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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_span.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_span.c289
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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_span.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_span.c
new file mode 100644
index 000000000..40772f480
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_span.c
@@ -0,0 +1,289 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "via_context.h"
+#include "via_span.h"
+#include "via_ioctl.h"
+#include "swrast/swrast.h"
+
+#define DBG 0
+
+#define Y_FLIP(_y) (height - _y - 1)
+
+#define HW_LOCK()
+
+#define HW_UNLOCK()
+
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ struct via_context *vmesa = VIA_CONTEXT(ctx); \
+ __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
+ GLuint draw_pitch = vmesa->drawBuffer->pitch; \
+ GLuint read_pitch = vmesa->readBuffer->pitch; \
+ GLuint height = dPriv->h; \
+ GLint p = 0; \
+ char *buf = (char *)(vmesa->drawBuffer->origMap + vmesa->drawXoff * vmesa->viaScreen->bytesPerPixel); \
+ char *read_buf = (char *)(vmesa->readBuffer->origMap + vmesa->drawXoff * vmesa->viaScreen->bytesPerPixel); \
+ (void) (read_pitch && draw_pitch && buf && read_buf && p);
+
+/* ================================================================
+ * Color buffer
+ */
+
+/* 16 bit, RGB565 color spanline and pixel functions
+ */
+#define GET_SRC_PTR(_x, _y) (read_buf + (_x) * 2 + (_y) * read_pitch)
+#define GET_DST_PTR(_x, _y) ( buf + (_x) * 2 + (_y) * draw_pitch)
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) via##x##_565
+#define TAG2(x,y) via##x##_565##y
+#include "spantmp2.h"
+
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
+ */
+#define GET_SRC_PTR(_x, _y) (read_buf + (_x) * 4 + (_y) * read_pitch)
+#define GET_DST_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * draw_pitch)
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) via##x##_8888
+#define TAG2(x,y) via##x##_8888##y
+#include "spantmp2.h"
+
+
+/* 16 bit depthbuffer functions.
+ */
+#define LOCAL_DEPTH_VARS \
+ struct via_context *vmesa = VIA_CONTEXT(ctx); \
+ __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
+ GLuint depth_pitch = vmesa->depth.pitch; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(vmesa->depth.map + (vmesa->drawXoff * vmesa->depth.bpp/8))
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+
+#define WRITE_DEPTH(_x, _y, d) \
+ *(GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch) = d;
+
+#define READ_DEPTH(d, _x, _y) \
+ d = *(volatile GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch);
+
+#define TAG(x) via##x##_16
+#include "depthtmp.h"
+
+/* 32 bit depthbuffer functions.
+ */
+#define WRITE_DEPTH(_x, _y, d) \
+ *(GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch) = d;
+
+#define READ_DEPTH(d, _x, _y) \
+ d = *(volatile GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch);
+
+#define TAG(x) via##x##_32
+#include "depthtmp.h"
+
+
+
+/* 24/8 bit interleaved depth/stencil functions
+ */
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch); \
+ tmp &= 0x000000ff; \
+ tmp |= ((d)<<8); \
+ *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) = tmp; \
+}
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = (*(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch)) >> 8;
+
+
+#define TAG(x) via##x##_24_8
+#include "depthtmp.h"
+
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch); \
+ tmp &= 0xffffff00; \
+ tmp |= (d); \
+ *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) = tmp; \
+}
+
+#define READ_STENCIL( d, _x, _y ) \
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) & 0xff;
+
+#define TAG(x) via##x##_24_8
+#include "stenciltmp.h"
+
+
+
+static void viaSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
+ GLuint bufferBit)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ if (bufferBit == BUFFER_BIT_FRONT_LEFT) {
+ vmesa->drawBuffer = vmesa->readBuffer = &vmesa->front;
+ }
+ else if (bufferBit == BUFFER_BIT_BACK_LEFT) {
+ vmesa->drawBuffer = vmesa->readBuffer = &vmesa->back;
+ }
+ else {
+ ASSERT(0);
+ }
+}
+
+/* Move locking out to get reasonable span performance.
+ */
+void viaSpanRenderStart( GLcontext *ctx )
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ viaWaitIdle(vmesa, GL_FALSE);
+ LOCK_HARDWARE(vmesa);
+}
+
+void viaSpanRenderFinish( GLcontext *ctx )
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ _swrast_flush( ctx );
+ UNLOCK_HARDWARE( vmesa );
+}
+
+void viaInitSpanFuncs(GLcontext *ctx)
+{
+#if 0
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+#endif
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+
+ swdd->SetBuffer = viaSetBuffer;
+#if 0
+ if (vmesa->viaScreen->bitsPerPixel == 16) {
+ viaInitPointers_565( swdd );
+ }
+ else if (vmesa->viaScreen->bitsPerPixel == 32) {
+ viaInitPointers_8888( swdd );
+ }
+ else {
+ assert(0);
+ }
+#endif
+#if 0
+ if (vmesa->glCtx->Visual.depthBits == 16) {
+ swdd->ReadDepthSpan = viaReadDepthSpan_16;
+ swdd->WriteDepthSpan = viaWriteDepthSpan_16;
+ swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_16;
+ swdd->ReadDepthPixels = viaReadDepthPixels_16;
+ swdd->WriteDepthPixels = viaWriteDepthPixels_16;
+ }
+ else if (vmesa->glCtx->Visual.depthBits == 24) {
+ swdd->ReadDepthSpan = viaReadDepthSpan_24_8;
+ swdd->WriteDepthSpan = viaWriteDepthSpan_24_8;
+ swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_24_8;
+ swdd->ReadDepthPixels = viaReadDepthPixels_24_8;
+ swdd->WriteDepthPixels = viaWriteDepthPixels_24_8;
+
+ swdd->WriteStencilSpan = viaWriteStencilSpan_24_8;
+ swdd->ReadStencilSpan = viaReadStencilSpan_24_8;
+ swdd->WriteStencilPixels = viaWriteStencilPixels_24_8;
+ swdd->ReadStencilPixels = viaReadStencilPixels_24_8;
+ }
+ else if (vmesa->glCtx->Visual.depthBits == 32) {
+ swdd->ReadDepthSpan = viaReadDepthSpan_32;
+ swdd->WriteDepthSpan = viaWriteDepthSpan_32;
+ swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_32;
+ swdd->ReadDepthPixels = viaReadDepthPixels_32;
+ swdd->WriteDepthPixels = viaWriteDepthPixels_32;
+ }
+#endif
+
+ swdd->SpanRenderStart = viaSpanRenderStart;
+ swdd->SpanRenderFinish = viaSpanRenderFinish;
+
+#if 0
+ swdd->WriteCI8Span = NULL;
+ swdd->WriteCI32Span = NULL;
+ swdd->WriteMonoCISpan = NULL;
+ swdd->WriteCI32Pixels = NULL;
+ swdd->WriteMonoCIPixels = NULL;
+ swdd->ReadCI32Span = NULL;
+ swdd->ReadCI32Pixels = NULL;
+#endif
+}
+
+
+
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void
+viaSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+{
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
+ viaInitPointers_565(&drb->Base);
+ }
+ else {
+ viaInitPointers_8888(&drb->Base);
+ }
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ drb->Base.GetRow = viaReadDepthSpan_16;
+ drb->Base.GetValues = viaReadDepthPixels_16;
+ drb->Base.PutRow = viaWriteDepthSpan_16;
+ drb->Base.PutMonoRow = viaWriteMonoDepthSpan_16;
+ drb->Base.PutValues = viaWriteDepthPixels_16;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ drb->Base.GetRow = viaReadDepthSpan_24_8;
+ drb->Base.GetValues = viaReadDepthPixels_24_8;
+ drb->Base.PutRow = viaWriteDepthSpan_24_8;
+ drb->Base.PutMonoRow = viaWriteMonoDepthSpan_24_8;
+ drb->Base.PutValues = viaWriteDepthPixels_24_8;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
+ drb->Base.GetRow = viaReadDepthSpan_32;
+ drb->Base.GetValues = viaReadDepthPixels_32;
+ drb->Base.PutRow = viaWriteDepthSpan_32;
+ drb->Base.PutMonoRow = viaWriteMonoDepthSpan_32;
+ drb->Base.PutValues = viaWriteDepthPixels_32;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ drb->Base.GetRow = viaReadStencilSpan_24_8;
+ drb->Base.GetValues = viaReadStencilPixels_24_8;
+ drb->Base.PutRow = viaWriteStencilSpan_24_8;
+ drb->Base.PutMonoRow = viaWriteMonoStencilSpan_24_8;
+ drb->Base.PutValues = viaWriteStencilPixels_24_8;
+ drb->Base.PutMonoValues = NULL;
+ }
+}