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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c1056
1 files changed, 0 insertions, 1056 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c
deleted file mode 100644
index 0c2fc4767..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ /dev/null
@@ -1,1056 +0,0 @@
-/*
- * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
- * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <X11/Xlibint.h>
-#include <stdio.h>
-
-#include "savagecontext.h"
-#include "context.h"
-#include "matrix.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "simple_list.h"
-
-#include "utils.h"
-
-#include "extensions.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "array_cache/acache.h"
-
-#include "tnl/t_pipeline.h"
-
-#include "drivers/common/driverfuncs.h"
-
-#include "savagedd.h"
-#include "savagestate.h"
-#include "savagetex.h"
-#include "savagespan.h"
-#include "savagetris.h"
-#include "savageioctl.h"
-#include "savage_bci.h"
-
-#include "savage_dri.h"
-
-#include "texmem.h"
-
-#define need_GL_ARB_multisample
-#define need_GL_ARB_texture_compression
-#include "extension_helper.h"
-
-#include "xmlpool.h"
-
-/* Driver-specific options
- */
-#define SAVAGE_ENABLE_VDMA(def) \
-DRI_CONF_OPT_BEGIN(enable_vdma,bool,def) \
- DRI_CONF_DESC(en,"Use DMA for vertex transfers") \
- DRI_CONF_DESC(de,"Benutze DMA für Vertextransfers") \
-DRI_CONF_OPT_END
-#define SAVAGE_ENABLE_FASTPATH(def) \
-DRI_CONF_OPT_BEGIN(enable_fastpath,bool,def) \
- DRI_CONF_DESC(en,"Use fast path for unclipped primitives") \
- DRI_CONF_DESC(de,"Schneller Codepfad für ungeschnittene Polygone") \
-DRI_CONF_OPT_END
-#define SAVAGE_SYNC_FRAMES(def) \
-DRI_CONF_OPT_BEGIN(sync_frames,bool,def) \
- DRI_CONF_DESC(en,"Synchronize with graphics hardware after each frame") \
- DRI_CONF_DESC(de,"Synchronisiere nach jedem Frame mit Grafikhardware") \
-DRI_CONF_OPT_END
-
-/* Configuration
- */
-PUBLIC const char __driConfigOptions[] =
-DRI_CONF_BEGIN
- DRI_CONF_SECTION_QUALITY
- DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
- DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
- DRI_CONF_FLOAT_DEPTH(false)
- DRI_CONF_SECTION_END
- DRI_CONF_SECTION_PERFORMANCE
- SAVAGE_ENABLE_VDMA(true)
- SAVAGE_ENABLE_FASTPATH(true)
- SAVAGE_SYNC_FRAMES(false)
- DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
- DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL)
- DRI_CONF_FORCE_S3TC_ENABLE(false)
- DRI_CONF_SECTION_END
- DRI_CONF_SECTION_DEBUG
- DRI_CONF_NO_RAST(false)
- DRI_CONF_SECTION_END
-DRI_CONF_END;
-static const GLuint __driNConfigOptions = 10;
-
-
-static const struct dri_debug_control debug_control[] =
-{
- { "fall", DEBUG_FALLBACKS },
- { "api", DEBUG_VERBOSE_API },
- { "tex", DEBUG_VERBOSE_TEX },
- { "verb", DEBUG_VERBOSE_MSG },
- { "dma", DEBUG_DMA },
- { "state", DEBUG_STATE },
- { NULL, 0 }
-};
-#ifndef SAVAGE_DEBUG
-int SAVAGE_DEBUG = 0;
-#endif
-
-
-/*For time caculating test*/
-#if defined(DEBUG_TIME) && DEBUG_TIME
-struct timeval tv_s,tv_f;
-unsigned long time_sum=0;
-struct timeval tv_s1,tv_f1;
-#endif
-
-static const struct dri_extension card_extensions[] =
-{
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
- { "GL_ARB_multitexture", NULL },
- { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
- { "GL_EXT_stencil_wrap", NULL },
- { "GL_EXT_texture_lod_bias", NULL },
- { NULL, NULL }
-};
-
-static const struct dri_extension s4_extensions[] =
-{
- { "GL_ARB_texture_env_add", NULL },
- { "GL_ARB_texture_mirrored_repeat", NULL },
- { NULL, NULL }
-};
-
-extern struct tnl_pipeline_stage _savage_texnorm_stage;
-extern struct tnl_pipeline_stage _savage_render_stage;
-
-static const struct tnl_pipeline_stage *savage_pipeline[] = {
-
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage,
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_savage_texnorm_stage,
- &_savage_render_stage,
- &_tnl_render_stage,
- 0,
-};
-
-
-/* this is first function called in dirver*/
-
-static GLboolean
-savageInitDriver(__DRIscreenPrivate *sPriv)
-{
- savageScreenPrivate *savageScreen;
- SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
-
- if (sPriv->devPrivSize != sizeof(SAVAGEDRIRec)) {
- fprintf(stderr,"\nERROR! sizeof(SAVAGEDRIRec) does not match passed size from device driver\n");
- return GL_FALSE;
- }
-
- /* Allocate the private area */
- savageScreen = (savageScreenPrivate *)Xmalloc(sizeof(savageScreenPrivate));
- if (!savageScreen)
- return GL_FALSE;
-
- savageScreen->driScrnPriv = sPriv;
- sPriv->private = (void *)savageScreen;
-
- savageScreen->chipset=gDRIPriv->chipset;
- savageScreen->width=gDRIPriv->width;
- savageScreen->height=gDRIPriv->height;
- savageScreen->mem=gDRIPriv->mem;
- savageScreen->cpp=gDRIPriv->cpp;
- savageScreen->zpp=gDRIPriv->zpp;
-
- savageScreen->agpMode=gDRIPriv->agpMode;
-
- savageScreen->bufferSize=gDRIPriv->bufferSize;
-
- if (gDRIPriv->cpp == 4)
- savageScreen->frontFormat = DV_PF_8888;
- else
- savageScreen->frontFormat = DV_PF_565;
- savageScreen->frontOffset=gDRIPriv->frontOffset;
- savageScreen->backOffset = gDRIPriv->backOffset;
- savageScreen->depthOffset=gDRIPriv->depthOffset;
-
- savageScreen->textureOffset[SAVAGE_CARD_HEAP] =
- gDRIPriv->textureOffset;
- savageScreen->textureSize[SAVAGE_CARD_HEAP] =
- gDRIPriv->textureSize;
- savageScreen->logTextureGranularity[SAVAGE_CARD_HEAP] =
- gDRIPriv->logTextureGranularity;
-
- savageScreen->textureOffset[SAVAGE_AGP_HEAP] =
- gDRIPriv->agpTextureHandle;
- savageScreen->textureSize[SAVAGE_AGP_HEAP] =
- gDRIPriv->agpTextureSize;
- savageScreen->logTextureGranularity[SAVAGE_AGP_HEAP] =
- gDRIPriv->logAgpTextureGranularity;
-
- savageScreen->agpTextures.handle = gDRIPriv->agpTextureHandle;
- savageScreen->agpTextures.size = gDRIPriv->agpTextureSize;
- if (gDRIPriv->agpTextureSize) {
- if (drmMap(sPriv->fd,
- savageScreen->agpTextures.handle,
- savageScreen->agpTextures.size,
- (drmAddress *)&(savageScreen->agpTextures.map)) != 0) {
- Xfree(savageScreen);
- sPriv->private = NULL;
- return GL_FALSE;
- }
- } else
- savageScreen->agpTextures.map = NULL;
-
- savageScreen->texVirtual[SAVAGE_CARD_HEAP] =
- (drmAddress)(((GLubyte *)sPriv->pFB)+gDRIPriv->textureOffset);
- savageScreen->texVirtual[SAVAGE_AGP_HEAP] =
- (drmAddress)(savageScreen->agpTextures.map);
-
- savageScreen->aperture.handle = gDRIPriv->apertureHandle;
- savageScreen->aperture.size = gDRIPriv->apertureSize;
- savageScreen->aperturePitch = gDRIPriv->aperturePitch;
- if (drmMap(sPriv->fd,
- savageScreen->aperture.handle,
- savageScreen->aperture.size,
- (drmAddress *)&savageScreen->aperture.map) != 0)
- {
- Xfree(savageScreen);
- sPriv->private = NULL;
- return GL_FALSE;
- }
-
- savageScreen->bufs = drmMapBufs(sPriv->fd);
-
- savageScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
-
- /* parse information in __driConfigOptions */
- driParseOptionInfo (&savageScreen->optionCache,
- __driConfigOptions, __driNConfigOptions);
-
-#if 0
- savageDDFastPathInit();
- savageDDTrifuncInit();
- savageDDSetupInit();
-#endif
- return GL_TRUE;
-}
-
-/* Accessed by dlsym from dri_mesa_init.c
- */
-static void
-savageDestroyScreen(__DRIscreenPrivate *sPriv)
-{
- savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
-
- if (savageScreen->bufs)
- drmUnmapBufs(savageScreen->bufs);
-
- /* free all option information */
- driDestroyOptionInfo (&savageScreen->optionCache);
-
- Xfree(savageScreen);
- sPriv->private = NULL;
-}
-
-#if 0
-GLvisual *XMesaCreateVisual(Display *dpy,
- __DRIscreenPrivate *driScrnPriv,
- const XVisualInfo *visinfo,
- const __GLXvisualConfig *config)
-{
- /* Drivers may change the args to _mesa_create_visual() in order to
- * setup special visuals.
- */
- return _mesa_create_visual( config->rgba,
- config->doubleBuffer,
- config->stereo,
- _mesa_bitcount(visinfo->red_mask),
- _mesa_bitcount(visinfo->green_mask),
- _mesa_bitcount(visinfo->blue_mask),
- config->alphaSize,
- 0, /* index bits */
- config->depthSize,
- config->stencilSize,
- config->accumRedSize,
- config->accumGreenSize,
- config->accumBlueSize,
- config->accumAlphaSize,
- 0 /* num samples */ );
-}
-#endif
-
-
-static GLboolean
-savageCreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate )
-{
- GLcontext *ctx, *shareCtx;
- savageContextPtr imesa;
- __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
- struct dd_function_table functions;
- savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
- drm_savage_sarea_t *saPriv=(drm_savage_sarea_t *)(((char*)sPriv->pSAREA)+
- savageScreen->sarea_priv_offset);
- int textureSize[SAVAGE_NR_TEX_HEAPS];
- int i;
- imesa = (savageContextPtr)Xcalloc(sizeof(savageContext), 1);
- if (!imesa) {
- return GL_FALSE;
- }
-
- /* Init default driver functions then plug in savage-specific texture
- * functions that are needed as early as during context creation. */
- _mesa_init_driver_functions( &functions );
- savageDDInitTextureFuncs( &functions );
-
- /* Allocate the Mesa context */
- if (sharedContextPrivate)
- shareCtx = ((savageContextPtr) sharedContextPrivate)->glCtx;
- else
- shareCtx = NULL;
- ctx = _mesa_create_context(mesaVis, shareCtx, &functions, imesa);
- if (!ctx) {
- Xfree(imesa);
- return GL_FALSE;
- }
- driContextPriv->driverPrivate = imesa;
-
- imesa->cmdBuf.size = SAVAGE_CMDBUF_SIZE;
- imesa->cmdBuf.base = imesa->cmdBuf.write =
- malloc(SAVAGE_CMDBUF_SIZE * sizeof(drm_savage_cmd_header_t));
- if (!imesa->cmdBuf.base)
- return GL_FALSE;
-
- /* Parse configuration files */
- driParseConfigFiles (&imesa->optionCache, &savageScreen->optionCache,
- sPriv->myNum, "savage");
-
- imesa->float_depth = driQueryOptionb(&imesa->optionCache, "float_depth") &&
- savageScreen->chipset >= S3_SAVAGE4;
- imesa->no_rast = driQueryOptionb(&imesa->optionCache, "no_rast");
-
-#if 0
- ctx->Const.MinLineWidth = 1.0;
- ctx->Const.MinLineWidthAA = 1.0;
- ctx->Const.MaxLineWidth = 3.0;
- ctx->Const.MaxLineWidthAA = 3.0;
- ctx->Const.LineWidthGranularity = 1.0;
-#endif
-
- /* Dri stuff
- */
- imesa->hHWContext = driContextPriv->hHWContext;
- imesa->driFd = sPriv->fd;
- imesa->driHwLock = &sPriv->pSAREA->lock;
-
- imesa->savageScreen = savageScreen;
- imesa->driScreen = sPriv;
- imesa->sarea = saPriv;
- imesa->glBuffer = NULL;
-
- /* DMA buffer */
-
- for(i=0;i<5;i++)
- {
- imesa->apertureBase[i] = (GLubyte *)savageScreen->aperture.map +
- 0x01000000 * i;
- }
-
- imesa->aperturePitch = savageScreen->aperturePitch;
-
- /* change texHeap initialize to support two kind of texture heap*/
- /* here is some parts of initialization, others in InitDriver() */
-
- (void) memset( imesa->textureHeaps, 0, sizeof( imesa->textureHeaps ) );
- make_empty_list( & imesa->swapped );
-
- textureSize[SAVAGE_CARD_HEAP] = savageScreen->textureSize[SAVAGE_CARD_HEAP];
- textureSize[SAVAGE_AGP_HEAP] = savageScreen->textureSize[SAVAGE_AGP_HEAP];
- imesa->lastTexHeap = savageScreen->texVirtual[SAVAGE_AGP_HEAP] ? 2 : 1;
- switch(driQueryOptioni (&imesa->optionCache, "texture_heaps")) {
- case DRI_CONF_TEXTURE_HEAPS_CARD: /* only use card memory, if available */
- if (textureSize[SAVAGE_CARD_HEAP])
- imesa->lastTexHeap = 1;
- break;
- case DRI_CONF_TEXTURE_HEAPS_GART: /* only use gart memory, if available */
- if (imesa->lastTexHeap == 2 && textureSize[SAVAGE_AGP_HEAP])
- textureSize[SAVAGE_CARD_HEAP] = 0;
- break;
- /*default: Nothing to do, use all available memory. */
- }
-
- for (i = 0; i < imesa->lastTexHeap; i++) {
- imesa->textureHeaps[i] = driCreateTextureHeap(
- i, imesa,
- textureSize[i],
- 11, /* 2^11 = 2k alignment */
- SAVAGE_NR_TEX_REGIONS,
- (drmTextureRegionPtr)imesa->sarea->texList[i],
- &imesa->sarea->texAge[i],
- &imesa->swapped,
- sizeof( savageTexObj ),
- (destroy_texture_object_t *) savageDestroyTexObj );
- /* If textureSize[i] == 0 textureHeaps[i] is NULL. This can happen
- * if there is not enough card memory for a card texture heap. */
- if (imesa->textureHeaps[i])
- driSetTextureSwapCounterLocation( imesa->textureHeaps[i],
- & imesa->c_textureSwaps );
- }
- imesa->texture_depth = driQueryOptioni (&imesa->optionCache,
- "texture_depth");
- if (imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
- imesa->texture_depth = ( savageScreen->cpp == 4 ) ?
- DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
-
- if (savageScreen->chipset >= S3_SAVAGE4)
- ctx->Const.MaxTextureUnits = 2;
- else
- ctx->Const.MaxTextureUnits = 1;
- if (driQueryOptioni(&imesa->optionCache, "texture_units") <
- ctx->Const.MaxTextureUnits)
- ctx->Const.MaxTextureUnits =
- driQueryOptioni(&imesa->optionCache, "texture_units");
- ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
- ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
-
- driCalculateMaxTextureLevels( imesa->textureHeaps,
- imesa->lastTexHeap,
- & ctx->Const,
- 4,
- 11, /* max 2D texture size is 2048x2048 */
- 0, /* 3D textures unsupported. */
- 0, /* cube textures unsupported. */
- 0, /* texture rectangles unsupported. */
- 12,
- GL_FALSE );
- if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/
- __driUtilMessage("Not enough texture memory. "
- "Falling back to indirect rendering.");
- Xfree(imesa);
- return GL_FALSE;
- }
-
- imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
- imesa->depth_scale = (imesa->savageScreen->zpp == 2) ?
- (1.0F/0xffff):(1.0F/0xffffff);
-
- imesa->bufferSize = savageScreen->bufferSize;
- imesa->dmaVtxBuf.total = 0;
- imesa->dmaVtxBuf.used = 0;
- imesa->dmaVtxBuf.flushed = 0;
-
- imesa->clientVtxBuf.total = imesa->bufferSize / 4;
- imesa->clientVtxBuf.used = 0;
- imesa->clientVtxBuf.flushed = 0;
- imesa->clientVtxBuf.buf = (u_int32_t *)malloc(imesa->bufferSize);
-
- imesa->vtxBuf = &imesa->clientVtxBuf;
-
- imesa->firstElt = -1;
-
- /* Uninitialized vertex format. Force setting the vertex state in
- * savageRenderStart.
- */
- imesa->vertex_size = 0;
-
- /* Utah stuff
- */
- imesa->new_state = ~0;
- imesa->new_gl_state = ~0;
- imesa->RenderIndex = ~0;
- imesa->dirty = ~0;
- imesa->lostContext = GL_TRUE;
- imesa->CurrentTexObj[0] = 0;
- imesa->CurrentTexObj[1] = 0;
-
- /* Initialize the software rasterizer and helper modules.
- */
- _swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
- _tnl_CreateContext( ctx );
-
- _swsetup_CreateContext( ctx );
-
- /* Install the customized pipeline:
- */
- _tnl_destroy_pipeline( ctx );
- _tnl_install_pipeline( ctx, savage_pipeline );
-
- imesa->enable_fastpath = driQueryOptionb(&imesa->optionCache,
- "enable_fastpath");
- /* DRM versions before 2.1.3 would only render triangle lists. ELTS
- * support was added in 2.2.0. */
- if (imesa->enable_fastpath && sPriv->drmMinor < 2) {
- fprintf (stderr,
- "*** Disabling fast path because your DRM version is buggy "
- "or doesn't\n*** support ELTS. You need at least Savage DRM "
- "version 2.2.\n");
- imesa->enable_fastpath = GL_FALSE;
- }
-
- if (!savageScreen->bufs || savageScreen->chipset == S3_SUPERSAVAGE)
- imesa->enable_vdma = GL_FALSE;
- else
- imesa->enable_vdma = driQueryOptionb(&imesa->optionCache, "enable_vdma");
-
- imesa->sync_frames = driQueryOptionb(&imesa->optionCache, "sync_frames");
-
- /* Configure swrast to match hardware characteristics:
- */
- _tnl_allow_pixel_fog( ctx, GL_FALSE );
- _tnl_allow_vertex_fog( ctx, GL_TRUE );
- _swrast_allow_pixel_fog( ctx, GL_FALSE );
- _swrast_allow_vertex_fog( ctx, GL_TRUE );
-
- ctx->DriverCtx = (void *) imesa;
- imesa->glCtx = ctx;
-
-#ifndef SAVAGE_DEBUG
- SAVAGE_DEBUG = driParseDebugString( getenv( "SAVAGE_DEBUG" ),
- debug_control );
-#endif
-
- driInitExtensions( ctx, card_extensions, GL_TRUE );
- if (savageScreen->chipset >= S3_SAVAGE4)
- driInitExtensions( ctx, s4_extensions, GL_FALSE );
- if (ctx->Mesa_DXTn ||
- driQueryOptionb (&imesa->optionCache, "force_s3tc_enable")) {
- _mesa_enable_extension( ctx, "GL_S3_s3tc" );
- if (savageScreen->chipset >= S3_SAVAGE4)
- /* This extension needs DXT3 and DTX5 support in hardware.
- * Not available on Savage3D/MX/IX. */
- _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
- }
-
- savageDDInitStateFuncs( ctx );
- savageDDInitSpanFuncs( ctx );
- savageDDInitDriverFuncs( ctx );
- savageDDInitIoctlFuncs( ctx );
- savageInitTriFuncs( ctx );
-
- savageDDInitState( imesa );
-
- driContextPriv->driverPrivate = (void *) imesa;
-
- return GL_TRUE;
-}
-
-static void
-savageDestroyContext(__DRIcontextPrivate *driContextPriv)
-{
- savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
- GLuint i;
-
- assert (imesa); /* should never be NULL */
- if (imesa) {
- savageFlushVertices(imesa);
- savageReleaseIndexedVerts(imesa);
- savageFlushCmdBuf(imesa, GL_TRUE); /* release DMA buffer */
- WAIT_IDLE_EMPTY(imesa);
-
- for (i = 0; i < imesa->lastTexHeap; i++)
- driDestroyTextureHeap(imesa->textureHeaps[i]);
-
- free(imesa->cmdBuf.base);
- free(imesa->clientVtxBuf.buf);
-
- _swsetup_DestroyContext(imesa->glCtx );
- _tnl_DestroyContext( imesa->glCtx );
- _ac_DestroyContext( imesa->glCtx );
- _swrast_DestroyContext( imesa->glCtx );
-
- /* free the Mesa context */
- imesa->glCtx->DriverCtx = NULL;
- _mesa_destroy_context(imesa->glCtx);
-
- /* no longer use vertex_dma_buf*/
- Xfree(imesa);
- }
-}
-
-
-static GLboolean
-savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
- __DRIdrawablePrivate *driDrawPriv,
- const __GLcontextModes *mesaVis,
- GLboolean isPixmap)
-{
- savageScreenPrivate *screen = (savageScreenPrivate *) driScrnPriv->private;
-
- if (isPixmap) {
- return GL_FALSE; /* not implemented */
- }
- else {
- GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- swStencil,
- mesaVis->accumRedBits > 0,
- mesaVis->alphaBits > 0 );
-#else
- struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
- /*
- * XXX: this value needs to be set according to the config file
- * setting. But we don't get that until we create a rendering
- * context!!!!
- */
- GLboolean float_depth = GL_FALSE;
-
- {
- driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->aperturePitch);
- savageSetSpanFunctions(frontRb, mesaVis, float_depth);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
- }
-
- if (mesaVis->doubleBufferMode) {
- driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->aperturePitch);
- savageSetSpanFunctions(backRb, mesaVis, float_depth);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
- }
-
- if (mesaVis->depthBits == 16) {
- driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->aperturePitch);
- savageSetSpanFunctions(depthRb, mesaVis, float_depth);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- }
- else if (mesaVis->depthBits == 24) {
- driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->aperturePitch);
- savageSetSpanFunctions(depthRb, mesaVis, float_depth);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- }
-
- if (mesaVis->stencilBits > 0 && !swStencil) {
- driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
- screen->depthOffset, screen->aperturePitch);
- savageSetSpanFunctions(stencilRb, mesaVis, float_depth);
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
- }
-
- _mesa_add_soft_renderbuffers(fb,
- GL_FALSE, /* color */
- GL_FALSE, /* depth */
- swStencil,
- mesaVis->accumRedBits > 0,
- GL_FALSE, /* alpha */
- GL_FALSE /* aux */);
- driDrawPriv->driverPrivate = (void *) fb;
-#endif
- return (driDrawPriv->driverPrivate != NULL);
- }
-}
-
-static void
-savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
-{
- _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
-}
-
-#if 0
-void XMesaSwapBuffers(__DRIdrawablePrivate *driDrawPriv)
-{
- /* XXX should do swap according to the buffer, not the context! */
- savageContextPtr imesa = savageCtx;
-
- FLUSH_VB( imesa->glCtx, "swap buffers" );
- savageSwapBuffers(imesa);
-}
-#endif
-
-void savageXMesaSetFrontClipRects( savageContextPtr imesa )
-{
- __DRIdrawablePrivate *dPriv = imesa->driDrawable;
-
- imesa->numClipRects = dPriv->numClipRects;
- imesa->pClipRects = dPriv->pClipRects;
- imesa->drawX = dPriv->x;
- imesa->drawY = dPriv->y;
-
- savageCalcViewport( imesa->glCtx );
-}
-
-
-void savageXMesaSetBackClipRects( savageContextPtr imesa )
-{
- __DRIdrawablePrivate *dPriv = imesa->driDrawable;
-
- if (dPriv->numBackClipRects == 0)
- {
-
-
- imesa->numClipRects = dPriv->numClipRects;
- imesa->pClipRects = dPriv->pClipRects;
- imesa->drawX = dPriv->x;
- imesa->drawY = dPriv->y;
- } else {
-
-
- imesa->numClipRects = dPriv->numBackClipRects;
- imesa->pClipRects = dPriv->pBackClipRects;
- imesa->drawX = dPriv->backX;
- imesa->drawY = dPriv->backY;
- }
-
- savageCalcViewport( imesa->glCtx );
-}
-
-
-static void savageXMesaWindowMoved( savageContextPtr imesa )
-{
- if (0)
- fprintf(stderr, "savageXMesaWindowMoved\n\n");
-
- switch (imesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) {
- case BUFFER_BIT_FRONT_LEFT:
- savageXMesaSetFrontClipRects( imesa );
- break;
- case BUFFER_BIT_BACK_LEFT:
- savageXMesaSetBackClipRects( imesa );
- break;
- default:
- break;
- }
-}
-
-
-static GLboolean
-savageUnbindContext(__DRIcontextPrivate *driContextPriv)
-{
- savageContextPtr savage = (savageContextPtr) driContextPriv->driverPrivate;
- if (savage)
- savage->dirty = ~0;
-
- return GL_TRUE;
-}
-
-#if 0
-static GLboolean
-savageOpenFullScreen(__DRIcontextPrivate *driContextPriv)
-{
-
-
-
- if (driContextPriv) {
- savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
- imesa->IsFullScreen = GL_TRUE;
- imesa->backup_frontOffset = imesa->savageScreen->frontOffset;
- imesa->backup_backOffset = imesa->savageScreen->backOffset;
- imesa->backup_frontBitmapDesc = imesa->savageScreen->frontBitmapDesc;
- imesa->savageScreen->frontBitmapDesc = imesa->savageScreen->backBitmapDesc;
- imesa->toggle = TARGET_BACK;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean
-savageCloseFullScreen(__DRIcontextPrivate *driContextPriv)
-{
-
- if (driContextPriv) {
- savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
- WAIT_IDLE_EMPTY(imesa);
- imesa->IsFullScreen = GL_FALSE;
- imesa->savageScreen->frontOffset = imesa->backup_frontOffset;
- imesa->savageScreen->backOffset = imesa->backup_backOffset;
- imesa->savageScreen->frontBitmapDesc = imesa->backup_frontBitmapDesc;
- }
- return GL_TRUE;
-}
-#endif
-
-static GLboolean
-savageMakeCurrent(__DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv)
-{
- if (driContextPriv) {
- savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
-
- imesa->driReadable = driReadPriv;
- imesa->driDrawable = driDrawPriv;
- imesa->mesa_drawable = driDrawPriv;
- imesa->dirty = ~0;
-
- _mesa_make_current(imesa->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate);
-
- savageXMesaWindowMoved( imesa );
- }
- else
- {
- _mesa_make_current(NULL, NULL, NULL);
- }
- return GL_TRUE;
-}
-
-
-void savageGetLock( savageContextPtr imesa, GLuint flags )
-{
- __DRIdrawablePrivate *dPriv = imesa->driDrawable;
- __DRIscreenPrivate *sPriv = imesa->driScreen;
- drm_savage_sarea_t *sarea = imesa->sarea;
- int me = imesa->hHWContext;
- int stamp = dPriv->lastStamp;
- int heap;
- unsigned int timestamp = 0;
-
-
-
- /* We know there has been contention.
- */
- drmGetLock(imesa->driFd, imesa->hHWContext, flags);
-
-
- /* Note contention for throttling hint
- */
- imesa->any_contend = 1;
-
- /* If the window moved, may need to set a new cliprect now.
- *
- * NOTE: This releases and regains the hw lock, so all state
- * checking must be done *after* this call:
- */
- DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
-
-
-
-
- /* If we lost context, need to dump all registers to hardware.
- * Note that we don't care about 2d contexts, even if they perform
- * accelerated commands, so the DRI locking in the X server is even
- * more broken than usual.
- */
- if (sarea->ctxOwner != me) {
- imesa->dirty |= (SAVAGE_UPLOAD_LOCAL |
- SAVAGE_UPLOAD_GLOBAL |
- SAVAGE_UPLOAD_FOGTBL |
- SAVAGE_UPLOAD_TEX0 |
- SAVAGE_UPLOAD_TEX1 |
- SAVAGE_UPLOAD_TEXGLOBAL);
- imesa->lostContext = GL_TRUE;
- sarea->ctxOwner = me;
- }
-
- for (heap = 0; heap < imesa->lastTexHeap; ++heap) {
- /* If a heap was changed, update its timestamp. Do this before
- * DRI_AGE_TEXTURES updates the local_age. */
- if (imesa->textureHeaps[heap] &&
- imesa->textureHeaps[heap]->global_age[0] >
- imesa->textureHeaps[heap]->local_age) {
- if (timestamp == 0)
- timestamp = savageEmitEventLocked(imesa, 0);
- imesa->textureHeaps[heap]->timestamp = timestamp;
- }
- DRI_AGE_TEXTURES( imesa->textureHeaps[heap] );
- }
-
- if (dPriv->lastStamp != stamp)
- savageXMesaWindowMoved( imesa );
-
-
-
-}
-
-
-
-static const struct __DriverAPIRec savageAPI = {
- savageInitDriver,
- savageDestroyScreen,
- savageCreateContext,
- savageDestroyContext,
- savageCreateBuffer,
- savageDestroyBuffer,
- savageSwapBuffers,
- savageMakeCurrent,
- savageUnbindContext
-};
-
-
-static __GLcontextModes *
-savageFillInModes( unsigned pixel_bits, unsigned depth_bits,
- unsigned stencil_bits, GLboolean have_back_buffer )
-{
- __GLcontextModes * modes;
- __GLcontextModes * m;
- unsigned num_modes;
- unsigned depth_buffer_factor;
- unsigned back_buffer_factor;
- GLenum fb_format;
- GLenum fb_type;
-
- /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
- * enough to add support. Basically, if a context is created with an
- * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
- * will never be used.
- *
- * FK: What about drivers that don't use page flipping? Could they
- * just expose GLX_SWAP_COPY_OML?
- */
- static const GLenum back_buffer_modes[] = {
- GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
- };
-
- u_int8_t depth_bits_array[2];
- u_int8_t stencil_bits_array[2];
-
-
- depth_bits_array[0] = depth_bits;
- depth_bits_array[1] = depth_bits;
-
- /* Just like with the accumulation buffer, always provide some modes
- * with a stencil buffer. It will be a sw fallback, but some apps won't
- * care about that.
- */
- stencil_bits_array[0] = 0;
- stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
-
- depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
- back_buffer_factor = (have_back_buffer) ? 2 : 1;
-
- num_modes = depth_buffer_factor * back_buffer_factor * 4;
-
- if ( pixel_bits == 16 ) {
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_SHORT_5_6_5;
- }
- else {
- fb_format = GL_BGR;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- }
-
- modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
- m = modes;
- if ( ! driFillInModes( & m, fb_format, fb_type,
- depth_bits_array, stencil_bits_array, depth_buffer_factor,
- back_buffer_modes, back_buffer_factor,
- GLX_TRUE_COLOR ) ) {
- fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
- __func__, __LINE__ );
- return NULL;
- }
-
- if ( ! driFillInModes( & m, fb_format, fb_type,
- depth_bits_array, stencil_bits_array, depth_buffer_factor,
- back_buffer_modes, back_buffer_factor,
- GLX_DIRECT_COLOR ) ) {
- fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
- __func__, __LINE__ );
- return NULL;
- }
-
- /* Mark the visual as slow if there are "fake" stencil bits.
- */
- for ( m = modes ; m != NULL ; m = m->next ) {
- if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
- m->visualRating = GLX_SLOW_CONFIG;
- }
- }
-
- return modes;
-}
-
-
-/**
- * This is the bootstrap function for the driver. libGL supplies all of the
- * requisite information about the system, and the driver initializes itself.
- * This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c __GLcontextModes that the driver can support for windows or
- * pbuffers.
- *
- * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
- * failure.
- */
-PUBLIC
-void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
- const __GLcontextModes * modes,
- const __DRIversion * ddx_version,
- const __DRIversion * dri_version,
- const __DRIversion * drm_version,
- const __DRIframebuffer * frame_buffer,
- drmAddress pSAREA, int fd,
- int internal_api_version,
- const __DRIinterfaceMethods * interface,
- __GLcontextModes ** driver_modes )
-
-{
- __DRIscreenPrivate *psp;
- static const __DRIversion ddx_expected = { 2, 0, 0 };
- static const __DRIversion dri_expected = { 4, 0, 0 };
- static const __DRIversion drm_expected = { 2, 1, 0 };
-
- dri_interface = interface;
-
- if ( ! driCheckDriDdxDrmVersions2( "Savage",
- dri_version, & dri_expected,
- ddx_version, & ddx_expected,
- drm_version, & drm_expected ) ) {
- return NULL;
- }
-
- psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
- ddx_version, dri_version, drm_version,
- frame_buffer, pSAREA, fd,
- internal_api_version, &savageAPI);
- if ( psp != NULL ) {
- SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv;
- *driver_modes = savageFillInModes( dri_priv->cpp*8,
- (dri_priv->cpp == 2) ? 16 : 24,
- (dri_priv->cpp == 2) ? 0 : 8,
- (dri_priv->backOffset != dri_priv->depthOffset) );
-
- /* Calling driInitExtensions here, with a NULL context pointer, does not actually
- * enable the extensions. It just makes sure that all the dispatch offsets for all
- * the extensions that *might* be enables are known. This is needed because the
- * dispatch offsets need to be known when _mesa_context_create is called, but we can't
- * enable the extensions until we have a context pointer.
- *
- * Hello chicken. Hello egg. How are you two today?
- */
- driInitExtensions( NULL, card_extensions, GL_FALSE );
- }
-
- return (void *) psp;
-}