diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/dlist.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/dlist.c | 8434 |
1 files changed, 8434 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/dlist.c b/nx-X11/extras/Mesa/src/mesa/main/dlist.c new file mode 100644 index 000000000..7bd11c31a --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/dlist.c @@ -0,0 +1,8434 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file dlist.c + * Display lists management functions. + */ + +#include "glheader.h" +#include "imports.h" +#include "api_arrayelt.h" +#include "api_loopback.h" +#include "config.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "arbprogram.h" +#include "program.h" +#endif +#include "attrib.h" +#include "blend.h" +#include "buffers.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "clip.h" +#include "colormac.h" +#include "colortab.h" +#include "context.h" +#include "convolve.h" +#include "depth.h" +#include "dlist.h" +#include "enable.h" +#include "enums.h" +#include "eval.h" +#include "extensions.h" +#include "feedback.h" +#include "get.h" +#include "glapi.h" +#include "hash.h" +#include "histogram.h" +#include "image.h" +#include "light.h" +#include "lines.h" +#include "dlist.h" +#include "macros.h" +#include "matrix.h" +#include "occlude.h" +#include "pixel.h" +#include "points.h" +#include "polygon.h" +#include "state.h" +#include "texobj.h" +#include "teximage.h" +#include "texstate.h" +#include "mtypes.h" +#include "varray.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" +#include "program.h" +#endif +#if FEATURE_ATI_fragment_shader +#include "atifragshader.h" +#endif + +#include "math/m_matrix.h" +#include "math/m_xform.h" + +#include "dispatch.h" + + +/** + * Flush vertices. + * + * \param ctx GL context. + * + * Checks if dd_function_table::SaveNeedFlush is marked to flush + * stored (save) vertices, and calls + * dd_function_table::SaveFlushVertices if so. + */ +#define SAVE_FLUSH_VERTICES(ctx) \ +do { \ + if (ctx->Driver.SaveNeedFlush) \ + ctx->Driver.SaveFlushVertices(ctx); \ +} while (0) + + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return retval; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + + + +/** + * Display list opcodes. + * + * The fact that these identifiers are assigned consecutive + * integer values starting at 0 is very important, see InstSize array usage) + */ +typedef enum { + OPCODE_INVALID = -1, /* Force signed enum */ + OPCODE_ACCUM, + OPCODE_ALPHA_FUNC, + OPCODE_BIND_TEXTURE, + OPCODE_BITMAP, + OPCODE_BLEND_COLOR, + OPCODE_BLEND_EQUATION, + OPCODE_BLEND_EQUATION_SEPARATE, + OPCODE_BLEND_FUNC_SEPARATE, + OPCODE_CALL_LIST, + OPCODE_CALL_LIST_OFFSET, + OPCODE_CLEAR, + OPCODE_CLEAR_ACCUM, + OPCODE_CLEAR_COLOR, + OPCODE_CLEAR_DEPTH, + OPCODE_CLEAR_INDEX, + OPCODE_CLEAR_STENCIL, + OPCODE_CLIP_PLANE, + OPCODE_COLOR_MASK, + OPCODE_COLOR_MATERIAL, + OPCODE_COLOR_TABLE, + OPCODE_COLOR_TABLE_PARAMETER_FV, + OPCODE_COLOR_TABLE_PARAMETER_IV, + OPCODE_COLOR_SUB_TABLE, + OPCODE_CONVOLUTION_FILTER_1D, + OPCODE_CONVOLUTION_FILTER_2D, + OPCODE_CONVOLUTION_PARAMETER_I, + OPCODE_CONVOLUTION_PARAMETER_IV, + OPCODE_CONVOLUTION_PARAMETER_F, + OPCODE_CONVOLUTION_PARAMETER_FV, + OPCODE_COPY_COLOR_SUB_TABLE, + OPCODE_COPY_COLOR_TABLE, + OPCODE_COPY_PIXELS, + OPCODE_COPY_TEX_IMAGE1D, + OPCODE_COPY_TEX_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE1D, + OPCODE_COPY_TEX_SUB_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE3D, + OPCODE_CULL_FACE, + OPCODE_DEPTH_FUNC, + OPCODE_DEPTH_MASK, + OPCODE_DEPTH_RANGE, + OPCODE_DISABLE, + OPCODE_DRAW_BUFFER, + OPCODE_DRAW_PIXELS, + OPCODE_ENABLE, + OPCODE_EVALMESH1, + OPCODE_EVALMESH2, + OPCODE_FOG, + OPCODE_FRONT_FACE, + OPCODE_FRUSTUM, + OPCODE_HINT, + OPCODE_HISTOGRAM, + OPCODE_INDEX_MASK, + OPCODE_INIT_NAMES, + OPCODE_LIGHT, + OPCODE_LIGHT_MODEL, + OPCODE_LINE_STIPPLE, + OPCODE_LINE_WIDTH, + OPCODE_LIST_BASE, + OPCODE_LOAD_IDENTITY, + OPCODE_LOAD_MATRIX, + OPCODE_LOAD_NAME, + OPCODE_LOGIC_OP, + OPCODE_MAP1, + OPCODE_MAP2, + OPCODE_MAPGRID1, + OPCODE_MAPGRID2, + OPCODE_MATRIX_MODE, + OPCODE_MIN_MAX, + OPCODE_MULT_MATRIX, + OPCODE_ORTHO, + OPCODE_PASSTHROUGH, + OPCODE_PIXEL_MAP, + OPCODE_PIXEL_TRANSFER, + OPCODE_PIXEL_ZOOM, + OPCODE_POINT_SIZE, + OPCODE_POINT_PARAMETERS, + OPCODE_POLYGON_MODE, + OPCODE_POLYGON_STIPPLE, + OPCODE_POLYGON_OFFSET, + OPCODE_POP_ATTRIB, + OPCODE_POP_MATRIX, + OPCODE_POP_NAME, + OPCODE_PRIORITIZE_TEXTURE, + OPCODE_PUSH_ATTRIB, + OPCODE_PUSH_MATRIX, + OPCODE_PUSH_NAME, + OPCODE_RASTER_POS, + OPCODE_READ_BUFFER, + OPCODE_RESET_HISTOGRAM, + OPCODE_RESET_MIN_MAX, + OPCODE_ROTATE, + OPCODE_SCALE, + OPCODE_SCISSOR, + OPCODE_SELECT_TEXTURE_SGIS, + OPCODE_SELECT_TEXTURE_COORD_SET, + OPCODE_SHADE_MODEL, + OPCODE_STENCIL_FUNC, + OPCODE_STENCIL_MASK, + OPCODE_STENCIL_OP, + OPCODE_TEXENV, + OPCODE_TEXGEN, + OPCODE_TEXPARAMETER, + OPCODE_TEX_IMAGE1D, + OPCODE_TEX_IMAGE2D, + OPCODE_TEX_IMAGE3D, + OPCODE_TEX_SUB_IMAGE1D, + OPCODE_TEX_SUB_IMAGE2D, + OPCODE_TEX_SUB_IMAGE3D, + OPCODE_TRANSLATE, + OPCODE_VIEWPORT, + OPCODE_WINDOW_POS, + /* GL_ARB_multitexture */ + OPCODE_ACTIVE_TEXTURE, + /* GL_SGIX/SGIS_pixel_texture */ + OPCODE_PIXEL_TEXGEN_SGIX, + OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, + /* GL_ARB_texture_compression */ + OPCODE_COMPRESSED_TEX_IMAGE_1D, + OPCODE_COMPRESSED_TEX_IMAGE_2D, + OPCODE_COMPRESSED_TEX_IMAGE_3D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, + /* GL_ARB_multisample */ + OPCODE_SAMPLE_COVERAGE, + /* GL_ARB_window_pos */ + OPCODE_WINDOW_POS_ARB, + /* GL_NV_vertex_program */ + OPCODE_BIND_PROGRAM_NV, + OPCODE_EXECUTE_PROGRAM_NV, + OPCODE_REQUEST_RESIDENT_PROGRAMS_NV, + OPCODE_LOAD_PROGRAM_NV, + OPCODE_PROGRAM_PARAMETER4F_NV, + OPCODE_TRACK_MATRIX_NV, + /* GL_NV_fragment_program */ + OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, + OPCODE_PROGRAM_NAMED_PARAMETER_NV, + /* GL_EXT_stencil_two_side */ + OPCODE_ACTIVE_STENCIL_FACE_EXT, + /* GL_EXT_depth_bounds_test */ + OPCODE_DEPTH_BOUNDS_EXT, + /* GL_ARB_vertex/fragment_program */ + OPCODE_PROGRAM_STRING_ARB, + OPCODE_PROGRAM_ENV_PARAMETER_ARB, + /* GL_ARB_occlusion_query */ + OPCODE_BEGIN_QUERY_ARB, + OPCODE_END_QUERY_ARB, + /* GL_ARB_draw_buffers */ + OPCODE_DRAW_BUFFERS_ARB, + /* GL_ATI_fragment_shader */ + OPCODE_BIND_FRAGMENT_SHADER_ATI, + OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, + /* OpenGL 2.0 */ + OPCODE_STENCIL_FUNC_SEPARATE, + OPCODE_STENCIL_OP_SEPARATE, + OPCODE_STENCIL_MASK_SEPARATE, + + /* Vertex attributes -- fallback for when optimized display + * list build isn't active. + */ + OPCODE_ATTR_1F_NV, + OPCODE_ATTR_2F_NV, + OPCODE_ATTR_3F_NV, + OPCODE_ATTR_4F_NV, + OPCODE_ATTR_1F_ARB, + OPCODE_ATTR_2F_ARB, + OPCODE_ATTR_3F_ARB, + OPCODE_ATTR_4F_ARB, + OPCODE_MATERIAL, + OPCODE_INDEX, + OPCODE_EDGEFLAG, + OPCODE_BEGIN, + OPCODE_END, + OPCODE_RECTF, + OPCODE_EVAL_C1, + OPCODE_EVAL_C2, + OPCODE_EVAL_P1, + OPCODE_EVAL_P2, + + + /* The following three are meta instructions */ + OPCODE_ERROR, /* raise compiled-in error */ + OPCODE_CONTINUE, + OPCODE_END_OF_LIST, + OPCODE_EXT_0 +} OpCode; + + + +/** + * Display list node. + * + * Display list instructions are stored as sequences of "nodes". Nodes + * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks + * are linked together with a pointer. + * + * Each instruction in the display list is stored as a sequence of + * contiguous nodes in memory. + * Each node is the union of a variety of data types. + */ +union node { + OpCode opcode; + GLboolean b; + GLbitfield bf; + GLubyte ub; + GLshort s; + GLushort us; + GLint i; + GLuint ui; + GLenum e; + GLfloat f; + GLvoid *data; + void *next; /* If prev node's opcode==OPCODE_CONTINUE */ +}; + + +/** + * How many nodes to allocate at a time. + * + * \note Reduced now that we hold vertices etc. elsewhere. + */ +#define BLOCK_SIZE 256 + + + +/** + * Number of nodes of storage needed for each instruction. + * Sizes for dynamically allocated opcodes are stored in the context struct. + */ +static GLuint InstSize[ OPCODE_END_OF_LIST+1 ]; + +void mesa_print_display_list( GLuint list ); + + +/**********************************************************************/ +/***** Private *****/ +/**********************************************************************/ + +/* + * Make an empty display list. This is used by glGenLists() to + * reserver display list IDs. + */ +static struct mesa_display_list *make_list( GLuint list, GLuint count ) +{ + struct mesa_display_list *dlist = CALLOC_STRUCT( mesa_display_list ); + dlist->id = list; + dlist->node = (Node *) MALLOC( sizeof(Node) * count ); + dlist->node[0].opcode = OPCODE_END_OF_LIST; + return dlist; +} + + + +/* + * Destroy all nodes in a display list. + * \param list - display list number + */ +void _mesa_destroy_list( GLcontext *ctx, GLuint list ) +{ + struct mesa_display_list *dlist; + Node *n, *block; + GLboolean done; + + if (list==0) + return; + + dlist = (struct mesa_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list); + if (!dlist) + return; + + n = block = dlist->node; + + done = block ? GL_FALSE : GL_TRUE; + while (!done) { + + /* check for extension opcodes first */ + + GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0; + if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { + ctx->ListExt.Opcode[i].Destroy(ctx, &n[1]); + n += ctx->ListExt.Opcode[i].Size; + } + else { + switch (n[0].opcode) { + /* for some commands, we need to free malloc'd memory */ + case OPCODE_MAP1: + FREE(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_MAP2: + FREE(n[10].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_DRAW_PIXELS: + FREE( n[5].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_BITMAP: + FREE( n[7].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_TABLE: + FREE( n[6].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_SUB_TABLE: + FREE( n[6].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_1D: + FREE( n[6].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_2D: + FREE( n[7].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_POLYGON_STIPPLE: + FREE( n[1].data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE1D: + FREE(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE2D: + FREE( n[9]. data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE3D: + FREE( n[10]. data ); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE1D: + FREE(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE2D: + FREE(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE3D: + FREE(n[11].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: + FREE(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: + FREE(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: + FREE(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: + FREE(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: + FREE(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: + FREE(n[11].data); + n += InstSize[n[0].opcode]; + break; +#if FEATURE_NV_vertex_program + case OPCODE_LOAD_PROGRAM_NV: + FREE(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + FREE(n[2].data); /* array of program ids */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + FREE(n[3].data); /* parameter name */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + FREE(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; +#endif + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + FREE( block ); + block = n; + break; + case OPCODE_END_OF_LIST: + FREE( block ); + done = GL_TRUE; + break; + default: + /* Most frequent case */ + n += InstSize[n[0].opcode]; + break; + } + } + } + + FREE( dlist ); + _mesa_HashRemove(ctx->Shared->DisplayList, list); +} + + + +/* + * Translate the nth element of list from type to GLuint. + */ +static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list ) +{ + GLbyte *bptr; + GLubyte *ubptr; + GLshort *sptr; + GLushort *usptr; + GLint *iptr; + GLuint *uiptr; + GLfloat *fptr; + + switch (type) { + case GL_BYTE: + bptr = (GLbyte *) list; + return (GLuint) *(bptr+n); + case GL_UNSIGNED_BYTE: + ubptr = (GLubyte *) list; + return (GLuint) *(ubptr+n); + case GL_SHORT: + sptr = (GLshort *) list; + return (GLuint) *(sptr+n); + case GL_UNSIGNED_SHORT: + usptr = (GLushort *) list; + return (GLuint) *(usptr+n); + case GL_INT: + iptr = (GLint *) list; + return (GLuint) *(iptr+n); + case GL_UNSIGNED_INT: + uiptr = (GLuint *) list; + return (GLuint) *(uiptr+n); + case GL_FLOAT: + fptr = (GLfloat *) list; + return (GLuint) *(fptr+n); + case GL_2_BYTES: + ubptr = ((GLubyte *) list) + 2*n; + return (GLuint) *ubptr * 256 + (GLuint) *(ubptr+1); + case GL_3_BYTES: + ubptr = ((GLubyte *) list) + 3*n; + return (GLuint) *ubptr * 65536 + + (GLuint) *(ubptr+1) * 256 + + (GLuint) *(ubptr+2); + case GL_4_BYTES: + ubptr = ((GLubyte *) list) + 4*n; + return (GLuint) *ubptr * 16777216 + + (GLuint) *(ubptr+1) * 65536 + + (GLuint) *(ubptr+2) * 256 + + (GLuint) *(ubptr+3); + default: + return 0; + } +} + + + + +/**********************************************************************/ +/***** Public *****/ +/**********************************************************************/ + +/** + * Do one-time initialiazations for display lists. + */ +void +_mesa_init_lists( void ) +{ + static int init_flag = 0; + + if (init_flag==0) { + InstSize[OPCODE_ACCUM] = 3; + InstSize[OPCODE_ALPHA_FUNC] = 3; + InstSize[OPCODE_BIND_TEXTURE] = 3; + InstSize[OPCODE_BITMAP] = 8; + InstSize[OPCODE_BLEND_COLOR] = 5; + InstSize[OPCODE_BLEND_EQUATION] = 2; + InstSize[OPCODE_BLEND_EQUATION_SEPARATE] = 3; + InstSize[OPCODE_BLEND_FUNC_SEPARATE] = 5; + InstSize[OPCODE_CALL_LIST] = 2; + InstSize[OPCODE_CALL_LIST_OFFSET] = 3; + InstSize[OPCODE_CLEAR] = 2; + InstSize[OPCODE_CLEAR_ACCUM] = 5; + InstSize[OPCODE_CLEAR_COLOR] = 5; + InstSize[OPCODE_CLEAR_DEPTH] = 2; + InstSize[OPCODE_CLEAR_INDEX] = 2; + InstSize[OPCODE_CLEAR_STENCIL] = 2; + InstSize[OPCODE_CLIP_PLANE] = 6; + InstSize[OPCODE_COLOR_MASK] = 5; + InstSize[OPCODE_COLOR_MATERIAL] = 3; + InstSize[OPCODE_COLOR_TABLE] = 7; + InstSize[OPCODE_COLOR_TABLE_PARAMETER_FV] = 7; + InstSize[OPCODE_COLOR_TABLE_PARAMETER_IV] = 7; + InstSize[OPCODE_COLOR_SUB_TABLE] = 7; + InstSize[OPCODE_CONVOLUTION_FILTER_1D] = 7; + InstSize[OPCODE_CONVOLUTION_FILTER_2D] = 8; + InstSize[OPCODE_CONVOLUTION_PARAMETER_I] = 4; + InstSize[OPCODE_CONVOLUTION_PARAMETER_IV] = 7; + InstSize[OPCODE_CONVOLUTION_PARAMETER_F] = 4; + InstSize[OPCODE_CONVOLUTION_PARAMETER_FV] = 7; + InstSize[OPCODE_COPY_PIXELS] = 6; + InstSize[OPCODE_COPY_COLOR_SUB_TABLE] = 6; + InstSize[OPCODE_COPY_COLOR_TABLE] = 6; + InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8; + InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9; + InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7; + InstSize[OPCODE_COPY_TEX_SUB_IMAGE2D] = 9; + InstSize[OPCODE_COPY_TEX_SUB_IMAGE3D] = 10; + InstSize[OPCODE_CULL_FACE] = 2; + InstSize[OPCODE_DEPTH_FUNC] = 2; + InstSize[OPCODE_DEPTH_MASK] = 2; + InstSize[OPCODE_DEPTH_RANGE] = 3; + InstSize[OPCODE_DISABLE] = 2; + InstSize[OPCODE_DRAW_BUFFER] = 2; + InstSize[OPCODE_DRAW_PIXELS] = 6; + InstSize[OPCODE_ENABLE] = 2; + InstSize[OPCODE_EVALMESH1] = 4; + InstSize[OPCODE_EVALMESH2] = 6; + InstSize[OPCODE_FOG] = 6; + InstSize[OPCODE_FRONT_FACE] = 2; + InstSize[OPCODE_FRUSTUM] = 7; + InstSize[OPCODE_HINT] = 3; + InstSize[OPCODE_HISTOGRAM] = 5; + InstSize[OPCODE_INDEX_MASK] = 2; + InstSize[OPCODE_INIT_NAMES] = 1; + InstSize[OPCODE_LIGHT] = 7; + InstSize[OPCODE_LIGHT_MODEL] = 6; + InstSize[OPCODE_LINE_STIPPLE] = 3; + InstSize[OPCODE_LINE_WIDTH] = 2; + InstSize[OPCODE_LIST_BASE] = 2; + InstSize[OPCODE_LOAD_IDENTITY] = 1; + InstSize[OPCODE_LOAD_MATRIX] = 17; + InstSize[OPCODE_LOAD_NAME] = 2; + InstSize[OPCODE_LOGIC_OP] = 2; + InstSize[OPCODE_MAP1] = 7; + InstSize[OPCODE_MAP2] = 11; + InstSize[OPCODE_MAPGRID1] = 4; + InstSize[OPCODE_MAPGRID2] = 7; + InstSize[OPCODE_MATRIX_MODE] = 2; + InstSize[OPCODE_MIN_MAX] = 4; + InstSize[OPCODE_MULT_MATRIX] = 17; + InstSize[OPCODE_ORTHO] = 7; + InstSize[OPCODE_PASSTHROUGH] = 2; + InstSize[OPCODE_PIXEL_MAP] = 4; + InstSize[OPCODE_PIXEL_TRANSFER] = 3; + InstSize[OPCODE_PIXEL_ZOOM] = 3; + InstSize[OPCODE_POINT_SIZE] = 2; + InstSize[OPCODE_POINT_PARAMETERS] = 5; + InstSize[OPCODE_POLYGON_MODE] = 3; + InstSize[OPCODE_POLYGON_STIPPLE] = 2; + InstSize[OPCODE_POLYGON_OFFSET] = 3; + InstSize[OPCODE_POP_ATTRIB] = 1; + InstSize[OPCODE_POP_MATRIX] = 1; + InstSize[OPCODE_POP_NAME] = 1; + InstSize[OPCODE_PRIORITIZE_TEXTURE] = 3; + InstSize[OPCODE_PUSH_ATTRIB] = 2; + InstSize[OPCODE_PUSH_MATRIX] = 1; + InstSize[OPCODE_PUSH_NAME] = 2; + InstSize[OPCODE_RASTER_POS] = 5; + InstSize[OPCODE_READ_BUFFER] = 2; + InstSize[OPCODE_RESET_HISTOGRAM] = 2; + InstSize[OPCODE_RESET_MIN_MAX] = 2; + InstSize[OPCODE_ROTATE] = 5; + InstSize[OPCODE_SCALE] = 4; + InstSize[OPCODE_SCISSOR] = 5; + InstSize[OPCODE_STENCIL_FUNC] = 4; + InstSize[OPCODE_STENCIL_MASK] = 2; + InstSize[OPCODE_STENCIL_OP] = 4; + InstSize[OPCODE_SHADE_MODEL] = 2; + InstSize[OPCODE_TEXENV] = 7; + InstSize[OPCODE_TEXGEN] = 7; + InstSize[OPCODE_TEXPARAMETER] = 7; + InstSize[OPCODE_TEX_IMAGE1D] = 9; + InstSize[OPCODE_TEX_IMAGE2D] = 10; + InstSize[OPCODE_TEX_IMAGE3D] = 11; + InstSize[OPCODE_TEX_SUB_IMAGE1D] = 8; + InstSize[OPCODE_TEX_SUB_IMAGE2D] = 10; + InstSize[OPCODE_TEX_SUB_IMAGE3D] = 12; + InstSize[OPCODE_TRANSLATE] = 4; + InstSize[OPCODE_VIEWPORT] = 5; + InstSize[OPCODE_WINDOW_POS] = 5; + InstSize[OPCODE_CONTINUE] = 2; + InstSize[OPCODE_ERROR] = 3; + InstSize[OPCODE_END_OF_LIST] = 1; + /* GL_SGIX/SGIS_pixel_texture */ + InstSize[OPCODE_PIXEL_TEXGEN_SGIX] = 2; + InstSize[OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS] = 3; + /* GL_ARB_texture_compression */ + InstSize[OPCODE_COMPRESSED_TEX_IMAGE_1D] = 8; + InstSize[OPCODE_COMPRESSED_TEX_IMAGE_2D] = 9; + InstSize[OPCODE_COMPRESSED_TEX_IMAGE_3D] = 10; + InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D] = 8; + InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D] = 10; + InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D] = 12; + /* GL_ARB_multisample */ + InstSize[OPCODE_SAMPLE_COVERAGE] = 3; + /* GL_ARB_multitexture */ + InstSize[OPCODE_ACTIVE_TEXTURE] = 2; + /* GL_ARB_window_pos */ + InstSize[OPCODE_WINDOW_POS_ARB] = 4; + /* GL_NV_vertex_program */ + InstSize[OPCODE_BIND_PROGRAM_NV] = 3; + InstSize[OPCODE_EXECUTE_PROGRAM_NV] = 7; + InstSize[OPCODE_REQUEST_RESIDENT_PROGRAMS_NV] = 2; + InstSize[OPCODE_LOAD_PROGRAM_NV] = 5; + InstSize[OPCODE_PROGRAM_PARAMETER4F_NV] = 7; + InstSize[OPCODE_TRACK_MATRIX_NV] = 5; + /* GL_NV_fragment_program */ + InstSize[OPCODE_PROGRAM_LOCAL_PARAMETER_ARB] = 7; + InstSize[OPCODE_PROGRAM_NAMED_PARAMETER_NV] = 8; + /* GL_EXT_stencil_two_side */ + InstSize[OPCODE_ACTIVE_STENCIL_FACE_EXT] = 2; + /* GL_EXT_depth_bounds_test */ + InstSize[OPCODE_DEPTH_BOUNDS_EXT] = 3; +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + InstSize[OPCODE_PROGRAM_STRING_ARB] = 5; + InstSize[OPCODE_PROGRAM_ENV_PARAMETER_ARB] = 7; +#endif +#if FEATURE_ARB_occlusion_query + InstSize[OPCODE_BEGIN_QUERY_ARB] = 3; + InstSize[OPCODE_END_QUERY_ARB] = 2; +#endif + InstSize[OPCODE_DRAW_BUFFERS_ARB] = 2 + MAX_DRAW_BUFFERS; +#if FEATURE_ATI_fragment_shader + InstSize[OPCODE_BIND_FRAGMENT_SHADER_ATI] = 2; + InstSize[OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI] = 6; +#endif + /* OpenGL 2.0 */ + InstSize[OPCODE_STENCIL_FUNC_SEPARATE] = 5; + InstSize[OPCODE_STENCIL_MASK_SEPARATE] = 3; + InstSize[OPCODE_STENCIL_OP_SEPARATE] = 5; + + InstSize[OPCODE_ATTR_1F_NV] = 3; + InstSize[OPCODE_ATTR_2F_NV] = 4; + InstSize[OPCODE_ATTR_3F_NV] = 5; + InstSize[OPCODE_ATTR_4F_NV] = 6; + InstSize[OPCODE_ATTR_1F_ARB] = 3; + InstSize[OPCODE_ATTR_2F_ARB] = 4; + InstSize[OPCODE_ATTR_3F_ARB] = 5; + InstSize[OPCODE_ATTR_4F_ARB] = 6; + InstSize[OPCODE_MATERIAL] = 7; + InstSize[OPCODE_INDEX] = 2; + InstSize[OPCODE_EDGEFLAG] = 2; + InstSize[OPCODE_BEGIN] = 2; + InstSize[OPCODE_END] = 1; + InstSize[OPCODE_RECTF] = 5; + InstSize[OPCODE_EVAL_C1] = 2; + InstSize[OPCODE_EVAL_C2] = 3; + InstSize[OPCODE_EVAL_P1] = 2; + InstSize[OPCODE_EVAL_P2] = 3; + } + init_flag = 1; +} + + + +/** + * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. + * \todo This won't suffice when the PBO is really in VRAM/GPU memory. + */ +static GLvoid * +unpack_image( GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *unpack ) +{ + if (unpack->BufferObj->Name == 0) { + /* no PBO */ + return _mesa_unpack_image(dimensions, width, height, depth, format, type, + pixels, unpack); + } + else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, + format, type, pixels)) { + const GLubyte *src = ADD_POINTERS(unpack->BufferObj->Data, pixels); + return _mesa_unpack_image(dimensions, width, height, depth, format, type, + src, unpack); + } + /* bad access! */ + return NULL; +} + + +/* + * Allocate space for a display list instruction. + * \param opcode - type of instruction + * argcount - size in bytes of data required. + * \return pointer to the usable data area (not including the internal + * opcode). + */ +void * +_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz ) +{ + Node *n, *newblock; + GLuint count = 1 + (sz + sizeof(Node) - 1) / sizeof(Node); + +#ifdef DEBUG + if (opcode < (int) OPCODE_EXT_0) { + assert( count == InstSize[opcode] ); + } +#endif + + if (ctx->ListState.CurrentPos + count + 2 > BLOCK_SIZE) { + /* This block is full. Allocate a new block and chain to it */ + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + n[0].opcode = OPCODE_CONTINUE; + newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE ); + if (!newblock) { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "Building display list" ); + return NULL; + } + n[1].next = (Node *) newblock; + ctx->ListState.CurrentBlock = newblock; + ctx->ListState.CurrentPos = 0; + } + + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + ctx->ListState.CurrentPos += count; + + n[0].opcode = (OpCode) opcode; + + return (void *)&n[1]; +} + + +/** + * This function allows modules and drivers to get their own opcodes + * for extending display list functionality. + * \param ctx the rendering context + * \param size number of bytes for storing the new display list command + * \param execute function to execute the new display list command + * \param destroy function to destroy the new display list command + * \param print function to print the new display list command + * \return the new opcode number or -1 if error + */ +GLint +_mesa_alloc_opcode( GLcontext *ctx, + GLuint size, + void (*execute)( GLcontext *, void * ), + void (*destroy)( GLcontext *, void * ), + void (*print)( GLcontext *, void * ) ) +{ + if (ctx->ListExt.NumOpcodes < MAX_DLIST_EXT_OPCODES) { + const GLuint i = ctx->ListExt.NumOpcodes++; + ctx->ListExt.Opcode[i].Size = 1 + (size + sizeof(Node) - 1)/sizeof(Node); + ctx->ListExt.Opcode[i].Execute = execute; + ctx->ListExt.Opcode[i].Destroy = destroy; + ctx->ListExt.Opcode[i].Print = print; + return i + OPCODE_EXT_0; + } + return -1; +} + + + +/* Mimic the old behaviour of alloc_instruction: + * - sz is in units of sizeof(Node) + * - return value a pointer to sizeof(Node) before the actual + * usable data area. + */ +#define ALLOC_INSTRUCTION(ctx, opcode, sz) \ + ((Node *)_mesa_alloc_instruction(ctx, opcode, sz*sizeof(Node)) - 1) + + + +/* + * Display List compilation functions + */ +static void GLAPIENTRY save_Accum( GLenum op, GLfloat value ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ACCUM, 2 ); + if (n) { + n[1].e = op; + n[2].f = value; + } + if (ctx->ExecuteFlag) { + CALL_Accum(ctx->Exec, ( op, value )); + } +} + + +static void GLAPIENTRY save_AlphaFunc( GLenum func, GLclampf ref ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ALPHA_FUNC, 2 ); + if (n) { + n[1].e = func; + n[2].f = (GLfloat) ref; + } + if (ctx->ExecuteFlag) { + CALL_AlphaFunc(ctx->Exec, ( func, ref )); + } +} + + +static void GLAPIENTRY save_BindTexture( GLenum target, GLuint texture ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_TEXTURE, 2 ); + if (n) { + n[1].e = target; + n[2].ui = texture; + } + if (ctx->ExecuteFlag) { + CALL_BindTexture(ctx->Exec, ( target, texture )); + } +} + + +static void GLAPIENTRY save_Bitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack ); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BITMAP, 7 ); + if (n) { + n[1].i = (GLint) width; + n[2].i = (GLint) height; + n[3].f = xorig; + n[4].f = yorig; + n[5].f = xmove; + n[6].f = ymove; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_Bitmap(ctx->Exec, ( width, height, + xorig, yorig, xmove, ymove, pixels )); + } +} + + +static void GLAPIENTRY save_BlendEquation( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquation(ctx->Exec, ( mode )); + } +} + + +static void GLAPIENTRY save_BlendEquationSeparateEXT( GLenum modeRGB, + GLenum modeA ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2 ); + if (n) { + n[1].e = modeRGB; + n[2].e = modeA; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationSeparateEXT(ctx->Exec, ( modeRGB, modeA )); + } +} + + +static void GLAPIENTRY save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 ); + if (n) { + n[1].e = sfactorRGB; + n[2].e = dfactorRGB; + n[3].e = sfactorA; + n[4].e = dfactorA; + } + if (ctx->ExecuteFlag) { + CALL_BlendFuncSeparateEXT(ctx->Exec, + (sfactorRGB, dfactorRGB, sfactorA, dfactorA)); + } +} + + +static void GLAPIENTRY save_BlendColor( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_COLOR, 4 ); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_BlendColor(ctx->Exec, ( red, green, blue, alpha )); + } +} + + +void GLAPIENTRY _mesa_save_CallList( GLuint list ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + + n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST, 1 ); + if (n) { + n[1].ui = list; + } + + /* After this, we don't know what begin/end state we're in: + */ + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + + if (ctx->ExecuteFlag) { + CALL_CallList(ctx->Exec, ( list )); + } +} + + +void GLAPIENTRY _mesa_save_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLboolean typeErrorFlag; + + SAVE_FLUSH_VERTICES(ctx); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + typeErrorFlag = GL_FALSE; + break; + default: + typeErrorFlag = GL_TRUE; + } + + for (i=0;i<n;i++) { + GLuint list = translate_id( i, type, lists ); + Node *n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST_OFFSET, 2 ); + if (n) { + n[1].ui = list; + n[2].b = typeErrorFlag; + } + } + + /* After this, we don't know what begin/end state we're in: + */ + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + + if (ctx->ExecuteFlag) { + CALL_CallLists(ctx->Exec, ( n, type, lists )); + } +} + + +static void GLAPIENTRY save_Clear( GLbitfield mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR, 1 ); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + CALL_Clear(ctx->Exec, ( mask )); + } +} + + +static void GLAPIENTRY save_ClearAccum( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_ACCUM, 4 ); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearAccum(ctx->Exec, ( red, green, blue, alpha )); + } +} + + +static void GLAPIENTRY save_ClearColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_COLOR, 4 ); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColor(ctx->Exec, ( red, green, blue, alpha )); + } +} + + +static void GLAPIENTRY save_ClearDepth( GLclampd depth ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_DEPTH, 1 ); + if (n) { + n[1].f = (GLfloat) depth; + } + if (ctx->ExecuteFlag) { + CALL_ClearDepth(ctx->Exec, ( depth )); + } +} + + +static void GLAPIENTRY save_ClearIndex( GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_INDEX, 1 ); + if (n) { + n[1].f = c; + } + if (ctx->ExecuteFlag) { + CALL_ClearIndex(ctx->Exec, ( c )); + } +} + + +static void GLAPIENTRY save_ClearStencil( GLint s ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_STENCIL, 1 ); + if (n) { + n[1].i = s; + } + if (ctx->ExecuteFlag) { + CALL_ClearStencil(ctx->Exec, ( s )); + } +} + + +static void GLAPIENTRY save_ClipPlane( GLenum plane, const GLdouble *equ ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIP_PLANE, 5 ); + if (n) { + n[1].e = plane; + n[2].f = (GLfloat) equ[0]; + n[3].f = (GLfloat) equ[1]; + n[4].f = (GLfloat) equ[2]; + n[5].f = (GLfloat) equ[3]; + } + if (ctx->ExecuteFlag) { + CALL_ClipPlane(ctx->Exec, ( plane, equ )); + } +} + + + +static void GLAPIENTRY save_ColorMask( GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MASK, 4 ); + if (n) { + n[1].b = red; + n[2].b = green; + n[3].b = blue; + n[4].b = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ColorMask(ctx->Exec, ( red, green, blue, alpha )); + } +} + + +static void GLAPIENTRY save_ColorMaterial( GLenum face, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MATERIAL, 2 ); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_ColorMaterial(ctx->Exec, ( face, mode )); + } +} + + +static void GLAPIENTRY save_ColorTable( GLenum target, GLenum internalFormat, + GLsizei width, GLenum format, GLenum type, + const GLvoid *table ) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D || + target == GL_PROXY_TEXTURE_2D || + target == GL_PROXY_TEXTURE_3D || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { + /* execute immediately */ + CALL_ColorTable(ctx->Exec, ( target, internalFormat, width, + format, type, table )); + } + else { + GLvoid *image = unpack_image(1, width, 1, 1, format, type, table, + &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE, 6 ); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_ColorTable(ctx->Exec, ( target, internalFormat, width, + format, type, table )); + } + } +} + + + +static void GLAPIENTRY +save_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + } + + if (ctx->ExecuteFlag) { + CALL_ColorTableParameterfv(ctx->Exec, ( target, pname, params )); + } +} + + +static void GLAPIENTRY +save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + } + + if (ctx->ExecuteFlag) { + CALL_ColorTableParameteriv(ctx->Exec, ( target, pname, params )); + } +} + + + +static void GLAPIENTRY save_ColorSubTable( GLenum target, GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *table) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(1, count, 1, 1, format, type, table, + &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_SUB_TABLE, 6 ); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = count; + n[4].e = format; + n[5].e = type; + n[6].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_ColorSubTable(ctx->Exec, (target, start, count, format, type, table)); + } +} + + +static void GLAPIENTRY +save_CopyColorSubTable(GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5 ); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); + } +} + + +static void GLAPIENTRY +save_CopyColorTable(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 5 ); + if (n) { + n[1].e = target; + n[2].e = internalformat; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, + GLenum format, GLenum type, const GLvoid *filter) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(1, width, 1, 1, format, type, filter, + &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 ); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionFilter1D(ctx->Exec, ( target, internalFormat, width, + format, type, filter )); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *filter) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(2, width, height, 1, format, type, filter, + &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 ); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].i = height; + n[5].e = format; + n[6].e = type; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionFilter2D(ctx->Exec, ( target, internalFormat, width, height, + format, type, filter )); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = param; + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameteri(ctx->Exec, ( target, pname, param )); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + else { + n[4].i = n[5].i = n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameteriv(ctx->Exec, ( target, pname, params )); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = param; + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameterf(ctx->Exec, ( target, pname, param )); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameterfv(ctx->Exec, ( target, pname, params )); + } +} + + +static void GLAPIENTRY +save_CopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, GLenum type ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_PIXELS, 5 ); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + n[5].e = type; + } + if (ctx->ExecuteFlag) { + CALL_CopyPixels(ctx->Exec, ( x, y, width, height, type )); + } +} + + + +static void GLAPIENTRY +save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = border; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexImage1D(ctx->Exec, ( target, level, internalformat, + x, y, width, border )); + } +} + + +static void GLAPIENTRY +save_CopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, GLsizei width, + GLsizei height, GLint border ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = height; + n[8].i = border; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexImage2D(ctx->Exec, ( target, level, internalformat, + x, y, width, height, border )); + } +} + + + +static void GLAPIENTRY +save_CopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = x; + n[5].i = y; + n[6].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage1D(ctx->Exec, ( target, level, xoffset, x, y, width )); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLint height ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = x; + n[6].i = y; + n[7].i = width; + n[8].i = height; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage2D(ctx->Exec, ( target, level, xoffset, yoffset, + x, y, width, height )); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLint height ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = x; + n[7].i = y; + n[8].i = width; + n[9].i = height; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage3D(ctx->Exec, ( target, level, + xoffset, yoffset, zoffset, + x, y, width, height )); + } +} + + +static void GLAPIENTRY save_CullFace( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_CULL_FACE, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_CullFace(ctx->Exec, ( mode )); + } +} + + +static void GLAPIENTRY save_DepthFunc( GLenum func ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_FUNC, 1 ); + if (n) { + n[1].e = func; + } + if (ctx->ExecuteFlag) { + CALL_DepthFunc(ctx->Exec, ( func )); + } +} + + +static void GLAPIENTRY save_DepthMask( GLboolean mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_MASK, 1 ); + if (n) { + n[1].b = mask; + } + if (ctx->ExecuteFlag) { + CALL_DepthMask(ctx->Exec, ( mask )); + } +} + + +static void GLAPIENTRY save_DepthRange( GLclampd nearval, GLclampd farval ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_RANGE, 2 ); + if (n) { + n[1].f = (GLfloat) nearval; + n[2].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_DepthRange(ctx->Exec, ( nearval, farval )); + } +} + + +static void GLAPIENTRY save_Disable( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DISABLE, 1 ); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_Disable(ctx->Exec, ( cap )); + } +} + + +static void GLAPIENTRY save_DrawBuffer( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFER, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_DrawBuffer(ctx->Exec, ( mode )); + } +} + + +static void GLAPIENTRY save_DrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(2, width, height, 1, format, type, + pixels, &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_PIXELS, 5 ); + if (n) { + n[1].i = width; + n[2].i = height; + n[3].e = format; + n[4].e = type; + n[5].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_DrawPixels(ctx->Exec, ( width, height, format, type, pixels )); + } +} + + + +static void GLAPIENTRY save_Enable( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ENABLE, 1 ); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_Enable(ctx->Exec, ( cap )); + } +} + + + +void GLAPIENTRY _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH1, 3 ); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + } + if (ctx->ExecuteFlag) { + CALL_EvalMesh1(ctx->Exec, ( mode, i1, i2 )); + } +} + + +void GLAPIENTRY _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH2, 5 ); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + n[4].i = j1; + n[5].i = j2; + } + if (ctx->ExecuteFlag) { + CALL_EvalMesh2(ctx->Exec, ( mode, i1, i2, j1, j2 )); + } +} + + + + +static void GLAPIENTRY save_Fogfv( GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_FOG, 5 ); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_Fogfv(ctx->Exec, ( pname, params )); + } +} + + +static void GLAPIENTRY save_Fogf( GLenum pname, GLfloat param ) +{ + save_Fogfv(pname, ¶m); +} + + +static void GLAPIENTRY save_Fogiv(GLenum pname, const GLint *params ) +{ + GLfloat p[4]; + switch (pname) { + case GL_FOG_MODE: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_INDEX: + p[0] = (GLfloat) *params; + break; + case GL_FOG_COLOR: + p[0] = INT_TO_FLOAT( params[0] ); + p[1] = INT_TO_FLOAT( params[1] ); + p[2] = INT_TO_FLOAT( params[2] ); + p[3] = INT_TO_FLOAT( params[3] ); + break; + default: + /* Error will be caught later in gl_Fogfv */ + ; + } + save_Fogfv(pname, p); +} + + +static void GLAPIENTRY save_Fogi(GLenum pname, GLint param ) +{ + save_Fogiv(pname, ¶m); +} + + +static void GLAPIENTRY save_FrontFace( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_FRONT_FACE, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_FrontFace(ctx->Exec, ( mode )); + } +} + + +static void GLAPIENTRY save_Frustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_FRUSTUM, 6 ); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_Frustum(ctx->Exec, ( left, right, bottom, top, nearval, farval )); + } +} + + +static void GLAPIENTRY save_Hint( GLenum target, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT, 2 ); + if (n) { + n[1].e = target; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_Hint(ctx->Exec, ( target, mode )); + } +} + + +static void GLAPIENTRY +save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_HISTOGRAM, 4 ); + if (n) { + n[1].e = target; + n[2].i = width; + n[3].e = internalFormat; + n[4].b = sink; + } + if (ctx->ExecuteFlag) { + CALL_Histogram(ctx->Exec, ( target, width, internalFormat, sink )); + } +} + + +static void GLAPIENTRY save_IndexMask( GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX_MASK, 1 ); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_IndexMask(ctx->Exec, ( mask )); + } +} + + +static void GLAPIENTRY save_InitNames( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_INIT_NAMES, 0 ); + if (ctx->ExecuteFlag) { + CALL_InitNames(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY save_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT, 6 ); + if (OPCODE_LIGHT) { + GLint i, nParams; + n[1].e = light; + n[2].e = pname; + switch (pname) { + case GL_AMBIENT: + nParams = 4; + break; + case GL_DIFFUSE: + nParams = 4; + break; + case GL_SPECULAR: + nParams = 4; + break; + case GL_POSITION: + nParams = 4; + break; + case GL_SPOT_DIRECTION: + nParams = 3; + break; + case GL_SPOT_EXPONENT: + nParams = 1; + break; + case GL_SPOT_CUTOFF: + nParams = 1; + break; + case GL_CONSTANT_ATTENUATION: + nParams = 1; + break; + case GL_LINEAR_ATTENUATION: + nParams = 1; + break; + case GL_QUADRATIC_ATTENUATION: + nParams = 1; + break; + default: + nParams = 0; + } + for (i = 0; i < nParams; i++) { + n[3+i].f = params[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_Lightfv(ctx->Exec, ( light, pname, params )); + } +} + + +static void GLAPIENTRY save_Lightf( GLenum light, GLenum pname, GLfloat params ) +{ + save_Lightfv(light, pname, ¶ms); +} + + +static void GLAPIENTRY save_Lightiv( GLenum light, GLenum pname, const GLint *params ) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + fparam[0] = INT_TO_FLOAT( params[0] ); + fparam[1] = INT_TO_FLOAT( params[1] ); + fparam[2] = INT_TO_FLOAT( params[2] ); + fparam[3] = INT_TO_FLOAT( params[3] ); + break; + case GL_POSITION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + fparam[3] = (GLfloat) params[3]; + break; + case GL_SPOT_DIRECTION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + break; + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + fparam[0] = (GLfloat) params[0]; + break; + default: + /* error will be caught later in gl_Lightfv */ + ; + } + save_Lightfv( light, pname, fparam ); +} + + +static void GLAPIENTRY save_Lighti( GLenum light, GLenum pname, GLint param ) +{ + save_Lightiv( light, pname, ¶m ); +} + + +static void GLAPIENTRY save_LightModelfv( GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT_MODEL, 5 ); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_LightModelfv(ctx->Exec, ( pname, params )); + } +} + + +static void GLAPIENTRY save_LightModelf( GLenum pname, GLfloat param ) +{ + save_LightModelfv(pname, ¶m); +} + + +static void GLAPIENTRY save_LightModeliv( GLenum pname, const GLint *params ) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_LIGHT_MODEL_AMBIENT: + fparam[0] = INT_TO_FLOAT( params[0] ); + fparam[1] = INT_TO_FLOAT( params[1] ); + fparam[2] = INT_TO_FLOAT( params[2] ); + fparam[3] = INT_TO_FLOAT( params[3] ); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: + fparam[0] = (GLfloat) params[0]; + break; + default: + /* Error will be caught later in gl_LightModelfv */ + ; + } + save_LightModelfv(pname, fparam); +} + + +static void GLAPIENTRY save_LightModeli( GLenum pname, GLint param ) +{ + save_LightModeliv(pname, ¶m); +} + + +static void GLAPIENTRY save_LineStipple( GLint factor, GLushort pattern ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_STIPPLE, 2 ); + if (n) { + n[1].i = factor; + n[2].us = pattern; + } + if (ctx->ExecuteFlag) { + CALL_LineStipple(ctx->Exec, ( factor, pattern )); + } +} + + +static void GLAPIENTRY save_LineWidth( GLfloat width ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_WIDTH, 1 ); + if (n) { + n[1].f = width; + } + if (ctx->ExecuteFlag) { + CALL_LineWidth(ctx->Exec, ( width )); + } +} + + +static void GLAPIENTRY save_ListBase( GLuint base ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LIST_BASE, 1 ); + if (n) { + n[1].ui = base; + } + if (ctx->ExecuteFlag) { + CALL_ListBase(ctx->Exec, ( base )); + } +} + + +static void GLAPIENTRY save_LoadIdentity( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_IDENTITY, 0 ); + if (ctx->ExecuteFlag) { + CALL_LoadIdentity(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY save_LoadMatrixf( const GLfloat *m ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_MATRIX, 16 ); + if (n) { + GLuint i; + for (i=0;i<16;i++) { + n[1+i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_LoadMatrixf(ctx->Exec, ( m )); + } +} + + +static void GLAPIENTRY save_LoadMatrixd( const GLdouble *m ) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_LoadMatrixf(f); +} + + +static void GLAPIENTRY save_LoadName( GLuint name ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_NAME, 1 ); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_LoadName(ctx->Exec, ( name )); + } +} + + +static void GLAPIENTRY save_LogicOp( GLenum opcode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOGIC_OP, 1 ); + if (n) { + n[1].e = opcode; + } + if (ctx->ExecuteFlag) { + CALL_LogicOp(ctx->Exec, ( opcode )); + } +} + + +static void GLAPIENTRY save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble *points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 ); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1d( target, stride, order, points ); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map1d(ctx->Exec, ( target, u1, u2, stride, order, points )); + } +} + +static void GLAPIENTRY save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat *points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 ); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1f( target, stride, order, points ); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map1f(ctx->Exec, ( target, u1, u2, stride, order, points )); + } +} + + +static void GLAPIENTRY save_Map2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 ); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2d( target, ustride, uorder, + vstride, vorder, points ); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].f = (GLfloat) v1; + n[5].f = (GLfloat) v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/ + n[7].i = _mesa_evaluator_components(target); /*vstride*/ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map2d(ctx->Exec, ( target, + u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points )); + } +} + + +static void GLAPIENTRY save_Map2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 ); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2f( target, ustride, uorder, + vstride, vorder, points ); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].f = v1; + n[5].f = v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/ + n[7].i = _mesa_evaluator_components(target); /*vstride*/ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map2f(ctx->Exec, ( target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points )); + } +} + + +static void GLAPIENTRY save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID1, 3 ); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + } + if (ctx->ExecuteFlag) { + CALL_MapGrid1f(ctx->Exec, ( un, u1, u2 )); + } +} + + +static void GLAPIENTRY save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) +{ + save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); +} + + +static void GLAPIENTRY save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID2, 6 ); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + n[4].i = vn; + n[5].f = v1; + n[6].f = v2; + } + if (ctx->ExecuteFlag) { + CALL_MapGrid2f(ctx->Exec, ( un, u1, u2, vn, v1, v2 )); + } +} + + + +static void GLAPIENTRY save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ) +{ + save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, + vn, (GLfloat) v1, (GLfloat) v2); +} + + +static void GLAPIENTRY save_MatrixMode( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MATRIX_MODE, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_MatrixMode(ctx->Exec, ( mode )); + } +} + + +static void GLAPIENTRY +save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MIN_MAX, 3 ); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].b = sink; + } + if (ctx->ExecuteFlag) { + CALL_Minmax(ctx->Exec, ( target, internalFormat, sink )); + } +} + + +static void GLAPIENTRY save_MultMatrixf( const GLfloat *m ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_MULT_MATRIX, 16 ); + if (n) { + GLuint i; + for (i=0;i<16;i++) { + n[1+i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_MultMatrixf(ctx->Exec, ( m )); + } +} + + +static void GLAPIENTRY save_MultMatrixd( const GLdouble *m ) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_MultMatrixf(f); +} + + +static void GLAPIENTRY save_NewList( GLuint list, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + /* It's an error to call this function while building a display list */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glNewList" ); + (void) list; + (void) mode; +} + + + +static void GLAPIENTRY save_Ortho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ORTHO, 6 ); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_Ortho(ctx->Exec, ( left, right, bottom, top, nearval, farval )); + } +} + + +static void GLAPIENTRY +save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_MAP, 3 ); + if (n) { + n[1].e = map; + n[2].i = mapsize; + n[3].data = (void *) MALLOC( mapsize * sizeof(GLfloat) ); + MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) ); + } + if (ctx->ExecuteFlag) { + CALL_PixelMapfv(ctx->Exec, ( map, mapsize, values )); + } +} + + +static void GLAPIENTRY +save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { + for (i=0;i<mapsize;i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i=0;i<mapsize;i++) { + fvalues[i] = UINT_TO_FLOAT( values[i] ); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { + for (i=0;i<mapsize;i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i=0;i<mapsize;i++) { + fvalues[i] = USHORT_TO_FLOAT( values[i] ); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelTransferf( GLenum pname, GLfloat param ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TRANSFER, 2 ); + if (n) { + n[1].e = pname; + n[2].f = param; + } + if (ctx->ExecuteFlag) { + CALL_PixelTransferf(ctx->Exec, ( pname, param )); + } +} + + +static void GLAPIENTRY +save_PixelTransferi( GLenum pname, GLint param ) +{ + save_PixelTransferf( pname, (GLfloat) param ); +} + + +static void GLAPIENTRY +save_PixelZoom( GLfloat xfactor, GLfloat yfactor ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_ZOOM, 2 ); + if (n) { + n[1].f = xfactor; + n[2].f = yfactor; + } + if (ctx->ExecuteFlag) { + CALL_PixelZoom(ctx->Exec, ( xfactor, yfactor )); + } +} + + +static void GLAPIENTRY +save_PointParameterfvEXT( GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_PARAMETERS, 4 ); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + } + if (ctx->ExecuteFlag) { + CALL_PointParameterfvEXT(ctx->Exec, ( pname, params )); + } +} + + +static void GLAPIENTRY save_PointParameterfEXT( GLenum pname, GLfloat param ) +{ + save_PointParameterfvEXT(pname, ¶m); +} + +static void GLAPIENTRY save_PointParameteriNV( GLenum pname, GLint param ) +{ + GLfloat p = (GLfloat) param; + save_PointParameterfvEXT(pname, &p); +} + +static void GLAPIENTRY save_PointParameterivNV( GLenum pname, const GLint *param ) +{ + GLfloat p = (GLfloat) param[0]; + save_PointParameterfvEXT(pname, &p); +} + + +static void GLAPIENTRY save_PointSize( GLfloat size ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_SIZE, 1 ); + if (n) { + n[1].f = size; + } + if (ctx->ExecuteFlag) { + CALL_PointSize(ctx->Exec, ( size )); + } +} + + +static void GLAPIENTRY save_PolygonMode( GLenum face, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_MODE, 2 ); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_PolygonMode(ctx->Exec, ( face, mode )); + } +} + + +/* + * Polygon stipple must have been upacked already! + */ +static void GLAPIENTRY save_PolygonStipple( const GLubyte *pattern ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_STIPPLE, 1 ); + if (n) { + void *data; + n[1].data = MALLOC( 32 * 4 ); + data = n[1].data; /* This needed for Acorn compiler */ + MEMCPY( data, pattern, 32 * 4 ); + } + if (ctx->ExecuteFlag) { + CALL_PolygonStipple(ctx->Exec, ( (GLubyte*) pattern )); + } +} + + +static void GLAPIENTRY save_PolygonOffset( GLfloat factor, GLfloat units ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_OFFSET, 2 ); + if (n) { + n[1].f = factor; + n[2].f = units; + } + if (ctx->ExecuteFlag) { + CALL_PolygonOffset(ctx->Exec, ( factor, units )); + } +} + + +static void GLAPIENTRY save_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) +{ + GET_CURRENT_CONTEXT(ctx); + /* XXX mult by DepthMaxF here??? */ + save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias); +} + + +static void GLAPIENTRY save_PopAttrib( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_ATTRIB, 0 ); + if (ctx->ExecuteFlag) { + CALL_PopAttrib(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY save_PopMatrix( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_MATRIX, 0 ); + if (ctx->ExecuteFlag) { + CALL_PopMatrix(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY save_PopName( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_NAME, 0 ); + if (ctx->ExecuteFlag) { + CALL_PopName(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY save_PrioritizeTextures( GLsizei num, const GLuint *textures, + const GLclampf *priorities ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + for (i=0;i<num;i++) { + Node *n; + n = ALLOC_INSTRUCTION( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 ); + if (n) { + n[1].ui = textures[i]; + n[2].f = priorities[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_PrioritizeTextures(ctx->Exec, ( num, textures, priorities )); + } +} + + +static void GLAPIENTRY save_PushAttrib( GLbitfield mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_ATTRIB, 1 ); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + CALL_PushAttrib(ctx->Exec, ( mask )); + } +} + + +static void GLAPIENTRY save_PushMatrix( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_MATRIX, 0 ); + if (ctx->ExecuteFlag) { + CALL_PushMatrix(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY save_PushName( GLuint name ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_NAME, 1 ); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_PushName(ctx->Exec, ( name )); + } +} + + +static void GLAPIENTRY save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RASTER_POS, 4 ); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + CALL_RasterPos4f(ctx->Exec, ( x, y, z, w )); + } +} + +static void GLAPIENTRY save_RasterPos2d(GLdouble x, GLdouble y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2f(GLfloat x, GLfloat y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2i(GLint x, GLint y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2s(GLshort x, GLshort y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3i(GLint x, GLint y, GLint z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3s(GLshort x, GLshort y, GLshort z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_RasterPos4f(x, y, z, w); +} + +static void GLAPIENTRY save_RasterPos2dv(const GLdouble *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2fv(const GLfloat *v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2iv(const GLint *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos2sv(const GLshort *v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_RasterPos3dv(const GLdouble *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY save_RasterPos3fv(const GLfloat *v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY save_RasterPos3iv(const GLint *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY save_RasterPos3sv(const GLshort *v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY save_RasterPos4dv(const GLdouble *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY save_RasterPos4fv(const GLfloat *v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY save_RasterPos4iv(const GLint *v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY save_RasterPos4sv(const GLshort *v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY save_PassThrough( GLfloat token ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PASSTHROUGH, 1 ); + if (n) { + n[1].f = token; + } + if (ctx->ExecuteFlag) { + CALL_PassThrough(ctx->Exec, ( token )); + } +} + + +static void GLAPIENTRY save_ReadBuffer( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_READ_BUFFER, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_ReadBuffer(ctx->Exec, ( mode )); + } +} + + +static void GLAPIENTRY +save_ResetHistogram(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_HISTOGRAM, 1 ); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ResetHistogram(ctx->Exec, ( target )); + } +} + + +static void GLAPIENTRY +save_ResetMinmax(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_MIN_MAX, 1 ); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ResetMinmax(ctx->Exec, ( target )); + } +} + + +static void GLAPIENTRY save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ROTATE, 4 ); + if (n) { + n[1].f = angle; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Rotatef(ctx->Exec, ( angle, x, y, z )); + } +} + + +static void GLAPIENTRY save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) +{ + save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY save_Scalef( GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SCALE, 3 ); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Scalef(ctx->Exec, ( x, y, z )); + } +} + + +static void GLAPIENTRY save_Scaled( GLdouble x, GLdouble y, GLdouble z ) +{ + save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SCISSOR, 4 ); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = width; + n[4].i = height; + } + if (ctx->ExecuteFlag) { + CALL_Scissor(ctx->Exec, ( x, y, width, height )); + } +} + + +static void GLAPIENTRY save_ShadeModel( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SHADE_MODEL, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_ShadeModel(ctx->Exec, ( mode )); + } +} + + +static void GLAPIENTRY save_StencilFunc( GLenum func, GLint ref, GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_FUNC, 3 ); + if (n) { + n[1].e = func; + n[2].i = ref; + n[3].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFunc(ctx->Exec, ( func, ref, mask )); + } +} + + +static void GLAPIENTRY save_StencilMask( GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_MASK, 1 ); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilMask(ctx->Exec, ( mask )); + } +} + + +static void GLAPIENTRY save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP, 3 ); + if (n) { + n[1].e = fail; + n[2].e = zfail; + n[3].e = zpass; + } + if (ctx->ExecuteFlag) { + CALL_StencilOp(ctx->Exec, ( fail, zfail, zpass )); + } +} + + +static void GLAPIENTRY +save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = face; + n[2].e = func; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); + if (n) { + n[1].e = face; + n[2].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilMaskSeparate(ctx->Exec, (face, mask)); + } +} + + +static void GLAPIENTRY +save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP_SEPARATE, 4 ); + if (n) { + n[1].e = face; + n[2].e = fail; + n[3].e = zfail; + n[4].e = zpass; + } + if (ctx->ExecuteFlag) { + CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass)); + } +} + + +static void GLAPIENTRY save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXENV, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + if (pname == GL_TEXTURE_ENV_COLOR) { + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[3].f = params[0]; + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + CALL_TexEnvfv(ctx->Exec, ( target, pname, params )); + } +} + + +static void GLAPIENTRY save_TexEnvf( GLenum target, GLenum pname, GLfloat param ) +{ + save_TexEnvfv( target, pname, ¶m ); +} + + +static void GLAPIENTRY save_TexEnvi( GLenum target, GLenum pname, GLint param ) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0; + save_TexEnvfv( target, pname, p ); +} + + +static void GLAPIENTRY save_TexEnviv( GLenum target, GLenum pname, const GLint *param ) +{ + GLfloat p[4]; + if (pname == GL_TEXTURE_ENV_COLOR) { + p[0] = INT_TO_FLOAT( param[0] ); + p[1] = INT_TO_FLOAT( param[1] ); + p[2] = INT_TO_FLOAT( param[2] ); + p[3] = INT_TO_FLOAT( param[3] ); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0.0F; + } + save_TexEnvfv( target, pname, p ); +} + + +static void GLAPIENTRY save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXGEN, 6 ); + if (n) { + n[1].e = coord; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexGenfv(ctx->Exec, ( coord, pname, params )); + } +} + + +static void GLAPIENTRY save_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv(coord, pname, p); +} + + +static void GLAPIENTRY save_TexGend(GLenum coord, GLenum pname, GLdouble param ) +{ + GLfloat p = (GLfloat) param; + save_TexGenfv( coord, pname, &p ); +} + + +static void GLAPIENTRY save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv( coord, pname, p ); +} + + +static void GLAPIENTRY save_TexGenf( GLenum coord, GLenum pname, GLfloat param ) +{ + save_TexGenfv(coord, pname, ¶m); +} + + +static void GLAPIENTRY save_TexGeni( GLenum coord, GLenum pname, GLint param ) +{ + save_TexGeniv( coord, pname, ¶m ); +} + + +static void GLAPIENTRY save_TexParameterfv( GLenum target, + GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXPARAMETER, 6 ); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterfv(ctx->Exec, ( target, pname, params )); + } +} + + +static void GLAPIENTRY save_TexParameterf( GLenum target, GLenum pname, GLfloat param ) +{ + save_TexParameterfv(target, pname, ¶m); +} + + +static void GLAPIENTRY save_TexParameteri( GLenum target, GLenum pname, GLint param ) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY save_TexParameteriv( GLenum target, GLenum pname, const GLint *params ) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) params[0]; + fparam[1] = fparam[2] = fparam[3] = 0.0; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY save_TexImage1D( GLenum target, + GLint level, GLint components, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + CALL_TexImage1D(ctx->Exec, ( target, level, components, width, + border, format, type, pixels )); + } + else { + GLvoid *image = unpack_image(1, width, 1, 1, format, type, + pixels, &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE1D, 8 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = border; + n[6].e = format; + n[7].e = type; + n[8].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_TexImage1D(ctx->Exec, ( target, level, components, width, + border, format, type, pixels )); + } + } +} + + +static void GLAPIENTRY save_TexImage2D( GLenum target, + GLint level, GLint components, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + CALL_TexImage2D(ctx->Exec, ( target, level, components, width, + height, border, format, type, pixels )); + } + else { + GLvoid *image = unpack_image(2, width, height, 1, format, type, + pixels, &ctx->Unpack); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE2D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].e = format; + n[8].e = type; + n[9].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_TexImage2D(ctx->Exec, ( target, level, components, width, + height, border, format, type, pixels )); + } + } +} + + +static void GLAPIENTRY save_TexImage3D( GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + CALL_TexImage3D(ctx->Exec, ( target, level, internalFormat, width, + height, depth, border, format, type, pixels )); + } + else { + Node *n; + GLvoid *image = unpack_image(3, width, height, depth, format, type, + pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE3D, 10 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = (GLint) internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].e = format; + n[9].e = type; + n[10].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_TexImage3D(ctx->Exec, ( target, level, internalFormat, width, + height, depth, border, format, type, pixels )); + } + } +} + + +static void GLAPIENTRY save_TexSubImage1D( GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLvoid *image = unpack_image(1, width, 1, 1, format, type, + pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].e = type; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage1D(ctx->Exec, ( target, level, xoffset, width, + format, type, pixels )); + } +} + + +static void GLAPIENTRY save_TexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLvoid *image = unpack_image(2, width, height, 1, format, type, + pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].e = type; + n[9].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage2D(ctx->Exec, ( target, level, xoffset, yoffset, + width, height, format, type, pixels )); + } +} + + +static void GLAPIENTRY save_TexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset,GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLvoid *image = unpack_image(3, width, height, depth, format, type, + pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].e = type; + n[11].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage3D(ctx->Exec, ( target, level, + xoffset, yoffset, zoffset, + width, height, depth, format, type, pixels )); + } +} + + +static void GLAPIENTRY save_Translatef( GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TRANSLATE, 3 ); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Translatef(ctx->Exec, ( x, y, z )); + } +} + + +static void GLAPIENTRY save_Translated( GLdouble x, GLdouble y, GLdouble z ) +{ + save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + + +static void GLAPIENTRY save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_VIEWPORT, 4 ); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + } + if (ctx->ExecuteFlag) { + CALL_Viewport(ctx->Exec, ( x, y, width, height )); + } +} + + +static void GLAPIENTRY save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS, 4 ); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + CALL_WindowPos4fMESA(ctx->Exec, ( x, y, z, w )); + } +} + +static void GLAPIENTRY save_WindowPos2dMESA(GLdouble x, GLdouble y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2fMESA(GLfloat x, GLfloat y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2iMESA(GLint x, GLint y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2sMESA(GLshort x, GLshort y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3iMESA(GLint x, GLint y, GLint z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void GLAPIENTRY save_WindowPos2dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2ivMESA(const GLint *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos2svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY save_WindowPos3dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY save_WindowPos3fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY save_WindowPos3ivMESA(const GLint *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY save_WindowPos3svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY save_WindowPos4dvMESA(const GLdouble *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY save_WindowPos4fvMESA(const GLfloat *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY save_WindowPos4ivMESA(const GLint *v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY save_WindowPos4svMESA(const GLshort *v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + + + +/* GL_ARB_multitexture */ +static void GLAPIENTRY save_ActiveTextureARB( GLenum target ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_TEXTURE, 1 ); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ActiveTextureARB(ctx->Exec, ( target )); + } +} + + +/* GL_ARB_transpose_matrix */ + +static void GLAPIENTRY save_LoadTransposeMatrixdARB( const GLdouble m[16] ) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY save_LoadTransposeMatrixfARB( const GLfloat m[16] ) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixdARB( const GLdouble m[16] ) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_MultMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixfARB( const GLfloat m[16] ) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_MultMatrixf(tm); +} + + +static void GLAPIENTRY +save_PixelTexGenSGIX(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 ); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_PixelTexGenSGIX(ctx->Exec, ( mode )); + } +} + + +/* GL_ARB_texture_compression */ +static void GLAPIENTRY +save_CompressedTexImage1DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, + width, border, imageSize, data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = border; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, + width, border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage2DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, + width, height, border, imageSize, data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].i = imageSize; + n[8].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, + width, height, border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage3DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, + width, height, depth, border, imageSize, data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, + width, height, depth, border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, + width, format, imageSize, data)); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage2DARB(ctx->Exec, (target, level, xoffset, yoffset, + width, height, format, imageSize, data)); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = MALLOC(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); + return; + } + MEMCPY(image, data, imageSize); + n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11 ); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].i = imageSize; + n[11].data = image; + } + else if (image) { + FREE(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage3DARB(ctx->Exec, (target, level, xoffset, yoffset, + zoffset, width, height, depth, format, imageSize, data)); + } +} + + +/* GL_ARB_multisample */ +static void GLAPIENTRY +save_SampleCoverageARB(GLclampf value, GLboolean invert) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_SAMPLE_COVERAGE, 2 ); + if (n) { + n[1].f = value; + n[2].b = invert; + } + if (ctx->ExecuteFlag) { + CALL_SampleCoverageARB(ctx->Exec, ( value, invert )); + } +} + + +/* GL_SGIS_pixel_texture */ + +static void GLAPIENTRY +save_PixelTexGenParameteriSGIS(GLenum target, GLint value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 ); + if (n) { + n[1].e = target; + n[2].i = value; + } + if (ctx->ExecuteFlag) { + CALL_PixelTexGenParameteriSGIS(ctx->Exec, ( target, value )); + } +} + + +static void GLAPIENTRY +save_PixelTexGenParameterfSGIS(GLenum target, GLfloat value) +{ + save_PixelTexGenParameteriSGIS(target, (GLint) value); +} + + +static void GLAPIENTRY +save_PixelTexGenParameterivSGIS(GLenum target, const GLint *value) +{ + save_PixelTexGenParameteriSGIS(target, *value); +} + + +static void GLAPIENTRY +save_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value) +{ + save_PixelTexGenParameteriSGIS(target, (GLint) *value); +} + + +/* + * GL_NV_vertex_program + */ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +static void GLAPIENTRY +save_BindProgramNV(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_PROGRAM_NV, 2 ); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BindProgramNV(ctx->Exec, ( target, id )); + } +} +#endif /* FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ + +#if FEATURE_NV_vertex_program +static void GLAPIENTRY +save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EXECUTE_PROGRAM_NV, 6 ); + if (n) { + n[1].e = target; + n[2].ui = id; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ExecuteProgramNV(ctx->Exec, (target, id, params)); + } +} + + +static void GLAPIENTRY +save_ProgramParameter4fNV(GLenum target, GLuint index, + GLfloat x, GLfloat y, + GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_PARAMETER4F_NV, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramParameter4fNV(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params) +{ + save_ProgramParameter4fNV(target, index, params[0], params[1], + params[2], params[3]); +} + + +static void GLAPIENTRY +save_ProgramParameter4dNV(GLenum target, GLuint index, + GLdouble x, GLdouble y, + GLdouble z, GLdouble w) +{ + save_ProgramParameter4fNV(target, index, (GLfloat) x, (GLfloat) y, + (GLfloat) z, (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramParameter4dvNV(GLenum target, GLuint index, + const GLdouble *params) +{ + save_ProgramParameter4fNV(target, index, (GLfloat) params[0], + (GLfloat) params[1], (GLfloat) params[2], + (GLfloat) params[3]); +} + + +static void GLAPIENTRY +save_ProgramParameters4dvNV(GLenum target, GLuint index, + GLuint num, const GLdouble *params) +{ + GLuint i; + for (i = 0; i < num; i++) { + save_ProgramParameter4dvNV(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_ProgramParameters4fvNV(GLenum target, GLuint index, + GLuint num, const GLfloat *params) +{ + GLuint i; + for (i = 0; i < num; i++) { + save_ProgramParameter4fvNV(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, + const GLubyte *program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLubyte *programCopy; + + programCopy = (GLubyte *) _mesa_malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + _mesa_memcpy(programCopy, program, len); + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_PROGRAM_NV, 4 ); + if (n) { + n[1].e = target; + n[2].ui = id; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + CALL_LoadProgramNV(ctx->Exec, (target, id, len, program)); + } +} + + +static void GLAPIENTRY +save_RequestResidentProgramsNV(GLsizei num, const GLuint *ids) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint)); + if (!idCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); + return; + } + _mesa_memcpy(idCopy, ids, num * sizeof(GLuint)); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 2 ); + if (n) { + n[1].i = num; + n[2].data = idCopy; + } + if (ctx->ExecuteFlag) { + CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids)); + } +} + + +static void GLAPIENTRY +save_TrackMatrixNV(GLenum target, GLuint address, + GLenum matrix, GLenum transform) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 4 ); + if (n) { + n[1].e = target; + n[2].ui = address; + n[3].e = matrix; + n[4].e = transform; + } + if (ctx->ExecuteFlag) { + CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform)); + } +} +#endif /* FEATURE_NV_vertex_program */ + + +/* + * GL_NV_fragment_program + */ +#if FEATURE_NV_fragment_program +static void GLAPIENTRY +save_ProgramLocalParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, + GLdouble z, GLdouble w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) x; + n[4].f = (GLfloat) y; + n[5].f = (GLfloat) z; + n[6].f = (GLfloat) w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) params[0]; + n[4].f = (GLfloat) params[1]; + n[5].f = (GLfloat) params[2]; + n[6].f = (GLfloat) params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params)); + } +} + +static void GLAPIENTRY +save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len); + if (!nameCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); + return; + } + _mesa_memcpy(nameCopy, name, len); + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6 ); + if (n) { + n[1].ui = id; + n[2].i = len; + n[3].data = nameCopy; + n[4].f = x; + n[5].f = y; + n[6].f = z; + n[7].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, + const float v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y, + (GLfloat) z,(GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, + const double v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0], + (GLfloat) v[1], (GLfloat) v[2], + (GLfloat) v[3]); +} + +#endif /* FEATURE_NV_fragment_program */ + + + +/* GL_EXT_stencil_two_side */ +static void GLAPIENTRY save_ActiveStencilFaceEXT( GLenum face ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1 ); + if (n) { + n[1].e = face; + } + if (ctx->ExecuteFlag) { + CALL_ActiveStencilFaceEXT(ctx->Exec, ( face )); + } +} + + +/* GL_EXT_depth_bounds_test */ +static void GLAPIENTRY save_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_BOUNDS_EXT, 2 ); + if (n) { + n[1].f = (GLfloat) zmin; + n[2].f = (GLfloat) zmax; + } + if (ctx->ExecuteFlag) { + CALL_DepthBoundsEXT(ctx->Exec, ( zmin, zmax )); + } +} + + + +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + +static void GLAPIENTRY +save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, + const GLvoid *string) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLubyte *programCopy; + + programCopy = (GLubyte *) _mesa_malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); + return; + } + _mesa_memcpy(programCopy, string, len); + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_STRING_ARB, 4 ); + if (n) { + n[1].e = target; + n[2].e = format; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6 ); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramEnvParameter4fARB(ctx->Exec, ( target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + save_ProgramEnvParameter4fARB(target, index, params[0], params[1], + params[2], params[3]); +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) x, + (GLfloat) y, + (GLfloat) z, + (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) params[0], + (GLfloat) params[1], + (GLfloat) params[2], + (GLfloat) params[3]); +} + +#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ + + +#ifdef FEATURE_ARB_occlusion_query + +static void GLAPIENTRY +save_BeginQueryARB(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BEGIN_QUERY_ARB, 2 ); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BeginQueryARB(ctx->Exec, ( target, id )); + } +} + + +static void GLAPIENTRY +save_EndQueryARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_END_QUERY_ARB, 1 ); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_EndQueryARB(ctx->Exec, ( target )); + } +} + +#endif /* FEATURE_ARB_occlusion_query */ + + +static void GLAPIENTRY +save_DrawBuffersARB(GLsizei count, const GLenum *buffers) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS ); + if (n) { + GLint i; + n[1].i = count; + if (count > MAX_DRAW_BUFFERS) + count = MAX_DRAW_BUFFERS; + for (i = 0; i < count; i++) { + n[2 + i].e = buffers[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_DrawBuffersARB(ctx->Exec, (count, buffers)); + } +} + +#if FEATURE_ATI_fragment_shader +static void GLAPIENTRY +save_BindFragmentShaderATI(GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); + if (n) { + n[1].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BindFragmentShaderATI(ctx->Exec, (id)); + } +} + +static void GLAPIENTRY +save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = ALLOC_INSTRUCTION( ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); + if (n) { + n[1].ui = dst; + n[2].f = value[0]; + n[3].f = value[1]; + n[4].f = value[2]; + n[5].f = value[3]; + } + if (ctx->ExecuteFlag) { + CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value)); + } +} +#endif + +static void save_Attr1fNV( GLenum attr, GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_NV, 2 ); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib1fNV(ctx->Exec, ( attr, x )); + } +} + +static void save_Attr2fNV( GLenum attr, GLfloat x, GLfloat y ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_NV, 3 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib2fNV(ctx->Exec, ( attr, x, y )); + } +} + +static void save_Attr3fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_NV, 4 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib3fNV(ctx->Exec, ( attr, x, y, z )); + } +} + +static void save_Attr4fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z, + GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_NV, 5 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib4fNV(ctx->Exec, ( attr, x, y, z, w )); + } +} + + +static void save_Attr1fARB( GLenum attr, GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_ARB, 2 ); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib1fARB(ctx->Exec, ( attr, x )); + } +} + +static void save_Attr2fARB( GLenum attr, GLfloat x, GLfloat y ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_ARB, 3 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib2fARB(ctx->Exec, ( attr, x, y )); + } +} + +static void save_Attr3fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_ARB, 4 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib3fARB(ctx->Exec, ( attr, x, y, z )); + } +} + +static void save_Attr4fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z, + GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_ARB, 5 ); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < VERT_ATTRIB_MAX); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib4fARB(ctx->Exec, ( attr, x, y, z, w )); + } +} + + +static void GLAPIENTRY save_EvalCoord1f( GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_C1, 1 ); + if (n) { + n[1].f = x; + } + if (ctx->ExecuteFlag) { + CALL_EvalCoord1f(ctx->Exec, ( x )); + } +} + +static void GLAPIENTRY save_EvalCoord1fv( const GLfloat *v ) +{ + save_EvalCoord1f( v[0] ); +} + +static void GLAPIENTRY save_EvalCoord2f( GLfloat x, GLfloat y ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_C2, 2 ); + if (n) { + n[1].f = x; + n[2].f = y; + } + if (ctx->ExecuteFlag) { + CALL_EvalCoord2f(ctx->Exec, ( x, y )); + } +} + +static void GLAPIENTRY save_EvalCoord2fv( const GLfloat *v ) +{ + save_EvalCoord2f( v[0], v[1] ); +} + + +static void GLAPIENTRY save_EvalPoint1( GLint x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_P1, 1 ); + if (n) { + n[1].i = x; + } + if (ctx->ExecuteFlag) { + CALL_EvalPoint1(ctx->Exec, ( x )); + } +} + +static void GLAPIENTRY save_EvalPoint2( GLint x, GLint y ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_P2, 2 ); + if (n) { + n[1].i = x; + n[2].i = y; + } + if (ctx->ExecuteFlag) { + CALL_EvalPoint2(ctx->Exec, ( x, y )); + } +} + +static void GLAPIENTRY save_Indexf( GLfloat x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX, 1 ); + if (n) { + n[1].f = x; + } + + ctx->ListState.ActiveIndex = 1; + ctx->ListState.CurrentIndex = x; + + if (ctx->ExecuteFlag) { + CALL_Indexi(ctx->Exec, ( (GLint) x )); + } +} + +static void GLAPIENTRY save_Indexfv( const GLfloat *v ) +{ + save_Indexf( v[0] ); +} + +static void GLAPIENTRY save_EdgeFlag( GLboolean x ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_EDGEFLAG, 1 ); + if (n) { + n[1].b = x; + } + + ctx->ListState.ActiveEdgeFlag = 1; + ctx->ListState.CurrentEdgeFlag = x; + + if (ctx->ExecuteFlag) { + CALL_EdgeFlag(ctx->Exec, ( x )); + } +} + +static void GLAPIENTRY save_EdgeFlagv( const GLboolean *v ) +{ + save_EdgeFlag( v[0] ); +} + +static void GLAPIENTRY save_Materialfv( GLenum face, GLenum pname, const GLfloat *param ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + int args, i; + + SAVE_FLUSH_VERTICES( ctx ); + + switch (face) { + case GL_BACK: + case GL_FRONT: + case GL_FRONT_AND_BACK: + break; + default: + _mesa_compile_error( ctx, GL_INVALID_ENUM, "material(face)" ); + return; + } + + switch (pname) { + case GL_EMISSION: + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_AMBIENT_AND_DIFFUSE: + args = 4; + break; + case GL_SHININESS: + args = 1; + break; + case GL_COLOR_INDEXES: + args = 3; + break; + default: + _mesa_compile_error( ctx, GL_INVALID_ENUM, "material(pname)" ); + return; + } + + n = ALLOC_INSTRUCTION( ctx, OPCODE_MATERIAL, 6 ); + if (n) { + n[1].e = face; + n[2].e = pname; + for (i = 0 ; i < args ; i++) + n[3+i].f = param[i]; + } + + { + GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, NULL ); + for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) + if (bitmask & (1<<i)) { + ctx->ListState.ActiveMaterialSize[i] = args; + COPY_SZ_4V( ctx->ListState.CurrentMaterial[i], args, param ); + } + } + + if (ctx->ExecuteFlag) { + CALL_Materialfv(ctx->Exec, ( face, pname, param )); + } +} + +static void GLAPIENTRY save_Begin( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLboolean error = GL_FALSE; + + if (/*mode < GL_POINTS ||*/ mode > GL_POLYGON) { + _mesa_compile_error( ctx, GL_INVALID_ENUM, "Begin (mode)"); + error = GL_TRUE; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { + /* Typically the first begin. This may raise an error on + * playback, depending on whether CallList is issued from inside + * a begin/end or not. + */ + ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) { + ctx->Driver.CurrentSavePrimitive = mode; + } + else { + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "recursive begin" ); + error = GL_TRUE; + } + + if (!error) { + /* Give the driver an opportunity to hook in an optimized + * display list compiler. + */ + if (ctx->Driver.NotifySaveBegin( ctx, mode )) + return; + + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_BEGIN, 1 ); + if (n) { + n[1].e = mode; + } + } + + if (ctx->ExecuteFlag) { + CALL_Begin(ctx->Exec, ( mode )); + } +} + +static void GLAPIENTRY save_End( void ) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES( ctx ); + (void) ALLOC_INSTRUCTION( ctx, OPCODE_END, 0 ); + ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; + if (ctx->ExecuteFlag) { + CALL_End(ctx->Exec, ( )); + } +} + +static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES( ctx ); + n = ALLOC_INSTRUCTION( ctx, OPCODE_RECTF, 4 ); + if (n) { + n[1].f = a; + n[2].f = b; + n[3].f = c; + n[4].f = d; + } + if (ctx->ExecuteFlag) { + CALL_Rectf(ctx->Exec, ( a, b, c, d )); + } +} + + +static void GLAPIENTRY save_Vertex2f( GLfloat x, GLfloat y ) +{ + save_Attr2fNV( VERT_ATTRIB_POS, x, y ); +} + +static void GLAPIENTRY save_Vertex2fv( const GLfloat *v ) +{ + save_Attr2fNV( VERT_ATTRIB_POS, v[0], v[1] ); +} + +static void GLAPIENTRY save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3fNV( VERT_ATTRIB_POS, x, y, z ); +} + +static void GLAPIENTRY save_Vertex3fv( const GLfloat *v ) +{ + save_Attr3fNV( VERT_ATTRIB_POS, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + save_Attr4fNV( VERT_ATTRIB_POS, x, y, z, w ); +} + +static void GLAPIENTRY save_Vertex4fv( const GLfloat *v ) +{ + save_Attr4fNV( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] ); +} + +static void GLAPIENTRY save_TexCoord1f( GLfloat x ) +{ + save_Attr1fNV( VERT_ATTRIB_TEX0, x ); +} + +static void GLAPIENTRY save_TexCoord1fv( const GLfloat *v ) +{ + save_Attr1fNV( VERT_ATTRIB_TEX0, v[0] ); +} + +static void GLAPIENTRY save_TexCoord2f( GLfloat x, GLfloat y ) +{ + save_Attr2fNV( VERT_ATTRIB_TEX0, x, y ); +} + +static void GLAPIENTRY save_TexCoord2fv( const GLfloat *v ) +{ + save_Attr2fNV( VERT_ATTRIB_TEX0, v[0], v[1] ); +} + +static void GLAPIENTRY save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3fNV( VERT_ATTRIB_TEX0, x, y, z ); +} + +static void GLAPIENTRY save_TexCoord3fv( const GLfloat *v ) +{ + save_Attr3fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + save_Attr4fNV( VERT_ATTRIB_TEX0, x, y, z, w ); +} + +static void GLAPIENTRY save_TexCoord4fv( const GLfloat *v ) +{ + save_Attr4fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] ); +} + +static void GLAPIENTRY save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3fNV( VERT_ATTRIB_NORMAL, x, y, z ); +} + +static void GLAPIENTRY save_Normal3fv( const GLfloat *v ) +{ + save_Attr3fNV( VERT_ATTRIB_NORMAL, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_FogCoordfEXT( GLfloat x ) +{ + save_Attr1fNV( VERT_ATTRIB_FOG, x ); +} + +static void GLAPIENTRY save_FogCoordfvEXT( const GLfloat *v ) +{ + save_Attr1fNV( VERT_ATTRIB_FOG, v[0] ); +} + +static void GLAPIENTRY save_Color3f( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3fNV( VERT_ATTRIB_COLOR0, x, y, z ); +} + +static void GLAPIENTRY save_Color3fv( const GLfloat *v ) +{ + save_Attr3fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + save_Attr4fNV( VERT_ATTRIB_COLOR0, x, y, z, w ); +} + +static void GLAPIENTRY save_Color4fv( const GLfloat *v ) +{ + save_Attr4fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] ); +} + +static void GLAPIENTRY save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) +{ + save_Attr3fNV( VERT_ATTRIB_COLOR1, x, y, z ); +} + +static void GLAPIENTRY save_SecondaryColor3fvEXT( const GLfloat *v ) +{ + save_Attr3fNV( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] ); +} + + +/* Just call the respective ATTR for texcoord + */ +static void GLAPIENTRY save_MultiTexCoord1f( GLenum target, GLfloat x ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1fNV( attr, x ); +} + +static void GLAPIENTRY save_MultiTexCoord1fv( GLenum target, const GLfloat *v ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1fNV( attr, v[0] ); +} + +static void GLAPIENTRY save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2fNV( attr, x, y ); +} + +static void GLAPIENTRY save_MultiTexCoord2fv( GLenum target, const GLfloat *v ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2fNV( attr, v[0], v[1] ); +} + +static void GLAPIENTRY save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, + GLfloat z) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3fNV( attr, x, y, z ); +} + +static void GLAPIENTRY save_MultiTexCoord3fv( GLenum target, const GLfloat *v ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3fNV( attr, v[0], v[1], v[2] ); +} + +static void GLAPIENTRY save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, + GLfloat z, GLfloat w ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4fNV( attr, x, y, z, w ); +} + +static void GLAPIENTRY save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4fNV( attr, v[0], v[1], v[2], v[3] ); +} + + +static void enum_error( void ) +{ + GET_CURRENT_CONTEXT( ctx ); + _mesa_error( ctx, GL_INVALID_ENUM, "VertexAttribfNV" ); +} + +/* First level for NV_vertex_program: + * + * Check for errors at compile time?. + */ +static void GLAPIENTRY save_VertexAttrib1fNV( GLuint index, GLfloat x ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr1fNV( index, x ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr1fNV( index, v[0] ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr2fNV( index, x, y ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr2fNV( index, v[0], v[1] ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, + GLfloat z ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr3fNV( index, x, y, z ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr3fNV( index, v[0], v[1], v[2] ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, + GLfloat z, GLfloat w ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr4fNV( index, x, y, z, w ); + else + enum_error(); +} + +static void GLAPIENTRY save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr4fNV( index, v[0], v[1], v[2], v[3] ); + else + enum_error(); +} + + + + +static void GLAPIENTRY +save_VertexAttrib1fARB( GLuint index, GLfloat x ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr1fARB( index, x ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr1fARB( index, v[0] ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr2fARB( index, x, y ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr2fARB( index, v[0], v[1] ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr3fARB( index, x, y, z ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr3fARB( index, v[0], v[1], v[2] ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr4fARB( index, x, y, z, w ); + else + enum_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) +{ + if (index < VERT_ATTRIB_MAX) + save_Attr4fARB( index, v[0], v[1], v[2], v[3] ); + else + enum_error(); +} + + + + + +/* KW: Compile commands + * + * Will appear in the list before the vertex buffer containing the + * command that provoked the error. I don't see this as a problem. + */ +void +_mesa_save_error( GLcontext *ctx, GLenum error, const char *s ) +{ + Node *n; + n = ALLOC_INSTRUCTION( ctx, OPCODE_ERROR, 2 ); + if (n) { + n[1].e = error; + n[2].data = (void *) s; + } + /* execute already done */ +} + + +/* + * Compile an error into current display list. + */ +void +_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ) +{ + if (ctx->CompileFlag) + _mesa_save_error( ctx, error, s ); + + if (ctx->ExecuteFlag) + _mesa_error( ctx, error, s ); +} + + + +static GLboolean +islist(GLcontext *ctx, GLuint list) +{ + if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/**********************************************************************/ +/* Display list execution */ +/**********************************************************************/ + + +/* + * Execute a display list. Note that the ListBase offset must have already + * been added before calling this function. I.e. the list argument is + * the absolute list number, not relative to ListBase. + * \param list - display list number + */ +static void GLAPIENTRY +execute_list( GLcontext *ctx, GLuint list ) +{ + struct mesa_display_list *dlist; + Node *n; + GLboolean done; + + if (list == 0 || !islist(ctx,list)) + return; + + if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { + /* raise an error? */ + return; + } + + + dlist = (struct mesa_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list); + if (!dlist) + return; + + ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist; + + if (ctx->Driver.BeginCallList) + ctx->Driver.BeginCallList( ctx, dlist ); + + n = dlist->node; + + done = GL_FALSE; + while (!done) { + OpCode opcode = n[0].opcode; + int i = (int)n[0].opcode - (int)OPCODE_EXT_0; + + if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { + /* this is a driver-extended opcode */ + ctx->ListExt.Opcode[i].Execute(ctx, &n[1]); + n += ctx->ListExt.Opcode[i].Size; + } + else { + switch (opcode) { + case OPCODE_ERROR: + _mesa_error( ctx, n[1].e, (const char *) n[2].data ); + break; + case OPCODE_ACCUM: + CALL_Accum(ctx->Exec, ( n[1].e, n[2].f )); + break; + case OPCODE_ALPHA_FUNC: + CALL_AlphaFunc(ctx->Exec, ( n[1].e, n[2].f )); + break; + case OPCODE_BIND_TEXTURE: + CALL_BindTexture(ctx->Exec, ( n[1].e, n[2].ui )); + break; + case OPCODE_BITMAP: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_Bitmap(ctx->Exec, ( (GLsizei) n[1].i, (GLsizei) n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_BLEND_COLOR: + CALL_BlendColor(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f )); + break; + case OPCODE_BLEND_EQUATION: + CALL_BlendEquation(ctx->Exec, ( n[1].e )); + break; + case OPCODE_BLEND_EQUATION_SEPARATE: + CALL_BlendEquationSeparateEXT(ctx->Exec, ( n[1].e, n[2].e )); + break; + case OPCODE_BLEND_FUNC_SEPARATE: + CALL_BlendFuncSeparateEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, n[4].e)); + break; + case OPCODE_CALL_LIST: + /* Generated by glCallList(), don't add ListBase */ + if (ctx->ListState.CallDepth<MAX_LIST_NESTING) { + execute_list( ctx, n[1].ui ); + } + break; + case OPCODE_CALL_LIST_OFFSET: + /* Generated by glCallLists() so we must add ListBase */ + if (n[2].b) { + /* user specified a bad data type at compile time */ + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + } + else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { + execute_list( ctx, ctx->List.ListBase + n[1].ui ); + } + break; + case OPCODE_CLEAR: + CALL_Clear(ctx->Exec, ( n[1].bf )); + break; + case OPCODE_CLEAR_COLOR: + CALL_ClearColor(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f )); + break; + case OPCODE_CLEAR_ACCUM: + CALL_ClearAccum(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f )); + break; + case OPCODE_CLEAR_DEPTH: + CALL_ClearDepth(ctx->Exec, ( (GLclampd) n[1].f )); + break; + case OPCODE_CLEAR_INDEX: + CALL_ClearIndex(ctx->Exec, ( (GLfloat) n[1].ui )); + break; + case OPCODE_CLEAR_STENCIL: + CALL_ClearStencil(ctx->Exec, ( n[1].i )); + break; + case OPCODE_CLIP_PLANE: + { + GLdouble eq[4]; + eq[0] = n[2].f; + eq[1] = n[3].f; + eq[2] = n[4].f; + eq[3] = n[5].f; + CALL_ClipPlane(ctx->Exec, ( n[1].e, eq )); + } + break; + case OPCODE_COLOR_MASK: + CALL_ColorMask(ctx->Exec, ( n[1].b, n[2].b, n[3].b, n[4].b )); + break; + case OPCODE_COLOR_MATERIAL: + CALL_ColorMaterial(ctx->Exec, ( n[1].e, n[2].e )); + break; + case OPCODE_COLOR_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ColorTable(ctx->Exec, ( n[1].e, n[2].e, n[3].i, n[4].e, + n[5].e, n[6].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_ColorTableParameterfv(ctx->Exec, ( n[1].e, n[2].e, params )); + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_ColorTableParameteriv(ctx->Exec, ( n[1].e, n[2].e, params )); + } + break; + case OPCODE_COLOR_SUB_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ColorSubTable(ctx->Exec, ( n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, n[6].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ConvolutionFilter1D(ctx->Exec, ( n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, n[6].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ConvolutionFilter2D(ctx->Exec, ( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, n[6].e, n[7].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_PARAMETER_I: + CALL_ConvolutionParameteri(ctx->Exec, ( n[1].e, n[2].e, n[3].i )); + break; + case OPCODE_CONVOLUTION_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_ConvolutionParameteriv(ctx->Exec, ( n[1].e, n[2].e, params )); + } + break; + case OPCODE_CONVOLUTION_PARAMETER_F: + CALL_ConvolutionParameterf(ctx->Exec, ( n[1].e, n[2].e, n[3].f )); + break; + case OPCODE_CONVOLUTION_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_ConvolutionParameterfv(ctx->Exec, ( n[1].e, n[2].e, params )); + } + break; + case OPCODE_COPY_COLOR_SUB_TABLE: + CALL_CopyColorSubTable(ctx->Exec, ( n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i )); + break; + case OPCODE_COPY_COLOR_TABLE: + CALL_CopyColorSubTable(ctx->Exec, ( n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i )); + break; + case OPCODE_COPY_PIXELS: + CALL_CopyPixels(ctx->Exec, ( n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e )); + break; + case OPCODE_COPY_TEX_IMAGE1D: + CALL_CopyTexImage1D(ctx->Exec, ( n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i )); + break; + case OPCODE_COPY_TEX_IMAGE2D: + CALL_CopyTexImage2D(ctx->Exec, ( n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i )); + break; + case OPCODE_COPY_TEX_SUB_IMAGE1D: + CALL_CopyTexSubImage1D(ctx->Exec, ( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i )); + break; + case OPCODE_COPY_TEX_SUB_IMAGE2D: + CALL_CopyTexSubImage2D(ctx->Exec, ( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].i )); + break; + case OPCODE_COPY_TEX_SUB_IMAGE3D: + CALL_CopyTexSubImage3D(ctx->Exec, ( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i)); + break; + case OPCODE_CULL_FACE: + CALL_CullFace(ctx->Exec, ( n[1].e )); + break; + case OPCODE_DEPTH_FUNC: + CALL_DepthFunc(ctx->Exec, ( n[1].e )); + break; + case OPCODE_DEPTH_MASK: + CALL_DepthMask(ctx->Exec, ( n[1].b )); + break; + case OPCODE_DEPTH_RANGE: + CALL_DepthRange(ctx->Exec, ( (GLclampd) n[1].f, (GLclampd) n[2].f )); + break; + case OPCODE_DISABLE: + CALL_Disable(ctx->Exec, ( n[1].e )); + break; + case OPCODE_DRAW_BUFFER: + CALL_DrawBuffer(ctx->Exec, ( n[1].e )); + break; + case OPCODE_DRAW_PIXELS: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_DrawPixels(ctx->Exec, ( n[1].i, n[2].i, n[3].e, n[4].e, + n[5].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_ENABLE: + CALL_Enable(ctx->Exec, ( n[1].e )); + break; + case OPCODE_EVALMESH1: + CALL_EvalMesh1(ctx->Exec, ( n[1].e, n[2].i, n[3].i )); + break; + case OPCODE_EVALMESH2: + CALL_EvalMesh2(ctx->Exec, ( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i )); + break; + case OPCODE_FOG: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + CALL_Fogfv(ctx->Exec, ( n[1].e, p )); + } + break; + case OPCODE_FRONT_FACE: + CALL_FrontFace(ctx->Exec, ( n[1].e )); + break; + case OPCODE_FRUSTUM: + CALL_Frustum(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f )); + break; + case OPCODE_HINT: + CALL_Hint(ctx->Exec, ( n[1].e, n[2].e )); + break; + case OPCODE_HISTOGRAM: + CALL_Histogram(ctx->Exec, ( n[1].e, n[2].i, n[3].e, n[4].b )); + break; + case OPCODE_INDEX_MASK: + CALL_IndexMask(ctx->Exec, ( n[1].ui )); + break; + case OPCODE_INIT_NAMES: + CALL_InitNames(ctx->Exec, ()); + break; + case OPCODE_LIGHT: + { + GLfloat p[4]; + p[0] = n[3].f; + p[1] = n[4].f; + p[2] = n[5].f; + p[3] = n[6].f; + CALL_Lightfv(ctx->Exec, ( n[1].e, n[2].e, p )); + } + break; + case OPCODE_LIGHT_MODEL: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + CALL_LightModelfv(ctx->Exec, ( n[1].e, p )); + } + break; + case OPCODE_LINE_STIPPLE: + CALL_LineStipple(ctx->Exec, ( n[1].i, n[2].us )); + break; + case OPCODE_LINE_WIDTH: + CALL_LineWidth(ctx->Exec, ( n[1].f )); + break; + case OPCODE_LIST_BASE: + CALL_ListBase(ctx->Exec, ( n[1].ui )); + break; + case OPCODE_LOAD_IDENTITY: + CALL_LoadIdentity(ctx->Exec, ()); + break; + case OPCODE_LOAD_MATRIX: + if (sizeof(Node)==sizeof(GLfloat)) { + CALL_LoadMatrixf(ctx->Exec, ( &n[1].f )); + } + else { + GLfloat m[16]; + GLuint i; + for (i=0;i<16;i++) { + m[i] = n[1+i].f; + } + CALL_LoadMatrixf(ctx->Exec, ( m )); + } + break; + case OPCODE_LOAD_NAME: + CALL_LoadName(ctx->Exec, ( n[1].ui )); + break; + case OPCODE_LOGIC_OP: + CALL_LogicOp(ctx->Exec, ( n[1].e )); + break; + case OPCODE_MAP1: + { + GLenum target = n[1].e; + GLint ustride = _mesa_evaluator_components(target); + GLint uorder = n[5].i; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + CALL_Map1f(ctx->Exec, ( target, u1, u2, ustride, uorder, + (GLfloat *) n[6].data )); + } + break; + case OPCODE_MAP2: + { + GLenum target = n[1].e; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + GLfloat v1 = n[4].f; + GLfloat v2 = n[5].f; + GLint ustride = n[6].i; + GLint vstride = n[7].i; + GLint uorder = n[8].i; + GLint vorder = n[9].i; + CALL_Map2f(ctx->Exec, ( target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, + (GLfloat *) n[10].data )); + } + break; + case OPCODE_MAPGRID1: + CALL_MapGrid1f(ctx->Exec, ( n[1].i, n[2].f, n[3].f )); + break; + case OPCODE_MAPGRID2: + CALL_MapGrid2f(ctx->Exec, ( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f)); + break; + case OPCODE_MATRIX_MODE: + CALL_MatrixMode(ctx->Exec, ( n[1].e )); + break; + case OPCODE_MIN_MAX: + CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); + break; + case OPCODE_MULT_MATRIX: + if (sizeof(Node)==sizeof(GLfloat)) { + CALL_MultMatrixf(ctx->Exec, ( &n[1].f )); + } + else { + GLfloat m[16]; + GLuint i; + for (i=0;i<16;i++) { + m[i] = n[1+i].f; + } + CALL_MultMatrixf(ctx->Exec, ( m )); + } + break; + case OPCODE_ORTHO: + CALL_Ortho(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f )); + break; + case OPCODE_PASSTHROUGH: + CALL_PassThrough(ctx->Exec, ( n[1].f )); + break; + case OPCODE_PIXEL_MAP: + CALL_PixelMapfv(ctx->Exec, ( n[1].e, n[2].i, (GLfloat *) n[3].data )); + break; + case OPCODE_PIXEL_TRANSFER: + CALL_PixelTransferf(ctx->Exec, ( n[1].e, n[2].f )); + break; + case OPCODE_PIXEL_ZOOM: + CALL_PixelZoom(ctx->Exec, ( n[1].f, n[2].f )); + break; + case OPCODE_POINT_SIZE: + CALL_PointSize(ctx->Exec, ( n[1].f )); + break; + case OPCODE_POINT_PARAMETERS: + { + GLfloat params[3]; + params[0] = n[2].f; + params[1] = n[3].f; + params[2] = n[4].f; + CALL_PointParameterfvEXT(ctx->Exec, ( n[1].e, params )); + } + break; + case OPCODE_POLYGON_MODE: + CALL_PolygonMode(ctx->Exec, ( n[1].e, n[2].e )); + break; + case OPCODE_POLYGON_STIPPLE: + CALL_PolygonStipple(ctx->Exec, ( (GLubyte *) n[1].data )); + break; + case OPCODE_POLYGON_OFFSET: + CALL_PolygonOffset(ctx->Exec, ( n[1].f, n[2].f )); + break; + case OPCODE_POP_ATTRIB: + CALL_PopAttrib(ctx->Exec, ()); + break; + case OPCODE_POP_MATRIX: + CALL_PopMatrix(ctx->Exec, ()); + break; + case OPCODE_POP_NAME: + CALL_PopName(ctx->Exec, ()); + break; + case OPCODE_PRIORITIZE_TEXTURE: + CALL_PrioritizeTextures(ctx->Exec, ( 1, &n[1].ui, &n[2].f )); + break; + case OPCODE_PUSH_ATTRIB: + CALL_PushAttrib(ctx->Exec, ( n[1].bf )); + break; + case OPCODE_PUSH_MATRIX: + CALL_PushMatrix(ctx->Exec, ()); + break; + case OPCODE_PUSH_NAME: + CALL_PushName(ctx->Exec, ( n[1].ui )); + break; + case OPCODE_RASTER_POS: + CALL_RasterPos4f(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f )); + break; + case OPCODE_READ_BUFFER: + CALL_ReadBuffer(ctx->Exec, ( n[1].e )); + break; + case OPCODE_RESET_HISTOGRAM: + CALL_ResetHistogram(ctx->Exec, ( n[1].e )); + break; + case OPCODE_RESET_MIN_MAX: + CALL_ResetMinmax(ctx->Exec, ( n[1].e )); + break; + case OPCODE_ROTATE: + CALL_Rotatef(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f )); + break; + case OPCODE_SCALE: + CALL_Scalef(ctx->Exec, ( n[1].f, n[2].f, n[3].f )); + break; + case OPCODE_SCISSOR: + CALL_Scissor(ctx->Exec, ( n[1].i, n[2].i, n[3].i, n[4].i )); + break; + case OPCODE_SHADE_MODEL: + CALL_ShadeModel(ctx->Exec, ( n[1].e )); + break; + case OPCODE_STENCIL_FUNC: + CALL_StencilFunc(ctx->Exec, ( n[1].e, n[2].i, n[3].ui )); + break; + case OPCODE_STENCIL_MASK: + CALL_StencilMask(ctx->Exec, ( n[1].ui )); + break; + case OPCODE_STENCIL_OP: + CALL_StencilOp(ctx->Exec, ( n[1].e, n[2].e, n[3].e )); + break; + case OPCODE_STENCIL_FUNC_SEPARATE: + CALL_StencilFuncSeparate(ctx->Exec, ( n[1].e, n[2].e, n[3].i, n[4].ui )); + break; + case OPCODE_STENCIL_MASK_SEPARATE: + CALL_StencilMaskSeparate(ctx->Exec, ( n[1].e, n[2].ui )); + break; + case OPCODE_STENCIL_OP_SEPARATE: + CALL_StencilOpSeparate(ctx->Exec, ( n[1].e, n[2].e, n[3].e, n[4].e )); + break; + case OPCODE_TEXENV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexEnvfv(ctx->Exec, ( n[1].e, n[2].e, params )); + } + break; + case OPCODE_TEXGEN: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexGenfv(ctx->Exec, ( n[1].e, n[2].e, params )); + } + break; + case OPCODE_TEXPARAMETER: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexParameterfv(ctx->Exec, ( n[1].e, n[2].e, params )); + } + break; + case OPCODE_TEX_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage1D(ctx->Exec, ( + n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].e, /* border */ + n[6].e, /* format */ + n[7].e, /* type */ + n[8].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage2D(ctx->Exec, ( + n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].e, /* border */ + n[7].e, /* format */ + n[8].e, /* type */ + n[9].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage3D(ctx->Exec, ( + n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].i, /* depth */ + n[7].e, /* border */ + n[8].e, /* format */ + n[9].e, /* type */ + n[10].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage1D(ctx->Exec, ( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].e, n[7].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage2D(ctx->Exec, ( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].i, n[7].e, n[8].e, n[9].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage3D(ctx->Exec, ( n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i, n[9].e, n[10].e, + n[11].data )); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TRANSLATE: + CALL_Translatef(ctx->Exec, ( n[1].f, n[2].f, n[3].f )); + break; + case OPCODE_VIEWPORT: + CALL_Viewport(ctx->Exec, (n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i)); + break; + case OPCODE_WINDOW_POS: + CALL_WindowPos4fMESA(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f )); + break; + case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ + CALL_ActiveTextureARB(ctx->Exec, ( n[1].e )); + break; + case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */ + CALL_PixelTexGenSGIX(ctx->Exec, ( n[1].e )); + break; + case OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS: /* GL_SGIS_pixel_texture */ + CALL_PixelTexGenParameteriSGIS(ctx->Exec, ( n[1].e, n[2].i )); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, n[7].data)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].data)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, n[6].i, n[7].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, + n[9].e, n[10].i, n[11].data)); + break; + case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ + CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b)); + break; + case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ + CALL_WindowPos3fMESA(ctx->Exec, ( n[1].f, n[2].f, n[3].f )); + break; +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */ + CALL_BindProgramNV(ctx->Exec, ( n[1].e, n[2].ui )); + break; +#endif +#if FEATURE_NV_vertex_program + case OPCODE_EXECUTE_PROGRAM_NV: + { + GLfloat v[4]; + v[0] = n[3].f; + v[1] = n[4].f; + v[2] = n[5].f; + v[3] = n[6].f; + CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v)); + } + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui, + (GLuint *) n[2].data)); + break; + case OPCODE_LOAD_PROGRAM_NV: + CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i, + (const GLubyte *) n[4].data)); + break; + case OPCODE_PROGRAM_PARAMETER4F_NV: + CALL_ProgramParameter4fNV(ctx->Exec, (n[1].e, n[2].ui, n[3].f, + n[4].f, n[5].f, n[6].f)); + break; + case OPCODE_TRACK_MATRIX_NV: + CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e)); + break; +#endif + +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: + CALL_ProgramLocalParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, + n[4].f, n[5].f, n[6].f)); + break; + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i, + (const GLubyte *) n[3].data, + n[4].f, n[5].f, n[6].f, n[7].f)); + break; +#endif + + case OPCODE_ACTIVE_STENCIL_FACE_EXT: + CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_BOUNDS_EXT: + CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f)); + break; +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + CALL_ProgramStringARB(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].data)); + break; + case OPCODE_PROGRAM_ENV_PARAMETER_ARB: + CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, + n[4].f, n[5].f, n[6].f)); + break; +#endif +#if FEATURE_ARB_occlusion_query + case OPCODE_BEGIN_QUERY_ARB: + CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_END_QUERY_ARB: + CALL_EndQueryARB(ctx->Exec, (n[1].e)); + break; +#endif + case OPCODE_DRAW_BUFFERS_ARB: + { + GLenum buffers[MAX_DRAW_BUFFERS]; + GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); + for (i = 0; i < count; i++) + buffers[i] = n[2 + i].e; + CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers)); + } + break; +#if FEATURE_ATI_fragment_shader + case OPCODE_BIND_FRAGMENT_SHADER_ATI: + CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i)); + break; + case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI: + { + GLfloat values[4]; + GLuint i, dst = n[1].ui; + + for (i = 0; i < 4; i++) + values[i] = n[1+i].f; + CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values)); + } + break; +#endif + case OPCODE_ATTR_1F_NV: + CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ATTR_2F_NV: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node)==sizeof(GLfloat)) + CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f)); + break; + case OPCODE_ATTR_3F_NV: + if (sizeof(Node)==sizeof(GLfloat)) + CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f)); + break; + case OPCODE_ATTR_4F_NV: + if (sizeof(Node)==sizeof(GLfloat)) + CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f)); + break; + case OPCODE_ATTR_1F_ARB: + CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ATTR_2F_ARB: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node)==sizeof(GLfloat)) + CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f)); + break; + case OPCODE_ATTR_3F_ARB: + if (sizeof(Node)==sizeof(GLfloat)) + CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f)); + break; + case OPCODE_ATTR_4F_ARB: + if (sizeof(Node)==sizeof(GLfloat)) + CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f)); + break; + case OPCODE_MATERIAL: + if (sizeof(Node)==sizeof(GLfloat)) + CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f)); + else { + GLfloat f[4]; + f[0] = n[3].f; + f[1] = n[4].f; + f[2] = n[5].f; + f[3] = n[6].f; + CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); + } + break; + case OPCODE_INDEX: + CALL_Indexi(ctx->Exec, (n[1].i)); + break; + case OPCODE_EDGEFLAG: + CALL_EdgeFlag(ctx->Exec, (n[1].b)); + break; + case OPCODE_BEGIN: + CALL_Begin(ctx->Exec, (n[1].e)); + break; + case OPCODE_END: + CALL_End(ctx->Exec, ()); + break; + case OPCODE_RECTF: + CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_EVAL_C1: + CALL_EvalCoord1f(ctx->Exec, (n[1].f)); + break; + case OPCODE_EVAL_C2: + CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_EVAL_P1: + CALL_EvalPoint1(ctx->Exec, (n[1].i)); + break; + case OPCODE_EVAL_P2: + CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); + break; + + + + + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + done = GL_TRUE; + break; + default: + { + char msg[1000]; + _mesa_sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode); + _mesa_problem(ctx, msg); + } + done = GL_TRUE; + } + + /* increment n to point to next compiled command */ + if (opcode!=OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } + + if (ctx->Driver.EndCallList) + ctx->Driver.EndCallList( ctx ); + + ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL; +} + + + + + +/**********************************************************************/ +/* GL functions */ +/**********************************************************************/ + + + + +/* + * Test if a display list number is valid. + */ +GLboolean GLAPIENTRY +_mesa_IsList( GLuint list ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + return islist(ctx, list); +} + + +/* + * Delete a sequence of consecutive display lists. + */ +void GLAPIENTRY +_mesa_DeleteLists( GLuint list, GLsizei range ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint i; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (range<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteLists" ); + return; + } + for (i=list;i<list+range;i++) { + _mesa_destroy_list( ctx, i ); + } +} + + + +/* + * Return a display list number, n, such that lists n through n+range-1 + * are free. + */ +GLuint GLAPIENTRY +_mesa_GenLists(GLsizei range ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint base; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (range<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGenLists" ); + return 0; + } + if (range==0) { + return 0; + } + + /* + * Make this an atomic operation + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); + if (base) { + /* reserve the list IDs by with empty/dummy lists */ + GLint i; + for (i=0; i<range; i++) { + _mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_list(base+i, 1)); + } + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + return base; +} + + + +/* + * Begin a new display list. + */ +void GLAPIENTRY +_mesa_NewList( GLuint list, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + FLUSH_CURRENT(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glNewList %u %s\n", list, + _mesa_lookup_enum_by_nr(mode)); + + if (list==0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glNewList" ); + return; + } + + if (mode!=GL_COMPILE && mode!=GL_COMPILE_AND_EXECUTE) { + _mesa_error( ctx, GL_INVALID_ENUM, "glNewList" ); + return; + } + + if (ctx->ListState.CurrentListPtr) { + /* already compiling a display list */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glNewList" ); + return; + } + + ctx->CompileFlag = GL_TRUE; + ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); + + /* Allocate new display list */ + ctx->ListState.CurrentListNum = list; + ctx->ListState.CurrentList = make_list( list, BLOCK_SIZE ); + ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->node; + ctx->ListState.CurrentListPtr = ctx->ListState.CurrentBlock; + ctx->ListState.CurrentPos = 0; + + /* Reset acumulated list state: + */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) + ctx->ListState.ActiveAttribSize[i] = 0; + + for (i = 0; i < MAT_ATTRIB_MAX; i++) + ctx->ListState.ActiveMaterialSize[i] = 0; + + ctx->ListState.ActiveIndex = 0; + ctx->ListState.ActiveEdgeFlag = 0; + + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + ctx->Driver.NewList( ctx, list, mode ); + + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch( ctx->CurrentDispatch ); +} + + + +/* + * End definition of current display list. + */ +void GLAPIENTRY +_mesa_EndList( void ) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glEndList\n"); + + /* Check that a list is under construction */ + if (!ctx->ListState.CurrentListPtr) { + _mesa_error( ctx, GL_INVALID_OPERATION, "glEndList" ); + return; + } + + (void) ALLOC_INSTRUCTION( ctx, OPCODE_END_OF_LIST, 0 ); + + /* Destroy old list, if any */ + _mesa_destroy_list(ctx, ctx->ListState.CurrentListNum); + /* Install the list */ + _mesa_HashInsert(ctx->Shared->DisplayList, ctx->ListState.CurrentListNum, ctx->ListState.CurrentList); + + + if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) + mesa_print_display_list(ctx->ListState.CurrentListNum); + + ctx->Driver.EndList( ctx ); + + ctx->ListState.CurrentList = NULL; + ctx->ListState.CurrentListNum = 0; + ctx->ListState.CurrentListPtr = NULL; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + + ctx->CurrentDispatch = ctx->Exec; + _glapi_set_dispatch( ctx->CurrentDispatch ); +} + + + +void GLAPIENTRY +_mesa_CallList( GLuint list ) +{ + GLboolean save_compile_flag; + GET_CURRENT_CONTEXT(ctx); + FLUSH_CURRENT(ctx, 0); + /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */ + /* execute the display list, and restore the CompileFlag. */ + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallList %d\n", list); + + if (list == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); + return; + } + +/* mesa_print_display_list( list ); */ + + save_compile_flag = ctx->CompileFlag; + if (save_compile_flag) { + ctx->CompileFlag = GL_FALSE; + } + + execute_list( ctx, list ); + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch( ctx->CurrentDispatch ); + } +} + + + +/* + * Execute glCallLists: call multiple display lists. + */ +void GLAPIENTRY +_mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint list; + GLint i; + GLboolean save_compile_flag; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallLists %d\n", n); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + /* OK */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + return; + } + + /* Save the CompileFlag status, turn it off, execute display list, + * and restore the CompileFlag. + */ + save_compile_flag = ctx->CompileFlag; + ctx->CompileFlag = GL_FALSE; + + for (i=0;i<n;i++) { + list = translate_id( i, type, lists ); + execute_list( ctx, ctx->List.ListBase + list ); + } + + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch( ctx->CurrentDispatch ); + } +} + + + +/* + * Set the offset added to list numbers in glCallLists. + */ +void GLAPIENTRY +_mesa_ListBase( GLuint base ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + ctx->List.ListBase = base; +} + + +/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. + */ +static void GLAPIENTRY exec_Finish( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_Finish(ctx->Exec, ()); +} + +static void GLAPIENTRY exec_Flush( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_Flush(ctx->Exec, ( )); +} + +static void GLAPIENTRY exec_GetBooleanv( GLenum pname, GLboolean *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetBooleanv(ctx->Exec, ( pname, params )); +} + +static void GLAPIENTRY exec_GetClipPlane( GLenum plane, GLdouble *equation ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetClipPlane(ctx->Exec, ( plane, equation )); +} + +static void GLAPIENTRY exec_GetDoublev( GLenum pname, GLdouble *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetDoublev(ctx->Exec, ( pname, params )); +} + +static GLenum GLAPIENTRY exec_GetError( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetError(ctx->Exec, ( )); +} + +static void GLAPIENTRY exec_GetFloatv( GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetFloatv(ctx->Exec, ( pname, params )); +} + +static void GLAPIENTRY exec_GetIntegerv( GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetIntegerv(ctx->Exec, ( pname, params )); +} + +static void GLAPIENTRY exec_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetLightfv(ctx->Exec, ( light, pname, params )); +} + +static void GLAPIENTRY exec_GetLightiv( GLenum light, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetLightiv(ctx->Exec, ( light, pname, params )); +} + +static void GLAPIENTRY exec_GetMapdv( GLenum target, GLenum query, GLdouble *v ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapdv(ctx->Exec, ( target, query, v )); +} + +static void GLAPIENTRY exec_GetMapfv( GLenum target, GLenum query, GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapfv(ctx->Exec, ( target, query, v )); +} + +static void GLAPIENTRY exec_GetMapiv( GLenum target, GLenum query, GLint *v ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapiv(ctx->Exec, ( target, query, v )); +} + +static void GLAPIENTRY exec_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMaterialfv(ctx->Exec, ( face, pname, params )); +} + +static void GLAPIENTRY exec_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMaterialiv(ctx->Exec, ( face, pname, params )); +} + +static void GLAPIENTRY exec_GetPixelMapfv( GLenum map, GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapfv(ctx->Exec, ( map, values )); +} + +static void GLAPIENTRY exec_GetPixelMapuiv( GLenum map, GLuint *values ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapuiv(ctx->Exec, ( map, values )); +} + +static void GLAPIENTRY exec_GetPixelMapusv( GLenum map, GLushort *values ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapusv(ctx->Exec, ( map, values )); +} + +static void GLAPIENTRY exec_GetPolygonStipple( GLubyte *dest ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPolygonStipple(ctx->Exec, ( dest )); +} + +static const GLubyte * GLAPIENTRY exec_GetString( GLenum name ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetString(ctx->Exec, ( name )); +} + +static void GLAPIENTRY exec_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexEnvfv(ctx->Exec, ( target, pname, params )); +} + +static void GLAPIENTRY exec_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexEnviv(ctx->Exec, ( target, pname, params )); +} + +static void GLAPIENTRY exec_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGendv(ctx->Exec, ( coord, pname, params )); +} + +static void GLAPIENTRY exec_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGenfv(ctx->Exec, ( coord, pname, params )); +} + +static void GLAPIENTRY exec_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGeniv(ctx->Exec, ( coord, pname, params )); +} + +static void GLAPIENTRY exec_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexImage(ctx->Exec, ( target, level, format, type, pixels )); +} + +static void GLAPIENTRY exec_GetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexLevelParameterfv(ctx->Exec, ( target, level, pname, params )); +} + +static void GLAPIENTRY exec_GetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexLevelParameteriv(ctx->Exec, ( target, level, pname, params )); +} + +static void GLAPIENTRY exec_GetTexParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterfv(ctx->Exec, ( target, pname, params )); +} + +static void GLAPIENTRY exec_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameteriv(ctx->Exec, ( target, pname, params )); +} + +static GLboolean GLAPIENTRY exec_IsEnabled( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_IsEnabled(ctx->Exec, ( cap )); +} + +static void GLAPIENTRY exec_PixelStoref( GLenum pname, GLfloat param ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PixelStoref(ctx->Exec, ( pname, param )); +} + +static void GLAPIENTRY exec_PixelStorei( GLenum pname, GLint param ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PixelStorei(ctx->Exec, ( pname, param )); +} + +static void GLAPIENTRY exec_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ReadPixels(ctx->Exec, ( x, y, width, height, format, type, pixels )); +} + +static GLint GLAPIENTRY exec_RenderMode( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_RenderMode(ctx->Exec, ( mode )); +} + +static void GLAPIENTRY exec_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_FeedbackBuffer(ctx->Exec, ( size, type, buffer )); +} + +static void GLAPIENTRY exec_SelectBuffer( GLsizei size, GLuint *buffer ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SelectBuffer(ctx->Exec, ( size, buffer )); +} + +static GLboolean GLAPIENTRY exec_AreTexturesResident(GLsizei n, const GLuint *texName, + GLboolean *residences) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_AreTexturesResident(ctx->Exec, ( n, texName, residences)); +} + +static void GLAPIENTRY exec_ColorPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ColorPointer(ctx->Exec, ( size, type, stride, ptr)); +} + +static void GLAPIENTRY exec_DeleteTextures( GLsizei n, const GLuint *texName) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_DeleteTextures(ctx->Exec, ( n, texName)); +} + +static void GLAPIENTRY exec_DisableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_DisableClientState(ctx->Exec, ( cap )); +} + +static void GLAPIENTRY exec_EdgeFlagPointer(GLsizei stride, const GLvoid *vptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EdgeFlagPointer(ctx->Exec, ( stride, vptr)); +} + +static void GLAPIENTRY exec_EnableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EnableClientState(ctx->Exec, ( cap )); +} + +static void GLAPIENTRY exec_GenTextures( GLsizei n, GLuint *texName ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GenTextures(ctx->Exec, ( n, texName )); +} + +static void GLAPIENTRY exec_GetPointerv( GLenum pname, GLvoid **params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPointerv(ctx->Exec, ( pname, params )); +} + +static void GLAPIENTRY exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_IndexPointer(ctx->Exec, ( type, stride, ptr)); +} + +static void GLAPIENTRY exec_InterleavedArrays(GLenum format, GLsizei stride, + const GLvoid *pointer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_InterleavedArrays(ctx->Exec, ( format, stride, pointer)); +} + +static GLboolean GLAPIENTRY exec_IsTexture( GLuint texture ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_IsTexture(ctx->Exec, ( texture )); +} + +static void GLAPIENTRY exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_NormalPointer(ctx->Exec, ( type, stride, ptr )); +} + +static void GLAPIENTRY exec_PopClientAttrib(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PopClientAttrib(ctx->Exec, ()); +} + +static void GLAPIENTRY exec_PushClientAttrib(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PushClientAttrib(ctx->Exec, ( mask)); +} + +static void GLAPIENTRY exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_TexCoordPointer(ctx->Exec, ( size, type, stride, ptr)); +} + +static void GLAPIENTRY exec_GetCompressedTexImageARB(GLenum target, GLint level, + GLvoid *img) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetCompressedTexImageARB(ctx->Exec, ( target, level, img)); +} + +static void GLAPIENTRY exec_VertexPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_VertexPointer(ctx->Exec, ( size, type, stride, ptr)); +} + +static void GLAPIENTRY exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_CopyConvolutionFilter1D(ctx->Exec, ( target, internalFormat, x, y, width)); +} + +static void GLAPIENTRY exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width, + GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_CopyConvolutionFilter2D(ctx->Exec, ( target, internalFormat, x, y, width, + height)); +} + +static void GLAPIENTRY exec_GetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *data ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTable(ctx->Exec, ( target, format, type, data )); +} + +static void GLAPIENTRY exec_GetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTableParameterfv(ctx->Exec, ( target, pname, params )); +} + +static void GLAPIENTRY exec_GetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTableParameteriv(ctx->Exec, ( target, pname, params )); +} + +static void GLAPIENTRY exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, + GLvoid *image) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionFilter(ctx->Exec, ( target, format, type, image)); +} + +static void GLAPIENTRY exec_GetConvolutionParameterfv(GLenum target, GLenum pname, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionParameterfv(ctx->Exec, ( target, pname, params)); +} + +static void GLAPIENTRY exec_GetConvolutionParameteriv(GLenum target, GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionParameteriv(ctx->Exec, ( target, pname, params)); +} + +static void GLAPIENTRY exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogram(ctx->Exec, ( target, reset, format, type, values)); +} + +static void GLAPIENTRY exec_GetHistogramParameterfv(GLenum target, GLenum pname, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogramParameterfv(ctx->Exec, ( target, pname, params)); +} + +static void GLAPIENTRY exec_GetHistogramParameteriv(GLenum target, GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogramParameteriv(ctx->Exec, ( target, pname, params)); +} + +static void GLAPIENTRY exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmax(ctx->Exec, ( target, reset, format, type, values)); +} + +static void GLAPIENTRY exec_GetMinmaxParameterfv(GLenum target, GLenum pname, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmaxParameterfv(ctx->Exec, ( target, pname, params)); +} + +static void GLAPIENTRY exec_GetMinmaxParameteriv(GLenum target, GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmaxParameteriv(ctx->Exec, ( target, pname, params)); +} + +static void GLAPIENTRY exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, + GLvoid *row, GLvoid *column, GLvoid *span) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetSeparableFilter(ctx->Exec, ( target, format, type, row, column, span)); +} + +static void GLAPIENTRY exec_SeparableFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, + const GLvoid *column) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SeparableFilter2D(ctx->Exec, ( target, internalFormat, width, height, format, + type, row, column)); +} + +static void GLAPIENTRY exec_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelTexGenParameterivSGIS(ctx->Exec, ( target, value)); +} + +static void GLAPIENTRY exec_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelTexGenParameterfvSGIS(ctx->Exec, ( target, value)); +} + +static void GLAPIENTRY exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ColorPointerEXT(ctx->Exec, ( size, type, stride, count, ptr)); +} + +static void GLAPIENTRY exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, + const GLboolean *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EdgeFlagPointerEXT(ctx->Exec, ( stride, count, ptr)); +} + +static void GLAPIENTRY exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_IndexPointerEXT(ctx->Exec, ( type, stride, count, ptr)); +} + +static void GLAPIENTRY exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_NormalPointerEXT(ctx->Exec, ( type, stride, count, ptr)); +} + +static void GLAPIENTRY exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_TexCoordPointerEXT(ctx->Exec, ( size, type, stride, count, ptr)); +} + +static void GLAPIENTRY exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_VertexPointerEXT(ctx->Exec, ( size, type, stride, count, ptr)); +} + +static void GLAPIENTRY exec_LockArraysEXT(GLint first, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_LockArraysEXT(ctx->Exec, ( first, count)); +} + +static void GLAPIENTRY exec_UnlockArraysEXT( void ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_UnlockArraysEXT(ctx->Exec, ( )); +} + +static void GLAPIENTRY exec_ClientActiveTextureARB( GLenum target ) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ClientActiveTextureARB(ctx->Exec, (target)); +} + +static void GLAPIENTRY exec_SecondaryColorPointerEXT(GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SecondaryColorPointerEXT(ctx->Exec, ( size, type, stride, ptr)); +} + +static void GLAPIENTRY exec_FogCoordPointerEXT(GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_FogCoordPointerEXT(ctx->Exec, ( type, stride, ptr)); +} + +/* GL_EXT_multi_draw_arrays */ +static void GLAPIENTRY exec_MultiDrawArraysEXT(GLenum mode, GLint *first, + GLsizei *count, GLsizei primcount) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiDrawArraysEXT(ctx->Exec, ( mode, first, count, primcount )); +} + +/* GL_EXT_multi_draw_arrays */ +static void GLAPIENTRY exec_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, + GLenum type, const GLvoid **indices, + GLsizei primcount) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiDrawElementsEXT(ctx->Exec, (mode, count, type, indices, primcount)); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY exec_MultiModeDrawArraysIBM(const GLenum *mode, const GLint *first, + const GLsizei *count, GLsizei primcount, + GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiModeDrawArraysIBM(ctx->Exec, (mode, first, count, primcount, modestride)); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY exec_MultiModeDrawElementsIBM(const GLenum *mode, + const GLsizei *count, + GLenum type, + const GLvoid * const *indices, + GLsizei primcount, GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiModeDrawElementsIBM(ctx->Exec, (mode, count, type, indices, primcount, + modestride)); +} + + + + +/** + * Setup the given dispatch table to point to Mesa's display list + * building functions. + * + * This does not include any of the tnl functions - they are + * initialized from _mesa_init_api_defaults and from the active vtxfmt + * struct. + */ +void +_mesa_init_dlist_table( struct _glapi_table *table ) +{ + _mesa_loopback_init_api_table( table ); + + /* GL 1.0 */ + SET_Accum(table, save_Accum); + SET_AlphaFunc(table, save_AlphaFunc); + SET_Bitmap(table, save_Bitmap); + SET_BlendFunc(table, _mesa_BlendFunc); /* loops-back to BlendFuncSeparate */ + SET_CallList(table, _mesa_save_CallList); + SET_CallLists(table, _mesa_save_CallLists); + SET_Clear(table, save_Clear); + SET_ClearAccum(table, save_ClearAccum); + SET_ClearColor(table, save_ClearColor); + SET_ClearDepth(table, save_ClearDepth); + SET_ClearIndex(table, save_ClearIndex); + SET_ClearStencil(table, save_ClearStencil); + SET_ClipPlane(table, save_ClipPlane); + SET_ColorMask(table, save_ColorMask); + SET_ColorMaterial(table, save_ColorMaterial); + SET_CopyPixels(table, save_CopyPixels); + SET_CullFace(table, save_CullFace); + SET_DeleteLists(table, _mesa_DeleteLists); + SET_DepthFunc(table, save_DepthFunc); + SET_DepthMask(table, save_DepthMask); + SET_DepthRange(table, save_DepthRange); + SET_Disable(table, save_Disable); + SET_DrawBuffer(table, save_DrawBuffer); + SET_DrawPixels(table, save_DrawPixels); + SET_Enable(table, save_Enable); + SET_EndList(table, _mesa_EndList); + SET_EvalMesh1(table, _mesa_save_EvalMesh1); + SET_EvalMesh2(table, _mesa_save_EvalMesh2); + SET_Finish(table, exec_Finish); + SET_Flush(table, exec_Flush); + SET_Fogf(table, save_Fogf); + SET_Fogfv(table, save_Fogfv); + SET_Fogi(table, save_Fogi); + SET_Fogiv(table, save_Fogiv); + SET_FrontFace(table, save_FrontFace); + SET_Frustum(table, save_Frustum); + SET_GenLists(table, _mesa_GenLists); + SET_GetBooleanv(table, exec_GetBooleanv); + SET_GetClipPlane(table, exec_GetClipPlane); + SET_GetDoublev(table, exec_GetDoublev); + SET_GetError(table, exec_GetError); + SET_GetFloatv(table, exec_GetFloatv); + SET_GetIntegerv(table, exec_GetIntegerv); + SET_GetLightfv(table, exec_GetLightfv); + SET_GetLightiv(table, exec_GetLightiv); + SET_GetMapdv(table, exec_GetMapdv); + SET_GetMapfv(table, exec_GetMapfv); + SET_GetMapiv(table, exec_GetMapiv); + SET_GetMaterialfv(table, exec_GetMaterialfv); + SET_GetMaterialiv(table, exec_GetMaterialiv); + SET_GetPixelMapfv(table, exec_GetPixelMapfv); + SET_GetPixelMapuiv(table, exec_GetPixelMapuiv); + SET_GetPixelMapusv(table, exec_GetPixelMapusv); + SET_GetPolygonStipple(table, exec_GetPolygonStipple); + SET_GetString(table, exec_GetString); + SET_GetTexEnvfv(table, exec_GetTexEnvfv); + SET_GetTexEnviv(table, exec_GetTexEnviv); + SET_GetTexGendv(table, exec_GetTexGendv); + SET_GetTexGenfv(table, exec_GetTexGenfv); + SET_GetTexGeniv(table, exec_GetTexGeniv); + SET_GetTexImage(table, exec_GetTexImage); + SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv); + SET_GetTexParameterfv(table, exec_GetTexParameterfv); + SET_GetTexParameteriv(table, exec_GetTexParameteriv); + SET_Hint(table, save_Hint); + SET_IndexMask(table, save_IndexMask); + SET_InitNames(table, save_InitNames); + SET_IsEnabled(table, exec_IsEnabled); + SET_IsList(table, _mesa_IsList); + SET_LightModelf(table, save_LightModelf); + SET_LightModelfv(table, save_LightModelfv); + SET_LightModeli(table, save_LightModeli); + SET_LightModeliv(table, save_LightModeliv); + SET_Lightf(table, save_Lightf); + SET_Lightfv(table, save_Lightfv); + SET_Lighti(table, save_Lighti); + SET_Lightiv(table, save_Lightiv); + SET_LineStipple(table, save_LineStipple); + SET_LineWidth(table, save_LineWidth); + SET_ListBase(table, save_ListBase); + SET_LoadIdentity(table, save_LoadIdentity); + SET_LoadMatrixd(table, save_LoadMatrixd); + SET_LoadMatrixf(table, save_LoadMatrixf); + SET_LoadName(table, save_LoadName); + SET_LogicOp(table, save_LogicOp); + SET_Map1d(table, save_Map1d); + SET_Map1f(table, save_Map1f); + SET_Map2d(table, save_Map2d); + SET_Map2f(table, save_Map2f); + SET_MapGrid1d(table, save_MapGrid1d); + SET_MapGrid1f(table, save_MapGrid1f); + SET_MapGrid2d(table, save_MapGrid2d); + SET_MapGrid2f(table, save_MapGrid2f); + SET_MatrixMode(table, save_MatrixMode); + SET_MultMatrixd(table, save_MultMatrixd); + SET_MultMatrixf(table, save_MultMatrixf); + SET_NewList(table, save_NewList); + SET_Ortho(table, save_Ortho); + SET_PassThrough(table, save_PassThrough); + SET_PixelMapfv(table, save_PixelMapfv); + SET_PixelMapuiv(table, save_PixelMapuiv); + SET_PixelMapusv(table, save_PixelMapusv); + SET_PixelStoref(table, exec_PixelStoref); + SET_PixelStorei(table, exec_PixelStorei); + SET_PixelTransferf(table, save_PixelTransferf); + SET_PixelTransferi(table, save_PixelTransferi); + SET_PixelZoom(table, save_PixelZoom); + SET_PointSize(table, save_PointSize); + SET_PolygonMode(table, save_PolygonMode); + SET_PolygonOffset(table, save_PolygonOffset); + SET_PolygonStipple(table, save_PolygonStipple); + SET_PopAttrib(table, save_PopAttrib); + SET_PopMatrix(table, save_PopMatrix); + SET_PopName(table, save_PopName); + SET_PushAttrib(table, save_PushAttrib); + SET_PushMatrix(table, save_PushMatrix); + SET_PushName(table, save_PushName); + SET_RasterPos2d(table, save_RasterPos2d); + SET_RasterPos2dv(table, save_RasterPos2dv); + SET_RasterPos2f(table, save_RasterPos2f); + SET_RasterPos2fv(table, save_RasterPos2fv); + SET_RasterPos2i(table, save_RasterPos2i); + SET_RasterPos2iv(table, save_RasterPos2iv); + SET_RasterPos2s(table, save_RasterPos2s); + SET_RasterPos2sv(table, save_RasterPos2sv); + SET_RasterPos3d(table, save_RasterPos3d); + SET_RasterPos3dv(table, save_RasterPos3dv); + SET_RasterPos3f(table, save_RasterPos3f); + SET_RasterPos3fv(table, save_RasterPos3fv); + SET_RasterPos3i(table, save_RasterPos3i); + SET_RasterPos3iv(table, save_RasterPos3iv); + SET_RasterPos3s(table, save_RasterPos3s); + SET_RasterPos3sv(table, save_RasterPos3sv); + SET_RasterPos4d(table, save_RasterPos4d); + SET_RasterPos4dv(table, save_RasterPos4dv); + SET_RasterPos4f(table, save_RasterPos4f); + SET_RasterPos4fv(table, save_RasterPos4fv); + SET_RasterPos4i(table, save_RasterPos4i); + SET_RasterPos4iv(table, save_RasterPos4iv); + SET_RasterPos4s(table, save_RasterPos4s); + SET_RasterPos4sv(table, save_RasterPos4sv); + SET_ReadBuffer(table, save_ReadBuffer); + SET_ReadPixels(table, exec_ReadPixels); + SET_RenderMode(table, exec_RenderMode); + SET_Rotated(table, save_Rotated); + SET_Rotatef(table, save_Rotatef); + SET_Scaled(table, save_Scaled); + SET_Scalef(table, save_Scalef); + SET_Scissor(table, save_Scissor); + SET_FeedbackBuffer(table, exec_FeedbackBuffer); + SET_SelectBuffer(table, exec_SelectBuffer); + SET_ShadeModel(table, save_ShadeModel); + SET_StencilFunc(table, save_StencilFunc); + SET_StencilMask(table, save_StencilMask); + SET_StencilOp(table, save_StencilOp); + SET_TexEnvf(table, save_TexEnvf); + SET_TexEnvfv(table, save_TexEnvfv); + SET_TexEnvi(table, save_TexEnvi); + SET_TexEnviv(table, save_TexEnviv); + SET_TexGend(table, save_TexGend); + SET_TexGendv(table, save_TexGendv); + SET_TexGenf(table, save_TexGenf); + SET_TexGenfv(table, save_TexGenfv); + SET_TexGeni(table, save_TexGeni); + SET_TexGeniv(table, save_TexGeniv); + SET_TexImage1D(table, save_TexImage1D); + SET_TexImage2D(table, save_TexImage2D); + SET_TexParameterf(table, save_TexParameterf); + SET_TexParameterfv(table, save_TexParameterfv); + SET_TexParameteri(table, save_TexParameteri); + SET_TexParameteriv(table, save_TexParameteriv); + SET_Translated(table, save_Translated); + SET_Translatef(table, save_Translatef); + SET_Viewport(table, save_Viewport); + + /* GL 1.1 */ + SET_AreTexturesResident(table, exec_AreTexturesResident); + SET_AreTexturesResidentEXT(table, exec_AreTexturesResident); + SET_BindTexture(table, save_BindTexture); + SET_ColorPointer(table, exec_ColorPointer); + SET_CopyTexImage1D(table, save_CopyTexImage1D); + SET_CopyTexImage2D(table, save_CopyTexImage2D); + SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D); + SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D); + SET_DeleteTextures(table, exec_DeleteTextures); + SET_DisableClientState(table, exec_DisableClientState); + SET_EdgeFlagPointer(table, exec_EdgeFlagPointer); + SET_EnableClientState(table, exec_EnableClientState); + SET_GenTextures(table, exec_GenTextures); + SET_GenTexturesEXT(table, exec_GenTextures); + SET_GetPointerv(table, exec_GetPointerv); + SET_IndexPointer(table, exec_IndexPointer); + SET_InterleavedArrays(table, exec_InterleavedArrays); + SET_IsTexture(table, exec_IsTexture); + SET_IsTextureEXT(table, exec_IsTexture); + SET_NormalPointer(table, exec_NormalPointer); + SET_PopClientAttrib(table, exec_PopClientAttrib); + SET_PrioritizeTextures(table, save_PrioritizeTextures); + SET_PushClientAttrib(table, exec_PushClientAttrib); + SET_TexCoordPointer(table, exec_TexCoordPointer); + SET_TexSubImage1D(table, save_TexSubImage1D); + SET_TexSubImage2D(table, save_TexSubImage2D); + SET_VertexPointer(table, exec_VertexPointer); + + /* GL 1.2 */ + SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D); + SET_TexImage3D(table, save_TexImage3D); + SET_TexSubImage3D(table, save_TexSubImage3D); + + /* GL 2.0 */ + SET_StencilFuncSeparate(table, save_StencilFuncSeparate); + SET_StencilMaskSeparate(table, save_StencilMaskSeparate); + SET_StencilOpSeparate(table, save_StencilOpSeparate); + + /* GL_ARB_imaging */ + /* Not all are supported */ + SET_BlendColor(table, save_BlendColor); + SET_BlendEquation(table, save_BlendEquation); + SET_ColorSubTable(table, save_ColorSubTable); + SET_ColorTable(table, save_ColorTable); + SET_ColorTableParameterfv(table, save_ColorTableParameterfv); + SET_ColorTableParameteriv(table, save_ColorTableParameteriv); + SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); + SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); + SET_ConvolutionParameterf(table, save_ConvolutionParameterf); + SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); + SET_ConvolutionParameteri(table, save_ConvolutionParameteri); + SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); + SET_CopyColorSubTable(table, save_CopyColorSubTable); + SET_CopyColorTable(table, save_CopyColorTable); + SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D); + SET_GetColorTable(table, exec_GetColorTable); + SET_GetColorTableEXT(table, exec_GetColorTable); + SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv); + SET_GetColorTableParameterfvEXT(table, exec_GetColorTableParameterfv); + SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv); + SET_GetColorTableParameterivEXT(table, exec_GetColorTableParameteriv); + SET_GetConvolutionFilter(table, exec_GetConvolutionFilter); + SET_GetConvolutionFilterEXT(table, exec_GetConvolutionFilter); + SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv); + SET_GetConvolutionParameterfvEXT(table, exec_GetConvolutionParameterfv); + SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv); + SET_GetConvolutionParameterivEXT(table, exec_GetConvolutionParameteriv); + SET_GetHistogram(table, exec_GetHistogram); + SET_GetHistogramEXT(table, exec_GetHistogram); + SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv); + SET_GetHistogramParameterfvEXT(table, exec_GetHistogramParameterfv); + SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv); + SET_GetHistogramParameterivEXT(table, exec_GetHistogramParameteriv); + SET_GetMinmax(table, exec_GetMinmax); + SET_GetMinmaxEXT(table, exec_GetMinmax); + SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv); + SET_GetMinmaxParameterfvEXT(table, exec_GetMinmaxParameterfv); + SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv); + SET_GetMinmaxParameterivEXT(table, exec_GetMinmaxParameteriv); + SET_GetSeparableFilter(table, exec_GetSeparableFilter); + SET_GetSeparableFilterEXT(table, exec_GetSeparableFilter); + SET_Histogram(table, save_Histogram); + SET_Minmax(table, save_Minmax); + SET_ResetHistogram(table, save_ResetHistogram); + SET_ResetMinmax(table, save_ResetMinmax); + SET_SeparableFilter2D(table, exec_SeparableFilter2D); + + /* 2. GL_EXT_blend_color */ +#if 0 + SET_BlendColorEXT(table, save_BlendColorEXT); +#endif + + /* 3. GL_EXT_polygon_offset */ + SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT); + + /* 6. GL_EXT_texture3d */ +#if 0 + SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); + SET_TexImage3DEXT(table, save_TexImage3DEXT); + SET_TexSubImage3DEXT(table, save_TexSubImage3D); +#endif + + /* 15. GL_SGIX_pixel_texture */ + SET_PixelTexGenSGIX(table, save_PixelTexGenSGIX); + + /* 15. GL_SGIS_pixel_texture */ + SET_PixelTexGenParameteriSGIS(table, save_PixelTexGenParameteriSGIS); + SET_PixelTexGenParameterfSGIS(table, save_PixelTexGenParameterfSGIS); + SET_PixelTexGenParameterivSGIS(table, save_PixelTexGenParameterivSGIS); + SET_PixelTexGenParameterfvSGIS(table, save_PixelTexGenParameterfvSGIS); + SET_GetPixelTexGenParameterivSGIS(table, exec_GetPixelTexGenParameterivSGIS); + SET_GetPixelTexGenParameterfvSGIS(table, exec_GetPixelTexGenParameterfvSGIS); + + /* 30. GL_EXT_vertex_array */ + SET_ColorPointerEXT(table, exec_ColorPointerEXT); + SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT); + SET_IndexPointerEXT(table, exec_IndexPointerEXT); + SET_NormalPointerEXT(table, exec_NormalPointerEXT); + SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT); + SET_VertexPointerEXT(table, exec_VertexPointerEXT); + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(table, save_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ + SET_PointParameterfEXT(table, save_PointParameterfEXT); + SET_PointParameterfvEXT(table, save_PointParameterfvEXT); + + /* 78. GL_EXT_paletted_texture */ +#if 0 + SET_ColorTableEXT(table, save_ColorTable); + SET_ColorSubTableEXT(table, save_ColorSubTable); +#endif + SET_GetColorTableEXT(table, exec_GetColorTable); + SET_GetColorTableParameterfvEXT(table, exec_GetColorTableParameterfv); + SET_GetColorTableParameterivEXT(table, exec_GetColorTableParameteriv); + + /* 97. GL_EXT_compiled_vertex_array */ + SET_LockArraysEXT(table, exec_LockArraysEXT); + SET_UnlockArraysEXT(table, exec_UnlockArraysEXT); + + /* 145. GL_EXT_secondary_color */ + SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT); + + /* 148. GL_EXT_multi_draw_arrays */ + SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); + SET_MultiDrawElementsEXT(table, exec_MultiDrawElementsEXT); + + /* 149. GL_EXT_fog_coord */ + SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); + + /* 173. GL_EXT_blend_func_separate */ + SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT); + + /* 196. GL_MESA_resize_buffers */ + SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA); + + /* 197. GL_MESA_window_pos */ + SET_WindowPos2dMESA(table, save_WindowPos2dMESA); + SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA); + SET_WindowPos2fMESA(table, save_WindowPos2fMESA); + SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA); + SET_WindowPos2iMESA(table, save_WindowPos2iMESA); + SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA); + SET_WindowPos2sMESA(table, save_WindowPos2sMESA); + SET_WindowPos2svMESA(table, save_WindowPos2svMESA); + SET_WindowPos3dMESA(table, save_WindowPos3dMESA); + SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA); + SET_WindowPos3fMESA(table, save_WindowPos3fMESA); + SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA); + SET_WindowPos3iMESA(table, save_WindowPos3iMESA); + SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA); + SET_WindowPos3sMESA(table, save_WindowPos3sMESA); + SET_WindowPos3svMESA(table, save_WindowPos3svMESA); + SET_WindowPos4dMESA(table, save_WindowPos4dMESA); + SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); + SET_WindowPos4fMESA(table, save_WindowPos4fMESA); + SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA); + SET_WindowPos4iMESA(table, save_WindowPos4iMESA); + SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA); + SET_WindowPos4sMESA(table, save_WindowPos4sMESA); + SET_WindowPos4svMESA(table, save_WindowPos4svMESA); + + /* 200. GL_IBM_multimode_draw_arrays */ + SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM); + +#if FEATURE_NV_vertex_program + /* 233. GL_NV_vertex_program */ + /* The following commands DO NOT go into display lists: + * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, + * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* + */ + SET_BindProgramNV(table, save_BindProgramNV); + SET_DeleteProgramsNV(table, _mesa_DeletePrograms); + SET_ExecuteProgramNV(table, save_ExecuteProgramNV); + SET_GenProgramsNV(table, _mesa_GenPrograms); + SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(table, _mesa_GetProgramivNV); + SET_GetProgramStringNV(table, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(table, _mesa_IsProgram); + SET_LoadProgramNV(table, save_LoadProgramNV); + SET_ProgramParameter4dNV(table, save_ProgramParameter4dNV); + SET_ProgramParameter4dvNV(table, save_ProgramParameter4dvNV); + SET_ProgramParameter4fNV(table, save_ProgramParameter4fNV); + SET_ProgramParameter4fvNV(table, save_ProgramParameter4fvNV); + SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV); + SET_TrackMatrixNV(table, save_TrackMatrixNV); + SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV); +#endif + + /* 245. GL_ATI_fragment_shader */ +#if FEATURE_ATI_fragment_shader + SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); + SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); +#endif + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(table, _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(table, _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(table, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(table, _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ + SET_PointParameteriNV(table, save_PointParameteriNV); + SET_PointParameterivNV(table, save_PointParameterivNV); + + /* 268. GL_EXT_stencil_two_side */ + SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(table, save_DepthBoundsEXT); + + /* ARB 1. GL_ARB_multitexture */ + SET_ActiveTextureARB(table, save_ActiveTextureARB); + SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB); + + /* ARB 3. GL_ARB_transpose_matrix */ + SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB); + + /* ARB 5. GL_ARB_multisample */ + SET_SampleCoverageARB(table, save_SampleCoverageARB); + + /* ARB 12. GL_ARB_texture_compression */ + SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB); + + /* ARB 14. GL_ARB_point_parameters */ + /* aliased with EXT_point_parameters functions */ + + /* ARB 25. GL_ARB_window_pos */ + /* aliased with MESA_window_pos functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ + SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(table, save_ProgramStringARB); + SET_BindProgramNV(table, save_BindProgramNV); + SET_DeleteProgramsNV(table, _mesa_DeletePrograms); + SET_GenProgramsNV(table, _mesa_GenPrograms); + SET_IsProgramNV(table, _mesa_IsProgram); + SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); + SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(table, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(table, _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(table, _mesa_GetProgramivARB); + SET_GetProgramStringARB(table, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + /* None of the extension's functions get compiled */ + SET_BindBufferARB(table, _mesa_BindBufferARB); + SET_BufferDataARB(table, _mesa_BufferDataARB); + SET_BufferSubDataARB(table, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(table, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(table, _mesa_IsBufferARB); + SET_MapBufferARB(table, _mesa_MapBufferARB); + SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); +#endif + +#if FEATURE_ARB_occlusion_query + SET_BeginQueryARB(table, save_BeginQueryARB); + SET_EndQueryARB(table, save_EndQueryARB); + SET_GenQueriesARB(table, _mesa_GenQueriesARB); + SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB); + SET_IsQueryARB(table, _mesa_IsQueryARB); + SET_GetQueryivARB(table, _mesa_GetQueryivARB); + SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB); + SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB); +#endif + SET_DrawBuffersARB(table, save_DrawBuffersARB); + + /* 299. GL_EXT_blend_equation_separate */ + SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); +} + + + +/*** + *** Debugging code + ***/ +static const char *enum_string( GLenum k ) +{ + return _mesa_lookup_enum_by_nr( k ); +} + + +/* + * Print the commands in a display list. For debugging only. + * TODO: many commands aren't handled yet. + */ +static void GLAPIENTRY print_list( GLcontext *ctx, GLuint list ) +{ + struct mesa_display_list *dlist; + Node *n; + GLboolean done; + + if (!CALL_IsList(GET_DISPATCH(), (list))) { + _mesa_printf("%u is not a display list ID\n", list); + return; + } + + dlist = (struct mesa_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list); + if (!dlist) + return; + + n = dlist->node; + + _mesa_printf("START-LIST %u, address %p\n", list, (void*)n ); + + done = n ? GL_FALSE : GL_TRUE; + while (!done) { + OpCode opcode = n[0].opcode; + GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0; + + if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) { + /* this is a driver-extended opcode */ + ctx->ListExt.Opcode[i].Print(ctx, &n[1]); + n += ctx->ListExt.Opcode[i].Size; + } + else { + switch (opcode) { + case OPCODE_ACCUM: + _mesa_printf("accum %s %g\n", enum_string(n[1].e), n[2].f ); + break; + case OPCODE_BITMAP: + _mesa_printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data ); + break; + case OPCODE_CALL_LIST: + _mesa_printf("CallList %d\n", (int) n[1].ui ); + break; + case OPCODE_CALL_LIST_OFFSET: + _mesa_printf("CallList %d + offset %u = %u\n", (int) n[1].ui, + ctx->List.ListBase, ctx->List.ListBase + n[1].ui ); + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + _mesa_printf("ColorTableParameterfv %s %s %f %f %f %f\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + _mesa_printf("ColorTableParameteriv %s %s %d %d %d %d\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].i, n[4].i, n[5].i, n[6].i); + break; + case OPCODE_DISABLE: + _mesa_printf("Disable %s\n", enum_string(n[1].e)); + break; + case OPCODE_ENABLE: + _mesa_printf("Enable %s\n", enum_string(n[1].e)); + break; + case OPCODE_FRUSTUM: + _mesa_printf("Frustum %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); + break; + case OPCODE_LINE_STIPPLE: + _mesa_printf("LineStipple %d %x\n", n[1].i, (int) n[2].us ); + break; + case OPCODE_LOAD_IDENTITY: + _mesa_printf("LoadIdentity\n"); + break; + case OPCODE_LOAD_MATRIX: + _mesa_printf("LoadMatrix\n"); + _mesa_printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_MULT_MATRIX: + _mesa_printf("MultMatrix (or Rotate)\n"); + _mesa_printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + _mesa_printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_ORTHO: + _mesa_printf("Ortho %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); + break; + case OPCODE_POP_ATTRIB: + _mesa_printf("PopAttrib\n"); + break; + case OPCODE_POP_MATRIX: + _mesa_printf("PopMatrix\n"); + break; + case OPCODE_POP_NAME: + _mesa_printf("PopName\n"); + break; + case OPCODE_PUSH_ATTRIB: + _mesa_printf("PushAttrib %x\n", n[1].bf ); + break; + case OPCODE_PUSH_MATRIX: + _mesa_printf("PushMatrix\n"); + break; + case OPCODE_PUSH_NAME: + _mesa_printf("PushName %d\n", (int) n[1].ui ); + break; + case OPCODE_RASTER_POS: + _mesa_printf("RasterPos %g %g %g %g\n", + n[1].f, n[2].f,n[3].f,n[4].f); + break; + case OPCODE_ROTATE: + _mesa_printf("Rotate %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f ); + break; + case OPCODE_SCALE: + _mesa_printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f ); + break; + case OPCODE_TRANSLATE: + _mesa_printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f ); + break; + case OPCODE_BIND_TEXTURE: + _mesa_printf("BindTexture %s %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); + break; + case OPCODE_SHADE_MODEL: + _mesa_printf("ShadeModel %s\n", + _mesa_lookup_enum_by_nr(n[1].ui)); + break; + case OPCODE_MAP1: + _mesa_printf("Map1 %s %.3f %.3f %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].i, n[5].i); + break; + case OPCODE_MAP2: + _mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].f, n[5].f, + n[6].i, n[7].i, n[8].i, n[9].i); + break; + case OPCODE_MAPGRID1: + _mesa_printf("MapGrid1 %d %.3f %.3f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_MAPGRID2: + _mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", + n[1].i, n[2].f, n[3].f, + n[4].i, n[5].f, n[6].f); + break; + case OPCODE_EVALMESH1: + _mesa_printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); + break; + case OPCODE_EVALMESH2: + _mesa_printf("EvalMesh2 %d %d %d %d\n", + n[1].i, n[2].i, n[3].i, n[4].i); + break; + + case OPCODE_ATTR_1F_NV: + _mesa_printf("ATTR_1F_NV attr %d: %f\n", + n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F_NV: + _mesa_printf("ATTR_2F_NV attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_NV: + _mesa_printf("ATTR_3F_NV attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F_NV: + _mesa_printf("ATTR_4F_NV attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + case OPCODE_ATTR_1F_ARB: + _mesa_printf("ATTR_1F_ARB attr %d: %f\n", + n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F_ARB: + _mesa_printf("ATTR_2F_ARB attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_ARB: + _mesa_printf("ATTR_3F_ARB attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F_ARB: + _mesa_printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + + case OPCODE_MATERIAL: + _mesa_printf("MATERIAL %x %x: %f %f %f %f\n", + n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_INDEX: + _mesa_printf("INDEX: %f\n", n[1].f); + break; + case OPCODE_EDGEFLAG: + _mesa_printf("EDGEFLAG: %d\n", n[1].i); + break; + case OPCODE_BEGIN: + _mesa_printf("BEGIN %x\n", n[1].i); + break; + case OPCODE_END: + _mesa_printf("END\n"); + break; + case OPCODE_RECTF: + _mesa_printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_EVAL_C1: + _mesa_printf("EVAL_C1 %f\n", n[1].f); + break; + case OPCODE_EVAL_C2: + _mesa_printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); + break; + case OPCODE_EVAL_P1: + _mesa_printf("EVAL_P1 %d\n", n[1].i); + break; + case OPCODE_EVAL_P2: + _mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); + break; + + + + /* + * meta opcodes/commands + */ + case OPCODE_ERROR: + _mesa_printf("Error: %s %s\n", + enum_string(n[1].e), (const char *)n[2].data ); + break; + case OPCODE_CONTINUE: + _mesa_printf("DISPLAY-LIST-CONTINUE\n"); + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + _mesa_printf("END-LIST %u\n", list); + done = GL_TRUE; + break; + default: + if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { + _mesa_printf("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", + opcode, (void*) n); + return; + } + else { + _mesa_printf("command %d, %u operands\n", opcode, InstSize[opcode]); + } + } + /* increment n to point to next compiled command */ + if (opcode!=OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } +} + + + +/* + * Clients may call this function to help debug display list problems. + * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, + * changed, or break in the future without notice. + */ +void mesa_print_display_list( GLuint list ) +{ + GET_CURRENT_CONTEXT(ctx); + print_list( ctx, list ); +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + + +void _mesa_save_vtxfmt_init( GLvertexformat *vfmt ) +{ + vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + vfmt->Begin = save_Begin; + vfmt->CallList = _mesa_save_CallList; + vfmt->CallLists = _mesa_save_CallLists; + vfmt->Color3f = save_Color3f; + vfmt->Color3fv = save_Color3fv; + vfmt->Color4f = save_Color4f; + vfmt->Color4fv = save_Color4fv; + vfmt->EdgeFlag = save_EdgeFlag; + vfmt->EdgeFlagv = save_EdgeFlagv; + vfmt->End = save_End; + vfmt->EvalCoord1f = save_EvalCoord1f; + vfmt->EvalCoord1fv = save_EvalCoord1fv; + vfmt->EvalCoord2f = save_EvalCoord2f; + vfmt->EvalCoord2fv = save_EvalCoord2fv; + vfmt->EvalPoint1 = save_EvalPoint1; + vfmt->EvalPoint2 = save_EvalPoint2; + vfmt->FogCoordfEXT = save_FogCoordfEXT; + vfmt->FogCoordfvEXT = save_FogCoordfvEXT; + vfmt->Indexf = save_Indexf; + vfmt->Indexfv = save_Indexfv; + vfmt->Materialfv = save_Materialfv; + vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; + vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; + vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; + vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; + vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; + vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; + vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; + vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; + vfmt->Normal3f = save_Normal3f; + vfmt->Normal3fv = save_Normal3fv; + vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; + vfmt->TexCoord1f = save_TexCoord1f; + vfmt->TexCoord1fv = save_TexCoord1fv; + vfmt->TexCoord2f = save_TexCoord2f; + vfmt->TexCoord2fv = save_TexCoord2fv; + vfmt->TexCoord3f = save_TexCoord3f; + vfmt->TexCoord3fv = save_TexCoord3fv; + vfmt->TexCoord4f = save_TexCoord4f; + vfmt->TexCoord4fv = save_TexCoord4fv; + vfmt->Vertex2f = save_Vertex2f; + vfmt->Vertex2fv = save_Vertex2fv; + vfmt->Vertex3f = save_Vertex3f; + vfmt->Vertex3fv = save_Vertex3fv; + vfmt->Vertex4f = save_Vertex4f; + vfmt->Vertex4fv = save_Vertex4fv; + vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; + vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; + vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; + vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; + vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; + vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; + vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; + vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; + vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; + + vfmt->EvalMesh1 = _mesa_save_EvalMesh1; + vfmt->EvalMesh2 = _mesa_save_EvalMesh2; + vfmt->Rectf = save_Rectf; + + /* The driver is required to implement these as + * 1) They can probably do a better job. + * 2) A lot of new mechanisms would have to be added to this module + * to support it. That code would probably never get used, + * because of (1). + */ +#if 0 + vfmt->DrawArrays = 0; + vfmt->DrawElements = 0; + vfmt->DrawRangeElements = 0; +#endif +} + + + +void _mesa_init_display_list( GLcontext * ctx ) +{ + /* Display list */ + ctx->ListState.CallDepth = 0; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + ctx->ListState.CurrentListPtr = NULL; + ctx->ListState.CurrentBlock = NULL; + ctx->ListState.CurrentListNum = 0; + ctx->ListState.CurrentPos = 0; + + /* Display List group */ + ctx->List.ListBase = 0; + + _mesa_save_vtxfmt_init( &ctx->ListState.ListVtxfmt ); +} |