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-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_texstate.c1465
1 files changed, 0 insertions, 1465 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_texstate.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_texstate.c
deleted file mode 100644
index b06629ca1..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_texstate.c
+++ /dev/null
@@ -1,1465 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_texstate.c,v 1.3 2003/02/15 22:18:47 dawes Exp $ */
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
-#include "enums.h"
-
-#include "r300_context.h"
-#include "r300_state.h"
-#include "r300_ioctl.h"
-#include "radeon_ioctl.h"
-//#include "r300_swtcl.h"
-#include "r300_tex.h"
-//#include "r300_tcl.h"
-#include "r300_reg.h"
-
-#define R200_TXFORMAT_A8 R200_TXFORMAT_I8
-#define R200_TXFORMAT_L8 R200_TXFORMAT_I8
-#define R200_TXFORMAT_AL88 R200_TXFORMAT_AI88
-#define R200_TXFORMAT_YCBCR R200_TXFORMAT_YVYU422
-#define R200_TXFORMAT_YCBCR_REV R200_TXFORMAT_VYUY422
-
-#define _COLOR(f) \
- [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, 0 }
-#define _COLOR_REV(f) \
- [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f, 0 }
-#define _ALPHA(f) \
- [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
-#define _ALPHA_REV(f) \
- [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
-#define _YUV(f) \
- [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, R200_YUV_TO_RGB }
-#define _INVALID(f) \
- [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
-#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_YCBCR_REV) \
- && tx_table[f].flag )
-
-#define _ASSIGN(entry, format) \
- [ MESA_FORMAT_ ## entry ] = { format, 0, 1}
-
-static const struct {
- GLuint format, filter;
-} tx_table0[] = {
- _ALPHA(RGBA8888),
- _ALPHA_REV(RGBA8888),
- _ALPHA(ARGB8888),
- _ALPHA_REV(ARGB8888),
- _INVALID(RGB888),
- _COLOR(RGB565),
- _COLOR_REV(RGB565),
- _ALPHA(ARGB4444),
- _ALPHA_REV(ARGB4444),
- _ALPHA(ARGB1555),
- _ALPHA_REV(ARGB1555),
- _ALPHA(AL88),
- _ALPHA_REV(AL88),
- _ALPHA(A8),
- _COLOR(L8),
- _ALPHA(I8),
- _INVALID(CI8),
- _YUV(YCBCR),
- _YUV(YCBCR_REV),
- };
-
-static const struct {
- GLuint format, filter, flag;
-} tx_table[] = {
- /*
- * Note that the _REV formats are the same as the non-REV formats.
- * This is because the REV and non-REV formats are identical as a
- * byte string, but differ when accessed as 16-bit or 32-bit words
- * depending on the endianness of the host. Since the textures are
- * transferred to the R300 as a byte string (i.e. without any
- * byte-swapping), the R300 sees the REV and non-REV formats
- * identically. -- paulus
- */
- _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
- _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
- _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
- _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
- _ASSIGN(RGB888, 0xffffffff),
- _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
- _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
- _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
- _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
- _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(Z, Y, X, W, W1Z5Y5X5)),
- _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(Z, Y, X, W, W1Z5Y5X5)),
- _ASSIGN(AL88, R300_EASY_TX_FORMAT(Y, Y, Y, X, Y8X8)),
- _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(Y, Y, Y, X, Y8X8)),
- _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
- _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
- _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
- _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
- _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
- _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE ),
- _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE),
- };
-
-#undef _COLOR
-#undef _ALPHA
-#undef _INVALID
-#undef _ASSIGN
-
-
-/**
- * This function computes the number of bytes of storage needed for
- * the given texture object (all mipmap levels, all cube faces).
- * The \c image[face][level].x/y/width/height parameters for upload/blitting
- * are computed here. \c filter, \c format, etc. will be set here
- * too.
- *
- * \param rmesa Context pointer
- * \param tObj GL texture object whose images are to be posted to
- * hardware state.
- */
-static void r300SetTexImages(r300ContextPtr rmesa,
- struct gl_texture_object *tObj)
-{
- r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
- const struct gl_texture_image *baseImage =
- tObj->Image[0][tObj->BaseLevel];
- GLint curOffset;
- GLint i;
- GLint numLevels;
- GLint log2Width, log2Height, log2Depth;
-
- /* Set the hardware texture format
- */
-
- t->format &= ~(R200_TXFORMAT_FORMAT_MASK |
- R200_TXFORMAT_ALPHA_IN_MAP);
-#if 0
- t->filter &= ~R200_YUV_TO_RGB;
-#endif
- if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
- t->format =
- tx_table[baseImage->TexFormat->MesaFormat].format;
-#if 1
- t->filter |=
- tx_table[baseImage->TexFormat->MesaFormat].filter;
-#endif
- } else {
- _mesa_problem(NULL, "unexpected texture format in %s",
- __FUNCTION__);
- return;
- }
-
- /* Compute which mipmap levels we really want to send to the hardware.
- */
-
- driCalculateTextureFirstLastLevel((driTextureObject *) t);
- log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2;
- log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2;
- log2Depth = tObj->Image[0][t->base.firstLevel]->DepthLog2;
-
- numLevels = t->base.lastLevel - t->base.firstLevel + 1;
-
- assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
-
- /* Calculate mipmap offsets and dimensions for blitting (uploading)
- * The idea is that we lay out the mipmap levels within a block of
- * memory organized as a rectangle of width BLIT_WIDTH_BYTES.
- */
- curOffset = 0;
-
- for (i = 0; i < numLevels; i++) {
- const struct gl_texture_image *texImage;
- GLuint size;
-
- texImage = tObj->Image[0][i + t->base.firstLevel];
- if (!texImage)
- break;
-
- /* find image size in bytes */
- if (texImage->IsCompressed) {
- size = texImage->CompressedSize;
- } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
- size =
- ((texImage->Width *
- texImage->TexFormat->TexelBytes + 63)
- & ~63) * texImage->Height;
- } else {
- int w =
- texImage->Width * texImage->TexFormat->TexelBytes;
- if (w < 32)
- w = 32;
- size = w * texImage->Height * texImage->Depth;
- }
- assert(size > 0);
-
- if(0)
- fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", texImage->Width, texImage->Height,
- texImage->Depth, texImage->TexFormat->TexelBytes,
- texImage->IntFormat);
-
- /* Align to 32-byte offset. It is faster to do this unconditionally
- * (no branch penalty).
- */
-
- curOffset = (curOffset + 0x1f) & ~0x1f;
-
- t->image[0][i].x = curOffset % BLIT_WIDTH_BYTES;
- t->image[0][i].y = curOffset / BLIT_WIDTH_BYTES;
- t->image[0][i].width = MIN2(size, BLIT_WIDTH_BYTES);
- t->image[0][i].height = size / t->image[0][i].width;
-
-#if 0
- /* for debugging only and only applicable to non-rectangle targets */
- assert(size % t->image[0][i].width == 0);
- assert(t->image[0][i].x == 0
- || (size < BLIT_WIDTH_BYTES
- && t->image[0][i].height == 1));
-#endif
-
- if (0)
- fprintf(stderr,
- "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
- i, texImage->Width, texImage->Height,
- t->image[0][i].x, t->image[0][i].y,
- t->image[0][i].width, t->image[0][i].height,
- size, curOffset);
-
- curOffset += size;
-
- }
-
- /* Align the total size of texture memory block.
- */
- t->base.totalSize =
- (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
-
- /* Setup remaining cube face blits, if needed */
- if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
- /* Round totalSize up to multiple of BLIT_WIDTH_BYTES */
- const GLuint faceSize =
- (t->base.totalSize + BLIT_WIDTH_BYTES - 1)
- & ~(BLIT_WIDTH_BYTES - 1);
- const GLuint lines = faceSize / BLIT_WIDTH_BYTES;
- GLuint face;
- /* reuse face 0 x/y/width/height - just adjust y */
- for (face = 1; face < 6; face++) {
- for (i = 0; i < numLevels; i++) {
- t->image[face][i].x = t->image[0][i].x;
- t->image[face][i].y =
- t->image[0][i].y + face * lines;
- t->image[face][i].width = t->image[0][i].width;
- t->image[face][i].height =
- t->image[0][i].height;
- }
- }
- t->base.totalSize = 6 * faceSize; /* total texmem needed */
- }
-
- /* Hardware state:
- */
-#if 0
- t->filter &= ~R200_MAX_MIP_LEVEL_MASK;
- t->filter |= (numLevels - 1) << R200_MAX_MIP_LEVEL_SHIFT;
-#endif
-#if 0
- t->format &= ~(R200_TXFORMAT_WIDTH_MASK |
- R200_TXFORMAT_HEIGHT_MASK |
- R200_TXFORMAT_CUBIC_MAP_ENABLE |
- R200_TXFORMAT_F5_WIDTH_MASK |
- R200_TXFORMAT_F5_HEIGHT_MASK);
- t->format |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
- (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
-#endif
-
- t->format_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
- if (tObj->Target == GL_TEXTURE_3D) {
- t->format_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
- t->format_x |= R200_TEXCOORD_VOLUME;
- } else if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
- ASSERT(log2Width == log2Height);
- t->format |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
- (log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT)
- | (R200_TXFORMAT_CUBIC_MAP_ENABLE));
- t->format_x |= R200_TEXCOORD_CUBIC_ENV;
- t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
- (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
- (log2Width << R200_FACE_WIDTH_2_SHIFT) |
- (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
- (log2Width << R200_FACE_WIDTH_3_SHIFT) |
- (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
- (log2Width << R200_FACE_WIDTH_4_SHIFT) |
- (log2Height << R200_FACE_HEIGHT_4_SHIFT));
- }
-
- t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
- |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)
- |((log2Width>log2Height)?log2Width:log2Height)<<R300_TX_SIZE_SHIFT);
-
- /* Only need to round to nearest 32 for textures, but the blitter
- * requires 64-byte aligned pitches, and we may/may not need the
- * blitter. NPOT only!
- */
- if (baseImage->IsCompressed)
- t->pitch =
- (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
- else
- t->pitch =
- ((tObj->Image[0][t->base.firstLevel]->Width *
- baseImage->TexFormat->TexelBytes) + 63) & ~(63);
- t->pitch -= 32;
-
- t->dirty_state = TEX_ALL;
-
- /* FYI: r300UploadTexImages( rmesa, t ) used to be called here */
-}
-
-/* ================================================================
- * Texture combine functions
- */
-
-/* GL_ARB_texture_env_combine support
- */
-
-/* The color tables have combine functions for GL_SRC_COLOR,
- * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
- */
-static GLuint r300_register_color[][R200_MAX_TEXTURE_UNITS] = {
- {
- R200_TXC_ARG_A_R0_COLOR,
- R200_TXC_ARG_A_R1_COLOR,
- R200_TXC_ARG_A_R2_COLOR,
- R200_TXC_ARG_A_R3_COLOR,
- R200_TXC_ARG_A_R4_COLOR,
- R200_TXC_ARG_A_R5_COLOR},
- {
- R200_TXC_ARG_A_R0_COLOR | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R1_COLOR | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R2_COLOR | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R3_COLOR | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R4_COLOR | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R5_COLOR | R200_TXC_COMP_ARG_A},
- {
- R200_TXC_ARG_A_R0_ALPHA,
- R200_TXC_ARG_A_R1_ALPHA,
- R200_TXC_ARG_A_R2_ALPHA,
- R200_TXC_ARG_A_R3_ALPHA,
- R200_TXC_ARG_A_R4_ALPHA,
- R200_TXC_ARG_A_R5_ALPHA},
- {
- R200_TXC_ARG_A_R0_ALPHA | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R1_ALPHA | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R2_ALPHA | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R3_ALPHA | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R4_ALPHA | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_R5_ALPHA | R200_TXC_COMP_ARG_A},
-};
-
-static GLuint r300_tfactor_color[] = {
- R200_TXC_ARG_A_TFACTOR_COLOR,
- R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_TFACTOR_ALPHA,
- R200_TXC_ARG_A_TFACTOR_ALPHA | R200_TXC_COMP_ARG_A
-};
-
-static GLuint r300_primary_color[] = {
- R200_TXC_ARG_A_DIFFUSE_COLOR,
- R200_TXC_ARG_A_DIFFUSE_COLOR | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_DIFFUSE_ALPHA,
- R200_TXC_ARG_A_DIFFUSE_ALPHA | R200_TXC_COMP_ARG_A
-};
-
-/* GL_ZERO table - indices 0-3
- * GL_ONE table - indices 1-4
- */
-static GLuint r300_zero_color[] = {
- R200_TXC_ARG_A_ZERO,
- R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_ZERO,
- R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
- R200_TXC_ARG_A_ZERO
-};
-
-/* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
- */
-static GLuint r300_register_alpha[][R200_MAX_TEXTURE_UNITS] = {
- {
- R200_TXA_ARG_A_R0_ALPHA,
- R200_TXA_ARG_A_R1_ALPHA,
- R200_TXA_ARG_A_R2_ALPHA,
- R200_TXA_ARG_A_R3_ALPHA,
- R200_TXA_ARG_A_R4_ALPHA,
- R200_TXA_ARG_A_R5_ALPHA},
- {
- R200_TXA_ARG_A_R0_ALPHA | R200_TXA_COMP_ARG_A,
- R200_TXA_ARG_A_R1_ALPHA | R200_TXA_COMP_ARG_A,
- R200_TXA_ARG_A_R2_ALPHA | R200_TXA_COMP_ARG_A,
- R200_TXA_ARG_A_R3_ALPHA | R200_TXA_COMP_ARG_A,
- R200_TXA_ARG_A_R4_ALPHA | R200_TXA_COMP_ARG_A,
- R200_TXA_ARG_A_R5_ALPHA | R200_TXA_COMP_ARG_A},
-};
-
-static GLuint r300_tfactor_alpha[] = {
- R200_TXA_ARG_A_TFACTOR_ALPHA,
- R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_COMP_ARG_A
-};
-
-static GLuint r300_primary_alpha[] = {
- R200_TXA_ARG_A_DIFFUSE_ALPHA,
- R200_TXA_ARG_A_DIFFUSE_ALPHA | R200_TXA_COMP_ARG_A
-};
-
-/* GL_ZERO table - indices 0-1
- * GL_ONE table - indices 1-2
- */
-static GLuint r300_zero_alpha[] = {
- R200_TXA_ARG_A_ZERO,
- R200_TXA_ARG_A_ZERO | R200_TXA_COMP_ARG_A,
- R200_TXA_ARG_A_ZERO,
-};
-
-/* Extract the arg from slot A, shift it into the correct argument slot
- * and set the corresponding complement bit.
- */
-#define R200_COLOR_ARG( n, arg ) \
-do { \
- color_combine |= \
- ((color_arg[n] & R200_TXC_ARG_A_MASK) \
- << R200_TXC_ARG_##arg##_SHIFT); \
- color_combine |= \
- ((color_arg[n] >> R200_TXC_COMP_ARG_A_SHIFT) \
- << R200_TXC_COMP_ARG_##arg##_SHIFT); \
-} while (0)
-
-#define R200_ALPHA_ARG( n, arg ) \
-do { \
- alpha_combine |= \
- ((alpha_arg[n] & R200_TXA_ARG_A_MASK) \
- << R200_TXA_ARG_##arg##_SHIFT); \
- alpha_combine |= \
- ((alpha_arg[n] >> R200_TXA_COMP_ARG_A_SHIFT) \
- << R200_TXA_COMP_ARG_##arg##_SHIFT); \
-} while (0)
-
-/* ================================================================
- * Texture unit state management
- */
-
-static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint color_combine, alpha_combine;
-
-#if 0 /* disable for now.. */
- GLuint color_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] &
- ~(R200_TXC_SCALE_MASK);
- GLuint alpha_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] &
- ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK);
-#endif
-
- GLuint color_scale=0, alpha_scale=0;
-
- /* texUnit->_Current can be NULL if and only if the texture unit is
- * not actually enabled.
- */
- assert((texUnit->_ReallyEnabled == 0)
- || (texUnit->_Current != NULL));
-
- if (RADEON_DEBUG & DEBUG_TEXTURE) {
- fprintf(stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx,
- unit);
- }
-
- /* Set the texture environment state. Isn't this nice and clean?
- * The chip will automagically set the texture alpha to 0xff when
- * the texture format does not include an alpha component. This
- * reduces the amount of special-casing we have to do, alpha-only
- * textures being a notable exception.
- */
- /* Don't cache these results.
- */
-#if 0
- rmesa->state.texture.unit[unit].format = 0;
-#endif
- rmesa->state.texture.unit[unit].envMode = 0;
-
-
- if (!texUnit->_ReallyEnabled) {
- if (unit == 0) {
- color_combine =
- R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO |
- R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
- alpha_combine =
- R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO |
- R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
- } else {
- color_combine =
- R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO |
- R200_TXC_ARG_C_R0_COLOR | R200_TXC_OP_MADD;
- alpha_combine =
- R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO |
- R200_TXA_ARG_C_R0_ALPHA | R200_TXA_OP_MADD;
- }
- } else {
- GLuint color_arg[3], alpha_arg[3];
- GLuint i;
- const GLuint numColorArgs =
- texUnit->_CurrentCombine->_NumArgsRGB;
- const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
- GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
- GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
-
- /* Step 1:
- * Extract the color and alpha combine function arguments.
- */
- for (i = 0; i < numColorArgs; i++) {
- const GLint op =
- texUnit->_CurrentCombine->OperandRGB[i] -
- GL_SRC_COLOR;
- assert(op >= 0);
- assert(op <= 3);
- switch (texUnit->_CurrentCombine->SourceRGB[i]) {
- case GL_TEXTURE:
- color_arg[i] = r300_register_color[op][unit];
- break;
- case GL_CONSTANT:
- color_arg[i] = r300_tfactor_color[op];
- break;
- case GL_PRIMARY_COLOR:
- color_arg[i] = r300_primary_color[op];
- break;
- case GL_PREVIOUS:
- if (unit == 0)
- color_arg[i] = r300_primary_color[op];
- else
- color_arg[i] =
- r300_register_color[op][0];
- break;
- case GL_ZERO:
- color_arg[i] = r300_zero_color[op];
- break;
- case GL_ONE:
- color_arg[i] = r300_zero_color[op + 1];
- break;
- default:
- return GL_FALSE;
- }
- }
-
- for (i = 0; i < numAlphaArgs; i++) {
- const GLint op =
- texUnit->_CurrentCombine->OperandA[i] -
- GL_SRC_ALPHA;
- assert(op >= 0);
- assert(op <= 1);
- switch (texUnit->_CurrentCombine->SourceA[i]) {
- case GL_TEXTURE:
- alpha_arg[i] = r300_register_alpha[op][unit];
- break;
- case GL_CONSTANT:
- alpha_arg[i] = r300_tfactor_alpha[op];
- break;
- case GL_PRIMARY_COLOR:
- alpha_arg[i] = r300_primary_alpha[op];
- break;
- case GL_PREVIOUS:
- if (unit == 0)
- alpha_arg[i] = r300_primary_alpha[op];
- else
- alpha_arg[i] =
- r300_register_alpha[op][0];
- break;
- case GL_ZERO:
- alpha_arg[i] = r300_zero_alpha[op];
- break;
- case GL_ONE:
- alpha_arg[i] = r300_zero_alpha[op + 1];
- break;
- default:
- return GL_FALSE;
- }
- }
-
- /* Step 2:
- * Build up the color and alpha combine functions.
- */
- switch (texUnit->_CurrentCombine->ModeRGB) {
- case GL_REPLACE:
- color_combine = (R200_TXC_ARG_A_ZERO |
- R200_TXC_ARG_B_ZERO |
- R200_TXC_OP_MADD);
- R200_COLOR_ARG(0, C);
- break;
- case GL_MODULATE:
- color_combine = (R200_TXC_ARG_C_ZERO |
- R200_TXC_OP_MADD);
- R200_COLOR_ARG(0, A);
- R200_COLOR_ARG(1, B);
- break;
- case GL_ADD:
- color_combine = (R200_TXC_ARG_B_ZERO |
- R200_TXC_COMP_ARG_B |
- R200_TXC_OP_MADD);
- R200_COLOR_ARG(0, A);
- R200_COLOR_ARG(1, C);
- break;
- case GL_ADD_SIGNED:
- color_combine = (R200_TXC_ARG_B_ZERO | R200_TXC_COMP_ARG_B | R200_TXC_BIAS_ARG_C | /* new */
- R200_TXC_OP_MADD); /* was ADDSIGNED */
- R200_COLOR_ARG(0, A);
- R200_COLOR_ARG(1, C);
- break;
- case GL_SUBTRACT:
- color_combine = (R200_TXC_ARG_B_ZERO |
- R200_TXC_COMP_ARG_B |
- R200_TXC_NEG_ARG_C | R200_TXC_OP_MADD);
- R200_COLOR_ARG(0, A);
- R200_COLOR_ARG(1, C);
- break;
- case GL_INTERPOLATE:
- color_combine = (R200_TXC_OP_LERP);
- R200_COLOR_ARG(0, B);
- R200_COLOR_ARG(1, A);
- R200_COLOR_ARG(2, C);
- break;
-
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- /* The EXT version of the DOT3 extension does not support the
- * scale factor, but the ARB version (and the version in OpenGL
- * 1.3) does.
- */
- RGBshift = 0;
- /* FALLTHROUGH */
-
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- /* DOT3 works differently on R200 than on R100. On R100, just
- * setting the DOT3 mode did everything for you. On R200, the
- * driver has to enable the biasing and scale in the inputs to
- * put them in the proper [-1,1] range. This is what the 4x and
- * the -0.5 in the DOT3 spec do. The post-scale is then set
- * normally.
- */
-
- color_combine = (R200_TXC_ARG_C_ZERO |
- R200_TXC_OP_DOT3 |
- R200_TXC_BIAS_ARG_A |
- R200_TXC_BIAS_ARG_B |
- R200_TXC_SCALE_ARG_A |
- R200_TXC_SCALE_ARG_B);
- R200_COLOR_ARG(0, A);
- R200_COLOR_ARG(1, B);
- break;
-
- case GL_MODULATE_ADD_ATI:
- color_combine = (R200_TXC_OP_MADD);
- R200_COLOR_ARG(0, A);
- R200_COLOR_ARG(1, C);
- R200_COLOR_ARG(2, B);
- break;
- case GL_MODULATE_SIGNED_ADD_ATI:
- color_combine = (R200_TXC_BIAS_ARG_C | /* new */
- R200_TXC_OP_MADD); /* was ADDSIGNED */
- R200_COLOR_ARG(0, A);
- R200_COLOR_ARG(1, C);
- R200_COLOR_ARG(2, B);
- break;
- case GL_MODULATE_SUBTRACT_ATI:
- color_combine = (R200_TXC_NEG_ARG_C | R200_TXC_OP_MADD);
- R200_COLOR_ARG(0, A);
- R200_COLOR_ARG(1, C);
- R200_COLOR_ARG(2, B);
- break;
- default:
- return GL_FALSE;
- }
-
- switch (texUnit->_CurrentCombine->ModeA) {
- case GL_REPLACE:
- alpha_combine = (R200_TXA_ARG_A_ZERO |
- R200_TXA_ARG_B_ZERO |
- R200_TXA_OP_MADD);
- R200_ALPHA_ARG(0, C);
- break;
- case GL_MODULATE:
- alpha_combine = (R200_TXA_ARG_C_ZERO |
- R200_TXA_OP_MADD);
- R200_ALPHA_ARG(0, A);
- R200_ALPHA_ARG(1, B);
- break;
- case GL_ADD:
- alpha_combine = (R200_TXA_ARG_B_ZERO |
- R200_TXA_COMP_ARG_B |
- R200_TXA_OP_MADD);
- R200_ALPHA_ARG(0, A);
- R200_ALPHA_ARG(1, C);
- break;
- case GL_ADD_SIGNED:
- alpha_combine = (R200_TXA_ARG_B_ZERO | R200_TXA_COMP_ARG_B | R200_TXA_BIAS_ARG_C | /* new */
- R200_TXA_OP_MADD); /* was ADDSIGNED */
- R200_ALPHA_ARG(0, A);
- R200_ALPHA_ARG(1, C);
- break;
- case GL_SUBTRACT:
- alpha_combine = (R200_TXA_ARG_B_ZERO |
- R200_TXA_COMP_ARG_B |
- R200_TXA_NEG_ARG_C | R200_TXA_OP_MADD);
- R200_ALPHA_ARG(0, A);
- R200_ALPHA_ARG(1, C);
- break;
- case GL_INTERPOLATE:
- alpha_combine = (R200_TXA_OP_LERP);
- R200_ALPHA_ARG(0, B);
- R200_ALPHA_ARG(1, A);
- R200_ALPHA_ARG(2, C);
- break;
-
- case GL_MODULATE_ADD_ATI:
- alpha_combine = (R200_TXA_OP_MADD);
- R200_ALPHA_ARG(0, A);
- R200_ALPHA_ARG(1, C);
- R200_ALPHA_ARG(2, B);
- break;
- case GL_MODULATE_SIGNED_ADD_ATI:
- alpha_combine = (R200_TXA_BIAS_ARG_C | /* new */
- R200_TXA_OP_MADD); /* was ADDSIGNED */
- R200_ALPHA_ARG(0, A);
- R200_ALPHA_ARG(1, C);
- R200_ALPHA_ARG(2, B);
- break;
- case GL_MODULATE_SUBTRACT_ATI:
- alpha_combine = (R200_TXA_NEG_ARG_C | R200_TXA_OP_MADD);
- R200_ALPHA_ARG(0, A);
- R200_ALPHA_ARG(1, C);
- R200_ALPHA_ARG(2, B);
- break;
- default:
- return GL_FALSE;
- }
-
- if ((texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
- || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA)) {
- alpha_scale |= R200_TXA_DOT_ALPHA;
- Ashift = RGBshift;
- }
-
- /* Step 3:
- * Apply the scale factor.
- */
- color_scale |= (RGBshift << R200_TXC_SCALE_SHIFT);
- alpha_scale |= (Ashift << R200_TXA_SCALE_SHIFT);
-
- /* All done!
- */
- }
-
-#if 0
- fprintf(stderr, "color_combine=%08x alpha_combine=%08x color_scale=%08x alpha_scale=%08x\n",
- color_combine, alpha_combine, color_scale, alpha_scale);
-#endif
-
-#if 0
- if (rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] != color_combine ||
- rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] != alpha_combine ||
- rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] != color_scale ||
- rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
- R300_STATECHANGE(rmesa, pix[unit]);
- rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] = color_combine;
- rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] = alpha_combine;
- rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] = color_scale;
- rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] = alpha_scale;
- }
-
-#endif
-
- return GL_TRUE;
-}
-
-#define TEXOBJ_TXFILTER_MASK (R200_MAX_MIP_LEVEL_MASK | \
- R200_MIN_FILTER_MASK | \
- R200_MAG_FILTER_MASK | \
- R200_MAX_ANISO_MASK | \
- R200_YUV_TO_RGB | \
- R200_YUV_TEMPERATURE_MASK | \
- R200_CLAMP_S_MASK | \
- R200_CLAMP_T_MASK | \
- R200_BORDER_MODE_D3D )
-
-#define TEXOBJ_TXFORMAT_MASK (R200_TXFORMAT_WIDTH_MASK | \
- R200_TXFORMAT_HEIGHT_MASK | \
- R200_TXFORMAT_FORMAT_MASK | \
- R200_TXFORMAT_F5_WIDTH_MASK | \
- R200_TXFORMAT_F5_HEIGHT_MASK | \
- R200_TXFORMAT_ALPHA_IN_MAP | \
- R200_TXFORMAT_CUBIC_MAP_ENABLE | \
- R200_TXFORMAT_NON_POWER2)
-
-#define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
- R200_TEXCOORD_MASK | \
- R200_CLAMP_Q_MASK | \
- R200_VOLUME_FILTER_MASK)
-
-static void import_tex_obj_state(r300ContextPtr rmesa,
- int unit, r300TexObjPtr texobj)
-{
-#if 0 /* needs fixing.. or should be done elsewhere */
- GLuint *cmd = R300_DB_STATE(tex[unit]);
-
- cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
- cmd[TEX_PP_TXFILTER] |= texobj->filter & TEXOBJ_TXFILTER_MASK;
- cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
- cmd[TEX_PP_TXFORMAT] |= texobj->format & TEXOBJ_TXFORMAT_MASK;
- cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
- cmd[TEX_PP_TXFORMAT_X] |=
- texobj->format_x & TEXOBJ_TXFORMAT_X_MASK;
- cmd[TEX_PP_TXSIZE] = texobj->size; /* NPOT only! */
- cmd[TEX_PP_TXPITCH] = texobj->pitch; /* NPOT only! */
- cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset;
- cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
- R200_DB_STATECHANGE(rmesa, &rmesa->hw.tex[unit]);
-
- if (texobj->base.tObj->Target == GL_TEXTURE_CUBE_MAP) {
- GLuint *cube_cmd = R200_DB_STATE(cube[unit]);
- GLuint bytesPerFace = texobj->base.totalSize / 6;
- ASSERT(texobj->totalSize % 6 == 0);
- cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F1] =
- texobj->pp_txoffset + 1 * bytesPerFace;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F2] =
- texobj->pp_txoffset + 2 * bytesPerFace;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F3] =
- texobj->pp_txoffset + 3 * bytesPerFace;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F4] =
- texobj->pp_txoffset + 4 * bytesPerFace;
- cube_cmd[CUBE_PP_CUBIC_OFFSET_F5] =
- texobj->pp_txoffset + 5 * bytesPerFace;
- R200_DB_STATECHANGE(rmesa, &rmesa->hw.cube[unit]);
- }
-
- texobj->dirty_state &= ~(1 << unit);
-#endif
-}
-
-static void set_texgen_matrix(r300ContextPtr rmesa,
- GLuint unit,
- const GLfloat * s_plane,
- const GLfloat * t_plane, const GLfloat * r_plane)
-{
- static const GLfloat scale_identity[4] = { 1, 1, 1, 1 };
-
- if (!TEST_EQ_4V(s_plane, scale_identity) ||
- !TEST_EQ_4V(t_plane, scale_identity) ||
- !TEST_EQ_4V(r_plane, scale_identity)) {
- rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE << unit;
- rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
- rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
- rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
- rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
-
- rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
- rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
- rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
- rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
-
- /* NOTE: r_plane goes in the 4th row, not 3rd! */
- rmesa->TexGenMatrix[unit].m[3] = r_plane[0];
- rmesa->TexGenMatrix[unit].m[7] = r_plane[1];
- rmesa->TexGenMatrix[unit].m[11] = r_plane[2];
- rmesa->TexGenMatrix[unit].m[15] = r_plane[3];
-
- //rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
- }
-}
-
-/* Need this special matrix to get correct reflection map coords */
-static void set_texgen_reflection_matrix(r300ContextPtr rmesa, GLuint unit)
-{
- static const GLfloat m[16] = {
- -1, 0, 0, 0,
- 0, -1, 0, 0,
- 0, 0, 0, -1,
- 0, 0, -1, 0
- };
- _math_matrix_loadf(&(rmesa->TexGenMatrix[unit]), m);
- _math_matrix_analyse(&(rmesa->TexGenMatrix[unit]));
- rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE << unit;
-}
-
-/* Need this special matrix to get correct normal map coords */
-static void set_texgen_normal_map_matrix(r300ContextPtr rmesa, GLuint unit)
-{
- static const GLfloat m[16] = {
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 0, 1,
- 0, 0, 1, 0
- };
- _math_matrix_loadf(&(rmesa->TexGenMatrix[unit]), m);
- _math_matrix_analyse(&(rmesa->TexGenMatrix[unit]));
- rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE << unit;
-}
-
-/* Ignoring the Q texcoord for now.
- *
- * Returns GL_FALSE if fallback required.
- */
-static GLboolean r300_validate_texgen(GLcontext * ctx, GLuint unit)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit * 4;
- GLuint tmp = rmesa->TexGenEnabled;
-
- rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
- rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE << unit);
- rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE << unit);
- rmesa->TexGenInputs &= ~(R200_TEXGEN_INPUT_MASK << inputshift);
- rmesa->TexGenNeedNormals[unit] = 0;
-
- if (0)
- fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
-
- if ((texUnit->TexGenEnabled & (S_BIT | T_BIT | R_BIT)) == 0) {
- /* Disabled, no fallback:
- */
- rmesa->TexGenInputs |=
- (R200_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
- return GL_TRUE;
- } else if (texUnit->TexGenEnabled & Q_BIT) {
- /* Very easy to do this, in fact would remove a fallback case
- * elsewhere, but I haven't done it yet... Fallback:
- */
- /*fprintf(stderr, "fallback Q_BIT\n"); */
- return GL_FALSE;
- } else if (texUnit->TexGenEnabled == (S_BIT | T_BIT) &&
- texUnit->GenModeS == texUnit->GenModeT) {
- /* OK */
- rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
- /* continue */
- } else if (texUnit->TexGenEnabled == (S_BIT | T_BIT | R_BIT) &&
- texUnit->GenModeS == texUnit->GenModeT &&
- texUnit->GenModeT == texUnit->GenModeR) {
- /* OK */
- rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
- /* continue */
- } else {
- /* Mixed modes, fallback:
- */
- /* fprintf(stderr, "fallback mixed texgen\n"); */
- return GL_FALSE;
- }
-
- rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
-
- switch (texUnit->GenModeS) {
- case GL_OBJECT_LINEAR:
- rmesa->TexGenInputs |= R200_TEXGEN_INPUT_OBJ << inputshift;
- set_texgen_matrix(rmesa, unit,
- texUnit->ObjectPlaneS,
- texUnit->ObjectPlaneT, texUnit->ObjectPlaneR);
- break;
-
- case GL_EYE_LINEAR:
- rmesa->TexGenInputs |= R200_TEXGEN_INPUT_EYE << inputshift;
- set_texgen_matrix(rmesa, unit,
- texUnit->EyePlaneS,
- texUnit->EyePlaneT, texUnit->EyePlaneR);
- break;
-
- case GL_REFLECTION_MAP_NV:
- rmesa->TexGenNeedNormals[unit] = GL_TRUE;
- rmesa->TexGenInputs |=
- R200_TEXGEN_INPUT_EYE_REFLECT << inputshift;
- set_texgen_reflection_matrix(rmesa, unit);
- break;
-
- case GL_NORMAL_MAP_NV:
- rmesa->TexGenNeedNormals[unit] = GL_TRUE;
- rmesa->TexGenInputs |=
- R200_TEXGEN_INPUT_EYE_NORMAL << inputshift;
- set_texgen_normal_map_matrix(rmesa, unit);
- break;
-
- case GL_SPHERE_MAP:
- rmesa->TexGenNeedNormals[unit] = GL_TRUE;
- rmesa->TexGenInputs |= R200_TEXGEN_INPUT_SPHERE << inputshift;
- break;
-
- default:
- /* Unsupported mode, fallback:
- */
- /* fprintf(stderr, "fallback unsupported texgen\n"); */
- return GL_FALSE;
- }
-
- rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit;
-
- if (tmp != rmesa->TexGenEnabled) {
- //rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
- }
-
- return GL_TRUE;
-}
-
-static void disable_tex(GLcontext * ctx, int unit)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
-#if 0 /* This needs to be redone.. or done elsewhere */
- if (rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE << unit)) {
- /* Texture unit disabled */
- if (rmesa->state.texture.unit[unit].texobj != NULL) {
- /* The old texture is no longer bound to this texture unit.
- * Mark it as such.
- */
-
- rmesa->state.texture.unit[unit].texobj->base.bound &=
- ~(1UL << unit);
- rmesa->state.texture.unit[unit].texobj = NULL;
- }
-
- R300_STATECHANGE(rmesa, ctx);
- rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((R200_TEX_0_ENABLE |
- R200_TEX_BLEND_0_ENABLE) <<
- unit);
- rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_BLEND_0_ENABLE;
-
- R300_STATECHANGE(rmesa, tcl);
- rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &=
- ~(7 << (unit * 3));
-
- if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0 << unit)) {
- TCL_FALLBACK(ctx, (RADEON_TCL_FALLBACK_TEXGEN_0 << unit),
- GL_FALSE);
- }
-
- /* Actually want to keep all units less than max active texture
- * enabled, right? Fix this for >2 texunits.
- */
- /* FIXME: What should happen here if r300UpdateTextureEnv fails? */
- if (unit == 0)
- r300UpdateTextureEnv(ctx, unit);
-
- {
- GLuint inputshift =
- R200_TEXGEN_0_INPUT_SHIFT + unit * 4;
- GLuint tmp = rmesa->TexGenEnabled;
-
- rmesa->TexGenEnabled &=
- ~(R200_TEXGEN_TEXMAT_0_ENABLE << unit);
- rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE << unit);
- rmesa->TexGenEnabled &=
- ~(R200_TEXGEN_INPUT_MASK << inputshift);
- rmesa->TexGenNeedNormals[unit] = 0;
- rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
- rmesa->TexGenInputs &=
- ~(R200_TEXGEN_INPUT_MASK << inputshift);
-
- if (tmp != rmesa->TexGenEnabled) {
- rmesa->recheck_texgen[unit] = GL_TRUE;
- rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
- }
- }
- }
-#endif
-}
-
-static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
-
- /* Need to load the 2d images associated with this unit.
- */
-#if 0
- if (t->format & R200_TXFORMAT_NON_POWER2) {
- t->format &= ~R200_TXFORMAT_NON_POWER2;
- t->base.dirty_images[0] = ~0;
- }
-#endif
-
- ASSERT(tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_1D);
-
- if (t->base.dirty_images[0]) {
- R300_FIREVERTICES(rmesa);
- r300SetTexImages(rmesa, tObj);
- r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0);
- if (!t->base.memBlock)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-#if ENABLE_HW_3D_TEXTURE
-static GLboolean enable_tex_3d(GLcontext * ctx, int unit)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
-
- /* Need to load the 3d images associated with this unit.
- */
- if (t->format & R200_TXFORMAT_NON_POWER2) {
- t->format &= ~R200_TXFORMAT_NON_POWER2;
- t->base.dirty_images[0] = ~0;
- }
-
- ASSERT(tObj->Target == GL_TEXTURE_3D);
-
- /* R100 & R200 do not support mipmaps for 3D textures.
- */
- if ((tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) {
- return GL_FALSE;
- }
-
- if (t->base.dirty_images[0]) {
- R300_FIREVERTICES(rmesa);
- r300SetTexImages(rmesa, tObj);
- r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0);
- if (!t->base.memBlock)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-#endif
-
-static GLboolean enable_tex_cube(GLcontext * ctx, int unit)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
- GLuint face;
-
- /* Need to load the 2d images associated with this unit.
- */
- if (t->format & R200_TXFORMAT_NON_POWER2) {
- t->format &= ~R200_TXFORMAT_NON_POWER2;
- for (face = 0; face < 6; face++)
- t->base.dirty_images[face] = ~0;
- }
-
- ASSERT(tObj->Target == GL_TEXTURE_CUBE_MAP);
-
- if (t->base.dirty_images[0] || t->base.dirty_images[1] ||
- t->base.dirty_images[2] || t->base.dirty_images[3] ||
- t->base.dirty_images[4] || t->base.dirty_images[5]) {
- /* flush */
- R300_FIREVERTICES(rmesa);
- /* layout memory space, once for all faces */
- r300SetTexImages(rmesa, tObj);
- }
-
- /* upload (per face) */
- for (face = 0; face < 6; face++) {
- if (t->base.dirty_images[face]) {
- r300UploadTexImages(rmesa,
- (r300TexObjPtr) tObj->DriverData,
- face);
- }
- }
-
- if (!t->base.memBlock) {
- /* texmem alloc failed, use s/w fallback */
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean enable_tex_rect(GLcontext * ctx, int unit)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
-
-#if 0
- if (!(t->format & R200_TXFORMAT_NON_POWER2)) {
- t->format |= R200_TXFORMAT_NON_POWER2;
- t->base.dirty_images[0] = ~0;
- }
-#endif
-
- ASSERT(tObj->Target == GL_TEXTURE_RECTANGLE_NV);
-
- if (t->base.dirty_images[0]) {
- R300_FIREVERTICES(rmesa);
- r300SetTexImages(rmesa, tObj);
- r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0);
- if (!t->base.memBlock && !rmesa->prefer_gart_client_texturing)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean update_tex_common(GLcontext * ctx, int unit)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
- GLenum format;
-
- /* Fallback if there's a texture border */
- if (tObj->Image[0][tObj->BaseLevel]->Border > 0)
- return GL_FALSE;
-
- /* Update state if this is a different texture object to last
- * time.
- */
- if (rmesa->state.texture.unit[unit].texobj != t) {
- if (rmesa->state.texture.unit[unit].texobj != NULL) {
- /* The old texture is no longer bound to this texture unit.
- * Mark it as such.
- */
-
- rmesa->state.texture.unit[unit].texobj->base.bound &=
- ~(1UL << unit);
- }
-
- rmesa->state.texture.unit[unit].texobj = t;
- t->base.bound |= (1UL << unit);
- t->dirty_state |= 1 << unit;
- driUpdateTextureLRU((driTextureObject *) t); /* XXX: should be locked! */
- }
-
-#if 0 /* do elsewhere ? */
- /* Newly enabled?
- */
- if (1
- || !(rmesa->hw.ctx.
- cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE << unit))) {
- R300_STATECHANGE(rmesa, ctx);
- rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_0_ENABLE |
- R200_TEX_BLEND_0_ENABLE) <<
- unit;
-
- R300_STATECHANGE(rmesa, vtx);
- rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3);
-
- rmesa->recheck_texgen[unit] = GL_TRUE;
- }
-
- if (t->dirty_state & (1 << unit)) {
- import_tex_obj_state(rmesa, unit, t);
- }
-
- if (rmesa->recheck_texgen[unit]) {
- GLboolean fallback = !r300_validate_texgen(ctx, unit);
- TCL_FALLBACK(ctx, (RADEON_TCL_FALLBACK_TEXGEN_0 << unit),
- fallback);
- rmesa->recheck_texgen[unit] = 0;
- rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
- }
-#endif
-
- format = tObj->Image[0][tObj->BaseLevel]->Format;
- if (rmesa->state.texture.unit[unit].format != format ||
- rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode) {
- //rmesa->state.texture.unit[unit].format = format;
- rmesa->state.texture.unit[unit].envMode = texUnit->EnvMode;
- if (!r300UpdateTextureEnv(ctx, unit)) {
- return GL_FALSE;
- }
- }
-
-#if R200_MERGED
- FALLBACK(&rmesa->radeon, RADEON_FALLBACK_BORDER_MODE, t->border_fallback);
-#endif
-
- return !t->border_fallback;
-}
-
-static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit)
-{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- if (texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT)) {
- return (enable_tex_rect(ctx, unit) &&
- update_tex_common(ctx, unit));
- } else if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) {
- return (enable_tex_2d(ctx, unit) &&
- update_tex_common(ctx, unit));
- }
-#if ENABLE_HW_3D_TEXTURE
- else if (texUnit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
- return (enable_tex_3d(ctx, unit) &&
- update_tex_common(ctx, unit));
- }
-#endif
- else if (texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
- return (enable_tex_cube(ctx, unit) &&
- update_tex_common(ctx, unit));
- } else if (texUnit->_ReallyEnabled) {
- return GL_FALSE;
- } else {
- disable_tex(ctx, unit);
- return GL_TRUE;
- }
-}
-
-void r300UpdateTextureState(GLcontext * ctx)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLboolean ok;
- GLuint dbg;
- int i;
-
- ok = (r300UpdateTextureUnit(ctx, 0) &&
- r300UpdateTextureUnit(ctx, 1) &&
- r300UpdateTextureUnit(ctx, 2) &&
- r300UpdateTextureUnit(ctx, 3) &&
- r300UpdateTextureUnit(ctx, 4) &&
- r300UpdateTextureUnit(ctx, 5) &&
- r300UpdateTextureUnit(ctx, 6) &&
- r300UpdateTextureUnit(ctx, 7)
- );
-
-#if R200_MERGED
- FALLBACK(&rmesa->radeon, RADEON_FALLBACK_TEXTURE, !ok);
-#endif
-
- /* This needs correction, or just be done elsewhere
- if (rmesa->radeon.TclFallback)
- r300ChooseVertexState(ctx);
- */
-
-#if 0 /* Workaround - disable.. */
- if (GET_CHIP(rmesa->radeon.radeonScreen) == RADEON_CHIP_REAL_R200) {
- /*
- * T0 hang workaround -------------
- * not needed for r200 derivatives?
- */
- if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_ENABLE_MASK) ==
- R200_TEX_0_ENABLE
- && (rmesa->hw.tex[0].
- cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
- R200_MIN_FILTER_LINEAR) {
-
- R300_STATECHANGE(rmesa, ctx);
- R300_STATECHANGE(rmesa, tex[1]);
- rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_1_ENABLE;
- rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &=
- ~TEXOBJ_TXFORMAT_MASK;
- rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
- } else {
- if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE)
- && (rmesa->hw.tex[1].
- cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
- R300_STATECHANGE(rmesa, tex[1]);
- rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &=
- ~0x08000000;
- }
- }
-
- /* maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
- looks like that's not the case, if 8500/9100 owners don't complain remove this...
- for ( i = 0; i < ctx->Const.MaxTextureUnits; i += 2) {
- if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & ((R200_TEX_0_ENABLE |
- R200_TEX_1_ENABLE ) << i)) == (R200_TEX_0_ENABLE << i)) &&
- ((rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
- R200_MIN_FILTER_LINEAR)) {
- R300_STATECHANGE(rmesa, ctx);
- R300_STATECHANGE(rmesa, tex[i+1]);
- rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_1_ENABLE << i);
- rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
- rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
- }
- else {
- if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE << i)) &&
- (rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
- R300_STATECHANGE(rmesa, tex[i+1]);
- rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~0x08000000;
- }
- }
- } */
-
- /*
- * Texture cache LRU hang workaround -------------
- * not needed for r200 derivatives?
- */
- dbg = 0x0;
-
- if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE)) &&
- ((((rmesa->hw.tex[0].
- cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) & 0x04)
- == 0))
- || ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_2_ENABLE)
- &&
- ((((rmesa->hw.tex[2].
- cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
- 0x04) == 0))
- || ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_4_ENABLE)
- &&
- ((((rmesa->hw.tex[4].
- cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
- 0x04) == 0))) {
- dbg |= 0x02;
- }
-
- if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE)) &&
- ((((rmesa->hw.tex[1].
- cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) & 0x04)
- == 0))
- || ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_3_ENABLE)
- &&
- ((((rmesa->hw.tex[3].
- cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
- 0x04) == 0))
- || ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_5_ENABLE)
- &&
- ((((rmesa->hw.tex[5].
- cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
- 0x04) == 0))) {
- dbg |= 0x04;
- }
-
- if (dbg != rmesa->hw.tam.cmd[TAM_DEBUG3]) {
- R300_STATECHANGE(rmesa, tam);
- rmesa->hw.tam.cmd[TAM_DEBUG3] = dbg;
- if (0)
- printf("TEXCACHE LRU HANG WORKAROUND %x\n",
- dbg);
- }
- }
-#endif
-}