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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/extensions.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/extensions.c516
1 files changed, 0 insertions, 516 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/extensions.c b/nx-X11/extras/Mesa/src/mesa/main/extensions.c
deleted file mode 100644
index fae984165..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/extensions.c
+++ /dev/null
@@ -1,516 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "extensions.h"
-#include "simple_list.h"
-#include "mtypes.h"
-
-
-#define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
-#define ON GL_TRUE
-#define OFF GL_FALSE
-
-
-/*
- * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
- */
-static const struct {
- GLboolean enabled;
- const char *name;
- int flag_offset;
-} default_extensions[] = {
- { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
- { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
- { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
- { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
- { OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
- { OFF, "GL_ARB_imaging", F(ARB_imaging) },
- { OFF, "GL_ARB_multisample", F(ARB_multisample) },
- { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
- { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
- { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
- { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
- { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
- { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
- { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
- { OFF, "GL_ARB_shadow", F(ARB_shadow) },
- { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
- { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
- { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
- { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
- { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
- { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
- { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
- { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
- { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
- { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
- { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
- { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
- { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
- { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
- { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
- { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
- { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
- { ON, "GL_EXT_abgr", F(EXT_abgr) },
- { ON, "GL_EXT_bgra", F(EXT_bgra) },
- { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
- { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
- { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
- { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
- { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
- { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
- { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
- { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
- { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
- { OFF, "GL_EXT_convolution", F(EXT_convolution) },
- { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
- { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
- { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
- { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
- { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
- { OFF, "GL_EXT_histogram", F(EXT_histogram) },
- { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
- { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
- { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
- { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
- { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
- { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
- { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
- { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
- { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
- { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
- { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
- { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
- { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
- { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
- { ON, "GL_EXT_texture", F(EXT_texture) },
- { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
- { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
- { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
- { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
- { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
- { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
- { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
- { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
- { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
- { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
- { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
- { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
- { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
- { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
- { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
- { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
- { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
- { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
- { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
- { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
- { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
- { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
- { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
- { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
- { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
- { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
- { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
- { OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
- { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
- { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
- { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
- { OFF, "GL_NV_blend_square", F(NV_blend_square) },
- { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
- { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
- { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
- { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
- { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
- { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
- { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
- { ON, "GL_OES_read_format", F(OES_read_format) },
- { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
- { OFF, "GL_SGI_color_table", F(SGI_color_table) },
- { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
- { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
- { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
- { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
- { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
- { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
- { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
- { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
- { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
- { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
- { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
- { OFF, "GL_S3_s3tc", F(S3_s3tc) },
-};
-
-
-
-/**
- * Enable all extensions suitable for a software-only renderer.
- * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
- */
-void
-_mesa_enable_sw_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
-#if FEATURE_ARB_fragment_program
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
-#endif
-#if 0 && FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
- /*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
- ctx->Extensions.ARB_imaging = GL_TRUE;
- ctx->Extensions.ARB_multitexture = GL_TRUE;
-#if FEATURE_ARB_occlusion_query
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
-#if 0 && FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
-#endif
-#if 0 && FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
-#if FEATURE_ARB_vertex_program
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
-#endif
-#if 0 && FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
-#endif
-#if FEATURE_ATI_fragment_shader
- ctx->Extensions.ATI_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
- ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_convolution = GL_TRUE;
- ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
-#if FEATURE_EXT_framebuffer_object
- ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
-#endif
- ctx->Extensions.EXT_histogram = GL_TRUE;
- ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
- ctx->Extensions.EXT_paletted_texture = GL_TRUE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
-#endif
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- ctx->Extensions.HP_occlusion_test = GL_TRUE;
- ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
-#if FEATURE_MESA_program_debug
- ctx->Extensions.MESA_program_debug = GL_TRUE;
-#endif
- ctx->Extensions.MESA_resize_buffers = GL_TRUE;
- ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
- ctx->Extensions.NV_blend_square = GL_TRUE;
- /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
- ctx->Extensions.NV_point_sprite = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
- /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
-#if FEATURE_NV_vertex_program
- ctx->Extensions.NV_vertex_program = GL_TRUE;
- ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
-#if FEATURE_NV_fragment_program
- ctx->Extensions.NV_fragment_program = GL_TRUE;
-#endif
- ctx->Extensions.SGI_color_matrix = GL_TRUE;
- ctx->Extensions.SGI_color_table = GL_TRUE;
- ctx->Extensions.SGI_texture_color_table = GL_TRUE;
- ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
- ctx->Extensions.SGIS_pixel_texture = GL_TRUE;
- ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
- ctx->Extensions.SGIX_depth_texture = GL_TRUE;
- ctx->Extensions.SGIX_pixel_texture = GL_TRUE;
- ctx->Extensions.SGIX_shadow = GL_TRUE;
- ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
-}
-
-
-/**
- * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
- */
-void
-_mesa_enable_imaging_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_imaging = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_convolution = GL_TRUE;
- ctx->Extensions.EXT_histogram = GL_TRUE;
- ctx->Extensions.SGI_color_matrix = GL_TRUE;
- ctx->Extensions.SGI_color_table = GL_TRUE;
-}
-
-
-
-/**
- * Enable all OpenGL 1.3 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_3_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_multisample = GL_TRUE;
- ctx->Extensions.ARB_multitexture = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- ctx->Extensions.ARB_texture_compression = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
-}
-
-
-
-/**
- * Enable all OpenGL 1.4 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_4_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_window_pos = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
- ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
-}
-
-
-/**
- * Enable all OpenGL 1.5 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_5_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
-}
-
-
-/**
- * Enable all OpenGL 2.0 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_2_0_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
-#if 0 && FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
-#if 0 && FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
-#endif
-#if 0 && FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
-#if 0 && FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-}
-
-
-
-/**
- * Either enable or disable the named extension.
- */
-static void
-set_extension( GLcontext *ctx, const char *name, GLboolean state )
-{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- GLuint i;
-
- if (ctx->Extensions.String) {
- /* The string was already queried - can't change it now! */
- _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
- return;
- }
-
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
- if (default_extensions[i].flag_offset) {
- GLboolean *enabled = base + default_extensions[i].flag_offset;
- *enabled = state;
- }
- return;
- }
- }
- _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
-}
-
-
-/**
- * Enable the named extension.
- * Typically called by drivers.
- */
-void
-_mesa_enable_extension( GLcontext *ctx, const char *name )
-{
- set_extension(ctx, name, GL_TRUE);
-}
-
-
-/**
- * Disable the named extension.
- * XXX is this really needed???
- */
-void
-_mesa_disable_extension( GLcontext *ctx, const char *name )
-{
- set_extension(ctx, name, GL_FALSE);
-}
-
-
-/**
- * Test if the named extension is enabled in this context.
- */
-GLboolean
-_mesa_extension_is_enabled( GLcontext *ctx, const char *name )
-{
- const GLboolean *base = (const GLboolean *) &ctx->Extensions;
- GLuint i;
-
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
- if (!default_extensions[i].flag_offset)
- return GL_TRUE;
- return *(base + default_extensions[i].flag_offset);
- }
- }
- return GL_FALSE;
-}
-
-
-/**
- * Run through the default_extensions array above and set the
- * ctx->Extensions.ARB/EXT_* flags accordingly.
- * To be called during context initialization.
- */
-void
-_mesa_init_extensions( GLcontext *ctx )
-{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- GLuint i;
-
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (default_extensions[i].enabled &&
- default_extensions[i].flag_offset) {
- *(base + default_extensions[i].flag_offset) = GL_TRUE;
- }
- }
-}
-
-
-/**
- * Construct the GL_EXTENSIONS string. Called the first time that
- * glGetString(GL_EXTENSIONS) is called.
- */
-GLubyte *
-_mesa_make_extension_string( GLcontext *ctx )
-{
- const GLboolean *base = (const GLboolean *) &ctx->Extensions;
- GLuint extStrLen = 0;
- GLubyte *s;
- GLuint i;
-
- /* first, compute length of the extension string */
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (!default_extensions[i].flag_offset ||
- *(base + default_extensions[i].flag_offset)) {
- extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
- }
- }
- s = (GLubyte *) _mesa_malloc(extStrLen);
-
- /* second, build the extension string */
- extStrLen = 0;
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (!default_extensions[i].flag_offset ||
- *(base + default_extensions[i].flag_offset)) {
- GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
- _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
- extStrLen += len;
- s[extStrLen] = (GLubyte) ' ';
- extStrLen++;
- }
- }
- ASSERT(extStrLen > 0);
-
- s[extStrLen - 1] = 0;
-
- return s;
-}