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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_reg.h')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_reg.h1387
1 files changed, 0 insertions, 1387 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_reg.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_reg.h
deleted file mode 100644
index 3ea4f4fe8..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_reg.h
+++ /dev/null
@@ -1,1387 +0,0 @@
-#ifndef _R300_REG_H
-#define _R300_REG_H
-
-#define R300_MC_INIT_MISC_LAT_TIMER 0x180
-# define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
-# define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
-# define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
-# define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
-# define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
-# define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
-# define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
-# define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
-
-
-#define R300_MC_INIT_GFX_LAT_TIMER 0x154
-# define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
-# define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
-# define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
-# define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
-# define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
-# define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
-# define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
-# define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
-
-/*
-This file contains registers and constants for the R300. They have been
-found mostly by examining command buffers captured using glxtest, as well
-as by extrapolating some known registers and constants from the R200.
-
-I am fairly certain that they are correct unless stated otherwise in comments.
-*/
-
-#define R300_SE_VPORT_XSCALE 0x1D98
-#define R300_SE_VPORT_XOFFSET 0x1D9C
-#define R300_SE_VPORT_YSCALE 0x1DA0
-#define R300_SE_VPORT_YOFFSET 0x1DA4
-#define R300_SE_VPORT_ZSCALE 0x1DA8
-#define R300_SE_VPORT_ZOFFSET 0x1DAC
-
-
-/* This register is written directly and also starts data section in many 3d CP_PACKET3's */
-#define R300_VAP_VF_CNTL 0x2084
-
-# define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
-# define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
-# define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
-# define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
-# define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
-# define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
-# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
-# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
-# define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
-# define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
-# define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
-# define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
-
-# define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
- /* State based - direct writes to registers trigger vertex generation */
-# define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
-# define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
-# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
-# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
-
- /* I don't think I saw these three used.. */
-# define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
-# define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
-# define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
-
- /* index size - when not set the indices are assumed to be 16 bit */
-# define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
- /* number of vertices */
-# define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
-
-/* BEGIN: Wild guesses */
-#define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
-# define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
-# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1)
-# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */
-# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */
-# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */
-# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
-
-#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
-# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
-# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
-# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
-# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
-# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
-# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
-# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
-# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
-/* END */
-
-#define R300_SE_VTE_CNTL 0x20b0
-# define R300_VPORT_X_SCALE_ENA 0x00000001
-# define R300_VPORT_X_OFFSET_ENA 0x00000002
-# define R300_VPORT_Y_SCALE_ENA 0x00000004
-# define R300_VPORT_Y_OFFSET_ENA 0x00000008
-# define R300_VPORT_Z_SCALE_ENA 0x00000010
-# define R300_VPORT_Z_OFFSET_ENA 0x00000020
-# define R300_VTX_XY_FMT 0x00000100
-# define R300_VTX_Z_FMT 0x00000200
-# define R300_VTX_W0_FMT 0x00000400
-# define R300_VTX_W0_NORMALIZE 0x00000800
-# define R300_VTX_ST_DENORMALIZED 0x00001000
-
-/* BEGIN: Vertex data assembly - lots of uncertainties */
-/* gap */
-/* Where do we get our vertex data?
-//
-// Vertex data either comes either from immediate mode registers or from
-// vertex arrays.
-// There appears to be no mixed mode (though we can force the pitch of
-// vertex arrays to 0, effectively reusing the same element over and over
-// again).
-//
-// Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
-// if these registers influence vertex array processing.
-//
-// Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
-//
-// In both cases, vertex attributes are then passed through INPUT_ROUTE.
-
-// Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
-// into the vertex processor's input registers.
-// The first word routes the first input, the second word the second, etc.
-// The corresponding input is routed into the register with the given index.
-// The list is ended by a word with INPUT_ROUTE_END set.
-//
-// Always set COMPONENTS_4 in immediate mode. */
-
-#define R300_VAP_INPUT_ROUTE_0_0 0x2150
-# define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
-# define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
-# define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
-# define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
-# define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
-# define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
-# define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
-# define R300_VAP_INPUT_ROUTE_END (1 << 13)
-# define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
-# define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
-# define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
-# define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
-#define R300_VAP_INPUT_ROUTE_0_1 0x2154
-#define R300_VAP_INPUT_ROUTE_0_2 0x2158
-#define R300_VAP_INPUT_ROUTE_0_3 0x215C
-#define R300_VAP_INPUT_ROUTE_0_4 0x2160
-#define R300_VAP_INPUT_ROUTE_0_5 0x2164
-#define R300_VAP_INPUT_ROUTE_0_6 0x2168
-#define R300_VAP_INPUT_ROUTE_0_7 0x216C
-
-/* gap */
-/* Notes:
-// - always set up to produce at least two attributes:
-// if vertex program uses only position, fglrx will set normal, too
-// - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal */
-#define R300_VAP_INPUT_CNTL_0 0x2180
-# define R300_INPUT_CNTL_0_COLOR 0x00000001
-#define R300_VAP_INPUT_CNTL_1 0x2184
-# define R300_INPUT_CNTL_POS 0x00000001
-# define R300_INPUT_CNTL_NORMAL 0x00000002
-# define R300_INPUT_CNTL_COLOR 0x00000004
-# define R300_INPUT_CNTL_TC0 0x00000400
-# define R300_INPUT_CNTL_TC1 0x00000800
-# define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
-# define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
-# define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
-# define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
-# define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
-# define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
-
-/* gap */
-/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
-// are set to a swizzling bit pattern, other words are 0.
-//
-// In immediate mode, the pattern is always set to xyzw. In vertex array
-// mode, the swizzling pattern is e.g. used to set zw components in texture
-// coordinates with only tweo components. */
-#define R300_VAP_INPUT_ROUTE_1_0 0x21E0
-# define R300_INPUT_ROUTE_SELECT_X 0
-# define R300_INPUT_ROUTE_SELECT_Y 1
-# define R300_INPUT_ROUTE_SELECT_Z 2
-# define R300_INPUT_ROUTE_SELECT_W 3
-# define R300_INPUT_ROUTE_SELECT_ZERO 4
-# define R300_INPUT_ROUTE_SELECT_ONE 5
-# define R300_INPUT_ROUTE_SELECT_MASK 7
-# define R300_INPUT_ROUTE_X_SHIFT 0
-# define R300_INPUT_ROUTE_Y_SHIFT 3
-# define R300_INPUT_ROUTE_Z_SHIFT 6
-# define R300_INPUT_ROUTE_W_SHIFT 9
-# define R300_INPUT_ROUTE_ENABLE (15 << 12)
-#define R300_VAP_INPUT_ROUTE_1_1 0x21E4
-#define R300_VAP_INPUT_ROUTE_1_2 0x21E8
-#define R300_VAP_INPUT_ROUTE_1_3 0x21EC
-#define R300_VAP_INPUT_ROUTE_1_4 0x21F0
-#define R300_VAP_INPUT_ROUTE_1_5 0x21F4
-#define R300_VAP_INPUT_ROUTE_1_6 0x21F8
-#define R300_VAP_INPUT_ROUTE_1_7 0x21FC
-
-/* END */
-
-/* gap */
-/* BEGIN: Upload vertex program and data
-// The programmable vertex shader unit has a memory bank of unknown size
-// that can be written to in 16 byte units by writing the address into
-// UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
-//
-// Pointers into the memory bank are always in multiples of 16 bytes.
-//
-// The memory bank is divided into areas with fixed meaning.
-//
-// Starting at address UPLOAD_PROGRAM: Vertex program instructions.
-// Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
-// whereas the difference between known addresses suggests size 512.
-//
-// Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
-// Native reported limits and the VPI layout suggest size 256, whereas
-// difference between known addresses suggests size 512.
-//
-// At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
-// floating point pointsize. The exact purpose of this state is uncertain,
-// as there is also the R300_RE_POINTSIZE register.
-//
-// Multiple vertex programs and parameter sets can be loaded at once,
-// which could explain the size discrepancy. */
-#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
-# define R300_PVS_UPLOAD_PROGRAM 0x00000000
-# define R300_PVS_UPLOAD_PARAMETERS 0x00000200
-# define R300_PVS_UPLOAD_POINTSIZE 0x00000406
-/* gap */
-#define R300_VAP_PVS_UPLOAD_DATA 0x2208
-/* END */
-
-/* gap */
-/* I do not know the purpose of this register. However, I do know that
-// it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
-// for normal rendering. */
-#define R300_VAP_UNKNOWN_221C 0x221C
-# define R300_221C_NORMAL 0x00000000
-# define R300_221C_CLEAR 0x0001C000
-
-/* gap */
-/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
-// rendering commands and overwriting vertex program parameters.
-// Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
-// avoids bugs caused by still running shaders reading bad data from memory. */
-#define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
-
-/* Absolutely no clue what this register is about. */
-#define R300_VAP_UNKNOWN_2288 0x2288
-# define R300_2288_R300 0x00750000 /* -- nh */
-# define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
-
-/* gap */
-/* Addresses are relative to the vertex program instruction area of the
-// memory bank. PROGRAM_END points to the last instruction of the active
-// program
-//
-// The meaning of the two UNKNOWN fields is obviously not known. However,
-// experiments so far have shown that both *must* point to an instruction
-// inside the vertex program, otherwise the GPU locks up.
-// fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
-// CNTL_1_UNKNOWN points to instruction where last write to position takes place.
-// Most likely this is used to ignore rest of the program in cases where group of verts arent visible.
-// For some reason this "section" is sometimes accepted other instruction that have
-// no relationship with position calculations.
-*/
-#define R300_VAP_PVS_CNTL_1 0x22D0
-# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
-# define R300_PVS_CNTL_1_POS_END_SHIFT 10
-# define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
-/* Addresses are relative the the vertex program parameters area. */
-#define R300_VAP_PVS_CNTL_2 0x22D4
-# define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
-# define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
-#define R300_VAP_PVS_CNTL_3 0x22D8
-# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
-# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
-
-/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
-// immediate vertices */
-#define R300_VAP_VTX_COLOR_R 0x2464
-#define R300_VAP_VTX_COLOR_G 0x2468
-#define R300_VAP_VTX_COLOR_B 0x246C
-#define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
-#define R300_VAP_VTX_POS_0_Y_1 0x2494
-#define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
-#define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
-#define R300_VAP_VTX_POS_0_Y_2 0x24A4
-#define R300_VAP_VTX_POS_0_Z_2 0x24A8
-#define R300_VAP_VTX_END_OF_PKT 0x24AC /* write 0 to indicate end of packet? */
-
-/* gap */
-
-/* These are values from r300_reg/r300_reg.h - they are known to be correct
- and are here so we can use one register file instead of several
- - Vladimir */
-#define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
-# define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
-# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
-# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
-# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
-# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
-# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
-# define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
-
-#define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
- /* each of the following is 3 bits wide, specifies number
- of components */
-# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
-# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
-# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
-# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
-# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
-# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
-# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
-# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
-
-/* UNK30 seems to enables point to quad transformation on textures
- (or something closely related to that).
- This bit is rather fatal at the time being due to lackings at pixel shader side */
-#define R300_GB_ENABLE 0x4008
-# define R300_GB_POINT_STUFF_ENABLE (1<<0)
-# define R300_GB_LINE_STUFF_ENABLE (1<<1)
-# define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
-# define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
-# define R300_GB_UNK30 (1<<30)
- /* each of the following is 2 bits wide */
-#define R300_GB_TEX_REPLICATE 0
-#define R300_GB_TEX_ST 1
-#define R300_GB_TEX_STR 2
-# define R300_GB_TEX0_SOURCE_SHIFT 16
-# define R300_GB_TEX1_SOURCE_SHIFT 18
-# define R300_GB_TEX2_SOURCE_SHIFT 20
-# define R300_GB_TEX3_SOURCE_SHIFT 22
-# define R300_GB_TEX4_SOURCE_SHIFT 24
-# define R300_GB_TEX5_SOURCE_SHIFT 26
-# define R300_GB_TEX6_SOURCE_SHIFT 28
-# define R300_GB_TEX7_SOURCE_SHIFT 30
-
-/* MSPOS - positions for multisample antialiasing (?) */
-#define R300_GB_MSPOS0 0x4010
- /* shifts - each of the fields is 4 bits */
-# define R300_GB_MSPOS0__MS_X0_SHIFT 0
-# define R300_GB_MSPOS0__MS_Y0_SHIFT 4
-# define R300_GB_MSPOS0__MS_X1_SHIFT 8
-# define R300_GB_MSPOS0__MS_Y1_SHIFT 12
-# define R300_GB_MSPOS0__MS_X2_SHIFT 16
-# define R300_GB_MSPOS0__MS_Y2_SHIFT 20
-# define R300_GB_MSPOS0__MSBD0_Y 24
-# define R300_GB_MSPOS0__MSBD0_X 28
-
-#define R300_GB_MSPOS1 0x4014
-# define R300_GB_MSPOS1__MS_X3_SHIFT 0
-# define R300_GB_MSPOS1__MS_Y3_SHIFT 4
-# define R300_GB_MSPOS1__MS_X4_SHIFT 8
-# define R300_GB_MSPOS1__MS_Y4_SHIFT 12
-# define R300_GB_MSPOS1__MS_X5_SHIFT 16
-# define R300_GB_MSPOS1__MS_Y5_SHIFT 20
-# define R300_GB_MSPOS1__MSBD1 24
-
-
-#define R300_GB_TILE_CONFIG 0x4018
-# define R300_GB_TILE_ENABLE (1<<0)
-# define R300_GB_TILE_PIPE_COUNT_RV300 0
-# define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
-# define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
-# define R300_GB_TILE_SIZE_8 0
-# define R300_GB_TILE_SIZE_16 (1<<4)
-# define R300_GB_TILE_SIZE_32 (2<<4)
-# define R300_GB_SUPER_SIZE_1 (0<<6)
-# define R300_GB_SUPER_SIZE_2 (1<<6)
-# define R300_GB_SUPER_SIZE_4 (2<<6)
-# define R300_GB_SUPER_SIZE_8 (3<<6)
-# define R300_GB_SUPER_SIZE_16 (4<<6)
-# define R300_GB_SUPER_SIZE_32 (5<<6)
-# define R300_GB_SUPER_SIZE_64 (6<<6)
-# define R300_GB_SUPER_SIZE_128 (7<<6)
-# define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
-# define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
-# define R300_GB_SUPER_TILE_A 0
-# define R300_GB_SUPER_TILE_B (1<<15)
-# define R300_GB_SUBPIXEL_1_12 0
-# define R300_GB_SUBPIXEL_1_16 (1<<16)
-
-#define R300_GB_FIFO_SIZE 0x4024
- /* each of the following is 2 bits wide */
-#define R300_GB_FIFO_SIZE_32 0
-#define R300_GB_FIFO_SIZE_64 1
-#define R300_GB_FIFO_SIZE_128 2
-#define R300_GB_FIFO_SIZE_256 3
-# define R300_SC_IFIFO_SIZE_SHIFT 0
-# define R300_SC_TZFIFO_SIZE_SHIFT 2
-# define R300_SC_BFIFO_SIZE_SHIFT 4
-
-# define R300_US_OFIFO_SIZE_SHIFT 12
-# define R300_US_WFIFO_SIZE_SHIFT 14
- /* the following use the same constants as above, but meaning is
- is times 2 (i.e. instead of 32 words it means 64 */
-# define R300_RS_TFIFO_SIZE_SHIFT 6
-# define R300_RS_CFIFO_SIZE_SHIFT 8
-# define R300_US_RAM_SIZE_SHIFT 10
- /* watermarks, 3 bits wide */
-# define R300_RS_HIGHWATER_COL_SHIFT 16
-# define R300_RS_HIGHWATER_TEX_SHIFT 19
-# define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
-# define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
-
-#define R300_GB_SELECT 0x401C
-# define R300_GB_FOG_SELECT_C0A 0
-# define R300_GB_FOG_SELECT_C1A 1
-# define R300_GB_FOG_SELECT_C2A 2
-# define R300_GB_FOG_SELECT_C3A 3
-# define R300_GB_FOG_SELECT_1_1_W 4
-# define R300_GB_FOG_SELECT_Z 5
-# define R300_GB_DEPTH_SELECT_Z 0
-# define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
-# define R300_GB_W_SELECT_1_W 0
-# define R300_GB_W_SELECT_1 (1<<4)
-
-#define R300_GB_AA_CONFIG 0x4020
-# define R300_AA_ENABLE 0x01
-# define R300_AA_SUBSAMPLES_2 0
-# define R300_AA_SUBSAMPLES_3 (1<<1)
-# define R300_AA_SUBSAMPLES_4 (2<<1)
-# define R300_AA_SUBSAMPLES_6 (3<<1)
-
-/* END */
-
-/* gap */
-/* The upper enable bits are guessed, based on fglrx reported limits. */
-#define R300_TX_ENABLE 0x4104
-# define R300_TX_ENABLE_0 (1 << 0)
-# define R300_TX_ENABLE_1 (1 << 1)
-# define R300_TX_ENABLE_2 (1 << 2)
-# define R300_TX_ENABLE_3 (1 << 3)
-# define R300_TX_ENABLE_4 (1 << 4)
-# define R300_TX_ENABLE_5 (1 << 5)
-# define R300_TX_ENABLE_6 (1 << 6)
-# define R300_TX_ENABLE_7 (1 << 7)
-# define R300_TX_ENABLE_8 (1 << 8)
-# define R300_TX_ENABLE_9 (1 << 9)
-# define R300_TX_ENABLE_10 (1 << 10)
-# define R300_TX_ENABLE_11 (1 << 11)
-# define R300_TX_ENABLE_12 (1 << 12)
-# define R300_TX_ENABLE_13 (1 << 13)
-# define R300_TX_ENABLE_14 (1 << 14)
-# define R300_TX_ENABLE_15 (1 << 15)
-
-/* The pointsize is given in multiples of 6. The pointsize can be
-// enormous: Clear() renders a single point that fills the entire
-// framebuffer. */
-#define R300_RE_POINTSIZE 0x421C
-# define R300_POINTSIZE_Y_SHIFT 0
-# define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
-# define R300_POINTSIZE_X_SHIFT 16
-# define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
-# define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
-
-/* The line width is given in multiples of 6.
- In default mode lines are classified as vertical lines.
- HO: horizontal
- VE: vertical or horizontal
- HO & VE: no classification
-*/
-#define R300_RE_LINE_CNT 0x4234
-# define R300_LINESIZE_SHIFT 0
-# define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
-# define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
-# define R300_LINE_CNT_HO (1 << 16)
-# define R300_LINE_CNT_VE (1 << 17)
-
-/* Some sort of scale or clamp value for texcoordless textures. */
-#define R300_RE_UNK4238 0x4238
-
-#define R300_RE_SHADE_MODEL 0x4278
-# define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
-# define R300_RE_SHADE_MODEL_FLAT 0x39595
-
-/* Dangerous */
-#define R300_RE_POLYGON_MODE 0x4288
-# define R300_PM_ENABLED (1 << 0)
-# define R300_PM_FRONT_POINT (0 << 0)
-# define R300_PM_BACK_POINT (0 << 0)
-# define R300_PM_FRONT_LINE (1 << 4)
-# define R300_PM_FRONT_FILL (1 << 5)
-# define R300_PM_BACK_LINE (1 << 7)
-# define R300_PM_BACK_FILL (1 << 8)
-
-/* Not sure why there are duplicate of factor and constant values.
- My best guess so far is that there are seperate zbiases for test and write.
- Ordering might be wrong.
- Some of the tests indicate that fgl has a fallback implementation of zbias
- via pixel shaders. */
-#define R300_RE_ZBIAS_T_FACTOR 0x42A4
-#define R300_RE_ZBIAS_T_CONSTANT 0x42A8
-#define R300_RE_ZBIAS_W_FACTOR 0x42AC
-#define R300_RE_ZBIAS_W_CONSTANT 0x42B0
-
-/* This register needs to be set to (1<<1) for RV350 to correctly
- perform depth test (see --vb-triangles in r300_demo)
- Don't know about other chips. - Vladimir
- This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
- My guess is that there are two bits for each zbias primitive (FILL, LINE, POINT).
- One to enable depth test and one for depth write.
- Yet this doesnt explain why depth writes work ...
- */
-#define R300_RE_OCCLUSION_CNTL 0x42B4
-# define R300_OCCLUSION_ON (1<<1)
-
-#define R300_RE_CULL_CNTL 0x42B8
-# define R300_CULL_FRONT (1 << 0)
-# define R300_CULL_BACK (1 << 1)
-# define R300_FRONT_FACE_CCW (0 << 2)
-# define R300_FRONT_FACE_CW (1 << 2)
-
-
-/* BEGIN: Rasterization / Interpolators - many guesses
-// 0_UNKNOWN_18 has always been set except for clear operations.
-// TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
-// on the vertex program, *not* the fragment program) */
-#define R300_RS_CNTL_0 0x4300
-# define R300_RS_CNTL_TC_CNT_SHIFT 2
-# define R300_RS_CNTL_TC_CNT_MASK (7 << 2)
-# define R300_RS_CNTL_CI_CNT_SHIFT 7 /* number of color interpolators used */
-# define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18)
-/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. */
-#define R300_RS_CNTL_1 0x4304
-
-/* gap */
-/* Only used for texture coordinates.
-// Use the source field to route texture coordinate input from the vertex program
-// to the desired interpolator. Note that the source field is relative to the
-// outputs the vertex program *actually* writes. If a vertex program only writes
-// texcoord[1], this will be source index 0.
-// Set INTERP_USED on all interpolators that produce data used by the
-// fragment program. INTERP_USED looks like a swizzling mask, but
-// I haven't seen it used that way.
-//
-// Note: The _UNKNOWN constants are always set in their respective register.
-// I don't know if this is necessary. */
-#define R300_RS_INTERP_0 0x4310
-#define R300_RS_INTERP_1 0x4314
-# define R300_RS_INTERP_1_UNKNOWN 0x40
-#define R300_RS_INTERP_2 0x4318
-# define R300_RS_INTERP_2_UNKNOWN 0x80
-#define R300_RS_INTERP_3 0x431C
-# define R300_RS_INTERP_3_UNKNOWN 0xC0
-#define R300_RS_INTERP_4 0x4320
-#define R300_RS_INTERP_5 0x4324
-#define R300_RS_INTERP_6 0x4328
-#define R300_RS_INTERP_7 0x432C
-# define R300_RS_INTERP_SRC_SHIFT 2
-# define R300_RS_INTERP_SRC_MASK (7 << 2)
-# define R300_RS_INTERP_USED 0x00D10000
-
-/* These DWORDs control how vertex data is routed into fragment program
-// registers, after interpolators. */
-#define R300_RS_ROUTE_0 0x4330
-#define R300_RS_ROUTE_1 0x4334
-#define R300_RS_ROUTE_2 0x4338
-#define R300_RS_ROUTE_3 0x433C /* GUESS */
-#define R300_RS_ROUTE_4 0x4340 /* GUESS */
-#define R300_RS_ROUTE_5 0x4344 /* GUESS */
-#define R300_RS_ROUTE_6 0x4348 /* GUESS */
-#define R300_RS_ROUTE_7 0x434C /* GUESS */
-# define R300_RS_ROUTE_SOURCE_INTERP_0 0
-# define R300_RS_ROUTE_SOURCE_INTERP_1 1
-# define R300_RS_ROUTE_SOURCE_INTERP_2 2
-# define R300_RS_ROUTE_SOURCE_INTERP_3 3
-# define R300_RS_ROUTE_SOURCE_INTERP_4 4
-# define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
-# define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
-# define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
-# define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
-# define R300_RS_ROUTE_DEST_SHIFT 6
-# define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
-
-/* Special handling for color: When the fragment program uses color,
-// the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
-// color register index. */
-# define R300_RS_ROUTE_0_COLOR (1 << 14)
-# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
-# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
-/* As above, but for secondary color */
-# define R300_RS_ROUTE_1_COLOR1 (1 << 14)
-# define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
-# define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
-# define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
-/* END */
-
-/* BEGIN: Scissors and cliprects
-// There are four clipping rectangles. Their corner coordinates are inclusive.
-// Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
-// on whether the pixel is inside cliprects 0-3, respectively. For example,
-// if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
-// the number 3 (binary 0011).
-// Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
-// the pixel is rasterized.
-//
-// In addition to this, there is a scissors rectangle. Only pixels inside the
-// scissors rectangle are drawn. (coordinates are inclusive)
-//
-// For some reason, the top-left corner of the framebuffer is at (1440, 1440)
-// for the purpose of clipping and scissors. */
-#define R300_RE_CLIPRECT_TL_0 0x43B0
-#define R300_RE_CLIPRECT_BR_0 0x43B4
-#define R300_RE_CLIPRECT_TL_1 0x43B8
-#define R300_RE_CLIPRECT_BR_1 0x43BC
-#define R300_RE_CLIPRECT_TL_2 0x43C0
-#define R300_RE_CLIPRECT_BR_2 0x43C4
-#define R300_RE_CLIPRECT_TL_3 0x43C8
-#define R300_RE_CLIPRECT_BR_3 0x43CC
-# define R300_CLIPRECT_OFFSET 1440
-# define R300_CLIPRECT_MASK 0x1FFF
-# define R300_CLIPRECT_X_SHIFT 0
-# define R300_CLIPRECT_X_MASK (0x1FFF << 0)
-# define R300_CLIPRECT_Y_SHIFT 13
-# define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
-#define R300_RE_CLIPRECT_CNTL 0x43D0
-# define R300_CLIP_OUT (1 << 0)
-# define R300_CLIP_0 (1 << 1)
-# define R300_CLIP_1 (1 << 2)
-# define R300_CLIP_10 (1 << 3)
-# define R300_CLIP_2 (1 << 4)
-# define R300_CLIP_20 (1 << 5)
-# define R300_CLIP_21 (1 << 6)
-# define R300_CLIP_210 (1 << 7)
-# define R300_CLIP_3 (1 << 8)
-# define R300_CLIP_30 (1 << 9)
-# define R300_CLIP_31 (1 << 10)
-# define R300_CLIP_310 (1 << 11)
-# define R300_CLIP_32 (1 << 12)
-# define R300_CLIP_320 (1 << 13)
-# define R300_CLIP_321 (1 << 14)
-# define R300_CLIP_3210 (1 << 15)
-
-/* gap */
-#define R300_RE_SCISSORS_TL 0x43E0
-#define R300_RE_SCISSORS_BR 0x43E4
-# define R300_SCISSORS_OFFSET 1440
-# define R300_SCISSORS_X_SHIFT 0
-# define R300_SCISSORS_X_MASK (0x1FFF << 0)
-# define R300_SCISSORS_Y_SHIFT 13
-# define R300_SCISSORS_Y_MASK (0x1FFF << 13)
-/* END */
-
-/* BEGIN: Texture specification
-// The texture specification dwords are grouped by meaning and not by texture unit.
-// This means that e.g. the offset for texture image unit N is found in register
-// TX_OFFSET_0 + (4*N) */
-#define R300_TX_FILTER_0 0x4400
-# define R300_TX_REPEAT 0
-# define R300_TX_MIRRORED 1
-# define R300_TX_CLAMP 4
-# define R300_TX_CLAMP_TO_EDGE 2
-# define R300_TX_CLAMP_TO_BORDER 6
-# define R300_TX_WRAP_S_SHIFT 0
-# define R300_TX_WRAP_S_MASK (7 << 0)
-# define R300_TX_WRAP_T_SHIFT 3
-# define R300_TX_WRAP_T_MASK (7 << 3)
-# define R300_TX_WRAP_Q_SHIFT 6
-# define R300_TX_WRAP_Q_MASK (7 << 6)
-# define R300_TX_MAG_FILTER_NEAREST (1 << 9)
-# define R300_TX_MAG_FILTER_LINEAR (2 << 9)
-# define R300_TX_MAG_FILTER_MASK (3 << 9)
-# define R300_TX_MIN_FILTER_NEAREST (1 << 11)
-# define R300_TX_MIN_FILTER_LINEAR (2 << 11)
-# define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
-# define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
-# define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
-# define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
-
-/* NOTE: NEAREST doesnt seem to exist.
- Im not seting MAG_FILTER_MASK and (3 << 11) on for all
- anisotropy modes because that would void selected mag filter */
-# define R300_TX_MIN_FILTER_ANISO_NEAREST ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
-# define R300_TX_MIN_FILTER_ANISO_LINEAR ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
-# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST ((1 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
-# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR ((2 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
-# define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
-# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
-# define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
-# define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
-# define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
-# define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
-# define R300_TX_MAX_ANISO_MASK (14 << 21)
-
-#define R300_TX_UNK1_0 0x4440
-# define R300_LOD_BIAS_MASK 0x1fff
-
-#define R300_TX_SIZE_0 0x4480
-# define R300_TX_WIDTHMASK_SHIFT 0
-# define R300_TX_WIDTHMASK_MASK (2047 << 0)
-# define R300_TX_HEIGHTMASK_SHIFT 11
-# define R300_TX_HEIGHTMASK_MASK (2047 << 11)
-# define R300_TX_UNK23 (1 << 23)
-# define R300_TX_SIZE_SHIFT 26 /* largest of width, height */
-# define R300_TX_SIZE_MASK (15 << 26)
-#define R300_TX_FORMAT_0 0x44C0
- /* The interpretation of the format word by Wladimir van der Laan */
- /* The X, Y, Z and W refer to the layout of the components.
- They are given meanings as R, G, B and Alpha by the swizzle
- specification */
-# define R300_TX_FORMAT_X8 0x0
-# define R300_TX_FORMAT_X16 0x1
-# define R300_TX_FORMAT_Y4X4 0x2
-# define R300_TX_FORMAT_Y8X8 0x3
-# define R300_TX_FORMAT_Y16X16 0x4
-# define R300_TX_FORMAT_Z3Y3X2 0x5
-# define R300_TX_FORMAT_Z5Y6X5 0x6
-# define R300_TX_FORMAT_Z6Y5X5 0x7
-# define R300_TX_FORMAT_Z11Y11X10 0x8
-# define R300_TX_FORMAT_Z10Y11X11 0x9
-# define R300_TX_FORMAT_W4Z4Y4X4 0xA
-# define R300_TX_FORMAT_W1Z5Y5X5 0xB
-# define R300_TX_FORMAT_W8Z8Y8X8 0xC
-# define R300_TX_FORMAT_W2Z10Y10X10 0xD
-# define R300_TX_FORMAT_W16Z16Y16X16 0xE
-# define R300_TX_FORMAT_DXT1 0xF
-# define R300_TX_FORMAT_DXT3 0x10
-# define R300_TX_FORMAT_DXT5 0x11
-# define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
-# define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
-# define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
-# define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
- /* 0x16 - some 16 bit green format.. ?? */
-# define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
-
- /* gap */
- /* Floating point formats */
- /* Note - hardware supports both 16 and 32 bit floating point */
-# define R300_TX_FORMAT_FL_I16 0x18
-# define R300_TX_FORMAT_FL_I16A16 0x19
-# define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
-# define R300_TX_FORMAT_FL_I32 0x1B
-# define R300_TX_FORMAT_FL_I32A32 0x1C
-# define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
- /* alpha modes, convenience mostly */
- /* if you have alpha, pick constant appropriate to the
- number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
-# define R300_TX_FORMAT_ALPHA_1CH 0x000
-# define R300_TX_FORMAT_ALPHA_2CH 0x200
-# define R300_TX_FORMAT_ALPHA_4CH 0x600
-# define R300_TX_FORMAT_ALPHA_NONE 0xA00
- /* Swizzling */
- /* constants */
-# define R300_TX_FORMAT_X 0
-# define R300_TX_FORMAT_Y 1
-# define R300_TX_FORMAT_Z 2
-# define R300_TX_FORMAT_W 3
-# define R300_TX_FORMAT_ZERO 4
-# define R300_TX_FORMAT_ONE 5
-# define R300_TX_FORMAT_CUT_Z 6 /* 2.0*Z, everything above 1.0 is set to 0.0 */
-# define R300_TX_FORMAT_CUT_W 7 /* 2.0*W, everything above 1.0 is set to 0.0 */
-
-# define R300_TX_FORMAT_B_SHIFT 18
-# define R300_TX_FORMAT_G_SHIFT 15
-# define R300_TX_FORMAT_R_SHIFT 12
-# define R300_TX_FORMAT_A_SHIFT 9
- /* Convenience macro to take care of layout and swizzling */
-# define R300_EASY_TX_FORMAT(B, G, R, A, FMT) (\
- ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
- | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
- | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
- | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
- | (R300_TX_FORMAT_##FMT) \
- )
- /* These can be ORed with result of R300_EASY_TX_FORMAT() */
- /* We don't really know what they do. Take values from a constant color ? */
-# define R300_TX_FORMAT_CONST_X (1<<5)
-# define R300_TX_FORMAT_CONST_Y (2<<5)
-# define R300_TX_FORMAT_CONST_Z (4<<5)
-# define R300_TX_FORMAT_CONST_W (8<<5)
-
-# define R300_TX_FORMAT_YUV_MODE 0x00800000
-
-#define R300_TX_OFFSET_0 0x4540
-/* BEGIN: Guess from R200 */
-# define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
-# define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
-# define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
-# define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
-# define R300_TXO_OFFSET_MASK 0xffffffe0
-# define R300_TXO_OFFSET_SHIFT 5
-/* END */
-#define R300_TX_UNK4_0 0x4580
-#define R300_TX_BORDER_COLOR_0 0x45C0 //ff00ff00 == { 0, 1.0, 0, 1.0 }
-
-/* END */
-
-/* BEGIN: Fragment program instruction set
-// Fragment programs are written directly into register space.
-// There are separate instruction streams for texture instructions and ALU
-// instructions.
-// In order to synchronize these streams, the program is divided into up
-// to 4 nodes. Each node begins with a number of TEX operations, followed
-// by a number of ALU operations.
-// The first node can have zero TEX ops, all subsequent nodes must have at least
-// one TEX ops.
-// All nodes must have at least one ALU op.
-//
-// The index of the last node is stored in PFS_CNTL_0: A value of 0 means
-// 1 node, a value of 3 means 4 nodes.
-// The total amount of instructions is defined in PFS_CNTL_2. The offsets are
-// offsets into the respective instruction streams, while *_END points to the
-// last instruction relative to this offset. */
-#define R300_PFS_CNTL_0 0x4600
-# define R300_PFS_CNTL_LAST_NODES_SHIFT 0
-# define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
-# define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
-#define R300_PFS_CNTL_1 0x4604
-/* There is an unshifted value here which has so far always been equal to the
-// index of the highest used temporary register. */
-#define R300_PFS_CNTL_2 0x4608
-# define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
-# define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
-# define R300_PFS_CNTL_ALU_END_SHIFT 6
-# define R300_PFS_CNTL_ALU_END_MASK (63 << 0)
-# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
-# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
-# define R300_PFS_CNTL_TEX_END_SHIFT 18
-# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
-
-/* gap */
-/* Nodes are stored backwards. The last active node is always stored in
-// PFS_NODE_3.
-// Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
-// first node is stored in NODE_2, the second node is stored in NODE_3.
-//
-// Offsets are relative to the master offset from PFS_CNTL_2.
-// LAST_NODE is set for the last node, and only for the last node. */
-#define R300_PFS_NODE_0 0x4610
-#define R300_PFS_NODE_1 0x4614
-#define R300_PFS_NODE_2 0x4618
-#define R300_PFS_NODE_3 0x461C
-# define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
-# define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
-# define R300_PFS_NODE_ALU_END_SHIFT 6
-# define R300_PFS_NODE_ALU_END_MASK (63 << 6)
-# define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
-# define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
-# define R300_PFS_NODE_TEX_END_SHIFT 17
-# define R300_PFS_NODE_TEX_END_MASK (31 << 17)
-# define R300_PFS_NODE_LAST_NODE (1 << 22)
-
-/* TEX
-// As far as I can tell, texture instructions cannot write into output
-// registers directly. A subsequent ALU instruction is always necessary,
-// even if it's just MAD o0, r0, 1, 0 */
-#define R300_PFS_TEXI_0 0x4620
-# define R300_FPITX_SRC_SHIFT 0
-# define R300_FPITX_SRC_MASK (31 << 0)
-# define R300_FPITX_SRC_CONST (1 << 5) /* GUESS */
-# define R300_FPITX_DST_SHIFT 6
-# define R300_FPITX_DST_MASK (31 << 6)
-# define R300_FPITX_IMAGE_SHIFT 11
-# define R300_FPITX_IMAGE_MASK (15 << 11) /* GUESS based on layout and native limits */
-/* Unsure if these are opcodes, or some kind of bitfield, but this is how
- * they were set when I checked
- */
-# define R300_FPITX_OPCODE_SHIFT 15
-# define R300_FPITX_OP_TEX 1
-# define R300_FPITX_OP_TXP 3
-# define R300_FPITX_OP_TXB 4
-
-/* ALU
-// The ALU instructions register blocks are enumerated according to the order
-// in which fglrx. I assume there is space for 64 instructions, since
-// each block has space for a maximum of 64 DWORDs, and this matches reported
-// native limits.
-//
-// The basic functional block seems to be one MAD for each color and alpha,
-// and an adder that adds all components after the MUL.
-// - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
-// - DP4: Use OUTC_DP4, OUTA_DP4
-// - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
-// - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
-// - CMP: If ARG2 < 0, return ARG1, else return ARG0
-// - FLR: use FRC+MAD
-// - XPD: use MAD+MAD
-// - SGE, SLT: use MAD+CMP
-// - RSQ: use ABS modifier for argument
-// - Use OUTC_REPL_ALPHA to write results of an alpha-only operation (e.g. RCP)
-// into color register
-// - apparently, there's no quick DST operation
-// - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
-// - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
-// - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
-//
-// Operand selection
-// First stage selects three sources from the available registers and
-// constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
-// fglrx sorts the three source fields: Registers before constants,
-// lower indices before higher indices; I do not know whether this is necessary.
-// fglrx fills unused sources with "read constant 0"
-// According to specs, you cannot select more than two different constants.
-//
-// Second stage selects the operands from the sources. This is defined in
-// INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
-// zero and one.
-// Swizzling and negation happens in this stage, as well.
-//
-// Important: Color and alpha seem to be mostly separate, i.e. their sources
-// selection appears to be fully independent (the register storage is probably
-// physically split into a color and an alpha section).
-// However (because of the apparent physical split), there is some interaction
-// WRT swizzling. If, for example, you want to load an R component into an
-// Alpha operand, this R component is taken from a *color* source, not from
-// an alpha source. The corresponding register doesn't even have to appear in
-// the alpha sources list. (I hope this alll makes sense to you)
-//
-// Destination selection
-// The destination register index is in FPI1 (color) and FPI3 (alpha) together
-// with enable bits.
-// There are separate enable bits for writing into temporary registers
-// (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* /DSTA_OUTPUT).
-// You can write to both at once, or not write at all (the same index
-// must be used for both).
-//
-// Note: There is a special form for LRP
-// - Argument order is the same as in ARB_fragment_program.
-// - Operation is MAD
-// - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
-// - Set FPI0/FPI2_SPECIAL_LRP
-// Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD */
-#define R300_PFS_INSTR1_0 0x46C0
-# define R300_FPI1_SRC0C_SHIFT 0
-# define R300_FPI1_SRC0C_MASK (31 << 0)
-# define R300_FPI1_SRC0C_CONST (1 << 5)
-# define R300_FPI1_SRC1C_SHIFT 6
-# define R300_FPI1_SRC1C_MASK (31 << 6)
-# define R300_FPI1_SRC1C_CONST (1 << 11)
-# define R300_FPI1_SRC2C_SHIFT 12
-# define R300_FPI1_SRC2C_MASK (31 << 12)
-# define R300_FPI1_SRC2C_CONST (1 << 17)
-# define R300_FPI1_DSTC_SHIFT 18
-# define R300_FPI1_DSTC_MASK (31 << 18)
-# define R300_FPI1_DSTC_REG_X (1 << 23)
-# define R300_FPI1_DSTC_REG_Y (1 << 24)
-# define R300_FPI1_DSTC_REG_Z (1 << 25)
-# define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
-# define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
-# define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
-
-#define R300_PFS_INSTR3_0 0x47C0
-# define R300_FPI3_SRC0A_SHIFT 0
-# define R300_FPI3_SRC0A_MASK (31 << 0)
-# define R300_FPI3_SRC0A_CONST (1 << 5)
-# define R300_FPI3_SRC1A_SHIFT 6
-# define R300_FPI3_SRC1A_MASK (31 << 6)
-# define R300_FPI3_SRC1A_CONST (1 << 11)
-# define R300_FPI3_SRC2A_SHIFT 12
-# define R300_FPI3_SRC2A_MASK (31 << 12)
-# define R300_FPI3_SRC2A_CONST (1 << 17)
-# define R300_FPI3_DSTA_SHIFT 18
-# define R300_FPI3_DSTA_MASK (31 << 18)
-# define R300_FPI3_DSTA_REG (1 << 23)
-# define R300_FPI3_DSTA_OUTPUT (1 << 24)
-
-#define R300_PFS_INSTR0_0 0x48C0
-# define R300_FPI0_ARGC_SRC0C_XYZ 0
-# define R300_FPI0_ARGC_SRC0C_XXX 1
-# define R300_FPI0_ARGC_SRC0C_YYY 2
-# define R300_FPI0_ARGC_SRC0C_ZZZ 3
-# define R300_FPI0_ARGC_SRC1C_XYZ 4
-# define R300_FPI0_ARGC_SRC1C_XXX 5
-# define R300_FPI0_ARGC_SRC1C_YYY 6
-# define R300_FPI0_ARGC_SRC1C_ZZZ 7
-# define R300_FPI0_ARGC_SRC2C_XYZ 8
-# define R300_FPI0_ARGC_SRC2C_XXX 9
-# define R300_FPI0_ARGC_SRC2C_YYY 10
-# define R300_FPI0_ARGC_SRC2C_ZZZ 11
-# define R300_FPI0_ARGC_SRC0A 12
-# define R300_FPI0_ARGC_SRC1A 13
-# define R300_FPI0_ARGC_SRC2A 14
-# define R300_FPI0_ARGC_SRC1C_LRP 15
-# define R300_FPI0_ARGC_ZERO 20
-# define R300_FPI0_ARGC_ONE 21
-# define R300_FPI0_ARGC_HALF 22 /* GUESS */
-# define R300_FPI0_ARGC_SRC0C_YZX 23
-# define R300_FPI0_ARGC_SRC1C_YZX 24
-# define R300_FPI0_ARGC_SRC2C_YZX 25
-# define R300_FPI0_ARGC_SRC0C_ZXY 26
-# define R300_FPI0_ARGC_SRC1C_ZXY 27
-# define R300_FPI0_ARGC_SRC2C_ZXY 28
-# define R300_FPI0_ARGC_SRC0CA_WZY 29
-# define R300_FPI0_ARGC_SRC1CA_WZY 30
-# define R300_FPI0_ARGC_SRC2CA_WZY 31
-
-# define R300_FPI0_ARG0C_SHIFT 0
-# define R300_FPI0_ARG0C_MASK (31 << 0)
-# define R300_FPI0_ARG0C_NEG (1 << 5)
-# define R300_FPI0_ARG0C_ABS (1 << 6)
-# define R300_FPI0_ARG1C_SHIFT 7
-# define R300_FPI0_ARG1C_MASK (31 << 7)
-# define R300_FPI0_ARG1C_NEG (1 << 12)
-# define R300_FPI0_ARG1C_ABS (1 << 13)
-# define R300_FPI0_ARG2C_SHIFT 14
-# define R300_FPI0_ARG2C_MASK (31 << 14)
-# define R300_FPI0_ARG2C_NEG (1 << 19)
-# define R300_FPI0_ARG2C_ABS (1 << 20)
-# define R300_FPI0_SPECIAL_LRP (1 << 21)
-# define R300_FPI0_OUTC_MAD (0 << 23)
-# define R300_FPI0_OUTC_DP3 (1 << 23)
-# define R300_FPI0_OUTC_DP4 (2 << 23)
-# define R300_FPI0_OUTC_MIN (4 << 23)
-# define R300_FPI0_OUTC_MAX (5 << 23)
-# define R300_FPI0_OUTC_CMP (8 << 23)
-# define R300_FPI0_OUTC_FRC (9 << 23)
-# define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
-# define R300_FPI0_OUTC_SAT (1 << 30)
-# define R300_FPI0_UNKNOWN_31 (1 << 31)
-
-#define R300_PFS_INSTR2_0 0x49C0
-# define R300_FPI2_ARGA_SRC0C_X 0
-# define R300_FPI2_ARGA_SRC0C_Y 1
-# define R300_FPI2_ARGA_SRC0C_Z 2
-# define R300_FPI2_ARGA_SRC1C_X 3
-# define R300_FPI2_ARGA_SRC1C_Y 4
-# define R300_FPI2_ARGA_SRC1C_Z 5
-# define R300_FPI2_ARGA_SRC2C_X 6
-# define R300_FPI2_ARGA_SRC2C_Y 7
-# define R300_FPI2_ARGA_SRC2C_Z 8
-# define R300_FPI2_ARGA_SRC0A 9
-# define R300_FPI2_ARGA_SRC1A 10
-# define R300_FPI2_ARGA_SRC2A 11
-# define R300_FPI2_ARGA_SRC1A_LRP 15
-# define R300_FPI2_ARGA_ZERO 16
-# define R300_FPI2_ARGA_ONE 17
-# define R300_FPI2_ARGA_HALF 18 /* GUESS */
-
-# define R300_FPI2_ARG0A_SHIFT 0
-# define R300_FPI2_ARG0A_MASK (31 << 0)
-# define R300_FPI2_ARG0A_NEG (1 << 5)
-# define R300_FPI2_ARG0A_ABS (1 << 6) /* GUESS */
-# define R300_FPI2_ARG1A_SHIFT 7
-# define R300_FPI2_ARG1A_MASK (31 << 7)
-# define R300_FPI2_ARG1A_NEG (1 << 12)
-# define R300_FPI2_ARG1A_ABS (1 << 13) /* GUESS */
-# define R300_FPI2_ARG2A_SHIFT 14
-# define R300_FPI2_ARG2A_MASK (31 << 14)
-# define R300_FPI2_ARG2A_NEG (1 << 19)
-# define R300_FPI2_ARG2A_ABS (1 << 20) /* GUESS */
-# define R300_FPI2_SPECIAL_LRP (1 << 21)
-# define R300_FPI2_OUTA_MAD (0 << 23)
-# define R300_FPI2_OUTA_DP4 (1 << 23)
-# define R300_FPI2_OUTA_MIN (2 << 23)
-# define R300_FPI2_OUTA_MAX (3 << 23)
-# define R300_FPI2_OUTA_CMP (6 << 23)
-# define R300_FPI2_OUTA_FRC (7 << 23)
-# define R300_FPI2_OUTA_EX2 (8 << 23)
-# define R300_FPI2_OUTA_LG2 (9 << 23)
-# define R300_FPI2_OUTA_RCP (10 << 23)
-# define R300_FPI2_OUTA_RSQ (11 << 23)
-# define R300_FPI2_OUTA_SAT (1 << 30)
-# define R300_FPI2_UNKNOWN_31 (1 << 31)
-/* END */
-
-/* gap */
-#define R300_PP_ALPHA_TEST 0x4BD4
-# define R300_REF_ALPHA_MASK 0x000000ff
-# define R300_ALPHA_TEST_FAIL (0 << 8)
-# define R300_ALPHA_TEST_LESS (1 << 8)
-# define R300_ALPHA_TEST_LEQUAL (3 << 8)
-# define R300_ALPHA_TEST_EQUAL (2 << 8)
-# define R300_ALPHA_TEST_GEQUAL (6 << 8)
-# define R300_ALPHA_TEST_GREATER (4 << 8)
-# define R300_ALPHA_TEST_NEQUAL (5 << 8)
-# define R300_ALPHA_TEST_PASS (7 << 8)
-# define R300_ALPHA_TEST_OP_MASK (7 << 8)
-# define R300_ALPHA_TEST_ENABLE (1 << 11)
-
-/* gap */
-/* Fragment program parameters in 7.16 floating point */
-#define R300_PFS_PARAM_0_X 0x4C00
-#define R300_PFS_PARAM_0_Y 0x4C04
-#define R300_PFS_PARAM_0_Z 0x4C08
-#define R300_PFS_PARAM_0_W 0x4C0C
-/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
-#define R300_PFS_PARAM_31_X 0x4DF0
-#define R300_PFS_PARAM_31_Y 0x4DF4
-#define R300_PFS_PARAM_31_Z 0x4DF8
-#define R300_PFS_PARAM_31_W 0x4DFC
-
-/* Notes:
-// - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in the application
-// - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND are set to the same
-// function (both registers are always set up completely in any case)
-// - Most blend flags are simply copied from R200 and not tested yet */
-#define R300_RB3D_CBLEND 0x4E04
-#define R300_RB3D_ABLEND 0x4E08
- /* the following only appear in CBLEND */
-# define R300_BLEND_ENABLE (1 << 0)
-# define R300_BLEND_UNKNOWN (3 << 1)
-# define R300_BLEND_NO_SEPARATE (1 << 3)
- /* the following are shared between CBLEND and ABLEND */
-# define R300_FCN_MASK (3 << 12)
-# define R300_COMB_FCN_ADD_CLAMP (0 << 12)
-# define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
-# define R300_COMB_FCN_SUB_CLAMP (2 << 12)
-# define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
-# define R300_SRC_BLEND_GL_ZERO (32 << 16)
-# define R300_SRC_BLEND_GL_ONE (33 << 16)
-# define R300_SRC_BLEND_GL_SRC_COLOR (34 << 16)
-# define R300_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 16)
-# define R300_SRC_BLEND_GL_DST_COLOR (36 << 16)
-# define R300_SRC_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 16)
-# define R300_SRC_BLEND_GL_SRC_ALPHA (38 << 16)
-# define R300_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 16)
-# define R300_SRC_BLEND_GL_DST_ALPHA (40 << 16)
-# define R300_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 16)
-# define R300_SRC_BLEND_GL_SRC_ALPHA_SATURATE (42 << 16)
-# define R300_SRC_BLEND_MASK (63 << 16)
-# define R300_DST_BLEND_GL_ZERO (32 << 24)
-# define R300_DST_BLEND_GL_ONE (33 << 24)
-# define R300_DST_BLEND_GL_SRC_COLOR (34 << 24)
-# define R300_DST_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 24)
-# define R300_DST_BLEND_GL_DST_COLOR (36 << 24)
-# define R300_DST_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 24)
-# define R300_DST_BLEND_GL_SRC_ALPHA (38 << 24)
-# define R300_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 24)
-# define R300_DST_BLEND_GL_DST_ALPHA (40 << 24)
-# define R300_DST_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 24)
-# define R300_DST_BLEND_MASK (63 << 24)
-#define R300_RB3D_COLORMASK 0x4E0C
-# define R300_COLORMASK0_B (1<<0)
-# define R300_COLORMASK0_G (1<<1)
-# define R300_COLORMASK0_R (1<<2)
-# define R300_COLORMASK0_A (1<<3)
-
-/* gap */
-#define R300_RB3D_COLOROFFSET0 0x4E28
-# define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
-#define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
-#define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
-#define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
-/* gap */
-/* Bit 16: Larger tiles
-// Bit 17: 4x2 tiles
-// Bit 18: Extremely weird tile like, but some pixels duplicated? */
-#define R300_RB3D_COLORPITCH0 0x4E38
-# define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
-# define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
-# define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
-# define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
-# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
-# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
-# define R300_COLOR_FORMAT_RGB565 (2 << 22)
-# define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
-#define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
-#define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
-#define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
-
-/* gap */
-/* Guess by Vladimir.
-// Set to 0A before 3D operations, set to 02 afterwards. */
-#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
-# define R300_RB3D_DSTCACHE_02 0x00000002
-# define R300_RB3D_DSTCACHE_0A 0x0000000A
-
-/* gap */
-/* There seems to be no "write only" setting, so use Z-test = ALWAYS for this. */
-/* Bit (1<<8) is the "test" bit. so plain write is 6 - vd */
-#define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
-# define R300_RB3D_Z_DISABLED_1 0x00000010 /* GUESS */
-# define R300_RB3D_Z_DISABLED_2 0x00000014 /* GUESS */
-# define R300_RB3D_Z_TEST 0x00000012
-# define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
-# define R300_RB3D_Z_WRITE_ONLY 0x00000006
-
-# define R300_RB3D_Z_TEST 0x00000012
-# define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
-# define R300_RB3D_Z_WRITE_ONLY 0x00000006
-# define R300_RB3D_STENCIL_ENABLE 0x00000001
-
-#define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04
- /* functions */
-# define R300_ZS_NEVER 0
-# define R300_ZS_LESS 1
-# define R300_ZS_LEQUAL 2
-# define R300_ZS_EQUAL 3
-# define R300_ZS_GEQUAL 4
-# define R300_ZS_GREATER 5
-# define R300_ZS_NOTEQUAL 6
-# define R300_ZS_ALWAYS 7
-# define R300_ZS_MASK 7
- /* operations */
-# define R300_ZS_KEEP 0
-# define R300_ZS_ZERO 1
-# define R300_ZS_REPLACE 2
-# define R300_ZS_INCR 3
-# define R300_ZS_DECR 4
-# define R300_ZS_INVERT 5
-# define R300_ZS_INCR_WRAP 6
-# define R300_ZS_DECR_WRAP 7
-
- /* front and back refer to operations done for front
- and back faces, i.e. separate stencil function support */
-# define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
-# define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
-# define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
-# define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
-# define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
-# define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
-# define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
-# define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
-# define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
-
-
-
-#define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08
-# define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0
-# define R300_RB3D_ZS2_STENCIL_MASK 0xFF
-# define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8
-# define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16
-
-/* gap */
-
-#define R300_RB3D_ZSTENCIL_FORMAT 0x4F10
-# define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
-# define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
-
-/* gap */
-#define R300_RB3D_DEPTHOFFSET 0x4F20
-#define R300_RB3D_DEPTHPITCH 0x4F24
-# define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
-# define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
-# define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
-# define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
-# define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
-# define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
-
-/* BEGIN: Vertex program instruction set
-// Every instruction is four dwords long:
-// DWORD 0: output and opcode
-// DWORD 1: first argument
-// DWORD 2: second argument
-// DWORD 3: third argument
-//
-// Notes:
-// - ABS r, a is implemented as MAX r, a, -a
-// - MOV is implemented as ADD to zero
-// - XPD is implemented as MUL + MAD
-// - FLR is implemented as FRC + ADD
-// - apparently, fglrx tries to schedule instructions so that there is at least
-// one instruction between the write to a temporary and the first read
-// from said temporary; however, violations of this scheduling are allowed
-// - register indices seem to be unrelated with OpenGL aliasing to conventional state
-// - only one attribute and one parameter can be loaded at a time; however, the
-// same attribute/parameter can be used for more than one argument
-// - the second software argument for POW is the third hardware argument (no idea why)
-// - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
-//
-// There is some magic surrounding LIT:
-// The single argument is replicated across all three inputs, but swizzled:
-// First argument: xyzy
-// Second argument: xyzx
-// Third argument: xyzw
-// Whenever the result is used later in the fragment program, fglrx forces x and w
-// to be 1.0 in the input selection; I don't know whether this is strictly necessary */
-#define R300_VPI_OUT_OP_DOT (1 << 0)
-#define R300_VPI_OUT_OP_MUL (2 << 0)
-#define R300_VPI_OUT_OP_ADD (3 << 0)
-#define R300_VPI_OUT_OP_MAD (4 << 0)
-#define R300_VPI_OUT_OP_DST (5 << 0)
-#define R300_VPI_OUT_OP_FRC (6 << 0)
-#define R300_VPI_OUT_OP_MAX (7 << 0)
-#define R300_VPI_OUT_OP_MIN (8 << 0)
-#define R300_VPI_OUT_OP_SGE (9 << 0)
-#define R300_VPI_OUT_OP_SLT (10 << 0)
-#define R300_VPI_OUT_OP_UNK12 (12 << 0) /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
-#define R300_VPI_OUT_OP_EXP (65 << 0)
-#define R300_VPI_OUT_OP_LOG (66 << 0)
-#define R300_VPI_OUT_OP_UNK67 (67 << 0) /* Used in fog computations, scalar(scalar) */
-#define R300_VPI_OUT_OP_LIT (68 << 0)
-#define R300_VPI_OUT_OP_POW (69 << 0)
-#define R300_VPI_OUT_OP_RCP (70 << 0)
-#define R300_VPI_OUT_OP_RSQ (72 << 0)
-#define R300_VPI_OUT_OP_UNK73 (73 << 0) /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
-#define R300_VPI_OUT_OP_EX2 (75 << 0)
-#define R300_VPI_OUT_OP_LG2 (76 << 0)
-#define R300_VPI_OUT_OP_MAD_2 (128 << 0)
-#define R300_VPI_OUT_OP_UNK129 (129 << 0) /* all temps, vector(scalar, vector, vector) */
-
-#define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
-#define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
-#define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
-
-#define R300_VPI_OUT_REG_INDEX_SHIFT 13
-#define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) /* GUESS based on fglrx native limits */
-
-#define R300_VPI_OUT_WRITE_X (1 << 20)
-#define R300_VPI_OUT_WRITE_Y (1 << 21)
-#define R300_VPI_OUT_WRITE_Z (1 << 22)
-#define R300_VPI_OUT_WRITE_W (1 << 23)
-
-#define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
-#define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
-#define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
-#define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
-#define R300_VPI_IN_REG_CLASS_MASK (31 << 0) /* GUESS */
-
-#define R300_VPI_IN_REG_INDEX_SHIFT 5
-#define R300_VPI_IN_REG_INDEX_MASK (255 << 5) /* GUESS based on fglrx native limits */
-
-/* The R300 can select components from the input register arbitrarily.
-// Use the following constants, shifted by the component shift you
-// want to select */
-#define R300_VPI_IN_SELECT_X 0
-#define R300_VPI_IN_SELECT_Y 1
-#define R300_VPI_IN_SELECT_Z 2
-#define R300_VPI_IN_SELECT_W 3
-#define R300_VPI_IN_SELECT_ZERO 4
-#define R300_VPI_IN_SELECT_ONE 5
-#define R300_VPI_IN_SELECT_MASK 7
-
-#define R300_VPI_IN_X_SHIFT 13
-#define R300_VPI_IN_Y_SHIFT 16
-#define R300_VPI_IN_Z_SHIFT 19
-#define R300_VPI_IN_W_SHIFT 22
-
-#define R300_VPI_IN_NEG_X (1 << 25)
-#define R300_VPI_IN_NEG_Y (1 << 26)
-#define R300_VPI_IN_NEG_Z (1 << 27)
-#define R300_VPI_IN_NEG_W (1 << 28)
-/* END */
-
-//BEGIN: Packet 3 commands
-
-// A primitive emission dword.
-#define R300_PRIM_TYPE_NONE (0 << 0)
-#define R300_PRIM_TYPE_POINT (1 << 0)
-#define R300_PRIM_TYPE_LINE (2 << 0)
-#define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
-#define R300_PRIM_TYPE_TRI_LIST (4 << 0)
-#define R300_PRIM_TYPE_TRI_FAN (5 << 0)
-#define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
-#define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
-#define R300_PRIM_TYPE_RECT_LIST (8 << 0)
-#define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
-#define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
-#define R300_PRIM_TYPE_POINT_SPRITES (11 << 0) // GUESS (based on r200)
-#define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
-#define R300_PRIM_TYPE_QUADS (13 << 0)
-#define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
-#define R300_PRIM_TYPE_POLYGON (15 << 0)
-#define R300_PRIM_TYPE_MASK 0xF
-#define R300_PRIM_WALK_IND (1 << 4)
-#define R300_PRIM_WALK_LIST (2 << 4)
-#define R300_PRIM_WALK_RING (3 << 4)
-#define R300_PRIM_WALK_MASK (3 << 4)
-#define R300_PRIM_COLOR_ORDER_BGRA (0 << 6) // GUESS (based on r200)
-#define R300_PRIM_COLOR_ORDER_RGBA (1 << 6) // GUESS
-#define R300_PRIM_NUM_VERTICES_SHIFT 16
-
-// Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
-// Two parameter dwords:
-// 0. The first parameter appears to be always 0
-// 1. The second parameter is a standard primitive emission dword.
-#define R300_PACKET3_3D_DRAW_VBUF 0x00002800
-
-// Specify the full set of vertex arrays as (address, stride).
-// The first parameter is the number of vertex arrays specified.
-// The rest of the command is a variable length list of blocks, where
-// each block is three dwords long and specifies two arrays.
-// The first dword of a block is split into two words, the lower significant
-// word refers to the first array, the more significant word to the second
-// array in the block.
-// The low byte of each word contains the size of an array entry in dwords,
-// the high byte contains the stride of the array.
-// The second dword of a block contains the pointer to the first array,
-// the third dword of a block contains the pointer to the second array.
-// Note that if the total number of arrays is odd, the third dword of
-// the last block is omitted.
-#define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
-
-#define R300_PACKET3_INDX_BUFFER 0x00003300
-# define R300_EB_UNK1_SHIFT 24
-# define R300_EB_UNK1 (0x80<<24)
-# define R300_EB_UNK2 0x0810
-#define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
-
-//END
-
-#endif /* _R300_REG_H */