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-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/radeon/radeon_span.c346
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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/radeon/radeon_span.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/radeon/radeon_span.c
deleted file mode 100644
index 2d15078d6..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/radeon/radeon_span.c
+++ /dev/null
@@ -1,346 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.c,v 1.6 2002/10/30 12:51:56 alanh Exp $ */
-/**************************************************************************
-
-Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
- VA Linux Systems Inc., Fremont, California.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Kevin E. Martin <martin@valinux.com>
- * Gareth Hughes <gareth@valinux.com>
- * Keith Whitwell <keith@tungstengraphics.com>
- *
- */
-
-#include "glheader.h"
-#include "swrast/swrast.h"
-
-#include "radeon_context.h"
-#include "radeon_ioctl.h"
-#include "radeon_state.h"
-#include "radeon_span.h"
-#include "radeon_tex.h"
-
-#define DBG 0
-
-#define LOCAL_VARS \
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
- __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \
- GLuint height = dPriv->h; \
- char *buf = (char *)(sPriv->pFB + \
- rmesa->state.color.drawOffset + \
- (dPriv->x * radeonScreen->cpp) + \
- (dPriv->y * pitch)); \
- char *read_buf = (char *)(sPriv->pFB + \
- rmesa->state.pixel.readOffset + \
- (dPriv->x * radeonScreen->cpp) + \
- (dPriv->y * pitch)); \
- GLuint p; \
- (void) read_buf; (void) buf; (void) p
-
-#define LOCAL_DEPTH_VARS \
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
- __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- GLuint height = dPriv->h; \
- GLuint xo = dPriv->x; \
- GLuint yo = dPriv->y; \
- char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \
- (void) buf
-
-#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-
-#define Y_FLIP( _y ) (height - _y - 1)
-
-#define HW_LOCK()
-
-#define HW_UNLOCK()
-
-
-
-/* ================================================================
- * Color buffer
- */
-
-/* 16 bit, RGB565 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) radeon##x##_RGB565
-#define TAG2(x,y) radeon##x##_RGB565##y
-#include "spantmp2.h"
-
-/* 32 bit, ARGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) radeon##x##_ARGB8888
-#define TAG2(x,y) radeon##x##_ARGB8888##y
-#include "spantmp2.h"
-
-
-/* ================================================================
- * Depth buffer
- */
-
-/* The Radeon family has depth tiling on all the time, so we have to convert
- * the x,y coordinates into the memory bus address (mba) in the same
- * manner as the engine. In each case, the linear block address (ba)
- * is calculated, and then wired with x and y to produce the final
- * memory address.
- * The chip will do address translation on its own if the surface registers
- * are set up correctly. It is not quite enough to get it working with hyperz too...
- */
-
-static GLuint radeon_mba_z32( radeonContextPtr rmesa,
- GLint x, GLint y )
-{
- GLuint pitch = rmesa->radeonScreen->frontPitch;
- if (rmesa->radeonScreen->depthHasSurface) {
- return 4*(x + y*pitch);
- }
- else {
- GLuint ba, address = 0; /* a[0..1] = 0 */
-
- ba = (y / 16) * (pitch / 16) + (x / 16);
-
- address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
- address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
- address |=
- (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
-
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |=
- (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
- }
-}
-
-static __inline GLuint radeon_mba_z16( radeonContextPtr rmesa, GLint x, GLint y )
-{
- GLuint pitch = rmesa->radeonScreen->frontPitch;
- if (rmesa->radeonScreen->depthHasSurface) {
- return 2*(x + y*pitch);
- }
- else {
- GLuint ba, address = 0; /* a[0] = 0 */
-
- ba = (y / 16) * (pitch / 32) + (x / 32);
-
- address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
- address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
- address |= (x & 0x8) << 4; /* a[7] = x[3] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
- }
-}
-
-
-/* 16-bit depth buffer functions
- */
-#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo )) = d;
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo ));
-
-#define TAG(x) radeon##x##_16
-#include "depthtmp.h"
-
-/* 24 bit depth, 8 bit stencil depthbuffer functions
- */
-#define WRITE_DEPTH( _x, _y, d ) \
-do { \
- GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
- tmp &= 0xff000000; \
- tmp |= ((d) & 0x00ffffff); \
- *(GLuint *)(buf + offset) = tmp; \
-} while (0)
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x + xo, \
- _y + yo )) & 0x00ffffff;
-
-#define TAG(x) radeon##x##_24_8
-#include "depthtmp.h"
-
-
-/* ================================================================
- * Stencil buffer
- */
-
-/* 24 bit depth, 8 bit stencil depthbuffer functions
- */
-#define WRITE_STENCIL( _x, _y, d ) \
-do { \
- GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
- tmp &= 0x00ffffff; \
- tmp |= (((d) & 0xff) << 24); \
- *(GLuint *)(buf + offset) = tmp; \
-} while (0)
-
-#define READ_STENCIL( d, _x, _y ) \
-do { \
- GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
- tmp &= 0xff000000; \
- d = tmp >> 24; \
-} while (0)
-
-#define TAG(x) radeon##x##_24_8
-#include "stenciltmp.h"
-
-
-/*
- * This function is called to specify which buffer to read and write
- * for software rasterization (swrast) fallbacks. This doesn't necessarily
- * correspond to glDrawBuffer() or glReadBuffer() calls.
- */
-static void radeonSetBuffer( GLcontext *ctx,
- GLframebuffer *colorBuffer,
- GLuint bufferBit )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- switch ( bufferBit ) {
- case BUFFER_BIT_FRONT_LEFT:
- if ( rmesa->sarea->pfCurrentPage == 1 ) {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
- } else {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
- }
- break;
- case BUFFER_BIT_BACK_LEFT:
- if ( rmesa->sarea->pfCurrentPage == 1 ) {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
- } else {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
- }
- break;
- default:
- assert(0);
- break;
- }
-}
-
-/* Move locking out to get reasonable span performance (10x better
- * than doing this in HW_LOCK above). WaitForIdle() is the main
- * culprit.
- */
-
-static void radeonSpanRenderStart( GLcontext *ctx )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
-
- RADEON_FIREVERTICES( rmesa );
- LOCK_HARDWARE( rmesa );
- radeonWaitForIdleLocked( rmesa );
-}
-
-static void radeonSpanRenderFinish( GLcontext *ctx )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
- _swrast_flush( ctx );
- UNLOCK_HARDWARE( rmesa );
-}
-
-void radeonInitSpanFuncs( GLcontext *ctx )
-{
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
-
- swdd->SetBuffer = radeonSetBuffer;
- swdd->SpanRenderStart = radeonSpanRenderStart;
- swdd->SpanRenderFinish = radeonSpanRenderFinish;
-}
-
-
-/**
- * Plug in the Get/Put routines for the given driRenderbuffer.
- */
-void
-radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
-{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- radeonInitPointers_RGB565(&drb->Base);
- }
- else {
- radeonInitPointers_ARGB8888(&drb->Base);
- }
- }
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
- drb->Base.GetRow = radeonReadDepthSpan_16;
- drb->Base.GetValues = radeonReadDepthPixels_16;
- drb->Base.PutRow = radeonWriteDepthSpan_16;
- drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_16;
- drb->Base.PutValues = radeonWriteDepthPixels_16;
- drb->Base.PutMonoValues = NULL;
- }
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
- drb->Base.GetRow = radeonReadDepthSpan_24_8;
- drb->Base.GetValues = radeonReadDepthPixels_24_8;
- drb->Base.PutRow = radeonWriteDepthSpan_24_8;
- drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_24_8;
- drb->Base.PutValues = radeonWriteDepthPixels_24_8;
- drb->Base.PutMonoValues = NULL;
- }
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
- drb->Base.GetRow = radeonReadStencilSpan_24_8;
- drb->Base.GetValues = radeonReadStencilPixels_24_8;
- drb->Base.PutRow = radeonWriteStencilSpan_24_8;
- drb->Base.PutMonoRow = radeonWriteMonoStencilSpan_24_8;
- drb->Base.PutValues = radeonWriteStencilPixels_24_8;
- drb->Base.PutMonoValues = NULL;
- }
-}