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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/x11/xmesaP.h b/nx-X11/extras/Mesa/src/mesa/drivers/x11/xmesaP.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef XMESAP_H
+#define XMESAP_H
+
+
+#ifdef XFree86Server
+# include "GL/xf86glx.h"
+# include "xf86glx_util.h"
+#elif defined(USE_XSHM)
+# include <X11/extensions/XShm.h>
+#endif
+#include "GL/xmesa.h"
+#include "mtypes.h"
+#if defined(FX)
+#include "GL/fxmesa.h"
+#include "../glide/fxdrv.h"
+#endif
+
+
+extern _glthread_Mutex _xmesa_lock;
+
+
+/* for PF_8R8G8B24 pixel format */
+typedef struct {
+ GLubyte b;
+ GLubyte g;
+ GLubyte r;
+} bgr_t;
+
+
+struct xmesa_renderbuffer;
+
+
+/* Function pointer for clearing color buffers */
+typedef void (*ClearFunc)( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
+ GLboolean all, GLint x, GLint y,
+ GLint width, GLint height );
+
+
+
+
+/** Framebuffer pixel formats */
+enum pixel_format {
+ PF_Index, /**< Color Index mode */
+ PF_Truecolor, /**< TrueColor or DirectColor, any depth */
+ PF_Dither_True, /**< TrueColor with dithering */
+ PF_8A8B8G8R, /**< 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */
+ PF_8R8G8B, /**< 32-bit TrueColor: 8-R, 8-G, 8-B bits */
+ PF_5R6G5B, /**< 16-bit TrueColor: 5-R, 6-G, 5-B bits */
+ PF_Dither, /**< Color-mapped RGB with dither */
+ PF_Lookup, /**< Color-mapped RGB without dither */
+ PF_HPCR, /**< HP Color Recovery (ad@lms.be 30/08/95) */
+ PF_1Bit, /**< monochrome dithering of RGB */
+ PF_Grayscale, /**< Grayscale or StaticGray */
+ PF_8R8G8B24, /**< 24-bit TrueColor: 8-R, 8-G, 8-B bits */
+ PF_Dither_5R6G5B, /**< 16-bit dithered TrueColor: 5-R, 6-G, 5-B */
+ PF_8A8R8G8B /**< 32-bit TrueColor: 8-A, 8-R, 8-G, 8-B */
+};
+
+
+/*
+ * "Derived" from GLvisual. Basically corresponds to an XVisualInfo.
+ */
+struct xmesa_visual {
+ GLvisual mesa_visual; /* Device independent visual parameters */
+ XMesaDisplay *display; /* The X11 display */
+#ifdef XFree86Server
+ GLint ColormapEntries;
+ GLint nplanes;
+#else
+ XMesaVisualInfo visinfo; /* X's visual info (pointer to private copy) */
+ XVisualInfo *vishandle; /* Only used in fakeglx.c */
+#endif
+ GLint BitsPerPixel; /* True bits per pixel for XImages */
+
+ GLboolean ximage_flag; /* Use XImage for back buffer (not pixmap)? */
+
+ enum pixel_format dithered_pf; /* Pixel format when dithering */
+ enum pixel_format undithered_pf;/* Pixel format when not dithering */
+
+ GLfloat RedGamma; /* Gamma values, 1.0 is default */
+ GLfloat GreenGamma;
+ GLfloat BlueGamma;
+
+ /* For PF_TRUECOLOR */
+ GLint rshift, gshift, bshift;/* Pixel color component shifts */
+ GLubyte Kernel[16]; /* Dither kernel */
+ unsigned long RtoPixel[512]; /* RGB to pixel conversion */
+ unsigned long GtoPixel[512];
+ unsigned long BtoPixel[512];
+ GLubyte PixelToR[256]; /* Pixel to RGB conversion */
+ GLubyte PixelToG[256];
+ GLubyte PixelToB[256];
+
+ /* For PF_HPCR */
+ short hpcr_rgbTbl[3][256];
+ GLboolean hpcr_clear_flag;
+ GLubyte hpcr_clear_ximage_pattern[2][16];
+ XMesaImage *hpcr_clear_ximage;
+ XMesaPixmap hpcr_clear_pixmap;
+
+ /* For PF_1BIT */
+ int bitFlip;
+};
+
+
+/*
+ * "Derived" from __GLcontextRec. Basically corresponds to a GLXContext.
+ */
+struct xmesa_context {
+ GLcontext mesa; /* the core library context (containment) */
+ XMesaVisual xm_visual; /* Describes the buffers */
+ XMesaBuffer xm_buffer; /* current span/point/line/triangle buffer */
+
+ XMesaDisplay *display; /* == xm_visual->display */
+ GLboolean swapbytes; /* Host byte order != display byte order? */
+ GLboolean direct; /* Direct rendering context? */
+
+ enum pixel_format pixelformat;
+
+ GLubyte clearcolor[4]; /* current clearing color */
+ unsigned long clearpixel; /* current clearing pixel value */
+};
+
+
+
+typedef enum {
+ WINDOW, /* An X window */
+ GLXWINDOW, /* GLX window */
+ PIXMAP, /* GLX pixmap */
+ PBUFFER /* GLX Pbuffer */
+} BufferType;
+
+
+/**
+ * An xmesa_renderbuffer represents the back or front color buffer.
+ * For the front color buffer:
+ * <drawable> is the X window
+ * For the back color buffer:
+ * Either <ximage> or <pixmap> will be used, never both.
+ * In any case, <drawable> always equals <pixmap>.
+ * For stand-alone Mesa, we could merge <drawable> and <pixmap> into one
+ * field. We don't do that for the server-side GLcore module because
+ * pixmaps and drawables are different and we'd need a bunch of casts.
+ */
+struct xmesa_renderbuffer
+{
+ struct gl_renderbuffer Base; /* Base class */
+
+ XMesaDrawable drawable; /* Usually the X window ID */
+ XMesaPixmap pixmap; /* Back color buffer */
+ XMesaImage *ximage; /* The back buffer, if not using a Pixmap */
+
+ GLubyte *origin1; /* used for PIXEL_ADDR1 macro */
+ GLint width1;
+ GLushort *origin2; /* used for PIXEL_ADDR2 macro */
+ GLint width2;
+ GLubyte *origin3; /* used for PIXEL_ADDR3 macro */
+ GLint width3;
+ GLuint *origin4; /* used for PIXEL_ADDR4 macro */
+ GLint width4;
+
+ GLint bottom; /* used for FLIP macro */
+
+ ClearFunc clearFunc;
+};
+
+
+/*
+ * "Derived" from GLframebuffer. Basically corresponds to a GLXDrawable.
+ */
+struct xmesa_buffer {
+ GLframebuffer mesa_buffer; /* depth, stencil, accum, etc buffers */
+ /* This MUST BE FIRST! */
+ GLboolean wasCurrent; /* was ever the current buffer? */
+ XMesaVisual xm_visual; /* the X/Mesa visual */
+
+ XMesaDisplay *display;
+ BufferType type; /* window, pixmap, pbuffer or glxwindow */
+
+ struct xmesa_renderbuffer *frontxrb; /* front color renderbuffer */
+ struct xmesa_renderbuffer *backxrb; /* back color renderbuffer */
+
+ XMesaColormap cmap; /* the X colormap */
+
+ unsigned long selectedEvents;/* for pbuffers only */
+
+ GLint db_state; /* 0 = single buffered */
+ /* BACK_PIXMAP = use Pixmap for back buffer */
+ /* BACK_XIMAGE = use XImage for back buffer */
+
+#ifndef XFree86Server
+ GLuint shm; /* X Shared Memory extension status: */
+ /* 0 = not available */
+ /* 1 = XImage support available */
+ /* 2 = Pixmap support available too */
+#ifdef USE_XSHM
+ XShmSegmentInfo shminfo;
+#endif
+#endif
+
+ XMesaImage *rowimage; /* Used for optimized span writing */
+ XMesaPixmap stipple_pixmap; /* For polygon stippling */
+ XMesaGC stipple_gc; /* For polygon stippling */
+
+ XMesaGC gc; /* scratch GC for span, line, tri drawing */
+ XMesaGC cleargc; /* GC for clearing the color buffer */
+ XMesaGC swapgc; /* GC for swapping the color buffers */
+
+ /* The following are here instead of in the XMesaVisual
+ * because they depend on the window's colormap.
+ */
+
+ /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
+ unsigned long color_table[576]; /* RGB -> pixel value */
+
+ /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
+ GLubyte pixel_to_r[65536]; /* pixel value -> red */
+ GLubyte pixel_to_g[65536]; /* pixel value -> green */
+ GLubyte pixel_to_b[65536]; /* pixel value -> blue */
+
+ /* Used to do XAllocColor/XFreeColors accounting: */
+ int num_alloced;
+#if defined(XFree86Server)
+ Pixel alloced_colors[256];
+#else
+ unsigned long alloced_colors[256];
+#endif
+
+#if defined( FX )
+ /* For 3Dfx Glide only */
+ GLboolean FXisHackUsable; /* Can we render into window? */
+ GLboolean FXwindowHack; /* Are we rendering into a window? */
+ fxMesaContext FXctx;
+#endif
+
+ struct xmesa_buffer *Next; /* Linked list pointer: */
+};
+
+
+/* Values for xmesa->db_state: */
+#define FRONT_PIXMAP 1
+#define BACK_PIXMAP 2
+#define BACK_XIMAGE 4
+
+
+/*
+ * If pixelformat==PF_TRUECOLOR:
+ */
+#define PACK_TRUECOLOR( PIXEL, R, G, B ) \
+ PIXEL = xmesa->xm_visual->RtoPixel[R] \
+ | xmesa->xm_visual->GtoPixel[G] \
+ | xmesa->xm_visual->BtoPixel[B]; \
+
+
+/*
+ * If pixelformat==PF_TRUEDITHER:
+ */
+#define PACK_TRUEDITHER( PIXEL, X, Y, R, G, B ) \
+{ \
+ int d = xmesa->xm_visual->Kernel[((X)&3) | (((Y)&3)<<2)]; \
+ PIXEL = xmesa->xm_visual->RtoPixel[(R)+d] \
+ | xmesa->xm_visual->GtoPixel[(G)+d] \
+ | xmesa->xm_visual->BtoPixel[(B)+d]; \
+}
+
+
+
+/*
+ * If pixelformat==PF_8A8B8G8R:
+ */
+#define PACK_8A8B8G8R( R, G, B, A ) \
+ ( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
+
+
+/*
+ * Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable
+ * shortcut.
+ */
+#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) )
+
+
+
+/*
+ * If pixelformat==PF_8R8G8B:
+ */
+#define PACK_8R8G8B( R, G, B) ( ((R) << 16) | ((G) << 8) | (B) )
+
+
+/*
+ * If pixelformat==PF_5R6G5B:
+ */
+#define PACK_5R6G5B( R, G, B) ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
+
+
+/*
+ * If pixelformat==PF_8A8R8G8B:
+ */
+#define PACK_8A8R8G8B( R, G, B, A ) \
+ ( ((A) << 24) | ((R) << 16) | ((G) << 8) | (B) )
+
+
+
+/*
+ * If pixelformat==PF_DITHER:
+ *
+ * Improved 8-bit RGB dithering code contributed by Bob Mercier
+ * (mercier@hollywood.cinenet.net). Thanks Bob!
+ */
+#ifdef DITHER666
+# define DITH_R 6
+# define DITH_G 6
+# define DITH_B 6
+# define DITH_MIX(r,g,b) (((r) * DITH_G + (g)) * DITH_B + (b))
+#else
+# define DITH_R 5
+# define DITH_G 9
+# define DITH_B 5
+# define DITH_MIX(r,g,b) (((g) << 6) | ((b) << 3) | (r))
+#endif
+#define DITH_DX 4
+#define DITH_DY 4
+#define DITH_N (DITH_DX * DITH_DY)
+
+#define _dither(C, c, d) (((unsigned)((DITH_N * (C - 1) + 1) * c + d)) >> 12)
+
+#define MAXC 256
+extern const int xmesa_kernel8[DITH_DY * DITH_DX];
+
+/* Dither for random X,Y */
+#define DITHER_SETUP \
+ int __d; \
+ unsigned long *ctable = XMESA_BUFFER(ctx->DrawBuffer)->color_table;
+
+#define DITHER( X, Y, R, G, B ) \
+ (__d = xmesa_kernel8[(((Y)&3)<<2) | ((X)&3)], \
+ ctable[DITH_MIX(_dither(DITH_R, (R), __d), \
+ _dither(DITH_G, (G), __d), \
+ _dither(DITH_B, (B), __d))])
+
+/* Dither for random X, fixed Y */
+#define XDITHER_SETUP(Y) \
+ int __d; \
+ unsigned long *ctable = XMESA_BUFFER(ctx->DrawBuffer)->color_table; \
+ const int *kernel = &xmesa_kernel8[ ((Y)&3) << 2 ];
+
+#define XDITHER( X, R, G, B ) \
+ (__d = kernel[(X)&3], \
+ ctable[DITH_MIX(_dither(DITH_R, (R), __d), \
+ _dither(DITH_G, (G), __d), \
+ _dither(DITH_B, (B), __d))])
+
+
+
+/*
+ * Dithering for flat-shaded triangles. Precompute all 16 possible
+ * pixel values given the triangle's RGB color. Contributed by Martin Shenk.
+ */
+#define FLAT_DITHER_SETUP( R, G, B ) \
+ GLushort ditherValues[16]; \
+ { \
+ unsigned long *ctable = XMESA_BUFFER(ctx->DrawBuffer)->color_table; \
+ int msdr = (DITH_N*((DITH_R)-1)+1) * (R); \
+ int msdg = (DITH_N*((DITH_G)-1)+1) * (G); \
+ int msdb = (DITH_N*((DITH_B)-1)+1) * (B); \
+ int i; \
+ for (i=0;i<16;i++) { \
+ int k = xmesa_kernel8[i]; \
+ int j = DITH_MIX( (msdr+k)>>12, (msdg+k)>>12, (msdb+k)>>12 );\
+ ditherValues[i] = (GLushort) ctable[j]; \
+ } \
+ }
+
+#define FLAT_DITHER_ROW_SETUP(Y) \
+ GLushort *ditherRow = ditherValues + ( ((Y)&3) << 2);
+
+#define FLAT_DITHER(X) ditherRow[(X)&3]
+
+
+
+/*
+ * If pixelformat==PF_LOOKUP:
+ */
+#define _dither_lookup(C, c) (((unsigned)((DITH_N * (C - 1) + 1) * c)) >> 12)
+
+#define LOOKUP_SETUP \
+ unsigned long *ctable = XMESA_BUFFER(ctx->DrawBuffer)->color_table
+
+#define LOOKUP( R, G, B ) \
+ ctable[DITH_MIX(_dither_lookup(DITH_R, (R)), \
+ _dither_lookup(DITH_G, (G)), \
+ _dither_lookup(DITH_B, (B)))]
+
+
+
+/*
+ * If pixelformat==PF_HPCR:
+ *
+ * HP Color Recovery dithering (ad@lms.be 30/08/95)
+ * HP has on it's 8-bit 700-series computers, a feature called
+ * 'Color Recovery'. This allows near 24-bit output (so they say).
+ * It is enabled by selecting the 8-bit TrueColor visual AND
+ * corresponding colormap (see tkInitWindow) AND doing some special
+ * dither.
+ */
+extern const short xmesa_HPCR_DRGB[3][2][16];
+
+#define DITHER_HPCR( X, Y, R, G, B ) \
+ ( ((xmesa->xm_visual->hpcr_rgbTbl[0][R] + xmesa_HPCR_DRGB[0][(Y)&1][(X)&15]) & 0xE0) \
+ |(((xmesa->xm_visual->hpcr_rgbTbl[1][G] + xmesa_HPCR_DRGB[1][(Y)&1][(X)&15]) & 0xE0)>>3) \
+ | ((xmesa->xm_visual->hpcr_rgbTbl[2][B] + xmesa_HPCR_DRGB[2][(Y)&1][(X)&15])>>6) \
+ )
+
+
+
+/*
+ * If pixelformat==PF_1BIT:
+ */
+extern const int xmesa_kernel1[16];
+
+#define SETUP_1BIT int bitFlip = xmesa->xm_visual->bitFlip
+#define DITHER_1BIT( X, Y, R, G, B ) \
+ (( ((int)(R)+(int)(G)+(int)(B)) > xmesa_kernel1[(((Y)&3) << 2) | ((X)&3)] ) ^ bitFlip)
+
+
+
+/*
+ * If pixelformat==PF_GRAYSCALE:
+ */
+#define GRAY_RGB( R, G, B ) XMESA_BUFFER(ctx->DrawBuffer)->color_table[((R) + (G) + (B))/3]
+
+
+
+/*
+ * Converts a GL window Y coord to an X window Y coord:
+ */
+#define YFLIP(XRB, Y) ((XRB)->bottom - (Y))
+
+
+/*
+ * Return the address of a 1, 2 or 4-byte pixel in the buffer's XImage:
+ * X==0 is left, Y==0 is bottom.
+ */
+#define PIXEL_ADDR1(XRB, X, Y) \
+ ( (XRB)->origin1 - (Y) * (XRB)->width1 + (X) )
+
+#define PIXEL_ADDR2(XRB, X, Y) \
+ ( (XRB)->origin2 - (Y) * (XRB)->width2 + (X) )
+
+#define PIXEL_ADDR3(XRB, X, Y) \
+ ( (bgr_t *) ( (XRB)->origin3 - (Y) * (XRB)->width3 + 3 * (X) ))
+
+#define PIXEL_ADDR4(XRB, X, Y) \
+ ( (XRB)->origin4 - (Y) * (XRB)->width4 + (X) )
+
+
+
+
+/*
+ * Return pointer to XMesaContext corresponding to a Mesa GLcontext.
+ * Since we're using structure containment, it's just a cast!.
+ */
+#define XMESA_CONTEXT(MESACTX) ((XMesaContext) (MESACTX))
+
+/*
+ * Return pointer to XMesaBuffer corresponding to a Mesa GLframebuffer.
+ * Since we're using structure containment, it's just a cast!.
+ */
+#define XMESA_BUFFER(MESABUFF) ((XMesaBuffer) (MESABUFF))
+
+
+
+/*
+ * External functions:
+ */
+
+extern struct xmesa_renderbuffer *
+xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, GLboolean rgbMode);
+
+extern unsigned long
+xmesa_color_to_pixel( GLcontext *ctx,
+ GLubyte r, GLubyte g, GLubyte b, GLubyte a,
+ GLuint pixelFormat );
+
+extern void
+xmesa_alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height);
+
+extern void xmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer,
+ GLuint width, GLuint height);
+
+extern void xmesa_init_driver_functions( XMesaVisual xmvisual,
+ struct dd_function_table *driver );
+
+extern void xmesa_update_state( GLcontext *ctx, GLuint new_state );
+
+extern void
+xmesa_set_renderbuffer_funcs(struct xmesa_renderbuffer *xrb,
+ enum pixel_format pixelformat, GLint depth);
+
+
+/* Plugged into the software rasterizer. Try to use internal
+ * swrast-style point, line and triangle functions.
+ */
+extern void xmesa_choose_point( GLcontext *ctx );
+extern void xmesa_choose_line( GLcontext *ctx );
+extern void xmesa_choose_triangle( GLcontext *ctx );
+
+
+extern void xmesa_register_swrast_functions( GLcontext *ctx );
+
+
+
+/* XXX this is a hack to implement shared display lists with 3Dfx */
+extern XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v,
+ XMesaWindow w,
+ XMesaContext c );
+
+/*
+ * These are the extra routines required for integration with XFree86.
+ * None of these routines should be user visible. -KEM
+ */
+extern void XMesaSetVisualDisplay( XMesaDisplay *dpy, XMesaVisual v );
+extern GLboolean XMesaForceCurrent(XMesaContext c);
+extern GLboolean XMesaLoseCurrent(XMesaContext c);
+extern void XMesaReset( void );
+
+
+#define SWTC 0 /* SW texture compression */
+
+
+#endif