diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/attrib.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/attrib.c | 1338 |
1 files changed, 0 insertions, 1338 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/attrib.c b/nx-X11/extras/Mesa/src/mesa/main/attrib.c deleted file mode 100644 index 4f8b6c2d6..000000000 --- a/nx-X11/extras/Mesa/src/mesa/main/attrib.c +++ /dev/null @@ -1,1338 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.4.1 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "accum.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" -#include "bufferobj.h" -#include "colormac.h" -#include "colortab.h" -#include "context.h" -#include "depth.h" -#include "enable.h" -#include "enums.h" -#include "fog.h" -#include "hint.h" -#include "light.h" -#include "lines.h" -#include "matrix.h" -#include "points.h" -#include "polygon.h" -#include "simple_list.h" -#include "stencil.h" -#include "texobj.h" -#include "texstate.h" -#include "mtypes.h" -#include "math/m_xform.h" - - -/* - * Allocate a new attribute state node. These nodes have a - * "kind" value and a pointer to a struct of state data. - */ -static struct gl_attrib_node * -new_attrib_node( GLbitfield kind ) -{ - struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node); - if (an) { - an->kind = kind; - } - return an; -} - - -void GLAPIENTRY -_mesa_PushAttrib(GLbitfield mask) -{ - struct gl_attrib_node *newnode; - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); - - if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute */ - /* groups specified by the mask. */ - head = NULL; - - if (mask & GL_ACCUM_BUFFER_BIT) { - struct gl_accum_attrib *attr; - attr = MALLOC_STRUCT( gl_accum_attrib ); - MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); - newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_COLOR_BUFFER_BIT) { - struct gl_colorbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); - MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); - newnode = new_attrib_node( GL_COLOR_BUFFER_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_CURRENT_BIT) { - struct gl_current_attrib *attr; - FLUSH_CURRENT( ctx, 0 ); - attr = MALLOC_STRUCT( gl_current_attrib ); - MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); - newnode = new_attrib_node( GL_CURRENT_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_depthbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); - MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); - newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_ENABLE_BIT) { - struct gl_enable_attrib *attr; - GLuint i; - attr = MALLOC_STRUCT( gl_enable_attrib ); - /* Copy enable flags from all other attributes into the enable struct. */ - attr->AlphaTest = ctx->Color.AlphaEnabled; - attr->AutoNormal = ctx->Eval.AutoNormal; - attr->Blend = ctx->Color.BlendEnabled; - attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; - attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; - attr->ColorTable = ctx->Pixel.ColorTableEnabled; - attr->PostColorMatrixColorTable = ctx->Pixel.PostColorMatrixColorTableEnabled; - attr->PostConvolutionColorTable = ctx->Pixel.PostConvolutionColorTableEnabled; - attr->Convolution1D = ctx->Pixel.Convolution1DEnabled; - attr->Convolution2D = ctx->Pixel.Convolution2DEnabled; - attr->Separable2D = ctx->Pixel.Separable2DEnabled; - attr->CullFace = ctx->Polygon.CullFlag; - attr->DepthTest = ctx->Depth.Test; - attr->Dither = ctx->Color.DitherFlag; - attr->Fog = ctx->Fog.Enabled; - for (i=0;i<MAX_LIGHTS;i++) { - attr->Light[i] = ctx->Light.Light[i].Enabled; - } - attr->Lighting = ctx->Light.Enabled; - attr->LineSmooth = ctx->Line.SmoothFlag; - attr->LineStipple = ctx->Line.StippleFlag; - attr->Histogram = ctx->Pixel.HistogramEnabled; - attr->MinMax = ctx->Pixel.MinMaxEnabled; - attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; - attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; - attr->Map1Color4 = ctx->Eval.Map1Color4; - attr->Map1Index = ctx->Eval.Map1Index; - attr->Map1Normal = ctx->Eval.Map1Normal; - attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; - attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; - attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; - attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; - attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; - attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; - MEMCPY(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); - attr->Map2Color4 = ctx->Eval.Map2Color4; - attr->Map2Index = ctx->Eval.Map2Index; - attr->Map2Normal = ctx->Eval.Map2Normal; - attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; - attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; - attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; - attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; - attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; - attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; - MEMCPY(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); - attr->Normalize = ctx->Transform.Normalize; - attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; - attr->PixelTexture = ctx->Pixel.PixelTextureEnabled; - attr->PointSmooth = ctx->Point.SmoothFlag; - attr->PointSprite = ctx->Point.PointSprite; - attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; - attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; - attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; - attr->PolygonSmooth = ctx->Polygon.SmoothFlag; - attr->PolygonStipple = ctx->Polygon.StippleFlag; - attr->RescaleNormals = ctx->Transform.RescaleNormals; - attr->Scissor = ctx->Scissor.Enabled; - attr->Stencil = ctx->Stencil.Enabled; - attr->StencilTwoSide = ctx->Stencil.TestTwoSide; - attr->MultisampleEnabled = ctx->Multisample.Enabled; - attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; - attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; - attr->SampleCoverage = ctx->Multisample.SampleCoverage; - attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; - for (i=0; i<MAX_TEXTURE_UNITS; i++) { - attr->Texture[i] = ctx->Texture.Unit[i].Enabled; - attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; - attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled; - } - /* GL_NV_vertex_program */ - attr->VertexProgram = ctx->VertexProgram.Enabled; - attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; - attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; - newnode = new_attrib_node( GL_ENABLE_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_EVAL_BIT) { - struct gl_eval_attrib *attr; - attr = MALLOC_STRUCT( gl_eval_attrib ); - MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); - newnode = new_attrib_node( GL_EVAL_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_FOG_BIT) { - struct gl_fog_attrib *attr; - attr = MALLOC_STRUCT( gl_fog_attrib ); - MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); - newnode = new_attrib_node( GL_FOG_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_HINT_BIT) { - struct gl_hint_attrib *attr; - attr = MALLOC_STRUCT( gl_hint_attrib ); - MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); - newnode = new_attrib_node( GL_HINT_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_LIGHTING_BIT) { - struct gl_light_attrib *attr; - FLUSH_CURRENT(ctx, 0); /* flush material changes */ - attr = MALLOC_STRUCT( gl_light_attrib ); - MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); - newnode = new_attrib_node( GL_LIGHTING_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_LINE_BIT) { - struct gl_line_attrib *attr; - attr = MALLOC_STRUCT( gl_line_attrib ); - MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); - newnode = new_attrib_node( GL_LINE_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_LIST_BIT) { - struct gl_list_attrib *attr; - attr = MALLOC_STRUCT( gl_list_attrib ); - MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) ); - newnode = new_attrib_node( GL_LIST_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_PIXEL_MODE_BIT) { - struct gl_pixel_attrib *attr; - attr = MALLOC_STRUCT( gl_pixel_attrib ); - MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); - newnode = new_attrib_node( GL_PIXEL_MODE_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_POINT_BIT) { - struct gl_point_attrib *attr; - attr = MALLOC_STRUCT( gl_point_attrib ); - MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); - newnode = new_attrib_node( GL_POINT_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_POLYGON_BIT) { - struct gl_polygon_attrib *attr; - attr = MALLOC_STRUCT( gl_polygon_attrib ); - MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); - newnode = new_attrib_node( GL_POLYGON_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_POLYGON_STIPPLE_BIT) { - GLuint *stipple; - stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); - MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); - newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT ); - newnode->data = stipple; - newnode->next = head; - head = newnode; - } - - if (mask & GL_SCISSOR_BIT) { - struct gl_scissor_attrib *attr; - attr = MALLOC_STRUCT( gl_scissor_attrib ); - MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); - newnode = new_attrib_node( GL_SCISSOR_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_stencil_attrib *attr; - attr = MALLOC_STRUCT( gl_stencil_attrib ); - MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); - newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_TEXTURE_BIT) { - struct gl_texture_attrib *attr; - GLuint u; - /* Bump the texture object reference counts so that they don't - * inadvertantly get deleted. - */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].Current1D->RefCount++; - ctx->Texture.Unit[u].Current2D->RefCount++; - ctx->Texture.Unit[u].Current3D->RefCount++; - ctx->Texture.Unit[u].CurrentCubeMap->RefCount++; - ctx->Texture.Unit[u].CurrentRect->RefCount++; - } - attr = MALLOC_STRUCT( gl_texture_attrib ); - MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) ); - /* copy state of the currently bound texture objects */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - _mesa_copy_texture_object(&attr->Unit[u].Saved1D, - attr->Unit[u].Current1D); - _mesa_copy_texture_object(&attr->Unit[u].Saved2D, - attr->Unit[u].Current2D); - _mesa_copy_texture_object(&attr->Unit[u].Saved3D, - attr->Unit[u].Current3D); - _mesa_copy_texture_object(&attr->Unit[u].SavedCubeMap, - attr->Unit[u].CurrentCubeMap); - _mesa_copy_texture_object(&attr->Unit[u].SavedRect, - attr->Unit[u].CurrentRect); - } - newnode = new_attrib_node( GL_TEXTURE_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_TRANSFORM_BIT) { - struct gl_transform_attrib *attr; - attr = MALLOC_STRUCT( gl_transform_attrib ); - MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); - newnode = new_attrib_node( GL_TRANSFORM_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - if (mask & GL_VIEWPORT_BIT) { - struct gl_viewport_attrib *attr; - attr = MALLOC_STRUCT( gl_viewport_attrib ); - MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); - newnode = new_attrib_node( GL_VIEWPORT_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - /* GL_ARB_multisample */ - if (mask & GL_MULTISAMPLE_BIT_ARB) { - struct gl_multisample_attrib *attr; - attr = MALLOC_STRUCT( gl_multisample_attrib ); - MEMCPY( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); - newnode = new_attrib_node( GL_MULTISAMPLE_BIT_ARB ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - - ctx->AttribStack[ctx->AttribStackDepth] = head; - ctx->AttribStackDepth++; -} - - - -static void -pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) -{ - GLuint i; - -#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ - if ((VALUE) != (NEWVALUE)) { \ - _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ - } - - TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); - TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND); - - for (i=0;i<MAX_CLIP_PLANES;i++) { - const GLuint mask = 1 << i; - if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) - _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), - (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE)); - } - - TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, - GL_COLOR_MATERIAL); - TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled, enable->ColorTable, - GL_COLOR_TABLE); - TEST_AND_UPDATE(ctx->Pixel.PostColorMatrixColorTableEnabled, - enable->PostColorMatrixColorTable, - GL_POST_COLOR_MATRIX_COLOR_TABLE); - TEST_AND_UPDATE(ctx->Pixel.PostConvolutionColorTableEnabled, - enable->PostConvolutionColorTable, - GL_POST_CONVOLUTION_COLOR_TABLE); - TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); - TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); - TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); - TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D, - GL_CONVOLUTION_1D); - TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D, - GL_CONVOLUTION_2D); - TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D, - GL_SEPARABLE_2D); - TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); - TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); - TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); - TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, - GL_LINE_STIPPLE); - TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, - GL_INDEX_LOGIC_OP); - TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, - GL_COLOR_LOGIC_OP); - - TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, - GL_MAP1_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, - GL_MAP1_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, - GL_MAP1_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, - GL_MAP1_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, - GL_MAP1_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, - GL_MAP1_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i], - GL_MAP1_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, - GL_MAP2_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, - GL_MAP2_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, - GL_MAP2_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, - GL_MAP2_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, - GL_MAP2_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, - GL_MAP2_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i], - GL_MAP2_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); - TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); - TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, - GL_RESCALE_NORMAL_EXT); - TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, - enable->RasterPositionUnclipped, - GL_RASTER_POSITION_UNCLIPPED_IBM); - TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture, - GL_POINT_SMOOTH); - TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, - GL_POINT_SMOOTH); - if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { - TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, - GL_POINT_SPRITE_NV); - } - TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, - GL_POLYGON_OFFSET_POINT); - TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, - GL_POLYGON_OFFSET_LINE); - TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, - GL_POLYGON_OFFSET_FILL); - TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, - GL_POLYGON_SMOOTH); - TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, - GL_POLYGON_STIPPLE); - TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); - TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); - if (ctx->Extensions.EXT_stencil_two_side) { - TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); - } - TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, - GL_MULTISAMPLE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, - enable->SampleAlphaToCoverage, - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, - enable->SampleAlphaToOne, - GL_SAMPLE_ALPHA_TO_ONE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, - enable->SampleCoverage, - GL_SAMPLE_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, - enable->SampleCoverageInvert, - GL_SAMPLE_COVERAGE_INVERT_ARB); - /* GL_NV_vertex_program */ - TEST_AND_UPDATE(ctx->VertexProgram.Enabled, - enable->VertexProgram, - GL_VERTEX_PROGRAM_NV); - TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, - enable->VertexProgramPointSize, - GL_VERTEX_PROGRAM_POINT_SIZE_NV); - TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, - enable->VertexProgramTwoSide, - GL_VERTEX_PROGRAM_TWO_SIDE_NV); - -#undef TEST_AND_UPDATE - - /* texture unit enables */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) { - ctx->Texture.Unit[i].Enabled = enable->Texture[i]; - if (ctx->Driver.Enable) { - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)(ctx, i); - } - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, - (GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) ); - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, - (GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) ); - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, - (GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) ); - if (ctx->Extensions.ARB_texture_cube_map) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB, - (GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) ); - if (ctx->Extensions.NV_texture_rectangle) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV, - (GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) ); - } - } - - if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) { - ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i]; - if (ctx->Driver.Enable) { - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)(ctx, i); - } - if (enable->TexGen[i] & S_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE); - if (enable->TexGen[i] & T_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE); - if (enable->TexGen[i] & R_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE); - if (enable->TexGen[i] & Q_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE); - } - } - - /* GL_SGI_texture_color_table */ - ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i]; - } - - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit); - } -} - - -static void -pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) -{ - GLuint u; - - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texAttrib->Unit[u]; - GLuint i; - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, - (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, - (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, - (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, - (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, - (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.SGI_texture_color_table) { - _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI, - unit->ColorTableEnabled); - } - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); - _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); - _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenModeS); - _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenModeT); - _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenModeR); - _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenModeQ); - _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->ObjectPlaneS); - _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->ObjectPlaneT); - _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->ObjectPlaneR); - _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->ObjectPlaneQ); - /* Eye plane done differently to avoid re-transformation */ - { - struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; - COPY_4FV(destUnit->EyePlaneS, unit->EyePlaneS); - COPY_4FV(destUnit->EyePlaneT, unit->EyePlaneT); - COPY_4FV(destUnit->EyePlaneR, unit->EyePlaneR); - COPY_4FV(destUnit->EyePlaneQ, unit->EyePlaneQ); - if (ctx->Driver.TexGen) { - ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->EyePlaneS); - ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->EyePlaneT); - ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->EyePlaneR); - ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->EyePlaneQ); - } - } - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, - ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, - ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, - ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, - ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE)); - if (ctx->Extensions.EXT_texture_lod_bias) { - _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, - GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias); - } - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, - unit->Combine.ModeRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, - unit->Combine.ModeA); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, - unit->Combine.SourceRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, - unit->Combine.SourceRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, - unit->Combine.SourceRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, - unit->Combine.SourceA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, - unit->Combine.SourceA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, - unit->Combine.SourceA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, - unit->Combine.OperandRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, - unit->Combine.OperandRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, - unit->Combine.OperandRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, - unit->Combine.OperandA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, - unit->Combine.OperandA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, - unit->Combine.OperandA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, - 1 << unit->Combine.ScaleShiftRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, - 1 << unit->Combine.ScaleShiftA); - } - - /* Restore texture object state */ - for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { - GLenum target = 0; - const struct gl_texture_object *obj = NULL; - GLfloat bordColor[4]; - - switch (i) { - case 0: - target = GL_TEXTURE_1D; - obj = &unit->Saved1D; - break; - case 1: - target = GL_TEXTURE_2D; - obj = &unit->Saved2D; - break; - case 2: - target = GL_TEXTURE_3D; - obj = &unit->Saved3D; - break; - case 3: - if (!ctx->Extensions.ARB_texture_cube_map) - continue; - target = GL_TEXTURE_CUBE_MAP_ARB; - obj = &unit->SavedCubeMap; - break; - case 4: - if (!ctx->Extensions.NV_texture_rectangle) - continue; - target = GL_TEXTURE_RECTANGLE_NV; - obj = &unit->SavedRect; - break; - default: - ; /* silence warnings */ - } - - _mesa_BindTexture(target, obj->Name); - - bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]); - bordColor[1] = CHAN_TO_FLOAT(obj->BorderColor[1]); - bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]); - bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]); - - _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); - _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter); - _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod); - _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod); - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, - obj->MaxAnisotropy); - } - if (ctx->Extensions.SGIX_shadow) { - _mesa_TexParameteri(target, GL_TEXTURE_COMPARE_SGIX, - obj->CompareFlag); - _mesa_TexParameteri(target, GL_TEXTURE_COMPARE_OPERATOR_SGIX, - obj->CompareOperator); - } - if (ctx->Extensions.SGIX_shadow_ambient) { - _mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX, - obj->ShadowAmbient); - } - - } - } - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB - + texAttrib->CurrentUnit); - - /* "un-bump" the texture object reference counts. We did that so they - * wouldn't inadvertantly get deleted while they were still referenced - * inside the attribute state stack. - */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].Current1D->RefCount--; - ctx->Texture.Unit[u].Current2D->RefCount--; - ctx->Texture.Unit[u].Current3D->RefCount--; - ctx->Texture.Unit[u].CurrentCubeMap->RefCount--; - ctx->Texture.Unit[u].CurrentRect->RefCount--; - } -} - - -/* - * This function is kind of long just because we have to call a lot - * of device driver functions to update device driver state. - * - * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions - * in order to restore GL state. This isn't terribly efficient but it - * ensures that dirty flags and any derived state gets updated correctly. - * We could at least check if the value to restore equals the current value - * and then skip the Mesa call. - */ -void GLAPIENTRY -_mesa_PopAttrib(void) -{ - struct gl_attrib_node *attr, *next; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->AttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); - return; - } - - ctx->AttribStackDepth--; - attr = ctx->AttribStack[ctx->AttribStackDepth]; - - while (attr) { - - if (MESA_VERBOSE & VERBOSE_API) { - _mesa_debug(ctx, "glPopAttrib %s\n", - _mesa_lookup_enum_by_nr(attr->kind)); - } - - switch (attr->kind) { - case GL_ACCUM_BUFFER_BIT: - { - const struct gl_accum_attrib *accum; - accum = (const struct gl_accum_attrib *) attr->data; - _mesa_ClearAccum(accum->ClearColor[0], - accum->ClearColor[1], - accum->ClearColor[2], - accum->ClearColor[3]); - } - break; - case GL_COLOR_BUFFER_BIT: - { - const struct gl_colorbuffer_attrib *color; - color = (const struct gl_colorbuffer_attrib *) attr->data; - _mesa_ClearIndex((GLfloat) color->ClearIndex); - _mesa_ClearColor(color->ClearColor[0], - color->ClearColor[1], - color->ClearColor[2], - color->ClearColor[3]); - _mesa_IndexMask(color->IndexMask); - _mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0), - (GLboolean) (color->ColorMask[1] != 0), - (GLboolean) (color->ColorMask[2] != 0), - (GLboolean) (color->ColorMask[3] != 0)); -#if 0 - _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, - color->DrawBuffer); -#else - _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, - color->DrawBuffer, NULL); -#endif - _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); - _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef); - _mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled); - _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB, - color->BlendDstRGB, - color->BlendSrcA, - color->BlendDstA); - /* This special case is because glBlendEquationSeparateEXT - * cannot take GL_LOGIC_OP as a parameter. - */ - if ( color->BlendEquationRGB == color->BlendEquationA ) { - _mesa_BlendEquation(color->BlendEquationRGB); - } - else { - _mesa_BlendEquationSeparateEXT(color->BlendEquationRGB, - color->BlendEquationA); - } - _mesa_BlendColor(color->BlendColor[0], - color->BlendColor[1], - color->BlendColor[2], - color->BlendColor[3]); - _mesa_LogicOp(color->LogicOp); - _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, - color->ColorLogicOpEnabled); - _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, - color->IndexLogicOpEnabled); - _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); - } - break; - case GL_CURRENT_BIT: - FLUSH_CURRENT( ctx, 0 ); - MEMCPY( &ctx->Current, attr->data, - sizeof(struct gl_current_attrib) ); - break; - case GL_DEPTH_BUFFER_BIT: - { - const struct gl_depthbuffer_attrib *depth; - depth = (const struct gl_depthbuffer_attrib *) attr->data; - _mesa_DepthFunc(depth->Func); - _mesa_ClearDepth(depth->Clear); - _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test); - _mesa_DepthMask(depth->Mask); - if (ctx->Extensions.HP_occlusion_test) - _mesa_set_enable(ctx, GL_OCCLUSION_TEST_HP, - depth->OcclusionTest); - } - break; - case GL_ENABLE_BIT: - { - const struct gl_enable_attrib *enable; - enable = (const struct gl_enable_attrib *) attr->data; - pop_enable_group(ctx, enable); - ctx->NewState |= _NEW_ALL; - } - break; - case GL_EVAL_BIT: - MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); - ctx->NewState |= _NEW_EVAL; - break; - case GL_FOG_BIT: - { - const struct gl_fog_attrib *fog; - fog = (const struct gl_fog_attrib *) attr->data; - _mesa_set_enable(ctx, GL_FOG, fog->Enabled); - _mesa_Fogfv(GL_FOG_COLOR, fog->Color); - _mesa_Fogf(GL_FOG_DENSITY, fog->Density); - _mesa_Fogf(GL_FOG_START, fog->Start); - _mesa_Fogf(GL_FOG_END, fog->End); - _mesa_Fogf(GL_FOG_INDEX, fog->Index); - _mesa_Fogi(GL_FOG_MODE, fog->Mode); - } - break; - case GL_HINT_BIT: - { - const struct gl_hint_attrib *hint; - hint = (const struct gl_hint_attrib *) attr->data; - _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, - hint->PerspectiveCorrection ); - _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); - _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); - _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); - _mesa_Hint(GL_FOG_HINT, hint->Fog); - _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, - hint->ClipVolumeClipping); - if (ctx->Extensions.ARB_texture_compression) - _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, - hint->TextureCompression); - } - break; - case GL_LIGHTING_BIT: - { - GLuint i; - const struct gl_light_attrib *light; - light = (const struct gl_light_attrib *) attr->data; - /* lighting enable */ - _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); - /* per-light state */ - if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - - for (i = 0; i < MAX_LIGHTS; i++) { - GLenum lgt = (GLenum) (GL_LIGHT0 + i); - const struct gl_light *l = &light->Light[i]; - GLfloat tmp[4]; - _mesa_set_enable(ctx, lgt, l->Enabled); - _mesa_Lightfv( lgt, GL_AMBIENT, l->Ambient ); - _mesa_Lightfv( lgt, GL_DIFFUSE, l->Diffuse ); - _mesa_Lightfv( lgt, GL_SPECULAR, l->Specular ); - TRANSFORM_POINT( tmp, ctx->ModelviewMatrixStack.Top->inv, l->EyePosition ); - _mesa_Lightfv( lgt, GL_POSITION, tmp ); - TRANSFORM_NORMAL( tmp, l->EyeDirection, ctx->ModelviewMatrixStack.Top->m ); - _mesa_Lightfv( lgt, GL_SPOT_DIRECTION, tmp ); - _mesa_Lightfv( lgt, GL_SPOT_EXPONENT, &l->SpotExponent ); - _mesa_Lightfv( lgt, GL_SPOT_CUTOFF, &l->SpotCutoff ); - _mesa_Lightfv( lgt, GL_CONSTANT_ATTENUATION, - &l->ConstantAttenuation ); - _mesa_Lightfv( lgt, GL_LINEAR_ATTENUATION, - &l->LinearAttenuation ); - _mesa_Lightfv( lgt, GL_QUADRATIC_ATTENUATION, - &l->QuadraticAttenuation ); - } - /* light model */ - _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, - light->Model.Ambient); - _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, - (GLfloat) light->Model.LocalViewer); - _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, - (GLfloat) light->Model.TwoSide); - _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, - (GLfloat) light->Model.ColorControl); - /* materials */ - MEMCPY(&ctx->Light.Material, &light->Material, - sizeof(struct gl_material)); - /* shade model */ - _mesa_ShadeModel(light->ShadeModel); - /* color material */ - _mesa_ColorMaterial(light->ColorMaterialFace, - light->ColorMaterialMode); - _mesa_set_enable(ctx, GL_COLOR_MATERIAL, - light->ColorMaterialEnabled); - } - break; - case GL_LINE_BIT: - { - const struct gl_line_attrib *line; - line = (const struct gl_line_attrib *) attr->data; - _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); - _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag); - _mesa_LineStipple(line->StippleFactor, line->StipplePattern); - _mesa_LineWidth(line->Width); - } - break; - case GL_LIST_BIT: - MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); - break; - case GL_PIXEL_MODE_BIT: - MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); - /* XXX what other pixel state needs to be set by function calls? */ - _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); - ctx->NewState |= _NEW_PIXEL; - break; - case GL_POINT_BIT: - { - const struct gl_point_attrib *point; - point = (const struct gl_point_attrib *) attr->data; - _mesa_PointSize(point->Size); - _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); - if (ctx->Extensions.EXT_point_parameters) { - _mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, - point->Params); - _mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT, - point->MinSize); - _mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT, - point->MaxSize); - _mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT, - point->Threshold); - } - if (ctx->Extensions.NV_point_sprite - || ctx->Extensions.ARB_point_sprite) { - GLuint u; - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, - (GLint) point->CoordReplace[u]); - } - _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); - _mesa_PointParameteriNV(GL_POINT_SPRITE_R_MODE_NV, - ctx->Point.SpriteRMode); - _mesa_PointParameterfEXT(GL_POINT_SPRITE_COORD_ORIGIN, - (GLfloat)ctx->Point.SpriteOrigin); - } - } - break; - case GL_POLYGON_BIT: - { - const struct gl_polygon_attrib *polygon; - polygon = (const struct gl_polygon_attrib *) attr->data; - _mesa_CullFace(polygon->CullFaceMode); - _mesa_FrontFace(polygon->FrontFace); - _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); - _mesa_PolygonMode(GL_BACK, polygon->BackMode); - _mesa_PolygonOffset(polygon->OffsetFactor, - polygon->OffsetUnits); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag); - _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT, - polygon->OffsetPoint); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE, - polygon->OffsetLine); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, - polygon->OffsetFill); - } - break; - case GL_POLYGON_STIPPLE_BIT: - MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); - ctx->NewState |= _NEW_POLYGONSTIPPLE; - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); - break; - case GL_SCISSOR_BIT: - { - const struct gl_scissor_attrib *scissor; - scissor = (const struct gl_scissor_attrib *) attr->data; - _mesa_Scissor(scissor->X, scissor->Y, - scissor->Width, scissor->Height); - _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); - } - break; - case GL_STENCIL_BUFFER_BIT: - { - GLint face; - const struct gl_stencil_attrib *stencil; - stencil = (const struct gl_stencil_attrib *) attr->data; - _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); - _mesa_ClearStencil(stencil->Clear); - face = stencil->ActiveFace; - if (ctx->Extensions.EXT_stencil_two_side) { - _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, stencil->TestTwoSide); - face ^= 1; - } - do { - _mesa_ActiveStencilFaceEXT(face); - _mesa_StencilFunc(stencil->Function[face], stencil->Ref[face], - stencil->ValueMask[face]); - _mesa_StencilMask(stencil->WriteMask[face]); - _mesa_StencilOp(stencil->FailFunc[face], - stencil->ZFailFunc[face], - stencil->ZPassFunc[face]); - face ^= 1; - } while (face != (stencil->ActiveFace ^ 1)); - } - break; - case GL_TRANSFORM_BIT: - { - GLuint i; - const struct gl_transform_attrib *xform; - xform = (const struct gl_transform_attrib *) attr->data; - _mesa_MatrixMode(xform->MatrixMode); - if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) - _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); - - /* restore clip planes */ - for (i = 0; i < MAX_CLIP_PLANES; i++) { - const GLuint mask = 1 << 1; - const GLfloat *eyePlane = xform->EyeUserPlane[i]; - COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); - if (xform->ClipPlanesEnabled & mask) { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); - } - else { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); - } - if (ctx->Driver.ClipPlane) - ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); - } - - /* normalize/rescale */ - if (xform->Normalize != ctx->Transform.Normalize) - _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize); - if (xform->RescaleNormals != ctx->Transform.RescaleNormals) - _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, - ctx->Transform.RescaleNormals); - } - break; - case GL_TEXTURE_BIT: - /* Take care of texture object reference counters */ - { - const struct gl_texture_attrib *texture; - texture = (const struct gl_texture_attrib *) attr->data; - pop_texture_group(ctx, texture); - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_VIEWPORT_BIT: - { - const struct gl_viewport_attrib *vp; - vp = (const struct gl_viewport_attrib *) attr->data; - _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); - _mesa_DepthRange(vp->Near, vp->Far); - } - break; - case GL_MULTISAMPLE_BIT_ARB: - { - const struct gl_multisample_attrib *ms; - ms = (const struct gl_multisample_attrib *) attr->data; - _mesa_SampleCoverageARB(ms->SampleCoverageValue, - ms->SampleCoverageInvert); - } - break; - - default: - _mesa_problem( ctx, "Bad attrib flag in PopAttrib"); - break; - } - - next = attr->next; - FREE( attr->data ); - FREE( attr ); - attr = next; - } -} - - -/** - * Helper for incrementing/decrementing vertex buffer object reference - * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. - */ -static void -adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step) -{ - GLuint i; - array->Vertex.BufferObj->RefCount += step; - array->Normal.BufferObj->RefCount += step; - array->Color.BufferObj->RefCount += step; - array->SecondaryColor.BufferObj->RefCount += step; - array->FogCoord.BufferObj->RefCount += step; - array->Index.BufferObj->RefCount += step; - array->EdgeFlag.BufferObj->RefCount += step; - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) - array->TexCoord[i].BufferObj->RefCount += step; - for (i = 0; i < VERT_ATTRIB_MAX; i++) - array->VertexAttrib[i].BufferObj->RefCount += step; - - array->ArrayBufferObj->RefCount += step; - array->ElementArrayBufferObj->RefCount += step; -} - - -#define GL_CLIENT_PACK_BIT (1<<20) -#define GL_CLIENT_UNPACK_BIT (1<<21) - - -void GLAPIENTRY -_mesa_PushClientAttrib(GLbitfield mask) -{ - struct gl_attrib_node *newnode; - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute */ - /* groups specified by the mask. */ - head = NULL; - - if (mask & GL_CLIENT_PIXEL_STORE_BIT) { - struct gl_pixelstore_attrib *attr; -#if FEATURE_EXT_pixel_buffer_object - ctx->Pack.BufferObj->RefCount++; - ctx->Unpack.BufferObj->RefCount++; -#endif - /* packing attribs */ - attr = MALLOC_STRUCT( gl_pixelstore_attrib ); - MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) ); - newnode = new_attrib_node( GL_CLIENT_PACK_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - /* unpacking attribs */ - attr = MALLOC_STRUCT( gl_pixelstore_attrib ); - MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) ); - newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - } - if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { - struct gl_array_attrib *attr; - attr = MALLOC_STRUCT( gl_array_attrib ); - MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); - newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; - /* bump reference counts on buffer objects */ - adjust_buffer_object_ref_counts(&ctx->Array, 1); - } - - ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; - ctx->ClientAttribStackDepth++; -} - - - - -void GLAPIENTRY -_mesa_PopClientAttrib(void) -{ - struct gl_attrib_node *attr, *next; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->ClientAttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); - return; - } - - ctx->ClientAttribStackDepth--; - attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; - - while (attr) { - switch (attr->kind) { - case GL_CLIENT_PACK_BIT: -#if FEATURE_EXT_pixel_buffer_object - ctx->Pack.BufferObj->RefCount--; - if (ctx->Pack.BufferObj->RefCount <= 0) { - _mesa_remove_buffer_object( ctx, ctx->Pack.BufferObj ); - (*ctx->Driver.DeleteBuffer)( ctx, ctx->Pack.BufferObj ); - } -#endif - MEMCPY( &ctx->Pack, attr->data, - sizeof(struct gl_pixelstore_attrib) ); - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_UNPACK_BIT: -#if FEATURE_EXT_pixel_buffer_object - ctx->Unpack.BufferObj->RefCount--; - if (ctx->Unpack.BufferObj->RefCount <= 0) { - _mesa_remove_buffer_object( ctx, ctx->Unpack.BufferObj ); - (*ctx->Driver.DeleteBuffer)( ctx, ctx->Unpack.BufferObj ); - } -#endif - MEMCPY( &ctx->Unpack, attr->data, - sizeof(struct gl_pixelstore_attrib) ); - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_VERTEX_ARRAY_BIT: - adjust_buffer_object_ref_counts(&ctx->Array, -1); - MEMCPY( &ctx->Array, attr->data, - sizeof(struct gl_array_attrib) ); - /* decrement reference counts on buffer objects */ - ctx->NewState |= _NEW_ARRAY; - break; - default: - _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib"); - break; - } - - next = attr->next; - FREE( attr->data ); - FREE( attr ); - attr = next; - } -} - - -void _mesa_init_attrib( GLcontext *ctx ) -{ - /* Renderer and client attribute stacks */ - ctx->AttribStackDepth = 0; - ctx->ClientAttribStackDepth = 0; -} |