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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c2321
1 files changed, 0 insertions, 2321 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c
deleted file mode 100644
index b6a03a227..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c
+++ /dev/null
@@ -1,2321 +0,0 @@
-/*
-Copyright (C) The Weather Channel, Inc. 2002.
-Copyright (C) 2004 Nicolai Haehnle.
-All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Nicolai Haehnle <prefect_@gmx.net>
- */
-
-#include "glheader.h"
-#include "state.h"
-#include "imports.h"
-#include "enums.h"
-#include "macros.h"
-#include "context.h"
-#include "dd.h"
-#include "simple_list.h"
-
-#include "api_arrayelt.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
-#include "tnl/tnl.h"
-#include "texformat.h"
-
-#include "radeon_ioctl.h"
-#include "radeon_state.h"
-#include "r300_context.h"
-#include "r300_ioctl.h"
-#include "r300_state.h"
-#include "r300_reg.h"
-#include "r300_program.h"
-#include "r300_emit.h"
-#if USE_ARB_F_P == 1
-#include "r300_fragprog.h"
-#else
-#include "r300_fixed_pipelines.h"
-#include "r300_texprog.h"
-#endif
-#include "r300_tex.h"
-#include "r300_maos.h"
-
-static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- int pp_misc = rmesa->hw.at.cmd[R300_AT_ALPHA_TEST];
- GLubyte refByte;
-
- CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
-
- R300_STATECHANGE(rmesa, at);
-
- pp_misc &= ~(R300_ALPHA_TEST_OP_MASK | R300_REF_ALPHA_MASK);
- pp_misc |= (refByte & R300_REF_ALPHA_MASK);
-
- switch (func) {
- case GL_NEVER:
- pp_misc |= R300_ALPHA_TEST_FAIL;
- break;
- case GL_LESS:
- pp_misc |= R300_ALPHA_TEST_LESS;
- break;
- case GL_EQUAL:
- pp_misc |= R300_ALPHA_TEST_EQUAL;
- break;
- case GL_LEQUAL:
- pp_misc |= R300_ALPHA_TEST_LEQUAL;
- break;
- case GL_GREATER:
- pp_misc |= R300_ALPHA_TEST_GREATER;
- break;
- case GL_NOTEQUAL:
- pp_misc |= R300_ALPHA_TEST_NEQUAL;
- break;
- case GL_GEQUAL:
- pp_misc |= R300_ALPHA_TEST_GEQUAL;
- break;
- case GL_ALWAYS:
- pp_misc |= R300_ALPHA_TEST_PASS;
- //pp_misc &= ~R300_ALPHA_TEST_ENABLE;
- break;
- }
-
- rmesa->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
-}
-
-static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
-{
- GLubyte color[4];
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
- R300_STATECHANGE(rmesa, unk4E10);
-
- /* Ordering might be wrong */
- CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
- CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
- CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
- CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
-
- rmesa->hw.unk4E10.cmd[1]=r300PackColor(4, color[0], color[1], color[2], color[3]);
-}
-
-/**
- * Calculate the hardware blend factor setting. This same function is used
- * for source and destination of both alpha and RGB.
- *
- * \returns
- * The hardware register value for the specified blend factor. This value
- * will need to be shifted into the correct position for either source or
- * destination factor.
- *
- * \todo
- * Since the two cases where source and destination are handled differently
- * are essentially error cases, they should never happen. Determine if these
- * cases can be removed.
- */
-static int blend_factor(GLenum factor, GLboolean is_src)
-{
- int func;
-
- switch (factor) {
- case GL_ZERO:
- func = R200_BLEND_GL_ZERO;
- break;
- case GL_ONE:
- func = R200_BLEND_GL_ONE;
- break;
- case GL_DST_COLOR:
- func = R200_BLEND_GL_DST_COLOR;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- func = R200_BLEND_GL_ONE_MINUS_DST_COLOR;
- break;
- case GL_SRC_COLOR:
- func = R200_BLEND_GL_SRC_COLOR;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- func = R200_BLEND_GL_ONE_MINUS_SRC_COLOR;
- break;
- case GL_SRC_ALPHA:
- func = R200_BLEND_GL_SRC_ALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- func = R200_BLEND_GL_ONE_MINUS_SRC_ALPHA;
- break;
- case GL_DST_ALPHA:
- func = R200_BLEND_GL_DST_ALPHA;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- func = R200_BLEND_GL_ONE_MINUS_DST_ALPHA;
- break;
- case GL_SRC_ALPHA_SATURATE:
- func =
- (is_src) ? R200_BLEND_GL_SRC_ALPHA_SATURATE :
- R200_BLEND_GL_ZERO;
- break;
- case GL_CONSTANT_COLOR:
- func = R200_BLEND_GL_CONST_COLOR;
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- func = R200_BLEND_GL_ONE_MINUS_CONST_COLOR;
- break;
- case GL_CONSTANT_ALPHA:
- func = R200_BLEND_GL_CONST_ALPHA;
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- func = R200_BLEND_GL_ONE_MINUS_CONST_ALPHA;
- break;
- default:
- func = (is_src) ? R200_BLEND_GL_ONE : R200_BLEND_GL_ZERO;
- }
- return func;
-}
-
-/**
- * Sets both the blend equation and the blend function.
- * This is done in a single
- * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
- * change the interpretation of the blend function.
- * Also, make sure that blend function and blend equation are set to their default
- * value if color blending is not enabled, since at least blend equations GL_MIN
- * and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
- * unknown reasons.
- */
-
-/* helper function */
-static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, int cbits, int funcA, int eqnA)
-{
- GLuint new_ablend, new_cblend;
-
-#if 0
- fprintf(stderr, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA, funcA, eqn, func, cbits);
-#endif
- new_ablend = eqnA | funcA;
- new_cblend = eqn | func;
-
- /* Some blend factor combinations don't seem to work when the
- * BLEND_NO_SEPARATE bit is set.
- *
- * Especially problematic candidates are the ONE_MINUS_* flags,
- * but I can't see a real pattern.
- */
-#if 0
- if (new_ablend == new_cblend) {
- new_cblend |= R300_BLEND_NO_SEPARATE;
- }
-#endif
- new_cblend |= cbits;
-
- if((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) ||
- (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) {
- R300_STATECHANGE(r300, bld);
- r300->hw.bld.cmd[R300_BLD_ABLEND]=new_ablend;
- r300->hw.bld.cmd[R300_BLD_CBLEND]=new_cblend;
- }
-}
-
-
-static void r300_set_blend_state(GLcontext * ctx)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- int func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
- (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
- int eqn = R200_COMB_FCN_ADD_CLAMP;
- int funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
- (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
- int eqnA = R200_COMB_FCN_ADD_CLAMP;
-
- if (ctx->Color._LogicOpEnabled || !ctx->Color.BlendEnabled) {
- r300_set_blend_cntl(r300,
- func, eqn, 0,
- func, eqn);
- return;
- }
-
- func = (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) << R200_SRC_BLEND_SHIFT) |
- (blend_factor(ctx->Color.BlendDstRGB, GL_FALSE) << R200_DST_BLEND_SHIFT);
-
- switch (ctx->Color.BlendEquationRGB) {
- case GL_FUNC_ADD:
- eqn = R300_COMB_FCN_ADD_CLAMP;
- break;
-
- case GL_FUNC_SUBTRACT:
- eqn = R300_COMB_FCN_SUB_CLAMP;
- break;
-
- case GL_FUNC_REVERSE_SUBTRACT:
- eqn = R200_COMB_FCN_RSUB_CLAMP;
- break;
-
- case GL_MIN:
- eqn = R200_COMB_FCN_MIN;
- func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
- (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
- break;
-
- case GL_MAX:
- eqn = R200_COMB_FCN_MAX;
- func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
- (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
- break;
-
- default:
- fprintf(stderr,
- "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
- __func__, __LINE__, ctx->Color.BlendEquationRGB);
- return;
- }
-
-
- funcA = (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) << R200_SRC_BLEND_SHIFT) |
- (blend_factor(ctx->Color.BlendDstA, GL_FALSE) << R200_DST_BLEND_SHIFT);
-
- switch (ctx->Color.BlendEquationA) {
- case GL_FUNC_ADD:
- eqnA = R300_COMB_FCN_ADD_CLAMP;
- break;
-
- case GL_FUNC_SUBTRACT:
- eqnA = R300_COMB_FCN_SUB_CLAMP;
- break;
-
- case GL_FUNC_REVERSE_SUBTRACT:
- eqnA = R200_COMB_FCN_RSUB_CLAMP;
- break;
-
- case GL_MIN:
- eqnA = R200_COMB_FCN_MIN;
- funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
- (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
- break;
-
- case GL_MAX:
- eqnA = R200_COMB_FCN_MAX;
- funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
- (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
- break;
-
- default:
- fprintf(stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n",
- __func__, __LINE__, ctx->Color.BlendEquationA);
- return;
- }
-
- r300_set_blend_cntl(r300,
- func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE,
- funcA, eqnA);
-}
-
-static void r300BlendEquationSeparate(GLcontext * ctx,
- GLenum modeRGB, GLenum modeA)
-{
- r300_set_blend_state(ctx);
-}
-
-static void r300BlendFuncSeparate(GLcontext * ctx,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- r300_set_blend_state(ctx);
-}
-
-/**
- * Update our tracked culling state based on Mesa's state.
- */
-static void r300UpdateCulling(GLcontext* ctx)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- uint32_t val = 0;
-
- R300_STATECHANGE(r300, cul);
- if (ctx->Polygon.CullFlag) {
- if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- val = R300_CULL_FRONT|R300_CULL_BACK;
- else if (ctx->Polygon.CullFaceMode == GL_FRONT)
- val = R300_CULL_FRONT;
- else
- val = R300_CULL_BACK;
-
- if (ctx->Polygon.FrontFace == GL_CW)
- val |= R300_FRONT_FACE_CW;
- else
- val |= R300_FRONT_FACE_CCW;
- }
- r300->hw.cul.cmd[R300_CUL_CULL] = val;
-}
-
-static void update_early_z(GLcontext* ctx)
-{
- /* updates register 0x4f14
- if depth test is not enabled it should be 0x00000000
- if depth is enabled and alpha not it should be 0x00000001
- if depth and alpha is enabled it should be 0x00000000
- */
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- R300_STATECHANGE(r300, unk4F10);
- if (ctx->Color.AlphaEnabled)
- /* disable early Z */
- r300->hw.unk4F10.cmd[2] = 0x00000000;
- else {
- if (ctx->Depth.Test)
- /* enable early Z */
- r300->hw.unk4F10.cmd[2] = 0x00000001;
- else
- /* disable early Z */
- r300->hw.unk4F10.cmd[2] = 0x00000000;
- }
-}
-
-/**
- * Handle glEnable()/glDisable().
- *
- * \note Mesa already filters redundant calls to glEnable/glDisable.
- */
-static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- uint32_t newval;
-
- if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(cap),
- state ? "GL_TRUE" : "GL_FALSE");
-
- switch (cap) {
- /* Fast track this one...
- */
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- break;
-
- case GL_ALPHA_TEST:
- R300_STATECHANGE(r300, at);
- if (state) {
- r300->hw.at.cmd[R300_AT_ALPHA_TEST] |=
- R300_ALPHA_TEST_ENABLE;
- } else {
- r300->hw.at.cmd[R300_AT_ALPHA_TEST] &=
- ~R300_ALPHA_TEST_ENABLE;
- }
- update_early_z(ctx);
- break;
-
- case GL_BLEND:
- case GL_COLOR_LOGIC_OP:
- r300_set_blend_state(ctx);
- break;
-
- case GL_DEPTH_TEST:
- R300_STATECHANGE(r300, zs);
-
- if (state) {
- if (ctx->Depth.Mask)
- newval = R300_RB3D_Z_TEST_AND_WRITE;
- else
- newval = R300_RB3D_Z_TEST;
- } else
- newval = R300_RB3D_Z_DISABLED_1;
-
- r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |= newval;
- update_early_z(ctx);
- break;
-
- case GL_STENCIL_TEST:
- WARN_ONCE("TODO - double side stencil !\n");
- if (r300->state.stencil.hw_stencil) {
- R300_STATECHANGE(r300, zs);
- if (state) {
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
- R300_RB3D_STENCIL_ENABLE;
- } else {
- r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
- ~R300_RB3D_STENCIL_ENABLE;
- }
- } else {
-#if R200_MERGED
- FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
-#endif
- }
- break;
-
- case GL_CULL_FACE:
- r300UpdateCulling(ctx);
- break;
-
- case GL_POLYGON_OFFSET_POINT:
- case GL_POLYGON_OFFSET_LINE:
- break;
-
- case GL_POLYGON_OFFSET_FILL:
- R300_STATECHANGE(r300, unk42B4);
- if(state){
- r300->hw.unk42B4.cmd[1] |= (3<<0);
- } else {
- r300->hw.unk42B4.cmd[1] &= ~(3<<0);
- }
- break;
- default:
- radeonEnable(ctx, cap, state);
- return;
- }
-}
-
-
-static void r300UpdatePolygonMode(GLcontext *ctx)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- uint32_t hw_mode=0;
-
- if (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL) {
- GLenum f, b;
-
- if (ctx->Polygon.FrontFace == GL_CCW) {
- f = ctx->Polygon.FrontMode;
- b = ctx->Polygon.BackMode;
- } else {
- f = ctx->Polygon.BackMode;
- b = ctx->Polygon.FrontMode;
- }
-
- hw_mode |= R300_PM_ENABLED;
-
- switch (f) {
- case GL_LINE:
- hw_mode |= R300_PM_FRONT_LINE;
- break;
- case GL_POINT: /* noop */
- hw_mode |= R300_PM_FRONT_POINT;
- break;
- case GL_FILL:
- hw_mode |= R300_PM_FRONT_FILL;
- break;
- }
-
- switch (b) {
- case GL_LINE:
- hw_mode |= R300_PM_BACK_LINE;
- break;
- case GL_POINT: /* noop */
- hw_mode |= R300_PM_BACK_POINT;
- break;
- case GL_FILL:
- hw_mode |= R300_PM_BACK_FILL;
- break;
- }
- }
-
- if (r300->hw.unk4288.cmd[1] != hw_mode) {
- R300_STATECHANGE(r300, unk4288);
- r300->hw.unk4288.cmd[1] = hw_mode;
- }
-}
-
-/**
- * Change the culling mode.
- *
- * \note Mesa already filters redundant calls to this function.
- */
-static void r300CullFace(GLcontext* ctx, GLenum mode)
-{
- (void)mode;
-
- r300UpdateCulling(ctx);
-}
-
-
-/**
- * Change the polygon orientation.
- *
- * \note Mesa already filters redundant calls to this function.
- */
-static void r300FrontFace(GLcontext* ctx, GLenum mode)
-{
- (void)mode;
-
- r300UpdateCulling(ctx);
- r300UpdatePolygonMode(ctx);
-}
-
-
-/**
- * Change the depth testing function.
- *
- * \note Mesa already filters redundant calls to this function.
- */
-static void r300DepthFunc(GLcontext* ctx, GLenum func)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- R300_STATECHANGE(r300, zs);
-
- r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
-
- switch(func) {
- case GL_NEVER:
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NEVER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
- break;
- case GL_LESS:
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LESS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
- break;
- case GL_EQUAL:
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_EQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
- break;
- case GL_LEQUAL:
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
- break;
- case GL_GREATER:
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GREATER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
- break;
- case GL_NOTEQUAL:
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NOTEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
- break;
- case GL_GEQUAL:
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
- break;
- case GL_ALWAYS:
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
- break;
- }
-}
-
-
-/**
- * Enable/Disable depth writing.
- *
- * \note Mesa already filters redundant calls to this function.
- */
-static void r300DepthMask(GLcontext* ctx, GLboolean mask)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- if (!ctx->Depth.Test)
- return;
-
- R300_STATECHANGE(r300, zs);
- r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |= mask
- ? R300_RB3D_Z_TEST_AND_WRITE : R300_RB3D_Z_TEST;
-}
-
-
-/**
- * Handle glColorMask()
- */
-static void r300ColorMask(GLcontext* ctx,
- GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- int mask = (r ? R300_COLORMASK0_R : 0) |
- (g ? R300_COLORMASK0_G : 0) |
- (b ? R300_COLORMASK0_B : 0) |
- (a ? R300_COLORMASK0_A : 0);
-
- if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) {
- R300_STATECHANGE(r300, cmk);
- r300->hw.cmk.cmd[R300_CMK_COLORMASK] = mask;
- }
-}
-
-/* =============================================================
- * Point state
- */
-static void r300PointSize(GLcontext * ctx, GLfloat size)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- size = ctx->Point._Size;
-
- R300_STATECHANGE(r300, ps);
- r300->hw.ps.cmd[R300_PS_POINTSIZE] =
- ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) |
- ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
-}
-
-/* =============================================================
- * Line state
- */
-static void r300LineWidth(GLcontext *ctx, GLfloat widthf)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- widthf = ctx->Line._Width;
-
- R300_STATECHANGE(r300, lcntl);
- r300->hw.lcntl.cmd[1] = (int)(widthf * 6.0);
- r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_VE;
-}
-
-static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
-{
- (void)face;
- (void)mode;
-
- r300UpdatePolygonMode(ctx);
-}
-
-/* =============================================================
- * Stencil
- */
-
-static int translate_stencil_func(int func)
-{
- switch (func) {
- case GL_NEVER:
- return R300_ZS_NEVER;
- case GL_LESS:
- return R300_ZS_LESS;
- case GL_EQUAL:
- return R300_ZS_EQUAL;
- case GL_LEQUAL:
- return R300_ZS_LEQUAL;
- case GL_GREATER:
- return R300_ZS_GREATER;
- case GL_NOTEQUAL:
- return R300_ZS_NOTEQUAL;
- case GL_GEQUAL:
- return R300_ZS_GEQUAL;
- case GL_ALWAYS:
- return R300_ZS_ALWAYS;
- }
- return 0;
-}
-
-static int translate_stencil_op(int op)
-{
- switch (op) {
- case GL_KEEP:
- return R300_ZS_KEEP;
- case GL_ZERO:
- return R300_ZS_ZERO;
- case GL_REPLACE:
- return R300_ZS_REPLACE;
- case GL_INCR:
- return R300_ZS_INCR;
- case GL_DECR:
- return R300_ZS_DECR;
- case GL_INCR_WRAP_EXT:
- return R300_ZS_INCR_WRAP;
- case GL_DECR_WRAP_EXT:
- return R300_ZS_DECR_WRAP;
- case GL_INVERT:
- return R300_ZS_INVERT;
- default:
- WARN_ONCE("Do not know how to translate stencil op");
- return R300_ZS_KEEP;
- }
- return 0;
-}
-
-static void r300ShadeModel(GLcontext * ctx, GLenum mode)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
- R300_STATECHANGE(rmesa, unk4274);
- switch (mode) {
- case GL_FLAT:
- rmesa->hw.unk4274.cmd[2] = R300_RE_SHADE_MODEL_FLAT;
- break;
- case GL_SMOOTH:
- rmesa->hw.unk4274.cmd[2] = R300_RE_SHADE_MODEL_SMOOTH;
- break;
- default:
- return;
- }
-}
-
-static void r300StencilFunc(GLcontext * ctx, GLenum func,
- GLint ref, GLuint mask)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLuint refmask = ((ctx->Stencil.Ref[0] << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
- (ctx->Stencil.ValueMask[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
-
- GLuint flag;
-
- R300_STATECHANGE(rmesa, zs);
-
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(
- (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
- | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT));
-
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
- (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
-
- flag = translate_stencil_func(ctx->Stencil.Function[0]);
-
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
- | (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
-}
-
-static void r300StencilMask(GLcontext * ctx, GLuint mask)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
- R300_STATECHANGE(rmesa, zs);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~(R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= ctx->Stencil.WriteMask[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
-}
-
-
-static void r300StencilOp(GLcontext * ctx, GLenum fail,
- GLenum zfail, GLenum zpass)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
- R300_STATECHANGE(rmesa, zs);
- /* It is easier to mask what's left.. */
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &=
- (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) |
- (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) |
- (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
-
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
- (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
-}
-
-static void r300ClearStencil(GLcontext * ctx, GLint s)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
- rmesa->state.stencil.clear =
- ((GLuint) ctx->Stencil.Clear |
- (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT) |
- (ctx->Stencil.WriteMask[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT));
-}
-
-/* =============================================================
- * Window position and viewport transformation
- */
-
-/*
- * To correctly position primitives:
- */
-#define SUBPIXEL_X 0.125
-#define SUBPIXEL_Y 0.125
-
-static void r300UpdateWindow(GLcontext * ctx)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
- GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
- GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
- const GLfloat *v = ctx->Viewport._WindowMap.m;
-
- GLfloat sx = v[MAT_SX];
- GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
- GLfloat sy = -v[MAT_SY];
- GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
- GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
- GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
-
- R300_FIREVERTICES(rmesa);
- R300_STATECHANGE(rmesa, vpt);
-
- rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx);
- rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
- rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy);
- rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
- rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz);
- rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz);
-}
-
-static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- /* Don't pipeline viewport changes, conflict with window offset
- * setting below. Could apply deltas to rescue pipelined viewport
- * values, or keep the originals hanging around.
- */
- R300_FIREVERTICES(R300_CONTEXT(ctx));
- r300UpdateWindow(ctx);
-}
-
-static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
-{
- r300UpdateWindow(ctx);
-}
-
-/* =============================================================
- * Polygon state
- */
-static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLfloat constant = units;
-
- switch (ctx->Visual.depthBits) {
- case 16:
- constant *= 4.0;
- break;
- case 24:
- constant *= 2.0;
- break;
- }
-
- factor *= 12.0;
-
-/* fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */
-
- R300_STATECHANGE(rmesa, zbs);
- rmesa->hw.zbs.cmd[R300_ZBS_T_FACTOR] = r300PackFloat32(factor);
- rmesa->hw.zbs.cmd[R300_ZBS_T_CONSTANT] = r300PackFloat32(constant);
- rmesa->hw.zbs.cmd[R300_ZBS_W_FACTOR] = r300PackFloat32(factor);
- rmesa->hw.zbs.cmd[R300_ZBS_W_CONSTANT] = r300PackFloat32(constant);
-}
-
-/* Routing and texture-related */
-
-static r300TexObj default_tex_obj={
- filter:R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR,
- pitch: 0x8000,
- size: (0xff << R300_TX_WIDTHMASK_SHIFT)
- | (0xff << R300_TX_HEIGHTMASK_SHIFT)
- | (0x8 << R300_TX_SIZE_SHIFT),
- format: 0x88a0c,
- offset: 0x0,
- unknown4: 0x0,
- unknown5: 0x0
- };
-
- /* there is probably a system to these value, but, for now,
- we just try by hand */
-
-static int inline translate_src(int src)
-{
- switch (src) {
- case GL_TEXTURE:
- return 1;
- break;
- case GL_CONSTANT:
- return 2;
- break;
- case GL_PRIMARY_COLOR:
- return 3;
- break;
- case GL_PREVIOUS:
- return 4;
- break;
- case GL_ZERO:
- return 5;
- break;
- case GL_ONE:
- return 6;
- break;
- default:
- return 0;
- }
-}
-
-/* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST.
- * Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead.
- * We need to recalculate wrap modes whenever filter mode is changed because someone might do:
- * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- * Since r300 completely ignores R300_TX_CLAMP when either min or mag is nearest it cant handle
- * combinations where only one of them is nearest.
- */
-static unsigned long gen_fixed_filter(unsigned long f)
-{
- unsigned long mag, min, needs_fixing=0;
- //return f;
-
- /* We ignore MIRROR bit so we dont have to do everything twice */
- if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){
- needs_fixing |= 1;
- }
- if((f & ((7-1) << R300_TX_WRAP_T_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)){
- needs_fixing |= 2;
- }
- if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){
- needs_fixing |= 4;
- }
-
- if(!needs_fixing)
- return f;
-
- mag=f & R300_TX_MAG_FILTER_MASK;
- min=f & R300_TX_MIN_FILTER_MASK;
-
- /* TODO: Check for anisto filters too */
- if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST))
- return f;
-
- /* r300 cant handle these modes hence we force nearest to linear */
- if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){
- f &= ~R300_TX_MAG_FILTER_NEAREST;
- f |= R300_TX_MAG_FILTER_LINEAR;
- return f;
- }
-
- if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){
- f &= ~R300_TX_MIN_FILTER_NEAREST;
- f |= R300_TX_MIN_FILTER_LINEAR;
- return f;
- }
-
- /* Both are nearest */
- if(needs_fixing & 1){
- f &= ~((7-1) << R300_TX_WRAP_S_SHIFT);
- f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_S_SHIFT;
- }
- if(needs_fixing & 2){
- f &= ~((7-1) << R300_TX_WRAP_T_SHIFT);
- f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT;
- }
- if(needs_fixing & 4){
- f &= ~((7-1) << R300_TX_WRAP_Q_SHIFT);
- f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT;
- }
- return f;
-}
-
-void r300_setup_textures(GLcontext *ctx)
-{
- int i, mtu;
- struct r300_tex_obj *t;
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- int max_texture_unit=-1; /* -1 translates into no setup costs for fields */
- struct gl_texture_unit *texUnit;
- GLuint OutputsWritten;
-
- if(hw_tcl_on)
- OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten;
-
- R300_STATECHANGE(r300, txe);
- R300_STATECHANGE(r300, tex.filter);
- R300_STATECHANGE(r300, tex.unknown1);
- R300_STATECHANGE(r300, tex.size);
- R300_STATECHANGE(r300, tex.format);
- R300_STATECHANGE(r300, tex.offset);
- R300_STATECHANGE(r300, tex.unknown4);
- R300_STATECHANGE(r300, tex.border_color);
-
- r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0;
-
- mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
- if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "mtu=%d\n", mtu);
-
- if(mtu > R300_MAX_TEXTURE_UNITS) {
- fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
- mtu, R300_MAX_TEXTURE_UNITS);
- exit(-1);
- }
-
- for(i=0; i < mtu; i++) {
- /*if( ((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0) != ((ctx->Texture.Unit[i].Enabled)!=0) ) {
- WARN_ONCE("Mismatch between render_inputs and ctx->Texture.Unit[i].Enabled value(%d vs %d).\n",
- ((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0), ((ctx->Texture.Unit[i].Enabled)!=0));
- }*/
-
- if(TMU_ENABLED(ctx, i)) {
- t=r300->state.texture.unit[i].texobj;
- //fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format);
-
- if(t == NULL){
- fprintf(stderr, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i);
- //exit(-1);
- t=&default_tex_obj;
- }
-
- //fprintf(stderr, "t->format=%08x\n", t->format);
- if((t->format & 0xffffff00)==0xffffff00) {
- WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff);
- //fprintf(stderr, "t->format=%08x\n", t->format);
- }
-
- if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "Activating texture unit %d\n", i);
- max_texture_unit=i;
- r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
-
- r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28);
- //r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */
-
- /* No idea why linear filtered textures shake when puting random data */
- /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
- r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size;
- r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format;
- //fprintf(stderr, "t->format=%08x\n", t->format);
- r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=t->offset;
- r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
- r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
- }
- }
-
- ((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->packet0.count = max_texture_unit+1;
- ((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->packet0.count = max_texture_unit+1;
- ((drm_r300_cmd_header_t*)r300->hw.tex.size.cmd)->packet0.count = max_texture_unit+1;
- ((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->packet0.count = max_texture_unit+1;
- ((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->packet0.count = max_texture_unit+1;
- ((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->packet0.count = max_texture_unit+1;
- ((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->packet0.count = max_texture_unit+1;
-
- if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
-}
-
-#if USE_ARB_F_P == 1
-void r300_setup_rs_unit(GLcontext *ctx)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- /* I'm still unsure if these are needed */
- GLuint interp_magic[8] = {
- 0x00,
- 0x40,
- 0x80,
- 0xC0,
- 0x00,
- 0x00,
- 0x00,
- 0x00
- };
- GLuint OutputsWritten;
- GLuint InputsRead;
- int vp_reg, fp_reg, high_rr;
- int in_texcoords, col_interp_nr;
- int i;
-
- if(hw_tcl_on)
- OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten;
- else
- OutputsWritten = r300->state.render_inputs;
-
- if (ctx->FragmentProgram._Current)
- InputsRead = ctx->FragmentProgram._Current->InputsRead;
- else {
- fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
- return; /* This should only ever happen once.. */
- }
-
- R300_STATECHANGE(r300, ri);
- R300_STATECHANGE(r300, rc);
- R300_STATECHANGE(r300, rr);
-
- vp_reg = fp_reg = in_texcoords = col_interp_nr = high_rr = 0;
- r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0;
- r300->hw.rr.cmd[R300_RR_ROUTE_1] = 0;
-
- for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
- if (OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<<i)))
- in_texcoords++;
-
- r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
- | R300_RS_INTERP_USED
- | (vp_reg << R300_RS_INTERP_SRC_SHIFT)
- | interp_magic[i];
-
- if (InputsRead & (FRAG_BIT_TEX0<<i)) {
- //assert(r300->state.texture.tc_count != 0);
- r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0
- | R300_RS_ROUTE_ENABLE
- | i /* source INTERP */
- | (fp_reg << R300_RS_ROUTE_DEST_SHIFT);
- high_rr = fp_reg;
-
- if (OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<<i))) {
- vp_reg++;
- } else {
- /* Unsure of how to handle this situation, for now print errors and
- * the program will just recieve bogus data
- */
- fprintf(stderr, "fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
- }
- InputsRead &= ~(FRAG_BIT_TEX0<<i);
- fp_reg++;
- }
- }
-
- if (InputsRead & FRAG_BIT_COL0) {
- if (!(OutputsWritten & (hw_tcl_on ? (1<<VERT_RESULT_COL0) : _TNL_BIT_COLOR0)))
- fprintf(stderr, "fragprog wants col0, vp doesn't provide it\n");
-
- r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
- InputsRead &= ~FRAG_BIT_COL0;
- col_interp_nr++;
- }
-
- if (InputsRead & FRAG_BIT_COL1) {
- if (!(OutputsWritten & (hw_tcl_on ? (1<<VERT_RESULT_COL1) : _TNL_BIT_COLOR1)))
- fprintf(stderr, "fragprog wants col1, vp doesn't provide it\n");
-
- r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11
- | R300_RS_ROUTE_1_COLOR1
- | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT);
- InputsRead &= ~FRAG_BIT_COL1;
- if (high_rr < 1) high_rr = 1;
- col_interp_nr++;
- }
-
- r300->hw.rc.cmd[1] = 0
- | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
- | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT)
- | R300_RS_CNTL_0_UNKNOWN_18;
-
- assert(high_rr >= 0);
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr+1);
- r300->hw.rc.cmd[2] = 0xC0 | high_rr;
-
- if (InputsRead)
- WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
-}
-#else
-void r300_setup_rs_unit(GLcontext *ctx)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- int i, cur_reg;
- /* I'm still unsure if these are needed */
- GLuint interp_magic[8] = {
- 0x00,
- 0x40,
- 0x80,
- 0xC0,
- 0x00,
- 0x00,
- 0x00,
- 0x00
- };
- GLuint OutputsWritten;
-
- if(hw_tcl_on)
- OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten;
-
- /* This needs to be rewritten - it is a hack at best */
-
- R300_STATECHANGE(r300, ri);
- R300_STATECHANGE(r300, rc);
- R300_STATECHANGE(r300, rr);
-
- cur_reg = 0;
- r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0;
-
- for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
- r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
- | R300_RS_INTERP_USED
- | (cur_reg << R300_RS_INTERP_SRC_SHIFT)
- | interp_magic[i];
-// fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]);
-
- if (TMU_ENABLED(ctx, i)) {
- assert(r300->state.texture.tc_count != 0);
- r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0
- | R300_RS_ROUTE_ENABLE
- | i /* source INTERP */
- | (cur_reg << R300_RS_ROUTE_DEST_SHIFT);
-// fprintf(stderr, "RS_ROUTE[%d] = 0x%x\n", cur_reg, r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg]);
- cur_reg++;
- }
- }
- if (hw_tcl_on ? OutputsWritten & (1<<VERT_RESULT_COL0) : r300->state.render_inputs & _TNL_BIT_COLOR0)
- r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
-
-// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]);
-
- r300->hw.rc.cmd[1] = 0
- | (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT)
- | R300_RS_CNTL_0_UNKNOWN_7
- | R300_RS_CNTL_0_UNKNOWN_18;
-
- if (r300->state.texture.tc_count > 0) {
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, cur_reg);
- r300->hw.rc.cmd[2] = 0xC0 | (cur_reg-1); /* index of highest */
- } else {
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1);
- r300->hw.rc.cmd[2] = 0x0;
- }
-
-
-// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg);
-}
-#endif // USE_ARB_F_P
-
-#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
-
-#define bump_vpu_count(ptr, new_count) do{\
- drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\
- int _nc=(new_count)/4; \
- if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
- }while(0)
-
-void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
-{
- int i;
-
- if(vsf->length==0)return;
-
- if(vsf->length & 0x3){
- fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
- exit(-1);
- }
-
- switch((dest>>8) & 0xf){
- case 0:
- R300_STATECHANGE(r300, vpi);
- for(i=0;i<vsf->length;i++)
- r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff));
- break;
-
- case 2:
- R300_STATECHANGE(r300, vpp);
- for(i=0;i<vsf->length;i++)
- r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff));
- break;
- case 4:
- R300_STATECHANGE(r300, vps);
- for(i=0;i<vsf->length;i++)
- r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]);
- bump_vpu_count(r300->hw.vps.cmd, vsf->length+4*(dest & 0xff));
- break;
- default:
- fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
- exit(-1);
- }
-}
-
-void r300SetupVertexProgram(r300ContextPtr rmesa);
-
-/* just a skeleton for now.. */
-
-/* Generate a vertex shader that simply transforms vertex and texture coordinates,
- while leaving colors intact. Nothing fancy (like lights)
-
- If implementing lights make a copy first, so it is easy to switch between the two versions */
-static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
-{
- int i;
- GLuint o_reg = 0;
-
- /* Allocate parameters */
- r300->state.vap_param.transform_offset=0x0; /* transform matrix */
- r300->state.vertex_shader.param_offset=0x0;
- r300->state.vertex_shader.param_count=0x4; /* 4 vector values - 4x4 matrix */
-
- r300->state.vertex_shader.program_start=0x0;
- r300->state.vertex_shader.unknown_ptr1=0x4; /* magic value ? */
- r300->state.vertex_shader.program_end=0x0;
-
- r300->state.vertex_shader.unknown_ptr2=0x0; /* magic value */
- r300->state.vertex_shader.unknown_ptr3=0x4; /* magic value */
-
- /* Initialize matrix and vector parameters.. these should really be restructured */
- /* TODO: fix vertex_shader structure */
- r300->state.vertex_shader.matrix[0].length=16;
- r300->state.vertex_shader.matrix[1].length=0;
- r300->state.vertex_shader.matrix[2].length=0;
- r300->state.vertex_shader.vector[0].length=0;
- r300->state.vertex_shader.vector[1].length=0;
- r300->state.vertex_shader.unknown1.length=0;
- r300->state.vertex_shader.unknown2.length=0;
-
-#define WRITE_OP(oper,source1,source2,source3) {\
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src1=(source1); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src2=(source2); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src3=(source3); \
- r300->state.vertex_shader.program_end++; \
- }
-
- /* Multiply vertex coordinates with transform matrix */
-
- WRITE_OP(
- EASY_VSF_OP(MUL, 0, ALL, TMP),
- VSF_PARAM(3),
- VSF_ATTR_W(0),
- EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MUL, 1, ALL, RESULT),
- VSF_REG(1),
- VSF_ATTR_UNITY(1),
- VSF_UNITY(1)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MAD, 0, ALL, TMP),
- VSF_PARAM(2),
- VSF_ATTR_Z(0),
- VSF_TMP(0)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MAD, 0, ALL, TMP),
- VSF_PARAM(1),
- VSF_ATTR_Y(0),
- VSF_TMP(0)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MAD, 0, ALL, RESULT),
- VSF_PARAM(0),
- VSF_ATTR_X(0),
- VSF_TMP(0)
- )
- o_reg += 2;
-
- if (r300->state.render_inputs & _TNL_BIT_COLOR1) {
- WRITE_OP(
- EASY_VSF_OP(MUL, o_reg++, ALL, RESULT),
- VSF_REG(r300->state.vap_reg.i_color[1]),
- VSF_ATTR_UNITY(r300->state.vap_reg.i_color[1]),
- VSF_UNITY(r300->state.vap_reg.i_color[1])
- )
- }
-
- /* Pass through texture coordinates, if any */
- for(i=0;i < r300->radeon.glCtx->Const.MaxTextureUnits;i++)
- if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i)){
- // fprintf(stderr, "i_tex[%d]=%d\n", i, r300->state.vap_reg.i_tex[i]);
- WRITE_OP(
- EASY_VSF_OP(MUL, o_reg++ /* 2+i */, ALL, RESULT),
- VSF_REG(r300->state.vap_reg.i_tex[i]),
- VSF_ATTR_UNITY(r300->state.vap_reg.i_tex[i]),
- VSF_UNITY(r300->state.vap_reg.i_tex[i])
- )
- }
-
- r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */
- r300->state.vertex_shader.program.length=(r300->state.vertex_shader.program_end+1)*4;
-
- r300->state.vertex_shader.unknown_ptr1=r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr2=r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr3=r300->state.vertex_shader.program_end; /* magic value ? */
-
-}
-
-
-void r300SetupVertexShader(r300ContextPtr rmesa)
-{
- GLcontext* ctx = rmesa->radeon.glCtx;
- struct r300_vertex_shader_fragment unk4={
- length: 4,
- body: { f: {
- /*0.0*/(rand()%100)/10.0,
- /*0.0*/(rand()%100)/10.0,
- /*1.0*/(rand()%100)/10.0,
- /*0.0*/(rand()%100)/10.0
- } }
- };
- LOCAL_VARS
-
- /* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
-
- /* Not sure why this doesnt work...
- 0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
- 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
- //setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
- if(hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated){
- r300SetupVertexProgram(rmesa);
- return ;
- }
-
-/* This needs to be replaced by vertex shader generation code */
-
-
-#if 0
- /* textures enabled ? */
- if(rmesa->state.texture.tc_count>0){
- rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
- } else {
- rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
- }
-#endif
-
- r300GenerateSimpleVertexShader(rmesa);
-
- rmesa->state.vertex_shader.matrix[0].length=16;
- memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0]));
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0]));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0]));
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0]));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1]));
-#endif
-
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
-#endif
-
- R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
-
- /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
-#if 0
- reg_start(R300_VAP_PVS_WAITIDLE,0);
- e32(0x00000000);
-#endif
-}
-
-void r300SetupVertexProgram(r300ContextPtr rmesa)
-{
- GLcontext* ctx = rmesa->radeon.glCtx;
- int inst_count;
- int param_count;
- LOCAL_VARS
- struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
-
-
- /* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
-
- r300VertexProgUpdateParams(ctx, prog);
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program));
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(prog->params));
-
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
-#endif
-
- inst_count=prog->program.length/4 - 1;
- param_count=prog->params.length/4;
-
- R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (inst_count/*pos_end*/ << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
-
- /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
-#if 0
- reg_start(R300_VAP_PVS_WAITIDLE,0);
- e32(0x00000000);
-#endif
-}
-
-/* This is probably wrong for some values, I need to test this
- * some more. Range checking would be a good idea also..
- *
- * But it works for most things. I'll fix it later if someone
- * else with a better clue doesn't
- */
-static unsigned int r300PackFloat24(float f)
-{
- float mantissa;
- int exponent;
- unsigned int float24 = 0;
-
- if (f == 0.0) return 0;
-
- mantissa = frexpf(f, &exponent);
-
- /* Handle -ve */
- if (mantissa < 0) {
- float24 |= (1<<23);
- mantissa = mantissa * -1.0;
- }
- /* Handle exponent, bias of 63 */
- exponent += 62;
- float24 |= (exponent << 16);
- /* Kill 7 LSB of mantissa */
- float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
-
- return float24;
-}
-
-#if USE_ARB_F_P == 1
-void r300SetupPixelShader(r300ContextPtr rmesa)
-{
- GLcontext *ctx = rmesa->radeon.glCtx;
- struct r300_fragment_program *rp =
- (struct r300_fragment_program *)ctx->FragmentProgram._Current;
- int i,k;
-
- if (!rp) /* should only happenen once, just after context is created */
- return;
-
- translate_fragment_shader(rp);
- if (!rp->translated) {
- fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__);
- exit(-1);
- }
-
- R300_STATECHANGE(rmesa, fpt);
- for(i=0;i<rp->tex.length;i++)
- rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rp->tex.inst[i];
- rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmdpacket0(R300_PFS_TEXI_0, rp->tex.length);
-
-#define OUTPUT_FIELD(st, reg, field) \
- R300_STATECHANGE(rmesa, st); \
- for(i=0;i<=rp->alu_end;i++) \
- rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rp->alu.inst[i].field;\
- rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, rp->alu_end+1);
-
- OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
- OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
- OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
- OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
-#undef OUTPUT_FIELD
-
- R300_STATECHANGE(rmesa, fp);
- /* I just want to say, the way these nodes are stored.. weird.. */
- for (i=0,k=(4-(rp->cur_node+1));i<4;i++,k++) {
- if (i<(rp->cur_node+1)) {
- rmesa->hw.fp.cmd[R300_FP_NODE0+k]=
- (rp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
- | (rp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT)
- | (rp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
- | (rp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT)
- | ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0);
- } else {
- rmesa->hw.fp.cmd[R300_FP_NODE0+(3-i)] = 0;
- }
- }
-
- /* PFS_CNTL_0 */
- rmesa->hw.fp.cmd[R300_FP_CNTL0]=
- rp->cur_node
- | (rp->first_node_has_tex<<3);
- /* PFS_CNTL_1 */
- rmesa->hw.fp.cmd[R300_FP_CNTL1]=rp->max_temp_idx;
- /* PFS_CNTL_2 */
- rmesa->hw.fp.cmd[R300_FP_CNTL2]=
- (rp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
- | (rp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
- | (rp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
- | (rp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
-
- R300_STATECHANGE(rmesa, fpp);
- for(i=0;i<rp->const_nr;i++){
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat24(rp->constant[i][0]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat24(rp->constant[i][1]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat24(rp->constant[i][2]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat24(rp->constant[i][3]);
- }
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr*4);
-}
-#else
-/* just a skeleton for now.. */
-void r300GenerateTexturePixelShader(r300ContextPtr r300)
-{
- int i, mtu;
- mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
- GLenum envMode;
- GLuint OutputsWritten = CURRENT_VERTEX_SHADER(r300->radeon.glCtx)->OutputsWritten;
-
- int tex_inst=0, alu_inst=0;
-
- for(i=0;i<mtu;i++){
- /* No need to proliferate {} */
- if(!TMU_ENABLED(r300->radeon.glCtx, i))continue;
-
- envMode = r300->radeon.glCtx->Texture.Unit[i].EnvMode;
- //fprintf(stderr, "envMode=%s\n", _mesa_lookup_enum_by_nr(envMode));
-
- /* Fetch textured pixel */
-
- r300->state.pixel_shader.program.tex.inst[tex_inst]=0x00018000;
- tex_inst++;
-
- switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB){
- case GL_REPLACE:
- WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
- EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
- EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
- break;
- case GL_MODULATE:
- WARN_ONCE("ModeRGB==GL_MODULATE is possibly broken.\n");
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
- EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO);
-
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
- EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL);
-
- break;
- default:
- WARN_ONCE("ModeRGB=%s is not implemented yet !\n",
- _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB));
- /* PFS_NOP */
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
- EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
- EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
- }
- switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA){
- case GL_REPLACE:
- WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
- EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
- EASY_PFS_INSTR3(0, 0, 0| PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
-
-#if 0
- fprintf(stderr, "numArgsA=%d sourceA[0]=%s op=%d\n",
- r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->_NumArgsA,
- _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->SourceA[0]),
- r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->OperandA[0]-GL_SRC_ALPHA);
-#endif
- break;
- case GL_MODULATE:
- WARN_ONCE("ModeA==GL_MODULATE is possibly broken.\n");
-
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
- EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO);
-
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
- EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT);
-
- break;
- default:
- WARN_ONCE("ModeA=%s is not implemented yet !\n",
- _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA));
- /* PFS_NOP */
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
- EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-
- r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
- EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
-
- }
-
- alu_inst++;
- }
-
- r300->state.pixel_shader.program.tex.length=tex_inst;
- r300->state.pixel_shader.program.tex_offset=0;
- r300->state.pixel_shader.program.tex_end=tex_inst-1;
-
-#if 0
- /* saturate last instruction, like i915 driver does */
- r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst0|=R300_FPI0_OUTC_SAT;
- r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst2|=R300_FPI2_OUTA_SAT;
-#endif
-
- r300->state.pixel_shader.program.alu.length=alu_inst;
- r300->state.pixel_shader.program.alu_offset=0;
- r300->state.pixel_shader.program.alu_end=alu_inst-1;
-}
-
-void r300SetupPixelShader(r300ContextPtr rmesa)
-{
-int i,k;
-
- /* This needs to be replaced by pixel shader generation code */
-
- /* textures enabled ? */
- if(rmesa->state.texture.tc_count>0){
-#if 1
- r300GenerateTextureFragmentShader(rmesa);
-#else
- rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER;
- r300GenerateTexturePixelShader(rmesa);
-#endif
- } else {
- rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER;
- }
-
- R300_STATECHANGE(rmesa, fpt);
- for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++)
- rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];
- rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmdpacket0(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length);
-
-#define OUTPUT_FIELD(st, reg, field) \
- R300_STATECHANGE(rmesa, st); \
- for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
- rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
- rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, rmesa->state.pixel_shader.program.alu.length);
-
- OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
- OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
- OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
- OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
-#undef OUTPUT_FIELD
-
- R300_STATECHANGE(rmesa, fp);
- for(i=0;i<4;i++){
- rmesa->hw.fp.cmd[R300_FP_NODE0+i]=
- (rmesa->state.pixel_shader.program.node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
- | (rmesa->state.pixel_shader.program.node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT)
- | (rmesa->state.pixel_shader.program.node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
- | (rmesa->state.pixel_shader.program.node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT)
- | ( (i==3) ? R300_PFS_NODE_LAST_NODE : 0);
- }
-
- /* PFS_CNTL_0 */
- rmesa->hw.fp.cmd[R300_FP_CNTL0]=
- (rmesa->state.pixel_shader.program.active_nodes-1)
- | (rmesa->state.pixel_shader.program.first_node_has_tex<<3);
- /* PFS_CNTL_1 */
- rmesa->hw.fp.cmd[R300_FP_CNTL1]=rmesa->state.pixel_shader.program.temp_register_count;
- /* PFS_CNTL_2 */
- rmesa->hw.fp.cmd[R300_FP_CNTL2]=
- (rmesa->state.pixel_shader.program.alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
- | (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
- | (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
- | (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
-
- R300_STATECHANGE(rmesa, fpp);
- for(i=0;i<rmesa->state.pixel_shader.param_length;i++){
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat32(rmesa->state.pixel_shader.param[i].x);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat32(rmesa->state.pixel_shader.param[i].y);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat32(rmesa->state.pixel_shader.param[i].z);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat32(rmesa->state.pixel_shader.param[i].w);
- }
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length);
-
-}
-#endif
-
-/**
- * Called by Mesa after an internal state update.
- */
-static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _ac_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
- _ae_invalidate_state(ctx, new_state);
-
- /* Go inefficiency! */
- r300ResetHwState(r300);
-}
-
-/* Checks that r300ResetHwState actually modifies all states.
- Should probably be burried in somewhere else as this file is getting longish. */
-static void verify_r300ResetHwState(r300ContextPtr r300, int stage)
-{
- struct r300_state_atom* atom;
- int i;
- drm_r300_cmd_header_t cmd;
-
- if(stage){ /* mess around with states */
- unsigned long fp1, cb1;
-
- fp1=r300->hw.fp.cmd[R300_FP_CMD_1]; /* some special cases... */
- cb1=r300->hw.cb.cmd[R300_CB_CMD_1];
-
- fprintf(stderr, "verify begin:\n");
-
- foreach(atom, &r300->hw.atomlist) {
- for(i=1; i < (*atom->check)(r300, atom); i++)
- atom->cmd[i]=0xdeadbeef;
- }
- r300->hw.fp.cmd[R300_FP_CMD_1]=fp1;
- r300->hw.cb.cmd[R300_CB_CMD_1]=cb1;
-
- foreach(atom, &r300->hw.atomlist) {
- cmd.u=atom->cmd[0];
- switch(cmd.header.cmd_type){
- case R300_CMD_PACKET0:
- case R300_CMD_VPU:
- case R300_CMD_PACKET3:
- case R300_CMD_END3D:
- case R300_CMD_CP_DELAY:
- case R300_CMD_DMA_DISCARD:
- break;
- default: fprintf(stderr, "unknown cmd_type %d in atom %s\n",
- cmd.header.cmd_type, atom->name);
- }
-
- }
- } else { /* check that they were set */
- foreach(atom, &r300->hw.atomlist) {
- for(i=1; i < (*atom->check)(r300, atom); i++)
- if(atom->cmd[i]==0xdeadbeef)
- fprintf(stderr, "atom %s is untouched\n", atom->name);
- }
- }
-}
-
-/**
- * Completely recalculates hardware state based on the Mesa state.
- */
-void r300ResetHwState(r300ContextPtr r300)
-{
- GLcontext* ctx = r300->radeon.glCtx;
- int i;
-
- if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- //verify_r300ResetHwState(r300, 1);
-
- /* This is a place to initialize registers which
- have bitfields accessed by different functions
- and not all bits are used */
-#if 0
- /* initialize similiar to r200 */
- r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0;
- r300->hw.zs.cmd[R300_ZS_CNTL_1] =
- (R300_ZS_ALWAYS << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) |
- (R300_ZS_ALWAYS << R300_RB3D_ZS1_BACK_FUNC_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT);
- r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0x00ffff00;
-#endif
-
- /* go and compute register values from GL state */
-
- r300UpdateWindow(ctx);
-
- r300ColorMask(ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
-
- r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
- r300DepthMask(ctx, ctx->Depth.Mask);
- r300DepthFunc(ctx, ctx->Depth.Func);
-
- /* stencil */
- r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- r300StencilMask(ctx, ctx->Stencil.WriteMask[0]);
- r300StencilFunc(ctx, ctx->Stencil.Function[0], ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]);
- r300StencilOp(ctx, ctx->Stencil.FailFunc[0], ctx->Stencil.ZFailFunc[0], ctx->Stencil.ZPassFunc[0]);
-
- r300UpdateCulling(ctx);
-
- r300UpdateTextureState(ctx);
-
-// r300_setup_routing(ctx, GL_TRUE);
- if(hw_tcl_on == GL_FALSE){
- r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */
- r300_setup_textures(ctx);
- r300_setup_rs_unit(ctx);
-
- r300SetupVertexShader(r300);
- r300SetupPixelShader(r300);
- }
-
- r300_set_blend_state(ctx);
-
- r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
- r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
-
- /* Initialize magic registers
- TODO : learn what they really do, or get rid of
- those we don't have to touch */
- r300->hw.unk2080.cmd[1] = 0x0030045A; /* Dangerous */
-
- r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
- | R300_VPORT_X_OFFSET_ENA
- | R300_VPORT_Y_SCALE_ENA
- | R300_VPORT_Y_OFFSET_ENA
- | R300_VPORT_Z_SCALE_ENA
- | R300_VPORT_Z_OFFSET_ENA
- | R300_VTX_W0_FMT;
- r300->hw.vte.cmd[2] = 0x00000008;
-
- r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
- r300->hw.unk2134.cmd[2] = 0x00000000;
-#ifdef MESA_BIG_ENDIAN
- r300->hw.unk2140.cmd[1] = 0x00000002;
-#else
- r300->hw.unk2140.cmd[1] = 0x00000000;
-#endif
-
-#if 0 /* Done in setup routing */
- ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->packet0.count = 1;
- r300->hw.vir[0].cmd[1] = 0x21030003;
-
- ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->packet0.count = 1;
- r300->hw.vir[1].cmd[1] = 0xF688F688;
-
- r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001;
- r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405;
-#endif
-
- r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA;
-
- r300->hw.unk221C.cmd[1] = R300_221C_NORMAL;
-
- r300->hw.unk2220.cmd[1] = r300PackFloat32(1.0);
- r300->hw.unk2220.cmd[2] = r300PackFloat32(1.0);
- r300->hw.unk2220.cmd[3] = r300PackFloat32(1.0);
- r300->hw.unk2220.cmd[4] = r300PackFloat32(1.0);
-
- if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300)
- r300->hw.unk2288.cmd[1] = R300_2288_R300;
- else
- r300->hw.unk2288.cmd[1] = R300_2288_RV350;
-
-#if 0
- r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
- | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
- r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */
-
-
- r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0;
- r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0;
- r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0;
-#endif
-
- r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
- | R300_GB_LINE_STUFF_ENABLE
- | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK30*/;
-
- r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
- r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
- if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_R300
- | R300_GB_TILE_SIZE_16;
- else if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R420)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_R420
- | R300_GB_TILE_SIZE_16;
- else
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_RV300
- | R300_GB_TILE_SIZE_16;
- r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = 0x00000000;
- r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = 0x00000000; /* No antialiasing */
-
- //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0;
-
- r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0);
- r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0);
- r300->hw.unk4200.cmd[3] = r300PackFloat32(1.0);
- r300->hw.unk4200.cmd[4] = r300PackFloat32(1.0);
-
- r300->hw.unk4214.cmd[1] = 0x00050005;
-
- r300PointSize(ctx, 0.0);
-#if 0
- r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) |
- (6 << R300_POINTSIZE_Y_SHIFT);
-#endif
-
- r300->hw.unk4230.cmd[1] = 0x01800000;//18000006;
- r300->hw.unk4230.cmd[2] = 0x00020006;
- r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0);
-
- r300LineWidth(ctx, 0.0);
-
- r300->hw.unk4260.cmd[1] = 0;
- r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
- r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0);
-
- r300->hw.unk4274.cmd[1] = 0x00000002;
- r300ShadeModel(ctx, ctx->Light.ShadeModel);
- r300->hw.unk4274.cmd[3] = 0x00000000;
- r300->hw.unk4274.cmd[4] = 0x00000000;
-
- r300PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode);
- r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
- r300->hw.unk4288.cmd[2] = 0x00000001;
- r300->hw.unk4288.cmd[3] = 0x00000000;
- r300->hw.unk4288.cmd[4] = 0x00000000;
- r300->hw.unk4288.cmd[5] = 0x00000000;
-
- r300->hw.unk42A0.cmd[1] = 0x00000000;
-
- r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits);
- r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
-
- r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
- r300->hw.unk42C0.cmd[2] = 0x00000000;
-
-
- r300->hw.unk43A4.cmd[1] = 0x0000001C;
- r300->hw.unk43A4.cmd[2] = 0x2DA49525;
-
- r300->hw.unk43E8.cmd[1] = 0x00FFFFFF;
-
-#if 0
- r300->hw.fp.cmd[R300_FP_CNTL0] = 0;
- r300->hw.fp.cmd[R300_FP_CNTL1] = 0;
- r300->hw.fp.cmd[R300_FP_CNTL2] = 0;
- r300->hw.fp.cmd[R300_FP_NODE0] = 0;
- r300->hw.fp.cmd[R300_FP_NODE1] = 0;
- r300->hw.fp.cmd[R300_FP_NODE2] = 0;
- r300->hw.fp.cmd[R300_FP_NODE3] = 0;
-#endif
-
- r300->hw.unk46A4.cmd[1] = 0x00001B01;
- r300->hw.unk46A4.cmd[2] = 0x00001B0F;
- r300->hw.unk46A4.cmd[3] = 0x00001B0F;
- r300->hw.unk46A4.cmd[4] = 0x00001B0F;
- r300->hw.unk46A4.cmd[5] = 0x00000001;
-
-#if 0
- for(i = 1; i <= 64; ++i) {
- /* create NOP instructions */
- r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO));
- r300->hw.fpi[1].cmd[i] = FP_SELC(0,XYZ,NO,FP_TMP(0),0,0);
- r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO));
- r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0);
- }
-#endif
-
- r300->hw.unk4BC0.cmd[1] = 0;
-
- r300->hw.unk4BC8.cmd[1] = 0;
- r300->hw.unk4BC8.cmd[2] = 0;
- r300->hw.unk4BC8.cmd[3] = 0;
-
-
- r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
- r300->hw.unk4BD8.cmd[1] = 0;
-
- r300->hw.unk4E00.cmd[1] = 0;
-
-#if 0
- r300->hw.bld.cmd[R300_BLD_CBLEND] = 0;
- r300->hw.bld.cmd[R300_BLD_ABLEND] = 0;
-#endif
-
- r300BlendColor(ctx, ctx->Color.BlendColor);
- r300->hw.unk4E10.cmd[2] = 0;
- r300->hw.unk4E10.cmd[3] = 0;
-
- /* Again, r300ClearBuffer uses this */
- r300->hw.cb.cmd[R300_CB_OFFSET] = r300->radeon.state.color.drawOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch;
-
- if (r300->radeon.radeonScreen->cpp == 4)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
- else
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
-
- if (r300->radeon.sarea->tiling_enabled)
- r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
-
- r300->hw.unk4E50.cmd[1] = 0;
- r300->hw.unk4E50.cmd[2] = 0;
- r300->hw.unk4E50.cmd[3] = 0;
- r300->hw.unk4E50.cmd[4] = 0;
- r300->hw.unk4E50.cmd[5] = 0;
- r300->hw.unk4E50.cmd[6] = 0;
- r300->hw.unk4E50.cmd[7] = 0;
- r300->hw.unk4E50.cmd[8] = 0;
- r300->hw.unk4E50.cmd[9] = 0;
-
- r300->hw.unk4E88.cmd[1] = 0;
-
- r300->hw.unk4EA0.cmd[1] = 0x00000000;
- r300->hw.unk4EA0.cmd[2] = 0xffffffff;
-
- switch (ctx->Visual.depthBits) {
- case 16:
- r300->hw.unk4F10.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
- break;
- case 24:
- r300->hw.unk4F10.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
- break;
- default:
- fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
- ctx->Visual.depthBits);
- exit(-1);
-
- }
- r300->hw.unk4F10.cmd[3] = 0x00000003;
- r300->hw.unk4F10.cmd[4] = 0x00000000;
-
- r300->hw.zb.cmd[R300_ZB_OFFSET] =
- r300->radeon.radeonScreen->depthOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
-
- if (r300->radeon.sarea->tiling_enabled) {
- /* Turn off when clearing buffers ? */
- r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE;
-
- if (ctx->Visual.depthBits == 24)
- r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_MICROTILE_ENABLE;
- }
-
- r300->hw.unk4F28.cmd[1] = 0;
-
- r300->hw.unk4F30.cmd[1] = 0;
- r300->hw.unk4F30.cmd[2] = 0;
-
- r300->hw.unk4F44.cmd[1] = 0;
-
- r300->hw.unk4F54.cmd[1] = 0;
-
-#if 0
- ((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->vpu.count = 0;
- for(i = 1; i < R300_VPI_CMDSIZE; i += 4) {
- /* MOV t0, t0 */
- r300->hw.vpi.cmd[i+0] = VP_OUT(ADD,TMP,0,XYZW);
- r300->hw.vpi.cmd[i+1] = VP_IN(TMP,0);
- r300->hw.vpi.cmd[i+2] = VP_ZERO();
- r300->hw.vpi.cmd[i+3] = VP_ZERO();
- }
-
- ((drm_r300_cmd_header_t*)r300->hw.vpp.cmd)->vpu.count = 0;
- for(i = 1; i < R300_VPP_CMDSIZE; ++i)
- r300->hw.vpp.cmd[i] = 0;
-#endif
-
- r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
- r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
- r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
- r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
-
-//END: TODO
- //verify_r300ResetHwState(r300, 0);
- r300->hw.all_dirty = GL_TRUE;
-}
-
-
-
-/**
- * Calculate initial hardware state and register state functions.
- * Assumes that the command buffer and state atoms have been
- * initialized already.
- */
-void r300InitState(r300ContextPtr r300)
-{
- GLcontext *ctx = r300->radeon.glCtx;
- GLuint depth_fmt;
-
- radeonInitState(&r300->radeon);
-
- switch (ctx->Visual.depthBits) {
- case 16:
- r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
- depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z;
- r300->state.stencil.clear = 0x00000000;
- break;
- case 24:
- r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff;
- depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z;
- r300->state.stencil.clear = 0x00ff0000;
- break;
- default:
- fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
- ctx->Visual.depthBits);
- exit(-1);
- }
-
- /* Only have hw stencil when depth buffer is 24 bits deep */
- r300->state.stencil.hw_stencil = (ctx->Visual.stencilBits > 0 &&
- ctx->Visual.depthBits == 24);
-
- memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
-
- r300ResetHwState(r300);
-}
-
-static void r300RenderMode( GLcontext *ctx, GLenum mode )
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- WARN_ONCE("TODO: fallback properly when rendering mode is not GL_RENDER\n"
- "\tThe way things are now neither selection nor feedback modes work\n")
-// FALLBACK( rmesa, R300_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
-}
-
-/**
- * Initialize driver's state callback functions
- */
-void r300InitStateFuncs(struct dd_function_table* functions)
-{
- radeonInitStateFuncs(functions);
-
- functions->UpdateState = r300InvalidateState;
- functions->AlphaFunc = r300AlphaFunc;
- functions->BlendColor = r300BlendColor;
- functions->BlendEquationSeparate = r300BlendEquationSeparate;
- functions->BlendFuncSeparate = r300BlendFuncSeparate;
- functions->Enable = r300Enable;
- functions->ColorMask = r300ColorMask;
- functions->DepthFunc = r300DepthFunc;
- functions->DepthMask = r300DepthMask;
- functions->CullFace = r300CullFace;
- functions->FrontFace = r300FrontFace;
- functions->ShadeModel = r300ShadeModel;
-
- /* Stencil related */
- functions->ClearStencil = r300ClearStencil;
- functions->StencilFunc = r300StencilFunc;
- functions->StencilMask = r300StencilMask;
- functions->StencilOp = r300StencilOp;
-
- /* Viewport related */
- functions->Viewport = r300Viewport;
- functions->DepthRange = r300DepthRange;
- functions->PointSize = r300PointSize;
- functions->LineWidth = r300LineWidth;
-
- functions->PolygonOffset = r300PolygonOffset;
- functions->PolygonMode = r300PolygonMode;
-
- functions->RenderMode = r300RenderMode;
-}
-