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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_state.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_state.c1550
1 files changed, 1550 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_state.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_state.c
new file mode 100644
index 000000000..4037d14ff
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_state.c
@@ -0,0 +1,1550 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include "glheader.h"
+#include "buffers.h"
+#include "context.h"
+#include "macros.h"
+#include "colormac.h"
+#include "enums.h"
+#include "dd.h"
+
+#include "mm.h"
+#include "via_context.h"
+#include "via_state.h"
+#include "via_tex.h"
+#include "via_tris.h"
+#include "via_ioctl.h"
+#include "via_3d_reg.h"
+
+#include "swrast/swrast.h"
+#include "array_cache/acache.h"
+#include "tnl/tnl.h"
+#include "swrast_setup/swrast_setup.h"
+
+#include "tnl/t_pipeline.h"
+
+
+static GLuint ROP[16] = {
+ HC_HROP_BLACK, /* GL_CLEAR 0 */
+ HC_HROP_DPa, /* GL_AND s & d */
+ HC_HROP_PDna, /* GL_AND_REVERSE s & ~d */
+ HC_HROP_P, /* GL_COPY s */
+ HC_HROP_DPna, /* GL_AND_INVERTED ~s & d */
+ HC_HROP_D, /* GL_NOOP d */
+ HC_HROP_DPx, /* GL_XOR s ^ d */
+ HC_HROP_DPo, /* GL_OR s | d */
+ HC_HROP_DPon, /* GL_NOR ~(s | d) */
+ HC_HROP_DPxn, /* GL_EQUIV ~(s ^ d) */
+ HC_HROP_Dn, /* GL_INVERT ~d */
+ HC_HROP_PDno, /* GL_OR_REVERSE s | ~d */
+ HC_HROP_Pn, /* GL_COPY_INVERTED ~s */
+ HC_HROP_DPno, /* GL_OR_INVERTED ~s | d */
+ HC_HROP_DPan, /* GL_NAND ~(s & d) */
+ HC_HROP_WHITE /* GL_SET 1 */
+};
+
+/*
+ * Compute the 'S5.5' lod bias factor from the floating point OpenGL bias.
+ */
+static GLuint viaComputeLodBias(GLfloat bias)
+{
+ int b = (int) (bias * 32.0);
+ if (b > 511)
+ b = 511;
+ else if (b < -512)
+ b = -512;
+ return (GLuint) b;
+}
+
+void viaEmitState(struct via_context *vmesa)
+{
+ GLcontext *ctx = vmesa->glCtx;
+ GLuint i = 0;
+ GLuint j = 0;
+ RING_VARS;
+
+ viaCheckDma(vmesa, 0x110);
+
+ BEGIN_RING(5);
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_NotTex << 16) );
+ OUT_RING( ((HC_SubA_HEnable << 24) | vmesa->regEnable) );
+ OUT_RING( ((HC_SubA_HFBBMSKL << 24) | vmesa->regHFBBMSKL) );
+ OUT_RING( ((HC_SubA_HROP << 24) | vmesa->regHROP) );
+ ADVANCE_RING();
+
+ if (vmesa->have_hw_stencil) {
+ GLuint pitch, format, offset;
+
+ format = HC_HZWBFM_24;
+ offset = vmesa->depth.offset;
+ pitch = vmesa->depth.pitch;
+
+ BEGIN_RING(6);
+ OUT_RING( (HC_SubA_HZWBBasL << 24) | (offset & 0xFFFFFF) );
+ OUT_RING( (HC_SubA_HZWBBasH << 24) | ((offset & 0xFF000000) >> 24) );
+ OUT_RING( (HC_SubA_HZWBType << 24) | HC_HDBLoc_Local | HC_HZONEasFF_MASK |
+ format | pitch );
+ OUT_RING( (HC_SubA_HZWTMD << 24) | vmesa->regHZWTMD );
+ OUT_RING( (HC_SubA_HSTREF << 24) | vmesa->regHSTREF );
+ OUT_RING( (HC_SubA_HSTMD << 24) | vmesa->regHSTMD );
+ ADVANCE_RING();
+ }
+ else if (vmesa->hasDepth) {
+ GLuint pitch, format, offset;
+
+ if (vmesa->depthBits == 16) {
+ format = HC_HZWBFM_16;
+ }
+ else {
+ format = HC_HZWBFM_32;
+ }
+
+
+ offset = vmesa->depth.offset;
+ pitch = vmesa->depth.pitch;
+
+ BEGIN_RING(4);
+ OUT_RING( (HC_SubA_HZWBBasL << 24) | (offset & 0xFFFFFF) );
+ OUT_RING( (HC_SubA_HZWBBasH << 24) | ((offset & 0xFF000000) >> 24) );
+ OUT_RING( (HC_SubA_HZWBType << 24) | HC_HDBLoc_Local | HC_HZONEasFF_MASK |
+ format | pitch );
+ OUT_RING( (HC_SubA_HZWTMD << 24) | vmesa->regHZWTMD );
+ ADVANCE_RING();
+ }
+
+ if (ctx->Color.AlphaEnabled) {
+ BEGIN_RING(1);
+ OUT_RING( (HC_SubA_HATMD << 24) | vmesa->regHATMD );
+ ADVANCE_RING();
+ i++;
+ }
+
+ if (ctx->Color.BlendEnabled) {
+ BEGIN_RING(11);
+ OUT_RING( (HC_SubA_HABLCsat << 24) | vmesa->regHABLCsat );
+ OUT_RING( (HC_SubA_HABLCop << 24) | vmesa->regHABLCop );
+ OUT_RING( (HC_SubA_HABLAsat << 24) | vmesa->regHABLAsat );
+ OUT_RING( (HC_SubA_HABLAop << 24) | vmesa->regHABLAop );
+ OUT_RING( (HC_SubA_HABLRCa << 24) | vmesa->regHABLRCa );
+ OUT_RING( (HC_SubA_HABLRFCa << 24) | vmesa->regHABLRFCa );
+ OUT_RING( (HC_SubA_HABLRCbias << 24) | vmesa->regHABLRCbias );
+ OUT_RING( (HC_SubA_HABLRCb << 24) | vmesa->regHABLRCb );
+ OUT_RING( (HC_SubA_HABLRFCb << 24) | vmesa->regHABLRFCb );
+ OUT_RING( (HC_SubA_HABLRAa << 24) | vmesa->regHABLRAa );
+ OUT_RING( (HC_SubA_HABLRAb << 24) | vmesa->regHABLRAb );
+ ADVANCE_RING();
+ }
+
+ if (ctx->Fog.Enabled) {
+ BEGIN_RING(3);
+ OUT_RING( (HC_SubA_HFogLF << 24) | vmesa->regHFogLF );
+ OUT_RING( (HC_SubA_HFogCL << 24) | vmesa->regHFogCL );
+ OUT_RING( (HC_SubA_HFogCH << 24) | vmesa->regHFogCH );
+ ADVANCE_RING();
+ }
+
+ if (ctx->Line.StippleFlag) {
+ BEGIN_RING(2);
+ OUT_RING( (HC_SubA_HLP << 24) | ctx->Line.StipplePattern );
+ OUT_RING( (HC_SubA_HLPRF << 24) | ctx->Line.StippleFactor );
+ ADVANCE_RING();
+ }
+
+ BEGIN_RING(1);
+ OUT_RING( (HC_SubA_HPixGC << 24) | 0x0 );
+ ADVANCE_RING();
+
+ QWORD_PAD_RING();
+
+
+ if (ctx->Texture._EnabledUnits) {
+
+ struct gl_texture_unit *texUnit0 = &ctx->Texture.Unit[0];
+ struct gl_texture_unit *texUnit1 = &ctx->Texture.Unit[1];
+
+ {
+ GLuint nDummyValue = 0;
+
+ BEGIN_RING( 8 );
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_Tex << 16) | (HC_SubType_TexGeneral << 24) );
+
+ if (texUnit0->Enabled && texUnit1->Enabled) {
+ nDummyValue = (HC_SubA_HTXSMD << 24) | (1 << 3);
+ }
+ else {
+ nDummyValue = (HC_SubA_HTXSMD << 24) | 0;
+ }
+
+ if (vmesa->clearTexCache) {
+ vmesa->clearTexCache = 0;
+ OUT_RING( nDummyValue | HC_HTXCHCLR_MASK );
+ OUT_RING( nDummyValue );
+ }
+ else {
+ OUT_RING( nDummyValue );
+ OUT_RING( nDummyValue );
+ }
+
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( HC_ParaType_NotTex << 16 );
+ OUT_RING( (HC_SubA_HEnable << 24) | vmesa->regEnable );
+ OUT_RING( (HC_SubA_HEnable << 24) | vmesa->regEnable );
+ ADVANCE_RING();
+ }
+
+ if (texUnit0->Enabled) {
+ struct gl_texture_object *texObj = texUnit0->_Current;
+ struct via_texture_object *t = (struct via_texture_object *)texObj;
+ GLuint numLevels = t->lastLevel - t->firstLevel + 1;
+ if (VIA_DEBUG & DEBUG_STATE) {
+ fprintf(stderr, "texture0 enabled\n");
+ }
+ if (numLevels == 8) {
+ BEGIN_RING(27);
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_Tex << 16) | (0 << 24) );
+ OUT_RING( t->regTexFM );
+ OUT_RING( (HC_SubA_HTXnL0OS << 24) |
+ ((t->lastLevel) << HC_HTXnLVmax_SHIFT) | t->firstLevel );
+ OUT_RING( t->regTexWidthLog2[0] );
+ OUT_RING( t->regTexWidthLog2[1] );
+ OUT_RING( t->regTexHeightLog2[0] );
+ OUT_RING( t->regTexHeightLog2[1] );
+ OUT_RING( t->regTexBaseH[0] );
+ OUT_RING( t->regTexBaseH[1] );
+ OUT_RING( t->regTexBaseH[2] );
+ OUT_RING( t->regTexBaseAndPitch[0].baseL );
+ OUT_RING( t->regTexBaseAndPitch[0].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[1].baseL );
+ OUT_RING( t->regTexBaseAndPitch[1].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[2].baseL );
+ OUT_RING( t->regTexBaseAndPitch[2].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[3].baseL );
+ OUT_RING( t->regTexBaseAndPitch[3].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[4].baseL );
+ OUT_RING( t->regTexBaseAndPitch[4].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[5].baseL );
+ OUT_RING( t->regTexBaseAndPitch[5].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[6].baseL );
+ OUT_RING( t->regTexBaseAndPitch[6].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[7].baseL );
+ OUT_RING( t->regTexBaseAndPitch[7].pitchLog2 );
+ ADVANCE_RING();
+ }
+ else if (numLevels > 1) {
+
+ BEGIN_RING(12 + numLevels * 2);
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_Tex << 16) | (0 << 24) );
+ OUT_RING( t->regTexFM );
+ OUT_RING( (HC_SubA_HTXnL0OS << 24) |
+ ((t->lastLevel) << HC_HTXnLVmax_SHIFT) | t->firstLevel );
+ OUT_RING( t->regTexWidthLog2[0] );
+ OUT_RING( t->regTexHeightLog2[0] );
+
+ if (numLevels > 6) {
+ OUT_RING( t->regTexWidthLog2[1] );
+ OUT_RING( t->regTexHeightLog2[1] );
+ }
+
+ OUT_RING( t->regTexBaseH[0] );
+
+ if (numLevels > 3) {
+ OUT_RING( t->regTexBaseH[1] );
+ }
+ if (numLevels > 6) {
+ OUT_RING( t->regTexBaseH[2] );
+ }
+ if (numLevels > 9) {
+ OUT_RING( t->regTexBaseH[3] );
+ }
+
+ for (j = 0; j < numLevels; j++) {
+ OUT_RING( t->regTexBaseAndPitch[j].baseL );
+ OUT_RING( t->regTexBaseAndPitch[j].pitchLog2 );
+ }
+
+ ADVANCE_RING_VARIABLE();
+ }
+ else {
+
+ BEGIN_RING(9);
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_Tex << 16) | (0 << 24) );
+ OUT_RING( t->regTexFM );
+ OUT_RING( (HC_SubA_HTXnL0OS << 24) |
+ ((t->lastLevel) << HC_HTXnLVmax_SHIFT) | t->firstLevel );
+ OUT_RING( t->regTexWidthLog2[0] );
+ OUT_RING( t->regTexHeightLog2[0] );
+ OUT_RING( t->regTexBaseH[0] );
+ OUT_RING( t->regTexBaseAndPitch[0].baseL );
+ OUT_RING( t->regTexBaseAndPitch[0].pitchLog2 );
+ ADVANCE_RING();
+ }
+
+ BEGIN_RING(14);
+ OUT_RING( (HC_SubA_HTXnTB << 24) | vmesa->regHTXnTB[0] );
+ OUT_RING( (HC_SubA_HTXnMPMD << 24) | vmesa->regHTXnMPMD[0] );
+ OUT_RING( (HC_SubA_HTXnTBLCsat << 24) | vmesa->regHTXnTBLCsat[0] );
+ OUT_RING( (HC_SubA_HTXnTBLCop << 24) | vmesa->regHTXnTBLCop[0] );
+ OUT_RING( (HC_SubA_HTXnTBLMPfog << 24) | vmesa->regHTXnTBLMPfog[0] );
+ OUT_RING( (HC_SubA_HTXnTBLAsat << 24) | vmesa->regHTXnTBLAsat[0] );
+ OUT_RING( (HC_SubA_HTXnTBLRCb << 24) | vmesa->regHTXnTBLRCb[0] );
+ OUT_RING( (HC_SubA_HTXnTBLRAa << 24) | vmesa->regHTXnTBLRAa[0] );
+ OUT_RING( (HC_SubA_HTXnTBLRFog << 24) | vmesa->regHTXnTBLRFog[0] );
+ OUT_RING( (HC_SubA_HTXnTBLRCa << 24) | vmesa->regHTXnTBLRCa[0] );
+ OUT_RING( (HC_SubA_HTXnTBLRCc << 24) | vmesa->regHTXnTBLRCc[0] );
+ OUT_RING( (HC_SubA_HTXnTBLRCbias << 24) | vmesa->regHTXnTBLRCbias[0] );
+ OUT_RING( (HC_SubA_HTXnTBC << 24) | vmesa->regHTXnTBC[0] );
+ OUT_RING( (HC_SubA_HTXnTRAH << 24) | vmesa->regHTXnTRAH[0] );
+/* OUT_RING( (HC_SubA_HTXnCLODu << 24) | vmesa->regHTXnCLOD[0] ); */
+ ADVANCE_RING();
+
+ /* KW: This test never succeeds:
+ */
+ if (t->regTexFM == HC_HTXnFM_Index8) {
+ struct gl_color_table *table = &texObj->Palette;
+ GLfloat *tableF = (GLfloat *)table->Table;
+
+ BEGIN_RING(2 + table->Size);
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_Palette << 16) | (0 << 24) );
+ for (j = 0; j < table->Size; j++)
+ OUT_RING( tableF[j] );
+ ADVANCE_RING();
+
+ }
+
+ QWORD_PAD_RING();
+ }
+
+ if (texUnit1->Enabled) {
+ struct gl_texture_object *texObj = texUnit1->_Current;
+ struct via_texture_object *t = (struct via_texture_object *)texObj;
+ GLuint numLevels = t->lastLevel - t->firstLevel + 1;
+ int texunit = (texUnit0->Enabled ? 1 : 0);
+ if (VIA_DEBUG & DEBUG_STATE) {
+ fprintf(stderr, "texture1 enabled\n");
+ }
+ if (numLevels == 8) {
+ BEGIN_RING(27);
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_Tex << 16) | (texunit << 24) );
+ OUT_RING( t->regTexFM );
+ OUT_RING( (HC_SubA_HTXnL0OS << 24) |
+ ((t->lastLevel) << HC_HTXnLVmax_SHIFT) | t->firstLevel );
+ OUT_RING( t->regTexWidthLog2[0] );
+ OUT_RING( t->regTexWidthLog2[1] );
+ OUT_RING( t->regTexHeightLog2[0] );
+ OUT_RING( t->regTexHeightLog2[1] );
+ OUT_RING( t->regTexBaseH[0] );
+ OUT_RING( t->regTexBaseH[1] );
+ OUT_RING( t->regTexBaseH[2] );
+ OUT_RING( t->regTexBaseAndPitch[0].baseL );
+ OUT_RING( t->regTexBaseAndPitch[0].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[1].baseL );
+ OUT_RING( t->regTexBaseAndPitch[1].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[2].baseL );
+ OUT_RING( t->regTexBaseAndPitch[2].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[3].baseL );
+ OUT_RING( t->regTexBaseAndPitch[3].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[4].baseL );
+ OUT_RING( t->regTexBaseAndPitch[4].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[5].baseL );
+ OUT_RING( t->regTexBaseAndPitch[5].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[6].baseL );
+ OUT_RING( t->regTexBaseAndPitch[6].pitchLog2 );
+ OUT_RING( t->regTexBaseAndPitch[7].baseL );
+ OUT_RING( t->regTexBaseAndPitch[7].pitchLog2 );
+ ADVANCE_RING();
+ }
+ else if (numLevels > 1) {
+ BEGIN_RING(12 + numLevels * 2);
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_Tex << 16) | (texunit << 24) );
+ OUT_RING( t->regTexFM );
+ OUT_RING( (HC_SubA_HTXnL0OS << 24) |
+ ((t->lastLevel) << HC_HTXnLVmax_SHIFT) | t->firstLevel );
+ OUT_RING( t->regTexWidthLog2[0] );
+ OUT_RING( t->regTexHeightLog2[0] );
+
+ if (numLevels > 6) {
+ OUT_RING( t->regTexWidthLog2[1] );
+ OUT_RING( t->regTexHeightLog2[1] );
+ i += 2;
+ }
+
+ OUT_RING( t->regTexBaseH[0] );
+
+ if (numLevels > 3) {
+ OUT_RING( t->regTexBaseH[1] );
+ }
+ if (numLevels > 6) {
+ OUT_RING( t->regTexBaseH[2] );
+ }
+ if (numLevels > 9) {
+ OUT_RING( t->regTexBaseH[3] );
+ }
+
+ for (j = 0; j < numLevels; j++) {
+ OUT_RING( t->regTexBaseAndPitch[j].baseL );
+ OUT_RING( t->regTexBaseAndPitch[j].pitchLog2 );
+ }
+ ADVANCE_RING_VARIABLE();
+ }
+ else {
+ BEGIN_RING(9);
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_Tex << 16) | (texunit << 24) );
+ OUT_RING( t->regTexFM );
+ OUT_RING( (HC_SubA_HTXnL0OS << 24) |
+ ((t->lastLevel) << HC_HTXnLVmax_SHIFT) | t->firstLevel );
+ OUT_RING( t->regTexWidthLog2[0] );
+ OUT_RING( t->regTexHeightLog2[0] );
+ OUT_RING( t->regTexBaseH[0] );
+ OUT_RING( t->regTexBaseAndPitch[0].baseL );
+ OUT_RING( t->regTexBaseAndPitch[0].pitchLog2 );
+ ADVANCE_RING();
+ }
+
+ BEGIN_RING(14);
+ OUT_RING( (HC_SubA_HTXnTB << 24) | vmesa->regHTXnTB[1] );
+ OUT_RING( (HC_SubA_HTXnMPMD << 24) | vmesa->regHTXnMPMD[1] );
+ OUT_RING( (HC_SubA_HTXnTBLCsat << 24) | vmesa->regHTXnTBLCsat[1] );
+ OUT_RING( (HC_SubA_HTXnTBLCop << 24) | vmesa->regHTXnTBLCop[1] );
+ OUT_RING( (HC_SubA_HTXnTBLMPfog << 24) | vmesa->regHTXnTBLMPfog[1] );
+ OUT_RING( (HC_SubA_HTXnTBLAsat << 24) | vmesa->regHTXnTBLAsat[1] );
+ OUT_RING( (HC_SubA_HTXnTBLRCb << 24) | vmesa->regHTXnTBLRCb[1] );
+ OUT_RING( (HC_SubA_HTXnTBLRAa << 24) | vmesa->regHTXnTBLRAa[1] );
+ OUT_RING( (HC_SubA_HTXnTBLRFog << 24) | vmesa->regHTXnTBLRFog[1] );
+ OUT_RING( (HC_SubA_HTXnTBLRCa << 24) | vmesa->regHTXnTBLRCa[1] );
+ OUT_RING( (HC_SubA_HTXnTBLRCc << 24) | vmesa->regHTXnTBLRCc[1] );
+ OUT_RING( (HC_SubA_HTXnTBLRCbias << 24) | vmesa->regHTXnTBLRCbias[1] );
+ OUT_RING( (HC_SubA_HTXnTBC << 24) | vmesa->regHTXnTBC[1] );
+ OUT_RING( (HC_SubA_HTXnTRAH << 24) | vmesa->regHTXnTRAH[1] );
+/* OUT_RING( (HC_SubA_HTXnCLODu << 24) | vmesa->regHTXnCLOD[1] ); */
+ ADVANCE_RING();
+
+ /* KW: This test never succeeds:
+ */
+ if (t->regTexFM == HC_HTXnFM_Index8) {
+ struct gl_color_table *table = &texObj->Palette;
+ GLfloat *tableF = (GLfloat *)table->Table;
+
+ BEGIN_RING(2 + table->Size);
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_Palette << 16) | (texunit << 24) );
+ for (j = 0; j < table->Size; j++) {
+ OUT_RING( tableF[j] );
+ }
+ ADVANCE_RING();
+ }
+
+ QWORD_PAD_RING();
+ }
+ }
+
+#if 0
+ /* Polygon stipple is broken - for certain stipple values,
+ * eg. 0xf0f0f0f0, the hardware will refuse to accept the stipple.
+ * Coincidentally, conform generates just such a stipple.
+ */
+ if (ctx->Polygon.StippleFlag) {
+ GLuint *stipple = &ctx->PolygonStipple[0];
+ GLint i;
+
+ BEGIN_RING(38);
+ OUT_RING( HC_HEADER2 );
+
+ OUT_RING( ((HC_ParaType_Palette << 16) | (HC_SubType_Stipple << 24)) );
+ for (i = 31; i >= 0; i--) {
+ GLint j;
+ GLuint k = 0;
+
+ /* Need to flip bits left to right:
+ */
+ for (j = 0 ; j < 32; j++)
+ if (stipple[i] & (1<<j))
+ k |= 1 << (31-j);
+
+ OUT_RING( k );
+ }
+
+ OUT_RING( HC_HEADER2 );
+ OUT_RING( (HC_ParaType_NotTex << 16) );
+ OUT_RING( (HC_SubA_HSPXYOS << 24) |
+ (((32- vmesa->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT));
+ OUT_RING( (HC_SubA_HSPXYOS << 24) |
+ (((32 - vmesa->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT));
+
+ ADVANCE_RING();
+ }
+#endif
+
+ vmesa->newEmitState = 0;
+}
+
+
+static __inline__ GLuint viaPackColor(GLuint bpp,
+ GLubyte r, GLubyte g,
+ GLubyte b, GLubyte a)
+{
+ switch (bpp) {
+ case 16:
+ return PACK_COLOR_565(r, g, b);
+ case 32:
+ return PACK_COLOR_8888(a, r, g, b);
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static void viaBlendEquationSeparate(GLcontext *ctx,
+ GLenum rgbMode,
+ GLenum aMode)
+{
+ if (VIA_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s in\n", __FUNCTION__);
+
+ /* GL_EXT_blend_equation_separate not supported */
+ ASSERT(rgbMode == aMode);
+
+ /* Can only do GL_ADD equation in hardware */
+ FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_BLEND_EQ,
+ rgbMode != GL_FUNC_ADD_EXT);
+
+ /* BlendEquation sets ColorLogicOpEnabled in an unexpected
+ * manner.
+ */
+ FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_LOGICOP,
+ (ctx->Color.ColorLogicOpEnabled &&
+ ctx->Color.LogicOp != GL_COPY));
+}
+
+static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ GLboolean fallback = GL_FALSE;
+ if (VIA_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s in\n", __FUNCTION__);
+
+ switch (ctx->Color.BlendSrcRGB) {
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ fallback = GL_TRUE;
+ break;
+ default:
+ break;
+ }
+
+ switch (ctx->Color.BlendDstRGB) {
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ fallback = GL_TRUE;
+ break;
+ default:
+ break;
+ }
+
+ FALLBACK(vmesa, VIA_FALLBACK_BLEND_FUNC, fallback);
+}
+
+/* Shouldn't be called as the extension is disabled.
+ */
+static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
+ GLenum dfactorRGB, GLenum sfactorA,
+ GLenum dfactorA)
+{
+ if (dfactorRGB != dfactorA || sfactorRGB != sfactorA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendEquation (disabled)");
+ }
+
+ viaBlendFunc(ctx, sfactorRGB, dfactorRGB);
+}
+
+
+
+
+/* =============================================================
+ * Hardware clipping
+ */
+static void viaScissor(GLcontext *ctx, GLint x, GLint y,
+ GLsizei w, GLsizei h)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ if (!vmesa->driDrawable)
+ return;
+
+ if (VIA_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s %d,%d %dx%d, drawH %d\n", __FUNCTION__,
+ x,y,w,h, vmesa->driDrawable->h);
+
+ if (vmesa->scissor) {
+ VIA_FLUSH_DMA(vmesa); /* don't pipeline cliprect changes */
+ }
+
+ vmesa->scissorRect.x1 = x;
+ vmesa->scissorRect.y1 = vmesa->driDrawable->h - y - h;
+ vmesa->scissorRect.x2 = x + w;
+ vmesa->scissorRect.y2 = vmesa->driDrawable->h - y;
+}
+
+static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ switch (cap) {
+ case GL_SCISSOR_TEST:
+ VIA_FLUSH_DMA(vmesa);
+ vmesa->scissor = state;
+ break;
+ default:
+ break;
+ }
+}
+
+
+
+/* Fallback to swrast for select and feedback.
+ */
+static void viaRenderMode(GLcontext *ctx, GLenum mode)
+{
+ FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_RENDERMODE, (mode != GL_RENDER));
+}
+
+
+static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ if (VIA_DEBUG & (DEBUG_DRI|DEBUG_STATE))
+ fprintf(stderr, "%s in\n", __FUNCTION__);
+
+ if (!ctx->DrawBuffer)
+ return;
+
+ switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
+ case BUFFER_BIT_FRONT_LEFT:
+ VIA_FLUSH_DMA(vmesa);
+ vmesa->drawBuffer = vmesa->readBuffer = &vmesa->front;
+ FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ VIA_FLUSH_DMA(vmesa);
+ vmesa->drawBuffer = vmesa->readBuffer = &vmesa->back;
+ FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
+ break;
+ default:
+ FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_TRUE);
+ return;
+ }
+
+
+ viaXMesaWindowMoved(vmesa);
+
+ /* We want to update the s/w rast state too so that viaSetBuffer()
+ * gets called.
+ */
+ _swrast_DrawBuffer(ctx, mode);
+}
+
+static void viaClearColor(GLcontext *ctx, const GLfloat color[4])
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ GLubyte pcolor[4];
+ CLAMPED_FLOAT_TO_UBYTE(pcolor[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(pcolor[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(pcolor[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(pcolor[3], color[3]);
+ vmesa->ClearColor = viaPackColor(vmesa->viaScreen->bitsPerPixel,
+ pcolor[0], pcolor[1],
+ pcolor[2], pcolor[3]);
+}
+
+#define WRITEMASK_ALPHA_SHIFT 31
+#define WRITEMASK_RED_SHIFT 30
+#define WRITEMASK_GREEN_SHIFT 29
+#define WRITEMASK_BLUE_SHIFT 28
+
+static void viaColorMask(GLcontext *ctx,
+ GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a)
+{
+ struct via_context *vmesa = VIA_CONTEXT( ctx );
+
+ if (VIA_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
+
+ vmesa->ClearMask = (((!r) << WRITEMASK_RED_SHIFT) |
+ ((!g) << WRITEMASK_GREEN_SHIFT) |
+ ((!b) << WRITEMASK_BLUE_SHIFT) |
+ ((!a) << WRITEMASK_ALPHA_SHIFT));
+}
+
+
+/* =============================================================
+ */
+
+
+/* Using drawXoff like this is incorrect outside of locked regions.
+ * This hardware just isn't capable of private back buffers without
+ * glitches and/or a hefty locking scheme.
+ */
+void viaCalcViewport(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+ GLfloat *m = vmesa->ViewportMatrix.m;
+
+ /* See also via_translate_vertex.
+ */
+ m[MAT_SX] = v[MAT_SX];
+ m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X + vmesa->drawXoff;
+ m[MAT_SY] = - v[MAT_SY];
+ m[MAT_TY] = - v[MAT_TY] + vmesa->driDrawable->h + SUBPIXEL_Y;
+ m[MAT_SZ] = v[MAT_SZ] * (1.0 / vmesa->depth_max);
+ m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max);
+}
+
+static void viaViewport(GLcontext *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ /* update size of Mesa/software ancillary buffers */
+ _mesa_ResizeBuffersMESA();
+ viaCalcViewport(ctx);
+}
+
+static void viaDepthRange(GLcontext *ctx,
+ GLclampd nearval, GLclampd farval)
+{
+ viaCalcViewport(ctx);
+}
+
+void viaInitState(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ vmesa->regCmdB = HC_ACMD_HCmdB;
+ vmesa->regEnable = HC_HenCW_MASK;
+
+ /* Mesa should do this for us:
+ */
+
+ ctx->Driver.BlendEquationSeparate( ctx,
+ ctx->Color.BlendEquationRGB,
+ ctx->Color.BlendEquationA);
+
+ ctx->Driver.BlendFuncSeparate( ctx,
+ ctx->Color.BlendSrcRGB,
+ ctx->Color.BlendDstRGB,
+ ctx->Color.BlendSrcA,
+ ctx->Color.BlendDstA);
+
+ ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height );
+
+ ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
+}
+
+/**
+ * Convert S and T texture coordinate wrap modes to hardware bits.
+ */
+static u_int32_t
+get_wrap_mode( GLenum sWrap, GLenum tWrap )
+{
+ u_int32_t v = 0;
+
+
+ switch( sWrap ) {
+ case GL_REPEAT:
+ v |= HC_HTXnMPMD_Srepeat;
+ break;
+ case GL_CLAMP:
+ case GL_CLAMP_TO_EDGE:
+ v |= HC_HTXnMPMD_Sclamp;
+ break;
+ case GL_MIRRORED_REPEAT:
+ v |= HC_HTXnMPMD_Smirror;
+ break;
+ }
+
+ switch( tWrap ) {
+ case GL_REPEAT:
+ v |= HC_HTXnMPMD_Trepeat;
+ break;
+ case GL_CLAMP:
+ case GL_CLAMP_TO_EDGE:
+ v |= HC_HTXnMPMD_Tclamp;
+ break;
+ case GL_MIRRORED_REPEAT:
+ v |= HC_HTXnMPMD_Tmirror;
+ break;
+ }
+
+ return v;
+}
+
+static u_int32_t
+get_minmag_filter( GLenum min, GLenum mag )
+{
+ u_int32_t v = 0;
+
+ switch (min) {
+ case GL_NEAREST:
+ v = HC_HTXnFLSs_Nearest |
+ HC_HTXnFLTs_Nearest;
+ break;
+ case GL_LINEAR:
+ v = HC_HTXnFLSs_Linear |
+ HC_HTXnFLTs_Linear;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ v = HC_HTXnFLSs_Nearest |
+ HC_HTXnFLTs_Nearest;
+ v |= HC_HTXnFLDs_Nearest;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ v = HC_HTXnFLSs_Linear |
+ HC_HTXnFLTs_Linear;
+ v |= HC_HTXnFLDs_Nearest;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ v = HC_HTXnFLSs_Nearest |
+ HC_HTXnFLTs_Nearest;
+ v |= HC_HTXnFLDs_Linear;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ v = HC_HTXnFLSs_Linear |
+ HC_HTXnFLTs_Linear;
+ v |= HC_HTXnFLDs_Linear;
+ break;
+ default:
+ break;
+ }
+
+ switch (mag) {
+ case GL_LINEAR:
+ v |= HC_HTXnFLSe_Linear |
+ HC_HTXnFLTe_Linear;
+ break;
+ case GL_NEAREST:
+ v |= HC_HTXnFLSe_Nearest |
+ HC_HTXnFLTe_Nearest;
+ break;
+ default:
+ break;
+ }
+
+ return v;
+}
+
+
+static GLboolean viaChooseTextureState(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit0 = &ctx->Texture.Unit[0];
+ struct gl_texture_unit *texUnit1 = &ctx->Texture.Unit[1];
+
+ if (texUnit0->_ReallyEnabled || texUnit1->_ReallyEnabled) {
+ vmesa->regEnable |= HC_HenTXMP_MASK | HC_HenTXCH_MASK | HC_HenTXPP_MASK;
+
+ if (texUnit0->_ReallyEnabled) {
+ struct gl_texture_object *texObj = texUnit0->_Current;
+
+ vmesa->regHTXnTB[0] = get_minmag_filter( texObj->MinFilter,
+ texObj->MagFilter );
+
+ vmesa->regHTXnMPMD[0] &= ~(HC_HTXnMPMD_SMASK | HC_HTXnMPMD_TMASK);
+ vmesa->regHTXnMPMD[0] |= get_wrap_mode( texObj->WrapS,
+ texObj->WrapT );
+
+ vmesa->regHTXnTB[0] &= ~(HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T);
+ if (texObj->Image[0][texObj->BaseLevel]->Border > 0) {
+ vmesa->regHTXnTB[0] |= (HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T);
+ vmesa->regHTXnTBC[0] =
+ PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor[0]),
+ FLOAT_TO_UBYTE(texObj->BorderColor[1]),
+ FLOAT_TO_UBYTE(texObj->BorderColor[2]));
+ vmesa->regHTXnTRAH[0] = FLOAT_TO_UBYTE(texObj->BorderColor[3]);
+ }
+
+ if (texUnit0->LodBias != 0.0f) {
+ GLuint b = viaComputeLodBias(texUnit0->LodBias);
+ vmesa->regHTXnTB[0] &= ~HC_HTXnFLDs_MASK;
+ vmesa->regHTXnTB[0] |= HC_HTXnFLDs_ConstLOD;
+ vmesa->regHTXnCLOD[0] = (b&0x1f) | (((~b)&0x1f)<<10); /* FIXME */
+ }
+
+ if (!viaTexCombineState( vmesa, texUnit0->_CurrentCombine, 0 )) {
+ if (VIA_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "viaTexCombineState failed for unit 0\n");
+ return GL_FALSE;
+ }
+ }
+
+ if (texUnit1->_ReallyEnabled) {
+ struct gl_texture_object *texObj = texUnit1->_Current;
+
+ vmesa->regHTXnTB[1] = get_minmag_filter( texObj->MinFilter,
+ texObj->MagFilter );
+ vmesa->regHTXnMPMD[1] &= ~(HC_HTXnMPMD_SMASK | HC_HTXnMPMD_TMASK);
+ vmesa->regHTXnMPMD[1] |= get_wrap_mode( texObj->WrapS,
+ texObj->WrapT );
+
+ vmesa->regHTXnTB[1] &= ~(HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T);
+ if (texObj->Image[0][texObj->BaseLevel]->Border > 0) {
+ vmesa->regHTXnTB[1] |= (HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T);
+ vmesa->regHTXnTBC[1] =
+ PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor[0]),
+ FLOAT_TO_UBYTE(texObj->BorderColor[1]),
+ FLOAT_TO_UBYTE(texObj->BorderColor[2]));
+ vmesa->regHTXnTRAH[1] = FLOAT_TO_UBYTE(texObj->BorderColor[3]);
+ }
+
+
+ if (texUnit1->LodBias != 0.0f) {
+ GLuint b = viaComputeLodBias(texUnit1->LodBias);
+ vmesa->regHTXnTB[1] &= ~HC_HTXnFLDs_MASK;
+ vmesa->regHTXnTB[1] |= HC_HTXnFLDs_ConstLOD;
+ vmesa->regHTXnCLOD[1] = (b&0x1f) | (((~b)&0x1f)<<10); /* FIXME */
+ }
+
+ if (!viaTexCombineState( vmesa, texUnit1->_CurrentCombine, 1 )) {
+ if (VIA_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "viaTexCombineState failed for unit 1\n");
+ return GL_FALSE;
+ }
+ }
+ }
+ else {
+ vmesa->regEnable &= ~(HC_HenTXMP_MASK | HC_HenTXCH_MASK |
+ HC_HenTXPP_MASK);
+ }
+
+ return GL_TRUE;
+}
+
+static void viaChooseColorState(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ GLenum s = ctx->Color.BlendSrcRGB;
+ GLenum d = ctx->Color.BlendDstRGB;
+
+ /* The HW's blending equation is:
+ * (Ca * FCa + Cbias + Cb * FCb) << Cshift
+ */
+
+ if (ctx->Color.BlendEnabled) {
+ vmesa->regEnable |= HC_HenABL_MASK;
+ /* Ca -- always from source color.
+ */
+ vmesa->regHABLCsat = HC_HABLCsat_MASK | HC_HABLCa_OPC | HC_HABLCa_Csrc;
+ /* Aa -- always from source alpha.
+ */
+ vmesa->regHABLAsat = HC_HABLAsat_MASK | HC_HABLAa_OPA | HC_HABLAa_Asrc;
+ /* FCa -- depend on following condition.
+ * FAa -- depend on following condition.
+ */
+ switch (s) {
+ case GL_ZERO:
+ /* (0, 0, 0, 0)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_OPC | HC_HABLFCa_HABLRCa;
+ vmesa->regHABLAsat |= HC_HABLFAa_OPA | HC_HABLFAa_HABLFRA;
+ vmesa->regHABLRFCa = 0x0;
+ vmesa->regHABLRAa = 0x0;
+ break;
+ case GL_ONE:
+ /* (1, 1, 1, 1)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_InvOPC | HC_HABLFCa_HABLRCa;
+ vmesa->regHABLAsat |= HC_HABLFAa_InvOPA | HC_HABLFAa_HABLFRA;
+ vmesa->regHABLRFCa = 0x0;
+ vmesa->regHABLRAa = 0x0;
+ break;
+ case GL_SRC_COLOR:
+ /* (Rs, Gs, Bs, As)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_OPC | HC_HABLFCa_Csrc;
+ vmesa->regHABLAsat |= HC_HABLFAa_OPA | HC_HABLFAa_Asrc;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ /* (1, 1, 1, 1) - (Rs, Gs, Bs, As)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_InvOPC | HC_HABLFCa_Csrc;
+ vmesa->regHABLAsat |= HC_HABLFAa_InvOPA | HC_HABLFAa_Asrc;
+ break;
+ case GL_DST_COLOR:
+ /* (Rd, Gd, Bd, Ad)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_OPC | HC_HABLFCa_Cdst;
+ vmesa->regHABLAsat |= HC_HABLFAa_OPA | HC_HABLFAa_Adst;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ /* (1, 1, 1, 1) - (Rd, Gd, Bd, Ad)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_InvOPC | HC_HABLFCa_Cdst;
+ vmesa->regHABLAsat |= HC_HABLFAa_InvOPA | HC_HABLFAa_Adst;
+ break;
+ case GL_SRC_ALPHA:
+ /* (As, As, As, As)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_OPC | HC_HABLFCa_Asrc;
+ vmesa->regHABLAsat |= HC_HABLFAa_OPA | HC_HABLFAa_Asrc;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ /* (1, 1, 1, 1) - (As, As, As, As)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_InvOPC | HC_HABLFCa_Asrc;
+ vmesa->regHABLAsat |= HC_HABLFAa_InvOPA | HC_HABLFAa_Asrc;
+ break;
+ case GL_DST_ALPHA:
+ {
+ if (vmesa->viaScreen->bitsPerPixel == 16) {
+ /* (1, 1, 1, 1)
+ */
+ vmesa->regHABLCsat |= (HC_HABLFCa_InvOPC |
+ HC_HABLFCa_HABLRCa);
+ vmesa->regHABLAsat |= (HC_HABLFAa_InvOPA |
+ HC_HABLFAa_HABLFRA);
+ vmesa->regHABLRFCa = 0x0;
+ vmesa->regHABLRAa = 0x0;
+ }
+ else {
+ /* (Ad, Ad, Ad, Ad)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_OPC | HC_HABLFCa_Adst;
+ vmesa->regHABLAsat |= HC_HABLFAa_OPA | HC_HABLFAa_Adst;
+ }
+ }
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ {
+ if (vmesa->viaScreen->bitsPerPixel == 16) {
+ /* (1, 1, 1, 1) - (1, 1, 1, 1) = (0, 0, 0, 0)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_OPC | HC_HABLFCa_HABLRCa;
+ vmesa->regHABLAsat |= HC_HABLFAa_OPA | HC_HABLFAa_HABLFRA;
+ vmesa->regHABLRFCa = 0x0;
+ vmesa->regHABLRAa = 0x0;
+ }
+ else {
+ /* (1, 1, 1, 1) - (Ad, Ad, Ad, Ad)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_InvOPC | HC_HABLFCa_Adst;
+ vmesa->regHABLAsat |= HC_HABLFAa_InvOPA | HC_HABLFAa_Adst;
+ }
+ }
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ {
+ if (vmesa->viaScreen->bitsPerPixel == 16) {
+ /* (f, f, f, 1), f = min(As, 1 - Ad) = min(As, 1 - 1) = 0
+ * So (f, f, f, 1) = (0, 0, 0, 1)
+ */
+ vmesa->regHABLCsat |= HC_HABLFCa_OPC | HC_HABLFCa_HABLRCa;
+ vmesa->regHABLAsat |= (HC_HABLFAa_InvOPA |
+ HC_HABLFAa_HABLFRA);
+ vmesa->regHABLRFCa = 0x0;
+ vmesa->regHABLRAa = 0x0;
+ }
+ else {
+ /* (f, f, f, 1), f = min(As, 1 - Ad)
+ */
+ vmesa->regHABLCsat |= (HC_HABLFCa_OPC |
+ HC_HABLFCa_mimAsrcInvAdst);
+ vmesa->regHABLAsat |= (HC_HABLFAa_InvOPA |
+ HC_HABLFAa_HABLFRA);
+ vmesa->regHABLRFCa = 0x0;
+ vmesa->regHABLRAa = 0x0;
+ }
+ }
+ break;
+ }
+
+ /* Op is add.
+ */
+
+ /* bias is 0.
+ */
+ vmesa->regHABLCsat |= HC_HABLCbias_HABLRCbias;
+ vmesa->regHABLAsat |= HC_HABLAbias_HABLRAbias;
+
+ /* Cb -- always from destination color.
+ */
+ vmesa->regHABLCop = HC_HABLCb_OPC | HC_HABLCb_Cdst;
+ /* Ab -- always from destination alpha.
+ */
+ vmesa->regHABLAop = HC_HABLAb_OPA | HC_HABLAb_Adst;
+ /* FCb -- depend on following condition.
+ */
+ switch (d) {
+ case GL_ZERO:
+ /* (0, 0, 0, 0)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_OPC | HC_HABLFCb_HABLRCb;
+ vmesa->regHABLAop |= HC_HABLFAb_OPA | HC_HABLFAb_HABLFRA;
+ vmesa->regHABLRFCb = 0x0;
+ vmesa->regHABLRAb = 0x0;
+ break;
+ case GL_ONE:
+ /* (1, 1, 1, 1)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_InvOPC | HC_HABLFCb_HABLRCb;
+ vmesa->regHABLAop |= HC_HABLFAb_InvOPA | HC_HABLFAb_HABLFRA;
+ vmesa->regHABLRFCb = 0x0;
+ vmesa->regHABLRAb = 0x0;
+ break;
+ case GL_SRC_COLOR:
+ /* (Rs, Gs, Bs, As)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_OPC | HC_HABLFCb_Csrc;
+ vmesa->regHABLAop |= HC_HABLFAb_OPA | HC_HABLFAb_Asrc;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ /* (1, 1, 1, 1) - (Rs, Gs, Bs, As)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_InvOPC | HC_HABLFCb_Csrc;
+ vmesa->regHABLAop |= HC_HABLFAb_InvOPA | HC_HABLFAb_Asrc;
+ break;
+ case GL_DST_COLOR:
+ /* (Rd, Gd, Bd, Ad)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_OPC | HC_HABLFCb_Cdst;
+ vmesa->regHABLAop |= HC_HABLFAb_OPA | HC_HABLFAb_Adst;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ /* (1, 1, 1, 1) - (Rd, Gd, Bd, Ad)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_InvOPC | HC_HABLFCb_Cdst;
+ vmesa->regHABLAop |= HC_HABLFAb_InvOPA | HC_HABLFAb_Adst;
+ break;
+ case GL_SRC_ALPHA:
+ /* (As, As, As, As)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_OPC | HC_HABLFCb_Asrc;
+ vmesa->regHABLAop |= HC_HABLFAb_OPA | HC_HABLFAb_Asrc;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ /* (1, 1, 1, 1) - (As, As, As, As)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_InvOPC | HC_HABLFCb_Asrc;
+ vmesa->regHABLAop |= HC_HABLFAb_InvOPA | HC_HABLFAb_Asrc;
+ break;
+ case GL_DST_ALPHA:
+ {
+ if (vmesa->viaScreen->bitsPerPixel == 16) {
+ /* (1, 1, 1, 1)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_InvOPC | HC_HABLFCb_HABLRCb;
+ vmesa->regHABLAop |= HC_HABLFAb_InvOPA | HC_HABLFAb_HABLFRA;
+ vmesa->regHABLRFCb = 0x0;
+ vmesa->regHABLRAb = 0x0;
+ }
+ else {
+ /* (Ad, Ad, Ad, Ad)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_OPC | HC_HABLFCb_Adst;
+ vmesa->regHABLAop |= HC_HABLFAb_OPA | HC_HABLFAb_Adst;
+ }
+ }
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ {
+ if (vmesa->viaScreen->bitsPerPixel == 16) {
+ /* (1, 1, 1, 1) - (1, 1, 1, 1) = (0, 0, 0, 0)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_OPC | HC_HABLFCb_HABLRCb;
+ vmesa->regHABLAop |= HC_HABLFAb_OPA | HC_HABLFAb_HABLFRA;
+ vmesa->regHABLRFCb = 0x0;
+ vmesa->regHABLRAb = 0x0;
+ }
+ else {
+ /* (1, 1, 1, 1) - (Ad, Ad, Ad, Ad)
+ */
+ vmesa->regHABLCop |= HC_HABLFCb_InvOPC | HC_HABLFCb_Adst;
+ vmesa->regHABLAop |= HC_HABLFAb_InvOPA | HC_HABLFAb_Adst;
+ }
+ }
+ break;
+ default:
+ vmesa->regHABLCop |= HC_HABLFCb_OPC | HC_HABLFCb_HABLRCb;
+ vmesa->regHABLAop |= HC_HABLFAb_OPA | HC_HABLFAb_HABLFRA;
+ vmesa->regHABLRFCb = 0x0;
+ vmesa->regHABLRAb = 0x0;
+ break;
+ }
+
+ if (vmesa->viaScreen->bitsPerPixel <= 16)
+ vmesa->regEnable &= ~HC_HenDT_MASK;
+
+ }
+ else {
+ vmesa->regEnable &= (~HC_HenABL_MASK);
+ }
+
+ if (ctx->Color.AlphaEnabled) {
+ vmesa->regEnable |= HC_HenAT_MASK;
+ vmesa->regHATMD = FLOAT_TO_UBYTE(ctx->Color.AlphaRef) |
+ ((ctx->Color.AlphaFunc - GL_NEVER) << 8);
+ }
+ else {
+ vmesa->regEnable &= (~HC_HenAT_MASK);
+ }
+
+ if (ctx->Color.DitherFlag && (vmesa->viaScreen->bitsPerPixel < 32)) {
+ if (ctx->Color.BlendEnabled) {
+ vmesa->regEnable &= ~HC_HenDT_MASK;
+ }
+ else {
+ vmesa->regEnable |= HC_HenDT_MASK;
+ }
+ }
+
+
+ vmesa->regEnable &= ~HC_HenDT_MASK;
+
+ if (ctx->Color.ColorLogicOpEnabled)
+ vmesa->regHROP = ROP[ctx->Color.LogicOp & 0xF];
+ else
+ vmesa->regHROP = HC_HROP_P;
+
+ vmesa->regHFBBMSKL = PACK_COLOR_888(ctx->Color.ColorMask[0],
+ ctx->Color.ColorMask[1],
+ ctx->Color.ColorMask[2]);
+ vmesa->regHROP |= ctx->Color.ColorMask[3];
+
+ if (ctx->Color.ColorMask[3])
+ vmesa->regEnable |= HC_HenAW_MASK;
+ else
+ vmesa->regEnable &= ~HC_HenAW_MASK;
+}
+
+static void viaChooseFogState(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ if (ctx->Fog.Enabled) {
+ GLubyte r, g, b, a;
+
+ vmesa->regEnable |= HC_HenFOG_MASK;
+
+ /* Use fog equation 0 (OpenGL's default) & local fog.
+ */
+ vmesa->regHFogLF = 0x0;
+
+ r = (GLubyte)(ctx->Fog.Color[0] * 255.0F);
+ g = (GLubyte)(ctx->Fog.Color[1] * 255.0F);
+ b = (GLubyte)(ctx->Fog.Color[2] * 255.0F);
+ a = (GLubyte)(ctx->Fog.Color[3] * 255.0F);
+ vmesa->regHFogCL = (r << 16) | (g << 8) | b;
+ vmesa->regHFogCH = a;
+ }
+ else {
+ vmesa->regEnable &= ~HC_HenFOG_MASK;
+ }
+}
+
+static void viaChooseDepthState(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ if (ctx->Depth.Test) {
+ vmesa->regEnable |= HC_HenZT_MASK;
+ if (ctx->Depth.Mask)
+ vmesa->regEnable |= HC_HenZW_MASK;
+ else
+ vmesa->regEnable &= (~HC_HenZW_MASK);
+ vmesa->regHZWTMD = (ctx->Depth.Func - GL_NEVER) << 16;
+
+ }
+ else {
+ vmesa->regEnable &= ~HC_HenZT_MASK;
+
+ /*=* [DBG] racer : can't display cars in car selection menu *=*/
+ /*if (ctx->Depth.Mask)
+ vmesa->regEnable |= HC_HenZW_MASK;
+ else
+ vmesa->regEnable &= (~HC_HenZW_MASK);*/
+ vmesa->regEnable &= (~HC_HenZW_MASK);
+ }
+}
+
+static void viaChooseLineState(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ if (ctx->Line.StippleFlag) {
+ vmesa->regEnable |= HC_HenLP_MASK;
+ vmesa->regHLP = ctx->Line.StipplePattern;
+ vmesa->regHLPRF = ctx->Line.StippleFactor;
+ }
+ else {
+ vmesa->regEnable &= ~HC_HenLP_MASK;
+ }
+}
+
+static void viaChoosePolygonState(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+#if 0
+ /* Polygon stipple is broken - see via_state.c
+ */
+ if (ctx->Polygon.StippleFlag) {
+ vmesa->regEnable |= HC_HenSP_MASK;
+ }
+ else {
+ vmesa->regEnable &= ~HC_HenSP_MASK;
+ }
+#else
+ FALLBACK(vmesa, VIA_FALLBACK_POLY_STIPPLE,
+ ctx->Polygon.StippleFlag);
+#endif
+
+ if (ctx->Polygon.CullFlag) {
+ vmesa->regEnable |= HC_HenFBCull_MASK;
+ }
+ else {
+ vmesa->regEnable &= ~HC_HenFBCull_MASK;
+ }
+}
+
+static void viaChooseStencilState(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ if (ctx->Stencil.Enabled) {
+ GLuint temp;
+
+ vmesa->regEnable |= HC_HenST_MASK;
+ temp = (ctx->Stencil.Ref[0] & 0xFF) << HC_HSTREF_SHIFT;
+ temp |= 0xFF << HC_HSTOPMSK_SHIFT;
+ temp |= (ctx->Stencil.ValueMask[0] & 0xFF);
+ vmesa->regHSTREF = temp;
+
+ temp = (ctx->Stencil.Function[0] - GL_NEVER) << 16;
+
+ switch (ctx->Stencil.FailFunc[0]) {
+ case GL_KEEP:
+ temp |= HC_HSTOPSF_KEEP;
+ break;
+ case GL_ZERO:
+ temp |= HC_HSTOPSF_ZERO;
+ break;
+ case GL_REPLACE:
+ temp |= HC_HSTOPSF_REPLACE;
+ break;
+ case GL_INVERT:
+ temp |= HC_HSTOPSF_INVERT;
+ break;
+ case GL_INCR:
+ temp |= HC_HSTOPSF_INCR;
+ break;
+ case GL_DECR:
+ temp |= HC_HSTOPSF_DECR;
+ break;
+ }
+
+ switch (ctx->Stencil.ZFailFunc[0]) {
+ case GL_KEEP:
+ temp |= HC_HSTOPSPZF_KEEP;
+ break;
+ case GL_ZERO:
+ temp |= HC_HSTOPSPZF_ZERO;
+ break;
+ case GL_REPLACE:
+ temp |= HC_HSTOPSPZF_REPLACE;
+ break;
+ case GL_INVERT:
+ temp |= HC_HSTOPSPZF_INVERT;
+ break;
+ case GL_INCR:
+ temp |= HC_HSTOPSPZF_INCR;
+ break;
+ case GL_DECR:
+ temp |= HC_HSTOPSPZF_DECR;
+ break;
+ }
+
+ switch (ctx->Stencil.ZPassFunc[0]) {
+ case GL_KEEP:
+ temp |= HC_HSTOPSPZP_KEEP;
+ break;
+ case GL_ZERO:
+ temp |= HC_HSTOPSPZP_ZERO;
+ break;
+ case GL_REPLACE:
+ temp |= HC_HSTOPSPZP_REPLACE;
+ break;
+ case GL_INVERT:
+ temp |= HC_HSTOPSPZP_INVERT;
+ break;
+ case GL_INCR:
+ temp |= HC_HSTOPSPZP_INCR;
+ break;
+ case GL_DECR:
+ temp |= HC_HSTOPSPZP_DECR;
+ break;
+ }
+ vmesa->regHSTMD = temp;
+ }
+ else {
+ vmesa->regEnable &= ~HC_HenST_MASK;
+ }
+}
+
+
+
+static void viaChooseTriangle(GLcontext *ctx)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ if (ctx->Polygon.CullFlag == GL_TRUE) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_FRONT:
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ vmesa->regCmdB |= HC_HBFace_MASK;
+ else
+ vmesa->regCmdB &= ~HC_HBFace_MASK;
+ break;
+ case GL_BACK:
+ if (ctx->Polygon.FrontFace == GL_CW)
+ vmesa->regCmdB |= HC_HBFace_MASK;
+ else
+ vmesa->regCmdB &= ~HC_HBFace_MASK;
+ break;
+ case GL_FRONT_AND_BACK:
+ return;
+ }
+ }
+}
+
+void viaValidateState( GLcontext *ctx )
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ if (vmesa->newState & _NEW_TEXTURE) {
+ GLboolean ok = (viaChooseTextureState(ctx) &&
+ viaUpdateTextureState(ctx));
+
+ FALLBACK(vmesa, VIA_FALLBACK_TEXTURE, !ok);
+ }
+
+ if (vmesa->newState & _NEW_COLOR)
+ viaChooseColorState(ctx);
+
+ if (vmesa->newState & _NEW_DEPTH)
+ viaChooseDepthState(ctx);
+
+ if (vmesa->newState & _NEW_FOG)
+ viaChooseFogState(ctx);
+
+ if (vmesa->newState & _NEW_LINE)
+ viaChooseLineState(ctx);
+
+ if (vmesa->newState & (_NEW_POLYGON | _NEW_POLYGONSTIPPLE)) {
+ viaChoosePolygonState(ctx);
+ viaChooseTriangle(ctx);
+ }
+
+ if ((vmesa->newState & _NEW_STENCIL) && vmesa->have_hw_stencil)
+ viaChooseStencilState(ctx);
+
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ vmesa->regEnable |= HC_HenCS_MASK;
+ else
+ vmesa->regEnable &= ~HC_HenCS_MASK;
+
+ if (ctx->Point.SmoothFlag ||
+ ctx->Line.SmoothFlag ||
+ ctx->Polygon.SmoothFlag)
+ vmesa->regEnable |= HC_HenAA_MASK;
+ else
+ vmesa->regEnable &= ~HC_HenAA_MASK;
+
+ vmesa->newEmitState |= vmesa->newState;
+ vmesa->newState = 0;
+}
+
+static void viaInvalidateState(GLcontext *ctx, GLuint newState)
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ VIA_FINISH_PRIM( vmesa );
+ vmesa->newState |= newState;
+
+ _swrast_InvalidateState(ctx, newState);
+ _swsetup_InvalidateState(ctx, newState);
+ _ac_InvalidateState(ctx, newState);
+ _tnl_InvalidateState(ctx, newState);
+}
+
+void viaInitStateFuncs(GLcontext *ctx)
+{
+ /* Callbacks for internal Mesa events.
+ */
+ ctx->Driver.UpdateState = viaInvalidateState;
+
+ /* API callbacks
+ */
+ ctx->Driver.BlendEquationSeparate = viaBlendEquationSeparate;
+ ctx->Driver.BlendFuncSeparate = viaBlendFuncSeparate;
+ ctx->Driver.ClearColor = viaClearColor;
+ ctx->Driver.ColorMask = viaColorMask;
+ ctx->Driver.DrawBuffer = viaDrawBuffer;
+ ctx->Driver.RenderMode = viaRenderMode;
+ ctx->Driver.Scissor = viaScissor;
+ ctx->Driver.DepthRange = viaDepthRange;
+ ctx->Driver.Viewport = viaViewport;
+ ctx->Driver.Enable = viaEnable;
+
+ /* Pixel path fallbacks.
+ */
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.Bitmap = _swrast_Bitmap;
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.ReadPixels = _swrast_ReadPixels;
+ ctx->Driver.ResizeBuffers = viaReAllocateBuffers;
+
+ /* Swrast hooks for imaging extensions:
+ */
+ ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
+ ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
+ ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+}