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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tris.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tris.c1190
1 files changed, 0 insertions, 1190 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tris.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tris.c
deleted file mode 100644
index 9cb88ae23..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tris.c
+++ /dev/null
@@ -1,1190 +0,0 @@
-/*
- * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
- * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdio.h>
-#include <math.h>
-
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "via_context.h"
-#include "via_tris.h"
-#include "via_state.h"
-#include "via_span.h"
-#include "via_ioctl.h"
-#include "via_3d_reg.h"
-#include "via_tex.h"
-
-/***********************************************************************
- * Emit primitives as inline vertices *
- ***********************************************************************/
-#define LINE_FALLBACK (0)
-#define POINT_FALLBACK (0)
-#define TRI_FALLBACK (0)
-#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
-#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-
-
-#if 0
-#define COPY_DWORDS(vb, vertsize, v) \
-do { \
- via_sse_memcpy(vb, v, vertsize * 4); \
- vb += vertsize; \
-} while (0)
-#else
-#if defined( USE_X86_ASM )
-#define COPY_DWORDS(vb, vertsize, v) \
- do { \
- int j; \
- int __tmp; \
- __asm__ __volatile__("rep ; movsl" \
- : "=%c" (j), "=D" (vb), "=S" (__tmp) \
- : "0" (vertsize), \
- "D" ((long)vb), \
- "S" ((long)v)); \
- } while (0)
-#else
-#define COPY_DWORDS(vb, vertsize, v) \
- do { \
- int j; \
- for (j = 0; j < vertsize; j++) \
- vb[j] = ((GLuint *)v)[j]; \
- vb += vertsize; \
- } while (0)
-#endif
-#endif
-
-static void via_draw_triangle(struct via_context *vmesa,
- viaVertexPtr v0,
- viaVertexPtr v1,
- viaVertexPtr v2)
-{
- GLuint vertsize = vmesa->vertexSize;
- GLuint *vb = viaExtendPrimitive(vmesa, 3 * 4 * vertsize);
-
- COPY_DWORDS(vb, vertsize, v0);
- COPY_DWORDS(vb, vertsize, v1);
- COPY_DWORDS(vb, vertsize, v2);
-}
-
-
-static void via_draw_quad(struct via_context *vmesa,
- viaVertexPtr v0,
- viaVertexPtr v1,
- viaVertexPtr v2,
- viaVertexPtr v3)
-{
- GLuint vertsize = vmesa->vertexSize;
- GLuint *vb = viaExtendPrimitive(vmesa, 6 * 4 * vertsize);
-
- COPY_DWORDS(vb, vertsize, v0);
- COPY_DWORDS(vb, vertsize, v1);
- COPY_DWORDS(vb, vertsize, v3);
- COPY_DWORDS(vb, vertsize, v1);
- COPY_DWORDS(vb, vertsize, v2);
- COPY_DWORDS(vb, vertsize, v3);
-}
-
-static void via_draw_line(struct via_context *vmesa,
- viaVertexPtr v0,
- viaVertexPtr v1)
-{
- GLuint vertsize = vmesa->vertexSize;
- GLuint *vb = viaExtendPrimitive(vmesa, 2 * 4 * vertsize);
- COPY_DWORDS(vb, vertsize, v0);
- COPY_DWORDS(vb, vertsize, v1);
-}
-
-
-static void via_draw_point(struct via_context *vmesa,
- viaVertexPtr v0)
-{
- GLuint vertsize = vmesa->vertexSize;
- GLuint *vb = viaExtendPrimitive(vmesa, 4 * vertsize);
- COPY_DWORDS(vb, vertsize, v0);
-}
-
-
-/* Fallback drawing functions for the ptex hack.
- */
-#define PTEX_VERTEX( tmp, vertex_size, v) \
-do { \
- GLuint j; \
- GLfloat rhw = 1.0 / v->f[vertex_size]; \
- for ( j = 0 ; j < vertex_size ; j++ ) \
- tmp.f[j] = v->f[j]; \
- tmp.f[3] *= v->f[vertex_size]; \
- tmp.f[vertex_size-2] *= rhw; \
- tmp.f[vertex_size-1] *= rhw; \
-} while (0)
-
-static void via_ptex_tri (struct via_context *vmesa,
- viaVertexPtr v0,
- viaVertexPtr v1,
- viaVertexPtr v2)
-{
- GLuint vertsize = vmesa->hwVertexSize;
- GLuint *vb = viaExtendPrimitive(vmesa, 3*4*vertsize);
- viaVertex tmp;
-
- PTEX_VERTEX(tmp, vertsize, v0); COPY_DWORDS(vb, vertsize, &tmp);
- PTEX_VERTEX(tmp, vertsize, v1); COPY_DWORDS(vb, vertsize, &tmp);
- PTEX_VERTEX(tmp, vertsize, v2); COPY_DWORDS(vb, vertsize, &tmp);
-}
-
-static void via_ptex_line (struct via_context *vmesa,
- viaVertexPtr v0,
- viaVertexPtr v1)
-{
- GLuint vertsize = vmesa->hwVertexSize;
- GLuint *vb = viaExtendPrimitive(vmesa, 2*4*vertsize);
- viaVertex tmp;
-
- PTEX_VERTEX(tmp, vertsize, v0); COPY_DWORDS(vb, vertsize, &tmp);
- PTEX_VERTEX(tmp, vertsize, v1); COPY_DWORDS(vb, vertsize, &tmp);
-}
-
-static void via_ptex_point (struct via_context *vmesa,
- viaVertexPtr v0)
-{
- GLuint vertsize = vmesa->hwVertexSize;
- GLuint *vb = viaExtendPrimitive(vmesa, 1*4*vertsize);
- viaVertex tmp;
-
- PTEX_VERTEX(tmp, vertsize, v0); COPY_DWORDS(vb, vertsize, &tmp);
-}
-
-
-
-
-
-/***********************************************************************
- * Macros for via_dd_tritmp.h to draw basic primitives *
- ***********************************************************************/
-
-#define TRI(a, b, c) \
- do { \
- if (DO_FALLBACK) \
- vmesa->drawTri(vmesa, a, b, c); \
- else \
- via_draw_triangle(vmesa, a, b, c); \
- } while (0)
-
-#define QUAD(a, b, c, d) \
- do { \
- if (DO_FALLBACK) { \
- vmesa->drawTri(vmesa, a, b, d); \
- vmesa->drawTri(vmesa, b, c, d); \
- } \
- else \
- via_draw_quad(vmesa, a, b, c, d); \
- } while (0)
-
-#define LINE(v0, v1) \
- do { \
- if (DO_FALLBACK) \
- vmesa->drawLine(vmesa, v0, v1); \
- else \
- via_draw_line(vmesa, v0, v1); \
- } while (0)
-
-#define POINT(v0) \
- do { \
- if (DO_FALLBACK) \
- vmesa->drawPoint(vmesa, v0); \
- else \
- via_draw_point(vmesa, v0); \
- } while (0)
-
-
-/***********************************************************************
- * Build render functions from dd templates *
- ***********************************************************************/
-
-#define VIA_OFFSET_BIT 0x01
-#define VIA_TWOSIDE_BIT 0x02
-#define VIA_UNFILLED_BIT 0x04
-#define VIA_FALLBACK_BIT 0x08
-#define VIA_MAX_TRIFUNC 0x10
-
-
-static struct {
- tnl_points_func points;
- tnl_line_func line;
- tnl_triangle_func triangle;
- tnl_quad_func quad;
-} rast_tab[VIA_MAX_TRIFUNC + 1];
-
-
-#define DO_FALLBACK (IND & VIA_FALLBACK_BIT)
-#define DO_OFFSET (IND & VIA_OFFSET_BIT)
-#define DO_UNFILLED (IND & VIA_UNFILLED_BIT)
-#define DO_TWOSIDE (IND & VIA_TWOSIDE_BIT)
-#define DO_FLAT 0
-#define DO_TRI 1
-#define DO_QUAD 1
-#define DO_LINE 1
-#define DO_POINTS 1
-#define DO_FULL_QUAD 1
-
-#define HAVE_RGBA 1
-#define HAVE_SPEC 1
-#define HAVE_BACK_COLORS 0
-#define HAVE_HW_FLATSHADE 1
-#define VERTEX viaVertex
-#define TAB rast_tab
-
-/* Only used to pull back colors into vertices (ie, we know color is
- * floating point).
- */
-#define VIA_COLOR(dst, src) \
- do { \
- dst[0] = src[2]; \
- dst[1] = src[1]; \
- dst[2] = src[0]; \
- dst[3] = src[3]; \
- } while (0)
-
-#define VIA_SPEC(dst, src) \
- do { \
- dst[0] = src[2]; \
- dst[1] = src[1]; \
- dst[2] = src[0]; \
- } while (0)
-
-
-#define DEPTH_SCALE vmesa->polygon_offset_scale
-#define UNFILLED_TRI unfilled_tri
-#define UNFILLED_QUAD unfilled_quad
-#define VERT_X(_v) _v->v.x
-#define VERT_Y(_v) _v->v.y
-#define VERT_Z(_v) _v->v.z
-#define AREA_IS_CCW(a) (a > 0)
-#define GET_VERTEX(e) (vmesa->verts + (e * vmesa->vertexSize * sizeof(int)))
-
-#define VERT_SET_RGBA( v, c ) \
-do { \
- via_color_t *color = (via_color_t *)&((v)->ui[coloroffset]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
-} while (0)
-
-#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
-
-#define VERT_SET_SPEC( v, c ) \
-do { \
- if (specoffset) { \
- via_color_t *color = (via_color_t *)&((v)->ui[specoffset]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
- } \
-} while (0)
-#define VERT_COPY_SPEC( v0, v1 ) \
-do { \
- if (specoffset) { \
- v0->ub4[specoffset][0] = v1->ub4[specoffset][0]; \
- v0->ub4[specoffset][1] = v1->ub4[specoffset][1]; \
- v0->ub4[specoffset][2] = v1->ub4[specoffset][2]; \
- } \
-} while (0)
-
-
-#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
-#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
-#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
-#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
-
-
-#define LOCAL_VARS(n) \
- struct via_context *vmesa = VIA_CONTEXT(ctx); \
- GLuint color[n], spec[n]; \
- GLuint coloroffset = vmesa->coloroffset; \
- GLuint specoffset = vmesa->specoffset; \
- (void)color; (void)spec; (void)coloroffset; (void)specoffset;
-
-
-/***********************************************************************
- * Helpers for rendering unfilled primitives *
- ***********************************************************************/
-
-static const GLenum hwPrim[GL_POLYGON + 2] = {
- GL_POINTS,
- GL_LINES,
- GL_LINES,
- GL_LINES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_POLYGON+1
-};
-
-
-#define RASTERIZE(x) viaRasterPrimitive( ctx, x, hwPrim[x] )
-#define RENDER_PRIMITIVE vmesa->renderPrimitive
-#define TAG(x) x
-#define IND VIA_FALLBACK_BIT
-#include "tnl_dd/t_dd_unfilled.h"
-#undef IND
-#undef RASTERIZE
-
-/***********************************************************************
- * Generate GL render functions *
- ***********************************************************************/
-#define RASTERIZE(x)
-
-#define IND (0)
-#define TAG(x) x
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_OFFSET_BIT)
-#define TAG(x) x##_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_TWOSIDE_BIT)
-#define TAG(x) x##_twoside
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_TWOSIDE_BIT|VIA_OFFSET_BIT)
-#define TAG(x) x##_twoside_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_UNFILLED_BIT)
-#define TAG(x) x##_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_OFFSET_BIT|VIA_UNFILLED_BIT)
-#define TAG(x) x##_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_TWOSIDE_BIT|VIA_UNFILLED_BIT)
-#define TAG(x) x##_twoside_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_TWOSIDE_BIT|VIA_OFFSET_BIT|VIA_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_FALLBACK_BIT)
-#define TAG(x) x##_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_OFFSET_BIT|VIA_FALLBACK_BIT)
-#define TAG(x) x##_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_TWOSIDE_BIT|VIA_FALLBACK_BIT)
-#define TAG(x) x##_twoside_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_TWOSIDE_BIT|VIA_OFFSET_BIT|VIA_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_UNFILLED_BIT|VIA_FALLBACK_BIT)
-#define TAG(x) x##_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_OFFSET_BIT|VIA_UNFILLED_BIT|VIA_FALLBACK_BIT)
-#define TAG(x) x##_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_TWOSIDE_BIT|VIA_UNFILLED_BIT|VIA_FALLBACK_BIT)
-#define TAG(x) x##_twoside_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (VIA_TWOSIDE_BIT|VIA_OFFSET_BIT|VIA_UNFILLED_BIT| \
- VIA_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-/* Catchall case for flat, separate specular triangles (via has flat
- * diffuse shading, but always does specular color with gouraud).
- */
-#undef DO_FALLBACK
-#undef DO_OFFSET
-#undef DO_UNFILLED
-#undef DO_TWOSIDE
-#undef DO_FLAT
-#define DO_FALLBACK (0)
-#define DO_OFFSET (ctx->_TriangleCaps & DD_TRI_OFFSET)
-#define DO_UNFILLED (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define DO_TWOSIDE (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE)
-#define DO_FLAT 1
-#define TAG(x) x##_flat_specular
-#define IND VIA_MAX_TRIFUNC
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-static void init_rast_tab(void)
-{
- init();
- init_offset();
- init_twoside();
- init_twoside_offset();
- init_unfilled();
- init_offset_unfilled();
- init_twoside_unfilled();
- init_twoside_offset_unfilled();
- init_fallback();
- init_offset_fallback();
- init_twoside_fallback();
- init_twoside_offset_fallback();
- init_unfilled_fallback();
- init_offset_unfilled_fallback();
- init_twoside_unfilled_fallback();
- init_twoside_offset_unfilled_fallback();
-
- init_flat_specular(); /* special! */
-}
-
-
-/***********************************************************************
- * Rasterization fallback helpers *
- ***********************************************************************/
-
-
-/* This code is hit only when a mix of accelerated and unaccelerated
- * primitives are being drawn, and only for the unaccelerated
- * primitives.
- */
-static void
-via_fallback_tri(struct via_context *vmesa,
- viaVertex *v0,
- viaVertex *v1,
- viaVertex *v2)
-{
- GLcontext *ctx = vmesa->glCtx;
- SWvertex v[3];
- _swsetup_Translate(ctx, v0, &v[0]);
- _swsetup_Translate(ctx, v1, &v[1]);
- _swsetup_Translate(ctx, v2, &v[2]);
- viaSpanRenderStart( ctx );
- _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
- viaSpanRenderFinish( ctx );
-}
-
-
-static void
-via_fallback_line(struct via_context *vmesa,
- viaVertex *v0,
- viaVertex *v1)
-{
- GLcontext *ctx = vmesa->glCtx;
- SWvertex v[2];
- _swsetup_Translate(ctx, v0, &v[0]);
- _swsetup_Translate(ctx, v1, &v[1]);
- viaSpanRenderStart( ctx );
- _swrast_Line(ctx, &v[0], &v[1]);
- viaSpanRenderFinish( ctx );
-}
-
-
-static void
-via_fallback_point(struct via_context *vmesa,
- viaVertex *v0)
-{
- GLcontext *ctx = vmesa->glCtx;
- SWvertex v[1];
- _swsetup_Translate(ctx, v0, &v[0]);
- viaSpanRenderStart( ctx );
- _swrast_Point(ctx, &v[0]);
- viaSpanRenderFinish( ctx );
-}
-
-static void viaResetLineStipple( GLcontext *ctx )
-{
- struct via_context *vmesa = VIA_CONTEXT(ctx);
- vmesa->regCmdB |= HC_HLPrst_MASK;
-}
-
-/**********************************************************************/
-/* Render unclipped begin/end objects */
-/**********************************************************************/
-#define IND 0
-#define V(x) (viaVertex *)(vertptr + ((x) * vertsize * sizeof(int)))
-#define RENDER_POINTS(start, count) \
- for (; start < count; start++) POINT(V(ELT(start)));
-#define RENDER_LINE(v0, v1) LINE(V(v0), V(v1))
-#define RENDER_TRI( v0, v1, v2) TRI( V(v0), V(v1), V(v2))
-#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
-#define INIT(x) viaRasterPrimitive(ctx, x, hwPrim[x])
-#undef LOCAL_VARS
-#define LOCAL_VARS \
- struct via_context *vmesa = VIA_CONTEXT(ctx); \
- GLubyte *vertptr = (GLubyte *)vmesa->verts; \
- const GLuint vertsize = vmesa->vertexSize; \
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
- const GLboolean stipple = ctx->Line.StippleFlag; \
- (void) elt; (void) stipple;
-#define RESET_STIPPLE if ( stipple ) viaResetLineStipple( ctx );
-#define RESET_OCCLUSION
-#define PRESERVE_VB_DEFS
-#define ELT(x) x
-#define TAG(x) via_##x##_verts
-#include "tnl/t_vb_rendertmp.h"
-#undef ELT
-#undef TAG
-#define TAG(x) via_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-#undef ELT
-#undef TAG
-#undef NEED_EDGEFLAG_SETUP
-#undef EDGEFLAG_GET
-#undef EDGEFLAG_SET
-#undef RESET_OCCLUSION
-
-
-/**********************************************************************/
-/* Render clipped primitives */
-/**********************************************************************/
-
-
-
-static void viaRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
- GLuint n)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLuint prim = VIA_CONTEXT(ctx)->renderPrimitive;
-
- /* Render the new vertices as an unclipped polygon.
- */
- {
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n,
- PRIM_BEGIN|PRIM_END);
- VB->Elts = tmp;
- }
-
- /* Restore the render primitive
- */
- if (prim != GL_POLYGON &&
- prim != GL_POLYGON + 1)
- tnl->Driver.Render.PrimitiveNotify( ctx, prim );
-}
-
-static void viaRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line(ctx, ii, jj);
-}
-
-static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
- GLuint n)
-{
- struct via_context *vmesa = VIA_CONTEXT(ctx);
- GLuint vertsize = vmesa->vertexSize;
- GLuint *vb = viaExtendPrimitive(vmesa, (n - 2) * 3 * 4 * vertsize);
- GLubyte *vertptr = (GLubyte *)vmesa->verts;
- const GLuint *start = (const GLuint *)V(elts[0]);
- int i;
-
- for (i = 2; i < n; i++) {
- COPY_DWORDS(vb, vertsize, V(elts[i - 1]));
- COPY_DWORDS(vb, vertsize, V(elts[i]));
- COPY_DWORDS(vb, vertsize, start);
- }
-}
-
-/**********************************************************************/
-/* Choose render functions */
-/**********************************************************************/
-
-
-
-
-#define _VIA_NEW_VERTEX (_NEW_TEXTURE | \
- _DD_NEW_SEPARATE_SPECULAR | \
- _DD_NEW_TRI_UNFILLED | \
- _DD_NEW_TRI_LIGHT_TWOSIDE | \
- _NEW_FOG)
-
-#define _VIA_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
- _DD_NEW_TRI_UNFILLED | \
- _DD_NEW_TRI_LIGHT_TWOSIDE | \
- _DD_NEW_TRI_OFFSET | \
- _DD_NEW_TRI_STIPPLE | \
- _NEW_POLYGONSTIPPLE)
-
-
-static void viaChooseRenderState(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct via_context *vmesa = VIA_CONTEXT(ctx);
- GLuint flags = ctx->_TriangleCaps;
- GLuint index = 0;
-
- if (vmesa->ptexHack) {
- vmesa->drawPoint = via_ptex_point;
- vmesa->drawLine = via_ptex_line;
- vmesa->drawTri = via_ptex_tri;
- index |= VIA_FALLBACK_BIT;
- }
- else {
- vmesa->drawPoint = via_draw_point;
- vmesa->drawLine = via_draw_line;
- vmesa->drawTri = via_draw_triangle;
- }
-
- if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
- if (flags & DD_TRI_LIGHT_TWOSIDE) index |= VIA_TWOSIDE_BIT;
- if (flags & DD_TRI_OFFSET) index |= VIA_OFFSET_BIT;
- if (flags & DD_TRI_UNFILLED) index |= VIA_UNFILLED_BIT;
- if (flags & ANY_FALLBACK_FLAGS) index |= VIA_FALLBACK_BIT;
-
- /* Hook in fallbacks for specific primitives.
- */
- if (flags & POINT_FALLBACK)
- vmesa->drawPoint = via_fallback_point;
-
- if (flags & LINE_FALLBACK)
- vmesa->drawLine = via_fallback_line;
-
- if (flags & TRI_FALLBACK)
- vmesa->drawTri = via_fallback_tri;
- }
-
-
- if ((flags & DD_SEPARATE_SPECULAR) &&
- ctx->Light.ShadeModel == GL_FLAT) {
- index = VIA_MAX_TRIFUNC; /* flat specular */
- }
-
- if (vmesa->renderIndex != index) {
- vmesa->renderIndex = index;
-
- tnl->Driver.Render.Points = rast_tab[index].points;
- tnl->Driver.Render.Line = rast_tab[index].line;
- tnl->Driver.Render.Triangle = rast_tab[index].triangle;
- tnl->Driver.Render.Quad = rast_tab[index].quad;
-
- if (index == 0) {
- tnl->Driver.Render.PrimTabVerts = via_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = via_render_tab_elts;
- tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
- tnl->Driver.Render.ClippedPolygon = viaFastRenderClippedPoly;
- }
- else {
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ClippedLine = viaRenderClippedLine;
- tnl->Driver.Render.ClippedPolygon = viaRenderClippedPoly;
- }
- }
-}
-
-
-#define VIA_EMIT_TEX1 0x01
-#define VIA_EMIT_TEX0 0x02
-#define VIA_EMIT_PTEX0 0x04
-#define VIA_EMIT_RGBA 0x08
-#define VIA_EMIT_SPEC 0x10
-#define VIA_EMIT_FOG 0x20
-#define VIA_EMIT_W 0x40
-
-#define EMIT_ATTR( ATTR, STYLE, INDEX, REGB ) \
-do { \
- vmesa->vertex_attrs[vmesa->vertex_attr_count].attrib = (ATTR); \
- vmesa->vertex_attrs[vmesa->vertex_attr_count].format = (STYLE); \
- vmesa->vertex_attr_count++; \
- setupIndex |= (INDEX); \
- regCmdB |= (REGB); \
-} while (0)
-
-#define EMIT_PAD( N ) \
-do { \
- vmesa->vertex_attrs[vmesa->vertex_attr_count].attrib = 0; \
- vmesa->vertex_attrs[vmesa->vertex_attr_count].format = EMIT_PAD; \
- vmesa->vertex_attrs[vmesa->vertex_attr_count].offset = (N); \
- vmesa->vertex_attr_count++; \
-} while (0)
-
-
-
-static void viaChooseVertexState( GLcontext *ctx )
-{
- struct via_context *vmesa = VIA_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint index = tnl->render_inputs;
- GLuint regCmdB = HC_HVPMSK_X | HC_HVPMSK_Y | HC_HVPMSK_Z;
- GLuint setupIndex = 0;
-
- vmesa->vertex_attr_count = 0;
-
- /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
- * build up a hardware vertex.
- */
- if (index & (_TNL_BITS_TEX_ANY|_TNL_BIT_FOG)) {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VIA_EMIT_W, HC_HVPMSK_W );
- vmesa->coloroffset = 4;
- }
- else {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 0 );
- vmesa->coloroffset = 3;
- }
-
- /* t_context.c always includes a diffuse color */
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VIA_EMIT_RGBA,
- HC_HVPMSK_Cd );
-
- vmesa->specoffset = 0;
- if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
- if ((index & _TNL_BIT_COLOR1)) {
- vmesa->specoffset = vmesa->coloroffset + 1;
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VIA_EMIT_SPEC,
- HC_HVPMSK_Cs );
- }
- else
- EMIT_PAD( 3 );
-
- if ((index & _TNL_BIT_FOG))
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VIA_EMIT_FOG, HC_HVPMSK_Cs );
- else
- EMIT_PAD( 1 );
- }
-
- if (index & _TNL_BIT_TEX(0)) {
- if (vmesa->ptexHack)
- EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, VIA_EMIT_PTEX0,
- (HC_HVPMSK_S | HC_HVPMSK_T) );
- else
- EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, VIA_EMIT_TEX0,
- (HC_HVPMSK_S | HC_HVPMSK_T) );
- }
-
- if (index & _TNL_BIT_TEX(1)) {
- EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, VIA_EMIT_TEX1,
- (HC_HVPMSK_S | HC_HVPMSK_T) );
- }
-
- if (setupIndex != vmesa->setupIndex) {
- vmesa->vertexSize = _tnl_install_attrs( ctx,
- vmesa->vertex_attrs,
- vmesa->vertex_attr_count,
- vmesa->ViewportMatrix.m, 0 );
- vmesa->vertexSize >>= 2;
- vmesa->setupIndex = setupIndex;
- vmesa->regCmdB &= ~HC_HVPMSK_MASK;
- vmesa->regCmdB |= regCmdB;
-
- if (vmesa->ptexHack)
- vmesa->hwVertexSize = vmesa->vertexSize - 1;
- else
- vmesa->hwVertexSize = vmesa->vertexSize;
- }
-}
-
-
-
-
-/* Check if projective texture coordinates are used and if we can fake
- * them. Fallback to swrast if we can't. Returns GL_TRUE if projective
- * texture coordinates must be faked, GL_FALSE otherwise.
- */
-static GLboolean viaCheckPTexHack( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
- GLboolean fallback = GL_FALSE;
- GLboolean ptexHack = GL_FALSE;
-
- if (index & _TNL_BIT_TEX(0) && VB->TexCoordPtr[0]->size == 4) {
- if ((index & _TNL_BITS_TEX_ANY) == _TNL_BIT_TEX(0))
- ptexHack = GL_TRUE;
- else
- fallback = GL_TRUE;
- }
- if ((index & _TNL_BIT_TEX(1)) && VB->TexCoordPtr[1]->size == 4)
- fallback = GL_TRUE;
-
- FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_PROJ_TEXTURE, fallback);
- return ptexHack;
-}
-
-
-
-
-/**********************************************************************/
-/* High level hooks for t_vb_render.c */
-/**********************************************************************/
-
-
-static void viaRenderStart(GLcontext *ctx)
-{
- struct via_context *vmesa = VIA_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- {
- GLboolean ptexHack = viaCheckPTexHack( ctx );
- if (ptexHack != vmesa->ptexHack) {
- vmesa->ptexHack = ptexHack;
- vmesa->newRenderState |= _VIA_NEW_RENDERSTATE;
- }
- }
-
- if (vmesa->newState) {
- vmesa->newRenderState |= vmesa->newState;
- viaValidateState( ctx );
- }
-
- if (vmesa->Fallback) {
- tnl->Driver.Render.Start(ctx);
- return;
- }
-
- if (vmesa->newRenderState) {
- viaChooseVertexState(ctx);
- viaChooseRenderState(ctx);
- vmesa->newRenderState = 0;
- }
-
- /* Important:
- */
- VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
-}
-
-static void viaRenderFinish(GLcontext *ctx)
-{
- VIA_FINISH_PRIM(VIA_CONTEXT(ctx));
-}
-
-
-/* System to flush dma and emit state changes based on the rasterized
- * primitive.
- */
-void viaRasterPrimitive(GLcontext *ctx,
- GLenum glprim,
- GLenum hwprim)
-{
- struct via_context *vmesa = VIA_CONTEXT(ctx);
- GLuint regCmdB;
- RING_VARS;
-
- if (VIA_DEBUG & DEBUG_PRIMS)
- fprintf(stderr, "%s: %s/%s/%s\n",
- __FUNCTION__, _mesa_lookup_enum_by_nr(glprim),
- _mesa_lookup_enum_by_nr(hwprim),
- _mesa_lookup_enum_by_nr(ctx->Light.ShadeModel));
-
- assert (!vmesa->newState);
-
- vmesa->renderPrimitive = glprim;
-
- if (hwprim != vmesa->hwPrimitive ||
- ctx->Light.ShadeModel != vmesa->hwShadeModel) {
-
- VIA_FINISH_PRIM(vmesa);
-
- /* Ensure no wrapping inside this function */
- viaCheckDma( vmesa, 1024 );
-
- if (vmesa->newEmitState) {
- viaEmitState(vmesa);
- }
-
- vmesa->regCmdA_End = HC_ACMD_HCmdA;
-
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- vmesa->regCmdA_End |= HC_HShading_Gouraud;
- }
-
- vmesa->hwShadeModel = ctx->Light.ShadeModel;
- regCmdB = vmesa->regCmdB;
-
- switch (hwprim) {
- case GL_POINTS:
- vmesa->regCmdA_End |= HC_HPMType_Point | HC_HVCycle_Full;
- vmesa->regCmdA_End |= HC_HShading_Gouraud; /* always Gouraud
- shade points?!? */
- break;
- case GL_LINES:
- vmesa->regCmdA_End |= HC_HPMType_Line | HC_HVCycle_Full;
- regCmdB |= HC_HLPrst_MASK;
- if (ctx->Light.ShadeModel == GL_FLAT)
- vmesa->regCmdA_End |= HC_HShading_FlatB;
- break;
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- vmesa->regCmdA_End |= HC_HPMType_Line | HC_HVCycle_AFP |
- HC_HVCycle_AB | HC_HVCycle_NewB;
- regCmdB |= HC_HVCycle_AB | HC_HVCycle_NewB | HC_HLPrst_MASK;
- if (ctx->Light.ShadeModel == GL_FLAT)
- vmesa->regCmdA_End |= HC_HShading_FlatB;
- break;
- case GL_TRIANGLES:
- vmesa->regCmdA_End |= HC_HPMType_Tri | HC_HVCycle_Full;
- if (ctx->Light.ShadeModel == GL_FLAT)
- vmesa->regCmdA_End |= HC_HShading_FlatC;
- break;
- case GL_TRIANGLE_STRIP:
- vmesa->regCmdA_End |= HC_HPMType_Tri | HC_HVCycle_AFP |
- HC_HVCycle_AC | HC_HVCycle_BB | HC_HVCycle_NewC;
- regCmdB |= HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
- if (ctx->Light.ShadeModel == GL_FLAT)
- vmesa->regCmdA_End |= HC_HShading_FlatC;
- break;
- case GL_TRIANGLE_FAN:
- vmesa->regCmdA_End |= HC_HPMType_Tri | HC_HVCycle_AFP |
- HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
- regCmdB |= HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
- if (ctx->Light.ShadeModel == GL_FLAT)
- vmesa->regCmdA_End |= HC_HShading_FlatC;
- break;
- case GL_QUADS:
- abort();
- return;
- case GL_QUAD_STRIP:
- abort();
- return;
- case GL_POLYGON:
- vmesa->regCmdA_End |= HC_HPMType_Tri | HC_HVCycle_AFP |
- HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
- regCmdB |= HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
- if (ctx->Light.ShadeModel == GL_FLAT)
- vmesa->regCmdA_End |= HC_HShading_FlatC;
- break;
- default:
- abort();
- return;
- }
-
-/* assert((vmesa->dmaLow & 0x4) == 0); */
-
- if (vmesa->dmaCliprectAddr == ~0) {
- if (VIA_DEBUG & DEBUG_DMA)
- fprintf(stderr, "reserve cliprect space at %x\n", vmesa->dmaLow);
- vmesa->dmaCliprectAddr = vmesa->dmaLow;
- BEGIN_RING(8);
- OUT_RING( HC_HEADER2 );
- OUT_RING( (HC_ParaType_NotTex << 16) );
- OUT_RING( 0xCCCCCCCC );
- OUT_RING( 0xCCCCCCCC );
- OUT_RING( 0xCCCCCCCC );
- OUT_RING( 0xCCCCCCCC );
- OUT_RING( 0xCCCCCCCC );
- OUT_RING( 0xCCCCCCCC );
- ADVANCE_RING();
- }
-
- assert(vmesa->dmaLastPrim == 0);
-
- BEGIN_RING(8);
- OUT_RING( HC_HEADER2 );
- OUT_RING( (HC_ParaType_NotTex << 16) );
- OUT_RING( 0xCCCCCCCC );
- OUT_RING( 0xDDDDDDDD );
-
- OUT_RING( HC_HEADER2 );
- OUT_RING( (HC_ParaType_CmdVdata << 16) );
- OUT_RING( regCmdB );
- OUT_RING( vmesa->regCmdA_End );
- ADVANCE_RING();
-
- vmesa->hwPrimitive = hwprim;
- vmesa->dmaLastPrim = vmesa->dmaLow;
- }
- else {
- assert(!vmesa->newEmitState);
- }
-}
-
-/* Callback for mesa:
- */
-static void viaRenderPrimitive( GLcontext *ctx, GLuint prim )
-{
- viaRasterPrimitive( ctx, prim, hwPrim[prim] );
-}
-
-
-void viaFinishPrimitive(struct via_context *vmesa)
-{
- if (VIA_DEBUG & (DEBUG_DMA|DEBUG_PRIMS))
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (!vmesa->dmaLastPrim || vmesa->dmaCliprectAddr == ~0) {
- assert(0);
- }
- else if (vmesa->dmaLow != vmesa->dmaLastPrim) {
- GLuint cmdA = (vmesa->regCmdA_End | HC_HPLEND_MASK |
- HC_HPMValidN_MASK | HC_HE3Fire_MASK);
- RING_VARS;
-
- vmesa->dmaLastPrim = 0;
-
- /* KW: modified 0x1 to 0x4 below:
- */
- if ((vmesa->dmaLow & 0x4) || !vmesa->useAgp) {
- BEGIN_RING_NOCHECK( 1 );
- OUT_RING( cmdA );
- ADVANCE_RING();
- }
- else {
- BEGIN_RING_NOCHECK( 2 );
- OUT_RING( cmdA );
- OUT_RING( cmdA );
- ADVANCE_RING();
- }
-
- if (vmesa->dmaLow > VIA_DMA_HIGHWATER)
- viaFlushDma( vmesa );
- }
- else {
- if (VIA_DEBUG & (DEBUG_DMA|DEBUG_PRIMS))
- fprintf(stderr, "remove empty primitive\n");
-
- /* Remove the primitive header:
- */
- vmesa->dmaLastPrim = 0;
- vmesa->dmaLow -= 8 * sizeof(GLuint);
-
- /* Maybe remove the cliprect as well:
- */
- if (vmesa->dmaCliprectAddr == vmesa->dmaLow - 8 * sizeof(GLuint)) {
- vmesa->dmaLow -= 8 * sizeof(GLuint);
- vmesa->dmaCliprectAddr = ~0;
- }
- }
-
- vmesa->renderPrimitive = GL_POLYGON + 1;
- vmesa->hwPrimitive = GL_POLYGON + 1;
- vmesa->dmaLastPrim = 0;
-}
-
-
-/**********************************************************************/
-/* Transition to/from hardware rasterization. */
-/**********************************************************************/
-
-
-void viaFallback(struct via_context *vmesa, GLuint bit, GLboolean mode)
-{
- GLcontext *ctx = vmesa->glCtx;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldfallback = vmesa->Fallback;
-
- if (mode) {
- vmesa->Fallback |= bit;
- if (oldfallback == 0) {
- VIA_FLUSH_DMA(vmesa);
-
- if (VIA_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "ENTER FALLBACK %x\n", bit);
-
- _swsetup_Wakeup(ctx);
- vmesa->renderIndex = ~0;
- }
- }
- else {
- vmesa->Fallback &= ~bit;
- if (oldfallback == bit) {
- _swrast_flush( ctx );
-
- if (VIA_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "LEAVE FALLBACK %x\n", bit);
-
- tnl->Driver.Render.Start = viaRenderStart;
- tnl->Driver.Render.PrimitiveNotify = viaRenderPrimitive;
- tnl->Driver.Render.Finish = viaRenderFinish;
-
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.Interp = _tnl_interp;
- tnl->Driver.Render.ResetLineStipple = viaResetLineStipple;
-
- _tnl_invalidate_vertex_state( ctx, ~0 );
- _tnl_invalidate_vertices( ctx, ~0 );
- _tnl_install_attrs( ctx,
- vmesa->vertex_attrs,
- vmesa->vertex_attr_count,
- vmesa->ViewportMatrix.m, 0 );
-
- vmesa->newState |= (_VIA_NEW_RENDERSTATE|_VIA_NEW_VERTEX);
- }
- }
-}
-
-static void viaRunPipeline( GLcontext *ctx )
-{
- struct via_context *vmesa = VIA_CONTEXT(ctx);
-
- if (vmesa->newState) {
- vmesa->newRenderState |= vmesa->newState;
- viaValidateState( ctx );
- }
-
- _tnl_run_pipeline( ctx );
-}
-
-
-/**********************************************************************/
-/* Initialization. */
-/**********************************************************************/
-
-
-void viaInitTriFuncs(GLcontext *ctx)
-{
- struct via_context *vmesa = VIA_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static int firsttime = 1;
-
- if (firsttime) {
- init_rast_tab();
- firsttime = 0;
- }
-
- tnl->Driver.RunPipeline = viaRunPipeline;
- tnl->Driver.Render.Start = viaRenderStart;
- tnl->Driver.Render.Finish = viaRenderFinish;
- tnl->Driver.Render.PrimitiveNotify = viaRenderPrimitive;
- tnl->Driver.Render.ResetLineStipple = viaResetLineStipple;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.Interp = _tnl_interp;
-
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
- (6 + 2*ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
-
- vmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
-
-}