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-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savagespan.h137
1 files changed, 0 insertions, 137 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savagespan.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savagespan.h
deleted file mode 100644
index f6a312e82..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savagespan.h
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
- * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _SAVAGE_SPAN_H
-#define _SAVAGE_SPAN_H
-
-#include "drirenderbuffer.h"
-
-
-extern void savageDDInitSpanFuncs( GLcontext *ctx );
-
-extern void
-savageSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis,
- GLboolean float_depth);
-
-
-/*
- * Savage 16-bit float depth format with zExpOffset=16:
- * 4 bit unsigned exponent, 12 bit mantissa
- *
- * The meaning of the mantissa is different from IEEE floatint point
- * formats. The same number can't be encoded with different exponents.
- * So no bits are wasted.
- *
- * exponent | range encoded by mantissa | accuracy or mantissa
- * ---------+---------------------------+---------------------
- * 15 | 2^-1 .. 1 | 2^-13
- * 14 | 2^-2 .. 2^-1 | 2^-14
- * 13 | 2^-3 .. 2^-2 | 2^-15
- * ... | ... |
- * 2 | 2^-14 .. 2^-13 | 2^-27
- * 1 | 2^-15 .. 2^-14 | 2^-27
- * 0 | 2^-16 .. 2^-15 | 2^-28
- *
- * Note that there is no encoding for numbers < 2^-16.
- */
-static __inline GLuint savageEncodeFloat16( GLdouble x )
-{
- GLint r = (GLint)(x * 0x10000000);
- GLint exp = 0;
- if (r < 0x1000)
- return 0;
- while (r - 0x1000 > 0x0fff) {
- r >>= 1;
- exp++;
- }
- return exp > 0xf ? 0xffff : (r - 0x1000) | (exp << 12);
-}
-static __inline GLdouble savageDecodeFloat16( GLuint x )
-{
- static const GLdouble pow2[16] = {
- 1.0/(1<<28), 1.0/(1<<27), 1.0/(1<<26), 1.0/(1<<25),
- 1.0/(1<<24), 1.0/(1<<23), 1.0/(1<<22), 1.0/(1<<21),
- 1.0/(1<<20), 1.0/(1<<19), 1.0/(1<<18), 1.0/(1<<17),
- 1.0/(1<<16), 1.0/(1<<15), 1.0/(1<<14), 1.0/(1<<13)
- };
- static const GLdouble bias[16] = {
- 1.0/(1<<16), 1.0/(1<<15), 1.0/(1<<14), 1.0/(1<<13),
- 1.0/(1<<12), 1.0/(1<<11), 1.0/(1<<10), 1.0/(1<< 9),
- 1.0/(1<< 8), 1.0/(1<< 7), 1.0/(1<< 6), 1.0/(1<< 5),
- 1.0/(1<< 4), 1.0/(1<< 3), 1.0/(1<< 2), 1.0/(1<< 1)
- };
- GLuint mant = x & 0x0fff;
- GLuint exp = (x >> 12) & 0xf;
- return bias[exp] + pow2[exp]*mant;
-}
-
-/*
- * Savage 24-bit float depth format with zExpOffset=32:
- * 5 bit unsigned exponent, 19 bit mantissa
- *
- * Details analogous to the 16-bit format.
- */
-static __inline GLuint savageEncodeFloat24( GLdouble x )
-{
- int64_t r = (int64_t)(x * ((int64_t)1 << (19+32)));
- GLint exp = 0;
- if (r < 0x80000)
- return 0;
- while (r - 0x80000 > 0x7ffff) {
- r >>= 1;
- exp++;
- }
- return exp > 0x1f ? 0xffffff : (r - 0x80000) | (exp << 19);
-}
-#define _1 (int64_t)1
-static __inline GLdouble savageDecodeFloat24( GLuint x )
-{
- static const GLdouble pow2[32] = {
- 1.0/(_1<<51), 1.0/(_1<<50), 1.0/(_1<<49), 1.0/(_1<<48),
- 1.0/(_1<<47), 1.0/(_1<<46), 1.0/(_1<<45), 1.0/(_1<<44),
- 1.0/(_1<<43), 1.0/(_1<<42), 1.0/(_1<<41), 1.0/(_1<<40),
- 1.0/(_1<<39), 1.0/(_1<<38), 1.0/(_1<<37), 1.0/(_1<<36),
- 1.0/(_1<<35), 1.0/(_1<<34), 1.0/(_1<<33), 1.0/(_1<<32),
- 1.0/(_1<<31), 1.0/(_1<<30), 1.0/(_1<<29), 1.0/(_1<<28),
- 1.0/(_1<<27), 1.0/(_1<<26), 1.0/(_1<<25), 1.0/(_1<<24),
- 1.0/(_1<<23), 1.0/(_1<<22), 1.0/(_1<<21), 1.0/(_1<<20)
- };
- static const GLdouble bias[32] = {
- 1.0/(_1<<32), 1.0/(_1<<31), 1.0/(_1<<30), 1.0/(_1<<29),
- 1.0/(_1<<28), 1.0/(_1<<27), 1.0/(_1<<26), 1.0/(_1<<25),
- 1.0/(_1<<24), 1.0/(_1<<23), 1.0/(_1<<22), 1.0/(_1<<21),
- 1.0/(_1<<20), 1.0/(_1<<19), 1.0/(_1<<18), 1.0/(_1<<17),
- 1.0/(_1<<16), 1.0/(_1<<15), 1.0/(_1<<14), 1.0/(_1<<13),
- 1.0/(_1<<12), 1.0/(_1<<11), 1.0/(_1<<10), 1.0/(_1<< 9),
- 1.0/(_1<< 8), 1.0/(_1<< 7), 1.0/(_1<< 6), 1.0/(_1<< 5),
- 1.0/(_1<< 4), 1.0/(_1<< 3), 1.0/(_1<< 2), 1.0/(_1<< 1)
- };
- GLuint mant = x & 0x7ffff;
- GLuint exp = (x >> 19) & 0x1f;
- return bias[exp] + pow2[exp]*mant;
-}
-#undef _1
-
-
-#endif