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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/radeon/radeon_tex.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/radeon/radeon_tex.c866
1 files changed, 0 insertions, 866 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/radeon/radeon_tex.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/radeon/radeon_tex.c
deleted file mode 100644
index c466af868..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/radeon/radeon_tex.c
+++ /dev/null
@@ -1,866 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_tex.c,v 1.6 2002/09/16 18:05:20 eich Exp $ */
-/*
-Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
- VA Linux Systems Inc., Fremont, California.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-/*
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- * Brian Paul <brianp@valinux.com>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "image.h"
-#include "simple_list.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "teximage.h"
-#include "texobj.h"
-
-
-#include "radeon_context.h"
-#include "radeon_state.h"
-#include "radeon_ioctl.h"
-#include "radeon_swtcl.h"
-#include "radeon_tex.h"
-
-#include "xmlpool.h"
-
-
-
-/**
- * Set the texture wrap modes.
- *
- * \param t Texture object whose wrap modes are to be set
- * \param swrap Wrap mode for the \a s texture coordinate
- * \param twrap Wrap mode for the \a t texture coordinate
- */
-
-static void radeonSetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap )
-{
- GLboolean is_clamp = GL_FALSE;
- GLboolean is_clamp_to_border = GL_FALSE;
-
- t->pp_txfilter &= ~(RADEON_CLAMP_S_MASK | RADEON_CLAMP_T_MASK | RADEON_BORDER_MODE_D3D);
-
- switch ( swrap ) {
- case GL_REPEAT:
- t->pp_txfilter |= RADEON_CLAMP_S_WRAP;
- break;
- case GL_CLAMP:
- t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
- is_clamp = GL_TRUE;
- break;
- case GL_CLAMP_TO_EDGE:
- t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_LAST;
- break;
- case GL_CLAMP_TO_BORDER:
- t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
- break;
- case GL_MIRRORED_REPEAT:
- t->pp_txfilter |= RADEON_CLAMP_S_MIRROR;
- break;
- case GL_MIRROR_CLAMP_EXT:
- t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
- is_clamp = GL_TRUE;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_LAST;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
- break;
- default:
- _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
- }
-
- switch ( twrap ) {
- case GL_REPEAT:
- t->pp_txfilter |= RADEON_CLAMP_T_WRAP;
- break;
- case GL_CLAMP:
- t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
- is_clamp = GL_TRUE;
- break;
- case GL_CLAMP_TO_EDGE:
- t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_LAST;
- break;
- case GL_CLAMP_TO_BORDER:
- t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
- break;
- case GL_MIRRORED_REPEAT:
- t->pp_txfilter |= RADEON_CLAMP_T_MIRROR;
- break;
- case GL_MIRROR_CLAMP_EXT:
- t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
- is_clamp = GL_TRUE;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_LAST;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
- break;
- default:
- _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
- }
-
- if ( is_clamp_to_border ) {
- t->pp_txfilter |= RADEON_BORDER_MODE_D3D;
- }
-
- t->border_fallback = (is_clamp && is_clamp_to_border);
-}
-
-static void radeonSetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max )
-{
- t->pp_txfilter &= ~RADEON_MAX_ANISO_MASK;
-
- if ( max == 1.0 ) {
- t->pp_txfilter |= RADEON_MAX_ANISO_1_TO_1;
- } else if ( max <= 2.0 ) {
- t->pp_txfilter |= RADEON_MAX_ANISO_2_TO_1;
- } else if ( max <= 4.0 ) {
- t->pp_txfilter |= RADEON_MAX_ANISO_4_TO_1;
- } else if ( max <= 8.0 ) {
- t->pp_txfilter |= RADEON_MAX_ANISO_8_TO_1;
- } else {
- t->pp_txfilter |= RADEON_MAX_ANISO_16_TO_1;
- }
-}
-
-/**
- * Set the texture magnification and minification modes.
- *
- * \param t Texture whose filter modes are to be set
- * \param minf Texture minification mode
- * \param magf Texture magnification mode
- */
-
-static void radeonSetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
-{
- GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK);
-
- t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
-
- if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) {
- switch ( minf ) {
- case GL_NEAREST:
- t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
- break;
- case GL_LINEAR:
- t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_NEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_LINEAR;
- break;
- }
- } else {
- switch ( minf ) {
- case GL_NEAREST:
- t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST;
- break;
- case GL_LINEAR:
- t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
- break;
- }
- }
-
- switch ( magf ) {
- case GL_NEAREST:
- t->pp_txfilter |= RADEON_MAG_FILTER_NEAREST;
- break;
- case GL_LINEAR:
- t->pp_txfilter |= RADEON_MAG_FILTER_LINEAR;
- break;
- }
-}
-
-static void radeonSetTexBorderColor( radeonTexObjPtr t, GLubyte c[4] )
-{
- t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
-}
-
-
-/**
- * Allocate space for and load the mesa images into the texture memory block.
- * This will happen before drawing with a new texture, or drawing with a
- * texture after it was swapped out or teximaged again.
- */
-
-static radeonTexObjPtr radeonAllocTexObj( struct gl_texture_object *texObj )
-{
- radeonTexObjPtr t;
-
- t = CALLOC_STRUCT( radeon_tex_obj );
- texObj->DriverData = t;
- if ( t != NULL ) {
- if ( RADEON_DEBUG & DEBUG_TEXTURE ) {
- fprintf( stderr, "%s( %p, %p )\n", __FUNCTION__, (void *)texObj, (void *)t );
- }
-
- /* Initialize non-image-dependent parts of the state:
- */
- t->base.tObj = texObj;
- t->border_fallback = GL_FALSE;
-
- t->pp_txfilter = RADEON_BORDER_MODE_OGL;
- t->pp_txformat = (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
- RADEON_TXFORMAT_PERSPECTIVE_ENABLE);
-
- make_empty_list( & t->base );
-
- radeonSetTexWrap( t, texObj->WrapS, texObj->WrapT );
- radeonSetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
- radeonSetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
- radeonSetTexBorderColor( t, texObj->_BorderChan );
- }
-
- return t;
-}
-
-
-static const struct gl_texture_format *
-radeonChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- const GLboolean do32bpt =
- ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 );
- const GLboolean force16bpt =
- ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 );
- (void) format;
-
- switch ( internalFormat ) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- switch ( type ) {
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_argb1555;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return _dri_texformat_argb4444;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return _dri_texformat_argb1555;
- default:
- return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_argb4444;
- }
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- switch ( type ) {
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return _dri_texformat_argb4444;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return _dri_texformat_argb1555;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return _dri_texformat_rgb565;
- default:
- return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565;
- }
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return !force16bpt ?
- _dri_texformat_rgba8888 : _dri_texformat_argb4444;
-
- case GL_RGBA4:
- case GL_RGBA2:
- return _dri_texformat_argb4444;
-
- case GL_RGB5_A1:
- return _dri_texformat_argb1555;
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return !force16bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565;
-
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
- return _dri_texformat_rgb565;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- return _dri_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- return _dri_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return _dri_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- return _dri_texformat_i8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
- type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
-
- default:
- _mesa_problem(ctx, "unexpected texture format in %s", __FUNCTION__);
- return NULL;
- }
-
- return NULL; /* never get here */
-}
-
-
-static void radeonTexImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
- }
-
- /* Note, this will call ChooseTextureFormat */
- _mesa_store_teximage1d(ctx, target, level, internalFormat,
- width, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-
-
-static void radeonTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- return;
- }
- }
-
- _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
- format, type, pixels, packing, texObj,
- texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-
-
-static void radeonTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- if ( t != NULL ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- }
-
- /* Note, this will call ChooseTextureFormat */
- _mesa_store_teximage2d(ctx, target, level, internalFormat,
- width, height, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
-}
-
-
-static void radeonTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- return;
- }
- }
-
- _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, type, pixels, packing, texObj,
- texImage);
-
- t->dirty_images[face] |= (1 << level);
-}
-
-static void radeonCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- if ( t != NULL ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
- return;
- }
- }
-
- /* Note, this will call ChooseTextureFormat */
- _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
- height, border, imageSize, data, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
-}
-
-
-static void radeonCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D");
- return;
- }
- }
-
- _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, imageSize, data, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
-}
-
-#define SCALED_FLOAT_TO_BYTE( x, scale ) \
- (((GLuint)((255.0F / scale) * (x))) / 2)
-
-static void radeonTexEnv( GLcontext *ctx, GLenum target,
- GLenum pname, const GLfloat *param )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- if ( RADEON_DEBUG & DEBUG_STATE ) {
- fprintf( stderr, "%s( %s )\n",
- __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
- }
-
- switch ( pname ) {
- case GL_TEXTURE_ENV_COLOR: {
- GLubyte c[4];
- GLuint envColor;
- UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor );
- envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
- if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {
- RADEON_STATECHANGE( rmesa, tex[unit] );
- rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor;
- }
- break;
- }
-
- case GL_TEXTURE_LOD_BIAS_EXT: {
- GLfloat bias, min;
- GLuint b;
-
- /* The Radeon's LOD bias is a signed 2's complement value with a
- * range of -1.0 <= bias < 4.0. We break this into two linear
- * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping
- * [0.0,4.0] to [0,127].
- */
- min = driQueryOptionb (&rmesa->optionCache, "no_neg_lod_bias") ?
- 0.0 : -1.0;
- bias = CLAMP( *param, min, 4.0 );
- if ( bias == 0 ) {
- b = 0;
- } else if ( bias > 0 ) {
- b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 4.0 )) << RADEON_LOD_BIAS_SHIFT;
- } else {
- b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 1.0 )) << RADEON_LOD_BIAS_SHIFT;
- }
- if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) {
- RADEON_STATECHANGE( rmesa, tex[unit] );
- rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK;
- rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK);
- }
- break;
- }
-
- default:
- return;
- }
-}
-
-
-/**
- * Changes variables and flags for a state update, which will happen at the
- * next UpdateTextureState
- */
-
-static void radeonTexParameter( GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params )
-{
- radeonTexObjPtr t = (radeonTexObjPtr) texObj->DriverData;
-
- if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
- fprintf( stderr, "%s( %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr( pname ) );
- }
-
- switch ( pname ) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- radeonSetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
- radeonSetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
- break;
-
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- radeonSetTexWrap( t, texObj->WrapS, texObj->WrapT );
- break;
-
- case GL_TEXTURE_BORDER_COLOR:
- radeonSetTexBorderColor( t, texObj->_BorderChan );
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- /* This isn't the most efficient solution but there doesn't appear to
- * be a nice alternative. Since there's no LOD clamping,
- * we just have to rely on loading the right subset of mipmap levels
- * to simulate a clamped LOD.
- */
- driSwapOutTextureObject( (driTextureObject *) t );
- break;
-
- default:
- return;
- }
-
- /* Mark this texobj as dirty (one bit per tex unit)
- */
- t->dirty_state = TEX_ALL;
-}
-
-
-static void radeonBindTexture( GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj )
-{
- if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
- fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, (void *)texObj,
- ctx->Texture.CurrentUnit );
- }
-
- assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D &&
- target != GL_TEXTURE_RECTANGLE_NV) ||
- (texObj->DriverData != NULL) );
-}
-
-
-static void radeonDeleteTexture( GLcontext *ctx,
- struct gl_texture_object *texObj )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
- fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj,
- _mesa_lookup_enum_by_nr( texObj->Target ) );
- }
-
- if ( t != NULL ) {
- if ( rmesa ) {
- RADEON_FIREVERTICES( rmesa );
- }
-
- driDestroyTextureObject( t );
- }
-
- /* Free mipmap images and the texture object itself */
- _mesa_delete_texture_object(ctx, texObj);
-}
-
-/* Need:
- * - Same GEN_MODE for all active bits
- * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
- * - STRQ presumably all supported (matrix means incoming R values
- * can end up in STQ, this has implications for vertex support,
- * presumably ok if maos is used, though?)
- *
- * Basically impossible to do this on the fly - just collect some
- * basic info & do the checks from ValidateState().
- */
-static void radeonTexGen( GLcontext *ctx,
- GLenum coord,
- GLenum pname,
- const GLfloat *params )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLuint unit = ctx->Texture.CurrentUnit;
- rmesa->recheck_texgen[unit] = GL_TRUE;
-}
-
-/**
- * Allocate a new texture object.
- * Called via ctx->Driver.NewTextureObject.
- * Note: we could use containment here to 'derive' the driver-specific
- * texture object from the core mesa gl_texture_object. Not done at this time.
- */
-static struct gl_texture_object *
-radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- struct gl_texture_object *obj;
- obj = _mesa_new_texture_object(ctx, name, target);
- if (!obj)
- return NULL;
- obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
- radeonAllocTexObj( obj );
- return obj;
-}
-
-
-void radeonInitTextureFuncs( struct dd_function_table *functions )
-{
- functions->ChooseTextureFormat = radeonChooseTextureFormat;
- functions->TexImage1D = radeonTexImage1D;
- functions->TexImage2D = radeonTexImage2D;
- functions->TexSubImage1D = radeonTexSubImage1D;
- functions->TexSubImage2D = radeonTexSubImage2D;
-
- functions->NewTextureObject = radeonNewTextureObject;
- functions->BindTexture = radeonBindTexture;
- functions->DeleteTexture = radeonDeleteTexture;
- functions->IsTextureResident = driIsTextureResident;
-
- functions->TexEnv = radeonTexEnv;
- functions->TexParameter = radeonTexParameter;
- functions->TexGen = radeonTexGen;
-
- functions->CompressedTexImage2D = radeonCompressedTexImage2D;
- functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
-
- driInitTextureFormats();
-}