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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/s3v/s3v_common.h')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/s3v/s3v_common.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/s3v/s3v_common.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/s3v/s3v_common.h
new file mode 100644
index 000000000..b66cdf1df
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/s3v/s3v_common.h
@@ -0,0 +1,83 @@
+/*
+ * Author: Max Lingua <sunmax@libero.it>
+ */
+
+/* WARNING: If you change any of these defines, make sure to change
+ * the kernel include file as well (s3v_drm.h)
+ */
+
+#ifndef _XF86DRI_S3V_H_
+#define _XF86DRI_S3V_H_
+
+#ifndef _S3V_DEFINES_
+#define _S3V_DEFINES_
+#define S3V_USE_BATCH 1
+
+/* #define S3V_BUF_4K 1 */
+
+#ifdef S3V_BUF_4K
+#define S3V_DMA_BUF_ORDER 12
+#define S3V_DMA_BUF_NR 256
+#else
+#define S3V_DMA_BUF_ORDER 16 /* -much- better */
+#define S3V_DMA_BUF_NR 16
+#endif
+/* on s3virge you can only choose between *
+ * 4k (2^12) and 64k (2^16) dma bufs */
+#define S3V_DMA_BUF_SZ (1<<S3V_DMA_BUF_ORDER)
+
+#define S3V_NR_SAREA_CLIPRECTS 8
+
+/* Each region is a minimum of 16k (64*64@4bpp)
+ * and there are at most 40 of them.
+ */
+#define S3V_NR_TEX_REGIONS 64 /* was 40 */
+#define S3V_LOG_TEX_GRANULARITY 16 /* was 4 */
+/* 40 * (2 ^ 4) = 640k, that's all we have for tex on 4mb gfx card */
+/* FIXME: will it work with card with less than 4mb? */
+/* FIXME: we should set this at run time */
+
+#endif /* _S3V_DEFINES */
+
+/*
+ * WARNING: If you change any of these defines, make sure to change
+ * the kernel include file as well (gamma_drm.h)
+ */
+
+/* Driver specific DRM command indices
+ * NOTE: these are not OS specific, but they are driver specific
+ */
+#define DRM_S3V_INIT_DMA 0x00
+#define DRM_S3V_CLEANUP_DMA 0x01
+
+typedef struct _drmS3VInit {
+ enum {
+ S3V_INIT_DMA = 0x01,
+ S3V_CLEANUP_DMA = 0x02
+ } func;
+
+ unsigned int pcimode; /* bool: 1=pci 0=agp */
+
+ unsigned int mmio_offset;
+ unsigned int buffers_offset;
+ unsigned int sarea_priv_offset;
+
+ unsigned int front_offset;
+ unsigned int front_width;
+ unsigned int front_height;
+ unsigned int front_pitch;
+
+ unsigned int back_offset;
+ unsigned int back_width;
+ unsigned int back_height;
+ unsigned int back_pitch;
+
+ unsigned int depth_offset;
+ unsigned int depth_width;
+ unsigned int depth_height;
+ unsigned int depth_pitch;
+
+ unsigned int texture_offset;
+} drmS3VInit;
+
+#endif