diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/api_noop.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/api_noop.c | 964 |
1 files changed, 964 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_noop.c b/nx-X11/extras/Mesa/src/mesa/main/api_noop.c new file mode 100644 index 000000000..f42f166ae --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/api_noop.c @@ -0,0 +1,964 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "api_noop.h" +#include "api_validate.h" +#include "api_arrayelt.h" +#include "context.h" +#include "colormac.h" +#include "light.h" +#include "macros.h" +#include "mtypes.h" +#include "dlist.h" +#include "dispatch.h" + + +/* In states where certain vertex components are required for t&l or + * rasterization, we still need to keep track of the current values. + * These functions provide this service by keeping uptodate the + * 'ctx->Current' struct for all data elements not included in the + * currently enabled hardware vertex. + * I.e. these functions would typically be used when outside of glBegin/End. + */ + + +void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b ) +{ + GET_CURRENT_CONTEXT(ctx); + ctx->Current.EdgeFlag = b; +} + +void GLAPIENTRY _mesa_noop_EdgeFlagv( const GLboolean *b ) +{ + GET_CURRENT_CONTEXT(ctx); + ctx->Current.EdgeFlag = *b; +} + +void GLAPIENTRY _mesa_noop_Indexf( GLfloat f ) +{ + GET_CURRENT_CONTEXT(ctx); + ctx->Current.Index = f; +} + +void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + ctx->Current.Index = *v; +} + +void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG]; + dest[0] = a; + dest[1] = 0.0; + dest[2] = 0.0; + dest[3] = 1.0; +} + +void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG]; + dest[0] = v[0]; + dest[1] = 0.0; + dest[2] = 0.0; + dest[3] = 1.0; +} + +void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; + dest[0] = a; + dest[1] = b; + dest[2] = c; + dest[3] = 1.0; +} + +void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; + dest[3] = 1.0; +} + +void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; + color[0] = a; + color[1] = b; + color[2] = c; + color[3] = d; +} + +void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; + color[0] = v[0]; + color[1] = v[1]; + color[2] = v[2]; + color[3] = v[3]; +} + +void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; + color[0] = a; + color[1] = b; + color[2] = c; + color[3] = 1.0; +} + +void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; + color[0] = v[0]; + color[1] = v[1]; + color[2] = v[2]; + color[3] = 1.0; +} + +void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint unit = target - GL_TEXTURE0_ARB; + + /* unit is unsigned -- cannot be less than zero. + */ + if (unit < MAX_TEXTURE_COORD_UNITS) + { + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; + dest[0] = a; + dest[1] = 0; + dest[2] = 0; + dest[3] = 1; + } +} + +void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint unit = target - GL_TEXTURE0_ARB; + + /* unit is unsigned -- cannot be less than zero. + */ + if (unit < MAX_TEXTURE_COORD_UNITS) + { + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; + dest[0] = v[0]; + dest[1] = 0; + dest[2] = 0; + dest[3] = 1; + } +} + +void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint unit = target - GL_TEXTURE0_ARB; + + /* unit is unsigned -- cannot be less than zero. + */ + if (unit < MAX_TEXTURE_COORD_UNITS) + { + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; + dest[0] = a; + dest[1] = b; + dest[2] = 0; + dest[3] = 1; + } +} + +void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint unit = target - GL_TEXTURE0_ARB; + + /* unit is unsigned -- cannot be less than zero. + */ + if (unit < MAX_TEXTURE_COORD_UNITS) + { + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = 0; + dest[3] = 1; + } +} + +void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint unit = target - GL_TEXTURE0_ARB; + + /* unit is unsigned -- cannot be less than zero. + */ + if (unit < MAX_TEXTURE_COORD_UNITS) + { + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; + dest[0] = a; + dest[1] = b; + dest[2] = c; + dest[3] = 1; + } +} + +void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint unit = target - GL_TEXTURE0_ARB; + + /* unit is unsigned -- cannot be less than zero. + */ + if (unit < MAX_TEXTURE_COORD_UNITS) + { + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; + dest[3] = 1; + } +} + +void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b, + GLfloat c, GLfloat d ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint unit = target - GL_TEXTURE0_ARB; + + /* unit is unsigned -- cannot be less than zero. + */ + if (unit < MAX_TEXTURE_COORD_UNITS) + { + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; + dest[0] = a; + dest[1] = b; + dest[2] = c; + dest[3] = d; + } +} + +void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint unit = target - GL_TEXTURE0_ARB; + + /* unit is unsigned -- cannot be less than zero. + */ + if (unit < MAX_TEXTURE_COORD_UNITS) + { + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; + dest[3] = v[3]; + } +} + +void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; + color[0] = a; + color[1] = b; + color[2] = c; + color[3] = 1.0; +} + +void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; + color[0] = v[0]; + color[1] = v[1]; + color[2] = v[2]; + color[3] = 1.0; +} + +void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; + dest[0] = a; + dest[1] = 0; + dest[2] = 0; + dest[3] = 1; +} + +void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; + dest[0] = v[0]; + dest[1] = 0; + dest[2] = 0; + dest[3] = 1; +} + +void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; + dest[0] = a; + dest[1] = b; + dest[2] = 0; + dest[3] = 1; +} + +void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = 0; + dest[3] = 1; +} + +void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; + dest[0] = a; + dest[1] = b; + dest[2] = c; + dest[3] = 1; +} + +void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; + dest[3] = 1; +} + +void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; + dest[0] = a; + dest[1] = b; + dest[2] = c; + dest[3] = d; +} + +void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; + dest[0] = v[0]; + dest[1] = v[1]; + dest[2] = v[2]; + dest[3] = v[3]; +} + + + +void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fNV" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fvNV" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fNV" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fvNV" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x, + GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fNV" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fvNV" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fNV" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fvNV" ); +} + + +/* + * XXX Un-alias attribs here + */ + +void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fARB" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fvARB" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fARB" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fvARB" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x, + GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fARB" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fvARB" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fARB" ); +} + +void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VERT_ATTRIB_MAX) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]); + } + else + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fvARB" ); +} + + + +/* Material + */ +void GLAPIENTRY _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i, nr; + struct gl_material *mat = &ctx->Light.Material; + GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, + "_mesa_noop_Materialfv" ); + + if (ctx->Light.ColorMaterialEnabled) + bitmask &= ~ctx->Light.ColorMaterialBitmask; + + if (bitmask == 0) + return; + + switch (face) { + case GL_SHININESS: nr = 1; break; + case GL_COLOR_INDEXES: nr = 3; break; + default: nr = 4 ; break; + } + + for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) + if (bitmask & (1<<i)) + COPY_SZ_4V( mat->Attrib[i], nr, params ); + + _mesa_update_material( ctx, bitmask ); +} + +/* These really are noops outside begin/end: + */ +void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v ) +{ + (void) v; +} + +void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v ) +{ + (void) v; +} + +void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v ) +{ + (void) v; +} + +void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b ) +{ + (void) a; (void) b; +} + +void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c ) +{ + (void) a; (void) b; (void) c; +} + +void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) +{ + (void) a; (void) b; (void) c; (void) d; +} + +/* Similarly, these have no effect outside begin/end: + */ +void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a ) +{ + (void) a; +} + +void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v ) +{ + (void) v; +} + +void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b ) +{ + (void) a; (void) b; +} + +void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v ) +{ + (void) v; +} + +void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a ) +{ + (void) a; +} + +void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b ) +{ + (void) a; (void) b; +} + + +/* Begin -- call into driver, should result in the vtxfmt being + * swapped out: + */ +void GLAPIENTRY _mesa_noop_Begin( GLenum mode ) +{ + (void) mode; +} + + +/* End -- just raise an error + */ +void GLAPIENTRY _mesa_noop_End( void ) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); +} + + +/* Execute a glRectf() function. This is not suitable for GL_COMPILE + * modes (as the test for outside begin/end is not compiled), + * but may be useful for drivers in circumstances which exclude + * display list interactions. + * + * (None of the functions in this file are suitable for GL_COMPILE + * modes). + */ +void GLAPIENTRY _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) +{ + { + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + } + + CALL_Begin(GET_DISPATCH(), (GL_QUADS)); + CALL_Vertex2f(GET_DISPATCH(), (x1, y1)); + CALL_Vertex2f(GET_DISPATCH(), (x2, y1)); + CALL_Vertex2f(GET_DISPATCH(), (x2, y2)); + CALL_Vertex2f(GET_DISPATCH(), (x1, y2)); + CALL_End(GET_DISPATCH(), ()); +} + + +/* Some very basic support for arrays. Drivers without explicit array + * support can hook these in, but still need to supply an array-elt + * implementation. + */ +void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) + return; + + CALL_Begin(GET_DISPATCH(), (mode)); + for (i = 0; i < count; i++) + CALL_ArrayElement(GET_DISPATCH(), (start + i)); + CALL_End(GET_DISPATCH(), ()); +} + + +void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) + return; + + CALL_Begin(GET_DISPATCH(), (mode)); + + switch (type) { + case GL_UNSIGNED_BYTE: + for (i = 0 ; i < count ; i++) + CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); + break; + case GL_UNSIGNED_SHORT: + for (i = 0 ; i < count ; i++) + CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); + break; + case GL_UNSIGNED_INT: + for (i = 0 ; i < count ; i++) + CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); + break; + } + + CALL_End(GET_DISPATCH(), ()); +} + +void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode, + GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices) +{ + GET_CURRENT_CONTEXT(ctx); + + if (_mesa_validate_DrawRangeElements( ctx, mode, + start, end, + count, type, indices )) + CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices)); +} + +/* + * Eval Mesh + */ + +/* KW: If are compiling, we don't know whether eval will produce a + * vertex when it is run in the future. If this is pure immediate + * mode, eval is a noop if neither vertex map is enabled. + * + * Thus we need to have a check in the display list code or + * elsewhere for eval(1,2) vertices in the case where + * map(1,2)_vertex is disabled, and to purge those vertices from + * the vb. + */ +void GLAPIENTRY _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLfloat u, du; + GLenum prim; + + switch (mode) { + case GL_POINT: + prim = GL_POINTS; + break; + case GL_LINE: + prim = GL_LINE_STRIP; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" ); + return; + } + + /* No effect if vertex maps disabled. + */ + if (!ctx->Eval.Map1Vertex4 && + !ctx->Eval.Map1Vertex3 && + !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS])) + return; + + du = ctx->Eval.MapGrid1du; + u = ctx->Eval.MapGrid1u1 + i1 * du; + + CALL_Begin(GET_DISPATCH(), (prim)); + for (i=i1;i<=i2;i++,u+=du) { + CALL_EvalCoord1f(GET_DISPATCH(), (u)); + } + CALL_End(GET_DISPATCH(), ()); +} + + + +void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat u, du, v, dv, v1, u1; + GLint i, j; + + switch (mode) { + case GL_POINT: + case GL_LINE: + case GL_FILL: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); + return; + } + + /* No effect if vertex maps disabled. + */ + if (!ctx->Eval.Map2Vertex4 && + !ctx->Eval.Map2Vertex3 && + !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS])) + return; + + du = ctx->Eval.MapGrid2du; + dv = ctx->Eval.MapGrid2dv; + v1 = ctx->Eval.MapGrid2v1 + j1 * dv; + u1 = ctx->Eval.MapGrid2u1 + i1 * du; + + switch (mode) { + case GL_POINT: + CALL_Begin(GET_DISPATCH(), (GL_POINTS)); + for (v=v1,j=j1;j<=j2;j++,v+=dv) { + for (u=u1,i=i1;i<=i2;i++,u+=du) { + CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); + } + } + CALL_End(GET_DISPATCH(), ()); + break; + case GL_LINE: + for (v=v1,j=j1;j<=j2;j++,v+=dv) { + CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); + for (u=u1,i=i1;i<=i2;i++,u+=du) { + CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); + } + CALL_End(GET_DISPATCH(), ()); + } + for (u=u1,i=i1;i<=i2;i++,u+=du) { + CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); + for (v=v1,j=j1;j<=j2;j++,v+=dv) { + CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); + } + CALL_End(GET_DISPATCH(), ()); + } + break; + case GL_FILL: + for (v=v1,j=j1;j<j2;j++,v+=dv) { + CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP)); + for (u=u1,i=i1;i<=i2;i++,u+=du) { + CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); + CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv)); + } + CALL_End(GET_DISPATCH(), ()); + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); + return; + } +} + + + +/* Build a vertexformat full of things to use outside begin/end pairs. + * + * TODO -- build a whole dispatch table for this purpose, and likewise + * for inside begin/end. + */ +void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt ) +{ + vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + vfmt->Begin = _mesa_noop_Begin; + vfmt->CallList = _mesa_CallList; + vfmt->CallLists = _mesa_CallLists; + vfmt->Color3f = _mesa_noop_Color3f; + vfmt->Color3fv = _mesa_noop_Color3fv; + vfmt->Color4f = _mesa_noop_Color4f; + vfmt->Color4fv = _mesa_noop_Color4fv; + vfmt->EdgeFlag = _mesa_noop_EdgeFlag; + vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv; + vfmt->End = _mesa_noop_End; + vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f; + vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv; + vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f; + vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv; + vfmt->EvalPoint1 = _mesa_noop_EvalPoint1; + vfmt->EvalPoint2 = _mesa_noop_EvalPoint2; + vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT; + vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT; + vfmt->Indexf = _mesa_noop_Indexf; + vfmt->Indexfv = _mesa_noop_Indexfv; + vfmt->Materialfv = _mesa_noop_Materialfv; + vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB; + vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB; + vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB; + vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB; + vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB; + vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB; + vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB; + vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB; + vfmt->Normal3f = _mesa_noop_Normal3f; + vfmt->Normal3fv = _mesa_noop_Normal3fv; + vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT; + vfmt->TexCoord1f = _mesa_noop_TexCoord1f; + vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv; + vfmt->TexCoord2f = _mesa_noop_TexCoord2f; + vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv; + vfmt->TexCoord3f = _mesa_noop_TexCoord3f; + vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv; + vfmt->TexCoord4f = _mesa_noop_TexCoord4f; + vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv; + vfmt->Vertex2f = _mesa_noop_Vertex2f; + vfmt->Vertex2fv = _mesa_noop_Vertex2fv; + vfmt->Vertex3f = _mesa_noop_Vertex3f; + vfmt->Vertex3fv = _mesa_noop_Vertex3fv; + vfmt->Vertex4f = _mesa_noop_Vertex4f; + vfmt->Vertex4fv = _mesa_noop_Vertex4fv; + vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV; + vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB; + vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB; + vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB; + vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB; + vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB; + vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB; + vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB; + vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB; + + vfmt->Rectf = _mesa_noop_Rectf; + + vfmt->DrawArrays = _mesa_noop_DrawArrays; + vfmt->DrawElements = _mesa_noop_DrawElements; + vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements; + vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; + vfmt->EvalMesh2 = _mesa_noop_EvalMesh2; +} |