+ */
+ r200EmitVbufPrim( rmesa,
+ rmesa->tcl.hw_primitive,
+ count - start );
+}
+
+#define EMIT_PRIM(ctx, prim, hwprim, start, count) do { \
+ r200EmitPrim( ctx, prim, hwprim, start, count ); \
+ (void) rmesa; } while (0)
+
+/* Try & join small primitives
+ */
+#if 0
+#define PREFER_DISCRETE_ELT_PRIM( NR, PRIM ) 0
+#else
+#define PREFER_DISCRETE_ELT_PRIM( NR, PRIM ) \
+ ((NR) < 20 || \
+ ((NR) < 40 && \
+ rmesa->tcl.hw_primitive == (PRIM| \
+ R200_VF_TCL_OUTPUT_VTX_ENABLE| \
+ R200_VF_PRIM_WALK_IND)))
+#endif
+
+#ifdef MESA_BIG_ENDIAN
+/* We could do without (most of) this ugliness if dest was always 32 bit word aligned... */
+#define EMIT_ELT(dest, offset, x) do { \
+ int off = offset + ( ( (GLuint)dest & 0x2 ) >> 1 ); \
+ GLushort *des = (GLushort *)( (GLuint)dest & ~0x2 ); \
+ (des)[ off + 1 - 2 * ( off & 1 ) ] = (GLushort)(x); \
+ (void)rmesa; } while (0)
+#else
+#define EMIT_ELT(dest, offset, x) do { \
+ (dest)[offset] = (GLushort) (x); \
+ (void)rmesa; } while (0)
+#endif
+
+#define EMIT_TWO_ELTS(dest, offset, x, y) *(GLuint *)((dest)+offset) = ((y)<<16)|(x);
+
+
+
+#define TAG(x) tcl_##x
+#include "tnl_dd/t_dd_dmatmp2.h"
+
+/**********************************************************************/
+/* External entrypoints */
+/**********************************************************************/
+
+void r200EmitPrimitive( GLcontext *ctx,
+ GLuint first,
+ GLuint last,
+ GLuint flags )
+{
+ tcl_render_tab_verts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
+}
+
+void r200EmitEltPrimitive( GLcontext *ctx,
+ GLuint first,
+ GLuint last,
+ GLuint flags )
+{
+ tcl_render_tab_elts[flags&PRIM_MODE_MASK]( ctx, first, last, flags );
+}
+
+void r200TclPrimitive( GLcontext *ctx,
+ GLenum prim,
+ int hw_prim )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint newprim = hw_prim | R200_VF_TCL_OUTPUT_VTX_ENABLE;
+
+ if (newprim != rmesa->tcl.hw_primitive ||
+ !discrete_prim[hw_prim&0xf]) {
+ R200_NEWPRIM( rmesa );
+ rmesa->tcl.hw_primitive = newprim;
+ }
+}
+
+
+/**********************************************************************/
+/* Fog blend factor computation for hw tcl */
+/* same calculation used as in t_vb_fog.c */
+/**********************************************************************/
+
+#define FOG_EXP_TABLE_SIZE 256
+#define FOG_MAX (10.0)
+#define EXP_FOG_MAX .0006595
+#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
+static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
+
+#if 1
+#define NEG_EXP( result, narg ) \
+do { \
+ GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
+ GLint k = (GLint) f; \
+ if (k > FOG_EXP_TABLE_SIZE-2) \
+ result = (GLfloat) EXP_FOG_MAX; \
+ else \
+ result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
+} while (0)
+#else
+#define NEG_EXP( result, narg ) \
+do { \
+ result = exp(-narg); \
+} while (0)
+#endif
+
+
+/**
+ * Initialize the exp_table[] lookup table for approximating exp().
+ */
+void
+r200InitStaticFogData( void )
+{
+ GLfloat f = 0.0F;
+ GLint i = 0;
+ for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
+ exp_table[i] = (GLfloat) exp(-f);
+ }
+}
+
+
+/**
+ * Compute per-vertex fog blend factors from fog coordinates by
+ * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
+ * Fog coordinates are distances from the eye (typically between the
+ * near and far clip plane distances).
+ * Note the fog (eye Z) coords may be negative so we use ABS(z) below.
+ * Fog blend factors are in the range [0,1].
+ */
+float
+r200ComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord )
+{
+ GLfloat end = ctx->Fog.End;
+ GLfloat d, temp;
+ const GLfloat z = FABSF(fogcoord);
+
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ if (ctx->Fog.Start == ctx->Fog.End)
+ d = 1.0F;
+ else
+ d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ temp = (end - z) * d;
+ return CLAMP(temp, 0.0F, 1.0F);
+ break;
+ case GL_EXP:
+ d = ctx->Fog.Density;
+ NEG_EXP( temp, d * z );
+ return temp;
+ break;
+ case GL_EXP2:
+ d = ctx->Fog.Density*ctx->Fog.Density;
+ NEG_EXP( temp, d * z * z );
+ return temp;
+ break;
+ default:
+ _mesa_problem(ctx, "Bad fog mode in make_fog_coord");
+ return 0;
+ }
+}
+
+
+/**********************************************************************/
+/* Render pipeline stage */
+/**********************************************************************/
+
+
+/* TCL render.
+ */
+static GLboolean r200_run_tcl_render( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint inputs = VERT_BIT_POS | VERT_BIT_COLOR0;
+ GLuint i;
+
+ /* TODO: separate this from the swtnl pipeline
+ */
+ if (rmesa->TclFallback)
+ return GL_TRUE; /* fallback to software t&l */
+
+ if (R200_DEBUG & DEBUG_PRIMS)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (VB->Count == 0)
+ return GL_FALSE;
+
+ /* Validate state:
+ */
+ if (rmesa->NewGLState)
+ r200ValidateState( ctx );
+
+ /* NOTE: inputs != tnl->render_inputs - these are the untransformed
+ * inputs.
+ */
+ if (ctx->Light.Enabled) {
+ inputs |= VERT_BIT_NORMAL;
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
+ inputs |= VERT_BIT_COLOR1;
+ }
+ }
+
+ if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) {
+ inputs |= VERT_BIT_FOG;
+ }
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ if (rmesa->TexGenNeedNormals[i]) {
+ inputs |= VERT_BIT_NORMAL;
+ }
+ inputs |= VERT_BIT_TEX(i);
+ }
+ }
+
+ /* Do the actual work:
+ */
+ r200ReleaseArrays( ctx, ~0 /* stage->changed_inputs */ );
+ r200EmitArrays( ctx, inputs );
+
+ rmesa->tcl.Elts = VB->Elts;
+
+ for (i = 0 ; i < VB->PrimitiveCount ; i++)
+ {
+ GLuint prim = VB->Primitive[i].mode;
+ GLuint start = VB->Primitive[i].start;
+ GLuint length = VB->Primitive[i].count;
+
+ if (!length)
+ continue;
+
+ if (rmesa->tcl.Elts)
+ r200EmitEltPrimitive( ctx, start, start+length, prim );
+ else
+ r200EmitPrimitive( ctx, start, start+length, prim );
+ }
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+
+/* Initial state for tcl stage.
+ */
+const struct tnl_pipeline_stage _r200_tcl_stage =
+{
+ "r200 render",
+ NULL, /* private */
+ NULL,
+ NULL,
+ NULL,
+ r200_run_tcl_render /* run */
+};
+
+
+
+/**********************************************************************/
+/* Validate state at pipeline start */
+/**********************************************************************/
+
+
+/*-----------------------------------------------------------------------
+ * Manage TCL fallbacks
+ */
+
+
+static void transition_to_swtnl( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ R200_NEWPRIM( rmesa );
+
+ r200ChooseVertexState( ctx );
+ r200ChooseRenderState( ctx );
+
+ _mesa_validate_all_lighting_tables( ctx );
+
+ tnl->Driver.NotifyMaterialChange =
+ _mesa_validate_all_lighting_tables;
+
+ r200ReleaseArrays( ctx, ~0 );
+
+ /* Still using the D3D based hardware-rasterizer from the radeon;
+ * need to put the card into D3D mode to make it work:
+ */
+ R200_STATECHANGE( rmesa, vap );
+ rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~R200_VAP_TCL_ENABLE;
+}
+
+static void transition_to_hwtnl( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ _tnl_need_projected_coords( ctx, GL_FALSE );
+
+ r200UpdateMaterial( ctx );
+
+ tnl->Driver.NotifyMaterialChange = r200UpdateMaterial;
+
+ if ( rmesa->dma.flush )
+ rmesa->dma.flush( rmesa );
+
+ rmesa->dma.flush = NULL;
+
+ if (rmesa->swtcl.indexed_verts.buf)
+ r200ReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts,
+ __FUNCTION__ );
+
+ R200_STATECHANGE( rmesa, vap );
+ rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] |= R200_VAP_TCL_ENABLE;
+ rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~R200_VAP_FORCE_W_TO_ONE;
+
+ if ( ((rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] & R200_FOG_USE_MASK)
+ == R200_FOG_USE_SPEC_ALPHA) &&
+ (ctx->Fog.FogCoordinateSource == GL_FOG_COORD )) {
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~R200_FOG_USE_MASK;
+ rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= R200_FOG_USE_VTX_FOG;
+ }
+
+ R200_STATECHANGE( rmesa, vte );
+ rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~(R200_VTX_XY_FMT|R200_VTX_Z_FMT);
+ rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] |= R200_VTX_W0_FMT;
+
+ if (R200_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "R200 end tcl fallback\n");
+}
+
+
+static char *fallbackStrings[] = {
+ "Rasterization fallback",
+ "Unfilled triangles",
+ "Twosided lighting, differing materials",
+ "Materials in VB (maybe between begin/end)",
+ "Texgen unit 0",
+ "Texgen unit 1",
+ "Texgen unit 2",
+ "Texgen unit 3",
+ "Texgen unit 4",
+ "Texgen unit 5",
+ "User disable",
+ "Bitmap as points",
+ "Vertex program"
+};
+
+
+static char *getFallbackString(GLuint bit)
+{
+ int i = 0;
+ while (bit > 1) {
+ i++;
+ bit >>= 1;
+ }
+ return fallbackStrings[i];
+}
+
+
+
+void r200TclFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint oldfallback = rmesa->TclFallback;
+
+ if (mode) {
+ rmesa->TclFallback |= bit;
+ if (oldfallback == 0) {
+ if (R200_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "R200 begin tcl fallback %s\n",
+ getFallbackString( bit ));
+ transition_to_swtnl( ctx );
+ }
+ }
+ else {
+ rmesa->TclFallback &= ~bit;
+ if (oldfallback == bit) {
+ if (R200_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "R200 end tcl fallback %s\n",
+ getFallbackString( bit ));
+ transition_to_hwtnl( ctx );
+ }
+ }
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tcl.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tcl.h
new file mode 100644
index 000000000..ac5bc1194
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tcl.h
@@ -0,0 +1,69 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tcl.h,v 1.2 2002/12/16 16:18:55 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_TCL_H__
+#define __R200_TCL_H__
+
+#include "r200_context.h"
+
+extern void r200TclPrimitive( GLcontext *ctx, GLenum prim, int hw_prim );
+extern void r200EmitEltPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+ GLuint flags );
+extern void r200EmitPrimitive( GLcontext *ctx, GLuint first, GLuint last,
+ GLuint flags );
+
+extern void r200TclFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+
+extern void r200InitStaticFogData( void );
+
+extern float r200ComputeFogBlendFactor( GLcontext *ctx, GLfloat fogcoord );
+
+#define R200_TCL_FALLBACK_RASTER 0x1 /* rasterization */
+#define R200_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */
+#define R200_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */
+#define R200_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */
+#define R200_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */
+#define R200_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */
+#define R200_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */
+#define R200_TCL_FALLBACK_TEXGEN_3 0x80 /* texgen, unit 3 */
+#define R200_TCL_FALLBACK_TEXGEN_4 0x100 /* texgen, unit 4 */
+#define R200_TCL_FALLBACK_TEXGEN_5 0x200 /* texgen, unit 5 */
+#define R200_TCL_FALLBACK_TCL_DISABLE 0x400 /* user disable */
+#define R200_TCL_FALLBACK_BITMAP 0x800 /* draw bitmap with points */
+#define R200_TCL_FALLBACK_VERTEX_PROGRAM 0x1000/* vertex program active */
+
+#define TCL_FALLBACK( ctx, bit, mode ) r200TclFallback( ctx, bit, mode )
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.c
new file mode 100644
index 000000000..3d259c2ca
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.c
@@ -0,0 +1,1183 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tex.c,v 1.2 2002/11/05 17:46:08 tsi Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "context.h"
+#include "enums.h"
+#include "image.h"
+#include "simple_list.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "texmem.h"
+#include "teximage.h"
+#include "texobj.h"
+
+#include "r200_context.h"
+#include "r200_state.h"
+#include "r200_ioctl.h"
+#include "r200_swtcl.h"
+#include "r200_tex.h"
+
+#include "xmlpool.h"
+
+
+
+/**
+ * Set the texture wrap modes.
+ *
+ * \param t Texture object whose wrap modes are to be set
+ * \param swrap Wrap mode for the \a s texture coordinate
+ * \param twrap Wrap mode for the \a t texture coordinate
+ */
+
+static void r200SetTexWrap( r200TexObjPtr t, GLenum swrap, GLenum twrap, GLenum rwrap )
+{
+ GLboolean is_clamp = GL_FALSE;
+ GLboolean is_clamp_to_border = GL_FALSE;
+
+ t->pp_txfilter &= ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D);
+
+ switch ( swrap ) {
+ case GL_REPEAT:
+ t->pp_txfilter |= R200_CLAMP_S_WRAP;
+ break;
+ case GL_CLAMP:
+ t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->pp_txfilter |= R200_CLAMP_S_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ case GL_MIRRORED_REPEAT:
+ t->pp_txfilter |= R200_CLAMP_S_MIRROR;
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_LAST;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ default:
+ _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
+ }
+
+ switch ( twrap ) {
+ case GL_REPEAT:
+ t->pp_txfilter |= R200_CLAMP_T_WRAP;
+ break;
+ case GL_CLAMP:
+ t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL | R200_BORDER_MODE_D3D;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ case GL_MIRRORED_REPEAT:
+ t->pp_txfilter |= R200_CLAMP_T_MIRROR;
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ default:
+ _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
+ }
+
+ t->pp_txformat_x &= ~R200_CLAMP_Q_MASK;
+
+ switch ( rwrap ) {
+ case GL_REPEAT:
+ t->pp_txformat_x |= R200_CLAMP_Q_WRAP;
+ break;
+ case GL_CLAMP:
+ t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ case GL_MIRRORED_REPEAT:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR;
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ default:
+ _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__);
+ }
+
+ if ( is_clamp_to_border ) {
+ t->pp_txfilter |= R200_BORDER_MODE_D3D;
+ }
+
+ t->border_fallback = (is_clamp && is_clamp_to_border);
+}
+
+static void r200SetTexMaxAnisotropy( r200TexObjPtr t, GLfloat max )
+{
+ t->pp_txfilter &= ~R200_MAX_ANISO_MASK;
+
+ if ( max == 1.0 ) {
+ t->pp_txfilter |= R200_MAX_ANISO_1_TO_1;
+ } else if ( max <= 2.0 ) {
+ t->pp_txfilter |= R200_MAX_ANISO_2_TO_1;
+ } else if ( max <= 4.0 ) {
+ t->pp_txfilter |= R200_MAX_ANISO_4_TO_1;
+ } else if ( max <= 8.0 ) {
+ t->pp_txfilter |= R200_MAX_ANISO_8_TO_1;
+ } else {
+ t->pp_txfilter |= R200_MAX_ANISO_16_TO_1;
+ }
+}
+
+/**
+ * Set the texture magnification and minification modes.
+ *
+ * \param t Texture whose filter modes are to be set
+ * \param minf Texture minification mode
+ * \param magf Texture magnification mode
+ */
+
+static void r200SetTexFilter( r200TexObjPtr t, GLenum minf, GLenum magf )
+{
+ GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK);
+
+ t->pp_txfilter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK);
+ t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK;
+
+ if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) {
+ switch ( minf ) {
+ case GL_NEAREST:
+ t->pp_txfilter |= R200_MIN_FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->pp_txfilter |= R200_MIN_FILTER_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_LINEAR;
+ break;
+ }
+ } else {
+ switch ( minf ) {
+ case GL_NEAREST:
+ t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->pp_txfilter |= R200_MIN_FILTER_ANISO_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
+ break;
+ }
+ }
+
+ /* Note we don't have 3D mipmaps so only use the mag filter setting
+ * to set the 3D texture filter mode.
+ */
+ switch ( magf ) {
+ case GL_NEAREST:
+ t->pp_txfilter |= R200_MAG_FILTER_NEAREST;
+ t->pp_txformat_x |= R200_VOLUME_FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->pp_txfilter |= R200_MAG_FILTER_LINEAR;
+ t->pp_txformat_x |= R200_VOLUME_FILTER_LINEAR;
+ break;
+ }
+}
+
+static void r200SetTexBorderColor( r200TexObjPtr t, GLubyte c[4] )
+{
+ t->pp_border_color = r200PackColor( 4, c[0], c[1], c[2], c[3] );
+}
+
+
+/**
+ * Allocate space for and load the mesa images into the texture memory block.
+ * This will happen before drawing with a new texture, or drawing with a
+ * texture after it was swapped out or teximaged again.
+ */
+
+static r200TexObjPtr r200AllocTexObj( struct gl_texture_object *texObj )
+{
+ r200TexObjPtr t;
+
+ t = CALLOC_STRUCT( r200_tex_obj );
+ texObj->DriverData = t;
+ if ( t != NULL ) {
+ if ( R200_DEBUG & DEBUG_TEXTURE ) {
+ fprintf( stderr, "%s( %p, %p )\n", __FUNCTION__, (void *)texObj,
+ (void *)t );
+ }
+
+ /* Initialize non-image-dependent parts of the state:
+ */
+ t->base.tObj = texObj;
+ t->border_fallback = GL_FALSE;
+
+ make_empty_list( & t->base );
+
+ r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR );
+ r200SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
+ r200SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
+ r200SetTexBorderColor( t, texObj->_BorderChan );
+ }
+
+ return t;
+}
+
+
+static const struct gl_texture_format *
+r200ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ const GLboolean do32bpt =
+ ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 );
+ const GLboolean force16bpt =
+ ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 );
+ (void) format;
+
+ switch ( internalFormat ) {
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ switch ( type ) {
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return _dri_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return _dri_texformat_argb1555;
+ default:
+ return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_argb4444;
+ }
+
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ switch ( type ) {
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return _dri_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return _dri_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return _dri_texformat_rgb565;
+ default:
+ return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565;
+ }
+
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return !force16bpt ?
+ _dri_texformat_rgba8888 : _dri_texformat_argb4444;
+
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return _dri_texformat_argb4444;
+
+ case GL_RGB5_A1:
+ return _dri_texformat_argb1555;
+
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return !force16bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565;
+
+ case GL_RGB5:
+ case GL_RGB4:
+ case GL_R3_G3_B2:
+ return _dri_texformat_rgb565;
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
+ return _dri_texformat_a8;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
+ return _dri_texformat_l8;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return _dri_texformat_al88;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
+ return _dri_texformat_i8;
+
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
+ type == GL_UNSIGNED_BYTE)
+ return &_mesa_texformat_ycbcr;
+ else
+ return &_mesa_texformat_ycbcr_rev;
+
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgb_dxt1;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgba_dxt1;
+
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return &_mesa_texformat_rgba_dxt3;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return &_mesa_texformat_rgba_dxt5;
+
+ default:
+ _mesa_problem(ctx,
+ "unexpected internalFormat 0x%x in r200ChooseTextureFormat",
+ (int) internalFormat);
+ return NULL;
+ }
+
+ return NULL; /* never get here */
+}
+
+
+static GLboolean
+r200ValidateClientStorage( GLcontext *ctx, GLenum target,
+ GLint internalFormat,
+ GLint srcWidth, GLint srcHeight,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (0)
+ fprintf(stderr, "intformat %s format %s type %s\n",
+ _mesa_lookup_enum_by_nr( internalFormat ),
+ _mesa_lookup_enum_by_nr( format ),
+ _mesa_lookup_enum_by_nr( type ));
+
+ if (!ctx->Unpack.ClientStorage)
+ return 0;
+
+ if (ctx->_ImageTransferState ||
+ texImage->IsCompressed ||
+ texObj->GenerateMipmap)
+ return 0;
+
+
+ /* This list is incomplete, may be different on ppc???
+ */
+ switch ( internalFormat ) {
+ case GL_RGBA:
+ if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
+ texImage->TexFormat = _dri_texformat_argb8888;
+ }
+ else
+ return 0;
+ break;
+
+ case GL_RGB:
+ if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
+ texImage->TexFormat = _dri_texformat_rgb565;
+ }
+ else
+ return 0;
+ break;
+
+ case GL_YCBCR_MESA:
+ if ( format == GL_YCBCR_MESA &&
+ type == GL_UNSIGNED_SHORT_8_8_REV_APPLE ) {
+ texImage->TexFormat = &_mesa_texformat_ycbcr_rev;
+ }
+ else if ( format == GL_YCBCR_MESA &&
+ (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
+ type == GL_UNSIGNED_BYTE)) {
+ texImage->TexFormat = &_mesa_texformat_ycbcr;
+ }
+ else
+ return 0;
+ break;
+
+ default:
+ return 0;
+ }
+
+ /* Could deal with these packing issues, but currently don't:
+ */
+ if (packing->SkipPixels ||
+ packing->SkipRows ||
+ packing->SwapBytes ||
+ packing->LsbFirst) {
+ return 0;
+ }
+
+ {
+ GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth,
+ format, type);
+
+
+ if (0)
+ fprintf(stderr, "%s: srcRowStride %d/%x\n",
+ __FUNCTION__, srcRowStride, srcRowStride);
+
+ /* Could check this later in upload, pitch restrictions could be
+ * relaxed, but would need to store the image pitch somewhere,
+ * as packing details might change before image is uploaded:
+ */
+ if (!r200IsGartMemory( rmesa, pixels, srcHeight * srcRowStride ) ||
+ (srcRowStride & 63))
+ return 0;
+
+
+ /* Have validated that _mesa_transfer_teximage would be a straight
+ * memcpy at this point. NOTE: future calls to TexSubImage will
+ * overwrite the client data. This is explicitly mentioned in the
+ * extension spec.
+ */
+ texImage->Data = (void *)pixels;
+ texImage->IsClientData = GL_TRUE;
+ texImage->RowStride = srcRowStride / texImage->TexFormat->TexelBytes;
+
+ return 1;
+ }
+}
+
+
+static void r200TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
+ }
+
+ /* Note, this will call ChooseTextureFormat */
+ _mesa_store_teximage1d(ctx, target, level, internalFormat,
+ width, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ t->dirty_images[0] |= (1 << level);
+}
+
+
+static void r200TexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+
+ assert( t ); /* this _should_ be true */
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
+ return;
+ }
+ }
+
+ _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
+ format, type, pixels, packing, texObj,
+ texImage);
+
+ t->dirty_images[0] |= (1 << level);
+}
+
+
+static void r200TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ if ( t != NULL ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+
+ texImage->IsClientData = GL_FALSE;
+
+ if (r200ValidateClientStorage( ctx, target,
+ internalFormat,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage)) {
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using client storage\n", __FUNCTION__);
+ }
+ else {
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
+
+ /* Normal path: copy (to cached memory) and eventually upload
+ * via another copy to GART memory and then a blit... Could
+ * eliminate one copy by going straight to (permanent) GART.
+ *
+ * Note, this will call r200ChooseTextureFormat.
+ */
+ _mesa_store_teximage2d(ctx, target, level, internalFormat,
+ width, height, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+ }
+}
+
+
+static void r200TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ assert( t ); /* this _should_ be true */
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
+ return;
+ }
+ }
+
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, pixels, packing, texObj,
+ texImage);
+
+ t->dirty_images[face] |= (1 << level);
+}
+
+
+static void r200CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ if ( t != NULL ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
+ }
+ }
+
+ texImage->IsClientData = GL_FALSE;
+/* can't call this, different parameters. Would never evaluate to true anyway currently
+ if (r200ValidateClientStorage( ctx, target,
+ internalFormat,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage)) {
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using client storage\n", __FUNCTION__);
+ }
+ else */{
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
+
+ /* Normal path: copy (to cached memory) and eventually upload
+ * via another copy to GART memory and then a blit... Could
+ * eliminate one copy by going straight to (permanent) GART.
+ *
+ * Note, this will call r200ChooseTextureFormat.
+ */
+ _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
+ height, border, imageSize, data, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+ }
+}
+
+
+static void r200CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ assert( t ); /* this _should_ be true */
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D");
+ return;
+ }
+ }
+
+ _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, imageSize, data, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+}
+
+
+#if ENABLE_HW_3D_TEXTURE
+static void r200TexImage3D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
+ }
+ }
+
+ texImage->IsClientData = GL_FALSE;
+
+#if 0
+ if (r200ValidateClientStorage( ctx, target,
+ internalFormat,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage)) {
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using client storage\n", __FUNCTION__);
+ }
+ else
+#endif
+ {
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
+
+ /* Normal path: copy (to cached memory) and eventually upload
+ * via another copy to GART memory and then a blit... Could
+ * eliminate one copy by going straight to (permanent) GART.
+ *
+ * Note, this will call r200ChooseTextureFormat.
+ */
+ _mesa_store_teximage3d(ctx, target, level, internalFormat,
+ width, height, depth, border,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ t->dirty_images[0] |= (1 << level);
+ }
+}
+#endif
+
+
+#if ENABLE_HW_3D_TEXTURE
+static void
+r200TexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ assert( t ); /* this _should_ be true */
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
+ return;
+ }
+ texObj->DriverData = t;
+ }
+
+ _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing, texObj, texImage);
+
+ t->dirty_images[0] |= (1 << level);
+}
+#endif
+
+
+
+static void r200TexEnv( GLcontext *ctx, GLenum target,
+ GLenum pname, const GLfloat *param )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ if ( R200_DEBUG & DEBUG_STATE ) {
+ fprintf( stderr, "%s( %s )\n",
+ __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
+ }
+
+ /* This is incorrect: Need to maintain this data for each of
+ * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
+ * between them according to _ReallyEnabled.
+ */
+ switch ( pname ) {
+ case GL_TEXTURE_ENV_COLOR: {
+ GLubyte c[4];
+ GLuint envColor;
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor );
+ envColor = r200PackColor( 4, c[0], c[1], c[2], c[3] );
+ if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) {
+ R200_STATECHANGE( rmesa, tf );
+ rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor;
+ }
+ break;
+ }
+
+ case GL_TEXTURE_LOD_BIAS_EXT: {
+ GLfloat bias, min;
+ GLuint b;
+ const int fixed_one = 0x8000000;
+
+ /* The R200's LOD bias is a signed 2's complement value with a
+ * range of -16.0 <= bias < 16.0.
+ *
+ * NOTE: Add a small bias to the bias for conform mipsel.c test.
+ */
+ bias = *param + .01;
+ min = driQueryOptionb (&rmesa->optionCache, "no_neg_lod_bias") ?
+ 0.0 : -16.0;
+ bias = CLAMP( bias, min, 16.0 );
+ b = (int)(bias * fixed_one) & R200_LOD_BIAS_MASK;
+
+ if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) {
+ R200_STATECHANGE( rmesa, tex[unit] );
+ rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK;
+ rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b;
+ }
+ break;
+ }
+
+ default:
+ return;
+ }
+}
+
+
+/**
+ * Changes variables and flags for a state update, which will happen at the
+ * next UpdateTextureState
+ */
+
+static void r200TexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLfloat *params )
+{
+ r200TexObjPtr t = (r200TexObjPtr) texObj->DriverData;
+
+ if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
+ fprintf( stderr, "%s( %s )\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr( pname ) );
+ }
+
+ switch ( pname ) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ r200SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
+ r200SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR );
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ r200SetTexBorderColor( t, texObj->_BorderChan );
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ /* This isn't the most efficient solution but there doesn't appear to
+ * be a nice alternative. Since there's no LOD clamping,
+ * we just have to rely on loading the right subset of mipmap levels
+ * to simulate a clamped LOD.
+ */
+ driSwapOutTextureObject( (driTextureObject *) t );
+ break;
+
+ default:
+ return;
+ }
+
+ /* Mark this texobj as dirty (one bit per tex unit)
+ */
+ t->dirty_state = TEX_ALL;
+}
+
+
+
+static void r200BindTexture( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj )
+{
+ if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
+ fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, (void *)texObj,
+ ctx->Texture.CurrentUnit );
+ }
+
+ if ( (target == GL_TEXTURE_1D)
+ || (target == GL_TEXTURE_2D)
+#if ENABLE_HW_3D_TEXTURE
+ || (target == GL_TEXTURE_3D)
+#endif
+ || (target == GL_TEXTURE_CUBE_MAP)
+ || (target == GL_TEXTURE_RECTANGLE_NV) ) {
+ assert( texObj->DriverData != NULL );
+ }
+}
+
+
+static void r200DeleteTexture( GLcontext *ctx,
+ struct gl_texture_object *texObj )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+
+ if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
+ fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj,
+ _mesa_lookup_enum_by_nr( texObj->Target ) );
+ }
+
+ if ( t != NULL ) {
+ if ( rmesa ) {
+ R200_FIREVERTICES( rmesa );
+ }
+
+ driDestroyTextureObject( t );
+ }
+ /* Free mipmap images and the texture object itself */
+ _mesa_delete_texture_object(ctx, texObj);
+}
+
+/* Need:
+ * - Same GEN_MODE for all active bits
+ * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
+ * - STRQ presumably all supported (matrix means incoming R values
+ * can end up in STQ, this has implications for vertex support,
+ * presumably ok if maos is used, though?)
+ *
+ * Basically impossible to do this on the fly - just collect some
+ * basic info & do the checks from ValidateState().
+ */
+static void r200TexGen( GLcontext *ctx,
+ GLenum coord,
+ GLenum pname,
+ const GLfloat *params )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint unit = ctx->Texture.CurrentUnit;
+ rmesa->recheck_texgen[unit] = GL_TRUE;
+}
+
+
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ * Note: this function will be called during context creation to
+ * allocate the default texture objects.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object. Not done at this time.
+ * Fixup MaxAnisotropy according to user preference.
+ */
+static struct gl_texture_object *
+r200NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ struct gl_texture_object *obj;
+ obj = _mesa_new_texture_object(ctx, name, target);
+ if (!obj)
+ return NULL;
+ obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
+ r200AllocTexObj( obj );
+ return obj;
+}
+
+
+void r200InitTextureFuncs( struct dd_function_table *functions )
+{
+ /* Note: we only plug in the functions we implement in the driver
+ * since _mesa_init_driver_functions() was already called.
+ */
+ functions->ChooseTextureFormat = r200ChooseTextureFormat;
+ functions->TexImage1D = r200TexImage1D;
+ functions->TexImage2D = r200TexImage2D;
+#if ENABLE_HW_3D_TEXTURE
+ functions->TexImage3D = r200TexImage3D;
+#else
+ functions->TexImage3D = _mesa_store_teximage3d;
+#endif
+ functions->TexSubImage1D = r200TexSubImage1D;
+ functions->TexSubImage2D = r200TexSubImage2D;
+#if ENABLE_HW_3D_TEXTURE
+ functions->TexSubImage3D = r200TexSubImage3D;
+#else
+ functions->TexSubImage3D = _mesa_store_texsubimage3d;
+#endif
+ functions->NewTextureObject = r200NewTextureObject;
+ functions->BindTexture = r200BindTexture;
+ functions->DeleteTexture = r200DeleteTexture;
+ functions->IsTextureResident = driIsTextureResident;
+
+ functions->TexEnv = r200TexEnv;
+ functions->TexParameter = r200TexParameter;
+ functions->TexGen = r200TexGen;
+
+ functions->CompressedTexImage2D = r200CompressedTexImage2D;
+ functions->CompressedTexSubImage2D = r200CompressedTexSubImage2D;
+
+ driInitTextureFormats();
+
+#if 000
+ /* moved or obsolete code */
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ driInitTextureObjects( ctx, & rmesa->swapped,
+ DRI_TEXMGR_DO_TEXTURE_1D
+ | DRI_TEXMGR_DO_TEXTURE_2D );
+
+ /* Hack: r200NewTextureObject is not yet installed when the
+ * default textures are created. Therefore set MaxAnisotropy of the
+ * default 2D texture now. */
+ ctx->Shared->Default2D->MaxAnisotropy = driQueryOptionf (&rmesa->optionCache,
+ "def_max_anisotropy");
+#endif
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.h
new file mode 100644
index 000000000..acabbc11b
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.h
@@ -0,0 +1,47 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tex.h,v 1.1 2002/10/30 12:51:53 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_TEX_H__
+#define __R200_TEX_H__
+
+extern void r200UpdateTextureState( GLcontext *ctx );
+
+extern int r200UploadTexImages( r200ContextPtr rmesa, r200TexObjPtr t, GLuint face );
+
+extern void r200DestroyTexObj( r200ContextPtr rmesa, r200TexObjPtr t );
+
+extern void r200InitTextureFuncs( struct dd_function_table *functions );
+
+#endif /* __R200_TEX_H__ */
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_texmem.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_texmem.c
new file mode 100644
index 000000000..7472afeed
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_texmem.c
@@ -0,0 +1,526 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_texmem.c,v 1.5 2002/12/17 00:32:56 dawes Exp $ */
+/**************************************************************************
+
+Copyright (C) Tungsten Graphics 2002. All Rights Reserved.
+The Weather Channel, Inc. funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86
+license. This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation on the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NON-INFRINGEMENT. IN NO EVENT SHALL ATI, VA LINUX SYSTEMS AND/OR THEIR
+SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
+IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include <errno.h>
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "colormac.h"
+#include "macros.h"
+#include "r200_context.h"
+#include "r200_ioctl.h"
+#include "r200_tex.h"
+#include "radeon_reg.h"
+
+#include <unistd.h> /* for usleep() */
+
+
+/**
+ * Destroy any device-dependent state associated with the texture. This may
+ * include NULLing out hardware state that points to the texture.
+ */
+void
+r200DestroyTexObj( r200ContextPtr rmesa, r200TexObjPtr t )
+{
+ if ( R200_DEBUG & DEBUG_TEXTURE ) {
+ fprintf( stderr, "%s( %p, %p )\n", __FUNCTION__,
+ (void *)t, (void *)t->base.tObj );
+ }
+
+ if ( rmesa != NULL ) {
+ unsigned i;
+
+
+ for ( i = 0 ; i < rmesa->glCtx->Const.MaxTextureUnits ; i++ ) {
+ if ( t == rmesa->state.texture.unit[i].texobj ) {
+ rmesa->state.texture.unit[i].texobj = NULL;
+ rmesa->hw.tex[i].dirty = GL_FALSE;
+ rmesa->hw.cube[i].dirty = GL_FALSE;
+ }
+ }
+ }
+}
+
+
+/* ------------------------------------------------------------
+ * Texture image conversions
+ */
+
+
+static void r200UploadGARTClientSubImage( r200ContextPtr rmesa,
+ r200TexObjPtr t,
+ struct gl_texture_image *texImage,
+ GLint hwlevel,
+ GLint x, GLint y,
+ GLint width, GLint height )
+{
+ const struct gl_texture_format *texFormat = texImage->TexFormat;
+ GLuint srcPitch, dstPitch;
+ int blit_format;
+ int srcOffset;
+
+ /*
+ * XXX it appears that we always upload the full image, not a subimage.
+ * I.e. x==0, y==0, width=texWidth, height=texWidth. If this is ever
+ * changed, the src pitch will have to change.
+ */
+ switch ( texFormat->TexelBytes ) {
+ case 1:
+ blit_format = R200_CP_COLOR_FORMAT_CI8;
+ srcPitch = t->image[0][0].width * texFormat->TexelBytes;
+ dstPitch = t->image[0][0].width * texFormat->TexelBytes;
+ break;
+ case 2:
+ blit_format = R200_CP_COLOR_FORMAT_RGB565;
+ srcPitch = t->image[0][0].width * texFormat->TexelBytes;
+ dstPitch = t->image[0][0].width * texFormat->TexelBytes;
+ break;
+ case 4:
+ blit_format = R200_CP_COLOR_FORMAT_ARGB8888;
+ srcPitch = t->image[0][0].width * texFormat->TexelBytes;
+ dstPitch = t->image[0][0].width * texFormat->TexelBytes;
+ break;
+ default:
+ return;
+ }
+
+ t->image[0][hwlevel].data = texImage->Data;
+ srcOffset = r200GartOffsetFromVirtual( rmesa, texImage->Data );
+
+ assert( srcOffset != ~0 );
+
+ /* Don't currently need to cope with small pitches?
+ */
+ width = texImage->Width;
+ height = texImage->Height;
+
+ r200EmitWait( rmesa, RADEON_WAIT_3D );
+
+ r200EmitBlit( rmesa, blit_format,
+ srcPitch,
+ srcOffset,
+ dstPitch,
+ t->bufAddr,
+ x,
+ y,
+ t->image[0][hwlevel].x + x,
+ t->image[0][hwlevel].y + y,
+ width,
+ height );
+
+ r200EmitWait( rmesa, RADEON_WAIT_2D );
+}
+
+static void r200UploadRectSubImage( r200ContextPtr rmesa,
+ r200TexObjPtr t,
+ struct gl_texture_image *texImage,
+ GLint x, GLint y,
+ GLint width, GLint height )
+{
+ const struct gl_texture_format *texFormat = texImage->TexFormat;
+ int blit_format, dstPitch, done;
+
+ switch ( texFormat->TexelBytes ) {
+ case 1:
+ blit_format = R200_CP_COLOR_FORMAT_CI8;
+ break;
+ case 2:
+ blit_format = R200_CP_COLOR_FORMAT_RGB565;
+ break;
+ case 4:
+ blit_format = R200_CP_COLOR_FORMAT_ARGB8888;
+ break;
+ default:
+ return;
+ }
+
+ t->image[0][0].data = texImage->Data;
+
+ /* Currently don't need to cope with small pitches.
+ */
+ width = texImage->Width;
+ height = texImage->Height;
+ dstPitch = t->pp_txpitch + 32;
+
+ if (rmesa->prefer_gart_client_texturing && texImage->IsClientData) {
+ /* In this case, could also use GART texturing. This is
+ * currently disabled, but has been tested & works.
+ */
+ t->pp_txoffset = r200GartOffsetFromVirtual( rmesa, texImage->Data );
+ t->pp_txpitch = texImage->RowStride * texFormat->TexelBytes - 32;
+
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr,
+ "Using GART texturing for rectangular client texture\n");
+
+ /* Release FB memory allocated for this image:
+ */
+ /* FIXME This may not be correct as driSwapOutTextureObject sets
+ * FIXME dirty_images. It may be fine, though.
+ */
+ if ( t->base.memBlock ) {
+ driSwapOutTextureObject( (driTextureObject *) t );
+ }
+ }
+ else if (texImage->IsClientData) {
+ /* Data already in GART memory, with usable pitch.
+ */
+ GLuint srcPitch;
+ srcPitch = texImage->RowStride * texFormat->TexelBytes;
+ r200EmitBlit( rmesa,
+ blit_format,
+ srcPitch,
+ r200GartOffsetFromVirtual( rmesa, texImage->Data ),
+ dstPitch, t->bufAddr,
+ 0, 0,
+ 0, 0,
+ width, height );
+ }
+ else {
+ /* Data not in GART memory, or bad pitch.
+ */
+ for (done = 0; done < height ; ) {
+ struct r200_dma_region region;
+ int lines = MIN2( height - done, RADEON_BUFFER_SIZE / dstPitch );
+ int src_pitch;
+ char *tex;
+
+ src_pitch = texImage->RowStride * texFormat->TexelBytes;
+
+ tex = (char *)texImage->Data + done * src_pitch;
+
+ memset(&region, 0, sizeof(region));
+ r200AllocDmaRegion( rmesa, &region, lines * dstPitch, 1024 );
+
+ /* Copy texdata to dma:
+ */
+ if (0)
+ fprintf(stderr, "%s: src_pitch %d dst_pitch %d\n",
+ __FUNCTION__, src_pitch, dstPitch);
+
+ if (src_pitch == dstPitch) {
+ memcpy( region.address + region.start, tex, lines * src_pitch );
+ }
+ else {
+ char *buf = region.address + region.start;
+ int i;
+ for (i = 0 ; i < lines ; i++) {
+ memcpy( buf, tex, src_pitch );
+ buf += dstPitch;
+ tex += src_pitch;
+ }
+ }
+
+ r200EmitWait( rmesa, RADEON_WAIT_3D );
+
+ /* Blit to framebuffer
+ */
+ r200EmitBlit( rmesa,
+ blit_format,
+ dstPitch, GET_START( &region ),
+ dstPitch | (t->tile_bits >> 16),
+ t->bufAddr,
+ 0, 0,
+ 0, done,
+ width, lines );
+
+ r200EmitWait( rmesa, RADEON_WAIT_2D );
+
+ r200ReleaseDmaRegion( rmesa, &region, __FUNCTION__ );
+ done += lines;
+ }
+ }
+}
+
+
+/**
+ * Upload the texture image associated with texture \a t at the specified
+ * level at the address relative to \a start.
+ */
+static void uploadSubImage( r200ContextPtr rmesa, r200TexObjPtr t,
+ GLint hwlevel,
+ GLint x, GLint y, GLint width, GLint height,
+ GLuint face )
+{
+ struct gl_texture_image *texImage = NULL;
+ GLuint offset;
+ GLint imageWidth, imageHeight;
+ GLint ret;
+ drm_radeon_texture_t tex;
+ drm_radeon_tex_image_t tmp;
+ const int level = hwlevel + t->base.firstLevel;
+
+ if ( R200_DEBUG & DEBUG_TEXTURE ) {
+ fprintf( stderr, "%s( %p, %p ) level/width/height/face = %d/%d/%d/%u\n",
+ __FUNCTION__, (void *)t, (void *)t->base.tObj,
+ level, width, height, face );
+ }
+
+ ASSERT(face < 6);
+
+ /* Ensure we have a valid texture to upload */
+ if ( ( hwlevel < 0 ) || ( hwlevel >= RADEON_MAX_TEXTURE_LEVELS ) ) {
+ _mesa_problem(NULL, "bad texture level in %s", __FUNCTION__);
+ return;
+ }
+
+ texImage = t->base.tObj->Image[face][level];
+
+ if ( !texImage ) {
+ if ( R200_DEBUG & DEBUG_TEXTURE )
+ fprintf( stderr, "%s: texImage %d is NULL!\n", __FUNCTION__, level );
+ return;
+ }
+ if ( !texImage->Data ) {
+ if ( R200_DEBUG & DEBUG_TEXTURE )
+ fprintf( stderr, "%s: image data is NULL!\n", __FUNCTION__ );
+ return;
+ }
+
+
+ if (t->base.tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+ assert(level == 0);
+ assert(hwlevel == 0);
+ if ( R200_DEBUG & DEBUG_TEXTURE )
+ fprintf( stderr, "%s: image data is rectangular\n", __FUNCTION__);
+ r200UploadRectSubImage( rmesa, t, texImage, x, y, width, height );
+ return;
+ }
+ else if (texImage->IsClientData) {
+ if ( R200_DEBUG & DEBUG_TEXTURE )
+ fprintf( stderr, "%s: image data is in GART client storage\n",
+ __FUNCTION__);
+ r200UploadGARTClientSubImage( rmesa, t, texImage, hwlevel,
+ x, y, width, height );
+ return;
+ }
+ else if ( R200_DEBUG & DEBUG_TEXTURE )
+ fprintf( stderr, "%s: image data is in normal memory\n",
+ __FUNCTION__);
+
+
+ imageWidth = texImage->Width;
+ imageHeight = texImage->Height;
+
+ offset = t->bufAddr + t->base.totalSize / 6 * face;
+
+ if ( R200_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) {
+ GLint imageX = 0;
+ GLint imageY = 0;
+ GLint blitX = t->image[face][hwlevel].x;
+ GLint blitY = t->image[face][hwlevel].y;
+ GLint blitWidth = t->image[face][hwlevel].width;
+ GLint blitHeight = t->image[face][hwlevel].height;
+ fprintf( stderr, " upload image: %d,%d at %d,%d\n",
+ imageWidth, imageHeight, imageX, imageY );
+ fprintf( stderr, " upload blit: %d,%d at %d,%d\n",
+ blitWidth, blitHeight, blitX, blitY );
+ fprintf( stderr, " blit ofs: 0x%07x level: %d/%d\n",
+ (GLuint)offset, hwlevel, level );
+ }
+
+ t->image[face][hwlevel].data = texImage->Data;
+
+ /* Init the DRM_RADEON_TEXTURE command / drm_radeon_texture_t struct.
+ * NOTE: we're always use a 1KB-wide blit and I8 texture format.
+ * We used to use 1, 2 and 4-byte texels and used to use the texture
+ * width to dictate the blit width - but that won't work for compressed
+ * textures. (Brian)
+ * NOTE: can't do that with texture tiling. (sroland)
+ */
+ tex.offset = offset;
+ tex.image = &tmp;
+ /* copy (x,y,width,height,data) */
+ memcpy( &tmp, &t->image[face][hwlevel], sizeof(tmp) );
+
+ if (texImage->TexFormat->TexelBytes) {
+ /* use multi-byte upload scheme */
+ tex.height = imageHeight;
+ tex.width = imageWidth;
+ tex.format = t->pp_txformat & R200_TXFORMAT_FORMAT_MASK;
+ tex.pitch = MAX2((texImage->Width * texImage->TexFormat->TexelBytes) / 64, 1);
+ tex.offset += tmp.x & ~1023;
+ tmp.x = tmp.x % 1024;
+ if (t->tile_bits & R200_TXO_MICRO_TILE) {
+ /* need something like "tiled coordinates" ? */
+ tmp.y = tmp.x / (tex.pitch * 128) * 2;
+ tmp.x = tmp.x % (tex.pitch * 128) / 2 / texImage->TexFormat->TexelBytes;
+ tex.pitch |= RADEON_DST_TILE_MICRO >> 22;
+ }
+ else {
+ tmp.x = tmp.x >> (texImage->TexFormat->TexelBytes >> 1);
+ }
+ if ((t->tile_bits & R200_TXO_MACRO_TILE) &&
+ (texImage->Width * texImage->TexFormat->TexelBytes >= 256) &&
+ ((!(t->tile_bits & R200_TXO_MICRO_TILE) && (texImage->Height >= 8)) ||
+ (texImage->Height >= 16))) {
+ /* weird: R200 disables macro tiling if mip width is smaller than 256 bytes,
+ OR if height is smaller than 8 automatically, but if micro tiling is active
+ the limit is height 16 instead ? */
+ tex.pitch |= RADEON_DST_TILE_MACRO >> 22;
+ }
+ }
+ else {
+ /* In case of for instance 8x8 texture (2x2 dxt blocks), padding after the first two blocks is
+ needed (only with dxt1 since 2 dxt3/dxt5 blocks already use 32 Byte). */
+ /* set tex.height to 1/4 since 1 "macropixel" (dxt-block) has 4 real pixels. Needed
+ so the kernel module reads the right amount of data. */
+ tex.format = R200_TXFORMAT_I8; /* any 1-byte texel format */
+ tex.pitch = (BLIT_WIDTH_BYTES / 64);
+ tex.height = (imageHeight + 3) / 4;
+ tex.width = (imageWidth + 3) / 4;
+ switch (t->pp_txformat & R200_TXFORMAT_FORMAT_MASK) {
+ case R200_TXFORMAT_DXT1:
+ tex.width *= 8;
+ break;
+ case R200_TXFORMAT_DXT23:
+ case R200_TXFORMAT_DXT45:
+ tex.width *= 16;
+ break;
+ default:
+ fprintf(stderr, "unknown compressed tex format in uploadSubImage\n");
+ }
+ }
+
+ LOCK_HARDWARE( rmesa );
+ do {
+ ret = drmCommandWriteRead( rmesa->dri.fd, DRM_RADEON_TEXTURE,
+ &tex, sizeof(drm_radeon_texture_t) );
+ if (ret) {
+ if (R200_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "DRM_RADEON_TEXTURE: again!\n");
+ usleep(1);
+ }
+ } while ( ret && errno == EAGAIN );
+
+ UNLOCK_HARDWARE( rmesa );
+
+ if ( ret ) {
+ fprintf( stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret );
+ fprintf( stderr, " offset=0x%08x\n",
+ offset );
+ fprintf( stderr, " image width=%d height=%d\n",
+ imageWidth, imageHeight );
+ fprintf( stderr, " blit width=%d height=%d data=%p\n",
+ t->image[face][hwlevel].width, t->image[face][hwlevel].height,
+ t->image[face][hwlevel].data );
+ exit( 1 );
+ }
+}
+
+
+/**
+ * Upload the texture images associated with texture \a t. This might
+ * require the allocation of texture memory.
+ *
+ * \param rmesa Context pointer
+ * \param t Texture to be uploaded
+ * \param face Cube map face to be uploaded. Zero for non-cube maps.
+ */
+
+int r200UploadTexImages( r200ContextPtr rmesa, r200TexObjPtr t, GLuint face )
+{
+ const int numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+
+ if ( R200_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) {
+ fprintf( stderr, "%s( %p, %p ) sz=%d lvls=%d-%d\n", __FUNCTION__,
+ (void *)rmesa->glCtx, (void *)t->base.tObj, t->base.totalSize,
+ t->base.firstLevel, t->base.lastLevel );
+ }
+
+ if ( !t || t->base.totalSize == 0 )
+ return 0;
+
+ if (R200_DEBUG & DEBUG_SYNC) {
+ fprintf(stderr, "%s: Syncing\n", __FUNCTION__ );
+ r200Finish( rmesa->glCtx );
+ }
+
+ LOCK_HARDWARE( rmesa );
+
+ if ( t->base.memBlock == NULL ) {
+ int heap;
+
+ heap = driAllocateTexture( rmesa->texture_heaps, rmesa->nr_heaps,
+ (driTextureObject *) t );
+ if ( heap == -1 ) {
+ UNLOCK_HARDWARE( rmesa );
+ return -1;
+ }
+
+ /* Set the base offset of the texture image */
+ t->bufAddr = rmesa->r200Screen->texOffset[heap]
+ + t->base.memBlock->ofs;
+ t->pp_txoffset = t->bufAddr;
+
+ if (!(t->base.tObj->Image[0][0]->IsClientData)) {
+ /* hope it's safe to add that here... */
+ t->pp_txoffset |= t->tile_bits;
+ }
+
+ /* Mark this texobj as dirty on all units:
+ */
+ t->dirty_state = TEX_ALL;
+ }
+
+ /* Let the world know we've used this memory recently.
+ */
+ driUpdateTextureLRU( (driTextureObject *) t );
+ UNLOCK_HARDWARE( rmesa );
+
+ /* Upload any images that are new */
+ if (t->base.dirty_images[face]) {
+ int i;
+ for ( i = 0 ; i < numLevels ; i++ ) {
+ if ( (t->base.dirty_images[face] & (1 << (i+t->base.firstLevel))) != 0 ) {
+ uploadSubImage( rmesa, t, i, 0, 0, t->image[face][i].width,
+ t->image[face][i].height, face );
+ }
+ }
+ t->base.dirty_images[face] = 0;
+ }
+
+
+ if (R200_DEBUG & DEBUG_SYNC) {
+ fprintf(stderr, "%s: Syncing\n", __FUNCTION__ );
+ r200Finish( rmesa->glCtx );
+ }
+
+ return 0;
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_texstate.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_texstate.c
new file mode 100644
index 000000000..4a6b285a5
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -0,0 +1,1468 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_texstate.c,v 1.3 2003/02/15 22:18:47 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "texformat.h"
+#include "enums.h"
+
+#include "r200_context.h"
+#include "r200_state.h"
+#include "r200_ioctl.h"
+#include "r200_swtcl.h"
+#include "r200_tex.h"
+#include "r200_tcl.h"
+
+
+#define R200_TXFORMAT_A8 R200_TXFORMAT_I8
+#define R200_TXFORMAT_L8 R200_TXFORMAT_I8
+#define R200_TXFORMAT_AL88 R200_TXFORMAT_AI88
+#define R200_TXFORMAT_YCBCR R200_TXFORMAT_YVYU422
+#define R200_TXFORMAT_YCBCR_REV R200_TXFORMAT_VYUY422
+#define R200_TXFORMAT_RGB_DXT1 R200_TXFORMAT_DXT1
+#define R200_TXFORMAT_RGBA_DXT1 R200_TXFORMAT_DXT1
+#define R200_TXFORMAT_RGBA_DXT3 R200_TXFORMAT_DXT23
+#define R200_TXFORMAT_RGBA_DXT5 R200_TXFORMAT_DXT45
+
+#define _COLOR(f) \
+ [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, 0 }
+#define _COLOR_REV(f) \
+ [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f, 0 }
+#define _ALPHA(f) \
+ [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
+#define _ALPHA_REV(f) \
+ [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
+#define _YUV(f) \
+ [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, R200_YUV_TO_RGB }
+#define _INVALID(f) \
+ [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
+#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
+ && (tx_table[f].format != 0xffffffff) )
+
+static const struct {
+ GLuint format, filter;
+}
+tx_table[] =
+{
+ _ALPHA(RGBA8888),
+ _ALPHA_REV(RGBA8888),
+ _ALPHA(ARGB8888),
+ _ALPHA_REV(ARGB8888),
+ _INVALID(RGB888),
+ _COLOR(RGB565),
+ _COLOR_REV(RGB565),
+ _ALPHA(ARGB4444),
+ _ALPHA_REV(ARGB4444),
+ _ALPHA(ARGB1555),
+ _ALPHA_REV(ARGB1555),
+ _ALPHA(AL88),
+ _ALPHA_REV(AL88),
+ _ALPHA(A8),
+ _COLOR(L8),
+ _ALPHA(I8),
+ _INVALID(CI8),
+ _YUV(YCBCR),
+ _YUV(YCBCR_REV),
+ _INVALID(RGB_FXT1),
+ _INVALID(RGBA_FXT1),
+ _COLOR(RGB_DXT1),
+ _ALPHA(RGBA_DXT1),
+ _ALPHA(RGBA_DXT3),
+ _ALPHA(RGBA_DXT5),
+};
+
+#undef _COLOR
+#undef _ALPHA
+#undef _INVALID
+
+/**
+ * This function computes the number of bytes of storage needed for
+ * the given texture object (all mipmap levels, all cube faces).
+ * The \c image[face][level].x/y/width/height parameters for upload/blitting
+ * are computed here. \c pp_txfilter, \c pp_txformat, etc. will be set here
+ * too.
+ *
+ * \param rmesa Context pointer
+ * \param tObj GL texture object whose images are to be posted to
+ * hardware state.
+ */
+static void r200SetTexImages( r200ContextPtr rmesa,
+ struct gl_texture_object *tObj )
+{
+ r200TexObjPtr t = (r200TexObjPtr)tObj->DriverData;
+ const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
+ GLint curOffset, blitWidth;
+ GLint i, texelBytes;
+ GLint numLevels;
+ GLint log2Width, log2Height, log2Depth;
+
+ /* Set the hardware texture format
+ */
+
+ t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK |
+ R200_TXFORMAT_ALPHA_IN_MAP);
+ t->pp_txfilter &= ~R200_YUV_TO_RGB;
+
+ if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) {
+ t->pp_txformat |= tx_table[ baseImage->TexFormat->MesaFormat ].format;
+ t->pp_txfilter |= tx_table[ baseImage->TexFormat->MesaFormat ].filter;
+ }
+ else {
+ _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__);
+ return;
+ }
+
+ texelBytes = baseImage->TexFormat->TexelBytes;
+
+ /* Compute which mipmap levels we really want to send to the hardware.
+ */
+
+ driCalculateTextureFirstLastLevel( (driTextureObject *) t );
+ log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2;
+ log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2;
+ log2Depth = tObj->Image[0][t->base.firstLevel]->DepthLog2;
+
+ numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+
+ assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
+
+ /* Calculate mipmap offsets and dimensions for blitting (uploading)
+ * The idea is that we lay out the mipmap levels within a block of
+ * memory organized as a rectangle of width BLIT_WIDTH_BYTES.
+ */
+ curOffset = 0;
+ blitWidth = BLIT_WIDTH_BYTES;
+ t->tile_bits = 0;
+
+ /* figure out if this texture is suitable for tiling. */
+ if (texelBytes) {
+ if (rmesa->texmicrotile && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
+ /* texrect might be able to use micro tiling too in theory? */
+ (baseImage->Height > 1)) {
+ /* allow 32 (bytes) x 1 mip (which will use two times the space
+ the non-tiled version would use) max if base texture is large enough */
+ if ((numLevels == 1) ||
+ (((baseImage->Width * texelBytes / baseImage->Height) <= 32) &&
+ (baseImage->Width * texelBytes > 64)) ||
+ ((baseImage->Width * texelBytes / baseImage->Height) <= 16)) {
+ t->tile_bits |= R200_TXO_MICRO_TILE;
+ }
+ }
+ if (tObj->Target != GL_TEXTURE_RECTANGLE_NV) {
+ /* we can set macro tiling even for small textures, they will be untiled anyway */
+ t->tile_bits |= R200_TXO_MACRO_TILE;
+ }
+ }
+
+ for (i = 0; i < numLevels; i++) {
+ const struct gl_texture_image *texImage;
+ GLuint size;
+
+ texImage = tObj->Image[0][i + t->base.firstLevel];
+ if ( !texImage )
+ break;
+
+ /* find image size in bytes */
+ if (texImage->IsCompressed) {
+ /* need to calculate the size AFTER padding even though the texture is
+ submitted without padding.
+ Only handle pot textures currently - don't know if npot is even possible,
+ size calculation would certainly need (trivial) adjustments.
+ Align (and later pad) to 32byte, not sure what that 64byte blit width is
+ good for? */
+ if ((t->pp_txformat & R200_TXFORMAT_FORMAT_MASK) == R200_TXFORMAT_DXT1) {
+ /* RGB_DXT1/RGBA_DXT1, 8 bytes per block */
+ if ((texImage->Width + 3) < 8) /* width one block */
+ size = texImage->CompressedSize * 4;
+ else if ((texImage->Width + 3) < 16)
+ size = texImage->CompressedSize * 2;
+ else size = texImage->CompressedSize;
+ }
+ else /* DXT3/5, 16 bytes per block */
+ if ((texImage->Width + 3) < 8)
+ size = texImage->CompressedSize * 2;
+ else size = texImage->CompressedSize;
+ }
+ else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+ size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height;
+ }
+ else if (t->tile_bits & R200_TXO_MICRO_TILE) {
+ /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
+ though the actual offset may be different (if texture is less than
+ 32 bytes width) to the untiled case */
+ int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
+ size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth;
+ blitWidth = MAX2(texImage->Width, 64 / texelBytes);
+ }
+ else {
+ int w = (texImage->Width * texelBytes + 31) & ~31;
+ size = w * texImage->Height * texImage->Depth;
+ blitWidth = MAX2(texImage->Width, 64 / texelBytes);
+ }
+ assert(size > 0);
+
+ /* Align to 32-byte offset. It is faster to do this unconditionally
+ * (no branch penalty).
+ */
+
+ curOffset = (curOffset + 0x1f) & ~0x1f;
+
+ if (texelBytes) {
+ t->image[0][i].x = curOffset; /* fix x and y coords up later together with offset */
+ t->image[0][i].y = 0;
+ t->image[0][i].width = MIN2(size / texelBytes, blitWidth);
+ t->image[0][i].height = (size / texelBytes) / t->image[0][i].width;
+ }
+ else {
+ t->image[0][i].x = curOffset % BLIT_WIDTH_BYTES;
+ t->image[0][i].y = curOffset / BLIT_WIDTH_BYTES;
+ t->image[0][i].width = MIN2(size, BLIT_WIDTH_BYTES);
+ t->image[0][i].height = size / t->image[0][i].width;
+ }
+
+#if 0
+ /* for debugging only and only applicable to non-rectangle targets */
+ assert(size % t->image[0][i].width == 0);
+ assert(t->image[0][i].x == 0
+ || (size < BLIT_WIDTH_BYTES && t->image[0][i].height == 1));
+#endif
+
+ if (0)
+ fprintf(stderr,
+ "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
+ i, texImage->Width, texImage->Height,
+ t->image[0][i].x, t->image[0][i].y,
+ t->image[0][i].width, t->image[0][i].height, size, curOffset);
+
+ curOffset += size;
+
+ }
+
+ /* Align the total size of texture memory block.
+ */
+ t->base.totalSize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
+
+ /* Setup remaining cube face blits, if needed */
+ if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ const GLuint faceSize = t->base.totalSize;
+ GLuint face;
+ /* reuse face 0 x/y/width/height - just update the offset when uploading */
+ for (face = 1; face < 6; face++) {
+ for (i = 0; i < numLevels; i++) {
+ t->image[face][i].x = t->image[0][i].x;
+ t->image[face][i].y = t->image[0][i].y;
+ t->image[face][i].width = t->image[0][i].width;
+ t->image[face][i].height = t->image[0][i].height;
+ }
+ }
+ t->base.totalSize = 6 * faceSize; /* total texmem needed */
+ }
+
+
+ /* Hardware state:
+ */
+ t->pp_txfilter &= ~R200_MAX_MIP_LEVEL_MASK;
+ t->pp_txfilter |= (numLevels - 1) << R200_MAX_MIP_LEVEL_SHIFT;
+
+ t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
+ R200_TXFORMAT_HEIGHT_MASK |
+ R200_TXFORMAT_CUBIC_MAP_ENABLE |
+ R200_TXFORMAT_F5_WIDTH_MASK |
+ R200_TXFORMAT_F5_HEIGHT_MASK);
+ t->pp_txformat |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
+ (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
+
+ t->pp_txformat_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
+ if (tObj->Target == GL_TEXTURE_3D) {
+ t->pp_txformat_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
+ t->pp_txformat_x |= R200_TEXCOORD_VOLUME;
+ }
+ else if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ ASSERT(log2Width == log2Height);
+ t->pp_txformat |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
+ (log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT) |
+ (R200_TXFORMAT_CUBIC_MAP_ENABLE));
+ t->pp_txformat_x |= R200_TEXCOORD_CUBIC_ENV;
+ t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
+ (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
+ (log2Width << R200_FACE_WIDTH_2_SHIFT) |
+ (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
+ (log2Width << R200_FACE_WIDTH_3_SHIFT) |
+ (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
+ (log2Width << R200_FACE_WIDTH_4_SHIFT) |
+ (log2Height << R200_FACE_HEIGHT_4_SHIFT));
+ }
+ else {
+ /* If we don't in fact send enough texture coordinates, q will be 1,
+ * making TEXCOORD_PROJ act like TEXCOORD_NONPROJ (Right?)
+ */
+ t->pp_txformat_x |= R200_TEXCOORD_PROJ;
+ }
+
+ t->pp_txsize = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << 0) |
+ ((tObj->Image[0][t->base.firstLevel]->Height - 1) << 16));
+
+ /* Only need to round to nearest 32 for textures, but the blitter
+ * requires 64-byte aligned pitches, and we may/may not need the
+ * blitter. NPOT only!
+ */
+ if (baseImage->IsCompressed)
+ t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
+ else
+ t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63);
+ t->pp_txpitch -= 32;
+
+ t->dirty_state = TEX_ALL;
+
+ /* FYI: r200UploadTexImages( rmesa, t ) used to be called here */
+}
+
+
+
+/* ================================================================
+ * Texture combine functions
+ */
+
+/* GL_ARB_texture_env_combine support
+ */
+
+/* The color tables have combine functions for GL_SRC_COLOR,
+ * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
+ */
+static GLuint r200_register_color[][R200_MAX_TEXTURE_UNITS] =
+{
+ {
+ R200_TXC_ARG_A_R0_COLOR,
+ R200_TXC_ARG_A_R1_COLOR,
+ R200_TXC_ARG_A_R2_COLOR,
+ R200_TXC_ARG_A_R3_COLOR,
+ R200_TXC_ARG_A_R4_COLOR,
+ R200_TXC_ARG_A_R5_COLOR
+ },
+ {
+ R200_TXC_ARG_A_R0_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R1_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R2_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R3_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R4_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R5_COLOR | R200_TXC_COMP_ARG_A
+ },
+ {
+ R200_TXC_ARG_A_R0_ALPHA,
+ R200_TXC_ARG_A_R1_ALPHA,
+ R200_TXC_ARG_A_R2_ALPHA,
+ R200_TXC_ARG_A_R3_ALPHA,
+ R200_TXC_ARG_A_R4_ALPHA,
+ R200_TXC_ARG_A_R5_ALPHA
+ },
+ {
+ R200_TXC_ARG_A_R0_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R1_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R2_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R3_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R4_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R5_ALPHA | R200_TXC_COMP_ARG_A
+ },
+};
+
+static GLuint r200_tfactor_color[] =
+{
+ R200_TXC_ARG_A_TFACTOR_COLOR,
+ R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_TFACTOR_ALPHA,
+ R200_TXC_ARG_A_TFACTOR_ALPHA | R200_TXC_COMP_ARG_A
+};
+
+static GLuint r200_primary_color[] =
+{
+ R200_TXC_ARG_A_DIFFUSE_COLOR,
+ R200_TXC_ARG_A_DIFFUSE_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_DIFFUSE_ALPHA,
+ R200_TXC_ARG_A_DIFFUSE_ALPHA | R200_TXC_COMP_ARG_A
+};
+
+/* GL_ZERO table - indices 0-3
+ * GL_ONE table - indices 1-4
+ */
+static GLuint r200_zero_color[] =
+{
+ R200_TXC_ARG_A_ZERO,
+ R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_ZERO,
+ R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_ZERO
+};
+
+/* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
+ */
+static GLuint r200_register_alpha[][R200_MAX_TEXTURE_UNITS] =
+{
+ {
+ R200_TXA_ARG_A_R0_ALPHA,
+ R200_TXA_ARG_A_R1_ALPHA,
+ R200_TXA_ARG_A_R2_ALPHA,
+ R200_TXA_ARG_A_R3_ALPHA,
+ R200_TXA_ARG_A_R4_ALPHA,
+ R200_TXA_ARG_A_R5_ALPHA
+ },
+ {
+ R200_TXA_ARG_A_R0_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R1_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R2_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R3_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R4_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R5_ALPHA | R200_TXA_COMP_ARG_A
+ },
+};
+
+static GLuint r200_tfactor_alpha[] =
+{
+ R200_TXA_ARG_A_TFACTOR_ALPHA,
+ R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_COMP_ARG_A
+};
+
+static GLuint r200_primary_alpha[] =
+{
+ R200_TXA_ARG_A_DIFFUSE_ALPHA,
+ R200_TXA_ARG_A_DIFFUSE_ALPHA | R200_TXA_COMP_ARG_A
+};
+
+/* GL_ZERO table - indices 0-1
+ * GL_ONE table - indices 1-2
+ */
+static GLuint r200_zero_alpha[] =
+{
+ R200_TXA_ARG_A_ZERO,
+ R200_TXA_ARG_A_ZERO | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_ZERO,
+};
+
+
+/* Extract the arg from slot A, shift it into the correct argument slot
+ * and set the corresponding complement bit.
+ */
+#define R200_COLOR_ARG( n, arg ) \
+do { \
+ color_combine |= \
+ ((color_arg[n] & R200_TXC_ARG_A_MASK) \
+ << R200_TXC_ARG_##arg##_SHIFT); \
+ color_combine |= \
+ ((color_arg[n] >> R200_TXC_COMP_ARG_A_SHIFT) \
+ << R200_TXC_COMP_ARG_##arg##_SHIFT); \
+} while (0)
+
+#define R200_ALPHA_ARG( n, arg ) \
+do { \
+ alpha_combine |= \
+ ((alpha_arg[n] & R200_TXA_ARG_A_MASK) \
+ << R200_TXA_ARG_##arg##_SHIFT); \
+ alpha_combine |= \
+ ((alpha_arg[n] >> R200_TXA_COMP_ARG_A_SHIFT) \
+ << R200_TXA_COMP_ARG_##arg##_SHIFT); \
+} while (0)
+
+
+/* ================================================================
+ * Texture unit state management
+ */
+
+static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint color_combine, alpha_combine;
+ GLuint color_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] &
+ ~(R200_TXC_SCALE_MASK);
+ GLuint alpha_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] &
+ ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK);
+
+ /* texUnit->_Current can be NULL if and only if the texture unit is
+ * not actually enabled.
+ */
+ assert( (texUnit->_ReallyEnabled == 0)
+ || (texUnit->_Current != NULL) );
+
+ if ( R200_DEBUG & DEBUG_TEXTURE ) {
+ fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
+ }
+
+ /* Set the texture environment state. Isn't this nice and clean?
+ * The chip will automagically set the texture alpha to 0xff when
+ * the texture format does not include an alpha component. This
+ * reduces the amount of special-casing we have to do, alpha-only
+ * textures being a notable exception.
+ */
+ /* Don't cache these results.
+ */
+ rmesa->state.texture.unit[unit].format = 0;
+ rmesa->state.texture.unit[unit].envMode = 0;
+
+ if ( !texUnit->_ReallyEnabled ) {
+ if ( unit == 0 ) {
+ color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
+ | R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
+ alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
+ | R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
+ }
+ else {
+ color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
+ | R200_TXC_ARG_C_R0_COLOR | R200_TXC_OP_MADD;
+ alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
+ | R200_TXA_ARG_C_R0_ALPHA | R200_TXA_OP_MADD;
+ }
+ }
+ else {
+ GLuint color_arg[3], alpha_arg[3];
+ GLuint i;
+ const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
+ const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
+ GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
+ GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
+
+
+ /* Step 1:
+ * Extract the color and alpha combine function arguments.
+ */
+ for ( i = 0 ; i < numColorArgs ; i++ ) {
+ const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
+ assert(op >= 0);
+ assert(op <= 3);
+ switch ( texUnit->_CurrentCombine->SourceRGB[i] ) {
+ case GL_TEXTURE:
+ color_arg[i] = r200_register_color[op][unit];
+ break;
+ case GL_CONSTANT:
+ color_arg[i] = r200_tfactor_color[op];
+ break;
+ case GL_PRIMARY_COLOR:
+ color_arg[i] = r200_primary_color[op];
+ break;
+ case GL_PREVIOUS:
+ if (unit == 0)
+ color_arg[i] = r200_primary_color[op];
+ else
+ color_arg[i] = r200_register_color[op][0];
+ break;
+ case GL_ZERO:
+ color_arg[i] = r200_zero_color[op];
+ break;
+ case GL_ONE:
+ color_arg[i] = r200_zero_color[op+1];
+ break;
+ default:
+ return GL_FALSE;
+ }
+ }
+
+ for ( i = 0 ; i < numAlphaArgs ; i++ ) {
+ const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
+ assert(op >= 0);
+ assert(op <= 1);
+ switch ( texUnit->_CurrentCombine->SourceA[i] ) {
+ case GL_TEXTURE:
+ alpha_arg[i] = r200_register_alpha[op][unit];
+ break;
+ case GL_CONSTANT:
+ alpha_arg[i] = r200_tfactor_alpha[op];
+ break;
+ case GL_PRIMARY_COLOR:
+ alpha_arg[i] = r200_primary_alpha[op];
+ break;
+ case GL_PREVIOUS:
+ if (unit == 0)
+ alpha_arg[i] = r200_primary_alpha[op];
+ else
+ alpha_arg[i] = r200_register_alpha[op][0];
+ break;
+ case GL_ZERO:
+ alpha_arg[i] = r200_zero_alpha[op];
+ break;
+ case GL_ONE:
+ alpha_arg[i] = r200_zero_alpha[op+1];
+ break;
+ default:
+ return GL_FALSE;
+ }
+ }
+
+ /* Step 2:
+ * Build up the color and alpha combine functions.
+ */
+ switch ( texUnit->_CurrentCombine->ModeRGB ) {
+ case GL_REPLACE:
+ color_combine = (R200_TXC_ARG_A_ZERO |
+ R200_TXC_ARG_B_ZERO |
+ R200_TXC_OP_MADD);
+ R200_COLOR_ARG( 0, C );
+ break;
+ case GL_MODULATE:
+ color_combine = (R200_TXC_ARG_C_ZERO |
+ R200_TXC_OP_MADD);
+ R200_COLOR_ARG( 0, A );
+ R200_COLOR_ARG( 1, B );
+ break;
+ case GL_ADD:
+ color_combine = (R200_TXC_ARG_B_ZERO |
+ R200_TXC_COMP_ARG_B |
+ R200_TXC_OP_MADD);
+ R200_COLOR_ARG( 0, A );
+ R200_COLOR_ARG( 1, C );
+ break;
+ case GL_ADD_SIGNED:
+ color_combine = (R200_TXC_ARG_B_ZERO |
+ R200_TXC_COMP_ARG_B |
+ R200_TXC_BIAS_ARG_C | /* new */
+ R200_TXC_OP_MADD); /* was ADDSIGNED */
+ R200_COLOR_ARG( 0, A );
+ R200_COLOR_ARG( 1, C );
+ break;
+ case GL_SUBTRACT:
+ color_combine = (R200_TXC_ARG_B_ZERO |
+ R200_TXC_COMP_ARG_B |
+ R200_TXC_NEG_ARG_C |
+ R200_TXC_OP_MADD);
+ R200_COLOR_ARG( 0, A );
+ R200_COLOR_ARG( 1, C );
+ break;
+ case GL_INTERPOLATE:
+ color_combine = (R200_TXC_OP_LERP);
+ R200_COLOR_ARG( 0, B );
+ R200_COLOR_ARG( 1, A );
+ R200_COLOR_ARG( 2, C );
+ break;
+
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ /* The EXT version of the DOT3 extension does not support the
+ * scale factor, but the ARB version (and the version in OpenGL
+ * 1.3) does.
+ */
+ RGBshift = 0;
+ /* FALLTHROUGH */
+
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ /* DOT3 works differently on R200 than on R100. On R100, just
+ * setting the DOT3 mode did everything for you. On R200, the
+ * driver has to enable the biasing and scale in the inputs to
+ * put them in the proper [-1,1] range. This is what the 4x and
+ * the -0.5 in the DOT3 spec do. The post-scale is then set
+ * normally.
+ */
+
+ color_combine = (R200_TXC_ARG_C_ZERO |
+ R200_TXC_OP_DOT3 |
+ R200_TXC_BIAS_ARG_A |
+ R200_TXC_BIAS_ARG_B |
+ R200_TXC_SCALE_ARG_A |
+ R200_TXC_SCALE_ARG_B);
+ R200_COLOR_ARG( 0, A );
+ R200_COLOR_ARG( 1, B );
+ break;
+
+ case GL_MODULATE_ADD_ATI:
+ color_combine = (R200_TXC_OP_MADD);
+ R200_COLOR_ARG( 0, A );
+ R200_COLOR_ARG( 1, C );
+ R200_COLOR_ARG( 2, B );
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ color_combine = (R200_TXC_BIAS_ARG_C | /* new */
+ R200_TXC_OP_MADD); /* was ADDSIGNED */
+ R200_COLOR_ARG( 0, A );
+ R200_COLOR_ARG( 1, C );
+ R200_COLOR_ARG( 2, B );
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ color_combine = (R200_TXC_NEG_ARG_C |
+ R200_TXC_OP_MADD);
+ R200_COLOR_ARG( 0, A );
+ R200_COLOR_ARG( 1, C );
+ R200_COLOR_ARG( 2, B );
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ switch ( texUnit->_CurrentCombine->ModeA ) {
+ case GL_REPLACE:
+ alpha_combine = (R200_TXA_ARG_A_ZERO |
+ R200_TXA_ARG_B_ZERO |
+ R200_TXA_OP_MADD);
+ R200_ALPHA_ARG( 0, C );
+ break;
+ case GL_MODULATE:
+ alpha_combine = (R200_TXA_ARG_C_ZERO |
+ R200_TXA_OP_MADD);
+ R200_ALPHA_ARG( 0, A );
+ R200_ALPHA_ARG( 1, B );
+ break;
+ case GL_ADD:
+ alpha_combine = (R200_TXA_ARG_B_ZERO |
+ R200_TXA_COMP_ARG_B |
+ R200_TXA_OP_MADD);
+ R200_ALPHA_ARG( 0, A );
+ R200_ALPHA_ARG( 1, C );
+ break;
+ case GL_ADD_SIGNED:
+ alpha_combine = (R200_TXA_ARG_B_ZERO |
+ R200_TXA_COMP_ARG_B |
+ R200_TXA_BIAS_ARG_C | /* new */
+ R200_TXA_OP_MADD); /* was ADDSIGNED */
+ R200_ALPHA_ARG( 0, A );
+ R200_ALPHA_ARG( 1, C );
+ break;
+ case GL_SUBTRACT:
+ alpha_combine = (R200_TXA_ARG_B_ZERO |
+ R200_TXA_COMP_ARG_B |
+ R200_TXA_NEG_ARG_C |
+ R200_TXA_OP_MADD);
+ R200_ALPHA_ARG( 0, A );
+ R200_ALPHA_ARG( 1, C );
+ break;
+ case GL_INTERPOLATE:
+ alpha_combine = (R200_TXA_OP_LERP);
+ R200_ALPHA_ARG( 0, B );
+ R200_ALPHA_ARG( 1, A );
+ R200_ALPHA_ARG( 2, C );
+ break;
+
+ case GL_MODULATE_ADD_ATI:
+ alpha_combine = (R200_TXA_OP_MADD);
+ R200_ALPHA_ARG( 0, A );
+ R200_ALPHA_ARG( 1, C );
+ R200_ALPHA_ARG( 2, B );
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ alpha_combine = (R200_TXA_BIAS_ARG_C | /* new */
+ R200_TXA_OP_MADD); /* was ADDSIGNED */
+ R200_ALPHA_ARG( 0, A );
+ R200_ALPHA_ARG( 1, C );
+ R200_ALPHA_ARG( 2, B );
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ alpha_combine = (R200_TXA_NEG_ARG_C |
+ R200_TXA_OP_MADD);
+ R200_ALPHA_ARG( 0, A );
+ R200_ALPHA_ARG( 1, C );
+ R200_ALPHA_ARG( 2, B );
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
+ || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
+ alpha_scale |= R200_TXA_DOT_ALPHA;
+ Ashift = RGBshift;
+ }
+
+ /* Step 3:
+ * Apply the scale factor.
+ */
+ color_scale |= (RGBshift << R200_TXC_SCALE_SHIFT);
+ alpha_scale |= (Ashift << R200_TXA_SCALE_SHIFT);
+
+ /* All done!
+ */
+ }
+
+ if ( rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] != color_combine ||
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] != alpha_combine ||
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] != color_scale ||
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
+ R200_STATECHANGE( rmesa, pix[unit] );
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] = color_combine;
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] = alpha_combine;
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] = color_scale;
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] = alpha_scale;
+ }
+
+ return GL_TRUE;
+}
+
+#define TEXOBJ_TXFILTER_MASK (R200_MAX_MIP_LEVEL_MASK | \
+ R200_MIN_FILTER_MASK | \
+ R200_MAG_FILTER_MASK | \
+ R200_MAX_ANISO_MASK | \
+ R200_YUV_TO_RGB | \
+ R200_YUV_TEMPERATURE_MASK | \
+ R200_CLAMP_S_MASK | \
+ R200_CLAMP_T_MASK | \
+ R200_BORDER_MODE_D3D )
+
+#define TEXOBJ_TXFORMAT_MASK (R200_TXFORMAT_WIDTH_MASK | \
+ R200_TXFORMAT_HEIGHT_MASK | \
+ R200_TXFORMAT_FORMAT_MASK | \
+ R200_TXFORMAT_F5_WIDTH_MASK | \
+ R200_TXFORMAT_F5_HEIGHT_MASK | \
+ R200_TXFORMAT_ALPHA_IN_MAP | \
+ R200_TXFORMAT_CUBIC_MAP_ENABLE | \
+ R200_TXFORMAT_NON_POWER2)
+
+#define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
+ R200_TEXCOORD_MASK | \
+ R200_CLAMP_Q_MASK | \
+ R200_VOLUME_FILTER_MASK)
+
+
+static void import_tex_obj_state( r200ContextPtr rmesa,
+ int unit,
+ r200TexObjPtr texobj )
+{
+ GLuint *cmd = R200_DB_STATE( tex[unit] );
+
+ cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
+ cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
+ cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
+ cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
+ cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
+ cmd[TEX_PP_TXFORMAT_X] |= texobj->pp_txformat_x & TEXOBJ_TXFORMAT_X_MASK;
+ cmd[TEX_PP_TXSIZE] = texobj->pp_txsize; /* NPOT only! */
+ cmd[TEX_PP_TXPITCH] = texobj->pp_txpitch; /* NPOT only! */
+ cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset;
+ cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.tex[unit] );
+
+ if (texobj->base.tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ GLuint *cube_cmd = R200_DB_STATE( cube[unit] );
+ GLuint bytesPerFace = texobj->base.totalSize / 6;
+ ASSERT(texobj->base.totalSize % 6 == 0);
+ cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F1] = texobj->pp_txoffset + 1 * bytesPerFace;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F2] = texobj->pp_txoffset + 2 * bytesPerFace;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F3] = texobj->pp_txoffset + 3 * bytesPerFace;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F4] = texobj->pp_txoffset + 4 * bytesPerFace;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F5] = texobj->pp_txoffset + 5 * bytesPerFace;
+ R200_DB_STATECHANGE( rmesa, &rmesa->hw.cube[unit] );
+ }
+
+ texobj->dirty_state &= ~(1<<unit);
+}
+
+
+static void set_texgen_matrix( r200ContextPtr rmesa,
+ GLuint unit,
+ const GLfloat *s_plane,
+ const GLfloat *t_plane,
+ const GLfloat *r_plane,
+ const GLfloat *q_plane )
+{
+ GLfloat m[16];
+
+ m[0] = s_plane[0];
+ m[4] = s_plane[1];
+ m[8] = s_plane[2];
+ m[12] = s_plane[3];
+
+ m[1] = t_plane[0];
+ m[5] = t_plane[1];
+ m[9] = t_plane[2];
+ m[13] = t_plane[3];
+
+ m[2] = r_plane[0];
+ m[6] = r_plane[1];
+ m[10] = r_plane[2];
+ m[14] = r_plane[3];
+
+ m[3] = q_plane[0];
+ m[7] = q_plane[1];
+ m[11] = q_plane[2];
+ m[15] = q_plane[3];
+
+ _math_matrix_loadf( &(rmesa->TexGenMatrix[unit]), m);
+ _math_matrix_analyse( &(rmesa->TexGenMatrix[unit]) );
+ rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit;
+}
+
+
+/*
+ * Returns GL_FALSE if fallback required.
+ */
+static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4;
+ GLuint tgi, tgcm;
+ GLuint mode = 0;
+ GLboolean mixed_fallback = GL_FALSE;
+ static const GLfloat I[16] = {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1 };
+ static const GLfloat reflect[16] = {
+ -1, 0, 0, 0,
+ 0, -1, 0, 0,
+ 0, 0, -1, 0,
+ 0, 0, 0, 1 };
+
+ rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
+ rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
+ rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
+ rmesa->TexGenNeedNormals[unit] = GL_FALSE;
+ tgi = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] & ~(R200_TEXGEN_INPUT_MASK <<
+ inputshift);
+ tgcm = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] & ~(R200_TEXGEN_COMP_MASK <<
+ (unit * 4));
+
+ if (0)
+ fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
+
+ if (texUnit->TexGenEnabled & S_BIT) {
+ mode = texUnit->GenModeS;
+ } else {
+ tgcm |= R200_TEXGEN_COMP_S << (unit * 4);
+ }
+
+ if (texUnit->TexGenEnabled & T_BIT) {
+ if (texUnit->GenModeT != mode)
+ mixed_fallback = GL_TRUE;
+ } else {
+ tgcm |= R200_TEXGEN_COMP_T << (unit * 4);
+ }
+
+ if (texUnit->TexGenEnabled & R_BIT) {
+ if (texUnit->GenModeR != mode)
+ mixed_fallback = GL_TRUE;
+ } else {
+ tgcm |= R200_TEXGEN_COMP_R << (unit * 4);
+ }
+
+ if (texUnit->TexGenEnabled & Q_BIT) {
+ if (texUnit->GenModeQ != mode)
+ mixed_fallback = GL_TRUE;
+ } else {
+ tgcm |= R200_TEXGEN_COMP_Q << (unit * 4);
+ }
+
+ if (mixed_fallback) {
+ if (R200_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "fallback mixed texgen, 0x%x (0x%x 0x%x 0x%x 0x%x)\n",
+ texUnit->TexGenEnabled, texUnit->GenModeS, texUnit->GenModeT,
+ texUnit->GenModeR, texUnit->GenModeQ);
+ return GL_FALSE;
+ }
+
+ switch (mode) {
+ case GL_OBJECT_LINEAR:
+ tgi |= R200_TEXGEN_INPUT_OBJ << inputshift;
+ set_texgen_matrix( rmesa, unit,
+ (texUnit->TexGenEnabled & S_BIT) ? texUnit->ObjectPlaneS : I,
+ (texUnit->TexGenEnabled & T_BIT) ? texUnit->ObjectPlaneT : I + 4,
+ (texUnit->TexGenEnabled & R_BIT) ? texUnit->ObjectPlaneR : I + 8,
+ (texUnit->TexGenEnabled & Q_BIT) ? texUnit->ObjectPlaneQ : I + 12);
+ break;
+
+ case GL_EYE_LINEAR:
+ tgi |= R200_TEXGEN_INPUT_EYE << inputshift;
+ set_texgen_matrix( rmesa, unit,
+ (texUnit->TexGenEnabled & S_BIT) ? texUnit->EyePlaneS : I,
+ (texUnit->TexGenEnabled & T_BIT) ? texUnit->EyePlaneT : I + 4,
+ (texUnit->TexGenEnabled & R_BIT) ? texUnit->EyePlaneR : I + 8,
+ (texUnit->TexGenEnabled & Q_BIT) ? texUnit->EyePlaneQ : I + 12);
+ break;
+
+ case GL_REFLECTION_MAP_NV:
+ rmesa->TexGenNeedNormals[unit] = GL_TRUE;
+ tgi |= R200_TEXGEN_INPUT_EYE_REFLECT<<inputshift;
+ set_texgen_matrix( rmesa, unit,
+ (texUnit->TexGenEnabled & S_BIT) ? reflect : I,
+ (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
+ (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
+ I + 12);
+ break;
+
+ case GL_NORMAL_MAP_NV:
+ rmesa->TexGenNeedNormals[unit] = GL_TRUE;
+ tgi |= R200_TEXGEN_INPUT_EYE_NORMAL<<inputshift;
+ break;
+
+ case GL_SPHERE_MAP:
+ rmesa->TexGenNeedNormals[unit] = GL_TRUE;
+ tgi |= R200_TEXGEN_INPUT_SPHERE<<inputshift;
+ break;
+
+ case 0:
+ /* All texgen units were disabled, so just pass coords through. */
+ tgi |= unit << inputshift;
+ break;
+
+ default:
+ /* Unsupported mode, fallback:
+ */
+ if (R200_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "fallback unsupported texgen, %d\n",
+ texUnit->GenModeS);
+ return GL_FALSE;
+ }
+
+ rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
+ rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit;
+
+ if (tgi != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] ||
+ tgcm != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2])
+ {
+ R200_STATECHANGE(rmesa, tcg);
+ rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] = tgi;
+ rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = tgcm;
+ }
+
+ return GL_TRUE;
+}
+
+
+static void disable_tex( GLcontext *ctx, int unit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE<<unit)) {
+ /* Texture unit disabled */
+ if ( rmesa->state.texture.unit[unit].texobj != NULL ) {
+ /* The old texture is no longer bound to this texture unit.
+ * Mark it as such.
+ */
+
+ rmesa->state.texture.unit[unit].texobj->base.bound &= ~(1UL << unit);
+ rmesa->state.texture.unit[unit].texobj = NULL;
+ }
+
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((R200_TEX_0_ENABLE |
+ R200_TEX_BLEND_0_ENABLE) << unit);
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_BLEND_0_ENABLE;
+
+ R200_STATECHANGE( rmesa, vtx );
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
+
+ if (rmesa->TclFallback & (R200_TCL_FALLBACK_TEXGEN_0<<unit)) {
+ TCL_FALLBACK( ctx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
+ }
+
+ /* Actually want to keep all units less than max active texture
+ * enabled, right? Fix this for >2 texunits.
+ */
+ /* FIXME: What should happen here if r200UpdateTextureEnv fails? */
+ if (unit == 0)
+ r200UpdateTextureEnv( ctx, unit );
+
+
+ {
+ GLuint tmp = rmesa->TexGenEnabled;
+
+ rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
+ rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
+ rmesa->TexGenNeedNormals[unit] = GL_FALSE;
+ rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
+
+ if (tmp != rmesa->TexGenEnabled) {
+ rmesa->recheck_texgen[unit] = GL_TRUE;
+ rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ }
+ }
+ }
+}
+
+static void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ GLuint re_cntl;
+
+ re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D << (2 * unit));
+ if (use_d3d)
+ re_cntl |= R200_VTX_STQ0_D3D << (2 * unit);
+
+ if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) {
+ R200_STATECHANGE( rmesa, set );
+ rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl;
+ }
+}
+
+static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r200TexObjPtr t = (r200TexObjPtr) tObj->DriverData;
+
+ /* Need to load the 2d images associated with this unit.
+ */
+ if (t->pp_txformat & R200_TXFORMAT_NON_POWER2) {
+ t->pp_txformat &= ~R200_TXFORMAT_NON_POWER2;
+ t->base.dirty_images[0] = ~0;
+ }
+
+ ASSERT(tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_1D);
+
+ if ( t->base.dirty_images[0] ) {
+ R200_FIREVERTICES( rmesa );
+ r200SetTexImages( rmesa, tObj );
+ r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 );
+ if ( !t->base.memBlock )
+ return GL_FALSE;
+ }
+
+ set_re_cntl_d3d( ctx, unit, GL_FALSE );
+
+ return GL_TRUE;
+}
+
+#if ENABLE_HW_3D_TEXTURE
+static GLboolean enable_tex_3d( GLcontext *ctx, int unit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r200TexObjPtr t = (r200TexObjPtr) tObj->DriverData;
+
+ /* Need to load the 3d images associated with this unit.
+ */
+ if (t->pp_txformat & R200_TXFORMAT_NON_POWER2) {
+ t->pp_txformat &= ~R200_TXFORMAT_NON_POWER2;
+ t->base.dirty_images[0] = ~0;
+ }
+
+ ASSERT(tObj->Target == GL_TEXTURE_3D);
+
+ /* R100 & R200 do not support mipmaps for 3D textures.
+ */
+ if ( (tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR) ) {
+ return GL_FALSE;
+ }
+
+ if ( t->base.dirty_images[0] ) {
+ R200_FIREVERTICES( rmesa );
+ r200SetTexImages( rmesa, tObj );
+ r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 );
+ if ( !t->base.memBlock )
+ return GL_FALSE;
+ }
+
+ set_re_cntl_d3d( ctx, unit, GL_TRUE );
+
+ return GL_TRUE;
+}
+#endif
+
+static GLboolean enable_tex_cube( GLcontext *ctx, int unit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r200TexObjPtr t = (r200TexObjPtr) tObj->DriverData;
+ GLuint face;
+
+ /* Need to load the 2d images associated with this unit.
+ */
+ if (t->pp_txformat & R200_TXFORMAT_NON_POWER2) {
+ t->pp_txformat &= ~R200_TXFORMAT_NON_POWER2;
+ for (face = 0; face < 6; face++)
+ t->base.dirty_images[face] = ~0;
+ }
+
+ ASSERT(tObj->Target == GL_TEXTURE_CUBE_MAP);
+
+ if ( t->base.dirty_images[0] || t->base.dirty_images[1] ||
+ t->base.dirty_images[2] || t->base.dirty_images[3] ||
+ t->base.dirty_images[4] || t->base.dirty_images[5] ) {
+ /* flush */
+ R200_FIREVERTICES( rmesa );
+ /* layout memory space, once for all faces */
+ r200SetTexImages( rmesa, tObj );
+ }
+
+ /* upload (per face) */
+ for (face = 0; face < 6; face++) {
+ if (t->base.dirty_images[face]) {
+ r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, face );
+ }
+ }
+
+ if ( !t->base.memBlock ) {
+ /* texmem alloc failed, use s/w fallback */
+ return GL_FALSE;
+ }
+
+ set_re_cntl_d3d( ctx, unit, GL_TRUE );
+
+ return GL_TRUE;
+}
+
+static GLboolean enable_tex_rect( GLcontext *ctx, int unit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r200TexObjPtr t = (r200TexObjPtr) tObj->DriverData;
+
+ if (!(t->pp_txformat & R200_TXFORMAT_NON_POWER2)) {
+ t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
+ t->base.dirty_images[0] = ~0;
+ }
+
+ ASSERT(tObj->Target == GL_TEXTURE_RECTANGLE_NV);
+
+ if ( t->base.dirty_images[0] ) {
+ R200_FIREVERTICES( rmesa );
+ r200SetTexImages( rmesa, tObj );
+ r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 );
+ if ( !t->base.memBlock && !rmesa->prefer_gart_client_texturing )
+ return GL_FALSE;
+ }
+
+ set_re_cntl_d3d( ctx, unit, GL_FALSE );
+
+ return GL_TRUE;
+}
+
+
+static GLboolean update_tex_common( GLcontext *ctx, int unit )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r200TexObjPtr t = (r200TexObjPtr) tObj->DriverData;
+ GLenum format;
+
+ /* Fallback if there's a texture border */
+ if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 )
+ return GL_FALSE;
+
+ /* Update state if this is a different texture object to last
+ * time.
+ */
+ if ( rmesa->state.texture.unit[unit].texobj != t ) {
+ if ( rmesa->state.texture.unit[unit].texobj != NULL ) {
+ /* The old texture is no longer bound to this texture unit.
+ * Mark it as such.
+ */
+
+ rmesa->state.texture.unit[unit].texobj->base.bound &=
+ ~(1UL << unit);
+ }
+
+ rmesa->state.texture.unit[unit].texobj = t;
+ t->base.bound |= (1UL << unit);
+ t->dirty_state |= 1<<unit;
+ driUpdateTextureLRU( (driTextureObject *) t ); /* XXX: should be locked! */
+ }
+
+
+ /* Newly enabled?
+ */
+ if ( 1|| !(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE<<unit))) {
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_0_ENABLE |
+ R200_TEX_BLEND_0_ENABLE) << unit;
+
+ R200_STATECHANGE( rmesa, vtx );
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3);
+
+ rmesa->recheck_texgen[unit] = GL_TRUE;
+ }
+
+ if (t->dirty_state & (1<<unit)) {
+ import_tex_obj_state( rmesa, unit, t );
+ }
+
+ if (rmesa->recheck_texgen[unit]) {
+ GLboolean fallback = !r200_validate_texgen( ctx, unit );
+ TCL_FALLBACK( ctx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
+ rmesa->recheck_texgen[unit] = 0;
+ rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ }
+
+ format = tObj->Image[0][tObj->BaseLevel]->Format;
+ if ( rmesa->state.texture.unit[unit].format != format ||
+ rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode ) {
+ rmesa->state.texture.unit[unit].format = format;
+ rmesa->state.texture.unit[unit].envMode = texUnit->EnvMode;
+ if ( ! r200UpdateTextureEnv( ctx, unit ) ) {
+ return GL_FALSE;
+ }
+ }
+
+ FALLBACK( rmesa, R200_FALLBACK_BORDER_MODE, t->border_fallback );
+ return !t->border_fallback;
+}
+
+
+
+static GLboolean r200UpdateTextureUnit( GLcontext *ctx, int unit )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ if ( texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT) ) {
+ return (enable_tex_rect( ctx, unit ) &&
+ update_tex_common( ctx, unit ));
+ }
+ else if ( texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT) ) {
+ return (enable_tex_2d( ctx, unit ) &&
+ update_tex_common( ctx, unit ));
+ }
+#if ENABLE_HW_3D_TEXTURE
+ else if ( texUnit->_ReallyEnabled & (TEXTURE_3D_BIT) ) {
+ return (enable_tex_3d( ctx, unit ) &&
+ update_tex_common( ctx, unit ));
+ }
+#endif
+ else if ( texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
+ return (enable_tex_cube( ctx, unit ) &&
+ update_tex_common( ctx, unit ));
+ }
+ else if ( texUnit->_ReallyEnabled ) {
+ return GL_FALSE;
+ }
+ else {
+ disable_tex( ctx, unit );
+ return GL_TRUE;
+ }
+}
+
+
+void r200UpdateTextureState( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLboolean ok;
+ GLuint dbg;
+
+ ok = (r200UpdateTextureUnit( ctx, 0 ) &&
+ r200UpdateTextureUnit( ctx, 1 ) &&
+ r200UpdateTextureUnit( ctx, 2 ) &&
+ r200UpdateTextureUnit( ctx, 3 ) &&
+ r200UpdateTextureUnit( ctx, 4 ) &&
+ r200UpdateTextureUnit( ctx, 5 ));
+
+ FALLBACK( rmesa, R200_FALLBACK_TEXTURE, !ok );
+
+ if (rmesa->TclFallback)
+ r200ChooseVertexState( ctx );
+
+
+ if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) {
+
+ /*
+ * T0 hang workaround -------------
+ * not needed for r200 derivatives?
+ */
+ if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_ENABLE_MASK) == R200_TEX_0_ENABLE &&
+ (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
+
+ R200_STATECHANGE(rmesa, ctx);
+ R200_STATECHANGE(rmesa, tex[1]);
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_1_ENABLE;
+ rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
+ rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
+ }
+ else {
+ if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE) &&
+ (rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
+ R200_STATECHANGE(rmesa, tex[1]);
+ rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~0x08000000;
+ }
+ }
+
+ /* maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
+ looks like that's not the case, if 8500/9100 owners don't complain remove this...
+ for ( i = 0; i < ctx->Const.MaxTextureUnits; i += 2) {
+ if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & ((R200_TEX_0_ENABLE |
+ R200_TEX_1_ENABLE ) << i)) == (R200_TEX_0_ENABLE << i)) &&
+ ((rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
+ R200_MIN_FILTER_LINEAR)) {
+ R200_STATECHANGE(rmesa, ctx);
+ R200_STATECHANGE(rmesa, tex[i+1]);
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_1_ENABLE << i);
+ rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
+ rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
+ }
+ else {
+ if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE << i)) &&
+ (rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
+ R200_STATECHANGE(rmesa, tex[i+1]);
+ rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~0x08000000;
+ }
+ }
+ } */
+
+ /*
+ * Texture cache LRU hang workaround -------------
+ * not needed for r200 derivatives?
+ */
+
+ /* While the cases below attempt to only enable the workaround in the
+ * specific cases necessary, they were insufficient. See bugzilla #1519,
+ * #729, #814. Tests with quake3 showed no impact on performance.
+ */
+ dbg = 0x6;
+
+ /*
+ if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE )) &&
+ ((((rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0)) ||
+ ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_2_ENABLE) &&
+ ((((rmesa->hw.tex[2].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0)) ||
+ ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_4_ENABLE) &&
+ ((((rmesa->hw.tex[4].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0)))
+ {
+ dbg |= 0x02;
+ }
+
+ if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE )) &&
+ ((((rmesa->hw.tex[1].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0)) ||
+ ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_3_ENABLE) &&
+ ((((rmesa->hw.tex[3].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0)) ||
+ ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_5_ENABLE) &&
+ ((((rmesa->hw.tex[5].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0)))
+ {
+ dbg |= 0x04;
+ }*/
+
+ if (dbg != rmesa->hw.tam.cmd[TAM_DEBUG3]) {
+ R200_STATECHANGE( rmesa, tam );
+ rmesa->hw.tam.cmd[TAM_DEBUG3] = dbg;
+ if (0) printf("TEXCACHE LRU HANG WORKAROUND %x\n", dbg);
+ }
+ }
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.c
new file mode 100644
index 000000000..08173fda2
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.c
@@ -0,0 +1,1227 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.c,v 1.4 2003/05/06 23:52:08 daenzer Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "r200_context.h"
+#include "r200_state.h"
+#include "r200_ioctl.h"
+#include "r200_tex.h"
+#include "r200_tcl.h"
+#include "r200_swtcl.h"
+#include "r200_vtxfmt.h"
+
+#include "api_noop.h"
+#include "api_arrayelt.h"
+#include "context.h"
+#include "mtypes.h"
+#include "enums.h"
+#include "glapi.h"
+#include "colormac.h"
+#include "light.h"
+#include "state.h"
+#include "vtxfmt.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_array_api.h"
+
+#include "dispatch.h"
+
+static void r200VtxFmtFlushVertices( GLcontext *, GLuint );
+
+static void count_func( const char *name, struct dynfn *l )
+{
+ int i = 0;
+ struct dynfn *f;
+ foreach (f, l) i++;
+ if (i) fprintf(stderr, "%s: %d\n", name, i );
+}
+
+static void count_funcs( r200ContextPtr rmesa )
+{
+ count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f );
+ count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv );
+ count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f );
+ count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv );
+ count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub );
+ count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv );
+ count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub );
+ count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv );
+ count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f );
+ count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv );
+ count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f );
+ count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv );
+ count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
+ count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
+ count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
+ count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
+ count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f );
+ count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv );
+ count_func( "TexCoord3f", &rmesa->vb.dfn_cache.TexCoord3f );
+ count_func( "TexCoord3fv", &rmesa->vb.dfn_cache.TexCoord3fv );
+ count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f );
+ count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv );
+ count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f );
+ count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv );
+ count_func( "MultiTexCoord3fARB", &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
+ count_func( "MultiTexCoord3fvARB", &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
+ count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
+ count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
+/* count_func( "FogCoordfEXT", &rmesa->vb.dfn_cache.FogCoordfEXT );
+ count_func( "FogCoordfvEXT", &rmesa->vb.dfn_cache.FogCoordfvEXT );*/
+}
+
+
+void r200_copy_to_current( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ unsigned i;
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT);
+
+ if (rmesa->vb.vtxfmt_0 & R200_VTX_N0) {
+ ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0];
+ ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1];
+ ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2];
+ }
+
+ if (rmesa->vb.vtxfmt_0 & R200_VTX_DISCRETE_FOG) {
+ ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = rmesa->vb.fogptr[0];
+ }
+
+ switch( VTX_COLOR(rmesa->vb.vtxfmt_0, 0) ) {
+ case R200_VTX_PK_RGBA:
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha );
+ break;
+
+ case R200_VTX_FP_RGB:
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2];
+ break;
+
+ case R200_VTX_FP_RGBA:
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3];
+ break;
+
+ default:
+ break;
+ }
+
+ if (VTX_COLOR(rmesa->vb.vtxfmt_0, 1) == R200_VTX_PK_RGBA) {
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green );
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue );
+ }
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ const unsigned count = VTX_TEXn_COUNT( rmesa->vb.vtxfmt_1, i );
+ GLfloat * const src = rmesa->vb.texcoordptr[i];
+
+ if ( count != 0 ) {
+ switch( count ) {
+ case 3:
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1];
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = src[2];
+ break;
+ case 2:
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1];
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F;
+ break;
+ case 1:
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = 0.0F;
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F;
+ break;
+ }
+
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][0] = src[0];
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][3] = 1.0F;
+ }
+ }
+
+ ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
+}
+
+static GLboolean discreet_gl_prim[GL_POLYGON+1] = {
+ 1, /* 0 points */
+ 1, /* 1 lines */
+ 0, /* 2 line_strip */
+ 0, /* 3 line_loop */
+ 1, /* 4 tris */
+ 0, /* 5 tri_fan */
+ 0, /* 6 tri_strip */
+ 1, /* 7 quads */
+ 0, /* 8 quadstrip */
+ 0, /* 9 poly */
+};
+
+static void flush_prims( r200ContextPtr rmesa )
+{
+ int i,j;
+ struct r200_dma_region tmp = rmesa->dma.current;
+
+ tmp.buf->refcount++;
+ tmp.aos_size = rmesa->vb.vertex_size;
+ tmp.aos_stride = rmesa->vb.vertex_size;
+ tmp.aos_start = GET_START(&tmp);
+
+ rmesa->dma.current.ptr = rmesa->dma.current.start +=
+ (rmesa->vb.initial_counter - rmesa->vb.counter) *
+ rmesa->vb.vertex_size * 4;
+
+ rmesa->tcl.vertex_format = rmesa->vb.vtxfmt_0;
+ rmesa->tcl.aos_components[0] = &tmp;
+ rmesa->tcl.nr_aos_components = 1;
+ rmesa->dma.flush = NULL;
+
+ /* Optimize the primitive list:
+ */
+ if (rmesa->vb.nrprims > 1) {
+ for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) {
+ int pj = rmesa->vb.primlist[j].prim & 0xf;
+ int pi = rmesa->vb.primlist[i].prim & 0xf;
+
+ if (pj == pi && discreet_gl_prim[pj] &&
+ rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) {
+ rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end;
+ }
+ else {
+ j++;
+ if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i];
+ }
+ }
+ rmesa->vb.nrprims = j+1;
+ }
+
+ if (rmesa->vb.vtxfmt_0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] ||
+ rmesa->vb.vtxfmt_1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) {
+ R200_STATECHANGE( rmesa, vtx );
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = rmesa->vb.vtxfmt_0;
+ rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = rmesa->vb.vtxfmt_1;
+ }
+
+
+ for (i = 0 ; i < rmesa->vb.nrprims; i++) {
+ if (R200_DEBUG & DEBUG_PRIMS)
+ fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i,
+ _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim &
+ PRIM_MODE_MASK ),
+ rmesa->vb.primlist[i].start,
+ rmesa->vb.primlist[i].end);
+
+ if (rmesa->vb.primlist[i].start < rmesa->vb.primlist[i].end)
+ r200EmitPrimitive( rmesa->glCtx,
+ rmesa->vb.primlist[i].start,
+ rmesa->vb.primlist[i].end,
+ rmesa->vb.primlist[i].prim );
+ }
+
+ rmesa->vb.nrprims = 0;
+ r200ReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ );
+}
+
+
+static void start_prim( r200ContextPtr rmesa, GLuint mode )
+{
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s %d\n", __FUNCTION__,
+ rmesa->vb.initial_counter - rmesa->vb.counter);
+
+ rmesa->vb.primlist[rmesa->vb.nrprims].start =
+ rmesa->vb.initial_counter - rmesa->vb.counter;
+ rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode;
+}
+
+static void note_last_prim( r200ContextPtr rmesa, GLuint flags )
+{
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s %d\n", __FUNCTION__,
+ rmesa->vb.initial_counter - rmesa->vb.counter);
+
+ if (rmesa->vb.prim[0] != GL_POLYGON+1) {
+ rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags;
+ rmesa->vb.primlist[rmesa->vb.nrprims].end =
+ rmesa->vb.initial_counter - rmesa->vb.counter;
+
+ if (++(rmesa->vb.nrprims) == R200_MAX_PRIMS)
+ flush_prims( rmesa );
+ }
+}
+
+
+static void copy_vertex( r200ContextPtr rmesa, GLuint n, GLfloat *dst )
+{
+ GLuint i;
+ GLfloat *src = (GLfloat *)(rmesa->dma.current.address +
+ rmesa->dma.current.ptr +
+ (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) *
+ rmesa->vb.vertex_size * 4);
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n);
+
+ for (i = 0 ; i < rmesa->vb.vertex_size; i++) {
+ dst[i] = src[i];
+ }
+}
+
+/* NOTE: This actually reads the copied vertices back from uncached
+ * memory. Could also use the counter/notify mechanism to populate
+ * tmp on the fly as vertices are generated.
+ */
+static GLuint copy_dma_verts( r200ContextPtr rmesa, GLfloat (*tmp)[R200_MAX_VERTEX_SIZE] )
+{
+ GLuint ovf, i;
+ GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) -
+ rmesa->vb.primlist[rmesa->vb.nrprims].start;
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr);
+
+ switch( rmesa->vb.prim[0] )
+ {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0)
+ return 0;
+ copy_vertex( rmesa, nr-1, tmp[0] );
+ return 1;
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0)
+ return 0;
+ else if (nr == 1) {
+ copy_vertex( rmesa, 0, tmp[0] );
+ return 1;
+ } else {
+ copy_vertex( rmesa, 0, tmp[0] );
+ copy_vertex( rmesa, nr-1, tmp[1] );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ ovf = MIN2( nr, 2 );
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0: ovf = 0; break;
+ case 1: ovf = 1; break;
+ default: ovf = 2 + (nr&1); break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ copy_vertex( rmesa, nr-ovf+i, tmp[i] );
+ return i;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS))
+ fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
+
+ if (ctx->Driver.NeedFlush)
+ r200VtxFmtFlushVertices( ctx, ctx->Driver.NeedFlush );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx ); /* clear state so fell_back sticks */
+
+ _tnl_wakeup_exec( ctx );
+ ctx->Driver.FlushVertices = r200FlushVertices;
+
+ assert( rmesa->dma.flush == 0 );
+ rmesa->vb.fell_back = GL_TRUE;
+ rmesa->vb.installed = GL_FALSE;
+}
+
+
+/**
+ * \todo
+ * An interesting optimization of this function would be to have 3 element
+ * table with the dispatch offsets of the TexCoord?fv functions, use count
+ * to look-up the table, and a specialized version of GL_CALL that used the
+ * offset number instead of the name.
+ */
+static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f )
+{
+ switch( count ) {
+ case 3:
+ CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f));
+ break;
+ case 2:
+ CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f));
+ break;
+ case 1:
+ CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (GL_TEXTURE0+unit, f));
+ break;
+ default:
+ assert( count == 0 );
+ break;
+ }
+}
+
+void VFMT_FALLBACK( const char *caller )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat tmp[3][R200_MAX_VERTEX_SIZE];
+ GLuint i, prim;
+ GLuint ind0 = rmesa->vb.vtxfmt_0;
+ GLuint ind1 = rmesa->vb.vtxfmt_1;
+ GLuint nrverts;
+ GLfloat alpha = 1.0;
+ GLuint count;
+ GLuint unit;
+
+ if (R200_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT))
+ fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
+
+ if (rmesa->vb.prim[0] == GL_POLYGON+1) {
+ VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ );
+ return;
+ }
+
+ /* Copy vertices out of dma:
+ */
+ nrverts = copy_dma_verts( rmesa, tmp );
+
+ /* Finish the prim at this point:
+ */
+ note_last_prim( rmesa, 0 );
+ flush_prims( rmesa );
+
+ /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl.
+ */
+ prim = rmesa->vb.prim[0];
+ ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
+ _tnl_wakeup_exec( ctx );
+ ctx->Driver.FlushVertices = r200FlushVertices;
+
+ assert(rmesa->dma.flush == 0);
+ rmesa->vb.fell_back = GL_TRUE;
+ rmesa->vb.installed = GL_FALSE;
+ CALL_Begin(GET_DISPATCH(), (prim));
+
+ if (rmesa->vb.installed_color_3f_sz == 4)
+ alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
+
+ /* Replay saved vertices
+ */
+ for (i = 0 ; i < nrverts; i++) {
+ GLuint offset = 3;
+
+ if (ind0 & R200_VTX_N0) {
+ CALL_Normal3fv(GET_DISPATCH(), (&tmp[i][offset]));
+ offset += 3;
+ }
+
+ if (ind0 & R200_VTX_DISCRETE_FOG) {
+ CALL_FogCoordfvEXT(GET_DISPATCH(), (&tmp[i][offset]));
+ offset++;
+ }
+
+ if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
+ CALL_Color4ubv(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset]));
+ offset++;
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
+ CALL_Color4fv(GET_DISPATCH(), (&tmp[i][offset]));
+ offset+=4;
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
+ CALL_Color3fv(GET_DISPATCH(), (&tmp[i][offset]));
+ offset+=3;
+ }
+
+ if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) {
+ CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((GLubyte *)&tmp[i][offset]));
+ offset++;
+ }
+
+ for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) {
+ count = VTX_TEXn_COUNT( ind1, unit );
+ dispatch_multitexcoord( count, unit, &tmp[i][offset] );
+ offset += count;
+ }
+
+ CALL_Vertex3fv(GET_DISPATCH(), (&tmp[i][0]));
+ }
+
+ /* Replay current vertex
+ */
+ if (ind0 & R200_VTX_N0)
+ CALL_Normal3fv(GET_DISPATCH(), (rmesa->vb.normalptr));
+ if (ind0 & R200_VTX_DISCRETE_FOG) {
+ CALL_FogCoordfvEXT(GET_DISPATCH(), (rmesa->vb.fogptr));
+ }
+
+ if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
+ CALL_Color4ub(GET_DISPATCH(), (rmesa->vb.colorptr->red,
+ rmesa->vb.colorptr->green,
+ rmesa->vb.colorptr->blue,
+ rmesa->vb.colorptr->alpha));
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
+ CALL_Color4fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
+ if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) {
+ CALL_Color4f(GET_DISPATCH(), (rmesa->vb.floatcolorptr[0],
+ rmesa->vb.floatcolorptr[1],
+ rmesa->vb.floatcolorptr[2],
+ alpha));
+ }
+ else {
+ CALL_Color3fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));
+ }
+ }
+
+ if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA)
+ CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (rmesa->vb.specptr->red,
+ rmesa->vb.specptr->green,
+ rmesa->vb.specptr->blue));
+
+ for ( unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) {
+ count = VTX_TEXn_COUNT( ind1, unit );
+ dispatch_multitexcoord( count, unit, rmesa->vb.texcoordptr[unit] );
+ }
+}
+
+
+
+static void wrap_buffer( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat tmp[3][R200_MAX_VERTEX_SIZE];
+ GLuint i, nrverts;
+
+ if (R200_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS))
+ fprintf(stderr, "%s %d\n", __FUNCTION__,
+ rmesa->vb.initial_counter - rmesa->vb.counter);
+
+ /* Don't deal with parity.
+ */
+ if ((((rmesa->vb.initial_counter - rmesa->vb.counter) -
+ rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) {
+ rmesa->vb.counter++;
+ rmesa->vb.initial_counter++;
+ return;
+ }
+
+ /* Copy vertices out of dma:
+ */
+ if (rmesa->vb.prim[0] == GL_POLYGON+1)
+ nrverts = 0;
+ else {
+ nrverts = copy_dma_verts( rmesa, tmp );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%d vertices to copy\n", nrverts);
+
+ /* Finish the prim at this point:
+ */
+ note_last_prim( rmesa, 0 );
+ }
+
+ /* Fire any buffered primitives
+ */
+ flush_prims( rmesa );
+
+ /* Get new buffer
+ */
+ r200RefillCurrentDmaRegion( rmesa );
+
+ /* Reset counter, dmaptr
+ */
+ rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address);
+ rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) /
+ (rmesa->vb.vertex_size * 4);
+ rmesa->vb.counter--;
+ rmesa->vb.initial_counter = rmesa->vb.counter;
+ rmesa->vb.notify = wrap_buffer;
+
+ rmesa->dma.flush = flush_prims;
+
+ /* Restart wrapped primitive:
+ */
+ if (rmesa->vb.prim[0] != GL_POLYGON+1)
+ start_prim( rmesa, rmesa->vb.prim[0] );
+
+
+ /* Reemit saved vertices
+ */
+ for (i = 0 ; i < nrverts; i++) {
+ if (R200_DEBUG & DEBUG_VERTS) {
+ int j;
+ fprintf(stderr, "re-emit vertex %d to %p\n", i,
+ (void *)rmesa->vb.dmaptr);
+ if (R200_DEBUG & DEBUG_VERBOSE)
+ for (j = 0 ; j < rmesa->vb.vertex_size; j++)
+ fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]);
+ }
+
+ memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 );
+ rmesa->vb.dmaptr += rmesa->vb.vertex_size;
+ rmesa->vb.counter--;
+ }
+}
+
+
+/**
+ * Determines the hardware vertex format based on the current state vector.
+ *
+ * \returns
+ * If the hardware TCL unit is capable of handling the current state vector,
+ * \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
+ *
+ * \todo
+ * Make this color format selection data driven. If we receive only ubytes,
+ * send color as ubytes. Also check if converting (with free checking for
+ * overflow) is cheaper than sending floats directly.
+ *
+ * \todo
+ * When intializing texture coordinates, it might be faster to just copy the
+ * entire \c VERT_ATTRIB_TEX0 vector into the vertex buffer. It may mean that
+ * some of the data (i.e., the last texture coordinate components) get copied
+ * over, but that still may be faster than the conditional branching. If
+ * nothing else, the code will be smaller and easier to follow.
+ */
+static GLboolean check_vtx_fmt( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLuint ind0 = R200_VTX_Z0;
+ GLuint ind1 = 0;
+ GLuint i;
+ GLuint count[R200_MAX_TEXTURE_UNITS];
+
+ if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag)
+ return GL_FALSE;
+
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
+ ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT );
+
+ /* Make all this event-driven:
+ */
+ if (ctx->Light.Enabled) {
+ ind0 |= R200_VTX_N0;
+
+ if (ctx->Light.ColorMaterialEnabled)
+ ind0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT;
+ else
+ ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT;
+ }
+ else {
+ /* TODO: make this data driven?
+ */
+ ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT;
+
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
+ ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT;
+ }
+ }
+
+ if ( ctx->Fog.FogCoordinateSource == GL_FOG_COORD ) {
+ ind0 |= R200_VTX_DISCRETE_FOG;
+ }
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ count[i] = 0;
+
+ if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ if (rmesa->TexGenNeedNormals[i]) {
+ ind0 |= R200_VTX_N0;
+ }
+ else {
+ switch( ctx->Texture.Unit[i]._ReallyEnabled ) {
+ case TEXTURE_CUBE_BIT:
+ case TEXTURE_3D_BIT:
+ count[i] = 3;
+ break;
+ case TEXTURE_2D_BIT:
+ case TEXTURE_RECT_BIT:
+ count[i] = 2;
+ break;
+ case TEXTURE_1D_BIT:
+ count[i] = 1;
+ break;
+ }
+
+ ind1 |= count[i] << (3 * i);
+ }
+ }
+ }
+
+ if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE))
+ fprintf(stderr, "%s: format: 0x%x, 0x%x\n", __FUNCTION__, ind0, ind1 );
+
+ R200_NEWPRIM(rmesa);
+ rmesa->vb.vtxfmt_0 = ind0;
+ rmesa->vb.vtxfmt_1 = ind1;
+ rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive;
+
+ rmesa->vb.vertex_size = 3;
+ rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ rmesa->vb.colorptr = NULL;
+ rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ rmesa->vb.fogptr = ctx->Current.Attrib[VERT_ATTRIB_FOG];
+ rmesa->vb.specptr = NULL;
+ rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
+ rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1];
+ rmesa->vb.texcoordptr[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX2];
+ rmesa->vb.texcoordptr[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX3];
+ rmesa->vb.texcoordptr[4] = ctx->Current.Attrib[VERT_ATTRIB_TEX4];
+ rmesa->vb.texcoordptr[5] = ctx->Current.Attrib[VERT_ATTRIB_TEX5];
+ rmesa->vb.texcoordptr[6] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */
+ rmesa->vb.texcoordptr[7] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; /* dummy */
+
+ /* Run through and initialize the vertex components in the order
+ * the hardware understands:
+ */
+ if (ind0 & R200_VTX_N0) {
+ rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+ rmesa->vb.vertex_size += 3;
+ rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
+ rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
+ rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
+ }
+
+ if (ind0 & R200_VTX_DISCRETE_FOG) {
+ rmesa->vb.fogptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+ rmesa->vb.vertex_size += 1;
+ rmesa->vb.fogptr[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
+ }
+
+ if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
+ rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color;
+ rmesa->vb.vertex_size += 1;
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] );
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
+ rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+ rmesa->vb.vertex_size += 4;
+ rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+ rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+ rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+ rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
+ }
+ else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
+ rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+ rmesa->vb.vertex_size += 3;
+ rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+ rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+ rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+ }
+
+ if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) {
+ rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color;
+ rmesa->vb.vertex_size += 1;
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] );
+ UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] );
+ }
+
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ if ( count[i] != 0 ) {
+ float * const attr = ctx->Current.Attrib[VERT_ATTRIB_TEX0+i];
+ unsigned j;
+
+ rmesa->vb.texcoordptr[i] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+
+ for ( j = 0 ; j < count[i] ; j++ ) {
+ rmesa->vb.texcoordptr[i][j] = attr[j];
+ }
+
+ rmesa->vb.vertex_size += count[i];
+ }
+ }
+
+ if (rmesa->vb.installed_vertex_format != rmesa->vb.vtxfmt_0) {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "reinstall on vertex_format change\n");
+ _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
+ rmesa->vb.installed_vertex_format = rmesa->vb.vtxfmt_0;
+ }
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s -- success\n", __FUNCTION__);
+
+ return GL_TRUE;
+}
+
+
+void r200VtxfmtInvalidate( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ rmesa->vb.recheck = GL_TRUE;
+ rmesa->vb.fell_back = GL_FALSE;
+}
+
+
+static void r200VtxfmtValidate( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (ctx->Driver.NeedFlush)
+ ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush );
+
+ rmesa->vb.recheck = GL_FALSE;
+
+ if (check_vtx_fmt( ctx )) {
+ if (!rmesa->vb.installed) {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "reinstall (new install)\n");
+
+ _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
+ ctx->Driver.FlushVertices = r200VtxFmtFlushVertices;
+ rmesa->vb.installed = GL_TRUE;
+ }
+ else if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s: already installed", __FUNCTION__);
+ }
+ else {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s: failed\n", __FUNCTION__);
+
+ if (rmesa->vb.installed) {
+ if (rmesa->dma.flush)
+ rmesa->dma.flush( rmesa );
+ _tnl_wakeup_exec( ctx );
+ ctx->Driver.FlushVertices = r200FlushVertices;
+ rmesa->vb.installed = GL_FALSE;
+ }
+ }
+}
+
+
+
+/* Materials:
+ */
+static void r200_Materialfv( GLenum face, GLenum pname,
+ const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (rmesa->vb.prim[0] != GL_POLYGON+1) {
+ VFMT_FALLBACK( __FUNCTION__ );
+ CALL_Materialfv(GET_DISPATCH(), (face, pname, params));
+ return;
+ }
+ _mesa_noop_Materialfv( face, pname, params );
+ r200UpdateMaterial( ctx );
+}
+
+
+/* Begin/End
+ */
+static void r200_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s( %s )\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr( mode ));
+
+ if (mode > GL_POLYGON) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" );
+ return;
+ }
+
+ if (rmesa->vb.prim[0] != GL_POLYGON+1) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (rmesa->NewGLState)
+ r200ValidateState( ctx );
+
+ if (rmesa->vb.recheck)
+ r200VtxfmtValidate( ctx );
+
+ if (!rmesa->vb.installed) {
+ CALL_Begin(GET_DISPATCH(), (mode));
+ return;
+ }
+
+
+ if (rmesa->dma.flush && rmesa->vb.counter < 12) {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__);
+ flush_prims( rmesa );
+ }
+
+ /* Need to arrange to save vertices here? Or always copy from dma (yuk)?
+ */
+ if (!rmesa->dma.flush) {
+ if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 >
+ rmesa->dma.current.end) {
+ R200_NEWPRIM( rmesa );
+ r200RefillCurrentDmaRegion( rmesa );
+ }
+
+ rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr);
+ rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) /
+ (rmesa->vb.vertex_size * 4);
+ rmesa->vb.counter--;
+ rmesa->vb.initial_counter = rmesa->vb.counter;
+ rmesa->vb.notify = wrap_buffer;
+ rmesa->dma.flush = flush_prims;
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ }
+
+
+ rmesa->vb.prim[0] = mode;
+ start_prim( rmesa, mode | PRIM_BEGIN );
+}
+
+
+
+static void r200_End( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (rmesa->vb.prim[0] == GL_POLYGON+1) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
+ return;
+ }
+
+ note_last_prim( rmesa, PRIM_END );
+ rmesa->vb.prim[0] = GL_POLYGON+1;
+}
+
+
+/* Fallback on difficult entrypoints:
+ */
+#define PRE_LOOPBACK( FUNC ) \
+do { \
+ if (R200_DEBUG & DEBUG_VFMT) \
+ fprintf(stderr, "%s\n", __FUNCTION__); \
+ VFMT_FALLBACK( __FUNCTION__ ); \
+} while (0)
+#define TAG(x) r200_fallback_##x
+#include "vtxfmt_tmp.h"
+
+
+
+static GLboolean r200NotifyBegin( GLcontext *ctx, GLenum p )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert(!rmesa->vb.installed);
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (rmesa->NewGLState)
+ r200ValidateState( ctx );
+
+ if (ctx->Driver.NeedFlush)
+ ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush );
+
+ if (rmesa->vb.recheck)
+ r200VtxfmtValidate( ctx );
+
+ if (!rmesa->vb.installed) {
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s -- failed\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ r200_Begin( p );
+ return GL_TRUE;
+}
+
+static void r200VtxFmtFlushVertices( GLcontext *ctx, GLuint flags )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert(rmesa->vb.installed);
+
+ if (flags & FLUSH_UPDATE_CURRENT) {
+ r200_copy_to_current( ctx );
+ if (R200_DEBUG & DEBUG_VFMT)
+ fprintf(stderr, "reinstall on update_current\n");
+ _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt );
+ ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
+ }
+
+ if (flags & FLUSH_STORED_VERTICES) {
+ assert (rmesa->dma.flush == 0 ||
+ rmesa->dma.flush == flush_prims);
+ if (rmesa->dma.flush == flush_prims)
+ flush_prims( rmesa );
+ ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
+ }
+}
+
+
+
+/* At this point, don't expect very many versions of each function to
+ * be generated, so not concerned about freeing them?
+ */
+
+
+void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+ GLvertexformat *vfmt = &(rmesa->vb.vtxfmt);
+
+ MEMSET( vfmt, 0, sizeof(GLvertexformat) );
+
+ /* Hook in chooser functions for codegen, etc:
+ */
+ r200VtxfmtInitChoosers( vfmt );
+
+ /* Handled fully in supported states, but no codegen:
+ */
+ vfmt->Materialfv = r200_Materialfv;
+ vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
+ vfmt->Rectf = _mesa_noop_Rectf; /* generic helper */
+ vfmt->Begin = r200_Begin;
+ vfmt->End = r200_End;
+
+ /* Fallback for performance reasons: (Fix with cva/elt path here and
+ * dmatmp2.h style primitive-merging)
+ *
+ * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow
+ * a driver-hook.
+ */
+ vfmt->DrawArrays = r200_fallback_DrawArrays;
+ vfmt->DrawElements = r200_fallback_DrawElements;
+ vfmt->DrawRangeElements = r200_fallback_DrawRangeElements;
+
+
+ /* Not active in supported states; just keep ctx->Current uptodate:
+ */
+ vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
+ vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv;
+ vfmt->Indexf = _mesa_noop_Indexf;
+ vfmt->Indexfv = _mesa_noop_Indexfv;
+
+
+ /* Active but unsupported -- fallback if we receive these:
+ */
+ vfmt->CallList = r200_fallback_CallList;
+ vfmt->CallLists = r200_fallback_CallLists;
+ vfmt->EvalCoord1f = r200_fallback_EvalCoord1f;
+ vfmt->EvalCoord1fv = r200_fallback_EvalCoord1fv;
+ vfmt->EvalCoord2f = r200_fallback_EvalCoord2f;
+ vfmt->EvalCoord2fv = r200_fallback_EvalCoord2fv;
+ vfmt->EvalMesh1 = r200_fallback_EvalMesh1;
+ vfmt->EvalMesh2 = r200_fallback_EvalMesh2;
+ vfmt->EvalPoint1 = r200_fallback_EvalPoint1;
+ vfmt->EvalPoint2 = r200_fallback_EvalPoint2;
+ vfmt->TexCoord4f = r200_fallback_TexCoord4f;
+ vfmt->TexCoord4fv = r200_fallback_TexCoord4fv;
+ vfmt->MultiTexCoord4fARB = r200_fallback_MultiTexCoord4fARB;
+ vfmt->MultiTexCoord4fvARB = r200_fallback_MultiTexCoord4fvARB;
+ vfmt->Vertex4f = r200_fallback_Vertex4f;
+ vfmt->Vertex4fv = r200_fallback_Vertex4fv;
+ vfmt->VertexAttrib1fNV = r200_fallback_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = r200_fallback_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = r200_fallback_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = r200_fallback_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = r200_fallback_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = r200_fallback_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = r200_fallback_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = r200_fallback_VertexAttrib4fvNV;
+ vfmt->FogCoordfEXT = r200_fallback_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = r200_fallback_FogCoordfvEXT;
+
+ (void)r200_fallback_vtxfmt;
+
+ TNL_CONTEXT(ctx)->Driver.NotifyBegin = r200NotifyBegin;
+
+ rmesa->vb.enabled = 1;
+ rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive;
+ rmesa->vb.primflags = 0;
+
+ make_empty_list( &rmesa->vb.dfn_cache.Vertex2f );
+ make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv );
+ make_empty_list( &rmesa->vb.dfn_cache.Vertex3f );
+ make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv );
+ make_empty_list( &rmesa->vb.dfn_cache.Color4ub );
+ make_empty_list( &rmesa->vb.dfn_cache.Color4ubv );
+ make_empty_list( &rmesa->vb.dfn_cache.Color3ub );
+ make_empty_list( &rmesa->vb.dfn_cache.Color3ubv );
+ make_empty_list( &rmesa->vb.dfn_cache.Color4f );
+ make_empty_list( &rmesa->vb.dfn_cache.Color4fv );
+ make_empty_list( &rmesa->vb.dfn_cache.Color3f );
+ make_empty_list( &rmesa->vb.dfn_cache.Color3fv );
+ make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.Normal3f );
+ make_empty_list( &rmesa->vb.dfn_cache.Normal3fv );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord3f );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord3fv );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
+/* make_empty_list( &rmesa->vb.dfn_cache.FogCoordfEXT );
+ make_empty_list( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/
+
+ r200InitCodegen( &rmesa->vb.codegen, useCodegen );
+}
+
+static void free_funcs( struct dynfn *l )
+{
+ struct dynfn *f, *tmp;
+ foreach_s (f, tmp, l) {
+ remove_from_list( f );
+ _mesa_exec_free( f->code );
+ _mesa_free( f );
+ }
+}
+
+void r200VtxfmtUnbindContext( GLcontext *ctx )
+{
+}
+
+
+void r200VtxfmtMakeCurrent( GLcontext *ctx )
+{
+}
+
+
+void r200VtxfmtDestroy( GLcontext *ctx )
+{
+ r200ContextPtr rmesa = R200_CONTEXT( ctx );
+
+ count_funcs( rmesa );
+ free_funcs( &rmesa->vb.dfn_cache.Vertex2f );
+ free_funcs( &rmesa->vb.dfn_cache.Vertex2fv );
+ free_funcs( &rmesa->vb.dfn_cache.Vertex3f );
+ free_funcs( &rmesa->vb.dfn_cache.Vertex3fv );
+ free_funcs( &rmesa->vb.dfn_cache.Color4ub );
+ free_funcs( &rmesa->vb.dfn_cache.Color4ubv );
+ free_funcs( &rmesa->vb.dfn_cache.Color3ub );
+ free_funcs( &rmesa->vb.dfn_cache.Color3ubv );
+ free_funcs( &rmesa->vb.dfn_cache.Color4f );
+ free_funcs( &rmesa->vb.dfn_cache.Color4fv );
+ free_funcs( &rmesa->vb.dfn_cache.Color3f );
+ free_funcs( &rmesa->vb.dfn_cache.Color3fv );
+ free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT );
+ free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
+ free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT );
+ free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
+ free_funcs( &rmesa->vb.dfn_cache.Normal3f );
+ free_funcs( &rmesa->vb.dfn_cache.Normal3fv );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord3f );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord3fv );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord2f );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord1f );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB );
+/* free_funcs( &rmesa->vb.dfn_cache.FogCoordfEXT );
+ free_funcs( &rmesa->vb.dfn_cache.FogCoordfvEXT );*/
+}
+
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.h
new file mode 100644
index 000000000..c347dcfb2
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt.h
@@ -0,0 +1,123 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.h,v 1.1 2002/10/30 12:51:53 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __R200_VTXFMT_H__
+#define __R200_VTXFMT_H__
+
+#include "r200_context.h"
+
+
+
+extern void r200VtxfmtUpdate( GLcontext *ctx );
+extern void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen );
+extern void r200VtxfmtInvalidate( GLcontext *ctx );
+extern void r200VtxfmtDestroy( GLcontext *ctx );
+extern void r200VtxfmtInitChoosers( GLvertexformat *vfmt );
+
+extern void r200VtxfmtMakeCurrent( GLcontext *ctx );
+extern void r200VtxfmtUnbindContext( GLcontext *ctx );
+
+extern void r200_copy_to_current( GLcontext *ctx );
+extern void VFMT_FALLBACK( const char *caller );
+
+#define DFN( FUNC, CACHE) \
+do { \
+ char *start = (char *)&FUNC; \
+ char *end = (char *)&FUNC##_end; \
+ insert_at_head( &CACHE, dfn ); \
+ dfn->key[0] = key[0]; \
+ dfn->key[1] = key[1]; \
+ dfn->code = _mesa_exec_malloc(end - start); \
+ _mesa_memcpy(dfn->code, start, end - start); \
+} \
+while ( 0 )
+
+#define FIXUP( CODE, OFFSET, CHECKVAL, NEWVAL ) \
+do { \
+ int *icode = (int *)(CODE+OFFSET); \
+ assert (*icode == CHECKVAL); \
+ *icode = (int)NEWVAL; \
+} while (0)
+
+
+/* Useful for figuring out the offsets:
+ */
+#define FIXUP2( CODE, OFFSET, CHECKVAL, NEWVAL ) \
+do { \
+ while (*(int *)(CODE+OFFSET) != CHECKVAL) OFFSET++; \
+ /*fprintf(stderr, "%s/%d CVAL %x OFFSET %d VAL %x\n", __FUNCTION__,*/ \
+ /* __LINE__, CHECKVAL, OFFSET, (int)(NEWVAL));*/ \
+ *(int *)(CODE+OFFSET) = (int)(NEWVAL); \
+ OFFSET += 4; \
+} while (0)
+
+/*
+ */
+void r200InitCodegen( struct dfn_generators *gen, GLboolean useCodegen );
+void r200InitX86Codegen( struct dfn_generators *gen );
+void r200InitSSECodegen( struct dfn_generators *gen );
+
+
+
+/* Defined in r200_vtxfmt_x86.c
+ */
+struct dynfn *r200_makeX86Vertex2f( GLcontext *, const int * );
+struct dynfn *r200_makeX86Vertex2fv( GLcontext *, const int * );
+struct dynfn *r200_makeX86Vertex3f( GLcontext *, const int * );
+struct dynfn *r200_makeX86Vertex3fv( GLcontext *, const int * );
+struct dynfn *r200_makeX86Color4ub( GLcontext *, const int * );
+struct dynfn *r200_makeX86Color4ubv( GLcontext *, const int * );
+struct dynfn *r200_makeX86Color3ub( GLcontext *, const int * );
+struct dynfn *r200_makeX86Color3ubv( GLcontext *, const int * );
+struct dynfn *r200_makeX86Color4f( GLcontext *, const int * );
+struct dynfn *r200_makeX86Color4fv( GLcontext *, const int * );
+struct dynfn *r200_makeX86Color3f( GLcontext *, const int * );
+struct dynfn *r200_makeX86Color3fv( GLcontext *, const int * );
+struct dynfn *r200_makeX86SecondaryColor3ubEXT( GLcontext *, const int * );
+struct dynfn *r200_makeX86SecondaryColor3ubvEXT( GLcontext *, const int * );
+struct dynfn *r200_makeX86SecondaryColor3fEXT( GLcontext *, const int * );
+struct dynfn *r200_makeX86SecondaryColor3fvEXT( GLcontext *, const int * );
+struct dynfn *r200_makeX86Normal3f( GLcontext *, const int * );
+struct dynfn *r200_makeX86Normal3fv( GLcontext *, const int * );
+struct dynfn *r200_makeX86TexCoord2f( GLcontext *, const int * );
+struct dynfn *r200_makeX86TexCoord2fv( GLcontext *, const int * );
+struct dynfn *r200_makeX86TexCoord1f( GLcontext *, const int * );
+struct dynfn *r200_makeX86TexCoord1fv( GLcontext *, const int * );
+struct dynfn *r200_makeX86MultiTexCoord2fARB( GLcontext *, const int * );
+struct dynfn *r200_makeX86MultiTexCoord2fvARB( GLcontext *, const int * );
+struct dynfn *r200_makeX86MultiTexCoord1fARB( GLcontext *, const int * );
+struct dynfn *r200_makeX86MultiTexCoord1fvARB( GLcontext *, const int * );
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c
new file mode 100644
index 000000000..1db5950c8
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_c.c
@@ -0,0 +1,1002 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_c.c,v 1.2 2002/12/16 16:18:56 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "simple_list.h"
+#include "api_noop.h"
+#include "vtxfmt.h"
+
+#include "r200_vtxfmt.h"
+#include "r200_tcl.h"
+
+#include "dispatch.h"
+
+/* Fallback versions of all the entrypoints for situations where
+ * codegen isn't available. This is still a lot faster than the
+ * vb/pipeline implementation in Mesa.
+ */
+static void r200_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ int i;
+
+ *rmesa->vb.dmaptr++ = *(int *)&x;
+ *rmesa->vb.dmaptr++ = *(int *)&y;
+ *rmesa->vb.dmaptr++ = *(int *)&z;
+
+ for (i = 3; i < rmesa->vb.vertex_size; i++)
+ *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
+
+ if (--rmesa->vb.counter == 0)
+ rmesa->vb.notify();
+}
+
+
+static void r200_Vertex3fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ int i;
+
+ *rmesa->vb.dmaptr++ = *(int *)&v[0];
+ *rmesa->vb.dmaptr++ = *(int *)&v[1];
+ *rmesa->vb.dmaptr++ = *(int *)&v[2];
+
+ for (i = 3; i < rmesa->vb.vertex_size; i++)
+ *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
+
+ if (--rmesa->vb.counter == 0)
+ rmesa->vb.notify();
+}
+
+
+static void r200_Vertex2f( GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ int i;
+
+ *rmesa->vb.dmaptr++ = *(int *)&x;
+ *rmesa->vb.dmaptr++ = *(int *)&y;
+ *rmesa->vb.dmaptr++ = 0;
+
+ for (i = 3; i < rmesa->vb.vertex_size; i++)
+ *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
+
+ if (--rmesa->vb.counter == 0)
+ rmesa->vb.notify();
+}
+
+
+static void r200_Vertex2fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ int i;
+
+ *rmesa->vb.dmaptr++ = *(int *)&v[0];
+ *rmesa->vb.dmaptr++ = *(int *)&v[1];
+ *rmesa->vb.dmaptr++ = 0;
+
+ for (i = 3; i < rmesa->vb.vertex_size; i++)
+ *rmesa->vb.dmaptr++ = rmesa->vb.vertex[i].i;
+
+ if (--rmesa->vb.counter == 0)
+ rmesa->vb.notify();
+}
+
+
+
+/* Color for ubyte (packed) color formats:
+ */
+#if 0
+static void r200_Color3ub_ub( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.colorptr;
+ dest->red = r;
+ dest->green = g;
+ dest->blue = b;
+ dest->alpha = 0xff;
+}
+
+static void r200_Color3ubv_ub( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.colorptr;
+ dest->red = v[0];
+ dest->green = v[1];
+ dest->blue = v[2];
+ dest->alpha = 0xff;
+}
+
+static void r200_Color4ub_ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.colorptr;
+ dest->red = r;
+ dest->green = g;
+ dest->blue = b;
+ dest->alpha = a;
+}
+
+static void r200_Color4ubv_ub( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ *(GLuint *)rmesa->vb.colorptr = LE32_TO_CPU(*(GLuint *)v);
+}
+#endif /* 0 */
+
+static void r200_Color3f_ub( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.colorptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
+ dest->alpha = 255;
+}
+
+static void r200_Color3fv_ub( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.colorptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
+ dest->alpha = 255;
+}
+
+static void r200_Color4f_ub( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.colorptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, a );
+}
+
+static void r200_Color4fv_ub( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.colorptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->alpha, v[3] );
+}
+
+
+/* Color for float color+alpha formats:
+ */
+#if 0
+static void r200_Color3ub_4f( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+ dest[3] = 1.0;
+}
+
+static void r200_Color3ubv_4f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+ dest[3] = 1.0;
+}
+
+static void r200_Color4ub_4f( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+ dest[3] = UBYTE_TO_FLOAT(a);
+}
+
+static void r200_Color4ubv_4f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+ dest[3] = UBYTE_TO_FLOAT(v[3]);
+}
+#endif /* 0 */
+
+
+static void r200_Color3f_4f( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+ dest[3] = 1.0;
+}
+
+static void r200_Color3fv_4f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = 1.0;
+}
+
+static void r200_Color4f_4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+ dest[3] = a;
+}
+
+static void r200_Color4fv_4f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = v[3];
+}
+
+
+/* Color for float color formats:
+ */
+#if 0
+static void r200_Color3ub_3f( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+}
+
+static void r200_Color3ubv_3f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+}
+
+static void r200_Color4ub_3f( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(a);
+}
+
+static void r200_Color4ubv_3f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(v[3]);
+}
+#endif /* 0 */
+
+
+static void r200_Color3f_3f( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+}
+
+static void r200_Color3fv_3f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+}
+
+static void r200_Color4f_3f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = a;
+}
+
+static void r200_Color4fv_3f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatcolorptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = v[3];
+}
+
+
+/* Secondary Color:
+ */
+#if 0
+static void r200_SecondaryColor3ubEXT_ub( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.specptr;
+ dest->red = r;
+ dest->green = g;
+ dest->blue = b;
+ dest->alpha = 0xff;
+}
+
+static void r200_SecondaryColor3ubvEXT_ub( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.specptr;
+ dest->red = v[0];
+ dest->green = v[1];
+ dest->blue = v[2];
+ dest->alpha = 0xff;
+}
+#endif /* 0 */
+
+static void r200_SecondaryColor3fEXT_ub( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.specptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, r );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, g );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, b );
+ dest->alpha = 255;
+}
+
+static void r200_SecondaryColor3fvEXT_ub( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ r200_color_t *dest = rmesa->vb.specptr;
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->red, v[0] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->green, v[1] );
+ UNCLAMPED_FLOAT_TO_UBYTE( dest->blue, v[2] );
+ dest->alpha = 255;
+}
+
+#if 0
+static void r200_SecondaryColor3ubEXT_3f( GLubyte r, GLubyte g, GLubyte b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatspecptr;
+ dest[0] = UBYTE_TO_FLOAT(r);
+ dest[1] = UBYTE_TO_FLOAT(g);
+ dest[2] = UBYTE_TO_FLOAT(b);
+ dest[3] = 1.0;
+}
+
+static void r200_SecondaryColor3ubvEXT_3f( const GLubyte *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatspecptr;
+ dest[0] = UBYTE_TO_FLOAT(v[0]);
+ dest[1] = UBYTE_TO_FLOAT(v[1]);
+ dest[2] = UBYTE_TO_FLOAT(v[2]);
+ dest[3] = 1.0;
+}
+#endif /* 0 */
+
+static void r200_SecondaryColor3fEXT_3f( GLfloat r, GLfloat g, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatspecptr;
+ dest[0] = r;
+ dest[1] = g;
+ dest[2] = b;
+ dest[3] = 1.0;
+}
+
+static void r200_SecondaryColor3fvEXT_3f( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.floatspecptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = 1.0;
+}
+
+
+
+/* Normal
+ */
+static void r200_Normal3f( GLfloat n0, GLfloat n1, GLfloat n2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.normalptr;
+ dest[0] = n0;
+ dest[1] = n1;
+ dest[2] = n2;
+}
+
+static void r200_Normal3fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.normalptr;
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+}
+
+
+/* FogCoord
+ */
+static void r200_FogCoordfEXT( GLfloat f )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.fogptr;
+ dest[0] = r200ComputeFogBlendFactor( ctx, f );
+/* ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = f;*/
+}
+
+static void r200_FogCoordfvEXT( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat *dest = rmesa->vb.fogptr;
+ dest[0] = r200ComputeFogBlendFactor( ctx, v[0] );
+/* ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = v[0];*/
+}
+
+
+/* TexCoord
+ */
+
+/* \todo maybe (target & 4 ? target & 5 : target & 3) is more save than (target & 7) */
+static void r200_MultiTexCoord1fARB(GLenum target, GLfloat s)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLint unit = (target & 7);
+ GLfloat * const dest = rmesa->vb.texcoordptr[unit];
+
+ switch( ctx->Texture.Unit[unit]._ReallyEnabled ) {
+ case TEXTURE_CUBE_BIT:
+ case TEXTURE_3D_BIT:
+ dest[2] = 0.0;
+ /* FALLTHROUGH */
+ case TEXTURE_2D_BIT:
+ case TEXTURE_RECT_BIT:
+ dest[1] = 0.0;
+ /* FALLTHROUGH */
+ case TEXTURE_1D_BIT:
+ dest[0] = s;
+ }
+}
+
+static void r200_MultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLint unit = (target & 7);
+ GLfloat * const dest = rmesa->vb.texcoordptr[unit];
+
+ switch( ctx->Texture.Unit[unit]._ReallyEnabled ) {
+ case TEXTURE_CUBE_BIT:
+ case TEXTURE_3D_BIT:
+ dest[2] = 0.0;
+ /* FALLTHROUGH */
+ case TEXTURE_2D_BIT:
+ case TEXTURE_RECT_BIT:
+ dest[1] = t;
+ dest[0] = s;
+ break;
+ default:
+ VFMT_FALLBACK(__FUNCTION__);
+ CALL_MultiTexCoord2fARB(GET_DISPATCH(), (target, s, t));
+ return;
+ }
+}
+
+static void r200_MultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLint unit = (target & 7);
+ GLfloat * const dest = rmesa->vb.texcoordptr[unit];
+
+ switch( ctx->Texture.Unit[unit]._ReallyEnabled ) {
+ case TEXTURE_CUBE_BIT:
+ case TEXTURE_3D_BIT:
+ dest[2] = r;
+ dest[1] = t;
+ dest[0] = s;
+ break;
+ default:
+ VFMT_FALLBACK(__FUNCTION__);
+ CALL_MultiTexCoord3fARB(GET_DISPATCH(), (target, s, t, r));
+ return;
+ }
+}
+
+static void r200_TexCoord1f(GLfloat s)
+{
+ r200_MultiTexCoord1fARB(GL_TEXTURE0, s);
+}
+
+static void r200_TexCoord2f(GLfloat s, GLfloat t)
+{
+ r200_MultiTexCoord2fARB(GL_TEXTURE0, s, t);
+}
+
+static void r200_TexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ r200_MultiTexCoord3fARB(GL_TEXTURE0, s, t, r);
+}
+
+static void r200_TexCoord1fv(const GLfloat *v)
+{
+ r200_MultiTexCoord1fARB(GL_TEXTURE0, v[0]);
+}
+
+static void r200_TexCoord2fv(const GLfloat *v)
+{
+ r200_MultiTexCoord2fARB(GL_TEXTURE0, v[0], v[1]);
+}
+
+static void r200_TexCoord3fv(const GLfloat *v)
+{
+ r200_MultiTexCoord3fARB(GL_TEXTURE0, v[0], v[1], v[2]);
+}
+
+static void r200_MultiTexCoord1fvARB(GLenum target, const GLfloat *v)
+{
+ r200_MultiTexCoord1fARB(target, v[0]);
+}
+
+static void r200_MultiTexCoord2fvARB(GLenum target, const GLfloat *v)
+{
+ r200_MultiTexCoord2fARB(target, v[0], v[1]);
+}
+
+static void r200_MultiTexCoord3fvARB(GLenum target, const GLfloat *v)
+{
+ r200_MultiTexCoord3fARB(target, v[0], v[1], v[2]);
+}
+
+
+static struct dynfn *lookup( struct dynfn *l, const int *key )
+{
+ struct dynfn *f;
+
+ foreach( f, l ) {
+ if (f->key[0] == key[0] && f->key[1] == key[1])
+ return f;
+ }
+
+ return NULL;
+}
+
+/* Can't use the loopback template for this:
+ */
+
+#define CHOOSE(FN, FNTYPE, MASK0, MASK1, ARGS1, ARGS2 ) \
+static void choose_##FN ARGS1 \
+{ \
+ GET_CURRENT_CONTEXT(ctx); \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ int key[2]; \
+ struct dynfn *dfn; \
+ \
+ key[0] = rmesa->vb.vtxfmt_0 & MASK0; \
+ key[1] = rmesa->vb.vtxfmt_1 & MASK1; \
+ \
+ dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
+ if (dfn == 0) \
+ dfn = rmesa->vb.codegen.FN( ctx, key ); \
+ else if (R200_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- cached codegen\n", __FUNCTION__ ); \
+ \
+ if (dfn) \
+ SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \
+ else { \
+ if (R200_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \
+ SET_ ## FN (ctx->Exec, r200_##FN); \
+ } \
+ \
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
+ CALL_ ## FN (ctx->Exec, ARGS2); \
+}
+
+
+
+/* For the _3f case, only allow one color function to be hooked in at
+ * a time. Eventually, use a similar mechanism to allow selecting the
+ * color component of the vertex format based on client behaviour.
+ *
+ * Note: Perform these actions even if there is a codegen or cached
+ * codegen version of the chosen function.
+ */
+#define CHOOSE_COLOR(FN, FNTYPE, NR, MASK0, MASK1, ARGS1, ARGS2 ) \
+static void choose_##FN ARGS1 \
+{ \
+ GET_CURRENT_CONTEXT(ctx); \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ int key[2]; \
+ struct dynfn *dfn; \
+ \
+ key[0] = rmesa->vb.vtxfmt_0 & MASK0; \
+ key[1] = rmesa->vb.vtxfmt_1 & MASK1; \
+ \
+ if (VTX_COLOR(rmesa->vb.vtxfmt_0,0) == R200_VTX_PK_RGBA) { \
+ SET_ ## FN (ctx->Exec, r200_##FN##_ub); \
+ } \
+ else if (VTX_COLOR(rmesa->vb.vtxfmt_0,0) == R200_VTX_FP_RGB) { \
+ \
+ if (rmesa->vb.installed_color_3f_sz != NR) { \
+ rmesa->vb.installed_color_3f_sz = NR; \
+ if (NR == 3) ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = 1.0; \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) { \
+ r200_copy_to_current( ctx ); \
+ _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); \
+ CALL_ ## FN (ctx->Exec, ARGS2); \
+ return; \
+ } \
+ } \
+ \
+ SET_ ## FN (ctx->Exec, r200_##FN##_3f); \
+ } \
+ else { \
+ SET_ ## FN (ctx->Exec, r200_##FN##_4f); \
+ } \
+ \
+ \
+ dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
+ if (!dfn) dfn = rmesa->vb.codegen.FN( ctx, key ); \
+ \
+ if (dfn) { \
+ if (R200_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- codegen version\n", __FUNCTION__ ); \
+ SET_ ## FN (ctx->Exec, (FNTYPE)dfn->code); \
+ } \
+ else if (R200_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- 'c' version\n", __FUNCTION__ ); \
+ \
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
+ CALL_ ## FN (ctx->Exec, ARGS2); \
+}
+
+
+
+/* Right now there are both _ub and _3f versions of the secondary color
+ * functions. Currently, we only set-up the hardware to use the _ub versions.
+ * The _3f versions are needed for the cases where secondary color isn't used
+ * in the vertex format, but it still needs to be stored in the context
+ * state vector.
+ */
+#define CHOOSE_SECONDARY_COLOR(FN, FNTYPE, MASK0, MASK1, ARGS1, ARGS2 ) \
+static void choose_##FN ARGS1 \
+{ \
+ GET_CURRENT_CONTEXT(ctx); \
+ r200ContextPtr rmesa = R200_CONTEXT(ctx); \
+ int key[2]; \
+ struct dynfn *dfn; \
+ \
+ key[0] = rmesa->vb.vtxfmt_0 & MASK0; \
+ key[1] = rmesa->vb.vtxfmt_1 & MASK1; \
+ \
+ dfn = lookup( &rmesa->vb.dfn_cache.FN, key ); \
+ if (dfn == 0) \
+ dfn = rmesa->vb.codegen.FN( ctx, key ); \
+ else if (R200_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- cached version\n", __FUNCTION__ ); \
+ \
+ if (dfn) \
+ SET_ ## FN (ctx->Exec, (FNTYPE)(dfn->code)); \
+ else { \
+ if (R200_DEBUG & DEBUG_CODEGEN) \
+ fprintf(stderr, "%s -- generic version\n", __FUNCTION__ ); \
+ SET_ ## FN (ctx->Exec, (VTX_COLOR(rmesa->vb.vtxfmt_0,1) == R200_VTX_PK_RGBA) \
+ ? r200_##FN##_ub : r200_##FN##_3f); \
+ } \
+ \
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
+ CALL_ ## FN (ctx->Exec, ARGS2); \
+}
+
+
+
+
+
+
+
+/* VTXFMT_0
+ */
+#define MASK_XYZW (R200_VTX_W0|R200_VTX_Z0)
+#define MASK_NORM (MASK_XYZW|R200_VTX_N0)
+#define MASK_FOG (MASK_NORM |R200_VTX_DISCRETE_FOG)
+#define MASK_COLOR (MASK_FOG |(R200_VTX_COLOR_MASK<<R200_VTX_COLOR_0_SHIFT))
+#define MASK_SPEC (MASK_COLOR|(R200_VTX_COLOR_MASK<<R200_VTX_COLOR_1_SHIFT))
+
+/* VTXFMT_1
+ */
+#define MASK_ST0 (0x7 << R200_VTX_TEX0_COMP_CNT_SHIFT)
+/* FIXME: maybe something like in the radeon driver is needed here? */
+
+
+typedef void (*p4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+typedef void (*p3f)( GLfloat, GLfloat, GLfloat );
+typedef void (*p2f)( GLfloat, GLfloat );
+typedef void (*p1f)( GLfloat );
+typedef void (*pe3f)( GLenum, GLfloat, GLfloat, GLfloat );
+typedef void (*pe2f)( GLenum, GLfloat, GLfloat );
+typedef void (*pe1f)( GLenum, GLfloat );
+typedef void (*p4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
+typedef void (*p3ub)( GLubyte, GLubyte, GLubyte );
+typedef void (*pfv)( const GLfloat * );
+typedef void (*pefv)( GLenum, const GLfloat * );
+typedef void (*pubv)( const GLubyte * );
+
+
+CHOOSE(Normal3f, p3f, MASK_NORM, 0,
+ (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
+CHOOSE(Normal3fv, pfv, MASK_NORM, 0,
+ (const GLfloat *v), (v))
+
+#if 0
+CHOOSE_COLOR(Color4ub, p4ub, 4, MASK_COLOR, 0,
+ (GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d))
+CHOOSE_COLOR(Color4ubv, pubv, 4, MASK_COLOR, 0,
+ (const GLubyte *v), (v))
+CHOOSE_COLOR(Color3ub, p3ub, 3, MASK_COLOR, 0,
+ (GLubyte a,GLubyte b, GLubyte c), (a,b,c))
+CHOOSE_COLOR(Color3ubv, pubv, 3, MASK_COLOR, 0,
+ (const GLubyte *v), (v))
+CHOOSE_SECONDARY_COLOR(SecondaryColor3ubEXT, p3ub, MASK_SPEC, 0,
+ (GLubyte a,GLubyte b, GLubyte c), (a,b,c))
+CHOOSE_SECONDARY_COLOR(SecondaryColor3ubvEXT, pubv, MASK_SPEC, 0,
+ (const GLubyte *v), (v))
+#endif
+
+CHOOSE_COLOR(Color4f, p4f, 4, MASK_COLOR, 0,
+ (GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d))
+CHOOSE_COLOR(Color4fv, pfv, 4, MASK_COLOR, 0,
+ (const GLfloat *v), (v))
+CHOOSE_COLOR(Color3f, p3f, 3, MASK_COLOR, 0,
+ (GLfloat a,GLfloat b, GLfloat c), (a,b,c))
+CHOOSE_COLOR(Color3fv, pfv, 3, MASK_COLOR, 0,
+ (const GLfloat *v), (v))
+
+
+CHOOSE_SECONDARY_COLOR(SecondaryColor3fEXT, p3f, MASK_SPEC, 0,
+ (GLfloat a,GLfloat b, GLfloat c), (a,b,c))
+CHOOSE_SECONDARY_COLOR(SecondaryColor3fvEXT, pfv, MASK_SPEC, 0,
+ (const GLfloat *v), (v))
+
+CHOOSE(TexCoord3f, p3f, ~0, MASK_ST0,
+ (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
+CHOOSE(TexCoord3fv, pfv, ~0, MASK_ST0,
+ (const GLfloat *v), (v))
+CHOOSE(TexCoord2f, p2f, ~0, MASK_ST0,
+ (GLfloat a,GLfloat b), (a,b))
+CHOOSE(TexCoord2fv, pfv, ~0, MASK_ST0,
+ (const GLfloat *v), (v))
+CHOOSE(TexCoord1f, p1f, ~0, MASK_ST0,
+ (GLfloat a), (a))
+CHOOSE(TexCoord1fv, pfv, ~0, MASK_ST0,
+ (const GLfloat *v), (v))
+
+CHOOSE(MultiTexCoord3fARB, pe3f, ~0, ~0,
+ (GLenum u,GLfloat a,GLfloat b,GLfloat c), (u,a,b,c))
+CHOOSE(MultiTexCoord3fvARB, pefv, ~0, ~0,
+ (GLenum u,const GLfloat *v), (u,v))
+CHOOSE(MultiTexCoord2fARB, pe2f, ~0, ~0,
+ (GLenum u,GLfloat a,GLfloat b), (u,a,b))
+CHOOSE(MultiTexCoord2fvARB, pefv, ~0, ~0,
+ (GLenum u,const GLfloat *v), (u,v))
+CHOOSE(MultiTexCoord1fARB, pe1f, ~0, ~0,
+ (GLenum u,GLfloat a), (u,a))
+CHOOSE(MultiTexCoord1fvARB, pefv, ~0, ~0,
+ (GLenum u,const GLfloat *v), (u,v))
+
+CHOOSE(Vertex3f, p3f, ~0, ~0,
+ (GLfloat a,GLfloat b,GLfloat c), (a,b,c))
+CHOOSE(Vertex3fv, pfv, ~0, ~0,
+ (const GLfloat *v), (v))
+CHOOSE(Vertex2f, p2f, ~0, ~0,
+ (GLfloat a,GLfloat b), (a,b))
+CHOOSE(Vertex2fv, pfv, ~0, ~0,
+ (const GLfloat *v), (v))
+
+CHOOSE(FogCoordfEXT, p1f, MASK_FOG, ~0,
+ (GLfloat f), (f))
+CHOOSE(FogCoordfvEXT, pfv, MASK_FOG, ~0,
+ (const GLfloat *f), (f))
+
+
+
+
+void r200VtxfmtInitChoosers( GLvertexformat *vfmt )
+{
+ vfmt->Color3f = choose_Color3f;
+ vfmt->Color3fv = choose_Color3fv;
+ vfmt->Color4f = choose_Color4f;
+ vfmt->Color4fv = choose_Color4fv;
+ vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT;
+ vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB;
+ vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB;
+ vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB;
+ vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB;
+ vfmt->MultiTexCoord3fARB = choose_MultiTexCoord3fARB;
+ vfmt->MultiTexCoord3fvARB = choose_MultiTexCoord3fvARB;
+ vfmt->Normal3f = choose_Normal3f;
+ vfmt->Normal3fv = choose_Normal3fv;
+ vfmt->TexCoord1f = choose_TexCoord1f;
+ vfmt->TexCoord1fv = choose_TexCoord1fv;
+ vfmt->TexCoord2f = choose_TexCoord2f;
+ vfmt->TexCoord2fv = choose_TexCoord2fv;
+ vfmt->TexCoord3f = choose_TexCoord3f;
+ vfmt->TexCoord3fv = choose_TexCoord3fv;
+ vfmt->Vertex2f = choose_Vertex2f;
+ vfmt->Vertex2fv = choose_Vertex2fv;
+ vfmt->Vertex3f = choose_Vertex3f;
+ vfmt->Vertex3fv = choose_Vertex3fv;
+/* vfmt->FogCoordfEXT = choose_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = choose_FogCoordfvEXT;*/
+
+ /* TODO: restore ubyte colors to vtxfmt.
+ */
+#if 0
+ vfmt->Color3ub = choose_Color3ub;
+ vfmt->Color3ubv = choose_Color3ubv;
+ vfmt->Color4ub = choose_Color4ub;
+ vfmt->Color4ubv = choose_Color4ubv;
+ vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
+ vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
+#endif
+}
+
+
+static struct dynfn *codegen_noop( GLcontext *ctx, const int *key )
+{
+ (void) ctx; (void) key;
+ return NULL;
+}
+
+void r200InitCodegen( struct dfn_generators *gen, GLboolean useCodegen )
+{
+ gen->Vertex3f = codegen_noop;
+ gen->Vertex3fv = codegen_noop;
+ gen->Color4ub = codegen_noop;
+ gen->Color4ubv = codegen_noop;
+ gen->Normal3f = codegen_noop;
+ gen->Normal3fv = codegen_noop;
+
+ gen->TexCoord3f = codegen_noop;
+ gen->TexCoord3fv = codegen_noop;
+ gen->TexCoord2f = codegen_noop;
+ gen->TexCoord2fv = codegen_noop;
+ gen->TexCoord1f = codegen_noop;
+ gen->TexCoord1fv = codegen_noop;
+
+ gen->MultiTexCoord3fARB = codegen_noop;
+ gen->MultiTexCoord3fvARB = codegen_noop;
+ gen->MultiTexCoord2fARB = codegen_noop;
+ gen->MultiTexCoord2fvARB = codegen_noop;
+ gen->MultiTexCoord1fARB = codegen_noop;
+ gen->MultiTexCoord1fvARB = codegen_noop;
+/* gen->FogCoordfEXT = codegen_noop;
+ gen->FogCoordfvEXT = codegen_noop;*/
+
+ gen->Vertex2f = codegen_noop;
+ gen->Vertex2fv = codegen_noop;
+ gen->Color3ub = codegen_noop;
+ gen->Color3ubv = codegen_noop;
+ gen->Color4f = codegen_noop;
+ gen->Color4fv = codegen_noop;
+ gen->Color3f = codegen_noop;
+ gen->Color3fv = codegen_noop;
+ gen->SecondaryColor3fEXT = codegen_noop;
+ gen->SecondaryColor3fvEXT = codegen_noop;
+ gen->SecondaryColor3ubEXT = codegen_noop;
+ gen->SecondaryColor3ubvEXT = codegen_noop;
+
+ if (useCodegen) {
+#if defined(USE_X86_ASM)
+ r200InitX86Codegen( gen );
+#endif
+
+#if defined(USE_SSE_ASM)
+ r200InitSSECodegen( gen );
+#endif
+ }
+}
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c
new file mode 100644
index 000000000..590173049
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_sse.c
@@ -0,0 +1,234 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_sse.c,v 1.1 2002/10/30 12:51:53 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "simple_list.h"
+#include "r200_vtxfmt.h"
+
+#if defined(USE_SSE_ASM)
+#include "x86/common_x86_asm.h"
+
+#define EXTERN( FUNC ) \
+extern const char *FUNC; \
+extern const char *FUNC##_end
+
+EXTERN( _sse_Attribute2fv );
+EXTERN( _sse_Attribute2f );
+EXTERN( _sse_Attribute3fv );
+EXTERN( _sse_Attribute3f );
+EXTERN( _sse_MultiTexCoord2fv );
+EXTERN( _sse_MultiTexCoord2f );
+EXTERN( _sse_MultiTexCoord2fv_2 );
+EXTERN( _sse_MultiTexCoord2f_2 );
+
+/* Build specialized versions of the immediate calls on the fly for
+ * the current state.
+ */
+
+static struct dynfn *r200_makeSSEAttribute2fv( struct dynfn * cache, const int * key,
+ const char * name, void * dest)
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", name, key[0] );
+
+ DFN ( _sse_Attribute2fv, (*cache) );
+ FIXUP(dfn->code, 10, 0x0, (int)dest);
+ return dfn;
+}
+
+static struct dynfn *r200_makeSSEAttribute2f( struct dynfn * cache, const int * key,
+ const char * name, void * dest )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", name, key[0] );
+
+ DFN ( _sse_Attribute2f, (*cache) );
+ FIXUP(dfn->code, 8, 0x0, (int)dest);
+ return dfn;
+}
+
+static struct dynfn *r200_makeSSEAttribute3fv( struct dynfn * cache, const int * key,
+ const char * name, void * dest)
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", name, key[0] );
+
+ DFN ( _sse_Attribute3fv, (*cache) );
+ FIXUP(dfn->code, 13, 0x0, (int)dest);
+ FIXUP(dfn->code, 18, 0x8, 8+(int)dest);
+ return dfn;
+}
+
+static struct dynfn *r200_makeSSEAttribute3f( struct dynfn * cache, const int * key,
+ const char * name, void * dest )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", name, key[0] );
+
+ DFN ( _sse_Attribute3f, (*cache) );
+ FIXUP(dfn->code, 12, 0x0, (int)dest);
+ FIXUP(dfn->code, 17, 0x8, 8+(int)dest);
+ return dfn;
+}
+
+static struct dynfn *r200_makeSSENormal3fv( GLcontext *ctx, const int *key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key,
+ __FUNCTION__, rmesa->vb.normalptr );
+}
+
+static struct dynfn *r200_makeSSENormal3f( GLcontext *ctx, const int * key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Normal3f, key,
+ __FUNCTION__, rmesa->vb.normalptr );
+}
+
+static struct dynfn *r200_makeSSEColor3fv( GLcontext *ctx, const int * key )
+{
+ if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB)
+ return NULL;
+ else
+ {
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeSSEAttribute3fv( & rmesa->vb.dfn_cache.Color3fv, key,
+ __FUNCTION__, rmesa->vb.floatcolorptr );
+ }
+}
+
+static struct dynfn *r200_makeSSEColor3f( GLcontext *ctx, const int * key )
+{
+ if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB)
+ return NULL;
+ else
+ {
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeSSEAttribute3f( & rmesa->vb.dfn_cache.Color3f, key,
+ __FUNCTION__, rmesa->vb.floatcolorptr );
+ }
+}
+
+#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */
+static struct dynfn *r200_makeSSETexCoord2fv( GLcontext *ctx, const int * key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeSSEAttribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key,
+ __FUNCTION__, rmesa->vb.texcoordptr[0] );
+}
+
+static struct dynfn *r200_makeSSETexCoord2f( GLcontext *ctx, const int * key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeSSEAttribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key,
+ __FUNCTION__, rmesa->vb.texcoordptr[0] );
+}
+
+static struct dynfn *r200_makeSSEMultiTexCoord2fv( GLcontext *ctx, const int * key )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] );
+
+ if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) {
+ DFN ( _sse_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ FIXUP(dfn->code, 18, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
+ } else {
+ DFN ( _sse_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr);
+ }
+ return dfn;
+}
+
+static struct dynfn *r200_makeSSEMultiTexCoord2f( GLcontext *ctx, const int * key )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] );
+
+ if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) {
+ DFN ( _sse_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ FIXUP(dfn->code, 16, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
+ } else {
+ DFN ( _sse_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ FIXUP(dfn->code, 15, 0x0, (int)rmesa->vb.texcoordptr);
+ }
+ return dfn;
+}
+#endif
+
+void r200InitSSECodegen( struct dfn_generators *gen )
+{
+ if ( cpu_has_xmm ) {
+ gen->Normal3fv = (void *) r200_makeSSENormal3fv;
+ gen->Normal3f = (void *) r200_makeSSENormal3f;
+ gen->Color3fv = (void *) r200_makeSSEColor3fv;
+ gen->Color3f = (void *) r200_makeSSEColor3f;
+#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */
+ gen->TexCoord2fv = (void *) r200_makeSSETexCoord2fv;
+ gen->TexCoord2f = (void *) r200_makeSSETexCoord2f;
+ gen->MultiTexCoord2fvARB = (void *) r200_makeSSEMultiTexCoord2fv;
+ gen->MultiTexCoord2fARB = (void *) r200_makeSSEMultiTexCoord2f;
+#endif
+ }
+}
+
+#else
+
+void r200InitSSECodegen( struct dfn_generators *gen )
+{
+ (void) gen;
+}
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c
new file mode 100644
index 000000000..b78a55c31
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxfmt_x86.c
@@ -0,0 +1,440 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt_x86.c,v 1.2 2002/12/16 16:18:56 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "simple_list.h"
+#include "r200_vtxfmt.h"
+
+#if defined(USE_X86_ASM)
+
+#define EXTERN( FUNC ) \
+extern const char *FUNC; \
+extern const char *FUNC##_end
+
+EXTERN ( _x86_Attribute2fv );
+EXTERN ( _x86_Attribute2f );
+EXTERN ( _x86_Attribute3fv );
+EXTERN ( _x86_Attribute3f );
+EXTERN ( _x86_Vertex3fv_6 );
+EXTERN ( _x86_Vertex3fv_8 );
+EXTERN ( _x86_Vertex3fv );
+EXTERN ( _x86_Vertex3f_4 );
+EXTERN ( _x86_Vertex3f_6 );
+EXTERN ( _x86_Vertex3f );
+EXTERN ( _x86_Color4ubv_ub );
+EXTERN ( _x86_Color4ubv_4f );
+EXTERN ( _x86_Color4ub_ub );
+EXTERN ( _x86_MultiTexCoord2fv );
+EXTERN ( _x86_MultiTexCoord2fv_2 );
+EXTERN ( _x86_MultiTexCoord2f );
+EXTERN ( _x86_MultiTexCoord2f_2 );
+
+
+/* Build specialized versions of the immediate calls on the fly for
+ * the current state. Generic x86 versions.
+ */
+
+struct dynfn *r200_makeX86Vertex3f( GLcontext *ctx, const int *key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x 0x%08x %d\n", __FUNCTION__,
+ key[0], key[1], rmesa->vb.vertex_size );
+
+ switch (rmesa->vb.vertex_size) {
+ case 4: {
+
+ DFN ( _x86_Vertex3f_4, rmesa->vb.dfn_cache.Vertex3f );
+ FIXUP(dfn->code, 2, 0x0, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 25, 0x0, (int)&rmesa->vb.vertex[3]);
+ FIXUP(dfn->code, 36, 0x0, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 46, 0x0, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 51, 0x0, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 60, 0x0, (int)&rmesa->vb.notify);
+ break;
+ }
+ case 6: {
+
+ DFN ( _x86_Vertex3f_6, rmesa->vb.dfn_cache.Vertex3f );
+ FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 28, 0x0, (int)&rmesa->vb.vertex[3]);
+ FIXUP(dfn->code, 34, 0x0, (int)&rmesa->vb.vertex[4]);
+ FIXUP(dfn->code, 40, 0x0, (int)&rmesa->vb.vertex[5]);
+ FIXUP(dfn->code, 57, 0x0, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 63, 0x0, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 70, 0x0, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 79, 0x0, (int)&rmesa->vb.notify);
+ break;
+ }
+ default: {
+
+ DFN ( _x86_Vertex3f, rmesa->vb.dfn_cache.Vertex3f );
+ FIXUP(dfn->code, 3, 0x0, (int)&rmesa->vb.vertex[3]);
+ FIXUP(dfn->code, 9, 0x0, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 37, 0x0, rmesa->vb.vertex_size-3);
+ FIXUP(dfn->code, 44, 0x0, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 50, 0x0, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 56, 0x0, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify);
+ break;
+ }
+ }
+
+ return dfn;
+}
+
+
+
+struct dynfn *r200_makeX86Vertex3fv( GLcontext *ctx, const int *key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x 0x%08x %d\n", __FUNCTION__,
+ key[0], key[1], rmesa->vb.vertex_size );
+
+ switch (rmesa->vb.vertex_size) {
+ case 6: {
+
+ DFN ( _x86_Vertex3fv_6, rmesa->vb.dfn_cache.Vertex3fv );
+ FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]);
+ FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]);
+ FIXUP(dfn->code, 45, 0x00000024, (int)&rmesa->vb.vertex[5]);
+ FIXUP(dfn->code, 56, 0x00000000, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 61, 0x00000004, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 67, 0x00000004, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 76, 0x00000008, (int)&rmesa->vb.notify);
+ break;
+ }
+
+
+ case 8: {
+
+ DFN ( _x86_Vertex3fv_8, rmesa->vb.dfn_cache.Vertex3fv );
+ FIXUP(dfn->code, 1, 0x00000000, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 27, 0x0000001c, (int)&rmesa->vb.vertex[3]);
+ FIXUP(dfn->code, 33, 0x00000020, (int)&rmesa->vb.vertex[4]);
+ FIXUP(dfn->code, 45, 0x0000001c, (int)&rmesa->vb.vertex[5]);
+ FIXUP(dfn->code, 51, 0x00000020, (int)&rmesa->vb.vertex[6]);
+ FIXUP(dfn->code, 63, 0x00000024, (int)&rmesa->vb.vertex[7]);
+ FIXUP(dfn->code, 74, 0x00000000, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 79, 0x00000004, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 85, 0x00000004, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 94, 0x00000008, (int)&rmesa->vb.notify);
+ break;
+ }
+
+
+
+ default: {
+
+ DFN ( _x86_Vertex3fv, rmesa->vb.dfn_cache.Vertex3fv );
+ FIXUP(dfn->code, 8, 0x01010101, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 32, 0x00000006, rmesa->vb.vertex_size-3);
+ FIXUP(dfn->code, 37, 0x00000058, (int)&rmesa->vb.vertex[3]);
+ FIXUP(dfn->code, 45, 0x01010101, (int)&rmesa->vb.dmaptr);
+ FIXUP(dfn->code, 50, 0x02020202, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 58, 0x02020202, (int)&rmesa->vb.counter);
+ FIXUP(dfn->code, 67, 0x0, (int)&rmesa->vb.notify);
+ break;
+ }
+ }
+
+ return dfn;
+}
+
+static struct dynfn *
+r200_makeX86Attribute2fv( struct dynfn * cache, const int *key,
+ const char * name, void * dest )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", name, key[0] );
+
+ DFN ( _x86_Attribute2fv, (*cache) );
+ FIXUP(dfn->code, 11, 0x0, (int)dest);
+ FIXUP(dfn->code, 16, 0x4, 4+(int)dest);
+
+ return dfn;
+}
+
+static struct dynfn *
+r200_makeX86Attribute2f( struct dynfn * cache, const int *key,
+ const char * name, void * dest )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", name, key[0] );
+
+ DFN ( _x86_Attribute2f, (*cache) );
+ FIXUP(dfn->code, 1, 0x0, (int)dest);
+
+ return dfn;
+}
+
+
+static struct dynfn *
+r200_makeX86Attribute3fv( struct dynfn * cache, const int *key,
+ const char * name, void * dest )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", name, key[0] );
+
+ DFN ( _x86_Attribute3fv, (*cache) );
+ FIXUP(dfn->code, 14, 0x0, (int)dest);
+ FIXUP(dfn->code, 20, 0x4, 4+(int)dest);
+ FIXUP(dfn->code, 25, 0x8, 8+(int)dest);
+
+ return dfn;
+}
+
+static struct dynfn *
+r200_makeX86Attribute3f( struct dynfn * cache, const int *key,
+ const char * name, void * dest )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", name, key[0] );
+
+ DFN ( _x86_Attribute3f, (*cache) );
+ FIXUP(dfn->code, 14, 0x0, (int)dest);
+ FIXUP(dfn->code, 20, 0x4, 4+(int)dest);
+ FIXUP(dfn->code, 25, 0x8, 8+(int)dest);
+
+ return dfn;
+}
+
+struct dynfn *r200_makeX86Normal3fv( GLcontext *ctx, const int *key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Normal3fv, key,
+ __FUNCTION__, rmesa->vb.normalptr );
+}
+
+struct dynfn *r200_makeX86Normal3f( GLcontext *ctx, const int *key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeX86Attribute3f( & rmesa->vb.dfn_cache.Normal3f, key,
+ __FUNCTION__, rmesa->vb.normalptr );
+}
+
+struct dynfn *r200_makeX86Color4ubv( GLcontext *ctx, const int *key )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] );
+
+ if (VTX_COLOR(key[0],0) == R200_VTX_PK_RGBA) {
+ DFN ( _x86_Color4ubv_ub, rmesa->vb.dfn_cache.Color4ubv);
+ FIXUP(dfn->code, 5, 0x12345678, (int)rmesa->vb.colorptr);
+ return dfn;
+ }
+ else {
+
+ DFN ( _x86_Color4ubv_4f, rmesa->vb.dfn_cache.Color4ubv);
+ FIXUP(dfn->code, 2, 0x00000000, (int)_mesa_ubyte_to_float_color_tab);
+ FIXUP(dfn->code, 27, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr);
+ FIXUP(dfn->code, 33, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+4);
+ FIXUP(dfn->code, 55, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+8);
+ FIXUP(dfn->code, 61, 0xdeadbeaf, (int)rmesa->vb.floatcolorptr+12);
+ return dfn;
+ }
+}
+
+struct dynfn *r200_makeX86Color4ub( GLcontext *ctx, const int *key )
+{
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key[0] );
+
+ if (VTX_COLOR(key[0],0) == R200_VTX_PK_RGBA) {
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ DFN ( _x86_Color4ub_ub, rmesa->vb.dfn_cache.Color4ub );
+ FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.colorptr);
+ FIXUP(dfn->code, 24, 0x0, (int)rmesa->vb.colorptr+1);
+ FIXUP(dfn->code, 30, 0x0, (int)rmesa->vb.colorptr+2);
+ FIXUP(dfn->code, 36, 0x0, (int)rmesa->vb.colorptr+3);
+ return dfn;
+ }
+ else
+ return NULL;
+}
+
+
+struct dynfn *r200_makeX86Color3fv( GLcontext *ctx, const int *key )
+{
+ if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB)
+ return NULL;
+ else
+ {
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeX86Attribute3fv( & rmesa->vb.dfn_cache.Color3fv, key,
+ __FUNCTION__, rmesa->vb.floatcolorptr );
+ }
+}
+
+struct dynfn *r200_makeX86Color3f( GLcontext *ctx, const int *key )
+{
+ if (VTX_COLOR(key[0],0) != R200_VTX_FP_RGB)
+ return NULL;
+ else
+ {
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeX86Attribute3f( & rmesa->vb.dfn_cache.Color3f, key,
+ __FUNCTION__, rmesa->vb.floatcolorptr );
+ }
+}
+
+
+
+#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */
+struct dynfn *r200_makeX86TexCoord2fv( GLcontext *ctx, const int *key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeX86Attribute2fv( & rmesa->vb.dfn_cache.TexCoord2fv, key,
+ __FUNCTION__, rmesa->vb.texcoordptr[0] );
+}
+
+struct dynfn *r200_makeX86TexCoord2f( GLcontext *ctx, const int *key )
+{
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ return r200_makeX86Attribute2f( & rmesa->vb.dfn_cache.TexCoord2f, key,
+ __FUNCTION__, rmesa->vb.texcoordptr[0] );
+}
+
+struct dynfn *r200_makeX86MultiTexCoord2fvARB( GLcontext *ctx, const int *key )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x 0x%08x\n", __FUNCTION__, key[0], key[1] );
+
+ if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) {
+ DFN ( _x86_MultiTexCoord2fv, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ FIXUP(dfn->code, 21, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
+ FIXUP(dfn->code, 27, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4);
+ } else {
+ DFN ( _x86_MultiTexCoord2fv_2, rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
+ FIXUP(dfn->code, 14, 0x0, (int)rmesa->vb.texcoordptr);
+ }
+ return dfn;
+}
+
+struct dynfn *r200_makeX86MultiTexCoord2fARB( GLcontext *ctx,
+ const int *key )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+
+ if (R200_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x 0x%08x\n", __FUNCTION__, key[0], key[1] );
+
+ if (rmesa->vb.texcoordptr[1] == rmesa->vb.texcoordptr[0]+4) {
+ DFN ( _x86_MultiTexCoord2f, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ FIXUP(dfn->code, 20, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]);
+ FIXUP(dfn->code, 26, 0xdeadbeef, (int)rmesa->vb.texcoordptr[0]+4);
+ }
+ else {
+ /* Note: this might get generated multiple times, even though the
+ * actual emitted code is the same.
+ */
+ DFN ( _x86_MultiTexCoord2f_2, rmesa->vb.dfn_cache.MultiTexCoord2fARB );
+ FIXUP(dfn->code, 18, 0x0, (int)rmesa->vb.texcoordptr);
+ }
+ return dfn;
+}
+#endif
+
+void r200InitX86Codegen( struct dfn_generators *gen )
+{
+ gen->Vertex3f = r200_makeX86Vertex3f;
+ gen->Vertex3fv = r200_makeX86Vertex3fv;
+ gen->Color4ub = r200_makeX86Color4ub; /* PKCOLOR only */
+ gen->Color4ubv = r200_makeX86Color4ubv; /* PKCOLOR only */
+ gen->Normal3f = r200_makeX86Normal3f;
+ gen->Normal3fv = r200_makeX86Normal3fv;
+#if 0 /* Temporarily disabled as it is broken w/the new cubemap code. - idr */
+ gen->TexCoord2f = r200_makeX86TexCoord2f;
+ gen->TexCoord2fv = r200_makeX86TexCoord2fv;
+ gen->MultiTexCoord2fARB = r200_makeX86MultiTexCoord2fARB;
+ gen->MultiTexCoord2fvARB = r200_makeX86MultiTexCoord2fvARB;
+#endif
+ gen->Color3f = r200_makeX86Color3f;
+ gen->Color3fv = r200_makeX86Color3fv;
+
+ /* Not done:
+ */
+/* gen->Vertex2f = r200_makeX86Vertex2f; */
+/* gen->Vertex2fv = r200_makeX86Vertex2fv; */
+/* gen->Color3ub = r200_makeX86Color3ub; */
+/* gen->Color3ubv = r200_makeX86Color3ubv; */
+/* gen->Color4f = r200_makeX86Color4f; */
+/* gen->Color4fv = r200_makeX86Color4fv; */
+/* gen->TexCoord1f = r200_makeX86TexCoord1f; */
+/* gen->TexCoord1fv = r200_makeX86TexCoord1fv; */
+/* gen->MultiTexCoord1fARB = r200_makeX86MultiTexCoord1fARB; */
+/* gen->MultiTexCoord1fvARB = r200_makeX86MultiTexCoord1fvARB; */
+}
+
+
+#else
+
+void r200InitX86Codegen( struct dfn_generators *gen )
+{
+ (void) gen;
+}
+
+#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S
new file mode 100644
index 000000000..57a35c657
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_vtxtmp_x86.S
@@ -0,0 +1,495 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxtmp_x86.S,v 1.2 2002/11/07 18:31:59 tsi Exp $ */
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+#define GLOBL( x ) \
+.globl x; \
+x:
+
+.data
+.align 4
+
+/*
+ vertex 3f vertex size 4
+*/
+
+GLOBL ( _x86_Vertex3f_4 )
+ movl (0), %ecx
+ movl 4(%esp), %eax
+ movl 8(%esp), %edx
+ movl %eax, (%ecx)
+ movl %edx, 4(%ecx)
+ movl 12(%esp), %eax
+ movl (0), %edx
+ movl %eax, 8(%ecx)
+ movl %edx, 12(%ecx)
+ movl (0), %eax
+ addl $16, %ecx
+ dec %eax
+ movl %ecx, (0)
+ movl %eax, (0)
+ je .1
+ ret
+.1: jmp *0
+
+GLOBL ( _x86_Vertex3f_4_end )
+
+/*
+ vertex 3f vertex size 6
+*/
+GLOBL ( _x86_Vertex3f_6 )
+ push %edi
+ movl (0), %edi
+ movl 8(%esp), %eax
+ movl 12(%esp), %edx
+ movl 16(%esp), %ecx
+ movl %eax, (%edi)
+ movl %edx, 4(%edi)
+ movl %ecx, 8(%edi)
+ movl (0), %eax
+ movl (0), %edx
+ movl (0), %ecx
+ movl %eax, 12(%edi)
+ movl %edx, 16(%edi)
+ movl %ecx, 20(%edi)
+ addl $24, %edi
+ movl (0), %eax
+ movl %edi, (0)
+ dec %eax
+ pop %edi
+ movl %eax, (0)
+ je .2
+ ret
+.2: jmp *0
+GLOBL ( _x86_Vertex3f_6_end )
+/*
+ vertex 3f generic size
+*/
+GLOBL ( _x86_Vertex3f )
+ push %edi
+ push %esi
+ movl $0, %esi
+ movl (0), %edi
+ movl 12(%esp), %eax
+ movl 16(%esp), %edx
+ movl 20(%esp), %ecx
+ movl %eax, (%edi)
+ movl %edx, 4(%edi)
+ movl %ecx, 8(%edi)
+ addl $12, %edi
+ movl $0, %ecx
+ repz
+ movsl %ds:(%esi), %es:(%edi)
+ movl (0), %eax
+ movl %edi, (0)
+ dec %eax
+ movl %eax, (0)
+ pop %esi
+ pop %edi
+ je .3
+ ret
+.3: jmp *0
+
+GLOBL ( _x86_Vertex3f_end )
+
+/*
+ Vertex 3fv vertex size 6
+*/
+GLOBL ( _x86_Vertex3fv_6 )
+ movl (0), %eax
+ movl 4(%esp), %ecx
+ movl (%ecx), %edx
+ movl %edx, (%eax)
+ movl 4(%ecx), %edx
+ movl 8(%ecx), %ecx
+ movl %edx, 4(%eax)
+ movl %ecx, 8(%eax)
+ movl (28), %edx
+ movl (32), %ecx
+ movl %edx, 12(%eax)
+ movl %ecx, 16(%eax)
+ movl (36), %edx
+ movl %edx, 20(%eax)
+ addl $24, %eax
+ movl %eax, 0
+ movl 4, %eax
+ dec %eax
+ movl %eax, 4
+ je .4
+ ret
+.4: jmp *8
+
+GLOBL ( _x86_Vertex3fv_6_end )
+
+/*
+ Vertex 3fv vertex size 8
+*/
+GLOBL ( _x86_Vertex3fv_8 )
+ movl (0), %eax
+ movl 4(%esp), %ecx
+ movl (%ecx), %edx
+ movl %edx ,(%eax)
+ movl 4(%ecx) ,%edx
+ movl 8(%ecx) ,%ecx
+ movl %edx, 4(%eax)
+ movl %ecx, 8(%eax)
+ movl (28), %edx
+ movl (32), %ecx
+ movl %edx, 12(%eax)
+ movl %ecx, 16(%eax)
+ movl (28), %edx
+ movl (32), %ecx
+ movl %edx, 20(%eax)
+ movl %ecx, 24(%eax)
+ movl (36), %edx
+ movl %edx, 28(%eax)
+ addl $32, %eax
+ movl %eax, (0)
+ movl 4, %eax
+ dec %eax
+ movl %eax, (4)
+ je .5
+ ret
+.5: jmp *8
+
+GLOBL ( _x86_Vertex3fv_8_end )
+
+/*
+ Vertex 3fv generic vertex size
+*/
+GLOBL ( _x86_Vertex3fv )
+ movl 4(%esp), %edx
+ push %edi
+ push %esi
+ movl (0x1010101), %edi
+ movl (%edx), %eax
+ movl 4(%edx), %ecx
+ movl 8(%edx), %esi
+ movl %eax, (%edi)
+ movl %ecx, 4(%edi)
+ movl %esi, 8(%edi)
+ addl $12, %edi
+ movl $6, %ecx
+ movl $0x58, %esi
+ repz
+ movsl %ds:(%esi), %es:(%edi)
+ movl %edi, (0x1010101)
+ movl (0x2020202), %eax
+ pop %esi
+ pop %edi
+ dec %eax
+ movl %eax, (0x2020202)
+ je .6
+ ret
+.6: jmp *0
+GLOBL ( _x86_Vertex3fv_end )
+
+
+/**
+ * Generic handler for 2 float format data. This can be used for
+ * TexCoord2f and possibly other functions.
+ */
+
+GLOBL ( _x86_Attribute2f )
+ movl $0x0, %edx
+ movl 4(%esp), %eax
+ movl 8(%esp), %ecx
+ movl %eax, (%edx)
+ movl %ecx, 4(%edx)
+ ret
+GLOBL ( _x86_Attribute2f_end )
+
+
+/**
+ * Generic handler for 2 float vector format data. This can be used for
+ * TexCoord2fv and possibly other functions.
+ */
+
+GLOBL( _x86_Attribute2fv)
+ movl 4(%esp), %eax /* load 'v' off stack */
+ movl (%eax), %ecx /* load v[0] */
+ movl 4(%eax), %eax /* load v[1] */
+ movl %ecx, 0 /* store v[0] to current vertex */
+ movl %eax, 4 /* store v[1] to current vertex */
+ ret
+GLOBL ( _x86_Attribute2fv_end )
+
+
+/**
+ * Generic handler for 3 float format data. This can be used for
+ * Normal3f, Color3f (when the color target is also float), or
+ * TexCoord3f.
+ */
+
+GLOBL ( _x86_Attribute3f )
+ movl 4(%esp), %ecx
+ movl 8(%esp), %edx
+ movl 12(%esp), %eax
+ movl %ecx, 0
+ movl %edx, 4
+ movl %eax, 8
+ ret
+GLOBL ( _x86_Attribute3f_end )
+
+/**
+ * Generic handler for 3 float vector format data. This can be used for
+ * Normal3f, Color3f (when the color target is also float), or
+ * TexCoord3f.
+ */
+
+GLOBL( _x86_Attribute3fv)
+ movl 4(%esp), %eax /* load 'v' off stack */
+ movl (%eax), %ecx /* load v[0] */
+ movl 4(%eax), %edx /* load v[1] */
+ movl 8(%eax), %eax /* load v[2] */
+ movl %ecx, 0 /* store v[0] to current vertex */
+ movl %edx, 4 /* store v[1] to current vertex */
+ movl %eax, 8 /* store v[2] to current vertex */
+ ret
+GLOBL ( _x86_Attribute3fv_end )
+
+
+/*
+ Color 4ubv_ub
+*/
+GLOBL ( _x86_Color4ubv_ub )
+ movl 4(%esp), %eax
+ movl $0x12345678, %edx
+ movl (%eax), %eax
+ movl %eax, (%edx)
+ ret
+GLOBL ( _x86_Color4ubv_ub_end )
+
+/*
+ Color 4ubv 4f
+*/
+GLOBL ( _x86_Color4ubv_4f )
+ push %ebx
+ movl $0, %edx
+ xor %eax, %eax
+ xor %ecx, %ecx
+ movl 8(%esp), %ebx
+ movl (%ebx), %ebx
+ mov %bl, %al
+ mov %bh, %cl
+ movl (%edx,%eax,4),%eax
+ movl (%edx,%ecx,4),%ecx
+ movl %eax, (0xdeadbeaf)
+ movl %ecx, (0xdeadbeaf)
+ xor %eax, %eax
+ xor %ecx, %ecx
+ shr $16, %ebx
+ mov %bl, %al
+ mov %bh, %cl
+ movl (%edx,%eax,4), %eax
+ movl (%edx,%ecx,4), %ecx
+ movl %eax, (0xdeadbeaf)
+ movl %ecx, (0xdeadbeaf)
+ pop %ebx
+ ret
+GLOBL ( _x86_Color4ubv_4f_end )
+
+/*
+
+ Color4ub_ub
+*/
+GLOBL( _x86_Color4ub_ub )
+ push %ebx
+ movl 8(%esp), %eax
+ movl 12(%esp), %edx
+ movl 16(%esp), %ecx
+ movl 20(%esp), %ebx
+ mov %al, (0)
+ mov %dl, (0)
+ mov %cl, (0)
+ mov %bl, (0)
+ pop %ebx
+ ret
+GLOBL( _x86_Color4ub_ub_end )
+
+
+/* \todo: change the "and $7, %eax" to something like "target & 4 ? target & 5 : target & 3)" */
+/*
+ MultiTexCoord2fv st0/st1
+*/
+GLOBL( _x86_MultiTexCoord2fv )
+ movl 4(%esp), %eax
+ movl 8(%esp), %ecx
+ and $7, %eax
+ movl (%ecx), %edx
+ shl $3, %eax
+ movl 4(%ecx), %ecx
+ movl %edx, 0xdeadbeef(%eax)
+ movl %ecx, 0xdeadbeef(%eax)
+ ret
+GLOBL( _x86_MultiTexCoord2fv_end )
+
+/*
+ MultiTexCoord2fv
+*/
+
+GLOBL( _x86_MultiTexCoord2fv_2 )
+ movl 4(%esp,1), %eax
+ movl 8(%esp,1), %ecx
+ and $0x7, %eax
+ movl 0(,%eax,4), %edx
+ movl (%ecx), %eax
+ movl %eax, (%edx)
+ movl 4(%ecx), %eax
+ movl %eax, 4(%edx)
+ ret
+GLOBL( _x86_MultiTexCoord2fv_2_end )
+
+/*
+ MultiTexCoord2f st0/st1
+*/
+GLOBL( _x86_MultiTexCoord2f )
+ movl 4(%esp), %eax
+ movl 8(%esp), %edx
+ movl 12(%esp), %ecx
+ and $7, %eax
+ shl $3, %eax
+ movl %edx, 0xdeadbeef(%eax)
+ movl %ecx, 0xdeadbeef(%eax)
+ ret
+GLOBL( _x86_MultiTexCoord2f_end )
+
+/*
+ MultiTexCoord2f
+*/
+GLOBL( _x86_MultiTexCoord2f_2 )
+ movl 4(%esp), %eax
+ movl 8(%esp), %edx
+ movl 12(%esp,1), %ecx
+ and $7,%eax
+ movl 0(,%eax,4), %eax
+ movl %edx, (%eax)
+ movl %ecx, 4(%eax)
+ ret
+GLOBL( _x86_MultiTexCoord2f_2_end )
+
+#if defined(USE_SSE_ASM)
+/**
+ * This can be used as a template for either Color3fv (when the color
+ * target is also a 3f) or Normal3fv.
+ */
+
+GLOBL( _sse_Attribute3fv )
+ movl 4(%esp), %eax
+ movlps (%eax), %xmm0
+ movl 8(%eax), %eax
+ movlps %xmm0, 0
+ movl %eax, 8
+ ret
+GLOBL( _sse_Attribute3fv_end )
+
+/**
+ * This can be used as a template for either Color3f (when the color
+ * target is also a 3f) or Normal3f.
+ */
+
+GLOBL( _sse_Attribute3f )
+ movlps 4(%esp), %xmm0
+ movl 12(%esp), %eax
+ movlps %xmm0, 0
+ movl %eax, 8
+ ret
+GLOBL( _sse_Attribute3f_end )
+
+
+/**
+ * Generic handler for 2 float vector format data. This can be used for
+ * TexCoord2fv and possibly other functions.
+ */
+
+GLOBL( _sse_Attribute2fv )
+ movl 4(%esp), %eax
+ movlps (%eax), %xmm0
+ movlps %xmm0, 0
+ ret
+GLOBL( _sse_Attribute2fv_end )
+
+
+/**
+ * Generic handler for 2 float format data. This can be used for
+ * TexCoord2f and possibly other functions.
+ */
+
+GLOBL( _sse_Attribute2f )
+ movlps 4(%esp), %xmm0
+ movlps %xmm0, 0
+ ret
+GLOBL( _sse_Attribute2f_end )
+
+/*
+ MultiTexCoord2fv st0/st1
+*/
+GLOBL( _sse_MultiTexCoord2fv )
+ movl 4(%esp), %eax
+ movl 8(%esp), %ecx
+ and $7, %eax
+ movlps (%ecx), %xmm0
+ movlps %xmm0, 0xdeadbeef(,%eax,8)
+ ret
+GLOBL( _sse_MultiTexCoord2fv_end )
+
+/*
+ MultiTexCoord2fv
+*/
+GLOBL( _sse_MultiTexCoord2fv_2 )
+ movl 4(%esp), %eax
+ movl 8(%esp), %ecx
+ and $0x7, %eax
+ movl 0(,%eax,4), %edx
+ movlps (%ecx), %xmm0
+ movlps %xmm0, (%edx)
+ ret
+GLOBL( _sse_MultiTexCoord2fv_2_end )
+
+/*
+ MultiTexCoord2f st0/st1
+*/
+GLOBL( _sse_MultiTexCoord2f )
+ movl 4(%esp), %eax
+ and $7, %eax
+ movlps 8(%esp), %xmm0
+ movlps %xmm0, 0xdeadbeef(,%eax,8)
+ ret
+GLOBL( _sse_MultiTexCoord2f_end )
+
+/*
+ MultiTexCoord2f
+*/
+GLOBL( _sse_MultiTexCoord2f_2 )
+ movl 4(%esp), %eax
+ movlps 8(%esp), %xmm0
+ and $7,%eax
+ movl 0(,%eax,4), %eax
+ movlps %xmm0, (%eax)
+ ret
+GLOBL( _sse_MultiTexCoord2f_2_end )
+#endif