diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c | 796 |
1 files changed, 0 insertions, 796 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c b/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c deleted file mode 100644 index bfba2b657..000000000 --- a/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c +++ /dev/null @@ -1,796 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.4.1 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "glheader.h" -#include "api_arrayelt.h" -#include "context.h" -#include "glapi.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" -#include "glapioffsets.h" -#include "dispatch.h" - -typedef void (GLAPIENTRY *array_func)( const void * ); - -typedef struct { - const struct gl_client_array *array; - int offset; -} AEarray; - -typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); - -typedef struct { - const struct gl_client_array *array; - attrib_func func; - GLuint index; -} AEattrib; - -typedef struct { - AEarray arrays[32]; - AEattrib attribs[VERT_ATTRIB_MAX + 1]; - GLuint NewState; -} AEcontext; - -#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) - - -/* - * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer - * in the range [0, 7]. Luckily these type tokens are sequentially - * numbered in gl.h, except for GL_DOUBLE. - */ -#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) - -static const int ColorFuncs[2][8] = { - { - _gloffset_Color3bv, - _gloffset_Color3ubv, - _gloffset_Color3sv, - _gloffset_Color3usv, - _gloffset_Color3iv, - _gloffset_Color3uiv, - _gloffset_Color3fv, - _gloffset_Color3dv, - }, - { - _gloffset_Color4bv, - _gloffset_Color4ubv, - _gloffset_Color4sv, - _gloffset_Color4usv, - _gloffset_Color4iv, - _gloffset_Color4uiv, - _gloffset_Color4fv, - _gloffset_Color4dv, - }, -}; - -static const int VertexFuncs[3][8] = { - { - -1, - -1, - _gloffset_Vertex2sv, - -1, - _gloffset_Vertex2iv, - -1, - _gloffset_Vertex2fv, - _gloffset_Vertex2dv, - }, - { - -1, - -1, - _gloffset_Vertex3sv, - -1, - _gloffset_Vertex3iv, - -1, - _gloffset_Vertex3fv, - _gloffset_Vertex3dv, - }, - { - -1, - -1, - _gloffset_Vertex4sv, - -1, - _gloffset_Vertex4iv, - -1, - _gloffset_Vertex4fv, - _gloffset_Vertex4dv, - }, -}; - -static const int IndexFuncs[8] = { - -1, - _gloffset_Indexubv, - _gloffset_Indexsv, - -1, - _gloffset_Indexiv, - -1, - _gloffset_Indexfv, - _gloffset_Indexdv, -}; - -static const int NormalFuncs[8] = { - _gloffset_Normal3bv, - -1, - _gloffset_Normal3sv, - -1, - _gloffset_Normal3iv, - -1, - _gloffset_Normal3fv, - _gloffset_Normal3dv, -}; - -#if defined(IN_DRI_DRIVER) -static int SecondaryColorFuncs[8]; -static int FogCoordFuncs[8] = { - -1, - -1, - -1, - -1, - -1, - -1, - 0, - 0, -}; -#else -static const int SecondaryColorFuncs[8] = { - _gloffset_SecondaryColor3bvEXT, - _gloffset_SecondaryColor3ubvEXT, - _gloffset_SecondaryColor3svEXT, - _gloffset_SecondaryColor3usvEXT, - _gloffset_SecondaryColor3ivEXT, - _gloffset_SecondaryColor3uivEXT, - _gloffset_SecondaryColor3fvEXT, - _gloffset_SecondaryColor3dvEXT, -}; - -static const int FogCoordFuncs[8] = { - -1, - -1, - -1, - -1, - -1, - -1, - _gloffset_FogCoordfvEXT, - _gloffset_FogCoorddvEXT -}; -#endif - -/**********************************************************************/ - -/* GL_BYTE attributes */ - -static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]), - BYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); -} - -/* GL_UNSIGNED_BYTE attributes */ - -static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]))); -} -static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]), - UBYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); -} - -/* GL_SHORT attributes */ - -static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]), - SHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); -} - -/* GL_UNSIGNED_SHORT attributes */ - -static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]), - USHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); -} - -/* GL_INT attributes */ - -static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), - INT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); -} - -/* GL_UNSIGNED_INT attributes */ - -static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]), - UINT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); -} - -/* GL_FLOAT attributes */ - -static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); -} - -/* GL_DOUBLE attributes */ - -static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); -} - - -/* - * Array [size][type] of VertexAttrib functions - */ -static attrib_func AttribFuncsNV[2][4][8] = { - { - /* non-normalized */ - { - /* size 1 */ - (attrib_func) VertexAttrib1bvNV, - (attrib_func) VertexAttrib1ubvNV, - (attrib_func) VertexAttrib1svNV, - (attrib_func) VertexAttrib1usvNV, - (attrib_func) VertexAttrib1ivNV, - (attrib_func) VertexAttrib1uivNV, - (attrib_func) VertexAttrib1fvNV, - (attrib_func) VertexAttrib1dvNV - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2bvNV, - (attrib_func) VertexAttrib2ubvNV, - (attrib_func) VertexAttrib2svNV, - (attrib_func) VertexAttrib2usvNV, - (attrib_func) VertexAttrib2ivNV, - (attrib_func) VertexAttrib2uivNV, - (attrib_func) VertexAttrib2fvNV, - (attrib_func) VertexAttrib2dvNV - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3bvNV, - (attrib_func) VertexAttrib3ubvNV, - (attrib_func) VertexAttrib3svNV, - (attrib_func) VertexAttrib3usvNV, - (attrib_func) VertexAttrib3ivNV, - (attrib_func) VertexAttrib3uivNV, - (attrib_func) VertexAttrib3fvNV, - (attrib_func) VertexAttrib3dvNV - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4bvNV, - (attrib_func) VertexAttrib4ubvNV, - (attrib_func) VertexAttrib4svNV, - (attrib_func) VertexAttrib4usvNV, - (attrib_func) VertexAttrib4ivNV, - (attrib_func) VertexAttrib4uivNV, - (attrib_func) VertexAttrib4fvNV, - (attrib_func) VertexAttrib4dvNV - } - }, - { - /* normalized (except for float/double) */ - { - /* size 1 */ - (attrib_func) VertexAttrib1NbvNV, - (attrib_func) VertexAttrib1NubvNV, - (attrib_func) VertexAttrib1NsvNV, - (attrib_func) VertexAttrib1NusvNV, - (attrib_func) VertexAttrib1NivNV, - (attrib_func) VertexAttrib1NuivNV, - (attrib_func) VertexAttrib1fvNV, - (attrib_func) VertexAttrib1dvNV - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2NbvNV, - (attrib_func) VertexAttrib2NubvNV, - (attrib_func) VertexAttrib2NsvNV, - (attrib_func) VertexAttrib2NusvNV, - (attrib_func) VertexAttrib2NivNV, - (attrib_func) VertexAttrib2NuivNV, - (attrib_func) VertexAttrib2fvNV, - (attrib_func) VertexAttrib2dvNV - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3NbvNV, - (attrib_func) VertexAttrib3NubvNV, - (attrib_func) VertexAttrib3NsvNV, - (attrib_func) VertexAttrib3NusvNV, - (attrib_func) VertexAttrib3NivNV, - (attrib_func) VertexAttrib3NuivNV, - (attrib_func) VertexAttrib3fvNV, - (attrib_func) VertexAttrib3dvNV - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4NbvNV, - (attrib_func) VertexAttrib4NubvNV, - (attrib_func) VertexAttrib4NsvNV, - (attrib_func) VertexAttrib4NusvNV, - (attrib_func) VertexAttrib4NivNV, - (attrib_func) VertexAttrib4NuivNV, - (attrib_func) VertexAttrib4fvNV, - (attrib_func) VertexAttrib4dvNV - } - } -}; - -/**********************************************************************/ - - -GLboolean _ae_create_context( GLcontext *ctx ) -{ - if (ctx->aelt_context) - return GL_TRUE; - -#if defined(IN_DRI_DRIVER) - SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; - SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; - SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; - SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; - SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; - SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; - SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; - SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; - - FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; - FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; -#endif - - ctx->aelt_context = MALLOC( sizeof(AEcontext) ); - if (!ctx->aelt_context) - return GL_FALSE; - - AE_CONTEXT(ctx)->NewState = ~0; - return GL_TRUE; -} - - -void _ae_destroy_context( GLcontext *ctx ) -{ - if ( AE_CONTEXT( ctx ) ) { - FREE( ctx->aelt_context ); - ctx->aelt_context = NULL; - } -} - - -/** - * Make a list of per-vertex functions to call for each glArrayElement call. - * These functions access the array data (i.e. glVertex, glColor, glNormal, - * etc). - * Note: this may be called during display list construction. - */ -static void _ae_update_state( GLcontext *ctx ) -{ - AEcontext *actx = AE_CONTEXT(ctx); - AEarray *aa = actx->arrays; - AEattrib *at = actx->attribs; - GLuint i; - - /* conventional vertex arrays */ - if (ctx->Array.Index.Enabled) { - aa->array = &ctx->Array.Index; - aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; - aa++; - } - if (ctx->Array.EdgeFlag.Enabled) { - aa->array = &ctx->Array.EdgeFlag; - aa->offset = _gloffset_EdgeFlagv; - aa++; - } - if (ctx->Array.Normal.Enabled) { - aa->array = &ctx->Array.Normal; - aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; - aa++; - } - if (ctx->Array.Color.Enabled) { - aa->array = &ctx->Array.Color; - aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; - aa++; - } - if (ctx->Array.SecondaryColor.Enabled) { - aa->array = &ctx->Array.SecondaryColor; - aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; - aa++; - } - if (ctx->Array.FogCoord.Enabled) { - aa->array = &ctx->Array.FogCoord; - aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; - aa++; - } - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (ctx->Array.TexCoord[i].Enabled) { - /* NOTE: we use generic glVertexAttrib functions here. - * If we ever de-alias conventional/generic vertex attribs this - * will have to change. - */ - struct gl_client_array *attribArray = &ctx->Array.TexCoord[i]; - at->array = attribArray; - at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; - at->index = VERT_ATTRIB_TEX0 + i; - at++; - } - } - - /* generic vertex attribute arrays */ - for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */ - if (ctx->Array.VertexAttrib[i].Enabled) { - struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i]; - at->array = attribArray; - /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV - * function pointer here (for float arrays) since the pointer may - * change from one execution of _ae_loopback_array_elt() to - * the next. Doing so caused UT to break. - */ - at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; - at->index = i; - at++; - } - } - - /* finally, vertex position */ - if (ctx->Array.VertexAttrib[0].Enabled) { - /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's - * issued as the last (proviking) attribute). - */ - aa->array = &ctx->Array.VertexAttrib[0]; - assert(aa->array->Size >= 2); /* XXX fix someday? */ - aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; - aa++; - } - else if (ctx->Array.Vertex.Enabled) { - aa->array = &ctx->Array.Vertex; - aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; - aa++; - } - - ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); - ASSERT(aa - actx->arrays < 32); - at->func = NULL; /* terminate the list */ - aa->offset = -1; /* terminate the list */ - - actx->NewState = 0; -} - - -/** - * Called via glArrayElement() and glDrawArrays(). - * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions - * for all enabled vertex arrays (for elt-th element). - * Note: this may be called during display list construction. - */ -void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) -{ - GET_CURRENT_CONTEXT(ctx); - const AEcontext *actx = AE_CONTEXT(ctx); - const AEarray *aa; - const AEattrib *at; - const struct _glapi_table * const disp = GET_DISPATCH(); - - - if (actx->NewState) - _ae_update_state( ctx ); - - /* generic attributes */ - for (at = actx->attribs; at->func; at++) { - const GLubyte *src - = ADD_POINTERS(at->array->BufferObj->Data, at->array->Ptr) - + elt * at->array->StrideB; - at->func( at->index, src ); - } - - /* conventional arrays */ - for (aa = actx->arrays; aa->offset != -1 ; aa++) { - const GLubyte *src - = ADD_POINTERS(aa->array->BufferObj->Data, aa->array->Ptr) - + elt * aa->array->StrideB; - CALL_by_offset( disp, (array_func), aa->offset, - ((const void *) src) ); - } -} - - -void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ) -{ - AE_CONTEXT(ctx)->NewState |= new_state; -} |