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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/radeon_span.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/radeon_span.c
new file mode 100644
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+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/radeon_span.c
@@ -0,0 +1,391 @@
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "swrast/swrast.h"
+#include "colormac.h"
+
+#include "r200_context.h"
+#include "radeon_ioctl.h"
+#include "r300_ioctl.h"
+#include "radeon_span.h"
+
+#define DBG 0
+
+#define LOCAL_VARS \
+ radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
+ driRenderbuffer* drb = (driRenderbuffer*)rb; \
+ __DRIscreenPrivate *sPriv = radeon->dri.screen; \
+ __DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
+ GLuint pitch = drb->pitch * drb->cpp; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(sPriv->pFB + \
+ drb->offset + \
+ (dPriv->x * drb->cpp) + \
+ (dPriv->y * pitch)); \
+ GLuint p; \
+ (void) p
+
+#define LOCAL_DEPTH_VARS \
+ radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
+ driRenderbuffer* drb = (driRenderbuffer*)rb; \
+ __DRIscreenPrivate *sPriv = radeon->dri.screen; \
+ __DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
+ GLuint pitch = drb->pitch; \
+ GLuint height = dPriv->h; \
+ GLuint xo = dPriv->x; \
+ GLuint yo = dPriv->y; \
+ char *buf = (char *)(sPriv->pFB + drb->offset); \
+ (void) buf; (void) pitch
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+#define CLIPPIXEL( _x, _y ) \
+ ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
+
+#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
+ if ( _y < miny || _y >= maxy ) { \
+ _n1 = 0, _x1 = x; \
+ } else { \
+ _n1 = _n; \
+ _x1 = _x; \
+ if ( _x1 < minx ) _i += (minx-_x1), _n1 -= (minx-_x1), _x1 = minx; \
+ if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + _n1 - maxx); \
+ }
+
+#define Y_FLIP( _y ) (height - _y - 1)
+
+#define HW_LOCK()
+
+#define HW_CLIPLOOP() \
+ do { \
+ int _nc = dPriv->numClipRects; \
+ \
+ while ( _nc-- ) { \
+ int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
+ int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
+ int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
+ int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
+
+#define HW_ENDCLIPLOOP() \
+ } \
+ } while (0)
+
+#define HW_UNLOCK()
+
+/* ================================================================
+ * Color buffer
+ */
+
+/* 16 bit, RGB565 color spanline and pixel functions
+ */
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_565( color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
+ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = 0xff; \
+ } while (0)
+
+#define TAG(x) radeon##x##_RGB565
+#include "spantmp.h"
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
+ */
+#undef INIT_MONO_PIXEL
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+do { \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \
+ (g << 8) | \
+ (r << 16) | \
+ (a << 24) ); \
+} while (0)
+
+#define WRITE_PIXEL( _x, _y, p ) \
+do { \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = p; \
+} while (0)
+
+#define READ_RGBA( rgba, _x, _y ) \
+do { \
+ volatile GLuint *ptr = (volatile GLuint *)(buf + _x*4 + _y*pitch); \
+ GLuint p = *ptr; \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = (p >> 24) & 0xff; \
+} while (0)
+
+#define TAG(x) radeon##x##_ARGB8888
+#include "spantmp.h"
+
+/* ================================================================
+ * Depth buffer
+ */
+
+/* 16-bit depth buffer functions
+ */
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLushort *)(buf + (_x + xo + (_y + yo)*pitch)*2 ) = d;
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLushort *)(buf + (_x + xo + (_y + yo)*pitch)*2 );
+
+#define TAG(x) radeon##x##_16_LINEAR
+#include "depthtmp.h"
+
+/* 24 bit depth, 8 bit stencil depthbuffer functions
+ *
+ * Careful: It looks like the R300 uses ZZZS byte order while the R200
+ * uses SZZZ for 24 bit depth, 8 bit stencil mode.
+ */
+#define WRITE_DEPTH( _x, _y, d ) \
+do { \
+ GLuint offset = ((_x) + xo + ((_y) + yo)*pitch)*4; \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0x000000ff; \
+ tmp |= ((d << 8) & 0xffffff00); \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+
+#define READ_DEPTH( d, _x, _y ) \
+do { \
+ d = (*(GLuint *)(buf + ((_x) + xo + ((_y) + yo)*pitch)*4) & 0xffffff00) >> 8; \
+} while(0)
+
+#define TAG(x) radeon##x##_24_8_LINEAR
+#include "depthtmp.h"
+
+/* ================================================================
+ * Stencil buffer
+ */
+
+/* 24 bit depth, 8 bit stencil depthbuffer functions
+ */
+#define WRITE_STENCIL( _x, _y, d ) \
+do { \
+ GLuint offset = (_x + xo + (_y + yo)*pitch)*4; \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0xffffff00; \
+ tmp |= (d) & 0xff; \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+
+#define READ_STENCIL( d, _x, _y ) \
+do { \
+ GLuint offset = (_x + xo + (_y + yo)*pitch)*4; \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ d = tmp & 0x000000ff; \
+} while (0)
+
+#define TAG(x) radeon##x##_24_8_LINEAR
+#include "stenciltmp.h"
+
+/*
+ * This function is called to specify which buffer to read and write
+ * for software rasterization (swrast) fallbacks. This doesn't necessarily
+ * correspond to glDrawBuffer() or glReadBuffer() calls.
+ */
+static void radeonSetBuffer(GLcontext * ctx,
+ GLframebuffer * colorBuffer, GLuint bufferBit)
+{
+ radeonContextPtr radeon = RADEON_CONTEXT(ctx);
+ int buffer;
+
+ switch (bufferBit) {
+ case BUFFER_BIT_FRONT_LEFT:
+ buffer = 0;
+ break;
+
+ case BUFFER_BIT_BACK_LEFT:
+ buffer = 1;
+ break;
+
+ default:
+ _mesa_problem(ctx, "Bad bufferBit in %s", __FUNCTION__);
+ return;
+ }
+
+ if (radeon->doPageFlip && radeon->sarea->pfCurrentPage == 1)
+ buffer ^= 1;
+
+#if 0
+ fprintf(stderr, "%s: using %s buffer\n", __FUNCTION__,
+ buffer ? "back" : "front");
+#endif
+
+ if (buffer) {
+ radeon->state.pixel.readOffset =
+ radeon->radeonScreen->backOffset;
+ radeon->state.pixel.readPitch =
+ radeon->radeonScreen->backPitch;
+ radeon->state.color.drawOffset =
+ radeon->radeonScreen->backOffset;
+ radeon->state.color.drawPitch =
+ radeon->radeonScreen->backPitch;
+ } else {
+ radeon->state.pixel.readOffset =
+ radeon->radeonScreen->frontOffset;
+ radeon->state.pixel.readPitch =
+ radeon->radeonScreen->frontPitch;
+ radeon->state.color.drawOffset =
+ radeon->radeonScreen->frontOffset;
+ radeon->state.color.drawPitch =
+ radeon->radeonScreen->frontPitch;
+ }
+}
+
+/* Move locking out to get reasonable span performance (10x better
+ * than doing this in HW_LOCK above). WaitForIdle() is the main
+ * culprit.
+ */
+
+static void radeonSpanRenderStart(GLcontext * ctx)
+{
+ radeonContextPtr radeon = RADEON_CONTEXT(ctx);
+
+ if (IS_FAMILY_R200(radeon))
+ R200_FIREVERTICES((r200ContextPtr)radeon);
+ else
+ r300Flush(ctx);
+
+ LOCK_HARDWARE(radeon);
+ radeonWaitForIdleLocked(radeon);
+
+ /* Read & rewrite the first pixel in the frame buffer. This should
+ * be a noop, right? In fact without this conform fails as reading
+ * from the framebuffer sometimes produces old results -- the
+ * on-card read cache gets mixed up and doesn't notice that the
+ * framebuffer has been updated.
+ *
+ * In the worst case this is buggy too as p might get the wrong
+ * value first time, so really need a hidden pixel somewhere for this.
+ */
+ {
+ int p;
+ volatile int *read_buf =
+ (volatile int *)(radeon->dri.screen->pFB +
+ radeon->state.pixel.readOffset);
+ p = *read_buf;
+ *read_buf = p;
+ }
+}
+
+static void radeonSpanRenderFinish(GLcontext * ctx)
+{
+ radeonContextPtr radeon = RADEON_CONTEXT(ctx);
+
+ _swrast_flush(ctx);
+ UNLOCK_HARDWARE(radeon);
+}
+
+void radeonInitSpanFuncs(GLcontext * ctx)
+{
+ radeonContextPtr radeon = RADEON_CONTEXT(ctx);
+ struct swrast_device_driver *swdd =
+ _swrast_GetDeviceDriverReference(ctx);
+
+ swdd->SetBuffer = radeonSetBuffer;
+
+ swdd->SpanRenderStart = radeonSpanRenderStart;
+ swdd->SpanRenderFinish = radeonSpanRenderFinish;
+}
+
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+{
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
+ drb->Base.GetRow = radeonReadRGBASpan_RGB565;
+ drb->Base.GetValues = radeonReadRGBAPixels_RGB565;
+ drb->Base.PutRow = radeonWriteRGBASpan_RGB565;
+ drb->Base.PutRowRGB = radeonWriteRGBSpan_RGB565;
+ drb->Base.PutMonoRow = radeonWriteMonoRGBASpan_RGB565;
+ drb->Base.PutValues = radeonWriteRGBAPixels_RGB565;
+ drb->Base.PutMonoValues = radeonWriteMonoRGBAPixels_RGB565;
+ }
+ else {
+ drb->Base.GetRow = radeonReadRGBASpan_ARGB8888;
+ drb->Base.GetValues = radeonReadRGBAPixels_ARGB8888;
+ drb->Base.PutRow = radeonWriteRGBASpan_ARGB8888;
+ drb->Base.PutRowRGB = radeonWriteRGBSpan_ARGB8888;
+ drb->Base.PutMonoRow = radeonWriteMonoRGBASpan_ARGB8888;
+ drb->Base.PutValues = radeonWriteRGBAPixels_ARGB8888;
+ drb->Base.PutMonoValues = radeonWriteMonoRGBAPixels_ARGB8888;
+ }
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ drb->Base.GetRow = radeonReadDepthSpan_16_LINEAR;
+ drb->Base.GetValues = radeonReadDepthPixels_16_LINEAR;
+ drb->Base.PutRow = radeonWriteDepthSpan_16_LINEAR;
+ drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_16_LINEAR;
+ drb->Base.PutValues = radeonWriteDepthPixels_16_LINEAR;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ drb->Base.GetRow = radeonReadDepthSpan_24_8_LINEAR;
+ drb->Base.GetValues = radeonReadDepthPixels_24_8_LINEAR;
+ drb->Base.PutRow = radeonWriteDepthSpan_24_8_LINEAR;
+ drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_24_8_LINEAR;
+ drb->Base.PutValues = radeonWriteDepthPixels_24_8_LINEAR;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ drb->Base.GetRow = radeonReadStencilSpan_24_8_LINEAR;
+ drb->Base.GetValues = radeonReadStencilPixels_24_8_LINEAR;
+ drb->Base.PutRow = radeonWriteStencilSpan_24_8_LINEAR;
+ drb->Base.PutMonoRow = radeonWriteMonoStencilSpan_24_8_LINEAR;
+ drb->Base.PutValues = radeonWriteStencilPixels_24_8_LINEAR;
+ drb->Base.PutMonoValues = NULL;
+ }
+}
+