diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/x11/xm_dd.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/drivers/x11/xm_dd.c | 1201 |
1 files changed, 1201 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/x11/xm_dd.c b/nx-X11/extras/Mesa/src/mesa/drivers/x11/xm_dd.c new file mode 100644 index 000000000..bc16a7bd4 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/drivers/x11/xm_dd.c @@ -0,0 +1,1201 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glxheader.h" +#include "bufferobj.h" +#include "buffers.h" +#include "context.h" +#include "colormac.h" +#include "depth.h" +#include "drawpix.h" +#include "extensions.h" +#include "framebuffer.h" +#include "macros.h" +#include "image.h" +#include "imports.h" +#include "mtypes.h" +#include "state.h" +#include "texobj.h" +#include "teximage.h" +#include "texstore.h" +#include "texformat.h" +#include "xmesaP.h" +#include "array_cache/acache.h" +#include "swrast/swrast.h" +#include "swrast/s_context.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" + +#ifdef XFree86Server +#include <GL/glxtokens.h> +#endif + + + +/* + * Dithering kernels and lookup tables. + */ + +const int xmesa_kernel8[DITH_DY * DITH_DX] = { + 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC, + 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC, + 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC, + 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC, +}; + +const short xmesa_HPCR_DRGB[3][2][16] = { + { + { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8}, + {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9} + }, + { + {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1}, + { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0} + }, + { + { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8}, + { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10} + } +}; + +const int xmesa_kernel1[16] = { + 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */ + 6*47, 2*47, 14*47, 8*47, + 10*47, 1*47, 5*47, 11*47, + 7*47, 13*47, 3*47, 15*47 +}; + + +/* + * Return the size (width, height) of the X window for the given GLframebuffer. + * Output: width - width of buffer in pixels. + * height - height of buffer in pixels. + */ +static void +get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) +{ + /* We can do this cast because the first field in the XMesaBuffer + * struct is a GLframebuffer struct. If this weren't true, we'd + * need a pointer from the GLframebuffer to the XMesaBuffer. + */ + const XMesaBuffer xmBuffer = (XMesaBuffer) buffer; + unsigned int winwidth, winheight; +#ifdef XFree86Server + /* XFree86 GLX renderer */ + winwidth = MIN2(xmBuffer->frontxrb->drawable->width, MAX_WIDTH); + winheight = MIN2(xmBuffer->frontxrb->drawable->height, MAX_HEIGHT); +#else + Window root; + int winx, winy; + unsigned int bw, d; + + _glthread_LOCK_MUTEX(_xmesa_lock); + XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */ + XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontxrb->pixmap, &root, + &winx, &winy, &winwidth, &winheight, &bw, &d ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); +#endif + + *width = winwidth; + *height = winheight; +} + + +static void +finish_or_flush( GLcontext *ctx ) +{ +#ifdef XFree86Server + /* NOT_NEEDED */ +#else + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + if (xmesa) { + _glthread_LOCK_MUTEX(_xmesa_lock); + XSync( xmesa->display, False ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); + } +#endif +} + + +static void +clear_index( GLcontext *ctx, GLuint index ) +{ + if (ctx->DrawBuffer->Name == 0) { + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + xmesa->clearpixel = (unsigned long) index; + XMesaSetForeground( xmesa->display, xmbuf->cleargc, (unsigned long) index ); + } +} + + +static void +clear_color( GLcontext *ctx, const GLfloat color[4] ) +{ + if (ctx->DrawBuffer->Name == 0) { + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + xmesa->clearpixel = xmesa_color_to_pixel( ctx, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2], + xmesa->clearcolor[3], + xmesa->xm_visual->undithered_pf ); + _glthread_LOCK_MUTEX(_xmesa_lock); + XMesaSetForeground( xmesa->display, xmbuf->cleargc, + xmesa->clearpixel ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); + } +} + + + +/* Set index mask ala glIndexMask */ +static void +index_mask( GLcontext *ctx, GLuint mask ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + /* not sure this conditional is really needed */ + if (xmbuf->backxrb && xmbuf->backxrb->pixmap) { + unsigned long m; + if (mask==0xffffffff) { + m = ((unsigned long)~0L); + } + else { + m = (unsigned long) mask; + } + XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); + XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m ); + } +} + + +/* Implements glColorMask() */ +static void +color_mask(GLcontext *ctx, + GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const int xclass = xmesa->xm_visual->mesa_visual.visualType; + (void) amask; + + if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { + unsigned long m; + if (rmask && gmask && bmask) { + m = ((unsigned long)~0L); + } + else { + m = 0; + if (rmask) m |= GET_REDMASK(xmesa->xm_visual); + if (gmask) m |= GET_GREENMASK(xmesa->xm_visual); + if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual); + } + XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); + XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m ); + } +} + + + +/**********************************************************************/ +/*** glClear implementations ***/ +/**********************************************************************/ + + +/** + * Clear the front or back color buffer, if it's implemented with a pixmap. + */ +static void +clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all, + GLint x, GLint y, GLint width, GLint height) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + + assert(xmbuf); + assert(xrb->pixmap); + assert(xmesa); + assert(xmesa->display); + assert(xrb->pixmap); + assert(xmbuf->cleargc); + + if (all) { + XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, + 0, 0, xrb->Base.Width + 1, xrb->Base.Height + 1 ); + } + else { + XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, + x, xrb->Base.Height - y - height, + width, height ); + } +} + + +static void +clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + if (all) { + const size_t n = xrb->ximage->bytes_per_line * xrb->Base.Height; + MEMSET( xrb->ximage->data, xmesa->clearpixel, n ); + } + else { + GLint i; + for (i=0;i<height;i++) { + GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i); + MEMSET( ptr, xmesa->clearpixel, width ); + } + } +} + + +static void +clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + if (all) { + GLint i, c16 = (xrb->ximage->bytes_per_line>>4)<<4; + GLubyte *ptr = (GLubyte *) xrb->ximage->data; + for (i = 0; i < xrb->Base.Height; i++) { + GLint j; + GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; + if (i&1) { + sptr += 16; + } + for (j=0; j<c16; j+=16) { + ptr[0] = sptr[0]; + ptr[1] = sptr[1]; + ptr[2] = sptr[2]; + ptr[3] = sptr[3]; + ptr[4] = sptr[4]; + ptr[5] = sptr[5]; + ptr[6] = sptr[6]; + ptr[7] = sptr[7]; + ptr[8] = sptr[8]; + ptr[9] = sptr[9]; + ptr[10] = sptr[10]; + ptr[11] = sptr[11]; + ptr[12] = sptr[12]; + ptr[13] = sptr[13]; + ptr[14] = sptr[14]; + ptr[15] = sptr[15]; + ptr += 16; + } + for (; j < xrb->ximage->bytes_per_line; j++) { + *ptr = sptr[j&15]; + ptr++; + } + } + } + else { + GLint i; + for (i=y; i<y+height; i++) { + GLubyte *ptr = PIXEL_ADDR1( xrb, x, i ); + int j; + const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; + if (i&1) { + sptr += 16; + } + for (j=x; j<x+width; j++) { + *ptr = sptr[j&15]; + ptr++; + } + } + } +} + + +static void +clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + register GLuint pixel = (GLuint) xmesa->clearpixel; + + if (xmesa->swapbytes) { + pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00); + } + + if (all) { + GLuint *ptr4 = (GLuint *) xrb->ximage->data; + if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) { + /* low and high bytes are equal so use memset() */ + const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height; + MEMSET( ptr4, pixel & 0xff, n ); + } + else { + const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height / 4; + GLuint i; + pixel = pixel | (pixel<<16); + for (i = 0; i < n; i++) { + ptr4[i] = pixel; + } + ptr4 += n; + /* might be one last GLushort to set */ + if ((xrb->ximage->bytes_per_line * xrb->Base.Height) & 0x2) + *(GLushort *)ptr4 = pixel & 0xffff; + } + } + else { + GLint i, j; + for (j=0;j<height;j++) { + GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j); + for (i=0;i<width;i++) { + *ptr2++ = pixel; + } + } + } +} + + +/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */ +static void +clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const GLubyte r = xmesa->clearcolor[0]; + const GLubyte g = xmesa->clearcolor[1]; + const GLubyte b = xmesa->clearcolor[2]; + + if (all) { + if (r == g && g == b) { + /* same value for all three components (gray) */ + const GLint w3 = xrb->Base.Width * 3; + const GLint h = xrb->Base.Height; + GLint i; + for (i = 0; i < h; i++) { + bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i); + MEMSET(ptr3, r, w3); + } + } + else { + /* the usual case */ + const GLint w = xrb->Base.Width; + const GLint h = xrb->Base.Height; + GLint i, j; + for (i = 0; i < h; i++) { + bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i); + for (j = 0; j < w; j++) { + ptr3->r = r; + ptr3->g = g; + ptr3->b = b; + ptr3++; + } + } + } + } + else { + /* only clear subrect of color buffer */ + if (r == g && g == b) { + /* same value for all three components (gray) */ + GLint j; + for (j=0;j<height;j++) { + bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j); + MEMSET(ptr3, r, 3 * width); + } + } + else { + /* non-gray clear color */ + GLint i, j; + for (j = 0; j < height; j++) { + bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j); + for (i = 0; i < width; i++) { + ptr3->r = r; + ptr3->g = g; + ptr3->b = b; + ptr3++; + } + } + } + } +} + + +static void +clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + register GLuint pixel = (GLuint) xmesa->clearpixel; + + if (xmesa->swapbytes) { + pixel = ((pixel >> 24) & 0x000000ff) + | ((pixel >> 8) & 0x0000ff00) + | ((pixel << 8) & 0x00ff0000) + | ((pixel << 24) & 0xff000000); + } + + if (all) { + const GLuint n = xrb->Base.Width * xrb->Base.Height; + GLuint *ptr4 = (GLuint *) xrb->ximage->data; + if (pixel == 0) { + _mesa_memset(ptr4, pixel, 4 * n); + } + else { + GLuint i; + for (i = 0; i < n; i++) + ptr4[i] = pixel; + } + } + else { + GLint i, j; + for (j = 0; j < height; j++) { + GLuint *ptr4 = PIXEL_ADDR4(xrb, x, y + j); + for (i = 0; i < width; i++) { + ptr4[i] = pixel; + } + } + } +} + + +static void +clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, + GLboolean all, GLint x, GLint y, GLint width, GLint height) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaImage *img = xrb->ximage; + GLint i, j; + + /* We can ignore 'all' here - x, y, width, height are always right */ + (void) all; + + /* TODO: optimize this */ + y = YFLIP(xrb, y); + for (j = 0; j < height; j++) { + for (i = 0; i < width; i++) { + XMesaPutPixel(img, x+i, y-j, xmesa->clearpixel); + } + } +} + + + +static void +clear_buffers( GLcontext *ctx, GLbitfield mask, + GLboolean all, GLint x, GLint y, GLint width, GLint height ) +{ + if (ctx->DrawBuffer->Name == 0) { + /* this is a window system framebuffer */ + const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; + XMesaBuffer b = (XMesaBuffer) ctx->DrawBuffer; + + /* we can't handle color or index masking */ + if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { + if (mask & BUFFER_BIT_FRONT_LEFT) { + /* clear front color buffer */ + if (b->frontxrb == (struct xmesa_renderbuffer *) + ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer) { + /* renderbuffer is not wrapped - great! */ + b->frontxrb->clearFunc(ctx, b->frontxrb, all, x, y, + width, height); + mask &= ~BUFFER_BIT_FRONT_LEFT; + } + else { + /* we can't directly clear an alpha-wrapped color buffer */ + } + } + if (mask & BUFFER_BIT_BACK_LEFT) { + /* clear back color buffer */ + if (b->backxrb == (struct xmesa_renderbuffer *) + ctx->DrawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer) { + /* renderbuffer is not wrapped - great! */ + b->backxrb->clearFunc(ctx, b->backxrb, all, x, y, + width, height); + mask &= ~BUFFER_BIT_BACK_LEFT; + } + } + } + } + if (mask) + _swrast_Clear( ctx, mask, all, x, y, width, height ); +} + + +/** + * Called by ctx->Driver.ResizeBuffers() + * Resize the front/back colorbuffers to match the latest window size. + */ +void +xmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer, + GLuint width, GLuint height) +{ + /* We can do this cast because the first field in the XMesaBuffer + * struct is a GLframebuffer struct. If this weren't true, we'd + * need a pointer from the GLframebuffer to the XMesaBuffer. + */ + XMesaBuffer xmBuffer = (XMesaBuffer) buffer; + + xmesa_alloc_back_buffer(xmBuffer, width, height); + + _mesa_resize_framebuffer(ctx, buffer, width, height); + + if (ctx) + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + +#ifndef XFree86Server +/* XXX this was never tested in the Xserver environment */ + +/** + * This function implements glDrawPixels() with an XPutImage call when + * drawing to the front buffer (X Window drawable). + * The image format must be GL_BGRA to match the PF_8R8G8B pixel format. + */ +static void +xmesa_DrawPixels_8R8G8B( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + struct xmesa_renderbuffer *xrb + = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const SWcontext *swrast = SWRAST_CONTEXT( ctx ); + XMesaDisplay *dpy = xmesa->xm_visual->display; + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const XMesaGC gc = xmbuf->gc; + + ASSERT(dpy); + ASSERT(gc); + ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B); + ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if (xrb->pixmap && + format == GL_BGRA && + type == GL_UNSIGNED_BYTE && + (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ + ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ + ctx->Pixel.ZoomX == 1.0 && /* no zooming */ + ctx->Pixel.ZoomY == 1.0) { + int dstX = x; + int dstY = y; + int w = width; + int h = height; + int srcX = unpack->SkipPixels; + int srcY = unpack->SkipRows; + int rowLength = unpack->RowLength ? unpack->RowLength : width; + + if (unpack->BufferObj->Name) { + /* unpack from PBO */ + GLubyte *buf; + if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, + format, type, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(invalid PBO access)"); + return; + } + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, + GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, + unpack->BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(PBO is mapped)"); + return; + } + pixels = ADD_POINTERS(buf, pixels); + } + + if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) { + /* This is a little tricky since all coordinates up to now have + * been in the OpenGL bottom-to-top orientation. X is top-to-bottom + * so we have to carefully compute the Y coordinates/addresses here. + */ + XMesaImage ximage; + MEMSET(&ximage, 0, sizeof(XMesaImage)); + ximage.width = width; + ximage.height = height; + ximage.format = ZPixmap; + ximage.data = (char *) pixels + + ((srcY + h - 1) * rowLength + srcX) * 4; + ximage.byte_order = LSBFirst; + ximage.bitmap_unit = 32; + ximage.bitmap_bit_order = LSBFirst; + ximage.bitmap_pad = 32; + ximage.depth = 24; + ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */ + ximage.bits_per_pixel = 32; + /* it seems we don't need to set the ximage.red/green/blue_mask fields */ + /* flip Y axis for dest position */ + dstY = YFLIP(xrb, dstY) - h + 1; + XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h); + } + + if (unpack->BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + unpack->BufferObj); + } + } + else { + /* software fallback */ + _swrast_DrawPixels(ctx, x, y, width, height, + format, type, unpack, pixels); + } +} + + + +/** + * This function implements glDrawPixels() with an XPutImage call when + * drawing to the front buffer (X Window drawable). The image format + * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to + * match the PF_5R6G5B pixel format. + */ +static void +xmesa_DrawPixels_5R6G5B( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + struct xmesa_renderbuffer *xrb + = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const SWcontext *swrast = SWRAST_CONTEXT( ctx ); + XMesaDisplay *dpy = xmesa->xm_visual->display; + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const XMesaGC gc = xmbuf->gc; + + ASSERT(dpy); + ASSERT(gc); + ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if (xrb->pixmap && + format == GL_RGB && + type == GL_UNSIGNED_SHORT_5_6_5 && + !ctx->Color.DitherFlag && /* no dithering */ + (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ + ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ + ctx->Pixel.ZoomX == 1.0 && /* no zooming */ + ctx->Pixel.ZoomY == 1.0) { + int dstX = x; + int dstY = y; + int w = width; + int h = height; + int srcX = unpack->SkipPixels; + int srcY = unpack->SkipRows; + int rowLength = unpack->RowLength ? unpack->RowLength : width; + + if (unpack->BufferObj->Name) { + /* unpack from PBO */ + GLubyte *buf; + if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, + format, type, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(invalid PBO access)"); + return; + } + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, + GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, + unpack->BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(PBO is mapped)"); + return; + } + pixels = ADD_POINTERS(buf, pixels); + } + + if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) { + /* This is a little tricky since all coordinates up to now have + * been in the OpenGL bottom-to-top orientation. X is top-to-bottom + * so we have to carefully compute the Y coordinates/addresses here. + */ + XMesaImage ximage; + MEMSET(&ximage, 0, sizeof(XMesaImage)); + ximage.width = width; + ximage.height = height; + ximage.format = ZPixmap; + ximage.data = (char *) pixels + + ((srcY + h - 1) * rowLength + srcX) * 2; + ximage.byte_order = LSBFirst; + ximage.bitmap_unit = 16; + ximage.bitmap_bit_order = LSBFirst; + ximage.bitmap_pad = 16; + ximage.depth = 16; + ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */ + ximage.bits_per_pixel = 16; + /* it seems we don't need to set the ximage.red/green/blue_mask fields */ + /* flip Y axis for dest position */ + dstY = YFLIP(xrb, dstY) - h + 1; + XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h); + } + + if (unpack->BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + unpack->BufferObj); + } + } + else { + /* software fallback */ + _swrast_DrawPixels(ctx, x, y, width, height, + format, type, unpack, pixels); + } +} + + + +/** + * Implement glCopyPixels for the front color buffer (or back buffer Pixmap) + * for the color buffer. Don't support zooming, pixel transfer, etc. + * We do support copying from one window to another, ala glXMakeCurrentRead. + */ +static void +xmesa_CopyPixels( GLcontext *ctx, + GLint srcx, GLint srcy, GLsizei width, GLsizei height, + GLint destx, GLint desty, GLenum type ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + const SWcontext *swrast = SWRAST_CONTEXT( ctx ); + XMesaDisplay *dpy = xmesa->xm_visual->display; + const XMesaGC gc = ((XMesaBuffer) ctx->DrawBuffer)->gc; + struct xmesa_renderbuffer *srcXrb = (struct xmesa_renderbuffer *) + ctx->ReadBuffer->_ColorReadBuffer; + struct xmesa_renderbuffer *dstXrb = (struct xmesa_renderbuffer *) + ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + + ASSERT(dpy); + ASSERT(gc); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if (ctx->Color.DrawBuffer[0] == GL_FRONT && + ctx->Pixel.ReadBuffer == GL_FRONT && + srcXrb->pixmap && + dstXrb->pixmap && + type == GL_COLOR && + (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ + ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ + ctx->Pixel.ZoomX == 1.0 && /* no zooming */ + ctx->Pixel.ZoomY == 1.0) { + /* Note: we don't do any special clipping work here. We could, + * but X will do it for us. + */ + srcy = YFLIP(srcXrb, srcy) - height + 1; + desty = YFLIP(dstXrb, desty) - height + 1; + XCopyArea(dpy, srcXrb->pixmap, dstXrb->pixmap, gc, + srcx, srcy, width, height, destx, desty); + } + else { + _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type ); + } +} +#endif /* XFree86Server */ + + + +/* + * Every driver should implement a GetString function in order to + * return a meaningful GL_RENDERER string. + */ +static const GLubyte * +get_string( GLcontext *ctx, GLenum name ) +{ + (void) ctx; + switch (name) { + case GL_RENDERER: +#ifdef XFree86Server + return (const GLubyte *) "Mesa GLX Indirect"; +#else + return (const GLubyte *) "Mesa X11"; +#endif + case GL_VENDOR: +#ifdef XFree86Server + return (const GLubyte *) "Mesa project: www.mesa3d.org"; +#else + return NULL; +#endif + default: + return NULL; + } +} + + +/* + * We implement the glEnable function only because we care about + * dither enable/disable. + */ +static void +enable( GLcontext *ctx, GLenum pname, GLboolean state ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + switch (pname) { + case GL_DITHER: + if (state) + xmesa->pixelformat = xmesa->xm_visual->dithered_pf; + else + xmesa->pixelformat = xmesa->xm_visual->undithered_pf; + break; + default: + ; /* silence compiler warning */ + } +} + + +static void +clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] ) +{ + int i; + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + + if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { + /* black is black */ + MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 , + sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern)); + } + else { + /* build clear pattern */ + for (i=0; i<16; i++) { + xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] = + DITHER_HPCR(i, 0, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2]); + xmesa->xm_visual->hpcr_clear_ximage_pattern[1][i] = + DITHER_HPCR(i, 1, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2]); + } + } +} + + +static void +clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] ) +{ + int i; + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + + if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { + /* black is black */ + for (i=0; i<16; i++) { + XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0); + XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, 0); + } + } + else { + for (i=0; i<16; i++) { + XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, + DITHER_HPCR(i, 0, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2])); + XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, + DITHER_HPCR(i, 1, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2])); + } + } + /* change tile pixmap content */ + XMesaPutImage(xmesa->display, + (XMesaDrawable)xmesa->xm_visual->hpcr_clear_pixmap, + XMESA_BUFFER(ctx->DrawBuffer)->cleargc, + xmesa->xm_visual->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2); +} + + +/** + * Called when the driver should update it's state, based on the new_state + * flags. + */ +void +xmesa_update_state( GLcontext *ctx, GLuint new_state ) +{ + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + struct xmesa_renderbuffer *front_xrb, *back_xrb; + + /* Propagate statechange information to swrast and swrast_setup + * modules. The X11 driver has no internal GL-dependent state. + */ + _swrast_InvalidateState( ctx, new_state ); + _ac_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + + if (ctx->DrawBuffer->Name != 0) + return; + + front_xrb = XMESA_BUFFER(ctx->DrawBuffer)->frontxrb; + if (front_xrb) { + /* XXX check for relevant new_state flags */ + xmesa_set_renderbuffer_funcs(front_xrb, xmesa->pixelformat, + xmesa->xm_visual->BitsPerPixel); + /* setup pointers to front and back buffer clear functions */ + front_xrb->clearFunc = clear_pixmap; + } + + back_xrb = XMESA_BUFFER(ctx->DrawBuffer)->backxrb; + if (back_xrb) { + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + + /* XXX check for relevant new_state flags */ + xmesa_set_renderbuffer_funcs(back_xrb, xmesa->pixelformat, + xmesa->xm_visual->BitsPerPixel); + + if (xmbuf->backxrb->pixmap) { + back_xrb->clearFunc = clear_pixmap; + } + else { + switch (xmesa->xm_visual->BitsPerPixel) { + case 8: + if (xmesa->xm_visual->hpcr_clear_flag) { + back_xrb->clearFunc = clear_HPCR_ximage; + } + else { + back_xrb->clearFunc = clear_8bit_ximage; + } + break; + case 16: + back_xrb->clearFunc = clear_16bit_ximage; + break; + case 24: + back_xrb->clearFunc = clear_24bit_ximage; + break; + case 32: + back_xrb->clearFunc = clear_32bit_ximage; + break; + default: + back_xrb->clearFunc = clear_nbit_ximage; + break; + } + } + } + + if (xmesa->xm_visual->hpcr_clear_flag) { + /* this depends on whether we're drawing to the front or back buffer */ + /* XXX FIX THIS! */ +#if 0 + if (pixmap) { + ctx->Driver.ClearColor = clear_color_HPCR_pixmap; + } + else { + ctx->Driver.ClearColor = clear_color_HPCR_ximage; + } +#else + (void) clear_color_HPCR_pixmap; + (void) clear_color_HPCR_ximage; +#endif + } +} + + + +/** + * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use + * the _mesa_test_proxy_teximage() fallback function, but we're going to + * special-case the 3D texture case to allow textures up to 512x512x32 + * texels. + */ +static GLboolean +test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, GLenum format, GLenum type, + GLint width, GLint height, GLint depth, GLint border) +{ + if (target == GL_PROXY_TEXTURE_3D) { + /* special case for 3D textures */ + if (width * height * depth > 512 * 512 * 64 || + width < 2 * border || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(width - 2 * border) != 1) || + height < 2 * border || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(height - 2 * border) != 1) || + depth < 2 * border || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(depth - 2 * border) != 1)) { + /* Bad size, or too many texels */ + return GL_FALSE; + } + return GL_TRUE; + } + else { + /* use the fallback routine for 1D, 2D, cube and rect targets */ + return _mesa_test_proxy_teximage(ctx, target, level, internalFormat, + format, type, width, height, depth, + border); + } +} + + +/** + * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures! + */ +static const struct gl_texture_format * +choose_tex_format( GLcontext *ctx, GLint internalFormat, + GLenum format, GLenum type ) +{ + switch (internalFormat) { + case GL_COMPRESSED_RGB_ARB: + return &_mesa_texformat_rgb; + case GL_COMPRESSED_RGBA_ARB: + return &_mesa_texformat_rgba; + default: + return _mesa_choose_tex_format(ctx, internalFormat, format, type); + } +} + + +/** + * Called by glViewport. + * This is a good time for us to poll the current X window size and adjust + * our renderbuffers to match the current window size. + * Remember, we have no opportunity to respond to conventional + * X Resize/StructureNotify events since the X driver has no event loop. + * Thus, we poll. + * Note that this trick isn't fool-proof. If the application never calls + * glViewport, our notion of the current window size may be incorrect. + */ +static void +xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ +#if 1 + struct gl_framebuffer *fb = ctx->WinSysDrawBuffer; + GLuint newWidth, newHeight; + + get_buffer_size(fb, &newWidth, &newHeight); + if (newWidth != fb->Width || newHeight != fb->Height) { + xmesa_resize_buffers(ctx, fb, newWidth, newHeight); + } +#else + /* This also works: */ + _mesa_ResizeBuffersMESA(); +#endif +} + + +/** + * Initialize the device driver function table with the functions + * we implement in this driver. + */ +void +xmesa_init_driver_functions( XMesaVisual xmvisual, + struct dd_function_table *driver ) +{ + driver->GetString = get_string; + driver->UpdateState = xmesa_update_state; + driver->GetBufferSize = get_buffer_size; + driver->Flush = finish_or_flush; + driver->Finish = finish_or_flush; + driver->ClearIndex = clear_index; + driver->ClearColor = clear_color; + driver->IndexMask = index_mask; + driver->ColorMask = color_mask; + driver->Enable = enable; + driver->Clear = clear_buffers; + driver->ResizeBuffers = xmesa_resize_buffers; + driver->Viewport = xmesa_viewport; +#ifndef XFree86Server + driver->CopyPixels = xmesa_CopyPixels; + if (xmvisual->undithered_pf == PF_8R8G8B && + xmvisual->dithered_pf == PF_8R8G8B) { + driver->DrawPixels = xmesa_DrawPixels_8R8G8B; + } + else if (xmvisual->undithered_pf == PF_5R6G5B) { + driver->DrawPixels = xmesa_DrawPixels_5R6G5B; + } +#endif + driver->TestProxyTexImage = test_proxy_teximage; +#if SWTC + driver->ChooseTextureFormat = choose_tex_format; +#else + (void) choose_tex_format; +#endif +} + + +#define XMESA_NEW_POINT (_NEW_POINT | \ + _NEW_RENDERMODE | \ + _SWRAST_NEW_RASTERMASK) + +#define XMESA_NEW_LINE (_NEW_LINE | \ + _NEW_TEXTURE | \ + _NEW_LIGHT | \ + _NEW_DEPTH | \ + _NEW_RENDERMODE | \ + _SWRAST_NEW_RASTERMASK) + +#define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \ + _NEW_TEXTURE | \ + _NEW_LIGHT | \ + _NEW_DEPTH | \ + _NEW_RENDERMODE | \ + _SWRAST_NEW_RASTERMASK) + + +/* Extend the software rasterizer with our line/point/triangle + * functions. + */ +void xmesa_register_swrast_functions( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT( ctx ); + + swrast->choose_point = xmesa_choose_point; + swrast->choose_line = xmesa_choose_line; + swrast->choose_triangle = xmesa_choose_triangle; + + swrast->invalidate_point |= XMESA_NEW_POINT; + swrast->invalidate_line |= XMESA_NEW_LINE; + swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE; +} |