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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/buffers.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/buffers.c | 723 |
1 files changed, 723 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/buffers.c b/nx-X11/extras/Mesa/src/mesa/main/buffers.c new file mode 100644 index 000000000..58435e0ed --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/buffers.c @@ -0,0 +1,723 @@ +/** + * \file buffers.c + * Frame buffer management. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "buffers.h" +#include "colormac.h" +#include "context.h" +#include "enums.h" +#include "fbobject.h" +#include "state.h" + + +#define BAD_MASK ~0u + + +#if _HAVE_FULL_GL +void GLAPIENTRY +_mesa_ClearIndex( GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Color.ClearIndex == (GLuint) c) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ClearIndex = (GLuint) c; + + if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) { + /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ + (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); + } +} +#endif + + +/** + * Specify the clear values for the color buffers. + * + * \param red red color component. + * \param green green color component. + * \param blue blue color component. + * \param alpha alpha component. + * + * \sa glClearColor(). + * + * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a + * change, flushes the vertices and notifies the driver via the + * dd_function_table::ClearColor callback. + */ +void GLAPIENTRY +_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = CLAMP(red, 0.0F, 1.0F); + tmp[1] = CLAMP(green, 0.0F, 1.0F); + tmp[2] = CLAMP(blue, 0.0F, 1.0F); + tmp[3] = CLAMP(alpha, 0.0F, 1.0F); + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4V(ctx->Color.ClearColor, tmp); + + if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) { + /* it's OK to call glClearColor in CI mode but it should be a NOP */ + (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); + } +} + + +/** + * Clear buffers. + * + * \param mask bit-mask indicating the buffers to be cleared. + * + * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState + * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, + * etc. If the rasterization mode is set to GL_RENDER then requests the driver + * to clear the buffers, via the dd_function_table::Clear callback. + */ +void GLAPIENTRY +_mesa_Clear( GLbitfield mask ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClear 0x%x\n", mask); + + if (mask & ~(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT | + GL_ACCUM_BUFFER_BIT)) { + /* invalid bit set */ + _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); /* update _Xmin, etc */ + } + + if (ctx->RenderMode == GL_RENDER) { + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + GLbitfield bufferMask; + + /* don't clear depth buffer if depth writing disabled */ + if (!ctx->Depth.Mask) + mask &= ~GL_DEPTH_BUFFER_BIT; + + /* Build the bitmask to send to device driver's Clear function. + * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 + * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the + * BUFFER_BIT_COLORn flags. + */ + bufferMask = 0; + if (mask & GL_COLOR_BUFFER_BIT) { + bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0]; + } + + if ((mask & GL_DEPTH_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveDepthBuffer) { + bufferMask |= BUFFER_BIT_DEPTH; + } + + if ((mask & GL_STENCIL_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveStencilBuffer) { + bufferMask |= BUFFER_BIT_STENCIL; + } + + if ((mask & GL_ACCUM_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveAccumBuffer) { + bufferMask |= BUFFER_BIT_ACCUM; + } + + ASSERT(ctx->Driver.Clear); + ctx->Driver.Clear( ctx, bufferMask, (GLboolean) !ctx->Scissor.Enabled, + x, y, width, height ); + } +} + + + +/** + * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are + * available to the rendering context. + * This depends on the framebuffer we're writing to. For window system + * framebuffers we look at the framebuffer's visual. But for user- + * create framebuffers we look at the number of supported color attachments. + */ +static GLuint +supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID) +{ + GLuint mask = 0x0; + GLint i; + + if (framebufferID > 0) { + /* A user-created renderbuffer */ + ASSERT(ctx->Extensions.EXT_framebuffer_object); + for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { + mask |= (BUFFER_BIT_COLOR0 << i); + } + } + else { + /* A window system renderbuffer */ + mask = BUFFER_BIT_FRONT_LEFT; /* always have this */ + if (ctx->Visual.stereoMode) { + mask |= BUFFER_BIT_FRONT_RIGHT; + if (ctx->Visual.doubleBufferMode) { + mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; + } + } + else if (ctx->Visual.doubleBufferMode) { + mask |= BUFFER_BIT_BACK_LEFT; + } + + for (i = 0; i < ctx->Visual.numAuxBuffers; i++) { + mask |= (BUFFER_BIT_AUX0 << i); + } + } + + return mask; +} + + +/** + * Helper routine used by glDrawBuffer and glDrawBuffersARB. + * Given a GLenum naming one or more color buffers (such as + * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags. + */ +static GLuint +draw_buffer_enum_to_bitmask(GLenum buffer) +{ + switch (buffer) { + case GL_NONE: + return 0; + case GL_FRONT: + return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT; + case GL_BACK: + return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; + case GL_RIGHT: + return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; + case GL_FRONT_RIGHT: + return BUFFER_BIT_FRONT_RIGHT; + case GL_BACK_RIGHT: + return BUFFER_BIT_BACK_RIGHT; + case GL_BACK_LEFT: + return BUFFER_BIT_BACK_LEFT; + case GL_FRONT_AND_BACK: + return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT + | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; + case GL_LEFT: + return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT; + case GL_FRONT_LEFT: + return BUFFER_BIT_FRONT_LEFT; + case GL_AUX0: + return BUFFER_BIT_AUX0; + case GL_AUX1: + return BUFFER_BIT_AUX1; + case GL_AUX2: + return BUFFER_BIT_AUX2; + case GL_AUX3: + return BUFFER_BIT_AUX3; + case GL_COLOR_ATTACHMENT0_EXT: + return BUFFER_BIT_COLOR0; + case GL_COLOR_ATTACHMENT1_EXT: + return BUFFER_BIT_COLOR1; + case GL_COLOR_ATTACHMENT2_EXT: + return BUFFER_BIT_COLOR2; + case GL_COLOR_ATTACHMENT3_EXT: + return BUFFER_BIT_COLOR3; + default: + /* error */ + return BAD_MASK; + } +} + + +/** + * Helper routine used by glReadBuffer. + * Given a GLenum naming (a) color buffer(s), return the corresponding + * bitmask of DD_* flags. + */ +static GLuint +read_buffer_enum_to_bitmask(GLenum buffer) +{ + switch (buffer) { + case GL_FRONT: + return BUFFER_BIT_FRONT_LEFT; + case GL_BACK: + return BUFFER_BIT_BACK_LEFT; + case GL_RIGHT: + return BUFFER_BIT_FRONT_RIGHT; + case GL_FRONT_RIGHT: + return BUFFER_BIT_FRONT_RIGHT; + case GL_BACK_RIGHT: + return BUFFER_BIT_BACK_RIGHT; + case GL_BACK_LEFT: + return BUFFER_BIT_BACK_LEFT; + case GL_LEFT: + return BUFFER_BIT_FRONT_LEFT; + case GL_FRONT_LEFT: + return BUFFER_BIT_FRONT_LEFT; + case GL_AUX0: + return BUFFER_BIT_AUX0; + case GL_AUX1: + return BUFFER_BIT_AUX1; + case GL_AUX2: + return BUFFER_BIT_AUX2; + case GL_AUX3: + return BUFFER_BIT_AUX3; + case GL_COLOR_ATTACHMENT0_EXT: + return BUFFER_BIT_COLOR0; + case GL_COLOR_ATTACHMENT1_EXT: + return BUFFER_BIT_COLOR1; + case GL_COLOR_ATTACHMENT2_EXT: + return BUFFER_BIT_COLOR2; + case GL_COLOR_ATTACHMENT3_EXT: + return BUFFER_BIT_COLOR3; + default: + /* error */ + return BAD_MASK; + } +} + + +/** + * Specify which color buffers to draw into. + * + * \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK. + * + * Flushes the vertices and verifies the parameter and updates the + * gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in + * __GLcontextRec::NewState and notifies the driver via the + * dd_function_table::DrawBuffer callback. + */ +void GLAPIENTRY +_mesa_DrawBuffer(GLenum buffer) +{ + GLuint bufferID; + GLuint destMask; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */ + + if (MESA_VERBOSE & VERBOSE_API) { + _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + } + + bufferID = ctx->DrawBuffer->Name; + + if (buffer == GL_NONE) { + destMask = 0x0; + } + else { + const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID); + destMask = draw_buffer_enum_to_bitmask(buffer); + if (destMask == BAD_MASK) { + /* totally bogus buffer */ + _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)"); + return; + } + destMask &= supportedMask; + if (destMask == 0x0) { + /* none of the named color buffers exist! */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)"); + return; + } + } + + /* if we get here, there's no error so set new state */ + _mesa_drawbuffers(ctx, 1, &buffer, &destMask); +} + + +/** + * Called by glDrawBuffersARB; specifies the destination color buffers + * for N fragment program color outputs. + * + * XXX This function is called by _mesa_PopAttrib() and we need to do + * some more work to deal with the current framebuffer binding state! + */ +void GLAPIENTRY +_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) +{ + GLint output; + GLuint usedBufferMask, supportedMask; + GLuint bufferID; + GLuint destMask[MAX_DRAW_BUFFERS]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (!ctx->Extensions.ARB_draw_buffers) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB"); + return; + } + if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)"); + return; + } + + bufferID = ctx->DrawBuffer->Name; + + supportedMask = supported_buffer_bitmask(ctx, bufferID); + usedBufferMask = 0x0; + + /* complicated error checking... */ + for (output = 0; output < n; output++) { + if (buffers[output] == GL_NONE) { + destMask[output] = 0x0; + } + else { + destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]); + if (destMask[output] == BAD_MASK + || _mesa_bitcount(destMask[output]) > 1) { + _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)"); + return; + } + destMask[output] &= supportedMask; + if (destMask[output] == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawBuffersARB(unsupported buffer)"); + return; + } + if (destMask[output] & usedBufferMask) { + /* can't specify a dest buffer more than once! */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawBuffersARB(duplicated buffer)"); + return; + } + + /* update bitmask */ + usedBufferMask |= destMask[output]; + } + } + + /* OK, if we get here, there were no errors so set the new state */ + _mesa_drawbuffers(ctx, n, buffers, destMask); +} + + +/** + * Set color output state. Traditionally, there was only one color + * output, but fragment programs can now have several distinct color + * outputs (see GL_ARB_draw_buffers). This function sets the state + * for one such color output. + */ +static void +set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, GLuint destMask) +{ + struct gl_framebuffer *fb = ctx->DrawBuffer; + + ASSERT(output < ctx->Const.MaxDrawBuffers); + + fb->ColorDrawBuffer[output] = buffer; + fb->_ColorDrawBufferMask[output] = destMask; + + if (fb->Name == 0) { + /* Set traditional state var */ + ctx->Color.DrawBuffer[output] = buffer; + } + + /* not really needed, will be set later */ + fb->_NumColorDrawBuffers[output] = 0; +} + + +/** + * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and + * _mesa_PopAttrib to set drawbuffer state. + */ +void +_mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers, + const GLuint *destMask) +{ + GLuint mask[MAX_DRAW_BUFFERS]; + GLint output; + + if (!destMask) { + /* compute destMask values now */ + const GLuint bufferID = ctx->DrawBuffer->Name; + const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID); + for (output = 0; output < n; output++) { + mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); + ASSERT(mask[output] != BAD_MASK); + mask[output] &= supportedMask; + } + destMask = mask; + } + + for (output = 0; output < n; output++) { + set_color_output(ctx, output, buffers[output], destMask[output]); + } + + /* set remaining color outputs to NONE */ + for (output = n; output < ctx->Const.MaxDrawBuffers; output++) { + set_color_output(ctx, output, GL_NONE, 0x0); + } + + ctx->NewState |= _NEW_COLOR; + + /* + * Call device driver function. + */ + if (ctx->Driver.DrawBuffers) + ctx->Driver.DrawBuffers(ctx, n, buffers); + else if (ctx->Driver.DrawBuffer) + ctx->Driver.DrawBuffer(ctx, buffers[0]); +} + + + +/** + * Set the color buffer source for reading pixels. + * + * \param mode color buffer. + * + * \sa glReadBuffer(). + * + */ +void GLAPIENTRY +_mesa_ReadBuffer(GLenum buffer) +{ + struct gl_framebuffer *fb; + GLuint srcMask, supportedMask; + GLuint bufferID; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + fb = ctx->ReadBuffer; + bufferID = fb->Name; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + + if (bufferID > 0 && buffer == GL_NONE) { + /* legal! */ + srcMask = 0x0; + } + else { + /* general case */ + srcMask = read_buffer_enum_to_bitmask(buffer); + if (srcMask == BAD_MASK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer)"); + return; + } + supportedMask = supported_buffer_bitmask(ctx, bufferID); + if ((srcMask & supportedMask) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer)"); + return; + } + } + + if (bufferID == 0) { + ctx->Pixel.ReadBuffer = buffer; + } + fb->ColorReadBuffer = buffer; + fb->_ColorReadBufferMask = srcMask; + + ctx->NewState |= _NEW_PIXEL; + + /* + * Call device driver function. + */ + if (ctx->Driver.ReadBuffer) + (*ctx->Driver.ReadBuffer)(ctx, buffer); +} + + +#if _HAVE_FULL_GL + +/** + * GL_MESA_resize_buffers extension. + * + * When this function is called, we'll ask the window system how large + * the current window is. If it's a new size, we'll call the driver's + * ResizeBuffers function. The driver will then resize its color buffers + * as needed, and maybe call the swrast's routine for reallocating + * swrast-managed depth/stencil/accum/etc buffers. + * \note This function may be called from within Mesa or called by the + * user directly (see the GL_MESA_resize_buffers extension). + */ +void GLAPIENTRY +_mesa_ResizeBuffersMESA( void ) +{ + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glResizeBuffersMESA\n"); + + if (ctx->DrawBuffer && ctx->DrawBuffer->Name == 0) { + GLuint newWidth, newHeight; + GLframebuffer *buffer = ctx->DrawBuffer; + + /* ask device driver for size of output buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer + && ctx->ReadBuffer->Name == 0) { + GLuint newWidth, newHeight; + GLframebuffer *buffer = ctx->ReadBuffer; + + /* ask device driver for size of read buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + +/* + * XXX move somewhere else someday? + */ +void GLAPIENTRY +_mesa_SampleCoverageARB(GLclampf value, GLboolean invert) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_multisample) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB"); + return; + } + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); + ctx->Multisample.SampleCoverageInvert = invert; + ctx->NewState |= _NEW_MULTISAMPLE; +} + +#endif /* _HAVE_FULL_GL */ + + + +/** + * Define the scissor box. + * + * \param x, y coordinates of the scissor box lower-left corner. + * \param width width of the scissor box. + * \param height height of the scissor box. + * + * \sa glScissor(). + * + * Verifies the parameters and updates __GLcontextRec::Scissor. On a + * change flushes the vertices and notifies the driver via + * the dd_function_table::Scissor callback. + */ +void GLAPIENTRY +_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); + return; + } + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); + + if (x == ctx->Scissor.X && + y == ctx->Scissor.Y && + width == ctx->Scissor.Width && + height == ctx->Scissor.Height) + return; + + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.X = x; + ctx->Scissor.Y = y; + ctx->Scissor.Width = width; + ctx->Scissor.Height = height; + + if (ctx->Driver.Scissor) + ctx->Driver.Scissor( ctx, x, y, width, height ); +} + + + +/**********************************************************************/ +/** \name Initialization */ +/*@{*/ + +/** + * Initialize the context's scissor state. + * \param ctx the GL context. + */ +void +_mesa_init_scissor(GLcontext *ctx) +{ + /* Scissor group */ + ctx->Scissor.Enabled = GL_FALSE; + ctx->Scissor.X = 0; + ctx->Scissor.Y = 0; + ctx->Scissor.Width = 0; + ctx->Scissor.Height = 0; +} + + +/** + * Initialize the context's multisample state. + * \param ctx the GL context. + */ +void +_mesa_init_multisample(GLcontext *ctx) +{ + ctx->Multisample.Enabled = GL_FALSE; + ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; + ctx->Multisample.SampleAlphaToOne = GL_FALSE; + ctx->Multisample.SampleCoverage = GL_FALSE; + ctx->Multisample.SampleCoverageValue = 1.0; + ctx->Multisample.SampleCoverageInvert = GL_FALSE; +} + +/*@}*/ |