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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_3d_reg.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_3d_reg.h
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index 000000000..b7d1c3960
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_3d_reg.h
@@ -0,0 +1,699 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SAVAGE_3D_REG_H
+#define SAVAGE_3D_REG_H
+
+#define VIDEO_MEM_ADR 0x02
+#define SYSTEM_MEM_ADR 0x01
+#define AGP_MEM_ADR 0x03
+
+/***********************************************************
+
+ ----------- 3D ENGINE UNIT Registers -------------
+
+ *********************************************************/
+
+typedef union
+{
+ struct
+ {
+ unsigned reserved : 4;
+ unsigned ofs : 28;
+ }ni;
+ u_int32_t ui;
+} savageRegZPixelOffset;
+
+/* This reg exists only on Savage4. */
+typedef union
+{
+ struct
+ {
+ unsigned cmpFunc : 3;
+ unsigned stencilEn : 1;
+ unsigned readMask : 8;
+ unsigned writeMask : 8;
+ unsigned failOp : 3;
+ unsigned passZfailOp : 3;
+ unsigned passZpassOp : 3;
+ unsigned reserved : 3;
+ }ni;
+ u_int32_t ui;
+} savageRegStencilCtrl;
+
+/**************************
+ Texture Registers
+**************************/
+/* The layout of this reg differs between Savage4 and Savage3D. */
+typedef union
+{
+ struct
+ {
+ unsigned tex0Width : 4;
+ unsigned tex0Height : 4;
+ unsigned tex0Fmt : 4;
+ unsigned tex1Width : 4;
+ unsigned tex1Height : 4;
+ unsigned tex1Fmt : 4;
+ unsigned texBLoopEn : 1;
+ unsigned tex0En : 1;
+ unsigned tex1En : 1;
+ unsigned orthProjEn : 1;
+ unsigned reserved : 1;
+ unsigned palSize : 2;
+ unsigned newPal : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegTexDescr_s4;
+typedef union
+{
+ struct
+ {
+ unsigned texWidth : 4;
+ unsigned reserved1 : 4;
+ unsigned texHeight : 4;
+ unsigned reserved2 : 4;
+ /* Savage3D supports only the first 8 texture formats defined in
+ enum TexFmt in savge_bci.h. */
+ unsigned texFmt : 3;
+ unsigned palSize : 2;
+ unsigned reserved3 : 10;
+ unsigned newPal : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegTexDescr_s3d;
+
+/* The layout of this reg is the same on Savage4 and Savage3D,
+ but the Savage4 has two of them, Savage3D has only one. */
+typedef union
+{
+ struct
+ {
+ unsigned inSysTex : 1;
+ unsigned inAGPTex : 1;
+ unsigned reserved : 1;
+ unsigned addr : 29;
+ }ni;
+ u_int32_t ui;
+} savageRegTexAddr;
+
+/* The layout of this reg is the same on Savage4 and Savage3D. */
+typedef union
+{
+ struct
+ {
+ unsigned reserved : 3;
+ unsigned addr : 29;
+ }ni;
+ u_int32_t ui;
+} savageRegTexPalAddr;
+
+/* The layout of this reg on Savage4 and Savage3D are very similar. */
+typedef union
+{
+ struct
+ {
+ unsigned xprClr0 : 16;
+ unsigned xprClr1 : 16; /* this is reserved on Savage3D */
+ }ni;
+ u_int32_t ui;
+} savageRegTexXprClr; /* transparency color in RGB565 format*/
+
+/* The layout of this reg differs between Savage4 and Savage3D.
+ * Savage4 has two of them, Savage3D has only one. */
+typedef union
+{
+ struct
+ {
+ unsigned filterMode : 2;
+ unsigned mipmapEnable : 1;
+ unsigned dBias : 9;
+ unsigned dMax : 4;
+ unsigned uMode : 2;
+ unsigned vMode : 2;
+ unsigned useDFraction : 1;
+ unsigned texXprEn : 1;
+ unsigned clrBlendAlphaSel : 2;
+ unsigned clrArg1CopyAlpha : 1;
+ unsigned clrArg2CopyAlpha : 1;
+ unsigned clrArg1Invert : 1;
+ unsigned clrArg2Invert : 1;
+ unsigned alphaBlendAlphaSel : 2;
+ unsigned alphaArg1Invert : 1;
+ unsigned alphaArg2Invert : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegTexCtrl_s4;
+typedef union
+{
+ struct
+ {
+ unsigned filterMode : 2;
+ unsigned mipmapDisable : 1;
+ unsigned dBias : 9;
+ unsigned uWrapEn : 1;
+ unsigned vWrapEn : 1;
+ unsigned wrapMode : 2;
+ unsigned texEn : 1;
+ unsigned useDFraction : 1;
+ unsigned reserved1 : 1;
+ /* Color Compare Alpha Blend Control
+ 0 - reduce dest alpha to 0 or 1
+ 1 - blend with destination
+ The Utah-Driver doesn't know how to use it and sets it to 0. */
+ unsigned CCA : 1;
+ unsigned texXprEn : 1;
+ unsigned reserved2 : 11;
+ }ni;
+ u_int32_t ui;
+} savageRegTexCtrl_s3d;
+
+/* This reg exists only on Savage4. */
+typedef union
+{
+ struct
+ {
+ unsigned colorArg1Sel : 2;
+ unsigned colorArg2Sel : 3;
+ unsigned colorInvAlphaEn : 1;
+ unsigned colorInvArg2En : 1;
+ unsigned colorPremodSel : 1;
+ unsigned colorMod1Sel : 1;
+ unsigned colorMod2Sel : 2;
+ unsigned colorAddSel : 2;
+ unsigned colorDoBlend : 1;
+ unsigned colorDo2sCompl : 1;
+ unsigned colorAddBiasEn : 1;
+ unsigned alphaArg1Sel : 2;
+ unsigned alphaArg2Sel : 3;
+ unsigned alphaMod1Sel : 1;
+ unsigned alphaMod2Sel : 2;
+ unsigned alphaAdd0Sel : 1;
+ unsigned alphaDoBlend : 1;
+ unsigned alphaDo2sCompl : 1;
+ unsigned colorStageClamp : 1;
+ unsigned alphaStageClamp : 1;
+ unsigned colorDoDiffMul : 1;
+ unsigned LeftShiftVal : 2;
+ }ni;
+ u_int32_t ui;
+} savageRegTexBlendCtrl;
+
+/* This reg exists only on Savage4. */
+typedef union
+{
+ struct
+ {
+ unsigned blue : 8;
+ unsigned green : 8;
+ unsigned red : 8;
+ unsigned alpha : 8;
+ }ni;
+ u_int32_t ui;
+} savageRegTexBlendColor;
+
+/********************************
+ Tiled Surface Registers
+**********************************/
+
+typedef union
+{
+ struct
+ {
+ unsigned frmBufOffset : 13;
+ unsigned reserved : 12;
+ unsigned widthInTile : 6;
+ unsigned bitPerPixel : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegTiledSurface;
+
+/********************************
+ Draw/Shading Control Registers
+**********************************/
+
+/* This reg exists only on Savage4. */
+typedef union
+{
+ struct
+ {
+ unsigned scissorXStart : 11;
+ unsigned dPerfAccelEn : 1;
+ unsigned scissorYStart : 12;
+ unsigned alphaRefVal : 8;
+ }ni;
+ u_int32_t ui;
+} savageRegDrawCtrl0;
+
+/* This reg exists only on Savage4. */
+typedef union
+{
+ struct
+ {
+ unsigned scissorXEnd : 11;
+ unsigned xyOffsetEn : 1;
+ unsigned scissorYEnd : 12;
+ unsigned ditherEn : 1;
+ unsigned nonNormTexCoord : 1;
+ unsigned cullMode : 2;
+ unsigned alphaTestCmpFunc : 3;
+ unsigned alphaTestEn : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegDrawCtrl1;
+
+/* This reg exists only on Savage4. */
+typedef union
+{
+ struct
+ {
+ unsigned dstAlphaMode : 3;
+ unsigned dstMinusSrc : 1;
+ unsigned srcAlphaMode : 3;
+ unsigned binaryFinalAlpha : 1;
+ unsigned dstAlphaModeHighBit : 1;
+ unsigned srcAlphaModeHighBit : 1;
+ unsigned reserved1 : 15;
+ unsigned wrZafterAlphaTst : 1;
+ unsigned drawUpdateEn : 1;
+ unsigned zUpdateEn : 1;
+ unsigned flatShadeEn : 1;
+ unsigned specShadeEn : 1;
+ unsigned flushPdDestWrites : 1;
+ unsigned flushPdZbufWrites : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegDrawLocalCtrl;
+
+/* This reg exists only on Savage3D. */
+typedef union
+{
+ struct
+ {
+ unsigned ditherEn : 1;
+ unsigned xyOffsetEn : 1;
+ unsigned cullMode : 2;
+ unsigned vertexCountReset : 1;
+ unsigned flatShadeEn : 1;
+ unsigned specShadeEn : 1;
+ unsigned dstAlphaMode : 3;
+ unsigned srcAlphaMode : 3;
+ unsigned reserved1 : 1;
+ unsigned alphaTestCmpFunc : 3;
+ unsigned alphaTestEn : 1;
+ unsigned alphaRefVal : 8;
+ unsigned texBlendCtrl : 3;
+ unsigned flushPdDestWrites : 1;
+ unsigned flushPdZbufWrites : 1;
+ /* havn't found an equivalent for Savage4. Utah-driver sets it to 0. */
+ unsigned interpMode : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegDrawCtrl;
+
+#define SAVAGETBC_DECAL_S3D 0
+#define SAVAGETBC_MODULATE_S3D 1
+#define SAVAGETBC_DECALALPHA_S3D 2
+#define SAVAGETBC_MODULATEALPHA_S3D 3
+#define SAVAGETBC_4_S3D 4
+#define SAVAGETBC_5_S3D 5
+#define SAVAGETBC_COPY_S3D 6
+#define SAVAGETBC_7_S3D 7
+
+/* This reg exists only on Savage3D. */
+typedef union
+{
+ struct
+ {
+ unsigned scissorXStart : 11;
+ unsigned reserved1 : 5;
+ unsigned scissorYStart : 11;
+ unsigned reserved2 : 5;
+ } ni;
+ u_int32_t ui;
+} savageRegScissorsStart;
+
+/* This reg exists only on Savage3D. */
+typedef union
+{
+ struct
+ {
+ unsigned scissorXEnd : 11;
+ unsigned reserved1 : 5;
+ unsigned scissorYEnd : 11;
+ unsigned reserved2 : 5;
+ } ni;
+ u_int32_t ui;
+} savageRegScissorsEnd;
+
+/********************************
+ Address Registers
+**********************************/
+
+/* I havn't found a Savage3D equivalent of this reg in the Utah-driver.
+ * But Tim Roberts claims that the Savage3D supports DMA vertex and
+ * command buffers. */
+typedef union
+{
+ struct
+ {
+ unsigned isSys : 1;
+ unsigned isAGP : 1;
+ unsigned reserved : 1;
+ unsigned addr : 29; /*quad word aligned*/
+ }ni;
+ u_int32_t ui;
+} savageRegVertBufAddr;
+
+/* I havn't found a Savage3D equivalent of this reg in the Utah-driver.
+ * But Tim Roberts claims that the Savage3D supports DMA vertex and
+ * command buffers. */
+typedef union
+{
+ struct
+ {
+ unsigned isSys : 1;
+ unsigned isAGP : 1;
+ unsigned reserved : 1;
+ unsigned addr : 29; /*4-quad word aligned*/
+ }ni;
+ u_int32_t ui;
+} savageRegDMABufAddr;
+
+/********************************
+ H/W Debug Registers
+**********************************/
+/* The layout of this reg is the same on Savage4 and Savage3D. */
+typedef union
+{
+ struct
+ {
+ unsigned y01 : 1;
+ unsigned y12 : 1;
+ unsigned y20 : 1;
+ unsigned u01 : 1;
+ unsigned u12 : 1;
+ unsigned u20 : 1;
+ unsigned v01 : 1;
+ unsigned v12 : 1;
+ unsigned v20 : 1;
+ unsigned cullEn : 1;
+ unsigned cullOrient : 1;
+ unsigned loadNewTex : 1;
+ unsigned loadNewPal : 1;
+ unsigned doDSetup : 1;
+ unsigned reserved : 17;
+ unsigned kickOff : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegFlag;
+
+/********************************
+ Z Buffer Registers -- Global
+**********************************/
+
+/* The layout of this reg differs between Savage4 and Savage3D. */
+typedef union
+{
+ struct
+ {
+ unsigned zCmpFunc : 3;
+ unsigned reserved1 : 2;
+ unsigned zBufEn : 1;
+ unsigned reserved2 : 1;
+ unsigned zExpOffset : 8;
+ unsigned reserved3 : 1;
+ unsigned stencilRefVal : 8;
+ unsigned autoZEnable : 1;
+ unsigned frameID : 1;
+ unsigned reserved4 : 4;
+ unsigned floatZEn : 1;
+ unsigned wToZEn : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegZBufCtrl_s4;
+typedef union
+{
+ struct {
+ unsigned zCmpFunc : 3;
+ unsigned drawUpdateEn : 1;
+ unsigned zUpdateEn : 1;
+ unsigned zBufEn : 1;
+
+ /**
+ * We suspect that, in conjunction with
+ * \c savageRegZBufOffset::zDepthSelect, these 2 bits are actually
+ * \c stencilUpdateEn and \c stencilBufEn. If not, then some of
+ * the bits in \c reserved2 may fulfill that purpose.
+ */
+ unsigned reserved1 : 2;
+
+ unsigned zExpOffset : 8;
+ unsigned wrZafterAlphaTst : 1;
+ unsigned reserved2 : 15;
+ }ni;
+ u_int32_t ui;
+} savageRegZBufCtrl_s3d;
+
+/* The layout of this reg on Savage4 and Savage3D is very similar. */
+typedef union
+{
+ struct
+ {
+ /* In the Utah-Driver the offset is defined as 13-bit, 2k-aligned. */
+ unsigned offset : 14;
+ unsigned reserved : 11; /* 12-bits in Utah-driver */
+ unsigned zBufWidthInTiles : 6;
+
+ /**
+ * 0 selects 16-bit depth buffer. On Savage4 hardware, 1 selects
+ * 24-bit depth buffer (with 8-bits for stencil). Though it has never
+ * been tried, we suspect that on Savage3D hardware, 1 selects 15-bit
+ * depth buffer (with 1-bit for stencil).
+ */
+ unsigned zDepthSelect : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegZBufOffset;
+
+/* The layout of this reg is the same on Savage4 and Savage3D. */
+typedef union
+{
+ struct
+ {
+ unsigned rLow : 6;
+ unsigned reserved1 : 2;
+ unsigned rHigh : 6;
+ unsigned reserved2 : 2;
+ unsigned wLow : 6;
+ unsigned reserved3 : 2;
+ unsigned wHigh : 6;
+ unsigned reserved4 : 2;
+ }ni;
+ u_int32_t ui;
+} savageRegZWatermarks;
+
+/********************************
+ Fog Registers -- Global
+**********************************/
+/* The layout of this reg is the same on Savage4 and Savage3D. */
+typedef union
+{
+ struct
+ {
+ unsigned fogClr : 24;
+ unsigned expShift : 3;
+ unsigned reserved : 1;
+ unsigned fogEn : 1;
+ unsigned fogMode : 1;
+ unsigned fogEndShift : 2;
+ }ni;
+ u_int32_t ui;
+} savageRegFogCtrl;
+
+/*not in spec, but tempo for pp and driver*/
+typedef union
+{
+ struct
+ {
+ unsigned fogDensity : 16;
+ unsigned fogStart : 16;
+ }ni;
+ u_int32_t ui;
+} savageRegFogParam;
+
+/**************************************
+ Destination Buffer Registers -- Global
+***************************************/
+
+/* The layout of this reg on Savage4 and Savage3D are very similar. */
+typedef union
+{
+ struct
+ {
+ unsigned dstWidthInTile : 7;
+ unsigned reserved : 1;
+ /* In the Utah-Driver the offset is defined as 13-bit, 2k-aligned. */
+ unsigned offset : 14;
+ unsigned reserved1 : 7;
+ /* antiAliasMode does not exist in the Utah-driver. But it includes the
+ * high bit of this in the destPixFmt. However, only values 0 and 2
+ * are used as dstPixFmt, so antiAliasMode is effectively always 0
+ * in the Utah-driver. In other words, treat as reserved on Savage3D.*/
+ unsigned antiAliasMode : 2;
+ unsigned dstPixFmt : 1;
+ }ni;
+ u_int32_t ui;
+} savageRegDestCtrl;
+
+/* The layout of this reg on Savage4 and Savage3D are very similar. */
+typedef union
+{
+ struct
+ {
+ unsigned destReadLow : 6;
+ unsigned destReadHigh : 6;
+ unsigned destWriteLow : 6;
+ unsigned destWriteHigh : 6;
+ unsigned texRead : 4;
+ unsigned reserved4 : 2;
+ /* The Utah-driver calls this pixel FIFO length:
+ * 00 - 240, 01 - 180, 10 - 120, 11 - 60
+ * However, it is not used in either driver. */
+ unsigned destFlush : 2;
+ }ni;
+ u_int32_t ui;
+} savageRegDestTexWatermarks;
+
+/* Savage4/Twister/ProSavage register BCI addresses */
+#define SAVAGE_DRAWLOCALCTRL_S4 0x1e
+#define SAVAGE_TEXPALADDR_S4 0x1f
+#define SAVAGE_TEXCTRL0_S4 0x20
+#define SAVAGE_TEXCTRL1_S4 0x21
+#define SAVAGE_TEXADDR0_S4 0x22
+#define SAVAGE_TEXADDR1_S4 0x23
+#define SAVAGE_TEXBLEND0_S4 0x24
+#define SAVAGE_TEXBLEND1_S4 0x25
+#define SAVAGE_TEXXPRCLR_S4 0x26 /* never used */
+#define SAVAGE_TEXDESCR_S4 0x27
+#define SAVAGE_FOGTABLE_S4 0x28
+#define SAVAGE_FOGCTRL_S4 0x30
+#define SAVAGE_STENCILCTRL_S4 0x31
+#define SAVAGE_ZBUFCTRL_S4 0x32
+#define SAVAGE_ZBUFOFF_S4 0x33
+#define SAVAGE_DESTCTRL_S4 0x34
+#define SAVAGE_DRAWCTRLGLOBAL0_S4 0x35
+#define SAVAGE_DRAWCTRLGLOBAL1_S4 0x36
+#define SAVAGE_ZWATERMARK_S4 0x37
+#define SAVAGE_DESTTEXRWWATERMARK_S4 0x38
+#define SAVAGE_TEXBLENDCOLOR_S4 0x39
+/* Savage3D/MX/IC register BCI addresses */
+#define SAVAGE_TEXPALADDR_S3D 0x18
+#define SAVAGE_TEXXPRCLR_S3D 0x19 /* never used */
+#define SAVAGE_TEXADDR_S3D 0x1A
+#define SAVAGE_TEXDESCR_S3D 0x1B
+#define SAVAGE_TEXCTRL_S3D 0x1C
+#define SAVAGE_FOGTABLE_S3D 0x20
+#define SAVAGE_FOGCTRL_S3D 0x30
+#define SAVAGE_DRAWCTRL_S3D 0x31
+#define SAVAGE_ZBUFCTRL_S3D 0x32
+#define SAVAGE_ZBUFOFF_S3D 0x33
+#define SAVAGE_DESTCTRL_S3D 0x34
+#define SAVAGE_SCSTART_S3D 0x35
+#define SAVAGE_SCEND_S3D 0x36
+#define SAVAGE_ZWATERMARK_S3D 0x37
+#define SAVAGE_DESTTEXRWWATERMARK_S3D 0x38
+
+#define SAVAGE_FIRST_REG 0x18
+#define SAVAGE_NR_REGS 34
+typedef struct savage_registers_s4_t {
+ u_int32_t unused1[6]; /* 0x18-0x1d */
+ savageRegDrawLocalCtrl drawLocalCtrl; /* 0x1e */
+ savageRegTexPalAddr texPalAddr; /* 0x1f */
+ savageRegTexCtrl_s4 texCtrl[2]; /* 0x20, 0x21 */
+ savageRegTexAddr texAddr[2]; /* 0x22, 0x23 */
+ savageRegTexBlendCtrl texBlendCtrl[2]; /* 0x24, 0x25 */
+ savageRegTexXprClr texXprClr; /* 0x26 */
+ savageRegTexDescr_s4 texDescr; /* 0x27 */
+ u_int8_t fogTable[32]; /* 0x28-0x2f (8dwords) */
+ savageRegFogCtrl fogCtrl; /* 0x30 */
+ savageRegStencilCtrl stencilCtrl; /* 0x31 */
+ savageRegZBufCtrl_s4 zBufCtrl; /* 0x32 */
+ savageRegZBufOffset zBufOffset; /* 0x33 */
+ savageRegDestCtrl destCtrl; /* 0x34 */
+ savageRegDrawCtrl0 drawCtrl0; /* 0x35 */
+ savageRegDrawCtrl1 drawCtrl1; /* 0x36 */
+ savageRegZWatermarks zWatermarks; /* 0x37 */
+ savageRegDestTexWatermarks destTexWatermarks; /* 0x38 */
+ savageRegTexBlendColor texBlendColor; /* 0x39 */
+} savageRegistersS4;
+typedef struct savage_registers_s3d_t {
+ savageRegTexPalAddr texPalAddr; /* 0x18 */
+ savageRegTexXprClr texXprClr; /* 0x19 */
+ savageRegTexAddr texAddr; /* 0x1a */
+ savageRegTexDescr_s3d texDescr; /* 0x1b */
+ savageRegTexCtrl_s3d texCtrl; /* 0x1c */
+ u_int32_t unused1[3]; /* 0x1d-0x1f */
+ u_int8_t fogTable[64]; /* 0x20-0x2f (16dwords) */
+ savageRegFogCtrl fogCtrl; /* 0x30 */
+ savageRegDrawCtrl drawCtrl; /* 0x31 */
+ savageRegZBufCtrl_s3d zBufCtrl; /* 0x32 */
+ savageRegZBufOffset zBufOffset; /* 0x33 */
+ savageRegDestCtrl destCtrl; /* 0x34 */
+ savageRegScissorsStart scissorsStart; /* 0x35 */
+ savageRegScissorsEnd scissorsEnd; /* 0x36 */
+ savageRegZWatermarks zWatermarks; /* 0x37 */
+ savageRegDestTexWatermarks destTexWatermarks; /* 0x38 */
+ u_int32_t unused2; /* 0x39 */
+} savageRegistersS3D;
+typedef union savage_registers_t {
+ savageRegistersS4 s4;
+ savageRegistersS3D s3d;
+ u_int32_t ui[SAVAGE_NR_REGS];
+} savageRegisters;
+
+
+#define DV_PF_555 (0x1<<8)
+#define DV_PF_565 (0x2<<8)
+#define DV_PF_8888 (0x4<<8)
+
+#define SAVAGEPACKCOLORA4L4(l,a) \
+ ((l >> 4) | (a & 0xf0))
+
+#define SAVAGEPACKCOLOR4444(r,g,b,a) \
+ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
+
+#define SAVAGEPACKCOLOR1555(r,g,b,a) \
+ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
+ ((a) ? 0x8000 : 0))
+
+#define SAVAGEPACKCOLOR8888(r,g,b,a) \
+ (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
+
+#define SAVAGEPACKCOLOR565(r,g,b) \
+ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
+
+
+#endif