diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/context.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/context.c | 1814 |
1 files changed, 0 insertions, 1814 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/context.c b/nx-X11/extras/Mesa/src/mesa/main/context.c deleted file mode 100644 index 9e98da669..000000000 --- a/nx-X11/extras/Mesa/src/mesa/main/context.c +++ /dev/null @@ -1,1814 +0,0 @@ -/** - * \file context.c - * Mesa context/visual/framebuffer management functions. - * \author Brian Paul - */ - -/* - * Mesa 3-D graphics library - * Version: 6.4 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \mainpage Mesa Main Module - * - * \section MainIntroduction Introduction - * - * The Mesa Main module consists of all the files in the main/ directory. - * Among the features of this module are: - * <UL> - * <LI> Structures to represent most GL state </LI> - * <LI> State set/get functions </LI> - * <LI> Display lists </LI> - * <LI> Texture unit, object and image handling </LI> - * <LI> Matrix and attribute stacks </LI> - * </UL> - * - * Other modules are responsible for API dispatch, vertex transformation, - * point/line/triangle setup, rasterization, vertex array caching, - * vertex/fragment programs/shaders, etc. - * - * - * \section AboutDoxygen About Doxygen - * - * If you're viewing this information as Doxygen-generated HTML you'll - * see the documentation index at the top of this page. - * - * The first line lists the Mesa source code modules. - * The second line lists the indexes available for viewing the documentation - * for each module. - * - * Selecting the <b>Main page</b> link will display a summary of the module - * (this page). - * - * Selecting <b>Data Structures</b> will list all C structures. - * - * Selecting the <b>File List</b> link will list all the source files in - * the module. - * Selecting a filename will show a list of all functions defined in that file. - * - * Selecting the <b>Data Fields</b> link will display a list of all - * documented structure members. - * - * Selecting the <b>Globals</b> link will display a list - * of all functions, structures, global variables and macros in the module. - * - */ - - -#include "glheader.h" -#include "imports.h" -#include "accum.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" -#include "bufferobj.h" -#include "colortab.h" -#include "context.h" -#include "debug.h" -#include "depth.h" -#include "dlist.h" -#include "eval.h" -#include "enums.h" -#include "extensions.h" -#include "fbobject.h" -#include "feedback.h" -#include "fog.h" -#include "get.h" -#include "glthread.h" -#include "glapioffsets.h" -#include "histogram.h" -#include "hint.h" -#include "hash.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "occlude.h" -#include "pixel.h" -#include "points.h" -#include "polygon.h" -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "program.h" -#endif -#include "rastpos.h" -#include "simple_list.h" -#include "state.h" -#include "stencil.h" -#include "texcompress.h" -#include "teximage.h" -#include "texobj.h" -#include "texstate.h" -#include "mtypes.h" -#include "varray.h" -#include "version.h" -#include "vtxfmt.h" -#if _HAVE_FULL_GL -#include "math/m_translate.h" -#include "math/m_matrix.h" -#include "math/m_xform.h" -#include "math/mathmod.h" -#endif -#include "shaderobjects.h" - -#ifdef NXAGENT_SERVER -#include "WSDrawBuffer.h" -#endif - -#ifdef USE_SPARC_ASM -#include "sparc/sparc.h" -#endif - -#ifndef MESA_VERBOSE -int MESA_VERBOSE = 0; -#endif - -#ifndef MESA_DEBUG_FLAGS -int MESA_DEBUG_FLAGS = 0; -#endif - -#ifdef NXAGENT_SERVER -extern WSDrawBufferPtr pWSDrawBuffer; - -int IsWSDrawBuffer(GLframebuffer *mesa_buffer) -{ - WSDrawBufferPtr p = pWSDrawBuffer; - - while (p != NULL) { - if (p -> DrawBuffer == mesa_buffer) { - return 1; - } - p = p -> next; - } - return 0; -} - -void FreeWSDrawBuffer(GLframebuffer *mesa_buffer) -{ - WSDrawBufferPtr p = pWSDrawBuffer; - WSDrawBufferPtr pOld = NULL; - - if (p == NULL) - return; - - if (p -> DrawBuffer == mesa_buffer) { - pWSDrawBuffer = p -> next; - free(p); - return; - } - - while (p -> next != NULL) { - if (p -> next -> DrawBuffer == mesa_buffer) { - pOld = p -> next; - p -> next = p -> next -> next; - free(pOld); - return; - } - p = p -> next; - } -} -#endif - -/* ubyte -> float conversion */ -GLfloat _mesa_ubyte_to_float_color_tab[256]; - -static void -free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ); - - -/**********************************************************************/ -/** \name OpenGL SI-style interface (new in Mesa 3.5) - * - * \if subset - * \note Most of these functions are never called in the Mesa subset. - * \endif - */ -/*@{*/ - -/** - * Destroy context callback. - * - * \param gc context. - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \ifnot subset - * Called by window system/device driver (via __GLexports::destroyCurrent) when - * the rendering context is to be destroyed. - * \endif - * - * Frees the context data and the context structure. - */ -GLboolean -_mesa_destroyContext(__GLcontext *gc) -{ - if (gc) { - _mesa_free_context_data(gc); - _mesa_free(gc); - } - return GL_TRUE; -} - -/** - * Unbind context callback. - * - * \param gc context. - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \ifnot subset - * Called by window system/device driver (via __GLexports::loseCurrent) - * when the rendering context is made non-current. - * \endif - * - * No-op - */ -GLboolean -_mesa_loseCurrent(__GLcontext *gc) -{ - /* XXX unbind context from thread */ - (void) gc; - return GL_TRUE; -} - -/** - * Bind context callback. - * - * \param gc context. - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \ifnot subset - * Called by window system/device driver (via __GLexports::makeCurrent) - * when the rendering context is made current. - * \endif - * - * No-op - */ -GLboolean -_mesa_makeCurrent(__GLcontext *gc) -{ - /* XXX bind context to thread */ - (void) gc; - return GL_TRUE; -} - -/** - * Share context callback. - * - * \param gc context. - * \param gcShare shared context. - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \ifnot subset - * Called by window system/device driver (via __GLexports::shareContext) - * \endif - * - * Update the shared context reference count, gl_shared_state::RefCount. - */ -GLboolean -_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare) -{ - if (gc && gcShare && gc->Shared && gcShare->Shared) { - gc->Shared->RefCount--; - if (gc->Shared->RefCount == 0) { - free_shared_state(gc, gc->Shared); - } - gc->Shared = gcShare->Shared; - gc->Shared->RefCount++; - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - -#if _HAVE_FULL_GL -/** - * Copy context callback. - */ -GLboolean -_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask) -{ - if (dst && src) { - _mesa_copy_context( src, dst, mask ); - return GL_TRUE; - } - else { - return GL_FALSE; - } -} -#endif - -/** No-op */ -GLboolean -_mesa_forceCurrent(__GLcontext *gc) -{ - (void) gc; - return GL_TRUE; -} - -/** - * Windows/buffer resizing notification callback. - * - * \param gc GL context. - * \return GL_TRUE on success, or GL_FALSE on failure. - */ -GLboolean -_mesa_notifyResize(__GLcontext *gc) -{ - GLint x, y; - GLuint width, height; - __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc); - if (!d || !d->getDrawableSize) - return GL_FALSE; - d->getDrawableSize( d, &x, &y, &width, &height ); - /* update viewport, resize software buffers, etc. */ - return GL_TRUE; -} - -/** - * Window/buffer destruction notification callback. - * - * \param gc GL context. - * - * Called when the context's window/buffer is going to be destroyed. - * - * No-op - */ -void -_mesa_notifyDestroy(__GLcontext *gc) -{ - /* Unbind from it. */ - (void) gc; -} - -/** - * Swap buffers notification callback. - * - * \param gc GL context. - * - * Called by window system just before swapping buffers. - * We have to finish any pending rendering. - */ -void -_mesa_notifySwapBuffers(__GLcontext *gc) -{ - FLUSH_VERTICES( gc, 0 ); -} - -/** No-op */ -struct __GLdispatchStateRec * -_mesa_dispatchExec(__GLcontext *gc) -{ - (void) gc; - return NULL; -} - -/** No-op */ -void -_mesa_beginDispatchOverride(__GLcontext *gc) -{ - (void) gc; -} - -/** No-op */ -void -_mesa_endDispatchOverride(__GLcontext *gc) -{ - (void) gc; -} - -/** - * \ifnot subset - * Setup the exports. - * - * The window system will call these functions when it needs Mesa to do - * something. - * - * \note Device drivers should override these functions! For example, - * the Xlib driver should plug in the XMesa*-style functions into this - * structure. The XMesa-style functions should then call the _mesa_* - * version of these functions. This is an approximation to OO design - * (inheritance and virtual functions). - * \endif - * - * \if subset - * No-op. - * - * \endif - */ -static void -_mesa_init_default_exports(__GLexports *exports) -{ -#if _HAVE_FULL_GL - exports->destroyContext = _mesa_destroyContext; - exports->loseCurrent = _mesa_loseCurrent; - exports->makeCurrent = _mesa_makeCurrent; - exports->shareContext = _mesa_shareContext; - exports->copyContext = _mesa_copyContext; - exports->forceCurrent = _mesa_forceCurrent; - exports->notifyResize = _mesa_notifyResize; - exports->notifyDestroy = _mesa_notifyDestroy; - exports->notifySwapBuffers = _mesa_notifySwapBuffers; - exports->dispatchExec = _mesa_dispatchExec; - exports->beginDispatchOverride = _mesa_beginDispatchOverride; - exports->endDispatchOverride = _mesa_endDispatchOverride; -#else - (void) exports; -#endif -} - -/** - * Exported OpenGL SI interface. - */ -__GLcontext * -__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes) -{ - GLcontext *ctx; - - ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext)); - if (ctx == NULL) { - return NULL; - } - - /* XXX doesn't work at this time */ - _mesa_initialize_context(ctx, modes, NULL, NULL, NULL); - ctx->imports = *imports; - - return ctx; -} - -/** - * Exported OpenGL SI interface. - */ -void -__glCoreNopDispatch(void) -{ -#if 0 - /* SI */ - __gl_dispatch = __glNopDispatchState; -#else - /* Mesa */ - _glapi_set_dispatch(NULL); -#endif -} - -/*@}*/ - - -/**********************************************************************/ -/** \name GL Visual allocation/destruction */ -/**********************************************************************/ -/*@{*/ - -/** - * Allocates a GLvisual structure and initializes it via - * _mesa_initialize_visual(). - * - * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode. - * \param dbFlag double buffering - * \param stereoFlag stereo buffer - * \param depthBits requested bits per depth buffer value. Any value in [0, 32] - * is acceptable but the actual depth type will be GLushort or GLuint as - * needed. - * \param stencilBits requested minimum bits per stencil buffer value - * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer. - * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE - * \param redBits number of bits per color component in frame buffer for RGB(A) - * mode. We always use 8 in core Mesa though. - * \param greenBits same as above. - * \param blueBits same as above. - * \param alphaBits same as above. - * \param numSamples not really used. - * - * \return pointer to new GLvisual or NULL if requested parameters can't be - * met. - * - * \note Need to add params for level and numAuxBuffers (at least) - */ -GLvisual * -_mesa_create_visual( GLboolean rgbFlag, - GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint indexBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ) -{ - GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) ); - if (vis) { - if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag, - redBits, greenBits, blueBits, alphaBits, - indexBits, depthBits, stencilBits, - accumRedBits, accumGreenBits, - accumBlueBits, accumAlphaBits, - numSamples)) { - FREE(vis); - return NULL; - } - } - return vis; -} - -/** - * Makes some sanity checks and fills in the fields of the - * GLvisual object with the given parameters. If the caller needs - * to set additional fields, he should just probably init the whole GLvisual - * object himself. - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \sa _mesa_create_visual() above for the parameter description. - */ -GLboolean -_mesa_initialize_visual( GLvisual *vis, - GLboolean rgbFlag, - GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint indexBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ) -{ - assert(vis); - - if (depthBits < 0 || depthBits > 32) { - return GL_FALSE; - } - if (stencilBits < 0 || stencilBits > STENCIL_BITS) { - return GL_FALSE; - } - if (accumRedBits < 0 || accumRedBits > ACCUM_BITS) { - return GL_FALSE; - } - if (accumGreenBits < 0 || accumGreenBits > ACCUM_BITS) { - return GL_FALSE; - } - if (accumBlueBits < 0 || accumBlueBits > ACCUM_BITS) { - return GL_FALSE; - } - if (accumAlphaBits < 0 || accumAlphaBits > ACCUM_BITS) { - return GL_FALSE; - } - - vis->rgbMode = rgbFlag; - vis->doubleBufferMode = dbFlag; - vis->stereoMode = stereoFlag; - - vis->redBits = redBits; - vis->greenBits = greenBits; - vis->blueBits = blueBits; - vis->alphaBits = alphaBits; - vis->rgbBits = redBits + greenBits + blueBits; - - vis->indexBits = indexBits; - vis->depthBits = depthBits; - vis->stencilBits = stencilBits; - - vis->accumRedBits = accumRedBits; - vis->accumGreenBits = accumGreenBits; - vis->accumBlueBits = accumBlueBits; - vis->accumAlphaBits = accumAlphaBits; - - vis->haveAccumBuffer = accumRedBits > 0; - vis->haveDepthBuffer = depthBits > 0; - vis->haveStencilBuffer = stencilBits > 0; - - vis->numAuxBuffers = 0; - vis->level = 0; - vis->pixmapMode = 0; - vis->sampleBuffers = numSamples > 0 ? 1 : 0; - vis->samples = numSamples; - - return GL_TRUE; -} - - -/** - * Destroy a visual and free its memory. - * - * \param vis visual. - * - * Frees the visual structure. - */ -void -_mesa_destroy_visual( GLvisual *vis ) -{ - FREE(vis); -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Context allocation, initialization, destroying - * - * The purpose of the most initialization functions here is to provide the - * default state values according to the OpenGL specification. - */ -/**********************************************************************/ -/*@{*/ - -/** - * One-time initialization mutex lock. - * - * \sa Used by one_time_init(). - */ -_glthread_DECLARE_STATIC_MUTEX(OneTimeLock); - -/** - * Calls all the various one-time-init functions in Mesa. - * - * While holding a global mutex lock, calls several initialization functions, - * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is - * defined. - * - * \sa _mesa_init_lists(), _math_init(). - */ -static void -one_time_init( GLcontext *ctx ) -{ - static GLboolean alreadyCalled = GL_FALSE; - (void) ctx; - _glthread_LOCK_MUTEX(OneTimeLock); - if (!alreadyCalled) { - GLuint i; - - /* do some implementation tests */ - assert( sizeof(GLbyte) == 1 ); - assert( sizeof(GLubyte) == 1 ); - assert( sizeof(GLshort) == 2 ); - assert( sizeof(GLushort) == 2 ); - assert( sizeof(GLint) == 4 ); - assert( sizeof(GLuint) == 4 ); - - _mesa_init_lists(); - -#if _HAVE_FULL_GL - _math_init(); - - for (i = 0; i < 256; i++) { - _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; - } -#endif - -#ifdef USE_SPARC_ASM - _mesa_init_sparc_glapi_relocs(); -#endif - if (_mesa_getenv("MESA_DEBUG")) { - _glapi_noop_enable_warnings(GL_TRUE); - _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning ); - } - else { - _glapi_noop_enable_warnings(GL_FALSE); - } - -#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) - _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", - MESA_VERSION_STRING, __DATE__, __TIME__); -#endif - - alreadyCalled = GL_TRUE; - } - _glthread_UNLOCK_MUTEX(OneTimeLock); -} - - -/** - * Allocate and initialize a shared context state structure. - * Initializes the display list, texture objects and vertex programs hash - * tables, allocates the texture objects. If it runs out of memory, frees - * everything already allocated before returning NULL. - * - * \return pointer to a gl_shared_state structure on success, or NULL on - * failure. - */ -static GLboolean -alloc_shared_state( GLcontext *ctx ) -{ - struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state); - if (!ss) - return GL_FALSE; - - ctx->Shared = ss; - - _glthread_INIT_MUTEX(ss->Mutex); - - ss->DisplayList = _mesa_NewHashTable(); - ss->TexObjects = _mesa_NewHashTable(); -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program - ss->Programs = _mesa_NewHashTable(); -#endif - -#if FEATURE_ARB_vertex_program - ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); - if (!ss->DefaultVertexProgram) - goto cleanup; -#endif -#if FEATURE_ARB_fragment_program - ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - if (!ss->DefaultFragmentProgram) - goto cleanup; -#endif -#if FEATURE_ATI_fragment_shader - ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0); - if (!ss->DefaultFragmentShader) - goto cleanup; -#endif - - ss->BufferObjects = _mesa_NewHashTable(); - - ss->GL2Objects = _mesa_NewHashTable (); - - ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D); - if (!ss->Default1D) - goto cleanup; - - ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D); - if (!ss->Default2D) - goto cleanup; - - ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D); - if (!ss->Default3D) - goto cleanup; - - ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB); - if (!ss->DefaultCubeMap) - goto cleanup; - - ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV); - if (!ss->DefaultRect) - goto cleanup; - - /* Effectively bind the default textures to all texture units */ - ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; - -#if FEATURE_EXT_framebuffer_object - ss->FrameBuffers = _mesa_NewHashTable(); - if (!ss->FrameBuffers) - goto cleanup; - ss->RenderBuffers = _mesa_NewHashTable(); - if (!ss->RenderBuffers) - goto cleanup; -#endif - - - return GL_TRUE; - - cleanup: - /* Ran out of memory at some point. Free everything and return NULL */ - if (ss->DisplayList) - _mesa_DeleteHashTable(ss->DisplayList); - if (ss->TexObjects) - _mesa_DeleteHashTable(ss->TexObjects); -#if FEATURE_NV_vertex_program - if (ss->Programs) - _mesa_DeleteHashTable(ss->Programs); -#endif -#if FEATURE_ARB_vertex_program - if (ss->DefaultVertexProgram) - ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); -#endif -#if FEATURE_ARB_fragment_program - if (ss->DefaultFragmentProgram) - ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); -#endif -#if FEATURE_ATI_fragment_shader - if (ss->DefaultFragmentShader) - ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader); -#endif -#if FEATURE_ARB_vertex_buffer_object - if (ss->BufferObjects) - _mesa_DeleteHashTable(ss->BufferObjects); -#endif - - if (ss->GL2Objects) - _mesa_DeleteHashTable (ss->GL2Objects); - -#if FEATURE_EXT_framebuffer_object - if (ss->FrameBuffers) - _mesa_DeleteHashTable(ss->FrameBuffers); - if (ss->RenderBuffers) - _mesa_DeleteHashTable(ss->RenderBuffers); -#endif - - if (ss->Default1D) - (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D); - if (ss->Default2D) - (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D); - if (ss->Default3D) - (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D); - if (ss->DefaultCubeMap) - (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap); - if (ss->DefaultRect) - (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect); - if (ss) - _mesa_free(ss); - return GL_FALSE; -} - -/** - * Deallocate a shared state context and all children structures. - * - * \param ctx GL context. - * \param ss shared state pointer. - * - * Frees the display lists, the texture objects (calling the driver texture - * deletion callback to free its private data) and the vertex programs, as well - * as their hash tables. - * - * \sa alloc_shared_state(). - */ -static void -free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) -{ - /* Free display lists */ - while (1) { - GLuint list = _mesa_HashFirstEntry(ss->DisplayList); - if (list) { - _mesa_destroy_list(ctx, list); - } - else { - break; - } - } - _mesa_DeleteHashTable(ss->DisplayList); - - /* Free texture objects */ - ASSERT(ctx->Driver.DeleteTexture); - /* the default textures */ - (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D); - (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D); - (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D); - (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap); - (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect); - /* all other textures */ - while (1) { - GLuint texName = _mesa_HashFirstEntry(ss->TexObjects); - if (texName) { - struct gl_texture_object *texObj = (struct gl_texture_object *) - _mesa_HashLookup(ss->TexObjects, texName); - ASSERT(texObj); - (*ctx->Driver.DeleteTexture)(ctx, texObj); - _mesa_HashRemove(ss->TexObjects, texName); - } - else { - break; - } - } - _mesa_DeleteHashTable(ss->TexObjects); - -#if FEATURE_NV_vertex_program - /* Free vertex programs */ - while (1) { - GLuint prog = _mesa_HashFirstEntry(ss->Programs); - if (prog) { - struct program *p = (struct program *) _mesa_HashLookup(ss->Programs, - prog); - ASSERT(p); - ctx->Driver.DeleteProgram(ctx, p); - _mesa_HashRemove(ss->Programs, prog); - } - else { - break; - } - } - _mesa_DeleteHashTable(ss->Programs); -#endif -#if FEATURE_ARB_vertex_program - _mesa_delete_program(ctx, ss->DefaultVertexProgram); -#endif -#if FEATURE_ARB_fragment_program - _mesa_delete_program(ctx, ss->DefaultFragmentProgram); -#endif -#if FEATURE_ATI_fragment_shader - _mesa_delete_program(ctx, ss->DefaultFragmentShader); -#endif - -#if FEATURE_ARB_vertex_buffer_object - _mesa_DeleteHashTable(ss->BufferObjects); -#endif - - _mesa_DeleteHashTable (ss->GL2Objects); - -#if FEATURE_EXT_framebuffer_object - _mesa_DeleteHashTable(ss->FrameBuffers); - _mesa_DeleteHashTable(ss->RenderBuffers); -#endif - - _glthread_DESTROY_MUTEX(ss->Mutex); - - FREE(ss); -} - - -/** - * Initialize fields of gl_current_attrib (aka ctx->Current.*) - */ -static void -_mesa_init_current( GLcontext *ctx ) -{ - GLuint i; - - /* Current group */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); - } - /* special cases: */ - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); - - ctx->Current.Index = 1; - ctx->Current.EdgeFlag = GL_TRUE; -} - - -/** - * Initialize fields of gl_constants (aka ctx->Const.*). - * Use defaults from config.h. The device drivers will often override - * some of these values (such as number of texture units). - */ -static void -_mesa_init_constants( GLcontext *ctx ) -{ - assert(ctx); - - assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); - assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); - - /* Constants, may be overriden (usually only reduced) by device drivers */ - ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; - ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; - ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; - ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; - ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS; - ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; - ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; - ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; - ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; - ctx->Const.SubPixelBits = SUB_PIXEL_BITS; - ctx->Const.MinPointSize = MIN_POINT_SIZE; - ctx->Const.MaxPointSize = MAX_POINT_SIZE; - ctx->Const.MinPointSizeAA = MIN_POINT_SIZE; - ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE; - ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; - ctx->Const.MinLineWidth = MIN_LINE_WIDTH; - ctx->Const.MaxLineWidth = MAX_LINE_WIDTH; - ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; - ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; - ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; - ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; - ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH; - ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT; - ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES; - ctx->Const.MaxLights = MAX_LIGHTS; - ctx->Const.MaxShininess = 128.0; - ctx->Const.MaxSpotExponent = 128.0; - ctx->Const.MaxViewportWidth = MAX_WIDTH; - ctx->Const.MaxViewportHeight = MAX_HEIGHT; -#if FEATURE_ARB_vertex_program - ctx->Const.MaxVertexProgramInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS; - ctx->Const.MaxVertexProgramAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; - ctx->Const.MaxVertexProgramTemps = MAX_NV_VERTEX_PROGRAM_TEMPS; - ctx->Const.MaxVertexProgramLocalParams = MAX_NV_VERTEX_PROGRAM_PARAMS; - ctx->Const.MaxVertexProgramEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;/*XXX*/ - ctx->Const.MaxVertexProgramAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; -#endif -#if FEATURE_ARB_fragment_program - ctx->Const.MaxFragmentProgramInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS; - ctx->Const.MaxFragmentProgramAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; - ctx->Const.MaxFragmentProgramTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS; - ctx->Const.MaxFragmentProgramLocalParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS; - ctx->Const.MaxFragmentProgramEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;/*XXX*/ - ctx->Const.MaxFragmentProgramAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; - ctx->Const.MaxFragmentProgramAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS; - ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS; - ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS; -#endif - - ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; - ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; - - /* If we're running in the X server, do bounds checking to prevent - * segfaults and server crashes! - */ - ctx->Const.CheckArrayBounds = GL_FALSE; - - ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; - - /* GL_OES_read_format */ - ctx->Const.ColorReadFormat = GL_RGBA; - ctx->Const.ColorReadType = GL_UNSIGNED_BYTE; - -#if FEATURE_EXT_framebuffer_object - ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; - ctx->Const.MaxRenderbufferSize = MAX_WIDTH; -#endif - - /* sanity checks */ - ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); -} - - -/** - * Initialize the attribute groups in a GL context. - * - * \param ctx GL context. - * - * Initializes all the attributes, calling the respective <tt>init*</tt> - * functions for the more complex data structures. - */ -static GLboolean -init_attrib_groups( GLcontext *ctx ) -{ - assert(ctx); - - /* Constants */ - _mesa_init_constants( ctx ); - - /* Extensions */ - _mesa_init_extensions( ctx ); - - /* Attribute Groups */ - _mesa_init_accum( ctx ); - _mesa_init_attrib( ctx ); - _mesa_init_buffer_objects( ctx ); - _mesa_init_color( ctx ); - _mesa_init_colortables( ctx ); - _mesa_init_current( ctx ); - _mesa_init_depth( ctx ); - _mesa_init_debug( ctx ); - _mesa_init_display_list( ctx ); - _mesa_init_eval( ctx ); - _mesa_init_feedback( ctx ); - _mesa_init_fog( ctx ); - _mesa_init_histogram( ctx ); - _mesa_init_hint( ctx ); - _mesa_init_line( ctx ); - _mesa_init_lighting( ctx ); - _mesa_init_matrix( ctx ); - _mesa_init_multisample( ctx ); - _mesa_init_occlude( ctx ); - _mesa_init_pixel( ctx ); - _mesa_init_point( ctx ); - _mesa_init_polygon( ctx ); - _mesa_init_program( ctx ); - _mesa_init_rastpos( ctx ); - _mesa_init_scissor( ctx ); - _mesa_init_shaderobjects (ctx); - _mesa_init_stencil( ctx ); - _mesa_init_transform( ctx ); - _mesa_init_varray( ctx ); - _mesa_init_viewport( ctx ); - - if (!_mesa_init_texture( ctx )) - return GL_FALSE; - - _mesa_init_texture_s3tc( ctx ); - _mesa_init_texture_fxt1( ctx ); - - /* Miscellaneous */ - ctx->NewState = _NEW_ALL; - ctx->ErrorValue = (GLenum) GL_NO_ERROR; - ctx->_Facing = 0; -#if CHAN_TYPE == GL_FLOAT - ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */ -#else - ctx->ClampFragmentColors = GL_TRUE; -#endif - ctx->ClampVertexColors = GL_TRUE; - - return GL_TRUE; -} - - -/** - * This is the default function we plug into all dispatch table slots - * This helps prevents a segfault when someone calls a GL function without - * first checking if the extension's supported. - */ -static int -generic_nop(void) -{ - _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)"); - return 0; -} - - -/** - * Allocate and initialize a new dispatch table. - */ -static struct _glapi_table * -alloc_dispatch_table(void) -{ - /* Find the larger of Mesa's dispatch table and libGL's dispatch table. - * In practice, this'll be the same for stand-alone Mesa. But for DRI - * Mesa we do this to accomodate different versions of libGL and various - * DRI drivers. - */ - GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), - sizeof(struct _glapi_table) / sizeof(_glapi_proc)); - struct _glapi_table *table = - (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc)); - if (table) { - _glapi_proc *entry = (_glapi_proc *) table; - GLint i; - for (i = 0; i < numEntries; i++) { - entry[i] = (_glapi_proc) generic_nop; - } - } - return table; -} - - -/** - * Initialize a GLcontext struct (rendering context). - * - * This includes allocating all the other structs and arrays which hang off of - * the context by pointers. - * Note that the driver needs to pass in its dd_function_table here since - * we need to at least call driverFunctions->NewTextureObject to create the - * default texture objects. - * - * Called by _mesa_create_context(). - * - * Performs the imports and exports callback tables initialization, and - * miscellaneous one-time initializations. If no shared context is supplied one - * is allocated, and increase its reference count. Setups the GL API dispatch - * tables. Initialize the TNL module. Sets the maximum Z buffer depth. - * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables - * for debug flags. - * - * \param ctx the context to initialize - * \param visual describes the visual attributes for this context - * \param share_list points to context to share textures, display lists, - * etc with, or NULL - * \param driverFunctions table of device driver functions for this context - * to use - * \param driverContext pointer to driver-specific context data - */ -GLboolean -_mesa_initialize_context( GLcontext *ctx, - const GLvisual *visual, - GLcontext *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext ) -{ - ASSERT(driverContext); - assert(driverFunctions->NewTextureObject); - assert(driverFunctions->FreeTexImageData); - - /* If the driver wants core Mesa to use special imports, it'll have to - * override these defaults. - */ - _mesa_init_default_imports( &(ctx->imports), driverContext ); - - /* initialize the exports (Mesa functions called by the window system) */ - _mesa_init_default_exports( &(ctx->exports) ); - - /* misc one-time initializations */ - one_time_init(ctx); - - ctx->Visual = *visual; - ctx->DrawBuffer = NULL; - ctx->ReadBuffer = NULL; - ctx->WinSysDrawBuffer = NULL; - ctx->WinSysReadBuffer = NULL; - - /* Plug in driver functions and context pointer here. - * This is important because when we call alloc_shared_state() below - * we'll call ctx->Driver.NewTextureObject() to create the default - * textures. - */ - ctx->Driver = *driverFunctions; - ctx->DriverCtx = driverContext; - - if (share_list) { - /* share state with another context */ - ctx->Shared = share_list->Shared; - } - else { - /* allocate new, unshared state */ - if (!alloc_shared_state( ctx )) { - return GL_FALSE; - } - } - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - ctx->Shared->RefCount++; - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - if (!init_attrib_groups( ctx )) { - free_shared_state(ctx, ctx->Shared); - return GL_FALSE; - } - - /* setup the API dispatch tables */ - ctx->Exec = alloc_dispatch_table(); - ctx->Save = alloc_dispatch_table(); - if (!ctx->Exec || !ctx->Save) { - free_shared_state(ctx, ctx->Shared); - if (ctx->Exec) - _mesa_free(ctx->Exec); - } - _mesa_init_exec_table(ctx->Exec); - ctx->CurrentDispatch = ctx->Exec; -#if _HAVE_FULL_GL - _mesa_init_dlist_table(ctx->Save); - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); - /* Neutral tnl module stuff */ - _mesa_init_exec_vtxfmt( ctx ); - ctx->TnlModule.Current = NULL; - ctx->TnlModule.SwapCount = 0; -#endif - - ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); - ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL); - - return GL_TRUE; -} - - -/** - * Allocate and initialize a GLcontext structure. - * Note that the driver needs to pass in its dd_function_table here since - * we need to at least call driverFunctions->NewTextureObject to initialize - * the rendering context. - * - * \param visual a GLvisual pointer (we copy the struct contents) - * \param share_list another context to share display lists with or NULL - * \param driverFunctions points to the dd_function_table into which the - * driver has plugged in all its special functions. - * \param driverCtx points to the device driver's private context state - * - * \return pointer to a new __GLcontextRec or NULL if error. - */ -GLcontext * -_mesa_create_context( const GLvisual *visual, - GLcontext *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext ) - -{ - GLcontext *ctx; - - ASSERT(visual); - ASSERT(driverContext); - - ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext)); - if (!ctx) - return NULL; - - if (_mesa_initialize_context(ctx, visual, share_list, - driverFunctions, driverContext)) { - return ctx; - } - else { - _mesa_free(ctx); - return NULL; - } -} - - -/** - * Free the data associated with the given context. - * - * But doesn't free the GLcontext struct itself. - * - * \sa _mesa_initialize_context() and init_attrib_groups(). - */ -void -_mesa_free_context_data( GLcontext *ctx ) -{ - /* if we're destroying the current context, unbind it first */ - if (ctx == _mesa_get_current_context()) { - _mesa_make_current(NULL, NULL, NULL); - } - - _mesa_free_lighting_data( ctx ); - _mesa_free_eval_data( ctx ); - _mesa_free_texture_data( ctx ); - _mesa_free_matrix_data( ctx ); - _mesa_free_viewport_data( ctx ); - _mesa_free_colortables_data( ctx ); - _mesa_free_program_data(ctx); - _mesa_free_occlude_data(ctx); - -#if FEATURE_ARB_vertex_buffer_object - _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj); -#endif - - /* free dispatch tables */ - _mesa_free(ctx->Exec); - _mesa_free(ctx->Save); - - /* Shared context state (display lists, textures, etc) */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - ctx->Shared->RefCount--; - assert(ctx->Shared->RefCount >= 0); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - if (ctx->Shared->RefCount == 0) { - /* free shared state */ - free_shared_state( ctx, ctx->Shared ); - } - - if (ctx->Extensions.String) - FREE((void *) ctx->Extensions.String); -} - - -/** - * Destroy a GLcontext structure. - * - * \param ctx GL context. - * - * Calls _mesa_free_context_data() and frees the GLcontext structure itself. - */ -void -_mesa_destroy_context( GLcontext *ctx ) -{ - if (ctx) { - _mesa_free_context_data(ctx); - FREE( (void *) ctx ); - } -} - - -#if _HAVE_FULL_GL -/** - * Copy attribute groups from one context to another. - * - * \param src source context - * \param dst destination context - * \param mask bitwise OR of GL_*_BIT flags - * - * According to the bits specified in \p mask, copies the corresponding - * attributes from \p src into \p dst. For many of the attributes a simple \c - * memcpy is not enough due to the existence of internal pointers in their data - * structures. - */ -void -_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) -{ - if (mask & GL_ACCUM_BUFFER_BIT) { - /* OK to memcpy */ - dst->Accum = src->Accum; - } - if (mask & GL_COLOR_BUFFER_BIT) { - /* OK to memcpy */ - dst->Color = src->Color; - } - if (mask & GL_CURRENT_BIT) { - /* OK to memcpy */ - dst->Current = src->Current; - } - if (mask & GL_DEPTH_BUFFER_BIT) { - /* OK to memcpy */ - dst->Depth = src->Depth; - } - if (mask & GL_ENABLE_BIT) { - /* no op */ - } - if (mask & GL_EVAL_BIT) { - /* OK to memcpy */ - dst->Eval = src->Eval; - } - if (mask & GL_FOG_BIT) { - /* OK to memcpy */ - dst->Fog = src->Fog; - } - if (mask & GL_HINT_BIT) { - /* OK to memcpy */ - dst->Hint = src->Hint; - } - if (mask & GL_LIGHTING_BIT) { - GLuint i; - /* begin with memcpy */ - MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light) ); - /* fixup linked lists to prevent pointer insanity */ - make_empty_list( &(dst->Light.EnabledList) ); - for (i = 0; i < MAX_LIGHTS; i++) { - if (dst->Light.Light[i].Enabled) { - insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); - } - } - } - if (mask & GL_LINE_BIT) { - /* OK to memcpy */ - dst->Line = src->Line; - } - if (mask & GL_LIST_BIT) { - /* OK to memcpy */ - dst->List = src->List; - } - if (mask & GL_PIXEL_MODE_BIT) { - /* OK to memcpy */ - dst->Pixel = src->Pixel; - } - if (mask & GL_POINT_BIT) { - /* OK to memcpy */ - dst->Point = src->Point; - } - if (mask & GL_POLYGON_BIT) { - /* OK to memcpy */ - dst->Polygon = src->Polygon; - } - if (mask & GL_POLYGON_STIPPLE_BIT) { - /* Use loop instead of MEMCPY due to problem with Portland Group's - * C compiler. Reported by John Stone. - */ - GLuint i; - for (i = 0; i < 32; i++) { - dst->PolygonStipple[i] = src->PolygonStipple[i]; - } - } - if (mask & GL_SCISSOR_BIT) { - /* OK to memcpy */ - dst->Scissor = src->Scissor; - } - if (mask & GL_STENCIL_BUFFER_BIT) { - /* OK to memcpy */ - dst->Stencil = src->Stencil; - } - if (mask & GL_TEXTURE_BIT) { - /* Cannot memcpy because of pointers */ - _mesa_copy_texture_state(src, dst); - } - if (mask & GL_TRANSFORM_BIT) { - /* OK to memcpy */ - dst->Transform = src->Transform; - } - if (mask & GL_VIEWPORT_BIT) { - /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ - dst->Viewport.X = src->Viewport.X; - dst->Viewport.Y = src->Viewport.Y; - dst->Viewport.Width = src->Viewport.Width; - dst->Viewport.Height = src->Viewport.Height; - dst->Viewport.Near = src->Viewport.Near; - dst->Viewport.Far = src->Viewport.Far; - _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); - } - - /* XXX FIXME: Call callbacks? - */ - dst->NewState = _NEW_ALL; -} -#endif - - -/** - * Check if the given context can render into the given framebuffer - * by checking visual attributes. - * \return GL_TRUE if compatible, GL_FALSE otherwise. - */ -static GLboolean -check_compatible(const GLcontext *ctx, const GLframebuffer *buffer) -{ - const GLvisual *ctxvis = &ctx->Visual; - const GLvisual *bufvis = &buffer->Visual; - - if (ctxvis == bufvis) - return GL_TRUE; - - if (ctxvis->rgbMode != bufvis->rgbMode) - return GL_FALSE; - if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) - return GL_FALSE; - if (ctxvis->stereoMode && !bufvis->stereoMode) - return GL_FALSE; - if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) - return GL_FALSE; - if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) - return GL_FALSE; - if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) - return GL_FALSE; - if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) - return GL_FALSE; - if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) - return GL_FALSE; - if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) - return GL_FALSE; - if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) - return GL_FALSE; - if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Bind the given context to the given draw-buffer and read-buffer and - * make it the current context for this thread. - * - * \param newCtx new GL context. If NULL then there will be no current GL - * context. - * \param drawBuffer draw framebuffer. - * \param readBuffer read framebuffer. - * - * Check that the context's and framebuffer's visuals are compatible, returning - * immediately otherwise. Sets the glapi current context via - * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and - * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed. - * Calls dd_function_table::MakeCurrent callback if defined. - * - * When a context is bound by the first time and the \c MESA_INFO environment - * variable is set it calls print_info() as an aid for remote user - * troubleshooting. - */ -void -_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, - GLframebuffer *readBuffer ) -{ - #ifdef NXAGENT_SERVER - int flag; - #endif - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(newCtx, "_mesa_make_current()\n"); - - /* Check that the context's and framebuffer's visuals are compatible. - */ - if (newCtx && drawBuffer && newCtx->DrawBuffer != drawBuffer) { - if (!check_compatible(newCtx, drawBuffer)) - return; - } - if (newCtx && readBuffer && newCtx->ReadBuffer != readBuffer) { - if (!check_compatible(newCtx, readBuffer)) - return; - } - -#if !defined(IN_DRI_DRIVER) - /* We call this function periodically (just here for now) in - * order to detect when multithreading has begun. In a DRI driver, this - * step is done by the driver loader (e.g., libGL). - */ - _glapi_check_multithread(); -#endif /* !defined(IN_DRI_DRIVER) */ - - _glapi_set_context((void *) newCtx); - ASSERT(_mesa_get_current_context() == newCtx); - - if (!newCtx) { - _glapi_set_dispatch(NULL); /* none current */ - } - else { - _glapi_set_dispatch(newCtx->CurrentDispatch); - - if (drawBuffer && readBuffer) { - /* TODO: check if newCtx and buffer's visual match??? */ - - ASSERT(drawBuffer->Name == 0); - ASSERT(readBuffer->Name == 0); - newCtx->WinSysDrawBuffer = drawBuffer; - newCtx->WinSysReadBuffer = readBuffer; - -#ifdef NXAGENT_SERVER - flag = 0; - if (newCtx->DrawBuffer) { - if (!IsWSDrawBuffer(newCtx->DrawBuffer)) { - if (newCtx->DrawBuffer->Name == 0) { - flag = 1; - } - FreeWSDrawBuffer(newCtx->DrawBuffer); - } - else flag = 1; - } - - if (!newCtx->DrawBuffer || flag) { - newCtx->DrawBuffer = drawBuffer; - newCtx->ReadBuffer = readBuffer; - } -#else - /* don't replace user-buffer bindings with window system buffer */ - if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { - newCtx->DrawBuffer = drawBuffer; - newCtx->ReadBuffer = readBuffer; - } -#endif - - newCtx->NewState |= _NEW_BUFFERS; - -#if _HAVE_FULL_GL - if (!drawBuffer->Initialized) { - /* get initial window size */ - GLuint bufWidth, bufHeight; - /* ask device driver for size of the buffer */ - (*newCtx->Driver.GetBufferSize)(drawBuffer, &bufWidth, &bufHeight); - /* set initial buffer size */ - if (newCtx->Driver.ResizeBuffers) - newCtx->Driver.ResizeBuffers(newCtx, drawBuffer, - bufWidth, bufHeight); - drawBuffer->Initialized = GL_TRUE; - } - - if (readBuffer != drawBuffer && !readBuffer->Initialized) { - /* get initial window size */ - GLuint bufWidth, bufHeight; - /* ask device driver for size of the buffer */ - (*newCtx->Driver.GetBufferSize)(readBuffer, &bufWidth, &bufHeight); - /* set initial buffer size */ - if (newCtx->Driver.ResizeBuffers) - newCtx->Driver.ResizeBuffers(newCtx, readBuffer, - bufWidth, bufHeight); - readBuffer->Initialized = GL_TRUE; - } -#endif - if (newCtx->FirstTimeCurrent) { - /* set initial viewport and scissor size now */ - _mesa_set_viewport(newCtx, 0, 0, drawBuffer->Width, drawBuffer->Height); - newCtx->Scissor.Width = drawBuffer->Width; - newCtx->Scissor.Height = drawBuffer->Height; - } - } - - /* Alert the driver - usually passed on to the sw t&l module, - * but also used to detect threaded cases in the radeon codegen - * hw t&l module. - */ - if (newCtx->Driver.MakeCurrent) - newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer ); - - /* We can use this to help debug user's problems. Tell them to set - * the MESA_INFO env variable before running their app. Then the - * first time each context is made current we'll print some useful - * information. - */ - if (newCtx->FirstTimeCurrent) { - if (_mesa_getenv("MESA_INFO")) { - _mesa_print_info(); - } - newCtx->FirstTimeCurrent = GL_FALSE; - } - } -} - - -/** - * Make context 'ctx' share the display lists, textures and programs - * that are associated with 'ctxToShare'. - * Any display lists, textures or programs associated with 'ctx' will - * be deleted if nobody else is sharing them. - */ -GLboolean -_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) -{ - if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { - ctx->Shared->RefCount--; - if (ctx->Shared->RefCount == 0) { - free_shared_state(ctx, ctx->Shared); - } - ctx->Shared = ctxToShare->Shared; - ctx->Shared->RefCount++; - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/** - * Get current context for the calling thread. - * - * \return pointer to the current GL context. - * - * Calls _glapi_get_context(). This isn't the fastest way to get the current - * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h. - */ -GLcontext * -_mesa_get_current_context( void ) -{ - return (GLcontext *) _glapi_get_context(); -} - -/** - * Get context's current API dispatch table. - * - * It'll either be the immediate-mode execute dispatcher or the display list - * compile dispatcher. - * - * \param ctx GL context. - * - * \return pointer to dispatch_table. - * - * Simply returns __GLcontextRec::CurrentDispatch. - */ -struct _glapi_table * -_mesa_get_dispatch(GLcontext *ctx) -{ - return ctx->CurrentDispatch; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Miscellaneous functions */ -/**********************************************************************/ -/*@{*/ - -/** - * Record an error. - * - * \param ctx GL context. - * \param error error code. - * - * Records the given error code and call the driver's dd_function_table::Error - * function if defined. - * - * \sa - * This is called via _mesa_error(). - */ -void -_mesa_record_error( GLcontext *ctx, GLenum error ) -{ - if (!ctx) - return; - - if (ctx->ErrorValue == GL_NO_ERROR) { - ctx->ErrorValue = error; - } - - /* Call device driver's error handler, if any. This is used on the Mac. */ - if (ctx->Driver.Error) { - (*ctx->Driver.Error)( ctx ); - } -} - -/** - * Execute glFinish(). - * - * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the - * dd_function_table::Finish driver callback, if not NULL. - */ -void GLAPIENTRY -_mesa_Finish( void ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (ctx->Driver.Finish) { - (*ctx->Driver.Finish)( ctx ); - } -} - -/** - * Execute glFlush(). - * - * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the - * dd_function_table::Flush driver callback, if not NULL. - */ -void GLAPIENTRY -_mesa_Flush( void ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (ctx->Driver.Flush) { - (*ctx->Driver.Flush)( ctx ); - } -} - - -/*@}*/ |