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-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h27
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/accum.c110
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/accum.h62
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c796
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.h37
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/api_eval.h42
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/api_loopback.c1647
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/api_loopback.h37
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/api_noop.c964
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/api_noop.h147
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/api_validate.c238
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/api_validate.h49
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/attrib.c1338
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/attrib.h68
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/blend.c579
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/blend.h78
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/bufferobj.c940
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/bufferobj.h124
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/buffers.c723
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/buffers.h78
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/clip.c160
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/clip.h49
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/colormac.h227
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/colortab.c1445
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/colortab.h110
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/config.h324
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/context.c1814
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/context.h340
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/convolve.c1527
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/convolve.h114
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/dd.h1063
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/debug.c218
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/debug.h60
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/depth.c189
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/depth.h62
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/dispatch.c95
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/dlist.c8434
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/dlist.h103
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/drawpix.c317
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/drawpix.h55
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/enable.c1456
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/enable.h57
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/enums.c4570
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/enums.h54
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/eval.c962
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/eval.h128
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/execmem.c132
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/extensions.c516
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/extensions.h84
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/fbobject.c1357
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/fbobject.h114
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/feedback.c541
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/feedback.h82
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/fog.c177
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/fog.h66
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/framebuffer.c528
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/framebuffer.h67
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/get.c5646
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/get.h59
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/getstring.c261
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/glheader.h313
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/hash.c451
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/hash.h59
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/hint.c153
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/hint.h57
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/histogram.c1187
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/histogram.h89
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/image.c4202
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/image.h217
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/imports.c1103
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/imports.h767
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/light.c1313
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/light.h141
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/lines.c134
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/lines.h48
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/macros.h654
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/matrix.c943
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/matrix.h131
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/mm.c220
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/mm.h115
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/mtypes.h2930
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/occlude.c353
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/occlude.h61
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/pixel.c2119
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/pixel.h153
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/points.c294
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/points.h60
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/polygon.c383
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/polygon.h69
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/rastpos.c1001
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/rastpos.h193
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/renderbuffer.c1869
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/renderbuffer.h84
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/simple_list.h197
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/state.c1040
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/state.h43
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/stencil.c466
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/stencil.h73
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texcompress.c254
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texcompress.h65
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texcompress_fxt1.c1663
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texcompress_s3tc.c555
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texenvprogram.c1165
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texenvprogram.h40
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texformat.c1314
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texformat.h229
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texformat_tmp.h1762
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/teximage.c3330
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/teximage.h239
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texobj.c1000
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texobj.h95
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texrender.c226
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texrender.h12
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texstate.c3271
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texstate.h192
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texstore.c4055
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/texstore.h261
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/varray.c994
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/varray.h160
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/version.h52
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/vtxfmt.c185
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/vtxfmt.h43
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/vtxfmt_tmp.h537
123 files changed, 0 insertions, 87031 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h b/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h
deleted file mode 100644
index bf6ea040c..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/**************************************************************************/
-/* */
-/* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */
-/* Copyright (c) 2008-2014 Oleksandr Shneyder <o.shneyder@phoca-gmbh.de> */
-/* Copyright (c) 2011-2016 Mike Gabriel <mike.gabriel@das-netzwerkteam.de>*/
-/* Copyright (c) 2014-2016 Mihai Moldovan <ionic@ionic.de> */
-/* Copyright (c) 2014-2016 Ulrich Sibiller <uli42@gmx.de> */
-/* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */
-/* */
-/* NXAGENT, NX protocol compression and NX extensions to this software */
-/* are copyright of the aforementioned persons and companies. */
-/* */
-/* Redistribution and use of the present software is allowed according */
-/* to terms specified in the file LICENSE which comes in the source */
-/* distribution. */
-/* */
-/* All rights reserved. */
-/* */
-/**************************************************************************/
-
-typedef struct _WSDrawBufferRec {
- GLframebuffer *DrawBuffer;
- struct _WSDrawBufferRec *next;
-} WSDrawBufferRec, *WSDrawBufferPtr;
-
-WSDrawBufferPtr pWSDrawBuffer;
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/accum.c b/nx-X11/extras/Mesa/src/mesa/main/accum.c
deleted file mode 100644
index 2f7375bd3..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/accum.c
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "accum.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "state.h"
-#include "mtypes.h"
-
-
-void GLAPIENTRY
-_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = CLAMP( red, -1.0F, 1.0F );
- tmp[1] = CLAMP( green, -1.0F, 1.0F );
- tmp[2] = CLAMP( blue, -1.0F, 1.0F );
- tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
-
- if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_ACCUM);
- COPY_4FV( ctx->Accum.ClearColor, tmp );
-}
-
-
-void GLAPIENTRY
-_mesa_Accum( GLenum op, GLfloat value )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (op) {
- case GL_ADD:
- case GL_MULT:
- case GL_ACCUM:
- case GL_LOAD:
- case GL_RETURN:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
- return;
- }
-
- if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
- return;
- }
-
- if (ctx->DrawBuffer != ctx->ReadBuffer) {
- /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glAccum(different read/draw buffers)");
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glAccum(incomplete framebuffer)");
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- GLint x = ctx->DrawBuffer->_Xmin;
- GLint y = ctx->DrawBuffer->_Ymin;
- GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- ctx->Driver.Accum(ctx, op, value, x, y, width, height);
- }
-}
-
-
-
-void
-_mesa_init_accum( GLcontext *ctx )
-{
- /* Accumulate buffer group */
- ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/accum.h b/nx-X11/extras/Mesa/src/mesa/main/accum.h
deleted file mode 100644
index ce92688a5..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/accum.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/**
- * \file accum.h
- * Accumulation buffer operations.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef ACCUM_H
-#define ACCUM_H
-
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_Accum( GLenum op, GLfloat value );
-
-
-extern void GLAPIENTRY
-_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
-
-extern void
-_mesa_init_accum( GLcontext *ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_accum( c ) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c b/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c
deleted file mode 100644
index bfba2b657..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c
+++ /dev/null
@@ -1,796 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.4.1
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "glapi.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "glapioffsets.h"
-#include "dispatch.h"
-
-typedef void (GLAPIENTRY *array_func)( const void * );
-
-typedef struct {
- const struct gl_client_array *array;
- int offset;
-} AEarray;
-
-typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
-
-typedef struct {
- const struct gl_client_array *array;
- attrib_func func;
- GLuint index;
-} AEattrib;
-
-typedef struct {
- AEarray arrays[32];
- AEattrib attribs[VERT_ATTRIB_MAX + 1];
- GLuint NewState;
-} AEcontext;
-
-#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
-
-
-/*
- * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
- * in the range [0, 7]. Luckily these type tokens are sequentially
- * numbered in gl.h, except for GL_DOUBLE.
- */
-#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
-
-static const int ColorFuncs[2][8] = {
- {
- _gloffset_Color3bv,
- _gloffset_Color3ubv,
- _gloffset_Color3sv,
- _gloffset_Color3usv,
- _gloffset_Color3iv,
- _gloffset_Color3uiv,
- _gloffset_Color3fv,
- _gloffset_Color3dv,
- },
- {
- _gloffset_Color4bv,
- _gloffset_Color4ubv,
- _gloffset_Color4sv,
- _gloffset_Color4usv,
- _gloffset_Color4iv,
- _gloffset_Color4uiv,
- _gloffset_Color4fv,
- _gloffset_Color4dv,
- },
-};
-
-static const int VertexFuncs[3][8] = {
- {
- -1,
- -1,
- _gloffset_Vertex2sv,
- -1,
- _gloffset_Vertex2iv,
- -1,
- _gloffset_Vertex2fv,
- _gloffset_Vertex2dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex3sv,
- -1,
- _gloffset_Vertex3iv,
- -1,
- _gloffset_Vertex3fv,
- _gloffset_Vertex3dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex4sv,
- -1,
- _gloffset_Vertex4iv,
- -1,
- _gloffset_Vertex4fv,
- _gloffset_Vertex4dv,
- },
-};
-
-static const int IndexFuncs[8] = {
- -1,
- _gloffset_Indexubv,
- _gloffset_Indexsv,
- -1,
- _gloffset_Indexiv,
- -1,
- _gloffset_Indexfv,
- _gloffset_Indexdv,
-};
-
-static const int NormalFuncs[8] = {
- _gloffset_Normal3bv,
- -1,
- _gloffset_Normal3sv,
- -1,
- _gloffset_Normal3iv,
- -1,
- _gloffset_Normal3fv,
- _gloffset_Normal3dv,
-};
-
-#if defined(IN_DRI_DRIVER)
-static int SecondaryColorFuncs[8];
-static int FogCoordFuncs[8] = {
- -1,
- -1,
- -1,
- -1,
- -1,
- -1,
- 0,
- 0,
-};
-#else
-static const int SecondaryColorFuncs[8] = {
- _gloffset_SecondaryColor3bvEXT,
- _gloffset_SecondaryColor3ubvEXT,
- _gloffset_SecondaryColor3svEXT,
- _gloffset_SecondaryColor3usvEXT,
- _gloffset_SecondaryColor3ivEXT,
- _gloffset_SecondaryColor3uivEXT,
- _gloffset_SecondaryColor3fvEXT,
- _gloffset_SecondaryColor3dvEXT,
-};
-
-static const int FogCoordFuncs[8] = {
- -1,
- -1,
- -1,
- -1,
- -1,
- -1,
- _gloffset_FogCoordfvEXT,
- _gloffset_FogCoorddvEXT
-};
-#endif
-
-/**********************************************************************/
-
-/* GL_BYTE attributes */
-
-static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]),
- BYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
-}
-
-/* GL_UNSIGNED_BYTE attributes */
-
-static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2])));
-}
-static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
-}
-
-/* GL_SHORT attributes */
-
-static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
-}
-
-/* GL_UNSIGNED_SHORT attributes */
-
-static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]),
- USHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
-}
-
-/* GL_INT attributes */
-
-static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
-}
-
-/* GL_UNSIGNED_INT attributes */
-
-static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
-}
-
-/* GL_FLOAT attributes */
-
-static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
-}
-
-/* GL_DOUBLE attributes */
-
-static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
-}
-
-
-/*
- * Array [size][type] of VertexAttrib functions
- */
-static attrib_func AttribFuncsNV[2][4][8] = {
- {
- /* non-normalized */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1bvNV,
- (attrib_func) VertexAttrib1ubvNV,
- (attrib_func) VertexAttrib1svNV,
- (attrib_func) VertexAttrib1usvNV,
- (attrib_func) VertexAttrib1ivNV,
- (attrib_func) VertexAttrib1uivNV,
- (attrib_func) VertexAttrib1fvNV,
- (attrib_func) VertexAttrib1dvNV
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2bvNV,
- (attrib_func) VertexAttrib2ubvNV,
- (attrib_func) VertexAttrib2svNV,
- (attrib_func) VertexAttrib2usvNV,
- (attrib_func) VertexAttrib2ivNV,
- (attrib_func) VertexAttrib2uivNV,
- (attrib_func) VertexAttrib2fvNV,
- (attrib_func) VertexAttrib2dvNV
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3bvNV,
- (attrib_func) VertexAttrib3ubvNV,
- (attrib_func) VertexAttrib3svNV,
- (attrib_func) VertexAttrib3usvNV,
- (attrib_func) VertexAttrib3ivNV,
- (attrib_func) VertexAttrib3uivNV,
- (attrib_func) VertexAttrib3fvNV,
- (attrib_func) VertexAttrib3dvNV
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4bvNV,
- (attrib_func) VertexAttrib4ubvNV,
- (attrib_func) VertexAttrib4svNV,
- (attrib_func) VertexAttrib4usvNV,
- (attrib_func) VertexAttrib4ivNV,
- (attrib_func) VertexAttrib4uivNV,
- (attrib_func) VertexAttrib4fvNV,
- (attrib_func) VertexAttrib4dvNV
- }
- },
- {
- /* normalized (except for float/double) */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1NbvNV,
- (attrib_func) VertexAttrib1NubvNV,
- (attrib_func) VertexAttrib1NsvNV,
- (attrib_func) VertexAttrib1NusvNV,
- (attrib_func) VertexAttrib1NivNV,
- (attrib_func) VertexAttrib1NuivNV,
- (attrib_func) VertexAttrib1fvNV,
- (attrib_func) VertexAttrib1dvNV
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2NbvNV,
- (attrib_func) VertexAttrib2NubvNV,
- (attrib_func) VertexAttrib2NsvNV,
- (attrib_func) VertexAttrib2NusvNV,
- (attrib_func) VertexAttrib2NivNV,
- (attrib_func) VertexAttrib2NuivNV,
- (attrib_func) VertexAttrib2fvNV,
- (attrib_func) VertexAttrib2dvNV
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3NbvNV,
- (attrib_func) VertexAttrib3NubvNV,
- (attrib_func) VertexAttrib3NsvNV,
- (attrib_func) VertexAttrib3NusvNV,
- (attrib_func) VertexAttrib3NivNV,
- (attrib_func) VertexAttrib3NuivNV,
- (attrib_func) VertexAttrib3fvNV,
- (attrib_func) VertexAttrib3dvNV
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4NbvNV,
- (attrib_func) VertexAttrib4NubvNV,
- (attrib_func) VertexAttrib4NsvNV,
- (attrib_func) VertexAttrib4NusvNV,
- (attrib_func) VertexAttrib4NivNV,
- (attrib_func) VertexAttrib4NuivNV,
- (attrib_func) VertexAttrib4fvNV,
- (attrib_func) VertexAttrib4dvNV
- }
- }
-};
-
-/**********************************************************************/
-
-
-GLboolean _ae_create_context( GLcontext *ctx )
-{
- if (ctx->aelt_context)
- return GL_TRUE;
-
-#if defined(IN_DRI_DRIVER)
- SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
- SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
- SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
- SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
- SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
- SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
- SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
- SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
-
- FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
- FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
-#endif
-
- ctx->aelt_context = MALLOC( sizeof(AEcontext) );
- if (!ctx->aelt_context)
- return GL_FALSE;
-
- AE_CONTEXT(ctx)->NewState = ~0;
- return GL_TRUE;
-}
-
-
-void _ae_destroy_context( GLcontext *ctx )
-{
- if ( AE_CONTEXT( ctx ) ) {
- FREE( ctx->aelt_context );
- ctx->aelt_context = NULL;
- }
-}
-
-
-/**
- * Make a list of per-vertex functions to call for each glArrayElement call.
- * These functions access the array data (i.e. glVertex, glColor, glNormal,
- * etc).
- * Note: this may be called during display list construction.
- */
-static void _ae_update_state( GLcontext *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- AEarray *aa = actx->arrays;
- AEattrib *at = actx->attribs;
- GLuint i;
-
- /* conventional vertex arrays */
- if (ctx->Array.Index.Enabled) {
- aa->array = &ctx->Array.Index;
- aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
- aa++;
- }
- if (ctx->Array.EdgeFlag.Enabled) {
- aa->array = &ctx->Array.EdgeFlag;
- aa->offset = _gloffset_EdgeFlagv;
- aa++;
- }
- if (ctx->Array.Normal.Enabled) {
- aa->array = &ctx->Array.Normal;
- aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
- aa++;
- }
- if (ctx->Array.Color.Enabled) {
- aa->array = &ctx->Array.Color;
- aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
- aa++;
- }
- if (ctx->Array.SecondaryColor.Enabled) {
- aa->array = &ctx->Array.SecondaryColor;
- aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
- aa++;
- }
- if (ctx->Array.FogCoord.Enabled) {
- aa->array = &ctx->Array.FogCoord;
- aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
- aa++;
- }
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (ctx->Array.TexCoord[i].Enabled) {
- /* NOTE: we use generic glVertexAttrib functions here.
- * If we ever de-alias conventional/generic vertex attribs this
- * will have to change.
- */
- struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];
- at->array = attribArray;
- at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
- at->index = VERT_ATTRIB_TEX0 + i;
- at++;
- }
- }
-
- /* generic vertex attribute arrays */
- for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
- if (ctx->Array.VertexAttrib[i].Enabled) {
- struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i];
- at->array = attribArray;
- /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
- * function pointer here (for float arrays) since the pointer may
- * change from one execution of _ae_loopback_array_elt() to
- * the next. Doing so caused UT to break.
- */
- at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
- at->index = i;
- at++;
- }
- }
-
- /* finally, vertex position */
- if (ctx->Array.VertexAttrib[0].Enabled) {
- /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
- * issued as the last (proviking) attribute).
- */
- aa->array = &ctx->Array.VertexAttrib[0];
- assert(aa->array->Size >= 2); /* XXX fix someday? */
- aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- aa++;
- }
- else if (ctx->Array.Vertex.Enabled) {
- aa->array = &ctx->Array.Vertex;
- aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- aa++;
- }
-
- ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
- ASSERT(aa - actx->arrays < 32);
- at->func = NULL; /* terminate the list */
- aa->offset = -1; /* terminate the list */
-
- actx->NewState = 0;
-}
-
-
-/**
- * Called via glArrayElement() and glDrawArrays().
- * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
- * for all enabled vertex arrays (for elt-th element).
- * Note: this may be called during display list construction.
- */
-void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
-{
- GET_CURRENT_CONTEXT(ctx);
- const AEcontext *actx = AE_CONTEXT(ctx);
- const AEarray *aa;
- const AEattrib *at;
- const struct _glapi_table * const disp = GET_DISPATCH();
-
-
- if (actx->NewState)
- _ae_update_state( ctx );
-
- /* generic attributes */
- for (at = actx->attribs; at->func; at++) {
- const GLubyte *src
- = ADD_POINTERS(at->array->BufferObj->Data, at->array->Ptr)
- + elt * at->array->StrideB;
- at->func( at->index, src );
- }
-
- /* conventional arrays */
- for (aa = actx->arrays; aa->offset != -1 ; aa++) {
- const GLubyte *src
- = ADD_POINTERS(aa->array->BufferObj->Data, aa->array->Ptr)
- + elt * aa->array->StrideB;
- CALL_by_offset( disp, (array_func), aa->offset,
- ((const void *) src) );
- }
-}
-
-
-void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
-{
- AE_CONTEXT(ctx)->NewState |= new_state;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.h b/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.h
deleted file mode 100644
index 1c0af9f3e..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.h
+++ /dev/null
@@ -1,37 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef API_ARRAYELT_H
-#define API_ARRAYELT_H
-
-#include "mtypes.h"
-
-extern GLboolean _ae_create_context( GLcontext *ctx );
-extern void _ae_destroy_context( GLcontext *ctx );
-extern void _ae_invalidate_state( GLcontext *ctx, GLuint new_state );
-extern void GLAPIENTRY _ae_loopback_array_elt( GLint elt );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_eval.h b/nx-X11/extras/Mesa/src/mesa/main/api_eval.h
deleted file mode 100644
index d6cb38c9f..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/api_eval.h
+++ /dev/null
@@ -1,42 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef API_EVAL_H
-#define API_EVAL_H
-
-#include "mtypes.h"
-
-extern void _mesa_EvalPoint1( GLint i );
-extern void _mesa_EvalPoint2( GLint i, GLint j );
-extern void _mesa_EvalCoord1f( GLfloat u );
-extern void _mesa_EvalCoord2f( GLfloat u, GLfloat v );
-extern void _mesa_EvalCoord1fv( const GLfloat *u );
-extern void _mesa_EvalCoord2fv( const GLfloat *u );
-
-#endif
-
-
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_loopback.c b/nx-X11/extras/Mesa/src/mesa/main/api_loopback.c
deleted file mode 100644
index db30059e6..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/api_loopback.c
+++ /dev/null
@@ -1,1647 +0,0 @@
-/**
- * \file api_loopback.c
- *
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "glapi.h"
-#include "glapitable.h"
-#include "macros.h"
-#include "colormac.h"
-#include "api_loopback.h"
-#include "glthread.h"
-#include "mtypes.h"
-#include "dispatch.h"
-
-/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
- * calls to a smaller set of driver-provided formats. Currently just
- * go back to dispatch to find these (eg. call glNormal3f directly),
- * hence 'loopback'.
- *
- * The driver must supply all of the remaining entry points, which are
- * listed in dd.h. The easiest way for a driver to do this is to
- * install the supplied software t&l module.
- */
-#define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
-#define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
-#define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
-#define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
-#define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
-#define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
-#define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
-#define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
-#define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
-#define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
-#define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
-#define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
-#define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
-#define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
-#define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
-#define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
-#define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
-#define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
-
-#define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
-#define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
-#define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
-#define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
-#define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
-#define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
-#define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
-#define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
-#define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
-#define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
-
-static void GLAPIENTRY
-loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
-{
- COLORF( BYTE_TO_FLOAT(red),
- BYTE_TO_FLOAT(green),
- BYTE_TO_FLOAT(blue),
- 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
-{
- COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3i_f( GLint red, GLint green, GLint blue )
-{
- COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
- INT_TO_FLOAT(blue), 1.0);
-}
-
-static void GLAPIENTRY
-loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
-{
- COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
- SHORT_TO_FLOAT(blue), 1.0);
-}
-
-static void GLAPIENTRY
-loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
-{
- COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
- UINT_TO_FLOAT(blue), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
-{
- COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
- USHORT_TO_FLOAT(blue), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
-{
- COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
- UBYTE_TO_FLOAT(blue), 1.0 );
-}
-
-
-static void GLAPIENTRY
-loopback_Color3bv_f( const GLbyte *v )
-{
- COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3dv_f( const GLdouble *v )
-{
- COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3iv_f( const GLint *v )
-{
- COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
-}
-
-static void GLAPIENTRY
-loopback_Color3sv_f( const GLshort *v )
-{
- COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3uiv_f( const GLuint *v )
-{
- COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3usv_f( const GLushort *v )
-{
- COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3ubv_f( const GLubyte *v )
-{
- COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]), 1.0 );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
- GLbyte alpha )
-{
- COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
- BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
- GLdouble alpha )
-{
- COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
-}
-
-static void GLAPIENTRY
-loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
-{
- COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
- INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
- GLshort alpha )
-{
- COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
- SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
-{
- COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
- UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
-{
- COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
- USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
-{
- COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
- UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4iv_f( const GLint *v )
-{
- COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4bv_f( const GLbyte *v )
-{
- COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
-}
-
-static void GLAPIENTRY
-loopback_Color4dv_f( const GLdouble *v )
-{
- COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4sv_f( const GLshort *v)
-{
- COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4uiv_f( const GLuint *v)
-{
- COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
-}
-
-static void GLAPIENTRY
-loopback_Color4usv_f( const GLushort *v)
-{
- COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
-}
-
-static void GLAPIENTRY
-loopback_Color4ubv_f( const GLubyte *v)
-{
- COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
-}
-
-static void GLAPIENTRY
-loopback_FogCoorddEXT( GLdouble d )
-{
- FOGCOORDF( (GLfloat) d );
-}
-
-static void GLAPIENTRY
-loopback_FogCoorddvEXT( const GLdouble *v )
-{
- FOGCOORDF( (GLfloat) *v );
-}
-
-
-static void GLAPIENTRY
-loopback_Indexd( GLdouble c )
-{
- INDEX( (GLfloat) c );
-}
-
-static void GLAPIENTRY
-loopback_Indexi( GLint c )
-{
- INDEX( (GLfloat) c );
-}
-
-static void GLAPIENTRY
-loopback_Indexs( GLshort c )
-{
- INDEX( (GLfloat) c );
-}
-
-static void GLAPIENTRY
-loopback_Indexub( GLubyte c )
-{
- INDEX( (GLfloat) c );
-}
-
-static void GLAPIENTRY
-loopback_Indexdv( const GLdouble *c )
-{
- INDEX( (GLfloat) *c );
-}
-
-static void GLAPIENTRY
-loopback_Indexiv( const GLint *c )
-{
- INDEX( (GLfloat) *c );
-}
-
-static void GLAPIENTRY
-loopback_Indexsv( const GLshort *c )
-{
- INDEX( (GLfloat) *c );
-}
-
-static void GLAPIENTRY
-loopback_Indexubv( const GLubyte *c )
-{
- INDEX( (GLfloat) *c );
-}
-
-static void GLAPIENTRY
-loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
-{
- NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
-{
- NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
-}
-
-static void GLAPIENTRY
-loopback_Normal3i( GLint nx, GLint ny, GLint nz )
-{
- NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
-{
- NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3bv( const GLbyte *v )
-{
- NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3dv( const GLdouble *v )
-{
- NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_Normal3iv( const GLint *v )
-{
- NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3sv( const GLshort *v )
-{
- NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1d( GLdouble s )
-{
- TEXCOORD1((GLfloat) s);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1i( GLint s )
-{
- TEXCOORD1((GLfloat) s);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1s( GLshort s )
-{
- TEXCOORD1((GLfloat) s);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2d( GLdouble s, GLdouble t )
-{
- TEXCOORD2((GLfloat) s,(GLfloat) t);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2s( GLshort s, GLshort t )
-{
- TEXCOORD2((GLfloat) s,(GLfloat) t);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2i( GLint s, GLint t )
-{
- TEXCOORD2((GLfloat) s,(GLfloat) t);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
-{
- TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3i( GLint s, GLint t, GLint r )
-{
- TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
-{
- TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
-{
- TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
-{
- TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
-{
- TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1dv( const GLdouble *v )
-{
- TEXCOORD1((GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1iv( const GLint *v )
-{
- TEXCOORD1((GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1sv( const GLshort *v )
-{
- TEXCOORD1((GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2dv( const GLdouble *v )
-{
- TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2iv( const GLint *v )
-{
- TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2sv( const GLshort *v )
-{
- TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3dv( const GLdouble *v )
-{
- TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3iv( const GLint *v )
-{
- TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3sv( const GLshort *v )
-{
- TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4dv( const GLdouble *v )
-{
- TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4iv( const GLint *v )
-{
- TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4sv( const GLshort *v )
-{
- TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_Vertex2d( GLdouble x, GLdouble y )
-{
- VERTEX2( (GLfloat) x, (GLfloat) y );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2i( GLint x, GLint y )
-{
- VERTEX2( (GLfloat) x, (GLfloat) y );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2s( GLshort x, GLshort y )
-{
- VERTEX2( (GLfloat) x, (GLfloat) y );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
-{
- VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3i( GLint x, GLint y, GLint z )
-{
- VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
-{
- VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
-{
- VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
-{
- VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
-{
- VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2dv( const GLdouble *v )
-{
- VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2iv( const GLint *v )
-{
- VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2sv( const GLshort *v )
-{
- VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3dv( const GLdouble *v )
-{
- VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3iv( const GLint *v )
-{
- VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3sv( const GLshort *v )
-{
- VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4dv( const GLdouble *v )
-{
- VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4iv( const GLint *v )
-{
- VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4sv( const GLshort *v )
-{
- VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
-{
- MULTI_TEXCOORD1( target, (GLfloat) s );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
-{
- MULTI_TEXCOORD1( target, (GLfloat) v[0] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1iARB(GLenum target, GLint s)
-{
- MULTI_TEXCOORD1( target, (GLfloat) s );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
-{
- MULTI_TEXCOORD1( target, (GLfloat) v[0] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
-{
- MULTI_TEXCOORD1( target, (GLfloat) s );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
-{
- MULTI_TEXCOORD1( target, (GLfloat) v[0] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
-{
- MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
-{
- MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
-{
- MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
-{
- MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
-{
- MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
-{
- MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
-{
- MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
-{
- MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
-{
- MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
-{
- MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, (GLfloat) q );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
-{
- MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, (GLfloat) q );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
-{
- MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, (GLfloat) q );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
-{
- MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord2dv( const GLdouble *u )
-{
- EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord2fv( const GLfloat *u )
-{
- EVALCOORD2( u[0], u[1] );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord2d( GLdouble u, GLdouble v )
-{
- EVALCOORD2( (GLfloat) u, (GLfloat) v );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord1dv( const GLdouble *u )
-{
- EVALCOORD1( (GLfloat) *u );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord1fv( const GLfloat *u )
-{
- EVALCOORD1( (GLfloat) *u );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord1d( GLdouble u )
-{
- EVALCOORD1( (GLfloat) u );
-}
-
-static void GLAPIENTRY
-loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
-{
- GLfloat fparam[4];
- fparam[0] = param;
- MATERIALFV( face, pname, fparam );
-}
-
-static void GLAPIENTRY
-loopback_Materiali(GLenum face, GLenum pname, GLint param )
-{
- GLfloat p = (GLfloat) param;
- MATERIALFV(face, pname, &p);
-}
-
-static void GLAPIENTRY
-loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_EMISSION:
- case GL_AMBIENT_AND_DIFFUSE:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_SHININESS:
- fparam[0] = (GLfloat) params[0];
- break;
- case GL_COLOR_INDEXES:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- default:
- ;
- }
- MATERIALFV(face, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
-}
-
-static void GLAPIENTRY
-loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
-{
- RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
-}
-
-static void GLAPIENTRY
-loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
-{
- RECTF(v1[0], v1[1], v2[0], v2[1]);
-}
-
-static void GLAPIENTRY
-loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
-{
- RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
-}
-
-static void GLAPIENTRY
-loopback_Rectiv(const GLint *v1, const GLint *v2)
-{
- RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
-}
-
-static void GLAPIENTRY
-loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
-}
-
-static void GLAPIENTRY
-loopback_Rectsv(const GLshort *v1, const GLshort *v2)
-{
- RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
-{
- SECONDARYCOLORF( BYTE_TO_FLOAT(red),
- BYTE_TO_FLOAT(green),
- BYTE_TO_FLOAT(blue) );
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
-{
- SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
-{
- SECONDARYCOLORF( INT_TO_FLOAT(red),
- INT_TO_FLOAT(green),
- INT_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
-{
- SECONDARYCOLORF(SHORT_TO_FLOAT(red),
- SHORT_TO_FLOAT(green),
- SHORT_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
-{
- SECONDARYCOLORF(UINT_TO_FLOAT(red),
- UINT_TO_FLOAT(green),
- UINT_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
-{
- SECONDARYCOLORF(USHORT_TO_FLOAT(red),
- USHORT_TO_FLOAT(green),
- USHORT_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
-{
- SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
- UBYTE_TO_FLOAT(green),
- UBYTE_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
-{
- SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
-{
- SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-static void GLAPIENTRY
-loopback_SecondaryColor3ivEXT_f( const GLint *v )
-{
- SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3svEXT_f( const GLshort *v )
-{
- SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3uivEXT_f( const GLuint *v )
-{
- SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3usvEXT_f( const GLushort *v )
-{
- SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
-{
- SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]));
-}
-
-
-/*
- * GL_NV_vertex_program:
- * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
- */
-
-static void GLAPIENTRY
-loopback_VertexAttrib1sNV(GLuint index, GLshort x)
-{
- ATTRIB1NV(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
-{
- ATTRIB1NV(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
-{
- ATTRIB2NV(index, (GLfloat) x, y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
-{
- ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
- UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
-{
- ATTRIB1NV(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
-{
- ATTRIB1NV(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
-{
- ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
-{
- ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
-{
- ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
-{
- ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
-{
- ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
- (GLfloat)v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
-{
- ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
-{
- ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
-}
-
-
-static void GLAPIENTRY
-loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib1svNV(index + i, v + i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- ATTRIB1NV(index + i, v[i]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib1dvNV(index + i, v + i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib2svNV(index + i, v + 2 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib3svNV(index + i, v + 3 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4svNV(index + i, v + 4 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
-}
-
-
-/*
- * GL_ARB_vertex_program
- * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
- */
-
-static void GLAPIENTRY
-loopback_VertexAttrib1sARB(GLuint index, GLshort x)
-{
- ATTRIB1ARB(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
-{
- ATTRIB1ARB(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
-{
- ATTRIB2ARB(index, (GLfloat) x, y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
-{
- ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
-{
- ATTRIB1ARB(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
-{
- ATTRIB1ARB(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
-{
- ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
-{
- ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
-{
- ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
-{
- ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
- (GLfloat)v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
-{
- ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
-{
- ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
-{
- ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
- UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
-{
- ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
-{
- ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
-{
- ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
-}
-
-
-
-
-/*
- * This code never registers handlers for any of the entry points
- * listed in vtxfmt.h.
- */
-void
-_mesa_loopback_init_api_table( struct _glapi_table *dest )
-{
- SET_Color3b(dest, loopback_Color3b_f);
- SET_Color3d(dest, loopback_Color3d_f);
- SET_Color3i(dest, loopback_Color3i_f);
- SET_Color3s(dest, loopback_Color3s_f);
- SET_Color3ui(dest, loopback_Color3ui_f);
- SET_Color3us(dest, loopback_Color3us_f);
- SET_Color3ub(dest, loopback_Color3ub_f);
- SET_Color4b(dest, loopback_Color4b_f);
- SET_Color4d(dest, loopback_Color4d_f);
- SET_Color4i(dest, loopback_Color4i_f);
- SET_Color4s(dest, loopback_Color4s_f);
- SET_Color4ui(dest, loopback_Color4ui_f);
- SET_Color4us(dest, loopback_Color4us_f);
- SET_Color4ub(dest, loopback_Color4ub_f);
- SET_Color3bv(dest, loopback_Color3bv_f);
- SET_Color3dv(dest, loopback_Color3dv_f);
- SET_Color3iv(dest, loopback_Color3iv_f);
- SET_Color3sv(dest, loopback_Color3sv_f);
- SET_Color3uiv(dest, loopback_Color3uiv_f);
- SET_Color3usv(dest, loopback_Color3usv_f);
- SET_Color3ubv(dest, loopback_Color3ubv_f);
- SET_Color4bv(dest, loopback_Color4bv_f);
- SET_Color4dv(dest, loopback_Color4dv_f);
- SET_Color4iv(dest, loopback_Color4iv_f);
- SET_Color4sv(dest, loopback_Color4sv_f);
- SET_Color4uiv(dest, loopback_Color4uiv_f);
- SET_Color4usv(dest, loopback_Color4usv_f);
- SET_Color4ubv(dest, loopback_Color4ubv_f);
-
- SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
- SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
- SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
- SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
- SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
- SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
- SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
- SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
- SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
- SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
- SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
- SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
- SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
- SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
-
- SET_Indexd(dest, loopback_Indexd);
- SET_Indexi(dest, loopback_Indexi);
- SET_Indexs(dest, loopback_Indexs);
- SET_Indexub(dest, loopback_Indexub);
- SET_Indexdv(dest, loopback_Indexdv);
- SET_Indexiv(dest, loopback_Indexiv);
- SET_Indexsv(dest, loopback_Indexsv);
- SET_Indexubv(dest, loopback_Indexubv);
- SET_Normal3b(dest, loopback_Normal3b);
- SET_Normal3d(dest, loopback_Normal3d);
- SET_Normal3i(dest, loopback_Normal3i);
- SET_Normal3s(dest, loopback_Normal3s);
- SET_Normal3bv(dest, loopback_Normal3bv);
- SET_Normal3dv(dest, loopback_Normal3dv);
- SET_Normal3iv(dest, loopback_Normal3iv);
- SET_Normal3sv(dest, loopback_Normal3sv);
- SET_TexCoord1d(dest, loopback_TexCoord1d);
- SET_TexCoord1i(dest, loopback_TexCoord1i);
- SET_TexCoord1s(dest, loopback_TexCoord1s);
- SET_TexCoord2d(dest, loopback_TexCoord2d);
- SET_TexCoord2s(dest, loopback_TexCoord2s);
- SET_TexCoord2i(dest, loopback_TexCoord2i);
- SET_TexCoord3d(dest, loopback_TexCoord3d);
- SET_TexCoord3i(dest, loopback_TexCoord3i);
- SET_TexCoord3s(dest, loopback_TexCoord3s);
- SET_TexCoord4d(dest, loopback_TexCoord4d);
- SET_TexCoord4i(dest, loopback_TexCoord4i);
- SET_TexCoord4s(dest, loopback_TexCoord4s);
- SET_TexCoord1dv(dest, loopback_TexCoord1dv);
- SET_TexCoord1iv(dest, loopback_TexCoord1iv);
- SET_TexCoord1sv(dest, loopback_TexCoord1sv);
- SET_TexCoord2dv(dest, loopback_TexCoord2dv);
- SET_TexCoord2iv(dest, loopback_TexCoord2iv);
- SET_TexCoord2sv(dest, loopback_TexCoord2sv);
- SET_TexCoord3dv(dest, loopback_TexCoord3dv);
- SET_TexCoord3iv(dest, loopback_TexCoord3iv);
- SET_TexCoord3sv(dest, loopback_TexCoord3sv);
- SET_TexCoord4dv(dest, loopback_TexCoord4dv);
- SET_TexCoord4iv(dest, loopback_TexCoord4iv);
- SET_TexCoord4sv(dest, loopback_TexCoord4sv);
- SET_Vertex2d(dest, loopback_Vertex2d);
- SET_Vertex2i(dest, loopback_Vertex2i);
- SET_Vertex2s(dest, loopback_Vertex2s);
- SET_Vertex3d(dest, loopback_Vertex3d);
- SET_Vertex3i(dest, loopback_Vertex3i);
- SET_Vertex3s(dest, loopback_Vertex3s);
- SET_Vertex4d(dest, loopback_Vertex4d);
- SET_Vertex4i(dest, loopback_Vertex4i);
- SET_Vertex4s(dest, loopback_Vertex4s);
- SET_Vertex2dv(dest, loopback_Vertex2dv);
- SET_Vertex2iv(dest, loopback_Vertex2iv);
- SET_Vertex2sv(dest, loopback_Vertex2sv);
- SET_Vertex3dv(dest, loopback_Vertex3dv);
- SET_Vertex3iv(dest, loopback_Vertex3iv);
- SET_Vertex3sv(dest, loopback_Vertex3sv);
- SET_Vertex4dv(dest, loopback_Vertex4dv);
- SET_Vertex4iv(dest, loopback_Vertex4iv);
- SET_Vertex4sv(dest, loopback_Vertex4sv);
- SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
- SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
- SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
- SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
- SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
- SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
- SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
- SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
- SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
- SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
- SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
- SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
- SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
- SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
- SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
- SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
- SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
- SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
- SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
- SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
- SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
- SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
- SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
- SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
- SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
- SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
- SET_EvalCoord2d(dest, loopback_EvalCoord2d);
- SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
- SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
- SET_EvalCoord1d(dest, loopback_EvalCoord1d);
- SET_Materialf(dest, loopback_Materialf);
- SET_Materiali(dest, loopback_Materiali);
- SET_Materialiv(dest, loopback_Materialiv);
- SET_Rectd(dest, loopback_Rectd);
- SET_Rectdv(dest, loopback_Rectdv);
- SET_Rectfv(dest, loopback_Rectfv);
- SET_Recti(dest, loopback_Recti);
- SET_Rectiv(dest, loopback_Rectiv);
- SET_Rects(dest, loopback_Rects);
- SET_Rectsv(dest, loopback_Rectsv);
- SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
- SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
-
- SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
- SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
- SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
- SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
- SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
- SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
- SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
- SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
- SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
- SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
- SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
- SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
- SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
- SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
- SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
- SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
- SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
- SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
- SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
- SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
- SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
- SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
- SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
- SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
- SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
- SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
- SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
- SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
- SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
- SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
- SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
-
- SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
- SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
- SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
- SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
- SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
- SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
- SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
- SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
- SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
- SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
- SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
- SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
- SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
- SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
- SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
- SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
- SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
- SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
- SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
- SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
- SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
- SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
- SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
- SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
- SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
- SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
- SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
- SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_loopback.h b/nx-X11/extras/Mesa/src/mesa/main/api_loopback.h
deleted file mode 100644
index 6f85bbc1d..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/api_loopback.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef API_LOOPBACK_H
-#define API_LOOPBACK_H
-
-#include "glheader.h"
-
-
-struct _glapi_table;
-
-extern void _mesa_loopback_init_api_table( struct _glapi_table *dest );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_noop.c b/nx-X11/extras/Mesa/src/mesa/main/api_noop.c
deleted file mode 100644
index f42f166ae..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/api_noop.c
+++ /dev/null
@@ -1,964 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "api_noop.h"
-#include "api_validate.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "colormac.h"
-#include "light.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "dlist.h"
-#include "dispatch.h"
-
-
-/* In states where certain vertex components are required for t&l or
- * rasterization, we still need to keep track of the current values.
- * These functions provide this service by keeping uptodate the
- * 'ctx->Current' struct for all data elements not included in the
- * currently enabled hardware vertex.
- * I.e. these functions would typically be used when outside of glBegin/End.
- */
-
-
-void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Current.EdgeFlag = b;
-}
-
-void GLAPIENTRY _mesa_noop_EdgeFlagv( const GLboolean *b )
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Current.EdgeFlag = *b;
-}
-
-void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Index = f;
-}
-
-void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Index = *v;
-}
-
-void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
- dest[0] = a;
- dest[1] = 0.0;
- dest[2] = 0.0;
- dest[3] = 1.0;
-}
-
-void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
- dest[0] = v[0];
- dest[1] = 0.0;
- dest[2] = 0.0;
- dest[3] = 1.0;
-}
-
-void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = 1.0;
-}
-
-void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1.0;
-}
-
-void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = a;
- color[1] = b;
- color[2] = c;
- color[3] = d;
-}
-
-void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = v[3];
-}
-
-void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = a;
- color[1] = b;
- color[2] = c;
- color[3] = 1.0;
-}
-
-void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = 1.0;
-}
-
-void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = a;
- dest[1] = 0;
- dest[2] = 0;
- dest[3] = 1;
- }
-}
-
-void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = v[0];
- dest[1] = 0;
- dest[2] = 0;
- dest[3] = 1;
- }
-}
-
-void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = a;
- dest[1] = b;
- dest[2] = 0;
- dest[3] = 1;
- }
-}
-
-void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = 0;
- dest[3] = 1;
- }
-}
-
-void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = 1;
- }
-}
-
-void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1;
- }
-}
-
-void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
- GLfloat c, GLfloat d )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = d;
- }
-}
-
-void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = v[3];
- }
-}
-
-void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- color[0] = a;
- color[1] = b;
- color[2] = c;
- color[3] = 1.0;
-}
-
-void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = 1.0;
-}
-
-void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = a;
- dest[1] = 0;
- dest[2] = 0;
- dest[3] = 1;
-}
-
-void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = v[0];
- dest[1] = 0;
- dest[2] = 0;
- dest[3] = 1;
-}
-
-void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = a;
- dest[1] = b;
- dest[2] = 0;
- dest[3] = 1;
-}
-
-void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = 0;
- dest[3] = 1;
-}
-
-void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = 1;
-}
-
-void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1;
-}
-
-void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = d;
-}
-
-void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = v[3];
-}
-
-
-
-void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fNV" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fvNV" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fNV" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fvNV" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fNV" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fvNV" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fNV" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fvNV" );
-}
-
-
-/*
- * XXX Un-alias attribs here
- */
-
-void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fARB" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fvARB" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fARB" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fvARB" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fARB" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fvARB" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fARB" );
-}
-
-void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
- }
- else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fvARB" );
-}
-
-
-
-/* Material
- */
-void GLAPIENTRY _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i, nr;
- struct gl_material *mat = &ctx->Light.Material;
- GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0,
- "_mesa_noop_Materialfv" );
-
- if (ctx->Light.ColorMaterialEnabled)
- bitmask &= ~ctx->Light.ColorMaterialBitmask;
-
- if (bitmask == 0)
- return;
-
- switch (face) {
- case GL_SHININESS: nr = 1; break;
- case GL_COLOR_INDEXES: nr = 3; break;
- default: nr = 4 ; break;
- }
-
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i))
- COPY_SZ_4V( mat->Attrib[i], nr, params );
-
- _mesa_update_material( ctx, bitmask );
-}
-
-/* These really are noops outside begin/end:
- */
-void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v )
-{
- (void) v;
-}
-
-void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v )
-{
- (void) v;
-}
-
-void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v )
-{
- (void) v;
-}
-
-void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b )
-{
- (void) a; (void) b;
-}
-
-void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c )
-{
- (void) a; (void) b; (void) c;
-}
-
-void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
-{
- (void) a; (void) b; (void) c; (void) d;
-}
-
-/* Similarly, these have no effect outside begin/end:
- */
-void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a )
-{
- (void) a;
-}
-
-void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v )
-{
- (void) v;
-}
-
-void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
-{
- (void) a; (void) b;
-}
-
-void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v )
-{
- (void) v;
-}
-
-void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a )
-{
- (void) a;
-}
-
-void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b )
-{
- (void) a; (void) b;
-}
-
-
-/* Begin -- call into driver, should result in the vtxfmt being
- * swapped out:
- */
-void GLAPIENTRY _mesa_noop_Begin( GLenum mode )
-{
- (void) mode;
-}
-
-
-/* End -- just raise an error
- */
-void GLAPIENTRY _mesa_noop_End( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
-}
-
-
-/* Execute a glRectf() function. This is not suitable for GL_COMPILE
- * modes (as the test for outside begin/end is not compiled),
- * but may be useful for drivers in circumstances which exclude
- * display list interactions.
- *
- * (None of the functions in this file are suitable for GL_COMPILE
- * modes).
- */
-void GLAPIENTRY _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- {
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- }
-
- CALL_Begin(GET_DISPATCH(), (GL_QUADS));
- CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
- CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
- CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
- CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-/* Some very basic support for arrays. Drivers without explicit array
- * support can hook these in, but still need to supply an array-elt
- * implementation.
- */
-void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- CALL_Begin(GET_DISPATCH(), (mode));
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (start + i));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- CALL_Begin(GET_DISPATCH(), (mode));
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
- break;
- case GL_UNSIGNED_SHORT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
- break;
- case GL_UNSIGNED_INT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- break;
- }
-
- CALL_End(GET_DISPATCH(), ());
-}
-
-void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (_mesa_validate_DrawRangeElements( ctx, mode,
- start, end,
- count, type, indices ))
- CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices));
-}
-
-/*
- * Eval Mesh
- */
-
-/* KW: If are compiling, we don't know whether eval will produce a
- * vertex when it is run in the future. If this is pure immediate
- * mode, eval is a noop if neither vertex map is enabled.
- *
- * Thus we need to have a check in the display list code or
- * elsewhere for eval(1,2) vertices in the case where
- * map(1,2)_vertex is disabled, and to purge those vertices from
- * the vb.
- */
-void GLAPIENTRY _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLfloat u, du;
- GLenum prim;
-
- switch (mode) {
- case GL_POINT:
- prim = GL_POINTS;
- break;
- case GL_LINE:
- prim = GL_LINE_STRIP;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
- return;
- }
-
- /* No effect if vertex maps disabled.
- */
- if (!ctx->Eval.Map1Vertex4 &&
- !ctx->Eval.Map1Vertex3 &&
- !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
- return;
-
- du = ctx->Eval.MapGrid1du;
- u = ctx->Eval.MapGrid1u1 + i1 * du;
-
- CALL_Begin(GET_DISPATCH(), (prim));
- for (i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord1f(GET_DISPATCH(), (u));
- }
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-
-void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat u, du, v, dv, v1, u1;
- GLint i, j;
-
- switch (mode) {
- case GL_POINT:
- case GL_LINE:
- case GL_FILL:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
- return;
- }
-
- /* No effect if vertex maps disabled.
- */
- if (!ctx->Eval.Map2Vertex4 &&
- !ctx->Eval.Map2Vertex3 &&
- !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
- return;
-
- du = ctx->Eval.MapGrid2du;
- dv = ctx->Eval.MapGrid2dv;
- v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
- u1 = ctx->Eval.MapGrid2u1 + i1 * du;
-
- switch (mode) {
- case GL_POINT:
- CALL_Begin(GET_DISPATCH(), (GL_POINTS));
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- }
- CALL_End(GET_DISPATCH(), ());
- break;
- case GL_LINE:
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- CALL_End(GET_DISPATCH(), ());
- }
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- CALL_End(GET_DISPATCH(), ());
- }
- break;
- case GL_FILL:
- for (v=v1,j=j1;j<j2;j++,v+=dv) {
- CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
- }
- CALL_End(GET_DISPATCH(), ());
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
- return;
- }
-}
-
-
-
-/* Build a vertexformat full of things to use outside begin/end pairs.
- *
- * TODO -- build a whole dispatch table for this purpose, and likewise
- * for inside begin/end.
- */
-void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
-{
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = _mesa_noop_Begin;
- vfmt->CallList = _mesa_CallList;
- vfmt->CallLists = _mesa_CallLists;
- vfmt->Color3f = _mesa_noop_Color3f;
- vfmt->Color3fv = _mesa_noop_Color3fv;
- vfmt->Color4f = _mesa_noop_Color4f;
- vfmt->Color4fv = _mesa_noop_Color4fv;
- vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
- vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv;
- vfmt->End = _mesa_noop_End;
- vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f;
- vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv;
- vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f;
- vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv;
- vfmt->EvalPoint1 = _mesa_noop_EvalPoint1;
- vfmt->EvalPoint2 = _mesa_noop_EvalPoint2;
- vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;
- vfmt->Indexf = _mesa_noop_Indexf;
- vfmt->Indexfv = _mesa_noop_Indexfv;
- vfmt->Materialfv = _mesa_noop_Materialfv;
- vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB;
- vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB;
- vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB;
- vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB;
- vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB;
- vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB;
- vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB;
- vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB;
- vfmt->Normal3f = _mesa_noop_Normal3f;
- vfmt->Normal3fv = _mesa_noop_Normal3fv;
- vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _mesa_noop_TexCoord1f;
- vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;
- vfmt->TexCoord2f = _mesa_noop_TexCoord2f;
- vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;
- vfmt->TexCoord3f = _mesa_noop_TexCoord3f;
- vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;
- vfmt->TexCoord4f = _mesa_noop_TexCoord4f;
- vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;
- vfmt->Vertex2f = _mesa_noop_Vertex2f;
- vfmt->Vertex2fv = _mesa_noop_Vertex2fv;
- vfmt->Vertex3f = _mesa_noop_Vertex3f;
- vfmt->Vertex3fv = _mesa_noop_Vertex3fv;
- vfmt->Vertex4f = _mesa_noop_Vertex4f;
- vfmt->Vertex4fv = _mesa_noop_Vertex4fv;
- vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB;
-
- vfmt->Rectf = _mesa_noop_Rectf;
-
- vfmt->DrawArrays = _mesa_noop_DrawArrays;
- vfmt->DrawElements = _mesa_noop_DrawElements;
- vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements;
- vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
- vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_noop.h b/nx-X11/extras/Mesa/src/mesa/main/api_noop.h
deleted file mode 100644
index 56d930e3b..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/api_noop.h
+++ /dev/null
@@ -1,147 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _API_NOOP_H
-#define _API_NOOP_H
-
-
-#include "glheader.h"
-#include "mtypes.h"
-#include "context.h"
-
-/* In states where certain vertex components are required for t&l or
- * rasterization, we still need to keep track of the current values.
- * These functions provide this service by keeping uptodate the
- * 'ctx->Current' struct for all data elements not included in the
- * currently enabled hardware vertex.
- *
- */
-extern void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b );
-extern void GLAPIENTRY _mesa_noop_EdgeFlagv( const GLboolean *b );
-
-extern void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a );
-extern void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_Indexf( GLfloat i );
-extern void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c );
-extern void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *param );
-
-extern void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d );
-extern void _mesa_noop_Color4ubv( const GLubyte *v );
-extern void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
-extern void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v );
-extern void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c );
-extern void _mesa_noop_Color3ubv( const GLubyte *v );
-extern void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c );
-extern void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a );
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b );
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c);
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c, GLfloat d );
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c );
-extern void GLAPIENTRY _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v );
-extern void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c );
-extern void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a );
-extern void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b );
-extern void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c );
-extern void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
-extern void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b );
-extern void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c );
-extern void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
-extern void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-
-extern void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-extern void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v );
-
-
-extern void GLAPIENTRY _mesa_noop_End( void );
-extern void GLAPIENTRY _mesa_noop_Begin( GLenum mode );
-extern void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b );
-extern void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a );
-extern void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b );
-extern void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a );
-
-extern void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt );
-
-extern void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 );
-
-extern void GLAPIENTRY _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
-
-
-/* Not strictly a noop -- translate Rectf down to Begin/End and
- * vertices. Closer to the loopback operations, but doesn't meet the
- * criteria for inclusion there (cannot be used in the Save table).
- */
-extern void GLAPIENTRY _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
-
-
-extern void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count);
-extern void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
-extern void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices);
-
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_validate.c b/nx-X11/extras/Mesa/src/mesa/main/api_validate.c
deleted file mode 100644
index d1c8f42e7..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/api_validate.c
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "api_validate.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "state.h"
-
-
-GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
- return GL_FALSE;
- }
-
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
- return GL_FALSE;
- }
-
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT)
- {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- return GL_FALSE;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- /* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled
- && !(ctx->VertexProgram._Enabled && ctx->Array.VertexAttrib[0].Enabled))
- return GL_FALSE;
-
- /* Vertex buffer object tests */
- if (ctx->Array.ElementArrayBufferObj->Name) {
- GLuint indexBytes;
-
- /* use indices in the buffer object */
- if (!ctx->Array.ElementArrayBufferObj->Data) {
- _mesa_warning(ctx, "DrawElements with empty vertex elements buffer!");
- return GL_FALSE;
- }
-
- /* make sure count doesn't go outside buffer bounds */
- if (type == GL_UNSIGNED_INT) {
- indexBytes = count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- indexBytes = count * sizeof(GLubyte);
- }
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- indexBytes = count * sizeof(GLushort);
- }
-
- if ((GLubyte *) indices + indexBytes >
- ctx->Array.ElementArrayBufferObj->Data +
- ctx->Array.ElementArrayBufferObj->Size) {
- _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
- return GL_FALSE;
- }
-
- /* Actual address is the sum of pointers. Indices may be used below. */
- if (ctx->Const.CheckArrayBounds) {
- indices = (const GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
- (const GLubyte *) indices);
- }
- }
-
- if (ctx->Const.CheckArrayBounds) {
- /* find max array index */
- GLuint max = 0;
- GLint i;
- if (type == GL_UNSIGNED_INT) {
- for (i = 0; i < count; i++)
- if (((GLuint *) indices)[i] > max)
- max = ((GLuint *) indices)[i];
- }
- else if (type == GL_UNSIGNED_SHORT) {
- for (i = 0; i < count; i++)
- if (((GLushort *) indices)[i] > max)
- max = ((GLushort *) indices)[i];
- }
- else {
- ASSERT(type == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++)
- if (((GLubyte *) indices)[i] > max)
- max = ((GLubyte *) indices)[i];
- }
- if (max >= ctx->Array._MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
- return GL_FALSE;
- }
-
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
- return GL_FALSE;
- }
-
- if (end < start) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
- return GL_FALSE;
- }
-
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
- return GL_FALSE;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- /* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled
- && !(ctx->VertexProgram._Enabled && ctx->Array.VertexAttrib[0].Enabled))
- return GL_FALSE;
-
- if (ctx->Const.CheckArrayBounds) {
- /* Find max array index.
- * We don't trust the user's start and end values.
- */
- GLuint max = 0;
- GLint i;
- if (type == GL_UNSIGNED_INT) {
- for (i = 0; i < count; i++)
- if (((GLuint *) indices)[i] > max)
- max = ((GLuint *) indices)[i];
- }
- else if (type == GL_UNSIGNED_SHORT) {
- for (i = 0; i < count; i++)
- if (((GLushort *) indices)[i] > max)
- max = ((GLushort *) indices)[i];
- }
- else {
- ASSERT(type == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++)
- if (((GLubyte *) indices)[i] > max)
- max = ((GLubyte *) indices)[i];
- }
- if (max >= ctx->Array._MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Called from the tnl module to error check the function parameters and
- * verify that we really can draw something.
- */
-GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
- GLenum mode, GLint start, GLsizei count)
-{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
- return GL_FALSE;
- }
-
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
- return GL_FALSE;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- /* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled && !ctx->Array.VertexAttrib[0].Enabled)
- return GL_FALSE;
-
- if (ctx->Const.CheckArrayBounds) {
- if (start + count > (GLint) ctx->Array._MaxElement)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_validate.h b/nx-X11/extras/Mesa/src/mesa/main/api_validate.h
deleted file mode 100644
index 10f0c34e6..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/api_validate.h
+++ /dev/null
@@ -1,49 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef API_VALIDATE_H
-#define API_VALIDATE_H
-
-
-#include "mtypes.h"
-
-extern GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
- GLenum mode, GLint start, GLsizei count);
-
-extern GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
-
-extern GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices);
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/attrib.c b/nx-X11/extras/Mesa/src/mesa/main/attrib.c
deleted file mode 100644
index 4f8b6c2d6..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/attrib.c
+++ /dev/null
@@ -1,1338 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.4.1
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "accum.h"
-#include "attrib.h"
-#include "blend.h"
-#include "buffers.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "colortab.h"
-#include "context.h"
-#include "depth.h"
-#include "enable.h"
-#include "enums.h"
-#include "fog.h"
-#include "hint.h"
-#include "light.h"
-#include "lines.h"
-#include "matrix.h"
-#include "points.h"
-#include "polygon.h"
-#include "simple_list.h"
-#include "stencil.h"
-#include "texobj.h"
-#include "texstate.h"
-#include "mtypes.h"
-#include "math/m_xform.h"
-
-
-/*
- * Allocate a new attribute state node. These nodes have a
- * "kind" value and a pointer to a struct of state data.
- */
-static struct gl_attrib_node *
-new_attrib_node( GLbitfield kind )
-{
- struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
- if (an) {
- an->kind = kind;
- }
- return an;
-}
-
-
-void GLAPIENTRY
-_mesa_PushAttrib(GLbitfield mask)
-{
- struct gl_attrib_node *newnode;
- struct gl_attrib_node *head;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
-
- if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
- return;
- }
-
- /* Build linked list of attribute nodes which save all attribute */
- /* groups specified by the mask. */
- head = NULL;
-
- if (mask & GL_ACCUM_BUFFER_BIT) {
- struct gl_accum_attrib *attr;
- attr = MALLOC_STRUCT( gl_accum_attrib );
- MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
- newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- struct gl_colorbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
- MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
- newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_CURRENT_BIT) {
- struct gl_current_attrib *attr;
- FLUSH_CURRENT( ctx, 0 );
- attr = MALLOC_STRUCT( gl_current_attrib );
- MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
- newnode = new_attrib_node( GL_CURRENT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_depthbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
- MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
- newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_ENABLE_BIT) {
- struct gl_enable_attrib *attr;
- GLuint i;
- attr = MALLOC_STRUCT( gl_enable_attrib );
- /* Copy enable flags from all other attributes into the enable struct. */
- attr->AlphaTest = ctx->Color.AlphaEnabled;
- attr->AutoNormal = ctx->Eval.AutoNormal;
- attr->Blend = ctx->Color.BlendEnabled;
- attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
- attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
- attr->ColorTable = ctx->Pixel.ColorTableEnabled;
- attr->PostColorMatrixColorTable = ctx->Pixel.PostColorMatrixColorTableEnabled;
- attr->PostConvolutionColorTable = ctx->Pixel.PostConvolutionColorTableEnabled;
- attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
- attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
- attr->Separable2D = ctx->Pixel.Separable2DEnabled;
- attr->CullFace = ctx->Polygon.CullFlag;
- attr->DepthTest = ctx->Depth.Test;
- attr->Dither = ctx->Color.DitherFlag;
- attr->Fog = ctx->Fog.Enabled;
- for (i=0;i<MAX_LIGHTS;i++) {
- attr->Light[i] = ctx->Light.Light[i].Enabled;
- }
- attr->Lighting = ctx->Light.Enabled;
- attr->LineSmooth = ctx->Line.SmoothFlag;
- attr->LineStipple = ctx->Line.StippleFlag;
- attr->Histogram = ctx->Pixel.HistogramEnabled;
- attr->MinMax = ctx->Pixel.MinMaxEnabled;
- attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
- attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
- attr->Map1Color4 = ctx->Eval.Map1Color4;
- attr->Map1Index = ctx->Eval.Map1Index;
- attr->Map1Normal = ctx->Eval.Map1Normal;
- attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
- attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
- attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
- attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
- attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
- attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
- MEMCPY(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
- attr->Map2Color4 = ctx->Eval.Map2Color4;
- attr->Map2Index = ctx->Eval.Map2Index;
- attr->Map2Normal = ctx->Eval.Map2Normal;
- attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
- attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
- attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
- attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
- attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
- attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
- MEMCPY(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
- attr->Normalize = ctx->Transform.Normalize;
- attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
- attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
- attr->PointSmooth = ctx->Point.SmoothFlag;
- attr->PointSprite = ctx->Point.PointSprite;
- attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
- attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
- attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
- attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
- attr->PolygonStipple = ctx->Polygon.StippleFlag;
- attr->RescaleNormals = ctx->Transform.RescaleNormals;
- attr->Scissor = ctx->Scissor.Enabled;
- attr->Stencil = ctx->Stencil.Enabled;
- attr->StencilTwoSide = ctx->Stencil.TestTwoSide;
- attr->MultisampleEnabled = ctx->Multisample.Enabled;
- attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage;
- attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne;
- attr->SampleCoverage = ctx->Multisample.SampleCoverage;
- attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert;
- for (i=0; i<MAX_TEXTURE_UNITS; i++) {
- attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
- attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
- attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled;
- }
- /* GL_NV_vertex_program */
- attr->VertexProgram = ctx->VertexProgram.Enabled;
- attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
- attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
- newnode = new_attrib_node( GL_ENABLE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_EVAL_BIT) {
- struct gl_eval_attrib *attr;
- attr = MALLOC_STRUCT( gl_eval_attrib );
- MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
- newnode = new_attrib_node( GL_EVAL_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_FOG_BIT) {
- struct gl_fog_attrib *attr;
- attr = MALLOC_STRUCT( gl_fog_attrib );
- MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
- newnode = new_attrib_node( GL_FOG_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_HINT_BIT) {
- struct gl_hint_attrib *attr;
- attr = MALLOC_STRUCT( gl_hint_attrib );
- MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
- newnode = new_attrib_node( GL_HINT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_LIGHTING_BIT) {
- struct gl_light_attrib *attr;
- FLUSH_CURRENT(ctx, 0); /* flush material changes */
- attr = MALLOC_STRUCT( gl_light_attrib );
- MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
- newnode = new_attrib_node( GL_LIGHTING_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_LINE_BIT) {
- struct gl_line_attrib *attr;
- attr = MALLOC_STRUCT( gl_line_attrib );
- MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
- newnode = new_attrib_node( GL_LINE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_LIST_BIT) {
- struct gl_list_attrib *attr;
- attr = MALLOC_STRUCT( gl_list_attrib );
- MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
- newnode = new_attrib_node( GL_LIST_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_PIXEL_MODE_BIT) {
- struct gl_pixel_attrib *attr;
- attr = MALLOC_STRUCT( gl_pixel_attrib );
- MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
- newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_POINT_BIT) {
- struct gl_point_attrib *attr;
- attr = MALLOC_STRUCT( gl_point_attrib );
- MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
- newnode = new_attrib_node( GL_POINT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_POLYGON_BIT) {
- struct gl_polygon_attrib *attr;
- attr = MALLOC_STRUCT( gl_polygon_attrib );
- MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
- newnode = new_attrib_node( GL_POLYGON_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_POLYGON_STIPPLE_BIT) {
- GLuint *stipple;
- stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
- MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
- newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
- newnode->data = stipple;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_SCISSOR_BIT) {
- struct gl_scissor_attrib *attr;
- attr = MALLOC_STRUCT( gl_scissor_attrib );
- MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
- newnode = new_attrib_node( GL_SCISSOR_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_stencil_attrib *attr;
- attr = MALLOC_STRUCT( gl_stencil_attrib );
- MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
- newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_TEXTURE_BIT) {
- struct gl_texture_attrib *attr;
- GLuint u;
- /* Bump the texture object reference counts so that they don't
- * inadvertantly get deleted.
- */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].Current1D->RefCount++;
- ctx->Texture.Unit[u].Current2D->RefCount++;
- ctx->Texture.Unit[u].Current3D->RefCount++;
- ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
- ctx->Texture.Unit[u].CurrentRect->RefCount++;
- }
- attr = MALLOC_STRUCT( gl_texture_attrib );
- MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
- /* copy state of the currently bound texture objects */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- _mesa_copy_texture_object(&attr->Unit[u].Saved1D,
- attr->Unit[u].Current1D);
- _mesa_copy_texture_object(&attr->Unit[u].Saved2D,
- attr->Unit[u].Current2D);
- _mesa_copy_texture_object(&attr->Unit[u].Saved3D,
- attr->Unit[u].Current3D);
- _mesa_copy_texture_object(&attr->Unit[u].SavedCubeMap,
- attr->Unit[u].CurrentCubeMap);
- _mesa_copy_texture_object(&attr->Unit[u].SavedRect,
- attr->Unit[u].CurrentRect);
- }
- newnode = new_attrib_node( GL_TEXTURE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_TRANSFORM_BIT) {
- struct gl_transform_attrib *attr;
- attr = MALLOC_STRUCT( gl_transform_attrib );
- MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
- newnode = new_attrib_node( GL_TRANSFORM_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_VIEWPORT_BIT) {
- struct gl_viewport_attrib *attr;
- attr = MALLOC_STRUCT( gl_viewport_attrib );
- MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
- newnode = new_attrib_node( GL_VIEWPORT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- /* GL_ARB_multisample */
- if (mask & GL_MULTISAMPLE_BIT_ARB) {
- struct gl_multisample_attrib *attr;
- attr = MALLOC_STRUCT( gl_multisample_attrib );
- MEMCPY( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
- newnode = new_attrib_node( GL_MULTISAMPLE_BIT_ARB );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- ctx->AttribStack[ctx->AttribStackDepth] = head;
- ctx->AttribStackDepth++;
-}
-
-
-
-static void
-pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
-{
- GLuint i;
-
-#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
- if ((VALUE) != (NEWVALUE)) { \
- _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
- }
-
- TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
- TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
-
- for (i=0;i<MAX_CLIP_PLANES;i++) {
- const GLuint mask = 1 << i;
- if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
- _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
- (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE));
- }
-
- TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
- GL_COLOR_MATERIAL);
- TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled, enable->ColorTable,
- GL_COLOR_TABLE);
- TEST_AND_UPDATE(ctx->Pixel.PostColorMatrixColorTableEnabled,
- enable->PostColorMatrixColorTable,
- GL_POST_COLOR_MATRIX_COLOR_TABLE);
- TEST_AND_UPDATE(ctx->Pixel.PostConvolutionColorTableEnabled,
- enable->PostConvolutionColorTable,
- GL_POST_CONVOLUTION_COLOR_TABLE);
- TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
- TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
- TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
- TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D,
- GL_CONVOLUTION_1D);
- TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D,
- GL_CONVOLUTION_2D);
- TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D,
- GL_SEPARABLE_2D);
- TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
- TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
- TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
- TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
- GL_LINE_STIPPLE);
- TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
- GL_INDEX_LOGIC_OP);
- TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
- GL_COLOR_LOGIC_OP);
-
- TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
- TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
- TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
- GL_MAP1_TEXTURE_COORD_1);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
- GL_MAP1_TEXTURE_COORD_2);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
- GL_MAP1_TEXTURE_COORD_3);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
- GL_MAP1_TEXTURE_COORD_4);
- TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
- GL_MAP1_VERTEX_3);
- TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
- GL_MAP1_VERTEX_4);
- for (i = 0; i < 16; i++) {
- TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i],
- GL_MAP1_VERTEX_ATTRIB0_4_NV + i);
- }
-
- TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
- TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
- TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
- GL_MAP2_TEXTURE_COORD_1);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
- GL_MAP2_TEXTURE_COORD_2);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
- GL_MAP2_TEXTURE_COORD_3);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
- GL_MAP2_TEXTURE_COORD_4);
- TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
- GL_MAP2_VERTEX_3);
- TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
- GL_MAP2_VERTEX_4);
- for (i = 0; i < 16; i++) {
- TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i],
- GL_MAP2_VERTEX_ATTRIB0_4_NV + i);
- }
-
- TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
- TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
- TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
- GL_RESCALE_NORMAL_EXT);
- TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped,
- enable->RasterPositionUnclipped,
- GL_RASTER_POSITION_UNCLIPPED_IBM);
- TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture,
- GL_POINT_SMOOTH);
- TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
- GL_POINT_SMOOTH);
- if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) {
- TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite,
- GL_POINT_SPRITE_NV);
- }
- TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
- GL_POLYGON_OFFSET_POINT);
- TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
- GL_POLYGON_OFFSET_LINE);
- TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
- GL_POLYGON_OFFSET_FILL);
- TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
- GL_POLYGON_SMOOTH);
- TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
- GL_POLYGON_STIPPLE);
- TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
- TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
- if (ctx->Extensions.EXT_stencil_two_side) {
- TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT);
- }
- TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
- GL_MULTISAMPLE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
- enable->SampleAlphaToCoverage,
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
- enable->SampleAlphaToOne,
- GL_SAMPLE_ALPHA_TO_ONE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
- enable->SampleCoverage,
- GL_SAMPLE_COVERAGE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
- enable->SampleCoverageInvert,
- GL_SAMPLE_COVERAGE_INVERT_ARB);
- /* GL_NV_vertex_program */
- TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
- enable->VertexProgram,
- GL_VERTEX_PROGRAM_NV);
- TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
- enable->VertexProgramPointSize,
- GL_VERTEX_PROGRAM_POINT_SIZE_NV);
- TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
- enable->VertexProgramTwoSide,
- GL_VERTEX_PROGRAM_TWO_SIDE_NV);
-
-#undef TEST_AND_UPDATE
-
- /* texture unit enables */
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) {
- ctx->Texture.Unit[i].Enabled = enable->Texture[i];
- if (ctx->Driver.Enable) {
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)(ctx, i);
- }
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D,
- (GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) );
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D,
- (GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) );
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D,
- (GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) );
- if (ctx->Extensions.ARB_texture_cube_map)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB,
- (GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) );
- if (ctx->Extensions.NV_texture_rectangle)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV,
- (GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) );
- }
- }
-
- if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
- ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
- if (ctx->Driver.Enable) {
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)(ctx, i);
- }
- if (enable->TexGen[i] & S_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
- if (enable->TexGen[i] & T_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
- if (enable->TexGen[i] & R_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
- if (enable->TexGen[i] & Q_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
- }
- }
-
- /* GL_SGI_texture_color_table */
- ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i];
- }
-
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit);
- }
-}
-
-
-static void
-pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
-{
- GLuint u;
-
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- const struct gl_texture_unit *unit = &texAttrib->Unit[u];
- GLuint i;
-
- _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
- _mesa_set_enable(ctx, GL_TEXTURE_1D,
- (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D,
- (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_3D,
- (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
- if (ctx->Extensions.ARB_texture_cube_map) {
- _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
- (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.NV_texture_rectangle) {
- _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
- (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.SGI_texture_color_table) {
- _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,
- unit->ColorTableEnabled);
- }
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
- _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
- _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenModeS);
- _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenModeT);
- _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenModeR);
- _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenModeQ);
- _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->ObjectPlaneS);
- _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->ObjectPlaneT);
- _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->ObjectPlaneR);
- _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->ObjectPlaneQ);
- /* Eye plane done differently to avoid re-transformation */
- {
- struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u];
- COPY_4FV(destUnit->EyePlaneS, unit->EyePlaneS);
- COPY_4FV(destUnit->EyePlaneT, unit->EyePlaneT);
- COPY_4FV(destUnit->EyePlaneR, unit->EyePlaneR);
- COPY_4FV(destUnit->EyePlaneQ, unit->EyePlaneQ);
- if (ctx->Driver.TexGen) {
- ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->EyePlaneS);
- ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->EyePlaneT);
- ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->EyePlaneR);
- ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->EyePlaneQ);
- }
- }
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
- ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE));
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
- ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE));
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
- ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE));
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
- ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE));
- if (ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
- GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias);
- }
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
- unit->Combine.ModeRGB);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
- unit->Combine.ModeA);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB,
- unit->Combine.SourceRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB,
- unit->Combine.SourceRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB,
- unit->Combine.SourceRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA,
- unit->Combine.SourceA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA,
- unit->Combine.SourceA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA,
- unit->Combine.SourceA[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
- unit->Combine.OperandRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
- unit->Combine.OperandRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
- unit->Combine.OperandRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
- unit->Combine.OperandA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
- unit->Combine.OperandA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
- unit->Combine.OperandA[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
- 1 << unit->Combine.ScaleShiftRGB);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
- 1 << unit->Combine.ScaleShiftA);
- }
-
- /* Restore texture object state */
- for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
- GLenum target = 0;
- const struct gl_texture_object *obj = NULL;
- GLfloat bordColor[4];
-
- switch (i) {
- case 0:
- target = GL_TEXTURE_1D;
- obj = &unit->Saved1D;
- break;
- case 1:
- target = GL_TEXTURE_2D;
- obj = &unit->Saved2D;
- break;
- case 2:
- target = GL_TEXTURE_3D;
- obj = &unit->Saved3D;
- break;
- case 3:
- if (!ctx->Extensions.ARB_texture_cube_map)
- continue;
- target = GL_TEXTURE_CUBE_MAP_ARB;
- obj = &unit->SavedCubeMap;
- break;
- case 4:
- if (!ctx->Extensions.NV_texture_rectangle)
- continue;
- target = GL_TEXTURE_RECTANGLE_NV;
- obj = &unit->SavedRect;
- break;
- default:
- ; /* silence warnings */
- }
-
- _mesa_BindTexture(target, obj->Name);
-
- bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]);
- bordColor[1] = CHAN_TO_FLOAT(obj->BorderColor[1]);
- bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]);
- bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]);
-
- _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
- _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR);
- _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter);
- _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter);
- _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
- _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- obj->MaxAnisotropy);
- }
- if (ctx->Extensions.SGIX_shadow) {
- _mesa_TexParameteri(target, GL_TEXTURE_COMPARE_SGIX,
- obj->CompareFlag);
- _mesa_TexParameteri(target, GL_TEXTURE_COMPARE_OPERATOR_SGIX,
- obj->CompareOperator);
- }
- if (ctx->Extensions.SGIX_shadow_ambient) {
- _mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX,
- obj->ShadowAmbient);
- }
-
- }
- }
- _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
- + texAttrib->CurrentUnit);
-
- /* "un-bump" the texture object reference counts. We did that so they
- * wouldn't inadvertantly get deleted while they were still referenced
- * inside the attribute state stack.
- */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].Current1D->RefCount--;
- ctx->Texture.Unit[u].Current2D->RefCount--;
- ctx->Texture.Unit[u].Current3D->RefCount--;
- ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
- ctx->Texture.Unit[u].CurrentRect->RefCount--;
- }
-}
-
-
-/*
- * This function is kind of long just because we have to call a lot
- * of device driver functions to update device driver state.
- *
- * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
- * in order to restore GL state. This isn't terribly efficient but it
- * ensures that dirty flags and any derived state gets updated correctly.
- * We could at least check if the value to restore equals the current value
- * and then skip the Mesa call.
- */
-void GLAPIENTRY
-_mesa_PopAttrib(void)
-{
- struct gl_attrib_node *attr, *next;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->AttribStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
- return;
- }
-
- ctx->AttribStackDepth--;
- attr = ctx->AttribStack[ctx->AttribStackDepth];
-
- while (attr) {
-
- if (MESA_VERBOSE & VERBOSE_API) {
- _mesa_debug(ctx, "glPopAttrib %s\n",
- _mesa_lookup_enum_by_nr(attr->kind));
- }
-
- switch (attr->kind) {
- case GL_ACCUM_BUFFER_BIT:
- {
- const struct gl_accum_attrib *accum;
- accum = (const struct gl_accum_attrib *) attr->data;
- _mesa_ClearAccum(accum->ClearColor[0],
- accum->ClearColor[1],
- accum->ClearColor[2],
- accum->ClearColor[3]);
- }
- break;
- case GL_COLOR_BUFFER_BIT:
- {
- const struct gl_colorbuffer_attrib *color;
- color = (const struct gl_colorbuffer_attrib *) attr->data;
- _mesa_ClearIndex((GLfloat) color->ClearIndex);
- _mesa_ClearColor(color->ClearColor[0],
- color->ClearColor[1],
- color->ClearColor[2],
- color->ClearColor[3]);
- _mesa_IndexMask(color->IndexMask);
- _mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0),
- (GLboolean) (color->ColorMask[1] != 0),
- (GLboolean) (color->ColorMask[2] != 0),
- (GLboolean) (color->ColorMask[3] != 0));
-#if 0
- _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
- color->DrawBuffer);
-#else
- _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
- color->DrawBuffer, NULL);
-#endif
- _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
- _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
- _mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);
- _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB,
- color->BlendDstRGB,
- color->BlendSrcA,
- color->BlendDstA);
- /* This special case is because glBlendEquationSeparateEXT
- * cannot take GL_LOGIC_OP as a parameter.
- */
- if ( color->BlendEquationRGB == color->BlendEquationA ) {
- _mesa_BlendEquation(color->BlendEquationRGB);
- }
- else {
- _mesa_BlendEquationSeparateEXT(color->BlendEquationRGB,
- color->BlendEquationA);
- }
- _mesa_BlendColor(color->BlendColor[0],
- color->BlendColor[1],
- color->BlendColor[2],
- color->BlendColor[3]);
- _mesa_LogicOp(color->LogicOp);
- _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
- color->ColorLogicOpEnabled);
- _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
- color->IndexLogicOpEnabled);
- _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
- }
- break;
- case GL_CURRENT_BIT:
- FLUSH_CURRENT( ctx, 0 );
- MEMCPY( &ctx->Current, attr->data,
- sizeof(struct gl_current_attrib) );
- break;
- case GL_DEPTH_BUFFER_BIT:
- {
- const struct gl_depthbuffer_attrib *depth;
- depth = (const struct gl_depthbuffer_attrib *) attr->data;
- _mesa_DepthFunc(depth->Func);
- _mesa_ClearDepth(depth->Clear);
- _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
- _mesa_DepthMask(depth->Mask);
- if (ctx->Extensions.HP_occlusion_test)
- _mesa_set_enable(ctx, GL_OCCLUSION_TEST_HP,
- depth->OcclusionTest);
- }
- break;
- case GL_ENABLE_BIT:
- {
- const struct gl_enable_attrib *enable;
- enable = (const struct gl_enable_attrib *) attr->data;
- pop_enable_group(ctx, enable);
- ctx->NewState |= _NEW_ALL;
- }
- break;
- case GL_EVAL_BIT:
- MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_FOG_BIT:
- {
- const struct gl_fog_attrib *fog;
- fog = (const struct gl_fog_attrib *) attr->data;
- _mesa_set_enable(ctx, GL_FOG, fog->Enabled);
- _mesa_Fogfv(GL_FOG_COLOR, fog->Color);
- _mesa_Fogf(GL_FOG_DENSITY, fog->Density);
- _mesa_Fogf(GL_FOG_START, fog->Start);
- _mesa_Fogf(GL_FOG_END, fog->End);
- _mesa_Fogf(GL_FOG_INDEX, fog->Index);
- _mesa_Fogi(GL_FOG_MODE, fog->Mode);
- }
- break;
- case GL_HINT_BIT:
- {
- const struct gl_hint_attrib *hint;
- hint = (const struct gl_hint_attrib *) attr->data;
- _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
- hint->PerspectiveCorrection );
- _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
- _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
- _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
- _mesa_Hint(GL_FOG_HINT, hint->Fog);
- _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
- hint->ClipVolumeClipping);
- if (ctx->Extensions.ARB_texture_compression)
- _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
- hint->TextureCompression);
- }
- break;
- case GL_LIGHTING_BIT:
- {
- GLuint i;
- const struct gl_light_attrib *light;
- light = (const struct gl_light_attrib *) attr->data;
- /* lighting enable */
- _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
- /* per-light state */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- for (i = 0; i < MAX_LIGHTS; i++) {
- GLenum lgt = (GLenum) (GL_LIGHT0 + i);
- const struct gl_light *l = &light->Light[i];
- GLfloat tmp[4];
- _mesa_set_enable(ctx, lgt, l->Enabled);
- _mesa_Lightfv( lgt, GL_AMBIENT, l->Ambient );
- _mesa_Lightfv( lgt, GL_DIFFUSE, l->Diffuse );
- _mesa_Lightfv( lgt, GL_SPECULAR, l->Specular );
- TRANSFORM_POINT( tmp, ctx->ModelviewMatrixStack.Top->inv, l->EyePosition );
- _mesa_Lightfv( lgt, GL_POSITION, tmp );
- TRANSFORM_NORMAL( tmp, l->EyeDirection, ctx->ModelviewMatrixStack.Top->m );
- _mesa_Lightfv( lgt, GL_SPOT_DIRECTION, tmp );
- _mesa_Lightfv( lgt, GL_SPOT_EXPONENT, &l->SpotExponent );
- _mesa_Lightfv( lgt, GL_SPOT_CUTOFF, &l->SpotCutoff );
- _mesa_Lightfv( lgt, GL_CONSTANT_ATTENUATION,
- &l->ConstantAttenuation );
- _mesa_Lightfv( lgt, GL_LINEAR_ATTENUATION,
- &l->LinearAttenuation );
- _mesa_Lightfv( lgt, GL_QUADRATIC_ATTENUATION,
- &l->QuadraticAttenuation );
- }
- /* light model */
- _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
- light->Model.Ambient);
- _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,
- (GLfloat) light->Model.LocalViewer);
- _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE,
- (GLfloat) light->Model.TwoSide);
- _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
- (GLfloat) light->Model.ColorControl);
- /* materials */
- MEMCPY(&ctx->Light.Material, &light->Material,
- sizeof(struct gl_material));
- /* shade model */
- _mesa_ShadeModel(light->ShadeModel);
- /* color material */
- _mesa_ColorMaterial(light->ColorMaterialFace,
- light->ColorMaterialMode);
- _mesa_set_enable(ctx, GL_COLOR_MATERIAL,
- light->ColorMaterialEnabled);
- }
- break;
- case GL_LINE_BIT:
- {
- const struct gl_line_attrib *line;
- line = (const struct gl_line_attrib *) attr->data;
- _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag);
- _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag);
- _mesa_LineStipple(line->StippleFactor, line->StipplePattern);
- _mesa_LineWidth(line->Width);
- }
- break;
- case GL_LIST_BIT:
- MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
- break;
- case GL_PIXEL_MODE_BIT:
- MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
- /* XXX what other pixel state needs to be set by function calls? */
- _mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
- ctx->NewState |= _NEW_PIXEL;
- break;
- case GL_POINT_BIT:
- {
- const struct gl_point_attrib *point;
- point = (const struct gl_point_attrib *) attr->data;
- _mesa_PointSize(point->Size);
- _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
- if (ctx->Extensions.EXT_point_parameters) {
- _mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
- point->Params);
- _mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT,
- point->MinSize);
- _mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT,
- point->MaxSize);
- _mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
- point->Threshold);
- }
- if (ctx->Extensions.NV_point_sprite
- || ctx->Extensions.ARB_point_sprite) {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
- (GLint) point->CoordReplace[u]);
- }
- _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
- _mesa_PointParameteriNV(GL_POINT_SPRITE_R_MODE_NV,
- ctx->Point.SpriteRMode);
- _mesa_PointParameterfEXT(GL_POINT_SPRITE_COORD_ORIGIN,
- (GLfloat)ctx->Point.SpriteOrigin);
- }
- }
- break;
- case GL_POLYGON_BIT:
- {
- const struct gl_polygon_attrib *polygon;
- polygon = (const struct gl_polygon_attrib *) attr->data;
- _mesa_CullFace(polygon->CullFaceMode);
- _mesa_FrontFace(polygon->FrontFace);
- _mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
- _mesa_PolygonMode(GL_BACK, polygon->BackMode);
- _mesa_PolygonOffset(polygon->OffsetFactor,
- polygon->OffsetUnits);
- _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
- _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
- _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
- polygon->OffsetPoint);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
- polygon->OffsetLine);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
- polygon->OffsetFill);
- }
- break;
- case GL_POLYGON_STIPPLE_BIT:
- MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
- ctx->NewState |= _NEW_POLYGONSTIPPLE;
- if (ctx->Driver.PolygonStipple)
- ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
- break;
- case GL_SCISSOR_BIT:
- {
- const struct gl_scissor_attrib *scissor;
- scissor = (const struct gl_scissor_attrib *) attr->data;
- _mesa_Scissor(scissor->X, scissor->Y,
- scissor->Width, scissor->Height);
- _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
- }
- break;
- case GL_STENCIL_BUFFER_BIT:
- {
- GLint face;
- const struct gl_stencil_attrib *stencil;
- stencil = (const struct gl_stencil_attrib *) attr->data;
- _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
- _mesa_ClearStencil(stencil->Clear);
- face = stencil->ActiveFace;
- if (ctx->Extensions.EXT_stencil_two_side) {
- _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, stencil->TestTwoSide);
- face ^= 1;
- }
- do {
- _mesa_ActiveStencilFaceEXT(face);
- _mesa_StencilFunc(stencil->Function[face], stencil->Ref[face],
- stencil->ValueMask[face]);
- _mesa_StencilMask(stencil->WriteMask[face]);
- _mesa_StencilOp(stencil->FailFunc[face],
- stencil->ZFailFunc[face],
- stencil->ZPassFunc[face]);
- face ^= 1;
- } while (face != (stencil->ActiveFace ^ 1));
- }
- break;
- case GL_TRANSFORM_BIT:
- {
- GLuint i;
- const struct gl_transform_attrib *xform;
- xform = (const struct gl_transform_attrib *) attr->data;
- _mesa_MatrixMode(xform->MatrixMode);
- if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
- /* restore clip planes */
- for (i = 0; i < MAX_CLIP_PLANES; i++) {
- const GLuint mask = 1 << 1;
- const GLfloat *eyePlane = xform->EyeUserPlane[i];
- COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane);
- if (xform->ClipPlanesEnabled & mask) {
- _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
- }
- else {
- _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
- }
- if (ctx->Driver.ClipPlane)
- ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
- }
-
- /* normalize/rescale */
- if (xform->Normalize != ctx->Transform.Normalize)
- _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize);
- if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
- _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
- ctx->Transform.RescaleNormals);
- }
- break;
- case GL_TEXTURE_BIT:
- /* Take care of texture object reference counters */
- {
- const struct gl_texture_attrib *texture;
- texture = (const struct gl_texture_attrib *) attr->data;
- pop_texture_group(ctx, texture);
- ctx->NewState |= _NEW_TEXTURE;
- }
- break;
- case GL_VIEWPORT_BIT:
- {
- const struct gl_viewport_attrib *vp;
- vp = (const struct gl_viewport_attrib *) attr->data;
- _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
- _mesa_DepthRange(vp->Near, vp->Far);
- }
- break;
- case GL_MULTISAMPLE_BIT_ARB:
- {
- const struct gl_multisample_attrib *ms;
- ms = (const struct gl_multisample_attrib *) attr->data;
- _mesa_SampleCoverageARB(ms->SampleCoverageValue,
- ms->SampleCoverageInvert);
- }
- break;
-
- default:
- _mesa_problem( ctx, "Bad attrib flag in PopAttrib");
- break;
- }
-
- next = attr->next;
- FREE( attr->data );
- FREE( attr );
- attr = next;
- }
-}
-
-
-/**
- * Helper for incrementing/decrementing vertex buffer object reference
- * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
- */
-static void
-adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step)
-{
- GLuint i;
- array->Vertex.BufferObj->RefCount += step;
- array->Normal.BufferObj->RefCount += step;
- array->Color.BufferObj->RefCount += step;
- array->SecondaryColor.BufferObj->RefCount += step;
- array->FogCoord.BufferObj->RefCount += step;
- array->Index.BufferObj->RefCount += step;
- array->EdgeFlag.BufferObj->RefCount += step;
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
- array->TexCoord[i].BufferObj->RefCount += step;
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- array->VertexAttrib[i].BufferObj->RefCount += step;
-
- array->ArrayBufferObj->RefCount += step;
- array->ElementArrayBufferObj->RefCount += step;
-}
-
-
-#define GL_CLIENT_PACK_BIT (1<<20)
-#define GL_CLIENT_UNPACK_BIT (1<<21)
-
-
-void GLAPIENTRY
-_mesa_PushClientAttrib(GLbitfield mask)
-{
- struct gl_attrib_node *newnode;
- struct gl_attrib_node *head;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
- return;
- }
-
- /* Build linked list of attribute nodes which save all attribute */
- /* groups specified by the mask. */
- head = NULL;
-
- if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
- struct gl_pixelstore_attrib *attr;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Pack.BufferObj->RefCount++;
- ctx->Unpack.BufferObj->RefCount++;
-#endif
- /* packing attribs */
- attr = MALLOC_STRUCT( gl_pixelstore_attrib );
- MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
- newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- /* unpacking attribs */
- attr = MALLOC_STRUCT( gl_pixelstore_attrib );
- MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
- newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
- if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
- struct gl_array_attrib *attr;
- attr = MALLOC_STRUCT( gl_array_attrib );
- MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
- newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- /* bump reference counts on buffer objects */
- adjust_buffer_object_ref_counts(&ctx->Array, 1);
- }
-
- ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
- ctx->ClientAttribStackDepth++;
-}
-
-
-
-
-void GLAPIENTRY
-_mesa_PopClientAttrib(void)
-{
- struct gl_attrib_node *attr, *next;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->ClientAttribStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
- return;
- }
-
- ctx->ClientAttribStackDepth--;
- attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
-
- while (attr) {
- switch (attr->kind) {
- case GL_CLIENT_PACK_BIT:
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Pack.BufferObj->RefCount--;
- if (ctx->Pack.BufferObj->RefCount <= 0) {
- _mesa_remove_buffer_object( ctx, ctx->Pack.BufferObj );
- (*ctx->Driver.DeleteBuffer)( ctx, ctx->Pack.BufferObj );
- }
-#endif
- MEMCPY( &ctx->Pack, attr->data,
- sizeof(struct gl_pixelstore_attrib) );
- ctx->NewState |= _NEW_PACKUNPACK;
- break;
- case GL_CLIENT_UNPACK_BIT:
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Unpack.BufferObj->RefCount--;
- if (ctx->Unpack.BufferObj->RefCount <= 0) {
- _mesa_remove_buffer_object( ctx, ctx->Unpack.BufferObj );
- (*ctx->Driver.DeleteBuffer)( ctx, ctx->Unpack.BufferObj );
- }
-#endif
- MEMCPY( &ctx->Unpack, attr->data,
- sizeof(struct gl_pixelstore_attrib) );
- ctx->NewState |= _NEW_PACKUNPACK;
- break;
- case GL_CLIENT_VERTEX_ARRAY_BIT:
- adjust_buffer_object_ref_counts(&ctx->Array, -1);
- MEMCPY( &ctx->Array, attr->data,
- sizeof(struct gl_array_attrib) );
- /* decrement reference counts on buffer objects */
- ctx->NewState |= _NEW_ARRAY;
- break;
- default:
- _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
- break;
- }
-
- next = attr->next;
- FREE( attr->data );
- FREE( attr );
- attr = next;
- }
-}
-
-
-void _mesa_init_attrib( GLcontext *ctx )
-{
- /* Renderer and client attribute stacks */
- ctx->AttribStackDepth = 0;
- ctx->ClientAttribStackDepth = 0;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/attrib.h b/nx-X11/extras/Mesa/src/mesa/main/attrib.h
deleted file mode 100644
index 09d75196b..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/attrib.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/**
- * \file attrib.h
- * Attribute stacks.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef ATTRIB_H
-#define ATTRIB_H
-
-
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_PushAttrib( GLbitfield mask );
-
-extern void GLAPIENTRY
-_mesa_PopAttrib( void );
-
-extern void GLAPIENTRY
-_mesa_PushClientAttrib( GLbitfield mask );
-
-extern void GLAPIENTRY
-_mesa_PopClientAttrib( void );
-
-extern void
-_mesa_init_attrib( GLcontext *ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_attrib( c ) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/blend.c b/nx-X11/extras/Mesa/src/mesa/main/blend.c
deleted file mode 100644
index 61b2b17c0..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/blend.c
+++ /dev/null
@@ -1,579 +0,0 @@
-/**
- * \file blend.c
- * Blending operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "glheader.h"
-#include "blend.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/**
- * Specify the blending operation.
- *
- * \param sfactor source factor operator.
- * \param dfactor destination factor operator.
- *
- * \sa glBlendFunc, glBlendFuncSeparateEXT
- *
- * Swizzles the inputs and calls \c glBlendFuncSeparateEXT. This is done
- * using the \c CurrentDispatch table in the context, so this same function
- * can be used while compiling display lists. Therefore, there is no need
- * for the display list code to save and restore this function.
- */
-void GLAPIENTRY
-_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- (*ctx->CurrentDispatch->BlendFuncSeparateEXT)( sfactor, dfactor,
- sfactor, dfactor );
-}
-
-
-/**
- * Process GL_EXT_blend_func_separate().
- *
- * \param sfactorRGB RGB source factor operator.
- * \param dfactorRGB RGB destination factor operator.
- * \param sfactorA alpha source factor operator.
- * \param dfactorA alpha destination factor operator.
- *
- * Verifies the parameters and updates gl_colorbuffer_attrib.
- * On a change, flush the vertices and notify the driver via
- * dd_function_table::BlendFuncSeparate.
- */
-void GLAPIENTRY
-_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
- _mesa_lookup_enum_by_nr(sfactorRGB),
- _mesa_lookup_enum_by_nr(dfactorRGB),
- _mesa_lookup_enum_by_nr(sfactorA),
- _mesa_lookup_enum_by_nr(dfactorA));
-
- switch (sfactorRGB) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
- return;
- }
- /* fall-through */
- case GL_ZERO:
- case GL_ONE:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
- return;
- }
-
- switch (dfactorRGB) {
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
- return;
- }
- /* fall-through */
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
- return;
- }
-
- switch (sfactorA) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
- return;
- }
- /* fall-through */
- case GL_ZERO:
- case GL_ONE:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
- return;
- }
-
- switch (dfactorA) {
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)");
- return;
- }
- /* fall-through */
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)" );
- return;
- }
-
- if (ctx->Color.BlendSrcRGB == sfactorRGB &&
- ctx->Color.BlendDstRGB == dfactorRGB &&
- ctx->Color.BlendSrcA == sfactorA &&
- ctx->Color.BlendDstA == dfactorA)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- ctx->Color.BlendSrcRGB = sfactorRGB;
- ctx->Color.BlendDstRGB = dfactorRGB;
- ctx->Color.BlendSrcA = sfactorA;
- ctx->Color.BlendDstA = dfactorA;
-
- if (ctx->Driver.BlendFuncSeparate) {
- (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA );
- }
-}
-
-
-#if _HAVE_FULL_GL
-
-static GLboolean
-_mesa_validate_blend_equation( GLcontext *ctx,
- GLenum mode, GLboolean is_separate )
-{
- switch (mode) {
- case GL_FUNC_ADD:
- break;
- case GL_MIN:
- case GL_MAX:
- if (!ctx->Extensions.EXT_blend_minmax &&
- !ctx->Extensions.ARB_imaging) {
- return GL_FALSE;
- }
- break;
- /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
- */
- case GL_LOGIC_OP:
- if (!ctx->Extensions.EXT_blend_logic_op || is_separate) {
- return GL_FALSE;
- }
- break;
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- if (!ctx->Extensions.EXT_blend_subtract &&
- !ctx->Extensions.ARB_imaging) {
- return GL_FALSE;
- }
- break;
- default:
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-/* This is really an extension function! */
-void GLAPIENTRY
-_mesa_BlendEquation( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glBlendEquation %s\n",
- _mesa_lookup_enum_by_nr(mode));
-
- if ( ! _mesa_validate_blend_equation( ctx, mode, GL_FALSE ) ) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
- return;
- }
-
- if ( (ctx->Color.BlendEquationRGB == mode) &&
- (ctx->Color.BlendEquationA == mode) )
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.BlendEquationRGB = mode;
- ctx->Color.BlendEquationA = mode;
-
- /* This is needed to support 1.1's RGB logic ops AND
- * 1.0's blending logicops.
- */
- ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled ||
- (ctx->Color.BlendEnabled &&
- mode == GL_LOGIC_OP));
-
- if (ctx->Driver.BlendEquationSeparate)
- (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
-}
-
-
-void GLAPIENTRY
-_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n",
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
-
- if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlendEquationSeparateEXT not supported by driver");
- return;
- }
-
- if ( ! _mesa_validate_blend_equation( ctx, modeRGB, GL_TRUE ) ) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
- return;
- }
-
- if ( ! _mesa_validate_blend_equation( ctx, modeA, GL_TRUE ) ) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
- return;
- }
-
-
- if ( (ctx->Color.BlendEquationRGB == modeRGB) &&
- (ctx->Color.BlendEquationA == modeA) )
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.BlendEquationRGB = modeRGB;
- ctx->Color.BlendEquationA = modeA;
-
- /* This is needed to support 1.1's RGB logic ops AND
- * 1.0's blending logicops. This test is simplified over glBlendEquation
- * because modeRGB cannot be GL_LOGIC_OP.
- */
- ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled);
-
- if (ctx->Driver.BlendEquationSeparate)
- (*ctx->Driver.BlendEquationSeparate)( ctx, modeRGB, modeA );
-}
-#endif
-
-
-/**
- * Set the blending color.
- *
- * \param red red color component.
- * \param green green color component.
- * \param blue blue color component.
- * \param alpha alpha color component.
- *
- * \sa glBlendColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
- * change, flushes the vertices and notifies the driver via
- * dd_function_table::BlendColor callback.
- */
-void GLAPIENTRY
-_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = CLAMP( red, 0.0F, 1.0F );
- tmp[1] = CLAMP( green, 0.0F, 1.0F );
- tmp[2] = CLAMP( blue, 0.0F, 1.0F );
- tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
-
- if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4FV( ctx->Color.BlendColor, tmp );
-
- if (ctx->Driver.BlendColor)
- (*ctx->Driver.BlendColor)(ctx, tmp);
-}
-
-
-/**
- * Specify the alpha test function.
- *
- * \param func alpha comparison function.
- * \param ref reference value.
- *
- * Verifies the parameters and updates gl_colorbuffer_attrib.
- * On a change, flushes the vertices and notifies the driver via
- * dd_function_table::AlphaFunc callback.
- */
-void GLAPIENTRY
-_mesa_AlphaFunc( GLenum func, GLclampf ref )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_EQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_GEQUAL:
- case GL_ALWAYS:
- ref = CLAMP(ref, 0.0F, 1.0F);
-
- if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.AlphaFunc = func;
- ctx->Color.AlphaRef = ref;
-
- if (ctx->Driver.AlphaFunc)
- ctx->Driver.AlphaFunc(ctx, func, ref);
- return;
-
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
- return;
- }
-}
-
-
-/**
- * Specify a logic pixel operation for color index rendering.
- *
- * \param opcode operation.
- *
- * Verifies that \p opcode is a valid enum and updates
-gl_colorbuffer_attrib::LogicOp.
- * On a change, flushes the vertices and notifies the driver via the
- * dd_function_table::LogicOpcode callback.
- */
-void GLAPIENTRY
-_mesa_LogicOp( GLenum opcode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (opcode) {
- case GL_CLEAR:
- case GL_SET:
- case GL_COPY:
- case GL_COPY_INVERTED:
- case GL_NOOP:
- case GL_INVERT:
- case GL_AND:
- case GL_NAND:
- case GL_OR:
- case GL_NOR:
- case GL_XOR:
- case GL_EQUIV:
- case GL_AND_REVERSE:
- case GL_AND_INVERTED:
- case GL_OR_REVERSE:
- case GL_OR_INVERTED:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
- return;
- }
-
- if (ctx->Color.LogicOp == opcode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.LogicOp = opcode;
-
- if (ctx->Driver.LogicOpcode)
- ctx->Driver.LogicOpcode( ctx, opcode );
-}
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_IndexMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Color.IndexMask == mask)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.IndexMask = mask;
-
- if (ctx->Driver.IndexMask)
- ctx->Driver.IndexMask( ctx, mask );
-}
-#endif
-
-
-/**
- * Enable or disable writing of frame buffer color components.
- *
- * \param red whether to mask writing of the red color component.
- * \param green whether to mask writing of the green color component.
- * \param blue whether to mask writing of the blue color component.
- * \param alpha whether to mask writing of the alpha color component.
- *
- * \sa glColorMask().
- *
- * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ColorMask callback.
- */
-void GLAPIENTRY
-_mesa_ColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte tmp[4];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha);
-
- /* Shouldn't have any information about channel depth in core mesa
- * -- should probably store these as the native booleans:
- */
- tmp[RCOMP] = red ? 0xff : 0x0;
- tmp[GCOMP] = green ? 0xff : 0x0;
- tmp[BCOMP] = blue ? 0xff : 0x0;
- tmp[ACOMP] = alpha ? 0xff : 0x0;
-
- if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4UBV(ctx->Color.ColorMask, tmp);
-
- if (ctx->Driver.ColorMask)
- ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
-}
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialization of the context's Color attribute group.
- *
- * \param ctx GL context.
- *
- * Initializes the related fields in the context color attribute group,
- * __GLcontextRec::Color.
- */
-void _mesa_init_color( GLcontext * ctx )
-{
- /* Color buffer group */
- ctx->Color.IndexMask = ~0u;
- ctx->Color.ColorMask[0] = 0xff;
- ctx->Color.ColorMask[1] = 0xff;
- ctx->Color.ColorMask[2] = 0xff;
- ctx->Color.ColorMask[3] = 0xff;
- ctx->Color.ClearIndex = 0;
- ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
- ctx->Color.AlphaEnabled = GL_FALSE;
- ctx->Color.AlphaFunc = GL_ALWAYS;
- ctx->Color.AlphaRef = 0;
- ctx->Color.BlendEnabled = GL_FALSE;
- ctx->Color.BlendSrcRGB = GL_ONE;
- ctx->Color.BlendDstRGB = GL_ZERO;
- ctx->Color.BlendSrcA = GL_ONE;
- ctx->Color.BlendDstA = GL_ZERO;
- ctx->Color.BlendEquationRGB = GL_FUNC_ADD;
- ctx->Color.BlendEquationA = GL_FUNC_ADD;
- ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
- ctx->Color.IndexLogicOpEnabled = GL_FALSE;
- ctx->Color.ColorLogicOpEnabled = GL_FALSE;
- ctx->Color._LogicOpEnabled = GL_FALSE;
- ctx->Color.LogicOp = GL_COPY;
- ctx->Color.DitherFlag = GL_TRUE;
-
- if (ctx->Visual.doubleBufferMode) {
- ctx->Color.DrawBuffer[0] = GL_BACK;
- }
- else {
- ctx->Color.DrawBuffer[0] = GL_FRONT;
- }
-}
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/blend.h b/nx-X11/extras/Mesa/src/mesa/main/blend.h
deleted file mode 100644
index d6c03d903..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/blend.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/**
- * \file blend.h
- * Blending functions operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef BLEND_H
-#define BLEND_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
-
-
-extern void GLAPIENTRY
-_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA );
-
-
-extern void GLAPIENTRY
-_mesa_BlendEquation( GLenum mode );
-
-
-extern void GLAPIENTRY
-_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA );
-
-
-extern void GLAPIENTRY
-_mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-
-
-extern void GLAPIENTRY
-_mesa_AlphaFunc( GLenum func, GLclampf ref );
-
-
-extern void GLAPIENTRY
-_mesa_LogicOp( GLenum opcode );
-
-
-extern void GLAPIENTRY
-_mesa_IndexMask( GLuint mask );
-
-extern void GLAPIENTRY
-_mesa_ColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha );
-
-extern void
-_mesa_init_color( GLcontext * ctx );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/bufferobj.c b/nx-X11/extras/Mesa/src/mesa/main/bufferobj.c
deleted file mode 100644
index a1d4c0190..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/bufferobj.c
+++ /dev/null
@@ -1,940 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file bufferobj.c
- * \brief Functions for the GL_ARB_vertex_buffer_object extension.
- * \author Brian Paul, Ian Romanick
- */
-
-
-#include "glheader.h"
-#include "hash.h"
-#include "imports.h"
-#include "image.h"
-#include "context.h"
-#include "bufferobj.h"
-
-
-/**
- * Get the buffer object bound to the specified target in a GL context.
- *
- * \param ctx GL context
- * \param target Buffer object target to be retrieved. Currently this must
- * be either \c GL_ARRAY_BUFFER or \c GL_ELEMENT_ARRAY_BUFFER.
- * \param str Name of caller for logging errors.
- * \return A pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if \c target is invalid or no
- * buffer object is bound.
- */
-static INLINE struct gl_buffer_object *
-buffer_object_get_target( GLcontext *ctx, GLenum target, const char * str )
-{
- struct gl_buffer_object * bufObj = NULL;
-
- switch (target) {
- case GL_ARRAY_BUFFER_ARB:
- bufObj = ctx->Array.ArrayBufferObj;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_ARB:
- bufObj = ctx->Array.ElementArrayBufferObj;
- break;
- case GL_PIXEL_PACK_BUFFER_EXT:
- bufObj = ctx->Pack.BufferObj;
- break;
- case GL_PIXEL_UNPACK_BUFFER_EXT:
- bufObj = ctx->Unpack.BufferObj;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(target)", str);
- return NULL;
- }
-
- if (bufObj->Name == 0)
- return NULL;
-
- return bufObj;
-}
-
-
-/**
- * Tests the subdata range parameters and sets the GL error code for
- * \c glBufferSubDataARB and \c glGetBufferSubDataARB.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte of the subdata range.
- * \param size Size, in bytes, of the subdata range.
- * \param str Name of caller for logging errors.
- * \return A pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if any of the parameter or state
- * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
- * are invalid.
- *
- * \sa glBufferSubDataARB, glGetBufferSubDataARB
- */
-static struct gl_buffer_object *
-buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
- GLintptrARB offset, GLsizeiptrARB size,
- const char * str )
-{
- struct gl_buffer_object *bufObj;
-
- if (size < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", str);
- return NULL;
- }
-
- if (offset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", str);
- return NULL;
- }
-
- bufObj = buffer_object_get_target( ctx, target, str );
- if (!bufObj || bufObj->Name == 0) {
- return NULL;
- }
-
- if ((GLuint) (offset + size) > bufObj->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(size + offset > buffer size)", str);
- return NULL;
- }
-
- if (bufObj->Pointer) {
- /* Buffer is currently mapped */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", str);
- return NULL;
- }
-
- return bufObj;
-}
-
-
-/**
- * Allocate and initialize a new buffer object.
- *
- * This function is intended to be called via
- * \c dd_function_table::NewBufferObject.
- */
-struct gl_buffer_object *
-_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
-{
- struct gl_buffer_object *obj;
-
- (void) ctx;
-
- obj = MALLOC_STRUCT(gl_buffer_object);
- _mesa_initialize_buffer_object(obj, name, target);
- return obj;
-}
-
-
-/**
- * Delete a buffer object.
- *
- * This function is intended to be called via
- * \c dd_function_table::DeleteBuffer.
- */
-void
-_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
-{
- (void) ctx;
-
- if (bufObj->Data)
- _mesa_free(bufObj->Data);
- _mesa_free(bufObj);
-}
-
-
-/**
- * Initialize a buffer object to default values.
- */
-void
-_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
- GLuint name, GLenum target )
-{
- (void) target;
-
- _mesa_bzero(obj, sizeof(struct gl_buffer_object));
- obj->RefCount = 1;
- obj->Name = name;
- obj->Usage = GL_STATIC_DRAW_ARB;
- obj->Access = GL_READ_WRITE_ARB;
-}
-
-
-/**
- * Add the given buffer object to the buffer object pool.
- */
-void
-_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj )
-{
- if (obj->Name > 0) {
- /* insert into hash table */
- _mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj);
- }
-}
-
-
-/**
- * Remove the given buffer object from the buffer object pool.
- * Do not deallocate the buffer object though.
- */
-void
-_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
-{
- if (bufObj->Name > 0) {
- /* remove from hash table */
- _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
- }
-}
-
-
-/**
- * Allocate space for and store data in a buffer object. Any data that was
- * previously stored in the buffer object is lost. If \c data is \c NULL,
- * memory will be allocated, but no copy will occur.
- *
- * This function is intended to be called via
- * \c dd_function_table::BufferData. This function need not set GL error
- * codes. The input parameters will have been tested before calling.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param size Size, in bytes, of the new data store.
- * \param data Pointer to the data to store in the buffer object. This
- * pointer may be \c NULL.
- * \param usage Hints about how the data will be used.
- * \param bufObj Object to be used.
- *
- * \sa glBufferDataARB, dd_function_table::BufferData.
- */
-void
-_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage,
- struct gl_buffer_object * bufObj )
-{
- void * new_data;
-
- (void) ctx; (void) target;
-
- new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
- if (new_data) {
- bufObj->Data = (GLubyte *) new_data;
- bufObj->Size = size;
- bufObj->Usage = usage;
-
- if (data) {
- _mesa_memcpy( bufObj->Data, data, size );
- }
- }
-}
-
-
-/**
- * Replace data in a subrange of buffer object. If the data range
- * specified by \c size + \c offset extends beyond the end of the buffer or
- * if \c data is \c NULL, no copy is performed.
- *
- * This function is intended to be called by
- * \c dd_function_table::BufferSubData. This function need not set GL error
- * codes. The input parameters will have been tested before calling.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte to be modified.
- * \param size Size, in bytes, of the data range.
- * \param data Pointer to the data to store in the buffer object.
- * \param bufObj Object to be used.
- *
- * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
- */
-void
-_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data,
- struct gl_buffer_object * bufObj )
-{
- (void) ctx; (void) target;
-
- if (bufObj->Data && ((GLuint) (size + offset) <= bufObj->Size)) {
- _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size );
- }
-}
-
-
-/**
- * Retrieve data from a subrange of buffer object. If the data range
- * specified by \c size + \c offset extends beyond the end of the buffer or
- * if \c data is \c NULL, no copy is performed.
- *
- * This function is intended to be called by
- * \c dd_function_table::BufferGetSubData. This function need not set GL error
- * codes. The input parameters will have been tested before calling.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte to be modified.
- * \param size Size, in bytes, of the data range.
- * \param data Pointer to the data to store in the buffer object.
- * \param bufObj Object to be used.
- *
- * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
- */
-void
-_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, GLvoid * data,
- struct gl_buffer_object * bufObj )
-{
- (void) ctx; (void) target;
-
- if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
- _mesa_memcpy( data, (GLubyte *) bufObj->Data + offset, size );
- }
-}
-
-
-/**
- * Fallback function called via ctx->Driver.MapBuffer().
- * Hardware drivers that really implement buffer objects should never use
- * function.
- *
- * The input parameters will have been already tested for errors.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param access Information about how the buffer will be accessed.
- * \param bufObj Object to be mapped.
- * \return A pointer to the object's internal data store that can be accessed
- * by the processor
- *
- * \sa glMapBufferARB, dd_function_table::MapBuffer
- */
-void *
-_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- (void) access;
- ASSERT(!bufObj->OnCard);
- /* Just return a direct pointer to the data */
- if (bufObj->Pointer) {
- /* already mapped! */
- return NULL;
- }
- bufObj->Pointer = bufObj->Data;
- return bufObj->Pointer;
-}
-
-
-/**
- * Fallback function called via ctx->Driver.MapBuffer().
- * Hardware drivers that really implement buffer objects should never use
- * function.
- *
- * The input parameters will have been already tested for errors.
- *
- * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
- */
-GLboolean
-_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- ASSERT(!bufObj->OnCard);
- /* XXX we might assert here that bufObj->Pointer is non-null */
- bufObj->Pointer = NULL;
- return GL_TRUE;
-}
-
-
-/**
- * Initialize the state associated with buffer objects
- */
-void
-_mesa_init_buffer_objects( GLcontext *ctx )
-{
- GLuint i;
-
- /* Allocate the default buffer object and set refcount so high that
- * it never gets deleted.
- */
- ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
- if (ctx->Array.NullBufferObj)
- ctx->Array.NullBufferObj->RefCount = 1000;
-
- ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;
- ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
-
- /* Vertex array buffers */
- ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Array.TexCoord[i].BufferObj = ctx->Array.NullBufferObj;
- }
- ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ctx->Array.VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
- }
-}
-
-
-/**
- * When we're about to read pixel data out of a PBO (via glDrawPixels,
- * glTexImage, etc) or write data into a PBO (via glReadPixels,
- * glGetTexImage, etc) we call this function to check that we're not
- * going to read out of bounds.
- *
- * XXX This would also be a convenient time to check that the PBO isn't
- * currently mapped. Whoever calls this function should check for that.
- * Remember, we can't use a PBO when it's mapped!
- *
- * \param width width of image to read/write
- * \param height height of image to read/write
- * \param depth depth of image to read/write
- * \param format format of image to read/write
- * \param type datatype of image to read/write
- * \param ptr the user-provided pointer/offset
- * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
- * go out of bounds.
- */
-GLboolean
-_mesa_validate_pbo_access(GLuint dimensions,
- const struct gl_pixelstore_attrib *pack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr)
-{
- GLvoid *start, *end;
-
- ASSERT(pack->BufferObj->Name != 0);
-
- if (pack->BufferObj->Size == 0)
- /* no buffer! */
- return GL_FALSE;
-
- /* get address of first pixel we'll read */
- start = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, 0, 0, 0);
-
- /* get address just past the last pixel we'll read */
- end = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, depth-1, height-1, width);
-
-
- if ((const GLubyte *) start > (const GLubyte *)(uintptr_t) pack->BufferObj->Size) {
- /* This will catch negative values / wrap-around */
- return GL_FALSE;
- }
- if ((const GLubyte *) end > (const GLubyte *)(uintptr_t) pack->BufferObj->Size) {
- /* Image read goes beyond end of buffer */
- return GL_FALSE;
- }
-
- /* OK! */
- return GL_TRUE;
-}
-
-
-
-
-/**********************************************************************/
-/* API Functions */
-/**********************************************************************/
-
-void GLAPIENTRY
-_mesa_BindBufferARB(GLenum target, GLuint buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *oldBufObj;
- struct gl_buffer_object *newBufObj = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- oldBufObj = buffer_object_get_target( ctx, target, "BindBufferARB" );
- if (oldBufObj && oldBufObj->Name == buffer)
- return; /* rebinding the same buffer object- no change */
-
- /*
- * Get pointer to new buffer object (newBufObj)
- */
- if (buffer == 0) {
- /* The spec says there's not a buffer object named 0, but we use
- * one internally because it simplifies things.
- */
- newBufObj = ctx->Array.NullBufferObj;
- }
- else {
- /* non-default buffer object */
- const struct _mesa_HashTable *hash = ctx->Shared->BufferObjects;
- newBufObj = (struct gl_buffer_object *) _mesa_HashLookup(hash, buffer);
- if (!newBufObj) {
- /* if this is a new buffer object id, allocate a buffer object now */
- newBufObj = (*ctx->Driver.NewBufferObject)(ctx, buffer, target);
- if (!newBufObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
- return;
- }
- _mesa_save_buffer_object(ctx, newBufObj);
- }
- newBufObj->RefCount++;
- }
-
- switch (target) {
- case GL_ARRAY_BUFFER_ARB:
- ctx->Array.ArrayBufferObj = newBufObj;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_ARB:
- ctx->Array.ElementArrayBufferObj = newBufObj;
- break;
- case GL_PIXEL_PACK_BUFFER_EXT:
- ctx->Pack.BufferObj = newBufObj;
- break;
- case GL_PIXEL_UNPACK_BUFFER_EXT:
- ctx->Unpack.BufferObj = newBufObj;
- break;
- default:
- _mesa_problem(ctx, "Bad target in _mesa_BindBufferARB");
- return;
- }
-
- /* Pass BindBuffer call to device driver */
- if (ctx->Driver.BindBuffer && newBufObj)
- (*ctx->Driver.BindBuffer)( ctx, target, newBufObj );
-
- if (oldBufObj) {
- oldBufObj->RefCount--;
- assert(oldBufObj->RefCount >= 0);
- if (oldBufObj->RefCount == 0) {
- assert(oldBufObj->Name != 0);
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer( ctx, oldBufObj );
- }
- }
-}
-
-
-/**
- * Delete a set of buffer objects.
- *
- * \param n Number of buffer objects to delete.
- * \param ids Array of \c n buffer object IDs.
- */
-void GLAPIENTRY
-_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLsizei i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
- return;
- }
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- for (i = 0; i < n; i++) {
- if (ids[i] != 0) {
- struct gl_buffer_object *bufObj = (struct gl_buffer_object *)
- _mesa_HashLookup(ctx->Shared->BufferObjects, ids[i]);
- if (bufObj) {
- /* unbind any vertex pointers bound to this buffer */
- GLuint j;
-
- ASSERT(bufObj->Name == ids[i]);
-
- if (ctx->Array.Vertex.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.Normal.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.Color.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.SecondaryColor.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.FogCoord.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.Index.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.EdgeFlag.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
- if (ctx->Array.TexCoord[j].BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- }
- for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- if (ctx->Array.VertexAttrib[j].BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- }
-
- if (ctx->Array.ArrayBufferObj == bufObj) {
- _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
- }
- if (ctx->Array.ElementArrayBufferObj == bufObj) {
- _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
- }
-
- if (ctx->Pack.BufferObj == bufObj) {
- _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
- }
- if (ctx->Unpack.BufferObj == bufObj) {
- _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
- }
-
- /* The ID is immediately freed for re-use */
- _mesa_remove_buffer_object(ctx, bufObj);
- bufObj->RefCount--;
- if (bufObj->RefCount <= 0) {
- ASSERT(ctx->Array.ArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
- ASSERT(ctx->Array.Vertex.BufferObj != bufObj);
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer(ctx, bufObj);
- }
- }
- }
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Generate a set of unique buffer object IDs and store them in \c buffer.
- *
- * \param n Number of IDs to generate.
- * \param buffer Array of \c n locations to store the IDs.
- */
-void GLAPIENTRY
-_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
- return;
- }
-
- if (!buffer) {
- return;
- }
-
- /*
- * This must be atomic (generation and allocation of buffer object IDs)
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
-
- /* Allocate new, empty buffer objects and return identifiers */
- for (i = 0; i < n; i++) {
- struct gl_buffer_object *bufObj;
- GLuint name = first + i;
- GLenum target = 0;
- bufObj = (*ctx->Driver.NewBufferObject)( ctx, name, target );
- if (!bufObj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
- return;
- }
- _mesa_save_buffer_object(ctx, bufObj);
- buffer[i] = first + i;
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Determine if ID is the name of a buffer object.
- *
- * \param id ID of the potential buffer object.
- * \return \c GL_TRUE if \c id is the name of a buffer object,
- * \c GL_FALSE otherwise.
- */
-GLboolean GLAPIENTRY
-_mesa_IsBufferARB(GLuint id)
-{
- struct gl_buffer_object * bufObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (id == 0)
- return GL_FALSE;
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, id);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- return bufObj ? GL_TRUE : GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (size < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
- return;
- }
-
- switch (usage) {
- case GL_STREAM_DRAW_ARB:
- case GL_STREAM_READ_ARB:
- case GL_STREAM_COPY_ARB:
- case GL_STATIC_DRAW_ARB:
- case GL_STATIC_READ_ARB:
- case GL_STATIC_COPY_ARB:
- case GL_DYNAMIC_DRAW_ARB:
- case GL_DYNAMIC_READ_ARB:
- case GL_DYNAMIC_COPY_ARB:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
- return;
- }
-
- bufObj = buffer_object_get_target( ctx, target, "BufferDataARB" );
- if (!bufObj || bufObj->Name ==0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" );
- return;
- }
-
- if (bufObj->Pointer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer is mapped)" );
- return;
- }
-
- ASSERT(ctx->Driver.BufferData);
-
- /* Give the buffer object to the driver! <data> may be null! */
- (*ctx->Driver.BufferData)( ctx, target, size, data, usage, bufObj );
-}
-
-
-void GLAPIENTRY
-_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
- "BufferSubDataARB" );
- if (!bufObj) {
- /* error already recorded */
- return;
- }
-
- ASSERT(ctx->Driver.BufferSubData);
- (*ctx->Driver.BufferSubData)( ctx, target, offset, size, data, bufObj );
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, void * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
- "GetBufferSubDataARB" );
- if (!bufObj) {
- /* error already recorded */
- return;
- }
-
- ASSERT(ctx->Driver.GetBufferSubData);
- (*ctx->Driver.GetBufferSubData)( ctx, target, offset, size, data, bufObj );
-}
-
-
-void * GLAPIENTRY
-_mesa_MapBufferARB(GLenum target, GLenum access)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object * bufObj;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- switch (access) {
- case GL_READ_ONLY_ARB:
- case GL_WRITE_ONLY_ARB:
- case GL_READ_WRITE_ARB:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
- return NULL;
- }
-
- bufObj = buffer_object_get_target( ctx, target, "MapBufferARB" );
- if (!bufObj || bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" );
- return NULL;
- }
-
- if (bufObj->Pointer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
- return NULL;
- }
-
- ASSERT(ctx->Driver.MapBuffer);
- bufObj->Pointer = (*ctx->Driver.MapBuffer)( ctx, target, access, bufObj );
- if (!bufObj->Pointer) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
- }
-
- bufObj->Access = access;
-
- return bufObj->Pointer;
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_UnmapBufferARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- GLboolean status = GL_TRUE;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- bufObj = buffer_object_get_target( ctx, target, "UnmapBufferARB" );
- if (!bufObj || bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
- return GL_FALSE;
- }
-
- if (!bufObj->Pointer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
- return GL_FALSE;
- }
-
- if (ctx->Driver.UnmapBuffer) {
- status = (*ctx->Driver.UnmapBuffer)( ctx, target, bufObj );
- }
-
- bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */
- bufObj->Pointer = NULL;
-
- return status;
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_get_target( ctx, target, "GetBufferParameterivARB" );
- if (!bufObj || bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" );
- return;
- }
-
- switch (pname) {
- case GL_BUFFER_SIZE_ARB:
- *params = (GLint) bufObj->Size;
- break;
- case GL_BUFFER_USAGE_ARB:
- *params = bufObj->Usage;
- break;
- case GL_BUFFER_ACCESS_ARB:
- *params = bufObj->Access;
- break;
- case GL_BUFFER_MAPPED_ARB:
- *params = (bufObj->Pointer != NULL);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object * bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname != GL_BUFFER_MAP_POINTER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
- return;
- }
-
- bufObj = buffer_object_get_target( ctx, target, "GetBufferPointervARB" );
- if (!bufObj || bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
- return;
- }
-
- *params = bufObj->Pointer;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/bufferobj.h b/nx-X11/extras/Mesa/src/mesa/main/bufferobj.h
deleted file mode 100644
index bc1005332..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/bufferobj.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef BUFFEROBJ_H
-#define BUFFEROBJ_H
-
-
-#include "context.h"
-
-
-/*
- * Internal functions
- */
-
-extern void
-_mesa_init_buffer_objects( GLcontext *ctx );
-
-extern struct gl_buffer_object *
-_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target );
-
-extern void
-_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj );
-
-extern void
-_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
- GLuint name, GLenum target );
-
-extern void
-_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj );
-
-extern void
-_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj );
-
-extern void
-_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage,
- struct gl_buffer_object * bufObj );
-
-extern void
-_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data,
- struct gl_buffer_object * bufObj );
-
-extern void
-_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, GLvoid * data,
- struct gl_buffer_object * bufObj );
-
-extern void *
-_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object * bufObj );
-
-extern GLboolean
-_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
- struct gl_buffer_object * bufObj );
-
-extern GLboolean
-_mesa_validate_pbo_access(GLuint dimensions,
- const struct gl_pixelstore_attrib *pack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr);
-
-
-/*
- * API functions
- */
-
-extern void GLAPIENTRY
-_mesa_BindBufferARB(GLenum target, GLuint buffer);
-
-extern void GLAPIENTRY
-_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer);
-
-extern void GLAPIENTRY
-_mesa_GenBuffersARB(GLsizei n, GLuint * buffer);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsBufferARB(GLuint buffer);
-
-extern void GLAPIENTRY
-_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
-
-extern void GLAPIENTRY
-_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
-
-extern void GLAPIENTRY
-_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
-
-extern void * GLAPIENTRY
-_mesa_MapBufferARB(GLenum target, GLenum access);
-
-extern GLboolean GLAPIENTRY
-_mesa_UnmapBufferARB(GLenum target);
-
-extern void GLAPIENTRY
-_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/buffers.c b/nx-X11/extras/Mesa/src/mesa/main/buffers.c
deleted file mode 100644
index 58435e0ed..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/buffers.c
+++ /dev/null
@@ -1,723 +0,0 @@
-/**
- * \file buffers.c
- * Frame buffer management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "buffers.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "fbobject.h"
-#include "state.h"
-
-
-#define BAD_MASK ~0u
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_ClearIndex( GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Color.ClearIndex == (GLuint) c)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.ClearIndex = (GLuint) c;
-
- if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
- /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
- (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
- }
-}
-#endif
-
-
-/**
- * Specify the clear values for the color buffers.
- *
- * \param red red color component.
- * \param green green color component.
- * \param blue blue color component.
- * \param alpha alpha component.
- *
- * \sa glClearColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ClearColor callback.
- */
-void GLAPIENTRY
-_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = CLAMP(red, 0.0F, 1.0F);
- tmp[1] = CLAMP(green, 0.0F, 1.0F);
- tmp[2] = CLAMP(blue, 0.0F, 1.0F);
- tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
-
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4V(ctx->Color.ClearColor, tmp);
-
- if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
- /* it's OK to call glClearColor in CI mode but it should be a NOP */
- (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
- }
-}
-
-
-/**
- * Clear buffers.
- *
- * \param mask bit-mask indicating the buffers to be cleared.
- *
- * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
- * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
- * etc. If the rasterization mode is set to GL_RENDER then requests the driver
- * to clear the buffers, via the dd_function_table::Clear callback.
- */
-void GLAPIENTRY
-_mesa_Clear( GLbitfield mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glClear 0x%x\n", mask);
-
- if (mask & ~(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT |
- GL_ACCUM_BUFFER_BIT)) {
- /* invalid bit set */
- _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state( ctx ); /* update _Xmin, etc */
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- const GLint x = ctx->DrawBuffer->_Xmin;
- const GLint y = ctx->DrawBuffer->_Ymin;
- const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- GLbitfield bufferMask;
-
- /* don't clear depth buffer if depth writing disabled */
- if (!ctx->Depth.Mask)
- mask &= ~GL_DEPTH_BUFFER_BIT;
-
- /* Build the bitmask to send to device driver's Clear function.
- * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
- * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
- * BUFFER_BIT_COLORn flags.
- */
- bufferMask = 0;
- if (mask & GL_COLOR_BUFFER_BIT) {
- bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
- }
-
- if ((mask & GL_DEPTH_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveDepthBuffer) {
- bufferMask |= BUFFER_BIT_DEPTH;
- }
-
- if ((mask & GL_STENCIL_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveStencilBuffer) {
- bufferMask |= BUFFER_BIT_STENCIL;
- }
-
- if ((mask & GL_ACCUM_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveAccumBuffer) {
- bufferMask |= BUFFER_BIT_ACCUM;
- }
-
- ASSERT(ctx->Driver.Clear);
- ctx->Driver.Clear( ctx, bufferMask, (GLboolean) !ctx->Scissor.Enabled,
- x, y, width, height );
- }
-}
-
-
-
-/**
- * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
- * available to the rendering context.
- * This depends on the framebuffer we're writing to. For window system
- * framebuffers we look at the framebuffer's visual. But for user-
- * create framebuffers we look at the number of supported color attachments.
- */
-static GLuint
-supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID)
-{
- GLuint mask = 0x0;
- GLint i;
-
- if (framebufferID > 0) {
- /* A user-created renderbuffer */
- ASSERT(ctx->Extensions.EXT_framebuffer_object);
- for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
- mask |= (BUFFER_BIT_COLOR0 << i);
- }
- }
- else {
- /* A window system renderbuffer */
- mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
- if (ctx->Visual.stereoMode) {
- mask |= BUFFER_BIT_FRONT_RIGHT;
- if (ctx->Visual.doubleBufferMode) {
- mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
- }
- }
- else if (ctx->Visual.doubleBufferMode) {
- mask |= BUFFER_BIT_BACK_LEFT;
- }
-
- for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
- mask |= (BUFFER_BIT_AUX0 << i);
- }
- }
-
- return mask;
-}
-
-
-/**
- * Helper routine used by glDrawBuffer and glDrawBuffersARB.
- * Given a GLenum naming one or more color buffers (such as
- * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
- */
-static GLuint
-draw_buffer_enum_to_bitmask(GLenum buffer)
-{
- switch (buffer) {
- case GL_NONE:
- return 0;
- case GL_FRONT:
- return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
- case GL_BACK:
- return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
- case GL_RIGHT:
- return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
- case GL_FRONT_RIGHT:
- return BUFFER_BIT_FRONT_RIGHT;
- case GL_BACK_RIGHT:
- return BUFFER_BIT_BACK_RIGHT;
- case GL_BACK_LEFT:
- return BUFFER_BIT_BACK_LEFT;
- case GL_FRONT_AND_BACK:
- return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
- | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
- case GL_LEFT:
- return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
- case GL_FRONT_LEFT:
- return BUFFER_BIT_FRONT_LEFT;
- case GL_AUX0:
- return BUFFER_BIT_AUX0;
- case GL_AUX1:
- return BUFFER_BIT_AUX1;
- case GL_AUX2:
- return BUFFER_BIT_AUX2;
- case GL_AUX3:
- return BUFFER_BIT_AUX3;
- case GL_COLOR_ATTACHMENT0_EXT:
- return BUFFER_BIT_COLOR0;
- case GL_COLOR_ATTACHMENT1_EXT:
- return BUFFER_BIT_COLOR1;
- case GL_COLOR_ATTACHMENT2_EXT:
- return BUFFER_BIT_COLOR2;
- case GL_COLOR_ATTACHMENT3_EXT:
- return BUFFER_BIT_COLOR3;
- default:
- /* error */
- return BAD_MASK;
- }
-}
-
-
-/**
- * Helper routine used by glReadBuffer.
- * Given a GLenum naming (a) color buffer(s), return the corresponding
- * bitmask of DD_* flags.
- */
-static GLuint
-read_buffer_enum_to_bitmask(GLenum buffer)
-{
- switch (buffer) {
- case GL_FRONT:
- return BUFFER_BIT_FRONT_LEFT;
- case GL_BACK:
- return BUFFER_BIT_BACK_LEFT;
- case GL_RIGHT:
- return BUFFER_BIT_FRONT_RIGHT;
- case GL_FRONT_RIGHT:
- return BUFFER_BIT_FRONT_RIGHT;
- case GL_BACK_RIGHT:
- return BUFFER_BIT_BACK_RIGHT;
- case GL_BACK_LEFT:
- return BUFFER_BIT_BACK_LEFT;
- case GL_LEFT:
- return BUFFER_BIT_FRONT_LEFT;
- case GL_FRONT_LEFT:
- return BUFFER_BIT_FRONT_LEFT;
- case GL_AUX0:
- return BUFFER_BIT_AUX0;
- case GL_AUX1:
- return BUFFER_BIT_AUX1;
- case GL_AUX2:
- return BUFFER_BIT_AUX2;
- case GL_AUX3:
- return BUFFER_BIT_AUX3;
- case GL_COLOR_ATTACHMENT0_EXT:
- return BUFFER_BIT_COLOR0;
- case GL_COLOR_ATTACHMENT1_EXT:
- return BUFFER_BIT_COLOR1;
- case GL_COLOR_ATTACHMENT2_EXT:
- return BUFFER_BIT_COLOR2;
- case GL_COLOR_ATTACHMENT3_EXT:
- return BUFFER_BIT_COLOR3;
- default:
- /* error */
- return BAD_MASK;
- }
-}
-
-
-/**
- * Specify which color buffers to draw into.
- *
- * \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK.
- *
- * Flushes the vertices and verifies the parameter and updates the
- * gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in
- * __GLcontextRec::NewState and notifies the driver via the
- * dd_function_table::DrawBuffer callback.
- */
-void GLAPIENTRY
-_mesa_DrawBuffer(GLenum buffer)
-{
- GLuint bufferID;
- GLuint destMask;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
-
- if (MESA_VERBOSE & VERBOSE_API) {
- _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
- }
-
- bufferID = ctx->DrawBuffer->Name;
-
- if (buffer == GL_NONE) {
- destMask = 0x0;
- }
- else {
- const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID);
- destMask = draw_buffer_enum_to_bitmask(buffer);
- if (destMask == BAD_MASK) {
- /* totally bogus buffer */
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
- return;
- }
- destMask &= supportedMask;
- if (destMask == 0x0) {
- /* none of the named color buffers exist! */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
- return;
- }
- }
-
- /* if we get here, there's no error so set new state */
- _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
-}
-
-
-/**
- * Called by glDrawBuffersARB; specifies the destination color buffers
- * for N fragment program color outputs.
- *
- * XXX This function is called by _mesa_PopAttrib() and we need to do
- * some more work to deal with the current framebuffer binding state!
- */
-void GLAPIENTRY
-_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
-{
- GLint output;
- GLuint usedBufferMask, supportedMask;
- GLuint bufferID;
- GLuint destMask[MAX_DRAW_BUFFERS];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.ARB_draw_buffers) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
- return;
- }
- if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
- return;
- }
-
- bufferID = ctx->DrawBuffer->Name;
-
- supportedMask = supported_buffer_bitmask(ctx, bufferID);
- usedBufferMask = 0x0;
-
- /* complicated error checking... */
- for (output = 0; output < n; output++) {
- if (buffers[output] == GL_NONE) {
- destMask[output] = 0x0;
- }
- else {
- destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
- if (destMask[output] == BAD_MASK
- || _mesa_bitcount(destMask[output]) > 1) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
- return;
- }
- destMask[output] &= supportedMask;
- if (destMask[output] == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffersARB(unsupported buffer)");
- return;
- }
- if (destMask[output] & usedBufferMask) {
- /* can't specify a dest buffer more than once! */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffersARB(duplicated buffer)");
- return;
- }
-
- /* update bitmask */
- usedBufferMask |= destMask[output];
- }
- }
-
- /* OK, if we get here, there were no errors so set the new state */
- _mesa_drawbuffers(ctx, n, buffers, destMask);
-}
-
-
-/**
- * Set color output state. Traditionally, there was only one color
- * output, but fragment programs can now have several distinct color
- * outputs (see GL_ARB_draw_buffers). This function sets the state
- * for one such color output.
- */
-static void
-set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, GLuint destMask)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- ASSERT(output < ctx->Const.MaxDrawBuffers);
-
- fb->ColorDrawBuffer[output] = buffer;
- fb->_ColorDrawBufferMask[output] = destMask;
-
- if (fb->Name == 0) {
- /* Set traditional state var */
- ctx->Color.DrawBuffer[output] = buffer;
- }
-
- /* not really needed, will be set later */
- fb->_NumColorDrawBuffers[output] = 0;
-}
-
-
-/**
- * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
- * _mesa_PopAttrib to set drawbuffer state.
- */
-void
-_mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers,
- const GLuint *destMask)
-{
- GLuint mask[MAX_DRAW_BUFFERS];
- GLint output;
-
- if (!destMask) {
- /* compute destMask values now */
- const GLuint bufferID = ctx->DrawBuffer->Name;
- const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID);
- for (output = 0; output < n; output++) {
- mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
- ASSERT(mask[output] != BAD_MASK);
- mask[output] &= supportedMask;
- }
- destMask = mask;
- }
-
- for (output = 0; output < n; output++) {
- set_color_output(ctx, output, buffers[output], destMask[output]);
- }
-
- /* set remaining color outputs to NONE */
- for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
- set_color_output(ctx, output, GL_NONE, 0x0);
- }
-
- ctx->NewState |= _NEW_COLOR;
-
- /*
- * Call device driver function.
- */
- if (ctx->Driver.DrawBuffers)
- ctx->Driver.DrawBuffers(ctx, n, buffers);
- else if (ctx->Driver.DrawBuffer)
- ctx->Driver.DrawBuffer(ctx, buffers[0]);
-}
-
-
-
-/**
- * Set the color buffer source for reading pixels.
- *
- * \param mode color buffer.
- *
- * \sa glReadBuffer().
- *
- */
-void GLAPIENTRY
-_mesa_ReadBuffer(GLenum buffer)
-{
- struct gl_framebuffer *fb;
- GLuint srcMask, supportedMask;
- GLuint bufferID;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- fb = ctx->ReadBuffer;
- bufferID = fb->Name;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
-
- if (bufferID > 0 && buffer == GL_NONE) {
- /* legal! */
- srcMask = 0x0;
- }
- else {
- /* general case */
- srcMask = read_buffer_enum_to_bitmask(buffer);
- if (srcMask == BAD_MASK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer)");
- return;
- }
- supportedMask = supported_buffer_bitmask(ctx, bufferID);
- if ((srcMask & supportedMask) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer)");
- return;
- }
- }
-
- if (bufferID == 0) {
- ctx->Pixel.ReadBuffer = buffer;
- }
- fb->ColorReadBuffer = buffer;
- fb->_ColorReadBufferMask = srcMask;
-
- ctx->NewState |= _NEW_PIXEL;
-
- /*
- * Call device driver function.
- */
- if (ctx->Driver.ReadBuffer)
- (*ctx->Driver.ReadBuffer)(ctx, buffer);
-}
-
-
-#if _HAVE_FULL_GL
-
-/**
- * GL_MESA_resize_buffers extension.
- *
- * When this function is called, we'll ask the window system how large
- * the current window is. If it's a new size, we'll call the driver's
- * ResizeBuffers function. The driver will then resize its color buffers
- * as needed, and maybe call the swrast's routine for reallocating
- * swrast-managed depth/stencil/accum/etc buffers.
- * \note This function may be called from within Mesa or called by the
- * user directly (see the GL_MESA_resize_buffers extension).
- */
-void GLAPIENTRY
-_mesa_ResizeBuffersMESA( void )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glResizeBuffersMESA\n");
-
- if (ctx->DrawBuffer && ctx->DrawBuffer->Name == 0) {
- GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->DrawBuffer;
-
- /* ask device driver for size of output buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer
- && ctx->ReadBuffer->Name == 0) {
- GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->ReadBuffer;
-
- /* ask device driver for size of read buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
-}
-
-
-/*
- * XXX move somewhere else someday?
- */
-void GLAPIENTRY
-_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (!ctx->Extensions.ARB_multisample) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
- return;
- }
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
- ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
- ctx->Multisample.SampleCoverageInvert = invert;
- ctx->NewState |= _NEW_MULTISAMPLE;
-}
-
-#endif /* _HAVE_FULL_GL */
-
-
-
-/**
- * Define the scissor box.
- *
- * \param x, y coordinates of the scissor box lower-left corner.
- * \param width width of the scissor box.
- * \param height height of the scissor box.
- *
- * \sa glScissor().
- *
- * Verifies the parameters and updates __GLcontextRec::Scissor. On a
- * change flushes the vertices and notifies the driver via
- * the dd_function_table::Scissor callback.
- */
-void GLAPIENTRY
-_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
- return;
- }
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
-
- if (x == ctx->Scissor.X &&
- y == ctx->Scissor.Y &&
- width == ctx->Scissor.Width &&
- height == ctx->Scissor.Height)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_SCISSOR);
- ctx->Scissor.X = x;
- ctx->Scissor.Y = y;
- ctx->Scissor.Width = width;
- ctx->Scissor.Height = height;
-
- if (ctx->Driver.Scissor)
- ctx->Driver.Scissor( ctx, x, y, width, height );
-}
-
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialize the context's scissor state.
- * \param ctx the GL context.
- */
-void
-_mesa_init_scissor(GLcontext *ctx)
-{
- /* Scissor group */
- ctx->Scissor.Enabled = GL_FALSE;
- ctx->Scissor.X = 0;
- ctx->Scissor.Y = 0;
- ctx->Scissor.Width = 0;
- ctx->Scissor.Height = 0;
-}
-
-
-/**
- * Initialize the context's multisample state.
- * \param ctx the GL context.
- */
-void
-_mesa_init_multisample(GLcontext *ctx)
-{
- ctx->Multisample.Enabled = GL_FALSE;
- ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
- ctx->Multisample.SampleAlphaToOne = GL_FALSE;
- ctx->Multisample.SampleCoverage = GL_FALSE;
- ctx->Multisample.SampleCoverageValue = 1.0;
- ctx->Multisample.SampleCoverageInvert = GL_FALSE;
-}
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/buffers.h b/nx-X11/extras/Mesa/src/mesa/main/buffers.h
deleted file mode 100644
index 0c7f68ee7..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/buffers.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/**
- * \file buffers.h
- * Frame buffer management functions declarations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef BUFFERS_H
-#define BUFFERS_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_ClearIndex( GLfloat c );
-
-extern void GLAPIENTRY
-_mesa_ClearColor( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
-
-extern void GLAPIENTRY
-_mesa_Clear( GLbitfield mask );
-
-extern void GLAPIENTRY
-_mesa_DrawBuffer( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers);
-
-extern void
-_mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers,
- const GLuint *destMask);
-
-extern void GLAPIENTRY
-_mesa_ReadBuffer( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_ResizeBuffersMESA( void );
-
-extern void GLAPIENTRY
-_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height );
-
-extern void GLAPIENTRY
-_mesa_SampleCoverageARB(GLclampf value, GLboolean invert);
-
-extern void
-_mesa_init_scissor(GLcontext *ctx);
-
-extern void
-_mesa_init_multisample(GLcontext *ctx);
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/clip.c b/nx-X11/extras/Mesa/src/mesa/main/clip.c
deleted file mode 100644
index 43ef55ee3..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/clip.c
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "clip.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
-
-#include "math/m_xform.h"
-#include "math/m_matrix.h"
-
-
-
-/**********************************************************************/
-/* Get/Set User clip-planes. */
-/**********************************************************************/
-
-
-
-void GLAPIENTRY
-_mesa_ClipPlane( GLenum plane, const GLdouble *eq )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint p;
- GLfloat equation[4];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
- if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
- return;
- }
-
- equation[0] = (GLfloat) eq[0];
- equation[1] = (GLfloat) eq[1];
- equation[2] = (GLfloat) eq[2];
- equation[3] = (GLfloat) eq[3];
-
- /*
- * The equation is transformed by the transpose of the inverse of the
- * current modelview matrix and stored in the resulting eye coordinates.
- *
- * KW: Eqn is then transformed to the current clip space, where user
- * clipping now takes place. The clip-space equations are recalculated
- * whenever the projection matrix changes.
- */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- _mesa_transform_vector( equation, equation,
- ctx->ModelviewMatrixStack.Top->inv );
-
- if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
-
- /* Update derived state. This state also depends on the projection
- * matrix, and is recalculated on changes to the projection matrix by
- * code in _mesa_update_state().
- */
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
- }
-
- if (ctx->Driver.ClipPlane)
- ctx->Driver.ClipPlane( ctx, plane, equation );
-}
-
-
-void GLAPIENTRY
-_mesa_GetClipPlane( GLenum plane, GLdouble *equation )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint p;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- p = (GLint) (plane - GL_CLIP_PLANE0);
- if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
- return;
- }
-
- equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
- equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
- equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
- equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
-}
-
-void GLAPIENTRY
-_mesa_CullParameterfvEXT (GLenum cap, GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (cap) {
- case GL_CULL_VERTEX_EYE_POSITION_EXT:
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- COPY_4FV(ctx->Transform.CullEyePos, v);
-
- _mesa_transform_vector( ctx->Transform.CullObjPos,
- ctx->Transform.CullEyePos,
- ctx->ModelviewMatrixStack.Top->inv );
- break;
-
- case GL_CULL_VERTEX_OBJECT_POSITION_EXT:
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- COPY_4FV(ctx->Transform.CullObjPos, v);
-
- _mesa_transform_vector( ctx->Transform.CullEyePos,
- ctx->Transform.CullObjPos,
- ctx->ModelviewMatrixStack.Top->m );
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glCullParameterfvEXT" );
- }
-}
-
-void GLAPIENTRY
-_mesa_CullParameterdvEXT (GLenum cap, GLdouble *v)
-{
- GLfloat f[4];
-
- f[0] = (GLfloat)v[0];
- f[1] = (GLfloat)v[1];
- f[2] = (GLfloat)v[2];
- f[3] = (GLfloat)v[3];
-
- _mesa_CullParameterfvEXT(cap, f);
-}
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/clip.h b/nx-X11/extras/Mesa/src/mesa/main/clip.h
deleted file mode 100644
index d53afb45b..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/clip.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/**
- * \file clip.h
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef CLIP_H
-#define CLIP_H
-
-#include "mtypes.h"
-
-extern void GLAPIENTRY
-_mesa_ClipPlane( GLenum plane, const GLdouble *equation );
-
-extern void GLAPIENTRY
-_mesa_GetClipPlane( GLenum plane, GLdouble *equation );
-
-extern void GLAPIENTRY
-_mesa_CullParameterfvEXT (GLenum cap, GLfloat *v);
-
-extern void GLAPIENTRY
-_mesa_CullParameterdvEXT (GLenum cap, GLdouble *v);
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/colormac.h b/nx-X11/extras/Mesa/src/mesa/main/colormac.h
deleted file mode 100644
index a19521fc8..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/colormac.h
+++ /dev/null
@@ -1,227 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file colormac.h
- * Color-related macros
- */
-
-
-#ifndef COLORMAC_H
-#define COLORMAC_H
-
-
-#include "imports.h"
-#include "config.h"
-#include "macros.h"
-
-
-/** \def BYTE_TO_CHAN
- * Convert from GLbyte to GLchan */
-
-/** \def UBYTE_TO_CHAN
- * Convert from GLubyte to GLchan */
-
-/** \def SHORT_TO_CHAN
- * Convert from GLshort to GLchan */
-
-/** \def USHORT_TO_CHAN
- * Convert from GLushort to GLchan */
-
-/** \def INT_TO_CHAN
- * Convert from GLint to GLchan */
-
-/** \def UINT_TO_CHAN
- * Convert from GLuint to GLchan */
-
-/** \def CHAN_TO_UBYTE
- * Convert from GLchan to GLubyte */
-
-/** \def CHAN_TO_FLOAT
- * Convert from GLchan to GLfloat */
-
-/** \def CLAMPED_FLOAT_TO_CHAN
- * Convert from GLclampf to GLchan */
-
-/** \def UNCLAMPED_FLOAT_TO_CHAN
- * Convert from GLfloat to GLchan */
-
-/** \def COPY_CHAN4
- * Copy a GLchan[4] array */
-
-/** \def CHAN_PRODUCT
- * Scaled product (usually approximated) between two GLchan arguments */
-
-#if CHAN_BITS == 8
-
-#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b))
-#define UBYTE_TO_CHAN(b) (b)
-#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7))
-#define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8))
-#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23))
-#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24))
-
-#define CHAN_TO_UBYTE(c) (c)
-#define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c)
-
-#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f)
-#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_UBYTE(c, f)
-
-#define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC)
-
-#define CHAN_PRODUCT(a, b) ((GLubyte) (((GLint)(a) * ((GLint)(b) + 1)) >> 8))
-
-#elif CHAN_BITS == 16
-
-#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (((GLchan) (b)) * 516))
-#define UBYTE_TO_CHAN(b) ((((GLchan) (b)) << 8) | ((GLchan) (b)))
-#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s))
-#define USHORT_TO_CHAN(s) (s)
-#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
-#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16))
-
-#define CHAN_TO_UBYTE(c) ((c) >> 8)
-#define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
-
-#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_USHORT(c, f)
-#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_USHORT(c, f)
-
-#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
-
-#define CHAN_PRODUCT(a, b) ((GLchan) ((((GLuint) (a)) * ((GLuint) (b))) / 65535))
-
-#elif CHAN_BITS == 32
-
-/* XXX floating-point color channels not fully thought-out */
-#define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F)))
-#define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F)))
-#define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F)))
-#define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F)))
-#define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F)))
-#define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
-
-#define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c)
-#define CHAN_TO_FLOAT(c) (c)
-
-#define CLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
-#define UNCLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
-
-#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
-
-#define CHAN_PRODUCT(a, b) ((a) * (b))
-
-#else
-
-#error unexpected CHAN_BITS size
-
-#endif
-
-
-/**
- * Convert 3 channels at once.
- *
- * \param dst pointer to destination GLchan[3] array.
- * \param f pointer to source GLfloat[3] array.
- *
- * \sa #UNCLAMPED_FLOAT_TO_CHAN.
- */
-#define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \
-do { \
- UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \
-} while (0)
-
-
-/**
- * Convert 4 channels at once.
- *
- * \param dst pointer to destination GLchan[4] array.
- * \param f pointer to source GLfloat[4] array.
- *
- * \sa #UNCLAMPED_FLOAT_TO_CHAN.
- */
-#define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \
-do { \
- UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[3], f[3]); \
-} while (0)
-
-
-
-/**
- * \name Generic color packing macros. All inputs should be GLubytes.
- *
- * \todo We may move these into texstore.h at some point.
- */
-/*@{*/
-
-#define PACK_COLOR_8888( R, G, B, A ) \
- (((R) << 24) | ((G) << 16) | ((B) << 8) | (A))
-
-#define PACK_COLOR_8888_REV( R, G, B, A ) \
- (((A) << 24) | ((B) << 16) | ((G) << 8) | (R))
-
-#define PACK_COLOR_888( R, G, B ) \
- (((R) << 16) | ((G) << 8) | (B))
-
-#define PACK_COLOR_565( R, G, B ) \
- ((((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | (((B) & 0xf8) >> 3))
-
-#define PACK_COLOR_565_REV( R, G, B ) \
- (((R) & 0xf8) | ((G) & 0xe0) >> 5 | (((G) & 0x1c) << 11) | (((B) & 0xf8) << 5))
-
-#define PACK_COLOR_1555( A, B, G, R ) \
- ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) | \
- ((A) ? 0x8000 : 0))
-
-#define PACK_COLOR_1555_REV( A, B, G, R ) \
- ((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 0xf8) << 5) | \
- ((A) ? 0x80 : 0))
-
-#define PACK_COLOR_4444( R, G, B, A ) \
- ((((R) & 0xf0) << 8) | (((G) & 0xf0) << 4) | ((B) & 0xf0) | ((A) >> 4))
-
-#define PACK_COLOR_4444_REV( R, G, B, A ) \
- ((((B) & 0xf0) << 8) | (((A) & 0xf0) << 4) | ((R) & 0xf0) | ((G) >> 4))
-
-#define PACK_COLOR_88( L, A ) \
- (((L) << 8) | (A))
-
-#define PACK_COLOR_88_REV( L, A ) \
- (((A) << 8) | (L))
-
-#define PACK_COLOR_332( R, G, B ) \
- (((R) & 0xe0) | (((G) & 0xe0) >> 3) | (((B) & 0xc0) >> 6))
-
-#define PACK_COLOR_233( B, G, R ) \
- (((B) & 0xc0) | (((G) & 0xe0) >> 2) | (((R) & 0xe0) >> 5))
-
-/*@}*/
-
-
-#endif /* COLORMAC_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/colortab.c b/nx-X11/extras/Mesa/src/mesa/main/colortab.c
deleted file mode 100644
index 4f0801578..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/colortab.c
+++ /dev/null
@@ -1,1445 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colortab.h"
-#include "context.h"
-#include "image.h"
-#include "macros.h"
-#include "state.h"
-
-
-/*
- * Given an internalFormat token passed to glColorTable,
- * return the corresponding base format.
- * Return -1 if invalid token.
- */
-static GLint
-base_colortab_format( GLenum format )
-{
- switch (format) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- return -1; /* error */
- }
-}
-
-
-
-/*
- * Examine table's format and set the component sizes accordingly.
- */
-static void
-set_component_sizes( struct gl_color_table *table )
-{
- GLubyte sz;
-
- switch (table->Type) {
- case GL_UNSIGNED_BYTE:
- sz = 8 * sizeof(GLubyte);
- break;
- case GL_UNSIGNED_SHORT:
- sz = 8 * sizeof(GLushort);
- break;
- case GL_FLOAT:
- /* Don't actually return 32 here since that causes the conformance
- * tests to blow up. Conform thinks the component is an integer,
- * not a float.
- */
- sz = 8; /** 8 * sizeof(GLfloat); **/
- break;
- default:
- _mesa_problem(NULL, "bad color table type in set_component_sizes 0x%x", table->Type);
- return;
- }
-
- switch (table->Format) {
- case GL_ALPHA:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = sz;
- table->IntensitySize = 0;
- table->LuminanceSize = 0;
- break;
- case GL_LUMINANCE:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = 0;
- table->IntensitySize = 0;
- table->LuminanceSize = sz;
- break;
- case GL_LUMINANCE_ALPHA:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = sz;
- table->IntensitySize = 0;
- table->LuminanceSize = sz;
- break;
- case GL_INTENSITY:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = 0;
- table->IntensitySize = sz;
- table->LuminanceSize = 0;
- break;
- case GL_RGB:
- table->RedSize = sz;
- table->GreenSize = sz;
- table->BlueSize = sz;
- table->AlphaSize = 0;
- table->IntensitySize = 0;
- table->LuminanceSize = 0;
- break;
- case GL_RGBA:
- table->RedSize = sz;
- table->GreenSize = sz;
- table->BlueSize = sz;
- table->AlphaSize = sz;
- table->IntensitySize = 0;
- table->LuminanceSize = 0;
- break;
- default:
- _mesa_problem(NULL, "unexpected format in set_component_sizes");
- }
-}
-
-
-
-/**
- * Update/replace all or part of a color table. Helper function
- * used by _mesa_ColorTable() and _mesa_ColorSubTable().
- * The table->Table buffer should already be allocated.
- * \param start first entry to update
- * \param count number of entries to update
- * \param format format of user-provided table data
- * \param type datatype of user-provided table data
- * \param data user-provided table data
- * \param [rgba]Scale - RGBA scale factors
- * \param [rgba]Bias - RGBA bias factors
- */
-static void
-store_colortable_entries(GLcontext *ctx, struct gl_color_table *table,
- GLsizei start, GLsizei count,
- GLenum format, GLenum type, const GLvoid *data,
- GLfloat rScale, GLfloat rBias,
- GLfloat gScale, GLfloat gBias,
- GLfloat bScale, GLfloat bBias,
- GLfloat aScale, GLfloat aBias)
-{
- if (ctx->Unpack.BufferObj->Name) {
- /* Get/unpack the color table data from a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Unpack, count, 1, 1,
- format, type, data)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glColor[Sub]Table(bad PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glColor[Sub]Table(PBO mapped)");
- return;
- }
- data = ADD_POINTERS(buf, data);
- }
-
-
- if (table->Type == GL_FLOAT) {
- /* convert user-provided data to GLfloat values */
- GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4];
- GLfloat *tableF;
- GLint i;
-
- _mesa_unpack_color_span_float(ctx,
- count, /* number of pixels */
- table->Format, /* dest format */
- tempTab, /* dest address */
- format, type, /* src format/type */
- data, /* src data */
- &ctx->Unpack,
- IMAGE_CLAMP_BIT); /* transfer ops */
-
- /* the destination */
- tableF = (GLfloat *) table->Table;
-
- /* Apply scale & bias & clamp now */
- switch (table->Format) {
- case GL_INTENSITY:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
- }
- break;
- case GL_LUMINANCE:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
- }
- break;
- case GL_ALPHA:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F);
- }
- break;
- case GL_LUMINANCE_ALPHA:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F);
- tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F);
- }
- break;
- case GL_RGB:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F);
- tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F);
- tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F);
- }
- break;
- case GL_RGBA:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F);
- tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F);
- tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F);
- tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F);
- }
- break;
- default:
- _mesa_problem(ctx, "Bad format in store_colortable_entries");
- return;
- }
- }
- else {
- /* non-float (GLchan) */
- const GLint comps = _mesa_components_in_format(table->Format);
- GLchan *dest = (GLchan *) table->Table + start * comps;
- _mesa_unpack_color_span_chan(ctx, count, /* number of entries */
- table->Format, /* dest format */
- dest, /* dest address */
- format, type, data, /* src data */
- &ctx->Unpack,
- 0); /* transfer ops */
- }
-
- if (ctx->Unpack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_ColorTable( GLenum target, GLenum internalFormat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *data )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj = NULL;
- struct gl_color_table *table = NULL;
- GLboolean proxy = GL_FALSE;
- GLint baseFormat;
- GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0;
- GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
- GLenum tableType = CHAN_TYPE;
- GLint comps;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
-
- switch (target) {
- case GL_TEXTURE_1D:
- texObj = texUnit->Current1D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_2D:
- texObj = texUnit->Current2D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_3D:
- texObj = texUnit->Current3D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- texObj = texUnit->CurrentCubeMap;
- table = &texObj->Palette;
- break;
- case GL_PROXY_TEXTURE_1D:
- texObj = ctx->Texture.Proxy1D;
- table = &texObj->Palette;
- proxy = GL_TRUE;
- break;
- case GL_PROXY_TEXTURE_2D:
- texObj = ctx->Texture.Proxy2D;
- table = &texObj->Palette;
- proxy = GL_TRUE;
- break;
- case GL_PROXY_TEXTURE_3D:
- texObj = ctx->Texture.Proxy3D;
- table = &texObj->Palette;
- proxy = GL_TRUE;
- break;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- texObj = ctx->Texture.ProxyCubeMap;
- table = &texObj->Palette;
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- tableType = GL_FLOAT;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable;
- tableType = GL_FLOAT;
- rScale = ctx->Pixel.ColorTableScale[0];
- gScale = ctx->Pixel.ColorTableScale[1];
- bScale = ctx->Pixel.ColorTableScale[2];
- aScale = ctx->Pixel.ColorTableScale[3];
- rBias = ctx->Pixel.ColorTableBias[0];
- gBias = ctx->Pixel.ColorTableBias[1];
- bBias = ctx->Pixel.ColorTableBias[2];
- aBias = ctx->Pixel.ColorTableBias[3];
- break;
- case GL_PROXY_COLOR_TABLE:
- table = &ctx->ProxyColorTable;
- proxy = GL_TRUE;
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- tableType = GL_FLOAT;
- rScale = ctx->Pixel.TextureColorTableScale[0];
- gScale = ctx->Pixel.TextureColorTableScale[1];
- bScale = ctx->Pixel.TextureColorTableScale[2];
- aScale = ctx->Pixel.TextureColorTableScale[3];
- rBias = ctx->Pixel.TextureColorTableBias[0];
- gBias = ctx->Pixel.TextureColorTableBias[1];
- bBias = ctx->Pixel.TextureColorTableBias[2];
- aBias = ctx->Pixel.TextureColorTableBias[3];
- break;
- case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- table = &(texUnit->ProxyColorTable);
- tableType = GL_FLOAT;
- proxy = GL_TRUE;
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->PostConvolutionColorTable;
- tableType = GL_FLOAT;
- rScale = ctx->Pixel.PCCTscale[0];
- gScale = ctx->Pixel.PCCTscale[1];
- bScale = ctx->Pixel.PCCTscale[2];
- aScale = ctx->Pixel.PCCTscale[3];
- rBias = ctx->Pixel.PCCTbias[0];
- gBias = ctx->Pixel.PCCTbias[1];
- bBias = ctx->Pixel.PCCTbias[2];
- aBias = ctx->Pixel.PCCTbias[3];
- break;
- case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ProxyPostConvolutionColorTable;
- tableType = GL_FLOAT;
- proxy = GL_TRUE;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->PostColorMatrixColorTable;
- tableType = GL_FLOAT;
- rScale = ctx->Pixel.PCMCTscale[0];
- gScale = ctx->Pixel.PCMCTscale[1];
- bScale = ctx->Pixel.PCMCTscale[2];
- aScale = ctx->Pixel.PCMCTscale[3];
- rBias = ctx->Pixel.PCMCTbias[0];
- gBias = ctx->Pixel.PCMCTbias[1];
- bBias = ctx->Pixel.PCMCTbias[2];
- aBias = ctx->Pixel.PCMCTbias[3];
- break;
- case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ProxyPostColorMatrixColorTable;
- tableType = GL_FLOAT;
- proxy = GL_TRUE;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
-
- assert(table);
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
- format == GL_INTENSITY) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)");
- return;
- }
-
- baseFormat = base_colortab_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
- return;
- }
-
- if (width < 0 || (width != 0 && _mesa_bitcount(width) != 1)) {
- /* error */
- if (proxy) {
- table->Size = 0;
- table->IntFormat = (GLenum) 0;
- table->Format = (GLenum) 0;
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width);
- }
- return;
- }
-
- if (width > (GLsizei) ctx->Const.MaxColorTableSize) {
- if (proxy) {
- table->Size = 0;
- table->IntFormat = (GLenum) 0;
- table->Format = (GLenum) 0;
- }
- else {
- _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
- }
- return;
- }
-
- table->Size = width;
- table->IntFormat = internalFormat;
- table->Format = (GLenum) baseFormat;
- table->Type = (tableType == GL_FLOAT) ? GL_FLOAT : CHAN_TYPE;
-
- comps = _mesa_components_in_format(table->Format);
- assert(comps > 0); /* error should have been caught sooner */
-
- if (!proxy) {
- /* free old table, if any */
- if (table->Table) {
- FREE(table->Table);
- table->Table = NULL;
- }
-
- if (width > 0) {
- if (table->Type == GL_FLOAT) {
- table->Table = MALLOC(comps * width * sizeof(GLfloat));
- }
- else {
- table->Table = MALLOC(comps * width * sizeof(GLchan));
- }
-
- if (!table->Table) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
- return;
- }
-
- store_colortable_entries(ctx, table,
- 0, width, /* start, count */
- format, type, data,
- rScale, rBias,
- gScale, gBias,
- bScale, bBias,
- aScale, aBias);
- }
- } /* proxy */
-
- /* do this after the table's Type and Format are set */
- set_component_sizes(table);
-
- if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
- /* texture object palette, texObj==NULL means the shared palette */
- if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
- }
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-
-void GLAPIENTRY
-_mesa_ColorSubTable( GLenum target, GLsizei start,
- GLsizei count, GLenum format, GLenum type,
- const GLvoid *data )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj = NULL;
- struct gl_color_table *table = NULL;
- GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0;
- GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_TEXTURE_1D:
- texObj = texUnit->Current1D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_2D:
- texObj = texUnit->Current2D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_3D:
- texObj = texUnit->Current3D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
- return;
- }
- texObj = texUnit->CurrentCubeMap;
- table = &texObj->Palette;
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable;
- rScale = ctx->Pixel.ColorTableScale[0];
- gScale = ctx->Pixel.ColorTableScale[1];
- bScale = ctx->Pixel.ColorTableScale[2];
- aScale = ctx->Pixel.ColorTableScale[3];
- rBias = ctx->Pixel.ColorTableBias[0];
- gBias = ctx->Pixel.ColorTableBias[1];
- bBias = ctx->Pixel.ColorTableBias[2];
- aBias = ctx->Pixel.ColorTableBias[3];
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- rScale = ctx->Pixel.TextureColorTableScale[0];
- gScale = ctx->Pixel.TextureColorTableScale[1];
- bScale = ctx->Pixel.TextureColorTableScale[2];
- aScale = ctx->Pixel.TextureColorTableScale[3];
- rBias = ctx->Pixel.TextureColorTableBias[0];
- gBias = ctx->Pixel.TextureColorTableBias[1];
- bBias = ctx->Pixel.TextureColorTableBias[2];
- aBias = ctx->Pixel.TextureColorTableBias[3];
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->PostConvolutionColorTable;
- rScale = ctx->Pixel.PCCTscale[0];
- gScale = ctx->Pixel.PCCTscale[1];
- bScale = ctx->Pixel.PCCTscale[2];
- aScale = ctx->Pixel.PCCTscale[3];
- rBias = ctx->Pixel.PCCTbias[0];
- gBias = ctx->Pixel.PCCTbias[1];
- bBias = ctx->Pixel.PCCTbias[2];
- aBias = ctx->Pixel.PCCTbias[3];
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->PostColorMatrixColorTable;
- rScale = ctx->Pixel.PCMCTscale[0];
- gScale = ctx->Pixel.PCMCTscale[1];
- bScale = ctx->Pixel.PCMCTscale[2];
- aScale = ctx->Pixel.PCMCTscale[3];
- rBias = ctx->Pixel.PCMCTbias[0];
- gBias = ctx->Pixel.PCMCTbias[1];
- bBias = ctx->Pixel.PCMCTbias[2];
- aBias = ctx->Pixel.PCMCTbias[3];
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
- return;
- }
-
- assert(table);
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
- format == GL_INTENSITY) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)");
- return;
- }
-
- if (count < 1) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
- return;
- }
-
- /* error should have been caught sooner */
- assert(_mesa_components_in_format(table->Format) > 0);
-
- if (start + count > (GLint) table->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
- return;
- }
-
- if (!table->Table) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorSubTable");
- return;
- }
-
- store_colortable_entries(ctx, table, start, count,
- format, type, data,
- rScale, rBias,
- gScale, gBias,
- bScale, bBias,
- aScale, aBias);
-
- if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
- /* per-texture object palette */
- if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
- }
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyColorTable(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- /* Select buffer to read from */
- ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width );
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyColorSubTable(GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width );
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *data )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_color_table *table = NULL;
- GLchan rgba[MAX_COLOR_TABLE_SIZE][4];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- switch (target) {
- case GL_TEXTURE_1D:
- table = &texUnit->Current1D->Palette;
- break;
- case GL_TEXTURE_2D:
- table = &texUnit->Current2D->Palette;
- break;
- case GL_TEXTURE_3D:
- table = &texUnit->Current3D->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
- return;
- }
- table = &texUnit->CurrentCubeMap->Palette;
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable;
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->PostConvolutionColorTable;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->PostColorMatrixColorTable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
- return;
- }
-
- ASSERT(table);
-
- switch (table->Format) {
- case GL_ALPHA:
- if (table->Type == GL_FLOAT) {
- const GLfloat *tableF = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = 0;
- rgba[i][GCOMP] = 0;
- rgba[i][BCOMP] = 0;
- rgba[i][ACOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);
- }
- }
- else {
- const GLchan *tableUB = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = 0;
- rgba[i][GCOMP] = 0;
- rgba[i][BCOMP] = 0;
- rgba[i][ACOMP] = tableUB[i];
- }
- }
- break;
- case GL_LUMINANCE:
- if (table->Type == GL_FLOAT) {
- const GLfloat *tableF = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);
- rgba[i][GCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);
- rgba[i][BCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);
- rgba[i][ACOMP] = CHAN_MAX;
- }
- }
- else {
- const GLchan *tableUB = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = tableUB[i];
- rgba[i][GCOMP] = tableUB[i];
- rgba[i][BCOMP] = tableUB[i];
- rgba[i][ACOMP] = CHAN_MAX;
- }
- }
- break;
- case GL_LUMINANCE_ALPHA:
- if (table->Type == GL_FLOAT) {
- const GLfloat *tableF = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = IROUND_POS(tableF[i*2+0] * CHAN_MAXF);
- rgba[i][GCOMP] = IROUND_POS(tableF[i*2+0] * CHAN_MAXF);
- rgba[i][BCOMP] = IROUND_POS(tableF[i*2+0] * CHAN_MAXF);
- rgba[i][ACOMP] = IROUND_POS(tableF[i*2+1] * CHAN_MAXF);
- }
- }
- else {
- const GLchan *tableUB = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = tableUB[i*2+0];
- rgba[i][GCOMP] = tableUB[i*2+0];
- rgba[i][BCOMP] = tableUB[i*2+0];
- rgba[i][ACOMP] = tableUB[i*2+1];
- }
- }
- break;
- case GL_INTENSITY:
- if (table->Type == GL_FLOAT) {
- const GLfloat *tableF = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);
- rgba[i][GCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);
- rgba[i][BCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);
- rgba[i][ACOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);
- }
- }
- else {
- const GLchan *tableUB = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = tableUB[i];
- rgba[i][GCOMP] = tableUB[i];
- rgba[i][BCOMP] = tableUB[i];
- rgba[i][ACOMP] = tableUB[i];
- }
- }
- break;
- case GL_RGB:
- if (table->Type == GL_FLOAT) {
- const GLfloat *tableF = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = IROUND_POS(tableF[i*3+0] * CHAN_MAXF);
- rgba[i][GCOMP] = IROUND_POS(tableF[i*3+1] * CHAN_MAXF);
- rgba[i][BCOMP] = IROUND_POS(tableF[i*3+2] * CHAN_MAXF);
- rgba[i][ACOMP] = CHAN_MAX;
- }
- }
- else {
- const GLchan *tableUB = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = tableUB[i*3+0];
- rgba[i][GCOMP] = tableUB[i*3+1];
- rgba[i][BCOMP] = tableUB[i*3+2];
- rgba[i][ACOMP] = CHAN_MAX;
- }
- }
- break;
- case GL_RGBA:
- if (table->Type == GL_FLOAT) {
- const GLfloat *tableF = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = IROUND_POS(tableF[i*4+0] * CHAN_MAXF);
- rgba[i][GCOMP] = IROUND_POS(tableF[i*4+1] * CHAN_MAXF);
- rgba[i][BCOMP] = IROUND_POS(tableF[i*4+2] * CHAN_MAXF);
- rgba[i][ACOMP] = IROUND_POS(tableF[i*4+3] * CHAN_MAXF);
- }
- }
- else {
- const GLchan *tableUB = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = tableUB[i*4+0];
- rgba[i][GCOMP] = tableUB[i*4+1];
- rgba[i][BCOMP] = tableUB[i*4+2];
- rgba[i][ACOMP] = tableUB[i*4+3];
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad table format in glGetColorTable");
- return;
- }
-
- if (ctx->Pack.BufferObj->Name) {
- /* pack color table into PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, table->Size, 1, 1,
- format, type, data)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetColorTable(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetColorTable(PBO is mapped)");
- return;
- }
- data = ADD_POINTERS(buf, data);
- }
-
- _mesa_pack_rgba_span_chan(ctx, table->Size, (const GLchan (*)[4]) rgba,
- format, type, data, &ctx->Pack, GL_FALSE);
-
- if (ctx->Pack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_COLOR_TABLE_SGI:
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- ctx->Pixel.ColorTableScale[0] = params[0];
- ctx->Pixel.ColorTableScale[1] = params[1];
- ctx->Pixel.ColorTableScale[2] = params[2];
- ctx->Pixel.ColorTableScale[3] = params[3];
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- ctx->Pixel.ColorTableBias[0] = params[0];
- ctx->Pixel.ColorTableBias[1] = params[1];
- ctx->Pixel.ColorTableBias[2] = params[2];
- ctx->Pixel.ColorTableBias[3] = params[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
- return;
- }
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");
- return;
- }
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- ctx->Pixel.TextureColorTableScale[0] = params[0];
- ctx->Pixel.TextureColorTableScale[1] = params[1];
- ctx->Pixel.TextureColorTableScale[2] = params[2];
- ctx->Pixel.TextureColorTableScale[3] = params[3];
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- ctx->Pixel.TextureColorTableBias[0] = params[0];
- ctx->Pixel.TextureColorTableBias[1] = params[1];
- ctx->Pixel.TextureColorTableBias[2] = params[2];
- ctx->Pixel.TextureColorTableBias[3] = params[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
- return;
- }
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- ctx->Pixel.PCCTscale[0] = params[0];
- ctx->Pixel.PCCTscale[1] = params[1];
- ctx->Pixel.PCCTscale[2] = params[2];
- ctx->Pixel.PCCTscale[3] = params[3];
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- ctx->Pixel.PCCTbias[0] = params[0];
- ctx->Pixel.PCCTbias[1] = params[1];
- ctx->Pixel.PCCTbias[2] = params[2];
- ctx->Pixel.PCCTbias[3] = params[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
- return;
- }
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- ctx->Pixel.PCMCTscale[0] = params[0];
- ctx->Pixel.PCMCTscale[1] = params[1];
- ctx->Pixel.PCMCTscale[2] = params[2];
- ctx->Pixel.PCMCTscale[3] = params[3];
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- ctx->Pixel.PCMCTbias[0] = params[0];
- ctx->Pixel.PCMCTbias[1] = params[1];
- ctx->Pixel.PCMCTbias[2] = params[2];
- ctx->Pixel.PCMCTbias[3] = params[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-
-void GLAPIENTRY
-_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GLfloat fparams[4];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
- /* four values */
- fparams[0] = (GLfloat) params[0];
- fparams[1] = (GLfloat) params[1];
- fparams[2] = (GLfloat) params[2];
- fparams[3] = (GLfloat) params[3];
- }
- else {
- /* one values */
- fparams[0] = (GLfloat) params[0];
- }
- _mesa_ColorTableParameterfv(target, pname, fparams);
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_color_table *table = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_TEXTURE_1D:
- table = &texUnit->Current1D->Palette;
- break;
- case GL_TEXTURE_2D:
- table = &texUnit->Current2D->Palette;
- break;
- case GL_TEXTURE_3D:
- table = &texUnit->Current3D->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameterfv(target)");
- return;
- }
- table = &texUnit->CurrentCubeMap->Palette;
- break;
- case GL_PROXY_TEXTURE_1D:
- table = &ctx->Texture.Proxy1D->Palette;
- break;
- case GL_PROXY_TEXTURE_2D:
- table = &ctx->Texture.Proxy2D->Palette;
- break;
- case GL_PROXY_TEXTURE_3D:
- table = &ctx->Texture.Proxy3D->Palette;
- break;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameterfv(target)");
- return;
- }
- table = &ctx->Texture.ProxyCubeMap->Palette;
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable;
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- params[0] = ctx->Pixel.ColorTableScale[0];
- params[1] = ctx->Pixel.ColorTableScale[1];
- params[2] = ctx->Pixel.ColorTableScale[2];
- params[3] = ctx->Pixel.ColorTableScale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- params[0] = ctx->Pixel.ColorTableBias[0];
- params[1] = ctx->Pixel.ColorTableBias[1];
- params[2] = ctx->Pixel.ColorTableBias[2];
- params[3] = ctx->Pixel.ColorTableBias[3];
- return;
- }
- break;
- case GL_PROXY_COLOR_TABLE:
- table = &ctx->ProxyColorTable;
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- params[0] = ctx->Pixel.TextureColorTableScale[0];
- params[1] = ctx->Pixel.TextureColorTableScale[1];
- params[2] = ctx->Pixel.TextureColorTableScale[2];
- params[3] = ctx->Pixel.TextureColorTableScale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- params[0] = ctx->Pixel.TextureColorTableBias[0];
- params[1] = ctx->Pixel.TextureColorTableBias[1];
- params[2] = ctx->Pixel.TextureColorTableBias[2];
- params[3] = ctx->Pixel.TextureColorTableBias[3];
- return;
- }
- break;
- case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
- return;
- }
- table = &(texUnit->ProxyColorTable);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->PostConvolutionColorTable;
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- params[0] = ctx->Pixel.PCCTscale[0];
- params[1] = ctx->Pixel.PCCTscale[1];
- params[2] = ctx->Pixel.PCCTscale[2];
- params[3] = ctx->Pixel.PCCTscale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- params[0] = ctx->Pixel.PCCTbias[0];
- params[1] = ctx->Pixel.PCCTbias[1];
- params[2] = ctx->Pixel.PCCTbias[2];
- params[3] = ctx->Pixel.PCCTbias[3];
- return;
- }
- break;
- case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ProxyPostConvolutionColorTable;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->PostColorMatrixColorTable;
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- params[0] = ctx->Pixel.PCMCTscale[0];
- params[1] = ctx->Pixel.PCMCTscale[1];
- params[2] = ctx->Pixel.PCMCTscale[2];
- params[3] = ctx->Pixel.PCMCTscale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- params[0] = ctx->Pixel.PCMCTbias[0];
- params[1] = ctx->Pixel.PCMCTbias[1];
- params[2] = ctx->Pixel.PCMCTbias[2];
- params[3] = ctx->Pixel.PCMCTbias[3];
- return;
- }
- break;
- case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ProxyPostColorMatrixColorTable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(target)");
- return;
- }
-
- assert(table);
-
- switch (pname) {
- case GL_COLOR_TABLE_FORMAT:
- *params = (GLfloat) table->IntFormat;
- break;
- case GL_COLOR_TABLE_WIDTH:
- *params = (GLfloat) table->Size;
- break;
- case GL_COLOR_TABLE_RED_SIZE:
- *params = (GLfloat) table->RedSize;
- break;
- case GL_COLOR_TABLE_GREEN_SIZE:
- *params = (GLfloat) table->GreenSize;
- break;
- case GL_COLOR_TABLE_BLUE_SIZE:
- *params = (GLfloat) table->BlueSize;
- break;
- case GL_COLOR_TABLE_ALPHA_SIZE:
- *params = (GLfloat) table->AlphaSize;
- break;
- case GL_COLOR_TABLE_LUMINANCE_SIZE:
- *params = (GLfloat) table->LuminanceSize;
- break;
- case GL_COLOR_TABLE_INTENSITY_SIZE:
- *params = (GLfloat) table->IntensitySize;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" );
- return;
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_color_table *table = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_TEXTURE_1D:
- table = &texUnit->Current1D->Palette;
- break;
- case GL_TEXTURE_2D:
- table = &texUnit->Current2D->Palette;
- break;
- case GL_TEXTURE_3D:
- table = &texUnit->Current3D->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameteriv(target)");
- return;
- }
- table = &texUnit->CurrentCubeMap->Palette;
- break;
- case GL_PROXY_TEXTURE_1D:
- table = &ctx->Texture.Proxy1D->Palette;
- break;
- case GL_PROXY_TEXTURE_2D:
- table = &ctx->Texture.Proxy2D->Palette;
- break;
- case GL_PROXY_TEXTURE_3D:
- table = &ctx->Texture.Proxy3D->Palette;
- break;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameteriv(target)");
- return;
- }
- table = &ctx->Texture.ProxyCubeMap->Palette;
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable;
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- params[0] = (GLint) ctx->Pixel.ColorTableScale[0];
- params[1] = (GLint) ctx->Pixel.ColorTableScale[1];
- params[2] = (GLint) ctx->Pixel.ColorTableScale[2];
- params[3] = (GLint) ctx->Pixel.ColorTableScale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- params[0] = (GLint) ctx->Pixel.ColorTableBias[0];
- params[1] = (GLint) ctx->Pixel.ColorTableBias[1];
- params[2] = (GLint) ctx->Pixel.ColorTableBias[2];
- params[3] = (GLint) ctx->Pixel.ColorTableBias[3];
- return;
- }
- break;
- case GL_PROXY_COLOR_TABLE:
- table = &ctx->ProxyColorTable;
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- params[0] = (GLint) ctx->Pixel.TextureColorTableScale[0];
- params[1] = (GLint) ctx->Pixel.TextureColorTableScale[1];
- params[2] = (GLint) ctx->Pixel.TextureColorTableScale[2];
- params[3] = (GLint) ctx->Pixel.TextureColorTableScale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- params[0] = (GLint) ctx->Pixel.TextureColorTableBias[0];
- params[1] = (GLint) ctx->Pixel.TextureColorTableBias[1];
- params[2] = (GLint) ctx->Pixel.TextureColorTableBias[2];
- params[3] = (GLint) ctx->Pixel.TextureColorTableBias[3];
- return;
- }
- break;
- case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
- return;
- }
- table = &(texUnit->ProxyColorTable);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->PostConvolutionColorTable;
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- params[0] = (GLint) ctx->Pixel.PCCTscale[0];
- params[1] = (GLint) ctx->Pixel.PCCTscale[1];
- params[2] = (GLint) ctx->Pixel.PCCTscale[2];
- params[3] = (GLint) ctx->Pixel.PCCTscale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- params[0] = (GLint) ctx->Pixel.PCCTbias[0];
- params[1] = (GLint) ctx->Pixel.PCCTbias[1];
- params[2] = (GLint) ctx->Pixel.PCCTbias[2];
- params[3] = (GLint) ctx->Pixel.PCCTbias[3];
- return;
- }
- break;
- case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ProxyPostConvolutionColorTable;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->PostColorMatrixColorTable;
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- params[0] = (GLint) ctx->Pixel.PCMCTscale[0];
- params[1] = (GLint) ctx->Pixel.PCMCTscale[1];
- params[2] = (GLint) ctx->Pixel.PCMCTscale[2];
- params[3] = (GLint) ctx->Pixel.PCMCTscale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- params[0] = (GLint) ctx->Pixel.PCMCTbias[0];
- params[1] = (GLint) ctx->Pixel.PCMCTbias[1];
- params[2] = (GLint) ctx->Pixel.PCMCTbias[2];
- params[3] = (GLint) ctx->Pixel.PCMCTbias[3];
- return;
- }
- break;
- case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ProxyPostColorMatrixColorTable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(target)");
- return;
- }
-
- assert(table);
-
- switch (pname) {
- case GL_COLOR_TABLE_FORMAT:
- *params = table->IntFormat;
- break;
- case GL_COLOR_TABLE_WIDTH:
- *params = table->Size;
- break;
- case GL_COLOR_TABLE_RED_SIZE:
- *params = table->RedSize;
- break;
- case GL_COLOR_TABLE_GREEN_SIZE:
- *params = table->GreenSize;
- break;
- case GL_COLOR_TABLE_BLUE_SIZE:
- *params = table->BlueSize;
- break;
- case GL_COLOR_TABLE_ALPHA_SIZE:
- *params = table->AlphaSize;
- break;
- case GL_COLOR_TABLE_LUMINANCE_SIZE:
- *params = table->LuminanceSize;
- break;
- case GL_COLOR_TABLE_INTENSITY_SIZE:
- *params = table->IntensitySize;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" );
- return;
- }
-}
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-
-void
-_mesa_init_colortable( struct gl_color_table *p )
-{
- p->Type = CHAN_TYPE;
- p->Table = NULL;
- p->Size = 0;
- p->IntFormat = GL_RGBA;
-}
-
-
-
-void
-_mesa_free_colortable_data( struct gl_color_table *p )
-{
- if (p->Table) {
- FREE(p->Table);
- p->Table = NULL;
- }
-}
-
-
-/*
- * Initialize all colortables for a context.
- */
-void _mesa_init_colortables( GLcontext * ctx )
-{
- /* Color tables */
- _mesa_init_colortable(&ctx->ColorTable);
- _mesa_init_colortable(&ctx->ProxyColorTable);
- _mesa_init_colortable(&ctx->PostConvolutionColorTable);
- _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
- _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
- _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
-}
-
-
-/*
- * Free all colortable data for a context
- */
-void _mesa_free_colortables_data( GLcontext *ctx )
-{
- _mesa_free_colortable_data(&ctx->ColorTable);
- _mesa_free_colortable_data(&ctx->ProxyColorTable);
- _mesa_free_colortable_data(&ctx->PostConvolutionColorTable);
- _mesa_free_colortable_data(&ctx->ProxyPostConvolutionColorTable);
- _mesa_free_colortable_data(&ctx->PostColorMatrixColorTable);
- _mesa_free_colortable_data(&ctx->ProxyPostColorMatrixColorTable);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/colortab.h b/nx-X11/extras/Mesa/src/mesa/main/colortab.h
deleted file mode 100644
index 4bd16210a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/colortab.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/**
- * \file colortab.h
- * Color tables.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef COLORTAB_H
-#define COLORTAB_H
-
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_ColorTable( GLenum target, GLenum internalformat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *table );
-
-extern void GLAPIENTRY
-_mesa_ColorSubTable( GLenum target, GLsizei start,
- GLsizei count, GLenum format, GLenum type,
- const GLvoid *table );
-
-extern void GLAPIENTRY
-_mesa_CopyColorSubTable(GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width);
-
-extern void GLAPIENTRY
-_mesa_CopyColorTable(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width);
-
-extern void GLAPIENTRY
-_mesa_GetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *table );
-
-extern void GLAPIENTRY
-_mesa_ColorTableParameterfv(GLenum target, GLenum pname,
- const GLfloat *params);
-
-extern void GLAPIENTRY
-_mesa_ColorTableParameteriv(GLenum target, GLenum pname,
- const GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
-
-
-
-extern void
-_mesa_init_colortable( struct gl_color_table *table );
-
-extern void
-_mesa_free_colortable_data( struct gl_color_table *table );
-
-extern void
-_mesa_init_colortables( GLcontext *ctx );
-
-extern void
-_mesa_free_colortables_data( GLcontext *ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_colortable( p ) ((void) 0)
-
-/** No-op */
-#define _mesa_free_colortable_data( p ) ((void) 0)
-
-/** No-op */
-#define _mesa_init_colortables( p ) ((void)0)
-
-/** No-op */
-#define _mesa_free_colortables_data( p ) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/config.h b/nx-X11/extras/Mesa/src/mesa/main/config.h
deleted file mode 100644
index de2bae9cb..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/config.h
+++ /dev/null
@@ -1,324 +0,0 @@
-/**
- * \file config.h
- * Tunable configuration parameters.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef CONFIG_H
-#define CONFIG_H
-
-/**
- * \name OpenGL implementation limits
- */
-/*@{*/
-
-/** Maximum modelview matrix stack depth */
-#define MAX_MODELVIEW_STACK_DEPTH 32
-
-/** Maximum projection matrix stack depth */
-#define MAX_PROJECTION_STACK_DEPTH 32
-
-/** Maximum texture matrix stack depth */
-#define MAX_TEXTURE_STACK_DEPTH 10
-
-/** Maximum color matrix stack depth */
-#define MAX_COLOR_STACK_DEPTH 4
-
-/** Maximum attribute stack depth */
-#define MAX_ATTRIB_STACK_DEPTH 16
-
-/** Maximum client attribute stack depth */
-#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
-
-/** Maximum recursion depth of display list calls */
-#define MAX_LIST_NESTING 64
-
-/** Maximum number of lights */
-#define MAX_LIGHTS 8
-
-/** Maximum user-defined clipping planes */
-#define MAX_CLIP_PLANES 6
-
-/** Maximum pixel map lookup table size */
-#define MAX_PIXEL_MAP_TABLE 256
-
-/** Maximum number of auxillary color buffers */
-#define MAX_AUX_BUFFERS 4
-
-/** Maximum order (degree) of curves */
-#ifdef AMIGA
-# define MAX_EVAL_ORDER 12
-#else
-# define MAX_EVAL_ORDER 30
-#endif
-
-/** Maximum Name stack depth */
-#define MAX_NAME_STACK_DEPTH 64
-
-/** Minimum point size */
-#define MIN_POINT_SIZE 1.0
-/** Maximum point size */
-#define MAX_POINT_SIZE 20.0
-/** Point size granularity */
-#define POINT_SIZE_GRANULARITY 0.1
-
-/** Minimum line width */
-#define MIN_LINE_WIDTH 1.0
-/** Maximum line width */
-#define MAX_LINE_WIDTH 10.0
-/** Line width granularity */
-#define LINE_WIDTH_GRANULARITY 0.1
-
-/** Max texture palette / color table size */
-#define MAX_COLOR_TABLE_SIZE 256
-
-/** Number of 1D/2D texture mipmap levels */
-#define MAX_TEXTURE_LEVELS 12
-
-/** Number of 3D texture mipmap levels */
-#define MAX_3D_TEXTURE_LEVELS 9
-
-/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
-#define MAX_CUBE_TEXTURE_LEVELS 12
-
-/** Maximum rectangular texture size - GL_NV_texture_rectangle */
-#define MAX_TEXTURE_RECT_SIZE 2048
-
-/** Number of texture units - GL_ARB_multitexture */
-#define MAX_TEXTURE_UNITS 8
-
-/*@}*/
-
-
-/**
- * \name Separate numbers of texture coordinates and texture image units.
- *
- * These values will eventually replace most instances of MAX_TEXTURE_UNITS.
- * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS.
- * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS.
- */
-/*@{*/
-#define MAX_TEXTURE_COORD_UNITS 8
-#define MAX_TEXTURE_IMAGE_UNITS 8
-/*@}*/
-
-/**
- * Maximum viewport/image width. Must accomodate all texture sizes too.
- */
-#define MAX_WIDTH 4096
-/** Maximum viewport/image height */
-#define MAX_HEIGHT 4096
-
-/** Maxmimum size for CVA. May be overridden by the drivers. */
-#define MAX_ARRAY_LOCK_SIZE 3000
-
-/** Subpixel precision for antialiasing, window coordinate snapping */
-#define SUB_PIXEL_BITS 4
-
-/** Size of histogram tables */
-#define HISTOGRAM_TABLE_SIZE 256
-
-/** Max convolution filter width */
-#define MAX_CONVOLUTION_WIDTH 9
-/** Max convolution filter height */
-#define MAX_CONVOLUTION_HEIGHT 9
-
-/** For GL_ARB_texture_compression */
-#define MAX_COMPRESSED_TEXTURE_FORMATS 25
-
-/** For GL_EXT_texture_filter_anisotropic */
-#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
-
-/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
-#define MAX_TEXTURE_LOD_BIAS 11.0
-
-/** For GL_NV_vertex_program */
-/*@{*/
-#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
-#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
-#define MAX_NV_VERTEX_PROGRAM_PARAMS 128 /* KW: power of two */
-#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
-#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
-/*@}*/
-
-/** For GL_NV_fragment_program */
-/*@{*/
-#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 128
-#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
-#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
-#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
-#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
-#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
-/*@}*/
-
-/** For GL_ARB_vertex_program */
-/*@{*/
-#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
-#define MAX_VERTEX_PROGRAM_ATTRIBS 16
-/*@}*/
-
-/** For GL_ARB_fragment_program */
-/*@{*/
-#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 1
-#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48
-#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24
-#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4
-/*@}*/
-
-/** For any program target/extension */
-/*@{*/
-#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */
-#define MAX_PROGRAM_MATRICES 8
-#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
-/*@}*/
-
-/** For GL_ARB_fragment_shader */
-/*@{*/
-#define MAX_FRAGMENT_UNIFORM_COMPONENTS 64
-/*@}*/
-
-/** For GL_ARB_vertex_shader */
-/*@{*/
-#define MAX_VERTEX_UNIFORM_COMPONENTS 512
-#define MAX_VARYING_FLOATS 32
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)
-/*@}*/
-
-
-/** For GL_ARB_draw_buffers */
-/*@{*/
-#define MAX_DRAW_BUFFERS 1
-/*@}*/
-
-
-/** For GL_EXT_framebuffer_object */
-/*@{*/
-#define MAX_COLOR_ATTACHMENTS 8
-/*@}*/
-
-
-
-/**
- * \name Mesa-specific parameters
- */
-/*@{*/
-
-
-/**
- * If non-zero use GLdouble for walking triangle edges, for better accuracy.
- */
-#define TRIANGLE_WALK_DOUBLE 0
-
-/**
- * Bits per accumulation buffer color component: 8, 16 or 32
- */
-#define ACCUM_BITS 16
-
-/**
- * Bits per depth buffer value.
- *
- * Any reasonable value up to 31 will work. 32 doesn't work because of integer
- * overflow problems in the rasterizer code.
- */
-#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
-#define DEFAULT_SOFTWARE_DEPTH_BITS 16
-#endif
-/** Depth buffer data type */
-#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
-#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
-#else
-#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
-#endif
-
-
-/**
- * Bits per stencil value: 8
- */
-#define STENCIL_BITS 8
-
-
-/**
- * Bits per color channel: 8, 16 or 32
- */
-#ifndef CHAN_BITS
-#define CHAN_BITS 8
-#endif
-
-
-/*
- * Color channel component order
- *
- * \note Changes will almost certainly cause problems at this time.
- */
-#define RCOMP 0
-#define GCOMP 1
-#define BCOMP 2
-#define ACOMP 3
-
-
-/*
- * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
- */
-#ifndef _HAVE_FULL_GL
-#define _HAVE_FULL_GL 1
-#endif
-
-#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
-#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL
-#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
-#define FEATURE_MESA_program_debug _HAVE_FULL_GL
-#define FEATURE_NV_fence _HAVE_FULL_GL
-#define FEATURE_NV_fragment_program _HAVE_FULL_GL
-#define FEATURE_NV_vertex_program _HAVE_FULL_GL
-#define FEATURE_userclip _HAVE_FULL_GL
-#define FEATURE_texgen _HAVE_FULL_GL
-#define FEATURE_windowpos _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
-#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
-#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
-#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
-#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
-/*@}*/
-
-
-/**
- * Maximum number of temporary vertices required for clipping.
- *
- * Used in array_cache and tnl modules.
- */
-#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
-
-
-/* XXX everything marked with OLD_RENDERBUFFER will be going away... */
-#define OLD_RENDERBUFFER 1
-
-
-#endif /* CONFIG_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/context.c b/nx-X11/extras/Mesa/src/mesa/main/context.c
deleted file mode 100644
index 9e98da669..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/context.c
+++ /dev/null
@@ -1,1814 +0,0 @@
-/**
- * \file context.c
- * Mesa context/visual/framebuffer management functions.
- * \author Brian Paul
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.4
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \mainpage Mesa Main Module
- *
- * \section MainIntroduction Introduction
- *
- * The Mesa Main module consists of all the files in the main/ directory.
- * Among the features of this module are:
- * <UL>
- * <LI> Structures to represent most GL state </LI>
- * <LI> State set/get functions </LI>
- * <LI> Display lists </LI>
- * <LI> Texture unit, object and image handling </LI>
- * <LI> Matrix and attribute stacks </LI>
- * </UL>
- *
- * Other modules are responsible for API dispatch, vertex transformation,
- * point/line/triangle setup, rasterization, vertex array caching,
- * vertex/fragment programs/shaders, etc.
- *
- *
- * \section AboutDoxygen About Doxygen
- *
- * If you're viewing this information as Doxygen-generated HTML you'll
- * see the documentation index at the top of this page.
- *
- * The first line lists the Mesa source code modules.
- * The second line lists the indexes available for viewing the documentation
- * for each module.
- *
- * Selecting the <b>Main page</b> link will display a summary of the module
- * (this page).
- *
- * Selecting <b>Data Structures</b> will list all C structures.
- *
- * Selecting the <b>File List</b> link will list all the source files in
- * the module.
- * Selecting a filename will show a list of all functions defined in that file.
- *
- * Selecting the <b>Data Fields</b> link will display a list of all
- * documented structure members.
- *
- * Selecting the <b>Globals</b> link will display a list
- * of all functions, structures, global variables and macros in the module.
- *
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "accum.h"
-#include "attrib.h"
-#include "blend.h"
-#include "buffers.h"
-#include "bufferobj.h"
-#include "colortab.h"
-#include "context.h"
-#include "debug.h"
-#include "depth.h"
-#include "dlist.h"
-#include "eval.h"
-#include "enums.h"
-#include "extensions.h"
-#include "fbobject.h"
-#include "feedback.h"
-#include "fog.h"
-#include "get.h"
-#include "glthread.h"
-#include "glapioffsets.h"
-#include "histogram.h"
-#include "hint.h"
-#include "hash.h"
-#include "light.h"
-#include "lines.h"
-#include "macros.h"
-#include "matrix.h"
-#include "occlude.h"
-#include "pixel.h"
-#include "points.h"
-#include "polygon.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "program.h"
-#endif
-#include "rastpos.h"
-#include "simple_list.h"
-#include "state.h"
-#include "stencil.h"
-#include "texcompress.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "texstate.h"
-#include "mtypes.h"
-#include "varray.h"
-#include "version.h"
-#include "vtxfmt.h"
-#if _HAVE_FULL_GL
-#include "math/m_translate.h"
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-#include "math/mathmod.h"
-#endif
-#include "shaderobjects.h"
-
-#ifdef NXAGENT_SERVER
-#include "WSDrawBuffer.h"
-#endif
-
-#ifdef USE_SPARC_ASM
-#include "sparc/sparc.h"
-#endif
-
-#ifndef MESA_VERBOSE
-int MESA_VERBOSE = 0;
-#endif
-
-#ifndef MESA_DEBUG_FLAGS
-int MESA_DEBUG_FLAGS = 0;
-#endif
-
-#ifdef NXAGENT_SERVER
-extern WSDrawBufferPtr pWSDrawBuffer;
-
-int IsWSDrawBuffer(GLframebuffer *mesa_buffer)
-{
- WSDrawBufferPtr p = pWSDrawBuffer;
-
- while (p != NULL) {
- if (p -> DrawBuffer == mesa_buffer) {
- return 1;
- }
- p = p -> next;
- }
- return 0;
-}
-
-void FreeWSDrawBuffer(GLframebuffer *mesa_buffer)
-{
- WSDrawBufferPtr p = pWSDrawBuffer;
- WSDrawBufferPtr pOld = NULL;
-
- if (p == NULL)
- return;
-
- if (p -> DrawBuffer == mesa_buffer) {
- pWSDrawBuffer = p -> next;
- free(p);
- return;
- }
-
- while (p -> next != NULL) {
- if (p -> next -> DrawBuffer == mesa_buffer) {
- pOld = p -> next;
- p -> next = p -> next -> next;
- free(pOld);
- return;
- }
- p = p -> next;
- }
-}
-#endif
-
-/* ubyte -> float conversion */
-GLfloat _mesa_ubyte_to_float_color_tab[256];
-
-static void
-free_shared_state( GLcontext *ctx, struct gl_shared_state *ss );
-
-
-/**********************************************************************/
-/** \name OpenGL SI-style interface (new in Mesa 3.5)
- *
- * \if subset
- * \note Most of these functions are never called in the Mesa subset.
- * \endif
- */
-/*@{*/
-
-/**
- * Destroy context callback.
- *
- * \param gc context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::destroyCurrent) when
- * the rendering context is to be destroyed.
- * \endif
- *
- * Frees the context data and the context structure.
- */
-GLboolean
-_mesa_destroyContext(__GLcontext *gc)
-{
- if (gc) {
- _mesa_free_context_data(gc);
- _mesa_free(gc);
- }
- return GL_TRUE;
-}
-
-/**
- * Unbind context callback.
- *
- * \param gc context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::loseCurrent)
- * when the rendering context is made non-current.
- * \endif
- *
- * No-op
- */
-GLboolean
-_mesa_loseCurrent(__GLcontext *gc)
-{
- /* XXX unbind context from thread */
- (void) gc;
- return GL_TRUE;
-}
-
-/**
- * Bind context callback.
- *
- * \param gc context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::makeCurrent)
- * when the rendering context is made current.
- * \endif
- *
- * No-op
- */
-GLboolean
-_mesa_makeCurrent(__GLcontext *gc)
-{
- /* XXX bind context to thread */
- (void) gc;
- return GL_TRUE;
-}
-
-/**
- * Share context callback.
- *
- * \param gc context.
- * \param gcShare shared context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::shareContext)
- * \endif
- *
- * Update the shared context reference count, gl_shared_state::RefCount.
- */
-GLboolean
-_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare)
-{
- if (gc && gcShare && gc->Shared && gcShare->Shared) {
- gc->Shared->RefCount--;
- if (gc->Shared->RefCount == 0) {
- free_shared_state(gc, gc->Shared);
- }
- gc->Shared = gcShare->Shared;
- gc->Shared->RefCount++;
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-#if _HAVE_FULL_GL
-/**
- * Copy context callback.
- */
-GLboolean
-_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask)
-{
- if (dst && src) {
- _mesa_copy_context( src, dst, mask );
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-#endif
-
-/** No-op */
-GLboolean
-_mesa_forceCurrent(__GLcontext *gc)
-{
- (void) gc;
- return GL_TRUE;
-}
-
-/**
- * Windows/buffer resizing notification callback.
- *
- * \param gc GL context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- */
-GLboolean
-_mesa_notifyResize(__GLcontext *gc)
-{
- GLint x, y;
- GLuint width, height;
- __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc);
- if (!d || !d->getDrawableSize)
- return GL_FALSE;
- d->getDrawableSize( d, &x, &y, &width, &height );
- /* update viewport, resize software buffers, etc. */
- return GL_TRUE;
-}
-
-/**
- * Window/buffer destruction notification callback.
- *
- * \param gc GL context.
- *
- * Called when the context's window/buffer is going to be destroyed.
- *
- * No-op
- */
-void
-_mesa_notifyDestroy(__GLcontext *gc)
-{
- /* Unbind from it. */
- (void) gc;
-}
-
-/**
- * Swap buffers notification callback.
- *
- * \param gc GL context.
- *
- * Called by window system just before swapping buffers.
- * We have to finish any pending rendering.
- */
-void
-_mesa_notifySwapBuffers(__GLcontext *gc)
-{
- FLUSH_VERTICES( gc, 0 );
-}
-
-/** No-op */
-struct __GLdispatchStateRec *
-_mesa_dispatchExec(__GLcontext *gc)
-{
- (void) gc;
- return NULL;
-}
-
-/** No-op */
-void
-_mesa_beginDispatchOverride(__GLcontext *gc)
-{
- (void) gc;
-}
-
-/** No-op */
-void
-_mesa_endDispatchOverride(__GLcontext *gc)
-{
- (void) gc;
-}
-
-/**
- * \ifnot subset
- * Setup the exports.
- *
- * The window system will call these functions when it needs Mesa to do
- * something.
- *
- * \note Device drivers should override these functions! For example,
- * the Xlib driver should plug in the XMesa*-style functions into this
- * structure. The XMesa-style functions should then call the _mesa_*
- * version of these functions. This is an approximation to OO design
- * (inheritance and virtual functions).
- * \endif
- *
- * \if subset
- * No-op.
- *
- * \endif
- */
-static void
-_mesa_init_default_exports(__GLexports *exports)
-{
-#if _HAVE_FULL_GL
- exports->destroyContext = _mesa_destroyContext;
- exports->loseCurrent = _mesa_loseCurrent;
- exports->makeCurrent = _mesa_makeCurrent;
- exports->shareContext = _mesa_shareContext;
- exports->copyContext = _mesa_copyContext;
- exports->forceCurrent = _mesa_forceCurrent;
- exports->notifyResize = _mesa_notifyResize;
- exports->notifyDestroy = _mesa_notifyDestroy;
- exports->notifySwapBuffers = _mesa_notifySwapBuffers;
- exports->dispatchExec = _mesa_dispatchExec;
- exports->beginDispatchOverride = _mesa_beginDispatchOverride;
- exports->endDispatchOverride = _mesa_endDispatchOverride;
-#else
- (void) exports;
-#endif
-}
-
-/**
- * Exported OpenGL SI interface.
- */
-__GLcontext *
-__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
-{
- GLcontext *ctx;
-
- ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext));
- if (ctx == NULL) {
- return NULL;
- }
-
- /* XXX doesn't work at this time */
- _mesa_initialize_context(ctx, modes, NULL, NULL, NULL);
- ctx->imports = *imports;
-
- return ctx;
-}
-
-/**
- * Exported OpenGL SI interface.
- */
-void
-__glCoreNopDispatch(void)
-{
-#if 0
- /* SI */
- __gl_dispatch = __glNopDispatchState;
-#else
- /* Mesa */
- _glapi_set_dispatch(NULL);
-#endif
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name GL Visual allocation/destruction */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Allocates a GLvisual structure and initializes it via
- * _mesa_initialize_visual().
- *
- * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
- * \param dbFlag double buffering
- * \param stereoFlag stereo buffer
- * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
- * is acceptable but the actual depth type will be GLushort or GLuint as
- * needed.
- * \param stencilBits requested minimum bits per stencil buffer value
- * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
- * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
- * \param redBits number of bits per color component in frame buffer for RGB(A)
- * mode. We always use 8 in core Mesa though.
- * \param greenBits same as above.
- * \param blueBits same as above.
- * \param alphaBits same as above.
- * \param numSamples not really used.
- *
- * \return pointer to new GLvisual or NULL if requested parameters can't be
- * met.
- *
- * \note Need to add params for level and numAuxBuffers (at least)
- */
-GLvisual *
-_mesa_create_visual( GLboolean rgbFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint indexBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples )
-{
- GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
- if (vis) {
- if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
- redBits, greenBits, blueBits, alphaBits,
- indexBits, depthBits, stencilBits,
- accumRedBits, accumGreenBits,
- accumBlueBits, accumAlphaBits,
- numSamples)) {
- FREE(vis);
- return NULL;
- }
- }
- return vis;
-}
-
-/**
- * Makes some sanity checks and fills in the fields of the
- * GLvisual object with the given parameters. If the caller needs
- * to set additional fields, he should just probably init the whole GLvisual
- * object himself.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \sa _mesa_create_visual() above for the parameter description.
- */
-GLboolean
-_mesa_initialize_visual( GLvisual *vis,
- GLboolean rgbFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint indexBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples )
-{
- assert(vis);
-
- if (depthBits < 0 || depthBits > 32) {
- return GL_FALSE;
- }
- if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
- return GL_FALSE;
- }
- if (accumRedBits < 0 || accumRedBits > ACCUM_BITS) {
- return GL_FALSE;
- }
- if (accumGreenBits < 0 || accumGreenBits > ACCUM_BITS) {
- return GL_FALSE;
- }
- if (accumBlueBits < 0 || accumBlueBits > ACCUM_BITS) {
- return GL_FALSE;
- }
- if (accumAlphaBits < 0 || accumAlphaBits > ACCUM_BITS) {
- return GL_FALSE;
- }
-
- vis->rgbMode = rgbFlag;
- vis->doubleBufferMode = dbFlag;
- vis->stereoMode = stereoFlag;
-
- vis->redBits = redBits;
- vis->greenBits = greenBits;
- vis->blueBits = blueBits;
- vis->alphaBits = alphaBits;
- vis->rgbBits = redBits + greenBits + blueBits;
-
- vis->indexBits = indexBits;
- vis->depthBits = depthBits;
- vis->stencilBits = stencilBits;
-
- vis->accumRedBits = accumRedBits;
- vis->accumGreenBits = accumGreenBits;
- vis->accumBlueBits = accumBlueBits;
- vis->accumAlphaBits = accumAlphaBits;
-
- vis->haveAccumBuffer = accumRedBits > 0;
- vis->haveDepthBuffer = depthBits > 0;
- vis->haveStencilBuffer = stencilBits > 0;
-
- vis->numAuxBuffers = 0;
- vis->level = 0;
- vis->pixmapMode = 0;
- vis->sampleBuffers = numSamples > 0 ? 1 : 0;
- vis->samples = numSamples;
-
- return GL_TRUE;
-}
-
-
-/**
- * Destroy a visual and free its memory.
- *
- * \param vis visual.
- *
- * Frees the visual structure.
- */
-void
-_mesa_destroy_visual( GLvisual *vis )
-{
- FREE(vis);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Context allocation, initialization, destroying
- *
- * The purpose of the most initialization functions here is to provide the
- * default state values according to the OpenGL specification.
- */
-/**********************************************************************/
-/*@{*/
-
-/**
- * One-time initialization mutex lock.
- *
- * \sa Used by one_time_init().
- */
-_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
-
-/**
- * Calls all the various one-time-init functions in Mesa.
- *
- * While holding a global mutex lock, calls several initialization functions,
- * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
- * defined.
- *
- * \sa _mesa_init_lists(), _math_init().
- */
-static void
-one_time_init( GLcontext *ctx )
-{
- static GLboolean alreadyCalled = GL_FALSE;
- (void) ctx;
- _glthread_LOCK_MUTEX(OneTimeLock);
- if (!alreadyCalled) {
- GLuint i;
-
- /* do some implementation tests */
- assert( sizeof(GLbyte) == 1 );
- assert( sizeof(GLubyte) == 1 );
- assert( sizeof(GLshort) == 2 );
- assert( sizeof(GLushort) == 2 );
- assert( sizeof(GLint) == 4 );
- assert( sizeof(GLuint) == 4 );
-
- _mesa_init_lists();
-
-#if _HAVE_FULL_GL
- _math_init();
-
- for (i = 0; i < 256; i++) {
- _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
- }
-#endif
-
-#ifdef USE_SPARC_ASM
- _mesa_init_sparc_glapi_relocs();
-#endif
- if (_mesa_getenv("MESA_DEBUG")) {
- _glapi_noop_enable_warnings(GL_TRUE);
- _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
- }
- else {
- _glapi_noop_enable_warnings(GL_FALSE);
- }
-
-#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
- _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
- MESA_VERSION_STRING, __DATE__, __TIME__);
-#endif
-
- alreadyCalled = GL_TRUE;
- }
- _glthread_UNLOCK_MUTEX(OneTimeLock);
-}
-
-
-/**
- * Allocate and initialize a shared context state structure.
- * Initializes the display list, texture objects and vertex programs hash
- * tables, allocates the texture objects. If it runs out of memory, frees
- * everything already allocated before returning NULL.
- *
- * \return pointer to a gl_shared_state structure on success, or NULL on
- * failure.
- */
-static GLboolean
-alloc_shared_state( GLcontext *ctx )
-{
- struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state);
- if (!ss)
- return GL_FALSE;
-
- ctx->Shared = ss;
-
- _glthread_INIT_MUTEX(ss->Mutex);
-
- ss->DisplayList = _mesa_NewHashTable();
- ss->TexObjects = _mesa_NewHashTable();
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
- ss->Programs = _mesa_NewHashTable();
-#endif
-
-#if FEATURE_ARB_vertex_program
- ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
- if (!ss->DefaultVertexProgram)
- goto cleanup;
-#endif
-#if FEATURE_ARB_fragment_program
- ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- if (!ss->DefaultFragmentProgram)
- goto cleanup;
-#endif
-#if FEATURE_ATI_fragment_shader
- ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0);
- if (!ss->DefaultFragmentShader)
- goto cleanup;
-#endif
-
- ss->BufferObjects = _mesa_NewHashTable();
-
- ss->GL2Objects = _mesa_NewHashTable ();
-
- ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
- if (!ss->Default1D)
- goto cleanup;
-
- ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D);
- if (!ss->Default2D)
- goto cleanup;
-
- ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D);
- if (!ss->Default3D)
- goto cleanup;
-
- ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB);
- if (!ss->DefaultCubeMap)
- goto cleanup;
-
- ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV);
- if (!ss->DefaultRect)
- goto cleanup;
-
- /* Effectively bind the default textures to all texture units */
- ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
-
-#if FEATURE_EXT_framebuffer_object
- ss->FrameBuffers = _mesa_NewHashTable();
- if (!ss->FrameBuffers)
- goto cleanup;
- ss->RenderBuffers = _mesa_NewHashTable();
- if (!ss->RenderBuffers)
- goto cleanup;
-#endif
-
-
- return GL_TRUE;
-
- cleanup:
- /* Ran out of memory at some point. Free everything and return NULL */
- if (ss->DisplayList)
- _mesa_DeleteHashTable(ss->DisplayList);
- if (ss->TexObjects)
- _mesa_DeleteHashTable(ss->TexObjects);
-#if FEATURE_NV_vertex_program
- if (ss->Programs)
- _mesa_DeleteHashTable(ss->Programs);
-#endif
-#if FEATURE_ARB_vertex_program
- if (ss->DefaultVertexProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
-#endif
-#if FEATURE_ARB_fragment_program
- if (ss->DefaultFragmentProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
-#endif
-#if FEATURE_ATI_fragment_shader
- if (ss->DefaultFragmentShader)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader);
-#endif
-#if FEATURE_ARB_vertex_buffer_object
- if (ss->BufferObjects)
- _mesa_DeleteHashTable(ss->BufferObjects);
-#endif
-
- if (ss->GL2Objects)
- _mesa_DeleteHashTable (ss->GL2Objects);
-
-#if FEATURE_EXT_framebuffer_object
- if (ss->FrameBuffers)
- _mesa_DeleteHashTable(ss->FrameBuffers);
- if (ss->RenderBuffers)
- _mesa_DeleteHashTable(ss->RenderBuffers);
-#endif
-
- if (ss->Default1D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
- if (ss->Default2D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
- if (ss->Default3D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
- if (ss->DefaultCubeMap)
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
- if (ss->DefaultRect)
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
- if (ss)
- _mesa_free(ss);
- return GL_FALSE;
-}
-
-/**
- * Deallocate a shared state context and all children structures.
- *
- * \param ctx GL context.
- * \param ss shared state pointer.
- *
- * Frees the display lists, the texture objects (calling the driver texture
- * deletion callback to free its private data) and the vertex programs, as well
- * as their hash tables.
- *
- * \sa alloc_shared_state().
- */
-static void
-free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
-{
- /* Free display lists */
- while (1) {
- GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
- if (list) {
- _mesa_destroy_list(ctx, list);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ss->DisplayList);
-
- /* Free texture objects */
- ASSERT(ctx->Driver.DeleteTexture);
- /* the default textures */
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
- /* all other textures */
- while (1) {
- GLuint texName = _mesa_HashFirstEntry(ss->TexObjects);
- if (texName) {
- struct gl_texture_object *texObj = (struct gl_texture_object *)
- _mesa_HashLookup(ss->TexObjects, texName);
- ASSERT(texObj);
- (*ctx->Driver.DeleteTexture)(ctx, texObj);
- _mesa_HashRemove(ss->TexObjects, texName);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ss->TexObjects);
-
-#if FEATURE_NV_vertex_program
- /* Free vertex programs */
- while (1) {
- GLuint prog = _mesa_HashFirstEntry(ss->Programs);
- if (prog) {
- struct program *p = (struct program *) _mesa_HashLookup(ss->Programs,
- prog);
- ASSERT(p);
- ctx->Driver.DeleteProgram(ctx, p);
- _mesa_HashRemove(ss->Programs, prog);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ss->Programs);
-#endif
-#if FEATURE_ARB_vertex_program
- _mesa_delete_program(ctx, ss->DefaultVertexProgram);
-#endif
-#if FEATURE_ARB_fragment_program
- _mesa_delete_program(ctx, ss->DefaultFragmentProgram);
-#endif
-#if FEATURE_ATI_fragment_shader
- _mesa_delete_program(ctx, ss->DefaultFragmentShader);
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_DeleteHashTable(ss->BufferObjects);
-#endif
-
- _mesa_DeleteHashTable (ss->GL2Objects);
-
-#if FEATURE_EXT_framebuffer_object
- _mesa_DeleteHashTable(ss->FrameBuffers);
- _mesa_DeleteHashTable(ss->RenderBuffers);
-#endif
-
- _glthread_DESTROY_MUTEX(ss->Mutex);
-
- FREE(ss);
-}
-
-
-/**
- * Initialize fields of gl_current_attrib (aka ctx->Current.*)
- */
-static void
-_mesa_init_current( GLcontext *ctx )
-{
- GLuint i;
-
- /* Current group */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
- }
- /* special cases: */
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
-
- ctx->Current.Index = 1;
- ctx->Current.EdgeFlag = GL_TRUE;
-}
-
-
-/**
- * Initialize fields of gl_constants (aka ctx->Const.*).
- * Use defaults from config.h. The device drivers will often override
- * some of these values (such as number of texture units).
- */
-static void
-_mesa_init_constants( GLcontext *ctx )
-{
- assert(ctx);
-
- assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
- assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
-
- /* Constants, may be overriden (usually only reduced) by device drivers */
- ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
- ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
- ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
- ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
- ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
- ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
- ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
- ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
- ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
- ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
- ctx->Const.MinPointSize = MIN_POINT_SIZE;
- ctx->Const.MaxPointSize = MAX_POINT_SIZE;
- ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
- ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
- ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
- ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
- ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
- ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
- ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
- ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
- ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
- ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
- ctx->Const.MaxLights = MAX_LIGHTS;
- ctx->Const.MaxShininess = 128.0;
- ctx->Const.MaxSpotExponent = 128.0;
- ctx->Const.MaxViewportWidth = MAX_WIDTH;
- ctx->Const.MaxViewportHeight = MAX_HEIGHT;
-#if FEATURE_ARB_vertex_program
- ctx->Const.MaxVertexProgramInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
- ctx->Const.MaxVertexProgramAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- ctx->Const.MaxVertexProgramTemps = MAX_NV_VERTEX_PROGRAM_TEMPS;
- ctx->Const.MaxVertexProgramLocalParams = MAX_NV_VERTEX_PROGRAM_PARAMS;
- ctx->Const.MaxVertexProgramEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;/*XXX*/
- ctx->Const.MaxVertexProgramAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
-#endif
-#if FEATURE_ARB_fragment_program
- ctx->Const.MaxFragmentProgramInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
- ctx->Const.MaxFragmentProgramAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- ctx->Const.MaxFragmentProgramTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS;
- ctx->Const.MaxFragmentProgramLocalParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- ctx->Const.MaxFragmentProgramEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;/*XXX*/
- ctx->Const.MaxFragmentProgramAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
- ctx->Const.MaxFragmentProgramAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
- ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
- ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
-#endif
-
- ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
- ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
-
- /* If we're running in the X server, do bounds checking to prevent
- * segfaults and server crashes!
- */
- ctx->Const.CheckArrayBounds = GL_FALSE;
-
- ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
-
- /* GL_OES_read_format */
- ctx->Const.ColorReadFormat = GL_RGBA;
- ctx->Const.ColorReadType = GL_UNSIGNED_BYTE;
-
-#if FEATURE_EXT_framebuffer_object
- ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
- ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
-#endif
-
- /* sanity checks */
- ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
-}
-
-
-/**
- * Initialize the attribute groups in a GL context.
- *
- * \param ctx GL context.
- *
- * Initializes all the attributes, calling the respective <tt>init*</tt>
- * functions for the more complex data structures.
- */
-static GLboolean
-init_attrib_groups( GLcontext *ctx )
-{
- assert(ctx);
-
- /* Constants */
- _mesa_init_constants( ctx );
-
- /* Extensions */
- _mesa_init_extensions( ctx );
-
- /* Attribute Groups */
- _mesa_init_accum( ctx );
- _mesa_init_attrib( ctx );
- _mesa_init_buffer_objects( ctx );
- _mesa_init_color( ctx );
- _mesa_init_colortables( ctx );
- _mesa_init_current( ctx );
- _mesa_init_depth( ctx );
- _mesa_init_debug( ctx );
- _mesa_init_display_list( ctx );
- _mesa_init_eval( ctx );
- _mesa_init_feedback( ctx );
- _mesa_init_fog( ctx );
- _mesa_init_histogram( ctx );
- _mesa_init_hint( ctx );
- _mesa_init_line( ctx );
- _mesa_init_lighting( ctx );
- _mesa_init_matrix( ctx );
- _mesa_init_multisample( ctx );
- _mesa_init_occlude( ctx );
- _mesa_init_pixel( ctx );
- _mesa_init_point( ctx );
- _mesa_init_polygon( ctx );
- _mesa_init_program( ctx );
- _mesa_init_rastpos( ctx );
- _mesa_init_scissor( ctx );
- _mesa_init_shaderobjects (ctx);
- _mesa_init_stencil( ctx );
- _mesa_init_transform( ctx );
- _mesa_init_varray( ctx );
- _mesa_init_viewport( ctx );
-
- if (!_mesa_init_texture( ctx ))
- return GL_FALSE;
-
- _mesa_init_texture_s3tc( ctx );
- _mesa_init_texture_fxt1( ctx );
-
- /* Miscellaneous */
- ctx->NewState = _NEW_ALL;
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->_Facing = 0;
-#if CHAN_TYPE == GL_FLOAT
- ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */
-#else
- ctx->ClampFragmentColors = GL_TRUE;
-#endif
- ctx->ClampVertexColors = GL_TRUE;
-
- return GL_TRUE;
-}
-
-
-/**
- * This is the default function we plug into all dispatch table slots
- * This helps prevents a segfault when someone calls a GL function without
- * first checking if the extension's supported.
- */
-static int
-generic_nop(void)
-{
- _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)");
- return 0;
-}
-
-
-/**
- * Allocate and initialize a new dispatch table.
- */
-static struct _glapi_table *
-alloc_dispatch_table(void)
-{
- /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
- * In practice, this'll be the same for stand-alone Mesa. But for DRI
- * Mesa we do this to accomodate different versions of libGL and various
- * DRI drivers.
- */
- GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
- sizeof(struct _glapi_table) / sizeof(_glapi_proc));
- struct _glapi_table *table =
- (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc));
- if (table) {
- _glapi_proc *entry = (_glapi_proc *) table;
- GLint i;
- for (i = 0; i < numEntries; i++) {
- entry[i] = (_glapi_proc) generic_nop;
- }
- }
- return table;
-}
-
-
-/**
- * Initialize a GLcontext struct (rendering context).
- *
- * This includes allocating all the other structs and arrays which hang off of
- * the context by pointers.
- * Note that the driver needs to pass in its dd_function_table here since
- * we need to at least call driverFunctions->NewTextureObject to create the
- * default texture objects.
- *
- * Called by _mesa_create_context().
- *
- * Performs the imports and exports callback tables initialization, and
- * miscellaneous one-time initializations. If no shared context is supplied one
- * is allocated, and increase its reference count. Setups the GL API dispatch
- * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
- * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
- * for debug flags.
- *
- * \param ctx the context to initialize
- * \param visual describes the visual attributes for this context
- * \param share_list points to context to share textures, display lists,
- * etc with, or NULL
- * \param driverFunctions table of device driver functions for this context
- * to use
- * \param driverContext pointer to driver-specific context data
- */
-GLboolean
-_mesa_initialize_context( GLcontext *ctx,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext )
-{
- ASSERT(driverContext);
- assert(driverFunctions->NewTextureObject);
- assert(driverFunctions->FreeTexImageData);
-
- /* If the driver wants core Mesa to use special imports, it'll have to
- * override these defaults.
- */
- _mesa_init_default_imports( &(ctx->imports), driverContext );
-
- /* initialize the exports (Mesa functions called by the window system) */
- _mesa_init_default_exports( &(ctx->exports) );
-
- /* misc one-time initializations */
- one_time_init(ctx);
-
- ctx->Visual = *visual;
- ctx->DrawBuffer = NULL;
- ctx->ReadBuffer = NULL;
- ctx->WinSysDrawBuffer = NULL;
- ctx->WinSysReadBuffer = NULL;
-
- /* Plug in driver functions and context pointer here.
- * This is important because when we call alloc_shared_state() below
- * we'll call ctx->Driver.NewTextureObject() to create the default
- * textures.
- */
- ctx->Driver = *driverFunctions;
- ctx->DriverCtx = driverContext;
-
- if (share_list) {
- /* share state with another context */
- ctx->Shared = share_list->Shared;
- }
- else {
- /* allocate new, unshared state */
- if (!alloc_shared_state( ctx )) {
- return GL_FALSE;
- }
- }
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- ctx->Shared->RefCount++;
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- if (!init_attrib_groups( ctx )) {
- free_shared_state(ctx, ctx->Shared);
- return GL_FALSE;
- }
-
- /* setup the API dispatch tables */
- ctx->Exec = alloc_dispatch_table();
- ctx->Save = alloc_dispatch_table();
- if (!ctx->Exec || !ctx->Save) {
- free_shared_state(ctx, ctx->Shared);
- if (ctx->Exec)
- _mesa_free(ctx->Exec);
- }
- _mesa_init_exec_table(ctx->Exec);
- ctx->CurrentDispatch = ctx->Exec;
-#if _HAVE_FULL_GL
- _mesa_init_dlist_table(ctx->Save);
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
- /* Neutral tnl module stuff */
- _mesa_init_exec_vtxfmt( ctx );
- ctx->TnlModule.Current = NULL;
- ctx->TnlModule.SwapCount = 0;
-#endif
-
- ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL);
- ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL);
-
- return GL_TRUE;
-}
-
-
-/**
- * Allocate and initialize a GLcontext structure.
- * Note that the driver needs to pass in its dd_function_table here since
- * we need to at least call driverFunctions->NewTextureObject to initialize
- * the rendering context.
- *
- * \param visual a GLvisual pointer (we copy the struct contents)
- * \param share_list another context to share display lists with or NULL
- * \param driverFunctions points to the dd_function_table into which the
- * driver has plugged in all its special functions.
- * \param driverCtx points to the device driver's private context state
- *
- * \return pointer to a new __GLcontextRec or NULL if error.
- */
-GLcontext *
-_mesa_create_context( const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext )
-
-{
- GLcontext *ctx;
-
- ASSERT(visual);
- ASSERT(driverContext);
-
- ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
- if (!ctx)
- return NULL;
-
- if (_mesa_initialize_context(ctx, visual, share_list,
- driverFunctions, driverContext)) {
- return ctx;
- }
- else {
- _mesa_free(ctx);
- return NULL;
- }
-}
-
-
-/**
- * Free the data associated with the given context.
- *
- * But doesn't free the GLcontext struct itself.
- *
- * \sa _mesa_initialize_context() and init_attrib_groups().
- */
-void
-_mesa_free_context_data( GLcontext *ctx )
-{
- /* if we're destroying the current context, unbind it first */
- if (ctx == _mesa_get_current_context()) {
- _mesa_make_current(NULL, NULL, NULL);
- }
-
- _mesa_free_lighting_data( ctx );
- _mesa_free_eval_data( ctx );
- _mesa_free_texture_data( ctx );
- _mesa_free_matrix_data( ctx );
- _mesa_free_viewport_data( ctx );
- _mesa_free_colortables_data( ctx );
- _mesa_free_program_data(ctx);
- _mesa_free_occlude_data(ctx);
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
-#endif
-
- /* free dispatch tables */
- _mesa_free(ctx->Exec);
- _mesa_free(ctx->Save);
-
- /* Shared context state (display lists, textures, etc) */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- ctx->Shared->RefCount--;
- assert(ctx->Shared->RefCount >= 0);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- if (ctx->Shared->RefCount == 0) {
- /* free shared state */
- free_shared_state( ctx, ctx->Shared );
- }
-
- if (ctx->Extensions.String)
- FREE((void *) ctx->Extensions.String);
-}
-
-
-/**
- * Destroy a GLcontext structure.
- *
- * \param ctx GL context.
- *
- * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
- */
-void
-_mesa_destroy_context( GLcontext *ctx )
-{
- if (ctx) {
- _mesa_free_context_data(ctx);
- FREE( (void *) ctx );
- }
-}
-
-
-#if _HAVE_FULL_GL
-/**
- * Copy attribute groups from one context to another.
- *
- * \param src source context
- * \param dst destination context
- * \param mask bitwise OR of GL_*_BIT flags
- *
- * According to the bits specified in \p mask, copies the corresponding
- * attributes from \p src into \p dst. For many of the attributes a simple \c
- * memcpy is not enough due to the existence of internal pointers in their data
- * structures.
- */
-void
-_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
-{
- if (mask & GL_ACCUM_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Accum = src->Accum;
- }
- if (mask & GL_COLOR_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Color = src->Color;
- }
- if (mask & GL_CURRENT_BIT) {
- /* OK to memcpy */
- dst->Current = src->Current;
- }
- if (mask & GL_DEPTH_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Depth = src->Depth;
- }
- if (mask & GL_ENABLE_BIT) {
- /* no op */
- }
- if (mask & GL_EVAL_BIT) {
- /* OK to memcpy */
- dst->Eval = src->Eval;
- }
- if (mask & GL_FOG_BIT) {
- /* OK to memcpy */
- dst->Fog = src->Fog;
- }
- if (mask & GL_HINT_BIT) {
- /* OK to memcpy */
- dst->Hint = src->Hint;
- }
- if (mask & GL_LIGHTING_BIT) {
- GLuint i;
- /* begin with memcpy */
- MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light) );
- /* fixup linked lists to prevent pointer insanity */
- make_empty_list( &(dst->Light.EnabledList) );
- for (i = 0; i < MAX_LIGHTS; i++) {
- if (dst->Light.Light[i].Enabled) {
- insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
- }
- }
- }
- if (mask & GL_LINE_BIT) {
- /* OK to memcpy */
- dst->Line = src->Line;
- }
- if (mask & GL_LIST_BIT) {
- /* OK to memcpy */
- dst->List = src->List;
- }
- if (mask & GL_PIXEL_MODE_BIT) {
- /* OK to memcpy */
- dst->Pixel = src->Pixel;
- }
- if (mask & GL_POINT_BIT) {
- /* OK to memcpy */
- dst->Point = src->Point;
- }
- if (mask & GL_POLYGON_BIT) {
- /* OK to memcpy */
- dst->Polygon = src->Polygon;
- }
- if (mask & GL_POLYGON_STIPPLE_BIT) {
- /* Use loop instead of MEMCPY due to problem with Portland Group's
- * C compiler. Reported by John Stone.
- */
- GLuint i;
- for (i = 0; i < 32; i++) {
- dst->PolygonStipple[i] = src->PolygonStipple[i];
- }
- }
- if (mask & GL_SCISSOR_BIT) {
- /* OK to memcpy */
- dst->Scissor = src->Scissor;
- }
- if (mask & GL_STENCIL_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Stencil = src->Stencil;
- }
- if (mask & GL_TEXTURE_BIT) {
- /* Cannot memcpy because of pointers */
- _mesa_copy_texture_state(src, dst);
- }
- if (mask & GL_TRANSFORM_BIT) {
- /* OK to memcpy */
- dst->Transform = src->Transform;
- }
- if (mask & GL_VIEWPORT_BIT) {
- /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
- dst->Viewport.X = src->Viewport.X;
- dst->Viewport.Y = src->Viewport.Y;
- dst->Viewport.Width = src->Viewport.Width;
- dst->Viewport.Height = src->Viewport.Height;
- dst->Viewport.Near = src->Viewport.Near;
- dst->Viewport.Far = src->Viewport.Far;
- _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
- }
-
- /* XXX FIXME: Call callbacks?
- */
- dst->NewState = _NEW_ALL;
-}
-#endif
-
-
-/**
- * Check if the given context can render into the given framebuffer
- * by checking visual attributes.
- * \return GL_TRUE if compatible, GL_FALSE otherwise.
- */
-static GLboolean
-check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
-{
- const GLvisual *ctxvis = &ctx->Visual;
- const GLvisual *bufvis = &buffer->Visual;
-
- if (ctxvis == bufvis)
- return GL_TRUE;
-
- if (ctxvis->rgbMode != bufvis->rgbMode)
- return GL_FALSE;
- if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
- return GL_FALSE;
- if (ctxvis->stereoMode && !bufvis->stereoMode)
- return GL_FALSE;
- if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
- return GL_FALSE;
- if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
- return GL_FALSE;
- if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
- return GL_FALSE;
- if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
- return GL_FALSE;
- if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
- return GL_FALSE;
- if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
- return GL_FALSE;
- if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
- return GL_FALSE;
- if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Bind the given context to the given draw-buffer and read-buffer and
- * make it the current context for this thread.
- *
- * \param newCtx new GL context. If NULL then there will be no current GL
- * context.
- * \param drawBuffer draw framebuffer.
- * \param readBuffer read framebuffer.
- *
- * Check that the context's and framebuffer's visuals are compatible, returning
- * immediately otherwise. Sets the glapi current context via
- * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and
- * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed.
- * Calls dd_function_table::MakeCurrent callback if defined.
- *
- * When a context is bound by the first time and the \c MESA_INFO environment
- * variable is set it calls print_info() as an aid for remote user
- * troubleshooting.
- */
-void
-_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer )
-{
- #ifdef NXAGENT_SERVER
- int flag;
- #endif
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(newCtx, "_mesa_make_current()\n");
-
- /* Check that the context's and framebuffer's visuals are compatible.
- */
- if (newCtx && drawBuffer && newCtx->DrawBuffer != drawBuffer) {
- if (!check_compatible(newCtx, drawBuffer))
- return;
- }
- if (newCtx && readBuffer && newCtx->ReadBuffer != readBuffer) {
- if (!check_compatible(newCtx, readBuffer))
- return;
- }
-
-#if !defined(IN_DRI_DRIVER)
- /* We call this function periodically (just here for now) in
- * order to detect when multithreading has begun. In a DRI driver, this
- * step is done by the driver loader (e.g., libGL).
- */
- _glapi_check_multithread();
-#endif /* !defined(IN_DRI_DRIVER) */
-
- _glapi_set_context((void *) newCtx);
- ASSERT(_mesa_get_current_context() == newCtx);
-
- if (!newCtx) {
- _glapi_set_dispatch(NULL); /* none current */
- }
- else {
- _glapi_set_dispatch(newCtx->CurrentDispatch);
-
- if (drawBuffer && readBuffer) {
- /* TODO: check if newCtx and buffer's visual match??? */
-
- ASSERT(drawBuffer->Name == 0);
- ASSERT(readBuffer->Name == 0);
- newCtx->WinSysDrawBuffer = drawBuffer;
- newCtx->WinSysReadBuffer = readBuffer;
-
-#ifdef NXAGENT_SERVER
- flag = 0;
- if (newCtx->DrawBuffer) {
- if (!IsWSDrawBuffer(newCtx->DrawBuffer)) {
- if (newCtx->DrawBuffer->Name == 0) {
- flag = 1;
- }
- FreeWSDrawBuffer(newCtx->DrawBuffer);
- }
- else flag = 1;
- }
-
- if (!newCtx->DrawBuffer || flag) {
- newCtx->DrawBuffer = drawBuffer;
- newCtx->ReadBuffer = readBuffer;
- }
-#else
- /* don't replace user-buffer bindings with window system buffer */
- if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
- newCtx->DrawBuffer = drawBuffer;
- newCtx->ReadBuffer = readBuffer;
- }
-#endif
-
- newCtx->NewState |= _NEW_BUFFERS;
-
-#if _HAVE_FULL_GL
- if (!drawBuffer->Initialized) {
- /* get initial window size */
- GLuint bufWidth, bufHeight;
- /* ask device driver for size of the buffer */
- (*newCtx->Driver.GetBufferSize)(drawBuffer, &bufWidth, &bufHeight);
- /* set initial buffer size */
- if (newCtx->Driver.ResizeBuffers)
- newCtx->Driver.ResizeBuffers(newCtx, drawBuffer,
- bufWidth, bufHeight);
- drawBuffer->Initialized = GL_TRUE;
- }
-
- if (readBuffer != drawBuffer && !readBuffer->Initialized) {
- /* get initial window size */
- GLuint bufWidth, bufHeight;
- /* ask device driver for size of the buffer */
- (*newCtx->Driver.GetBufferSize)(readBuffer, &bufWidth, &bufHeight);
- /* set initial buffer size */
- if (newCtx->Driver.ResizeBuffers)
- newCtx->Driver.ResizeBuffers(newCtx, readBuffer,
- bufWidth, bufHeight);
- readBuffer->Initialized = GL_TRUE;
- }
-#endif
- if (newCtx->FirstTimeCurrent) {
- /* set initial viewport and scissor size now */
- _mesa_set_viewport(newCtx, 0, 0, drawBuffer->Width, drawBuffer->Height);
- newCtx->Scissor.Width = drawBuffer->Width;
- newCtx->Scissor.Height = drawBuffer->Height;
- }
- }
-
- /* Alert the driver - usually passed on to the sw t&l module,
- * but also used to detect threaded cases in the radeon codegen
- * hw t&l module.
- */
- if (newCtx->Driver.MakeCurrent)
- newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer );
-
- /* We can use this to help debug user's problems. Tell them to set
- * the MESA_INFO env variable before running their app. Then the
- * first time each context is made current we'll print some useful
- * information.
- */
- if (newCtx->FirstTimeCurrent) {
- if (_mesa_getenv("MESA_INFO")) {
- _mesa_print_info();
- }
- newCtx->FirstTimeCurrent = GL_FALSE;
- }
- }
-}
-
-
-/**
- * Make context 'ctx' share the display lists, textures and programs
- * that are associated with 'ctxToShare'.
- * Any display lists, textures or programs associated with 'ctx' will
- * be deleted if nobody else is sharing them.
- */
-GLboolean
-_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
-{
- if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
- ctx->Shared->RefCount--;
- if (ctx->Shared->RefCount == 0) {
- free_shared_state(ctx, ctx->Shared);
- }
- ctx->Shared = ctxToShare->Shared;
- ctx->Shared->RefCount++;
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Get current context for the calling thread.
- *
- * \return pointer to the current GL context.
- *
- * Calls _glapi_get_context(). This isn't the fastest way to get the current
- * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h.
- */
-GLcontext *
-_mesa_get_current_context( void )
-{
- return (GLcontext *) _glapi_get_context();
-}
-
-/**
- * Get context's current API dispatch table.
- *
- * It'll either be the immediate-mode execute dispatcher or the display list
- * compile dispatcher.
- *
- * \param ctx GL context.
- *
- * \return pointer to dispatch_table.
- *
- * Simply returns __GLcontextRec::CurrentDispatch.
- */
-struct _glapi_table *
-_mesa_get_dispatch(GLcontext *ctx)
-{
- return ctx->CurrentDispatch;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Miscellaneous functions */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Record an error.
- *
- * \param ctx GL context.
- * \param error error code.
- *
- * Records the given error code and call the driver's dd_function_table::Error
- * function if defined.
- *
- * \sa
- * This is called via _mesa_error().
- */
-void
-_mesa_record_error( GLcontext *ctx, GLenum error )
-{
- if (!ctx)
- return;
-
- if (ctx->ErrorValue == GL_NO_ERROR) {
- ctx->ErrorValue = error;
- }
-
- /* Call device driver's error handler, if any. This is used on the Mac. */
- if (ctx->Driver.Error) {
- (*ctx->Driver.Error)( ctx );
- }
-}
-
-/**
- * Execute glFinish().
- *
- * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
- * dd_function_table::Finish driver callback, if not NULL.
- */
-void GLAPIENTRY
-_mesa_Finish( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->Driver.Finish) {
- (*ctx->Driver.Finish)( ctx );
- }
-}
-
-/**
- * Execute glFlush().
- *
- * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
- * dd_function_table::Flush driver callback, if not NULL.
- */
-void GLAPIENTRY
-_mesa_Flush( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->Driver.Flush) {
- (*ctx->Driver.Flush)( ctx );
- }
-}
-
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/context.h b/nx-X11/extras/Mesa/src/mesa/main/context.h
deleted file mode 100644
index 8b7e7c995..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/context.h
+++ /dev/null
@@ -1,340 +0,0 @@
-/**
- * \file context.h
- * Mesa context/visual/framebuffer management functions.
- *
- * There are three Mesa data types which are meant to be used by device
- * drivers:
- * - GLcontext: this contains the Mesa rendering state
- * - GLvisual: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - GLframebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
- *
- * These types should be encapsulated by corresponding device driver
- * data types. See xmesa.h and xmesaP.h for an example.
- *
- * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
- * which the device driver must derive from.
- *
- * The following functions create and destroy these data types.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef CONTEXT_H
-#define CONTEXT_H
-
-
-#include "glapi.h"
-#include "imports.h"
-#include "mtypes.h"
-
-
-/**********************************************************************/
-/** \name Create/destroy a GLvisual. */
-/*@{*/
-
-extern GLvisual *
-_mesa_create_visual( GLboolean rgbFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint indexBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples );
-
-extern GLboolean
-_mesa_initialize_visual( GLvisual *v,
- GLboolean rgbFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint indexBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples );
-
-extern void
-_mesa_destroy_visual( GLvisual *vis );
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Create/destroy a GLcontext. */
-/*@{*/
-
-extern GLcontext *
-_mesa_create_context( const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext );
-
-extern GLboolean
-_mesa_initialize_context( GLcontext *ctx,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext );
-
-extern void
-_mesa_free_context_data( GLcontext *ctx );
-
-extern void
-_mesa_destroy_context( GLcontext *ctx );
-
-
-extern void
-_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
-
-
-extern void
-_mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
-
-extern GLboolean
-_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare);
-
-extern GLcontext *
-_mesa_get_current_context(void);
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name OpenGL SI-style export functions. */
-/*@{*/
-
-extern GLboolean
-_mesa_destroyContext(__GLcontext *gc);
-
-extern GLboolean
-_mesa_loseCurrent(__GLcontext *gc);
-
-extern GLboolean
-_mesa_makeCurrent(__GLcontext *gc);
-
-extern GLboolean
-_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare);
-
-extern GLboolean
-_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask);
-
-extern GLboolean
-_mesa_forceCurrent(__GLcontext *gc);
-
-extern GLboolean
-_mesa_notifyResize(__GLcontext *gc);
-
-extern void
-_mesa_notifyDestroy(__GLcontext *gc);
-
-extern void
-_mesa_notifySwapBuffers(__GLcontext *gc);
-
-extern struct __GLdispatchStateRec *
-_mesa_dispatchExec(__GLcontext *gc);
-
-extern void
-_mesa_beginDispatchOverride(__GLcontext *gc);
-
-extern void
-_mesa_endDispatchOverride(__GLcontext *gc);
-
-/*@}*/
-
-
-extern struct _glapi_table *
-_mesa_get_dispatch(GLcontext *ctx);
-
-
-
-/**********************************************************************/
-/** \name Miscellaneous */
-/*@{*/
-
-extern void
-_mesa_record_error( GLcontext *ctx, GLenum error );
-
-
-extern void GLAPIENTRY
-_mesa_Finish( void );
-
-extern void GLAPIENTRY
-_mesa_Flush( void );
-
-/*@}*/
-
-
-
-/**********************************************************************/
-/** \name Macros for contexts/flushing. */
-/*@{*/
-
-
-/**
- * Flush vertices.
- *
- * \param ctx GL context.
- * \param newstate new state.
- *
- * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
- * and calls dd_function_table::FlushVertices if so. Marks
- * __GLcontextRec::NewState with \p newstate.
- */
-#define FLUSH_VERTICES(ctx, newstate) \
-do { \
- if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
- if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
- ctx->NewState |= newstate; \
-} while (0)
-
-/**
- * Flush current state.
- *
- * \param ctx GL context.
- * \param newstate new state.
- *
- * Checks if dd_function_table::NeedFlush is marked to flush current state,
- * and calls dd_function_table::FlushVertices if so. Marks
- * __GLcontextRec::NewState with \p newstate.
- */
-#define FLUSH_CURRENT(ctx, newstate) \
-do { \
- if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
- if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
- ctx->NewState |= newstate; \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
-do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return retval; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
-do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END(ctx); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
-
-
-/*@}*/
-
-
-
-/**
- * Macros to help evaluate current state conditions
- */
-
-/*@{*/
-
-/**
- * Is the secondary color needed?
- */
-#define NEED_SECONDARY_COLOR(CTX) \
- (((CTX)->Light.Enabled && \
- (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
- || (CTX)->Fog.ColorSumEnabled \
- || ((CTX)->VertexProgram._Enabled && \
- ((CTX)->VertexProgram.Current->InputsRead & VERT_BIT_COLOR1)) \
- || ((CTX)->FragmentProgram._Enabled && \
- ((CTX)->FragmentProgram.Current->InputsRead & FRAG_BIT_COL1)) \
- )
-
-
-/**
- * Is two-sided lighting in effect?
- */
-#define NEED_TWO_SIDED_LIGHTING(CTX) \
- (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
-
-
-/*@}*/
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/convolve.c b/nx-X11/extras/Mesa/src/mesa/main/convolve.c
deleted file mode 100644
index 6b97c7f56..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/convolve.c
+++ /dev/null
@@ -1,1527 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Image convolution functions.
- *
- * Notes: filter kernel elements are indexed by <n> and <m> as in
- * the GL spec.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "convolve.h"
-#include "context.h"
-#include "image.h"
-#include "mtypes.h"
-#include "pixel.h"
-#include "state.h"
-
-
-/*
- * Given an internalFormat token passed to glConvolutionFilter
- * or glSeparableFilter, return the corresponding base format.
- * Return -1 if invalid token.
- */
-static GLint
-base_filter_format( GLenum format )
-{
- switch (format) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- return -1; /* error */
- }
-}
-
-
-void GLAPIENTRY
-_mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
-{
- GLint baseFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_CONVOLUTION_1D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glConvolutionFilter1D(width)");
- return;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionFilter1D(format or type)");
- return;
- }
-
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(format or type)");
- return;
- }
-
- ctx->Convolution1D.Format = format;
- ctx->Convolution1D.InternalFormat = internalFormat;
- ctx->Convolution1D.Width = width;
- ctx->Convolution1D.Height = 1;
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack filter from PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1,
- format, type, image)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glConvolutionFilter1D(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glConvolutionFilter1D(PBO is mapped)");
- return;
- }
- image = ADD_POINTERS(buf, image);
- }
- else if (!image) {
- return;
- }
-
- _mesa_unpack_color_span_float(ctx, width, GL_RGBA,
- ctx->Convolution1D.Filter,
- format, type, image, &ctx->Unpack,
- 0); /* transferOps */
-
- if (ctx->Unpack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
-
- _mesa_scale_and_bias_rgba(width,
- (GLfloat (*)[4]) ctx->Convolution1D.Filter,
- ctx->Pixel.ConvolutionFilterScale[0][0],
- ctx->Pixel.ConvolutionFilterScale[0][1],
- ctx->Pixel.ConvolutionFilterScale[0][2],
- ctx->Pixel.ConvolutionFilterScale[0][3],
- ctx->Pixel.ConvolutionFilterBias[0][0],
- ctx->Pixel.ConvolutionFilterBias[0][1],
- ctx->Pixel.ConvolutionFilterBias[0][2],
- ctx->Pixel.ConvolutionFilterBias[0][3]);
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-void GLAPIENTRY
-_mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
-{
- GLint baseFormat;
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_CONVOLUTION_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glConvolutionFilter2D(width)");
- return;
- }
- if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glConvolutionFilter2D(height)");
- return;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionFilter2D(format or type)");
- return;
- }
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(format or type)");
- return;
- }
-
- /* this should have been caught earlier */
- assert(_mesa_components_in_format(format));
-
- ctx->Convolution2D.Format = format;
- ctx->Convolution2D.InternalFormat = internalFormat;
- ctx->Convolution2D.Width = width;
- ctx->Convolution2D.Height = height;
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack filter from PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
- format, type, image)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glConvolutionFilter2D(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glConvolutionFilter2D(PBO is mapped)");
- return;
- }
- image = ADD_POINTERS(buf, image);
- }
- else if (!image) {
- return;
- }
-
- /* Unpack filter image. We always store filters in RGBA format. */
- for (i = 0; i < height; i++) {
- const GLvoid *src = _mesa_image_address2d(&ctx->Unpack, image, width,
- height, format, type, i, 0);
- GLfloat *dst = ctx->Convolution2D.Filter + i * width * 4;
- _mesa_unpack_color_span_float(ctx, width, GL_RGBA, dst,
- format, type, src, &ctx->Unpack,
- 0); /* transferOps */
- }
-
- if (ctx->Unpack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
-
- _mesa_scale_and_bias_rgba(width * height,
- (GLfloat (*)[4]) ctx->Convolution2D.Filter,
- ctx->Pixel.ConvolutionFilterScale[1][0],
- ctx->Pixel.ConvolutionFilterScale[1][1],
- ctx->Pixel.ConvolutionFilterScale[1][2],
- ctx->Pixel.ConvolutionFilterScale[1][3],
- ctx->Pixel.ConvolutionFilterBias[1][0],
- ctx->Pixel.ConvolutionFilterBias[1][1],
- ctx->Pixel.ConvolutionFilterBias[1][2],
- ctx->Pixel.ConvolutionFilterBias[1][3]);
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-void GLAPIENTRY
-_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_MODE:
- if (param == (GLfloat) GL_REDUCE ||
- param == (GLfloat) GL_CONSTANT_BORDER ||
- param == (GLfloat) GL_REPLICATE_BORDER) {
- ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) param;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(params)");
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(pname)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-void GLAPIENTRY
-_mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_COLOR:
- COPY_4V(ctx->Pixel.ConvolutionBorderColor[c], params);
- break;
- case GL_CONVOLUTION_BORDER_MODE:
- if (params[0] == (GLfloat) GL_REDUCE ||
- params[0] == (GLfloat) GL_CONSTANT_BORDER ||
- params[0] == (GLfloat) GL_REPLICATE_BORDER) {
- ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(params)");
- return;
- }
- break;
- case GL_CONVOLUTION_FILTER_SCALE:
- COPY_4V(ctx->Pixel.ConvolutionFilterScale[c], params);
- break;
- case GL_CONVOLUTION_FILTER_BIAS:
- COPY_4V(ctx->Pixel.ConvolutionFilterBias[c], params);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(pname)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-void GLAPIENTRY
-_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_MODE:
- if (param == (GLint) GL_REDUCE ||
- param == (GLint) GL_CONSTANT_BORDER ||
- param == (GLint) GL_REPLICATE_BORDER) {
- ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) param;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(params)");
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(pname)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-void GLAPIENTRY
-_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_COLOR:
- ctx->Pixel.ConvolutionBorderColor[c][0] = INT_TO_FLOAT(params[0]);
- ctx->Pixel.ConvolutionBorderColor[c][1] = INT_TO_FLOAT(params[1]);
- ctx->Pixel.ConvolutionBorderColor[c][2] = INT_TO_FLOAT(params[2]);
- ctx->Pixel.ConvolutionBorderColor[c][3] = INT_TO_FLOAT(params[3]);
- break;
- case GL_CONVOLUTION_BORDER_MODE:
- if (params[0] == (GLint) GL_REDUCE ||
- params[0] == (GLint) GL_CONSTANT_BORDER ||
- params[0] == (GLint) GL_REPLICATE_BORDER) {
- ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(params)");
- return;
- }
- break;
- case GL_CONVOLUTION_FILTER_SCALE:
- /* COPY_4V(ctx->Pixel.ConvolutionFilterScale[c], params); */
- /* need cast to prevent compiler warnings */
- ctx->Pixel.ConvolutionFilterScale[c][0] = (GLfloat) params[0];
- ctx->Pixel.ConvolutionFilterScale[c][1] = (GLfloat) params[1];
- ctx->Pixel.ConvolutionFilterScale[c][2] = (GLfloat) params[2];
- ctx->Pixel.ConvolutionFilterScale[c][3] = (GLfloat) params[3];
- break;
- case GL_CONVOLUTION_FILTER_BIAS:
- /* COPY_4V(ctx->Pixel.ConvolutionFilterBias[c], params); */
- /* need cast to prevent compiler warnings */
- ctx->Pixel.ConvolutionFilterBias[c][0] = (GLfloat) params[0];
- ctx->Pixel.ConvolutionFilterBias[c][1] = (GLfloat) params[1];
- ctx->Pixel.ConvolutionFilterBias[c][2] = (GLfloat) params[2];
- ctx->Pixel.ConvolutionFilterBias[c][3] = (GLfloat) params[3];
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(pname)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-void GLAPIENTRY
-_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- GLint baseFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_CONVOLUTION_1D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter1D(width)");
- return;
- }
-
- ctx->Driver.CopyConvolutionFilter1D( ctx, target,
- internalFormat, x, y, width);
-}
-
-
-void GLAPIENTRY
-_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GLint baseFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_CONVOLUTION_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter2D(width)");
- return;
- }
- if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter2D(height)");
- return;
- }
-
- ctx->Driver.CopyConvolutionFilter2D( ctx, target, internalFormat, x, y,
- width, height );
-}
-
-
-void GLAPIENTRY
-_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
-{
- const struct gl_convolution_attrib *filter;
- GLuint row;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter(format or type)");
- return;
- }
-
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionFilter(format or type)");
- return;
- }
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- filter = &(ctx->Convolution1D);
- break;
- case GL_CONVOLUTION_2D:
- filter = &(ctx->Convolution2D);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionFilter(target)");
- return;
- }
-
- if (ctx->Pack.BufferObj->Name) {
- /* Pack the filter into a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(2, &ctx->Pack,
- filter->Width, filter->Height,
- 1, format, type, image)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetConvolutionFilter(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetConvolutionFilter(PBO is mapped)");
- return;
- }
- image = ADD_POINTERS(image, buf);
- }
-
- for (row = 0; row < filter->Height; row++) {
- GLvoid *dst = _mesa_image_address2d(&ctx->Pack, image, filter->Width,
- filter->Height, format, type,
- row, 0);
- const GLfloat *src = filter->Filter + row * filter->Width * 4;
- _mesa_pack_rgba_span_float(ctx, filter->Width,
- (const GLfloat (*)[4]) src,
- format, type, dst, &ctx->Pack, 0);
- }
-
- if (ctx->Pack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- const struct gl_convolution_attrib *conv;
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- conv = &ctx->Convolution1D;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- conv = &ctx->Convolution2D;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- conv = &ctx->Separable2D;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_COLOR:
- COPY_4V(params, ctx->Pixel.ConvolutionBorderColor[c]);
- break;
- case GL_CONVOLUTION_BORDER_MODE:
- *params = (GLfloat) ctx->Pixel.ConvolutionBorderMode[c];
- break;
- case GL_CONVOLUTION_FILTER_SCALE:
- COPY_4V(params, ctx->Pixel.ConvolutionFilterScale[c]);
- break;
- case GL_CONVOLUTION_FILTER_BIAS:
- COPY_4V(params, ctx->Pixel.ConvolutionFilterBias[c]);
- break;
- case GL_CONVOLUTION_FORMAT:
- *params = (GLfloat) conv->Format;
- break;
- case GL_CONVOLUTION_WIDTH:
- *params = (GLfloat) conv->Width;
- break;
- case GL_CONVOLUTION_HEIGHT:
- *params = (GLfloat) conv->Height;
- break;
- case GL_MAX_CONVOLUTION_WIDTH:
- *params = (GLfloat) ctx->Const.MaxConvolutionWidth;
- break;
- case GL_MAX_CONVOLUTION_HEIGHT:
- *params = (GLfloat) ctx->Const.MaxConvolutionHeight;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- const struct gl_convolution_attrib *conv;
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- conv = &ctx->Convolution1D;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- conv = &ctx->Convolution2D;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- conv = &ctx->Separable2D;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_COLOR:
- params[0] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][0]);
- params[1] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][1]);
- params[2] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][2]);
- params[3] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][3]);
- break;
- case GL_CONVOLUTION_BORDER_MODE:
- *params = (GLint) ctx->Pixel.ConvolutionBorderMode[c];
- break;
- case GL_CONVOLUTION_FILTER_SCALE:
- params[0] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][0];
- params[1] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][1];
- params[2] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][2];
- params[3] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][3];
- break;
- case GL_CONVOLUTION_FILTER_BIAS:
- params[0] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][0];
- params[1] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][1];
- params[2] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][2];
- params[3] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][3];
- break;
- case GL_CONVOLUTION_FORMAT:
- *params = (GLint) conv->Format;
- break;
- case GL_CONVOLUTION_WIDTH:
- *params = (GLint) conv->Width;
- break;
- case GL_CONVOLUTION_HEIGHT:
- *params = (GLint) conv->Height;
- break;
- case GL_MAX_CONVOLUTION_WIDTH:
- *params = (GLint) ctx->Const.MaxConvolutionWidth;
- break;
- case GL_MAX_CONVOLUTION_HEIGHT:
- *params = (GLint) ctx->Const.MaxConvolutionHeight;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
-{
- const GLint colStart = MAX_CONVOLUTION_WIDTH * 4;
- const struct gl_convolution_attrib *filter;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (target != GL_SEPARABLE_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetSeparableFilter(target)");
- return;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter(format or type)");
- return;
- }
-
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionFilter(format or type)");
- return;
- }
-
- filter = &ctx->Separable2D;
-
- if (ctx->Pack.BufferObj->Name) {
- /* Pack filter into PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, filter->Width, 1, 1,
- format, type, row)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetSeparableFilter(invalid PBO access, width)");
- return;
- }
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, filter->Height, 1, 1,
- format, type, column)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetSeparableFilter(invalid PBO access, height)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetSeparableFilter(PBO is mapped)");
- return;
- }
- row = ADD_POINTERS(buf, row);
- column = ADD_POINTERS(buf, column);
- }
-
- /* Row filter */
- if (row) {
- GLvoid *dst = _mesa_image_address1d(&ctx->Pack, row, filter->Width,
- format, type, 0);
- _mesa_pack_rgba_span_float(ctx, filter->Width,
- (const GLfloat (*)[4]) filter->Filter,
- format, type, dst, &ctx->Pack, 0);
- }
-
- /* Column filter */
- if (column) {
- GLvoid *dst = _mesa_image_address1d(&ctx->Pack, column, filter->Height,
- format, type, 0);
- const GLfloat *src = filter->Filter + colStart;
- _mesa_pack_rgba_span_float(ctx, filter->Height,
- (const GLfloat (*)[4]) src,
- format, type, dst, &ctx->Pack, 0);
- }
-
- (void) span; /* unused at this time */
-
- if (ctx->Pack.BufferObj->Name) {
- /* Pack filter into PBO */
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
-{
- const GLint colStart = MAX_CONVOLUTION_WIDTH * 4;
- GLint baseFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_SEPARABLE_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glSeparableFilter2D(width)");
- return;
- }
- if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glSeparableFilter2D(height)");
- return;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glSeparableFilter2D(format or type)");
- return;
- }
-
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(format or type)");
- return;
- }
-
- ctx->Separable2D.Format = format;
- ctx->Separable2D.InternalFormat = internalFormat;
- ctx->Separable2D.Width = width;
- ctx->Separable2D.Height = height;
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack filter from PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1,
- format, type, row)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glSeparableFilter2D(invalid PBO access, width)");
- return;
- }
- if (!_mesa_validate_pbo_access(1, &ctx->Unpack, height, 1, 1,
- format, type, column)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glSeparableFilter2D(invalid PBO access, height)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glSeparableFilter2D(PBO is mapped)");
- return;
- }
- row = ADD_POINTERS(buf, row);
- column = ADD_POINTERS(buf, column);
- }
-
- /* unpack row filter */
- if (row) {
- _mesa_unpack_color_span_float(ctx, width, GL_RGBA,
- ctx->Separable2D.Filter,
- format, type, row, &ctx->Unpack,
- 0); /* transferOps */
-
- _mesa_scale_and_bias_rgba(width,
- (GLfloat (*)[4]) ctx->Separable2D.Filter,
- ctx->Pixel.ConvolutionFilterScale[2][0],
- ctx->Pixel.ConvolutionFilterScale[2][1],
- ctx->Pixel.ConvolutionFilterScale[2][2],
- ctx->Pixel.ConvolutionFilterScale[2][3],
- ctx->Pixel.ConvolutionFilterBias[2][0],
- ctx->Pixel.ConvolutionFilterBias[2][1],
- ctx->Pixel.ConvolutionFilterBias[2][2],
- ctx->Pixel.ConvolutionFilterBias[2][3]);
- }
-
- /* unpack column filter */
- if (column) {
- _mesa_unpack_color_span_float(ctx, height, GL_RGBA,
- &ctx->Separable2D.Filter[colStart],
- format, type, column, &ctx->Unpack,
- 0); /* transferOps */
-
- _mesa_scale_and_bias_rgba(height,
- (GLfloat (*)[4]) (ctx->Separable2D.Filter + colStart),
- ctx->Pixel.ConvolutionFilterScale[2][0],
- ctx->Pixel.ConvolutionFilterScale[2][1],
- ctx->Pixel.ConvolutionFilterScale[2][2],
- ctx->Pixel.ConvolutionFilterScale[2][3],
- ctx->Pixel.ConvolutionFilterBias[2][0],
- ctx->Pixel.ConvolutionFilterBias[2][1],
- ctx->Pixel.ConvolutionFilterBias[2][2],
- ctx->Pixel.ConvolutionFilterBias[2][3]);
- }
-
- if (ctx->Unpack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-/**********************************************************************/
-/*** image convolution functions ***/
-/**********************************************************************/
-
-static void
-convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
- GLint filterWidth, const GLfloat filter[][4],
- GLfloat dest[][4])
-{
- GLint dstWidth;
- GLint i, n;
-
- if (filterWidth >= 1)
- dstWidth = srcWidth - (filterWidth - 1);
- else
- dstWidth = srcWidth;
-
- if (dstWidth <= 0)
- return; /* null result */
-
- for (i = 0; i < dstWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (n = 0; n < filterWidth; n++) {
- sumR += src[i + n][RCOMP] * filter[n][RCOMP];
- sumG += src[i + n][GCOMP] * filter[n][GCOMP];
- sumB += src[i + n][BCOMP] * filter[n][BCOMP];
- sumA += src[i + n][ACOMP] * filter[n][ACOMP];
- }
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
- }
-}
-
-
-static void
-convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
- GLint filterWidth, const GLfloat filter[][4],
- GLfloat dest[][4],
- const GLfloat borderColor[4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- GLint i, n;
-
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (n = 0; n < filterWidth; n++) {
- if (i + n < halfFilterWidth || i + n - halfFilterWidth >= srcWidth) {
- sumR += borderColor[RCOMP] * filter[n][RCOMP];
- sumG += borderColor[GCOMP] * filter[n][GCOMP];
- sumB += borderColor[BCOMP] * filter[n][BCOMP];
- sumA += borderColor[ACOMP] * filter[n][ACOMP];
- }
- else {
- sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP];
- sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP];
- sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP];
- sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP];
- }
- }
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
- }
-}
-
-
-static void
-convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
- GLint filterWidth, const GLfloat filter[][4],
- GLfloat dest[][4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- GLint i, n;
-
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (n = 0; n < filterWidth; n++) {
- if (i + n < halfFilterWidth) {
- sumR += src[0][RCOMP] * filter[n][RCOMP];
- sumG += src[0][GCOMP] * filter[n][GCOMP];
- sumB += src[0][BCOMP] * filter[n][BCOMP];
- sumA += src[0][ACOMP] * filter[n][ACOMP];
- }
- else if (i + n - halfFilterWidth >= srcWidth) {
- sumR += src[srcWidth - 1][RCOMP] * filter[n][RCOMP];
- sumG += src[srcWidth - 1][GCOMP] * filter[n][GCOMP];
- sumB += src[srcWidth - 1][BCOMP] * filter[n][BCOMP];
- sumA += src[srcWidth - 1][ACOMP] * filter[n][ACOMP];
- }
- else {
- sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP];
- sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP];
- sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP];
- sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP];
- }
- }
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
- }
-}
-
-
-static void
-convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat filter[][4],
- GLfloat dest[][4])
-{
- GLint dstWidth, dstHeight;
- GLint i, j, n, m;
-
- if (filterWidth >= 1)
- dstWidth = srcWidth - (filterWidth - 1);
- else
- dstWidth = srcWidth;
-
- if (filterHeight >= 1)
- dstHeight = srcHeight - (filterHeight - 1);
- else
- dstHeight = srcHeight;
-
- if (dstWidth <= 0 || dstHeight <= 0)
- return;
-
- for (j = 0; j < dstHeight; j++) {
- for (i = 0; i < dstWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- const GLint k = (j + m) * srcWidth + i + n;
- const GLint f = m * filterWidth + n;
- sumR += src[k][RCOMP] * filter[f][RCOMP];
- sumG += src[k][GCOMP] * filter[f][GCOMP];
- sumB += src[k][BCOMP] * filter[f][BCOMP];
- sumA += src[k][ACOMP] * filter[f][ACOMP];
- }
- }
- dest[j * dstWidth + i][RCOMP] = sumR;
- dest[j * dstWidth + i][GCOMP] = sumG;
- dest[j * dstWidth + i][BCOMP] = sumB;
- dest[j * dstWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_2d_constant(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat filter[][4],
- GLfloat dest[][4],
- const GLfloat borderColor[4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- const GLint halfFilterHeight = filterHeight / 2;
- GLint i, j, n, m;
-
- for (j = 0; j < srcHeight; j++) {
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- const GLint f = m * filterWidth + n;
- const GLint is = i + n - halfFilterWidth;
- const GLint js = j + m - halfFilterHeight;
- if (is < 0 || is >= srcWidth ||
- js < 0 || js >= srcHeight) {
- sumR += borderColor[RCOMP] * filter[f][RCOMP];
- sumG += borderColor[GCOMP] * filter[f][GCOMP];
- sumB += borderColor[BCOMP] * filter[f][BCOMP];
- sumA += borderColor[ACOMP] * filter[f][ACOMP];
- }
- else {
- const GLint k = js * srcWidth + is;
- sumR += src[k][RCOMP] * filter[f][RCOMP];
- sumG += src[k][GCOMP] * filter[f][GCOMP];
- sumB += src[k][BCOMP] * filter[f][BCOMP];
- sumA += src[k][ACOMP] * filter[f][ACOMP];
- }
- }
- }
- dest[j * srcWidth + i][RCOMP] = sumR;
- dest[j * srcWidth + i][GCOMP] = sumG;
- dest[j * srcWidth + i][BCOMP] = sumB;
- dest[j * srcWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat filter[][4],
- GLfloat dest[][4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- const GLint halfFilterHeight = filterHeight / 2;
- GLint i, j, n, m;
-
- for (j = 0; j < srcHeight; j++) {
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- const GLint f = m * filterWidth + n;
- GLint is = i + n - halfFilterWidth;
- GLint js = j + m - halfFilterHeight;
- GLint k;
- if (is < 0)
- is = 0;
- else if (is >= srcWidth)
- is = srcWidth - 1;
- if (js < 0)
- js = 0;
- else if (js >= srcHeight)
- js = srcHeight - 1;
- k = js * srcWidth + is;
- sumR += src[k][RCOMP] * filter[f][RCOMP];
- sumG += src[k][GCOMP] * filter[f][GCOMP];
- sumB += src[k][BCOMP] * filter[f][BCOMP];
- sumA += src[k][ACOMP] * filter[f][ACOMP];
- }
- }
- dest[j * srcWidth + i][RCOMP] = sumR;
- dest[j * srcWidth + i][GCOMP] = sumG;
- dest[j * srcWidth + i][BCOMP] = sumB;
- dest[j * srcWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat rowFilt[][4],
- const GLfloat colFilt[][4],
- GLfloat dest[][4])
-{
- GLint dstWidth, dstHeight;
- GLint i, j, n, m;
-
- if (filterWidth >= 1)
- dstWidth = srcWidth - (filterWidth - 1);
- else
- dstWidth = srcWidth;
-
- if (filterHeight >= 1)
- dstHeight = srcHeight - (filterHeight - 1);
- else
- dstHeight = srcHeight;
-
- if (dstWidth <= 0 || dstHeight <= 0)
- return;
-
- for (j = 0; j < dstHeight; j++) {
- for (i = 0; i < dstWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- GLint k = (j + m) * srcWidth + i + n;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- }
- dest[j * dstWidth + i][RCOMP] = sumR;
- dest[j * dstWidth + i][GCOMP] = sumG;
- dest[j * dstWidth + i][BCOMP] = sumB;
- dest[j * dstWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_sep_constant(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat rowFilt[][4],
- const GLfloat colFilt[][4],
- GLfloat dest[][4],
- const GLfloat borderColor[4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- const GLint halfFilterHeight = filterHeight / 2;
- GLint i, j, n, m;
-
- for (j = 0; j < srcHeight; j++) {
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- const GLint is = i + n - halfFilterWidth;
- const GLint js = j + m - halfFilterHeight;
- if (is < 0 || is >= srcWidth ||
- js < 0 || js >= srcHeight) {
- sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- else {
- GLint k = js * srcWidth + is;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
-
- }
- }
- dest[j * srcWidth + i][RCOMP] = sumR;
- dest[j * srcWidth + i][GCOMP] = sumG;
- dest[j * srcWidth + i][BCOMP] = sumB;
- dest[j * srcWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat rowFilt[][4],
- const GLfloat colFilt[][4],
- GLfloat dest[][4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- const GLint halfFilterHeight = filterHeight / 2;
- GLint i, j, n, m;
-
- for (j = 0; j < srcHeight; j++) {
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- GLint is = i + n - halfFilterWidth;
- GLint js = j + m - halfFilterHeight;
- GLint k;
- if (is < 0)
- is = 0;
- else if (is >= srcWidth)
- is = srcWidth - 1;
- if (js < 0)
- js = 0;
- else if (js >= srcHeight)
- js = srcHeight - 1;
- k = js * srcWidth + is;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- }
- dest[j * srcWidth + i][RCOMP] = sumR;
- dest[j * srcWidth + i][GCOMP] = sumG;
- dest[j * srcWidth + i][BCOMP] = sumB;
- dest[j * srcWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-
-void
-_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
- const GLfloat *srcImage, GLfloat *dstImage)
-{
- switch (ctx->Pixel.ConvolutionBorderMode[0]) {
- case GL_REDUCE:
- convolve_1d_reduce(*width, (const GLfloat (*)[4]) srcImage,
- ctx->Convolution1D.Width,
- (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
- (GLfloat (*)[4]) dstImage);
- *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1);
- break;
- case GL_CONSTANT_BORDER:
- convolve_1d_constant(*width, (const GLfloat (*)[4]) srcImage,
- ctx->Convolution1D.Width,
- (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
- (GLfloat (*)[4]) dstImage,
- ctx->Pixel.ConvolutionBorderColor[0]);
- break;
- case GL_REPLICATE_BORDER:
- convolve_1d_replicate(*width, (const GLfloat (*)[4]) srcImage,
- ctx->Convolution1D.Width,
- (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
- (GLfloat (*)[4]) dstImage);
- break;
- default:
- ;
- }
-}
-
-
-void
-_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage)
-{
- switch (ctx->Pixel.ConvolutionBorderMode[1]) {
- case GL_REDUCE:
- convolve_2d_reduce(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Convolution2D.Width,
- ctx->Convolution2D.Height,
- (const GLfloat (*)[4]) ctx->Convolution2D.Filter,
- (GLfloat (*)[4]) dstImage);
- *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1);
- break;
- case GL_CONSTANT_BORDER:
- convolve_2d_constant(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Convolution2D.Width,
- ctx->Convolution2D.Height,
- (const GLfloat (*)[4]) ctx->Convolution2D.Filter,
- (GLfloat (*)[4]) dstImage,
- ctx->Pixel.ConvolutionBorderColor[1]);
- break;
- case GL_REPLICATE_BORDER:
- convolve_2d_replicate(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Convolution2D.Width,
- ctx->Convolution2D.Height,
- (const GLfloat (*)[4])ctx->Convolution2D.Filter,
- (GLfloat (*)[4]) dstImage);
- break;
- default:
- ;
- }
-}
-
-
-void
-_mesa_convolve_sep_image(const GLcontext *ctx,
- GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage)
-{
- const GLfloat *rowFilter = ctx->Separable2D.Filter;
- const GLfloat *colFilter = rowFilter + 4 * MAX_CONVOLUTION_WIDTH;
-
- switch (ctx->Pixel.ConvolutionBorderMode[2]) {
- case GL_REDUCE:
- convolve_sep_reduce(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Separable2D.Width,
- ctx->Separable2D.Height,
- (const GLfloat (*)[4]) rowFilter,
- (const GLfloat (*)[4]) colFilter,
- (GLfloat (*)[4]) dstImage);
- *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1);
- break;
- case GL_CONSTANT_BORDER:
- convolve_sep_constant(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Separable2D.Width,
- ctx->Separable2D.Height,
- (const GLfloat (*)[4]) rowFilter,
- (const GLfloat (*)[4]) colFilter,
- (GLfloat (*)[4]) dstImage,
- ctx->Pixel.ConvolutionBorderColor[2]);
- break;
- case GL_REPLICATE_BORDER:
- convolve_sep_replicate(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Separable2D.Width,
- ctx->Separable2D.Height,
- (const GLfloat (*)[4]) rowFilter,
- (const GLfloat (*)[4]) colFilter,
- (GLfloat (*)[4]) dstImage);
- break;
- default:
- ;
- }
-}
-
-
-
-/*
- * This function computes an image's size after convolution.
- * If the convolution border mode is GL_REDUCE, the post-convolution
- * image will be smaller than the original.
- */
-void
-_mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions,
- GLsizei *width, GLsizei *height)
-{
- if (ctx->Pixel.Convolution1DEnabled
- && dimensions == 1
- && ctx->Pixel.ConvolutionBorderMode[0] == GL_REDUCE) {
- *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1);
- }
- else if (ctx->Pixel.Convolution2DEnabled
- && dimensions > 1
- && ctx->Pixel.ConvolutionBorderMode[1] == GL_REDUCE) {
- *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1);
- }
- else if (ctx->Pixel.Separable2DEnabled
- && dimensions > 1
- && ctx->Pixel.ConvolutionBorderMode[2] == GL_REDUCE) {
- *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1);
- }
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/convolve.h b/nx-X11/extras/Mesa/src/mesa/main/convolve.h
deleted file mode 100644
index 4505cdae0..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/convolve.h
+++ /dev/null
@@ -1,114 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef CONVOLVE_H
-#define CONVOLVE_H
-
-
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-extern void GLAPIENTRY
-_mesa_ConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width,
- GLenum format, GLenum type, const GLvoid *image);
-
-extern void GLAPIENTRY
-_mesa_ConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width,
- GLsizei height, GLenum format, GLenum type,
- const GLvoid *image);
-
-extern void GLAPIENTRY
-_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
-
-extern void GLAPIENTRY
-_mesa_ConvolutionParameterfv(GLenum target, GLenum pname,
- const GLfloat *params);
-
-extern void GLAPIENTRY
-_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint params);
-
-extern void GLAPIENTRY
-_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
-
-extern void GLAPIENTRY
-_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width);
-
-extern void GLAPIENTRY
-_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height);
-
-extern void GLAPIENTRY
-_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *image);
-
-extern void GLAPIENTRY
-_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
-
-extern void GLAPIENTRY
-_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *row, GLvoid *column, GLvoid *span);
-
-extern void GLAPIENTRY
-_mesa_SeparableFilter2D(GLenum target, GLenum internalformat,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *row, const GLvoid *column);
-
-
-
-extern void
-_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
- const GLfloat *srcImage, GLfloat *dstImage);
-
-
-extern void
-_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage);
-
-
-extern void
-_mesa_convolve_sep_image(const GLcontext *ctx,
- GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage);
-
-
-extern void
-_mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions,
- GLsizei *width, GLsizei *height);
-
-#else
-#define _mesa_adjust_image_for_convolution(c, d, w, h) ((void)0)
-#define _mesa_convolve_1d_image(c,w,s,d) ((void)0)
-#define _mesa_convolve_2d_image(c,w,h,s,d) ((void)0)
-#define _mesa_convolve_sep_image(c,w,h,s,d) ((void)0)
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/dd.h b/nx-X11/extras/Mesa/src/mesa/main/dd.h
deleted file mode 100644
index e4c103c55..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/dd.h
+++ /dev/null
@@ -1,1063 +0,0 @@
-/**
- * \file dd.h
- * Device driver interfaces.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef DD_INCLUDED
-#define DD_INCLUDED
-
-/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
-
-struct gl_pixelstore_attrib;
-struct mesa_display_list;
-
-/**
- * Device driver function table.
- * Core Mesa uses these function pointers to call into device drivers.
- * Most of these functions directly correspond to OpenGL state commands.
- * Core Mesa will call these functions after error checking has been done
- * so that the drivers don't have to worry about error testing.
- *
- * Vertex transformation/clipping/lighting is patched into the T&L module.
- * Rasterization functions are patched into the swrast module.
- *
- * Note: when new functions are added here, the drivers/common/driverfuncs.c
- * file should be updated too!!!
- */
-struct dd_function_table {
- /**
- * Return a string as needed by glGetString().
- *
- * Only the GL_RENDERER token must be implemented. Otherwise, NULL can be
- * returned.
- */
- const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
-
- /**
- * Notify the driver after Mesa has made some internal state changes.
- *
- * This is in addition to any state change callbacks Mesa may already have
- * made.
- */
- void (*UpdateState)( GLcontext *ctx, GLuint new_state );
-
- /**
- * Get the width and height of the named buffer/window.
- *
- * Mesa uses this to determine when the driver's window size has changed.
- */
- void (*GetBufferSize)( GLframebuffer *buffer,
- GLuint *width, GLuint *height );
-
- /**
- * Resize the given framebuffer to the given size.
- */
- void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
- GLuint width, GLuint height);
-
- /**
- * Called whenever an error is generated.
- *
- * __GLcontextRec::ErrorValue contains the error value.
- */
- void (*Error)( GLcontext *ctx );
-
- /**
- * This is called whenever glFinish() is called.
- */
- void (*Finish)( GLcontext *ctx );
-
- /**
- * This is called whenever glFlush() is called.
- */
- void (*Flush)( GLcontext *ctx );
-
- /**
- * Clear the color/depth/stencil/accum buffer(s).
- *
- * \param mask a bitmask of the DD_*_BIT values defined above that indicates
- * which buffers need to be cleared.
- * \param all if true then clear the whole buffer, else clear only the
- * region defined by <tt>(x, y, width, height)</tt>.
- *
- * This function must obey the glColorMask(), glIndexMask() and
- * glStencilMask() settings!
- * Software Mesa can do masked clears if the device driver can't.
- */
- void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height );
-
-
- /**
- * \name For hardware accumulation buffer
- */
- /*@{*/
- /**
- * Execute glAccum command within the given scissor region.
- */
- void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height );
- /*@}*/
-
-
- /**
- * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions
- */
- /*@{*/
-
- /**
- * This is called by glDrawPixels().
- *
- * \p unpack describes how to unpack the source image data.
- */
- void (*DrawPixels)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
- /**
- * Called by glReadPixels().
- */
- void (*ReadPixels)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- GLvoid *dest );
-
- /**
- * Do a glCopyPixels().
- *
- * This function must respect all rasterization state, glPixelTransfer(),
- * glPixelZoom(), etc.
- */
- void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type );
-
- /**
- * This is called by glBitmap().
- *
- * Works the same as dd_function_table::DrawPixels, above.
- */
- void (*Bitmap)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap );
- /*@}*/
-
-
- /**
- * \name Texture image functions
- */
- /*@{*/
-
- /**
- * Choose texture format.
- *
- * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
- * functions. The driver should examine \p internalFormat and return a
- * pointer to an appropriate gl_texture_format.
- */
- const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
- GLint internalFormat, GLenum srcFormat, GLenum srcType );
-
- /**
- * Called by glTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \p retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- *
- * Drivers should call a fallback routine from texstore.c if needed.
- */
- void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage2D().
- *
- * \sa dd_function_table::TexImage1D.
- */
- void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage3D().
- *
- * \sa dd_function_table::TexImage1D.
- */
- void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p border and \p internalFormat information.
- *
- * The driver should use a fallback routine from texstore.c if needed.
- */
- void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage2D().
- *
- * \sa dd_function_table::TexSubImage1D.
- */
- void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage3D().
- *
- * \sa dd_function_table::TexSubImage1D.
- */
- void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLint depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glGetTexImage().
- */
- void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage );
-
- /**
- * Called by glCopyTexImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLint border );
-
- /**
- * Called by glCopyTexImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border );
-
- /**
- * Called by glCopyTexSubImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset,
- GLint x, GLint y, GLsizei width );
- /**
- * Called by glCopyTexSubImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
- /**
- * Called by glCopyTexSubImage3D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
- /**
- * Called by glTexImage[123]D when user specifies a proxy texture
- * target.
- *
- * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
- */
- GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLenum format, GLenum type,
- GLint width, GLint height,
- GLint depth, GLint border);
- /*@}*/
-
-
- /**
- * \name Compressed texture functions
- */
- /*@{*/
-
- /**
- * Called by glCompressedTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \a retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- */
- void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage2D().
- *
- * \sa dd_function_table::CompressedTexImage1D.
- */
- void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glCompressedTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param imageSize user specified.
- * \param data user specified.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- */
- void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
- /**
- * Called by glCompressedTexSubImage2D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLint height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
- /**
- * Called by glCompressedTexSubImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
- /**
- * Called by glGetCompressedTexImage.
- */
- void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *img,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage);
-
- /**
- * Called to query number of bytes of storage needed to store the
- * specified compressed texture.
- */
- GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
- GLsizei height, GLsizei depth,
- GLenum format );
- /*@}*/
-
- /**
- * \name Texture object functions
- */
- /*@{*/
-
- /**
- * Called by glBindTexture().
- */
- void (*BindTexture)( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj );
-
- /**
- * Called to allocate a new texture object.
- * A new gl_texture_object should be returned. The driver should
- * attach to it any device-specific info it needs.
- */
- struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
- GLenum target );
- /**
- * Called when a texture object is about to be deallocated.
- *
- * Driver should delete the gl_texture_object object and anything
- * hanging off of it.
- */
- void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
-
- /**
- * Called to allocate a new texture image object.
- */
- struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
-
- /**
- * Called to free tImage->Data.
- */
- void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
-
- /**
- * Note: no context argument. This function doesn't initially look
- * like it belongs here, except that the driver is the only entity
- * that knows for sure how the texture memory is allocated - via
- * the above callbacks. There is then an argument that the driver
- * knows what memcpy paths might be fast. Typically this is invoked with
- *
- * to -- a pointer into texture memory allocated by NewTextureImage() above.
- * from -- a pointer into client memory or a mesa temporary.
- * sz -- nr bytes to copy.
- */
- void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
-
- /**
- * Called by glAreTextureResident().
- */
- GLboolean (*IsTextureResident)( GLcontext *ctx,
- struct gl_texture_object *t );
-
- /**
- * Called by glPrioritizeTextures().
- */
- void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
- GLclampf priority );
-
- /**
- * Called by glActiveTextureARB() to set current texture unit.
- */
- void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
-
- /**
- * Called when the texture's color lookup table is changed.
- *
- * If \p tObj is NULL then the shared texture palette
- * gl_texture_object::Palette is to be updated.
- */
- void (*UpdateTexturePalette)( GLcontext *ctx,
- struct gl_texture_object *tObj );
- /*@}*/
-
-
- /**
- * \name Imaging functionality
- */
- /*@{*/
- void (*CopyColorTable)( GLcontext *ctx,
- GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyColorSubTable)( GLcontext *ctx,
- GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
- /*@}*/
-
-
- /**
- * \name Vertex/fragment program functions
- */
- /*@{*/
- /** Bind a vertex/fragment program */
- void (*BindProgram)(GLcontext *ctx, GLenum target, struct program *prog);
- /** Allocate a new program */
- struct program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
- /** Delete a program */
- void (*DeleteProgram)(GLcontext *ctx, struct program *prog);
- /** Notify driver that a program string has been specified. */
- void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
- struct program *prog);
-
-
-
- /** Query if program can be loaded onto hardware */
- GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
- struct program *prog);
-
- /*@}*/
-
-
- /**
- * \name State-changing functions.
- *
- * \note drawing functions are above.
- *
- * These functions are called by their corresponding OpenGL API functions.
- * They are \e also called by the gl_PopAttrib() function!!!
- * May add more functions like these to the device driver in the future.
- */
- /*@{*/
- /** Specify the alpha test function */
- void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
- /** Set the blend color */
- void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
- /** Set the blend equation */
- void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
- /** Specify pixel arithmetic */
- void (*BlendFuncSeparate)(GLcontext *ctx,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA);
- /** Specify clear values for the color buffers */
- void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
- /** Specify the clear value for the depth buffer */
- void (*ClearDepth)(GLcontext *ctx, GLclampd d);
- /** Specify the clear value for the color index buffers */
- void (*ClearIndex)(GLcontext *ctx, GLuint index);
- /** Specify the clear value for the stencil buffer */
- void (*ClearStencil)(GLcontext *ctx, GLint s);
- /** Specify a plane against which all geometry is clipped */
- void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
- /** Enable and disable writing of frame buffer color components */
- void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask );
- /** Cause a material color to track the current color */
- void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
- /** Specify whether front- or back-facing facets can be culled */
- void (*CullFace)(GLcontext *ctx, GLenum mode);
- /** Define front- and back-facing polygons */
- void (*FrontFace)(GLcontext *ctx, GLenum mode);
- /** Specify the value used for depth buffer comparisons */
- void (*DepthFunc)(GLcontext *ctx, GLenum func);
- /** Enable or disable writing into the depth buffer */
- void (*DepthMask)(GLcontext *ctx, GLboolean flag);
- /** Specify mapping of depth values from NDC to window coordinates */
- void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
- /** Specify the current buffer for writing */
- void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
- /** Specify the buffers for writing for fragment programs*/
- void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
- /** Enable or disable server-side gl capabilities */
- void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
- /** Specify fog parameters */
- void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
- /** Specify implementation-specific hints */
- void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
- /** Control the writing of individual bits in the color index buffers */
- void (*IndexMask)(GLcontext *ctx, GLuint mask);
- /** Set light source parameters */
- void (*Lightfv)(GLcontext *ctx, GLenum light,
- GLenum pname, const GLfloat *params );
- /** Set the lighting model parameters */
- void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
- /** Specify the line stipple pattern */
- void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
- /** Specify the width of rasterized lines */
- void (*LineWidth)(GLcontext *ctx, GLfloat width);
- /** Specify a logical pixel operation for color index rendering */
- void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
- void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
- const GLfloat *params);
- /** Specify the diameter of rasterized points */
- void (*PointSize)(GLcontext *ctx, GLfloat size);
- /** Select a polygon rasterization mode */
- void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
- /** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
- /** Set the polygon stippling pattern */
- void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
- /* Specifies the current buffer for reading */
- void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
- /** Set rasterization mode */
- void (*RenderMode)(GLcontext *ctx, GLenum mode );
- /** Define the scissor box */
- void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
- /** Select flat or smooth shading */
- void (*ShadeModel)(GLcontext *ctx, GLenum mode);
- /** Set function and reference value for stencil testing */
- void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
- /** Control the writing of individual bits in the stencil planes */
- void (*StencilMask)(GLcontext *ctx, GLuint mask);
- /** Set stencil test actions */
- void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
- /** Set active stencil face (GL_EXT_stencil_two_side) */
- void (*ActiveStencilFace)(GLcontext *ctx, GLuint face);
- /** OpenGL 2.0 two-sided StencilFunc */
- void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask);
- /** OpenGL 2.0 two-sided StencilMask */
- void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
- /** OpenGL 2.0 two-sided StencilOp */
- void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass);
- /** Control the generation of texture coordinates */
- void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
- /** Set texture environment parameters */
- void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
- /** Set texture parameters */
- void (*TexParameter)(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
- void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
- /** Set the viewport */
- void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
- /*@}*/
-
-
- /**
- * \name Vertex array functions
- *
- * Called by the corresponding OpenGL functions.
- */
- /*@{*/
- void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr);
- void (*NormalPointer)(GLcontext *ctx, GLenum type,
- GLsizei stride, const GLvoid *ptr);
- void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr);
- void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
- GLsizei stride, const GLvoid *ptr);
- void (*IndexPointer)(GLcontext *ctx, GLenum type,
- GLsizei stride, const GLvoid *ptr);
- void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr);
- void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr);
- void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
- void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
- GLenum type, GLsizei stride, const GLvoid *ptr);
- void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
- void (*UnlockArraysEXT)( GLcontext *ctx );
- /*@}*/
-
-
- /**
- * \name State-query functions
- *
- * Return GL_TRUE if query was completed, GL_FALSE otherwise.
- */
- /*@{*/
- /** Return the value or values of a selected parameter */
- GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
- /** Return the value or values of a selected parameter */
- GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
- /** Return the value or values of a selected parameter */
- GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
- /** Return the value or values of a selected parameter */
- GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
- /** Return the value or values of a selected parameter */
- GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
- /*@}*/
-
-
- /**
- * \name Vertex/pixel buffer object functions
- */
-#if FEATURE_ARB_vertex_buffer_object
- /*@{*/
- void (*BindBuffer)( GLcontext *ctx, GLenum target,
- struct gl_buffer_object *obj );
-
- struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
- GLenum target );
-
- void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
-
- void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage,
- struct gl_buffer_object *obj );
-
- void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid *data,
- struct gl_buffer_object *obj );
-
- void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
- GLintptrARB offset, GLsizeiptrARB size,
- GLvoid *data, struct gl_buffer_object *obj );
-
- void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *obj );
-
- GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
- struct gl_buffer_object *obj );
- /*@}*/
-#endif
-
- /**
- * \name Functions for GL_EXT_framebuffer_object
- */
-#if FEATURE_EXT_framebuffer_object
- /*@{*/
- struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
- struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
- void (*FramebufferRenderbuffer)(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb);
- void (*RenderbufferTexture)(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset);
- /*@}*/
-#endif
-
-
- /**
- * \name Support for multiple T&L engines
- */
- /*@{*/
-
- /**
- * Bitmask of state changes that require the current T&L module to be
- * validated, using ValidateTnlModule() below.
- */
- GLuint NeedValidate;
-
- /**
- * Validate the current T&L module.
- *
- * This is called directly after UpdateState() when a state change that has
- * occurred matches the dd_function_table::NeedValidate bitmask above. This
- * ensures all computed values are up to date, thus allowing the driver to
- * decide if the current T&L module needs to be swapped out.
- *
- * This must be non-NULL if a driver installs a custom T&L module and sets
- * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
- */
- void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
-
-
-#define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
-#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
-#define PRIM_UNKNOWN GL_POLYGON+3
-
- /**
- * Set by the driver-supplied T&L engine.
- *
- * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
- */
- GLuint CurrentExecPrimitive;
-
- /**
- * Current state of an in-progress compilation.
- *
- * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
- * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
- */
- GLuint CurrentSavePrimitive;
-
-
-#define FLUSH_STORED_VERTICES 0x1
-#define FLUSH_UPDATE_CURRENT 0x2
- /**
- * Set by the driver-supplied T&L engine whenever vertices are buffered
- * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
- * updated.
- *
- * The dd_function_table::FlushVertices call below may be used to resolve
- * these conditions.
- */
- GLuint NeedFlush;
- GLuint SaveNeedFlush;
-
- /**
- * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
- * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
- * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
- * __GLcontextRec::Current and gl_light_attrib::Material
- *
- * Note that the default T&L engine never clears the
- * FLUSH_UPDATE_CURRENT bit, even after performing the update.
- */
- void (*FlushVertices)( GLcontext *ctx, GLuint flags );
- void (*SaveFlushVertices)( GLcontext *ctx );
-
- /**
- * Give the driver the opportunity to hook in its own vtxfmt for
- * compiling optimized display lists. This is called on each valid
- * glBegin() during list compilation.
- */
- GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
-
- /**
- * Notify driver that the special derived value _NeedEyeCoords has
- * changed.
- */
- void (*LightingSpaceChange)( GLcontext *ctx );
-
- /**
- * Let the T&L component know when the context becomes current.
- */
- void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
-
- /**
- * Called by glNewList().
- *
- * Let the T&L component know what is going on with display lists
- * in time to make changes to dispatch tables, etc.
- */
- void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
- /**
- * Called by glEndList().
- *
- * \sa dd_function_table::NewList.
- */
- void (*EndList)( GLcontext *ctx );
-
- /**
- * Called by glCallList(s).
- *
- * Notify the T&L component before and after calling a display list.
- */
- void (*BeginCallList)( GLcontext *ctx,
- struct mesa_display_list *dlist );
- /**
- * Called by glEndCallList().
- *
- * \sa dd_function_table::BeginCallList.
- */
- void (*EndCallList)( GLcontext *ctx );
-
-};
-
-
-/**
- * Transform/Clip/Lighting interface
- *
- * Drivers present a reduced set of the functions possible in
- * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
- * remaining functions to map down to these entry points.
- *
- * These are the initial values to be installed into dispatch by
- * mesa. If the T&L driver wants to modify the dispatch table
- * while installed, it must do so itself. It would be possible for
- * the vertexformat to install it's own initial values for these
- * functions, but this way there is an obvious list of what is
- * expected of the driver.
- *
- * If the driver wants to hook in entry points other than those
- * listed, it must restore them to their original values in
- * the disable() callback, below.
- */
-typedef struct {
- /**
- * \name Vertex
- */
- /*@{*/
- void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
- void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color3fv)( const GLfloat * );
- void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color4fv)( const GLfloat * );
- void (GLAPIENTRYP EdgeFlag)( GLboolean );
- void (GLAPIENTRYP EdgeFlagv)( const GLboolean * );
- void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
- void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
- void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
- void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
- void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
- void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
- void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
- void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
- void (GLAPIENTRYP Indexf)( GLfloat );
- void (GLAPIENTRYP Indexfv)( const GLfloat * );
- void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
- void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
- void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Normal3fv)( const GLfloat * );
- void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
- void (GLAPIENTRYP TexCoord1f)( GLfloat );
- void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
- void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
- void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
- void (GLAPIENTRYP Begin)( GLenum );
- void (GLAPIENTRYP End)( void );
- void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
- /*@}*/
-
- /*
- */
- void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
-
- /**
- * \name Array
- */
- /*@{*/
- void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
- void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices );
- void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices );
- /*@}*/
-
- /**
- * \name Eval
- *
- * If you don't support eval, fallback to the default vertex format
- * on receiving an eval call and use the pipeline mechanism to
- * provide partial T&L acceleration.
- *
- * Mesa will provide a set of helper functions to do eval within
- * accelerated vertex formats, eventually...
- */
- /*@{*/
- void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
- void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
- /*@}*/
-
-} GLvertexformat;
-
-
-#endif /* DD_INCLUDED */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/debug.c b/nx-X11/extras/Mesa/src/mesa/main/debug.c
deleted file mode 100644
index 43b119239..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/debug.c
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "mtypes.h"
-#include "context.h"
-#include "imports.h"
-#include "debug.h"
-#include "get.h"
-
-/**
- * Primitive names
- */
-const char *_mesa_prim_name[GL_POLYGON+4] = {
- "GL_POINTS",
- "GL_LINES",
- "GL_LINE_LOOP",
- "GL_LINE_STRIP",
- "GL_TRIANGLES",
- "GL_TRIANGLE_STRIP",
- "GL_TRIANGLE_FAN",
- "GL_QUADS",
- "GL_QUAD_STRIP",
- "GL_POLYGON",
- "outside begin/end",
- "inside unknown primitive",
- "unknown state"
-};
-
-void
-_mesa_print_state( const char *msg, GLuint state )
-{
- _mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- msg,
- state,
- (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
- (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
- (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
- (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
- (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
- (state & _NEW_COLOR) ? "ctx->Color, " : "",
- (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
- (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
- (state & _NEW_FOG) ? "ctx->Fog, " : "",
- (state & _NEW_HINT) ? "ctx->Hint, " : "",
- (state & _NEW_LIGHT) ? "ctx->Light, " : "",
- (state & _NEW_LINE) ? "ctx->Line, " : "",
- (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
- (state & _NEW_POINT) ? "ctx->Point, " : "",
- (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
- (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
- (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
- (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
- (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
- (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
- (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
- (state & _NEW_ARRAY) ? "ctx->Array, " : "",
- (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
- (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
-}
-
-
-
-void
-_mesa_print_tri_caps( const char *name, GLuint flags )
-{
- _mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- name,
- flags,
- (flags & DD_FLATSHADE) ? "flat-shade, " : "",
- (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
- (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
- (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
- (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
- (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
- (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
- (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
- (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
- (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
- (flags & DD_LINE_WIDTH) ? "line-wide, " : "",
- (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
- (flags & DD_POINT_SIZE) ? "point-size, " : "",
- (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
- (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
- );
-}
-
-
-/**
- * Print information about this Mesa version and build options.
- */
-void _mesa_print_info( void )
-{
- _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
- (char *) _mesa_GetString(GL_VERSION));
- _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
- (char *) _mesa_GetString(GL_RENDERER));
- _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
- (char *) _mesa_GetString(GL_VENDOR));
- _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
- (char *) _mesa_GetString(GL_EXTENSIONS));
-#if defined(THREADS)
- _mesa_debug(NULL, "Mesa thread-safe: YES\n");
-#else
- _mesa_debug(NULL, "Mesa thread-safe: NO\n");
-#endif
-#if defined(USE_X86_ASM)
- _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
-#else
- _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
-#endif
-#if defined(USE_SPARC_ASM)
- _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
-#else
- _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
-#endif
-}
-
-
-/**
- * Set the debugging flags.
- *
- * \param debug debug string
- *
- * If compiled with debugging support then search for keywords in \p debug and
- * enables the verbose debug output of the respective feature.
- */
-static void add_debug_flags( const char *debug )
-{
-#ifdef MESA_DEBUG
- if (_mesa_strstr(debug, "varray"))
- MESA_VERBOSE |= VERBOSE_VARRAY;
-
- if (_mesa_strstr(debug, "tex"))
- MESA_VERBOSE |= VERBOSE_TEXTURE;
-
- if (_mesa_strstr(debug, "imm"))
- MESA_VERBOSE |= VERBOSE_IMMEDIATE;
-
- if (_mesa_strstr(debug, "pipe"))
- MESA_VERBOSE |= VERBOSE_PIPELINE;
-
- if (_mesa_strstr(debug, "driver"))
- MESA_VERBOSE |= VERBOSE_DRIVER;
-
- if (_mesa_strstr(debug, "state"))
- MESA_VERBOSE |= VERBOSE_STATE;
-
- if (_mesa_strstr(debug, "api"))
- MESA_VERBOSE |= VERBOSE_API;
-
- if (_mesa_strstr(debug, "list"))
- MESA_VERBOSE |= VERBOSE_DISPLAY_LIST;
-
- if (_mesa_strstr(debug, "lighting"))
- MESA_VERBOSE |= VERBOSE_LIGHTING;
-
- if (_mesa_strstr(debug, "disassem"))
- MESA_VERBOSE |= VERBOSE_DISASSEM;
-
- /* Debug flag:
- */
- if (_mesa_strstr(debug, "flush"))
- MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
-#else
- (void) debug;
-#endif
-}
-
-
-void
-_mesa_init_debug( GLcontext *ctx )
-{
- char *c;
-
- /* For debug/development only */
- ctx->FirstTimeCurrent = GL_TRUE;
-
- /* Dither disable */
- ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
- if (ctx->NoDither) {
- if (_mesa_getenv("MESA_DEBUG")) {
- _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
- }
- ctx->Color.DitherFlag = GL_FALSE;
- }
-
- c = _mesa_getenv("MESA_DEBUG");
- if (c)
- add_debug_flags(c);
-
- c = _mesa_getenv("MESA_VERBOSE");
- if (c)
- add_debug_flags(c);
-}
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/debug.h b/nx-X11/extras/Mesa/src/mesa/main/debug.h
deleted file mode 100644
index 94d99c384..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/debug.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file debug.h
- * Debugging functions.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-
-#ifndef _DEBUG_H
-#define _DEBUG_H
-
-#if _HAVE_FULL_GL
-
-extern void _mesa_print_tri_caps( const char *name, GLuint flags );
-extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
-extern void _mesa_print_state( const char *msg, GLuint state );
-extern void _mesa_print_info( void );
-extern void _mesa_init_debug( GLcontext *ctx );
-
-#else
-
-/** No-op */
-#define _mesa_print_state( m, s ) ((void)0)
-
-/** No-op */
-#define _mesa_print_info() ((void)0)
-
-/** No-op */
-#define _mesa_init_debug( c ) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/depth.c b/nx-X11/extras/Mesa/src/mesa/main/depth.c
deleted file mode 100644
index aca471a06..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/depth.c
+++ /dev/null
@@ -1,189 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "depth.h"
-#include "enums.h"
-#include "hash.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/**********************************************************************/
-/***** API Functions *****/
-/**********************************************************************/
-
-
-
-void GLAPIENTRY
-_mesa_ClearDepth( GLclampd depth )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- depth = CLAMP( depth, 0.0, 1.0 );
-
- if (ctx->Depth.Clear == depth)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Clear = depth;
- if (ctx->Driver.ClearDepth)
- (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
-}
-
-
-
-void GLAPIENTRY
-_mesa_DepthFunc( GLenum func )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
-
- switch (func) {
- case GL_LESS: /* (default) pass if incoming z < stored z */
- case GL_GEQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_EQUAL:
- case GL_ALWAYS:
- case GL_NEVER:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
- return;
- }
-
- if (ctx->Depth.Func == func)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Func = func;
-
- if (ctx->Driver.DepthFunc)
- ctx->Driver.DepthFunc( ctx, func );
-}
-
-
-
-void GLAPIENTRY
-_mesa_DepthMask( GLboolean flag )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glDepthMask %d\n", flag);
-
- /*
- * GL_TRUE indicates depth buffer writing is enabled (default)
- * GL_FALSE indicates depth buffer writing is disabled
- */
- if (ctx->Depth.Mask == flag)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Mask = flag;
-
- if (ctx->Driver.DepthMask)
- ctx->Driver.DepthMask( ctx, flag );
-}
-
-
-
-/**
- * Specified by the GL_EXT_depth_bounds_test extension.
- */
-void GLAPIENTRY
-_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (zmin > zmax) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
- return;
- }
-
- zmin = CLAMP(zmin, 0.0, 1.0);
- zmax = CLAMP(zmax, 0.0, 1.0);
-
- if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.BoundsMin = (GLfloat) zmin;
- ctx->Depth.BoundsMax = (GLfloat) zmax;
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-
-/**
- * Initialize the depth buffer attribute group in the given context.
- */
-void _mesa_init_depth( GLcontext * ctx )
-{
- /* Depth buffer group */
- ctx->Depth.Test = GL_FALSE;
- ctx->Depth.Clear = 1.0;
- ctx->Depth.Func = GL_LESS;
- ctx->Depth.Mask = GL_TRUE;
- ctx->Depth.OcclusionTest = GL_FALSE;
-
- /* XXX this is now per-framebuffer state */
-#if 00
- /* Z buffer stuff */
- if (ctx->Visual.depthBits == 0) {
- /* Special case. Even if we don't have a depth buffer we need
- * good values for DepthMax for Z vertex transformation purposes
- * and for per-fragment fog computation.
- */
- ctx->DepthMax = (1 << 16) - 1;
- ctx->DepthMaxF = (GLfloat) ctx->DepthMax;
- }
- else if (ctx->Visual.depthBits < 32) {
- ctx->DepthMax = (1 << ctx->Visual.depthBits) - 1;
- ctx->DepthMaxF = (GLfloat) ctx->DepthMax;
- }
- else {
- /* Special case since shift values greater than or equal to the
- * number of bits in the left hand expression's type are undefined.
- */
- ctx->DepthMax = 0xffffffff;
- ctx->DepthMaxF = (GLfloat) ctx->DepthMax;
- }
- ctx->MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
-#endif
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/depth.h b/nx-X11/extras/Mesa/src/mesa/main/depth.h
deleted file mode 100644
index dcc0b4637..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/depth.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/**
- * \file depth.h
- * Depth buffer operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef DEPTH_H
-#define DEPTH_H
-
-
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_ClearDepth( GLclampd depth );
-
-extern void GLAPIENTRY
-_mesa_DepthFunc( GLenum func );
-
-extern void GLAPIENTRY
-_mesa_DepthMask( GLboolean flag );
-
-extern void GLAPIENTRY
-_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
-
-extern void
-_mesa_init_depth( GLcontext * ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_depth( c ) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/dispatch.c b/nx-X11/extras/Mesa/src/mesa/main/dispatch.c
deleted file mode 100644
index 05c1c36c0..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/dispatch.c
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file dispatch.c
- *
- * This file generates all the gl* function entrypoints. This code is not
- * used if optimized assembly stubs are available (e.g., using x86/glapi_x86.S
- * on IA32 or sparc/glapi_sparc.S on SPARC).
- *
- * \note
- * This file is also used to build the client-side libGL that loads DRI-based
- * device drivers. At build-time it is symlinked to src/glx/x11.
- *
- * \author Brian Paul <brian@precisioninsight.com>
- */
-
-#ifndef GLX_USE_APPLEGL
-
-#include "glheader.h"
-#include "glapi.h"
-#include "glapitable.h"
-#include "glthread.h"
-
-
-#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM))
-
-#if defined(WIN32)
-#define KEYWORD1 GLAPI
-#else
-#define KEYWORD1 PUBLIC
-#endif
-
-#define KEYWORD2 GLAPIENTRY
-
-#if defined(USE_MGL_NAMESPACE)
-#define NAME(func) mgl##func
-#else
-#define NAME(func) gl##func
-#endif
-
-#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */
-
-#define F stdout
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- fprintf MESSAGE; \
- CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- fprintf MESSAGE; \
- return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#else
-
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#endif /* logging */
-
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#include "dispatch.h"
-#include "glapitemp.h"
-
-#endif /* USE_X86_ASM */
-
-#endif /* !GLX_USE_APPLEGL */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/dlist.c b/nx-X11/extras/Mesa/src/mesa/main/dlist.c
deleted file mode 100644
index 7bd11c31a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/dlist.c
+++ /dev/null
@@ -1,8434 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file dlist.c
- * Display lists management functions.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
-#include "api_loopback.h"
-#include "config.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
-#include "program.h"
-#endif
-#include "attrib.h"
-#include "blend.h"
-#include "buffers.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "clip.h"
-#include "colormac.h"
-#include "colortab.h"
-#include "context.h"
-#include "convolve.h"
-#include "depth.h"
-#include "dlist.h"
-#include "enable.h"
-#include "enums.h"
-#include "eval.h"
-#include "extensions.h"
-#include "feedback.h"
-#include "get.h"
-#include "glapi.h"
-#include "hash.h"
-#include "histogram.h"
-#include "image.h"
-#include "light.h"
-#include "lines.h"
-#include "dlist.h"
-#include "macros.h"
-#include "matrix.h"
-#include "occlude.h"
-#include "pixel.h"
-#include "points.h"
-#include "polygon.h"
-#include "state.h"
-#include "texobj.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "mtypes.h"
-#include "varray.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "nvprogram.h"
-#include "program.h"
-#endif
-#if FEATURE_ATI_fragment_shader
-#include "atifragshader.h"
-#endif
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "dispatch.h"
-
-
-/**
- * Flush vertices.
- *
- * \param ctx GL context.
- *
- * Checks if dd_function_table::SaveNeedFlush is marked to flush
- * stored (save) vertices, and calls
- * dd_function_table::SaveFlushVertices if so.
- */
-#define SAVE_FLUSH_VERTICES(ctx) \
-do { \
- if (ctx->Driver.SaveNeedFlush) \
- ctx->Driver.SaveFlushVertices(ctx); \
-} while (0)
-
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
-do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return retval; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
-do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
-do { \
- ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
- SAVE_FLUSH_VERTICES(ctx); \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
-do { \
- ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
- SAVE_FLUSH_VERTICES(ctx); \
-} while (0)
-
-
-
-/**
- * Display list opcodes.
- *
- * The fact that these identifiers are assigned consecutive
- * integer values starting at 0 is very important, see InstSize array usage)
- */
-typedef enum {
- OPCODE_INVALID = -1, /* Force signed enum */
- OPCODE_ACCUM,
- OPCODE_ALPHA_FUNC,
- OPCODE_BIND_TEXTURE,
- OPCODE_BITMAP,
- OPCODE_BLEND_COLOR,
- OPCODE_BLEND_EQUATION,
- OPCODE_BLEND_EQUATION_SEPARATE,
- OPCODE_BLEND_FUNC_SEPARATE,
- OPCODE_CALL_LIST,
- OPCODE_CALL_LIST_OFFSET,
- OPCODE_CLEAR,
- OPCODE_CLEAR_ACCUM,
- OPCODE_CLEAR_COLOR,
- OPCODE_CLEAR_DEPTH,
- OPCODE_CLEAR_INDEX,
- OPCODE_CLEAR_STENCIL,
- OPCODE_CLIP_PLANE,
- OPCODE_COLOR_MASK,
- OPCODE_COLOR_MATERIAL,
- OPCODE_COLOR_TABLE,
- OPCODE_COLOR_TABLE_PARAMETER_FV,
- OPCODE_COLOR_TABLE_PARAMETER_IV,
- OPCODE_COLOR_SUB_TABLE,
- OPCODE_CONVOLUTION_FILTER_1D,
- OPCODE_CONVOLUTION_FILTER_2D,
- OPCODE_CONVOLUTION_PARAMETER_I,
- OPCODE_CONVOLUTION_PARAMETER_IV,
- OPCODE_CONVOLUTION_PARAMETER_F,
- OPCODE_CONVOLUTION_PARAMETER_FV,
- OPCODE_COPY_COLOR_SUB_TABLE,
- OPCODE_COPY_COLOR_TABLE,
- OPCODE_COPY_PIXELS,
- OPCODE_COPY_TEX_IMAGE1D,
- OPCODE_COPY_TEX_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE1D,
- OPCODE_COPY_TEX_SUB_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE3D,
- OPCODE_CULL_FACE,
- OPCODE_DEPTH_FUNC,
- OPCODE_DEPTH_MASK,
- OPCODE_DEPTH_RANGE,
- OPCODE_DISABLE,
- OPCODE_DRAW_BUFFER,
- OPCODE_DRAW_PIXELS,
- OPCODE_ENABLE,
- OPCODE_EVALMESH1,
- OPCODE_EVALMESH2,
- OPCODE_FOG,
- OPCODE_FRONT_FACE,
- OPCODE_FRUSTUM,
- OPCODE_HINT,
- OPCODE_HISTOGRAM,
- OPCODE_INDEX_MASK,
- OPCODE_INIT_NAMES,
- OPCODE_LIGHT,
- OPCODE_LIGHT_MODEL,
- OPCODE_LINE_STIPPLE,
- OPCODE_LINE_WIDTH,
- OPCODE_LIST_BASE,
- OPCODE_LOAD_IDENTITY,
- OPCODE_LOAD_MATRIX,
- OPCODE_LOAD_NAME,
- OPCODE_LOGIC_OP,
- OPCODE_MAP1,
- OPCODE_MAP2,
- OPCODE_MAPGRID1,
- OPCODE_MAPGRID2,
- OPCODE_MATRIX_MODE,
- OPCODE_MIN_MAX,
- OPCODE_MULT_MATRIX,
- OPCODE_ORTHO,
- OPCODE_PASSTHROUGH,
- OPCODE_PIXEL_MAP,
- OPCODE_PIXEL_TRANSFER,
- OPCODE_PIXEL_ZOOM,
- OPCODE_POINT_SIZE,
- OPCODE_POINT_PARAMETERS,
- OPCODE_POLYGON_MODE,
- OPCODE_POLYGON_STIPPLE,
- OPCODE_POLYGON_OFFSET,
- OPCODE_POP_ATTRIB,
- OPCODE_POP_MATRIX,
- OPCODE_POP_NAME,
- OPCODE_PRIORITIZE_TEXTURE,
- OPCODE_PUSH_ATTRIB,
- OPCODE_PUSH_MATRIX,
- OPCODE_PUSH_NAME,
- OPCODE_RASTER_POS,
- OPCODE_READ_BUFFER,
- OPCODE_RESET_HISTOGRAM,
- OPCODE_RESET_MIN_MAX,
- OPCODE_ROTATE,
- OPCODE_SCALE,
- OPCODE_SCISSOR,
- OPCODE_SELECT_TEXTURE_SGIS,
- OPCODE_SELECT_TEXTURE_COORD_SET,
- OPCODE_SHADE_MODEL,
- OPCODE_STENCIL_FUNC,
- OPCODE_STENCIL_MASK,
- OPCODE_STENCIL_OP,
- OPCODE_TEXENV,
- OPCODE_TEXGEN,
- OPCODE_TEXPARAMETER,
- OPCODE_TEX_IMAGE1D,
- OPCODE_TEX_IMAGE2D,
- OPCODE_TEX_IMAGE3D,
- OPCODE_TEX_SUB_IMAGE1D,
- OPCODE_TEX_SUB_IMAGE2D,
- OPCODE_TEX_SUB_IMAGE3D,
- OPCODE_TRANSLATE,
- OPCODE_VIEWPORT,
- OPCODE_WINDOW_POS,
- /* GL_ARB_multitexture */
- OPCODE_ACTIVE_TEXTURE,
- /* GL_SGIX/SGIS_pixel_texture */
- OPCODE_PIXEL_TEXGEN_SGIX,
- OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS,
- /* GL_ARB_texture_compression */
- OPCODE_COMPRESSED_TEX_IMAGE_1D,
- OPCODE_COMPRESSED_TEX_IMAGE_2D,
- OPCODE_COMPRESSED_TEX_IMAGE_3D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
- /* GL_ARB_multisample */
- OPCODE_SAMPLE_COVERAGE,
- /* GL_ARB_window_pos */
- OPCODE_WINDOW_POS_ARB,
- /* GL_NV_vertex_program */
- OPCODE_BIND_PROGRAM_NV,
- OPCODE_EXECUTE_PROGRAM_NV,
- OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
- OPCODE_LOAD_PROGRAM_NV,
- OPCODE_PROGRAM_PARAMETER4F_NV,
- OPCODE_TRACK_MATRIX_NV,
- /* GL_NV_fragment_program */
- OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
- OPCODE_PROGRAM_NAMED_PARAMETER_NV,
- /* GL_EXT_stencil_two_side */
- OPCODE_ACTIVE_STENCIL_FACE_EXT,
- /* GL_EXT_depth_bounds_test */
- OPCODE_DEPTH_BOUNDS_EXT,
- /* GL_ARB_vertex/fragment_program */
- OPCODE_PROGRAM_STRING_ARB,
- OPCODE_PROGRAM_ENV_PARAMETER_ARB,
- /* GL_ARB_occlusion_query */
- OPCODE_BEGIN_QUERY_ARB,
- OPCODE_END_QUERY_ARB,
- /* GL_ARB_draw_buffers */
- OPCODE_DRAW_BUFFERS_ARB,
- /* GL_ATI_fragment_shader */
- OPCODE_BIND_FRAGMENT_SHADER_ATI,
- OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
- /* OpenGL 2.0 */
- OPCODE_STENCIL_FUNC_SEPARATE,
- OPCODE_STENCIL_OP_SEPARATE,
- OPCODE_STENCIL_MASK_SEPARATE,
-
- /* Vertex attributes -- fallback for when optimized display
- * list build isn't active.
- */
- OPCODE_ATTR_1F_NV,
- OPCODE_ATTR_2F_NV,
- OPCODE_ATTR_3F_NV,
- OPCODE_ATTR_4F_NV,
- OPCODE_ATTR_1F_ARB,
- OPCODE_ATTR_2F_ARB,
- OPCODE_ATTR_3F_ARB,
- OPCODE_ATTR_4F_ARB,
- OPCODE_MATERIAL,
- OPCODE_INDEX,
- OPCODE_EDGEFLAG,
- OPCODE_BEGIN,
- OPCODE_END,
- OPCODE_RECTF,
- OPCODE_EVAL_C1,
- OPCODE_EVAL_C2,
- OPCODE_EVAL_P1,
- OPCODE_EVAL_P2,
-
-
- /* The following three are meta instructions */
- OPCODE_ERROR, /* raise compiled-in error */
- OPCODE_CONTINUE,
- OPCODE_END_OF_LIST,
- OPCODE_EXT_0
-} OpCode;
-
-
-
-/**
- * Display list node.
- *
- * Display list instructions are stored as sequences of "nodes". Nodes
- * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
- * are linked together with a pointer.
- *
- * Each instruction in the display list is stored as a sequence of
- * contiguous nodes in memory.
- * Each node is the union of a variety of data types.
- */
-union node {
- OpCode opcode;
- GLboolean b;
- GLbitfield bf;
- GLubyte ub;
- GLshort s;
- GLushort us;
- GLint i;
- GLuint ui;
- GLenum e;
- GLfloat f;
- GLvoid *data;
- void *next; /* If prev node's opcode==OPCODE_CONTINUE */
-};
-
-
-/**
- * How many nodes to allocate at a time.
- *
- * \note Reduced now that we hold vertices etc. elsewhere.
- */
-#define BLOCK_SIZE 256
-
-
-
-/**
- * Number of nodes of storage needed for each instruction.
- * Sizes for dynamically allocated opcodes are stored in the context struct.
- */
-static GLuint InstSize[ OPCODE_END_OF_LIST+1 ];
-
-void mesa_print_display_list( GLuint list );
-
-
-/**********************************************************************/
-/***** Private *****/
-/**********************************************************************/
-
-/*
- * Make an empty display list. This is used by glGenLists() to
- * reserver display list IDs.
- */
-static struct mesa_display_list *make_list( GLuint list, GLuint count )
-{
- struct mesa_display_list *dlist = CALLOC_STRUCT( mesa_display_list );
- dlist->id = list;
- dlist->node = (Node *) MALLOC( sizeof(Node) * count );
- dlist->node[0].opcode = OPCODE_END_OF_LIST;
- return dlist;
-}
-
-
-
-/*
- * Destroy all nodes in a display list.
- * \param list - display list number
- */
-void _mesa_destroy_list( GLcontext *ctx, GLuint list )
-{
- struct mesa_display_list *dlist;
- Node *n, *block;
- GLboolean done;
-
- if (list==0)
- return;
-
- dlist = (struct mesa_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
- if (!dlist)
- return;
-
- n = block = dlist->node;
-
- done = block ? GL_FALSE : GL_TRUE;
- while (!done) {
-
- /* check for extension opcodes first */
-
- GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0;
- if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
- ctx->ListExt.Opcode[i].Destroy(ctx, &n[1]);
- n += ctx->ListExt.Opcode[i].Size;
- }
- else {
- switch (n[0].opcode) {
- /* for some commands, we need to free malloc'd memory */
- case OPCODE_MAP1:
- FREE(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_MAP2:
- FREE(n[10].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_DRAW_PIXELS:
- FREE( n[5].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_BITMAP:
- FREE( n[7].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_TABLE:
- FREE( n[6].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_SUB_TABLE:
- FREE( n[6].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_CONVOLUTION_FILTER_1D:
- FREE( n[6].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_CONVOLUTION_FILTER_2D:
- FREE( n[7].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_POLYGON_STIPPLE:
- FREE( n[1].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE1D:
- FREE(n[8].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE2D:
- FREE( n[9]. data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE3D:
- FREE( n[10]. data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- FREE(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- FREE(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- FREE(n[11].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_1D:
- FREE(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_2D:
- FREE(n[8].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_3D:
- FREE(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
- FREE(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
- FREE(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
- FREE(n[11].data);
- n += InstSize[n[0].opcode];
- break;
-#if FEATURE_NV_vertex_program
- case OPCODE_LOAD_PROGRAM_NV:
- FREE(n[4].data); /* program string */
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
- FREE(n[2].data); /* array of program ids */
- n += InstSize[n[0].opcode];
- break;
-#endif
-#if FEATURE_NV_fragment_program
- case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
- FREE(n[3].data); /* parameter name */
- n += InstSize[n[0].opcode];
- break;
-#endif
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_PROGRAM_STRING_ARB:
- FREE(n[4].data); /* program string */
- n += InstSize[n[0].opcode];
- break;
-#endif
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- FREE( block );
- block = n;
- break;
- case OPCODE_END_OF_LIST:
- FREE( block );
- done = GL_TRUE;
- break;
- default:
- /* Most frequent case */
- n += InstSize[n[0].opcode];
- break;
- }
- }
- }
-
- FREE( dlist );
- _mesa_HashRemove(ctx->Shared->DisplayList, list);
-}
-
-
-
-/*
- * Translate the nth element of list from type to GLuint.
- */
-static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list )
-{
- GLbyte *bptr;
- GLubyte *ubptr;
- GLshort *sptr;
- GLushort *usptr;
- GLint *iptr;
- GLuint *uiptr;
- GLfloat *fptr;
-
- switch (type) {
- case GL_BYTE:
- bptr = (GLbyte *) list;
- return (GLuint) *(bptr+n);
- case GL_UNSIGNED_BYTE:
- ubptr = (GLubyte *) list;
- return (GLuint) *(ubptr+n);
- case GL_SHORT:
- sptr = (GLshort *) list;
- return (GLuint) *(sptr+n);
- case GL_UNSIGNED_SHORT:
- usptr = (GLushort *) list;
- return (GLuint) *(usptr+n);
- case GL_INT:
- iptr = (GLint *) list;
- return (GLuint) *(iptr+n);
- case GL_UNSIGNED_INT:
- uiptr = (GLuint *) list;
- return (GLuint) *(uiptr+n);
- case GL_FLOAT:
- fptr = (GLfloat *) list;
- return (GLuint) *(fptr+n);
- case GL_2_BYTES:
- ubptr = ((GLubyte *) list) + 2*n;
- return (GLuint) *ubptr * 256 + (GLuint) *(ubptr+1);
- case GL_3_BYTES:
- ubptr = ((GLubyte *) list) + 3*n;
- return (GLuint) *ubptr * 65536
- + (GLuint) *(ubptr+1) * 256
- + (GLuint) *(ubptr+2);
- case GL_4_BYTES:
- ubptr = ((GLubyte *) list) + 4*n;
- return (GLuint) *ubptr * 16777216
- + (GLuint) *(ubptr+1) * 65536
- + (GLuint) *(ubptr+2) * 256
- + (GLuint) *(ubptr+3);
- default:
- return 0;
- }
-}
-
-
-
-
-/**********************************************************************/
-/***** Public *****/
-/**********************************************************************/
-
-/**
- * Do one-time initialiazations for display lists.
- */
-void
-_mesa_init_lists( void )
-{
- static int init_flag = 0;
-
- if (init_flag==0) {
- InstSize[OPCODE_ACCUM] = 3;
- InstSize[OPCODE_ALPHA_FUNC] = 3;
- InstSize[OPCODE_BIND_TEXTURE] = 3;
- InstSize[OPCODE_BITMAP] = 8;
- InstSize[OPCODE_BLEND_COLOR] = 5;
- InstSize[OPCODE_BLEND_EQUATION] = 2;
- InstSize[OPCODE_BLEND_EQUATION_SEPARATE] = 3;
- InstSize[OPCODE_BLEND_FUNC_SEPARATE] = 5;
- InstSize[OPCODE_CALL_LIST] = 2;
- InstSize[OPCODE_CALL_LIST_OFFSET] = 3;
- InstSize[OPCODE_CLEAR] = 2;
- InstSize[OPCODE_CLEAR_ACCUM] = 5;
- InstSize[OPCODE_CLEAR_COLOR] = 5;
- InstSize[OPCODE_CLEAR_DEPTH] = 2;
- InstSize[OPCODE_CLEAR_INDEX] = 2;
- InstSize[OPCODE_CLEAR_STENCIL] = 2;
- InstSize[OPCODE_CLIP_PLANE] = 6;
- InstSize[OPCODE_COLOR_MASK] = 5;
- InstSize[OPCODE_COLOR_MATERIAL] = 3;
- InstSize[OPCODE_COLOR_TABLE] = 7;
- InstSize[OPCODE_COLOR_TABLE_PARAMETER_FV] = 7;
- InstSize[OPCODE_COLOR_TABLE_PARAMETER_IV] = 7;
- InstSize[OPCODE_COLOR_SUB_TABLE] = 7;
- InstSize[OPCODE_CONVOLUTION_FILTER_1D] = 7;
- InstSize[OPCODE_CONVOLUTION_FILTER_2D] = 8;
- InstSize[OPCODE_CONVOLUTION_PARAMETER_I] = 4;
- InstSize[OPCODE_CONVOLUTION_PARAMETER_IV] = 7;
- InstSize[OPCODE_CONVOLUTION_PARAMETER_F] = 4;
- InstSize[OPCODE_CONVOLUTION_PARAMETER_FV] = 7;
- InstSize[OPCODE_COPY_PIXELS] = 6;
- InstSize[OPCODE_COPY_COLOR_SUB_TABLE] = 6;
- InstSize[OPCODE_COPY_COLOR_TABLE] = 6;
- InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8;
- InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9;
- InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7;
- InstSize[OPCODE_COPY_TEX_SUB_IMAGE2D] = 9;
- InstSize[OPCODE_COPY_TEX_SUB_IMAGE3D] = 10;
- InstSize[OPCODE_CULL_FACE] = 2;
- InstSize[OPCODE_DEPTH_FUNC] = 2;
- InstSize[OPCODE_DEPTH_MASK] = 2;
- InstSize[OPCODE_DEPTH_RANGE] = 3;
- InstSize[OPCODE_DISABLE] = 2;
- InstSize[OPCODE_DRAW_BUFFER] = 2;
- InstSize[OPCODE_DRAW_PIXELS] = 6;
- InstSize[OPCODE_ENABLE] = 2;
- InstSize[OPCODE_EVALMESH1] = 4;
- InstSize[OPCODE_EVALMESH2] = 6;
- InstSize[OPCODE_FOG] = 6;
- InstSize[OPCODE_FRONT_FACE] = 2;
- InstSize[OPCODE_FRUSTUM] = 7;
- InstSize[OPCODE_HINT] = 3;
- InstSize[OPCODE_HISTOGRAM] = 5;
- InstSize[OPCODE_INDEX_MASK] = 2;
- InstSize[OPCODE_INIT_NAMES] = 1;
- InstSize[OPCODE_LIGHT] = 7;
- InstSize[OPCODE_LIGHT_MODEL] = 6;
- InstSize[OPCODE_LINE_STIPPLE] = 3;
- InstSize[OPCODE_LINE_WIDTH] = 2;
- InstSize[OPCODE_LIST_BASE] = 2;
- InstSize[OPCODE_LOAD_IDENTITY] = 1;
- InstSize[OPCODE_LOAD_MATRIX] = 17;
- InstSize[OPCODE_LOAD_NAME] = 2;
- InstSize[OPCODE_LOGIC_OP] = 2;
- InstSize[OPCODE_MAP1] = 7;
- InstSize[OPCODE_MAP2] = 11;
- InstSize[OPCODE_MAPGRID1] = 4;
- InstSize[OPCODE_MAPGRID2] = 7;
- InstSize[OPCODE_MATRIX_MODE] = 2;
- InstSize[OPCODE_MIN_MAX] = 4;
- InstSize[OPCODE_MULT_MATRIX] = 17;
- InstSize[OPCODE_ORTHO] = 7;
- InstSize[OPCODE_PASSTHROUGH] = 2;
- InstSize[OPCODE_PIXEL_MAP] = 4;
- InstSize[OPCODE_PIXEL_TRANSFER] = 3;
- InstSize[OPCODE_PIXEL_ZOOM] = 3;
- InstSize[OPCODE_POINT_SIZE] = 2;
- InstSize[OPCODE_POINT_PARAMETERS] = 5;
- InstSize[OPCODE_POLYGON_MODE] = 3;
- InstSize[OPCODE_POLYGON_STIPPLE] = 2;
- InstSize[OPCODE_POLYGON_OFFSET] = 3;
- InstSize[OPCODE_POP_ATTRIB] = 1;
- InstSize[OPCODE_POP_MATRIX] = 1;
- InstSize[OPCODE_POP_NAME] = 1;
- InstSize[OPCODE_PRIORITIZE_TEXTURE] = 3;
- InstSize[OPCODE_PUSH_ATTRIB] = 2;
- InstSize[OPCODE_PUSH_MATRIX] = 1;
- InstSize[OPCODE_PUSH_NAME] = 2;
- InstSize[OPCODE_RASTER_POS] = 5;
- InstSize[OPCODE_READ_BUFFER] = 2;
- InstSize[OPCODE_RESET_HISTOGRAM] = 2;
- InstSize[OPCODE_RESET_MIN_MAX] = 2;
- InstSize[OPCODE_ROTATE] = 5;
- InstSize[OPCODE_SCALE] = 4;
- InstSize[OPCODE_SCISSOR] = 5;
- InstSize[OPCODE_STENCIL_FUNC] = 4;
- InstSize[OPCODE_STENCIL_MASK] = 2;
- InstSize[OPCODE_STENCIL_OP] = 4;
- InstSize[OPCODE_SHADE_MODEL] = 2;
- InstSize[OPCODE_TEXENV] = 7;
- InstSize[OPCODE_TEXGEN] = 7;
- InstSize[OPCODE_TEXPARAMETER] = 7;
- InstSize[OPCODE_TEX_IMAGE1D] = 9;
- InstSize[OPCODE_TEX_IMAGE2D] = 10;
- InstSize[OPCODE_TEX_IMAGE3D] = 11;
- InstSize[OPCODE_TEX_SUB_IMAGE1D] = 8;
- InstSize[OPCODE_TEX_SUB_IMAGE2D] = 10;
- InstSize[OPCODE_TEX_SUB_IMAGE3D] = 12;
- InstSize[OPCODE_TRANSLATE] = 4;
- InstSize[OPCODE_VIEWPORT] = 5;
- InstSize[OPCODE_WINDOW_POS] = 5;
- InstSize[OPCODE_CONTINUE] = 2;
- InstSize[OPCODE_ERROR] = 3;
- InstSize[OPCODE_END_OF_LIST] = 1;
- /* GL_SGIX/SGIS_pixel_texture */
- InstSize[OPCODE_PIXEL_TEXGEN_SGIX] = 2;
- InstSize[OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS] = 3;
- /* GL_ARB_texture_compression */
- InstSize[OPCODE_COMPRESSED_TEX_IMAGE_1D] = 8;
- InstSize[OPCODE_COMPRESSED_TEX_IMAGE_2D] = 9;
- InstSize[OPCODE_COMPRESSED_TEX_IMAGE_3D] = 10;
- InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D] = 8;
- InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D] = 10;
- InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D] = 12;
- /* GL_ARB_multisample */
- InstSize[OPCODE_SAMPLE_COVERAGE] = 3;
- /* GL_ARB_multitexture */
- InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
- /* GL_ARB_window_pos */
- InstSize[OPCODE_WINDOW_POS_ARB] = 4;
- /* GL_NV_vertex_program */
- InstSize[OPCODE_BIND_PROGRAM_NV] = 3;
- InstSize[OPCODE_EXECUTE_PROGRAM_NV] = 7;
- InstSize[OPCODE_REQUEST_RESIDENT_PROGRAMS_NV] = 2;
- InstSize[OPCODE_LOAD_PROGRAM_NV] = 5;
- InstSize[OPCODE_PROGRAM_PARAMETER4F_NV] = 7;
- InstSize[OPCODE_TRACK_MATRIX_NV] = 5;
- /* GL_NV_fragment_program */
- InstSize[OPCODE_PROGRAM_LOCAL_PARAMETER_ARB] = 7;
- InstSize[OPCODE_PROGRAM_NAMED_PARAMETER_NV] = 8;
- /* GL_EXT_stencil_two_side */
- InstSize[OPCODE_ACTIVE_STENCIL_FACE_EXT] = 2;
- /* GL_EXT_depth_bounds_test */
- InstSize[OPCODE_DEPTH_BOUNDS_EXT] = 3;
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- InstSize[OPCODE_PROGRAM_STRING_ARB] = 5;
- InstSize[OPCODE_PROGRAM_ENV_PARAMETER_ARB] = 7;
-#endif
-#if FEATURE_ARB_occlusion_query
- InstSize[OPCODE_BEGIN_QUERY_ARB] = 3;
- InstSize[OPCODE_END_QUERY_ARB] = 2;
-#endif
- InstSize[OPCODE_DRAW_BUFFERS_ARB] = 2 + MAX_DRAW_BUFFERS;
-#if FEATURE_ATI_fragment_shader
- InstSize[OPCODE_BIND_FRAGMENT_SHADER_ATI] = 2;
- InstSize[OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI] = 6;
-#endif
- /* OpenGL 2.0 */
- InstSize[OPCODE_STENCIL_FUNC_SEPARATE] = 5;
- InstSize[OPCODE_STENCIL_MASK_SEPARATE] = 3;
- InstSize[OPCODE_STENCIL_OP_SEPARATE] = 5;
-
- InstSize[OPCODE_ATTR_1F_NV] = 3;
- InstSize[OPCODE_ATTR_2F_NV] = 4;
- InstSize[OPCODE_ATTR_3F_NV] = 5;
- InstSize[OPCODE_ATTR_4F_NV] = 6;
- InstSize[OPCODE_ATTR_1F_ARB] = 3;
- InstSize[OPCODE_ATTR_2F_ARB] = 4;
- InstSize[OPCODE_ATTR_3F_ARB] = 5;
- InstSize[OPCODE_ATTR_4F_ARB] = 6;
- InstSize[OPCODE_MATERIAL] = 7;
- InstSize[OPCODE_INDEX] = 2;
- InstSize[OPCODE_EDGEFLAG] = 2;
- InstSize[OPCODE_BEGIN] = 2;
- InstSize[OPCODE_END] = 1;
- InstSize[OPCODE_RECTF] = 5;
- InstSize[OPCODE_EVAL_C1] = 2;
- InstSize[OPCODE_EVAL_C2] = 3;
- InstSize[OPCODE_EVAL_P1] = 2;
- InstSize[OPCODE_EVAL_P2] = 3;
- }
- init_flag = 1;
-}
-
-
-
-/**
- * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
- * \todo This won't suffice when the PBO is really in VRAM/GPU memory.
- */
-static GLvoid *
-unpack_image( GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack )
-{
- if (unpack->BufferObj->Name == 0) {
- /* no PBO */
- return _mesa_unpack_image(dimensions, width, height, depth, format, type,
- pixels, unpack);
- }
- else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
- const GLubyte *src = ADD_POINTERS(unpack->BufferObj->Data, pixels);
- return _mesa_unpack_image(dimensions, width, height, depth, format, type,
- src, unpack);
- }
- /* bad access! */
- return NULL;
-}
-
-
-/*
- * Allocate space for a display list instruction.
- * \param opcode - type of instruction
- * argcount - size in bytes of data required.
- * \return pointer to the usable data area (not including the internal
- * opcode).
- */
-void *
-_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz )
-{
- Node *n, *newblock;
- GLuint count = 1 + (sz + sizeof(Node) - 1) / sizeof(Node);
-
-#ifdef DEBUG
- if (opcode < (int) OPCODE_EXT_0) {
- assert( count == InstSize[opcode] );
- }
-#endif
-
- if (ctx->ListState.CurrentPos + count + 2 > BLOCK_SIZE) {
- /* This block is full. Allocate a new block and chain to it */
- n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
- n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
- if (!newblock) {
- _mesa_error( ctx, GL_OUT_OF_MEMORY, "Building display list" );
- return NULL;
- }
- n[1].next = (Node *) newblock;
- ctx->ListState.CurrentBlock = newblock;
- ctx->ListState.CurrentPos = 0;
- }
-
- n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
- ctx->ListState.CurrentPos += count;
-
- n[0].opcode = (OpCode) opcode;
-
- return (void *)&n[1];
-}
-
-
-/**
- * This function allows modules and drivers to get their own opcodes
- * for extending display list functionality.
- * \param ctx the rendering context
- * \param size number of bytes for storing the new display list command
- * \param execute function to execute the new display list command
- * \param destroy function to destroy the new display list command
- * \param print function to print the new display list command
- * \return the new opcode number or -1 if error
- */
-GLint
-_mesa_alloc_opcode( GLcontext *ctx,
- GLuint size,
- void (*execute)( GLcontext *, void * ),
- void (*destroy)( GLcontext *, void * ),
- void (*print)( GLcontext *, void * ) )
-{
- if (ctx->ListExt.NumOpcodes < MAX_DLIST_EXT_OPCODES) {
- const GLuint i = ctx->ListExt.NumOpcodes++;
- ctx->ListExt.Opcode[i].Size = 1 + (size + sizeof(Node) - 1)/sizeof(Node);
- ctx->ListExt.Opcode[i].Execute = execute;
- ctx->ListExt.Opcode[i].Destroy = destroy;
- ctx->ListExt.Opcode[i].Print = print;
- return i + OPCODE_EXT_0;
- }
- return -1;
-}
-
-
-
-/* Mimic the old behaviour of alloc_instruction:
- * - sz is in units of sizeof(Node)
- * - return value a pointer to sizeof(Node) before the actual
- * usable data area.
- */
-#define ALLOC_INSTRUCTION(ctx, opcode, sz) \
- ((Node *)_mesa_alloc_instruction(ctx, opcode, sz*sizeof(Node)) - 1)
-
-
-
-/*
- * Display List compilation functions
- */
-static void GLAPIENTRY save_Accum( GLenum op, GLfloat value )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ACCUM, 2 );
- if (n) {
- n[1].e = op;
- n[2].f = value;
- }
- if (ctx->ExecuteFlag) {
- CALL_Accum(ctx->Exec, ( op, value ));
- }
-}
-
-
-static void GLAPIENTRY save_AlphaFunc( GLenum func, GLclampf ref )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ALPHA_FUNC, 2 );
- if (n) {
- n[1].e = func;
- n[2].f = (GLfloat) ref;
- }
- if (ctx->ExecuteFlag) {
- CALL_AlphaFunc(ctx->Exec, ( func, ref ));
- }
-}
-
-
-static void GLAPIENTRY save_BindTexture( GLenum target, GLuint texture )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_TEXTURE, 2 );
- if (n) {
- n[1].e = target;
- n[2].ui = texture;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindTexture(ctx->Exec, ( target, texture ));
- }
-}
-
-
-static void GLAPIENTRY save_Bitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const GLubyte *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack );
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BITMAP, 7 );
- if (n) {
- n[1].i = (GLint) width;
- n[2].i = (GLint) height;
- n[3].f = xorig;
- n[4].f = yorig;
- n[5].f = xmove;
- n[6].f = ymove;
- n[7].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_Bitmap(ctx->Exec, ( width, height,
- xorig, yorig, xmove, ymove, pixels ));
- }
-}
-
-
-static void GLAPIENTRY save_BlendEquation( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquation(ctx->Exec, ( mode ));
- }
-}
-
-
-static void GLAPIENTRY save_BlendEquationSeparateEXT( GLenum modeRGB,
- GLenum modeA )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2 );
- if (n) {
- n[1].e = modeRGB;
- n[2].e = modeA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquationSeparateEXT(ctx->Exec, ( modeRGB, modeA ));
- }
-}
-
-
-static void GLAPIENTRY save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 );
- if (n) {
- n[1].e = sfactorRGB;
- n[2].e = dfactorRGB;
- n[3].e = sfactorA;
- n[4].e = dfactorA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendFuncSeparateEXT(ctx->Exec,
- (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
- }
-}
-
-
-static void GLAPIENTRY save_BlendColor( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_COLOR, 4 );
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendColor(ctx->Exec, ( red, green, blue, alpha ));
- }
-}
-
-
-void GLAPIENTRY _mesa_save_CallList( GLuint list )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
-
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST, 1 );
- if (n) {
- n[1].ui = list;
- }
-
- /* After this, we don't know what begin/end state we're in:
- */
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-
- if (ctx->ExecuteFlag) {
- CALL_CallList(ctx->Exec, ( list ));
- }
-}
-
-
-void GLAPIENTRY _mesa_save_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLboolean typeErrorFlag;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- typeErrorFlag = GL_FALSE;
- break;
- default:
- typeErrorFlag = GL_TRUE;
- }
-
- for (i=0;i<n;i++) {
- GLuint list = translate_id( i, type, lists );
- Node *n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST_OFFSET, 2 );
- if (n) {
- n[1].ui = list;
- n[2].b = typeErrorFlag;
- }
- }
-
- /* After this, we don't know what begin/end state we're in:
- */
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-
- if (ctx->ExecuteFlag) {
- CALL_CallLists(ctx->Exec, ( n, type, lists ));
- }
-}
-
-
-static void GLAPIENTRY save_Clear( GLbitfield mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR, 1 );
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_Clear(ctx->Exec, ( mask ));
- }
-}
-
-
-static void GLAPIENTRY save_ClearAccum( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_ACCUM, 4 );
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearAccum(ctx->Exec, ( red, green, blue, alpha ));
- }
-}
-
-
-static void GLAPIENTRY save_ClearColor( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_COLOR, 4 );
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearColor(ctx->Exec, ( red, green, blue, alpha ));
- }
-}
-
-
-static void GLAPIENTRY save_ClearDepth( GLclampd depth )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_DEPTH, 1 );
- if (n) {
- n[1].f = (GLfloat) depth;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearDepth(ctx->Exec, ( depth ));
- }
-}
-
-
-static void GLAPIENTRY save_ClearIndex( GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_INDEX, 1 );
- if (n) {
- n[1].f = c;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearIndex(ctx->Exec, ( c ));
- }
-}
-
-
-static void GLAPIENTRY save_ClearStencil( GLint s )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_STENCIL, 1 );
- if (n) {
- n[1].i = s;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearStencil(ctx->Exec, ( s ));
- }
-}
-
-
-static void GLAPIENTRY save_ClipPlane( GLenum plane, const GLdouble *equ )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIP_PLANE, 5 );
- if (n) {
- n[1].e = plane;
- n[2].f = (GLfloat) equ[0];
- n[3].f = (GLfloat) equ[1];
- n[4].f = (GLfloat) equ[2];
- n[5].f = (GLfloat) equ[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ClipPlane(ctx->Exec, ( plane, equ ));
- }
-}
-
-
-
-static void GLAPIENTRY save_ColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MASK, 4 );
- if (n) {
- n[1].b = red;
- n[2].b = green;
- n[3].b = blue;
- n[4].b = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorMask(ctx->Exec, ( red, green, blue, alpha ));
- }
-}
-
-
-static void GLAPIENTRY save_ColorMaterial( GLenum face, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MATERIAL, 2 );
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorMaterial(ctx->Exec, ( face, mode ));
- }
-}
-
-
-static void GLAPIENTRY save_ColorTable( GLenum target, GLenum internalFormat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *table )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D ||
- target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_3D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- /* execute immediately */
- CALL_ColorTable(ctx->Exec, ( target, internalFormat, width,
- format, type, table ));
- }
- else {
- GLvoid *image = unpack_image(1, width, 1, 1, format, type, table,
- &ctx->Unpack);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].e = format;
- n[5].e = type;
- n[6].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorTable(ctx->Exec, ( target, internalFormat, width,
- format, type, table ));
- }
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI) {
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ColorTableParameterfv(ctx->Exec, ( target, pname, params ));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI) {
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ColorTableParameteriv(ctx->Exec, ( target, pname, params ));
- }
-}
-
-
-
-static void GLAPIENTRY save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
- GLenum format, GLenum type,
- const GLvoid *table)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = unpack_image(1, count, 1, 1, format, type, table,
- &ctx->Unpack);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_SUB_TABLE, 6 );
- if (n) {
- n[1].e = target;
- n[2].i = start;
- n[3].i = count;
- n[4].e = format;
- n[5].e = type;
- n[6].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorSubTable(ctx->Exec, (target, start, count, format, type, table));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyColorSubTable(GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5 );
- if (n) {
- n[1].e = target;
- n[2].i = start;
- n[3].i = x;
- n[4].i = y;
- n[5].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyColorTable(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 5 );
- if (n) {
- n[1].e = target;
- n[2].e = internalformat;
- n[3].i = x;
- n[4].i = y;
- n[5].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
- GLenum format, GLenum type, const GLvoid *filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = unpack_image(1, width, 1, 1, format, type, filter,
- &ctx->Unpack);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].e = format;
- n[5].e = type;
- n[6].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionFilter1D(ctx->Exec, ( target, internalFormat, width,
- format, type, filter ));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = unpack_image(2, width, height, 1, format, type, filter,
- &ctx->Unpack);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 );
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].i = height;
- n[5].e = format;
- n[6].e = type;
- n[7].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionFilter2D(ctx->Exec, ( target, internalFormat, width, height,
- format, type, filter ));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameteri(ctx->Exec, ( target, pname, param ));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- if (pname == GL_CONVOLUTION_BORDER_COLOR ||
- pname == GL_CONVOLUTION_FILTER_SCALE ||
- pname == GL_CONVOLUTION_FILTER_BIAS) {
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- else {
- n[4].i = n[5].i = n[6].i = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameteriv(ctx->Exec, ( target, pname, params ));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameterf(ctx->Exec, ( target, pname, param ));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- if (pname == GL_CONVOLUTION_BORDER_COLOR ||
- pname == GL_CONVOLUTION_FILTER_SCALE ||
- pname == GL_CONVOLUTION_FILTER_BIAS) {
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- else {
- n[4].f = n[5].f = n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameterfv(ctx->Exec, ( target, pname, params ));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyPixels( GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_PIXELS, 5 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- n[5].e = type;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyPixels(ctx->Exec, ( x, y, width, height, type ));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLint border )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = border;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexImage1D(ctx->Exec, ( target, level, internalformat,
- x, y, width, border ));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexImage2D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = height;
- n[8].i = border;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexImage2D(ctx->Exec, ( target, level, internalformat,
- x, y, width, height, border ));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage1D(ctx->Exec, ( target, level, xoffset, x, y, width ));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = x;
- n[6].i = y;
- n[7].i = width;
- n[8].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage2D(ctx->Exec, ( target, level, xoffset, yoffset,
- x, y, width, height ));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = x;
- n[7].i = y;
- n[8].i = width;
- n[9].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage3D(ctx->Exec, ( target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height ));
- }
-}
-
-
-static void GLAPIENTRY save_CullFace( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_CULL_FACE, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_CullFace(ctx->Exec, ( mode ));
- }
-}
-
-
-static void GLAPIENTRY save_DepthFunc( GLenum func )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_FUNC, 1 );
- if (n) {
- n[1].e = func;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthFunc(ctx->Exec, ( func ));
- }
-}
-
-
-static void GLAPIENTRY save_DepthMask( GLboolean mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_MASK, 1 );
- if (n) {
- n[1].b = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthMask(ctx->Exec, ( mask ));
- }
-}
-
-
-static void GLAPIENTRY save_DepthRange( GLclampd nearval, GLclampd farval )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_RANGE, 2 );
- if (n) {
- n[1].f = (GLfloat) nearval;
- n[2].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthRange(ctx->Exec, ( nearval, farval ));
- }
-}
-
-
-static void GLAPIENTRY save_Disable( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_DISABLE, 1 );
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_Disable(ctx->Exec, ( cap ));
- }
-}
-
-
-static void GLAPIENTRY save_DrawBuffer( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFER, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawBuffer(ctx->Exec, ( mode ));
- }
-}
-
-
-static void GLAPIENTRY save_DrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = unpack_image(2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_PIXELS, 5 );
- if (n) {
- n[1].i = width;
- n[2].i = height;
- n[3].e = format;
- n[4].e = type;
- n[5].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawPixels(ctx->Exec, ( width, height, format, type, pixels ));
- }
-}
-
-
-
-static void GLAPIENTRY save_Enable( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ENABLE, 1 );
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_Enable(ctx->Exec, ( cap ));
- }
-}
-
-
-
-void GLAPIENTRY _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH1, 3 );
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalMesh1(ctx->Exec, ( mode, i1, i2 ));
- }
-}
-
-
-void GLAPIENTRY _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH2, 5 );
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- n[4].i = j1;
- n[5].i = j2;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalMesh2(ctx->Exec, ( mode, i1, i2, j1, j2 ));
- }
-}
-
-
-
-
-static void GLAPIENTRY save_Fogfv( GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_FOG, 5 );
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_Fogfv(ctx->Exec, ( pname, params ));
- }
-}
-
-
-static void GLAPIENTRY save_Fogf( GLenum pname, GLfloat param )
-{
- save_Fogfv(pname, &param);
-}
-
-
-static void GLAPIENTRY save_Fogiv(GLenum pname, const GLint *params )
-{
- GLfloat p[4];
- switch (pname) {
- case GL_FOG_MODE:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_INDEX:
- p[0] = (GLfloat) *params;
- break;
- case GL_FOG_COLOR:
- p[0] = INT_TO_FLOAT( params[0] );
- p[1] = INT_TO_FLOAT( params[1] );
- p[2] = INT_TO_FLOAT( params[2] );
- p[3] = INT_TO_FLOAT( params[3] );
- break;
- default:
- /* Error will be caught later in gl_Fogfv */
- ;
- }
- save_Fogfv(pname, p);
-}
-
-
-static void GLAPIENTRY save_Fogi(GLenum pname, GLint param )
-{
- save_Fogiv(pname, &param);
-}
-
-
-static void GLAPIENTRY save_FrontFace( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_FRONT_FACE, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_FrontFace(ctx->Exec, ( mode ));
- }
-}
-
-
-static void GLAPIENTRY save_Frustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_FRUSTUM, 6 );
- if (n) {
- n[1].f = (GLfloat) left;
- n[2].f = (GLfloat) right;
- n[3].f = (GLfloat) bottom;
- n[4].f = (GLfloat) top;
- n[5].f = (GLfloat) nearval;
- n[6].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_Frustum(ctx->Exec, ( left, right, bottom, top, nearval, farval ));
- }
-}
-
-
-static void GLAPIENTRY save_Hint( GLenum target, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT, 2 );
- if (n) {
- n[1].e = target;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_Hint(ctx->Exec, ( target, mode ));
- }
-}
-
-
-static void GLAPIENTRY
-save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_HISTOGRAM, 4 );
- if (n) {
- n[1].e = target;
- n[2].i = width;
- n[3].e = internalFormat;
- n[4].b = sink;
- }
- if (ctx->ExecuteFlag) {
- CALL_Histogram(ctx->Exec, ( target, width, internalFormat, sink ));
- }
-}
-
-
-static void GLAPIENTRY save_IndexMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX_MASK, 1 );
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_IndexMask(ctx->Exec, ( mask ));
- }
-}
-
-
-static void GLAPIENTRY save_InitNames( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION( ctx, OPCODE_INIT_NAMES, 0 );
- if (ctx->ExecuteFlag) {
- CALL_InitNames(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY save_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT, 6 );
- if (OPCODE_LIGHT) {
- GLint i, nParams;
- n[1].e = light;
- n[2].e = pname;
- switch (pname) {
- case GL_AMBIENT:
- nParams = 4;
- break;
- case GL_DIFFUSE:
- nParams = 4;
- break;
- case GL_SPECULAR:
- nParams = 4;
- break;
- case GL_POSITION:
- nParams = 4;
- break;
- case GL_SPOT_DIRECTION:
- nParams = 3;
- break;
- case GL_SPOT_EXPONENT:
- nParams = 1;
- break;
- case GL_SPOT_CUTOFF:
- nParams = 1;
- break;
- case GL_CONSTANT_ATTENUATION:
- nParams = 1;
- break;
- case GL_LINEAR_ATTENUATION:
- nParams = 1;
- break;
- case GL_QUADRATIC_ATTENUATION:
- nParams = 1;
- break;
- default:
- nParams = 0;
- }
- for (i = 0; i < nParams; i++) {
- n[3+i].f = params[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_Lightfv(ctx->Exec, ( light, pname, params ));
- }
-}
-
-
-static void GLAPIENTRY save_Lightf( GLenum light, GLenum pname, GLfloat params )
-{
- save_Lightfv(light, pname, &params);
-}
-
-
-static void GLAPIENTRY save_Lightiv( GLenum light, GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_POSITION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- fparam[3] = (GLfloat) params[3];
- break;
- case GL_SPOT_DIRECTION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- case GL_SPOT_EXPONENT:
- case GL_SPOT_CUTOFF:
- case GL_CONSTANT_ATTENUATION:
- case GL_LINEAR_ATTENUATION:
- case GL_QUADRATIC_ATTENUATION:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* error will be caught later in gl_Lightfv */
- ;
- }
- save_Lightfv( light, pname, fparam );
-}
-
-
-static void GLAPIENTRY save_Lighti( GLenum light, GLenum pname, GLint param )
-{
- save_Lightiv( light, pname, &param );
-}
-
-
-static void GLAPIENTRY save_LightModelfv( GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT_MODEL, 5 );
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_LightModelfv(ctx->Exec, ( pname, params ));
- }
-}
-
-
-static void GLAPIENTRY save_LightModelf( GLenum pname, GLfloat param )
-{
- save_LightModelfv(pname, &param);
-}
-
-
-static void GLAPIENTRY save_LightModeliv( GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* Error will be caught later in gl_LightModelfv */
- ;
- }
- save_LightModelfv(pname, fparam);
-}
-
-
-static void GLAPIENTRY save_LightModeli( GLenum pname, GLint param )
-{
- save_LightModeliv(pname, &param);
-}
-
-
-static void GLAPIENTRY save_LineStipple( GLint factor, GLushort pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_STIPPLE, 2 );
- if (n) {
- n[1].i = factor;
- n[2].us = pattern;
- }
- if (ctx->ExecuteFlag) {
- CALL_LineStipple(ctx->Exec, ( factor, pattern ));
- }
-}
-
-
-static void GLAPIENTRY save_LineWidth( GLfloat width )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_WIDTH, 1 );
- if (n) {
- n[1].f = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_LineWidth(ctx->Exec, ( width ));
- }
-}
-
-
-static void GLAPIENTRY save_ListBase( GLuint base )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_LIST_BASE, 1 );
- if (n) {
- n[1].ui = base;
- }
- if (ctx->ExecuteFlag) {
- CALL_ListBase(ctx->Exec, ( base ));
- }
-}
-
-
-static void GLAPIENTRY save_LoadIdentity( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_IDENTITY, 0 );
- if (ctx->ExecuteFlag) {
- CALL_LoadIdentity(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY save_LoadMatrixf( const GLfloat *m )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_MATRIX, 16 );
- if (n) {
- GLuint i;
- for (i=0;i<16;i++) {
- n[1+i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadMatrixf(ctx->Exec, ( m ));
- }
-}
-
-
-static void GLAPIENTRY save_LoadMatrixd( const GLdouble *m )
-{
- GLfloat f[16];
- GLint i;
- for (i = 0; i < 16; i++) {
- f[i] = (GLfloat) m[i];
- }
- save_LoadMatrixf(f);
-}
-
-
-static void GLAPIENTRY save_LoadName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_NAME, 1 );
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadName(ctx->Exec, ( name ));
- }
-}
-
-
-static void GLAPIENTRY save_LogicOp( GLenum opcode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_LOGIC_OP, 1 );
- if (n) {
- n[1].e = opcode;
- }
- if (ctx->ExecuteFlag) {
- CALL_LogicOp(ctx->Exec, ( opcode ));
- }
-}
-
-
-static void GLAPIENTRY save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble *points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 );
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points1d( target, stride, order, points );
- n[1].e = target;
- n[2].f = (GLfloat) u1;
- n[3].f = (GLfloat) u2;
- n[4].i = _mesa_evaluator_components(target); /* stride */
- n[5].i = order;
- n[6].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map1d(ctx->Exec, ( target, u1, u2, stride, order, points ));
- }
-}
-
-static void GLAPIENTRY save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 );
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points1f( target, stride, order, points );
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = _mesa_evaluator_components(target); /* stride */
- n[5].i = order;
- n[6].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map1f(ctx->Exec, ( target, u1, u2, stride, order, points ));
- }
-}
-
-
-static void GLAPIENTRY save_Map2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 );
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points2d( target, ustride, uorder,
- vstride, vorder, points );
- n[1].e = target;
- n[2].f = (GLfloat) u1;
- n[3].f = (GLfloat) u2;
- n[4].f = (GLfloat) v1;
- n[5].f = (GLfloat) v2;
- /* XXX verify these strides are correct */
- n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/
- n[7].i = _mesa_evaluator_components(target); /*vstride*/
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map2d(ctx->Exec, ( target,
- u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points ));
- }
-}
-
-
-static void GLAPIENTRY save_Map2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 );
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points2f( target, ustride, uorder,
- vstride, vorder, points );
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].f = v1;
- n[5].f = v2;
- /* XXX verify these strides are correct */
- n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/
- n[7].i = _mesa_evaluator_components(target); /*vstride*/
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map2f(ctx->Exec, ( target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points ));
- }
-}
-
-
-static void GLAPIENTRY save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID1, 3 );
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- }
- if (ctx->ExecuteFlag) {
- CALL_MapGrid1f(ctx->Exec, ( un, u1, u2 ));
- }
-}
-
-
-static void GLAPIENTRY save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
-{
- save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
-}
-
-
-static void GLAPIENTRY save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID2, 6 );
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = vn;
- n[5].f = v1;
- n[6].f = v2;
- }
- if (ctx->ExecuteFlag) {
- CALL_MapGrid2f(ctx->Exec, ( un, u1, u2, vn, v1, v2 ));
- }
-}
-
-
-
-static void GLAPIENTRY save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 )
-{
- save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
- vn, (GLfloat) v1, (GLfloat) v2);
-}
-
-
-static void GLAPIENTRY save_MatrixMode( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MATRIX_MODE, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_MatrixMode(ctx->Exec, ( mode ));
- }
-}
-
-
-static void GLAPIENTRY
-save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MIN_MAX, 3 );
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].b = sink;
- }
- if (ctx->ExecuteFlag) {
- CALL_Minmax(ctx->Exec, ( target, internalFormat, sink ));
- }
-}
-
-
-static void GLAPIENTRY save_MultMatrixf( const GLfloat *m )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MULT_MATRIX, 16 );
- if (n) {
- GLuint i;
- for (i=0;i<16;i++) {
- n[1+i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_MultMatrixf(ctx->Exec, ( m ));
- }
-}
-
-
-static void GLAPIENTRY save_MultMatrixd( const GLdouble *m )
-{
- GLfloat f[16];
- GLint i;
- for (i = 0; i < 16; i++) {
- f[i] = (GLfloat) m[i];
- }
- save_MultMatrixf(f);
-}
-
-
-static void GLAPIENTRY save_NewList( GLuint list, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- /* It's an error to call this function while building a display list */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glNewList" );
- (void) list;
- (void) mode;
-}
-
-
-
-static void GLAPIENTRY save_Ortho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ORTHO, 6 );
- if (n) {
- n[1].f = (GLfloat) left;
- n[2].f = (GLfloat) right;
- n[3].f = (GLfloat) bottom;
- n[4].f = (GLfloat) top;
- n[5].f = (GLfloat) nearval;
- n[6].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_Ortho(ctx->Exec, ( left, right, bottom, top, nearval, farval ));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_MAP, 3 );
- if (n) {
- n[1].e = map;
- n[2].i = mapsize;
- n[3].data = (void *) MALLOC( mapsize * sizeof(GLfloat) );
- MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelMapfv(ctx->Exec, ( map, mapsize, values ));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLint i;
- if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
- for (i=0;i<mapsize;i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i=0;i<mapsize;i++) {
- fvalues[i] = UINT_TO_FLOAT( values[i] );
- }
- }
- save_PixelMapfv(map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLint i;
- if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
- for (i=0;i<mapsize;i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i=0;i<mapsize;i++) {
- fvalues[i] = USHORT_TO_FLOAT( values[i] );
- }
- }
- save_PixelMapfv(map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-save_PixelTransferf( GLenum pname, GLfloat param )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TRANSFER, 2 );
- if (n) {
- n[1].e = pname;
- n[2].f = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelTransferf(ctx->Exec, ( pname, param ));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelTransferi( GLenum pname, GLint param )
-{
- save_PixelTransferf( pname, (GLfloat) param );
-}
-
-
-static void GLAPIENTRY
-save_PixelZoom( GLfloat xfactor, GLfloat yfactor )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_ZOOM, 2 );
- if (n) {
- n[1].f = xfactor;
- n[2].f = yfactor;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelZoom(ctx->Exec, ( xfactor, yfactor ));
- }
-}
-
-
-static void GLAPIENTRY
-save_PointParameterfvEXT( GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_PARAMETERS, 4 );
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- }
- if (ctx->ExecuteFlag) {
- CALL_PointParameterfvEXT(ctx->Exec, ( pname, params ));
- }
-}
-
-
-static void GLAPIENTRY save_PointParameterfEXT( GLenum pname, GLfloat param )
-{
- save_PointParameterfvEXT(pname, &param);
-}
-
-static void GLAPIENTRY save_PointParameteriNV( GLenum pname, GLint param )
-{
- GLfloat p = (GLfloat) param;
- save_PointParameterfvEXT(pname, &p);
-}
-
-static void GLAPIENTRY save_PointParameterivNV( GLenum pname, const GLint *param )
-{
- GLfloat p = (GLfloat) param[0];
- save_PointParameterfvEXT(pname, &p);
-}
-
-
-static void GLAPIENTRY save_PointSize( GLfloat size )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_SIZE, 1 );
- if (n) {
- n[1].f = size;
- }
- if (ctx->ExecuteFlag) {
- CALL_PointSize(ctx->Exec, ( size ));
- }
-}
-
-
-static void GLAPIENTRY save_PolygonMode( GLenum face, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_MODE, 2 );
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonMode(ctx->Exec, ( face, mode ));
- }
-}
-
-
-/*
- * Polygon stipple must have been upacked already!
- */
-static void GLAPIENTRY save_PolygonStipple( const GLubyte *pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_STIPPLE, 1 );
- if (n) {
- void *data;
- n[1].data = MALLOC( 32 * 4 );
- data = n[1].data; /* This needed for Acorn compiler */
- MEMCPY( data, pattern, 32 * 4 );
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonStipple(ctx->Exec, ( (GLubyte*) pattern ));
- }
-}
-
-
-static void GLAPIENTRY save_PolygonOffset( GLfloat factor, GLfloat units )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_OFFSET, 2 );
- if (n) {
- n[1].f = factor;
- n[2].f = units;
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonOffset(ctx->Exec, ( factor, units ));
- }
-}
-
-
-static void GLAPIENTRY save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
-{
- GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
-}
-
-
-static void GLAPIENTRY save_PopAttrib( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_ATTRIB, 0 );
- if (ctx->ExecuteFlag) {
- CALL_PopAttrib(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY save_PopMatrix( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_MATRIX, 0 );
- if (ctx->ExecuteFlag) {
- CALL_PopMatrix(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY save_PopName( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_NAME, 0 );
- if (ctx->ExecuteFlag) {
- CALL_PopName(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY save_PrioritizeTextures( GLsizei num, const GLuint *textures,
- const GLclampf *priorities )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i=0;i<num;i++) {
- Node *n;
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 );
- if (n) {
- n[1].ui = textures[i];
- n[2].f = priorities[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_PrioritizeTextures(ctx->Exec, ( num, textures, priorities ));
- }
-}
-
-
-static void GLAPIENTRY save_PushAttrib( GLbitfield mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_ATTRIB, 1 );
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_PushAttrib(ctx->Exec, ( mask ));
- }
-}
-
-
-static void GLAPIENTRY save_PushMatrix( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_MATRIX, 0 );
- if (ctx->ExecuteFlag) {
- CALL_PushMatrix(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY save_PushName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_NAME, 1 );
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- CALL_PushName(ctx->Exec, ( name ));
- }
-}
-
-
-static void GLAPIENTRY save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_RASTER_POS, 4 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_RasterPos4f(ctx->Exec, ( x, y, z, w ));
- }
-}
-
-static void GLAPIENTRY save_RasterPos2d(GLdouble x, GLdouble y)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos2f(GLfloat x, GLfloat y)
-{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos2i(GLint x, GLint y)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos2s(GLshort x, GLshort y)
-{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_RasterPos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos3i(GLint x, GLint y, GLint z)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos3s(GLshort x, GLshort y, GLshort z)
-{
- save_RasterPos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- save_RasterPos4f(x, y, z, w);
-}
-
-static void GLAPIENTRY save_RasterPos2dv(const GLdouble *v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos2fv(const GLfloat *v)
-{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos2iv(const GLint *v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos2sv(const GLshort *v)
-{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos3dv(const GLdouble *v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos3fv(const GLfloat *v)
-{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos3iv(const GLint *v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos3sv(const GLshort *v)
-{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY save_RasterPos4dv(const GLdouble *v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY save_RasterPos4fv(const GLfloat *v)
-{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY save_RasterPos4iv(const GLint *v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY save_RasterPos4sv(const GLshort *v)
-{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-
-static void GLAPIENTRY save_PassThrough( GLfloat token )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PASSTHROUGH, 1 );
- if (n) {
- n[1].f = token;
- }
- if (ctx->ExecuteFlag) {
- CALL_PassThrough(ctx->Exec, ( token ));
- }
-}
-
-
-static void GLAPIENTRY save_ReadBuffer( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_READ_BUFFER, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_ReadBuffer(ctx->Exec, ( mode ));
- }
-}
-
-
-static void GLAPIENTRY
-save_ResetHistogram(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_HISTOGRAM, 1 );
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ResetHistogram(ctx->Exec, ( target ));
- }
-}
-
-
-static void GLAPIENTRY
-save_ResetMinmax(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_MIN_MAX, 1 );
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ResetMinmax(ctx->Exec, ( target ));
- }
-}
-
-
-static void GLAPIENTRY save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ROTATE, 4 );
- if (n) {
- n[1].f = angle;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Rotatef(ctx->Exec, ( angle, x, y, z ));
- }
-}
-
-
-static void GLAPIENTRY save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
-{
- save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-static void GLAPIENTRY save_Scalef( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_SCALE, 3 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Scalef(ctx->Exec, ( x, y, z ));
- }
-}
-
-
-static void GLAPIENTRY save_Scaled( GLdouble x, GLdouble y, GLdouble z )
-{
- save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-static void GLAPIENTRY save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_SCISSOR, 4 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = width;
- n[4].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_Scissor(ctx->Exec, ( x, y, width, height ));
- }
-}
-
-
-static void GLAPIENTRY save_ShadeModel( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_SHADE_MODEL, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_ShadeModel(ctx->Exec, ( mode ));
- }
-}
-
-
-static void GLAPIENTRY save_StencilFunc( GLenum func, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_FUNC, 3 );
- if (n) {
- n[1].e = func;
- n[2].i = ref;
- n[3].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFunc(ctx->Exec, ( func, ref, mask ));
- }
-}
-
-
-static void GLAPIENTRY save_StencilMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_MASK, 1 );
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilMask(ctx->Exec, ( mask ));
- }
-}
-
-
-static void GLAPIENTRY save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP, 3 );
- if (n) {
- n[1].e = fail;
- n[2].e = zfail;
- n[3].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilOp(ctx->Exec, ( fail, zfail, zpass ));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = face;
- n[2].e = func;
- n[3].i = ref;
- n[4].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
- if (n) {
- n[1].e = face;
- n[2].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP_SEPARATE, 4 );
- if (n) {
- n[1].e = face;
- n[2].e = fail;
- n[3].e = zfail;
- n[4].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
- }
-}
-
-
-static void GLAPIENTRY save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXENV, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- if (pname == GL_TEXTURE_ENV_COLOR) {
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- else {
- n[3].f = params[0];
- n[4].f = n[5].f = n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_TexEnvfv(ctx->Exec, ( target, pname, params ));
- }
-}
-
-
-static void GLAPIENTRY save_TexEnvf( GLenum target, GLenum pname, GLfloat param )
-{
- save_TexEnvfv( target, pname, &param );
-}
-
-
-static void GLAPIENTRY save_TexEnvi( GLenum target, GLenum pname, GLint param )
-{
- GLfloat p[4];
- p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0;
- save_TexEnvfv( target, pname, p );
-}
-
-
-static void GLAPIENTRY save_TexEnviv( GLenum target, GLenum pname, const GLint *param )
-{
- GLfloat p[4];
- if (pname == GL_TEXTURE_ENV_COLOR) {
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0.0F;
- }
- save_TexEnvfv( target, pname, p );
-}
-
-
-static void GLAPIENTRY save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXGEN, 6 );
- if (n) {
- n[1].e = coord;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexGenfv(ctx->Exec, ( coord, pname, params ));
- }
-}
-
-
-static void GLAPIENTRY save_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- save_TexGenfv(coord, pname, p);
-}
-
-
-static void GLAPIENTRY save_TexGend(GLenum coord, GLenum pname, GLdouble param )
-{
- GLfloat p = (GLfloat) param;
- save_TexGenfv( coord, pname, &p );
-}
-
-
-static void GLAPIENTRY save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- save_TexGenfv( coord, pname, p );
-}
-
-
-static void GLAPIENTRY save_TexGenf( GLenum coord, GLenum pname, GLfloat param )
-{
- save_TexGenfv(coord, pname, &param);
-}
-
-
-static void GLAPIENTRY save_TexGeni( GLenum coord, GLenum pname, GLint param )
-{
- save_TexGeniv( coord, pname, &param );
-}
-
-
-static void GLAPIENTRY save_TexParameterfv( GLenum target,
- GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXPARAMETER, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexParameterfv(ctx->Exec, ( target, pname, params ));
- }
-}
-
-
-static void GLAPIENTRY save_TexParameterf( GLenum target, GLenum pname, GLfloat param )
-{
- save_TexParameterfv(target, pname, &param);
-}
-
-
-static void GLAPIENTRY save_TexParameteri( GLenum target, GLenum pname, GLint param )
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0;
- save_TexParameterfv(target, pname, fparam);
-}
-
-
-static void GLAPIENTRY save_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) params[0];
- fparam[1] = fparam[2] = fparam[3] = 0.0;
- save_TexParameterfv(target, pname, fparam);
-}
-
-
-static void GLAPIENTRY save_TexImage1D( GLenum target,
- GLint level, GLint components,
- GLsizei width, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D) {
- /* don't compile, execute immediately */
- CALL_TexImage1D(ctx->Exec, ( target, level, components, width,
- border, format, type, pixels ));
- }
- else {
- GLvoid *image = unpack_image(1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE1D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].e = format;
- n[7].e = type;
- n[8].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage1D(ctx->Exec, ( target, level, components, width,
- border, format, type, pixels ));
- }
- }
-}
-
-
-static void GLAPIENTRY save_TexImage2D( GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_2D) {
- /* don't compile, execute immediately */
- CALL_TexImage2D(ctx->Exec, ( target, level, components, width,
- height, border, format, type, pixels ));
- }
- else {
- GLvoid *image = unpack_image(2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE2D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].e = format;
- n[8].e = type;
- n[9].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage2D(ctx->Exec, ( target, level, components, width,
- height, border, format, type, pixels ));
- }
- }
-}
-
-
-static void GLAPIENTRY save_TexImage3D( GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_3D) {
- /* don't compile, execute immediately */
- CALL_TexImage3D(ctx->Exec, ( target, level, internalFormat, width,
- height, depth, border, format, type, pixels ));
- }
- else {
- Node *n;
- GLvoid *image = unpack_image(3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE3D, 10 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = (GLint) internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].e = format;
- n[9].e = type;
- n[10].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage3D(ctx->Exec, ( target, level, internalFormat, width,
- height, depth, border, format, type, pixels ));
- }
- }
-}
-
-
-static void GLAPIENTRY save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLvoid *image = unpack_image(1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].e = type;
- n[7].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage1D(ctx->Exec, ( target, level, xoffset, width,
- format, type, pixels ));
- }
-}
-
-
-static void GLAPIENTRY save_TexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLvoid *image = unpack_image(2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].e = type;
- n[9].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage2D(ctx->Exec, ( target, level, xoffset, yoffset,
- width, height, format, type, pixels ));
- }
-}
-
-
-static void GLAPIENTRY save_TexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLvoid *image = unpack_image(3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].e = type;
- n[11].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage3D(ctx->Exec, ( target, level,
- xoffset, yoffset, zoffset,
- width, height, depth, format, type, pixels ));
- }
-}
-
-
-static void GLAPIENTRY save_Translatef( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TRANSLATE, 3 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Translatef(ctx->Exec, ( x, y, z ));
- }
-}
-
-
-static void GLAPIENTRY save_Translated( GLdouble x, GLdouble y, GLdouble z )
-{
- save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-
-static void GLAPIENTRY save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_VIEWPORT, 4 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- }
- if (ctx->ExecuteFlag) {
- CALL_Viewport(ctx->Exec, ( x, y, width, height ));
- }
-}
-
-
-static void GLAPIENTRY save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS, 4 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_WindowPos4fMESA(ctx->Exec, ( x, y, z, w ));
- }
-}
-
-static void GLAPIENTRY save_WindowPos2dMESA(GLdouble x, GLdouble y)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos2fMESA(GLfloat x, GLfloat y)
-{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos2iMESA(GLint x, GLint y)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos2sMESA(GLshort x, GLshort y)
-{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
-{
- save_WindowPos4fMESA(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos3iMESA(GLint x, GLint y, GLint z)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
-{
- save_WindowPos4fMESA(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- save_WindowPos4fMESA(x, y, z, w);
-}
-
-static void GLAPIENTRY save_WindowPos2dvMESA(const GLdouble *v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos2fvMESA(const GLfloat *v)
-{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos2ivMESA(const GLint *v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos2svMESA(const GLshort *v)
-{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos3dvMESA(const GLdouble *v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos3fvMESA(const GLfloat *v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos3ivMESA(const GLint *v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos3svMESA(const GLshort *v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY save_WindowPos4dvMESA(const GLdouble *v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY save_WindowPos4fvMESA(const GLfloat *v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY save_WindowPos4ivMESA(const GLint *v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY save_WindowPos4svMESA(const GLshort *v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
-}
-
-
-
-/* GL_ARB_multitexture */
-static void GLAPIENTRY save_ActiveTextureARB( GLenum target )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_TEXTURE, 1 );
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveTextureARB(ctx->Exec, ( target ));
- }
-}
-
-
-/* GL_ARB_transpose_matrix */
-
-static void GLAPIENTRY save_LoadTransposeMatrixdARB( const GLdouble m[16] )
-{
- GLfloat tm[16];
- _math_transposefd(tm, m);
- save_LoadMatrixf(tm);
-}
-
-
-static void GLAPIENTRY save_LoadTransposeMatrixfARB( const GLfloat m[16] )
-{
- GLfloat tm[16];
- _math_transposef(tm, m);
- save_LoadMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_MultTransposeMatrixdARB( const GLdouble m[16] )
-{
- GLfloat tm[16];
- _math_transposefd(tm, m);
- save_MultMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_MultTransposeMatrixfARB( const GLfloat m[16] )
-{
- GLfloat tm[16];
- _math_transposef(tm, m);
- save_MultMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_PixelTexGenSGIX(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelTexGenSGIX(ctx->Exec, ( mode ));
- }
-}
-
-
-/* GL_ARB_texture_compression */
-static void GLAPIENTRY
-save_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
- width, border, imageSize, data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = MALLOC(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
- return;
- }
- MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].i = imageSize;
- n[7].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
- width, border, imageSize, data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_2D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
- width, height, border, imageSize, data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = MALLOC(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
- MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].i = imageSize;
- n[8].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
- width, height, border, imageSize, data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexImage3DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_3D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
- width, height, depth, border, imageSize, data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = MALLOC(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
- return;
- }
- MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].i = imageSize;
- n[9].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
- width, height, depth, border, imageSize, data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = MALLOC(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
- return;
- }
- MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].i = imageSize;
- n[7].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
- width, format, imageSize, data));
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = MALLOC(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
- return;
- }
- MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].i = imageSize;
- n[9].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage2DARB(ctx->Exec, (target, level, xoffset, yoffset,
- width, height, format, imageSize, data));
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = MALLOC(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
- return;
- }
- MEMCPY(image, data, imageSize);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].i = imageSize;
- n[11].data = image;
- }
- else if (image) {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage3DARB(ctx->Exec, (target, level, xoffset, yoffset,
- zoffset, width, height, depth, format, imageSize, data));
- }
-}
-
-
-/* GL_ARB_multisample */
-static void GLAPIENTRY
-save_SampleCoverageARB(GLclampf value, GLboolean invert)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_SAMPLE_COVERAGE, 2 );
- if (n) {
- n[1].f = value;
- n[2].b = invert;
- }
- if (ctx->ExecuteFlag) {
- CALL_SampleCoverageARB(ctx->Exec, ( value, invert ));
- }
-}
-
-
-/* GL_SGIS_pixel_texture */
-
-static void GLAPIENTRY
-save_PixelTexGenParameteriSGIS(GLenum target, GLint value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 );
- if (n) {
- n[1].e = target;
- n[2].i = value;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelTexGenParameteriSGIS(ctx->Exec, ( target, value ));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelTexGenParameterfSGIS(GLenum target, GLfloat value)
-{
- save_PixelTexGenParameteriSGIS(target, (GLint) value);
-}
-
-
-static void GLAPIENTRY
-save_PixelTexGenParameterivSGIS(GLenum target, const GLint *value)
-{
- save_PixelTexGenParameteriSGIS(target, *value);
-}
-
-
-static void GLAPIENTRY
-save_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value)
-{
- save_PixelTexGenParameteriSGIS(target, (GLint) *value);
-}
-
-
-/*
- * GL_NV_vertex_program
- */
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-static void GLAPIENTRY
-save_BindProgramNV(GLenum target, GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_PROGRAM_NV, 2 );
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindProgramNV(ctx->Exec, ( target, id ));
- }
-}
-#endif /* FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
-
-#if FEATURE_NV_vertex_program
-static void GLAPIENTRY
-save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_EXECUTE_PROGRAM_NV, 6 );
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameter4fNV(GLenum target, GLuint index,
- GLfloat x, GLfloat y,
- GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_PARAMETER4F_NV, 6 );
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = x;
- n[4].f = y;
- n[5].f = z;
- n[6].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramParameter4fNV(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params)
-{
- save_ProgramParameter4fNV(target, index, params[0], params[1],
- params[2], params[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameter4dNV(GLenum target, GLuint index,
- GLdouble x, GLdouble y,
- GLdouble z, GLdouble w)
-{
- save_ProgramParameter4fNV(target, index, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w);
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameter4dvNV(GLenum target, GLuint index,
- const GLdouble *params)
-{
- save_ProgramParameter4fNV(target, index, (GLfloat) params[0],
- (GLfloat) params[1], (GLfloat) params[2],
- (GLfloat) params[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameters4dvNV(GLenum target, GLuint index,
- GLuint num, const GLdouble *params)
-{
- GLuint i;
- for (i = 0; i < num; i++) {
- save_ProgramParameter4dvNV(target, index + i, params + 4 * i);
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameters4fvNV(GLenum target, GLuint index,
- GLuint num, const GLfloat *params)
-{
- GLuint i;
- for (i = 0; i < num; i++) {
- save_ProgramParameter4fvNV(target, index + i, params + 4 * i);
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
- const GLubyte *program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLubyte *programCopy;
-
- programCopy = (GLubyte *) _mesa_malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- _mesa_memcpy(programCopy, program, len);
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_PROGRAM_NV, 4 );
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- n[3].i = len;
- n[4].data = programCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
- }
-}
-
-
-static void GLAPIENTRY
-save_RequestResidentProgramsNV(GLsizei num, const GLuint *ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint));
- if (!idCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
- return;
- }
- _mesa_memcpy(idCopy, ids, num * sizeof(GLuint));
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 2 );
- if (n) {
- n[1].i = num;
- n[2].data = idCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
- }
-}
-
-
-static void GLAPIENTRY
-save_TrackMatrixNV(GLenum target, GLuint address,
- GLenum matrix, GLenum transform)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 4 );
- if (n) {
- n[1].e = target;
- n[2].ui = address;
- n[3].e = matrix;
- n[4].e = transform;
- }
- if (ctx->ExecuteFlag) {
- CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
- }
-}
-#endif /* FEATURE_NV_vertex_program */
-
-
-/*
- * GL_NV_fragment_program
- */
-#if FEATURE_NV_fragment_program
-static void GLAPIENTRY
-save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 );
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = x;
- n[4].f = y;
- n[5].f = z;
- n[6].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 );
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
- GLdouble x, GLdouble y,
- GLdouble z, GLdouble w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 );
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = (GLfloat) x;
- n[4].f = (GLfloat) y;
- n[5].f = (GLfloat) z;
- n[6].f = (GLfloat) w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
- const GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6 );
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = (GLfloat) params[0];
- n[4].f = (GLfloat) params[1];
- n[5].f = (GLfloat) params[2];
- n[6].f = (GLfloat) params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
- }
-}
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len);
- if (!nameCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
- return;
- }
- _mesa_memcpy(nameCopy, name, len);
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6 );
- if (n) {
- n[1].ui = id;
- n[2].i = len;
- n[3].data = nameCopy;
- n[4].f = x;
- n[5].f = y;
- n[6].f = z;
- n[7].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
- const float v[])
-{
- save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
- (GLfloat) z,(GLfloat) w);
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
- const double v[])
-{
- save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
- (GLfloat) v[1], (GLfloat) v[2],
- (GLfloat) v[3]);
-}
-
-#endif /* FEATURE_NV_fragment_program */
-
-
-
-/* GL_EXT_stencil_two_side */
-static void GLAPIENTRY save_ActiveStencilFaceEXT( GLenum face )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1 );
- if (n) {
- n[1].e = face;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveStencilFaceEXT(ctx->Exec, ( face ));
- }
-}
-
-
-/* GL_EXT_depth_bounds_test */
-static void GLAPIENTRY save_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_BOUNDS_EXT, 2 );
- if (n) {
- n[1].f = (GLfloat) zmin;
- n[2].f = (GLfloat) zmax;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthBoundsEXT(ctx->Exec, ( zmin, zmax ));
- }
-}
-
-
-
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-
-static void GLAPIENTRY
-save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
- const GLvoid *string)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLubyte *programCopy;
-
- programCopy = (GLubyte *) _mesa_malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
- return;
- }
- _mesa_memcpy(programCopy, string, len);
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_STRING_ARB, 4 );
- if (n) {
- n[1].e = target;
- n[2].e = format;
- n[3].i = len;
- n[4].data = programCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6 );
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = x;
- n[4].f = y;
- n[5].f = z;
- n[6].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramEnvParameter4fARB(ctx->Exec, ( target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
- const GLfloat *params)
-{
- save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
- params[2], params[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_ProgramEnvParameter4fARB(target, index,
- (GLfloat) x,
- (GLfloat) y,
- (GLfloat) z,
- (GLfloat) w);
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
- const GLdouble *params)
-{
- save_ProgramEnvParameter4fARB(target, index,
- (GLfloat) params[0],
- (GLfloat) params[1],
- (GLfloat) params[2],
- (GLfloat) params[3]);
-}
-
-#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
-
-
-#ifdef FEATURE_ARB_occlusion_query
-
-static void GLAPIENTRY
-save_BeginQueryARB(GLenum target, GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BEGIN_QUERY_ARB, 2 );
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BeginQueryARB(ctx->Exec, ( target, id ));
- }
-}
-
-
-static void GLAPIENTRY
-save_EndQueryARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_END_QUERY_ARB, 1 );
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_EndQueryARB(ctx->Exec, ( target ));
- }
-}
-
-#endif /* FEATURE_ARB_occlusion_query */
-
-
-static void GLAPIENTRY
-save_DrawBuffersARB(GLsizei count, const GLenum *buffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS );
- if (n) {
- GLint i;
- n[1].i = count;
- if (count > MAX_DRAW_BUFFERS)
- count = MAX_DRAW_BUFFERS;
- for (i = 0; i < count; i++) {
- n[2 + i].e = buffers[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
- }
-}
-
-#if FEATURE_ATI_fragment_shader
-static void GLAPIENTRY
-save_BindFragmentShaderATI(GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
- if (n) {
- n[1].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindFragmentShaderATI(ctx->Exec, (id));
- }
-}
-
-static void GLAPIENTRY
-save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = ALLOC_INSTRUCTION( ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
- if (n) {
- n[1].ui = dst;
- n[2].f = value[0];
- n[3].f = value[1];
- n[4].f = value[2];
- n[5].f = value[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
- }
-}
-#endif
-
-static void save_Attr1fNV( GLenum attr, GLfloat x )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_NV, 2 );
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- }
-
- ASSERT(attr < VERT_ATTRIB_MAX);
- ctx->ListState.ActiveAttribSize[attr] = 1;
- ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib1fNV(ctx->Exec, ( attr, x ));
- }
-}
-
-static void save_Attr2fNV( GLenum attr, GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_NV, 3 );
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- }
-
- ASSERT(attr < VERT_ATTRIB_MAX);
- ctx->ListState.ActiveAttribSize[attr] = 2;
- ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib2fNV(ctx->Exec, ( attr, x, y ));
- }
-}
-
-static void save_Attr3fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_NV, 4 );
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
-
- ASSERT(attr < VERT_ATTRIB_MAX);
- ctx->ListState.ActiveAttribSize[attr] = 3;
- ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib3fNV(ctx->Exec, ( attr, x, y, z ));
- }
-}
-
-static void save_Attr4fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_NV, 5 );
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
-
- ASSERT(attr < VERT_ATTRIB_MAX);
- ctx->ListState.ActiveAttribSize[attr] = 4;
- ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib4fNV(ctx->Exec, ( attr, x, y, z, w ));
- }
-}
-
-
-static void save_Attr1fARB( GLenum attr, GLfloat x )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_ARB, 2 );
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- }
-
- ASSERT(attr < VERT_ATTRIB_MAX);
- ctx->ListState.ActiveAttribSize[attr] = 1;
- ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib1fARB(ctx->Exec, ( attr, x ));
- }
-}
-
-static void save_Attr2fARB( GLenum attr, GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_ARB, 3 );
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- }
-
- ASSERT(attr < VERT_ATTRIB_MAX);
- ctx->ListState.ActiveAttribSize[attr] = 2;
- ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib2fARB(ctx->Exec, ( attr, x, y ));
- }
-}
-
-static void save_Attr3fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_ARB, 4 );
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
-
- ASSERT(attr < VERT_ATTRIB_MAX);
- ctx->ListState.ActiveAttribSize[attr] = 3;
- ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib3fARB(ctx->Exec, ( attr, x, y, z ));
- }
-}
-
-static void save_Attr4fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_ARB, 5 );
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
-
- ASSERT(attr < VERT_ATTRIB_MAX);
- ctx->ListState.ActiveAttribSize[attr] = 4;
- ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib4fARB(ctx->Exec, ( attr, x, y, z, w ));
- }
-}
-
-
-static void GLAPIENTRY save_EvalCoord1f( GLfloat x )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_C1, 1 );
- if (n) {
- n[1].f = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalCoord1f(ctx->Exec, ( x ));
- }
-}
-
-static void GLAPIENTRY save_EvalCoord1fv( const GLfloat *v )
-{
- save_EvalCoord1f( v[0] );
-}
-
-static void GLAPIENTRY save_EvalCoord2f( GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_C2, 2 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalCoord2f(ctx->Exec, ( x, y ));
- }
-}
-
-static void GLAPIENTRY save_EvalCoord2fv( const GLfloat *v )
-{
- save_EvalCoord2f( v[0], v[1] );
-}
-
-
-static void GLAPIENTRY save_EvalPoint1( GLint x )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_P1, 1 );
- if (n) {
- n[1].i = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalPoint1(ctx->Exec, ( x ));
- }
-}
-
-static void GLAPIENTRY save_EvalPoint2( GLint x, GLint y )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_EVAL_P2, 2 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalPoint2(ctx->Exec, ( x, y ));
- }
-}
-
-static void GLAPIENTRY save_Indexf( GLfloat x )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX, 1 );
- if (n) {
- n[1].f = x;
- }
-
- ctx->ListState.ActiveIndex = 1;
- ctx->ListState.CurrentIndex = x;
-
- if (ctx->ExecuteFlag) {
- CALL_Indexi(ctx->Exec, ( (GLint) x ));
- }
-}
-
-static void GLAPIENTRY save_Indexfv( const GLfloat *v )
-{
- save_Indexf( v[0] );
-}
-
-static void GLAPIENTRY save_EdgeFlag( GLboolean x )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_EDGEFLAG, 1 );
- if (n) {
- n[1].b = x;
- }
-
- ctx->ListState.ActiveEdgeFlag = 1;
- ctx->ListState.CurrentEdgeFlag = x;
-
- if (ctx->ExecuteFlag) {
- CALL_EdgeFlag(ctx->Exec, ( x ));
- }
-}
-
-static void GLAPIENTRY save_EdgeFlagv( const GLboolean *v )
-{
- save_EdgeFlag( v[0] );
-}
-
-static void GLAPIENTRY save_Materialfv( GLenum face, GLenum pname, const GLfloat *param )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- int args, i;
-
- SAVE_FLUSH_VERTICES( ctx );
-
- switch (face) {
- case GL_BACK:
- case GL_FRONT:
- case GL_FRONT_AND_BACK:
- break;
- default:
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "material(face)" );
- return;
- }
-
- switch (pname) {
- case GL_EMISSION:
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_AMBIENT_AND_DIFFUSE:
- args = 4;
- break;
- case GL_SHININESS:
- args = 1;
- break;
- case GL_COLOR_INDEXES:
- args = 3;
- break;
- default:
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "material(pname)" );
- return;
- }
-
- n = ALLOC_INSTRUCTION( ctx, OPCODE_MATERIAL, 6 );
- if (n) {
- n[1].e = face;
- n[2].e = pname;
- for (i = 0 ; i < args ; i++)
- n[3+i].f = param[i];
- }
-
- {
- GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, NULL );
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i)) {
- ctx->ListState.ActiveMaterialSize[i] = args;
- COPY_SZ_4V( ctx->ListState.CurrentMaterial[i], args, param );
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_Materialfv(ctx->Exec, ( face, pname, param ));
- }
-}
-
-static void GLAPIENTRY save_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLboolean error = GL_FALSE;
-
- if (/*mode < GL_POINTS ||*/ mode > GL_POLYGON) {
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "Begin (mode)");
- error = GL_TRUE;
- }
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
- /* Typically the first begin. This may raise an error on
- * playback, depending on whether CallList is issued from inside
- * a begin/end or not.
- */
- ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
- }
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
- ctx->Driver.CurrentSavePrimitive = mode;
- }
- else {
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "recursive begin" );
- error = GL_TRUE;
- }
-
- if (!error) {
- /* Give the driver an opportunity to hook in an optimized
- * display list compiler.
- */
- if (ctx->Driver.NotifySaveBegin( ctx, mode ))
- return;
-
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_BEGIN, 1 );
- if (n) {
- n[1].e = mode;
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_Begin(ctx->Exec, ( mode ));
- }
-}
-
-static void GLAPIENTRY save_End( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- SAVE_FLUSH_VERTICES( ctx );
- (void) ALLOC_INSTRUCTION( ctx, OPCODE_END, 0 );
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- if (ctx->ExecuteFlag) {
- CALL_End(ctx->Exec, ( ));
- }
-}
-
-static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_RECTF, 4 );
- if (n) {
- n[1].f = a;
- n[2].f = b;
- n[3].f = c;
- n[4].f = d;
- }
- if (ctx->ExecuteFlag) {
- CALL_Rectf(ctx->Exec, ( a, b, c, d ));
- }
-}
-
-
-static void GLAPIENTRY save_Vertex2f( GLfloat x, GLfloat y )
-{
- save_Attr2fNV( VERT_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY save_Vertex2fv( const GLfloat *v )
-{
- save_Attr2fNV( VERT_ATTRIB_POS, v[0], v[1] );
-}
-
-static void GLAPIENTRY save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- save_Attr3fNV( VERT_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY save_Vertex3fv( const GLfloat *v )
-{
- save_Attr3fNV( VERT_ATTRIB_POS, v[0], v[1], v[2] );
-}
-
-static void GLAPIENTRY save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- save_Attr4fNV( VERT_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY save_Vertex4fv( const GLfloat *v )
-{
- save_Attr4fNV( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] );
-}
-
-static void GLAPIENTRY save_TexCoord1f( GLfloat x )
-{
- save_Attr1fNV( VERT_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY save_TexCoord1fv( const GLfloat *v )
-{
- save_Attr1fNV( VERT_ATTRIB_TEX0, v[0] );
-}
-
-static void GLAPIENTRY save_TexCoord2f( GLfloat x, GLfloat y )
-{
- save_Attr2fNV( VERT_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY save_TexCoord2fv( const GLfloat *v )
-{
- save_Attr2fNV( VERT_ATTRIB_TEX0, v[0], v[1] );
-}
-
-static void GLAPIENTRY save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- save_Attr3fNV( VERT_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY save_TexCoord3fv( const GLfloat *v )
-{
- save_Attr3fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2] );
-}
-
-static void GLAPIENTRY save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- save_Attr4fNV( VERT_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY save_TexCoord4fv( const GLfloat *v )
-{
- save_Attr4fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] );
-}
-
-static void GLAPIENTRY save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- save_Attr3fNV( VERT_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY save_Normal3fv( const GLfloat *v )
-{
- save_Attr3fNV( VERT_ATTRIB_NORMAL, v[0], v[1], v[2] );
-}
-
-static void GLAPIENTRY save_FogCoordfEXT( GLfloat x )
-{
- save_Attr1fNV( VERT_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY save_FogCoordfvEXT( const GLfloat *v )
-{
- save_Attr1fNV( VERT_ATTRIB_FOG, v[0] );
-}
-
-static void GLAPIENTRY save_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- save_Attr3fNV( VERT_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY save_Color3fv( const GLfloat *v )
-{
- save_Attr3fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] );
-}
-
-static void GLAPIENTRY save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- save_Attr4fNV( VERT_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY save_Color4fv( const GLfloat *v )
-{
- save_Attr4fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] );
-}
-
-static void GLAPIENTRY save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
-{
- save_Attr3fNV( VERT_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY save_SecondaryColor3fvEXT( const GLfloat *v )
-{
- save_Attr3fNV( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] );
-}
-
-
-/* Just call the respective ATTR for texcoord
- */
-static void GLAPIENTRY save_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1fNV( attr, x );
-}
-
-static void GLAPIENTRY save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1fNV( attr, v[0] );
-}
-
-static void GLAPIENTRY save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2fNV( attr, x, y );
-}
-
-static void GLAPIENTRY save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2fNV( attr, v[0], v[1] );
-}
-
-static void GLAPIENTRY save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3fNV( attr, x, y, z );
-}
-
-static void GLAPIENTRY save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3fNV( attr, v[0], v[1], v[2] );
-}
-
-static void GLAPIENTRY save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4fNV( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4fNV( attr, v[0], v[1], v[2], v[3] );
-}
-
-
-static void enum_error( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- _mesa_error( ctx, GL_INVALID_ENUM, "VertexAttribfNV" );
-}
-
-/* First level for NV_vertex_program:
- *
- * Check for errors at compile time?.
- */
-static void GLAPIENTRY save_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr1fNV( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr1fNV( index, v[0] );
- else
- enum_error();
-}
-
-static void GLAPIENTRY save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr2fNV( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr2fNV( index, v[0], v[1] );
- else
- enum_error();
-}
-
-static void GLAPIENTRY save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr3fNV( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr3fNV( index, v[0], v[1], v[2] );
- else
- enum_error();
-}
-
-static void GLAPIENTRY save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr4fNV( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr4fNV( index, v[0], v[1], v[2], v[3] );
- else
- enum_error();
-}
-
-
-
-
-static void GLAPIENTRY
-save_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr1fARB( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr1fARB( index, v[0] );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr2fARB( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr2fARB( index, v[0], v[1] );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr3fARB( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr3fARB( index, v[0], v[1], v[2] );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr4fARB( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
-{
- if (index < VERT_ATTRIB_MAX)
- save_Attr4fARB( index, v[0], v[1], v[2], v[3] );
- else
- enum_error();
-}
-
-
-
-
-
-/* KW: Compile commands
- *
- * Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
- */
-void
-_mesa_save_error( GLcontext *ctx, GLenum error, const char *s )
-{
- Node *n;
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ERROR, 2 );
- if (n) {
- n[1].e = error;
- n[2].data = (void *) s;
- }
- /* execute already done */
-}
-
-
-/*
- * Compile an error into current display list.
- */
-void
-_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s )
-{
- if (ctx->CompileFlag)
- _mesa_save_error( ctx, error, s );
-
- if (ctx->ExecuteFlag)
- _mesa_error( ctx, error, s );
-}
-
-
-
-static GLboolean
-islist(GLcontext *ctx, GLuint list)
-{
- if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**********************************************************************/
-/* Display list execution */
-/**********************************************************************/
-
-
-/*
- * Execute a display list. Note that the ListBase offset must have already
- * been added before calling this function. I.e. the list argument is
- * the absolute list number, not relative to ListBase.
- * \param list - display list number
- */
-static void GLAPIENTRY
-execute_list( GLcontext *ctx, GLuint list )
-{
- struct mesa_display_list *dlist;
- Node *n;
- GLboolean done;
-
- if (list == 0 || !islist(ctx,list))
- return;
-
- if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
- /* raise an error? */
- return;
- }
-
-
- dlist = (struct mesa_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
- if (!dlist)
- return;
-
- ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist;
-
- if (ctx->Driver.BeginCallList)
- ctx->Driver.BeginCallList( ctx, dlist );
-
- n = dlist->node;
-
- done = GL_FALSE;
- while (!done) {
- OpCode opcode = n[0].opcode;
- int i = (int)n[0].opcode - (int)OPCODE_EXT_0;
-
- if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
- /* this is a driver-extended opcode */
- ctx->ListExt.Opcode[i].Execute(ctx, &n[1]);
- n += ctx->ListExt.Opcode[i].Size;
- }
- else {
- switch (opcode) {
- case OPCODE_ERROR:
- _mesa_error( ctx, n[1].e, (const char *) n[2].data );
- break;
- case OPCODE_ACCUM:
- CALL_Accum(ctx->Exec, ( n[1].e, n[2].f ));
- break;
- case OPCODE_ALPHA_FUNC:
- CALL_AlphaFunc(ctx->Exec, ( n[1].e, n[2].f ));
- break;
- case OPCODE_BIND_TEXTURE:
- CALL_BindTexture(ctx->Exec, ( n[1].e, n[2].ui ));
- break;
- case OPCODE_BITMAP:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_Bitmap(ctx->Exec, ( (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_BLEND_COLOR:
- CALL_BlendColor(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
- break;
- case OPCODE_BLEND_EQUATION:
- CALL_BlendEquation(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_BLEND_EQUATION_SEPARATE:
- CALL_BlendEquationSeparateEXT(ctx->Exec, ( n[1].e, n[2].e ));
- break;
- case OPCODE_BLEND_FUNC_SEPARATE:
- CALL_BlendFuncSeparateEXT(ctx->Exec, (n[1].e, n[2].e, n[3].e, n[4].e));
- break;
- case OPCODE_CALL_LIST:
- /* Generated by glCallList(), don't add ListBase */
- if (ctx->ListState.CallDepth<MAX_LIST_NESTING) {
- execute_list( ctx, n[1].ui );
- }
- break;
- case OPCODE_CALL_LIST_OFFSET:
- /* Generated by glCallLists() so we must add ListBase */
- if (n[2].b) {
- /* user specified a bad data type at compile time */
- _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
- }
- else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
- execute_list( ctx, ctx->List.ListBase + n[1].ui );
- }
- break;
- case OPCODE_CLEAR:
- CALL_Clear(ctx->Exec, ( n[1].bf ));
- break;
- case OPCODE_CLEAR_COLOR:
- CALL_ClearColor(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
- break;
- case OPCODE_CLEAR_ACCUM:
- CALL_ClearAccum(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
- break;
- case OPCODE_CLEAR_DEPTH:
- CALL_ClearDepth(ctx->Exec, ( (GLclampd) n[1].f ));
- break;
- case OPCODE_CLEAR_INDEX:
- CALL_ClearIndex(ctx->Exec, ( (GLfloat) n[1].ui ));
- break;
- case OPCODE_CLEAR_STENCIL:
- CALL_ClearStencil(ctx->Exec, ( n[1].i ));
- break;
- case OPCODE_CLIP_PLANE:
- {
- GLdouble eq[4];
- eq[0] = n[2].f;
- eq[1] = n[3].f;
- eq[2] = n[4].f;
- eq[3] = n[5].f;
- CALL_ClipPlane(ctx->Exec, ( n[1].e, eq ));
- }
- break;
- case OPCODE_COLOR_MASK:
- CALL_ColorMask(ctx->Exec, ( n[1].b, n[2].b, n[3].b, n[4].b ));
- break;
- case OPCODE_COLOR_MATERIAL:
- CALL_ColorMaterial(ctx->Exec, ( n[1].e, n[2].e ));
- break;
- case OPCODE_COLOR_TABLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ColorTable(ctx->Exec, ( n[1].e, n[2].e, n[3].i, n[4].e,
- n[5].e, n[6].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_FV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_ColorTableParameterfv(ctx->Exec, ( n[1].e, n[2].e, params ));
- }
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_IV:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_ColorTableParameteriv(ctx->Exec, ( n[1].e, n[2].e, params ));
- }
- break;
- case OPCODE_COLOR_SUB_TABLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ColorSubTable(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e, n[6].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_FILTER_1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ConvolutionFilter1D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e, n[6].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_FILTER_2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ConvolutionFilter2D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e, n[6].e, n[7].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_PARAMETER_I:
- CALL_ConvolutionParameteri(ctx->Exec, ( n[1].e, n[2].e, n[3].i ));
- break;
- case OPCODE_CONVOLUTION_PARAMETER_IV:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_ConvolutionParameteriv(ctx->Exec, ( n[1].e, n[2].e, params ));
- }
- break;
- case OPCODE_CONVOLUTION_PARAMETER_F:
- CALL_ConvolutionParameterf(ctx->Exec, ( n[1].e, n[2].e, n[3].f ));
- break;
- case OPCODE_CONVOLUTION_PARAMETER_FV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_ConvolutionParameterfv(ctx->Exec, ( n[1].e, n[2].e, params ));
- }
- break;
- case OPCODE_COPY_COLOR_SUB_TABLE:
- CALL_CopyColorSubTable(ctx->Exec, ( n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i ));
- break;
- case OPCODE_COPY_COLOR_TABLE:
- CALL_CopyColorSubTable(ctx->Exec, ( n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i ));
- break;
- case OPCODE_COPY_PIXELS:
- CALL_CopyPixels(ctx->Exec, ( n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e ));
- break;
- case OPCODE_COPY_TEX_IMAGE1D:
- CALL_CopyTexImage1D(ctx->Exec, ( n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i ));
- break;
- case OPCODE_COPY_TEX_IMAGE2D:
- CALL_CopyTexImage2D(ctx->Exec, ( n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i ));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE1D:
- CALL_CopyTexSubImage1D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i ));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE2D:
- CALL_CopyTexSubImage2D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i, n[8].i ));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE3D:
- CALL_CopyTexSubImage3D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i));
- break;
- case OPCODE_CULL_FACE:
- CALL_CullFace(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_DEPTH_FUNC:
- CALL_DepthFunc(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_DEPTH_MASK:
- CALL_DepthMask(ctx->Exec, ( n[1].b ));
- break;
- case OPCODE_DEPTH_RANGE:
- CALL_DepthRange(ctx->Exec, ( (GLclampd) n[1].f, (GLclampd) n[2].f ));
- break;
- case OPCODE_DISABLE:
- CALL_Disable(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_DRAW_BUFFER:
- CALL_DrawBuffer(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_DRAW_PIXELS:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_DrawPixels(ctx->Exec, ( n[1].i, n[2].i, n[3].e, n[4].e,
- n[5].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_ENABLE:
- CALL_Enable(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_EVALMESH1:
- CALL_EvalMesh1(ctx->Exec, ( n[1].e, n[2].i, n[3].i ));
- break;
- case OPCODE_EVALMESH2:
- CALL_EvalMesh2(ctx->Exec, ( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i ));
- break;
- case OPCODE_FOG:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- CALL_Fogfv(ctx->Exec, ( n[1].e, p ));
- }
- break;
- case OPCODE_FRONT_FACE:
- CALL_FrontFace(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_FRUSTUM:
- CALL_Frustum(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ));
- break;
- case OPCODE_HINT:
- CALL_Hint(ctx->Exec, ( n[1].e, n[2].e ));
- break;
- case OPCODE_HISTOGRAM:
- CALL_Histogram(ctx->Exec, ( n[1].e, n[2].i, n[3].e, n[4].b ));
- break;
- case OPCODE_INDEX_MASK:
- CALL_IndexMask(ctx->Exec, ( n[1].ui ));
- break;
- case OPCODE_INIT_NAMES:
- CALL_InitNames(ctx->Exec, ());
- break;
- case OPCODE_LIGHT:
- {
- GLfloat p[4];
- p[0] = n[3].f;
- p[1] = n[4].f;
- p[2] = n[5].f;
- p[3] = n[6].f;
- CALL_Lightfv(ctx->Exec, ( n[1].e, n[2].e, p ));
- }
- break;
- case OPCODE_LIGHT_MODEL:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- CALL_LightModelfv(ctx->Exec, ( n[1].e, p ));
- }
- break;
- case OPCODE_LINE_STIPPLE:
- CALL_LineStipple(ctx->Exec, ( n[1].i, n[2].us ));
- break;
- case OPCODE_LINE_WIDTH:
- CALL_LineWidth(ctx->Exec, ( n[1].f ));
- break;
- case OPCODE_LIST_BASE:
- CALL_ListBase(ctx->Exec, ( n[1].ui ));
- break;
- case OPCODE_LOAD_IDENTITY:
- CALL_LoadIdentity(ctx->Exec, ());
- break;
- case OPCODE_LOAD_MATRIX:
- if (sizeof(Node)==sizeof(GLfloat)) {
- CALL_LoadMatrixf(ctx->Exec, ( &n[1].f ));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i=0;i<16;i++) {
- m[i] = n[1+i].f;
- }
- CALL_LoadMatrixf(ctx->Exec, ( m ));
- }
- break;
- case OPCODE_LOAD_NAME:
- CALL_LoadName(ctx->Exec, ( n[1].ui ));
- break;
- case OPCODE_LOGIC_OP:
- CALL_LogicOp(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_MAP1:
- {
- GLenum target = n[1].e;
- GLint ustride = _mesa_evaluator_components(target);
- GLint uorder = n[5].i;
- GLfloat u1 = n[2].f;
- GLfloat u2 = n[3].f;
- CALL_Map1f(ctx->Exec, ( target, u1, u2, ustride, uorder,
- (GLfloat *) n[6].data ));
- }
- break;
- case OPCODE_MAP2:
- {
- GLenum target = n[1].e;
- GLfloat u1 = n[2].f;
- GLfloat u2 = n[3].f;
- GLfloat v1 = n[4].f;
- GLfloat v2 = n[5].f;
- GLint ustride = n[6].i;
- GLint vstride = n[7].i;
- GLint uorder = n[8].i;
- GLint vorder = n[9].i;
- CALL_Map2f(ctx->Exec, ( target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder,
- (GLfloat *) n[10].data ));
- }
- break;
- case OPCODE_MAPGRID1:
- CALL_MapGrid1f(ctx->Exec, ( n[1].i, n[2].f, n[3].f ));
- break;
- case OPCODE_MAPGRID2:
- CALL_MapGrid2f(ctx->Exec, ( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
- break;
- case OPCODE_MATRIX_MODE:
- CALL_MatrixMode(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_MIN_MAX:
- CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
- break;
- case OPCODE_MULT_MATRIX:
- if (sizeof(Node)==sizeof(GLfloat)) {
- CALL_MultMatrixf(ctx->Exec, ( &n[1].f ));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i=0;i<16;i++) {
- m[i] = n[1+i].f;
- }
- CALL_MultMatrixf(ctx->Exec, ( m ));
- }
- break;
- case OPCODE_ORTHO:
- CALL_Ortho(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ));
- break;
- case OPCODE_PASSTHROUGH:
- CALL_PassThrough(ctx->Exec, ( n[1].f ));
- break;
- case OPCODE_PIXEL_MAP:
- CALL_PixelMapfv(ctx->Exec, ( n[1].e, n[2].i, (GLfloat *) n[3].data ));
- break;
- case OPCODE_PIXEL_TRANSFER:
- CALL_PixelTransferf(ctx->Exec, ( n[1].e, n[2].f ));
- break;
- case OPCODE_PIXEL_ZOOM:
- CALL_PixelZoom(ctx->Exec, ( n[1].f, n[2].f ));
- break;
- case OPCODE_POINT_SIZE:
- CALL_PointSize(ctx->Exec, ( n[1].f ));
- break;
- case OPCODE_POINT_PARAMETERS:
- {
- GLfloat params[3];
- params[0] = n[2].f;
- params[1] = n[3].f;
- params[2] = n[4].f;
- CALL_PointParameterfvEXT(ctx->Exec, ( n[1].e, params ));
- }
- break;
- case OPCODE_POLYGON_MODE:
- CALL_PolygonMode(ctx->Exec, ( n[1].e, n[2].e ));
- break;
- case OPCODE_POLYGON_STIPPLE:
- CALL_PolygonStipple(ctx->Exec, ( (GLubyte *) n[1].data ));
- break;
- case OPCODE_POLYGON_OFFSET:
- CALL_PolygonOffset(ctx->Exec, ( n[1].f, n[2].f ));
- break;
- case OPCODE_POP_ATTRIB:
- CALL_PopAttrib(ctx->Exec, ());
- break;
- case OPCODE_POP_MATRIX:
- CALL_PopMatrix(ctx->Exec, ());
- break;
- case OPCODE_POP_NAME:
- CALL_PopName(ctx->Exec, ());
- break;
- case OPCODE_PRIORITIZE_TEXTURE:
- CALL_PrioritizeTextures(ctx->Exec, ( 1, &n[1].ui, &n[2].f ));
- break;
- case OPCODE_PUSH_ATTRIB:
- CALL_PushAttrib(ctx->Exec, ( n[1].bf ));
- break;
- case OPCODE_PUSH_MATRIX:
- CALL_PushMatrix(ctx->Exec, ());
- break;
- case OPCODE_PUSH_NAME:
- CALL_PushName(ctx->Exec, ( n[1].ui ));
- break;
- case OPCODE_RASTER_POS:
- CALL_RasterPos4f(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
- break;
- case OPCODE_READ_BUFFER:
- CALL_ReadBuffer(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_RESET_HISTOGRAM:
- CALL_ResetHistogram(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_RESET_MIN_MAX:
- CALL_ResetMinmax(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_ROTATE:
- CALL_Rotatef(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
- break;
- case OPCODE_SCALE:
- CALL_Scalef(ctx->Exec, ( n[1].f, n[2].f, n[3].f ));
- break;
- case OPCODE_SCISSOR:
- CALL_Scissor(ctx->Exec, ( n[1].i, n[2].i, n[3].i, n[4].i ));
- break;
- case OPCODE_SHADE_MODEL:
- CALL_ShadeModel(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_STENCIL_FUNC:
- CALL_StencilFunc(ctx->Exec, ( n[1].e, n[2].i, n[3].ui ));
- break;
- case OPCODE_STENCIL_MASK:
- CALL_StencilMask(ctx->Exec, ( n[1].ui ));
- break;
- case OPCODE_STENCIL_OP:
- CALL_StencilOp(ctx->Exec, ( n[1].e, n[2].e, n[3].e ));
- break;
- case OPCODE_STENCIL_FUNC_SEPARATE:
- CALL_StencilFuncSeparate(ctx->Exec, ( n[1].e, n[2].e, n[3].i, n[4].ui ));
- break;
- case OPCODE_STENCIL_MASK_SEPARATE:
- CALL_StencilMaskSeparate(ctx->Exec, ( n[1].e, n[2].ui ));
- break;
- case OPCODE_STENCIL_OP_SEPARATE:
- CALL_StencilOpSeparate(ctx->Exec, ( n[1].e, n[2].e, n[3].e, n[4].e ));
- break;
- case OPCODE_TEXENV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexEnvfv(ctx->Exec, ( n[1].e, n[2].e, params ));
- }
- break;
- case OPCODE_TEXGEN:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexGenfv(ctx->Exec, ( n[1].e, n[2].e, params ));
- }
- break;
- case OPCODE_TEXPARAMETER:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexParameterfv(ctx->Exec, ( n[1].e, n[2].e, params ));
- }
- break;
- case OPCODE_TEX_IMAGE1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage1D(ctx->Exec, (
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].e, /* border */
- n[6].e, /* format */
- n[7].e, /* type */
- n[8].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage2D(ctx->Exec, (
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].e, /* border */
- n[7].e, /* format */
- n[8].e, /* type */
- n[9].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE3D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage3D(ctx->Exec, (
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].i, /* depth */
- n[7].e, /* border */
- n[8].e, /* format */
- n[9].e, /* type */
- n[10].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage1D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e,
- n[6].e, n[7].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage2D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e,
- n[6].i, n[7].e, n[8].e, n[9].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage3D(ctx->Exec, ( n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i, n[9].e, n[10].e,
- n[11].data ));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TRANSLATE:
- CALL_Translatef(ctx->Exec, ( n[1].f, n[2].f, n[3].f ));
- break;
- case OPCODE_VIEWPORT:
- CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i));
- break;
- case OPCODE_WINDOW_POS:
- CALL_WindowPos4fMESA(ctx->Exec, ( n[1].f, n[2].f, n[3].f, n[4].f ));
- break;
- case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- CALL_ActiveTextureARB(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */
- CALL_PixelTexGenSGIX(ctx->Exec, ( n[1].e ));
- break;
- case OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS: /* GL_SGIS_pixel_texture */
- CALL_PixelTexGenParameteriSGIS(ctx->Exec, ( n[1].e, n[2].i ));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i, n[7].data));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i, n[7].i, n[8].data));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e, n[6].i, n[7].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].e, n[10].i, n[11].data));
- break;
- case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
- CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
- break;
- case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
- CALL_WindowPos3fMESA(ctx->Exec, ( n[1].f, n[2].f, n[3].f ));
- break;
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
- CALL_BindProgramNV(ctx->Exec, ( n[1].e, n[2].ui ));
- break;
-#endif
-#if FEATURE_NV_vertex_program
- case OPCODE_EXECUTE_PROGRAM_NV:
- {
- GLfloat v[4];
- v[0] = n[3].f;
- v[1] = n[4].f;
- v[2] = n[5].f;
- v[3] = n[6].f;
- CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
- }
- break;
- case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
- CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
- (GLuint *) n[2].data));
- break;
- case OPCODE_LOAD_PROGRAM_NV:
- CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
- (const GLubyte *) n[4].data));
- break;
- case OPCODE_PROGRAM_PARAMETER4F_NV:
- CALL_ProgramParameter4fNV(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
- n[4].f, n[5].f, n[6].f));
- break;
- case OPCODE_TRACK_MATRIX_NV:
- CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
- break;
-#endif
-
-#if FEATURE_NV_fragment_program
- case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
- CALL_ProgramLocalParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
- n[4].f, n[5].f, n[6].f));
- break;
- case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
- CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
- (const GLubyte *) n[3].data,
- n[4].f, n[5].f, n[6].f, n[7].f));
- break;
-#endif
-
- case OPCODE_ACTIVE_STENCIL_FACE_EXT:
- CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_BOUNDS_EXT:
- CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
- break;
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_PROGRAM_STRING_ARB:
- CALL_ProgramStringARB(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].data));
- break;
- case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
- CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
- n[4].f, n[5].f, n[6].f));
- break;
-#endif
-#if FEATURE_ARB_occlusion_query
- case OPCODE_BEGIN_QUERY_ARB:
- CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_END_QUERY_ARB:
- CALL_EndQueryARB(ctx->Exec, (n[1].e));
- break;
-#endif
- case OPCODE_DRAW_BUFFERS_ARB:
- {
- GLenum buffers[MAX_DRAW_BUFFERS];
- GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
- for (i = 0; i < count; i++)
- buffers[i] = n[2 + i].e;
- CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
- }
- break;
-#if FEATURE_ATI_fragment_shader
- case OPCODE_BIND_FRAGMENT_SHADER_ATI:
- CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
- break;
- case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
- {
- GLfloat values[4];
- GLuint i, dst = n[1].ui;
-
- for (i = 0; i < 4; i++)
- values[i] = n[1+i].f;
- CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
- }
- break;
-#endif
- case OPCODE_ATTR_1F_NV:
- CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ATTR_2F_NV:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node)==sizeof(GLfloat))
- CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
- break;
- case OPCODE_ATTR_3F_NV:
- if (sizeof(Node)==sizeof(GLfloat))
- CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
- break;
- case OPCODE_ATTR_4F_NV:
- if (sizeof(Node)==sizeof(GLfloat))
- CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
- break;
- case OPCODE_ATTR_1F_ARB:
- CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ATTR_2F_ARB:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node)==sizeof(GLfloat))
- CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
- break;
- case OPCODE_ATTR_3F_ARB:
- if (sizeof(Node)==sizeof(GLfloat))
- CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
- break;
- case OPCODE_ATTR_4F_ARB:
- if (sizeof(Node)==sizeof(GLfloat))
- CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
- break;
- case OPCODE_MATERIAL:
- if (sizeof(Node)==sizeof(GLfloat))
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
- else {
- GLfloat f[4];
- f[0] = n[3].f;
- f[1] = n[4].f;
- f[2] = n[5].f;
- f[3] = n[6].f;
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
- }
- break;
- case OPCODE_INDEX:
- CALL_Indexi(ctx->Exec, (n[1].i));
- break;
- case OPCODE_EDGEFLAG:
- CALL_EdgeFlag(ctx->Exec, (n[1].b));
- break;
- case OPCODE_BEGIN:
- CALL_Begin(ctx->Exec, (n[1].e));
- break;
- case OPCODE_END:
- CALL_End(ctx->Exec, ());
- break;
- case OPCODE_RECTF:
- CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_EVAL_C1:
- CALL_EvalCoord1f(ctx->Exec, (n[1].f));
- break;
- case OPCODE_EVAL_C2:
- CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_EVAL_P1:
- CALL_EvalPoint1(ctx->Exec, (n[1].i));
- break;
- case OPCODE_EVAL_P2:
- CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
- break;
-
-
-
-
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- done = GL_TRUE;
- break;
- default:
- {
- char msg[1000];
- _mesa_sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode);
- _mesa_problem(ctx, msg);
- }
- done = GL_TRUE;
- }
-
- /* increment n to point to next compiled command */
- if (opcode!=OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
- }
- }
-
- if (ctx->Driver.EndCallList)
- ctx->Driver.EndCallList( ctx );
-
- ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL;
-}
-
-
-
-
-
-/**********************************************************************/
-/* GL functions */
-/**********************************************************************/
-
-
-
-
-/*
- * Test if a display list number is valid.
- */
-GLboolean GLAPIENTRY
-_mesa_IsList( GLuint list )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- return islist(ctx, list);
-}
-
-
-/*
- * Delete a sequence of consecutive display lists.
- */
-void GLAPIENTRY
-_mesa_DeleteLists( GLuint list, GLsizei range )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint i;
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (range<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteLists" );
- return;
- }
- for (i=list;i<list+range;i++) {
- _mesa_destroy_list( ctx, i );
- }
-}
-
-
-
-/*
- * Return a display list number, n, such that lists n through n+range-1
- * are free.
- */
-GLuint GLAPIENTRY
-_mesa_GenLists(GLsizei range )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint base;
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (range<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGenLists" );
- return 0;
- }
- if (range==0) {
- return 0;
- }
-
- /*
- * Make this an atomic operation
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
- if (base) {
- /* reserve the list IDs by with empty/dummy lists */
- GLint i;
- for (i=0; i<range; i++) {
- _mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_list(base+i, 1));
- }
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- return base;
-}
-
-
-
-/*
- * Begin a new display list.
- */
-void GLAPIENTRY
-_mesa_NewList( GLuint list, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- FLUSH_CURRENT(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glNewList %u %s\n", list,
- _mesa_lookup_enum_by_nr(mode));
-
- if (list==0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glNewList" );
- return;
- }
-
- if (mode!=GL_COMPILE && mode!=GL_COMPILE_AND_EXECUTE) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glNewList" );
- return;
- }
-
- if (ctx->ListState.CurrentListPtr) {
- /* already compiling a display list */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glNewList" );
- return;
- }
-
- ctx->CompileFlag = GL_TRUE;
- ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
-
- /* Allocate new display list */
- ctx->ListState.CurrentListNum = list;
- ctx->ListState.CurrentList = make_list( list, BLOCK_SIZE );
- ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->node;
- ctx->ListState.CurrentListPtr = ctx->ListState.CurrentBlock;
- ctx->ListState.CurrentPos = 0;
-
- /* Reset acumulated list state:
- */
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- ctx->ListState.ActiveAttribSize[i] = 0;
-
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- ctx->ListState.ActiveMaterialSize[i] = 0;
-
- ctx->ListState.ActiveIndex = 0;
- ctx->ListState.ActiveEdgeFlag = 0;
-
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
- ctx->Driver.NewList( ctx, list, mode );
-
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch( ctx->CurrentDispatch );
-}
-
-
-
-/*
- * End definition of current display list.
- */
-void GLAPIENTRY
-_mesa_EndList( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- SAVE_FLUSH_VERTICES(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glEndList\n");
-
- /* Check that a list is under construction */
- if (!ctx->ListState.CurrentListPtr) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEndList" );
- return;
- }
-
- (void) ALLOC_INSTRUCTION( ctx, OPCODE_END_OF_LIST, 0 );
-
- /* Destroy old list, if any */
- _mesa_destroy_list(ctx, ctx->ListState.CurrentListNum);
- /* Install the list */
- _mesa_HashInsert(ctx->Shared->DisplayList, ctx->ListState.CurrentListNum, ctx->ListState.CurrentList);
-
-
- if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
- mesa_print_display_list(ctx->ListState.CurrentListNum);
-
- ctx->Driver.EndList( ctx );
-
- ctx->ListState.CurrentList = NULL;
- ctx->ListState.CurrentListNum = 0;
- ctx->ListState.CurrentListPtr = NULL;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
-
- ctx->CurrentDispatch = ctx->Exec;
- _glapi_set_dispatch( ctx->CurrentDispatch );
-}
-
-
-
-void GLAPIENTRY
-_mesa_CallList( GLuint list )
-{
- GLboolean save_compile_flag;
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_CURRENT(ctx, 0);
- /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
- /* execute the display list, and restore the CompileFlag. */
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallList %d\n", list);
-
- if (list == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
- return;
- }
-
-/* mesa_print_display_list( list ); */
-
- save_compile_flag = ctx->CompileFlag;
- if (save_compile_flag) {
- ctx->CompileFlag = GL_FALSE;
- }
-
- execute_list( ctx, list );
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch( ctx->CurrentDispatch );
- }
-}
-
-
-
-/*
- * Execute glCallLists: call multiple display lists.
- */
-void GLAPIENTRY
-_mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint list;
- GLint i;
- GLboolean save_compile_flag;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallLists %d\n", n);
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
- return;
- }
-
- /* Save the CompileFlag status, turn it off, execute display list,
- * and restore the CompileFlag.
- */
- save_compile_flag = ctx->CompileFlag;
- ctx->CompileFlag = GL_FALSE;
-
- for (i=0;i<n;i++) {
- list = translate_id( i, type, lists );
- execute_list( ctx, ctx->List.ListBase + list );
- }
-
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch( ctx->CurrentDispatch );
- }
-}
-
-
-
-/*
- * Set the offset added to list numbers in glCallLists.
- */
-void GLAPIENTRY
-_mesa_ListBase( GLuint base )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ctx->List.ListBase = base;
-}
-
-
-/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
- */
-static void GLAPIENTRY exec_Finish( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_Finish(ctx->Exec, ());
-}
-
-static void GLAPIENTRY exec_Flush( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_Flush(ctx->Exec, ( ));
-}
-
-static void GLAPIENTRY exec_GetBooleanv( GLenum pname, GLboolean *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetBooleanv(ctx->Exec, ( pname, params ));
-}
-
-static void GLAPIENTRY exec_GetClipPlane( GLenum plane, GLdouble *equation )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetClipPlane(ctx->Exec, ( plane, equation ));
-}
-
-static void GLAPIENTRY exec_GetDoublev( GLenum pname, GLdouble *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetDoublev(ctx->Exec, ( pname, params ));
-}
-
-static GLenum GLAPIENTRY exec_GetError( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetError(ctx->Exec, ( ));
-}
-
-static void GLAPIENTRY exec_GetFloatv( GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetFloatv(ctx->Exec, ( pname, params ));
-}
-
-static void GLAPIENTRY exec_GetIntegerv( GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetIntegerv(ctx->Exec, ( pname, params ));
-}
-
-static void GLAPIENTRY exec_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetLightfv(ctx->Exec, ( light, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetLightiv( GLenum light, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetLightiv(ctx->Exec, ( light, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetMapdv( GLenum target, GLenum query, GLdouble *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapdv(ctx->Exec, ( target, query, v ));
-}
-
-static void GLAPIENTRY exec_GetMapfv( GLenum target, GLenum query, GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapfv(ctx->Exec, ( target, query, v ));
-}
-
-static void GLAPIENTRY exec_GetMapiv( GLenum target, GLenum query, GLint *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapiv(ctx->Exec, ( target, query, v ));
-}
-
-static void GLAPIENTRY exec_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMaterialfv(ctx->Exec, ( face, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMaterialiv(ctx->Exec, ( face, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetPixelMapfv( GLenum map, GLfloat *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapfv(ctx->Exec, ( map, values ));
-}
-
-static void GLAPIENTRY exec_GetPixelMapuiv( GLenum map, GLuint *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapuiv(ctx->Exec, ( map, values ));
-}
-
-static void GLAPIENTRY exec_GetPixelMapusv( GLenum map, GLushort *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapusv(ctx->Exec, ( map, values ));
-}
-
-static void GLAPIENTRY exec_GetPolygonStipple( GLubyte *dest )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPolygonStipple(ctx->Exec, ( dest ));
-}
-
-static const GLubyte * GLAPIENTRY exec_GetString( GLenum name )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetString(ctx->Exec, ( name ));
-}
-
-static void GLAPIENTRY exec_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexEnvfv(ctx->Exec, ( target, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexEnviv(ctx->Exec, ( target, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGendv(ctx->Exec, ( coord, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGenfv(ctx->Exec, ( coord, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGeniv(ctx->Exec, ( coord, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetTexImage( GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexImage(ctx->Exec, ( target, level, format, type, pixels ));
-}
-
-static void GLAPIENTRY exec_GetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexLevelParameterfv(ctx->Exec, ( target, level, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexLevelParameteriv(ctx->Exec, ( target, level, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetTexParameterfv( GLenum target, GLenum pname,
- GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameterfv(ctx->Exec, ( target, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameteriv(ctx->Exec, ( target, pname, params ));
-}
-
-static GLboolean GLAPIENTRY exec_IsEnabled( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_IsEnabled(ctx->Exec, ( cap ));
-}
-
-static void GLAPIENTRY exec_PixelStoref( GLenum pname, GLfloat param )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PixelStoref(ctx->Exec, ( pname, param ));
-}
-
-static void GLAPIENTRY exec_PixelStorei( GLenum pname, GLint param )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PixelStorei(ctx->Exec, ( pname, param ));
-}
-
-static void GLAPIENTRY exec_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ReadPixels(ctx->Exec, ( x, y, width, height, format, type, pixels ));
-}
-
-static GLint GLAPIENTRY exec_RenderMode( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_RenderMode(ctx->Exec, ( mode ));
-}
-
-static void GLAPIENTRY exec_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_FeedbackBuffer(ctx->Exec, ( size, type, buffer ));
-}
-
-static void GLAPIENTRY exec_SelectBuffer( GLsizei size, GLuint *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SelectBuffer(ctx->Exec, ( size, buffer ));
-}
-
-static GLboolean GLAPIENTRY exec_AreTexturesResident(GLsizei n, const GLuint *texName,
- GLboolean *residences)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_AreTexturesResident(ctx->Exec, ( n, texName, residences));
-}
-
-static void GLAPIENTRY exec_ColorPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ColorPointer(ctx->Exec, ( size, type, stride, ptr));
-}
-
-static void GLAPIENTRY exec_DeleteTextures( GLsizei n, const GLuint *texName)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_DeleteTextures(ctx->Exec, ( n, texName));
-}
-
-static void GLAPIENTRY exec_DisableClientState( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_DisableClientState(ctx->Exec, ( cap ));
-}
-
-static void GLAPIENTRY exec_EdgeFlagPointer(GLsizei stride, const GLvoid *vptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EdgeFlagPointer(ctx->Exec, ( stride, vptr));
-}
-
-static void GLAPIENTRY exec_EnableClientState( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EnableClientState(ctx->Exec, ( cap ));
-}
-
-static void GLAPIENTRY exec_GenTextures( GLsizei n, GLuint *texName )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GenTextures(ctx->Exec, ( n, texName ));
-}
-
-static void GLAPIENTRY exec_GetPointerv( GLenum pname, GLvoid **params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPointerv(ctx->Exec, ( pname, params ));
-}
-
-static void GLAPIENTRY exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_IndexPointer(ctx->Exec, ( type, stride, ptr));
-}
-
-static void GLAPIENTRY exec_InterleavedArrays(GLenum format, GLsizei stride,
- const GLvoid *pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_InterleavedArrays(ctx->Exec, ( format, stride, pointer));
-}
-
-static GLboolean GLAPIENTRY exec_IsTexture( GLuint texture )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_IsTexture(ctx->Exec, ( texture ));
-}
-
-static void GLAPIENTRY exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_NormalPointer(ctx->Exec, ( type, stride, ptr ));
-}
-
-static void GLAPIENTRY exec_PopClientAttrib(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PopClientAttrib(ctx->Exec, ());
-}
-
-static void GLAPIENTRY exec_PushClientAttrib(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PushClientAttrib(ctx->Exec, ( mask));
-}
-
-static void GLAPIENTRY exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_TexCoordPointer(ctx->Exec, ( size, type, stride, ptr));
-}
-
-static void GLAPIENTRY exec_GetCompressedTexImageARB(GLenum target, GLint level,
- GLvoid *img)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetCompressedTexImageARB(ctx->Exec, ( target, level, img));
-}
-
-static void GLAPIENTRY exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_VertexPointer(ctx->Exec, ( size, type, stride, ptr));
-}
-
-static void GLAPIENTRY exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_CopyConvolutionFilter1D(ctx->Exec, ( target, internalFormat, x, y, width));
-}
-
-static void GLAPIENTRY exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
- GLint x, GLint y, GLsizei width,
- GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_CopyConvolutionFilter2D(ctx->Exec, ( target, internalFormat, x, y, width,
- height));
-}
-
-static void GLAPIENTRY exec_GetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *data )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTable(ctx->Exec, ( target, format, type, data ));
-}
-
-static void GLAPIENTRY exec_GetColorTableParameterfv( GLenum target, GLenum pname,
- GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTableParameterfv(ctx->Exec, ( target, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetColorTableParameteriv( GLenum target, GLenum pname,
- GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTableParameteriv(ctx->Exec, ( target, pname, params ));
-}
-
-static void GLAPIENTRY exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *image)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionFilter(ctx->Exec, ( target, format, type, image));
-}
-
-static void GLAPIENTRY exec_GetConvolutionParameterfv(GLenum target, GLenum pname,
- GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionParameterfv(ctx->Exec, ( target, pname, params));
-}
-
-static void GLAPIENTRY exec_GetConvolutionParameteriv(GLenum target, GLenum pname,
- GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionParameteriv(ctx->Exec, ( target, pname, params));
-}
-
-static void GLAPIENTRY exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
- GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogram(ctx->Exec, ( target, reset, format, type, values));
-}
-
-static void GLAPIENTRY exec_GetHistogramParameterfv(GLenum target, GLenum pname,
- GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogramParameterfv(ctx->Exec, ( target, pname, params));
-}
-
-static void GLAPIENTRY exec_GetHistogramParameteriv(GLenum target, GLenum pname,
- GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogramParameteriv(ctx->Exec, ( target, pname, params));
-}
-
-static void GLAPIENTRY exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
- GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmax(ctx->Exec, ( target, reset, format, type, values));
-}
-
-static void GLAPIENTRY exec_GetMinmaxParameterfv(GLenum target, GLenum pname,
- GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmaxParameterfv(ctx->Exec, ( target, pname, params));
-}
-
-static void GLAPIENTRY exec_GetMinmaxParameteriv(GLenum target, GLenum pname,
- GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmaxParameteriv(ctx->Exec, ( target, pname, params));
-}
-
-static void GLAPIENTRY exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *row, GLvoid *column, GLvoid *span)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetSeparableFilter(ctx->Exec, ( target, format, type, row, column, span));
-}
-
-static void GLAPIENTRY exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *row,
- const GLvoid *column)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SeparableFilter2D(ctx->Exec, ( target, internalFormat, width, height, format,
- type, row, column));
-}
-
-static void GLAPIENTRY exec_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelTexGenParameterivSGIS(ctx->Exec, ( target, value));
-}
-
-static void GLAPIENTRY exec_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelTexGenParameterfvSGIS(ctx->Exec, ( target, value));
-}
-
-static void GLAPIENTRY exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ColorPointerEXT(ctx->Exec, ( size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count,
- const GLboolean *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EdgeFlagPointerEXT(ctx->Exec, ( stride, count, ptr));
-}
-
-static void GLAPIENTRY exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_IndexPointerEXT(ctx->Exec, ( type, stride, count, ptr));
-}
-
-static void GLAPIENTRY exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_NormalPointerEXT(ctx->Exec, ( type, stride, count, ptr));
-}
-
-static void GLAPIENTRY exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_TexCoordPointerEXT(ctx->Exec, ( size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_VertexPointerEXT(ctx->Exec, ( size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY exec_LockArraysEXT(GLint first, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_LockArraysEXT(ctx->Exec, ( first, count));
-}
-
-static void GLAPIENTRY exec_UnlockArraysEXT( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_UnlockArraysEXT(ctx->Exec, ( ));
-}
-
-static void GLAPIENTRY exec_ClientActiveTextureARB( GLenum target )
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ClientActiveTextureARB(ctx->Exec, (target));
-}
-
-static void GLAPIENTRY exec_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SecondaryColorPointerEXT(ctx->Exec, ( size, type, stride, ptr));
-}
-
-static void GLAPIENTRY exec_FogCoordPointerEXT(GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_FogCoordPointerEXT(ctx->Exec, ( type, stride, ptr));
-}
-
-/* GL_EXT_multi_draw_arrays */
-static void GLAPIENTRY exec_MultiDrawArraysEXT(GLenum mode, GLint *first,
- GLsizei *count, GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiDrawArraysEXT(ctx->Exec, ( mode, first, count, primcount ));
-}
-
-/* GL_EXT_multi_draw_arrays */
-static void GLAPIENTRY exec_MultiDrawElementsEXT(GLenum mode, const GLsizei *count,
- GLenum type, const GLvoid **indices,
- GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiDrawElementsEXT(ctx->Exec, (mode, count, type, indices, primcount));
-}
-
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY exec_MultiModeDrawArraysIBM(const GLenum *mode, const GLint *first,
- const GLsizei *count, GLsizei primcount,
- GLint modestride)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiModeDrawArraysIBM(ctx->Exec, (mode, first, count, primcount, modestride));
-}
-
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY exec_MultiModeDrawElementsIBM(const GLenum *mode,
- const GLsizei *count,
- GLenum type,
- const GLvoid * const *indices,
- GLsizei primcount, GLint modestride)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiModeDrawElementsIBM(ctx->Exec, (mode, count, type, indices, primcount,
- modestride));
-}
-
-
-
-
-/**
- * Setup the given dispatch table to point to Mesa's display list
- * building functions.
- *
- * This does not include any of the tnl functions - they are
- * initialized from _mesa_init_api_defaults and from the active vtxfmt
- * struct.
- */
-void
-_mesa_init_dlist_table( struct _glapi_table *table )
-{
- _mesa_loopback_init_api_table( table );
-
- /* GL 1.0 */
- SET_Accum(table, save_Accum);
- SET_AlphaFunc(table, save_AlphaFunc);
- SET_Bitmap(table, save_Bitmap);
- SET_BlendFunc(table, _mesa_BlendFunc); /* loops-back to BlendFuncSeparate */
- SET_CallList(table, _mesa_save_CallList);
- SET_CallLists(table, _mesa_save_CallLists);
- SET_Clear(table, save_Clear);
- SET_ClearAccum(table, save_ClearAccum);
- SET_ClearColor(table, save_ClearColor);
- SET_ClearDepth(table, save_ClearDepth);
- SET_ClearIndex(table, save_ClearIndex);
- SET_ClearStencil(table, save_ClearStencil);
- SET_ClipPlane(table, save_ClipPlane);
- SET_ColorMask(table, save_ColorMask);
- SET_ColorMaterial(table, save_ColorMaterial);
- SET_CopyPixels(table, save_CopyPixels);
- SET_CullFace(table, save_CullFace);
- SET_DeleteLists(table, _mesa_DeleteLists);
- SET_DepthFunc(table, save_DepthFunc);
- SET_DepthMask(table, save_DepthMask);
- SET_DepthRange(table, save_DepthRange);
- SET_Disable(table, save_Disable);
- SET_DrawBuffer(table, save_DrawBuffer);
- SET_DrawPixels(table, save_DrawPixels);
- SET_Enable(table, save_Enable);
- SET_EndList(table, _mesa_EndList);
- SET_EvalMesh1(table, _mesa_save_EvalMesh1);
- SET_EvalMesh2(table, _mesa_save_EvalMesh2);
- SET_Finish(table, exec_Finish);
- SET_Flush(table, exec_Flush);
- SET_Fogf(table, save_Fogf);
- SET_Fogfv(table, save_Fogfv);
- SET_Fogi(table, save_Fogi);
- SET_Fogiv(table, save_Fogiv);
- SET_FrontFace(table, save_FrontFace);
- SET_Frustum(table, save_Frustum);
- SET_GenLists(table, _mesa_GenLists);
- SET_GetBooleanv(table, exec_GetBooleanv);
- SET_GetClipPlane(table, exec_GetClipPlane);
- SET_GetDoublev(table, exec_GetDoublev);
- SET_GetError(table, exec_GetError);
- SET_GetFloatv(table, exec_GetFloatv);
- SET_GetIntegerv(table, exec_GetIntegerv);
- SET_GetLightfv(table, exec_GetLightfv);
- SET_GetLightiv(table, exec_GetLightiv);
- SET_GetMapdv(table, exec_GetMapdv);
- SET_GetMapfv(table, exec_GetMapfv);
- SET_GetMapiv(table, exec_GetMapiv);
- SET_GetMaterialfv(table, exec_GetMaterialfv);
- SET_GetMaterialiv(table, exec_GetMaterialiv);
- SET_GetPixelMapfv(table, exec_GetPixelMapfv);
- SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
- SET_GetPixelMapusv(table, exec_GetPixelMapusv);
- SET_GetPolygonStipple(table, exec_GetPolygonStipple);
- SET_GetString(table, exec_GetString);
- SET_GetTexEnvfv(table, exec_GetTexEnvfv);
- SET_GetTexEnviv(table, exec_GetTexEnviv);
- SET_GetTexGendv(table, exec_GetTexGendv);
- SET_GetTexGenfv(table, exec_GetTexGenfv);
- SET_GetTexGeniv(table, exec_GetTexGeniv);
- SET_GetTexImage(table, exec_GetTexImage);
- SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
- SET_GetTexParameterfv(table, exec_GetTexParameterfv);
- SET_GetTexParameteriv(table, exec_GetTexParameteriv);
- SET_Hint(table, save_Hint);
- SET_IndexMask(table, save_IndexMask);
- SET_InitNames(table, save_InitNames);
- SET_IsEnabled(table, exec_IsEnabled);
- SET_IsList(table, _mesa_IsList);
- SET_LightModelf(table, save_LightModelf);
- SET_LightModelfv(table, save_LightModelfv);
- SET_LightModeli(table, save_LightModeli);
- SET_LightModeliv(table, save_LightModeliv);
- SET_Lightf(table, save_Lightf);
- SET_Lightfv(table, save_Lightfv);
- SET_Lighti(table, save_Lighti);
- SET_Lightiv(table, save_Lightiv);
- SET_LineStipple(table, save_LineStipple);
- SET_LineWidth(table, save_LineWidth);
- SET_ListBase(table, save_ListBase);
- SET_LoadIdentity(table, save_LoadIdentity);
- SET_LoadMatrixd(table, save_LoadMatrixd);
- SET_LoadMatrixf(table, save_LoadMatrixf);
- SET_LoadName(table, save_LoadName);
- SET_LogicOp(table, save_LogicOp);
- SET_Map1d(table, save_Map1d);
- SET_Map1f(table, save_Map1f);
- SET_Map2d(table, save_Map2d);
- SET_Map2f(table, save_Map2f);
- SET_MapGrid1d(table, save_MapGrid1d);
- SET_MapGrid1f(table, save_MapGrid1f);
- SET_MapGrid2d(table, save_MapGrid2d);
- SET_MapGrid2f(table, save_MapGrid2f);
- SET_MatrixMode(table, save_MatrixMode);
- SET_MultMatrixd(table, save_MultMatrixd);
- SET_MultMatrixf(table, save_MultMatrixf);
- SET_NewList(table, save_NewList);
- SET_Ortho(table, save_Ortho);
- SET_PassThrough(table, save_PassThrough);
- SET_PixelMapfv(table, save_PixelMapfv);
- SET_PixelMapuiv(table, save_PixelMapuiv);
- SET_PixelMapusv(table, save_PixelMapusv);
- SET_PixelStoref(table, exec_PixelStoref);
- SET_PixelStorei(table, exec_PixelStorei);
- SET_PixelTransferf(table, save_PixelTransferf);
- SET_PixelTransferi(table, save_PixelTransferi);
- SET_PixelZoom(table, save_PixelZoom);
- SET_PointSize(table, save_PointSize);
- SET_PolygonMode(table, save_PolygonMode);
- SET_PolygonOffset(table, save_PolygonOffset);
- SET_PolygonStipple(table, save_PolygonStipple);
- SET_PopAttrib(table, save_PopAttrib);
- SET_PopMatrix(table, save_PopMatrix);
- SET_PopName(table, save_PopName);
- SET_PushAttrib(table, save_PushAttrib);
- SET_PushMatrix(table, save_PushMatrix);
- SET_PushName(table, save_PushName);
- SET_RasterPos2d(table, save_RasterPos2d);
- SET_RasterPos2dv(table, save_RasterPos2dv);
- SET_RasterPos2f(table, save_RasterPos2f);
- SET_RasterPos2fv(table, save_RasterPos2fv);
- SET_RasterPos2i(table, save_RasterPos2i);
- SET_RasterPos2iv(table, save_RasterPos2iv);
- SET_RasterPos2s(table, save_RasterPos2s);
- SET_RasterPos2sv(table, save_RasterPos2sv);
- SET_RasterPos3d(table, save_RasterPos3d);
- SET_RasterPos3dv(table, save_RasterPos3dv);
- SET_RasterPos3f(table, save_RasterPos3f);
- SET_RasterPos3fv(table, save_RasterPos3fv);
- SET_RasterPos3i(table, save_RasterPos3i);
- SET_RasterPos3iv(table, save_RasterPos3iv);
- SET_RasterPos3s(table, save_RasterPos3s);
- SET_RasterPos3sv(table, save_RasterPos3sv);
- SET_RasterPos4d(table, save_RasterPos4d);
- SET_RasterPos4dv(table, save_RasterPos4dv);
- SET_RasterPos4f(table, save_RasterPos4f);
- SET_RasterPos4fv(table, save_RasterPos4fv);
- SET_RasterPos4i(table, save_RasterPos4i);
- SET_RasterPos4iv(table, save_RasterPos4iv);
- SET_RasterPos4s(table, save_RasterPos4s);
- SET_RasterPos4sv(table, save_RasterPos4sv);
- SET_ReadBuffer(table, save_ReadBuffer);
- SET_ReadPixels(table, exec_ReadPixels);
- SET_RenderMode(table, exec_RenderMode);
- SET_Rotated(table, save_Rotated);
- SET_Rotatef(table, save_Rotatef);
- SET_Scaled(table, save_Scaled);
- SET_Scalef(table, save_Scalef);
- SET_Scissor(table, save_Scissor);
- SET_FeedbackBuffer(table, exec_FeedbackBuffer);
- SET_SelectBuffer(table, exec_SelectBuffer);
- SET_ShadeModel(table, save_ShadeModel);
- SET_StencilFunc(table, save_StencilFunc);
- SET_StencilMask(table, save_StencilMask);
- SET_StencilOp(table, save_StencilOp);
- SET_TexEnvf(table, save_TexEnvf);
- SET_TexEnvfv(table, save_TexEnvfv);
- SET_TexEnvi(table, save_TexEnvi);
- SET_TexEnviv(table, save_TexEnviv);
- SET_TexGend(table, save_TexGend);
- SET_TexGendv(table, save_TexGendv);
- SET_TexGenf(table, save_TexGenf);
- SET_TexGenfv(table, save_TexGenfv);
- SET_TexGeni(table, save_TexGeni);
- SET_TexGeniv(table, save_TexGeniv);
- SET_TexImage1D(table, save_TexImage1D);
- SET_TexImage2D(table, save_TexImage2D);
- SET_TexParameterf(table, save_TexParameterf);
- SET_TexParameterfv(table, save_TexParameterfv);
- SET_TexParameteri(table, save_TexParameteri);
- SET_TexParameteriv(table, save_TexParameteriv);
- SET_Translated(table, save_Translated);
- SET_Translatef(table, save_Translatef);
- SET_Viewport(table, save_Viewport);
-
- /* GL 1.1 */
- SET_AreTexturesResident(table, exec_AreTexturesResident);
- SET_AreTexturesResidentEXT(table, exec_AreTexturesResident);
- SET_BindTexture(table, save_BindTexture);
- SET_ColorPointer(table, exec_ColorPointer);
- SET_CopyTexImage1D(table, save_CopyTexImage1D);
- SET_CopyTexImage2D(table, save_CopyTexImage2D);
- SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
- SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
- SET_DeleteTextures(table, exec_DeleteTextures);
- SET_DisableClientState(table, exec_DisableClientState);
- SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
- SET_EnableClientState(table, exec_EnableClientState);
- SET_GenTextures(table, exec_GenTextures);
- SET_GenTexturesEXT(table, exec_GenTextures);
- SET_GetPointerv(table, exec_GetPointerv);
- SET_IndexPointer(table, exec_IndexPointer);
- SET_InterleavedArrays(table, exec_InterleavedArrays);
- SET_IsTexture(table, exec_IsTexture);
- SET_IsTextureEXT(table, exec_IsTexture);
- SET_NormalPointer(table, exec_NormalPointer);
- SET_PopClientAttrib(table, exec_PopClientAttrib);
- SET_PrioritizeTextures(table, save_PrioritizeTextures);
- SET_PushClientAttrib(table, exec_PushClientAttrib);
- SET_TexCoordPointer(table, exec_TexCoordPointer);
- SET_TexSubImage1D(table, save_TexSubImage1D);
- SET_TexSubImage2D(table, save_TexSubImage2D);
- SET_VertexPointer(table, exec_VertexPointer);
-
- /* GL 1.2 */
- SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
- SET_TexImage3D(table, save_TexImage3D);
- SET_TexSubImage3D(table, save_TexSubImage3D);
-
- /* GL 2.0 */
- SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
- SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
- SET_StencilOpSeparate(table, save_StencilOpSeparate);
-
- /* GL_ARB_imaging */
- /* Not all are supported */
- SET_BlendColor(table, save_BlendColor);
- SET_BlendEquation(table, save_BlendEquation);
- SET_ColorSubTable(table, save_ColorSubTable);
- SET_ColorTable(table, save_ColorTable);
- SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
- SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
- SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
- SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
- SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
- SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
- SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
- SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
- SET_CopyColorSubTable(table, save_CopyColorSubTable);
- SET_CopyColorTable(table, save_CopyColorTable);
- SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
- SET_GetColorTable(table, exec_GetColorTable);
- SET_GetColorTableEXT(table, exec_GetColorTable);
- SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
- SET_GetColorTableParameterfvEXT(table, exec_GetColorTableParameterfv);
- SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
- SET_GetColorTableParameterivEXT(table, exec_GetColorTableParameteriv);
- SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
- SET_GetConvolutionFilterEXT(table, exec_GetConvolutionFilter);
- SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
- SET_GetConvolutionParameterfvEXT(table, exec_GetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
- SET_GetConvolutionParameterivEXT(table, exec_GetConvolutionParameteriv);
- SET_GetHistogram(table, exec_GetHistogram);
- SET_GetHistogramEXT(table, exec_GetHistogram);
- SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
- SET_GetHistogramParameterfvEXT(table, exec_GetHistogramParameterfv);
- SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
- SET_GetHistogramParameterivEXT(table, exec_GetHistogramParameteriv);
- SET_GetMinmax(table, exec_GetMinmax);
- SET_GetMinmaxEXT(table, exec_GetMinmax);
- SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
- SET_GetMinmaxParameterfvEXT(table, exec_GetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
- SET_GetMinmaxParameterivEXT(table, exec_GetMinmaxParameteriv);
- SET_GetSeparableFilter(table, exec_GetSeparableFilter);
- SET_GetSeparableFilterEXT(table, exec_GetSeparableFilter);
- SET_Histogram(table, save_Histogram);
- SET_Minmax(table, save_Minmax);
- SET_ResetHistogram(table, save_ResetHistogram);
- SET_ResetMinmax(table, save_ResetMinmax);
- SET_SeparableFilter2D(table, exec_SeparableFilter2D);
-
- /* 2. GL_EXT_blend_color */
-#if 0
- SET_BlendColorEXT(table, save_BlendColorEXT);
-#endif
-
- /* 3. GL_EXT_polygon_offset */
- SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
-
- /* 6. GL_EXT_texture3d */
-#if 0
- SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
- SET_TexImage3DEXT(table, save_TexImage3DEXT);
- SET_TexSubImage3DEXT(table, save_TexSubImage3D);
-#endif
-
- /* 15. GL_SGIX_pixel_texture */
- SET_PixelTexGenSGIX(table, save_PixelTexGenSGIX);
-
- /* 15. GL_SGIS_pixel_texture */
- SET_PixelTexGenParameteriSGIS(table, save_PixelTexGenParameteriSGIS);
- SET_PixelTexGenParameterfSGIS(table, save_PixelTexGenParameterfSGIS);
- SET_PixelTexGenParameterivSGIS(table, save_PixelTexGenParameterivSGIS);
- SET_PixelTexGenParameterfvSGIS(table, save_PixelTexGenParameterfvSGIS);
- SET_GetPixelTexGenParameterivSGIS(table, exec_GetPixelTexGenParameterivSGIS);
- SET_GetPixelTexGenParameterfvSGIS(table, exec_GetPixelTexGenParameterfvSGIS);
-
- /* 30. GL_EXT_vertex_array */
- SET_ColorPointerEXT(table, exec_ColorPointerEXT);
- SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
- SET_IndexPointerEXT(table, exec_IndexPointerEXT);
- SET_NormalPointerEXT(table, exec_NormalPointerEXT);
- SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
- SET_VertexPointerEXT(table, exec_VertexPointerEXT);
-
- /* 37. GL_EXT_blend_minmax */
-#if 0
- SET_BlendEquationEXT(table, save_BlendEquationEXT);
-#endif
-
- /* 54. GL_EXT_point_parameters */
- SET_PointParameterfEXT(table, save_PointParameterfEXT);
- SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
-
- /* 78. GL_EXT_paletted_texture */
-#if 0
- SET_ColorTableEXT(table, save_ColorTable);
- SET_ColorSubTableEXT(table, save_ColorSubTable);
-#endif
- SET_GetColorTableEXT(table, exec_GetColorTable);
- SET_GetColorTableParameterfvEXT(table, exec_GetColorTableParameterfv);
- SET_GetColorTableParameterivEXT(table, exec_GetColorTableParameteriv);
-
- /* 97. GL_EXT_compiled_vertex_array */
- SET_LockArraysEXT(table, exec_LockArraysEXT);
- SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
-
- /* 145. GL_EXT_secondary_color */
- SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
-
- /* 148. GL_EXT_multi_draw_arrays */
- SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(table, exec_MultiDrawElementsEXT);
-
- /* 149. GL_EXT_fog_coord */
- SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
-
- /* 173. GL_EXT_blend_func_separate */
- SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
-
- /* 196. GL_MESA_resize_buffers */
- SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
-
- /* 197. GL_MESA_window_pos */
- SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
- SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
- SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
- SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
- SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
- SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
- SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
- SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
- SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
- SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
- SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
- SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
- SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
- SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
- SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
- SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
- SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
- SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
- SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
- SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
- SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
- SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
- SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
- SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
-
- /* 200. GL_IBM_multimode_draw_arrays */
- SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
-
-#if FEATURE_NV_vertex_program
- /* 233. GL_NV_vertex_program */
- /* The following commands DO NOT go into display lists:
- * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
- * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
- */
- SET_BindProgramNV(table, save_BindProgramNV);
- SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
- SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
- SET_GenProgramsNV(table, _mesa_GenPrograms);
- SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
- SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
- SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
- SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
- SET_GetProgramivNV(table, _mesa_GetProgramivNV);
- SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
- SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
- SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(table, _mesa_IsProgram);
- SET_LoadProgramNV(table, save_LoadProgramNV);
- SET_ProgramParameter4dNV(table, save_ProgramParameter4dNV);
- SET_ProgramParameter4dvNV(table, save_ProgramParameter4dvNV);
- SET_ProgramParameter4fNV(table, save_ProgramParameter4fNV);
- SET_ProgramParameter4fvNV(table, save_ProgramParameter4fvNV);
- SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
- SET_TrackMatrixNV(table, save_TrackMatrixNV);
- SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
-#endif
-
- /* 245. GL_ATI_fragment_shader */
-#if FEATURE_ATI_fragment_shader
- SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
- SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
-#endif
-
- /* 282. GL_NV_fragment_program */
-#if FEATURE_NV_fragment_program
- SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(table, _mesa_GetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(table, _mesa_GetProgramNamedParameterdvNV);
- SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
- SET_GetProgramLocalParameterdvARB(table, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(table, _mesa_GetProgramLocalParameterfvARB);
-#endif
-
- /* 262. GL_NV_point_sprite */
- SET_PointParameteriNV(table, save_PointParameteriNV);
- SET_PointParameterivNV(table, save_PointParameterivNV);
-
- /* 268. GL_EXT_stencil_two_side */
- SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
-
- /* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
-
- /* ARB 1. GL_ARB_multitexture */
- SET_ActiveTextureARB(table, save_ActiveTextureARB);
- SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
-
- /* ARB 3. GL_ARB_transpose_matrix */
- SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
-
- /* ARB 5. GL_ARB_multisample */
- SET_SampleCoverageARB(table, save_SampleCoverageARB);
-
- /* ARB 12. GL_ARB_texture_compression */
- SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
-
- /* ARB 14. GL_ARB_point_parameters */
- /* aliased with EXT_point_parameters functions */
-
- /* ARB 25. GL_ARB_window_pos */
- /* aliased with MESA_window_pos functions */
-
- /* ARB 26. GL_ARB_vertex_program */
- /* ARB 27. GL_ARB_fragment_program */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
- SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(table, save_ProgramStringARB);
- SET_BindProgramNV(table, save_BindProgramNV);
- SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
- SET_GenProgramsNV(table, _mesa_GenPrograms);
- SET_IsProgramNV(table, _mesa_IsProgram);
- SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
- SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(table, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(table, _mesa_GetProgramLocalParameterfvARB);
- SET_GetProgramivARB(table, _mesa_GetProgramivARB);
- SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
-#endif
-
- /* ARB 28. GL_ARB_vertex_buffer_object */
-#if FEATURE_ARB_vertex_buffer_object
- /* None of the extension's functions get compiled */
- SET_BindBufferARB(table, _mesa_BindBufferARB);
- SET_BufferDataARB(table, _mesa_BufferDataARB);
- SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
- SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
- SET_GenBuffersARB(table, _mesa_GenBuffersARB);
- SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
- SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
- SET_IsBufferARB(table, _mesa_IsBufferARB);
- SET_MapBufferARB(table, _mesa_MapBufferARB);
- SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
-#endif
-
-#if FEATURE_ARB_occlusion_query
- SET_BeginQueryARB(table, save_BeginQueryARB);
- SET_EndQueryARB(table, save_EndQueryARB);
- SET_GenQueriesARB(table, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(table, _mesa_IsQueryARB);
- SET_GetQueryivARB(table, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
-#endif
- SET_DrawBuffersARB(table, save_DrawBuffersARB);
-
- /* 299. GL_EXT_blend_equation_separate */
- SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
-}
-
-
-
-/***
- *** Debugging code
- ***/
-static const char *enum_string( GLenum k )
-{
- return _mesa_lookup_enum_by_nr( k );
-}
-
-
-/*
- * Print the commands in a display list. For debugging only.
- * TODO: many commands aren't handled yet.
- */
-static void GLAPIENTRY print_list( GLcontext *ctx, GLuint list )
-{
- struct mesa_display_list *dlist;
- Node *n;
- GLboolean done;
-
- if (!CALL_IsList(GET_DISPATCH(), (list))) {
- _mesa_printf("%u is not a display list ID\n", list);
- return;
- }
-
- dlist = (struct mesa_display_list *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
- if (!dlist)
- return;
-
- n = dlist->node;
-
- _mesa_printf("START-LIST %u, address %p\n", list, (void*)n );
-
- done = n ? GL_FALSE : GL_TRUE;
- while (!done) {
- OpCode opcode = n[0].opcode;
- GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0;
-
- if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
- /* this is a driver-extended opcode */
- ctx->ListExt.Opcode[i].Print(ctx, &n[1]);
- n += ctx->ListExt.Opcode[i].Size;
- }
- else {
- switch (opcode) {
- case OPCODE_ACCUM:
- _mesa_printf("accum %s %g\n", enum_string(n[1].e), n[2].f );
- break;
- case OPCODE_BITMAP:
- _mesa_printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data );
- break;
- case OPCODE_CALL_LIST:
- _mesa_printf("CallList %d\n", (int) n[1].ui );
- break;
- case OPCODE_CALL_LIST_OFFSET:
- _mesa_printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
- ctx->List.ListBase, ctx->List.ListBase + n[1].ui );
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_FV:
- _mesa_printf("ColorTableParameterfv %s %s %f %f %f %f\n",
- enum_string(n[1].e), enum_string(n[2].e),
- n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_IV:
- _mesa_printf("ColorTableParameteriv %s %s %d %d %d %d\n",
- enum_string(n[1].e), enum_string(n[2].e),
- n[3].i, n[4].i, n[5].i, n[6].i);
- break;
- case OPCODE_DISABLE:
- _mesa_printf("Disable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_ENABLE:
- _mesa_printf("Enable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_FRUSTUM:
- _mesa_printf("Frustum %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
- break;
- case OPCODE_LINE_STIPPLE:
- _mesa_printf("LineStipple %d %x\n", n[1].i, (int) n[2].us );
- break;
- case OPCODE_LOAD_IDENTITY:
- _mesa_printf("LoadIdentity\n");
- break;
- case OPCODE_LOAD_MATRIX:
- _mesa_printf("LoadMatrix\n");
- _mesa_printf(" %8f %8f %8f %8f\n",
- n[1].f, n[5].f, n[9].f, n[13].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
- n[2].f, n[6].f, n[10].f, n[14].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
- n[3].f, n[7].f, n[11].f, n[15].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
- n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_MULT_MATRIX:
- _mesa_printf("MultMatrix (or Rotate)\n");
- _mesa_printf(" %8f %8f %8f %8f\n",
- n[1].f, n[5].f, n[9].f, n[13].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
- n[2].f, n[6].f, n[10].f, n[14].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
- n[3].f, n[7].f, n[11].f, n[15].f);
- _mesa_printf(" %8f %8f %8f %8f\n",
- n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_ORTHO:
- _mesa_printf("Ortho %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
- break;
- case OPCODE_POP_ATTRIB:
- _mesa_printf("PopAttrib\n");
- break;
- case OPCODE_POP_MATRIX:
- _mesa_printf("PopMatrix\n");
- break;
- case OPCODE_POP_NAME:
- _mesa_printf("PopName\n");
- break;
- case OPCODE_PUSH_ATTRIB:
- _mesa_printf("PushAttrib %x\n", n[1].bf );
- break;
- case OPCODE_PUSH_MATRIX:
- _mesa_printf("PushMatrix\n");
- break;
- case OPCODE_PUSH_NAME:
- _mesa_printf("PushName %d\n", (int) n[1].ui );
- break;
- case OPCODE_RASTER_POS:
- _mesa_printf("RasterPos %g %g %g %g\n",
- n[1].f, n[2].f,n[3].f,n[4].f);
- break;
- case OPCODE_ROTATE:
- _mesa_printf("Rotate %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_SCALE:
- _mesa_printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_TRANSLATE:
- _mesa_printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_BIND_TEXTURE:
- _mesa_printf("BindTexture %s %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
- break;
- case OPCODE_SHADE_MODEL:
- _mesa_printf("ShadeModel %s\n",
- _mesa_lookup_enum_by_nr(n[1].ui));
- break;
- case OPCODE_MAP1:
- _mesa_printf("Map1 %s %.3f %.3f %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].f, n[3].f, n[4].i, n[5].i);
- break;
- case OPCODE_MAP2:
- _mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].f, n[3].f, n[4].f, n[5].f,
- n[6].i, n[7].i, n[8].i, n[9].i);
- break;
- case OPCODE_MAPGRID1:
- _mesa_printf("MapGrid1 %d %.3f %.3f\n",
- n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_MAPGRID2:
- _mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
- n[1].i, n[2].f, n[3].f,
- n[4].i, n[5].f, n[6].f);
- break;
- case OPCODE_EVALMESH1:
- _mesa_printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
- break;
- case OPCODE_EVALMESH2:
- _mesa_printf("EvalMesh2 %d %d %d %d\n",
- n[1].i, n[2].i, n[3].i, n[4].i);
- break;
-
- case OPCODE_ATTR_1F_NV:
- _mesa_printf("ATTR_1F_NV attr %d: %f\n",
- n[1].i, n[2].f);
- break;
- case OPCODE_ATTR_2F_NV:
- _mesa_printf("ATTR_2F_NV attr %d: %f %f\n",
- n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_ATTR_3F_NV:
- _mesa_printf("ATTR_3F_NV attr %d: %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ATTR_4F_NV:
- _mesa_printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
- break;
- case OPCODE_ATTR_1F_ARB:
- _mesa_printf("ATTR_1F_ARB attr %d: %f\n",
- n[1].i, n[2].f);
- break;
- case OPCODE_ATTR_2F_ARB:
- _mesa_printf("ATTR_2F_ARB attr %d: %f %f\n",
- n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_ATTR_3F_ARB:
- _mesa_printf("ATTR_3F_ARB attr %d: %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ATTR_4F_ARB:
- _mesa_printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
- break;
-
- case OPCODE_MATERIAL:
- _mesa_printf("MATERIAL %x %x: %f %f %f %f\n",
- n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_INDEX:
- _mesa_printf("INDEX: %f\n", n[1].f);
- break;
- case OPCODE_EDGEFLAG:
- _mesa_printf("EDGEFLAG: %d\n", n[1].i);
- break;
- case OPCODE_BEGIN:
- _mesa_printf("BEGIN %x\n", n[1].i);
- break;
- case OPCODE_END:
- _mesa_printf("END\n");
- break;
- case OPCODE_RECTF:
- _mesa_printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_EVAL_C1:
- _mesa_printf("EVAL_C1 %f\n", n[1].f);
- break;
- case OPCODE_EVAL_C2:
- _mesa_printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
- break;
- case OPCODE_EVAL_P1:
- _mesa_printf("EVAL_P1 %d\n", n[1].i);
- break;
- case OPCODE_EVAL_P2:
- _mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
- break;
-
-
-
- /*
- * meta opcodes/commands
- */
- case OPCODE_ERROR:
- _mesa_printf("Error: %s %s\n",
- enum_string(n[1].e), (const char *)n[2].data );
- break;
- case OPCODE_CONTINUE:
- _mesa_printf("DISPLAY-LIST-CONTINUE\n");
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- _mesa_printf("END-LIST %u\n", list);
- done = GL_TRUE;
- break;
- default:
- if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
- _mesa_printf("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
- opcode, (void*) n);
- return;
- }
- else {
- _mesa_printf("command %d, %u operands\n", opcode, InstSize[opcode]);
- }
- }
- /* increment n to point to next compiled command */
- if (opcode!=OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
- }
- }
-}
-
-
-
-/*
- * Clients may call this function to help debug display list problems.
- * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
- * changed, or break in the future without notice.
- */
-void mesa_print_display_list( GLuint list )
-{
- GET_CURRENT_CONTEXT(ctx);
- print_list( ctx, list );
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-
-void _mesa_save_vtxfmt_init( GLvertexformat *vfmt )
-{
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = save_Begin;
- vfmt->CallList = _mesa_save_CallList;
- vfmt->CallLists = _mesa_save_CallLists;
- vfmt->Color3f = save_Color3f;
- vfmt->Color3fv = save_Color3fv;
- vfmt->Color4f = save_Color4f;
- vfmt->Color4fv = save_Color4fv;
- vfmt->EdgeFlag = save_EdgeFlag;
- vfmt->EdgeFlagv = save_EdgeFlagv;
- vfmt->End = save_End;
- vfmt->EvalCoord1f = save_EvalCoord1f;
- vfmt->EvalCoord1fv = save_EvalCoord1fv;
- vfmt->EvalCoord2f = save_EvalCoord2f;
- vfmt->EvalCoord2fv = save_EvalCoord2fv;
- vfmt->EvalPoint1 = save_EvalPoint1;
- vfmt->EvalPoint2 = save_EvalPoint2;
- vfmt->FogCoordfEXT = save_FogCoordfEXT;
- vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
- vfmt->Indexf = save_Indexf;
- vfmt->Indexfv = save_Indexfv;
- vfmt->Materialfv = save_Materialfv;
- vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
- vfmt->Normal3f = save_Normal3f;
- vfmt->Normal3fv = save_Normal3fv;
- vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = save_TexCoord1f;
- vfmt->TexCoord1fv = save_TexCoord1fv;
- vfmt->TexCoord2f = save_TexCoord2f;
- vfmt->TexCoord2fv = save_TexCoord2fv;
- vfmt->TexCoord3f = save_TexCoord3f;
- vfmt->TexCoord3fv = save_TexCoord3fv;
- vfmt->TexCoord4f = save_TexCoord4f;
- vfmt->TexCoord4fv = save_TexCoord4fv;
- vfmt->Vertex2f = save_Vertex2f;
- vfmt->Vertex2fv = save_Vertex2fv;
- vfmt->Vertex3f = save_Vertex3f;
- vfmt->Vertex3fv = save_Vertex3fv;
- vfmt->Vertex4f = save_Vertex4f;
- vfmt->Vertex4fv = save_Vertex4fv;
- vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
-
- vfmt->EvalMesh1 = _mesa_save_EvalMesh1;
- vfmt->EvalMesh2 = _mesa_save_EvalMesh2;
- vfmt->Rectf = save_Rectf;
-
- /* The driver is required to implement these as
- * 1) They can probably do a better job.
- * 2) A lot of new mechanisms would have to be added to this module
- * to support it. That code would probably never get used,
- * because of (1).
- */
-#if 0
- vfmt->DrawArrays = 0;
- vfmt->DrawElements = 0;
- vfmt->DrawRangeElements = 0;
-#endif
-}
-
-
-
-void _mesa_init_display_list( GLcontext * ctx )
-{
- /* Display list */
- ctx->ListState.CallDepth = 0;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
- ctx->ListState.CurrentListPtr = NULL;
- ctx->ListState.CurrentBlock = NULL;
- ctx->ListState.CurrentListNum = 0;
- ctx->ListState.CurrentPos = 0;
-
- /* Display List group */
- ctx->List.ListBase = 0;
-
- _mesa_save_vtxfmt_init( &ctx->ListState.ListVtxfmt );
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/dlist.h b/nx-X11/extras/Mesa/src/mesa/main/dlist.h
deleted file mode 100644
index 1a5b391e7..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/dlist.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/**
- * \file dlist.h
- * Display lists management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef DLIST_H
-#define DLIST_H
-
-
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-
-extern void _mesa_init_lists( void );
-
-extern void _mesa_destroy_list( GLcontext *ctx, GLuint list );
-
-extern void GLAPIENTRY _mesa_CallList( GLuint list );
-
-extern void GLAPIENTRY _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
-
-extern void GLAPIENTRY _mesa_DeleteLists( GLuint list, GLsizei range );
-
-extern void GLAPIENTRY _mesa_EndList( void );
-
-extern GLuint GLAPIENTRY _mesa_GenLists( GLsizei range );
-
-extern GLboolean GLAPIENTRY _mesa_IsList( GLuint list );
-
-extern void GLAPIENTRY _mesa_ListBase( GLuint base );
-
-extern void GLAPIENTRY _mesa_NewList( GLuint list, GLenum mode );
-
-extern void _mesa_init_dlist_table( struct _glapi_table *table );
-
-extern void _mesa_save_error( GLcontext *ctx, GLenum error, const char *s );
-
-extern void _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s );
-
-
-extern void *_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz );
-
-extern GLint _mesa_alloc_opcode( GLcontext *ctx, GLuint sz,
- void (*execute)( GLcontext *, void * ),
- void (*destroy)( GLcontext *, void * ),
- void (*print)( GLcontext *, void * ) );
-
-extern void GLAPIENTRY _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 );
-extern void GLAPIENTRY _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
-extern void GLAPIENTRY _mesa_save_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
-extern void GLAPIENTRY _mesa_save_CallList( GLuint list );
-extern void _mesa_init_display_list( GLcontext * ctx );
-extern void _mesa_save_vtxfmt_init( GLvertexformat *vfmt );
-
-
-#else
-
-/** No-op */
-#define _mesa_init_lists() ((void)0)
-
-/** No-op */
-#define _mesa_destroy_list(c,l) ((void)0)
-
-/** No-op */
-#define _mesa_init_dlist_table(t,ts) ((void)0)
-
-/** No-op */
-#define _mesa_init_display_list(c) ((void)0)
-
-/** No-op */
-#define _mesa_save_vtxfmt_init(v) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/drawpix.c b/nx-X11/extras/Mesa/src/mesa/main/drawpix.c
deleted file mode 100644
index 4f7e24a1e..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/drawpix.c
+++ /dev/null
@@ -1,317 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.4
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "drawpix.h"
-#include "feedback.h"
-#include "macros.h"
-#include "state.h"
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-
-/*
- * Execute glDrawPixels
- */
-void GLAPIENTRY
-_mesa_DrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels (invalid fragment program)");
- return;
- }
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glDrawPixels(incomplete framebuffer)" );
- return;
- }
-
- if (!ctx->Current.RasterPosValid) {
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
- GLint x = IROUND(ctx->Current.RasterPos[0]);
- GLint y = IROUND(ctx->Current.RasterPos[1]);
- ctx->OcclusionResult = GL_TRUE;
- ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
- &ctx->Unpack, pixels);
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- /* Feedback the current raster pos info */
- FLUSH_CURRENT( ctx, 0 );
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterIndex,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-}
-
-
-void GLAPIENTRY
-_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
- GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyPixels (invalid fragment program)");
- return;
- }
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)" );
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
- ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glCopyPixels(incomplete framebuffer)" );
- return;
- }
-
- if (!ctx->Current.RasterPosValid) {
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Round to satisfy conformance tests (matches SGI's OpenGL) */
- GLint destx = IROUND(ctx->Current.RasterPos[0]);
- GLint desty = IROUND(ctx->Current.RasterPos[1]);
- ctx->OcclusionResult = GL_TRUE;
- ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
- type );
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- FLUSH_CURRENT( ctx, 0 );
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterIndex,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-}
-
-#endif /* _HAVE_FULL_GL */
-
-
-
-void GLAPIENTRY
-_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glReadPixels(width=%d height=%d)", width, height );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glReadPixels(incomplete framebuffer)" );
- return;
- }
-
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");
- return;
- }
-
- ctx->Driver.ReadPixels(ctx, x, y, width, height,
- format, type, &ctx->Pack, pixels);
-}
-
-
-
-void GLAPIENTRY
-_mesa_Bitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBitmap (invalid fragment program)");
- return;
- }
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
- return;
- }
-
- if (!ctx->Current.RasterPosValid) {
- return; /* do nothing */
- }
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glBitmap(incomplete framebuffer)");
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
- GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
- GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
- ctx->OcclusionResult = GL_TRUE;
- ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
- }
-#if _HAVE_FULL_GL
- else if (ctx->RenderMode == GL_FEEDBACK) {
- FLUSH_CURRENT(ctx, 0);
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterIndex,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-#endif
-
- /* update raster position */
- ctx->Current.RasterPos[0] += xmove;
- ctx->Current.RasterPos[1] += ymove;
-}
-
-
-
-#if 0 /* experimental */
-/*
- * Execute glDrawDepthPixelsMESA(). This function accepts both a color
- * image and depth (Z) image. Rasterization produces fragments with
- * color and Z taken from these images. This function is intended for
- * Z-compositing. Normally, this operation requires two glDrawPixels
- * calls with stencil testing.
- */
-void GLAPIENTRY
-_mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height,
- GLenum colorFormat, GLenum colorType,
- const GLvoid *colors,
- GLenum depthType, const GLvoid *depths )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glDrawDepthPixelsMESA(width or height < 0" );
- return;
- }
-
- if (!ctx->Current.RasterPosValid) {
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glDrawDepthPixelsMESA(incomplete framebuffer)");
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
- GLint x = IROUND(ctx->Current.RasterPos[0]);
- GLint y = IROUND(ctx->Current.RasterPos[1]);
- ctx->OcclusionResult = GL_TRUE;
- ctx->Driver.DrawDepthPixelsMESA(ctx, x, y, width, height,
- colorFormat, colorType, colors,
- depthType, depths, &ctx->Unpack);
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- /* Feedback the current raster pos info */
- FLUSH_CURRENT( ctx, 0 );
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterIndex,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-}
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/drawpix.h b/nx-X11/extras/Mesa/src/mesa/main/drawpix.h
deleted file mode 100644
index 2a2d7de8d..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/drawpix.h
+++ /dev/null
@@ -1,55 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef DRAWPIXELS_H
-#define DRAWPIXELS_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_DrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
- GLenum type );
-
-
-extern void GLAPIENTRY
-_mesa_Bitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap );
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/enable.c b/nx-X11/extras/Mesa/src/mesa/main/enable.c
deleted file mode 100644
index 67fd083ca..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/enable.c
+++ /dev/null
@@ -1,1456 +0,0 @@
-/**
- * \file enable.c
- * Enable/disable/query GL capabilities.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "enable.h"
-#include "light.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "mtypes.h"
-#include "enums.h"
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-
-
-#define CHECK_EXTENSION(EXTNAME, CAP) \
- if (!ctx->Extensions.EXTNAME) { \
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
- state ? "Enable" : "Disable", CAP); \
- return; \
- }
-
-
-static void
-client_state( GLcontext *ctx, GLenum cap, GLboolean state )
-{
- GLuint flag;
- GLuint *var;
-
- switch (cap) {
- case GL_VERTEX_ARRAY:
- var = &ctx->Array.Vertex.Enabled;
- flag = _NEW_ARRAY_VERTEX;
- break;
- case GL_NORMAL_ARRAY:
- var = &ctx->Array.Normal.Enabled;
- flag = _NEW_ARRAY_NORMAL;
- break;
- case GL_COLOR_ARRAY:
- var = &ctx->Array.Color.Enabled;
- flag = _NEW_ARRAY_COLOR0;
- break;
- case GL_INDEX_ARRAY:
- var = &ctx->Array.Index.Enabled;
- flag = _NEW_ARRAY_INDEX;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
- flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
- break;
- case GL_EDGE_FLAG_ARRAY:
- var = &ctx->Array.EdgeFlag.Enabled;
- flag = _NEW_ARRAY_EDGEFLAG;
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- var = &ctx->Array.FogCoord.Enabled;
- flag = _NEW_ARRAY_FOGCOORD;
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- var = &ctx->Array.SecondaryColor.Enabled;
- flag = _NEW_ARRAY_COLOR1;
- break;
-
-#if FEATURE_NV_vertex_program
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION(NV_vertex_program, cap);
- {
- GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
- var = &ctx->Array.VertexAttrib[n].Enabled;
- flag = _NEW_ARRAY_ATTRIB(n);
- }
- break;
-#endif /* FEATURE_NV_vertex_program */
-
- default:
- _mesa_error( ctx, GL_INVALID_ENUM,
- "glEnable/DisableClientState(0x%x)", cap);
- return;
- }
-
- if (*var == state)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.NewState |= flag;
- *var = state;
-
- if (state)
- ctx->Array._Enabled |= flag;
- else
- ctx->Array._Enabled &= ~flag;
-
- if (ctx->Driver.Enable) {
- (*ctx->Driver.Enable)( ctx, cap, state );
- }
-}
-
-
-/**
- * Enable GL capability.
- *
- * \param cap capability.
- *
- * \sa glEnable().
- *
- * Get's the current context, assures that we're outside glBegin()/glEnd() and
- * calls client_state().
- */
-void GLAPIENTRY
-_mesa_EnableClientState( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- client_state( ctx, cap, GL_TRUE );
-}
-
-
-/**
- * Disable GL capability.
- *
- * \param cap capability.
- *
- * \sa glDisable().
- *
- * Get's the current context, assures that we're outside glBegin()/glEnd() and
- * calls client_state().
- */
-void GLAPIENTRY
-_mesa_DisableClientState( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- client_state( ctx, cap, GL_FALSE );
-}
-
-
-#undef CHECK_EXTENSION
-#define CHECK_EXTENSION(EXTNAME, CAP) \
- if (!ctx->Extensions.EXTNAME) { \
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
- state ? "Enable" : "Disable", CAP); \
- return; \
- }
-
-#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
- if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
- state ? "Enable" : "Disable", CAP); \
- return; \
- }
-
-
-
-/**
- * Perform glEnable() and glDisable() calls.
- *
- * \param ctx GL context.
- * \param cap capability.
- * \param state whether to enable or disable the specified capability.
- *
- * Updates the current context and flushes the vertices as needed. For
- * capabilities associated with extensions it verifies that those extensions
- * are effectivly present before updating. Notifies the driver via
- * dd_function_table::Enable.
- */
-void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
-{
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "%s %s (newstate is %x)\n",
- state ? "glEnable" : "glDisable",
- _mesa_lookup_enum_by_nr(cap),
- ctx->NewState);
-
- switch (cap) {
- case GL_ALPHA_TEST:
- if (ctx->Color.AlphaEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.AlphaEnabled = state;
- break;
- case GL_AUTO_NORMAL:
- if (ctx->Eval.AutoNormal == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.AutoNormal = state;
- break;
- case GL_BLEND:
- if (ctx->Color.BlendEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.BlendEnabled = state;
- /* This is needed to support 1.1's RGB logic ops AND
- * 1.0's blending logicops.
- */
- ctx->Color._LogicOpEnabled =
- (ctx->Color.ColorLogicOpEnabled ||
- (state && ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
- break;
-#if FEATURE_userclip
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- {
- const GLuint p = cap - GL_CLIP_PLANE0;
-
- if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
-
- if (state) {
- ctx->Transform.ClipPlanesEnabled |= (1 << p);
-
- if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
- /* This derived state also calculated in clip.c and
- * from _mesa_update_state() on changes to EyeUserPlane
- * and ctx->ProjectionMatrix respectively.
- */
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
- }
- else {
- ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
- }
- }
- break;
-#endif
- case GL_COLOR_MATERIAL:
- if (ctx->Light.ColorMaterialEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- FLUSH_CURRENT(ctx, 0);
- ctx->Light.ColorMaterialEnabled = state;
- if (state) {
- _mesa_update_color_material( ctx,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
- }
- break;
- case GL_CULL_FACE:
- if (ctx->Polygon.CullFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.CullFlag = state;
- break;
-
- case GL_CULL_VERTEX_EXT:
- CHECK_EXTENSION(EXT_cull_vertex, cap);
- if (ctx->Transform.CullVertexFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.CullVertexFlag = state;
- break;
-
- case GL_DEPTH_TEST:
- if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
- _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
- return;
- }
- if (ctx->Depth.Test==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Test = state;
- break;
- case GL_DITHER:
- if (ctx->NoDither) {
- state = GL_FALSE; /* MESA_NO_DITHER env var */
- }
- if (ctx->Color.DitherFlag==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.DitherFlag = state;
- break;
- case GL_FOG:
- if (ctx->Fog.Enabled==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Enabled = state;
- break;
- case GL_HISTOGRAM:
- CHECK_EXTENSION(EXT_histogram, cap);
- if (ctx->Pixel.HistogramEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.HistogramEnabled = state;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
- if (state) {
- insert_at_tail(&ctx->Light.EnabledList,
- &ctx->Light.Light[cap-GL_LIGHT0]);
- }
- else {
- remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
- }
- break;
- case GL_LIGHTING:
- if (ctx->Light.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Enabled = state;
-
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
-
- break;
- case GL_LINE_SMOOTH:
- if (ctx->Line.SmoothFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
- break;
- case GL_LINE_STIPPLE:
- if (ctx->Line.StippleFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.StippleFlag = state;
- ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
- break;
- case GL_INDEX_LOGIC_OP:
- if (ctx->Color.IndexLogicOpEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.IndexLogicOpEnabled = state;
- break;
- case GL_COLOR_LOGIC_OP:
- if (ctx->Color.ColorLogicOpEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.ColorLogicOpEnabled = state;
- /* This is needed to support 1.1's RGB logic ops AND
- * 1.0's blending logicops.
- */
- ctx->Color._LogicOpEnabled =
- (state || (ctx->Color.BlendEnabled &&
- ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
- break;
- case GL_MAP1_COLOR_4:
- if (ctx->Eval.Map1Color4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Color4 = state;
- break;
- case GL_MAP1_INDEX:
- if (ctx->Eval.Map1Index == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Index = state;
- break;
- case GL_MAP1_NORMAL:
- if (ctx->Eval.Map1Normal == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Normal = state;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- if (ctx->Eval.Map1TextureCoord1 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1TextureCoord1 = state;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- if (ctx->Eval.Map1TextureCoord2 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1TextureCoord2 = state;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- if (ctx->Eval.Map1TextureCoord3 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1TextureCoord3 = state;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- if (ctx->Eval.Map1TextureCoord4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1TextureCoord4 = state;
- break;
- case GL_MAP1_VERTEX_3:
- if (ctx->Eval.Map1Vertex3 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Vertex3 = state;
- break;
- case GL_MAP1_VERTEX_4:
- if (ctx->Eval.Map1Vertex4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Vertex4 = state;
- break;
- case GL_MAP2_COLOR_4:
- if (ctx->Eval.Map2Color4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Color4 = state;
- break;
- case GL_MAP2_INDEX:
- if (ctx->Eval.Map2Index == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Index = state;
- break;
- case GL_MAP2_NORMAL:
- if (ctx->Eval.Map2Normal == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Normal = state;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- if (ctx->Eval.Map2TextureCoord1 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2TextureCoord1 = state;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- if (ctx->Eval.Map2TextureCoord2 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2TextureCoord2 = state;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- if (ctx->Eval.Map2TextureCoord3 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2TextureCoord3 = state;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- if (ctx->Eval.Map2TextureCoord4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2TextureCoord4 = state;
- break;
- case GL_MAP2_VERTEX_3:
- if (ctx->Eval.Map2Vertex3 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Vertex3 = state;
- break;
- case GL_MAP2_VERTEX_4:
- if (ctx->Eval.Map2Vertex4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Vertex4 = state;
- break;
- case GL_MINMAX:
- if (ctx->Pixel.MinMaxEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.MinMaxEnabled = state;
- break;
- case GL_NORMALIZE:
- if (ctx->Transform.Normalize == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.Normalize = state;
- break;
- case GL_POINT_SMOOTH:
- if (ctx->Point.SmoothFlag==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
- break;
- case GL_POLYGON_SMOOTH:
- if (ctx->Polygon.SmoothFlag==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
- break;
- case GL_POLYGON_STIPPLE:
- if (ctx->Polygon.StippleFlag==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.StippleFlag = state;
- ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
- break;
- case GL_POLYGON_OFFSET_POINT:
- if (ctx->Polygon.OffsetPoint==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.OffsetPoint = state;
- break;
- case GL_POLYGON_OFFSET_LINE:
- if (ctx->Polygon.OffsetLine==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.OffsetLine = state;
- break;
- case GL_POLYGON_OFFSET_FILL:
- /*case GL_POLYGON_OFFSET_EXT:*/
- if (ctx->Polygon.OffsetFill==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.OffsetFill = state;
- break;
- case GL_RESCALE_NORMAL_EXT:
- if (ctx->Transform.RescaleNormals == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.RescaleNormals = state;
- break;
- case GL_SCISSOR_TEST:
- if (ctx->Scissor.Enabled==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_SCISSOR);
- ctx->Scissor.Enabled = state;
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- if (ctx->Texture.SharedPalette == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- ctx->Texture.SharedPalette = state;
- break;
- case GL_STENCIL_TEST:
- if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
- _mesa_warning(ctx,
- "glEnable(GL_STENCIL_TEST) but no stencil buffer");
- return;
- }
- if (ctx->Stencil.Enabled==state)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Enabled = state;
- break;
- case GL_TEXTURE_1D: {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT;
- if (state)
- newenabled |= TEXTURE_1D_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
- break;
- }
- case GL_TEXTURE_2D: {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT;
- if (state)
- newenabled |= TEXTURE_2D_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
- break;
- }
- case GL_TEXTURE_3D: {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT;
- if (state)
- newenabled |= TEXTURE_3D_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
- break;
- }
- case GL_TEXTURE_GEN_Q: {
- GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
- if (state)
- newenabled |= Q_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- break;
- }
- case GL_TEXTURE_GEN_R: {
- GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
- if (state)
- newenabled |= R_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- break;
- }
- case GL_TEXTURE_GEN_S: {
- GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
- if (state)
- newenabled |= S_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- break;
- }
- case GL_TEXTURE_GEN_T: {
- GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
- if (state)
- newenabled |= T_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- break;
- }
-
- /*
- * CLIENT STATE!!!
- */
- case GL_VERTEX_ARRAY:
- case GL_NORMAL_ARRAY:
- case GL_COLOR_ARRAY:
- case GL_INDEX_ARRAY:
- case GL_TEXTURE_COORD_ARRAY:
- case GL_EDGE_FLAG_ARRAY:
- case GL_FOG_COORDINATE_ARRAY_EXT:
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- client_state( ctx, cap, state );
- return;
-
- /* GL_HP_occlusion_test */
- case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION(HP_occlusion_test, cap);
- if (ctx->Depth.OcclusionTest == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.OcclusionTest = state;
- if (state)
- ctx->OcclusionResult = ctx->OcclusionResultSaved;
- else
- ctx->OcclusionResultSaved = ctx->OcclusionResult;
- break;
-
- /* GL_SGIS_pixel_texture */
- case GL_PIXEL_TEXTURE_SGIS:
- CHECK_EXTENSION(SGIS_pixel_texture, cap);
- if (ctx->Pixel.PixelTextureEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PixelTextureEnabled = state;
- break;
-
- /* GL_SGIX_pixel_texture */
- case GL_PIXEL_TEX_GEN_SGIX:
- CHECK_EXTENSION(SGIX_pixel_texture, cap);
- if (ctx->Pixel.PixelTextureEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PixelTextureEnabled = state;
- break;
-
- /* GL_SGI_color_table */
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table, cap);
- if (ctx->Pixel.ColorTableEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.ColorTableEnabled = state;
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table, cap);
- if (ctx->Pixel.PostConvolutionColorTableEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionColorTableEnabled = state;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table, cap);
- if (ctx->Pixel.PostColorMatrixColorTableEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixColorTableEnabled = state;
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_texture_color_table, cap);
- if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
- break;
-
- /* GL_EXT_convolution */
- case GL_CONVOLUTION_1D:
- CHECK_EXTENSION(EXT_convolution, cap);
- if (ctx->Pixel.Convolution1DEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.Convolution1DEnabled = state;
- break;
- case GL_CONVOLUTION_2D:
- CHECK_EXTENSION(EXT_convolution, cap);
- if (ctx->Pixel.Convolution2DEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.Convolution2DEnabled = state;
- break;
- case GL_SEPARABLE_2D:
- CHECK_EXTENSION(EXT_convolution, cap);
- if (ctx->Pixel.Separable2DEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.Separable2DEnabled = state;
- break;
-
- /* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
- {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT;
- CHECK_EXTENSION(ARB_texture_cube_map, cap);
- if (state)
- newenabled |= TEXTURE_CUBE_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
- }
- break;
-
- /* GL_EXT_secondary_color */
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION(EXT_secondary_color, cap);
- if (ctx->Fog.ColorSumEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.ColorSumEnabled = state;
- break;
-
- /* GL_ARB_multisample */
- case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION(ARB_multisample, cap);
- if (ctx->Multisample.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.Enabled = state;
- break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION(ARB_multisample, cap);
- if (ctx->Multisample.SampleAlphaToCoverage == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.SampleAlphaToCoverage = state;
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION(ARB_multisample, cap);
- if (ctx->Multisample.SampleAlphaToOne == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.SampleAlphaToOne = state;
- break;
- case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION(ARB_multisample, cap);
- if (ctx->Multisample.SampleCoverage == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.SampleCoverage = state;
- break;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION(ARB_multisample, cap);
- if (ctx->Multisample.SampleCoverageInvert == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.SampleCoverageInvert = state;
- break;
-
- /* GL_IBM_rasterpos_clip */
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION(IBM_rasterpos_clip, cap);
- if (ctx->Transform.RasterPositionUnclipped == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.RasterPositionUnclipped = state;
- break;
-
- /* GL_NV_point_sprite */
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
- if (ctx->Point.PointSprite == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.PointSprite = state;
- break;
-
-#if FEATURE_NV_vertex_program
- case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
- if (ctx->VertexProgram.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->VertexProgram.Enabled = state;
- break;
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
- if (ctx->VertexProgram.PointSizeEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->VertexProgram.PointSizeEnabled = state;
- break;
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
- if (ctx->VertexProgram.TwoSideEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->VertexProgram.TwoSideEnabled = state;
- break;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program, cap);
- {
- const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Attrib[map] = state;
- }
- break;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program, cap);
- {
- const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Attrib[map] = state;
- }
- break;
-#endif /* FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_fragment_program
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION(NV_fragment_program, cap);
- if (ctx->FragmentProgram.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->FragmentProgram.Enabled = state;
- break;
-#endif /* FEATURE_NV_fragment_program */
-
- /* GL_NV_texture_rectangle */
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION(NV_texture_rectangle, cap);
- {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT;
- CHECK_EXTENSION(NV_texture_rectangle, cap);
- if (state)
- newenabled |= TEXTURE_RECT_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
- }
- break;
-
- /* GL_EXT_stencil_two_side */
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION(EXT_stencil_two_side, cap);
- if (ctx->Stencil.TestTwoSide == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.TestTwoSide = state;
- if (state) {
- ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
- } else {
- ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
- }
- break;
-
-#if FEATURE_ARB_fragment_program
- case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION(ARB_fragment_program, cap);
- if (ctx->FragmentProgram.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->FragmentProgram.Enabled = state;
- break;
-#endif /* FEATURE_ARB_fragment_program */
-
- /* GL_EXT_depth_bounds_test */
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION(EXT_depth_bounds_test, cap);
- if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
- _mesa_warning(ctx,
- "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
- return;
- }
- if (ctx->Depth.BoundsTest == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.BoundsTest = state;
- break;
-
- /* GL_MESA_program_debug */
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION(MESA_program_debug, cap);
- ctx->FragmentProgram.CallbackEnabled = state;
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION(MESA_program_debug, cap);
- ctx->VertexProgram.CallbackEnabled = state;
- break;
-
-#if FEATURE_ATI_fragment_shader
- case GL_FRAGMENT_SHADER_ATI:
- CHECK_EXTENSION(ATI_fragment_shader, cap);
- if (ctx->ATIFragmentShader.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->ATIFragmentShader.Enabled = state;
- break;
-#endif
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
- return;
- }
-
- if (ctx->Driver.Enable) {
- (*ctx->Driver.Enable)( ctx, cap, state );
- }
-}
-
-
-/**
- * Enable GL capability.
- *
- * \param cap capability.
- *
- * \sa glEnable().
- *
- * Get's the current context, assures that we're outside glBegin()/glEnd() and
- * calls _mesa_set_enable().
- */
-void GLAPIENTRY
-_mesa_Enable( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- _mesa_set_enable( ctx, cap, GL_TRUE );
-}
-
-
-/**
- * Disable GL capability.
- *
- * \param cap capability.
- *
- * \sa glDisable().
- *
- * Get's the current context, assures that we're outside glBegin()/glEnd() and
- * calls _mesa_set_enable().
- */
-void GLAPIENTRY
-_mesa_Disable( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- _mesa_set_enable( ctx, cap, GL_FALSE );
-}
-
-
-#undef CHECK_EXTENSION
-#define CHECK_EXTENSION(EXTNAME) \
- if (!ctx->Extensions.EXTNAME) { \
- _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
- return GL_FALSE; \
- }
-
-
-/**
- * Test whether a capability is enabled.
- *
- * \param cap capability.
- *
- * Returns the state of the specified capability from the current GL context.
- * For the capabilities associated with extensions verifies that those
- * extensions are effectively present before reporting.
- */
-GLboolean GLAPIENTRY
-_mesa_IsEnabled( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- switch (cap) {
- case GL_ALPHA_TEST:
- return ctx->Color.AlphaEnabled;
- case GL_AUTO_NORMAL:
- return ctx->Eval.AutoNormal;
- case GL_BLEND:
- return ctx->Color.BlendEnabled;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
- case GL_COLOR_MATERIAL:
- return ctx->Light.ColorMaterialEnabled;
- case GL_CULL_FACE:
- return ctx->Polygon.CullFlag;
- case GL_DEPTH_TEST:
- return ctx->Depth.Test;
- case GL_DITHER:
- return ctx->Color.DitherFlag;
- case GL_FOG:
- return ctx->Fog.Enabled;
- case GL_LIGHTING:
- return ctx->Light.Enabled;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
- case GL_LINE_SMOOTH:
- return ctx->Line.SmoothFlag;
- case GL_LINE_STIPPLE:
- return ctx->Line.StippleFlag;
- case GL_INDEX_LOGIC_OP:
- return ctx->Color.IndexLogicOpEnabled;
- case GL_COLOR_LOGIC_OP:
- return ctx->Color.ColorLogicOpEnabled;
- case GL_MAP1_COLOR_4:
- return ctx->Eval.Map1Color4;
- case GL_MAP1_INDEX:
- return ctx->Eval.Map1Index;
- case GL_MAP1_NORMAL:
- return ctx->Eval.Map1Normal;
- case GL_MAP1_TEXTURE_COORD_1:
- return ctx->Eval.Map1TextureCoord1;
- case GL_MAP1_TEXTURE_COORD_2:
- return ctx->Eval.Map1TextureCoord2;
- case GL_MAP1_TEXTURE_COORD_3:
- return ctx->Eval.Map1TextureCoord3;
- case GL_MAP1_TEXTURE_COORD_4:
- return ctx->Eval.Map1TextureCoord4;
- case GL_MAP1_VERTEX_3:
- return ctx->Eval.Map1Vertex3;
- case GL_MAP1_VERTEX_4:
- return ctx->Eval.Map1Vertex4;
- case GL_MAP2_COLOR_4:
- return ctx->Eval.Map2Color4;
- case GL_MAP2_INDEX:
- return ctx->Eval.Map2Index;
- case GL_MAP2_NORMAL:
- return ctx->Eval.Map2Normal;
- case GL_MAP2_TEXTURE_COORD_1:
- return ctx->Eval.Map2TextureCoord1;
- case GL_MAP2_TEXTURE_COORD_2:
- return ctx->Eval.Map2TextureCoord2;
- case GL_MAP2_TEXTURE_COORD_3:
- return ctx->Eval.Map2TextureCoord3;
- case GL_MAP2_TEXTURE_COORD_4:
- return ctx->Eval.Map2TextureCoord4;
- case GL_MAP2_VERTEX_3:
- return ctx->Eval.Map2Vertex3;
- case GL_MAP2_VERTEX_4:
- return ctx->Eval.Map2Vertex4;
- case GL_NORMALIZE:
- return ctx->Transform.Normalize;
- case GL_POINT_SMOOTH:
- return ctx->Point.SmoothFlag;
- case GL_POLYGON_SMOOTH:
- return ctx->Polygon.SmoothFlag;
- case GL_POLYGON_STIPPLE:
- return ctx->Polygon.StippleFlag;
- case GL_POLYGON_OFFSET_POINT:
- return ctx->Polygon.OffsetPoint;
- case GL_POLYGON_OFFSET_LINE:
- return ctx->Polygon.OffsetLine;
- case GL_POLYGON_OFFSET_FILL:
- /*case GL_POLYGON_OFFSET_EXT:*/
- return ctx->Polygon.OffsetFill;
- case GL_RESCALE_NORMAL_EXT:
- return ctx->Transform.RescaleNormals;
- case GL_SCISSOR_TEST:
- return ctx->Scissor.Enabled;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- return ctx->Texture.SharedPalette;
- case GL_STENCIL_TEST:
- return ctx->Stencil.Enabled;
- case GL_TEXTURE_1D:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE;
- }
- case GL_TEXTURE_2D:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE;
- }
- case GL_TEXTURE_3D:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE;
- }
- case GL_TEXTURE_GEN_Q:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
- }
- case GL_TEXTURE_GEN_R:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
- }
- case GL_TEXTURE_GEN_S:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
- }
- case GL_TEXTURE_GEN_T:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
- }
-
- /*
- * CLIENT STATE!!!
- */
- case GL_VERTEX_ARRAY:
- return (ctx->Array.Vertex.Enabled != 0);
- case GL_NORMAL_ARRAY:
- return (ctx->Array.Normal.Enabled != 0);
- case GL_COLOR_ARRAY:
- return (ctx->Array.Color.Enabled != 0);
- case GL_INDEX_ARRAY:
- return (ctx->Array.Index.Enabled != 0);
- case GL_TEXTURE_COORD_ARRAY:
- return (ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
- case GL_EDGE_FLAG_ARRAY:
- return (ctx->Array.EdgeFlag.Enabled != 0);
- case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION(EXT_fog_coord);
- return (ctx->Array.FogCoord.Enabled != 0);
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION(EXT_secondary_color);
- return (ctx->Array.SecondaryColor.Enabled != 0);
-
- /* GL_EXT_histogram */
- case GL_HISTOGRAM:
- CHECK_EXTENSION(EXT_histogram);
- return ctx->Pixel.HistogramEnabled;
- case GL_MINMAX:
- CHECK_EXTENSION(EXT_histogram);
- return ctx->Pixel.MinMaxEnabled;
-
- /* GL_HP_occlusion_test */
- case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION(HP_occlusion_test);
- return ctx->Depth.OcclusionTest;
-
- /* GL_SGIS_pixel_texture */
- case GL_PIXEL_TEXTURE_SGIS:
- CHECK_EXTENSION(SGIS_pixel_texture);
- return ctx->Pixel.PixelTextureEnabled;
-
- /* GL_SGIX_pixel_texture */
- case GL_PIXEL_TEX_GEN_SGIX:
- CHECK_EXTENSION(SGIX_pixel_texture);
- return ctx->Pixel.PixelTextureEnabled;
-
- /* GL_SGI_color_table */
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table);
- return ctx->Pixel.ColorTableEnabled;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table);
- return ctx->Pixel.PostConvolutionColorTableEnabled;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table);
- return ctx->Pixel.PostColorMatrixColorTableEnabled;
-
- /* GL_SGI_texture_color_table */
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_texture_color_table);
- return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
-
- /* GL_EXT_convolution */
- case GL_CONVOLUTION_1D:
- CHECK_EXTENSION(EXT_convolution);
- return ctx->Pixel.Convolution1DEnabled;
- case GL_CONVOLUTION_2D:
- CHECK_EXTENSION(EXT_convolution);
- return ctx->Pixel.Convolution2DEnabled;
- case GL_SEPARABLE_2D:
- CHECK_EXTENSION(EXT_convolution);
- return ctx->Pixel.Separable2DEnabled;
-
- /* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION(ARB_texture_cube_map);
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE;
- }
-
- /* GL_ARB_multisample */
- case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION(ARB_multisample);
- return ctx->Multisample.Enabled;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION(ARB_multisample);
- return ctx->Multisample.SampleAlphaToCoverage;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION(ARB_multisample);
- return ctx->Multisample.SampleAlphaToOne;
- case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION(ARB_multisample);
- return ctx->Multisample.SampleCoverage;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION(ARB_multisample);
- return ctx->Multisample.SampleCoverageInvert;
-
- /* GL_IBM_rasterpos_clip */
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION(IBM_rasterpos_clip);
- return ctx->Transform.RasterPositionUnclipped;
-
- /* GL_NV_point_sprite */
- case GL_POINT_SPRITE_NV:
- return ctx->Point.PointSprite;
-
-#if FEATURE_NV_vertex_program
- case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION(NV_vertex_program);
- return ctx->VertexProgram.Enabled;
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION(NV_vertex_program);
- return ctx->VertexProgram.PointSizeEnabled;
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION(NV_vertex_program);
- return ctx->VertexProgram.TwoSideEnabled;
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION(NV_vertex_program);
- {
- GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
- return (ctx->Array.VertexAttrib[n].Enabled != 0);
- }
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program);
- {
- const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
- return ctx->Eval.Map1Attrib[map];
- }
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program);
- {
- const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
- return ctx->Eval.Map2Attrib[map];
- }
-#endif /* FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_fragment_program
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION(NV_fragment_program);
- return ctx->FragmentProgram.Enabled;
-#endif /* FEATURE_NV_fragment_program */
-
- /* GL_NV_texture_rectangle */
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION(NV_texture_rectangle);
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
- }
-
- /* GL_EXT_stencil_two_side */
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION(EXT_stencil_two_side);
- return ctx->Stencil.TestTwoSide;
-
-#if FEATURE_ARB_fragment_program
- case GL_FRAGMENT_PROGRAM_ARB:
- return ctx->FragmentProgram.Enabled;
-#endif /* FEATURE_ARB_fragment_program */
-
- /* GL_EXT_depth_bounds_test */
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION(EXT_depth_bounds_test);
- return ctx->Depth.BoundsTest;
-
- /* GL_MESA_program_debug */
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION(MESA_program_debug);
- return ctx->FragmentProgram.CallbackEnabled;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION(MESA_program_debug);
- return ctx->VertexProgram.CallbackEnabled;
-#if FEATURE_ATI_fragment_shader
- case GL_FRAGMENT_SHADER_ATI:
- CHECK_EXTENSION(ATI_fragment_shader);
- return ctx->ATIFragmentShader.Enabled;
-#endif /* FEATURE_ATI_fragment_shader */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
- return GL_FALSE;
- }
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/enable.h b/nx-X11/extras/Mesa/src/mesa/main/enable.h
deleted file mode 100644
index 25c90b027..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/enable.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * \file enable.h
- * Enable/disable/query GL capabilities.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef ENABLE_H
-#define ENABLE_H
-
-
-#include "mtypes.h"
-
-
-extern void
-_mesa_set_enable( GLcontext* ctx, GLenum cap, GLboolean state );
-
-extern void GLAPIENTRY
-_mesa_Disable( GLenum cap );
-
-extern void GLAPIENTRY
-_mesa_Enable( GLenum cap );
-
-extern GLboolean GLAPIENTRY
-_mesa_IsEnabled( GLenum cap );
-
-extern void GLAPIENTRY
-_mesa_EnableClientState( GLenum cap );
-
-extern void GLAPIENTRY
-_mesa_DisableClientState( GLenum cap );
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/enums.c b/nx-X11/extras/Mesa/src/mesa/main/enums.c
deleted file mode 100644
index 837618cd7..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/enums.c
+++ /dev/null
@@ -1,4570 +0,0 @@
-/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "glheader.h"
-#include "enums.h"
-#include "imports.h"
-
-typedef struct {
- size_t offset;
- int n;
-} enum_elt;
-
-static const char enum_string_table[] =
- "GL_2D\0"
- "GL_2_BYTES\0"
- "GL_3D\0"
- "GL_3D_COLOR\0"
- "GL_3D_COLOR_TEXTURE\0"
- "GL_3_BYTES\0"
- "GL_4D_COLOR_TEXTURE\0"
- "GL_4_BYTES\0"
- "GL_ACCUM\0"
- "GL_ACCUM_ALPHA_BITS\0"
- "GL_ACCUM_BLUE_BITS\0"
- "GL_ACCUM_BUFFER_BIT\0"
- "GL_ACCUM_CLEAR_VALUE\0"
- "GL_ACCUM_GREEN_BITS\0"
- "GL_ACCUM_RED_BITS\0"
- "GL_ACTIVE_STENCIL_FACE_EXT\0"
- "GL_ACTIVE_TEXTURE\0"
- "GL_ACTIVE_TEXTURE_ARB\0"
- "GL_ACTIVE_VERTEX_UNITS_ARB\0"
- "GL_ADD\0"
- "GL_ADD_SIGNED\0"
- "GL_ADD_SIGNED_ARB\0"
- "GL_ADD_SIGNED_EXT\0"
- "GL_ALIASED_LINE_WIDTH_RANGE\0"
- "GL_ALIASED_POINT_SIZE_RANGE\0"
- "GL_ALL_ATTRIB_BITS\0"
- "GL_ALL_CLIENT_ATTRIB_BITS\0"
- "GL_ALPHA\0"
- "GL_ALPHA12\0"
- "GL_ALPHA12_EXT\0"
- "GL_ALPHA16\0"
- "GL_ALPHA16_EXT\0"
- "GL_ALPHA4\0"
- "GL_ALPHA4_EXT\0"
- "GL_ALPHA8\0"
- "GL_ALPHA8_EXT\0"
- "GL_ALPHA_BIAS\0"
- "GL_ALPHA_BITS\0"
- "GL_ALPHA_SCALE\0"
- "GL_ALPHA_TEST\0"
- "GL_ALPHA_TEST_FUNC\0"
- "GL_ALPHA_TEST_REF\0"
- "GL_ALWAYS\0"
- "GL_AMBIENT\0"
- "GL_AMBIENT_AND_DIFFUSE\0"
- "GL_AND\0"
- "GL_AND_INVERTED\0"
- "GL_AND_REVERSE\0"
- "GL_ARRAY_BUFFER\0"
- "GL_ARRAY_BUFFER_ARB\0"
- "GL_ARRAY_BUFFER_BINDING\0"
- "GL_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_ATTRIB_ARRAY_POINTER_NV\0"
- "GL_ATTRIB_ARRAY_SIZE_NV\0"
- "GL_ATTRIB_ARRAY_STRIDE_NV\0"
- "GL_ATTRIB_ARRAY_TYPE_NV\0"
- "GL_ATTRIB_STACK_DEPTH\0"
- "GL_AUTO_NORMAL\0"
- "GL_AUX0\0"
- "GL_AUX1\0"
- "GL_AUX2\0"
- "GL_AUX3\0"
- "GL_AUX_BUFFERS\0"
- "GL_BACK\0"
- "GL_BACK_LEFT\0"
- "GL_BACK_RIGHT\0"
- "GL_BGR\0"
- "GL_BGRA\0"
- "GL_BITMAP\0"
- "GL_BITMAP_TOKEN\0"
- "GL_BLEND\0"
- "GL_BLEND_COLOR\0"
- "GL_BLEND_COLOR_EXT\0"
- "GL_BLEND_DST\0"
- "GL_BLEND_DST_ALPHA\0"
- "GL_BLEND_DST_RGB\0"
- "GL_BLEND_EQUATION\0"
- "GL_BLEND_EQUATION_ALPHA_EXT\0"
- "GL_BLEND_EQUATION_EXT\0"
- "GL_BLEND_EQUATION_RGB_EXT\0"
- "GL_BLEND_SRC\0"
- "GL_BLEND_SRC_ALPHA\0"
- "GL_BLEND_SRC_RGB\0"
- "GL_BLUE\0"
- "GL_BLUE_BIAS\0"
- "GL_BLUE_BITS\0"
- "GL_BLUE_SCALE\0"
- "GL_BOOL_ARB\0"
- "GL_BOOL_VEC2_ARB\0"
- "GL_BOOL_VEC3_ARB\0"
- "GL_BOOL_VEC4_ARB\0"
- "GL_BUFFER_ACCESS\0"
- "GL_BUFFER_ACCESS_ARB\0"
- "GL_BUFFER_MAPPED\0"
- "GL_BUFFER_MAPPED_ARB\0"
- "GL_BUFFER_MAP_POINTER\0"
- "GL_BUFFER_MAP_POINTER_ARB\0"
- "GL_BUFFER_SIZE\0"
- "GL_BUFFER_SIZE_ARB\0"
- "GL_BUFFER_USAGE\0"
- "GL_BUFFER_USAGE_ARB\0"
- "GL_BYTE\0"
- "GL_C3F_V3F\0"
- "GL_C4F_N3F_V3F\0"
- "GL_C4UB_V2F\0"
- "GL_C4UB_V3F\0"
- "GL_CCW\0"
- "GL_CLAMP\0"
- "GL_CLAMP_TO_BORDER\0"
- "GL_CLAMP_TO_BORDER_ARB\0"
- "GL_CLAMP_TO_BORDER_SGIS\0"
- "GL_CLAMP_TO_EDGE\0"
- "GL_CLAMP_TO_EDGE_SGIS\0"
- "GL_CLEAR\0"
- "GL_CLIENT_ACTIVE_TEXTURE\0"
- "GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
- "GL_CLIENT_ALL_ATTRIB_BITS\0"
- "GL_CLIENT_ATTRIB_STACK_DEPTH\0"
- "GL_CLIENT_PIXEL_STORE_BIT\0"
- "GL_CLIENT_VERTEX_ARRAY_BIT\0"
- "GL_CLIP_PLANE0\0"
- "GL_CLIP_PLANE1\0"
- "GL_CLIP_PLANE2\0"
- "GL_CLIP_PLANE3\0"
- "GL_CLIP_PLANE4\0"
- "GL_CLIP_PLANE5\0"
- "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0"
- "GL_COEFF\0"
- "GL_COLOR\0"
- "GL_COLOR_ARRAY\0"
- "GL_COLOR_ARRAY_BUFFER_BINDING\0"
- "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_COLOR_ARRAY_POINTER\0"
- "GL_COLOR_ARRAY_SIZE\0"
- "GL_COLOR_ARRAY_STRIDE\0"
- "GL_COLOR_ARRAY_TYPE\0"
- "GL_COLOR_ATTACHMENT0_EXT\0"
- "GL_COLOR_ATTACHMENT10_EXT\0"
- "GL_COLOR_ATTACHMENT11_EXT\0"
- "GL_COLOR_ATTACHMENT12_EXT\0"
- "GL_COLOR_ATTACHMENT13_EXT\0"
- "GL_COLOR_ATTACHMENT14_EXT\0"
- "GL_COLOR_ATTACHMENT15_EXT\0"
- "GL_COLOR_ATTACHMENT1_EXT\0"
- "GL_COLOR_ATTACHMENT2_EXT\0"
- "GL_COLOR_ATTACHMENT3_EXT\0"
- "GL_COLOR_ATTACHMENT4_EXT\0"
- "GL_COLOR_ATTACHMENT5_EXT\0"
- "GL_COLOR_ATTACHMENT6_EXT\0"
- "GL_COLOR_ATTACHMENT7_EXT\0"
- "GL_COLOR_ATTACHMENT8_EXT\0"
- "GL_COLOR_ATTACHMENT9_EXT\0"
- "GL_COLOR_BUFFER_BIT\0"
- "GL_COLOR_CLEAR_VALUE\0"
- "GL_COLOR_INDEX\0"
- "GL_COLOR_INDEXES\0"
- "GL_COLOR_LOGIC_OP\0"
- "GL_COLOR_MATERIAL\0"
- "GL_COLOR_MATERIAL_FACE\0"
- "GL_COLOR_MATERIAL_PARAMETER\0"
- "GL_COLOR_MATRIX\0"
- "GL_COLOR_MATRIX_SGI\0"
- "GL_COLOR_MATRIX_STACK_DEPTH\0"
- "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0"
- "GL_COLOR_SUM\0"
- "GL_COLOR_SUM_ARB\0"
- "GL_COLOR_TABLE\0"
- "GL_COLOR_TABLE_ALPHA_SIZE\0"
- "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0"
- "GL_COLOR_TABLE_BIAS\0"
- "GL_COLOR_TABLE_BLUE_SIZE\0"
- "GL_COLOR_TABLE_BLUE_SIZE_EXT\0"
- "GL_COLOR_TABLE_FORMAT\0"
- "GL_COLOR_TABLE_FORMAT_EXT\0"
- "GL_COLOR_TABLE_GREEN_SIZE\0"
- "GL_COLOR_TABLE_GREEN_SIZE_EXT\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0"
- "GL_COLOR_TABLE_RED_SIZE\0"
- "GL_COLOR_TABLE_RED_SIZE_EXT\0"
- "GL_COLOR_TABLE_SCALE\0"
- "GL_COLOR_TABLE_WIDTH\0"
- "GL_COLOR_TABLE_WIDTH_EXT\0"
- "GL_COLOR_WRITEMASK\0"
- "GL_COMBINE\0"
- "GL_COMBINE4\0"
- "GL_COMBINE_ALPHA\0"
- "GL_COMBINE_ALPHA_ARB\0"
- "GL_COMBINE_ALPHA_EXT\0"
- "GL_COMBINE_ARB\0"
- "GL_COMBINE_EXT\0"
- "GL_COMBINE_RGB\0"
- "GL_COMBINE_RGB_ARB\0"
- "GL_COMBINE_RGB_EXT\0"
- "GL_COMPARE_R_TO_TEXTURE\0"
- "GL_COMPARE_R_TO_TEXTURE_ARB\0"
- "GL_COMPILE\0"
- "GL_COMPILE_AND_EXECUTE\0"
- "GL_COMPRESSED_ALPHA\0"
- "GL_COMPRESSED_ALPHA_ARB\0"
- "GL_COMPRESSED_INTENSITY\0"
- "GL_COMPRESSED_INTENSITY_ARB\0"
- "GL_COMPRESSED_LUMINANCE\0"
- "GL_COMPRESSED_LUMINANCE_ALPHA\0"
- "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0"
- "GL_COMPRESSED_LUMINANCE_ARB\0"
- "GL_COMPRESSED_RGB\0"
- "GL_COMPRESSED_RGBA\0"
- "GL_COMPRESSED_RGBA_ARB\0"
- "GL_COMPRESSED_RGBA_FXT1_3DFX\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0"
- "GL_COMPRESSED_RGB_ARB\0"
- "GL_COMPRESSED_RGB_FXT1_3DFX\0"
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0"
- "GL_COMPRESSED_TEXTURE_FORMATS\0"
- "GL_CONSTANT\0"
- "GL_CONSTANT_ALPHA\0"
- "GL_CONSTANT_ALPHA_EXT\0"
- "GL_CONSTANT_ARB\0"
- "GL_CONSTANT_ATTENUATION\0"
- "GL_CONSTANT_BORDER_HP\0"
- "GL_CONSTANT_COLOR\0"
- "GL_CONSTANT_COLOR_EXT\0"
- "GL_CONSTANT_EXT\0"
- "GL_CONVOLUTION_1D\0"
- "GL_CONVOLUTION_2D\0"
- "GL_CONVOLUTION_BORDER_COLOR\0"
- "GL_CONVOLUTION_BORDER_COLOR_HP\0"
- "GL_CONVOLUTION_BORDER_MODE\0"
- "GL_CONVOLUTION_BORDER_MODE_EXT\0"
- "GL_CONVOLUTION_FILTER_BIAS\0"
- "GL_CONVOLUTION_FILTER_BIAS_EXT\0"
- "GL_CONVOLUTION_FILTER_SCALE\0"
- "GL_CONVOLUTION_FILTER_SCALE_EXT\0"
- "GL_CONVOLUTION_FORMAT\0"
- "GL_CONVOLUTION_FORMAT_EXT\0"
- "GL_CONVOLUTION_HEIGHT\0"
- "GL_CONVOLUTION_HEIGHT_EXT\0"
- "GL_CONVOLUTION_WIDTH\0"
- "GL_CONVOLUTION_WIDTH_EXT\0"
- "GL_COORD_REPLACE_ARB\0"
- "GL_COORD_REPLACE_NV\0"
- "GL_COPY\0"
- "GL_COPY_INVERTED\0"
- "GL_COPY_PIXEL_TOKEN\0"
- "GL_CULL_FACE\0"
- "GL_CULL_FACE_MODE\0"
- "GL_CULL_VERTEX_EXT\0"
- "GL_CULL_VERTEX_EYE_POSITION_EXT\0"
- "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0"
- "GL_CURRENT_ATTRIB_NV\0"
- "GL_CURRENT_BIT\0"
- "GL_CURRENT_COLOR\0"
- "GL_CURRENT_FOG_COORD\0"
- "GL_CURRENT_FOG_COORDINATE\0"
- "GL_CURRENT_INDEX\0"
- "GL_CURRENT_MATRIX_ARB\0"
- "GL_CURRENT_MATRIX_INDEX_ARB\0"
- "GL_CURRENT_MATRIX_NV\0"
- "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0"
- "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0"
- "GL_CURRENT_NORMAL\0"
- "GL_CURRENT_PALETTE_MATRIX_ARB\0"
- "GL_CURRENT_QUERY\0"
- "GL_CURRENT_QUERY_ARB\0"
- "GL_CURRENT_RASTER_COLOR\0"
- "GL_CURRENT_RASTER_DISTANCE\0"
- "GL_CURRENT_RASTER_INDEX\0"
- "GL_CURRENT_RASTER_POSITION\0"
- "GL_CURRENT_RASTER_POSITION_VALID\0"
- "GL_CURRENT_RASTER_TEXTURE_COORDS\0"
- "GL_CURRENT_SECONDARY_COLOR\0"
- "GL_CURRENT_TEXTURE_COORDS\0"
- "GL_CURRENT_VERTEX_ATTRIB_ARB\0"
- "GL_CURRENT_WEIGHT_ARB\0"
- "GL_CW\0"
- "GL_DECAL\0"
- "GL_DECR\0"
- "GL_DECR_WRAP\0"
- "GL_DECR_WRAP_EXT\0"
- "GL_DEPTH\0"
- "GL_DEPTH_ATTACHMENT_EXT\0"
- "GL_DEPTH_BIAS\0"
- "GL_DEPTH_BITS\0"
- "GL_DEPTH_BOUNDS_EXT\0"
- "GL_DEPTH_BOUNDS_TEST_EXT\0"
- "GL_DEPTH_BUFFER_BIT\0"
- "GL_DEPTH_CLAMP_NV\0"
- "GL_DEPTH_CLEAR_VALUE\0"
- "GL_DEPTH_COMPONENT\0"
- "GL_DEPTH_COMPONENT16\0"
- "GL_DEPTH_COMPONENT16_ARB\0"
- "GL_DEPTH_COMPONENT16_SGIX\0"
- "GL_DEPTH_COMPONENT24\0"
- "GL_DEPTH_COMPONENT24_ARB\0"
- "GL_DEPTH_COMPONENT24_SGIX\0"
- "GL_DEPTH_COMPONENT32\0"
- "GL_DEPTH_COMPONENT32_ARB\0"
- "GL_DEPTH_COMPONENT32_SGIX\0"
- "GL_DEPTH_FUNC\0"
- "GL_DEPTH_RANGE\0"
- "GL_DEPTH_SCALE\0"
- "GL_DEPTH_STENCIL_NV\0"
- "GL_DEPTH_STENCIL_TO_BGRA_NV\0"
- "GL_DEPTH_STENCIL_TO_RGBA_NV\0"
- "GL_DEPTH_TEST\0"
- "GL_DEPTH_TEXTURE_MODE\0"
- "GL_DEPTH_TEXTURE_MODE_ARB\0"
- "GL_DEPTH_WRITEMASK\0"
- "GL_DIFFUSE\0"
- "GL_DITHER\0"
- "GL_DOMAIN\0"
- "GL_DONT_CARE\0"
- "GL_DOT3_RGB\0"
- "GL_DOT3_RGBA\0"
- "GL_DOT3_RGBA_ARB\0"
- "GL_DOT3_RGBA_EXT\0"
- "GL_DOT3_RGB_ARB\0"
- "GL_DOT3_RGB_EXT\0"
- "GL_DOUBLE\0"
- "GL_DOUBLEBUFFER\0"
- "GL_DRAW_BUFFER\0"
- "GL_DRAW_BUFFER0_ARB\0"
- "GL_DRAW_BUFFER0_ATI\0"
- "GL_DRAW_BUFFER10_ARB\0"
- "GL_DRAW_BUFFER10_ATI\0"
- "GL_DRAW_BUFFER11_ARB\0"
- "GL_DRAW_BUFFER11_ATI\0"
- "GL_DRAW_BUFFER12_ARB\0"
- "GL_DRAW_BUFFER12_ATI\0"
- "GL_DRAW_BUFFER13_ARB\0"
- "GL_DRAW_BUFFER13_ATI\0"
- "GL_DRAW_BUFFER14_ARB\0"
- "GL_DRAW_BUFFER14_ATI\0"
- "GL_DRAW_BUFFER15_ARB\0"
- "GL_DRAW_BUFFER15_ATI\0"
- "GL_DRAW_BUFFER1_ARB\0"
- "GL_DRAW_BUFFER1_ATI\0"
- "GL_DRAW_BUFFER2_ARB\0"
- "GL_DRAW_BUFFER2_ATI\0"
- "GL_DRAW_BUFFER3_ARB\0"
- "GL_DRAW_BUFFER3_ATI\0"
- "GL_DRAW_BUFFER4_ARB\0"
- "GL_DRAW_BUFFER4_ATI\0"
- "GL_DRAW_BUFFER5_ARB\0"
- "GL_DRAW_BUFFER5_ATI\0"
- "GL_DRAW_BUFFER6_ARB\0"
- "GL_DRAW_BUFFER6_ATI\0"
- "GL_DRAW_BUFFER7_ARB\0"
- "GL_DRAW_BUFFER7_ATI\0"
- "GL_DRAW_BUFFER8_ARB\0"
- "GL_DRAW_BUFFER8_ATI\0"
- "GL_DRAW_BUFFER9_ARB\0"
- "GL_DRAW_BUFFER9_ATI\0"
- "GL_DRAW_PIXEL_TOKEN\0"
- "GL_DST_ALPHA\0"
- "GL_DST_COLOR\0"
- "GL_DYNAMIC_COPY\0"
- "GL_DYNAMIC_COPY_ARB\0"
- "GL_DYNAMIC_DRAW\0"
- "GL_DYNAMIC_DRAW_ARB\0"
- "GL_DYNAMIC_READ\0"
- "GL_DYNAMIC_READ_ARB\0"
- "GL_EDGE_FLAG\0"
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- "GL_MULTISAMPLE_FILTER_HINT_NV\0"
- "GL_N3F_V3F\0"
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- "GL_NAND\0"
- "GL_NEAREST\0"
- "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0"
- "GL_NEAREST_CLIPMAP_NEAREST_SGIX\0"
- "GL_NEAREST_MIPMAP_LINEAR\0"
- "GL_NEAREST_MIPMAP_NEAREST\0"
- "GL_NEVER\0"
- "GL_NICEST\0"
- "GL_NONE\0"
- "GL_NOOP\0"
- "GL_NOR\0"
- "GL_NORMALIZE\0"
- "GL_NORMAL_ARRAY\0"
- "GL_NORMAL_ARRAY_BUFFER_BINDING\0"
- "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_NORMAL_ARRAY_POINTER\0"
- "GL_NORMAL_ARRAY_STRIDE\0"
- "GL_NORMAL_ARRAY_TYPE\0"
- "GL_NORMAL_MAP\0"
- "GL_NORMAL_MAP_ARB\0"
- "GL_NORMAL_MAP_NV\0"
- "GL_NOTEQUAL\0"
- "GL_NO_ERROR\0"
- "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0"
- "GL_NUM_TEXTURE_COMPRESSED_FORMATS_ARB\0"
- "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0"
- "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB\0"
- "GL_OBJECT_ACTIVE_UNIFORMS_ARB\0"
- "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB\0"
- "GL_OBJECT_ATTACHED_OBJECTS_ARB\0"
- "GL_OBJECT_COMPILE_STATUS_ARB\0"
- "GL_OBJECT_DELETE_STATUS_ARB\0"
- "GL_OBJECT_INFO_LOG_LENGTH_ARB\0"
- "GL_OBJECT_LINEAR\0"
- "GL_OBJECT_LINK_STATUS_ARB\0"
- "GL_OBJECT_PLANE\0"
- "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0"
- "GL_OBJECT_SUBTYPE_ARB\0"
- "GL_OBJECT_TYPE_ARB\0"
- "GL_OBJECT_VALIDATE_STATUS_ARB\0"
- "GL_OCCLUSION_TEST_HP\0"
- "GL_OCCLUSION_TEST_RESULT_HP\0"
- "GL_ONE\0"
- "GL_ONE_MINUS_CONSTANT_ALPHA\0"
- "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0"
- "GL_ONE_MINUS_CONSTANT_COLOR\0"
- "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0"
- "GL_ONE_MINUS_DST_ALPHA\0"
- "GL_ONE_MINUS_DST_COLOR\0"
- "GL_ONE_MINUS_SRC_ALPHA\0"
- "GL_ONE_MINUS_SRC_COLOR\0"
- "GL_OPERAND0_ALPHA\0"
- "GL_OPERAND0_ALPHA_ARB\0"
- "GL_OPERAND0_ALPHA_EXT\0"
- "GL_OPERAND0_RGB\0"
- "GL_OPERAND0_RGB_ARB\0"
- "GL_OPERAND0_RGB_EXT\0"
- "GL_OPERAND1_ALPHA\0"
- "GL_OPERAND1_ALPHA_ARB\0"
- "GL_OPERAND1_ALPHA_EXT\0"
- "GL_OPERAND1_RGB\0"
- "GL_OPERAND1_RGB_ARB\0"
- "GL_OPERAND1_RGB_EXT\0"
- "GL_OPERAND2_ALPHA\0"
- "GL_OPERAND2_ALPHA_ARB\0"
- "GL_OPERAND2_ALPHA_EXT\0"
- "GL_OPERAND2_RGB\0"
- "GL_OPERAND2_RGB_ARB\0"
- "GL_OPERAND2_RGB_EXT\0"
- "GL_OPERAND3_ALPHA_NV\0"
- "GL_OPERAND3_RGB_NV\0"
- "GL_OR\0"
- "GL_ORDER\0"
- "GL_OR_INVERTED\0"
- "GL_OR_REVERSE\0"
- "GL_OUT_OF_MEMORY\0"
- "GL_PACK_ALIGNMENT\0"
- "GL_PACK_IMAGE_HEIGHT\0"
- "GL_PACK_INVERT_MESA\0"
- "GL_PACK_LSB_FIRST\0"
- "GL_PACK_ROW_LENGTH\0"
- "GL_PACK_SKIP_IMAGES\0"
- "GL_PACK_SKIP_PIXELS\0"
- "GL_PACK_SKIP_ROWS\0"
- "GL_PACK_SWAP_BYTES\0"
- "GL_PALETTE4_R5_G6_B5_OES\0"
- "GL_PALETTE4_RGB5_A1_OES\0"
- "GL_PALETTE4_RGB8_OES\0"
- "GL_PALETTE4_RGBA4_OES\0"
- "GL_PALETTE4_RGBA8_OES\0"
- "GL_PALETTE8_R5_G6_B5_OES\0"
- "GL_PALETTE8_RGB5_A1_OES\0"
- "GL_PALETTE8_RGB8_OES\0"
- "GL_PALETTE8_RGBA4_OES\0"
- "GL_PALETTE8_RGBA8_OES\0"
- "GL_PASS_THROUGH_TOKEN\0"
- "GL_PERSPECTIVE_CORRECTION_HINT\0"
- "GL_PIXEL_MAP_A_TO_A\0"
- "GL_PIXEL_MAP_A_TO_A_SIZE\0"
- "GL_PIXEL_MAP_B_TO_B\0"
- "GL_PIXEL_MAP_B_TO_B_SIZE\0"
- "GL_PIXEL_MAP_G_TO_G\0"
- "GL_PIXEL_MAP_G_TO_G_SIZE\0"
- "GL_PIXEL_MAP_I_TO_A\0"
- "GL_PIXEL_MAP_I_TO_A_SIZE\0"
- "GL_PIXEL_MAP_I_TO_B\0"
- "GL_PIXEL_MAP_I_TO_B_SIZE\0"
- "GL_PIXEL_MAP_I_TO_G\0"
- "GL_PIXEL_MAP_I_TO_G_SIZE\0"
- "GL_PIXEL_MAP_I_TO_I\0"
- "GL_PIXEL_MAP_I_TO_I_SIZE\0"
- "GL_PIXEL_MAP_I_TO_R\0"
- "GL_PIXEL_MAP_I_TO_R_SIZE\0"
- "GL_PIXEL_MAP_R_TO_R\0"
- "GL_PIXEL_MAP_R_TO_R_SIZE\0"
- "GL_PIXEL_MAP_S_TO_S\0"
- "GL_PIXEL_MAP_S_TO_S_SIZE\0"
- "GL_PIXEL_MODE_BIT\0"
- "GL_PIXEL_PACK_BUFFER_BINDING_EXT\0"
- "GL_PIXEL_PACK_BUFFER_EXT\0"
- "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT\0"
- "GL_PIXEL_UNPACK_BUFFER_EXT\0"
- "GL_POINT\0"
- "GL_POINTS\0"
- "GL_POINT_BIT\0"
- "GL_POINT_DISTANCE_ATTENUATION\0"
- "GL_POINT_DISTANCE_ATTENUATION_ARB\0"
- "GL_POINT_DISTANCE_ATTENUATION_EXT\0"
- "GL_POINT_DISTANCE_ATTENUATION_SGIS\0"
- "GL_POINT_FADE_THRESHOLD_SIZE\0"
- "GL_POINT_FADE_THRESHOLD_SIZE_ARB\0"
- "GL_POINT_FADE_THRESHOLD_SIZE_EXT\0"
- "GL_POINT_FADE_THRESHOLD_SIZE_SGIS\0"
- "GL_POINT_SIZE\0"
- "GL_POINT_SIZE_GRANULARITY\0"
- "GL_POINT_SIZE_MAX\0"
- "GL_POINT_SIZE_MAX_ARB\0"
- "GL_POINT_SIZE_MAX_EXT\0"
- "GL_POINT_SIZE_MAX_SGIS\0"
- "GL_POINT_SIZE_MIN\0"
- "GL_POINT_SIZE_MIN_ARB\0"
- "GL_POINT_SIZE_MIN_EXT\0"
- "GL_POINT_SIZE_MIN_SGIS\0"
- "GL_POINT_SIZE_RANGE\0"
- "GL_POINT_SMOOTH\0"
- "GL_POINT_SMOOTH_HINT\0"
- "GL_POINT_SPRITE_ARB\0"
- "GL_POINT_SPRITE_COORD_ORIGIN\0"
- "GL_POINT_SPRITE_NV\0"
- "GL_POINT_SPRITE_R_MODE_NV\0"
- "GL_POINT_TOKEN\0"
- "GL_POLYGON\0"
- "GL_POLYGON_BIT\0"
- "GL_POLYGON_MODE\0"
- "GL_POLYGON_OFFSET_BIAS\0"
- "GL_POLYGON_OFFSET_FACTOR\0"
- "GL_POLYGON_OFFSET_FILL\0"
- "GL_POLYGON_OFFSET_LINE\0"
- "GL_POLYGON_OFFSET_POINT\0"
- "GL_POLYGON_OFFSET_UNITS\0"
- "GL_POLYGON_SMOOTH\0"
- "GL_POLYGON_SMOOTH_HINT\0"
- "GL_POLYGON_STIPPLE\0"
- "GL_POLYGON_STIPPLE_BIT\0"
- "GL_POLYGON_TOKEN\0"
- "GL_POSITION\0"
- "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0"
- "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0"
- "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0"
- "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0"
- "GL_POST_COLOR_MATRIX_BLUE_BIAS\0"
- "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0"
- "GL_POST_COLOR_MATRIX_BLUE_SCALE\0"
- "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0"
- "GL_POST_COLOR_MATRIX_COLOR_TABLE\0"
- "GL_POST_COLOR_MATRIX_GREEN_BIAS\0"
- "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0"
- "GL_POST_COLOR_MATRIX_GREEN_SCALE\0"
- "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0"
- "GL_POST_COLOR_MATRIX_RED_BIAS\0"
- "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0"
- "GL_POST_COLOR_MATRIX_RED_SCALE\0"
- "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0"
- "GL_POST_CONVOLUTION_ALPHA_BIAS\0"
- "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0"
- "GL_POST_CONVOLUTION_ALPHA_SCALE\0"
- "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0"
- "GL_POST_CONVOLUTION_BLUE_BIAS\0"
- "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0"
- "GL_POST_CONVOLUTION_BLUE_SCALE\0"
- "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0"
- "GL_POST_CONVOLUTION_COLOR_TABLE\0"
- "GL_POST_CONVOLUTION_GREEN_BIAS\0"
- "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0"
- "GL_POST_CONVOLUTION_GREEN_SCALE\0"
- "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0"
- "GL_POST_CONVOLUTION_RED_BIAS\0"
- "GL_POST_CONVOLUTION_RED_BIAS_EXT\0"
- "GL_POST_CONVOLUTION_RED_SCALE\0"
- "GL_POST_CONVOLUTION_RED_SCALE_EXT\0"
- "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0"
- "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0"
- "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0"
- "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0"
- "GL_PREVIOUS\0"
- "GL_PREVIOUS_ARB\0"
- "GL_PREVIOUS_EXT\0"
- "GL_PRIMARY_COLOR\0"
- "GL_PRIMARY_COLOR_ARB\0"
- "GL_PRIMARY_COLOR_EXT\0"
- "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0"
- "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_ATTRIBS_ARB\0"
- "GL_PROGRAM_BINDING_ARB\0"
- "GL_PROGRAM_ERROR_POSITION_ARB\0"
- "GL_PROGRAM_ERROR_POSITION_NV\0"
- "GL_PROGRAM_ERROR_STRING_ARB\0"
- "GL_PROGRAM_FORMAT_ARB\0"
- "GL_PROGRAM_FORMAT_ASCII_ARB\0"
- "GL_PROGRAM_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_LENGTH_ARB\0"
- "GL_PROGRAM_LENGTH_NV\0"
- "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
- "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0"
- "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0"
- "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
- "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_OBJECT_ARB\0"
- "GL_PROGRAM_PARAMETERS_ARB\0"
- "GL_PROGRAM_PARAMETER_NV\0"
- "GL_PROGRAM_RESIDENT_NV\0"
- "GL_PROGRAM_STRING_ARB\0"
- "GL_PROGRAM_STRING_NV\0"
- "GL_PROGRAM_TARGET_NV\0"
- "GL_PROGRAM_TEMPORARIES_ARB\0"
- "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0"
- "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0"
- "GL_PROJECTION\0"
- "GL_PROJECTION_MATRIX\0"
- "GL_PROJECTION_STACK_DEPTH\0"
- "GL_PROXY_COLOR_TABLE\0"
- "GL_PROXY_HISTOGRAM\0"
- "GL_PROXY_HISTOGRAM_EXT\0"
- "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
- "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
- "GL_PROXY_TEXTURE_1D\0"
- "GL_PROXY_TEXTURE_1D_EXT\0"
- "GL_PROXY_TEXTURE_2D\0"
- "GL_PROXY_TEXTURE_2D_EXT\0"
- "GL_PROXY_TEXTURE_3D\0"
- "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
- "GL_PROXY_TEXTURE_CUBE_MAP\0"
- "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0"
- "GL_PROXY_TEXTURE_RECTANGLE_ARB\0"
- "GL_PROXY_TEXTURE_RECTANGLE_NV\0"
- "GL_Q\0"
- "GL_QUADRATIC_ATTENUATION\0"
- "GL_QUADS\0"
- "GL_QUAD_MESH_SUN\0"
- "GL_QUAD_STRIP\0"
- "GL_QUERY_COUNTER_BITS\0"
- "GL_QUERY_COUNTER_BITS_ARB\0"
- "GL_QUERY_RESULT\0"
- "GL_QUERY_RESULT_ARB\0"
- "GL_QUERY_RESULT_AVAILABLE\0"
- "GL_QUERY_RESULT_AVAILABLE_ARB\0"
- "GL_R\0"
- "GL_R3_G3_B2\0"
- "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
- "GL_READ_BUFFER\0"
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- "GL_READ_ONLY_ARB\0"
- "GL_READ_WRITE\0"
- "GL_READ_WRITE_ARB\0"
- "GL_RED\0"
- "GL_REDUCE\0"
- "GL_REDUCE_EXT\0"
- "GL_RED_BIAS\0"
- "GL_RED_BITS\0"
- "GL_RED_SCALE\0"
- "GL_REFLECTION_MAP\0"
- "GL_REFLECTION_MAP_ARB\0"
- "GL_REFLECTION_MAP_NV\0"
- "GL_RENDER\0"
- "GL_RENDERBUFFER_BINDING_EXT\0"
- "GL_RENDERBUFFER_EXT\0"
- "GL_RENDERBUFFER_HEIGHT_EXT\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0"
- "GL_RENDERBUFFER_WIDTH_EXT\0"
- "GL_RENDERER\0"
- "GL_RENDER_MODE\0"
- "GL_REPEAT\0"
- "GL_REPLACE\0"
- "GL_REPLACE_EXT\0"
- "GL_REPLICATE_BORDER_HP\0"
- "GL_RESCALE_NORMAL\0"
- "GL_RESCALE_NORMAL_EXT\0"
- "GL_RETURN\0"
- "GL_RGB\0"
- "GL_RGB10\0"
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- "GL_RGB10_A2_EXT\0"
- "GL_RGB10_EXT\0"
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- "GL_RGB12_EXT\0"
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- "GL_RGB16_EXT\0"
- "GL_RGB2_EXT\0"
- "GL_RGB4\0"
- "GL_RGB4_EXT\0"
- "GL_RGB4_S3TC\0"
- "GL_RGB5\0"
- "GL_RGB5_A1\0"
- "GL_RGB5_A1_EXT\0"
- "GL_RGB5_EXT\0"
- "GL_RGB8\0"
- "GL_RGB8_EXT\0"
- "GL_RGBA\0"
- "GL_RGBA12\0"
- "GL_RGBA12_EXT\0"
- "GL_RGBA16\0"
- "GL_RGBA16_EXT\0"
- "GL_RGBA2\0"
- "GL_RGBA2_EXT\0"
- "GL_RGBA4\0"
- "GL_RGBA4_DXT5_S3TC\0"
- "GL_RGBA4_EXT\0"
- "GL_RGBA4_S3TC\0"
- "GL_RGBA8\0"
- "GL_RGBA8_EXT\0"
- "GL_RGBA_DXT5_S3TC\0"
- "GL_RGBA_MODE\0"
- "GL_RGBA_S3TC\0"
- "GL_RGB_S3TC\0"
- "GL_RGB_SCALE\0"
- "GL_RGB_SCALE_ARB\0"
- "GL_RGB_SCALE_EXT\0"
- "GL_RIGHT\0"
- "GL_S\0"
- "GL_SAMPLES\0"
- "GL_SAMPLES_3DFX\0"
- "GL_SAMPLES_ARB\0"
- "GL_SAMPLES_PASSED\0"
- "GL_SAMPLES_PASSED_ARB\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0"
- "GL_SAMPLE_ALPHA_TO_ONE\0"
- "GL_SAMPLE_ALPHA_TO_ONE_ARB\0"
- "GL_SAMPLE_BUFFERS\0"
- "GL_SAMPLE_BUFFERS_3DFX\0"
- "GL_SAMPLE_BUFFERS_ARB\0"
- "GL_SAMPLE_COVERAGE\0"
- "GL_SAMPLE_COVERAGE_ARB\0"
- "GL_SAMPLE_COVERAGE_INVERT\0"
- "GL_SAMPLE_COVERAGE_INVERT_ARB\0"
- "GL_SAMPLE_COVERAGE_VALUE\0"
- "GL_SAMPLE_COVERAGE_VALUE_ARB\0"
- "GL_SCISSOR_BIT\0"
- "GL_SCISSOR_BOX\0"
- "GL_SCISSOR_TEST\0"
- "GL_SECONDARY_COLOR_ARRAY\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
- "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
- "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
- "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
- "GL_SELECT\0"
- "GL_SELECTION_BUFFER_POINTER\0"
- "GL_SELECTION_BUFFER_SIZE\0"
- "GL_SEPARABLE_2D\0"
- "GL_SEPARATE_SPECULAR_COLOR\0"
- "GL_SEPARATE_SPECULAR_COLOR_EXT\0"
- "GL_SET\0"
- "GL_SHADER_OBJECT_ARB\0"
- "GL_SHADE_MODEL\0"
- "GL_SHADOW_AMBIENT_SGIX\0"
- "GL_SHARED_TEXTURE_PALETTE_EXT\0"
- "GL_SHININESS\0"
- "GL_SHORT\0"
- "GL_SINGLE_COLOR\0"
- "GL_SINGLE_COLOR_EXT\0"
- "GL_SLICE_ACCUM_SUN\0"
- "GL_SMOOTH\0"
- "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0"
- "GL_SMOOTH_LINE_WIDTH_RANGE\0"
- "GL_SMOOTH_POINT_SIZE_GRANULARITY\0"
- "GL_SMOOTH_POINT_SIZE_RANGE\0"
- "GL_SOURCE0_ALPHA\0"
- "GL_SOURCE0_ALPHA_ARB\0"
- "GL_SOURCE0_ALPHA_EXT\0"
- "GL_SOURCE0_RGB\0"
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- "GL_SOURCE0_RGB_EXT\0"
- "GL_SOURCE1_ALPHA\0"
- "GL_SOURCE1_ALPHA_ARB\0"
- "GL_SOURCE1_ALPHA_EXT\0"
- "GL_SOURCE1_RGB\0"
- "GL_SOURCE1_RGB_ARB\0"
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- "GL_SOURCE2_ALPHA\0"
- "GL_SOURCE2_ALPHA_ARB\0"
- "GL_SOURCE2_ALPHA_EXT\0"
- "GL_SOURCE2_RGB\0"
- "GL_SOURCE2_RGB_ARB\0"
- "GL_SOURCE2_RGB_EXT\0"
- "GL_SOURCE3_ALPHA_NV\0"
- "GL_SOURCE3_RGB_NV\0"
- "GL_SPECULAR\0"
- "GL_SPHERE_MAP\0"
- "GL_SPOT_CUTOFF\0"
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- "GL_SPOT_EXPONENT\0"
- "GL_SRC0_ALPHA\0"
- "GL_SRC0_RGB\0"
- "GL_SRC1_ALPHA\0"
- "GL_SRC1_RGB\0"
- "GL_SRC2_ALPHA\0"
- "GL_SRC2_RGB\0"
- "GL_SRC_ALPHA\0"
- "GL_SRC_ALPHA_SATURATE\0"
- "GL_SRC_COLOR\0"
- "GL_STACK_OVERFLOW\0"
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- "GL_STATIC_COPY\0"
- "GL_STATIC_COPY_ARB\0"
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- "GL_STATIC_DRAW_ARB\0"
- "GL_STATIC_READ\0"
- "GL_STATIC_READ_ARB\0"
- "GL_STENCIL\0"
- "GL_STENCIL_ATTACHMENT_EXT\0"
- "GL_STENCIL_BITS\0"
- "GL_STENCIL_BUFFER_BIT\0"
- "GL_STENCIL_CLEAR_VALUE\0"
- "GL_STENCIL_FAIL\0"
- "GL_STENCIL_FUNC\0"
- "GL_STENCIL_INDEX\0"
- "GL_STENCIL_INDEX16_EXT\0"
- "GL_STENCIL_INDEX1_EXT\0"
- "GL_STENCIL_INDEX4_EXT\0"
- "GL_STENCIL_INDEX8_EXT\0"
- "GL_STENCIL_INDEX_EXT\0"
- "GL_STENCIL_PASS_DEPTH_FAIL\0"
- "GL_STENCIL_PASS_DEPTH_PASS\0"
- "GL_STENCIL_REF\0"
- "GL_STENCIL_TEST\0"
- "GL_STENCIL_TEST_TWO_SIDE_EXT\0"
- "GL_STENCIL_VALUE_MASK\0"
- "GL_STENCIL_WRITEMASK\0"
- "GL_STEREO\0"
- "GL_STREAM_COPY\0"
- "GL_STREAM_COPY_ARB\0"
- "GL_STREAM_DRAW\0"
- "GL_STREAM_DRAW_ARB\0"
- "GL_STREAM_READ\0"
- "GL_STREAM_READ_ARB\0"
- "GL_SUBPIXEL_BITS\0"
- "GL_SUBTRACT\0"
- "GL_SUBTRACT_ARB\0"
- "GL_T\0"
- "GL_T2F_C3F_V3F\0"
- "GL_T2F_C4F_N3F_V3F\0"
- "GL_T2F_C4UB_V3F\0"
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- "GL_T2F_V3F\0"
- "GL_T4F_C4F_N3F_V4F\0"
- "GL_T4F_V4F\0"
- "GL_TABLE_TOO_LARGE_EXT\0"
- "GL_TEXTURE\0"
- "GL_TEXTURE0\0"
- "GL_TEXTURE0_ARB\0"
- "GL_TEXTURE1\0"
- "GL_TEXTURE10\0"
- "GL_TEXTURE10_ARB\0"
- "GL_TEXTURE11\0"
- "GL_TEXTURE11_ARB\0"
- "GL_TEXTURE12\0"
- "GL_TEXTURE12_ARB\0"
- "GL_TEXTURE13\0"
- "GL_TEXTURE13_ARB\0"
- "GL_TEXTURE14\0"
- "GL_TEXTURE14_ARB\0"
- "GL_TEXTURE15\0"
- "GL_TEXTURE15_ARB\0"
- "GL_TEXTURE16\0"
- "GL_TEXTURE16_ARB\0"
- "GL_TEXTURE17\0"
- "GL_TEXTURE17_ARB\0"
- "GL_TEXTURE18\0"
- "GL_TEXTURE18_ARB\0"
- "GL_TEXTURE19\0"
- "GL_TEXTURE19_ARB\0"
- "GL_TEXTURE1_ARB\0"
- "GL_TEXTURE2\0"
- "GL_TEXTURE20\0"
- "GL_TEXTURE20_ARB\0"
- "GL_TEXTURE21\0"
- "GL_TEXTURE21_ARB\0"
- "GL_TEXTURE22\0"
- "GL_TEXTURE22_ARB\0"
- "GL_TEXTURE23\0"
- "GL_TEXTURE23_ARB\0"
- "GL_TEXTURE24\0"
- "GL_TEXTURE24_ARB\0"
- "GL_TEXTURE25\0"
- "GL_TEXTURE25_ARB\0"
- "GL_TEXTURE26\0"
- "GL_TEXTURE26_ARB\0"
- "GL_TEXTURE27\0"
- "GL_TEXTURE27_ARB\0"
- "GL_TEXTURE28\0"
- "GL_TEXTURE28_ARB\0"
- "GL_TEXTURE29\0"
- "GL_TEXTURE29_ARB\0"
- "GL_TEXTURE2_ARB\0"
- "GL_TEXTURE3\0"
- "GL_TEXTURE30\0"
- "GL_TEXTURE30_ARB\0"
- "GL_TEXTURE31\0"
- "GL_TEXTURE31_ARB\0"
- "GL_TEXTURE3_ARB\0"
- "GL_TEXTURE4\0"
- "GL_TEXTURE4_ARB\0"
- "GL_TEXTURE5\0"
- "GL_TEXTURE5_ARB\0"
- "GL_TEXTURE6\0"
- "GL_TEXTURE6_ARB\0"
- "GL_TEXTURE7\0"
- "GL_TEXTURE7_ARB\0"
- "GL_TEXTURE8\0"
- "GL_TEXTURE8_ARB\0"
- "GL_TEXTURE9\0"
- "GL_TEXTURE9_ARB\0"
- "GL_TEXTURE_1D\0"
- "GL_TEXTURE_2D\0"
- "GL_TEXTURE_3D\0"
- "GL_TEXTURE_ALPHA_SIZE\0"
- "GL_TEXTURE_ALPHA_SIZE_EXT\0"
- "GL_TEXTURE_BASE_LEVEL\0"
- "GL_TEXTURE_BINDING_1D\0"
- "GL_TEXTURE_BINDING_2D\0"
- "GL_TEXTURE_BINDING_3D\0"
- "GL_TEXTURE_BINDING_CUBE_MAP\0"
- "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
- "GL_TEXTURE_BINDING_RECTANGLE_ARB\0"
- "GL_TEXTURE_BINDING_RECTANGLE_NV\0"
- "GL_TEXTURE_BIT\0"
- "GL_TEXTURE_BLUE_SIZE\0"
- "GL_TEXTURE_BLUE_SIZE_EXT\0"
- "GL_TEXTURE_BORDER\0"
- "GL_TEXTURE_BORDER_COLOR\0"
- "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
- "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
- "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
- "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0"
- "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0"
- "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
- "GL_TEXTURE_COLOR_TABLE_SGI\0"
- "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0"
- "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0"
- "GL_TEXTURE_COMPARE_FUNC\0"
- "GL_TEXTURE_COMPARE_FUNC_ARB\0"
- "GL_TEXTURE_COMPARE_MODE\0"
- "GL_TEXTURE_COMPARE_MODE_ARB\0"
- "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0"
- "GL_TEXTURE_COMPARE_SGIX\0"
- "GL_TEXTURE_COMPONENTS\0"
- "GL_TEXTURE_COMPRESSED\0"
- "GL_TEXTURE_COMPRESSED_ARB\0"
- "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0"
- "GL_TEXTURE_COMPRESSION_HINT\0"
- "GL_TEXTURE_COMPRESSION_HINT_ARB\0"
- "GL_TEXTURE_COORD_ARRAY\0"
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0"
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_TEXTURE_COORD_ARRAY_POINTER\0"
- "GL_TEXTURE_COORD_ARRAY_SIZE\0"
- "GL_TEXTURE_COORD_ARRAY_STRIDE\0"
- "GL_TEXTURE_COORD_ARRAY_TYPE\0"
- "GL_TEXTURE_CUBE_MAP\0"
- "GL_TEXTURE_CUBE_MAP_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0"
- "GL_TEXTURE_DEPTH\0"
- "GL_TEXTURE_DEPTH_SIZE\0"
- "GL_TEXTURE_DEPTH_SIZE_ARB\0"
- "GL_TEXTURE_ENV\0"
- "GL_TEXTURE_ENV_COLOR\0"
- "GL_TEXTURE_ENV_MODE\0"
- "GL_TEXTURE_FILTER_CONTROL\0"
- "GL_TEXTURE_GEN_MODE\0"
- "GL_TEXTURE_GEN_Q\0"
- "GL_TEXTURE_GEN_R\0"
- "GL_TEXTURE_GEN_S\0"
- "GL_TEXTURE_GEN_T\0"
- "GL_TEXTURE_GEQUAL_R_SGIX\0"
- "GL_TEXTURE_GREEN_SIZE\0"
- "GL_TEXTURE_GREEN_SIZE_EXT\0"
- "GL_TEXTURE_HEIGHT\0"
- "GL_TEXTURE_INDEX_SIZE_EXT\0"
- "GL_TEXTURE_INTENSITY_SIZE\0"
- "GL_TEXTURE_INTENSITY_SIZE_EXT\0"
- "GL_TEXTURE_INTERNAL_FORMAT\0"
- "GL_TEXTURE_LEQUAL_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS\0"
- "GL_TEXTURE_LOD_BIAS_EXT\0"
- "GL_TEXTURE_LOD_BIAS_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_S_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_T_SGIX\0"
- "GL_TEXTURE_LUMINANCE_SIZE\0"
- "GL_TEXTURE_LUMINANCE_SIZE_EXT\0"
- "GL_TEXTURE_MAG_FILTER\0"
- "GL_TEXTURE_MATRIX\0"
- "GL_TEXTURE_MAX_ANISOTROPY_EXT\0"
- "GL_TEXTURE_MAX_CLAMP_R_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_S_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_T_SGIX\0"
- "GL_TEXTURE_MAX_LEVEL\0"
- "GL_TEXTURE_MAX_LOD\0"
- "GL_TEXTURE_MIN_FILTER\0"
- "GL_TEXTURE_MIN_LOD\0"
- "GL_TEXTURE_PRIORITY\0"
- "GL_TEXTURE_RECTANGLE_ARB\0"
- "GL_TEXTURE_RECTANGLE_NV\0"
- "GL_TEXTURE_RED_SIZE\0"
- "GL_TEXTURE_RED_SIZE_EXT\0"
- "GL_TEXTURE_RESIDENT\0"
- "GL_TEXTURE_STACK_DEPTH\0"
- "GL_TEXTURE_TOO_LARGE_EXT\0"
- "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
- "GL_TEXTURE_WIDTH\0"
- "GL_TEXTURE_WRAP_R\0"
- "GL_TEXTURE_WRAP_S\0"
- "GL_TEXTURE_WRAP_T\0"
- "GL_TRACK_MATRIX_NV\0"
- "GL_TRACK_MATRIX_TRANSFORM_NV\0"
- "GL_TRANSFORM_BIT\0"
- "GL_TRANSPOSE_COLOR_MATRIX\0"
- "GL_TRANSPOSE_COLOR_MATRIX_ARB\0"
- "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0"
- "GL_TRANSPOSE_NV\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0"
- "GL_TRIANGLES\0"
- "GL_TRIANGLE_FAN\0"
- "GL_TRIANGLE_MESH_SUN\0"
- "GL_TRIANGLE_STRIP\0"
- "GL_TRUE\0"
- "GL_UNPACK_ALIGNMENT\0"
- "GL_UNPACK_IMAGE_HEIGHT\0"
- "GL_UNPACK_LSB_FIRST\0"
- "GL_UNPACK_ROW_LENGTH\0"
- "GL_UNPACK_SKIP_IMAGES\0"
- "GL_UNPACK_SKIP_PIXELS\0"
- "GL_UNPACK_SKIP_ROWS\0"
- "GL_UNPACK_SWAP_BYTES\0"
- "GL_UNSIGNED_BYTE\0"
- "GL_UNSIGNED_BYTE_2_3_3_REV\0"
- "GL_UNSIGNED_BYTE_3_3_2\0"
- "GL_UNSIGNED_INT\0"
- "GL_UNSIGNED_INT_10_10_10_2\0"
- "GL_UNSIGNED_INT_24_8_NV\0"
- "GL_UNSIGNED_INT_2_10_10_10_REV\0"
- "GL_UNSIGNED_INT_8_8_8_8\0"
- "GL_UNSIGNED_INT_8_8_8_8_REV\0"
- "GL_UNSIGNED_SHORT\0"
- "GL_UNSIGNED_SHORT_1_5_5_5_REV\0"
- "GL_UNSIGNED_SHORT_4_4_4_4\0"
- "GL_UNSIGNED_SHORT_4_4_4_4_REV\0"
- "GL_UNSIGNED_SHORT_5_5_5_1\0"
- "GL_UNSIGNED_SHORT_5_6_5\0"
- "GL_UNSIGNED_SHORT_5_6_5_REV\0"
- "GL_UNSIGNED_SHORT_8_8_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_MESA\0"
- "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_REV_MESA\0"
- "GL_V2F\0"
- "GL_V3F\0"
- "GL_VENDOR\0"
- "GL_VERSION\0"
- "GL_VERTEX_ARRAY\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ARRAY_POINTER\0"
- "GL_VERTEX_ARRAY_SIZE\0"
- "GL_VERTEX_ARRAY_STRIDE\0"
- "GL_VERTEX_ARRAY_TYPE\0"
- "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0"
- "GL_VERTEX_BLEND_ARB\0"
- "GL_VERTEX_PROGRAM_ARB\0"
- "GL_VERTEX_PROGRAM_BINDING_NV\0"
- "GL_VERTEX_PROGRAM_NV\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0"
- "GL_VERTEX_SHADER_ARB\0"
- "GL_VERTEX_STATE_PROGRAM_NV\0"
- "GL_VIEWPORT\0"
- "GL_VIEWPORT_BIT\0"
- "GL_WEIGHT_ARRAY_ARB\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_WEIGHT_ARRAY_POINTER_ARB\0"
- "GL_WEIGHT_ARRAY_SIZE_ARB\0"
- "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
- "GL_WEIGHT_ARRAY_TYPE_ARB\0"
- "GL_WEIGHT_SUM_UNITY_ARB\0"
- "GL_WRAP_BORDER_SUN\0"
- "GL_WRITE_ONLY\0"
- "GL_WRITE_ONLY_ARB\0"
- "GL_XOR\0"
- "GL_YCBCR_422_APPLE\0"
- "GL_YCBCR_MESA\0"
- "GL_ZERO\0"
- "GL_ZOOM_X\0"
- "GL_ZOOM_Y\0"
- ;
-
-static const enum_elt all_enums[1612] =
-{
- { 0, 0x00000600 }, /* GL_2D */
- { 6, 0x00001407 }, /* GL_2_BYTES */
- { 17, 0x00000601 }, /* GL_3D */
- { 23, 0x00000602 }, /* GL_3D_COLOR */
- { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
- { 55, 0x00001408 }, /* GL_3_BYTES */
- { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
- { 86, 0x00001409 }, /* GL_4_BYTES */
- { 97, 0x00000100 }, /* GL_ACCUM */
- { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
- { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
- { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */
- { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
- { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
- { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
- { 224, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
- { 251, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
- { 269, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */
- { 291, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- { 318, 0x00000104 }, /* GL_ADD */
- { 325, 0x00008574 }, /* GL_ADD_SIGNED */
- { 339, 0x00008574 }, /* GL_ADD_SIGNED_ARB */
- { 357, 0x00008574 }, /* GL_ADD_SIGNED_EXT */
- { 375, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
- { 403, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
- { 431, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
- { 450, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
- { 476, 0x00001906 }, /* GL_ALPHA */
- { 485, 0x0000803D }, /* GL_ALPHA12 */
- { 496, 0x0000803D }, /* GL_ALPHA12_EXT */
- { 511, 0x0000803E }, /* GL_ALPHA16 */
- { 522, 0x0000803E }, /* GL_ALPHA16_EXT */
- { 537, 0x0000803B }, /* GL_ALPHA4 */
- { 547, 0x0000803B }, /* GL_ALPHA4_EXT */
- { 561, 0x0000803C }, /* GL_ALPHA8 */
- { 571, 0x0000803C }, /* GL_ALPHA8_EXT */
- { 585, 0x00000D1D }, /* GL_ALPHA_BIAS */
- { 599, 0x00000D55 }, /* GL_ALPHA_BITS */
- { 613, 0x00000D1C }, /* GL_ALPHA_SCALE */
- { 628, 0x00000BC0 }, /* GL_ALPHA_TEST */
- { 642, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
- { 661, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
- { 679, 0x00000207 }, /* GL_ALWAYS */
- { 689, 0x00001200 }, /* GL_AMBIENT */
- { 700, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
- { 723, 0x00001501 }, /* GL_AND */
- { 730, 0x00001504 }, /* GL_AND_INVERTED */
- { 746, 0x00001502 }, /* GL_AND_REVERSE */
- { 761, 0x00008892 }, /* GL_ARRAY_BUFFER */
- { 777, 0x00008892 }, /* GL_ARRAY_BUFFER_ARB */
- { 797, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
- { 821, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
- { 849, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
- { 876, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
- { 900, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
- { 926, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
- { 950, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
- { 972, 0x00000D80 }, /* GL_AUTO_NORMAL */
- { 987, 0x00000409 }, /* GL_AUX0 */
- { 995, 0x0000040A }, /* GL_AUX1 */
- { 1003, 0x0000040B }, /* GL_AUX2 */
- { 1011, 0x0000040C }, /* GL_AUX3 */
- { 1019, 0x00000C00 }, /* GL_AUX_BUFFERS */
- { 1034, 0x00000405 }, /* GL_BACK */
- { 1042, 0x00000402 }, /* GL_BACK_LEFT */
- { 1055, 0x00000403 }, /* GL_BACK_RIGHT */
- { 1069, 0x000080E0 }, /* GL_BGR */
- { 1076, 0x000080E1 }, /* GL_BGRA */
- { 1084, 0x00001A00 }, /* GL_BITMAP */
- { 1094, 0x00000704 }, /* GL_BITMAP_TOKEN */
- { 1110, 0x00000BE2 }, /* GL_BLEND */
- { 1119, 0x00008005 }, /* GL_BLEND_COLOR */
- { 1134, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
- { 1153, 0x00000BE0 }, /* GL_BLEND_DST */
- { 1166, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
- { 1185, 0x000080C8 }, /* GL_BLEND_DST_RGB */
- { 1202, 0x00008009 }, /* GL_BLEND_EQUATION */
- { 1220, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
- { 1248, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
- { 1270, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
- { 1296, 0x00000BE1 }, /* GL_BLEND_SRC */
- { 1309, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
- { 1328, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
- { 1345, 0x00001905 }, /* GL_BLUE */
- { 1353, 0x00000D1B }, /* GL_BLUE_BIAS */
- { 1366, 0x00000D54 }, /* GL_BLUE_BITS */
- { 1379, 0x00000D1A }, /* GL_BLUE_SCALE */
- { 1393, 0x00008B56 }, /* GL_BOOL_ARB */
- { 1405, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
- { 1422, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
- { 1439, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
- { 1456, 0x000088BB }, /* GL_BUFFER_ACCESS */
- { 1473, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
- { 1494, 0x000088BC }, /* GL_BUFFER_MAPPED */
- { 1511, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
- { 1532, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
- { 1554, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
- { 1580, 0x00008764 }, /* GL_BUFFER_SIZE */
- { 1595, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
- { 1614, 0x00008765 }, /* GL_BUFFER_USAGE */
- { 1630, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
- { 1650, 0x00001400 }, /* GL_BYTE */
- { 1658, 0x00002A24 }, /* GL_C3F_V3F */
- { 1669, 0x00002A26 }, /* GL_C4F_N3F_V3F */
- { 1684, 0x00002A22 }, /* GL_C4UB_V2F */
- { 1696, 0x00002A23 }, /* GL_C4UB_V3F */
- { 1708, 0x00000901 }, /* GL_CCW */
- { 1715, 0x00002900 }, /* GL_CLAMP */
- { 1724, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 1743, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 1766, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 1790, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 1807, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 1829, 0x00001500 }, /* GL_CLEAR */
- { 1838, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 1863, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 1892, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 1918, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 1947, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 1973, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 2000, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 2015, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 2030, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 2045, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 2060, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 2075, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 2090, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 2123, 0x00000A00 }, /* GL_COEFF */
- { 2132, 0x00001800 }, /* GL_COLOR */
- { 2141, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 2156, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 2186, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 2220, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 2243, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 2263, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 2285, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 2305, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 2330, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 2356, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 2382, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 2408, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 2434, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 2460, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 2486, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 2511, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 2536, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 2561, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 2586, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 2611, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 2636, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 2661, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 2686, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 2711, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 2731, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 2752, 0x00001900 }, /* GL_COLOR_INDEX */
- { 2767, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 2784, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 2802, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 2820, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 2843, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 2871, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 2887, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 2907, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 2935, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 2967, 0x00008458 }, /* GL_COLOR_SUM */
- { 2980, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 2997, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 3012, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 3038, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 3068, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 3088, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 3113, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 3142, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 3164, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 3190, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 3216, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 3246, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 3276, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 3310, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 3340, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 3374, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 3398, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 3426, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 3447, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 3468, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 3493, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 3512, 0x00008570 }, /* GL_COMBINE */
- { 3523, 0x00008503 }, /* GL_COMBINE4 */
- { 3535, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 3552, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 3573, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 3594, 0x00008570 }, /* GL_COMBINE_ARB */
- { 3609, 0x00008570 }, /* GL_COMBINE_EXT */
- { 3624, 0x00008571 }, /* GL_COMBINE_RGB */
- { 3639, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 3658, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 3677, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 3701, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 3729, 0x00001300 }, /* GL_COMPILE */
- { 3740, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 3763, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 3783, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 3807, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 3831, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 3859, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 3883, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 3913, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 3947, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 3975, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 3993, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 4012, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 4035, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 4064, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 4097, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 4130, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 4163, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 4185, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 4213, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 4245, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 4275, 0x00008576 }, /* GL_CONSTANT */
- { 4287, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 4305, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 4327, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 4343, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 4367, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 4389, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 4407, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 4429, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 4445, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 4463, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 4481, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 4509, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 4540, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 4567, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 4598, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 4625, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 4656, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 4684, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 4716, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 4738, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 4764, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 4786, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 4812, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 4833, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 4858, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 4879, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 4899, 0x00001503 }, /* GL_COPY */
- { 4907, 0x0000150C }, /* GL_COPY_INVERTED */
- { 4924, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 4944, 0x00000B44 }, /* GL_CULL_FACE */
- { 4957, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 4975, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 4994, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 5026, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 5061, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 5082, 0x00000001 }, /* GL_CURRENT_BIT */
- { 5097, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 5114, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 5135, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 5161, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 5178, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 5200, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 5228, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 5249, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 5283, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 5316, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 5334, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 5364, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 5381, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 5402, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 5426, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 5453, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 5477, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 5504, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 5537, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 5570, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 5597, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 5623, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 5652, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 5674, 0x00000900 }, /* GL_CW */
- { 5680, 0x00002101 }, /* GL_DECAL */
- { 5689, 0x00001E03 }, /* GL_DECR */
- { 5697, 0x00008508 }, /* GL_DECR_WRAP */
- { 5710, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 5727, 0x00001801 }, /* GL_DEPTH */
- { 5736, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 5760, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 5774, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 5788, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 5808, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 5833, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 5853, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 5871, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 5892, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 5911, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 5932, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 5957, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 5983, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 6004, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 6029, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 6055, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 6076, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 6101, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 6127, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 6141, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 6156, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 6171, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 6191, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 6219, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 6247, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 6261, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 6283, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 6309, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 6328, 0x00001201 }, /* GL_DIFFUSE */
- { 6339, 0x00000BD0 }, /* GL_DITHER */
- { 6349, 0x00000A02 }, /* GL_DOMAIN */
- { 6359, 0x00001100 }, /* GL_DONT_CARE */
- { 6372, 0x000086AE }, /* GL_DOT3_RGB */
- { 6384, 0x000086AF }, /* GL_DOT3_RGBA */
- { 6397, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 6414, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 6431, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 6447, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 6463, 0x0000140A }, /* GL_DOUBLE */
- { 6473, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 6489, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 6504, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 6524, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 6544, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 6565, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 6586, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 6607, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 6628, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 6649, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 6670, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 6691, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 6712, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 6733, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 6754, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 6775, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 6796, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 6816, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 6836, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 6856, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 6876, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 6896, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 6916, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 6936, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 6956, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 6976, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 6996, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 7016, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 7036, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 7056, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 7076, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 7096, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 7116, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 7136, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 7156, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 7176, 0x00000304 }, /* GL_DST_ALPHA */
- { 7189, 0x00000306 }, /* GL_DST_COLOR */
- { 7202, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 7218, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 7238, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 7254, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 7274, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 7290, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 7310, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 7323, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 7342, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 7376, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 7414, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 7441, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 7467, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 7491, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */
- { 7519, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 7551, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 7587, 0x00001600 }, /* GL_EMISSION */
- { 7599, 0x00002000 }, /* GL_ENABLE_BIT */
- { 7613, 0x00000202 }, /* GL_EQUAL */
- { 7622, 0x00001509 }, /* GL_EQUIV */
- { 7631, 0x00010000 }, /* GL_EVAL_BIT */
- { 7643, 0x00000800 }, /* GL_EXP */
- { 7650, 0x00000801 }, /* GL_EXP2 */
- { 7658, 0x00001F03 }, /* GL_EXTENSIONS */
- { 7672, 0x00002400 }, /* GL_EYE_LINEAR */
- { 7686, 0x00002502 }, /* GL_EYE_PLANE */
- { 7699, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 7724, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 7741, 0x00000000 }, /* GL_FALSE */
- { 7750, 0x00001101 }, /* GL_FASTEST */
- { 7761, 0x00001C01 }, /* GL_FEEDBACK */
- { 7773, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 7800, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 7824, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 7848, 0x00001B02 }, /* GL_FILL */
- { 7856, 0x00001D00 }, /* GL_FLAT */
- { 7864, 0x00001406 }, /* GL_FLOAT */
- { 7873, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 7891, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 7909, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 7927, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 7945, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 7963, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 7981, 0x00000B60 }, /* GL_FOG */
- { 7988, 0x00000080 }, /* GL_FOG_BIT */
- { 7999, 0x00000B66 }, /* GL_FOG_COLOR */
- { 8012, 0x00008451 }, /* GL_FOG_COORD */
- { 8025, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 8043, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 8067, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 8106, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 8149, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 8181, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 8212, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 8241, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 8266, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 8285, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 8319, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 8346, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 8372, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 8396, 0x00008450 }, /* GL_FOG_COORD_SOURCE */
- { 8416, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 8431, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 8455, 0x00000B64 }, /* GL_FOG_END */
- { 8466, 0x00000C54 }, /* GL_FOG_HINT */
- { 8478, 0x00000B61 }, /* GL_FOG_INDEX */
- { 8491, 0x00000B65 }, /* GL_FOG_MODE */
- { 8503, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 8522, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 8547, 0x00000B63 }, /* GL_FOG_START */
- { 8560, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 8578, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 8602, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 8625, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 8667, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 8709, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 8758, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 8810, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 8854, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 8881, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 8909, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 8928, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 8969, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 9010, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 9052, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 9103, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 9141, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 9190, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 9232, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 9264, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 9295, 0x00000404 }, /* GL_FRONT */
- { 9304, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 9322, 0x00000B46 }, /* GL_FRONT_FACE */
- { 9336, 0x00000400 }, /* GL_FRONT_LEFT */
- { 9350, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 9365, 0x00008006 }, /* GL_FUNC_ADD */
- { 9377, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 9393, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 9418, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 9447, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 9464, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 9485, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 9504, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 9528, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 9557, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 9581, 0x00000206 }, /* GL_GEQUAL */
- { 9591, 0x00000204 }, /* GL_GREATER */
- { 9602, 0x00001904 }, /* GL_GREEN */
- { 9611, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 9625, 0x00000D53 }, /* GL_GREEN_BITS */
- { 9639, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 9654, 0x00008000 }, /* GL_HINT_BIT */
- { 9666, 0x00008024 }, /* GL_HISTOGRAM */
- { 9679, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 9703, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 9731, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 9754, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 9781, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 9798, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 9818, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 9842, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 9866, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 9894, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 9922, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 9954, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 9976, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 10002, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 10020, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 10042, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 10061, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 10084, 0x0000862A }, /* GL_IDENTITY_NV */
- { 10099, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 10119, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 10159, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 10197, 0x00001E02 }, /* GL_INCR */
- { 10205, 0x00008507 }, /* GL_INCR_WRAP */
- { 10218, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 10235, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 10250, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 10280, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 10314, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 10337, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 10359, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 10379, 0x00000D51 }, /* GL_INDEX_BITS */
- { 10393, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 10414, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 10432, 0x00000C30 }, /* GL_INDEX_MODE */
- { 10446, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 10462, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 10477, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 10496, 0x00001404 }, /* GL_INT */
- { 10503, 0x00008049 }, /* GL_INTENSITY */
- { 10516, 0x0000804C }, /* GL_INTENSITY12 */
- { 10531, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 10550, 0x0000804D }, /* GL_INTENSITY16 */
- { 10565, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 10584, 0x0000804A }, /* GL_INTENSITY4 */
- { 10598, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 10616, 0x0000804B }, /* GL_INTENSITY8 */
- { 10630, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 10648, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 10665, 0x00008575 }, /* GL_INTERPOLATE */
- { 10680, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 10699, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 10718, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 10734, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 10750, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 10766, 0x00000500 }, /* GL_INVALID_ENUM */
- { 10782, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 10819, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 10840, 0x00000501 }, /* GL_INVALID_VALUE */
- { 10857, 0x0000862B }, /* GL_INVERSE_NV */
- { 10871, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 10895, 0x0000150A }, /* GL_INVERT */
- { 10905, 0x00001E00 }, /* GL_KEEP */
- { 10913, 0x00000406 }, /* GL_LEFT */
- { 10921, 0x00000203 }, /* GL_LEQUAL */
- { 10931, 0x00000201 }, /* GL_LESS */
- { 10939, 0x00004000 }, /* GL_LIGHT0 */
- { 10949, 0x00004001 }, /* GL_LIGHT1 */
- { 10959, 0x00004002 }, /* GL_LIGHT2 */
- { 10969, 0x00004003 }, /* GL_LIGHT3 */
- { 10979, 0x00004004 }, /* GL_LIGHT4 */
- { 10989, 0x00004005 }, /* GL_LIGHT5 */
- { 10999, 0x00004006 }, /* GL_LIGHT6 */
- { 11009, 0x00004007 }, /* GL_LIGHT7 */
- { 11019, 0x00000B50 }, /* GL_LIGHTING */
- { 11031, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 11047, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 11070, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 11099, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 11132, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 11160, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 11184, 0x00001B01 }, /* GL_LINE */
- { 11192, 0x00002601 }, /* GL_LINEAR */
- { 11202, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 11224, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 11254, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 11285, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 11309, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 11334, 0x00000001 }, /* GL_LINES */
- { 11343, 0x00000004 }, /* GL_LINE_BIT */
- { 11355, 0x00000002 }, /* GL_LINE_LOOP */
- { 11368, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 11388, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 11403, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 11423, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 11439, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 11463, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 11486, 0x00000003 }, /* GL_LINE_STRIP */
- { 11500, 0x00000702 }, /* GL_LINE_TOKEN */
- { 11514, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 11528, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 11554, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 11574, 0x00000B32 }, /* GL_LIST_BASE */
- { 11587, 0x00020000 }, /* GL_LIST_BIT */
- { 11599, 0x00000B33 }, /* GL_LIST_INDEX */
- { 11613, 0x00000B30 }, /* GL_LIST_MODE */
- { 11626, 0x00000101 }, /* GL_LOAD */
- { 11634, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 11646, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 11663, 0x00001909 }, /* GL_LUMINANCE */
- { 11676, 0x00008041 }, /* GL_LUMINANCE12 */
- { 11691, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 11714, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 11741, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 11763, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 11789, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 11808, 0x00008042 }, /* GL_LUMINANCE16 */
- { 11823, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 11846, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 11873, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 11892, 0x0000803F }, /* GL_LUMINANCE4 */
- { 11906, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 11927, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 11952, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 11970, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 11991, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 12016, 0x00008040 }, /* GL_LUMINANCE8 */
- { 12030, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 12051, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 12076, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 12094, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 12113, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 12129, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 12149, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 12171, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 12185, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 12200, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 12224, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 12248, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 12272, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 12296, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 12313, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 12330, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 12358, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 12387, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 12416, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 12445, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 12474, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 12503, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 12532, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 12560, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 12588, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 12616, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 12644, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 12672, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 12700, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 12728, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 12756, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 12784, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 12800, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 12820, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 12842, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 12856, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 12871, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 12895, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 12919, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 12943, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 12967, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 12984, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 13001, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 13029, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 13058, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 13087, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 13116, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 13145, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 13174, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 13203, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 13231, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 13259, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 13287, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 13315, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 13343, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 13371, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 13399, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 13427, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 13455, 0x00000D10 }, /* GL_MAP_COLOR */
- { 13468, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 13483, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 13498, 0x00008630 }, /* GL_MATRIX0_NV */
- { 13512, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 13528, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 13544, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 13560, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 13576, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 13592, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 13608, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 13624, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 13640, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 13656, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 13672, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 13687, 0x00008631 }, /* GL_MATRIX1_NV */
- { 13701, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 13717, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 13733, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 13749, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 13765, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 13781, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 13797, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 13813, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 13829, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 13845, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 13861, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 13876, 0x00008632 }, /* GL_MATRIX2_NV */
- { 13890, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 13906, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 13922, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 13937, 0x00008633 }, /* GL_MATRIX3_NV */
- { 13951, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 13966, 0x00008634 }, /* GL_MATRIX4_NV */
- { 13980, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 13995, 0x00008635 }, /* GL_MATRIX5_NV */
- { 14009, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 14024, 0x00008636 }, /* GL_MATRIX6_NV */
- { 14038, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 14053, 0x00008637 }, /* GL_MATRIX7_NV */
- { 14067, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 14082, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 14097, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 14123, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 14157, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 14188, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 14221, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 14252, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 14267, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 14289, 0x00008008 }, /* GL_MAX */
- { 14296, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 14319, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 14345, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 14378, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 14404, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 14438, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 14457, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 14486, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 14518, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 14554, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 14594, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 14620, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 14650, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 14675, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 14704, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 14733, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 14766, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 14790, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 14814, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 14838, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 14863, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 14881, 0x00008008 }, /* GL_MAX_EXT */
- { 14892, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 14931, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 14945, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 14965, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 15003, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 15032, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 15056, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 15084, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 15107, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 15144, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 15180, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 15207, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 15236, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 15270, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 15306, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 15333, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 15365, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 15401, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 15430, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 15459, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 15487, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 15525, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 15569, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 15612, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 15646, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 15685, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 15722, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 15760, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 15803, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 15846, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 15876, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 15907, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 15943, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 15979, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 16009, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 16043, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 16076, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 16105, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 16125, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 16149, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 16175, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 16206, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 16230, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 16264, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 16284, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 16311, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 16332, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 16357, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 16382, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 16417, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 16443, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 16469, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 16507, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 16544, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 16568, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 16589, 0x00008007 }, /* GL_MIN */
- { 16596, 0x0000802E }, /* GL_MINMAX */
- { 16606, 0x0000802E }, /* GL_MINMAX_EXT */
- { 16620, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 16637, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 16658, 0x00008030 }, /* GL_MINMAX_SINK */
- { 16673, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 16692, 0x00008007 }, /* GL_MIN_EXT */
- { 16703, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 16722, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 16745, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 16768, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 16788, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 16808, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 16838, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 16866, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 16894, 0x00001700 }, /* GL_MODELVIEW */
- { 16907, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 16925, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 16944, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 16963, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 16982, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 17001, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 17020, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 17039, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 17058, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 17077, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 17096, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 17115, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 17133, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 17152, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 17171, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 17190, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 17209, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 17228, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 17247, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 17266, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 17285, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 17304, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 17323, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 17341, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 17360, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 17379, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 17397, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 17415, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 17433, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 17451, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 17469, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 17487, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 17505, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 17525, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 17552, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 17577, 0x00002100 }, /* GL_MODULATE */
- { 17589, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 17609, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 17636, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 17661, 0x00000103 }, /* GL_MULT */
- { 17669, 0x0000809D }, /* GL_MULTISAMPLE */
- { 17684, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 17704, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 17723, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 17742, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 17766, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 17789, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 17819, 0x00002A25 }, /* GL_N3F_V3F */
- { 17830, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 17850, 0x0000150E }, /* GL_NAND */
- { 17858, 0x00002600 }, /* GL_NEAREST */
- { 17869, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 17900, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 17932, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 17957, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 17983, 0x00000200 }, /* GL_NEVER */
- { 17992, 0x00001102 }, /* GL_NICEST */
- { 18002, 0x00000000 }, /* GL_NONE */
- { 18010, 0x00001505 }, /* GL_NOOP */
- { 18018, 0x00001508 }, /* GL_NOR */
- { 18025, 0x00000BA1 }, /* GL_NORMALIZE */
- { 18038, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 18054, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 18085, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 18120, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 18144, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 18167, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 18188, 0x00008511 }, /* GL_NORMAL_MAP */
- { 18202, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 18220, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 18237, 0x00000205 }, /* GL_NOTEQUAL */
- { 18249, 0x00000000 }, /* GL_NO_ERROR */
- { 18261, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 18295, 0x000086A2 }, /* GL_NUM_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 18333, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 18365, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 18407, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 18437, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 18477, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 18508, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 18537, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 18565, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 18595, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 18612, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 18638, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 18654, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 18689, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 18711, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 18730, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 18760, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 18781, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 18809, 0x00000001 }, /* GL_ONE */
- { 18816, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 18844, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 18876, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 18904, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 18936, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 18959, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 18982, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 19005, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 19028, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 19046, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 19068, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 19090, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 19106, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 19126, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 19146, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 19164, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 19186, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 19208, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 19224, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 19244, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 19264, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 19282, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 19304, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 19326, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 19342, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 19362, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 19382, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 19403, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 19422, 0x00001507 }, /* GL_OR */
- { 19428, 0x00000A01 }, /* GL_ORDER */
- { 19437, 0x0000150D }, /* GL_OR_INVERTED */
- { 19452, 0x0000150B }, /* GL_OR_REVERSE */
- { 19466, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 19483, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 19501, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 19522, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 19542, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 19560, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 19579, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 19599, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 19619, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 19637, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 19656, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 19681, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 19705, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 19726, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 19748, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 19770, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 19795, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 19819, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 19840, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 19862, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 19884, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 19906, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 19937, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 19957, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 19982, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 20002, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 20027, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 20047, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 20072, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 20092, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 20117, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 20137, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 20162, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 20182, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 20207, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 20227, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 20252, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 20272, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 20297, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 20317, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 20342, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 20362, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 20387, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 20405, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 20438, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 20463, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 20498, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 20525, 0x00001B00 }, /* GL_POINT */
- { 20534, 0x00000000 }, /* GL_POINTS */
- { 20544, 0x00000002 }, /* GL_POINT_BIT */
- { 20557, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 20587, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 20621, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 20655, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 20690, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 20719, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 20752, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 20785, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 20819, 0x00000B11 }, /* GL_POINT_SIZE */
- { 20833, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 20859, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 20877, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 20899, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 20921, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 20944, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 20962, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 20984, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 21006, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 21029, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 21049, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 21065, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 21086, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 21106, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 21135, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 21154, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 21180, 0x00000701 }, /* GL_POINT_TOKEN */
- { 21195, 0x00000009 }, /* GL_POLYGON */
- { 21206, 0x00000008 }, /* GL_POLYGON_BIT */
- { 21221, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 21237, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 21260, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 21285, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 21308, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 21331, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 21355, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 21379, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 21397, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 21420, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 21439, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 21462, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 21479, 0x00001203 }, /* GL_POSITION */
- { 21491, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 21523, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 21559, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 21592, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 21629, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 21660, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 21695, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 21727, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 21763, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 21796, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 21828, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 21864, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 21897, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 21934, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 21964, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 21998, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 22029, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 22064, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 22095, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 22130, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 22162, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 22198, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 22228, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 22262, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 22293, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 22328, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 22360, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 22391, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 22426, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 22458, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 22494, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 22523, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 22556, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 22586, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 22620, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 22659, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 22692, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 22732, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 22766, 0x00008578 }, /* GL_PREVIOUS */
- { 22778, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 22794, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 22810, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 22827, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 22848, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 22869, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 22902, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 22934, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 22957, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 22980, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 23010, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 23039, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 23067, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 23089, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 23117, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 23145, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 23167, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 23188, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 23228, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 23267, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 23297, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 23332, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 23365, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 23399, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 23438, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 23477, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 23499, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 23525, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 23549, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 23572, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 23594, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 23615, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 23636, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 23663, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 23695, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 23727, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 23762, 0x00001701 }, /* GL_PROJECTION */
- { 23776, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 23797, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 23823, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 23844, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 23863, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 23886, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 23925, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 23963, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 23983, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 24007, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 24027, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 24051, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 24071, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 24104, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 24130, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 24160, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 24191, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 24221, 0x00002003 }, /* GL_Q */
- { 24226, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 24251, 0x00000007 }, /* GL_QUADS */
- { 24260, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 24277, 0x00000008 }, /* GL_QUAD_STRIP */
- { 24291, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 24313, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 24339, 0x00008866 }, /* GL_QUERY_RESULT */
- { 24355, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 24375, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 24401, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 24431, 0x00002002 }, /* GL_R */
- { 24436, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 24448, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 24481, 0x00000C02 }, /* GL_READ_BUFFER */
- { 24496, 0x000088B8 }, /* GL_READ_ONLY */
- { 24509, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 24526, 0x000088BA }, /* GL_READ_WRITE */
- { 24540, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 24558, 0x00001903 }, /* GL_RED */
- { 24565, 0x00008016 }, /* GL_REDUCE */
- { 24575, 0x00008016 }, /* GL_REDUCE_EXT */
- { 24589, 0x00000D15 }, /* GL_RED_BIAS */
- { 24601, 0x00000D52 }, /* GL_RED_BITS */
- { 24613, 0x00000D14 }, /* GL_RED_SCALE */
- { 24626, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 24644, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 24666, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 24687, 0x00001C00 }, /* GL_RENDER */
- { 24697, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 24725, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 24745, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 24772, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 24808, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 24834, 0x00001F01 }, /* GL_RENDERER */
- { 24846, 0x00000C40 }, /* GL_RENDER_MODE */
- { 24861, 0x00002901 }, /* GL_REPEAT */
- { 24871, 0x00001E01 }, /* GL_REPLACE */
- { 24882, 0x00008062 }, /* GL_REPLACE_EXT */
- { 24897, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 24920, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 24938, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 24960, 0x00000102 }, /* GL_RETURN */
- { 24970, 0x00001907 }, /* GL_RGB */
- { 24977, 0x00008052 }, /* GL_RGB10 */
- { 24986, 0x00008059 }, /* GL_RGB10_A2 */
- { 24998, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 25014, 0x00008052 }, /* GL_RGB10_EXT */
- { 25027, 0x00008053 }, /* GL_RGB12 */
- { 25036, 0x00008053 }, /* GL_RGB12_EXT */
- { 25049, 0x00008054 }, /* GL_RGB16 */
- { 25058, 0x00008054 }, /* GL_RGB16_EXT */
- { 25071, 0x0000804E }, /* GL_RGB2_EXT */
- { 25083, 0x0000804F }, /* GL_RGB4 */
- { 25091, 0x0000804F }, /* GL_RGB4_EXT */
- { 25103, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 25116, 0x00008050 }, /* GL_RGB5 */
- { 25124, 0x00008057 }, /* GL_RGB5_A1 */
- { 25135, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 25150, 0x00008050 }, /* GL_RGB5_EXT */
- { 25162, 0x00008051 }, /* GL_RGB8 */
- { 25170, 0x00008051 }, /* GL_RGB8_EXT */
- { 25182, 0x00001908 }, /* GL_RGBA */
- { 25190, 0x0000805A }, /* GL_RGBA12 */
- { 25200, 0x0000805A }, /* GL_RGBA12_EXT */
- { 25214, 0x0000805B }, /* GL_RGBA16 */
- { 25224, 0x0000805B }, /* GL_RGBA16_EXT */
- { 25238, 0x00008055 }, /* GL_RGBA2 */
- { 25247, 0x00008055 }, /* GL_RGBA2_EXT */
- { 25260, 0x00008056 }, /* GL_RGBA4 */
- { 25269, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 25288, 0x00008056 }, /* GL_RGBA4_EXT */
- { 25301, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 25315, 0x00008058 }, /* GL_RGBA8 */
- { 25324, 0x00008058 }, /* GL_RGBA8_EXT */
- { 25337, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 25355, 0x00000C31 }, /* GL_RGBA_MODE */
- { 25368, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 25381, 0x000083A0 }, /* GL_RGB_S3TC */
- { 25393, 0x00008573 }, /* GL_RGB_SCALE */
- { 25406, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 25423, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 25440, 0x00000407 }, /* GL_RIGHT */
- { 25449, 0x00002000 }, /* GL_S */
- { 25454, 0x000080A9 }, /* GL_SAMPLES */
- { 25465, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 25481, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 25496, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 25514, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 25536, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 25564, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 25596, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 25619, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 25646, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 25664, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 25687, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 25709, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 25728, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 25751, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 25777, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 25807, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 25832, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 25861, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 25876, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 25891, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 25907, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 25932, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 25972, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 26016, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 26049, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 26079, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 26111, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 26141, 0x00001C02 }, /* GL_SELECT */
- { 26151, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 26179, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 26204, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 26220, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 26247, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 26278, 0x0000150F }, /* GL_SET */
- { 26285, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 26306, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 26321, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 26344, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 26374, 0x00001601 }, /* GL_SHININESS */
- { 26387, 0x00001402 }, /* GL_SHORT */
- { 26396, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 26412, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 26432, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 26451, 0x00001D01 }, /* GL_SMOOTH */
- { 26461, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 26494, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 26521, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 26554, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 26581, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 26598, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 26619, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 26640, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 26655, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 26674, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 26693, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 26710, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 26731, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 26752, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 26767, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 26786, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 26805, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 26822, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 26843, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 26864, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 26879, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 26898, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 26917, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 26937, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 26955, 0x00001202 }, /* GL_SPECULAR */
- { 26967, 0x00002402 }, /* GL_SPHERE_MAP */
- { 26981, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 26996, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 27014, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 27031, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 27045, 0x00008580 }, /* GL_SRC0_RGB */
- { 27057, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 27071, 0x00008581 }, /* GL_SRC1_RGB */
- { 27083, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 27097, 0x00008582 }, /* GL_SRC2_RGB */
- { 27109, 0x00000302 }, /* GL_SRC_ALPHA */
- { 27122, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 27144, 0x00000300 }, /* GL_SRC_COLOR */
- { 27157, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 27175, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 27194, 0x000088E6 }, /* GL_STATIC_COPY */
- { 27209, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 27228, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 27243, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 27262, 0x000088E5 }, /* GL_STATIC_READ */
- { 27277, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 27296, 0x00001802 }, /* GL_STENCIL */
- { 27307, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 27333, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 27349, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 27371, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 27394, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 27410, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 27426, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 27443, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 27466, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 27488, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 27510, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 27532, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 27553, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 27580, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 27607, 0x00000B97 }, /* GL_STENCIL_REF */
- { 27622, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 27638, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 27667, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 27689, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 27710, 0x00000C33 }, /* GL_STEREO */
- { 27720, 0x000088E2 }, /* GL_STREAM_COPY */
- { 27735, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 27754, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 27769, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 27788, 0x000088E1 }, /* GL_STREAM_READ */
- { 27803, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 27822, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 27839, 0x000084E7 }, /* GL_SUBTRACT */
- { 27851, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 27867, 0x00002001 }, /* GL_T */
- { 27872, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 27887, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 27906, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 27922, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 27937, 0x00002A27 }, /* GL_T2F_V3F */
- { 27948, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 27967, 0x00002A28 }, /* GL_T4F_V4F */
- { 27978, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 28001, 0x00001702 }, /* GL_TEXTURE */
- { 28012, 0x000084C0 }, /* GL_TEXTURE0 */
- { 28024, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 28040, 0x000084C1 }, /* GL_TEXTURE1 */
- { 28052, 0x000084CA }, /* GL_TEXTURE10 */
- { 28065, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 28082, 0x000084CB }, /* GL_TEXTURE11 */
- { 28095, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 28112, 0x000084CC }, /* GL_TEXTURE12 */
- { 28125, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 28142, 0x000084CD }, /* GL_TEXTURE13 */
- { 28155, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 28172, 0x000084CE }, /* GL_TEXTURE14 */
- { 28185, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 28202, 0x000084CF }, /* GL_TEXTURE15 */
- { 28215, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 28232, 0x000084D0 }, /* GL_TEXTURE16 */
- { 28245, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 28262, 0x000084D1 }, /* GL_TEXTURE17 */
- { 28275, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 28292, 0x000084D2 }, /* GL_TEXTURE18 */
- { 28305, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 28322, 0x000084D3 }, /* GL_TEXTURE19 */
- { 28335, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 28352, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 28368, 0x000084C2 }, /* GL_TEXTURE2 */
- { 28380, 0x000084D4 }, /* GL_TEXTURE20 */
- { 28393, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 28410, 0x000084D5 }, /* GL_TEXTURE21 */
- { 28423, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 28440, 0x000084D6 }, /* GL_TEXTURE22 */
- { 28453, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 28470, 0x000084D7 }, /* GL_TEXTURE23 */
- { 28483, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 28500, 0x000084D8 }, /* GL_TEXTURE24 */
- { 28513, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 28530, 0x000084D9 }, /* GL_TEXTURE25 */
- { 28543, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 28560, 0x000084DA }, /* GL_TEXTURE26 */
- { 28573, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 28590, 0x000084DB }, /* GL_TEXTURE27 */
- { 28603, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 28620, 0x000084DC }, /* GL_TEXTURE28 */
- { 28633, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 28650, 0x000084DD }, /* GL_TEXTURE29 */
- { 28663, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 28680, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 28696, 0x000084C3 }, /* GL_TEXTURE3 */
- { 28708, 0x000084DE }, /* GL_TEXTURE30 */
- { 28721, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 28738, 0x000084DF }, /* GL_TEXTURE31 */
- { 28751, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 28768, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 28784, 0x000084C4 }, /* GL_TEXTURE4 */
- { 28796, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 28812, 0x000084C5 }, /* GL_TEXTURE5 */
- { 28824, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 28840, 0x000084C6 }, /* GL_TEXTURE6 */
- { 28852, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 28868, 0x000084C7 }, /* GL_TEXTURE7 */
- { 28880, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 28896, 0x000084C8 }, /* GL_TEXTURE8 */
- { 28908, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 28924, 0x000084C9 }, /* GL_TEXTURE9 */
- { 28936, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 28952, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 28966, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 28980, 0x0000806F }, /* GL_TEXTURE_3D */
- { 28994, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 29016, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 29042, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 29064, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 29086, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 29108, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 29130, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 29158, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 29190, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 29223, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 29255, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 29270, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 29291, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 29316, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 29334, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 29358, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 29389, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 29419, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 29449, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 29484, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 29515, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 29553, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 29580, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 29612, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 29646, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 29670, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 29698, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 29722, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 29750, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 29783, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 29807, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 29829, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 29851, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 29877, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 29911, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 29944, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 29981, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 30009, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 30041, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 30064, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 30102, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 30144, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 30175, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 30203, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 30233, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 30261, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 30281, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 30305, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 30336, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 30371, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 30402, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 30437, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 30468, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 30503, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 30534, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 30569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 30600, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 30635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 30666, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 30701, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 30718, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 30740, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 30766, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 30781, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 30802, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 30822, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 30848, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 30868, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 30885, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 30902, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 30919, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 30936, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 30961, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 30983, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 31009, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 31027, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 31053, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 31079, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 31109, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 31136, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 31161, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 31181, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 31205, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 31232, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 31259, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 31286, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 31312, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 31342, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 31364, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 31382, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 31412, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 31440, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 31468, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 31496, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 31517, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 31536, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 31558, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 31577, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 31597, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 31622, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 31646, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 31666, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 31690, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 31710, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 31733, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 31758, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 31792, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 31809, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 31827, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 31845, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 31863, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 31882, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 31911, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 31928, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 31954, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 31984, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 32016, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 32046, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 32080, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 32096, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 32127, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 32162, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 32190, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 32222, 0x00000004 }, /* GL_TRIANGLES */
- { 32235, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 32251, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 32272, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 32290, 0x00000001 }, /* GL_TRUE */
- { 32298, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 32318, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 32341, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 32361, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 32382, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 32404, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 32426, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 32446, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 32467, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 32484, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 32511, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 32534, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 32550, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 32577, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 32601, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 32632, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 32656, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 32684, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 32702, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 32732, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 32758, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 32788, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 32814, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 32838, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 32866, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 32894, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 32921, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 32953, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 32984, 0x00002A20 }, /* GL_V2F */
- { 32991, 0x00002A21 }, /* GL_V3F */
- { 32998, 0x00001F00 }, /* GL_VENDOR */
- { 33008, 0x00001F02 }, /* GL_VERSION */
- { 33019, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 33035, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 33066, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 33101, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 33125, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 33146, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 33169, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 33190, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 33217, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 33245, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 33273, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 33301, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 33329, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 33357, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 33385, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 33412, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 33439, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 33466, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 33493, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 33520, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 33547, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 33574, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 33601, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 33628, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 33666, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 33708, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 33743, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 33781, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 33816, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 33848, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 33882, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 33914, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 33934, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 33956, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 33985, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 34006, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 34039, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 34071, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 34102, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 34132, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 34153, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 34180, 0x00000BA2 }, /* GL_VIEWPORT */
- { 34192, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 34208, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 34228, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 34259, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 34294, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 34322, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 34347, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 34374, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 34399, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 34423, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 34442, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 34456, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 34474, 0x00001506 }, /* GL_XOR */
- { 34481, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 34500, 0x00008757 }, /* GL_YCBCR_MESA */
- { 34514, 0x00000000 }, /* GL_ZERO */
- { 34522, 0x00000D16 }, /* GL_ZOOM_X */
- { 34532, 0x00000D17 }, /* GL_ZOOM_Y */
-};
-
-static const unsigned reduced_enums[1232] =
-{
- 26, /* GL_ALL_CLIENT_ATTRIB_BITS */
- 389, /* GL_FALSE */
- 561, /* GL_LINES */
- 563, /* GL_LINE_LOOP */
- 570, /* GL_LINE_STRIP */
- 1515, /* GL_TRIANGLES */
- 1518, /* GL_TRIANGLE_STRIP */
- 1516, /* GL_TRIANGLE_FAN */
- 1112, /* GL_QUADS */
- 1114, /* GL_QUAD_STRIP */
- 1002, /* GL_POLYGON */
- 1014, /* GL_POLYGON_STIPPLE_BIT */
- 968, /* GL_PIXEL_MODE_BIT */
- 548, /* GL_LIGHTING_BIT */
- 405, /* GL_FOG_BIT */
- 8, /* GL_ACCUM */
- 579, /* GL_LOAD */
- 1152, /* GL_RETURN */
- 841, /* GL_MULT */
- 19, /* GL_ADD */
- 857, /* GL_NEVER */
- 538, /* GL_LESS */
- 379, /* GL_EQUAL */
- 537, /* GL_LEQUAL */
- 467, /* GL_GREATER */
- 872, /* GL_NOTEQUAL */
- 466, /* GL_GEQUAL */
- 42, /* GL_ALWAYS */
- 1276, /* GL_SRC_COLOR */
- 901, /* GL_ONE_MINUS_SRC_COLOR */
- 1274, /* GL_SRC_ALPHA */
- 900, /* GL_ONE_MINUS_SRC_ALPHA */
- 359, /* GL_DST_ALPHA */
- 898, /* GL_ONE_MINUS_DST_ALPHA */
- 360, /* GL_DST_COLOR */
- 899, /* GL_ONE_MINUS_DST_COLOR */
- 1275, /* GL_SRC_ALPHA_SATURATE */
- 454, /* GL_FRONT_LEFT */
- 455, /* GL_FRONT_RIGHT */
- 64, /* GL_BACK_LEFT */
- 65, /* GL_BACK_RIGHT */
- 451, /* GL_FRONT */
- 63, /* GL_BACK */
- 536, /* GL_LEFT */
- 1192, /* GL_RIGHT */
- 452, /* GL_FRONT_AND_BACK */
- 58, /* GL_AUX0 */
- 59, /* GL_AUX1 */
- 60, /* GL_AUX2 */
- 61, /* GL_AUX3 */
- 528, /* GL_INVALID_ENUM */
- 531, /* GL_INVALID_VALUE */
- 530, /* GL_INVALID_OPERATION */
- 1277, /* GL_STACK_OVERFLOW */
- 1278, /* GL_STACK_UNDERFLOW */
- 926, /* GL_OUT_OF_MEMORY */
- 529, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- 0, /* GL_2D */
- 2, /* GL_3D */
- 3, /* GL_3D_COLOR */
- 4, /* GL_3D_COLOR_TEXTURE */
- 6, /* GL_4D_COLOR_TEXTURE */
- 946, /* GL_PASS_THROUGH_TOKEN */
- 1001, /* GL_POINT_TOKEN */
- 571, /* GL_LINE_TOKEN */
- 1015, /* GL_POLYGON_TOKEN */
- 69, /* GL_BITMAP_TOKEN */
- 358, /* GL_DRAW_PIXEL_TOKEN */
- 248, /* GL_COPY_PIXEL_TOKEN */
- 564, /* GL_LINE_RESET_TOKEN */
- 382, /* GL_EXP */
- 383, /* GL_EXP2 */
- 279, /* GL_CW */
- 106, /* GL_CCW */
- 127, /* GL_COEFF */
- 923, /* GL_ORDER */
- 315, /* GL_DOMAIN */
- 256, /* GL_CURRENT_COLOR */
- 259, /* GL_CURRENT_INDEX */
- 265, /* GL_CURRENT_NORMAL */
- 276, /* GL_CURRENT_TEXTURE_COORDS */
- 269, /* GL_CURRENT_RASTER_COLOR */
- 271, /* GL_CURRENT_RASTER_INDEX */
- 274, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 272, /* GL_CURRENT_RASTER_POSITION */
- 273, /* GL_CURRENT_RASTER_POSITION_VALID */
- 270, /* GL_CURRENT_RASTER_DISTANCE */
- 995, /* GL_POINT_SMOOTH */
- 984, /* GL_POINT_SIZE */
- 994, /* GL_POINT_SIZE_RANGE */
- 985, /* GL_POINT_SIZE_GRANULARITY */
- 565, /* GL_LINE_SMOOTH */
- 572, /* GL_LINE_WIDTH */
- 574, /* GL_LINE_WIDTH_RANGE */
- 573, /* GL_LINE_WIDTH_GRANULARITY */
- 567, /* GL_LINE_STIPPLE */
- 568, /* GL_LINE_STIPPLE_PATTERN */
- 569, /* GL_LINE_STIPPLE_REPEAT */
- 578, /* GL_LIST_MODE */
- 732, /* GL_MAX_LIST_NESTING */
- 575, /* GL_LIST_BASE */
- 577, /* GL_LIST_INDEX */
- 1004, /* GL_POLYGON_MODE */
- 1011, /* GL_POLYGON_SMOOTH */
- 1013, /* GL_POLYGON_STIPPLE */
- 367, /* GL_EDGE_FLAG */
- 249, /* GL_CULL_FACE */
- 250, /* GL_CULL_FACE_MODE */
- 453, /* GL_FRONT_FACE */
- 547, /* GL_LIGHTING */
- 552, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 553, /* GL_LIGHT_MODEL_TWO_SIDE */
- 549, /* GL_LIGHT_MODEL_AMBIENT */
- 1230, /* GL_SHADE_MODEL */
- 158, /* GL_COLOR_MATERIAL_FACE */
- 159, /* GL_COLOR_MATERIAL_PARAMETER */
- 157, /* GL_COLOR_MATERIAL */
- 404, /* GL_FOG */
- 426, /* GL_FOG_INDEX */
- 422, /* GL_FOG_DENSITY */
- 430, /* GL_FOG_START */
- 424, /* GL_FOG_END */
- 427, /* GL_FOG_MODE */
- 406, /* GL_FOG_COLOR */
- 304, /* GL_DEPTH_RANGE */
- 309, /* GL_DEPTH_TEST */
- 312, /* GL_DEPTH_WRITEMASK */
- 292, /* GL_DEPTH_CLEAR_VALUE */
- 303, /* GL_DEPTH_FUNC */
- 12, /* GL_ACCUM_CLEAR_VALUE */
- 1301, /* GL_STENCIL_TEST */
- 1289, /* GL_STENCIL_CLEAR_VALUE */
- 1291, /* GL_STENCIL_FUNC */
- 1303, /* GL_STENCIL_VALUE_MASK */
- 1290, /* GL_STENCIL_FAIL */
- 1298, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1299, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1300, /* GL_STENCIL_REF */
- 1304, /* GL_STENCIL_WRITEMASK */
- 705, /* GL_MATRIX_MODE */
- 862, /* GL_NORMALIZE */
- 1593, /* GL_VIEWPORT */
- 836, /* GL_MODELVIEW_STACK_DEPTH */
- 1094, /* GL_PROJECTION_STACK_DEPTH */
- 1495, /* GL_TEXTURE_STACK_DEPTH */
- 834, /* GL_MODELVIEW_MATRIX */
- 1093, /* GL_PROJECTION_MATRIX */
- 1480, /* GL_TEXTURE_MATRIX */
- 56, /* GL_ATTRIB_STACK_DEPTH */
- 117, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- 39, /* GL_ALPHA_TEST */
- 40, /* GL_ALPHA_TEST_FUNC */
- 41, /* GL_ALPHA_TEST_REF */
- 314, /* GL_DITHER */
- 73, /* GL_BLEND_DST */
- 80, /* GL_BLEND_SRC */
- 70, /* GL_BLEND */
- 581, /* GL_LOGIC_OP_MODE */
- 506, /* GL_INDEX_LOGIC_OP */
- 156, /* GL_COLOR_LOGIC_OP */
- 62, /* GL_AUX_BUFFERS */
- 325, /* GL_DRAW_BUFFER */
- 1124, /* GL_READ_BUFFER */
- 1213, /* GL_SCISSOR_BOX */
- 1214, /* GL_SCISSOR_TEST */
- 505, /* GL_INDEX_CLEAR_VALUE */
- 510, /* GL_INDEX_WRITEMASK */
- 153, /* GL_COLOR_CLEAR_VALUE */
- 185, /* GL_COLOR_WRITEMASK */
- 507, /* GL_INDEX_MODE */
- 1186, /* GL_RGBA_MODE */
- 324, /* GL_DOUBLEBUFFER */
- 1305, /* GL_STEREO */
- 1145, /* GL_RENDER_MODE */
- 947, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 996, /* GL_POINT_SMOOTH_HINT */
- 566, /* GL_LINE_SMOOTH_HINT */
- 1012, /* GL_POLYGON_SMOOTH_HINT */
- 425, /* GL_FOG_HINT */
- 1461, /* GL_TEXTURE_GEN_S */
- 1462, /* GL_TEXTURE_GEN_T */
- 1460, /* GL_TEXTURE_GEN_R */
- 1459, /* GL_TEXTURE_GEN_Q */
- 960, /* GL_PIXEL_MAP_I_TO_I */
- 966, /* GL_PIXEL_MAP_S_TO_S */
- 962, /* GL_PIXEL_MAP_I_TO_R */
- 958, /* GL_PIXEL_MAP_I_TO_G */
- 956, /* GL_PIXEL_MAP_I_TO_B */
- 954, /* GL_PIXEL_MAP_I_TO_A */
- 964, /* GL_PIXEL_MAP_R_TO_R */
- 952, /* GL_PIXEL_MAP_G_TO_G */
- 950, /* GL_PIXEL_MAP_B_TO_B */
- 948, /* GL_PIXEL_MAP_A_TO_A */
- 961, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 967, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 963, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 959, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 957, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 955, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 965, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 953, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 951, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 949, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1527, /* GL_UNPACK_SWAP_BYTES */
- 1522, /* GL_UNPACK_LSB_FIRST */
- 1523, /* GL_UNPACK_ROW_LENGTH */
- 1526, /* GL_UNPACK_SKIP_ROWS */
- 1525, /* GL_UNPACK_SKIP_PIXELS */
- 1520, /* GL_UNPACK_ALIGNMENT */
- 935, /* GL_PACK_SWAP_BYTES */
- 930, /* GL_PACK_LSB_FIRST */
- 931, /* GL_PACK_ROW_LENGTH */
- 934, /* GL_PACK_SKIP_ROWS */
- 933, /* GL_PACK_SKIP_PIXELS */
- 927, /* GL_PACK_ALIGNMENT */
- 658, /* GL_MAP_COLOR */
- 659, /* GL_MAP_STENCIL */
- 509, /* GL_INDEX_SHIFT */
- 508, /* GL_INDEX_OFFSET */
- 1134, /* GL_RED_SCALE */
- 1132, /* GL_RED_BIAS */
- 1610, /* GL_ZOOM_X */
- 1611, /* GL_ZOOM_Y */
- 471, /* GL_GREEN_SCALE */
- 469, /* GL_GREEN_BIAS */
- 86, /* GL_BLUE_SCALE */
- 84, /* GL_BLUE_BIAS */
- 38, /* GL_ALPHA_SCALE */
- 36, /* GL_ALPHA_BIAS */
- 305, /* GL_DEPTH_SCALE */
- 286, /* GL_DEPTH_BIAS */
- 728, /* GL_MAX_EVAL_ORDER */
- 731, /* GL_MAX_LIGHTS */
- 713, /* GL_MAX_CLIP_PLANES */
- 773, /* GL_MAX_TEXTURE_SIZE */
- 737, /* GL_MAX_PIXEL_MAP_TABLE */
- 709, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 734, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 735, /* GL_MAX_NAME_STACK_DEPTH */
- 763, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 774, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 784, /* GL_MAX_VIEWPORT_DIMS */
- 710, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1312, /* GL_SUBPIXEL_BITS */
- 504, /* GL_INDEX_BITS */
- 1133, /* GL_RED_BITS */
- 470, /* GL_GREEN_BITS */
- 85, /* GL_BLUE_BITS */
- 37, /* GL_ALPHA_BITS */
- 287, /* GL_DEPTH_BITS */
- 1287, /* GL_STENCIL_BITS */
- 14, /* GL_ACCUM_RED_BITS */
- 13, /* GL_ACCUM_GREEN_BITS */
- 10, /* GL_ACCUM_BLUE_BITS */
- 9, /* GL_ACCUM_ALPHA_BITS */
- 850, /* GL_NAME_STACK_DEPTH */
- 57, /* GL_AUTO_NORMAL */
- 604, /* GL_MAP1_COLOR_4 */
- 607, /* GL_MAP1_INDEX */
- 608, /* GL_MAP1_NORMAL */
- 609, /* GL_MAP1_TEXTURE_COORD_1 */
- 610, /* GL_MAP1_TEXTURE_COORD_2 */
- 611, /* GL_MAP1_TEXTURE_COORD_3 */
- 612, /* GL_MAP1_TEXTURE_COORD_4 */
- 613, /* GL_MAP1_VERTEX_3 */
- 614, /* GL_MAP1_VERTEX_4 */
- 631, /* GL_MAP2_COLOR_4 */
- 634, /* GL_MAP2_INDEX */
- 635, /* GL_MAP2_NORMAL */
- 636, /* GL_MAP2_TEXTURE_COORD_1 */
- 637, /* GL_MAP2_TEXTURE_COORD_2 */
- 638, /* GL_MAP2_TEXTURE_COORD_3 */
- 639, /* GL_MAP2_TEXTURE_COORD_4 */
- 640, /* GL_MAP2_VERTEX_3 */
- 641, /* GL_MAP2_VERTEX_4 */
- 605, /* GL_MAP1_GRID_DOMAIN */
- 606, /* GL_MAP1_GRID_SEGMENTS */
- 632, /* GL_MAP2_GRID_DOMAIN */
- 633, /* GL_MAP2_GRID_SEGMENTS */
- 1389, /* GL_TEXTURE_1D */
- 1390, /* GL_TEXTURE_2D */
- 392, /* GL_FEEDBACK_BUFFER_POINTER */
- 393, /* GL_FEEDBACK_BUFFER_SIZE */
- 394, /* GL_FEEDBACK_BUFFER_TYPE */
- 1223, /* GL_SELECTION_BUFFER_POINTER */
- 1224, /* GL_SELECTION_BUFFER_SIZE */
- 1498, /* GL_TEXTURE_WIDTH */
- 1466, /* GL_TEXTURE_HEIGHT */
- 1422, /* GL_TEXTURE_COMPONENTS */
- 1406, /* GL_TEXTURE_BORDER_COLOR */
- 1405, /* GL_TEXTURE_BORDER */
- 316, /* GL_DONT_CARE */
- 390, /* GL_FASTEST */
- 858, /* GL_NICEST */
- 43, /* GL_AMBIENT */
- 313, /* GL_DIFFUSE */
- 1263, /* GL_SPECULAR */
- 1016, /* GL_POSITION */
- 1266, /* GL_SPOT_DIRECTION */
- 1267, /* GL_SPOT_EXPONENT */
- 1265, /* GL_SPOT_CUTOFF */
- 223, /* GL_CONSTANT_ATTENUATION */
- 556, /* GL_LINEAR_ATTENUATION */
- 1111, /* GL_QUADRATIC_ATTENUATION */
- 198, /* GL_COMPILE */
- 199, /* GL_COMPILE_AND_EXECUTE */
- 101, /* GL_BYTE */
- 1528, /* GL_UNSIGNED_BYTE */
- 1234, /* GL_SHORT */
- 1537, /* GL_UNSIGNED_SHORT */
- 511, /* GL_INT */
- 1531, /* GL_UNSIGNED_INT */
- 397, /* GL_FLOAT */
- 1, /* GL_2_BYTES */
- 5, /* GL_3_BYTES */
- 7, /* GL_4_BYTES */
- 323, /* GL_DOUBLE */
- 113, /* GL_CLEAR */
- 45, /* GL_AND */
- 47, /* GL_AND_REVERSE */
- 246, /* GL_COPY */
- 46, /* GL_AND_INVERTED */
- 860, /* GL_NOOP */
- 1606, /* GL_XOR */
- 922, /* GL_OR */
- 861, /* GL_NOR */
- 380, /* GL_EQUIV */
- 534, /* GL_INVERT */
- 925, /* GL_OR_REVERSE */
- 247, /* GL_COPY_INVERTED */
- 924, /* GL_OR_INVERTED */
- 851, /* GL_NAND */
- 1228, /* GL_SET */
- 377, /* GL_EMISSION */
- 1233, /* GL_SHININESS */
- 44, /* GL_AMBIENT_AND_DIFFUSE */
- 155, /* GL_COLOR_INDEXES */
- 801, /* GL_MODELVIEW */
- 1092, /* GL_PROJECTION */
- 1324, /* GL_TEXTURE */
- 128, /* GL_COLOR */
- 284, /* GL_DEPTH */
- 1285, /* GL_STENCIL */
- 154, /* GL_COLOR_INDEX */
- 1292, /* GL_STENCIL_INDEX */
- 293, /* GL_DEPTH_COMPONENT */
- 1129, /* GL_RED */
- 468, /* GL_GREEN */
- 83, /* GL_BLUE */
- 27, /* GL_ALPHA */
- 1153, /* GL_RGB */
- 1172, /* GL_RGBA */
- 582, /* GL_LUMINANCE */
- 603, /* GL_LUMINANCE_ALPHA */
- 68, /* GL_BITMAP */
- 973, /* GL_POINT */
- 554, /* GL_LINE */
- 395, /* GL_FILL */
- 1138, /* GL_RENDER */
- 391, /* GL_FEEDBACK */
- 1222, /* GL_SELECT */
- 396, /* GL_FLAT */
- 1238, /* GL_SMOOTH */
- 535, /* GL_KEEP */
- 1147, /* GL_REPLACE */
- 495, /* GL_INCR */
- 281, /* GL_DECR */
- 1550, /* GL_VENDOR */
- 1144, /* GL_RENDERER */
- 1551, /* GL_VERSION */
- 384, /* GL_EXTENSIONS */
- 1193, /* GL_S */
- 1315, /* GL_T */
- 1121, /* GL_R */
- 1110, /* GL_Q */
- 837, /* GL_MODULATE */
- 280, /* GL_DECAL */
- 1456, /* GL_TEXTURE_ENV_MODE */
- 1455, /* GL_TEXTURE_ENV_COLOR */
- 1454, /* GL_TEXTURE_ENV */
- 385, /* GL_EYE_LINEAR */
- 884, /* GL_OBJECT_LINEAR */
- 1264, /* GL_SPHERE_MAP */
- 1458, /* GL_TEXTURE_GEN_MODE */
- 886, /* GL_OBJECT_PLANE */
- 386, /* GL_EYE_PLANE */
- 852, /* GL_NEAREST */
- 555, /* GL_LINEAR */
- 856, /* GL_NEAREST_MIPMAP_NEAREST */
- 560, /* GL_LINEAR_MIPMAP_NEAREST */
- 855, /* GL_NEAREST_MIPMAP_LINEAR */
- 559, /* GL_LINEAR_MIPMAP_LINEAR */
- 1479, /* GL_TEXTURE_MAG_FILTER */
- 1487, /* GL_TEXTURE_MIN_FILTER */
- 1500, /* GL_TEXTURE_WRAP_S */
- 1501, /* GL_TEXTURE_WRAP_T */
- 107, /* GL_CLAMP */
- 1146, /* GL_REPEAT */
- 1010, /* GL_POLYGON_OFFSET_UNITS */
- 1009, /* GL_POLYGON_OFFSET_POINT */
- 1008, /* GL_POLYGON_OFFSET_LINE */
- 1122, /* GL_R3_G3_B2 */
- 1548, /* GL_V2F */
- 1549, /* GL_V3F */
- 104, /* GL_C4UB_V2F */
- 105, /* GL_C4UB_V3F */
- 102, /* GL_C3F_V3F */
- 849, /* GL_N3F_V3F */
- 103, /* GL_C4F_N3F_V3F */
- 1320, /* GL_T2F_V3F */
- 1322, /* GL_T4F_V4F */
- 1318, /* GL_T2F_C4UB_V3F */
- 1316, /* GL_T2F_C3F_V3F */
- 1319, /* GL_T2F_N3F_V3F */
- 1317, /* GL_T2F_C4F_N3F_V3F */
- 1321, /* GL_T4F_C4F_N3F_V4F */
- 120, /* GL_CLIP_PLANE0 */
- 121, /* GL_CLIP_PLANE1 */
- 122, /* GL_CLIP_PLANE2 */
- 123, /* GL_CLIP_PLANE3 */
- 124, /* GL_CLIP_PLANE4 */
- 125, /* GL_CLIP_PLANE5 */
- 539, /* GL_LIGHT0 */
- 540, /* GL_LIGHT1 */
- 541, /* GL_LIGHT2 */
- 542, /* GL_LIGHT3 */
- 543, /* GL_LIGHT4 */
- 544, /* GL_LIGHT5 */
- 545, /* GL_LIGHT6 */
- 546, /* GL_LIGHT7 */
- 472, /* GL_HINT_BIT */
- 225, /* GL_CONSTANT_COLOR */
- 896, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 220, /* GL_CONSTANT_ALPHA */
- 894, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- 71, /* GL_BLEND_COLOR */
- 456, /* GL_FUNC_ADD */
- 785, /* GL_MIN */
- 707, /* GL_MAX */
- 76, /* GL_BLEND_EQUATION */
- 460, /* GL_FUNC_SUBTRACT */
- 458, /* GL_FUNC_REVERSE_SUBTRACT */
- 228, /* GL_CONVOLUTION_1D */
- 229, /* GL_CONVOLUTION_2D */
- 1225, /* GL_SEPARABLE_2D */
- 232, /* GL_CONVOLUTION_BORDER_MODE */
- 236, /* GL_CONVOLUTION_FILTER_SCALE */
- 234, /* GL_CONVOLUTION_FILTER_BIAS */
- 1130, /* GL_REDUCE */
- 238, /* GL_CONVOLUTION_FORMAT */
- 242, /* GL_CONVOLUTION_WIDTH */
- 240, /* GL_CONVOLUTION_HEIGHT */
- 720, /* GL_MAX_CONVOLUTION_WIDTH */
- 718, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1049, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1045, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1040, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1036, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1047, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1043, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1038, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1034, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 473, /* GL_HISTOGRAM */
- 1096, /* GL_PROXY_HISTOGRAM */
- 489, /* GL_HISTOGRAM_WIDTH */
- 479, /* GL_HISTOGRAM_FORMAT */
- 485, /* GL_HISTOGRAM_RED_SIZE */
- 481, /* GL_HISTOGRAM_GREEN_SIZE */
- 476, /* GL_HISTOGRAM_BLUE_SIZE */
- 474, /* GL_HISTOGRAM_ALPHA_SIZE */
- 483, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 487, /* GL_HISTOGRAM_SINK */
- 786, /* GL_MINMAX */
- 788, /* GL_MINMAX_FORMAT */
- 790, /* GL_MINMAX_SINK */
- 1323, /* GL_TABLE_TOO_LARGE_EXT */
- 1530, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1539, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1541, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1535, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1532, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1007, /* GL_POLYGON_OFFSET_FILL */
- 1006, /* GL_POLYGON_OFFSET_FACTOR */
- 1005, /* GL_POLYGON_OFFSET_BIAS */
- 1150, /* GL_RESCALE_NORMAL */
- 32, /* GL_ALPHA4 */
- 34, /* GL_ALPHA8 */
- 28, /* GL_ALPHA12 */
- 30, /* GL_ALPHA16 */
- 593, /* GL_LUMINANCE4 */
- 599, /* GL_LUMINANCE8 */
- 583, /* GL_LUMINANCE12 */
- 589, /* GL_LUMINANCE16 */
- 594, /* GL_LUMINANCE4_ALPHA4 */
- 597, /* GL_LUMINANCE6_ALPHA2 */
- 600, /* GL_LUMINANCE8_ALPHA8 */
- 586, /* GL_LUMINANCE12_ALPHA4 */
- 584, /* GL_LUMINANCE12_ALPHA12 */
- 590, /* GL_LUMINANCE16_ALPHA16 */
- 512, /* GL_INTENSITY */
- 517, /* GL_INTENSITY4 */
- 519, /* GL_INTENSITY8 */
- 513, /* GL_INTENSITY12 */
- 515, /* GL_INTENSITY16 */
- 1162, /* GL_RGB2_EXT */
- 1163, /* GL_RGB4 */
- 1166, /* GL_RGB5 */
- 1170, /* GL_RGB8 */
- 1154, /* GL_RGB10 */
- 1158, /* GL_RGB12 */
- 1160, /* GL_RGB16 */
- 1177, /* GL_RGBA2 */
- 1179, /* GL_RGBA4 */
- 1167, /* GL_RGB5_A1 */
- 1183, /* GL_RGBA8 */
- 1155, /* GL_RGB10_A2 */
- 1173, /* GL_RGBA12 */
- 1175, /* GL_RGBA16 */
- 1492, /* GL_TEXTURE_RED_SIZE */
- 1464, /* GL_TEXTURE_GREEN_SIZE */
- 1403, /* GL_TEXTURE_BLUE_SIZE */
- 1392, /* GL_TEXTURE_ALPHA_SIZE */
- 1477, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1468, /* GL_TEXTURE_INTENSITY_SIZE */
- 1148, /* GL_REPLACE_EXT */
- 1100, /* GL_PROXY_TEXTURE_1D */
- 1102, /* GL_PROXY_TEXTURE_2D */
- 1496, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1489, /* GL_TEXTURE_PRIORITY */
- 1494, /* GL_TEXTURE_RESIDENT */
- 1395, /* GL_TEXTURE_BINDING_1D */
- 1396, /* GL_TEXTURE_BINDING_2D */
- 1397, /* GL_TEXTURE_BINDING_3D */
- 932, /* GL_PACK_SKIP_IMAGES */
- 928, /* GL_PACK_IMAGE_HEIGHT */
- 1524, /* GL_UNPACK_SKIP_IMAGES */
- 1521, /* GL_UNPACK_IMAGE_HEIGHT */
- 1391, /* GL_TEXTURE_3D */
- 1104, /* GL_PROXY_TEXTURE_3D */
- 1451, /* GL_TEXTURE_DEPTH */
- 1499, /* GL_TEXTURE_WRAP_R */
- 708, /* GL_MAX_3D_TEXTURE_SIZE */
- 1552, /* GL_VERTEX_ARRAY */
- 863, /* GL_NORMAL_ARRAY */
- 129, /* GL_COLOR_ARRAY */
- 498, /* GL_INDEX_ARRAY */
- 1430, /* GL_TEXTURE_COORD_ARRAY */
- 368, /* GL_EDGE_FLAG_ARRAY */
- 1556, /* GL_VERTEX_ARRAY_SIZE */
- 1558, /* GL_VERTEX_ARRAY_TYPE */
- 1557, /* GL_VERTEX_ARRAY_STRIDE */
- 868, /* GL_NORMAL_ARRAY_TYPE */
- 867, /* GL_NORMAL_ARRAY_STRIDE */
- 133, /* GL_COLOR_ARRAY_SIZE */
- 135, /* GL_COLOR_ARRAY_TYPE */
- 134, /* GL_COLOR_ARRAY_STRIDE */
- 503, /* GL_INDEX_ARRAY_TYPE */
- 502, /* GL_INDEX_ARRAY_STRIDE */
- 1434, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1436, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1435, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 372, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1555, /* GL_VERTEX_ARRAY_POINTER */
- 866, /* GL_NORMAL_ARRAY_POINTER */
- 132, /* GL_COLOR_ARRAY_POINTER */
- 501, /* GL_INDEX_ARRAY_POINTER */
- 1433, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 371, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 842, /* GL_MULTISAMPLE */
- 1199, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1201, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1206, /* GL_SAMPLE_COVERAGE */
- 1203, /* GL_SAMPLE_BUFFERS */
- 1194, /* GL_SAMPLES */
- 1210, /* GL_SAMPLE_COVERAGE_VALUE */
- 1208, /* GL_SAMPLE_COVERAGE_INVERT */
- 160, /* GL_COLOR_MATRIX */
- 162, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 715, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1032, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1028, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1023, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1019, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1030, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1026, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1021, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1017, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1413, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1105, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1415, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- 75, /* GL_BLEND_DST_RGB */
- 82, /* GL_BLEND_SRC_RGB */
- 74, /* GL_BLEND_DST_ALPHA */
- 81, /* GL_BLEND_SRC_ALPHA */
- 166, /* GL_COLOR_TABLE */
- 1042, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1025, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1095, /* GL_PROXY_COLOR_TABLE */
- 1099, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1098, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 182, /* GL_COLOR_TABLE_SCALE */
- 169, /* GL_COLOR_TABLE_BIAS */
- 172, /* GL_COLOR_TABLE_FORMAT */
- 183, /* GL_COLOR_TABLE_WIDTH */
- 180, /* GL_COLOR_TABLE_RED_SIZE */
- 174, /* GL_COLOR_TABLE_GREEN_SIZE */
- 170, /* GL_COLOR_TABLE_BLUE_SIZE */
- 167, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 178, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 176, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- 66, /* GL_BGR */
- 67, /* GL_BGRA */
- 727, /* GL_MAX_ELEMENTS_VERTICES */
- 726, /* GL_MAX_ELEMENTS_INDICES */
- 1467, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 126, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 990, /* GL_POINT_SIZE_MIN */
- 986, /* GL_POINT_SIZE_MAX */
- 980, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 976, /* GL_POINT_DISTANCE_ATTENUATION */
- 108, /* GL_CLAMP_TO_BORDER */
- 111, /* GL_CLAMP_TO_EDGE */
- 1488, /* GL_TEXTURE_MIN_LOD */
- 1486, /* GL_TEXTURE_MAX_LOD */
- 1394, /* GL_TEXTURE_BASE_LEVEL */
- 1485, /* GL_TEXTURE_MAX_LEVEL */
- 492, /* GL_IGNORE_BORDER_HP */
- 224, /* GL_CONSTANT_BORDER_HP */
- 1149, /* GL_REPLICATE_BORDER_HP */
- 230, /* GL_CONVOLUTION_BORDER_COLOR */
- 891, /* GL_OCCLUSION_TEST_HP */
- 892, /* GL_OCCLUSION_TEST_RESULT_HP */
- 557, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1407, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1409, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1411, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1412, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1410, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1408, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 711, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 712, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1052, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1054, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1051, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1053, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1475, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1476, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1474, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 462, /* GL_GENERATE_MIPMAP */
- 463, /* GL_GENERATE_MIPMAP_HINT */
- 428, /* GL_FOG_OFFSET_SGIX */
- 429, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1421, /* GL_TEXTURE_COMPARE_SGIX */
- 1420, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1471, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1463, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 294, /* GL_DEPTH_COMPONENT16 */
- 297, /* GL_DEPTH_COMPONENT24 */
- 300, /* GL_DEPTH_COMPONENT32 */
- 251, /* GL_CULL_VERTEX_EXT */
- 253, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 252, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1603, /* GL_WRAP_BORDER_SUN */
- 1414, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 550, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1235, /* GL_SINGLE_COLOR */
- 1226, /* GL_SEPARATE_SPECULAR_COLOR */
- 1232, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 1529, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1542, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1543, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1540, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1538, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1536, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1534, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1483, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1484, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1482, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 793, /* GL_MIRRORED_REPEAT */
- 1188, /* GL_RGB_S3TC */
- 1165, /* GL_RGB4_S3TC */
- 1187, /* GL_RGBA_S3TC */
- 1182, /* GL_RGBA4_S3TC */
- 1185, /* GL_RGBA_DXT5_S3TC */
- 1180, /* GL_RGBA4_DXT5_S3TC */
- 217, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 212, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 213, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 214, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 854, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 853, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 558, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 415, /* GL_FOG_COORDINATE_SOURCE */
- 407, /* GL_FOG_COORD */
- 431, /* GL_FRAGMENT_DEPTH */
- 257, /* GL_CURRENT_FOG_COORD */
- 414, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 413, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 412, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 409, /* GL_FOG_COORDINATE_ARRAY */
- 164, /* GL_COLOR_SUM */
- 275, /* GL_CURRENT_SECONDARY_COLOR */
- 1219, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1221, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1220, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1218, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1215, /* GL_SECONDARY_COLOR_ARRAY */
- 24, /* GL_ALIASED_POINT_SIZE_RANGE */
- 23, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1325, /* GL_TEXTURE0 */
- 1327, /* GL_TEXTURE1 */
- 1349, /* GL_TEXTURE2 */
- 1371, /* GL_TEXTURE3 */
- 1377, /* GL_TEXTURE4 */
- 1379, /* GL_TEXTURE5 */
- 1381, /* GL_TEXTURE6 */
- 1383, /* GL_TEXTURE7 */
- 1385, /* GL_TEXTURE8 */
- 1387, /* GL_TEXTURE9 */
- 1328, /* GL_TEXTURE10 */
- 1330, /* GL_TEXTURE11 */
- 1332, /* GL_TEXTURE12 */
- 1334, /* GL_TEXTURE13 */
- 1336, /* GL_TEXTURE14 */
- 1338, /* GL_TEXTURE15 */
- 1340, /* GL_TEXTURE16 */
- 1342, /* GL_TEXTURE17 */
- 1344, /* GL_TEXTURE18 */
- 1346, /* GL_TEXTURE19 */
- 1350, /* GL_TEXTURE20 */
- 1352, /* GL_TEXTURE21 */
- 1354, /* GL_TEXTURE22 */
- 1356, /* GL_TEXTURE23 */
- 1358, /* GL_TEXTURE24 */
- 1360, /* GL_TEXTURE25 */
- 1362, /* GL_TEXTURE26 */
- 1364, /* GL_TEXTURE27 */
- 1366, /* GL_TEXTURE28 */
- 1368, /* GL_TEXTURE29 */
- 1372, /* GL_TEXTURE30 */
- 1374, /* GL_TEXTURE31 */
- 16, /* GL_ACTIVE_TEXTURE */
- 114, /* GL_CLIENT_ACTIVE_TEXTURE */
- 775, /* GL_MAX_TEXTURE_UNITS */
- 1508, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1511, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1513, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1505, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1313, /* GL_SUBTRACT */
- 766, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- 200, /* GL_COMPRESSED_ALPHA */
- 204, /* GL_COMPRESSED_LUMINANCE */
- 205, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 202, /* GL_COMPRESSED_INTENSITY */
- 208, /* GL_COMPRESSED_RGB */
- 209, /* GL_COMPRESSED_RGBA */
- 1428, /* GL_TEXTURE_COMPRESSION_HINT */
- 1490, /* GL_TEXTURE_RECTANGLE_ARB */
- 1400, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1108, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- 764, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- 306, /* GL_DEPTH_STENCIL_NV */
- 1533, /* GL_UNSIGNED_INT_24_8_NV */
- 771, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1481, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 772, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1457, /* GL_TEXTURE_FILTER_CONTROL */
- 1472, /* GL_TEXTURE_LOD_BIAS */
- 187, /* GL_COMBINE4 */
- 767, /* GL_MAX_SHININESS_NV */
- 768, /* GL_MAX_SPOT_EXPONENT_NV */
- 496, /* GL_INCR_WRAP */
- 282, /* GL_DECR_WRAP */
- 813, /* GL_MODELVIEW1_ARB */
- 869, /* GL_NORMAL_MAP */
- 1135, /* GL_REFLECTION_MAP */
- 1437, /* GL_TEXTURE_CUBE_MAP */
- 1398, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1445, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1439, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1447, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1441, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1449, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1443, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1106, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 722, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 848, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 423, /* GL_FOG_DISTANCE_MODE_NV */
- 388, /* GL_EYE_RADIAL_NV */
- 387, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 186, /* GL_COMBINE */
- 193, /* GL_COMBINE_RGB */
- 188, /* GL_COMBINE_ALPHA */
- 1189, /* GL_RGB_SCALE */
- 20, /* GL_ADD_SIGNED */
- 522, /* GL_INTERPOLATE */
- 219, /* GL_CONSTANT */
- 1058, /* GL_PRIMARY_COLOR */
- 1055, /* GL_PREVIOUS */
- 1246, /* GL_SOURCE0_RGB */
- 1252, /* GL_SOURCE1_RGB */
- 1258, /* GL_SOURCE2_RGB */
- 1262, /* GL_SOURCE3_RGB_NV */
- 1243, /* GL_SOURCE0_ALPHA */
- 1249, /* GL_SOURCE1_ALPHA */
- 1255, /* GL_SOURCE2_ALPHA */
- 1261, /* GL_SOURCE3_ALPHA_NV */
- 905, /* GL_OPERAND0_RGB */
- 911, /* GL_OPERAND1_RGB */
- 917, /* GL_OPERAND2_RGB */
- 921, /* GL_OPERAND3_RGB_NV */
- 902, /* GL_OPERAND0_ALPHA */
- 908, /* GL_OPERAND1_ALPHA */
- 914, /* GL_OPERAND2_ALPHA */
- 920, /* GL_OPERAND3_ALPHA_NV */
- 1607, /* GL_YCBCR_422_APPLE */
- 1544, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1546, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1237, /* GL_SLICE_ACCUM_SUN */
- 1113, /* GL_QUAD_MESH_SUN */
- 1517, /* GL_TRIANGLE_MESH_SUN */
- 1584, /* GL_VERTEX_PROGRAM_ARB */
- 1592, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1577, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- 1580, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- 1581, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- 1582, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- 277, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- 1071, /* GL_PROGRAM_LENGTH_ARB */
- 1085, /* GL_PROGRAM_STRING_ARB */
- 835, /* GL_MODELVIEW_PROJECTION_NV */
- 491, /* GL_IDENTITY_NV */
- 532, /* GL_INVERSE_NV */
- 1510, /* GL_TRANSPOSE_NV */
- 533, /* GL_INVERSE_TRANSPOSE_NV */
- 750, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 749, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 661, /* GL_MATRIX0_NV */
- 673, /* GL_MATRIX1_NV */
- 685, /* GL_MATRIX2_NV */
- 689, /* GL_MATRIX3_NV */
- 691, /* GL_MATRIX4_NV */
- 693, /* GL_MATRIX5_NV */
- 695, /* GL_MATRIX6_NV */
- 697, /* GL_MATRIX7_NV */
- 263, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 260, /* GL_CURRENT_MATRIX_ARB */
- 1587, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- 1589, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- 1083, /* GL_PROGRAM_PARAMETER_NV */
- 1579, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- 1087, /* GL_PROGRAM_TARGET_NV */
- 1084, /* GL_PROGRAM_RESIDENT_NV */
- 1502, /* GL_TRACK_MATRIX_NV */
- 1503, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1585, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1065, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 291, /* GL_DEPTH_CLAMP_NV */
- 1559, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1566, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1567, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1568, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1569, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1570, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1571, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1572, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1573, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1574, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1560, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1561, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1562, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1563, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1564, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1565, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 615, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 622, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 623, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 624, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 625, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 626, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 627, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 628, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 629, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 630, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 616, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 617, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 618, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 619, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 620, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 621, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 642, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 649, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 650, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 651, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 652, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 653, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 654, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1064, /* GL_PROGRAM_BINDING_ARB */
- 656, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 657, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 643, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 644, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 645, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 646, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 647, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 648, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1426, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1423, /* GL_TEXTURE_COMPRESSED */
- 874, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 218, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 783, /* GL_MAX_VERTEX_UNITS_ARB */
- 18, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1602, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1583, /* GL_VERTEX_BLEND_ARB */
- 278, /* GL_CURRENT_WEIGHT_ARB */
- 1601, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1600, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1599, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1598, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1595, /* GL_WEIGHT_ARRAY_ARB */
- 317, /* GL_DOT3_RGB */
- 318, /* GL_DOT3_RGBA */
- 216, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 211, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 843, /* GL_MULTISAMPLE_3DFX */
- 1204, /* GL_SAMPLE_BUFFERS_3DFX */
- 1195, /* GL_SAMPLES_3DFX */
- 824, /* GL_MODELVIEW2_ARB */
- 827, /* GL_MODELVIEW3_ARB */
- 828, /* GL_MODELVIEW4_ARB */
- 829, /* GL_MODELVIEW5_ARB */
- 830, /* GL_MODELVIEW6_ARB */
- 831, /* GL_MODELVIEW7_ARB */
- 832, /* GL_MODELVIEW8_ARB */
- 833, /* GL_MODELVIEW9_ARB */
- 803, /* GL_MODELVIEW10_ARB */
- 804, /* GL_MODELVIEW11_ARB */
- 805, /* GL_MODELVIEW12_ARB */
- 806, /* GL_MODELVIEW13_ARB */
- 807, /* GL_MODELVIEW14_ARB */
- 808, /* GL_MODELVIEW15_ARB */
- 809, /* GL_MODELVIEW16_ARB */
- 810, /* GL_MODELVIEW17_ARB */
- 811, /* GL_MODELVIEW18_ARB */
- 812, /* GL_MODELVIEW19_ARB */
- 814, /* GL_MODELVIEW20_ARB */
- 815, /* GL_MODELVIEW21_ARB */
- 816, /* GL_MODELVIEW22_ARB */
- 817, /* GL_MODELVIEW23_ARB */
- 818, /* GL_MODELVIEW24_ARB */
- 819, /* GL_MODELVIEW25_ARB */
- 820, /* GL_MODELVIEW26_ARB */
- 821, /* GL_MODELVIEW27_ARB */
- 822, /* GL_MODELVIEW28_ARB */
- 823, /* GL_MODELVIEW29_ARB */
- 825, /* GL_MODELVIEW30_ARB */
- 826, /* GL_MODELVIEW31_ARB */
- 322, /* GL_DOT3_RGB_EXT */
- 320, /* GL_DOT3_RGBA_EXT */
- 797, /* GL_MIRROR_CLAMP_EXT */
- 800, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 838, /* GL_MODULATE_ADD_ATI */
- 839, /* GL_MODULATE_SIGNED_ADD_ATI */
- 840, /* GL_MODULATE_SUBTRACT_ATI */
- 1608, /* GL_YCBCR_MESA */
- 929, /* GL_PACK_INVERT_MESA */
- 97, /* GL_BUFFER_SIZE */
- 99, /* GL_BUFFER_USAGE */
- 432, /* GL_FRAGMENT_PROGRAM_ARB */
- 1062, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1090, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1089, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1074, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1080, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1079, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 739, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 762, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 761, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 752, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 758, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 757, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 724, /* GL_MAX_DRAW_BUFFERS_ARB */
- 326, /* GL_DRAW_BUFFER0_ARB */
- 340, /* GL_DRAW_BUFFER1_ARB */
- 342, /* GL_DRAW_BUFFER2_ARB */
- 344, /* GL_DRAW_BUFFER3_ARB */
- 346, /* GL_DRAW_BUFFER4_ARB */
- 348, /* GL_DRAW_BUFFER5_ARB */
- 350, /* GL_DRAW_BUFFER6_ARB */
- 352, /* GL_DRAW_BUFFER7_ARB */
- 354, /* GL_DRAW_BUFFER8_ARB */
- 356, /* GL_DRAW_BUFFER9_ARB */
- 328, /* GL_DRAW_BUFFER10_ARB */
- 330, /* GL_DRAW_BUFFER11_ARB */
- 332, /* GL_DRAW_BUFFER12_ARB */
- 334, /* GL_DRAW_BUFFER13_ARB */
- 336, /* GL_DRAW_BUFFER14_ARB */
- 338, /* GL_DRAW_BUFFER15_ARB */
- 77, /* GL_BLEND_EQUATION_ALPHA_EXT */
- 706, /* GL_MATRIX_PALETTE_ARB */
- 733, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 736, /* GL_MAX_PALETTE_MATRICES_ARB */
- 266, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 700, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 261, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 702, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 704, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 703, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 701, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1452, /* GL_TEXTURE_DEPTH_SIZE */
- 310, /* GL_DEPTH_TEXTURE_MODE */
- 1418, /* GL_TEXTURE_COMPARE_MODE */
- 1416, /* GL_TEXTURE_COMPARE_FUNC */
- 196, /* GL_COMPARE_R_TO_TEXTURE */
- 997, /* GL_POINT_SPRITE_ARB */
- 244, /* GL_COORD_REPLACE_ARB */
- 1000, /* GL_POINT_SPRITE_R_MODE_NV */
- 1115, /* GL_QUERY_COUNTER_BITS */
- 267, /* GL_CURRENT_QUERY */
- 1117, /* GL_QUERY_RESULT */
- 1119, /* GL_QUERY_RESULT_AVAILABLE */
- 780, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- 1578, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- 308, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 307, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 769, /* GL_MAX_TEXTURE_COORDS_ARB */
- 770, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- 1067, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1069, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1068, /* GL_PROGRAM_FORMAT_ARB */
- 1497, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 289, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 288, /* GL_DEPTH_BOUNDS_EXT */
- 48, /* GL_ARRAY_BUFFER */
- 373, /* GL_ELEMENT_ARRAY_BUFFER */
- 50, /* GL_ARRAY_BUFFER_BINDING */
- 375, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1553, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 864, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 130, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 499, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1431, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 369, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1216, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 410, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1596, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1575, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1070, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 745, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1076, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 754, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1088, /* GL_PROGRAM_TEMPORARIES_ARB */
- 760, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1078, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 756, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1082, /* GL_PROGRAM_PARAMETERS_ARB */
- 759, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1077, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 755, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1063, /* GL_PROGRAM_ATTRIBS_ARB */
- 740, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1075, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 753, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1061, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 738, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1073, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 751, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 746, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 742, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1091, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1507, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1125, /* GL_READ_ONLY */
- 1604, /* GL_WRITE_ONLY */
- 1127, /* GL_READ_WRITE */
- 91, /* GL_BUFFER_ACCESS */
- 93, /* GL_BUFFER_MAPPED */
- 95, /* GL_BUFFER_MAP_POINTER */
- 660, /* GL_MATRIX0_ARB */
- 672, /* GL_MATRIX1_ARB */
- 684, /* GL_MATRIX2_ARB */
- 688, /* GL_MATRIX3_ARB */
- 690, /* GL_MATRIX4_ARB */
- 692, /* GL_MATRIX5_ARB */
- 694, /* GL_MATRIX6_ARB */
- 696, /* GL_MATRIX7_ARB */
- 698, /* GL_MATRIX8_ARB */
- 699, /* GL_MATRIX9_ARB */
- 662, /* GL_MATRIX10_ARB */
- 663, /* GL_MATRIX11_ARB */
- 664, /* GL_MATRIX12_ARB */
- 665, /* GL_MATRIX13_ARB */
- 666, /* GL_MATRIX14_ARB */
- 667, /* GL_MATRIX15_ARB */
- 668, /* GL_MATRIX16_ARB */
- 669, /* GL_MATRIX17_ARB */
- 670, /* GL_MATRIX18_ARB */
- 671, /* GL_MATRIX19_ARB */
- 674, /* GL_MATRIX20_ARB */
- 675, /* GL_MATRIX21_ARB */
- 676, /* GL_MATRIX22_ARB */
- 677, /* GL_MATRIX23_ARB */
- 678, /* GL_MATRIX24_ARB */
- 679, /* GL_MATRIX25_ARB */
- 680, /* GL_MATRIX26_ARB */
- 681, /* GL_MATRIX27_ARB */
- 682, /* GL_MATRIX28_ARB */
- 683, /* GL_MATRIX29_ARB */
- 686, /* GL_MATRIX30_ARB */
- 687, /* GL_MATRIX31_ARB */
- 1308, /* GL_STREAM_DRAW */
- 1310, /* GL_STREAM_READ */
- 1306, /* GL_STREAM_COPY */
- 1281, /* GL_STATIC_DRAW */
- 1283, /* GL_STATIC_READ */
- 1279, /* GL_STATIC_COPY */
- 363, /* GL_DYNAMIC_DRAW */
- 365, /* GL_DYNAMIC_READ */
- 361, /* GL_DYNAMIC_COPY */
- 970, /* GL_PIXEL_PACK_BUFFER_EXT */
- 972, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- 969, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- 971, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- 743, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- 741, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 744, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 748, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 747, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 1302, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- 15, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 798, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1197, /* GL_SAMPLES_PASSED */
- 433, /* GL_FRAGMENT_SHADER_ARB */
- 1591, /* GL_VERTEX_SHADER_ARB */
- 1081, /* GL_PROGRAM_OBJECT_ARB */
- 1229, /* GL_SHADER_OBJECT_ARB */
- 730, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- 782, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- 779, /* GL_MAX_VARYING_FLOATS_ARB */
- 781, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- 717, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- 889, /* GL_OBJECT_TYPE_ARB */
- 888, /* GL_OBJECT_SUBTYPE_ARB */
- 401, /* GL_FLOAT_VEC2_ARB */
- 402, /* GL_FLOAT_VEC3_ARB */
- 403, /* GL_FLOAT_VEC4_ARB */
- 525, /* GL_INT_VEC2_ARB */
- 526, /* GL_INT_VEC3_ARB */
- 527, /* GL_INT_VEC4_ARB */
- 87, /* GL_BOOL_ARB */
- 88, /* GL_BOOL_VEC2_ARB */
- 89, /* GL_BOOL_VEC3_ARB */
- 90, /* GL_BOOL_VEC4_ARB */
- 398, /* GL_FLOAT_MAT2_ARB */
- 399, /* GL_FLOAT_MAT3_ARB */
- 400, /* GL_FLOAT_MAT4_ARB */
- 882, /* GL_OBJECT_DELETE_STATUS_ARB */
- 881, /* GL_OBJECT_COMPILE_STATUS_ARB */
- 885, /* GL_OBJECT_LINK_STATUS_ARB */
- 890, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- 883, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- 880, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- 878, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- 879, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- 887, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- 876, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- 877, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- 938, /* GL_PALETTE4_RGB8_OES */
- 940, /* GL_PALETTE4_RGBA8_OES */
- 936, /* GL_PALETTE4_R5_G6_B5_OES */
- 939, /* GL_PALETTE4_RGBA4_OES */
- 937, /* GL_PALETTE4_RGB5_A1_OES */
- 943, /* GL_PALETTE8_RGB8_OES */
- 945, /* GL_PALETTE8_RGBA8_OES */
- 941, /* GL_PALETTE8_R5_G6_B5_OES */
- 944, /* GL_PALETTE8_RGBA4_OES */
- 942, /* GL_PALETTE8_RGB5_A1_OES */
- 494, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- 493, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- 998, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 439, /* GL_FRAMEBUFFER_BINDING_EXT */
- 1139, /* GL_RENDERBUFFER_BINDING_EXT */
- 435, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- 434, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- 438, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- 437, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- 436, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- 440, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- 442, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- 447, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- 445, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 443, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 446, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 444, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- 448, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- 450, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- 449, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 714, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- 136, /* GL_COLOR_ATTACHMENT0_EXT */
- 143, /* GL_COLOR_ATTACHMENT1_EXT */
- 144, /* GL_COLOR_ATTACHMENT2_EXT */
- 145, /* GL_COLOR_ATTACHMENT3_EXT */
- 146, /* GL_COLOR_ATTACHMENT4_EXT */
- 147, /* GL_COLOR_ATTACHMENT5_EXT */
- 148, /* GL_COLOR_ATTACHMENT6_EXT */
- 149, /* GL_COLOR_ATTACHMENT7_EXT */
- 150, /* GL_COLOR_ATTACHMENT8_EXT */
- 151, /* GL_COLOR_ATTACHMENT9_EXT */
- 137, /* GL_COLOR_ATTACHMENT10_EXT */
- 138, /* GL_COLOR_ATTACHMENT11_EXT */
- 139, /* GL_COLOR_ATTACHMENT12_EXT */
- 140, /* GL_COLOR_ATTACHMENT13_EXT */
- 141, /* GL_COLOR_ATTACHMENT14_EXT */
- 142, /* GL_COLOR_ATTACHMENT15_EXT */
- 285, /* GL_DEPTH_ATTACHMENT_EXT */
- 1286, /* GL_STENCIL_ATTACHMENT_EXT */
- 441, /* GL_FRAMEBUFFER_EXT */
- 1140, /* GL_RENDERBUFFER_EXT */
- 1143, /* GL_RENDERBUFFER_WIDTH_EXT */
- 1141, /* GL_RENDERBUFFER_HEIGHT_EXT */
- 1142, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- 1297, /* GL_STENCIL_INDEX_EXT */
- 1294, /* GL_STENCIL_INDEX1_EXT */
- 1295, /* GL_STENCIL_INDEX4_EXT */
- 1296, /* GL_STENCIL_INDEX8_EXT */
- 1293, /* GL_STENCIL_INDEX16_EXT */
- 381, /* GL_EVAL_BIT */
- 1123, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 576, /* GL_LIST_BIT */
- 1402, /* GL_TEXTURE_BIT */
- 1212, /* GL_SCISSOR_BIT */
- 25, /* GL_ALL_ATTRIB_BITS */
- 845, /* GL_MULTISAMPLE_BIT */
-};
-
-#define Elements(x) sizeof(x)/sizeof(*x)
-
-typedef int (*cfunc)(const void *, const void *);
-
-/**
- * Compare a key name to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an element of the \c all_enums array.
- */
-static int compar_name( const char *a, const enum_elt *b )
-{
- return _mesa_strcmp( a, & enum_string_table[ b->offset ] );
-}
-
-/**
- * Compare a key enum value to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an index into the \c all_enums array.
- */
-static int compar_nr( const int *a, const unsigned *b )
-{
- return a[0] - all_enums[*b].n;
-}
-
-
-static char token_tmp[20];
-
-const char *_mesa_lookup_enum_by_nr( int nr )
-{
- unsigned * i;
-
- i = (unsigned *)bsearch( & nr, reduced_enums, Elements(reduced_enums),
- sizeof(reduced_enums[0]), (cfunc) compar_nr );
-
- if ( i != NULL ) {
- return & enum_string_table[ all_enums[ *i ].offset ];
- }
- else {
- /* this is not re-entrant safe, no big deal here */
- _mesa_sprintf(token_tmp, "0x%x", nr);
- return token_tmp;
- }
-}
-
-int _mesa_lookup_enum_by_name( const char *symbol )
-{
- enum_elt * f = NULL;
-
- if ( symbol != NULL ) {
- f = (enum_elt *)bsearch( symbol, all_enums, Elements(all_enums),
- sizeof( enum_elt ), (cfunc) compar_name );
- }
-
- return (f != NULL) ? f->n : -1;
-}
-
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/enums.h b/nx-X11/extras/Mesa/src/mesa/main/enums.h
deleted file mode 100644
index 10ede1fa0..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/enums.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/**
- * \file enums.h
- * Enumeration name/number lookup functions.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _ENUMS_H_
-#define _ENUMS_H_
-
-
-#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
-
-extern const char *_mesa_lookup_enum_by_nr( int nr );
-extern int _mesa_lookup_enum_by_name( const char *symbol );
-
-#else
-
-/** No-op */
-#define _mesa_lookup_enum_by_name( s ) 0
-
-/** No-op */
-#define _mesa_lookup_enum_by_nr( n ) "unknown"
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/eval.c b/nx-X11/extras/Mesa/src/mesa/main/eval.c
deleted file mode 100644
index 3f89f9c1e..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/eval.c
+++ /dev/null
@@ -1,962 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * eval.c was written by
- * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
- * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
- *
- * My original implementation of evaluators was simplistic and didn't
- * compute surface normal vectors properly. Bernd and Volker applied
- * used more sophisticated methods to get better results.
- *
- * Thanks guys!
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "eval.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/*
- * Return the number of components per control point for any type of
- * evaluator. Return 0 if bad target.
- * See table 5.1 in the OpenGL 1.2 spec.
- */
-GLuint _mesa_evaluator_components( GLenum target )
-{
- switch (target) {
- case GL_MAP1_VERTEX_3: return 3;
- case GL_MAP1_VERTEX_4: return 4;
- case GL_MAP1_INDEX: return 1;
- case GL_MAP1_COLOR_4: return 4;
- case GL_MAP1_NORMAL: return 3;
- case GL_MAP1_TEXTURE_COORD_1: return 1;
- case GL_MAP1_TEXTURE_COORD_2: return 2;
- case GL_MAP1_TEXTURE_COORD_3: return 3;
- case GL_MAP1_TEXTURE_COORD_4: return 4;
- case GL_MAP2_VERTEX_3: return 3;
- case GL_MAP2_VERTEX_4: return 4;
- case GL_MAP2_INDEX: return 1;
- case GL_MAP2_COLOR_4: return 4;
- case GL_MAP2_NORMAL: return 3;
- case GL_MAP2_TEXTURE_COORD_1: return 1;
- case GL_MAP2_TEXTURE_COORD_2: return 2;
- case GL_MAP2_TEXTURE_COORD_3: return 3;
- case GL_MAP2_TEXTURE_COORD_4: return 4;
- default: break;
- }
-
- /* XXX need to check for the vertex program extension
- if (!ctx->Extensions.NV_vertex_program)
- return 0;
- */
-
- if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
- target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
- return 4;
-
- if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
- target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
- return 4;
-
- return 0;
-}
-
-
-/*
- * Return pointer to the gl_1d_map struct for the named target.
- */
-static struct gl_1d_map *
-get_1d_map( GLcontext *ctx, GLenum target )
-{
- switch (target) {
- case GL_MAP1_VERTEX_3:
- return &ctx->EvalMap.Map1Vertex3;
- case GL_MAP1_VERTEX_4:
- return &ctx->EvalMap.Map1Vertex4;
- case GL_MAP1_INDEX:
- return &ctx->EvalMap.Map1Index;
- case GL_MAP1_COLOR_4:
- return &ctx->EvalMap.Map1Color4;
- case GL_MAP1_NORMAL:
- return &ctx->EvalMap.Map1Normal;
- case GL_MAP1_TEXTURE_COORD_1:
- return &ctx->EvalMap.Map1Texture1;
- case GL_MAP1_TEXTURE_COORD_2:
- return &ctx->EvalMap.Map1Texture2;
- case GL_MAP1_TEXTURE_COORD_3:
- return &ctx->EvalMap.Map1Texture3;
- case GL_MAP1_TEXTURE_COORD_4:
- return &ctx->EvalMap.Map1Texture4;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- if (!ctx->Extensions.NV_vertex_program)
- return NULL;
- return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
- default:
- return NULL;
- }
-}
-
-
-/*
- * Return pointer to the gl_2d_map struct for the named target.
- */
-static struct gl_2d_map *
-get_2d_map( GLcontext *ctx, GLenum target )
-{
- switch (target) {
- case GL_MAP2_VERTEX_3:
- return &ctx->EvalMap.Map2Vertex3;
- case GL_MAP2_VERTEX_4:
- return &ctx->EvalMap.Map2Vertex4;
- case GL_MAP2_INDEX:
- return &ctx->EvalMap.Map2Index;
- case GL_MAP2_COLOR_4:
- return &ctx->EvalMap.Map2Color4;
- case GL_MAP2_NORMAL:
- return &ctx->EvalMap.Map2Normal;
- case GL_MAP2_TEXTURE_COORD_1:
- return &ctx->EvalMap.Map2Texture1;
- case GL_MAP2_TEXTURE_COORD_2:
- return &ctx->EvalMap.Map2Texture2;
- case GL_MAP2_TEXTURE_COORD_3:
- return &ctx->EvalMap.Map2Texture3;
- case GL_MAP2_TEXTURE_COORD_4:
- return &ctx->EvalMap.Map2Texture4;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- if (!ctx->Extensions.NV_vertex_program)
- return NULL;
- return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
- default:
- return NULL;
- }
-}
-
-
-/**********************************************************************/
-/*** Copy and deallocate control points ***/
-/**********************************************************************/
-
-
-/*
- * Copy 1-parametric evaluator control points from user-specified
- * memory space to a buffer of contiguous control points.
- * \param see glMap1f for details
- * \return pointer to buffer of contiguous control points or NULL if out
- * of memory.
- */
-GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
- const GLfloat *points )
-{
- GLfloat *buffer, *p;
- GLint i, k, size = _mesa_evaluator_components(target);
-
- if (!points || !size)
- return NULL;
-
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
-
- if (buffer)
- for (i = 0, p = buffer; i < uorder; i++, points += ustride)
- for (k = 0; k < size; k++)
- *p++ = points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Same as above but convert doubles to floats.
- */
-GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
- const GLdouble *points )
-{
- GLfloat *buffer, *p;
- GLint i, k, size = _mesa_evaluator_components(target);
-
- if (!points || !size)
- return NULL;
-
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
-
- if (buffer)
- for (i = 0, p = buffer; i < uorder; i++, points += ustride)
- for (k = 0; k < size; k++)
- *p++ = (GLfloat) points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Copy 2-parametric evaluator control points from user-specified
- * memory space to a buffer of contiguous control points.
- * Additional memory is allocated to be used by the horner and
- * de Casteljau evaluation schemes.
- *
- * \param see glMap2f for details
- * \return pointer to buffer of contiguous control points or NULL if out
- * of memory.
- */
-GLfloat *_mesa_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points )
-{
- GLfloat *buffer, *p;
- GLint i, j, k, size, dsize, hsize;
- GLint uinc;
-
- size = _mesa_evaluator_components(target);
-
- if (!points || size==0) {
- return NULL;
- }
-
- /* max(uorder, vorder) additional points are used in */
- /* horner evaluation and uorder*vorder additional */
- /* values are needed for de Casteljau */
- dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
- hsize = (uorder > vorder ? uorder : vorder)*size;
-
- if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
- else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
-
- /* compute the increment value for the u-loop */
- uinc = ustride - vorder*vstride;
-
- if (buffer)
- for (i=0, p=buffer; i<uorder; i++, points += uinc)
- for (j=0; j<vorder; j++, points += vstride)
- for (k=0; k<size; k++)
- *p++ = points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Same as above but convert doubles to floats.
- */
-GLfloat *_mesa_copy_map_points2d(GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLdouble *points )
-{
- GLfloat *buffer, *p;
- GLint i, j, k, size, hsize, dsize;
- GLint uinc;
-
- size = _mesa_evaluator_components(target);
-
- if (!points || size==0) {
- return NULL;
- }
-
- /* max(uorder, vorder) additional points are used in */
- /* horner evaluation and uorder*vorder additional */
- /* values are needed for de Casteljau */
- dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
- hsize = (uorder > vorder ? uorder : vorder)*size;
-
- if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
- else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
-
- /* compute the increment value for the u-loop */
- uinc = ustride - vorder*vstride;
-
- if (buffer)
- for (i=0, p=buffer; i<uorder; i++, points += uinc)
- for (j=0; j<vorder; j++, points += vstride)
- for (k=0; k<size; k++)
- *p++ = (GLfloat) points[k];
-
- return buffer;
-}
-
-
-
-
-/**********************************************************************/
-/*** API entry points ***/
-/**********************************************************************/
-
-
-/*
- * This does the work of glMap1[fd].
- */
-static void
-map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
- GLint uorder, const GLvoid *points, GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint k;
- GLfloat *pnts;
- struct gl_1d_map *map = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
-
- if (u1 == u2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
- return;
- }
- if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
- return;
- }
- if (!points) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
- return;
- }
-
- k = _mesa_evaluator_components( target );
- if (k == 0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- }
-
- if (ustride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
- return;
- }
-
- if (ctx->Texture.CurrentUnit != 0) {
- /* See OpenGL 1.2.1 spec, section F.2.13 */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
- return;
- }
-
- map = get_1d_map(ctx, target);
- if (!map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- return;
- }
-
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
- else
- pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
-
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- map->Order = uorder;
- map->u1 = u1;
- map->u2 = u2;
- map->du = 1.0F / (u2 - u1);
- if (map->Points)
- FREE( map->Points );
- map->Points = pnts;
-}
-
-
-
-void GLAPIENTRY
-_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points )
-{
- map1(target, u1, u2, stride, order, points, GL_FLOAT);
-}
-
-
-void GLAPIENTRY
-_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble *points )
-{
- map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
-}
-
-
-static void
-map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLvoid *points, GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint k;
- GLfloat *pnts;
- struct gl_2d_map *map = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
-
- if (u1==u2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
- return;
- }
-
- if (v1==v2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
- return;
- }
-
- if (uorder<1 || uorder>MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
- return;
- }
-
- if (vorder<1 || vorder>MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
- return;
- }
-
- k = _mesa_evaluator_components( target );
- if (k==0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- }
-
- if (ustride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
- return;
- }
- if (vstride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
- return;
- }
-
- if (ctx->Texture.CurrentUnit != 0) {
- /* See OpenGL 1.2.1 spec, section F.2.13 */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
- return;
- }
-
- map = get_2d_map(ctx, target);
- if (!map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- return;
- }
-
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = _mesa_copy_map_points2f(target, ustride, uorder,
- vstride, vorder, (GLfloat*) points);
- else
- pnts = _mesa_copy_map_points2d(target, ustride, uorder,
- vstride, vorder, (GLdouble*) points);
-
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- map->Uorder = uorder;
- map->u1 = u1;
- map->u2 = u2;
- map->du = 1.0F / (u2 - u1);
- map->Vorder = vorder;
- map->v1 = v1;
- map->v2 = v2;
- map->dv = 1.0F / (v2 - v1);
- if (map->Points)
- FREE( map->Points );
- map->Points = pnts;
-}
-
-
-void GLAPIENTRY
-_mesa_Map2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points)
-{
- map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
- points, GL_FLOAT);
-}
-
-
-void GLAPIENTRY
-_mesa_Map2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points )
-{
- map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
- (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = data[i];
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = (GLdouble) map1d->Order;
- }
- else {
- v[0] = (GLdouble) map2d->Uorder;
- v[1] = (GLdouble) map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = (GLdouble) map1d->u1;
- v[1] = (GLdouble) map1d->u2;
- }
- else {
- v[0] = (GLdouble) map2d->u1;
- v[1] = (GLdouble) map2d->u2;
- v[2] = (GLdouble) map2d->v1;
- v[3] = (GLdouble) map2d->v2;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = data[i];
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = (GLfloat) map1d->Order;
- }
- else {
- v[0] = (GLfloat) map2d->Uorder;
- v[1] = (GLfloat) map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = map1d->u1;
- v[1] = map1d->u2;
- }
- else {
- v[0] = map2d->u1;
- v[1] = map2d->u2;
- v[2] = map2d->v1;
- v[3] = map2d->v2;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLuint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = IROUND(data[i]);
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = map1d->Order;
- }
- else {
- v[0] = map2d->Uorder;
- v[1] = map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = IROUND(map1d->u1);
- v[1] = IROUND(map1d->u2);
- }
- else {
- v[0] = IROUND(map2d->u1);
- v[1] = IROUND(map2d->u2);
- v[2] = IROUND(map2d->v1);
- v[3] = IROUND(map2d->v2);
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (un<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.MapGrid1un = un;
- ctx->Eval.MapGrid1u1 = u1;
- ctx->Eval.MapGrid1u2 = u2;
- ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
-}
-
-
-void GLAPIENTRY
-_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
-{
- _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
-}
-
-
-void GLAPIENTRY
-_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (un<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
- return;
- }
- if (vn<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.MapGrid2un = un;
- ctx->Eval.MapGrid2u1 = u1;
- ctx->Eval.MapGrid2u2 = u2;
- ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
- ctx->Eval.MapGrid2vn = vn;
- ctx->Eval.MapGrid2v1 = v1;
- ctx->Eval.MapGrid2v2 = v2;
- ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
-}
-
-
-void GLAPIENTRY
-_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 )
-{
- _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
- vn, (GLfloat) v1, (GLfloat) v2 );
-}
-
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-/**
- * Initialize a 1-D evaluator map.
- */
-static void
-init_1d_map( struct gl_1d_map *map, int n, const float *initial )
-{
- map->Order = 1;
- map->u1 = 0.0;
- map->u2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
- if (map->Points) {
- GLint i;
- for (i=0;i<n;i++)
- map->Points[i] = initial[i];
- }
-}
-
-
-/**
- * Initialize a 2-D evaluator map
- */
-static void
-init_2d_map( struct gl_2d_map *map, int n, const float *initial )
-{
- map->Uorder = 1;
- map->Vorder = 1;
- map->u1 = 0.0;
- map->u2 = 1.0;
- map->v1 = 0.0;
- map->v2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
- if (map->Points) {
- GLint i;
- for (i=0;i<n;i++)
- map->Points[i] = initial[i];
- }
-}
-
-
-void _mesa_init_eval( GLcontext *ctx )
-{
- int i;
-
- /* Evaluators group */
- ctx->Eval.Map1Color4 = GL_FALSE;
- ctx->Eval.Map1Index = GL_FALSE;
- ctx->Eval.Map1Normal = GL_FALSE;
- ctx->Eval.Map1TextureCoord1 = GL_FALSE;
- ctx->Eval.Map1TextureCoord2 = GL_FALSE;
- ctx->Eval.Map1TextureCoord3 = GL_FALSE;
- ctx->Eval.Map1TextureCoord4 = GL_FALSE;
- ctx->Eval.Map1Vertex3 = GL_FALSE;
- ctx->Eval.Map1Vertex4 = GL_FALSE;
- MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
- ctx->Eval.Map2Color4 = GL_FALSE;
- ctx->Eval.Map2Index = GL_FALSE;
- ctx->Eval.Map2Normal = GL_FALSE;
- ctx->Eval.Map2TextureCoord1 = GL_FALSE;
- ctx->Eval.Map2TextureCoord2 = GL_FALSE;
- ctx->Eval.Map2TextureCoord3 = GL_FALSE;
- ctx->Eval.Map2TextureCoord4 = GL_FALSE;
- ctx->Eval.Map2Vertex3 = GL_FALSE;
- ctx->Eval.Map2Vertex4 = GL_FALSE;
- MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
- ctx->Eval.AutoNormal = GL_FALSE;
- ctx->Eval.MapGrid1un = 1;
- ctx->Eval.MapGrid1u1 = 0.0;
- ctx->Eval.MapGrid1u2 = 1.0;
- ctx->Eval.MapGrid2un = 1;
- ctx->Eval.MapGrid2vn = 1;
- ctx->Eval.MapGrid2u1 = 0.0;
- ctx->Eval.MapGrid2u2 = 1.0;
- ctx->Eval.MapGrid2v1 = 0.0;
- ctx->Eval.MapGrid2v2 = 1.0;
-
- /* Evaluator data */
- {
- static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
- static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
- static GLfloat index[1] = { 1.0 };
- static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
- static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
- static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
-
- init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
- init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
- init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
- init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
- init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
- init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
- for (i = 0; i < 16; i++)
- init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
-
- init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
- init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
- init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
- init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
- init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
- init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
- for (i = 0; i < 16; i++)
- init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
- }
-}
-
-
-void _mesa_free_eval_data( GLcontext *ctx )
-{
- int i;
-
- /* Free evaluator data */
- if (ctx->EvalMap.Map1Vertex3.Points)
- FREE( ctx->EvalMap.Map1Vertex3.Points );
- if (ctx->EvalMap.Map1Vertex4.Points)
- FREE( ctx->EvalMap.Map1Vertex4.Points );
- if (ctx->EvalMap.Map1Index.Points)
- FREE( ctx->EvalMap.Map1Index.Points );
- if (ctx->EvalMap.Map1Color4.Points)
- FREE( ctx->EvalMap.Map1Color4.Points );
- if (ctx->EvalMap.Map1Normal.Points)
- FREE( ctx->EvalMap.Map1Normal.Points );
- if (ctx->EvalMap.Map1Texture1.Points)
- FREE( ctx->EvalMap.Map1Texture1.Points );
- if (ctx->EvalMap.Map1Texture2.Points)
- FREE( ctx->EvalMap.Map1Texture2.Points );
- if (ctx->EvalMap.Map1Texture3.Points)
- FREE( ctx->EvalMap.Map1Texture3.Points );
- if (ctx->EvalMap.Map1Texture4.Points)
- FREE( ctx->EvalMap.Map1Texture4.Points );
- for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map1Attrib[i].Points));
-
- if (ctx->EvalMap.Map2Vertex3.Points)
- FREE( ctx->EvalMap.Map2Vertex3.Points );
- if (ctx->EvalMap.Map2Vertex4.Points)
- FREE( ctx->EvalMap.Map2Vertex4.Points );
- if (ctx->EvalMap.Map2Index.Points)
- FREE( ctx->EvalMap.Map2Index.Points );
- if (ctx->EvalMap.Map2Color4.Points)
- FREE( ctx->EvalMap.Map2Color4.Points );
- if (ctx->EvalMap.Map2Normal.Points)
- FREE( ctx->EvalMap.Map2Normal.Points );
- if (ctx->EvalMap.Map2Texture1.Points)
- FREE( ctx->EvalMap.Map2Texture1.Points );
- if (ctx->EvalMap.Map2Texture2.Points)
- FREE( ctx->EvalMap.Map2Texture2.Points );
- if (ctx->EvalMap.Map2Texture3.Points)
- FREE( ctx->EvalMap.Map2Texture3.Points );
- if (ctx->EvalMap.Map2Texture4.Points)
- FREE( ctx->EvalMap.Map2Texture4.Points );
- for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map2Attrib[i].Points));
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/eval.h b/nx-X11/extras/Mesa/src/mesa/main/eval.h
deleted file mode 100644
index b3ff0a96f..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/eval.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/**
- * \file eval.h
- * Eval operations.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef EVAL_H
-#define EVAL_H
-
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void _mesa_init_eval( GLcontext *ctx );
-extern void _mesa_free_eval_data( GLcontext *ctx );
-
-
-extern GLuint _mesa_evaluator_components( GLenum target );
-
-
-extern void gl_free_control_points( GLcontext *ctx,
- GLenum target, GLfloat *data );
-
-
-extern GLfloat *_mesa_copy_map_points1f( GLenum target,
- GLint ustride, GLint uorder,
- const GLfloat *points );
-
-extern GLfloat *_mesa_copy_map_points1d( GLenum target,
- GLint ustride, GLint uorder,
- const GLdouble *points );
-
-extern GLfloat *_mesa_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points );
-
-extern GLfloat *_mesa_copy_map_points2d(GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLdouble *points );
-
-
-
-extern void GLAPIENTRY
-_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points );
-
-extern void GLAPIENTRY
-_mesa_Map2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points );
-
-extern void GLAPIENTRY
-_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble *points );
-
-extern void GLAPIENTRY
-_mesa_Map2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points );
-
-extern void GLAPIENTRY
-_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-
-extern void GLAPIENTRY
-_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-
-extern void GLAPIENTRY
-_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
-
-extern void GLAPIENTRY
-_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 );
-
-extern void GLAPIENTRY
-_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v );
-
-extern void GLAPIENTRY
-_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v );
-
-extern void GLAPIENTRY
-_mesa_GetMapiv( GLenum target, GLenum query, GLint *v );
-
-#else
-
-/** No-op */
-#define _mesa_init_eval( c ) ((void)0)
-
-/** No-op */
-#define _mesa_free_eval_data( c ) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/execmem.c b/nx-X11/extras/Mesa/src/mesa/main/execmem.c
deleted file mode 100644
index a6b110ae7..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/execmem.c
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file exemem.c
- * Functions for allocating executable memory.
- *
- * \author Keith Whitwell
- */
-
-
-#include "imports.h"
-#include "glthread.h"
-
-
-
-#if defined(__linux__) && !defined(XFree86Server)
-
-/*
- * Allocate a large block of memory which can hold code then dole it out
- * in pieces by means of the generic memory manager code.
-*/
-
-
-#include <unistd.h>
-#include <sys/mman.h>
-#include "mm.h"
-
-#define EXEC_HEAP_SIZE (128*1024)
-
-_glthread_DECLARE_STATIC_MUTEX(exec_mutex);
-
-static memHeap_t *exec_heap = NULL;
-static unsigned char *exec_mem = NULL;
-
-
-static void
-init_heap(void)
-{
- if (!exec_heap)
- exec_heap = mmInit( 0, EXEC_HEAP_SIZE );
-
- if (!exec_mem)
- exec_mem = (unsigned char *) mmap(0, EXEC_HEAP_SIZE,
- PROT_EXEC | PROT_READ | PROT_WRITE,
- MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
-}
-
-
-void *
-_mesa_exec_malloc(GLuint size)
-{
- PMemBlock block = NULL;
- void *addr = NULL;
-
- _glthread_LOCK_MUTEX(exec_mutex);
-
- init_heap();
-
- if (exec_heap) {
- size = (size + 31) & ~31;
- block = mmAllocMem( exec_heap, size, 32, 0 );
- }
-
- if (block)
- addr = exec_mem + block->ofs;
-
- _glthread_UNLOCK_MUTEX(exec_mutex);
-
- return addr;
-}
-
-
-void
-_mesa_exec_free(void *addr)
-{
- _glthread_LOCK_MUTEX(exec_mutex);
-
- if (exec_heap) {
- PMemBlock block = mmFindBlock(exec_heap, (unsigned char *)addr - exec_mem);
-
- if (block)
- mmFreeMem(block);
- }
-
- _glthread_UNLOCK_MUTEX(exec_mutex);
-}
-
-
-#else
-
-/*
- * Just use regular memory.
- */
-
-void *
-_mesa_exec_malloc(GLuint size)
-{
- return _mesa_malloc( size );
-}
-
-
-void
-_mesa_exec_free(void *addr)
-{
- _mesa_free(addr);
-}
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/extensions.c b/nx-X11/extras/Mesa/src/mesa/main/extensions.c
deleted file mode 100644
index fae984165..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/extensions.c
+++ /dev/null
@@ -1,516 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "extensions.h"
-#include "simple_list.h"
-#include "mtypes.h"
-
-
-#define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x)
-#define ON GL_TRUE
-#define OFF GL_FALSE
-
-
-/*
- * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
- */
-static const struct {
- GLboolean enabled;
- const char *name;
- int flag_offset;
-} default_extensions[] = {
- { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
- { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
- { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
- { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
- { OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
- { OFF, "GL_ARB_imaging", F(ARB_imaging) },
- { OFF, "GL_ARB_multisample", F(ARB_multisample) },
- { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
- { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
- { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
- { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
- { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
- { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
- { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
- { OFF, "GL_ARB_shadow", F(ARB_shadow) },
- { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
- { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
- { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
- { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
- { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
- { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
- { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
- { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
- { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
- { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
- { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
- { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
- { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
- { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
- { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
- { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
- { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
- { ON, "GL_EXT_abgr", F(EXT_abgr) },
- { ON, "GL_EXT_bgra", F(EXT_bgra) },
- { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
- { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
- { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
- { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
- { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
- { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
- { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
- { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
- { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
- { OFF, "GL_EXT_convolution", F(EXT_convolution) },
- { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
- { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
- { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
- { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
- { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
- { OFF, "GL_EXT_histogram", F(EXT_histogram) },
- { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
- { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
- { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
- { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
- { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
- { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
- { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
- { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
- { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
- { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
- { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
- { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
- { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
- { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
- { ON, "GL_EXT_texture", F(EXT_texture) },
- { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
- { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
- { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
- { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
- { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
- { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
- { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
- { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
- { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
- { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
- { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
- { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
- { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
- { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
- { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
- { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
- { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
- { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
- { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
- { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
- { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
- { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
- { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
- { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
- { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
- { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
- { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
- { OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
- { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
- { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
- { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
- { OFF, "GL_NV_blend_square", F(NV_blend_square) },
- { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
- { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
- { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
- { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
- { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
- { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
- { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
- { ON, "GL_OES_read_format", F(OES_read_format) },
- { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
- { OFF, "GL_SGI_color_table", F(SGI_color_table) },
- { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
- { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
- { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
- { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
- { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
- { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
- { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
- { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
- { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
- { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
- { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
- { OFF, "GL_S3_s3tc", F(S3_s3tc) },
-};
-
-
-
-/**
- * Enable all extensions suitable for a software-only renderer.
- * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
- */
-void
-_mesa_enable_sw_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
-#if FEATURE_ARB_fragment_program
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
-#endif
-#if 0 && FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
- /*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
- ctx->Extensions.ARB_imaging = GL_TRUE;
- ctx->Extensions.ARB_multitexture = GL_TRUE;
-#if FEATURE_ARB_occlusion_query
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
-#if 0 && FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
-#endif
-#if 0 && FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
-#if FEATURE_ARB_vertex_program
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
-#endif
-#if 0 && FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-#if FEATURE_ARB_vertex_buffer_object
- ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
-#endif
-#if FEATURE_ATI_fragment_shader
- ctx->Extensions.ATI_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
- ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_convolution = GL_TRUE;
- ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
-#if FEATURE_EXT_framebuffer_object
- ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
-#endif
- ctx->Extensions.EXT_histogram = GL_TRUE;
- ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
- ctx->Extensions.EXT_paletted_texture = GL_TRUE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
-#endif
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- ctx->Extensions.HP_occlusion_test = GL_TRUE;
- ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
-#if FEATURE_MESA_program_debug
- ctx->Extensions.MESA_program_debug = GL_TRUE;
-#endif
- ctx->Extensions.MESA_resize_buffers = GL_TRUE;
- ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
- ctx->Extensions.NV_blend_square = GL_TRUE;
- /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
- ctx->Extensions.NV_point_sprite = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
- /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
-#if FEATURE_NV_vertex_program
- ctx->Extensions.NV_vertex_program = GL_TRUE;
- ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
-#if FEATURE_NV_fragment_program
- ctx->Extensions.NV_fragment_program = GL_TRUE;
-#endif
- ctx->Extensions.SGI_color_matrix = GL_TRUE;
- ctx->Extensions.SGI_color_table = GL_TRUE;
- ctx->Extensions.SGI_texture_color_table = GL_TRUE;
- ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
- ctx->Extensions.SGIS_pixel_texture = GL_TRUE;
- ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
- ctx->Extensions.SGIX_depth_texture = GL_TRUE;
- ctx->Extensions.SGIX_pixel_texture = GL_TRUE;
- ctx->Extensions.SGIX_shadow = GL_TRUE;
- ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
-}
-
-
-/**
- * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
- */
-void
-_mesa_enable_imaging_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_imaging = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_convolution = GL_TRUE;
- ctx->Extensions.EXT_histogram = GL_TRUE;
- ctx->Extensions.SGI_color_matrix = GL_TRUE;
- ctx->Extensions.SGI_color_table = GL_TRUE;
-}
-
-
-
-/**
- * Enable all OpenGL 1.3 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_3_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_multisample = GL_TRUE;
- ctx->Extensions.ARB_multitexture = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- ctx->Extensions.ARB_texture_compression = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
-}
-
-
-
-/**
- * Enable all OpenGL 1.4 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_4_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_window_pos = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
- ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
-}
-
-
-/**
- * Enable all OpenGL 1.5 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_5_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
-}
-
-
-/**
- * Enable all OpenGL 2.0 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_2_0_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
-#if 0 && FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
-#if 0 && FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
-#endif
-#if 0 && FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
-#if 0 && FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-}
-
-
-
-/**
- * Either enable or disable the named extension.
- */
-static void
-set_extension( GLcontext *ctx, const char *name, GLboolean state )
-{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- GLuint i;
-
- if (ctx->Extensions.String) {
- /* The string was already queried - can't change it now! */
- _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
- return;
- }
-
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
- if (default_extensions[i].flag_offset) {
- GLboolean *enabled = base + default_extensions[i].flag_offset;
- *enabled = state;
- }
- return;
- }
- }
- _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
-}
-
-
-/**
- * Enable the named extension.
- * Typically called by drivers.
- */
-void
-_mesa_enable_extension( GLcontext *ctx, const char *name )
-{
- set_extension(ctx, name, GL_TRUE);
-}
-
-
-/**
- * Disable the named extension.
- * XXX is this really needed???
- */
-void
-_mesa_disable_extension( GLcontext *ctx, const char *name )
-{
- set_extension(ctx, name, GL_FALSE);
-}
-
-
-/**
- * Test if the named extension is enabled in this context.
- */
-GLboolean
-_mesa_extension_is_enabled( GLcontext *ctx, const char *name )
-{
- const GLboolean *base = (const GLboolean *) &ctx->Extensions;
- GLuint i;
-
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
- if (!default_extensions[i].flag_offset)
- return GL_TRUE;
- return *(base + default_extensions[i].flag_offset);
- }
- }
- return GL_FALSE;
-}
-
-
-/**
- * Run through the default_extensions array above and set the
- * ctx->Extensions.ARB/EXT_* flags accordingly.
- * To be called during context initialization.
- */
-void
-_mesa_init_extensions( GLcontext *ctx )
-{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- GLuint i;
-
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (default_extensions[i].enabled &&
- default_extensions[i].flag_offset) {
- *(base + default_extensions[i].flag_offset) = GL_TRUE;
- }
- }
-}
-
-
-/**
- * Construct the GL_EXTENSIONS string. Called the first time that
- * glGetString(GL_EXTENSIONS) is called.
- */
-GLubyte *
-_mesa_make_extension_string( GLcontext *ctx )
-{
- const GLboolean *base = (const GLboolean *) &ctx->Extensions;
- GLuint extStrLen = 0;
- GLubyte *s;
- GLuint i;
-
- /* first, compute length of the extension string */
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (!default_extensions[i].flag_offset ||
- *(base + default_extensions[i].flag_offset)) {
- extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
- }
- }
- s = (GLubyte *) _mesa_malloc(extStrLen);
-
- /* second, build the extension string */
- extStrLen = 0;
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (!default_extensions[i].flag_offset ||
- *(base + default_extensions[i].flag_offset)) {
- GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
- _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
- extStrLen += len;
- s[extStrLen] = (GLubyte) ' ';
- extStrLen++;
- }
- }
- ASSERT(extStrLen > 0);
-
- s[extStrLen - 1] = 0;
-
- return s;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/extensions.h b/nx-X11/extras/Mesa/src/mesa/main/extensions.h
deleted file mode 100644
index 9d843a8b6..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/extensions.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/**
- * \file extensions.h
- * Extension handling.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _EXTENSIONS_H_
-#define _EXTENSIONS_H_
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void _mesa_enable_sw_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_1_3_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_1_4_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_1_5_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_2_0_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_extension(GLcontext *ctx, const char *name);
-
-extern void _mesa_disable_extension(GLcontext *ctx, const char *name);
-
-extern GLboolean _mesa_extension_is_enabled(GLcontext *ctx, const char *name);
-
-extern void _mesa_init_extensions(GLcontext *ctx);
-
-extern GLubyte *_mesa_make_extension_string(GLcontext *ctx);
-
-#else
-
-/** No-op */
-#define _mesa_extensions_dtr( ctx ) ((void)0)
-
-/** No-op */
-#define _mesa_extensions_ctr( ctx ) ((void)0)
-
-/** No-op */
-#define _mesa_extensions_get_string( ctx ) "GL_EXT_texture_object"
-
-/** No-op */
-#define _mesa_enable_imaging_extensions( c ) ((void)0)
-
-/** No-op */
-#define _mesa_enable_extension( c, n ) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/fbobject.c b/nx-X11/extras/Mesa/src/mesa/main/fbobject.c
deleted file mode 100644
index b16e13a22..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/fbobject.c
+++ /dev/null
@@ -1,1357 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Authors:
- * Brian Paul
- */
-
-
-#include "context.h"
-#include "fbobject.h"
-#include "framebuffer.h"
-#include "hash.h"
-#include "renderbuffer.h"
-#include "teximage.h"
-#include "texstore.h"
-
-
-/**
- * Notes:
- *
- * None of the GL_EXT_framebuffer_object functions are compiled into
- * display lists.
- */
-
-
-
-/*
- * When glGenRender/FramebuffersEXT() is called we insert pointers to
- * these placeholder objects into the hash table.
- * Later, when the object ID is first bound, we replace the placeholder
- * with the real frame/renderbuffer.
- */
-static struct gl_framebuffer DummyFramebuffer;
-static struct gl_renderbuffer DummyRenderbuffer;
-
-
-#define IS_CUBE_FACE(TARGET) \
- ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
- (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
-
-
-/**
- * Helper routine for getting a gl_renderbuffer.
- */
-static struct gl_renderbuffer *
-lookup_renderbuffer(GLcontext *ctx, GLuint id)
-{
- struct gl_renderbuffer *rb;
-
- if (id == 0)
- return NULL;
-
- rb = (struct gl_renderbuffer *)
- _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
- return rb;
-}
-
-
-/**
- * Helper routine for getting a gl_framebuffer.
- */
-static struct gl_framebuffer *
-lookup_framebuffer(GLcontext *ctx, GLuint id)
-{
- struct gl_framebuffer *fb;
-
- if (id == 0)
- return NULL;
-
- fb = (struct gl_framebuffer *)
- _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
- return fb;
-}
-
-
-/**
- * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
- * gl_renderbuffer_attachment object.
- */
-static struct gl_renderbuffer_attachment *
-get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment)
-{
- GLuint i;
-
- switch (attachment) {
- case GL_COLOR_ATTACHMENT0_EXT:
- case GL_COLOR_ATTACHMENT1_EXT:
- case GL_COLOR_ATTACHMENT2_EXT:
- case GL_COLOR_ATTACHMENT3_EXT:
- case GL_COLOR_ATTACHMENT4_EXT:
- case GL_COLOR_ATTACHMENT5_EXT:
- case GL_COLOR_ATTACHMENT6_EXT:
- case GL_COLOR_ATTACHMENT7_EXT:
- case GL_COLOR_ATTACHMENT8_EXT:
- case GL_COLOR_ATTACHMENT9_EXT:
- case GL_COLOR_ATTACHMENT10_EXT:
- case GL_COLOR_ATTACHMENT11_EXT:
- case GL_COLOR_ATTACHMENT12_EXT:
- case GL_COLOR_ATTACHMENT13_EXT:
- case GL_COLOR_ATTACHMENT14_EXT:
- case GL_COLOR_ATTACHMENT15_EXT:
- i = attachment - GL_COLOR_ATTACHMENT0_EXT;
- if (i >= ctx->Const.MaxColorAttachments) {
- return NULL;
- }
- return &fb->Attachment[BUFFER_COLOR0 + i];
- case GL_DEPTH_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_DEPTH];
- case GL_STENCIL_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_STENCIL];
- default:
- return NULL;
- }
-}
-
-
-/**
- * Remove any texture or renderbuffer attached to the given attachment
- * point. Update reference counts, etc.
- */
-void
-_mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
-{
- if (att->Type == GL_TEXTURE) {
- ASSERT(att->Texture);
- if (att->Renderbuffer) {
- /* delete/remove the 'wrapper' renderbuffer */
- /* XXX do we really want to do this??? */
- att->Renderbuffer->Delete(att->Renderbuffer);
- att->Renderbuffer = NULL;
- }
- att->Texture->RefCount--;
- if (att->Texture->RefCount == 0) {
- ctx->Driver.DeleteTexture(ctx, att->Texture);
- }
- att->Texture = NULL;
- }
- else if (att->Type == GL_RENDERBUFFER_EXT) {
- ASSERT(att->Renderbuffer);
- ASSERT(!att->Texture);
- att->Renderbuffer->RefCount--;
- if (att->Renderbuffer->RefCount == 0) {
- att->Renderbuffer->Delete(att->Renderbuffer);
- }
- att->Renderbuffer = NULL;
- }
- att->Type = GL_NONE;
- att->Complete = GL_TRUE;
-}
-
-
-/**
- * Bind a texture object to an attachment point.
- * The previous binding, if any, will be removed first.
- */
-void
-_mesa_set_texture_attachment(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset)
-{
- _mesa_remove_attachment(ctx, att);
- att->Type = GL_TEXTURE;
- att->Texture = texObj;
- att->TextureLevel = level;
- if (IS_CUBE_FACE(texTarget)) {
- att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- }
- else {
- att->CubeMapFace = 0;
- }
- att->Zoffset = zoffset;
- att->Complete = GL_FALSE;
-
- texObj->RefCount++;
-
- /* XXX when we attach to a texture, we should probably set the
- * att->Renderbuffer pointer to a "wrapper renderbuffer" which
- * makes the texture image look like renderbuffer.
- */
-}
-
-
-/**
- * Bind a renderbuffer to an attachment point.
- * The previous binding, if any, will be removed first.
- */
-void
-_mesa_set_renderbuffer_attachment(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb)
-{
- _mesa_remove_attachment(ctx, att);
- att->Type = GL_RENDERBUFFER_EXT;
- att->Renderbuffer = rb;
- att->Texture = NULL; /* just to be safe */
- att->Complete = GL_FALSE;
- rb->RefCount++;
-}
-
-
-/**
- * Fallback for ctx->Driver.FramebufferRenderbuffer()
- * Sets a framebuffer attachment to a particular renderbuffer.
- * The framebuffer in question is ctx->DrawBuffer.
- * \sa _mesa_renderbuffer_texture
- */
-void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb)
-{
- if (rb) {
- _mesa_set_renderbuffer_attachment(ctx, att, rb);
- }
- else {
- _mesa_remove_attachment(ctx, att);
- }
-}
-
-
-/**
- * Test if an attachment point is complete and update its Complete field.
- * \param format if GL_COLOR, this is a color attachment point,
- * if GL_DEPTH, this is a depth component attachment point,
- * if GL_STENCIL, this is a stencil component attachment point.
- */
-static void
-test_attachment_completeness(const GLcontext *ctx, GLenum format,
- struct gl_renderbuffer_attachment *att)
-{
- assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
-
- /* assume complete */
- att->Complete = GL_TRUE;
-
- /* Look for reasons why the attachment might be incomplete */
- if (att->Type == GL_TEXTURE) {
- const struct gl_texture_object *texObj = att->Texture;
- struct gl_texture_image *texImage;
-
- if (!texObj) {
- att->Complete = GL_FALSE;
- return;
- }
-
- texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
- if (!texImage) {
- att->Complete = GL_FALSE;
- return;
- }
- if (texImage->Width < 1 || texImage->Height < 1) {
- att->Complete = GL_FALSE;
- return;
- }
- if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
- att->Complete = GL_FALSE;
- return;
- }
-
- if (format == GL_COLOR) {
- if (texImage->TexFormat->BaseFormat != GL_RGB &&
- texImage->TexFormat->BaseFormat != GL_RGBA) {
- att->Complete = GL_FALSE;
- return;
- }
- }
- else if (format == GL_DEPTH) {
- if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) {
- att->Complete = GL_FALSE;
- return;
- }
- }
- else {
- /* no such thing as stencil textures */
- att->Complete = GL_FALSE;
- return;
- }
- }
- else if (att->Type == GL_RENDERBUFFER_EXT) {
- if (att->Renderbuffer->Width < 1 || att->Renderbuffer->Height < 1) {
- att->Complete = GL_FALSE;
- return;
- }
- if (format == GL_COLOR) {
- if (att->Renderbuffer->_BaseFormat != GL_RGB &&
- att->Renderbuffer->_BaseFormat != GL_RGBA) {
- att->Complete = GL_FALSE;
- return;
- }
- }
- else if (format == GL_DEPTH) {
- if (att->Renderbuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
- att->Complete = GL_FALSE;
- return;
- }
- }
- else {
- assert(format == GL_STENCIL);
- if (att->Renderbuffer->_BaseFormat != GL_STENCIL_INDEX) {
- att->Complete = GL_FALSE;
- return;
- }
- }
- }
- else {
- ASSERT(att->Type == GL_NONE);
- /* complete */
- return;
- }
-}
-
-
-/**
- * Test if the given framebuffer object is complete and update its
- * Status field with the results.
- * Also update the framebuffer's Width and Height fields if the
- * framebuffer is complete.
- */
-void
-_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- GLuint numImages, width = 0, height = 0;
- GLenum intFormat = GL_NONE;
- GLuint w = 0, h = 0;
- GLint i;
-
- assert(fb->Name != 0);
-
- numImages = 0;
- fb->Width = 0;
- fb->Height = 0;
-
- /* Start at -2 to more easily loop over all attachment points */
- for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
- struct gl_renderbuffer_attachment *att;
- GLenum f;
-
- if (i == -2) {
- att = &fb->Attachment[BUFFER_DEPTH];
- test_attachment_completeness(ctx, GL_DEPTH, att);
- if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
- return;
- }
- }
- else if (i == -1) {
- att = &fb->Attachment[BUFFER_STENCIL];
- test_attachment_completeness(ctx, GL_STENCIL, att);
- if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
- return;
- }
- }
- else {
- att = &fb->Attachment[BUFFER_COLOR0 + i];
- test_attachment_completeness(ctx, GL_COLOR, att);
- if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
- return;
- }
- }
-
- if (att->Type == GL_TEXTURE) {
- w = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Width;
- h = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Height;
- f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
- numImages++;
- if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
- return;
- }
- }
- else if (att->Type == GL_RENDERBUFFER_EXT) {
- w = att->Renderbuffer->Width;
- h = att->Renderbuffer->Height;
- f = att->Renderbuffer->InternalFormat;
- numImages++;
- }
- else {
- assert(att->Type == GL_NONE);
- continue;
- }
-
- if (numImages == 1) {
- /* set required width, height and format */
- width = w;
- height = h;
- if (i >= 0)
- intFormat = f;
- }
- else {
- /* check that width, height, format are same */
- if (w != width || h != height) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
- return;
- }
- if (intFormat != GL_NONE && f != intFormat) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
- return;
- }
- }
- }
-
- /* Check that all DrawBuffers are present */
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (fb->ColorDrawBuffer[i] != GL_NONE) {
- const struct gl_renderbuffer_attachment *att
- = get_attachment(ctx, fb, fb->ColorDrawBuffer[i]);
- assert(att);
- if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
- return;
- }
- }
- }
-
- /* Check that the ReadBuffer is present */
- if (fb->ColorReadBuffer != GL_NONE) {
- const struct gl_renderbuffer_attachment *att
- = get_attachment(ctx, fb, fb->ColorReadBuffer);
- assert(att);
- if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
- return;
- }
- }
-
- /* Check if any renderbuffer is attached more than once */
- for (i = 0; i < BUFFER_COUNT - 1; i++) {
- struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer;
- if (rb_i) {
- GLint j;
- for (j = i + 1; j < BUFFER_COUNT; j++) {
- struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer;
- if (rb_i == rb_j) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT;
- return;
- }
- }
- }
- }
-
-
- if (numImages == 0) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
- return;
- }
-
- /*
- * If we get here, the framebuffer is complete!
- */
- fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
- fb->Width = w;
- fb->Height = h;
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsRenderbufferEXT(GLuint renderbuffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (renderbuffer) {
- struct gl_renderbuffer *rb = lookup_renderbuffer(ctx, renderbuffer);
- if (rb != NULL && rb != &DummyRenderbuffer)
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
-{
- struct gl_renderbuffer *newRb, *oldRb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glBindRenderbufferEXT(target)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- if (renderbuffer) {
- newRb = lookup_renderbuffer(ctx, renderbuffer);
- if (newRb == &DummyRenderbuffer) {
- /* ID was reserved, but no real renderbuffer object made yet */
- newRb = NULL;
- }
- if (!newRb) {
- /* create new renderbuffer object */
- newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
- if (!newRb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
- return;
- }
- ASSERT(newRb->AllocStorage);
- _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
- }
- newRb->RefCount++;
- }
- else {
- newRb = NULL;
- }
-
- oldRb = ctx->CurrentRenderbuffer;
- if (oldRb) {
- oldRb->RefCount--;
- if (oldRb->RefCount == 0) {
- oldRb->Delete(oldRb);
- }
- }
-
- ASSERT(newRb != &DummyRenderbuffer);
-
- ctx->CurrentRenderbuffer = newRb;
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- for (i = 0; i < n; i++) {
- if (renderbuffers[i] > 0) {
- struct gl_renderbuffer *rb;
- rb = lookup_renderbuffer(ctx, renderbuffers[i]);
- if (rb) {
- /* check if deleting currently bound renderbuffer object */
- if (rb == ctx->CurrentRenderbuffer) {
- /* bind default */
- ASSERT(rb->RefCount >= 2);
- _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- }
-
- /* remove from hash table immediately, to free the ID */
- _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
-
- if (rb != &DummyRenderbuffer) {
- /* But the object will not be freed until it's no longer
- * bound in any context.
- */
- rb->RefCount--;
- if (rb->RefCount == 0) {
- rb->Delete(rb);
- }
- }
- }
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
- return;
- }
-
- if (!renderbuffers)
- return;
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
-
- for (i = 0; i < n; i++) {
- GLuint name = first + i;
- renderbuffers[i] = name;
- /* insert dummy placeholder into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
-}
-
-
-/**
- * Given an internal format token for a render buffer, return the
- * corresponding base format.
- * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
- * or zero if error.
- */
-static GLenum
-base_internal_format(GLcontext *ctx, GLenum internalFormat)
-{
- switch (internalFormat) {
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- return GL_STENCIL_INDEX;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return GL_DEPTH_COMPONENT;
- /* XXX add floating point formats eventually */
- default:
- return 0;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height)
-{
- struct gl_renderbuffer *rb;
- GLenum baseFormat;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glRenderbufferStorageEXT(target)");
- return;
- }
-
- baseFormat = base_internal_format(ctx, internalFormat);
- if (baseFormat == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glRenderbufferStorageEXT(internalFormat)");
- return;
- }
-
- if (width < 1 || width > ctx->Const.MaxRenderbufferSize) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(width)");
- return;
- }
-
- if (height < 1 || height > ctx->Const.MaxRenderbufferSize) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(height)");
- return;
- }
-
- rb = ctx->CurrentRenderbuffer;
-
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glRenderbufferStorageEXT");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- /* Now allocate the storage */
- ASSERT(rb->AllocStorage);
- if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
- /* No error - check/set fields now */
- assert(rb->Width == width);
- assert(rb->Height == height);
- assert(rb->InternalFormat);
- rb->_BaseFormat = baseFormat;
- }
- else {
- /* Probably ran out of memory - clear the fields */
- rb->Width = 0;
- rb->Height = 0;
- rb->InternalFormat = GL_NONE;
- rb->_BaseFormat = GL_NONE;
- }
-
- /*
- test_framebuffer_completeness(ctx, fb);
- */
- /* XXX if this renderbuffer is attached anywhere, invalidate attachment
- * points???
- */
-}
-
-
-void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetRenderbufferParameterivEXT(target)");
- return;
- }
-
- if (!ctx->CurrentRenderbuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetRenderbufferParameterivEXT");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- switch (pname) {
- case GL_RENDERBUFFER_WIDTH_EXT:
- *params = ctx->CurrentRenderbuffer->Width;
- return;
- case GL_RENDERBUFFER_HEIGHT_EXT:
- *params = ctx->CurrentRenderbuffer->Height;
- return;
- case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
- *params = ctx->CurrentRenderbuffer->InternalFormat;
- return;
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
- ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[0];
- }
- else {
- *params = 0;
- }
- break;
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
- ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[1];
- }
- else {
- *params = 0;
- }
- break;
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
- ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[2];
- }
- else {
- *params = 0;
- }
- break;
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
- ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[3];
- }
- else {
- *params = 0;
- }
- break;
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- if (ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[0];
- }
- else {
- *params = 0;
- }
- break;
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- if (ctx->CurrentRenderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[0];
- }
- else {
- *params = 0;
- }
- break;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetRenderbufferParameterivEXT(target)");
- return;
- }
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsFramebufferEXT(GLuint framebuffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (framebuffer) {
- struct gl_framebuffer *rb = lookup_framebuffer(ctx, framebuffer);
- if (rb != NULL && rb != &DummyFramebuffer)
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
-{
- struct gl_framebuffer *newFb, *newReadFb, *oldFb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_FRAMEBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glBindFramebufferEXT(target)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- if (framebuffer) {
- /* Binding a user-created framebuffer object */
- newFb = lookup_framebuffer(ctx, framebuffer);
- if (newFb == &DummyFramebuffer) {
- /* ID was reserved, but no real framebuffer object made yet */
- newFb = NULL;
- }
- if (!newFb) {
- /* create new framebuffer object */
- newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
- if (!newFb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
- return;
- }
- _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
- }
- newFb->RefCount++;
- newReadFb = newFb;
- }
- else {
- /* Binding the window system framebuffer (which was originally set
- * with MakeCurrent).
- */
- newFb = ctx->WinSysDrawBuffer;
- newReadFb = ctx->WinSysReadBuffer;
- }
-
- oldFb = ctx->DrawBuffer;
- if (oldFb && oldFb->Name != 0) {
- oldFb->RefCount--;
- if (oldFb->RefCount == 0) {
- oldFb->Delete(oldFb);
- }
- }
-
- ASSERT(newFb != &DummyFramebuffer);
-
- /* Note, we set both the GL_DRAW_BUFFER and GL_READ_BUFFER state: */
- ctx->DrawBuffer = newFb;
- ctx->ReadBuffer = newReadFb;
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- for (i = 0; i < n; i++) {
- if (framebuffers[i] > 0) {
- struct gl_framebuffer *fb;
- fb = lookup_framebuffer(ctx, framebuffers[i]);
- if (fb) {
- ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
-
- /* check if deleting currently bound framebuffer object */
- if (fb == ctx->DrawBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
-
- /* remove from hash table immediately, to free the ID */
- _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
-
- if (fb != &DummyFramebuffer) {
- /* But the object will not be freed until it's no longer
- * bound in any context.
- */
- fb->RefCount--;
- if (fb->RefCount == 0) {
- fb->Delete(fb);
- }
- }
- }
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
- return;
- }
-
- if (!framebuffers)
- return;
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
-
- for (i = 0; i < n; i++) {
- GLuint name = first + i;
- framebuffers[i] = name;
- /* insert dummy placeholder into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
-}
-
-
-
-GLenum GLAPIENTRY
-_mesa_CheckFramebufferStatusEXT(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (target != GL_FRAMEBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
- return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- }
-
- if (ctx->DrawBuffer->Name == 0) {
- /* The window system / default framebuffer is always complete */
- return GL_FRAMEBUFFER_COMPLETE_EXT;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
- return ctx->DrawBuffer->_Status;
-}
-
-
-
-/**
- * Do error checking common to glFramebufferTexture1D/2D/3DEXT.
- * \return GL_TRUE if any error, GL_FALSE otherwise
- */
-static GLboolean
-error_check_framebuffer_texture(GLcontext *ctx, GLuint dims,
- GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
-{
- ASSERT(dims >= 1 && dims <= 3);
-
- if (target != GL_FRAMEBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%dDEXT(target)", dims);
- return GL_TRUE;
- }
-
- /* check framebuffer binding */
- if (ctx->DrawBuffer->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%dDEXT", dims);
- return GL_TRUE;
- }
-
- /* only check textarget, level if texture ID is non-zero */
- if (texture) {
- if ((dims == 1 && textarget != GL_TEXTURE_1D) ||
- (dims == 3 && textarget != GL_TEXTURE_3D) ||
- (dims == 2 && textarget != GL_TEXTURE_2D &&
- textarget != GL_TEXTURE_RECTANGLE_ARB &&
- !IS_CUBE_FACE(textarget))) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%dDEXT(textarget)", dims);
- return GL_TRUE;
- }
-
- if ((level < 0) || level >= _mesa_max_texture_levels(ctx, textarget)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%dDEXT(level)", dims);
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
-{
- struct gl_renderbuffer_attachment *att;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (error_check_framebuffer_texture(ctx, 1, target, attachment,
- textarget, texture, level))
- return;
-
- ASSERT(textarget == GL_TEXTURE_1D);
-
- att = get_attachment(ctx, ctx->DrawBuffer, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture1DEXT(attachment)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- if (texture) {
- texObj = (struct gl_texture_object *)
- _mesa_HashLookup(ctx->Shared->TexObjects, texture);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture1DEXT(texture)");
- return;
- }
- if (texObj->Target != textarget) {
- _mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
- "glFramebufferTexture1DEXT(texture target)");
- return;
- }
- }
- else {
- /* remove texture attachment */
- texObj = NULL;
- }
- ctx->Driver.RenderbufferTexture(ctx, att, texObj, textarget, level, 0);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
-{
- struct gl_renderbuffer_attachment *att;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (error_check_framebuffer_texture(ctx, 2, target, attachment,
- textarget, texture, level))
- return;
-
- ASSERT(textarget == GL_TEXTURE_2D ||
- textarget == GL_TEXTURE_RECTANGLE_ARB ||
- IS_CUBE_FACE(textarget));
-
- att = get_attachment(ctx, ctx->DrawBuffer, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture2DEXT(attachment)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- if (texture) {
- texObj = (struct gl_texture_object *)
- _mesa_HashLookup(ctx->Shared->TexObjects, texture);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture2DEXT(texture)");
- return;
- }
- if ((texObj->Target == GL_TEXTURE_2D && textarget != GL_TEXTURE_2D) ||
- (texObj->Target == GL_TEXTURE_RECTANGLE_ARB
- && textarget != GL_TEXTURE_RECTANGLE_ARB) ||
- (texObj->Target == GL_TEXTURE_CUBE_MAP
- && !IS_CUBE_FACE(textarget))) {
- _mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
- "glFramebufferTexture2DEXT(texture target)");
- return;
- }
- }
- else {
- /* remove texture attachment */
- texObj = NULL;
- }
- ctx->Driver.RenderbufferTexture(ctx, att, texObj, textarget, level, 0);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level, GLint zoffset)
-{
- struct gl_renderbuffer_attachment *att;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (error_check_framebuffer_texture(ctx, 3, target, attachment,
- textarget, texture, level))
- return;
-
- ASSERT(textarget == GL_TEXTURE_3D);
-
- att = get_attachment(ctx, ctx->DrawBuffer, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture1DEXT(attachment)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- if (texture) {
- const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- texObj = (struct gl_texture_object *)
- _mesa_HashLookup(ctx->Shared->TexObjects, texture);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture3DEXT(texture)");
- return;
- }
- if (texObj->Target != textarget) {
- _mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
- "glFramebufferTexture3DEXT(texture target)");
- return;
- }
- if (zoffset < 0 || zoffset >= maxSize) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture3DEXT(zoffset)");
- return;
- }
- }
- else {
- /* remove texture attachment */
- texObj = NULL;
- }
- ctx->Driver.RenderbufferTexture(ctx, att, texObj, textarget,
- level, zoffset);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
- GLenum renderbufferTarget,
- GLuint renderbuffer)
-{
- struct gl_renderbuffer_attachment *att;
- struct gl_renderbuffer *rb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_FRAMEBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(target)");
- return;
- }
-
- if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(renderbufferTarget)");
- return;
- }
-
- if (ctx->DrawBuffer->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
- return;
- }
-
- att = get_attachment(ctx, ctx->DrawBuffer, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(attachment)");
- return;
- }
-
- if (renderbuffer) {
- rb = lookup_renderbuffer(ctx, renderbuffer);
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferRenderbufferEXT(renderbuffer)");
- return;
- }
- }
- else {
- /* remove renderbuffer attachment */
- rb = NULL;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- assert(ctx->Driver.FramebufferRenderbuffer);
- ctx->Driver.FramebufferRenderbuffer(ctx, att, rb);
-}
-
-
-void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
- GLenum pname, GLint *params)
-{
- const struct gl_renderbuffer_attachment *att;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_FRAMEBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(target)");
- return;
- }
-
- if (ctx->DrawBuffer->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferAttachmentParameterivEXT");
- return;
- }
-
- att = get_attachment(ctx, ctx->DrawBuffer, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(attachment)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- switch (pname) {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
- *params = att->Type;
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
- if (att->Type == GL_RENDERBUFFER_EXT) {
- *params = att->Renderbuffer->Name;
- }
- else if (att->Type == GL_TEXTURE) {
- *params = att->Texture->Name;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
- if (att->Type == GL_TEXTURE) {
- *params = att->TextureLevel;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
- if (att->Type == GL_TEXTURE) {
- *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
- if (att->Type == GL_TEXTURE) {
- *params = att->Zoffset;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenerateMipmapEXT(GLenum target)
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_CUBE_MAP:
- /* OK, legal value */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
- return;
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
-
- /* XXX this might not handle cube maps correctly */
- _mesa_generate_mipmap(ctx, target, texUnit, texObj);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/fbobject.h b/nx-X11/extras/Mesa/src/mesa/main/fbobject.h
deleted file mode 100644
index 2c86ef937..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/fbobject.h
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef FBOBJECT_H
-#define FBOBJECT_H
-
-
-extern void
-_mesa_remove_attachment(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att);
-
-extern void
-_mesa_set_texture_attachment(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset);
-
-extern void
-_mesa_set_renderbuffer_attachment(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb);
-
-extern void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb);
-
-extern void
-_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsRenderbufferEXT(GLuint renderbuffer);
-
-extern void GLAPIENTRY
-_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
-
-extern void GLAPIENTRY
-_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
-
-extern void GLAPIENTRY
-_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
-
-extern void GLAPIENTRY
-_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
- GLsizei width, GLsizei height);
-
-extern void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
- GLint *params);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsFramebufferEXT(GLuint framebuffer);
-
-extern void GLAPIENTRY
-_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
-
-extern void GLAPIENTRY
-_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
-
-extern void GLAPIENTRY
-_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
-
-extern GLenum GLAPIENTRY
-_mesa_CheckFramebufferStatusEXT(GLenum target);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level, GLint zoffset);
-
-extern void GLAPIENTRY
-_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer);
-
-extern void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
- GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GenerateMipmapEXT(GLenum target);
-
-
-#endif /* FBOBJECT_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/feedback.c b/nx-X11/extras/Mesa/src/mesa/main/feedback.c
deleted file mode 100644
index 48c2ccbff..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/feedback.c
+++ /dev/null
@@ -1,541 +0,0 @@
-/**
- * \file feedback.c
- * Selection and feedback modes functions.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "feedback.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-
-
-#define FB_3D 0x01
-#define FB_4D 0x02
-#define FB_INDEX 0x04
-#define FB_COLOR 0x08
-#define FB_TEXTURE 0X10
-
-
-
-void GLAPIENTRY
-_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_FEEDBACK) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
- return;
- }
- if (size<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
- return;
- }
- if (!buffer) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
- ctx->Feedback.BufferSize = 0;
- return;
- }
-
- switch (type) {
- case GL_2D:
- ctx->Feedback._Mask = 0;
- break;
- case GL_3D:
- ctx->Feedback._Mask = FB_3D;
- break;
- case GL_3D_COLOR:
- ctx->Feedback._Mask = (FB_3D |
- (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX));
- break;
- case GL_3D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D |
- (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
- FB_TEXTURE);
- break;
- case GL_4D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D | FB_4D |
- (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
- FB_TEXTURE);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
- ctx->Feedback.Type = type;
- ctx->Feedback.BufferSize = size;
- ctx->Feedback.Buffer = buffer;
- ctx->Feedback.Count = 0; /* Becaues of this. */
-}
-
-
-void GLAPIENTRY
-_mesa_PassThrough( GLfloat token )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_FEEDBACK) {
- FLUSH_VERTICES(ctx, 0);
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
- FEEDBACK_TOKEN( ctx, token );
- }
-}
-
-
-
-/*
- * Put a vertex into the feedback buffer.
- */
-void _mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- GLfloat index,
- const GLfloat texcoord[4] )
-{
-#if 0
- {
- /* snap window x, y to fractional pixel position */
- const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1);
- GLfixed x, y;
- x = FloatToFixed(win[0]) & snapMask;
- y = FloatToFixed(win[1]) & snapMask;
- FEEDBACK_TOKEN(ctx, FixedToFloat(x));
- FEEDBACK_TOKEN(ctx, FixedToFloat(y) );
- }
-#else
- FEEDBACK_TOKEN( ctx, win[0] );
- FEEDBACK_TOKEN( ctx, win[1] );
-#endif
- if (ctx->Feedback._Mask & FB_3D) {
- FEEDBACK_TOKEN( ctx, win[2] );
- }
- if (ctx->Feedback._Mask & FB_4D) {
- FEEDBACK_TOKEN( ctx, win[3] );
- }
- if (ctx->Feedback._Mask & FB_INDEX) {
- FEEDBACK_TOKEN( ctx, (GLfloat) index );
- }
- if (ctx->Feedback._Mask & FB_COLOR) {
- FEEDBACK_TOKEN( ctx, color[0] );
- FEEDBACK_TOKEN( ctx, color[1] );
- FEEDBACK_TOKEN( ctx, color[2] );
- FEEDBACK_TOKEN( ctx, color[3] );
- }
- if (ctx->Feedback._Mask & FB_TEXTURE) {
- FEEDBACK_TOKEN( ctx, texcoord[0] );
- FEEDBACK_TOKEN( ctx, texcoord[1] );
- FEEDBACK_TOKEN( ctx, texcoord[2] );
- FEEDBACK_TOKEN( ctx, texcoord[3] );
- }
-}
-
-#endif
-
-
-/**********************************************************************/
-/** \name Selection */
-/*@{*/
-
-/**
- * Establish a buffer for selection mode values.
- *
- * \param size buffer size.
- * \param buffer buffer.
- *
- * \sa glSelectBuffer().
- *
- * \note this function can't be put in a display list.
- *
- * Verifies we're not in selection mode, flushes the vertices and initialize
- * the fields in __GLcontextRec::Select with the given buffer.
- */
-void GLAPIENTRY
-_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_SELECT) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
- return; /* KW: added return */
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- ctx->Select.Buffer = buffer;
- ctx->Select.BufferSize = size;
- ctx->Select.BufferCount = 0;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
-}
-
-
-/**
- * Write a value of a record into the selection buffer.
- *
- * \param CTX GL context.
- * \param V value.
- *
- * Verifies there is free space in the buffer to write the value and
- * increments the pointer.
- */
-#define WRITE_RECORD( CTX, V ) \
- if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \
- CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \
- } \
- CTX->Select.BufferCount++;
-
-
-/**
- * Update the hit flag and the maximum and minimum depth values.
- *
- * \param ctx GL context.
- * \param z depth.
- *
- * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
- * gl_selection::HitMaxZ.
- */
-void _mesa_update_hitflag( GLcontext *ctx, GLfloat z )
-{
- ctx->Select.HitFlag = GL_TRUE;
- if (z < ctx->Select.HitMinZ) {
- ctx->Select.HitMinZ = z;
- }
- if (z > ctx->Select.HitMaxZ) {
- ctx->Select.HitMaxZ = z;
- }
-}
-
-
-/**
- * Write the hit record.
- *
- * \param ctx GL context.
- *
- * Write the hit record, i.e., the number of names in the stack, the minimum and
- * maximum depth values and the number of names in the name stack at the time
- * of the event. Resets the hit flag.
- *
- * \sa gl_selection.
- */
-static void write_hit_record( GLcontext *ctx )
-{
- GLuint i;
- GLuint zmin, zmax, zscale = (~0u);
-
- /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */
- /* 2^32-1 and round to nearest unsigned integer. */
-
- assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
- zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
- zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
-
- WRITE_RECORD( ctx, ctx->Select.NameStackDepth );
- WRITE_RECORD( ctx, zmin );
- WRITE_RECORD( ctx, zmax );
- for (i = 0; i < ctx->Select.NameStackDepth; i++) {
- WRITE_RECORD( ctx, ctx->Select.NameStack[i] );
- }
-
- ctx->Select.Hits++;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = -1.0;
-}
-
-
-/**
- * Initialize the name stack.
- *
- * Verifies we are in select mode and resets the name stack depth and resets
- * the hit record data in gl_selection. Marks new render mode in
- * __GLcontextRec::NewState.
- */
-void GLAPIENTRY
-_mesa_InitNames( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- /* Record the hit before the HitFlag is wiped out again. */
- if (ctx->RenderMode == GL_SELECT) {
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- }
- ctx->Select.NameStackDepth = 0;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
- ctx->NewState |= _NEW_RENDERMODE;
-}
-
-
-/**
- * Load the top-most name of the name stack.
- *
- * \param name name.
- *
- * Verifies we are in selection mode and that the name stack is not empty.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and replace the top-most name in the stack.
- *
- * sa __GLcontextRec::Select.
- */
-void GLAPIENTRY
-_mesa_LoadName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
- if (ctx->Select.NameStackDepth == 0) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
-
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
- ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
- }
- else {
- ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
- }
-}
-
-
-/**
- * Push a name into the name stack.
- *
- * \param name name.
- *
- * Verifies we are in selection mode and that the name stack is not full.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and adds the name to the top of the name stack.
- *
- * sa __GLcontextRec::Select.
- */
-void GLAPIENTRY
-_mesa_PushName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
- }
- else
- ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
-}
-
-
-/**
- * Pop a name into the name stack.
- *
- * Verifies we are in selection mode and that the name stack is not empty.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and removes top-most name in the name stack.
- *
- * sa __GLcontextRec::Select.
- */
-void GLAPIENTRY
-_mesa_PopName( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
- }
- else
- ctx->Select.NameStackDepth--;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Render Mode */
-/*@{*/
-
-/**
- * Set rasterization mode.
- *
- * \param mode rasterization mode.
- *
- * \note this function can't be put in a display list.
- *
- * \sa glRenderMode().
- *
- * Flushes the vertices and do the necessary cleanup according to the previous
- * rasterization mode, such as writing the hit record or resent the select
- * buffer index when exiting the select mode. Updates
- * __GLcontextRec::RenderMode and notifies the driver via the
- * dd_function_table::RenderMode callback.
- */
-GLint GLAPIENTRY
-_mesa_RenderMode( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint result;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
-
- switch (ctx->RenderMode) {
- case GL_RENDER:
- result = 0;
- break;
- case GL_SELECT:
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
- /* overflow */
-#ifdef DEBUG
- _mesa_warning(ctx, "Feedback buffer overflow");
-#endif
- result = -1;
- }
- else {
- result = ctx->Select.Hits;
- }
- ctx->Select.BufferCount = 0;
- ctx->Select.Hits = 0;
- ctx->Select.NameStackDepth = 0;
- break;
-#if _HAVE_FULL_GL
- case GL_FEEDBACK:
- if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
- /* overflow */
- result = -1;
- }
- else {
- result = ctx->Feedback.Count;
- }
- ctx->Feedback.Count = 0;
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- switch (mode) {
- case GL_RENDER:
- break;
- case GL_SELECT:
- if (ctx->Select.BufferSize==0) {
- /* haven't called glSelectBuffer yet */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
-#if _HAVE_FULL_GL
- case GL_FEEDBACK:
- if (ctx->Feedback.BufferSize==0) {
- /* haven't called glFeedbackBuffer yet */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- ctx->RenderMode = mode;
- if (ctx->Driver.RenderMode)
- ctx->Driver.RenderMode( ctx, mode );
-
- return result;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialize context feedback data.
- */
-void _mesa_init_feedback( GLcontext * ctx )
-{
- /* Feedback */
- ctx->Feedback.Type = GL_2D; /* TODO: verify */
- ctx->Feedback.Buffer = NULL;
- ctx->Feedback.BufferSize = 0;
- ctx->Feedback.Count = 0;
-
- /* Selection/picking */
- ctx->Select.Buffer = NULL;
- ctx->Select.BufferSize = 0;
- ctx->Select.BufferCount = 0;
- ctx->Select.Hits = 0;
- ctx->Select.NameStackDepth = 0;
-
- /* Miscellaneous */
- ctx->RenderMode = GL_RENDER;
-}
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/feedback.h b/nx-X11/extras/Mesa/src/mesa/main/feedback.h
deleted file mode 100644
index 6c448ad63..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/feedback.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/**
- * \file feedback.h
- * Selection and feedback modes functions.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef FEEDBACK_H
-#define FEEDBACK_H
-
-
-#include "mtypes.h"
-
-
-#define FEEDBACK_TOKEN( CTX, T ) \
- if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
- CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \
- } \
- CTX->Feedback.Count++;
-
-
-extern void _mesa_init_feedback( GLcontext * ctx );
-
-extern void _mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- GLfloat index,
- const GLfloat texcoord[4] );
-
-
-extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z );
-
-
-extern void GLAPIENTRY
-_mesa_PassThrough( GLfloat token );
-
-extern void GLAPIENTRY
-_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
-extern void GLAPIENTRY
-_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
-
-extern void GLAPIENTRY
-_mesa_InitNames( void );
-
-extern void GLAPIENTRY
-_mesa_LoadName( GLuint name );
-
-extern void GLAPIENTRY
-_mesa_PushName( GLuint name );
-
-extern void GLAPIENTRY
-_mesa_PopName( void );
-
-extern GLint GLAPIENTRY
-_mesa_RenderMode( GLenum mode );
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/fog.c b/nx-X11/extras/Mesa/src/mesa/main/fog.c
deleted file mode 100644
index d3b8a923a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/fog.c
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "fog.h"
-#include "mtypes.h"
-
-
-
-void GLAPIENTRY
-_mesa_Fogf(GLenum pname, GLfloat param)
-{
- _mesa_Fogfv(pname, &param);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogi(GLenum pname, GLint param )
-{
- GLfloat fparam = (GLfloat) param;
- _mesa_Fogfv(pname, &fparam);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogiv(GLenum pname, const GLint *params )
-{
- GLfloat p[4];
- switch (pname) {
- case GL_FOG_MODE:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_INDEX:
- case GL_FOG_COORDINATE_SOURCE_EXT:
- p[0] = (GLfloat) *params;
- break;
- case GL_FOG_COLOR:
- p[0] = INT_TO_FLOAT( params[0] );
- p[1] = INT_TO_FLOAT( params[1] );
- p[2] = INT_TO_FLOAT( params[2] );
- p[3] = INT_TO_FLOAT( params[3] );
- break;
- default:
- /* Error will be caught later in _mesa_Fogfv */
- ;
- }
- _mesa_Fogfv(pname, p);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogfv( GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLenum m;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_FOG_MODE:
- m = (GLenum) (GLint) *params;
- switch (m) {
- case GL_LINEAR:
- case GL_EXP:
- case GL_EXP2:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
- return;
- }
- if (ctx->Fog.Mode == m)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Mode = m;
- break;
- case GL_FOG_DENSITY:
- if (*params<0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
- return;
- }
- if (ctx->Fog.Density == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Density = *params;
- break;
- case GL_FOG_START:
- if (ctx->Fog.Start == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Start = *params;
- break;
- case GL_FOG_END:
- if (ctx->Fog.End == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.End = *params;
- break;
- case GL_FOG_INDEX:
- if (ctx->Fog.Index == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Index = *params;
- break;
- case GL_FOG_COLOR:
- if (TEST_EQ_4V(ctx->Fog.Color, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
- ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
- ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
- ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT: {
- GLenum p = (GLenum) (GLint) *params;
- if (!ctx->Extensions.EXT_fog_coord ||
- (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
- return;
- }
- if (ctx->Fog.FogCoordinateSource == p)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.FogCoordinateSource = p;
- break;
- }
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
- return;
- }
-
- if (ctx->Driver.Fogfv) {
- (*ctx->Driver.Fogfv)( ctx, pname, params );
- }
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_fog( GLcontext * ctx )
-{
- /* Fog group */
- ctx->Fog.Enabled = GL_FALSE;
- ctx->Fog.Mode = GL_EXP;
- ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
- ctx->Fog.Index = 0.0;
- ctx->Fog.Density = 1.0;
- ctx->Fog.Start = 0.0;
- ctx->Fog.End = 1.0;
- ctx->Fog.ColorSumEnabled = GL_FALSE;
- ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/fog.h b/nx-X11/extras/Mesa/src/mesa/main/fog.h
deleted file mode 100644
index a14d19cdb..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/fog.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * \file fog.h
- * Fog operations.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef FOG_H
-#define FOG_H
-
-
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_Fogf(GLenum pname, GLfloat param);
-
-extern void GLAPIENTRY
-_mesa_Fogi(GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_Fogfv(GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_Fogiv(GLenum pname, const GLint *params );
-
-extern void _mesa_init_fog( GLcontext * ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_fog( c ) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/framebuffer.c b/nx-X11/extras/Mesa/src/mesa/main/framebuffer.c
deleted file mode 100644
index de44d1a85..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/framebuffer.c
+++ /dev/null
@@ -1,528 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.4
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * Functions for allocating/managing framebuffers and renderbuffers.
- * Also, routines for reading/writing renderbuffer data as ubytes,
- * ushorts, uints, etc.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "mtypes.h"
-#include "fbobject.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-
-
-
-/**
- * Compute/set the _DepthMax field for the given framebuffer.
- * This value depends on the Z buffer resolution.
- */
-static void
-compute_depth_max(struct gl_framebuffer *fb)
-{
- if (fb->Visual.depthBits == 0) {
- /* Special case. Even if we don't have a depth buffer we need
- * good values for DepthMax for Z vertex transformation purposes
- * and for per-fragment fog computation.
- */
- fb->_DepthMax = (1 << 16) - 1;
- }
- else if (fb->Visual.depthBits < 32) {
- fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
- }
- else {
- /* Special case since shift values greater than or equal to the
- * number of bits in the left hand expression's type are undefined.
- */
- fb->_DepthMax = 0xffffffff;
- }
- fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
- fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
-}
-
-
-/**
- * Create and initialize a gl_framebuffer object.
- * This is intended for creating _window_system_ framebuffers, not generic
- * framebuffer objects ala GL_EXT_framebuffer_object.
- *
- * \sa _mesa_new_framebuffer
- */
-struct gl_framebuffer *
-_mesa_create_framebuffer(const GLvisual *visual)
-{
- struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
- assert(visual);
- if (fb) {
- _mesa_initialize_framebuffer(fb, visual);
- }
- return fb;
-}
-
-
-/**
- * Allocate a new gl_framebuffer object.
- * This is the default function for ctx->Driver.NewFramebuffer().
- * This is for allocating user-created framebuffers, not window-system
- * framebuffers!
- * \sa _mesa_create_framebuffer
- */
-struct gl_framebuffer *
-_mesa_new_framebuffer(GLcontext *ctx, GLuint name)
-{
- struct gl_framebuffer *fb;
- assert(name != 0);
- fb = CALLOC_STRUCT(gl_framebuffer);
- if (fb) {
- fb->Name = name;
- fb->RefCount = 1;
- fb->Delete = _mesa_destroy_framebuffer;
- fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorDrawBufferMask[0] = BUFFER_BIT_COLOR0;
- fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorReadBufferMask = BUFFER_BIT_COLOR0;
- fb->Delete = _mesa_destroy_framebuffer;
- }
- return fb;
-}
-
-
-/**
- * Initialize a gl_framebuffer object.
- * \sa _mesa_create_framebuffer
- */
-void
-_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
-{
- assert(fb);
- assert(visual);
-
- _mesa_bzero(fb, sizeof(struct gl_framebuffer));
-
- /* save the visual */
- fb->Visual = *visual;
-
- /* Init glRead/DrawBuffer state */
- if (visual->doubleBufferMode) {
- fb->ColorDrawBuffer[0] = GL_BACK;
- fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT;
- fb->ColorReadBuffer = GL_BACK;
- fb->_ColorReadBufferMask = BUFFER_BIT_BACK_LEFT;
- }
- else {
- fb->ColorDrawBuffer[0] = GL_FRONT;
- fb->_ColorDrawBufferMask[0] = BUFFER_BIT_FRONT_LEFT;
- fb->ColorReadBuffer = GL_FRONT;
- fb->_ColorReadBufferMask = BUFFER_BIT_FRONT_LEFT;
- }
-
- fb->Delete = _mesa_destroy_framebuffer;
- fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
-
- compute_depth_max(fb);
-}
-
-
-/**
- * Create/attach software-based renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers. Drivers can just as well
- * call the individual _mesa_add_*_renderbuffer() routines directly.
- */
-void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
- GLboolean color,
- GLboolean depth,
- GLboolean stencil,
- GLboolean accum,
- GLboolean alpha,
- GLboolean aux)
-{
- GLboolean frontLeft = GL_TRUE;
- GLboolean backLeft = fb->Visual.doubleBufferMode;
- GLboolean frontRight = fb->Visual.stereoMode;
- GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
-
- if (color) {
- if (fb->Visual.rgbMode) {
- assert(fb->Visual.redBits == fb->Visual.greenBits);
- assert(fb->Visual.redBits == fb->Visual.blueBits);
- _mesa_add_color_renderbuffers(NULL, fb,
- fb->Visual.redBits,
- fb->Visual.alphaBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
- else {
- _mesa_add_color_index_renderbuffers(NULL, fb,
- fb->Visual.indexBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
- }
-
- if (depth) {
- assert(fb->Visual.depthBits > 0);
- _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
- }
-
- if (stencil) {
- assert(fb->Visual.stencilBits > 0);
- _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
- }
-
- if (accum) {
- assert(fb->Visual.rgbMode);
- assert(fb->Visual.accumRedBits > 0);
- assert(fb->Visual.accumGreenBits > 0);
- assert(fb->Visual.accumBlueBits > 0);
- _mesa_add_accum_renderbuffer(NULL, fb,
- fb->Visual.accumRedBits,
- fb->Visual.accumGreenBits,
- fb->Visual.accumBlueBits,
- fb->Visual.accumAlphaBits);
- }
-
- if (aux) {
- assert(fb->Visual.rgbMode);
- assert(fb->Visual.numAuxBuffers > 0);
- _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
- fb->Visual.numAuxBuffers);
- }
-
-#if 1
- if (alpha) {
- assert(fb->Visual.rgbMode);
- assert(fb->Visual.alphaBits > 0);
- _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
-#endif
-
-#if 0
- if (multisample) {
- /* maybe someday */
- }
-#endif
-}
-
-
-/**
- * Deallocate buffer and everything attached to it.
- */
-void
-_mesa_destroy_framebuffer(struct gl_framebuffer *buffer)
-{
- if (buffer) {
- _mesa_free_framebuffer_data(buffer);
- FREE(buffer);
- }
-}
-
-
-/**
- * Free all the data hanging off the given gl_framebuffer, but don't free
- * the gl_framebuffer object itself.
- */
-void
-_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
-{
- GLuint i;
-
- assert(fb);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
- struct gl_renderbuffer *rb = att->Renderbuffer;
- rb->RefCount--;
- if (rb->RefCount == 0) {
- rb->Delete(rb);
- }
- }
- att->Type = GL_NONE;
- att->Renderbuffer = NULL;
- }
-}
-
-
-/**
- * Resize the given framebuffer's renderbuffers to the new width and height.
- * This should only be used for window-system framebuffers, not
- * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
- * This will typically be called via ctx->Driver.ResizeBuffers()
- */
-void
-_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height)
-{
- GLuint i;
-
- /* For window system framebuffers, Name is zero */
- assert(fb->Name == 0);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
- struct gl_renderbuffer *rb = att->Renderbuffer;
- /* only resize if size is changing */
- if (rb->Width != width || rb->Height != height) {
- if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- rb->Width = width;
- rb->Height = height;
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- }
- }
- }
- }
-
- fb->Width = width;
- fb->Height = height;
-
- /* to update scissor / window bounds */
- if (ctx)
- ctx->NewState |= _NEW_BUFFERS;
-}
-
-
-/**
- * Examine all the framebuffer's renderbuffers to update the Width/Height
- * fields of the framebuffer. If we have renderbuffers with different
- * sizes, set the framebuffer's width and height to zero.
- * Note: this is only intended for user-created framebuffers, not
- * window-system framebuffes.
- */
-static void
-update_framebuffer_size(struct gl_framebuffer *fb)
-{
- GLboolean haveSize = GL_FALSE;
- GLuint i;
-
- /* user-created framebuffers only */
- assert(fb->Name);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- const struct gl_renderbuffer *rb = att->Renderbuffer;
- if (rb) {
- if (haveSize) {
- if (rb->Width != fb->Width && rb->Height != fb->Height) {
- /* size mismatch! */
- fb->Width = 0;
- fb->Height = 0;
- return;
- }
- }
- else {
- fb->Width = rb->Width;
- fb->Height = rb->Height;
- haveSize = GL_TRUE;
- }
- }
- }
-}
-
-
-/**
- * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
- * These values are computed from the buffer's width and height and
- * the scissor box, if it's enabled.
- * \param ctx the GL context.
- */
-void
-_mesa_update_draw_buffer_bounds(GLcontext *ctx)
-{
- struct gl_framebuffer *buffer = ctx->DrawBuffer;
-
- if (buffer->Name) {
- /* user-created framebuffer size depends on the renderbuffers */
- update_framebuffer_size(buffer);
- }
-
- buffer->_Xmin = 0;
- buffer->_Ymin = 0;
- buffer->_Xmax = buffer->Width;
- buffer->_Ymax = buffer->Height;
-
- if (ctx->Scissor.Enabled) {
- if (ctx->Scissor.X > buffer->_Xmin) {
- buffer->_Xmin = ctx->Scissor.X;
- }
- if (ctx->Scissor.Y > buffer->_Ymin) {
- buffer->_Ymin = ctx->Scissor.Y;
- }
- if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
- buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
- }
- if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
- buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
- }
- /* finally, check for empty region */
- if (buffer->_Xmin > buffer->_Xmax) {
- buffer->_Xmin = buffer->_Xmax;
- }
- if (buffer->_Ymin > buffer->_Ymax) {
- buffer->_Ymin = buffer->_Ymax;
- }
- }
-
- ASSERT(buffer->_Xmin <= buffer->_Xmax);
- ASSERT(buffer->_Ymin <= buffer->_Ymax);
-}
-
-
-/**
- * The glGet queries of the framebuffer red/green/blue size, stencil size,
- * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
- * change depending on the renderbuffer bindings. This function update's
- * the given framebuffer's Visual from the current renderbuffer bindings.
- * This is only intended for user-created framebuffers.
- */
-void
-_mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
-{
- GLuint i;
-
- assert(fb->Name != 0);
-
- _mesa_bzero(&fb->Visual, sizeof(fb->Visual));
- fb->Visual.rgbMode = GL_TRUE;
-
- /* find first RGB or CI renderbuffer */
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (fb->Attachment[i].Renderbuffer) {
- const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
- if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) {
- fb->Visual.redBits = rb->ComponentSizes[0];
- fb->Visual.greenBits = rb->ComponentSizes[1];
- fb->Visual.blueBits = rb->ComponentSizes[2];
- fb->Visual.alphaBits = rb->ComponentSizes[3];
- fb->Visual.floatMode = GL_FALSE;
- break;
- }
- else if (rb->_BaseFormat == GL_COLOR_INDEX) {
- fb->Visual.indexBits = rb->ComponentSizes[0];
- fb->Visual.rgbMode = GL_FALSE;
- break;
- }
- }
- }
-
- if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
- fb->Visual.haveDepthBuffer = GL_TRUE;
- fb->Visual.depthBits
- = fb->Attachment[BUFFER_DEPTH].Renderbuffer->ComponentSizes[0];
- }
-
- if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
- fb->Visual.haveStencilBuffer = GL_TRUE;
- fb->Visual.stencilBits
- = fb->Attachment[BUFFER_STENCIL].Renderbuffer->ComponentSizes[0];
- }
-
- compute_depth_max(fb);
-}
-
-
-/**
- * Given a framebuffer and a buffer bit (like BUFFER_BIT_FRONT_LEFT), return
- * the corresponding renderbuffer.
- */
-static struct gl_renderbuffer *
-get_renderbuffer(struct gl_framebuffer *fb, GLuint bufferBit)
-{
- GLuint index;
- for (index = 0; index < BUFFER_COUNT; index++) {
- if ((1 << index) == bufferBit) {
- return fb->Attachment[index].Renderbuffer;
- }
- }
- _mesa_problem(NULL, "Bad bufferBit in get_renderbuffer");
- return NULL;
-}
-
-
-/**
- * Update state related to the current draw/read framebuffers.
- * If the current framebuffer is user-created, make sure it's complete.
- */
-void
-_mesa_update_framebuffer(GLcontext *ctx)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLuint output;
-
- /* Completeness only matters for user-created framebuffers */
- if (fb->Name != 0) {
- _mesa_test_framebuffer_completeness(ctx, fb);
- _mesa_update_framebuffer_visual(fb);
- }
-
- /*
- * Update the list of drawing renderbuffer pointers.
- * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
- * writing colors. We have a loop because glDrawBuffer(GL_FRONT_AND_BACK)
- * can specify writing to two or four color buffers.
- */
- for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
- GLuint bufferMask = fb->_ColorDrawBufferMask[output];
- GLuint count = 0;
- GLuint bufferBit;
- /* for each bit that's set in the bufferMask... */
- for (bufferBit = 1; bufferMask; bufferBit <<= 1) {
- if (bufferBit & bufferMask) {
- struct gl_renderbuffer *rb = get_renderbuffer(fb, bufferBit);
- if (rb) {
- fb->_ColorDrawBuffers[output][count] = rb;
- fb->_ColorDrawBit[output][count] = bufferBit;
- count++;
- }
- else {
- /*_mesa_warning(ctx, "DrawBuffer names a missing buffer!");*/
- }
- bufferMask &= ~bufferBit;
- }
- }
- fb->_NumColorDrawBuffers[output] = count;
- }
-
- /*
- * Update the read renderbuffer pointer.
- * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
- */
- if (fb->_ColorReadBufferMask == 0x0)
- fb->_ColorReadBuffer = NULL; /* legal! */
- else
- fb->_ColorReadBuffer = get_renderbuffer(fb, fb->_ColorReadBufferMask);
-
- compute_depth_max(fb);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/framebuffer.h b/nx-X11/extras/Mesa/src/mesa/main/framebuffer.h
deleted file mode 100644
index 11b002877..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/framebuffer.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef FRAMEBUFFER_H
-#define FRAMEBUFFER_H
-
-
-extern struct gl_framebuffer *
-_mesa_create_framebuffer(const GLvisual *visual);
-
-extern struct gl_framebuffer *
-_mesa_new_framebuffer(GLcontext *ctx, GLuint name);
-
-extern void
-_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual);
-
-extern void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
- GLboolean color,
- GLboolean depth,
- GLboolean stencil,
- GLboolean accum,
- GLboolean alpha,
- GLboolean aux);
-
-extern void
-_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
-
-extern void
-_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
-
-extern void
-_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *b,
- GLuint width, GLuint height);
-
-extern void
-_mesa_update_draw_buffer_bounds(GLcontext *ctx);
-
-extern void
-_mesa_update_framebuffer_visual(struct gl_framebuffer *fb);
-
-extern void
-_mesa_update_framebuffer(GLcontext *ctx);
-
-#endif /* FRAMEBUFFER_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/get.c b/nx-X11/extras/Mesa/src/mesa/main/get.c
deleted file mode 100644
index f5b981967..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/get.c
+++ /dev/null
@@ -1,5646 +0,0 @@
-
-/***
- *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
- ***/
-
-#include "glheader.h"
-#include "context.h"
-#include "enable.h"
-#include "extensions.h"
-#include "fbobject.h"
-#include "get.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-#include "texcompress.h"
-
-
-#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
-
-#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-
-#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
-#define ENUM_TO_INT(E) ( (GLint) (E) )
-#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
-
-#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
-#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-
-
-/* Check if named extension is enabled, if not generate error and return */
-
-#define CHECK1(E1, str, PNAME) \
- if (!ctx->Extensions.E1) { \
- _mesa_error(ctx, GL_INVALID_VALUE, \
- "glGet" str "v(0x%x)", (int) PNAME); \
- return; \
- }
-
-#define CHECK2(E1, E2, str, PNAME) \
- if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \
- _mesa_error(ctx, GL_INVALID_VALUE, \
- "glGet" str "v(0x%x)", (int) PNAME); \
- return; \
- }
-
-#define CHECK_EXTENSION_B(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Boolean", PNAME )
-
-#define CHECK_EXTENSION_I(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Integer", PNAME )
-
-#define CHECK_EXTENSION_F(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Float", PNAME )
-
-
-/**
- * Helper routine.
- */
-static GLenum
-pixel_texgen_mode(const GLcontext *ctx)
-{
- if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
- return GL_RGBA;
- }
- else {
- return GL_RGB;
- }
- }
- else {
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
- return GL_ALPHA;
- }
- else {
- return GL_NONE;
- }
- }
-}
-
-void GLAPIENTRY
-_mesa_GetBooleanv( GLenum pname, GLboolean *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (ctx->Driver.GetBooleanv &&
- ctx->Driver.GetBooleanv(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumRedBits);
- break;
- case GL_ACCUM_GREEN_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumGreenBits);
- break;
- case GL_ACCUM_BLUE_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumBlueBits);
- break;
- case GL_ACCUM_ALPHA_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumAlphaBits);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
- break;
- case GL_ALPHA_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
- break;
- case GL_ALPHA_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits);
- break;
- case GL_ALPHA_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
- break;
- case GL_ALPHA_TEST:
- params[0] = ctx->Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
- break;
- case GL_ATTRIB_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
- break;
- case GL_AUTO_NORMAL:
- params[0] = ctx->Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
- break;
- case GL_BLEND:
- params[0] = ctx->Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_SRC_RGB_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_DST_RGB_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC_ALPHA_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
- break;
- case GL_BLEND_DST_ALPHA_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
- break;
- case GL_BLEND_EQUATION:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
- break;
- case GL_BLEND_EQUATION_ALPHA_EXT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
- break;
- case GL_BLUE_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
- break;
- case GL_BLUE_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits);
- break;
- case GL_BLUE_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
- break;
- case GL_CLIP_PLANE0:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
- break;
- case GL_CLIP_PLANE1:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
- break;
- case GL_CLIP_PLANE2:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
- break;
- case GL_CLIP_PLANE3:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
- break;
- case GL_CLIP_PLANE4:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
- break;
- case GL_CLIP_PLANE5:
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
- break;
- case GL_COLOR_MATERIAL:
- params[0] = ctx->Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
- params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
- params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
- params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
- break;
- case GL_CULL_FACE:
- params[0] = ctx->Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
- }
- break;
- case GL_CURRENT_INDEX:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index);
- }
- break;
- case GL_CURRENT_NORMAL:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
- }
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
- break;
- case GL_CURRENT_RASTER_INDEX:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
- }
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- params[0] = ctx->Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
- }
- break;
- case GL_DEPTH_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
- break;
- case GL_DEPTH_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);
- break;
- case GL_DEPTH_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
- break;
- case GL_DEPTH_FUNC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
- break;
- case GL_DEPTH_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
- break;
- case GL_DEPTH_TEST:
- params[0] = ctx->Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- params[0] = ctx->Depth.Mask;
- break;
- case GL_DITHER:
- params[0] = ctx->Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- params[0] = ctx->DrawBuffer->Visual.doubleBufferMode;
- break;
- case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
- break;
- case GL_EDGE_FLAG:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.EdgeFlag;
- }
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
- break;
- case GL_FOG:
- params[0] = ctx->Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
- break;
- case GL_FOG_DENSITY:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
- break;
- case GL_FOG_END:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
- break;
- case GL_FOG_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
- break;
- case GL_FOG_INDEX:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
- break;
- case GL_FOG_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
- break;
- case GL_FOG_START:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
- break;
- case GL_FRONT_FACE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
- break;
- case GL_GREEN_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits);
- break;
- case GL_GREEN_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
- break;
- case GL_INDEX_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits);
- break;
- case GL_INDEX_CLEAR_VALUE:
- params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
- break;
- case GL_INDEX_MODE:
- params[0] = !ctx->DrawBuffer->Visual.rgbMode;
- break;
- case GL_INDEX_OFFSET:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
- break;
- case GL_INDEX_SHIFT:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
- break;
- case GL_INDEX_WRITEMASK:
- params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
- break;
- case GL_LIGHT0:
- params[0] = ctx->Light.Light[0].Enabled;
- break;
- case GL_LIGHT1:
- params[0] = ctx->Light.Light[1].Enabled;
- break;
- case GL_LIGHT2:
- params[0] = ctx->Light.Light[2].Enabled;
- break;
- case GL_LIGHT3:
- params[0] = ctx->Light.Light[3].Enabled;
- break;
- case GL_LIGHT4:
- params[0] = ctx->Light.Light[4].Enabled;
- break;
- case GL_LIGHT5:
- params[0] = ctx->Light.Light[5].Enabled;
- break;
- case GL_LIGHT6:
- params[0] = ctx->Light.Light[6].Enabled;
- break;
- case GL_LIGHT7:
- params[0] = ctx->Light.Light[7].Enabled;
- break;
- case GL_LIGHTING:
- params[0] = ctx->Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- params[0] = ctx->Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- params[0] = ctx->Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- params[0] = ctx->Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- params[0] = ctx->Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
- break;
- case GL_LINE_STIPPLE_REPEAT:
- params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
- break;
- case GL_LINE_WIDTH:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
- break;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
- break;
- case GL_LIST_BASE:
- params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
- break;
- case GL_LIST_INDEX:
- params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);
- break;
- case GL_LIST_MODE:
- {
- GLenum mode;
- if (!ctx->CompileFlag)
- mode = 0;
- else if (ctx->ExecuteFlag)
- mode = GL_COMPILE_AND_EXECUTE;
- else
- mode = GL_COMPILE;
- params[0] = ENUM_TO_BOOLEAN(mode);
- }
- break;
- case GL_INDEX_LOGIC_OP:
- params[0] = ctx->Color.IndexLogicOpEnabled;
- break;
- case GL_COLOR_LOGIC_OP:
- params[0] = ctx->Color.ColorLogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- params[0] = ctx->Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
- break;
- case GL_MAP1_GRID_SEGMENTS:
- params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
- break;
- case GL_MAP1_INDEX:
- params[0] = ctx->Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- params[0] = ctx->Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- params[0] = ctx->Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- params[0] = ctx->Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- params[0] = ctx->Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- params[0] = ctx->Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- params[0] = ctx->Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- params[0] = ctx->Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- params[0] = ctx->Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
- params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
- break;
- case GL_MAP2_INDEX:
- params[0] = ctx->Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- params[0] = ctx->Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- params[0] = ctx->Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- params[0] = ctx->Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- params[0] = ctx->Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- params[0] = ctx->Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- params[0] = ctx->Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- params[0] = ctx->Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- params[0] = ctx->Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- params[0] = ctx->Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIP_PLANES:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
- break;
- case GL_MAX_ELEMENTS_VERTICES:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
- break;
- case GL_MAX_ELEMENTS_INDICES:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
- break;
- case GL_MAX_EVAL_ORDER:
- params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
- break;
- case GL_MAX_LIGHTS:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
- break;
- case GL_MAX_LIST_NESTING:
- params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
- break;
- case GL_MAX_TEXTURE_SIZE:
- params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
- break;
- case GL_MAX_3D_TEXTURE_SIZE:
- params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
- params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
- break;
- case GL_MODELVIEW_MATRIX:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
- break;
- case GL_NAME_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
- break;
- case GL_NORMALIZE:
- params[0] = ctx->Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
- break;
- case GL_PACK_LSB_FIRST:
- params[0] = ctx->Pack.LsbFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
- break;
- case GL_PACK_SKIP_PIXELS:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
- break;
- case GL_PACK_SKIP_ROWS:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
- break;
- case GL_PACK_SWAP_BYTES:
- params[0] = ctx->Pack.SwapBytes;
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
- break;
- case GL_PACK_INVERT_MESA:
- params[0] = ctx->Pack.Invert;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);
- break;
- case GL_POINT_SIZE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
- break;
- case GL_POINT_SIZE_GRANULARITY:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
- break;
- case GL_POINT_SMOOTH:
- params[0] = ctx->Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
- break;
- case GL_POINT_SIZE_MIN_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
- break;
- case GL_POINT_SIZE_MAX_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
- break;
- case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
- break;
- case GL_POLYGON_OFFSET_FACTOR:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
- break;
- case GL_POLYGON_OFFSET_UNITS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
- break;
- case GL_POLYGON_SMOOTH:
- params[0] = ctx->Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- params[0] = ctx->Polygon.StippleFlag;
- break;
- case GL_PROJECTION_MATRIX:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
- break;
- case GL_READ_BUFFER:
- params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
- break;
- case GL_RED_BITS:
- params[0] = INT_TO_BOOLEAN( ctx->DrawBuffer->Visual.redBits );
- break;
- case GL_RED_SCALE:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
- break;
- case GL_RENDER_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
- break;
- case GL_RESCALE_NORMAL:
- params[0] = ctx->Transform.RescaleNormals;
- break;
- case GL_RGBA_MODE:
- params[0] = ctx->DrawBuffer->Visual.rgbMode;
- break;
- case GL_SCISSOR_BOX:
- params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
- params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
- params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
- params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
- break;
- case GL_SCISSOR_TEST:
- params[0] = ctx->Scissor.Enabled;
- break;
- case GL_SELECTION_BUFFER_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
- break;
- case GL_SHADE_MODEL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- params[0] = ctx->Texture.SharedPalette;
- break;
- case GL_STENCIL_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.stencilBits);
- break;
- case GL_STENCIL_CLEAR_VALUE:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
- break;
- case GL_STENCIL_FAIL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_FUNC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_REF:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_TEST:
- params[0] = ctx->Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_WRITEMASK:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
- break;
- case GL_STEREO:
- params[0] = ctx->DrawBuffer->Visual.stereoMode;
- break;
- case GL_SUBPIXEL_BITS:
- params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
- break;
- case GL_TEXTURE_1D:
- params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
- break;
- case GL_TEXTURE_2D:
- params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
- break;
- case GL_TEXTURE_3D:
- params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
- break;
- case GL_TEXTURE_BINDING_1D:
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
- break;
- case GL_TEXTURE_BINDING_2D:
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
- break;
- case GL_TEXTURE_BINDING_3D:
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
- break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = FLOAT_TO_BOOLEAN(color[0]);
- params[1] = FLOAT_TO_BOOLEAN(color[1]);
- params[2] = FLOAT_TO_BOOLEAN(color[2]);
- params[3] = FLOAT_TO_BOOLEAN(color[3]);
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
- break;
- case GL_TEXTURE_GEN_T:
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
- break;
- case GL_TEXTURE_GEN_R:
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
- break;
- case GL_TEXTURE_GEN_Q:
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
- break;
- case GL_TEXTURE_MATRIX:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
- break;
- case GL_UNPACK_ALIGNMENT:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
- break;
- case GL_UNPACK_LSB_FIRST:
- params[0] = ctx->Unpack.LsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
- break;
- case GL_UNPACK_SKIP_PIXELS:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
- break;
- case GL_UNPACK_SKIP_ROWS:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
- break;
- case GL_UNPACK_SWAP_BYTES:
- params[0] = ctx->Unpack.SwapBytes;
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- params[0] = ctx->Unpack.ClientStorage;
- break;
- case GL_VIEWPORT:
- params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
- params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
- params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
- params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
- break;
- case GL_ZOOM_X:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
- break;
- case GL_ZOOM_Y:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
- break;
- case GL_VERTEX_ARRAY:
- params[0] = ctx->Array.Vertex.Enabled;
- break;
- case GL_VERTEX_ARRAY_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size);
- break;
- case GL_VERTEX_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type);
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride);
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_NORMAL_ARRAY:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled);
- break;
- case GL_NORMAL_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type);
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride);
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_COLOR_ARRAY:
- params[0] = ctx->Array.Color.Enabled;
- break;
- case GL_COLOR_ARRAY_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size);
- break;
- case GL_COLOR_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type);
- break;
- case GL_COLOR_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride);
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_INDEX_ARRAY:
- params[0] = ctx->Array.Index.Enabled;
- break;
- case GL_INDEX_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type);
- break;
- case GL_INDEX_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride);
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_TEXTURE_COORD_ARRAY:
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_EDGE_FLAG_ARRAY:
- params[0] = ctx->Array.EdgeFlag.Enabled;
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride);
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- params[0] = INT_TO_BOOLEAN(0);
- break;
- case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_B(ARB_multitexture, pname);
- params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
- break;
- case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_B(ARB_multitexture, pname);
- params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_B(ARB_multitexture, pname);
- params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
- params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
- break;
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
- break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
- params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
- break;
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_B(ARB_texture_compression, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
- break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_B(ARB_texture_compression, pname);
- params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL));
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_B(ARB_texture_compression, pname);
- {
- GLint formats[100];
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
- ASSERT(n <= 100);
- for (i = 0; i < n; i++)
- params[i] = ENUM_TO_INT(formats[i]);
- }
- break;
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
- break;
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
- break;
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION_B(HP_occlusion_test, pname);
- params[0] = ctx->Depth.OcclusionTest;
- break;
- case GL_OCCLUSION_TEST_RESULT_HP:
- CHECK_EXTENSION_B(HP_occlusion_test, pname);
- {
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- if (ctx->Depth.OcclusionTest)
- params[0] = ctx->OcclusionResult;
- else
- params[0] = ctx->OcclusionResultSaved;
- /* reset flag now */
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
- return;
- }
- break;
- case GL_PIXEL_TEXTURE_SGIS:
- CHECK_EXTENSION_B(SGIS_pixel_texture, pname);
- params[0] = ctx->Pixel.PixelTextureEnabled;
- break;
- case GL_PIXEL_TEX_GEN_SGIX:
- CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
- params[0] = ctx->Pixel.PixelTextureEnabled;
- break;
- case GL_PIXEL_TEX_GEN_MODE_SGIX:
- CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
- params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx));
- break;
- case GL_COLOR_MATRIX_SGI:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
- break;
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
- break;
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
- break;
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
- break;
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
- break;
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
- break;
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
- break;
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
- break;
- case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = ctx->Pixel.Convolution1DEnabled;
- break;
- case GL_CONVOLUTION_2D_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = ctx->Pixel.Convolution2DEnabled;
- break;
- case GL_SEPARABLE_2D_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = ctx->Pixel.Separable2DEnabled;
- break;
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
- break;
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
- break;
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
- break;
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
- break;
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
- break;
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
- break;
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
- break;
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
- break;
- case GL_HISTOGRAM:
- CHECK_EXTENSION_B(EXT_histogram, pname);
- params[0] = ctx->Pixel.HistogramEnabled;
- break;
- case GL_MINMAX:
- CHECK_EXTENSION_B(EXT_histogram, pname);
- params[0] = ctx->Pixel.MinMaxEnabled;
- break;
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_color_table, pname);
- params[0] = ctx->Pixel.ColorTableEnabled;
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_color_table, pname);
- params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_color_table, pname);
- params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_texture_color_table, pname);
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
- break;
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = ctx->Fog.ColorSumEnabled;
- break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
- }
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = ctx->Array.SecondaryColor.Enabled;
- break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type);
- break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride);
- break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size);
- break;
- case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
- }
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- params[0] = ctx->Array.FogCoord.Enabled;
- break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type);
- break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride);
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
- break;
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_texture_lod_bias, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
- break;
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
- break;
- case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.Enabled;
- break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleAlphaToCoverage;
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleAlphaToOne;
- break;
- case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleCoverage;
- break;
- case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
- break;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleCoverageInvert;
- break;
- case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
- break;
- case GL_SAMPLES_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
- break;
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_B(IBM_rasterpos_clip, pname);
- params[0] = ctx->Transform.RasterPositionUnclipped;
- break;
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
- params[0] = ctx->Point.PointSprite;
- break;
- case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
- break;
- case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
- break;
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_B(SGIS_generate_mipmap, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
- break;
- case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->VertexProgram.Enabled;
- break;
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->VertexProgram.PointSizeEnabled;
- break;
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->VertexProgram.TwoSideEnabled;
- break;
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
- break;
- case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
- break;
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->CurrentStack->Depth + 1;
- break;
- case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
- break;
- case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
- break;
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[0].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[1].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[2].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[3].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[4].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[5].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[6].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[7].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[8].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[9].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[10].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[11].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[12].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[13].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[14].Enabled;
- break;
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Array.VertexAttrib[15].Enabled;
- break;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[0];
- break;
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[1];
- break;
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[2];
- break;
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[3];
- break;
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[4];
- break;
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[5];
- break;
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[6];
- break;
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[7];
- break;
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[8];
- break;
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[9];
- break;
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[10];
- break;
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[11];
- break;
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[12];
- break;
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[13];
- break;
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[14];
- break;
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
- params[0] = ctx->Eval.Map1Attrib[15];
- break;
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = ctx->FragmentProgram.Enabled;
- break;
- case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
- break;
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
- break;
- case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
- break;
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
- params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);
- params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
- break;
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
- break;
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
- params[0] = ctx->Stencil.TestTwoSide;
- break;
- case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
- break;
- case GL_MAX_SHININESS_NV:
- CHECK_EXTENSION_B(NV_light_max_exponent, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
- break;
- case GL_MAX_SPOT_EXPONENT_NV:
- CHECK_EXTENSION_B(NV_light_max_exponent, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
- break;
- case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
- break;
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name);
- break;
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name);
- break;
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name);
- break;
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name);
- break;
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
- break;
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name);
- break;
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name);
- break;
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name);
- break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
- break;
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
- break;
- case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_program, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs);
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_B(ARB_fragment_program, pname);
- params[0] = ctx->FragmentProgram.Enabled;
- break;
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_B(ARB_fragment_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
- }
- break;
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
- params[0] = ctx->Depth.BoundsTest;
- break;
- case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
- break;
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
- params[0] = ctx->FragmentProgram.CallbackEnabled;
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
- params[0] = ctx->VertexProgram.CallbackEnabled;
- break;
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
- params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
- break;
- case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
- params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
- break;
- case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
- break;
- case GL_DRAW_BUFFER0_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
- break;
- case GL_DRAW_BUFFER1_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[1];
- params[0] = ENUM_TO_BOOLEAN(buffer);
- }
- break;
- case GL_DRAW_BUFFER2_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[2];
- params[0] = ENUM_TO_BOOLEAN(buffer);
- }
- break;
- case GL_DRAW_BUFFER3_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[3];
- params[0] = ENUM_TO_BOOLEAN(buffer);
- }
- break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- CHECK_EXTENSION_B(OES_read_format, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
- break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- CHECK_EXTENSION_B(OES_read_format, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
- break;
- case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(6);
- break;
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(8);
- break;
- case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(2);
- break;
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(8);
- break;
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(16);
- break;
- case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = GL_TRUE;
- break;
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(3);
- break;
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(3);
- break;
- case GL_STENCIL_BACK_FUNC:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
- break;
- case GL_STENCIL_BACK_VALUE_MASK:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
- break;
- case GL_STENCIL_BACK_REF:
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
- break;
- case GL_STENCIL_BACK_FAIL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
- break;
- case GL_FRAMEBUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name);
- break;
- case GL_RENDERBUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
- break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
- break;
- case GL_MAX_RENDERBUFFER_SIZE_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
- break;
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_B(ARB_fragment_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS);
- break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- CHECK_EXTENSION_B(ARB_fragment_shader, pname);
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
- break;
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS);
- break;
- case GL_MAX_VARYING_FLOATS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS);
- break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
- params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
- }
-}
-
-void GLAPIENTRY
-_mesa_GetFloatv( GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (ctx->Driver.GetFloatv &&
- ctx->Driver.GetFloatv(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumRedBits);
- break;
- case GL_ACCUM_GREEN_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumGreenBits);
- break;
- case GL_ACCUM_BLUE_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumBlueBits);
- break;
- case GL_ACCUM_ALPHA_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumAlphaBits);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = ctx->Accum.ClearColor[0];
- params[1] = ctx->Accum.ClearColor[1];
- params[2] = ctx->Accum.ClearColor[2];
- params[3] = ctx->Accum.ClearColor[3];
- break;
- case GL_ALPHA_BIAS:
- params[0] = ctx->Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits);
- break;
- case GL_ALPHA_SCALE:
- params[0] = ctx->Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
- break;
- case GL_ALPHA_TEST_FUNC:
- params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- params[0] = ctx->Color.AlphaRef;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->AttribStackDepth);
- break;
- case GL_AUTO_NORMAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
- break;
- case GL_AUX_BUFFERS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
- break;
- case GL_BLEND:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
- break;
- case GL_BLEND_DST:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_SRC_RGB_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_DST_RGB_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC_ALPHA_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
- break;
- case GL_BLEND_DST_ALPHA_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
- break;
- case GL_BLEND_EQUATION:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
- break;
- case GL_BLEND_EQUATION_ALPHA_EXT:
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = ctx->Color.BlendColor[0];
- params[1] = ctx->Color.BlendColor[1];
- params[2] = ctx->Color.BlendColor[2];
- params[3] = ctx->Color.BlendColor[3];
- break;
- case GL_BLUE_BIAS:
- params[0] = ctx->Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits);
- break;
- case GL_BLUE_SCALE:
- params[0] = ctx->Pixel.BlueScale;
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
- break;
- case GL_CLIP_PLANE0:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
- break;
- case GL_CLIP_PLANE1:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
- break;
- case GL_CLIP_PLANE2:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
- break;
- case GL_CLIP_PLANE3:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
- break;
- case GL_CLIP_PLANE4:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
- break;
- case GL_CLIP_PLANE5:
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = ctx->Color.ClearColor[0];
- params[1] = ctx->Color.ClearColor[1];
- params[2] = ctx->Color.ClearColor[2];
- params[3] = ctx->Color.ClearColor[3];
- break;
- case GL_COLOR_MATERIAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
- break;
- case GL_COLOR_MATERIAL_FACE:
- params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
- params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
- params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
- params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
- break;
- case GL_CULL_FACE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
- break;
- case GL_CULL_FACE_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
- }
- break;
- case GL_CURRENT_INDEX:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Index;
- }
- break;
- case GL_CURRENT_NORMAL:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
- }
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = ctx->Current.RasterColor[0];
- params[1] = ctx->Current.RasterColor[1];
- params[2] = ctx->Current.RasterColor[2];
- params[3] = ctx->Current.RasterColor[3];
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = ctx->Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- params[0] = ctx->Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = ctx->Current.RasterPos[0];
- params[1] = ctx->Current.RasterPos[1];
- params[2] = ctx->Current.RasterPos[2];
- params[3] = ctx->Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = ctx->Current.RasterTexCoords[texUnit][0];
- params[1] = ctx->Current.RasterTexCoords[texUnit][1];
- params[2] = ctx->Current.RasterTexCoords[texUnit][2];
- params[3] = ctx->Current.RasterTexCoords[texUnit][3];
- }
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
- }
- break;
- case GL_DEPTH_BIAS:
- params[0] = ctx->Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
- break;
- case GL_DEPTH_CLEAR_VALUE:
- params[0] = ctx->Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = ctx->Viewport.Near;
- params[1] = ctx->Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- params[0] = ctx->Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
- break;
- case GL_DEPTH_WRITEMASK:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
- break;
- case GL_DITHER:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
- break;
- case GL_DOUBLEBUFFER:
- params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.doubleBufferMode);
- break;
- case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
- break;
- case GL_EDGE_FLAG:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
- }
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- params[0] = (GLfloat)(ctx->Feedback.BufferSize);
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
- break;
- case GL_FOG:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
- break;
- case GL_FOG_COLOR:
- params[0] = ctx->Fog.Color[0];
- params[1] = ctx->Fog.Color[1];
- params[2] = ctx->Fog.Color[2];
- params[3] = ctx->Fog.Color[3];
- break;
- case GL_FOG_DENSITY:
- params[0] = ctx->Fog.Density;
- break;
- case GL_FOG_END:
- params[0] = ctx->Fog.End;
- break;
- case GL_FOG_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
- break;
- case GL_FOG_INDEX:
- params[0] = ctx->Fog.Index;
- break;
- case GL_FOG_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
- break;
- case GL_FOG_START:
- params[0] = ctx->Fog.Start;
- break;
- case GL_FRONT_FACE:
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- params[0] = ctx->Pixel.GreenBias;
- break;
- case GL_GREEN_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits);
- break;
- case GL_GREEN_SCALE:
- params[0] = ctx->Pixel.GreenScale;
- break;
- case GL_INDEX_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits);
- break;
- case GL_INDEX_CLEAR_VALUE:
- params[0] = (GLfloat)(ctx->Color.ClearIndex);
- break;
- case GL_INDEX_MODE:
- params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode);
- break;
- case GL_INDEX_OFFSET:
- params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
- break;
- case GL_INDEX_SHIFT:
- params[0] = (GLfloat)(ctx->Pixel.IndexShift);
- break;
- case GL_INDEX_WRITEMASK:
- params[0] = (GLfloat)(ctx->Color.IndexMask);
- break;
- case GL_LIGHT0:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
- break;
- case GL_LIGHT1:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
- break;
- case GL_LIGHT2:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
- break;
- case GL_LIGHT3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
- break;
- case GL_LIGHT4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
- break;
- case GL_LIGHT5:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
- break;
- case GL_LIGHT6:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
- break;
- case GL_LIGHT7:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
- break;
- case GL_LIGHTING:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = ctx->Light.Model.Ambient[0];
- params[1] = ctx->Light.Model.Ambient[1];
- params[2] = ctx->Light.Model.Ambient[2];
- params[3] = ctx->Light.Model.Ambient[3];
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
- break;
- case GL_LINE_SMOOTH:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
- break;
- case GL_LINE_SMOOTH_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
- break;
- case GL_LINE_STIPPLE_PATTERN:
- params[0] = (GLfloat)(ctx->Line.StipplePattern);
- break;
- case GL_LINE_STIPPLE_REPEAT:
- params[0] = (GLfloat)(ctx->Line.StippleFactor);
- break;
- case GL_LINE_WIDTH:
- params[0] = ctx->Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- params[0] = ctx->Const.LineWidthGranularity;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = ctx->Const.MinLineWidthAA;
- params[1] = ctx->Const.MaxLineWidthAA;
- break;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = ctx->Const.MinLineWidth;
- params[1] = ctx->Const.MaxLineWidth;
- break;
- case GL_LIST_BASE:
- params[0] = (GLfloat)(ctx->List.ListBase);
- break;
- case GL_LIST_INDEX:
- params[0] = (GLfloat)(ctx->ListState.CurrentListNum);
- break;
- case GL_LIST_MODE:
- {
- GLenum mode;
- if (!ctx->CompileFlag)
- mode = 0;
- else if (ctx->ExecuteFlag)
- mode = GL_COMPILE_AND_EXECUTE;
- else
- mode = GL_COMPILE;
- params[0] = ENUM_TO_FLOAT(mode);
- }
- break;
- case GL_INDEX_LOGIC_OP:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
- break;
- case GL_COLOR_LOGIC_OP:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
- break;
- case GL_LOGIC_OP_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid1u1;
- params[1] = ctx->Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
- break;
- case GL_MAP1_INDEX:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
- break;
- case GL_MAP1_NORMAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
- break;
- case GL_MAP1_VERTEX_3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
- break;
- case GL_MAP1_VERTEX_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
- break;
- case GL_MAP2_COLOR_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid2u1;
- params[1] = ctx->Eval.MapGrid2u2;
- params[2] = ctx->Eval.MapGrid2v1;
- params[3] = ctx->Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
- params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
- break;
- case GL_MAP2_INDEX:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
- break;
- case GL_MAP2_NORMAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
- break;
- case GL_MAP2_VERTEX_3:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
- break;
- case GL_MAP2_VERTEX_4:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
- break;
- case GL_MAP_COLOR:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
- break;
- case GL_MAP_STENCIL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
- break;
- case GL_MATRIX_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIP_PLANES:
- params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
- break;
- case GL_MAX_ELEMENTS_VERTICES:
- params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
- break;
- case GL_MAX_ELEMENTS_INDICES:
- params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
- break;
- case GL_MAX_EVAL_ORDER:
- params[0] = (GLfloat)(MAX_EVAL_ORDER);
- break;
- case GL_MAX_LIGHTS:
- params[0] = (GLfloat)(ctx->Const.MaxLights);
- break;
- case GL_MAX_LIST_NESTING:
- params[0] = (GLfloat)(MAX_LIST_NESTING);
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
- break;
- case GL_MAX_TEXTURE_SIZE:
- params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
- break;
- case GL_MAX_3D_TEXTURE_SIZE:
- params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
- params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
- break;
- case GL_MODELVIEW_MATRIX:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
- break;
- case GL_NAME_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->Select.NameStackDepth);
- break;
- case GL_NORMALIZE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
- break;
- case GL_PACK_ALIGNMENT:
- params[0] = (GLfloat)(ctx->Pack.Alignment);
- break;
- case GL_PACK_LSB_FIRST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
- break;
- case GL_PACK_ROW_LENGTH:
- params[0] = (GLfloat)(ctx->Pack.RowLength);
- break;
- case GL_PACK_SKIP_PIXELS:
- params[0] = (GLfloat)(ctx->Pack.SkipPixels);
- break;
- case GL_PACK_SKIP_ROWS:
- params[0] = (GLfloat)(ctx->Pack.SkipRows);
- break;
- case GL_PACK_SWAP_BYTES:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- params[0] = (GLfloat)(ctx->Pack.SkipImages);
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- params[0] = (GLfloat)(ctx->Pack.ImageHeight);
- break;
- case GL_PACK_INVERT_MESA:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);
- break;
- case GL_POINT_SIZE:
- params[0] = ctx->Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- params[0] = ctx->Const.PointSizeGranularity;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = ctx->Const.MinPointSizeAA;
- params[1] = ctx->Const.MaxPointSizeAA;
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = ctx->Const.MinPointSize;
- params[1] = ctx->Const.MaxPointSize;
- break;
- case GL_POINT_SMOOTH:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
- break;
- case GL_POINT_SMOOTH_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
- break;
- case GL_POINT_SIZE_MIN_EXT:
- params[0] = ctx->Point.MinSize;
- break;
- case GL_POINT_SIZE_MAX_EXT:
- params[0] = ctx->Point.MaxSize;
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- params[0] = ctx->Point.Threshold;
- break;
- case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = ctx->Point.Params[0];
- params[1] = ctx->Point.Params[1];
- params[2] = ctx->Point.Params[2];
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- params[0] = ctx->Polygon.OffsetUnits;
- break;
- case GL_POLYGON_OFFSET_FACTOR:
- params[0] = ctx->Polygon.OffsetFactor ;
- break;
- case GL_POLYGON_OFFSET_UNITS:
- params[0] = ctx->Polygon.OffsetUnits ;
- break;
- case GL_POLYGON_SMOOTH:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
- break;
- case GL_POLYGON_SMOOTH_HINT:
- params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
- break;
- case GL_PROJECTION_MATRIX:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
- break;
- case GL_READ_BUFFER:
- params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- params[0] = ctx->Pixel.RedBias;
- break;
- case GL_RED_BITS:
- params[0] = (GLfloat)( ctx->DrawBuffer->Visual.redBits );
- break;
- case GL_RED_SCALE:
- params[0] = ctx->Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
- break;
- case GL_RESCALE_NORMAL:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
- break;
- case GL_RGBA_MODE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode);
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLfloat)(ctx->Scissor.X);
- params[1] = (GLfloat)(ctx->Scissor.Y);
- params[2] = (GLfloat)(ctx->Scissor.Width);
- params[3] = (GLfloat)(ctx->Scissor.Height);
- break;
- case GL_SCISSOR_TEST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
- break;
- case GL_SELECTION_BUFFER_SIZE:
- params[0] = (GLfloat)(ctx->Select.BufferSize);
- break;
- case GL_SHADE_MODEL:
- params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
- break;
- case GL_STENCIL_BITS:
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.stencilBits);
- break;
- case GL_STENCIL_CLEAR_VALUE:
- params[0] = (GLfloat)(ctx->Stencil.Clear);
- break;
- case GL_STENCIL_FAIL:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_FUNC:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_REF:
- params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_TEST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
- break;
- case GL_STENCIL_VALUE_MASK:
- params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_WRITEMASK:
- params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
- break;
- case GL_STEREO:
- params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.stereoMode);
- break;
- case GL_SUBPIXEL_BITS:
- params[0] = (GLfloat)(ctx->Const.SubPixelBits);
- break;
- case GL_TEXTURE_1D:
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
- break;
- case GL_TEXTURE_2D:
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
- break;
- case GL_TEXTURE_3D:
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
- break;
- case GL_TEXTURE_BINDING_1D:
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
- break;
- case GL_TEXTURE_BINDING_2D:
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
- break;
- case GL_TEXTURE_BINDING_3D:
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
- break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = color[0];
- params[1] = color[1];
- params[2] = color[2];
- params[3] = color[3];
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_T:
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_R:
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_Q:
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_MATRIX:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
- break;
- case GL_UNPACK_ALIGNMENT:
- params[0] = (GLfloat)(ctx->Unpack.Alignment);
- break;
- case GL_UNPACK_LSB_FIRST:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
- break;
- case GL_UNPACK_ROW_LENGTH:
- params[0] = (GLfloat)(ctx->Unpack.RowLength);
- break;
- case GL_UNPACK_SKIP_PIXELS:
- params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
- break;
- case GL_UNPACK_SKIP_ROWS:
- params[0] = (GLfloat)(ctx->Unpack.SkipRows);
- break;
- case GL_UNPACK_SWAP_BYTES:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- params[0] = (GLfloat)(ctx->Unpack.SkipImages);
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
- break;
- case GL_VIEWPORT:
- params[0] = (GLfloat)(ctx->Viewport.X);
- params[1] = (GLfloat)(ctx->Viewport.Y);
- params[2] = (GLfloat)(ctx->Viewport.Width);
- params[3] = (GLfloat)(ctx->Viewport.Height);
- break;
- case GL_ZOOM_X:
- params[0] = ctx->Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- params[0] = ctx->Pixel.ZoomY;
- break;
- case GL_VERTEX_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled);
- break;
- case GL_VERTEX_ARRAY_SIZE:
- params[0] = (GLfloat)(ctx->Array.Vertex.Size);
- break;
- case GL_VERTEX_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Vertex.Stride);
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_NORMAL_ARRAY:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled);
- break;
- case GL_NORMAL_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Normal.Stride);
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_COLOR_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled);
- break;
- case GL_COLOR_ARRAY_SIZE:
- params[0] = (GLfloat)(ctx->Array.Color.Size);
- break;
- case GL_COLOR_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type);
- break;
- case GL_COLOR_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Color.Stride);
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_INDEX_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled);
- break;
- case GL_INDEX_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type);
- break;
- case GL_INDEX_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Index.Stride);
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_TEXTURE_COORD_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_EDGE_FLAG_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled);
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride);
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- params[0] = (GLfloat)(0);
- break;
- case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
- params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
- break;
- case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
- params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
- params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
- break;
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
- break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
- params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
- break;
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_F(ARB_texture_compression, pname);
- params[0] = (GLfloat)(ctx->Hint.TextureCompression);
- break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_F(ARB_texture_compression, pname);
- params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL));
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_F(ARB_texture_compression, pname);
- {
- GLint formats[100];
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
- ASSERT(n <= 100);
- for (i = 0; i < n; i++)
- params[i] = ENUM_TO_INT(formats[i]);
- }
- break;
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
- params[0] = (GLfloat)(ctx->Array.LockFirst);
- break;
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
- params[0] = (GLfloat)(ctx->Array.LockCount);
- break;
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION_F(HP_occlusion_test, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest);
- break;
- case GL_OCCLUSION_TEST_RESULT_HP:
- CHECK_EXTENSION_F(HP_occlusion_test, pname);
- {
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- if (ctx->Depth.OcclusionTest)
- params[0] = ctx->OcclusionResult;
- else
- params[0] = ctx->OcclusionResultSaved;
- /* reset flag now */
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
- return;
- }
- break;
- case GL_PIXEL_TEXTURE_SGIS:
- CHECK_EXTENSION_F(SGIS_pixel_texture, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
- break;
- case GL_PIXEL_TEX_GEN_SGIX:
- CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
- break;
- case GL_PIXEL_TEX_GEN_MODE_SGIX:
- CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
- params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx));
- break;
- case GL_COLOR_MATRIX_SGI:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
- break;
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
- break;
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- params[0] = ctx->Pixel.PostColorMatrixScale[0];
- break;
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- params[0] = ctx->Pixel.PostColorMatrixScale[1];
- break;
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- params[0] = ctx->Pixel.PostColorMatrixScale[2];
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- params[0] = ctx->Pixel.PostColorMatrixScale[3];
- break;
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- params[0] = ctx->Pixel.PostColorMatrixBias[0];
- break;
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- params[0] = ctx->Pixel.PostColorMatrixBias[1];
- break;
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- params[0] = ctx->Pixel.PostColorMatrixBias[2];
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- params[0] = ctx->Pixel.PostColorMatrixBias[3];
- break;
- case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
- break;
- case GL_CONVOLUTION_2D_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
- break;
- case GL_SEPARABLE_2D_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
- break;
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionScale[0];
- break;
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionScale[1];
- break;
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionScale[2];
- break;
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionScale[3];
- break;
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionBias[0];
- break;
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionBias[1];
- break;
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionBias[2];
- break;
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
- params[0] = ctx->Pixel.PostConvolutionBias[3];
- break;
- case GL_HISTOGRAM:
- CHECK_EXTENSION_F(EXT_histogram, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
- break;
- case GL_MINMAX:
- CHECK_EXTENSION_F(EXT_histogram, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
- break;
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_texture_color_table, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
- break;
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
- break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
- }
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled);
- break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type);
- break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride);
- break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size);
- break;
- case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- }
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled);
- break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type);
- break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- params[0] = (GLfloat)(ctx->Array.FogCoord.Stride);
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
- break;
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_texture_lod_bias, pname);
- params[0] = ctx->Const.MaxTextureLodBias;
- break;
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname);
- params[0] = ctx->Const.MaxTextureMaxAnisotropy;
- break;
- case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
- break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
- break;
- case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
- break;
- case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = ctx->Multisample.SampleCoverageValue;
- break;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
- break;
- case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
- break;
- case GL_SAMPLES_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
- params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
- break;
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_F(IBM_rasterpos_clip, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
- break;
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_F(NV_point_sprite, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
- break;
- case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_F(NV_point_sprite, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
- break;
- case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_F(NV_point_sprite, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
- break;
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_F(SGIS_generate_mipmap, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
- break;
- case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
- break;
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
- break;
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
- break;
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
- break;
- case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
- break;
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
- break;
- case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = matrix[0];
- params[1] = matrix[1];
- params[2] = matrix[2];
- params[3] = matrix[3];
- params[4] = matrix[4];
- params[5] = matrix[5];
- params[6] = matrix[6];
- params[7] = matrix[7];
- params[8] = matrix[8];
- params[9] = matrix[9];
- params[10] = matrix[10];
- params[11] = matrix[11];
- params[12] = matrix[12];
- params[13] = matrix[13];
- params[14] = matrix[14];
- params[15] = matrix[15];
- }
- break;
- case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
- break;
- case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = (GLfloat)(ctx->Program.ErrorPos);
- break;
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled);
- break;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
- break;
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
- break;
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
- break;
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
- break;
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
- break;
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
- break;
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
- break;
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
- break;
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
- break;
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
- break;
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
- break;
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
- break;
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
- break;
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
- break;
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
- break;
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
- break;
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
- break;
- case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
- break;
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
- break;
- case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
- break;
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
- params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
- break;
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);
- params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
- break;
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
- break;
- case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
- break;
- case GL_MAX_SHININESS_NV:
- CHECK_EXTENSION_F(NV_light_max_exponent, pname);
- params[0] = ctx->Const.MaxShininess;
- break;
- case GL_MAX_SPOT_EXPONENT_NV:
- CHECK_EXTENSION_F(NV_light_max_exponent, pname);
- params[0] = ctx->Const.MaxSpotExponent;
- break;
- case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
- break;
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name);
- break;
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name);
- break;
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name);
- break;
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name);
- break;
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
- break;
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name);
- break;
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name);
- break;
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name);
- break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
- break;
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
- params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
- break;
- case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_program, pname);
- params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs);
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_F(ARB_fragment_program, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
- break;
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_F(ARB_fragment_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = matrix[0];
- params[1] = matrix[4];
- params[2] = matrix[8];
- params[3] = matrix[12];
- params[4] = matrix[1];
- params[5] = matrix[5];
- params[6] = matrix[9];
- params[7] = matrix[13];
- params[8] = matrix[2];
- params[9] = matrix[6];
- params[10] = matrix[10];
- params[11] = matrix[14];
- params[12] = matrix[3];
- params[13] = matrix[7];
- params[14] = matrix[11];
- params[15] = matrix[15];
- }
- break;
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
- break;
- case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
- params[0] = ctx->Depth.BoundsMin;
- params[1] = ctx->Depth.BoundsMax;
- break;
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
- break;
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
- params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
- break;
- case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
- params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
- break;
- case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
- break;
- case GL_DRAW_BUFFER0_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
- break;
- case GL_DRAW_BUFFER1_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[1];
- params[0] = ENUM_TO_FLOAT(buffer);
- }
- break;
- case GL_DRAW_BUFFER2_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[2];
- params[0] = ENUM_TO_FLOAT(buffer);
- }
- break;
- case GL_DRAW_BUFFER3_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[3];
- params[0] = ENUM_TO_FLOAT(buffer);
- }
- break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- CHECK_EXTENSION_F(OES_read_format, pname);
- params[0] = (GLfloat)(ctx->Const.ColorReadType);
- break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- CHECK_EXTENSION_F(OES_read_format, pname);
- params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
- break;
- case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(6);
- break;
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(8);
- break;
- case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(2);
- break;
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(8);
- break;
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(16);
- break;
- case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
- break;
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(3);
- break;
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
- params[0] = (GLfloat)(3);
- break;
- case GL_STENCIL_BACK_FUNC:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
- break;
- case GL_STENCIL_BACK_VALUE_MASK:
- params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
- break;
- case GL_STENCIL_BACK_REF:
- params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
- break;
- case GL_STENCIL_BACK_FAIL:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
- break;
- case GL_FRAMEBUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
- params[0] = (GLfloat)(ctx->DrawBuffer->Name);
- break;
- case GL_RENDERBUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
- params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
- break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
- params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
- break;
- case GL_MAX_RENDERBUFFER_SIZE_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
- params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
- break;
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_F(ARB_fragment_shader, pname);
- params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS);
- break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- CHECK_EXTENSION_F(ARB_fragment_shader, pname);
- params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
- break;
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
- params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS);
- break;
- case GL_MAX_VARYING_FLOATS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
- params[0] = (GLfloat)(MAX_VARYING_FLOATS);
- break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
- params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
- params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
- }
-}
-
-void GLAPIENTRY
-_mesa_GetIntegerv( GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (ctx->Driver.GetIntegerv &&
- ctx->Driver.GetIntegerv(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- params[0] = ctx->DrawBuffer->Visual.accumRedBits;
- break;
- case GL_ACCUM_GREEN_BITS:
- params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
- break;
- case GL_ACCUM_BLUE_BITS:
- params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
- break;
- case GL_ACCUM_ALPHA_BITS:
- params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
- params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
- params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
- params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
- break;
- case GL_ALPHA_BIAS:
- params[0] = IROUND(ctx->Pixel.AlphaBias);
- break;
- case GL_ALPHA_BITS:
- params[0] = ctx->DrawBuffer->Visual.alphaBits;
- break;
- case GL_ALPHA_SCALE:
- params[0] = IROUND(ctx->Pixel.AlphaScale);
- break;
- case GL_ALPHA_TEST:
- params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
- break;
- case GL_ALPHA_TEST_FUNC:
- params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
- break;
- case GL_ATTRIB_STACK_DEPTH:
- params[0] = ctx->AttribStackDepth;
- break;
- case GL_AUTO_NORMAL:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
- break;
- case GL_AUX_BUFFERS:
- params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
- break;
- case GL_BLEND:
- params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
- break;
- case GL_BLEND_DST:
- params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC:
- params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_SRC_RGB_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
- break;
- case GL_BLEND_DST_RGB_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
- break;
- case GL_BLEND_SRC_ALPHA_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
- break;
- case GL_BLEND_DST_ALPHA_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
- break;
- case GL_BLEND_EQUATION:
- params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
- break;
- case GL_BLEND_EQUATION_ALPHA_EXT:
- params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
- params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
- params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
- params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
- break;
- case GL_BLUE_BIAS:
- params[0] = IROUND(ctx->Pixel.BlueBias);
- break;
- case GL_BLUE_BITS:
- params[0] = ctx->DrawBuffer->Visual.blueBits;
- break;
- case GL_BLUE_SCALE:
- params[0] = IROUND(ctx->Pixel.BlueScale);
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = ctx->ClientAttribStackDepth;
- break;
- case GL_CLIP_PLANE0:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
- break;
- case GL_CLIP_PLANE1:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
- break;
- case GL_CLIP_PLANE2:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
- break;
- case GL_CLIP_PLANE3:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
- break;
- case GL_CLIP_PLANE4:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
- break;
- case GL_CLIP_PLANE5:
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
- params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
- params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
- params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
- break;
- case GL_COLOR_MATERIAL:
- params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
- break;
- case GL_COLOR_MATERIAL_FACE:
- params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
- params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
- params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
- params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
- break;
- case GL_CULL_FACE:
- params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
- break;
- case GL_CULL_FACE_MODE:
- params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
- params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
- params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
- params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
- }
- break;
- case GL_CURRENT_INDEX:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = IROUND(ctx->Current.Index);
- }
- break;
- case GL_CURRENT_NORMAL:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
- params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
- params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
- }
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
- params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
- params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
- params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = IROUND(ctx->Current.RasterDistance);
- break;
- case GL_CURRENT_RASTER_INDEX:
- params[0] = IROUND(ctx->Current.RasterIndex);
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = IROUND(ctx->Current.RasterPos[0]);
- params[1] = IROUND(ctx->Current.RasterPos[1]);
- params[2] = IROUND(ctx->Current.RasterPos[2]);
- params[3] = IROUND(ctx->Current.RasterPos[3]);
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
- }
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- {
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
- }
- break;
- case GL_DEPTH_BIAS:
- params[0] = IROUND(ctx->Pixel.DepthBias);
- break;
- case GL_DEPTH_BITS:
- params[0] = ctx->DrawBuffer->Visual.depthBits;
- break;
- case GL_DEPTH_CLEAR_VALUE:
- params[0] = IROUND(ctx->Depth.Clear);
- break;
- case GL_DEPTH_FUNC:
- params[0] = ENUM_TO_INT(ctx->Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
- params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
- break;
- case GL_DEPTH_SCALE:
- params[0] = IROUND(ctx->Pixel.DepthScale);
- break;
- case GL_DEPTH_TEST:
- params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
- break;
- case GL_DEPTH_WRITEMASK:
- params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
- break;
- case GL_DITHER:
- params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
- break;
- case GL_DOUBLEBUFFER:
- params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.doubleBufferMode);
- break;
- case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
- break;
- case GL_EDGE_FLAG:
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
- }
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- params[0] = ctx->Feedback.BufferSize;
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- params[0] = ENUM_TO_INT(ctx->Feedback.Type);
- break;
- case GL_FOG:
- params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
- break;
- case GL_FOG_COLOR:
- params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
- params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
- params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
- params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
- break;
- case GL_FOG_DENSITY:
- params[0] = IROUND(ctx->Fog.Density);
- break;
- case GL_FOG_END:
- params[0] = IROUND(ctx->Fog.End);
- break;
- case GL_FOG_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.Fog);
- break;
- case GL_FOG_INDEX:
- params[0] = IROUND(ctx->Fog.Index);
- break;
- case GL_FOG_MODE:
- params[0] = ENUM_TO_INT(ctx->Fog.Mode);
- break;
- case GL_FOG_START:
- params[0] = IROUND(ctx->Fog.Start);
- break;
- case GL_FRONT_FACE:
- params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- params[0] = IROUND(ctx->Pixel.GreenBias);
- break;
- case GL_GREEN_BITS:
- params[0] = ctx->DrawBuffer->Visual.greenBits;
- break;
- case GL_GREEN_SCALE:
- params[0] = IROUND(ctx->Pixel.GreenScale);
- break;
- case GL_INDEX_BITS:
- params[0] = ctx->DrawBuffer->Visual.indexBits;
- break;
- case GL_INDEX_CLEAR_VALUE:
- params[0] = ctx->Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode);
- break;
- case GL_INDEX_OFFSET:
- params[0] = ctx->Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- params[0] = ctx->Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- params[0] = ctx->Color.IndexMask;
- break;
- case GL_LIGHT0:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
- break;
- case GL_LIGHT1:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
- break;
- case GL_LIGHT2:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
- break;
- case GL_LIGHT3:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
- break;
- case GL_LIGHT4:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
- break;
- case GL_LIGHT5:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
- break;
- case GL_LIGHT6:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
- break;
- case GL_LIGHT7:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
- break;
- case GL_LIGHTING:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
- params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
- params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
- params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
- break;
- case GL_LINE_SMOOTH:
- params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
- break;
- case GL_LINE_SMOOTH_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
- break;
- case GL_LINE_STIPPLE_PATTERN:
- params[0] = ctx->Line.StipplePattern;
- break;
- case GL_LINE_STIPPLE_REPEAT:
- params[0] = ctx->Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- params[0] = IROUND(ctx->Line.Width);
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- params[0] = IROUND(ctx->Const.LineWidthGranularity);
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = IROUND(ctx->Const.MinLineWidthAA);
- params[1] = IROUND(ctx->Const.MaxLineWidthAA);
- break;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = IROUND(ctx->Const.MinLineWidth);
- params[1] = IROUND(ctx->Const.MaxLineWidth);
- break;
- case GL_LIST_BASE:
- params[0] = ctx->List.ListBase;
- break;
- case GL_LIST_INDEX:
- params[0] = ctx->ListState.CurrentListNum;
- break;
- case GL_LIST_MODE:
- {
- GLenum mode;
- if (!ctx->CompileFlag)
- mode = 0;
- else if (ctx->ExecuteFlag)
- mode = GL_COMPILE_AND_EXECUTE;
- else
- mode = GL_COMPILE;
- params[0] = ENUM_TO_INT(mode);
- }
- break;
- case GL_INDEX_LOGIC_OP:
- params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
- break;
- case GL_COLOR_LOGIC_OP:
- params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
- break;
- case GL_LOGIC_OP_MODE:
- params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = IROUND(ctx->Eval.MapGrid1u1);
- params[1] = IROUND(ctx->Eval.MapGrid1u2);
- break;
- case GL_MAP1_GRID_SEGMENTS:
- params[0] = ctx->Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
- break;
- case GL_MAP1_NORMAL:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
- break;
- case GL_MAP1_VERTEX_3:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
- break;
- case GL_MAP1_VERTEX_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
- break;
- case GL_MAP2_COLOR_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = IROUND(ctx->Eval.MapGrid2u1);
- params[1] = IROUND(ctx->Eval.MapGrid2u2);
- params[2] = IROUND(ctx->Eval.MapGrid2v1);
- params[3] = IROUND(ctx->Eval.MapGrid2v2);
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = ctx->Eval.MapGrid2un;
- params[1] = ctx->Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
- break;
- case GL_MAP2_NORMAL:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
- break;
- case GL_MAP2_VERTEX_3:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
- break;
- case GL_MAP2_VERTEX_4:
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
- break;
- case GL_MAP_COLOR:
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
- break;
- case GL_MAP_STENCIL:
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
- break;
- case GL_MATRIX_MODE:
- params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- params[0] = MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- params[0] = ctx->Const.MaxClipPlanes;
- break;
- case GL_MAX_ELEMENTS_VERTICES:
- params[0] = ctx->Const.MaxArrayLockSize;
- break;
- case GL_MAX_ELEMENTS_INDICES:
- params[0] = ctx->Const.MaxArrayLockSize;
- break;
- case GL_MAX_EVAL_ORDER:
- params[0] = MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- params[0] = ctx->Const.MaxLights;
- break;
- case GL_MAX_LIST_NESTING:
- params[0] = MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- params[0] = MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- params[0] = MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- params[0] = MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- params[0] = MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
- break;
- case GL_MAX_3D_TEXTURE_SIZE:
- params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- params[0] = MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = ctx->Const.MaxViewportWidth;
- params[1] = ctx->Const.MaxViewportHeight;
- break;
- case GL_MODELVIEW_MATRIX:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- params[0] = ctx->ModelviewMatrixStack.Depth + 1;
- break;
- case GL_NAME_STACK_DEPTH:
- params[0] = ctx->Select.NameStackDepth;
- break;
- case GL_NORMALIZE:
- params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
- break;
- case GL_PACK_ALIGNMENT:
- params[0] = ctx->Pack.Alignment;
- break;
- case GL_PACK_LSB_FIRST:
- params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
- break;
- case GL_PACK_ROW_LENGTH:
- params[0] = ctx->Pack.RowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- params[0] = ctx->Pack.SkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- params[0] = ctx->Pack.SkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- params[0] = ctx->Pack.SkipImages;
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- params[0] = ctx->Pack.ImageHeight;
- break;
- case GL_PACK_INVERT_MESA:
- params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- params[0] = ctx->Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- params[0] = ctx->Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- params[0] = ctx->Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- params[0] = ctx->Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- params[0] = ctx->Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- params[0] = ctx->Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- params[0] = ctx->Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- params[0] = ctx->Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- params[0] = ctx->Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- params[0] = ctx->Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- params[0] = IROUND(ctx->Point.Size);
- break;
- case GL_POINT_SIZE_GRANULARITY:
- params[0] = IROUND(ctx->Const.PointSizeGranularity);
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = IROUND(ctx->Const.MinPointSizeAA);
- params[1] = IROUND(ctx->Const.MaxPointSizeAA);
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = IROUND(ctx->Const.MinPointSize);
- params[1] = IROUND(ctx->Const.MaxPointSize);
- break;
- case GL_POINT_SMOOTH:
- params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
- break;
- case GL_POINT_SMOOTH_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
- break;
- case GL_POINT_SIZE_MIN_EXT:
- params[0] = IROUND(ctx->Point.MinSize);
- break;
- case GL_POINT_SIZE_MAX_EXT:
- params[0] = IROUND(ctx->Point.MaxSize);
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- params[0] = IROUND(ctx->Point.Threshold);
- break;
- case GL_DISTANCE_ATTENUATION_EXT:
- params[0] = IROUND(ctx->Point.Params[0]);
- params[1] = IROUND(ctx->Point.Params[1]);
- params[2] = IROUND(ctx->Point.Params[2]);
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- params[0] = IROUND(ctx->Polygon.OffsetUnits);
- break;
- case GL_POLYGON_OFFSET_FACTOR:
- params[0] = IROUND(ctx->Polygon.OffsetFactor );
- break;
- case GL_POLYGON_OFFSET_UNITS:
- params[0] = IROUND(ctx->Polygon.OffsetUnits );
- break;
- case GL_POLYGON_SMOOTH:
- params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
- break;
- case GL_POLYGON_SMOOTH_HINT:
- params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
- break;
- case GL_PROJECTION_MATRIX:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- params[0] = ctx->ProjectionMatrixStack.Depth + 1;
- break;
- case GL_READ_BUFFER:
- params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- params[0] = IROUND(ctx->Pixel.RedBias);
- break;
- case GL_RED_BITS:
- params[0] = ctx->DrawBuffer->Visual.redBits ;
- break;
- case GL_RED_SCALE:
- params[0] = IROUND(ctx->Pixel.RedScale);
- break;
- case GL_RENDER_MODE:
- params[0] = ENUM_TO_INT(ctx->RenderMode);
- break;
- case GL_RESCALE_NORMAL:
- params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
- break;
- case GL_RGBA_MODE:
- params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode);
- break;
- case GL_SCISSOR_BOX:
- params[0] = ctx->Scissor.X;
- params[1] = ctx->Scissor.Y;
- params[2] = ctx->Scissor.Width;
- params[3] = ctx->Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
- break;
- case GL_SELECTION_BUFFER_SIZE:
- params[0] = ctx->Select.BufferSize;
- break;
- case GL_SHADE_MODEL:
- params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
- break;
- case GL_STENCIL_BITS:
- params[0] = ctx->DrawBuffer->Visual.stencilBits;
- break;
- case GL_STENCIL_CLEAR_VALUE:
- params[0] = ctx->Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_FUNC:
- params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
- break;
- case GL_STENCIL_REF:
- params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_TEST:
- params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
- break;
- case GL_STENCIL_VALUE_MASK:
- params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_WRITEMASK:
- params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STEREO:
- params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.stereoMode);
- break;
- case GL_SUBPIXEL_BITS:
- params[0] = ctx->Const.SubPixelBits;
- break;
- case GL_TEXTURE_1D:
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
- break;
- case GL_TEXTURE_2D:
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
- break;
- case GL_TEXTURE_3D:
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
- break;
- case GL_TEXTURE_BINDING_1D:
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
- break;
- case GL_TEXTURE_BINDING_2D:
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
- break;
- case GL_TEXTURE_BINDING_3D:
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
- break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = FLOAT_TO_INT(color[0]);
- params[1] = FLOAT_TO_INT(color[1]);
- params[2] = FLOAT_TO_INT(color[2]);
- params[3] = FLOAT_TO_INT(color[3]);
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_T:
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_R:
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_GEN_Q:
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
- break;
- case GL_TEXTURE_MATRIX:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
- break;
- case GL_UNPACK_ALIGNMENT:
- params[0] = ctx->Unpack.Alignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
- break;
- case GL_UNPACK_ROW_LENGTH:
- params[0] = ctx->Unpack.RowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- params[0] = ctx->Unpack.SkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- params[0] = ctx->Unpack.SkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- params[0] = ctx->Unpack.SkipImages;
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- params[0] = ctx->Unpack.ImageHeight;
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
- break;
- case GL_VIEWPORT:
- params[0] = ctx->Viewport.X;
- params[1] = ctx->Viewport.Y;
- params[2] = ctx->Viewport.Width;
- params[3] = ctx->Viewport.Height;
- break;
- case GL_ZOOM_X:
- params[0] = IROUND(ctx->Pixel.ZoomX);
- break;
- case GL_ZOOM_Y:
- params[0] = IROUND(ctx->Pixel.ZoomY);
- break;
- case GL_VERTEX_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled);
- break;
- case GL_VERTEX_ARRAY_SIZE:
- params[0] = ctx->Array.Vertex.Size;
- break;
- case GL_VERTEX_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type);
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- params[0] = ctx->Array.Vertex.Stride;
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_NORMAL_ARRAY:
- params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled);
- break;
- case GL_NORMAL_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Normal.Type);
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- params[0] = ctx->Array.Normal.Stride;
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_COLOR_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled);
- break;
- case GL_COLOR_ARRAY_SIZE:
- params[0] = ctx->Array.Color.Size;
- break;
- case GL_COLOR_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Color.Type);
- break;
- case GL_COLOR_ARRAY_STRIDE:
- params[0] = ctx->Array.Color.Stride;
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_INDEX_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled);
- break;
- case GL_INDEX_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Index.Type);
- break;
- case GL_INDEX_ARRAY_STRIDE:
- params[0] = ctx->Array.Index.Stride;
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size;
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride;
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_EDGE_FLAG_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled);
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = ctx->Array.EdgeFlag.Stride;
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- params[0] = 0;
- break;
- case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_I(ARB_multitexture, pname);
- params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
- break;
- case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_I(ARB_multitexture, pname);
- params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_I(ARB_multitexture, pname);
- params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
- break;
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
- break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
- params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
- break;
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_I(ARB_texture_compression, pname);
- params[0] = ctx->Hint.TextureCompression;
- break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_I(ARB_texture_compression, pname);
- params[0] = _mesa_get_compressed_formats(ctx, NULL);
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_I(ARB_texture_compression, pname);
- {
- GLint formats[100];
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
- ASSERT(n <= 100);
- for (i = 0; i < n; i++)
- params[i] = ENUM_TO_INT(formats[i]);
- }
- break;
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
- params[0] = ctx->Array.LockFirst;
- break;
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
- params[0] = ctx->Array.LockCount;
- break;
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- {
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_OCCLUSION_TEST_HP:
- CHECK_EXTENSION_I(HP_occlusion_test, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest);
- break;
- case GL_OCCLUSION_TEST_RESULT_HP:
- CHECK_EXTENSION_I(HP_occlusion_test, pname);
- {
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- if (ctx->Depth.OcclusionTest)
- params[0] = ctx->OcclusionResult;
- else
- params[0] = ctx->OcclusionResultSaved;
- /* reset flag now */
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
- return;
- }
- break;
- case GL_PIXEL_TEXTURE_SGIS:
- CHECK_EXTENSION_I(SGIS_pixel_texture, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
- break;
- case GL_PIXEL_TEX_GEN_SGIX:
- CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
- break;
- case GL_PIXEL_TEX_GEN_MODE_SGIX:
- CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
- params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx));
- break;
- case GL_COLOR_MATRIX_SGI:
- {
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = ctx->ColorMatrixStack.Depth + 1;
- break;
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = MAX_COLOR_STACK_DEPTH;
- break;
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
- break;
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
- break;
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
- break;
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
- break;
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
- break;
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
- break;
- case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
- break;
- case GL_CONVOLUTION_2D_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
- break;
- case GL_SEPARABLE_2D_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
- break;
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
- break;
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
- break;
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
- break;
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
- break;
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
- break;
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
- break;
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
- break;
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
- break;
- case GL_HISTOGRAM:
- CHECK_EXTENSION_I(EXT_histogram, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
- break;
- case GL_MINMAX:
- CHECK_EXTENSION_I(EXT_histogram, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
- break;
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_color_table, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_texture_color_table, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
- break;
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
- break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
- params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
- params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
- params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
- }
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled);
- break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type);
- break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = ctx->Array.SecondaryColor.Stride;
- break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
- params[0] = ctx->Array.SecondaryColor.Size;
- break;
- case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- {
- FLUSH_CURRENT(ctx, 0);
- params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
- }
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled);
- break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type);
- break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- params[0] = ctx->Array.FogCoord.Stride;
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
- params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
- break;
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_texture_lod_bias, pname);
- params[0] = IROUND(ctx->Const.MaxTextureLodBias);
- break;
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname);
- params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
- break;
- case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
- break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
- break;
- case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
- break;
- case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
- break;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
- break;
- case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
- break;
- case GL_SAMPLES_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
- params[0] = ctx->DrawBuffer->Visual.samples;
- break;
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_I(IBM_rasterpos_clip, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
- break;
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_I(NV_point_sprite, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
- break;
- case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_I(NV_point_sprite, pname);
- params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
- break;
- case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_I(NV_point_sprite, pname);
- params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
- break;
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_I(SGIS_generate_mipmap, pname);
- params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
- break;
- case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
- break;
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
- break;
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
- break;
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = ctx->Const.MaxProgramMatrixStackDepth;
- break;
- case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = ctx->Const.MaxProgramMatrices;
- break;
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
- break;
- case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[1]);
- params[2] = IROUND(matrix[2]);
- params[3] = IROUND(matrix[3]);
- params[4] = IROUND(matrix[4]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[6]);
- params[7] = IROUND(matrix[7]);
- params[8] = IROUND(matrix[8]);
- params[9] = IROUND(matrix[9]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[11]);
- params[12] = IROUND(matrix[12]);
- params[13] = IROUND(matrix[13]);
- params[14] = IROUND(matrix[14]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
- break;
- case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = ctx->Program.ErrorPos;
- break;
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled);
- break;
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled);
- break;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
- break;
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
- break;
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
- break;
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
- break;
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
- break;
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
- break;
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
- break;
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
- break;
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
- break;
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
- break;
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
- break;
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
- break;
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
- break;
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
- break;
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
- break;
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
- break;
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
- break;
- case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = ctx->Const.MaxTextureCoordUnits;
- break;
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = ctx->Const.MaxTextureImageUnits;
- break;
- case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
- break;
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
- params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
- break;
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);
- params[0] = ctx->Const.MaxTextureRectSize;
- break;
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
- break;
- case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
- params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
- break;
- case GL_MAX_SHININESS_NV:
- CHECK_EXTENSION_I(NV_light_max_exponent, pname);
- params[0] = IROUND(ctx->Const.MaxShininess);
- break;
- case GL_MAX_SPOT_EXPONENT_NV:
- CHECK_EXTENSION_I(NV_light_max_exponent, pname);
- params[0] = IROUND(ctx->Const.MaxSpotExponent);
- break;
- case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.ArrayBufferObj->Name;
- break;
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.Vertex.BufferObj->Name;
- break;
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.Normal.BufferObj->Name;
- break;
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.Color.BufferObj->Name;
- break;
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.Index.BufferObj->Name;
- break;
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
- break;
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.EdgeFlag.BufferObj->Name;
- break;
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.SecondaryColor.BufferObj->Name;
- break;
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.FogCoord.BufferObj->Name;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
- params[0] = ctx->Array.ElementArrayBufferObj->Name;
- break;
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
- params[0] = ctx->Pack.BufferObj->Name;
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
- params[0] = ctx->Unpack.BufferObj->Name;
- break;
- case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_program, pname);
- params[0] = ctx->Const.MaxVertexProgramAttribs;
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_I(ARB_fragment_program, pname);
- params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
- break;
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_I(ARB_fragment_program, pname);
- {
- const GLfloat *matrix = ctx->CurrentStack->Top->m;
- params[0] = IROUND(matrix[0]);
- params[1] = IROUND(matrix[4]);
- params[2] = IROUND(matrix[8]);
- params[3] = IROUND(matrix[12]);
- params[4] = IROUND(matrix[1]);
- params[5] = IROUND(matrix[5]);
- params[6] = IROUND(matrix[9]);
- params[7] = IROUND(matrix[13]);
- params[8] = IROUND(matrix[2]);
- params[9] = IROUND(matrix[6]);
- params[10] = IROUND(matrix[10]);
- params[11] = IROUND(matrix[14]);
- params[12] = IROUND(matrix[3]);
- params[13] = IROUND(matrix[7]);
- params[14] = IROUND(matrix[11]);
- params[15] = IROUND(matrix[15]);
- }
- break;
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
- params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
- break;
- case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
- params[0] = IROUND(ctx->Depth.BoundsMin);
- params[1] = IROUND(ctx->Depth.BoundsMax);
- break;
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
- params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
- break;
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
- params[0] = ctx->FragmentProgram.CurrentPosition;
- break;
- case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
- params[0] = ctx->VertexProgram.CurrentPosition;
- break;
- case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- params[0] = ctx->Const.MaxDrawBuffers;
- break;
- case GL_DRAW_BUFFER0_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
- break;
- case GL_DRAW_BUFFER1_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[1];
- params[0] = ENUM_TO_INT(buffer);
- }
- break;
- case GL_DRAW_BUFFER2_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[2];
- params[0] = ENUM_TO_INT(buffer);
- }
- break;
- case GL_DRAW_BUFFER3_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
- {
- GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[3];
- params[0] = ENUM_TO_INT(buffer);
- }
- break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- CHECK_EXTENSION_I(OES_read_format, pname);
- params[0] = ctx->Const.ColorReadType;
- break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- CHECK_EXTENSION_I(OES_read_format, pname);
- params[0] = ctx->Const.ColorReadFormat;
- break;
- case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 6;
- break;
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 8;
- break;
- case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 2;
- break;
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 8;
- break;
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 16;
- break;
- case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = BOOLEAN_TO_INT(GL_TRUE);
- break;
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 3;
- break;
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
- params[0] = 3;
- break;
- case GL_STENCIL_BACK_FUNC:
- params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
- break;
- case GL_STENCIL_BACK_VALUE_MASK:
- params[0] = ctx->Stencil.ValueMask[1];
- break;
- case GL_STENCIL_BACK_REF:
- params[0] = ctx->Stencil.Ref[1];
- break;
- case GL_STENCIL_BACK_FAIL:
- params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
- break;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
- break;
- case GL_FRAMEBUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
- params[0] = ctx->DrawBuffer->Name;
- break;
- case GL_RENDERBUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
- params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
- break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
- params[0] = ctx->Const.MaxColorAttachments;
- break;
- case GL_MAX_RENDERBUFFER_SIZE_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
- params[0] = ctx->Const.MaxRenderbufferSize;
- break;
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_I(ARB_fragment_shader, pname);
- params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS;
- break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- CHECK_EXTENSION_I(ARB_fragment_shader, pname);
- params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
- break;
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
- params[0] = MAX_VERTEX_UNIFORM_COMPONENTS;
- break;
- case GL_MAX_VARYING_FLOATS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
- params[0] = MAX_VARYING_FLOATS;
- break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
- params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
- break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
- params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetDoublev( GLenum pname, GLdouble *params )
-{
- const GLfloat magic = -1234.5F;
- GLfloat values[16];
- GLuint i;
-
- if (!params)
- return;
-
- /* Init temp array to magic numbers so we can figure out how many values
- * are returned by the GetFloatv() call.
- */
- for (i = 0; i < 16; i++)
- values[i] = magic;
-
- _mesa_GetFloatv(pname, values);
-
- for (i = 0; i < 16 && values[i] != magic; i++)
- params[i] = (GLdouble) values[i];
-}
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/get.h b/nx-X11/extras/Mesa/src/mesa/main/get.h
deleted file mode 100644
index 9b47b230a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/get.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/**
- * \file get.h
- * State query functions.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef GET_H
-#define GET_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_GetBooleanv( GLenum pname, GLboolean *params );
-
-extern void GLAPIENTRY
-_mesa_GetDoublev( GLenum pname, GLdouble *params );
-
-extern void GLAPIENTRY
-_mesa_GetFloatv( GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetIntegerv( GLenum pname, GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetPointerv( GLenum pname, GLvoid **params );
-
-extern const GLubyte * GLAPIENTRY
-_mesa_GetString( GLenum name );
-
-extern GLenum GLAPIENTRY
-_mesa_GetError( void );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/getstring.c b/nx-X11/extras/Mesa/src/mesa/main/getstring.c
deleted file mode 100644
index 5188a79c9..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/getstring.c
+++ /dev/null
@@ -1,261 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "get.h"
-#include "version.h"
-#include "enums.h"
-#include "extensions.h"
-
-
-/**
- * Query string-valued state. The return value should _not_ be freed by
- * the caller.
- *
- * \param name the state variable to query.
- *
- * \sa glGetString().
- *
- * Tries to get the string from dd_function_table::GetString, otherwise returns
- * the hardcoded strings.
- */
-const GLubyte * GLAPIENTRY
-_mesa_GetString( GLenum name )
-{
- GET_CURRENT_CONTEXT(ctx);
- static const char *vendor = "Brian Paul";
- static const char *renderer = "Mesa";
- static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING;
- static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
- static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
- static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
- static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;/*XXX FIX*/
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- /* this is a required driver function */
- assert(ctx->Driver.GetString);
- {
- /* Give the driver the chance to handle this query */
- const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
- if (str)
- return str;
- }
-
- switch (name) {
- case GL_VENDOR:
- return (const GLubyte *) vendor;
- case GL_RENDERER:
- return (const GLubyte *) renderer;
- case GL_VERSION:
- if (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_border_clamp &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.EXT_texture_env_add &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3) {
- if (ctx->Extensions.ARB_depth_texture &&
- ctx->Extensions.ARB_shadow &&
- ctx->Extensions.ARB_texture_env_crossbar &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.ARB_window_pos &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_logic_op &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_fog_coord &&
- ctx->Extensions.EXT_multi_draw_arrays &&
- ctx->Extensions.EXT_point_parameters && /*aka ARB*/
- ctx->Extensions.EXT_secondary_color &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.EXT_texture_lod_bias &&
- ctx->Extensions.SGIS_generate_mipmap) {
- if (ctx->Extensions.ARB_occlusion_query &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.EXT_shadow_funcs) {
- if (ctx->Extensions.ARB_draw_buffers &&
- ctx->Extensions.ARB_point_sprite &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_stencil_two_side) {
- return (const GLubyte *) version_2_0;
- }
- else {
- return (const GLubyte *) version_1_5;
- }
- }
- else {
- return (const GLubyte *) version_1_4;
- }
- }
- else {
- return (const GLubyte *) version_1_3;
- }
- }
- else {
- return (const GLubyte *) version_1_2;
- }
- case GL_EXTENSIONS:
- if (!ctx->Extensions.String)
- ctx->Extensions.String = _mesa_make_extension_string(ctx);
- return (const GLubyte *) ctx->Extensions.String;
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
- FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- case GL_PROGRAM_ERROR_STRING_NV:
- if (ctx->Extensions.NV_fragment_program ||
- ctx->Extensions.ARB_fragment_program ||
- ctx->Extensions.NV_vertex_program ||
- ctx->Extensions.ARB_vertex_program) {
- return (const GLubyte *) ctx->Program.ErrorString;
- }
- /* FALL-THROUGH */
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (const GLubyte *) 0;
- }
-}
-
-
-/**
- * Return pointer-valued state, such as a vertex array pointer.
- *
- * \param pname names state to be queried
- * \param params returns the pointer value
- *
- * \sa glGetPointerv().
- *
- * Tries to get the specified pointer via dd_function_table::GetPointerv,
- * otherwise gets the specified pointer from the current context.
- */
-void GLAPIENTRY
-_mesa_GetPointerv( GLenum pname, GLvoid **params )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint clientUnit = ctx->Array.ActiveTexture;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));
-
- if (ctx->Driver.GetPointerv
- && (*ctx->Driver.GetPointerv)(ctx, pname, params))
- return;
-
- switch (pname) {
- case GL_VERTEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Vertex.Ptr;
- break;
- case GL_NORMAL_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Normal.Ptr;
- break;
- case GL_COLOR_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Color.Ptr;
- break;
- case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.SecondaryColor.Ptr;
- break;
- case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.FogCoord.Ptr;
- break;
- case GL_INDEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Index.Ptr;
- break;
- case GL_TEXTURE_COORD_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.TexCoord[clientUnit].Ptr;
- break;
- case GL_EDGE_FLAG_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.EdgeFlag.Ptr;
- break;
- case GL_FEEDBACK_BUFFER_POINTER:
- *params = ctx->Feedback.Buffer;
- break;
- case GL_SELECTION_BUFFER_POINTER:
- *params = ctx->Select.Buffer;
- break;
-#if FEATURE_MESA_program_debug
- case GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA:
- if (!ctx->Extensions.MESA_program_debug) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
- return;
- }
- *params = *(GLvoid **) &ctx->FragmentProgram.Callback;
- break;
- case GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA:
- if (!ctx->Extensions.MESA_program_debug) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
- return;
- }
- *params = ctx->FragmentProgram.CallbackData;
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA:
- if (!ctx->Extensions.MESA_program_debug) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
- return;
- }
- *params = *(GLvoid **) &ctx->VertexProgram.Callback;
- break;
- case GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA:
- if (!ctx->Extensions.MESA_program_debug) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
- return;
- }
- *params = ctx->VertexProgram.CallbackData;
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
- return;
- }
-}
-
-
-/**
- * Returns the current GL error code, or GL_NO_ERROR.
- * \return current error code
- *
- * Returns __GLcontextRec::ErrorValue.
- */
-GLenum GLAPIENTRY
-_mesa_GetError( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLenum e = ctx->ErrorValue;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
-
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- return e;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/glheader.h b/nx-X11/extras/Mesa/src/mesa/main/glheader.h
deleted file mode 100644
index 31c10e3e2..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/glheader.h
+++ /dev/null
@@ -1,313 +0,0 @@
-/**
- * \file glheader.h
- * Top-most include file.
- *
- * This is the top-most include file of the Mesa sources.
- * It includes gl.h and all system headers which are needed.
- * Other Mesa source files should \e not directly include any system
- * headers. This allows Mesa to be integrated into XFree86 and
- * allows system-dependent hacks/workarounds to be collected in one place.
- *
- * \note Actually, a lot of system-dependent stuff is now in imports.[ch].
- *
- * If you touch this file, everything gets recompiled!
- *
- * This file should be included before any other header in the .c files.
- *
- * Put compiler/OS/assembly pragmas and macros here to avoid
- * cluttering other source files.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.4.1
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef GLHEADER_H
-#define GLHEADER_H
-
-
-#include <assert.h>
-#include <ctype.h>
-
-/* If we can use Compaq's Fast Math Library on Alpha */
-#if defined(__alpha__) && defined(CCPML)
-#include <cpml.h>
-#else
-#include <math.h>
-#endif
-#include <limits.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#if defined(__linux__) && defined(__i386__)
-#include <fpu_control.h>
-#endif
-
-#include <float.h>
-#include <stdarg.h>
-
-/* Get typedefs for uintptr_t and friends */
-#if defined(__MINGW32__) || defined(__NetBSD__)
-# include <stdint.h>
-#elif defined(_WIN32)
-# include <BaseTsd.h>
-# if _MSC_VER == 1200
- typedef UINT_PTR uintptr_t;
-# endif
-#else
-# include <inttypes.h>
-#endif
-
-#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) && !defined(BUILD_FOR_SNAP)
-# define __WIN32__
-# define finite _finite
-#endif
-
-#if defined(__WATCOMC__)
-# define finite _finite
-# pragma disable_message(201) /* Disable unreachable code warnings */
-#endif
-
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
-# if !defined(__GNUC__) /* mingw environment */
-# pragma warning( disable : 4068 ) /* unknown pragma */
-# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
-# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
-# pragma warning( disable : 4127 ) /* conditional expression is constant */
-# if defined(MESA_MINWARN)
-# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
-# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
-# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
-# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
-# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
-# endif
-# endif
-# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-# define WGLAPI __declspec(dllexport)
-# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-# define WGLAPI __declspec(dllimport)
-# else /* for use with static link lib build of Win32 edition only */
-# define WGLAPI __declspec(dllimport)
-# endif /* _STATIC_MESA support */
-#endif /* WIN32 / CYGWIN bracket */
-
-
-#ifndef __MINGW32__
-/* XXX why is this here?
- * It should probaby be somewhere in src/mesa/drivers/windows/
- */
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP)
-# define WGL_FONT_LINES 0
-# define WGL_FONT_POLYGONS 1
-#ifndef _GNU_H_WINDOWS32_FUNCTIONS
-# ifdef UNICODE
-# define wglUseFontBitmaps wglUseFontBitmapsW
-# define wglUseFontOutlines wglUseFontOutlinesW
-# else
-# define wglUseFontBitmaps wglUseFontBitmapsA
-# define wglUseFontOutlines wglUseFontOutlinesA
-# endif /* !UNICODE */
-#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
-typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
-typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
-typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
-#if !defined(GLX_USE_MESA)
-#include <GL/mesa_wgl.h>
-#endif
-#endif
-#endif /* !__MINGW32__ */
-
-
-/*
- * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN.
- * Do not use them unless absolutely necessary!
- * Try to use a runtime test instead.
- * For now, only used by some DRI hardware drivers for color/texel packing.
- */
-#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
-#if defined(__linux__)
-#include <byteswap.h>
-#define CPU_TO_LE32( x ) bswap_32( x )
-#else /*__linux__*/
-#define CPU_TO_LE32( x ) ( x ) /* fix me for non-Linux big-endian! */
-#endif /*__linux__*/
-#define MESA_BIG_ENDIAN 1
-#else
-#define CPU_TO_LE32( x ) ( x )
-#define MESA_LITTLE_ENDIAN 1
-#endif
-#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
-
-
-#define GL_GLEXT_PROTOTYPES
-#include "GL/gl.h"
-#include "GL/glext.h"
-
-
-#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
-#define CAPI _cdecl
-#endif
-#include <GL/internal/glcore.h>
-
-
-/* This is a macro on IRIX */
-#ifdef _P
-#undef _P
-#endif
-
-
-/* Turn off macro checking systems used by other libraries */
-#ifdef CHECK
-#undef CHECK
-#endif
-
-
-/* Create a macro so that asm functions can be linked into compilers other
- * than GNU C
- */
-#ifndef _ASMAPI
-#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/
-#define _ASMAPI __cdecl
-#else
-#define _ASMAPI
-#endif
-#ifdef PTR_DECL_IN_FRONT
-#define _ASMAPIP * _ASMAPI
-#else
-#define _ASMAPIP _ASMAPI *
-#endif
-#endif
-
-#ifdef USE_X86_ASM
-#define _NORMAPI _ASMAPI
-#define _NORMAPIP _ASMAPIP
-#else
-#define _NORMAPI
-#define _NORMAPIP *
-#endif
-
-
-/* Function inlining */
-#if defined(__GNUC__)
-# define INLINE __inline__
-#elif defined(__MSC__)
-# define INLINE __inline
-#elif defined(_MSC_VER)
-# define INLINE __inline
-#elif defined(__ICL)
-# define INLINE __inline
-#elif defined(__INTEL_COMPILER)
-# define INLINE inline
-#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
-# define INLINE __inline
-#else
-# define INLINE
-#endif
-
-
-/* If we build the library with gcc's -fvisibility=hidden flag, we'll
- * use the PUBLIC macro to mark functions that are to be exported.
- *
- * We also need to define a USED attribute, so the optimizer doesn't
- * inline a static function that we later use in an alias. - ajax
- */
-#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
-# define PUBLIC __attribute__((visibility("default")))
-# define USED __attribute__((used))
-#else
-# define PUBLIC
-# define USED
-#endif
-
-
-/* Some compilers don't like some of Mesa's const usage */
-#ifdef NO_CONST
-# define CONST
-#else
-# define CONST const
-#endif
-
-
-#if defined(BUILD_FOR_SNAP) && defined(CHECKED)
-# define ASSERT(X) _CHECK(X)
-#elif defined(DEBUG)
-# define ASSERT(X) assert(X)
-#else
-# define ASSERT(X)
-#endif
-
-
-#if !defined __GNUC__ || __GNUC__ < 3
-# define __builtin_expect(x, y) x
-#endif
-
-/* Windows does not have the ffs() function */
-#if defined(_WIN32)
-static int INLINE
-ffs(register int value)
-{
- register int bit = 0;
- if (value != 0)
- {
- if ((value & 0xffff) == 0)
- {
- bit += 16;
- value >>= 16;
- }
- if ((value & 0xff) == 0)
- {
- bit += 8;
- value >>= 8;
- }
- if ((value & 0xf) == 0)
- {
- bit += 4;
- value >>= 4;
- }
- while ((value & 1) == 0)
- {
- bit++;
- value >>= 1;
- }
- }
- return bit;
-}
-#endif
-
-
-/* The __FUNCTION__ gcc variable is generally only used for debugging.
- * If we're not using gcc, define __FUNCTION__ as a cpp symbol here.
- * Don't define it if using a newer Windows compiler.
- */
-#if defined(__VMS)
-#define __FUNCTION__ "VMS$NL:"
-#elif !(defined(__GNUC__) && __GNUC__ >= 2) && !(defined(_MSC_VER) && _MSC_VER >= 1300)
-#define __FUNCTION__ "unknown"
-#endif
-
-
-#include "config.h"
-
-#endif /* GLHEADER_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/hash.c b/nx-X11/extras/Mesa/src/mesa/main/hash.c
deleted file mode 100644
index 74ab57df0..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/hash.c
+++ /dev/null
@@ -1,451 +0,0 @@
-/**
- * \file hash.c
- * Generic hash table.
- *
- * Used for display lists, texture objects, vertex/fragment programs,
- * buffer objects, etc. The hash functions are thread-safe.
- *
- * \note key=0 is illegal.
- *
- * \author Brian Paul
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.4
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "glthread.h"
-#include "hash.h"
-
-
-#define TABLE_SIZE 1023 /**< Size of lookup table/array */
-
-#define HASH_FUNC(K) ((K) % TABLE_SIZE)
-
-
-/**
- * An entry in the hash table.
- *
- * This struct is private to this file.
- */
-struct HashEntry {
- GLuint Key; /**< the entry's key */
- void *Data; /**< the entry's data */
- struct HashEntry *Next; /**< pointer to next entry */
-};
-
-/**
- * The hash table data structure.
- *
- * This is an opaque types (it's not defined in hash.h file).
- */
-struct _mesa_HashTable {
- struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */
- GLuint MaxKey; /**< highest key inserted so far */
- _glthread_Mutex Mutex; /**< mutual exclusion lock */
-};
-
-
-/**
- * Create a new hash table.
- *
- * \return pointer to a new, empty hash table.
- */
-struct _mesa_HashTable *
-_mesa_NewHashTable(void)
-{
- struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
- if (table) {
- _glthread_INIT_MUTEX(table->Mutex);
- }
- return table;
-}
-
-
-
-/**
- * Delete a hash table.
- * Frees each entry on the hash table and then the hash table structure itself.
- * Note that the caller should have already traversed the table and deleted
- * the objects in the table (i.e. We don't free the entries' data pointer).
- *
- * \param table the hash table to delete.
- */
-void
-_mesa_DeleteHashTable(struct _mesa_HashTable *table)
-{
- GLuint i;
- assert(table);
- for (i = 0; i < TABLE_SIZE; i++) {
- struct HashEntry *entry = table->Table[i];
- while (entry) {
- struct HashEntry *next = entry->Next;
- FREE(entry);
- entry = next;
- }
- }
- _glthread_DESTROY_MUTEX(table->Mutex);
- FREE(table);
-}
-
-
-
-/**
- * Lookup an entry in the hash table.
- *
- * \param table the hash table.
- * \param key the key.
- *
- * \return pointer to user's data or NULL if key not in table
- */
-void *
-_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
-{
- GLuint pos;
- const struct HashEntry *entry;
-
- assert(table);
- assert(key);
-
- pos = HASH_FUNC(key);
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- return entry->Data;
- }
- entry = entry->Next;
- }
- return NULL;
-}
-
-
-
-/**
- * Insert a key/pointer pair into the hash table.
- * If an entry with this key already exists we'll replace the existing entry.
- *
- * \param table the hash table.
- * \param key the key (not zero).
- * \param data pointer to user data.
- */
-void
-_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
-{
- /* search for existing entry with this key */
- GLuint pos;
- struct HashEntry *entry;
-
- assert(table);
- assert(key);
-
- _glthread_LOCK_MUTEX(table->Mutex);
-
- if (key > table->MaxKey)
- table->MaxKey = key;
-
- pos = HASH_FUNC(key);
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- /* replace entry's data */
- entry->Data = data;
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return;
- }
- entry = entry->Next;
- }
-
- /* alloc and insert new table entry */
- entry = MALLOC_STRUCT(HashEntry);
- entry->Key = key;
- entry->Data = data;
- entry->Next = table->Table[pos];
- table->Table[pos] = entry;
-
- _glthread_UNLOCK_MUTEX(table->Mutex);
-}
-
-
-
-/**
- * Remove an entry from the hash table.
- *
- * \param table the hash table.
- * \param key key of entry to remove.
- *
- * While holding the hash table's lock, searches the entry with the matching
- * key and unlinks it.
- */
-void
-_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
-{
- GLuint pos;
- struct HashEntry *entry, *prev;
-
- assert(table);
- assert(key);
-
- _glthread_LOCK_MUTEX(table->Mutex);
-
- pos = HASH_FUNC(key);
- prev = NULL;
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- /* found it! */
- if (prev) {
- prev->Next = entry->Next;
- }
- else {
- table->Table[pos] = entry->Next;
- }
- FREE(entry);
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return;
- }
- prev = entry;
- entry = entry->Next;
- }
-
- _glthread_UNLOCK_MUTEX(table->Mutex);
-}
-
-
-
-/**
- * Get the key of the "first" entry in the hash table.
- *
- * This is used in the course of deleting all display lists when
- * a context is destroyed.
- *
- * \param table the hash table
- *
- * \return key for the "first" entry in the hash table.
- *
- * While holding the lock, walks through all table positions until finding
- * the first entry of the first non-empty one.
- */
-GLuint
-_mesa_HashFirstEntry(struct _mesa_HashTable *table)
-{
- GLuint pos;
- assert(table);
- _glthread_LOCK_MUTEX(table->Mutex);
- for (pos=0; pos < TABLE_SIZE; pos++) {
- if (table->Table[pos]) {
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return table->Table[pos]->Key;
- }
- }
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return 0;
-}
-
-
-/**
- * Given a hash table key, return the next key. This is used to walk
- * over all entries in the table. Note that the keys returned during
- * walking won't be in any particular order.
- * \return next hash key or 0 if end of table.
- */
-GLuint
-_mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key)
-{
- const struct HashEntry *entry;
- GLuint pos;
-
- assert(table);
- assert(key);
-
- /* Find the entry with given key */
- pos = HASH_FUNC(key);
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- break;
- }
- entry = entry->Next;
- }
-
- if (!entry) {
- /* the key was not found, we can't find next entry */
- return 0;
- }
-
- if (entry->Next) {
- /* return next in linked list */
- return entry->Next->Key;
- }
- else {
- /* look for next non-empty table slot */
- pos++;
- while (pos < TABLE_SIZE) {
- if (table->Table[pos]) {
- return table->Table[pos]->Key;
- }
- pos++;
- }
- return 0;
- }
-}
-
-
-/**
- * Dump contents of hash table for debugging.
- *
- * \param table the hash table.
- */
-void
-_mesa_HashPrint(const struct _mesa_HashTable *table)
-{
- GLuint i;
- assert(table);
- for (i=0;i<TABLE_SIZE;i++) {
- const struct HashEntry *entry = table->Table[i];
- while (entry) {
- _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data);
- entry = entry->Next;
- }
- }
-}
-
-
-
-/**
- * Find a block of adjacent unused hash keys.
- *
- * \param table the hash table.
- * \param numKeys number of keys needed.
- *
- * \return Starting key of free block or 0 if failure.
- *
- * If there are enough free keys between the maximum key existing in the table
- * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
- * the adjacent key. Otherwise do a full search for a free key block in the
- * allowable key range.
- */
-GLuint
-_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
-{
- GLuint maxKey = ~((GLuint) 0);
- _glthread_LOCK_MUTEX(table->Mutex);
- if (maxKey - numKeys > table->MaxKey) {
- /* the quick solution */
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return table->MaxKey + 1;
- }
- else {
- /* the slow solution */
- GLuint freeCount = 0;
- GLuint freeStart = 1;
- GLuint key;
- for (key=1; key!=maxKey; key++) {
- if (_mesa_HashLookup(table, key)) {
- /* darn, this key is already in use */
- freeCount = 0;
- freeStart = key+1;
- }
- else {
- /* this key not in use, check if we've found enough */
- freeCount++;
- if (freeCount == numKeys) {
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return freeStart;
- }
- }
- }
- /* cannot allocate a block of numKeys consecutive keys */
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return 0;
- }
-}
-
-
-#if 0 /* debug only */
-
-/**
- * Test walking over all the entries in a hash table.
- */
-static void
-test_hash_walking(void)
-{
- struct _mesa_HashTable *t = _mesa_NewHashTable();
- const GLuint limit = 50000;
- GLuint i;
-
- /* create some entries */
- for (i = 0; i < limit; i++) {
- GLuint dummy;
- GLuint k = (rand() % (limit * 10)) + 1;
- while (_mesa_HashLookup(t, k)) {
- /* id already in use, try another */
- k = (rand() % (limit * 10)) + 1;
- }
- _mesa_HashInsert(t, k, &dummy);
- }
-
- /* walk over all entries */
- {
- GLuint k = _mesa_HashFirstEntry(t);
- GLuint count = 0;
- while (k) {
- GLuint knext = _mesa_HashNextEntry(t, k);
- assert(knext != k);
- _mesa_HashRemove(t, k);
- count++;
- k = knext;
- }
- assert(count == limit);
- k = _mesa_HashFirstEntry(t);
- assert(k==0);
- }
-
- _mesa_DeleteHashTable(t);
-}
-
-
-void
-_mesa_test_hash_functions(void)
-{
- int a, b, c;
- struct _mesa_HashTable *t;
-
- t = _mesa_NewHashTable();
- _mesa_HashInsert(t, 501, &a);
- _mesa_HashInsert(t, 10, &c);
- _mesa_HashInsert(t, 0xfffffff8, &b);
- /*_mesa_HashPrint(t);*/
-
- assert(_mesa_HashLookup(t,501));
- assert(!_mesa_HashLookup(t,1313));
- assert(_mesa_HashFindFreeKeyBlock(t, 100));
-
- _mesa_DeleteHashTable(t);
-
- test_hash_walking();
-}
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/hash.h b/nx-X11/extras/Mesa/src/mesa/main/hash.h
deleted file mode 100644
index 3cbe668e9..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/hash.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/**
- * \file hash.h
- * Generic hash table.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef HASH_H
-#define HASH_H
-
-
-#include "glheader.h"
-
-
-extern struct _mesa_HashTable *_mesa_NewHashTable(void);
-
-extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table);
-
-extern void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key);
-
-extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data);
-
-extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key);
-
-extern GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table);
-
-extern GLuint _mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key);
-
-extern void _mesa_HashPrint(const struct _mesa_HashTable *table);
-
-extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys);
-
-extern void _mesa_test_hash_functions(void);
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/hint.c b/nx-X11/extras/Mesa/src/mesa/main/hint.c
deleted file mode 100644
index dcfa9c736..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/hint.c
+++ /dev/null
@@ -1,153 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "enums.h"
-#include "context.h"
-#include "hint.h"
-#include "imports.h"
-
-
-
-void GLAPIENTRY
-_mesa_Hint( GLenum target, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glHint %s %d\n",
- _mesa_lookup_enum_by_nr(target), mode);
-
- if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
- return;
- }
-
- switch (target) {
- case GL_FOG_HINT:
- if (ctx->Hint.Fog == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.Fog = mode;
- break;
- case GL_LINE_SMOOTH_HINT:
- if (ctx->Hint.LineSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.LineSmooth = mode;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- if (ctx->Hint.PerspectiveCorrection == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PerspectiveCorrection = mode;
- break;
- case GL_POINT_SMOOTH_HINT:
- if (ctx->Hint.PointSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PointSmooth = mode;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- if (ctx->Hint.PolygonSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PolygonSmooth = mode;
- break;
-
- /* GL_EXT_clip_volume_hint */
- case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
- if (ctx->Hint.ClipVolumeClipping == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.ClipVolumeClipping = mode;
- break;
-
- /* GL_ARB_texture_compression */
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- if (!ctx->Extensions.ARB_texture_compression) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
- if (ctx->Hint.TextureCompression == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.TextureCompression = mode;
- break;
-
- /* GL_SGIS_generate_mipmap */
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- if (!ctx->Extensions.SGIS_generate_mipmap) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
- if (ctx->Hint.GenerateMipmap == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.GenerateMipmap = mode;
- break;
-
- /* GL_ARB_fragment_shader */
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- if (!ctx->Extensions.ARB_fragment_shader) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
- if (ctx->Hint.FragmentShaderDerivative == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.FragmentShaderDerivative = mode;
- break;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
-
- if (ctx->Driver.Hint) {
- (*ctx->Driver.Hint)( ctx, target, mode );
- }
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_hint( GLcontext * ctx )
-{
- /* Hint group */
- ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
- ctx->Hint.PointSmooth = GL_DONT_CARE;
- ctx->Hint.LineSmooth = GL_DONT_CARE;
- ctx->Hint.PolygonSmooth = GL_DONT_CARE;
- ctx->Hint.Fog = GL_DONT_CARE;
- ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
- ctx->Hint.TextureCompression = GL_DONT_CARE;
- ctx->Hint.GenerateMipmap = GL_DONT_CARE;
- ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/hint.h b/nx-X11/extras/Mesa/src/mesa/main/hint.h
deleted file mode 100644
index bfc388710..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/hint.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * \file hint.h
- * Hints operations.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef HINT_H
-#define HINT_H
-
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_Hint( GLenum target, GLenum mode );
-
-extern void
-_mesa_init_hint( GLcontext * ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_hint( c ) ((void) 0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/histogram.c b/nx-X11/extras/Mesa/src/mesa/main/histogram.c
deleted file mode 100644
index 29aced0c7..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/histogram.c
+++ /dev/null
@@ -1,1187 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "context.h"
-#include "image.h"
-#include "histogram.h"
-
-
-/**********************************************************************
- * Internal functions
- */
-
-
-/*
- * Update the min/max values from an array of fragment colors.
- */
-void
-_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4])
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- /* update mins */
- if (rgba[i][RCOMP] < ctx->MinMax.Min[RCOMP])
- ctx->MinMax.Min[RCOMP] = rgba[i][RCOMP];
- if (rgba[i][GCOMP] < ctx->MinMax.Min[GCOMP])
- ctx->MinMax.Min[GCOMP] = rgba[i][GCOMP];
- if (rgba[i][BCOMP] < ctx->MinMax.Min[BCOMP])
- ctx->MinMax.Min[BCOMP] = rgba[i][BCOMP];
- if (rgba[i][ACOMP] < ctx->MinMax.Min[ACOMP])
- ctx->MinMax.Min[ACOMP] = rgba[i][ACOMP];
-
- /* update maxs */
- if (rgba[i][RCOMP] > ctx->MinMax.Max[RCOMP])
- ctx->MinMax.Max[RCOMP] = rgba[i][RCOMP];
- if (rgba[i][GCOMP] > ctx->MinMax.Max[GCOMP])
- ctx->MinMax.Max[GCOMP] = rgba[i][GCOMP];
- if (rgba[i][BCOMP] > ctx->MinMax.Max[BCOMP])
- ctx->MinMax.Max[BCOMP] = rgba[i][BCOMP];
- if (rgba[i][ACOMP] > ctx->MinMax.Max[ACOMP])
- ctx->MinMax.Max[ACOMP] = rgba[i][ACOMP];
- }
-}
-
-
-/*
- * Update the histogram values from an array of fragment colors.
- */
-void
-_mesa_update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4])
-{
- const GLint max = ctx->Histogram.Width - 1;
- GLfloat w = (GLfloat) max;
- GLuint i;
-
- if (ctx->Histogram.Width == 0)
- return;
-
- for (i = 0; i < n; i++) {
- GLint ri = IROUND(rgba[i][RCOMP] * w);
- GLint gi = IROUND(rgba[i][GCOMP] * w);
- GLint bi = IROUND(rgba[i][BCOMP] * w);
- GLint ai = IROUND(rgba[i][ACOMP] * w);
- ri = CLAMP(ri, 0, max);
- gi = CLAMP(gi, 0, max);
- bi = CLAMP(bi, 0, max);
- ai = CLAMP(ai, 0, max);
- ctx->Histogram.Count[ri][RCOMP]++;
- ctx->Histogram.Count[gi][GCOMP]++;
- ctx->Histogram.Count[bi][BCOMP]++;
- ctx->Histogram.Count[ai][ACOMP]++;
- }
-}
-
-
-/*
- * XXX the packed pixel formats haven't been tested.
- */
-static void
-pack_histogram( GLcontext *ctx,
- GLuint n, CONST GLuint rgba[][4],
- GLenum format, GLenum type, GLvoid *destination,
- const struct gl_pixelstore_attrib *packing )
-{
- const GLint comps = _mesa_components_in_format(format);
- GLuint luminance[MAX_WIDTH];
-
- if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
- GLuint i;
- for (i = 0; i < n; i++) {
- luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- }
- }
-
-#define PACK_MACRO(TYPE) \
- { \
- GLuint i; \
- switch (format) { \
- case GL_RED: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) rgba[i][RCOMP]; \
- break; \
- case GL_GREEN: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) rgba[i][GCOMP]; \
- break; \
- case GL_BLUE: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) rgba[i][BCOMP]; \
- break; \
- case GL_ALPHA: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) rgba[i][ACOMP]; \
- break; \
- case GL_LUMINANCE: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) luminance[i]; \
- break; \
- case GL_LUMINANCE_ALPHA: \
- for (i=0;i<n;i++) { \
- dst[i*2+0] = (TYPE) luminance[i]; \
- dst[i*2+1] = (TYPE) rgba[i][ACOMP]; \
- } \
- break; \
- case GL_RGB: \
- for (i=0;i<n;i++) { \
- dst[i*3+0] = (TYPE) rgba[i][RCOMP]; \
- dst[i*3+1] = (TYPE) rgba[i][GCOMP]; \
- dst[i*3+2] = (TYPE) rgba[i][BCOMP]; \
- } \
- break; \
- case GL_RGBA: \
- for (i=0;i<n;i++) { \
- dst[i*4+0] = (TYPE) rgba[i][RCOMP]; \
- dst[i*4+1] = (TYPE) rgba[i][GCOMP]; \
- dst[i*4+2] = (TYPE) rgba[i][BCOMP]; \
- dst[i*4+3] = (TYPE) rgba[i][ACOMP]; \
- } \
- break; \
- case GL_BGR: \
- for (i=0;i<n;i++) { \
- dst[i*3+0] = (TYPE) rgba[i][BCOMP]; \
- dst[i*3+1] = (TYPE) rgba[i][GCOMP]; \
- dst[i*3+2] = (TYPE) rgba[i][RCOMP]; \
- } \
- break; \
- case GL_BGRA: \
- for (i=0;i<n;i++) { \
- dst[i*4+0] = (TYPE) rgba[i][BCOMP]; \
- dst[i*4+1] = (TYPE) rgba[i][GCOMP]; \
- dst[i*4+2] = (TYPE) rgba[i][RCOMP]; \
- dst[i*4+3] = (TYPE) rgba[i][ACOMP]; \
- } \
- break; \
- case GL_ABGR_EXT: \
- for (i=0;i<n;i++) { \
- dst[i*4+0] = (TYPE) rgba[i][ACOMP]; \
- dst[i*4+1] = (TYPE) rgba[i][BCOMP]; \
- dst[i*4+2] = (TYPE) rgba[i][GCOMP]; \
- dst[i*4+3] = (TYPE) rgba[i][RCOMP]; \
- } \
- break; \
- default: \
- _mesa_problem(ctx, "bad format in pack_histogram"); \
- } \
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) destination;
- PACK_MACRO(GLubyte);
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) destination;
- PACK_MACRO(GLbyte);
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) destination;
- PACK_MACRO(GLushort);
- if (packing->SwapBytes) {
- _mesa_swap2(dst, n * comps);
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) destination;
- PACK_MACRO(GLshort);
- if (packing->SwapBytes) {
- _mesa_swap2((GLushort *) dst, n * comps);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) destination;
- PACK_MACRO(GLuint);
- if (packing->SwapBytes) {
- _mesa_swap4(dst, n * comps);
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) destination;
- PACK_MACRO(GLint);
- if (packing->SwapBytes) {
- _mesa_swap4((GLuint *) dst, n * comps);
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) destination;
- PACK_MACRO(GLfloat);
- if (packing->SwapBytes) {
- _mesa_swap4((GLuint *) dst, n * comps);
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- /* temporarily store as GLuints */
- GLuint temp[4*HISTOGRAM_TABLE_SIZE];
- GLhalfARB *dst = (GLhalfARB *) destination;
- GLuint i;
- /* get GLuint values */
- PACK_MACRO(GLuint);
- /* convert to GLhalf */
- for (i = 0; i < n * comps; i++) {
- dst[i] = _mesa_float_to_half((GLfloat) temp[i]);
- }
- if (packing->SwapBytes) {
- _mesa_swap2((GLushort *) dst, n * comps);
- }
- }
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- if (format == GL_RGB) {
- GLubyte *dst = (GLubyte *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x7) << 5)
- | ((rgba[i][GCOMP] & 0x7) << 2)
- | ((rgba[i][BCOMP] & 0x3) );
- }
- }
- else {
- GLubyte *dst = (GLubyte *) destination;
- GLuint i;
- ASSERT(format == GL_BGR);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x7) << 5)
- | ((rgba[i][GCOMP] & 0x7) << 2)
- | ((rgba[i][RCOMP] & 0x3) );
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (format == GL_RGB) {
- GLubyte *dst = (GLubyte *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x3) << 6)
- | ((rgba[i][GCOMP] & 0x7) << 3)
- | ((rgba[i][BCOMP] & 0x7) );
- }
- }
- else {
- GLubyte *dst = (GLubyte *) destination;
- GLuint i;
- ASSERT(format == GL_BGR);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x3) << 6)
- | ((rgba[i][GCOMP] & 0x7) << 3)
- | ((rgba[i][RCOMP] & 0x7) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (format == GL_RGB) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x3f) << 5)
- | ((rgba[i][BCOMP] & 0x1f) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_BGR);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x3f) << 5)
- | ((rgba[i][RCOMP] & 0x1f) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (format == GL_RGB) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x3f) << 5)
- | ((rgba[i][RCOMP] & 0x1f) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_BGR);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x3f) << 5)
- | ((rgba[i][BCOMP] & 0x1f) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (format == GL_RGBA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0xf) << 12)
- | ((rgba[i][GCOMP] & 0xf) << 8)
- | ((rgba[i][BCOMP] & 0xf) << 4)
- | ((rgba[i][ACOMP] & 0xf) );
- }
- }
- else if (format == GL_BGRA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0xf) << 12)
- | ((rgba[i][GCOMP] & 0xf) << 8)
- | ((rgba[i][RCOMP] & 0xf) << 4)
- | ((rgba[i][ACOMP] & 0xf) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xf) << 12)
- | ((rgba[i][BCOMP] & 0xf) << 8)
- | ((rgba[i][GCOMP] & 0xf) << 4)
- | ((rgba[i][RCOMP] & 0xf) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (format == GL_RGBA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xf) << 12)
- | ((rgba[i][BCOMP] & 0xf) << 8)
- | ((rgba[i][GCOMP] & 0xf) << 4)
- | ((rgba[i][RCOMP] & 0xf) );
- }
- }
- else if (format == GL_BGRA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xf) << 12)
- | ((rgba[i][RCOMP] & 0xf) << 8)
- | ((rgba[i][GCOMP] & 0xf) << 4)
- | ((rgba[i][BCOMP] & 0xf) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0xf) << 12)
- | ((rgba[i][GCOMP] & 0xf) << 8)
- | ((rgba[i][BCOMP] & 0xf) << 4)
- | ((rgba[i][ACOMP] & 0xf) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (format == GL_RGBA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x1f) << 6)
- | ((rgba[i][BCOMP] & 0x1f) << 1)
- | ((rgba[i][ACOMP] & 0x1) );
- }
- }
- else if (format == GL_BGRA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x1f) << 6)
- | ((rgba[i][RCOMP] & 0x1f) << 1)
- | ((rgba[i][ACOMP] & 0x1) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x1f) << 11)
- | ((rgba[i][BCOMP] & 0x1f) << 6)
- | ((rgba[i][GCOMP] & 0x1f) << 1)
- | ((rgba[i][RCOMP] & 0x1) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (format == GL_RGBA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x1f) << 11)
- | ((rgba[i][BCOMP] & 0x1f) << 6)
- | ((rgba[i][GCOMP] & 0x1f) << 1)
- | ((rgba[i][RCOMP] & 0x1) );
- }
- }
- else if (format == GL_BGRA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x1f) << 11)
- | ((rgba[i][RCOMP] & 0x1f) << 6)
- | ((rgba[i][GCOMP] & 0x1f) << 1)
- | ((rgba[i][BCOMP] & 0x1) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x1f) << 6)
- | ((rgba[i][BCOMP] & 0x1f) << 1)
- | ((rgba[i][ACOMP] & 0x1) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (format == GL_RGBA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0xff) << 24)
- | ((rgba[i][GCOMP] & 0xff) << 16)
- | ((rgba[i][BCOMP] & 0xff) << 8)
- | ((rgba[i][ACOMP] & 0xff) );
- }
- }
- else if (format == GL_BGRA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0xff) << 24)
- | ((rgba[i][GCOMP] & 0xff) << 16)
- | ((rgba[i][RCOMP] & 0xff) << 8)
- | ((rgba[i][ACOMP] & 0xff) );
- }
- }
- else {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xff) << 24)
- | ((rgba[i][BCOMP] & 0xff) << 16)
- | ((rgba[i][GCOMP] & 0xff) << 8)
- | ((rgba[i][RCOMP] & 0xff) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (format == GL_RGBA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xff) << 24)
- | ((rgba[i][BCOMP] & 0xff) << 16)
- | ((rgba[i][GCOMP] & 0xff) << 8)
- | ((rgba[i][RCOMP] & 0xff) );
- }
- }
- else if (format == GL_BGRA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xff) << 24)
- | ((rgba[i][RCOMP] & 0xff) << 16)
- | ((rgba[i][GCOMP] & 0xff) << 8)
- | ((rgba[i][BCOMP] & 0xff) );
- }
- }
- else {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0xff) << 24)
- | ((rgba[i][GCOMP] & 0xff) << 16)
- | ((rgba[i][BCOMP] & 0xff) << 8)
- | ((rgba[i][ACOMP] & 0xff) );
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (format == GL_RGBA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x3ff) << 22)
- | ((rgba[i][GCOMP] & 0x3ff) << 12)
- | ((rgba[i][BCOMP] & 0x3ff) << 2)
- | ((rgba[i][ACOMP] & 0x3) );
- }
- }
- else if (format == GL_BGRA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x3ff) << 22)
- | ((rgba[i][GCOMP] & 0x3ff) << 12)
- | ((rgba[i][RCOMP] & 0x3ff) << 2)
- | ((rgba[i][ACOMP] & 0x3) );
- }
- }
- else {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x3ff) << 22)
- | ((rgba[i][BCOMP] & 0x3ff) << 12)
- | ((rgba[i][GCOMP] & 0x3ff) << 2)
- | ((rgba[i][RCOMP] & 0x3) );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (format == GL_RGBA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x3ff) << 22)
- | ((rgba[i][BCOMP] & 0x3ff) << 12)
- | ((rgba[i][GCOMP] & 0x3ff) << 2)
- | ((rgba[i][RCOMP] & 0x3) );
- }
- }
- else if (format == GL_BGRA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x3ff) << 22)
- | ((rgba[i][RCOMP] & 0x3ff) << 12)
- | ((rgba[i][GCOMP] & 0x3ff) << 2)
- | ((rgba[i][BCOMP] & 0x3) );
- }
- }
- else {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x3ff) << 22)
- | ((rgba[i][GCOMP] & 0x3ff) << 12)
- | ((rgba[i][BCOMP] & 0x3ff) << 2)
- | ((rgba[i][ACOMP] & 0x3) );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "Bad type in pack_histogram");
- }
-
-#undef PACK_MACRO
-}
-
-
-/*
- * Given an internalFormat token passed to glHistogram or glMinMax,
- * return the corresponding base format.
- * Return -1 if invalid token.
- */
-static GLint
-base_histogram_format( GLenum format )
-{
- switch (format) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- return -1; /* error */
- }
-}
-
-
-
-/**********************************************************************
- * API functions
- */
-
-
-void GLAPIENTRY
-_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax");
- return;
- }
-
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinmax(target)");
- return;
- }
-
- if (format != GL_RED &&
- format != GL_GREEN &&
- format != GL_BLUE &&
- format != GL_ALPHA &&
- format != GL_RGB &&
- format != GL_BGR &&
- format != GL_RGBA &&
- format != GL_BGRA &&
- format != GL_ABGR_EXT &&
- format != GL_LUMINANCE &&
- format != GL_LUMINANCE_ALPHA) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinMax(format)");
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax(format or type)");
- return;
- }
-
- if (ctx->Pack.BufferObj->Name) {
- /* pack min/max values into a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, 2, 1, 1,
- format, type, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetMinMax(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,"glGetMinMax(PBO is mapped)");
- return;
- }
- values = ADD_POINTERS(buf, values);
- }
- else if (!values) {
- /* not an error */
- return;
- }
-
- {
- GLfloat minmax[2][4];
- minmax[0][RCOMP] = CLAMP(ctx->MinMax.Min[RCOMP], 0.0F, 1.0F);
- minmax[0][GCOMP] = CLAMP(ctx->MinMax.Min[GCOMP], 0.0F, 1.0F);
- minmax[0][BCOMP] = CLAMP(ctx->MinMax.Min[BCOMP], 0.0F, 1.0F);
- minmax[0][ACOMP] = CLAMP(ctx->MinMax.Min[ACOMP], 0.0F, 1.0F);
- minmax[1][RCOMP] = CLAMP(ctx->MinMax.Max[RCOMP], 0.0F, 1.0F);
- minmax[1][GCOMP] = CLAMP(ctx->MinMax.Max[GCOMP], 0.0F, 1.0F);
- minmax[1][BCOMP] = CLAMP(ctx->MinMax.Max[BCOMP], 0.0F, 1.0F);
- minmax[1][ACOMP] = CLAMP(ctx->MinMax.Max[ACOMP], 0.0F, 1.0F);
- _mesa_pack_rgba_span_float(ctx, 2, (CONST GLfloat (*)[4]) minmax,
- format, type, values, &ctx->Pack, 0);
- }
-
- if (ctx->Pack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-
- if (reset) {
- _mesa_ResetMinmax(GL_MINMAX);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram");
- return;
- }
-
- if (target != GL_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogram(target)");
- return;
- }
-
- if (format != GL_RED &&
- format != GL_GREEN &&
- format != GL_BLUE &&
- format != GL_ALPHA &&
- format != GL_RGB &&
- format != GL_BGR &&
- format != GL_RGBA &&
- format != GL_BGRA &&
- format != GL_ABGR_EXT &&
- format != GL_LUMINANCE &&
- format != GL_LUMINANCE_ALPHA) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogram(format)");
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram(format or type)");
- return;
- }
-
- if (ctx->Pack.BufferObj->Name) {
- /* pack min/max values into a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(1, &ctx->Pack, ctx->Histogram.Width, 1, 1,
- format, type, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetHistogram(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx,GL_INVALID_OPERATION,"glGetHistogram(PBO is mapped)");
- return;
- }
- values = ADD_POINTERS(buf, values);
- }
- else if (!values) {
- /* not an error */
- return;
- }
-
- pack_histogram(ctx, ctx->Histogram.Width,
- (CONST GLuint (*)[4]) ctx->Histogram.Count,
- format, type, values, &ctx->Pack);
-
- if (ctx->Pack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-
- if (reset) {
- GLuint i;
- for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
- ctx->Histogram.Count[i][0] = 0;
- ctx->Histogram.Count[i][1] = 0;
- ctx->Histogram.Count[i][2] = 0;
- ctx->Histogram.Count[i][3] = 0;
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameterfv");
- return;
- }
-
- if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameterfv(target)");
- return;
- }
-
- switch (pname) {
- case GL_HISTOGRAM_WIDTH:
- *params = (GLfloat) ctx->Histogram.Width;
- break;
- case GL_HISTOGRAM_FORMAT:
- *params = (GLfloat) ctx->Histogram.Format;
- break;
- case GL_HISTOGRAM_RED_SIZE:
- *params = (GLfloat) ctx->Histogram.RedSize;
- break;
- case GL_HISTOGRAM_GREEN_SIZE:
- *params = (GLfloat) ctx->Histogram.GreenSize;
- break;
- case GL_HISTOGRAM_BLUE_SIZE:
- *params = (GLfloat) ctx->Histogram.BlueSize;
- break;
- case GL_HISTOGRAM_ALPHA_SIZE:
- *params = (GLfloat) ctx->Histogram.AlphaSize;
- break;
- case GL_HISTOGRAM_LUMINANCE_SIZE:
- *params = (GLfloat) ctx->Histogram.LuminanceSize;
- break;
- case GL_HISTOGRAM_SINK:
- *params = (GLfloat) ctx->Histogram.Sink;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameterfv(pname)");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameteriv");
- return;
- }
-
- if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameteriv(target)");
- return;
- }
-
- switch (pname) {
- case GL_HISTOGRAM_WIDTH:
- *params = (GLint) ctx->Histogram.Width;
- break;
- case GL_HISTOGRAM_FORMAT:
- *params = (GLint) ctx->Histogram.Format;
- break;
- case GL_HISTOGRAM_RED_SIZE:
- *params = (GLint) ctx->Histogram.RedSize;
- break;
- case GL_HISTOGRAM_GREEN_SIZE:
- *params = (GLint) ctx->Histogram.GreenSize;
- break;
- case GL_HISTOGRAM_BLUE_SIZE:
- *params = (GLint) ctx->Histogram.BlueSize;
- break;
- case GL_HISTOGRAM_ALPHA_SIZE:
- *params = (GLint) ctx->Histogram.AlphaSize;
- break;
- case GL_HISTOGRAM_LUMINANCE_SIZE:
- *params = (GLint) ctx->Histogram.LuminanceSize;
- break;
- case GL_HISTOGRAM_SINK:
- *params = (GLint) ctx->Histogram.Sink;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameteriv(pname)");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameterfv");
- return;
- }
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinmaxParameterfv(target)");
- return;
- }
- if (pname == GL_MINMAX_FORMAT) {
- *params = (GLfloat) ctx->MinMax.Format;
- }
- else if (pname == GL_MINMAX_SINK) {
- *params = (GLfloat) ctx->MinMax.Sink;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinMaxParameterfv(pname)");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameteriv");
- return;
- }
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinmaxParameteriv(target)");
- return;
- }
- if (pname == GL_MINMAX_FORMAT) {
- *params = (GLint) ctx->MinMax.Format;
- }
- else if (pname == GL_MINMAX_SINK) {
- *params = (GLint) ctx->MinMax.Sink;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinMaxParameteriv(pname)");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- GLuint i;
- GLboolean error = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* sideeffects */
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glHistogram");
- return;
- }
-
- if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHistogram(target)");
- return;
- }
-
- if (width < 0 || width > HISTOGRAM_TABLE_SIZE) {
- if (target == GL_PROXY_HISTOGRAM) {
- error = GL_TRUE;
- }
- else {
- if (width < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glHistogram(width)");
- else
- _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glHistogram(width)");
- return;
- }
- }
-
- if (width != 0 && _mesa_bitcount(width) != 1) {
- if (target == GL_PROXY_HISTOGRAM) {
- error = GL_TRUE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glHistogram(width)");
- return;
- }
- }
-
- if (base_histogram_format(internalFormat) < 0) {
- if (target == GL_PROXY_HISTOGRAM) {
- error = GL_TRUE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHistogram(internalFormat)");
- return;
- }
- }
-
- /* reset histograms */
- for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
- ctx->Histogram.Count[i][0] = 0;
- ctx->Histogram.Count[i][1] = 0;
- ctx->Histogram.Count[i][2] = 0;
- ctx->Histogram.Count[i][3] = 0;
- }
-
- if (error) {
- ctx->Histogram.Width = 0;
- ctx->Histogram.Format = 0;
- ctx->Histogram.RedSize = 0;
- ctx->Histogram.GreenSize = 0;
- ctx->Histogram.BlueSize = 0;
- ctx->Histogram.AlphaSize = 0;
- ctx->Histogram.LuminanceSize = 0;
- }
- else {
- ctx->Histogram.Width = width;
- ctx->Histogram.Format = internalFormat;
- ctx->Histogram.Sink = sink;
- ctx->Histogram.RedSize = 8 * sizeof(GLuint);
- ctx->Histogram.GreenSize = 8 * sizeof(GLuint);
- ctx->Histogram.BlueSize = 8 * sizeof(GLuint);
- ctx->Histogram.AlphaSize = 8 * sizeof(GLuint);
- ctx->Histogram.LuminanceSize = 8 * sizeof(GLuint);
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-void GLAPIENTRY
-_mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMinmax");
- return;
- }
-
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glMinMax(target)");
- return;
- }
-
- if (base_histogram_format(internalFormat) < 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glMinMax(internalFormat)");
- return;
- }
-
- if (ctx->MinMax.Sink == sink)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->MinMax.Sink = sink;
-}
-
-
-void GLAPIENTRY
-_mesa_ResetHistogram(GLenum target)
-{
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* sideeffects */
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glResetHistogram");
- return;
- }
-
- if (target != GL_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glResetHistogram(target)");
- return;
- }
-
- for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
- ctx->Histogram.Count[i][0] = 0;
- ctx->Histogram.Count[i][1] = 0;
- ctx->Histogram.Count[i][2] = 0;
- ctx->Histogram.Count[i][3] = 0;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-void GLAPIENTRY
-_mesa_ResetMinmax(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glResetMinmax");
- return;
- }
-
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glResetMinMax(target)");
- return;
- }
-
- ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
- ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
- ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
- ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_histogram( GLcontext * ctx )
-{
- int i;
-
- /* Histogram group */
- ctx->Histogram.Width = 0;
- ctx->Histogram.Format = GL_RGBA;
- ctx->Histogram.Sink = GL_FALSE;
- ctx->Histogram.RedSize = 0;
- ctx->Histogram.GreenSize = 0;
- ctx->Histogram.BlueSize = 0;
- ctx->Histogram.AlphaSize = 0;
- ctx->Histogram.LuminanceSize = 0;
- for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
- ctx->Histogram.Count[i][0] = 0;
- ctx->Histogram.Count[i][1] = 0;
- ctx->Histogram.Count[i][2] = 0;
- ctx->Histogram.Count[i][3] = 0;
- }
-
- /* Min/Max group */
- ctx->MinMax.Format = GL_RGBA;
- ctx->MinMax.Sink = GL_FALSE;
- ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
- ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
- ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
- ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/histogram.h b/nx-X11/extras/Mesa/src/mesa/main/histogram.h
deleted file mode 100644
index 974447231..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/histogram.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/**
- * \file histogram.h
- * Histogram.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef HISTOGRAM_H
-#define HISTOGRAM_H
-
-#include "glheader.h"
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
-
-extern void GLAPIENTRY
-_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-
-extern void GLAPIENTRY
-_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
-
-extern void GLAPIENTRY
-_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
-
-extern void GLAPIENTRY
-_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_Histogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-
-extern void GLAPIENTRY
-_mesa_Minmax(GLenum target, GLenum internalformat, GLboolean sink);
-
-extern void GLAPIENTRY
-_mesa_ResetHistogram(GLenum target);
-
-extern void GLAPIENTRY
-_mesa_ResetMinmax(GLenum target);
-
-extern void
-_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]);
-
-extern void
-_mesa_update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]);
-
-extern void _mesa_init_histogram( GLcontext * ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_histogram( c ) ((void) 0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/image.c b/nx-X11/extras/Mesa/src/mesa/main/image.c
deleted file mode 100644
index bd0c5ba1f..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/image.c
+++ /dev/null
@@ -1,4202 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file image.c
- * Image handling.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "context.h"
-#include "image.h"
-#include "imports.h"
-#include "histogram.h"
-#include "macros.h"
-#include "pixel.h"
-#include "mtypes.h"
-
-
-/** Compute ceiling of integer quotient of A divided by B. */
-#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
-
-
-/**
- * Flip the 8 bits in each byte of the given array.
- *
- * \param p array.
- * \param n number of bytes.
- *
- * \todo try this trick to flip bytes someday:
- * \code
- * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
- * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
- * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
- * \endcode
- */
-static void
-flip_bytes( GLubyte *p, GLuint n )
-{
- register GLuint i, a, b;
-
- for (i=0;i<n;i++) {
- b = (GLuint) p[i]; /* words are often faster than bytes */
- a = ((b & 0x01) << 7) |
- ((b & 0x02) << 5) |
- ((b & 0x04) << 3) |
- ((b & 0x08) << 1) |
- ((b & 0x10) >> 1) |
- ((b & 0x20) >> 3) |
- ((b & 0x40) >> 5) |
- ((b & 0x80) >> 7);
- p[i] = (GLubyte) a;
- }
-}
-
-
-/**
- * Flip the order of the 2 bytes in each word in the given array.
- *
- * \param p array.
- * \param n number of words.
- */
-void
-_mesa_swap2( GLushort *p, GLuint n )
-{
- register GLuint i;
-
- for (i=0;i<n;i++) {
- p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
- }
-}
-
-
-
-/*
- * Flip the order of the 4 bytes in each word in the given array.
- */
-void
-_mesa_swap4( GLuint *p, GLuint n )
-{
- register GLuint i, a, b;
-
- for (i=0;i<n;i++) {
- b = p[i];
- a = (b >> 24)
- | ((b >> 8) & 0xff00)
- | ((b << 8) & 0xff0000)
- | ((b << 24) & 0xff000000);
- p[i] = a;
- }
-}
-
-
-/**
- * Get the size of a GL data type.
- *
- * \param type GL data type.
- *
- * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
- * if an invalid type enum.
- */
-GLint _mesa_sizeof_type( GLenum type )
-{
- switch (type) {
- case GL_BITMAP:
- return 0;
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_BYTE:
- return sizeof(GLbyte);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_SHORT:
- return sizeof(GLshort);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- case GL_INT:
- return sizeof(GLint);
- case GL_FLOAT:
- return sizeof(GLfloat);
- case GL_HALF_FLOAT_ARB:
- return sizeof(GLhalfARB);
- default:
- return -1;
- }
-}
-
-
-/**
- * Same as _mesa_sizeof_type() but also accepting the packed pixel
- * format data types.
- */
-GLint _mesa_sizeof_packed_type( GLenum type )
-{
- switch (type) {
- case GL_BITMAP:
- return 0;
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_BYTE:
- return sizeof(GLbyte);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_SHORT:
- return sizeof(GLshort);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- case GL_INT:
- return sizeof(GLint);
- case GL_HALF_FLOAT_ARB:
- return sizeof(GLhalfARB);
- case GL_FLOAT:
- return sizeof(GLfloat);
- case GL_UNSIGNED_BYTE_3_3_2:
- return sizeof(GLubyte);
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- return sizeof(GLubyte);
- case GL_UNSIGNED_SHORT_5_6_5:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_4_4_4_4:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return sizeof(GLushort);
- case GL_UNSIGNED_INT_8_8_8_8:
- return sizeof(GLuint);
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return sizeof(GLuint);
- case GL_UNSIGNED_INT_10_10_10_2:
- return sizeof(GLuint);
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return sizeof(GLuint);
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- return sizeof(GLushort);
- default:
- return -1;
- }
-}
-
-
-/**
- * Get the number of components in a pixel format.
- *
- * \param format pixel format.
- *
- * \return the number of components in the given format, or -1 if a bad format.
- */
-GLint _mesa_components_in_format( GLenum format )
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_INTENSITY:
- return 1;
- case GL_LUMINANCE_ALPHA:
- return 2;
- case GL_RGB:
- return 3;
- case GL_RGBA:
- return 4;
- case GL_BGR:
- return 3;
- case GL_BGRA:
- return 4;
- case GL_ABGR_EXT:
- return 4;
- case GL_YCBCR_MESA:
- return 2;
- default:
- return -1;
- }
-}
-
-
-/**
- * Get the bytes per pixel of pixel format type pair.
- *
- * \param format pixel format.
- * \param type pixel type.
- *
- * \return bytes per pixel, or -1 if a bad format or type was given.
- */
-GLint _mesa_bytes_per_pixel( GLenum format, GLenum type )
-{
- GLint comps = _mesa_components_in_format( format );
- if (comps < 0)
- return -1;
-
- switch (type) {
- case GL_BITMAP:
- return 0; /* special case */
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return comps * sizeof(GLubyte);
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- return comps * sizeof(GLshort);
- case GL_INT:
- case GL_UNSIGNED_INT:
- return comps * sizeof(GLint);
- case GL_FLOAT:
- return comps * sizeof(GLfloat);
- case GL_HALF_FLOAT_ARB:
- return comps * sizeof(GLhalfARB);
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (format == GL_RGB || format == GL_BGR)
- return sizeof(GLubyte);
- else
- return -1; /* error */
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (format == GL_RGB || format == GL_BGR)
- return sizeof(GLushort);
- else
- return -1; /* error */
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT)
- return sizeof(GLushort);
- else
- return -1;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT)
- return sizeof(GLuint);
- else
- return -1;
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- if (format == GL_YCBCR_MESA)
- return sizeof(GLushort);
- else
- return -1;
- default:
- return -1;
- }
-}
-
-
-/**
- * Test for a legal pixel format and type.
- *
- * \param format pixel format.
- * \param type pixel type.
- *
- * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE
- * otherwise.
- */
-GLboolean
-_mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type )
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- switch (type) {
- case GL_BITMAP:
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
-#if 0 /* not legal! see table 3.6 of the 1.5 spec */
- case GL_INTENSITY:
-#endif
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_DEPTH_COMPONENT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RGB:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_BGR:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
- type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
- return GL_TRUE;
- else
- return GL_FALSE;
- default:
- ; /* fall-through */
- }
- return GL_FALSE;
-}
-
-
-/**
- * Return the address of a specific pixel in an image (1D, 2D or 3D).
- *
- * Pixel unpacking/packing parameters are observed according to \p packing.
- *
- * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
- * \param image starting address of image data
- * \param width the image width
- * \param height theimage height
- * \param format the pixel format
- * \param type the pixel data type
- * \param packing the pixelstore attributes
- * \param img which image in the volume (0 for 1D or 2D images)
- * \param row row of pixel in the image (0 for 1D images)
- * \param column column of pixel in the image
- *
- * \return address of pixel on success, or NULL on error.
- *
- * \sa gl_pixelstore_attrib.
- */
-GLvoid *
-_mesa_image_address( GLuint dimensions,
- const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column )
-{
- GLint alignment; /* 1, 2 or 4 */
- GLint pixels_per_row;
- GLint rows_per_image;
- GLint skiprows;
- GLint skippixels;
- GLint skipimages; /* for 3-D volume images */
- GLubyte *pixel_addr;
-
- ASSERT(dimensions >= 1 && dimensions <= 3);
-
- alignment = packing->Alignment;
- if (packing->RowLength > 0) {
- pixels_per_row = packing->RowLength;
- }
- else {
- pixels_per_row = width;
- }
- if (packing->ImageHeight > 0) {
- rows_per_image = packing->ImageHeight;
- }
- else {
- rows_per_image = height;
- }
-
- skippixels = packing->SkipPixels;
- /* Note: SKIP_ROWS _is_ used for 1D images */
- skiprows = packing->SkipRows;
- /* Note: SKIP_IMAGES is only used for 3D images */
- skipimages = (dimensions == 3) ? packing->SkipImages : 0;
-
- if (type == GL_BITMAP) {
- /* BITMAP data */
- GLint comp_per_pixel; /* components per pixel */
- GLint bytes_per_comp; /* bytes per component */
- GLint bytes_per_row;
- GLint bytes_per_image;
-
- /* Compute bytes per component */
- bytes_per_comp = _mesa_sizeof_packed_type( type );
- if (bytes_per_comp < 0) {
- return NULL;
- }
-
- /* Compute number of components per pixel */
- comp_per_pixel = _mesa_components_in_format( format );
- if (comp_per_pixel < 0) {
- return NULL;
- }
-
- bytes_per_row = alignment
- * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
-
- bytes_per_image = bytes_per_row * rows_per_image;
-
- pixel_addr = (GLubyte *) image
- + (skipimages + img) * bytes_per_image
- + (skiprows + row) * bytes_per_row
- + (skippixels + column) / 8;
- }
- else {
- /* Non-BITMAP data */
- GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
- GLint topOfImage;
-
- bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
-
- /* The pixel type and format should have been error checked earlier */
- assert(bytes_per_pixel > 0);
-
- bytes_per_row = pixels_per_row * bytes_per_pixel;
- remainder = bytes_per_row % alignment;
- if (remainder > 0)
- bytes_per_row += (alignment - remainder);
-
- ASSERT(bytes_per_row % alignment == 0);
-
- bytes_per_image = bytes_per_row * rows_per_image;
-
- if (packing->Invert) {
- /* set pixel_addr to the last row */
- topOfImage = bytes_per_row * (height - 1);
- bytes_per_row = -bytes_per_row;
- }
- else {
- topOfImage = 0;
- }
-
- /* compute final pixel address */
- pixel_addr = (GLubyte *) image
- + (skipimages + img) * bytes_per_image
- + topOfImage
- + (skiprows + row) * bytes_per_row
- + (skippixels + column) * bytes_per_pixel;
- }
-
- return (GLvoid *) pixel_addr;
-}
-
-
-GLvoid *
-_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width,
- GLenum format, GLenum type,
- GLint column )
-{
- return _mesa_image_address(1, packing, image, width, 1,
- format, type, 0, 0, column);
-}
-
-
-GLvoid *
-_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint row, GLint column )
-{
- return _mesa_image_address(2, packing, image, width, height,
- format, type, 0, row, column);
-}
-
-
-GLvoid *
-_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column )
-{
- return _mesa_image_address(3, packing, image, width, height,
- format, type, img, row, column);
-}
-
-
-
-/**
- * Compute the stride between image rows.
- *
- * \param packing the pixelstore attributes
- * \param width image width.
- * \param format pixel format.
- * \param type pixel data type.
- *
- * \return the stride in bytes for the given parameters.
- *
- * Computes the number of bytes per pixel and row and compensates for alignment.
- *
- * \sa gl_pixelstore_attrib.
- */
-GLint
-_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLenum format, GLenum type )
-{
- ASSERT(packing);
- if (type == GL_BITMAP) {
- /* BITMAP data */
- GLint bytes;
- if (packing->RowLength == 0) {
- bytes = (width + 7) / 8;
- }
- else {
- bytes = (packing->RowLength + 7) / 8;
- }
- if (packing->Invert) {
- /* negate the bytes per row (negative row stride) */
- bytes = -bytes;
- }
- return bytes;
- }
- else {
- /* Non-BITMAP data */
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- GLint bytesPerRow, remainder;
- if (bytesPerPixel <= 0)
- return -1; /* error */
- if (packing->RowLength == 0) {
- bytesPerRow = bytesPerPixel * width;
- }
- else {
- bytesPerRow = bytesPerPixel * packing->RowLength;
- }
- remainder = bytesPerRow % packing->Alignment;
- if (remainder > 0)
- bytesPerRow += (packing->Alignment - remainder);
- if (packing->Invert)
- bytesPerRow = -bytesPerRow;
- return bytesPerRow;
- }
-}
-
-
-#if _HAVE_FULL_GL
-
-/*
- * Compute the stride between images in a 3D texture (in bytes) for the given
- * pixel packing parameters and image width, format and type.
- */
-GLint
-_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLint height,
- GLenum format, GLenum type )
-{
- ASSERT(packing);
- ASSERT(type != GL_BITMAP);
-
- {
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- GLint bytesPerRow, bytesPerImage, remainder;
-
- if (bytesPerPixel <= 0)
- return -1; /* error */
- if (packing->RowLength == 0) {
- bytesPerRow = bytesPerPixel * width;
- }
- else {
- bytesPerRow = bytesPerPixel * packing->RowLength;
- }
- remainder = bytesPerRow % packing->Alignment;
- if (remainder > 0)
- bytesPerRow += (packing->Alignment - remainder);
-
- if (packing->ImageHeight == 0)
- bytesPerImage = bytesPerRow * height;
- else
- bytesPerImage = bytesPerRow * packing->ImageHeight;
-
- return bytesPerImage;
- }
-}
-
-
-/*
- * Unpack a 32x32 pixel polygon stipple from user memory using the
- * current pixel unpack settings.
- */
-void
-_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
- const struct gl_pixelstore_attrib *unpacking )
-{
- GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap( 32, 32, pattern, unpacking );
- if (ptrn) {
- /* Convert pattern from GLubytes to GLuints and handle big/little
- * endian differences
- */
- GLubyte *p = ptrn;
- GLint i;
- for (i = 0; i < 32; i++) {
- dest[i] = (p[0] << 24)
- | (p[1] << 16)
- | (p[2] << 8)
- | (p[3] );
- p += 4;
- }
- FREE(ptrn);
- }
-}
-
-
-/*
- * Pack polygon stipple into user memory given current pixel packing
- * settings.
- */
-void
-_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
- const struct gl_pixelstore_attrib *packing )
-{
- /* Convert pattern from GLuints to GLubytes to handle big/little
- * endian differences.
- */
- GLubyte ptrn[32*4];
- GLint i;
- for (i = 0; i < 32; i++) {
- ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
- ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
- ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
- ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
- }
-
- _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
-}
-
-
-/*
- * Unpack bitmap data. Resulting data will be in most-significant-bit-first
- * order with row alignment = 1 byte.
- */
-GLvoid *
-_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- GLint bytes, row, width_in_bytes;
- GLubyte *buffer, *dst;
-
- if (!pixels)
- return NULL;
-
- /* Alloc dest storage */
- bytes = ((width + 7) / 8 * height);
- buffer = (GLubyte *) MALLOC( bytes );
- if (!buffer)
- return NULL;
-
-
- width_in_bytes = CEILING( width, 8 );
- dst = buffer;
- for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address2d(packing, pixels, width, height,
- GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!src) {
- FREE(buffer);
- return NULL;
- }
-
- if (packing->SkipPixels == 0) {
- MEMCPY( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- dst += width_in_bytes;
- }
-
- return buffer;
-}
-
-
-/*
- * Pack bitmap data.
- */
-void
-_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
- GLubyte *dest, const struct gl_pixelstore_attrib *packing )
-{
- GLint row, width_in_bytes;
- const GLubyte *src;
-
- if (!source)
- return;
-
- width_in_bytes = CEILING( width, 8 );
- src = source;
- for (row = 0; row < height; row++) {
- GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
- width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!dst)
- return;
-
- if (packing->SkipPixels == 0) {
- MEMCPY( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- src += width_in_bytes;
- }
-}
-
-
-/**
- * Apply various pixel transfer operations to an array of RGBA pixels
- * as indicated by the transferOps bitmask
- */
-void
-_mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLuint transferOps,
- GLuint n, GLfloat rgba[][4])
-{
- /* scale & bias */
- if (transferOps & IMAGE_SCALE_BIAS_BIT) {
- _mesa_scale_and_bias_rgba(n, rgba,
- ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
- ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
- ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
- ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
- }
- /* color map lookup */
- if (transferOps & IMAGE_MAP_COLOR_BIT) {
- _mesa_map_rgba( ctx, n, rgba );
- }
- /* GL_COLOR_TABLE lookup */
- if (transferOps & IMAGE_COLOR_TABLE_BIT) {
- _mesa_lookup_rgba_float(&ctx->ColorTable, n, rgba);
- }
- /* convolution */
- if (transferOps & IMAGE_CONVOLUTION_BIT) {
- /* this has to be done in the calling code */
- _mesa_problem(ctx, "IMAGE_CONVOLUTION_BIT set in _mesa_apply_transfer_ops");
- }
- /* GL_POST_CONVOLUTION_RED/GREEN/BLUE/ALPHA_SCALE/BIAS */
- if (transferOps & IMAGE_POST_CONVOLUTION_SCALE_BIAS) {
- _mesa_scale_and_bias_rgba(n, rgba,
- ctx->Pixel.PostConvolutionScale[RCOMP],
- ctx->Pixel.PostConvolutionScale[GCOMP],
- ctx->Pixel.PostConvolutionScale[BCOMP],
- ctx->Pixel.PostConvolutionScale[ACOMP],
- ctx->Pixel.PostConvolutionBias[RCOMP],
- ctx->Pixel.PostConvolutionBias[GCOMP],
- ctx->Pixel.PostConvolutionBias[BCOMP],
- ctx->Pixel.PostConvolutionBias[ACOMP]);
- }
- /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
- if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
- _mesa_lookup_rgba_float(&ctx->PostConvolutionColorTable, n, rgba);
- }
- /* color matrix transform */
- if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
- _mesa_transform_rgba(ctx, n, rgba);
- }
- /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
- if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
- _mesa_lookup_rgba_float(&ctx->PostColorMatrixColorTable, n, rgba);
- }
- /* update histogram count */
- if (transferOps & IMAGE_HISTOGRAM_BIT) {
- _mesa_update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba);
- }
- /* update min/max values */
- if (transferOps & IMAGE_MIN_MAX_BIT) {
- _mesa_update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba);
- }
- /* clamping to [0,1] */
- if (transferOps & IMAGE_CLAMP_BIT) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
- rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
- rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
- rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
- }
- }
-}
-
-
-
-/**
- * Used to pack an array [][4] of RGBA float colors as specified
- * by the dstFormat, dstType and dstPacking. Used by glReadPixels,
- * glGetConvolutionFilter(), etc.
- * NOTE: it's assumed the incoming float colors are all in [0,1].
- */
-void
-_mesa_pack_rgba_span_float( GLcontext *ctx,
- GLuint n, CONST GLfloat rgbaIn[][4],
- GLenum dstFormat, GLenum dstType,
- GLvoid *dstAddr,
- const struct gl_pixelstore_attrib *dstPacking,
- GLuint transferOps )
-{
- const GLint comps = _mesa_components_in_format(dstFormat);
- GLfloat luminance[MAX_WIDTH];
- const GLfloat (*rgba)[4];
- GLuint i;
-
- if (transferOps) {
- /* make copy of incoming data */
- DEFMARRAY(GLfloat, rgbaCopy, MAX_WIDTH, 4); /* mac 32k limitation */
- CHECKARRAY(rgbaCopy, return); /* mac 32k limitation */
-
- _mesa_memcpy(rgbaCopy, rgbaIn, n * 4 * sizeof(GLfloat));
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgbaCopy);
- rgba = (const GLfloat (*)[4]) rgbaCopy;
-
- if ((transferOps & IMAGE_MIN_MAX_BIT) && ctx->MinMax.Sink) {
- UNDEFARRAY(rgbaCopy); /* mac 32k limitation */
- return;
- }
- UNDEFARRAY(rgbaCopy); /* mac 32k limitation */
- }
- else {
- /* use incoming data, not a copy */
- rgba = (const GLfloat (*)[4]) rgbaIn;
- }
-
- if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
- /* compute luminance values */
- if (ctx->ClampFragmentColors) {
- for (i = 0; i < n; i++) {
- GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- luminance[i] = CLAMP(sum, 0.0F, 1.0F);
- }
- }
- else {
- for (i = 0; i < n; i++) {
- luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- }
- }
- }
-
- /*
- * Pack/store the pixels. Ugh! Lots of cases!!!
- */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n * comps);
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n * comps );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n * comps );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n * comps );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][RCOMP];
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][GCOMP];
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][BCOMP];
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][ACOMP];
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = luminance[i];
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = luminance[i];
- dst[i*2+1] = rgba[i][ACOMP];
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][RCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][BCOMP];
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][RCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][BCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][BCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][RCOMP];
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][BCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][RCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][ACOMP];
- dst[i*4+1] = rgba[i][BCOMP];
- dst[i*4+2] = rgba[i][GCOMP];
- dst[i*4+3] = rgba[i][RCOMP];
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n * comps );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(luminance[i]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n * comps );
- }
- }
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) << 5)
- | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 2)
- | (((GLint) (rgba[i][BCOMP] * 3.0F)) );
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 3)
- | (((GLint) (rgba[i][BCOMP] * 3.0F)) << 5);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
- | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12)
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][ACOMP] * 15.0F)) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][BCOMP] * 15.0F)) << 12)
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][RCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][ACOMP] * 15.0F)) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][ACOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 12)
- | (((GLint) (rgba[i][RCOMP] * 15.0F)) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][BCOMP] * 15.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][RCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][ACOMP] * 15.0F)) )
- | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 4)
- | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
- | (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 6)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 1)
- | (((GLint) (rgba[i][ACOMP] * 1.0F)) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11)
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 6)
- | (((GLint) (rgba[i][RCOMP] * 31.0F)) << 1)
- | (((GLint) (rgba[i][ACOMP] * 1.0F)) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][ACOMP] * 31.0F)) << 11)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 6)
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 1)
- | (((GLint) (rgba[i][RCOMP] * 1.0F)) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 5)
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 10)
- | (((GLint) (rgba[i][ACOMP] * 1.0F)) << 15);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][BCOMP] * 31.0F)) )
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 5)
- | (((GLint) (rgba[i][RCOMP] * 31.0F)) << 10)
- | (((GLint) (rgba[i][ACOMP] * 1.0F)) << 15);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLint) (rgba[i][ACOMP] * 31.0F)) )
- | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 5)
- | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 10)
- | (((GLint) (rgba[i][RCOMP] * 1.0F)) << 15);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24)
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][ACOMP] * 255.0F)) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 24)
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][ACOMP] * 255.0F)) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24)
- | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][RCOMP] * 255.0F)) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) )
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) )
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) )
- | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8)
- | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
- | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24);
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 22)
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
- | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 2)
- | (((GLuint) (rgba[i][ACOMP] * 3.0F)) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 22)
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
- | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 2)
- | (((GLuint) (rgba[i][ACOMP] * 3.0F)) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) << 22)
- | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 12)
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 2)
- | (((GLuint) (rgba[i][RCOMP] * 3.0F)) );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) )
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
- | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 20)
- | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) )
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
- | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 20)
- | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) )
- | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 10)
- | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 20)
- | (((GLuint) (rgba[i][RCOMP] * 3.0F)) << 30);
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
- }
-}
-
-
-/*
- * Pack the given RGBA span into client memory at 'dest' address
- * in the given pixel format and type.
- * Optionally apply the enabled pixel transfer ops.
- * Pack into memory using the given packing params struct.
- * This is used by glReadPixels and glGetTexImage?D()
- * \param ctx - the context
- * n - number of pixels in the span
- * rgba - the pixels
- * format - dest packing format
- * type - dest packing data type
- * destination - destination packing address
- * packing - pixel packing parameters
- * transferOps - bitmask of IMAGE_*_BIT operations to apply
- */
-void
-_mesa_pack_rgba_span_chan( GLcontext *ctx,
- GLuint n, CONST GLchan srcRgba[][4],
- GLenum dstFormat, GLenum dstType,
- GLvoid *dstAddr,
- const struct gl_pixelstore_attrib *dstPacking,
- GLuint transferOps)
-{
- ASSERT((ctx->NewState & _NEW_PIXEL) == 0 || transferOps == 0);
-
- /* Test for optimized case first */
- if (transferOps == 0 && dstFormat == GL_RGBA && dstType == CHAN_TYPE) {
- /* common simple case */
- MEMCPY(dstAddr, srcRgba, n * 4 * sizeof(GLchan));
- }
- else if (transferOps == 0 && dstFormat == GL_RGB && dstType == CHAN_TYPE) {
- /* common simple case */
- GLuint i;
- GLchan *dest = (GLchan *) dstAddr;
- for (i = 0; i < n; i++) {
- dest[0] = srcRgba[i][RCOMP];
- dest[1] = srcRgba[i][GCOMP];
- dest[2] = srcRgba[i][BCOMP];
- dest += 3;
- }
- }
- else if (transferOps == 0 && dstFormat == GL_RGBA && dstType == GL_UNSIGNED_BYTE) {
- /* common simple case */
- GLuint i;
- GLubyte *dest = (GLubyte *) dstAddr;
- for (i = 0; i < n; i++) {
- dest[0] = CHAN_TO_UBYTE(srcRgba[i][RCOMP]);
- dest[1] = CHAN_TO_UBYTE(srcRgba[i][GCOMP]);
- dest[2] = CHAN_TO_UBYTE(srcRgba[i][BCOMP]);
- dest[3] = CHAN_TO_UBYTE(srcRgba[i][ACOMP]);
- dest += 4;
- }
- }
- else {
- /* general solution */
- GLuint i;
- DEFMARRAY(GLfloat, rgba, MAX_WIDTH, 4); /* mac 32k limitation */
- CHECKARRAY(rgba, return); /* mac 32k limitation */
-
- assert(n <= MAX_WIDTH);
- /* convert color components to floating point */
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = CHAN_TO_FLOAT(srcRgba[i][RCOMP]);
- rgba[i][GCOMP] = CHAN_TO_FLOAT(srcRgba[i][GCOMP]);
- rgba[i][BCOMP] = CHAN_TO_FLOAT(srcRgba[i][BCOMP]);
- rgba[i][ACOMP] = CHAN_TO_FLOAT(srcRgba[i][ACOMP]);
- }
- _mesa_pack_rgba_span_float(ctx, n, (const GLfloat (*)[4]) rgba,
- dstFormat, dstType, dstAddr,
- dstPacking, transferOps);
- UNDEFARRAY(rgba); /* mac 32k limitation */
- }
-}
-
-
-#define SWAP2BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[1]; \
- bytes[1] = tmp; \
- }
-
-#define SWAP4BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[3]; \
- bytes[3] = tmp; \
- tmp = bytes[1]; \
- bytes[1] = bytes[2]; \
- bytes[2] = tmp; \
- }
-
-
-static void
-extract_uint_indexes(GLuint n, GLuint indexes[],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- const struct gl_pixelstore_attrib *unpack )
-{
- assert(srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- switch (srcType) {
- case GL_BITMAP:
- {
- GLubyte *ubsrc = (GLubyte *) src;
- if (unpack->LsbFirst) {
- GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 128) {
- mask = 1;
- ubsrc++;
- }
- else {
- mask = mask << 1;
- }
- }
- }
- else {
- GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 1) {
- mask = 128;
- ubsrc++;
- }
- else {
- mask = mask >> 1;
- }
- }
- }
- }
- break;
- case GL_UNSIGNED_BYTE:
- {
- GLuint i;
- const GLubyte *s = (const GLubyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_BYTE:
- {
- GLuint i;
- const GLbyte *s = (const GLbyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint i;
- const GLushort *s = (const GLushort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLushort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_SHORT:
- {
- GLuint i;
- const GLshort *s = (const GLshort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLshort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_INT:
- {
- GLuint i;
- const GLint *s = (const GLint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_FLOAT:
- {
- GLuint i;
- const GLfloat *s = (const GLfloat *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLfloat value = s[i];
- SWAP4BYTE(value);
- indexes[i] = (GLuint) value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) s[i];
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *s = (const GLhalfARB *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLhalfARB value = s[i];
- SWAP2BYTE(value);
- indexes[i] = (GLuint) _mesa_half_to_float(value);
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
- return;
- }
-}
-
-
-/*
- * This function extracts floating point RGBA values from arbitrary
- * image data. srcFormat and srcType are the format and type parameters
- * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
- *
- * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
- * implements the "Conversion to floating point", "Conversion to RGB",
- * and "Final Expansion to RGBA" operations.
- *
- * Args: n - number of pixels
- * rgba - output colors
- * srcFormat - format of incoming data
- * srcType - data type of incoming data
- * src - source data pointer
- * swapBytes - perform byteswapping of incoming data?
- */
-static void
-extract_float_rgba(GLuint n, GLfloat rgba[][4],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- GLboolean swapBytes)
-{
- GLint redIndex, greenIndex, blueIndex, alphaIndex;
- GLint stride;
- GLint rComp, bComp, gComp, aComp;
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- rComp = gComp = bComp = aComp = -1;
-
- switch (srcFormat) {
- case GL_RED:
- redIndex = 0;
- greenIndex = blueIndex = alphaIndex = -1;
- stride = 1;
- break;
- case GL_GREEN:
- greenIndex = 0;
- redIndex = blueIndex = alphaIndex = -1;
- stride = 1;
- break;
- case GL_BLUE:
- blueIndex = 0;
- redIndex = greenIndex = alphaIndex = -1;
- stride = 1;
- break;
- case GL_ALPHA:
- redIndex = greenIndex = blueIndex = -1;
- alphaIndex = 0;
- stride = 1;
- break;
- case GL_LUMINANCE:
- redIndex = greenIndex = blueIndex = 0;
- alphaIndex = -1;
- stride = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- redIndex = greenIndex = blueIndex = 0;
- alphaIndex = 1;
- stride = 2;
- break;
- case GL_INTENSITY:
- redIndex = greenIndex = blueIndex = alphaIndex = 0;
- stride = 1;
- break;
- case GL_RGB:
- redIndex = 0;
- greenIndex = 1;
- blueIndex = 2;
- alphaIndex = -1;
- rComp = 0;
- gComp = 1;
- bComp = 2;
- aComp = 3;
- stride = 3;
- break;
- case GL_BGR:
- redIndex = 2;
- greenIndex = 1;
- blueIndex = 0;
- alphaIndex = -1;
- rComp = 2;
- gComp = 1;
- bComp = 0;
- aComp = 3;
- stride = 3;
- break;
- case GL_RGBA:
- redIndex = 0;
- greenIndex = 1;
- blueIndex = 2;
- alphaIndex = 3;
- rComp = 0;
- gComp = 1;
- bComp = 2;
- aComp = 3;
- stride = 4;
- break;
- case GL_BGRA:
- redIndex = 2;
- greenIndex = 1;
- blueIndex = 0;
- alphaIndex = 3;
- rComp = 2;
- gComp = 1;
- bComp = 0;
- aComp = 3;
- stride = 4;
- break;
- case GL_ABGR_EXT:
- redIndex = 3;
- greenIndex = 2;
- blueIndex = 1;
- alphaIndex = 0;
- rComp = 3;
- gComp = 2;
- bComp = 1;
- aComp = 0;
- stride = 4;
- break;
- default:
- _mesa_problem(NULL, "bad srcFormat in extract float data");
- return;
- }
-
-
-#define PROCESS(INDEX, CHANNEL, DEFAULT, TYPE, CONVERSION) \
- if ((INDEX) < 0) { \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- rgba[i][CHANNEL] = DEFAULT; \
- } \
- } \
- else if (swapBytes) { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- TYPE value = s[INDEX]; \
- if (sizeof(TYPE) == 2) { \
- SWAP2BYTE(value); \
- } \
- else if (sizeof(TYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- rgba[i][CHANNEL] = (GLfloat) CONVERSION(value); \
- s += stride; \
- } \
- } \
- else { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- rgba[i][CHANNEL] = (GLfloat) CONVERSION(s[INDEX]); \
- s += stride; \
- } \
- }
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- PROCESS(redIndex, RCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, GLubyte, UBYTE_TO_FLOAT);
- break;
- case GL_BYTE:
- PROCESS(redIndex, RCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, GLbyte, BYTE_TO_FLOAT);
- break;
- case GL_UNSIGNED_SHORT:
- PROCESS(redIndex, RCOMP, 0.0F, GLushort, USHORT_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, GLushort, USHORT_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, GLushort, USHORT_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, GLushort, USHORT_TO_FLOAT);
- break;
- case GL_SHORT:
- PROCESS(redIndex, RCOMP, 0.0F, GLshort, SHORT_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, GLshort, SHORT_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, GLshort, SHORT_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, GLshort, SHORT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT:
- PROCESS(redIndex, RCOMP, 0.0F, GLuint, UINT_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, GLuint, UINT_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, GLuint, UINT_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, GLuint, UINT_TO_FLOAT);
- break;
- case GL_INT:
- PROCESS(redIndex, RCOMP, 0.0F, GLint, INT_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, GLint, INT_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, GLint, INT_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, GLint, INT_TO_FLOAT);
- break;
- case GL_FLOAT:
- PROCESS(redIndex, RCOMP, 0.0F, GLfloat, (GLfloat));
- PROCESS(greenIndex, GCOMP, 0.0F, GLfloat, (GLfloat));
- PROCESS(blueIndex, BCOMP, 0.0F, GLfloat, (GLfloat));
- PROCESS(alphaIndex, ACOMP, 1.0F, GLfloat, (GLfloat));
- break;
- case GL_HALF_FLOAT_ARB:
- PROCESS(redIndex, RCOMP, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(greenIndex, GCOMP, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(blueIndex, BCOMP, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(alphaIndex, ACOMP, 1.0F, GLhalfARB, _mesa_half_to_float);
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rComp] = ((p >> 5) ) * (1.0F / 7.0F);
- rgba[i][gComp] = ((p >> 2) & 0x7) * (1.0F / 7.0F);
- rgba[i][bComp] = ((p ) & 0x3) * (1.0F / 3.0F);
- rgba[i][aComp] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rComp] = ((p ) & 0x7) * (1.0F / 7.0F);
- rgba[i][gComp] = ((p >> 3) & 0x7) * (1.0F / 7.0F);
- rgba[i][bComp] = ((p >> 6) ) * (1.0F / 3.0F);
- rgba[i][aComp] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F);
- rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F);
- rgba[i][bComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
- rgba[i][aComp] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F);
- rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F);
- rgba[i][bComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
- rgba[i][aComp] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
- rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F);
- rgba[i][bComp] = ((p >> 11) ) * (1.0F / 31.0F);
- rgba[i][aComp] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
- rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F);
- rgba[i][bComp] = ((p >> 11) ) * (1.0F / 31.0F);
- rgba[i][aComp] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F);
- rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F);
- rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F);
- rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F);
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F);
- rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F);
- rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F);
- rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F);
- rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F);
- rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F);
- rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F);
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F);
- rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F);
- rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F);
- rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F);
- rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F);
- rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F);
- rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F);
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F);
- rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F);
- rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F);
- rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
- rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F);
- rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F);
- rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F);
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F);
- rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F);
- rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F);
- rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rComp] = ((p >> 22) ) * (1.0F / 1023.0F);
- rgba[i][gComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][bComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][aComp] = ((p ) & 0x3 ) * (1.0F / 3.0F);
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = ((p >> 22) ) * (1.0F / 1023.0F);
- rgba[i][gComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][bComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][aComp] = ((p ) & 0x3 ) * (1.0F / 3.0F);
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F);
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F);
- rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F);
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad srcType in extract float data");
- break;
- }
-}
-
-
-/*
- * Unpack a row of color image data from a client buffer according to
- * the pixel unpacking parameters.
- * Return GLchan values in the specified dest image format.
- * This is used by glDrawPixels and glTexImage?D().
- * \param ctx - the context
- * n - number of pixels in the span
- * dstFormat - format of destination color array
- * dest - the destination color array
- * srcFormat - source image format
- * srcType - source image data type
- * source - source image pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - bitmask of IMAGE_*_BIT values of operations to apply
- *
- * XXX perhaps expand this to process whole images someday.
- */
-void
-_mesa_unpack_color_span_chan( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLchan dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLuint transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA ||
- dstFormat == GL_COLOR_INDEX);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- /* Try simple cases first */
- if (transferOps == 0) {
- if (srcType == CHAN_TYPE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGBA) {
- MEMCPY( dest, source, n * 4 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGB) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- MEMCPY( dest, source, n * 3 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- else if (dstFormat == srcFormat) {
- GLint comps = _mesa_components_in_format(srcFormat);
- assert(comps > 0);
- MEMCPY( dest, source, n * comps * sizeof(GLchan) );
- return;
- }
- }
- /*
- * Common situation, loading 8bit RGBA/RGB source images
- * into 16/32 bit destination. (OSMesa16/32)
- */
- else if (srcType == GL_UNSIGNED_BYTE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = UBYTE_TO_CHAN(src[3]);
- src += 4;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 3;
- dst += 3;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- }
- }
-
-
- /* general solution begins here */
- {
- GLint dstComponents;
- GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
- GLint dstLuminanceIndex, dstIntensityIndex;
- DEFMARRAY(GLfloat, rgba, MAX_WIDTH, 4); /* mac 32k limitation */
- CHECKARRAY(rgba, return); /* mac 32k limitation */
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- assert(n <= MAX_WIDTH);
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint indexes[MAX_WIDTH];
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- if (dstFormat == GL_COLOR_INDEX
- && (transferOps & IMAGE_MAP_COLOR_BIT)) {
- _mesa_map_ci(ctx, n, indexes);
- }
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
-
- if (dstFormat == GL_COLOR_INDEX) {
- /* convert to GLchan and return */
- GLuint i;
- for (i = 0; i < n; i++) {
- dest[i] = (GLchan) (indexes[i] & 0xff);
- }
- UNDEFARRAY(rgba); /* mac 32k limitation */
- return;
- }
- else {
- /* Convert indexes to RGBA */
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
- }
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- /* Need to clamp if returning GLubytes or GLushorts */
-#if CHAN_TYPE != GL_FLOAT
- transferOps |= IMAGE_CLAMP_BIT;
-#endif
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- /* Now determine which color channels we need to produce.
- * And determine the dest index (offset) within each color tuple.
- */
- switch (dstFormat) {
- case GL_ALPHA:
- dstAlphaIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
- dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- case GL_LUMINANCE:
- dstLuminanceIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
- dstIntensityIndex = -1;
- break;
- case GL_LUMINANCE_ALPHA:
- dstLuminanceIndex = 0;
- dstAlphaIndex = 1;
- dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
- dstIntensityIndex = -1;
- break;
- case GL_INTENSITY:
- dstIntensityIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
- dstLuminanceIndex = -1;
- break;
- case GL_RGB:
- dstRedIndex = 0;
- dstGreenIndex = 1;
- dstBlueIndex = 2;
- dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- case GL_RGBA:
- dstRedIndex = 0;
- dstGreenIndex = 1;
- dstBlueIndex = 2;
- dstAlphaIndex = 3;
- dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- default:
- _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_chan_span()");
- UNDEFARRAY(rgba); /* mac 32k limitation */
- return;
- }
-
-
- /* Now return the GLchan data in the requested dstFormat */
-
- if (dstRedIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[dstRedIndex], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
-
- if (dstGreenIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[dstGreenIndex], rgba[i][GCOMP]);
- dst += dstComponents;
- }
- }
-
- if (dstBlueIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[dstBlueIndex], rgba[i][BCOMP]);
- dst += dstComponents;
- }
- }
-
- if (dstAlphaIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[dstAlphaIndex], rgba[i][ACOMP]);
- dst += dstComponents;
- }
- }
-
- if (dstIntensityIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(dstIntensityIndex == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
- }
- }
-
- if (dstLuminanceIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(dstLuminanceIndex == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
- UNDEFARRAY(rgba); /* mac 32k limitation */
- }
-}
-
-
-/**
- * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
- * instead of GLchan.
- */
-void
-_mesa_unpack_color_span_float( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLfloat dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLuint transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA ||
- dstFormat == GL_COLOR_INDEX);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- /* general solution, no special cases, yet */
- {
- GLint dstComponents;
- GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
- GLint dstLuminanceIndex, dstIntensityIndex;
- DEFMARRAY(GLfloat, rgba, MAX_WIDTH, 4); /* mac 32k limitation */
- CHECKARRAY(rgba, return); /* mac 32k limitation */
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- assert(n <= MAX_WIDTH);
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint indexes[MAX_WIDTH];
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- if (dstFormat == GL_COLOR_INDEX
- && (transferOps & IMAGE_MAP_COLOR_BIT)) {
- _mesa_map_ci(ctx, n, indexes);
- }
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
-
- if (dstFormat == GL_COLOR_INDEX) {
- /* convert to GLchan and return */
- GLuint i;
- for (i = 0; i < n; i++) {
- dest[i] = (GLchan) (indexes[i] & 0xff);
- }
- UNDEFARRAY(rgba); /* mac 32k limitation */
- return;
- }
- else {
- /* Convert indexes to RGBA */
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
- }
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- /* Now determine which color channels we need to produce.
- * And determine the dest index (offset) within each color tuple.
- */
- switch (dstFormat) {
- case GL_ALPHA:
- dstAlphaIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
- dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- case GL_LUMINANCE:
- dstLuminanceIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
- dstIntensityIndex = -1;
- break;
- case GL_LUMINANCE_ALPHA:
- dstLuminanceIndex = 0;
- dstAlphaIndex = 1;
- dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
- dstIntensityIndex = -1;
- break;
- case GL_INTENSITY:
- dstIntensityIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
- dstLuminanceIndex = -1;
- break;
- case GL_RGB:
- dstRedIndex = 0;
- dstGreenIndex = 1;
- dstBlueIndex = 2;
- dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- case GL_RGBA:
- dstRedIndex = 0;
- dstGreenIndex = 1;
- dstBlueIndex = 2;
- dstAlphaIndex = 3;
- dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- default:
- _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_color_span_float()");
- UNDEFARRAY(rgba); /* mac 32k limitation */
- return;
- }
-
- /* Now pack results in the requested dstFormat */
- if (dstRedIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[dstRedIndex] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- if (dstGreenIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[dstGreenIndex] = rgba[i][GCOMP];
- dst += dstComponents;
- }
- }
-
- if (dstBlueIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[dstBlueIndex] = rgba[i][BCOMP];
- dst += dstComponents;
- }
- }
-
- if (dstAlphaIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[dstAlphaIndex] = rgba[i][ACOMP];
- dst += dstComponents;
- }
- }
-
- if (dstIntensityIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(dstIntensityIndex == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- dst[i] = rgba[i][RCOMP];
- }
- }
-
- if (dstLuminanceIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(dstLuminanceIndex == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- dst[0] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
- UNDEFARRAY(rgba); /* mac 32k limitation */
- }
-}
-
-
-/*
- * Unpack a row of color index data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - the pixel transfer operations to apply
- */
-void
-_mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLuint transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT);
-
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
- && dstType == GL_UNSIGNED_BYTE) {
- MEMCPY(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
- && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
- MEMCPY(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint indexes[MAX_WIDTH];
- assert(n <= MAX_WIDTH);
-
- extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- /* shift and offset indexes */
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
- if (transferOps & IMAGE_MAP_COLOR_BIT) {
- /* Apply lookup table */
- _mesa_map_ci(ctx, n, indexes);
- }
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- MEMCPY(dest, indexes, n * sizeof(GLuint));
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
- }
- }
-}
-
-
-void
-_mesa_pack_index_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLuint *source,
- const struct gl_pixelstore_attrib *dstPacking,
- GLuint transferOps )
-{
- GLuint indexes[MAX_WIDTH];
-
- ASSERT(n <= MAX_WIDTH);
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
- /* make a copy of input */
- MEMCPY(indexes, source, n * sizeof(GLuint));
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci( ctx, n, indexes);
- }
- if (transferOps & IMAGE_MAP_COLOR_BIT) {
- _mesa_map_ci(ctx, n, indexes);
- }
- source = indexes;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- *dst++ = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLbyte) source[i];
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half((GLfloat) source[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-}
-
-
-/*
- * Unpack a row of stencil data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - apply offset/bias/lookup ops?
- */
-void
-_mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLuint transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT);
-
- /* only shift and offset apply to stencil */
- transferOps &= IMAGE_SHIFT_OFFSET_BIT;
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 &&
- srcType == GL_UNSIGNED_BYTE &&
- dstType == GL_UNSIGNED_BYTE) {
- MEMCPY(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 &&
- srcType == GL_UNSIGNED_INT &&
- dstType == GL_UNSIGNED_INT &&
- !srcPacking->SwapBytes) {
- MEMCPY(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint indexes[MAX_WIDTH];
- assert(n <= MAX_WIDTH);
-
- extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps) {
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- /* shift and offset indexes */
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
-
- if (ctx->Pixel.MapStencilFlag) {
- /* Apply stencil lookup table */
- GLuint mask = ctx->Pixel.MapStoSsize - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- indexes[i] = ctx->Pixel.MapStoS[ indexes[i] & mask ];
- }
- }
- }
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- MEMCPY(dest, indexes, n * sizeof(GLuint));
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
- }
- }
-}
-
-
-void
-_mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLstencil *source,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLstencil stencil[MAX_WIDTH];
-
- ASSERT(n <= MAX_WIDTH);
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
- ctx->Pixel.MapStencilFlag) {
- /* make a copy of input */
- MEMCPY(stencil, source, n * sizeof(GLstencil));
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
- _mesa_shift_and_offset_stencil( ctx, n, stencil );
- }
- if (ctx->Pixel.MapStencilFlag) {
- _mesa_map_stencil( ctx, n, stencil );
- }
- source = stencil;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- if (sizeof(GLstencil) == 8) {
- MEMCPY( dest, source, n );
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- if (sizeof(GLstencil) == 8) {
- MEMCPY( dest, source, n );
- }
- else {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) source[i];
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- *dst++ = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = _mesa_float_to_half( (float) source[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_BITMAP:
- if (dstPacking->LsbFirst) {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 0;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 0)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift++;
- if (shift == 8) {
- shift = 0;
- dst++;
- }
- }
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 7;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 7)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift--;
- if (shift < 0) {
- shift = 7;
- dst++;
- }
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-}
-
-
-void
-_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- (void) srcPacking;
-
- switch (srcType) {
- case GL_BYTE:
- {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- for (i = 0; i < n; i++) {
- dest[i] = BYTE_TO_FLOAT(src[i]);
- }
- }
- break;
- case GL_UNSIGNED_BYTE:
- {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- for (i = 0; i < n; i++) {
- dest[i] = UBYTE_TO_FLOAT(src[i]);
- }
- }
- break;
- case GL_SHORT:
- {
- GLuint i;
- const GLshort *src = (const GLshort *) source;
- for (i = 0; i < n; i++) {
- dest[i] = SHORT_TO_FLOAT(src[i]);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint i;
- const GLushort *src = (const GLushort *) source;
- for (i = 0; i < n; i++) {
- dest[i] = USHORT_TO_FLOAT(src[i]);
- }
- }
- break;
- case GL_INT:
- {
- GLuint i;
- const GLint *src = (const GLint *) source;
- for (i = 0; i < n; i++) {
- dest[i] = INT_TO_FLOAT(src[i]);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint i;
- const GLuint *src = (const GLuint *) source;
- for (i = 0; i < n; i++) {
- dest[i] = UINT_TO_FLOAT(src[i]);
- }
- }
- break;
- case GL_FLOAT:
- MEMCPY(dest, source, n * sizeof(GLfloat));
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *src = (const GLhalfARB *) source;
- for (i = 0; i < n; i++) {
- dest[i] = _mesa_half_to_float(src[i]);
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
- return;
- }
-
-
- /* apply depth scale and bias and clamp to [0,1] */
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- GLfloat d = dest[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- dest[i] = CLAMP(d, 0.0F, 1.0F);
- }
- }
-}
-
-
-/*
- * Pack an array of depth values. The values are floats in [0,1].
- */
-void
-_mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
- GLenum dstType, const GLfloat *depthSpan,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLfloat depthCopy[MAX_WIDTH];
- const GLboolean bias_or_scale = ctx->Pixel.DepthBias != 0.0 ||
- ctx->Pixel.DepthScale != 1.0;
-
- ASSERT(n <= MAX_WIDTH);
-
- if (bias_or_scale) {
- GLuint i;
- for (i = 0; i < n; i++) {
- GLfloat d;
- d = depthSpan[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- depthCopy[i] = CLAMP(d, 0.0F, 1.0F);
- }
- depthSpan = depthCopy;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UINT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_INT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = depthSpan[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half(depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
- }
-}
-
-
-/**
- * Unpack image data. Apply byte swapping, byte flipping (bitmap).
- * Return all image data in a contiguous block. This is used when we
- * compile glDrawPixels, glTexImage, etc into a display list. We
- * need a copy of the data in a standard format.
- */
-void *
-_mesa_unpack_image( GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack )
-{
- GLint bytesPerRow, compsPerRow;
- GLboolean flipBytes, swap2, swap4;
-
- if (!pixels)
- return NULL; /* not necessarily an error */
-
- if (width <= 0 || height <= 0 || depth <= 0)
- return NULL; /* generate error later */
-
- if (format == GL_BITMAP) {
- bytesPerRow = (width + 7) >> 3;
- flipBytes = !unpack->LsbFirst;
- swap2 = swap4 = GL_FALSE;
- compsPerRow = 0;
- }
- else {
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- const GLint components = _mesa_components_in_format(format);
- GLint bytesPerComp;
- if (bytesPerPixel <= 0 || components <= 0)
- return NULL; /* bad format or type. generate error later */
- bytesPerRow = bytesPerPixel * width;
- bytesPerComp = bytesPerPixel / components;
- flipBytes = GL_FALSE;
- swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
- swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
- compsPerRow = components * width;
- assert(compsPerRow >= width);
- }
-
- {
- GLubyte *destBuffer = (GLubyte *) MALLOC(bytesPerRow * height * depth);
- GLubyte *dst;
- GLint img, row;
- if (!destBuffer)
- return NULL; /* generate GL_OUT_OF_MEMORY later */
-
- dst = destBuffer;
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
- width, height, format, type, img, row, 0);
- MEMCPY(dst, src, bytesPerRow);
- /* byte flipping/swapping */
- if (flipBytes) {
- flip_bytes((GLubyte *) dst, bytesPerRow);
- }
- else if (swap2) {
- _mesa_swap2((GLushort*) dst, compsPerRow);
- }
- else if (swap4) {
- _mesa_swap4((GLuint*) dst, compsPerRow);
- }
- dst += bytesPerRow;
- }
- }
- return destBuffer;
- }
-}
-
-#endif
-
-
-/**
- * Perform clipping for glDrawPixels. The image's window position
- * and size, and the unpack skipPixels and skipRows are adjusted so
- * that the image region is entirely within the window and scissor bounds.
- * NOTE: this will only work when glPixelZoom is (1, 1).
- *
- * \return GL_TRUE if image is ready for drawing or
- * GL_FALSE if image was completely clipped away (draw nothing)
- */
-GLboolean
-_mesa_clip_drawpixels(const GLcontext *ctx,
- GLint *destX, GLint *destY,
- GLsizei *width, GLsizei *height,
- GLint *skipPixels, GLint *skipRows)
-{
- const GLframebuffer *buffer = ctx->DrawBuffer;
-
- ASSERT(ctx->Pixel.ZoomX == 1.0F && ctx->Pixel.ZoomY == 1.0F);
-
- /* left clipping */
- if (*destX < buffer->_Xmin) {
- *skipPixels += (buffer->_Xmin - *destX);
- *width -= (buffer->_Xmin - *destX);
- *destX = buffer->_Xmin;
- }
- /* right clipping */
- if (*destX + *width > buffer->_Xmax)
- *width -= (*destX + *width - buffer->_Xmax);
-
- if (*width <= 0)
- return GL_FALSE;
-
- /* bottom clipping */
- if (*destY < buffer->_Ymin) {
- *skipRows += (buffer->_Ymin - *destY);
- *height -= (buffer->_Ymin - *destY);
- *destY = buffer->_Ymin;
- }
- /* top clipping */
- if (*destY + *height > buffer->_Ymax)
- *height -= (*destY + *height - buffer->_Ymax);
-
- if (*height <= 0)
- return GL_TRUE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Perform clipping for glReadPixels. The image's window position
- * and size, and the pack skipPixels and skipRows are adjusted so
- * that the image region is entirely within the window bounds.
- * Note: this is different from _mesa_clip_drawpixels() in that the
- * scissor box is ignored, and we use the bounds of the current "read"
- * surface;
- *
- * \return GL_TRUE if image is ready for drawing or
- * GL_FALSE if image was completely clipped away (draw nothing)
- */
-GLboolean
-_mesa_clip_readpixels(const GLcontext *ctx,
- GLint *srcX, GLint *srcY,
- GLsizei *width, GLsizei *height,
- GLint *skipPixels, GLint *skipRows)
-{
- const GLframebuffer *buffer = ctx->ReadBuffer;
-
- /* left clipping */
- if (*srcX < 0) {
- *skipPixels += (0 - *srcX);
- *width -= (0 - *srcX);
- *srcX = 0;
- }
- /* right clipping */
- if (*srcX + *width > (GLsizei) buffer->Width)
- *width -= (*srcX + *width - buffer->Width);
-
- if (*width <= 0)
- return GL_FALSE;
-
- /* bottom clipping */
- if (*srcY < 0) {
- *skipRows += (0 - *srcY);
- *height -= (0 - *srcY);
- *srcY = 0;
- }
- /* top clipping */
- if (*srcY + *height > (GLsizei) buffer->Height)
- *height -= (*srcY + *height - buffer->Height);
-
- if (*height <= 0)
- return GL_TRUE;
-
- return GL_TRUE;
-}
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/image.h b/nx-X11/extras/Mesa/src/mesa/main/image.h
deleted file mode 100644
index 6b76fd8af..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/image.h
+++ /dev/null
@@ -1,217 +0,0 @@
-/**
- * \file image.h
- * Image handling.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef IMAGE_H
-#define IMAGE_H
-
-
-#include "mtypes.h"
-
-
-extern void
-_mesa_swap2( GLushort *p, GLuint n );
-
-extern void
-_mesa_swap4( GLuint *p, GLuint n );
-
-extern GLint
-_mesa_sizeof_type( GLenum type );
-
-extern GLint
-_mesa_sizeof_packed_type( GLenum type );
-
-extern GLint
-_mesa_components_in_format( GLenum format );
-
-extern GLint
-_mesa_bytes_per_pixel( GLenum format, GLenum type );
-
-extern GLboolean
-_mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type );
-
-
-extern GLvoid *
-_mesa_image_address( GLuint dimensions,
- const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column );
-
-extern GLvoid *
-_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width,
- GLenum format, GLenum type,
- GLint column );
-
-extern GLvoid *
-_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint row, GLint column );
-
-extern GLvoid *
-_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column );
-
-
-extern GLint
-_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLenum format, GLenum type );
-
-
-extern GLint
-_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLint height,
- GLenum format, GLenum type );
-
-extern void
-_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
- const struct gl_pixelstore_attrib *unpacking );
-
-
-extern void
-_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
- const struct gl_pixelstore_attrib *packing );
-
-
-extern GLvoid *
-_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
- const struct gl_pixelstore_attrib *packing );
-
-extern void
-_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
- GLubyte *dest, const struct gl_pixelstore_attrib *packing );
-
-
-extern void
-_mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLuint transferOps,
- GLuint n, GLfloat rgba[][4]);
-
-extern void
-_mesa_pack_rgba_span_float( GLcontext *ctx,
- GLuint n, CONST GLfloat rgba[][4],
- GLenum dstFormat, GLenum dstType, GLvoid *dstAddr,
- const struct gl_pixelstore_attrib *dstPacking,
- GLuint transferOps );
-
-
-extern void
-_mesa_pack_rgba_span_chan( GLcontext *ctx,
- GLuint n, CONST GLchan rgba[][4],
- GLenum dstFormat, GLenum dstType, GLvoid *dstAddr,
- const struct gl_pixelstore_attrib *dstPacking,
- GLuint transferOps );
-
-
-extern void
-_mesa_unpack_color_span_chan( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLchan dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLuint transferOps );
-
-
-extern void
-_mesa_unpack_color_span_float( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLfloat dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLuint transferOps );
-
-
-extern void
-_mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLuint transferOps );
-
-
-extern void
-_mesa_pack_index_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLuint *source,
- const struct gl_pixelstore_attrib *dstPacking,
- GLuint transferOps );
-
-
-extern void
-_mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLuint transferOps );
-
-extern void
-_mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLstencil *source,
- const struct gl_pixelstore_attrib *dstPacking );
-
-
-extern void
-_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking );
-
-extern void
-_mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
- GLenum dstType, const GLfloat *depthSpan,
- const struct gl_pixelstore_attrib *dstPacking );
-
-
-extern void *
-_mesa_unpack_image( GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack );
-
-
-extern GLboolean
-_mesa_clip_drawpixels(const GLcontext *ctx,
- GLint *destX, GLint *destY,
- GLsizei *width, GLsizei *height,
- GLint *skipPixels, GLint *skipRows);
-
-
-extern GLboolean
-_mesa_clip_readpixels(const GLcontext *ctx,
- GLint *destX, GLint *destY,
- GLsizei *width, GLsizei *height,
- GLint *skipPixels, GLint *skipRows);
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/imports.c b/nx-X11/extras/Mesa/src/mesa/main/imports.c
deleted file mode 100644
index 1fdfe064a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/imports.c
+++ /dev/null
@@ -1,1103 +0,0 @@
-/**
- * \file imports.c
- * Standard C library function wrappers.
- *
- * Imports are services which the device driver or window system or
- * operating system provides to the core renderer. The core renderer (Mesa)
- * will call these functions in order to do memory allocation, simple I/O,
- * etc.
- *
- * Some drivers will want to override/replace this file with something
- * specialized, but that'll be rare.
- *
- * Eventually, I want to move roll the glheader.h file into this.
- *
- * The OpenGL SI's __GLimports structure allows per-context specification of
- * replacements for the standard C lib functions. In practice that's probably
- * never needed; compile-time replacements are far more likely.
- *
- * The _mesa_*() functions defined here don't in general take a context
- * parameter. I guess we can change that someday, if need be.
- * So for now, the __GLimports stuff really isn't used.
- *
- * \todo Functions still needed:
- * - scanf
- * - qsort
- * - bsearch
- * - rand and RAND_MAX
- *
- * \note When compiled into a XFree86 module these functions wrap around
- * XFree86 own wrappers.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.4.1
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "imports.h"
-#include "context.h"
-#include "version.h"
-
-
-#define MAXSTRING 4000 /* for vsnprintf() */
-
-#ifdef WIN32
-#define vsnprintf _vsnprintf
-#elif defined(__IBMC__) || defined(__IBMCPP__) || ( defined(__VMS) && __CRTL_VER < 70312000 )
-extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg);
-#ifdef __VMS
-#include "vsnprintf.c"
-#endif
-#endif
-
-
-/**********************************************************************/
-/** \name Memory */
-/*@{*/
-
-/** Wrapper around either malloc() or xf86malloc() */
-void *
-_mesa_malloc(size_t bytes)
-{
- return malloc(bytes);
-}
-
-/** Wrapper around either calloc() or xf86calloc() */
-void *
-_mesa_calloc(size_t bytes)
-{
- return calloc(1, bytes);
-}
-
-/** Wrapper around either free() or xf86free() */
-void
-_mesa_free(void *ptr)
-{
- free(ptr);
-}
-
-/**
- * Allocate aligned memory.
- *
- * \param bytes number of bytes to allocate.
- * \param alignment alignment (must be greater than zero).
- *
- * Allocates extra memory to accommodate rounding up the address for
- * alignment and to record the real malloc address.
- *
- * \sa _mesa_align_free().
- */
-void *
-_mesa_align_malloc(size_t bytes, unsigned long alignment)
-{
- uintptr_t ptr, buf;
-
- ASSERT( alignment > 0 );
-
- ptr = (uintptr_t) _mesa_malloc(bytes + alignment + sizeof(void *));
- if (!ptr)
- return NULL;
-
- buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
- *(uintptr_t *)(buf - sizeof(void *)) = ptr;
-
-#ifdef DEBUG
- /* mark the non-aligned area */
- while ( ptr < buf - sizeof(void *) ) {
- *(unsigned long *)ptr = 0xcdcdcdcd;
- ptr += sizeof(unsigned long);
- }
-#endif
-
- return (void *) buf;
-}
-
-/**
- * Same as _mesa_align_malloc(), but using _mesa_calloc() instead of
- * _mesa_malloc()
- */
-void *
-_mesa_align_calloc(size_t bytes, unsigned long alignment)
-{
- uintptr_t ptr, buf;
-
- ASSERT( alignment > 0 );
-
- ptr = (uintptr_t) _mesa_calloc(bytes + alignment + sizeof(void *));
- if (!ptr)
- return NULL;
-
- buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
- *(uintptr_t *)(buf - sizeof(void *)) = ptr;
-
-#ifdef DEBUG
- /* mark the non-aligned area */
- while ( ptr < buf - sizeof(void *) ) {
- *(unsigned long *)ptr = 0xcdcdcdcd;
- ptr += sizeof(unsigned long);
- }
-#endif
-
- return (void *)buf;
-}
-
-/**
- * Free memory which was allocated with either _mesa_align_malloc()
- * or _mesa_align_calloc().
- * \param ptr pointer to the memory to be freed.
- * The actual address to free is stored in the word immediately before the
- * address the client sees.
- */
-void
-_mesa_align_free(void *ptr)
-{
-#if 0
- _mesa_free( (void *)(*(unsigned long *)((unsigned long)ptr - sizeof(void *))) );
-#else
- void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
- void *realAddr = *cubbyHole;
- _mesa_free(realAddr);
-#endif
-}
-
-/** Reallocate memory */
-void *
-_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize)
-{
- const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
- void *newBuffer = _mesa_malloc(newSize);
- if (newBuffer && oldBuffer && copySize > 0)
- _mesa_memcpy(newBuffer, oldBuffer, copySize);
- if (oldBuffer)
- _mesa_free(oldBuffer);
- return newBuffer;
-}
-
-/** memcpy wrapper */
-void *
-_mesa_memcpy(void *dest, const void *src, size_t n)
-{
-#if defined(SUNOS4)
- return memcpy((char *) dest, (char *) src, (int) n);
-#else
- return memcpy(dest, src, n);
-#endif
-}
-
-/** Wrapper around either memset() or xf86memset() */
-void
-_mesa_memset( void *dst, int val, size_t n )
-{
-#if defined(SUNOS4)
- memset( (char *) dst, (int) val, (int) n );
-#else
- memset(dst, val, n);
-#endif
-}
-
-/**
- * Fill memory with a constant 16bit word.
- * \param dst destination pointer.
- * \param val value.
- * \param n number of words.
- */
-void
-_mesa_memset16( unsigned short *dst, unsigned short val, size_t n )
-{
- while (n-- > 0)
- *dst++ = val;
-}
-
-/** Wrapper around either memcpy() or xf86memcpy() or bzero() */
-void
-_mesa_bzero( void *dst, size_t n )
-{
-#if defined(__FreeBSD__)
- bzero( dst, n );
-#else
- memset( dst, 0, n );
-#endif
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Math */
-/*@{*/
-
-/** Wrapper around either sin() or xf86sin() */
-double
-_mesa_sin(double a)
-{
- return sin(a);
-}
-
-/** Wrapper around either cos() or xf86cos() */
-double
-_mesa_cos(double a)
-{
- return cos(a);
-}
-
-/** Wrapper around either sqrt() or xf86sqrt() */
-double
-_mesa_sqrtd(double x)
-{
- return sqrt(x);
-}
-
-
-/*
- * A High Speed, Low Precision Square Root
- * by Paul Lalonde and Robert Dawson
- * from "Graphics Gems", Academic Press, 1990
- *
- * SPARC implementation of a fast square root by table
- * lookup.
- * SPARC floating point format is as follows:
- *
- * BIT 31 30 23 22 0
- * sign exponent mantissa
- */
-static short sqrttab[0x100]; /* declare table of square roots */
-
-static void init_sqrt_table(void)
-{
-#if defined(USE_IEEE) && !defined(DEBUG)
- unsigned short i;
- fi_type fi; /* to access the bits of a float in C quickly */
- /* we use a union defined in glheader.h */
-
- for(i=0; i<= 0x7f; i++) {
- fi.i = 0;
-
- /*
- * Build a float with the bit pattern i as mantissa
- * and an exponent of 0, stored as 127
- */
-
- fi.i = (i << 16) | (127 << 23);
- fi.f = _mesa_sqrtd(fi.f);
-
- /*
- * Take the square root then strip the first 7 bits of
- * the mantissa into the table
- */
-
- sqrttab[i] = (fi.i & 0x7fffff) >> 16;
-
- /*
- * Repeat the process, this time with an exponent of
- * 1, stored as 128
- */
-
- fi.i = 0;
- fi.i = (i << 16) | (128 << 23);
- fi.f = sqrt(fi.f);
- sqrttab[i+0x80] = (fi.i & 0x7fffff) >> 16;
- }
-#else
- (void) sqrttab; /* silence compiler warnings */
-#endif /*HAVE_FAST_MATH*/
-}
-
-
-/**
- * Single precision square root.
- */
-float
-_mesa_sqrtf( float x )
-{
-#if defined(USE_IEEE) && !defined(DEBUG)
- fi_type num;
- /* to access the bits of a float in C
- * we use a union from glheader.h */
-
- short e; /* the exponent */
- if (x == 0.0F) return 0.0F; /* check for square root of 0 */
- num.f = x;
- e = (num.i >> 23) - 127; /* get the exponent - on a SPARC the */
- /* exponent is stored with 127 added */
- num.i &= 0x7fffff; /* leave only the mantissa */
- if (e & 0x01) num.i |= 0x800000;
- /* the exponent is odd so we have to */
- /* look it up in the second half of */
- /* the lookup table, so we set the */
- /* high bit */
- e >>= 1; /* divide the exponent by two */
- /* note that in C the shift */
- /* operators are sign preserving */
- /* for signed operands */
- /* Do the table lookup, based on the quaternary mantissa,
- * then reconstruct the result back into a float
- */
- num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23);
-
- return num.f;
-#else
- return (float) _mesa_sqrtd((double) x);
-#endif
-}
-
-
-/**
- inv_sqrt - A single precision 1/sqrt routine for IEEE format floats.
- written by Josh Vanderhoof, based on newsgroup posts by James Van Buskirk
- and Vesa Karvonen.
-*/
-float
-_mesa_inv_sqrtf(float n)
-{
-#if defined(USE_IEEE) && !defined(DEBUG)
- float r0, x0, y0;
- float r1, x1, y1;
- float r2, x2, y2;
-#if 0 /* not used, see below -BP */
- float r3, x3, y3;
-#endif
- union { float f; unsigned int i; } u;
- unsigned int magic;
-
- /*
- Exponent part of the magic number -
-
- We want to:
- 1. subtract the bias from the exponent,
- 2. negate it
- 3. divide by two (rounding towards -inf)
- 4. add the bias back
-
- Which is the same as subtracting the exponent from 381 and dividing
- by 2.
-
- floor(-(x - 127) / 2) + 127 = floor((381 - x) / 2)
- */
-
- magic = 381 << 23;
-
- /*
- Significand part of magic number -
-
- With the current magic number, "(magic - u.i) >> 1" will give you:
-
- for 1 <= u.f <= 2: 1.25 - u.f / 4
- for 2 <= u.f <= 4: 1.00 - u.f / 8
-
- This isn't a bad approximation of 1/sqrt. The maximum difference from
- 1/sqrt will be around .06. After three Newton-Raphson iterations, the
- maximum difference is less than 4.5e-8. (Which is actually close
- enough to make the following bias academic...)
-
- To get a better approximation you can add a bias to the magic
- number. For example, if you subtract 1/2 of the maximum difference in
- the first approximation (.03), you will get the following function:
-
- for 1 <= u.f <= 2: 1.22 - u.f / 4
- for 2 <= u.f <= 3.76: 0.97 - u.f / 8
- for 3.76 <= u.f <= 4: 0.72 - u.f / 16
- (The 3.76 to 4 range is where the result is < .5.)
-
- This is the closest possible initial approximation, but with a maximum
- error of 8e-11 after three NR iterations, it is still not perfect. If
- you subtract 0.0332281 instead of .03, the maximum error will be
- 2.5e-11 after three NR iterations, which should be about as close as
- is possible.
-
- for 1 <= u.f <= 2: 1.2167719 - u.f / 4
- for 2 <= u.f <= 3.73: 0.9667719 - u.f / 8
- for 3.73 <= u.f <= 4: 0.7167719 - u.f / 16
-
- */
-
- magic -= (int)(0.0332281 * (1 << 25));
-
- u.f = n;
- u.i = (magic - u.i) >> 1;
-
- /*
- Instead of Newton-Raphson, we use Goldschmidt's algorithm, which
- allows more parallelism. From what I understand, the parallelism
- comes at the cost of less precision, because it lets error
- accumulate across iterations.
- */
- x0 = 1.0f;
- y0 = 0.5f * n;
- r0 = u.f;
-
- x1 = x0 * r0;
- y1 = y0 * r0 * r0;
- r1 = 1.5f - y1;
-
- x2 = x1 * r1;
- y2 = y1 * r1 * r1;
- r2 = 1.5f - y2;
-
-#if 1
- return x2 * r2; /* we can stop here, and be conformant -BP */
-#else
- x3 = x2 * r2;
- y3 = y2 * r2 * r2;
- r3 = 1.5f - y3;
-
- return x3 * r3;
-#endif
- return (float) (1.0 / sqrt(n));
-#endif
-}
-
-
-/**
- * Wrapper around either pow() or xf86pow().
- */
-double
-_mesa_pow(double x, double y)
-{
- return pow(x, y);
-}
-
-
-/**
- * Return number of bits set in given GLuint.
- */
-unsigned int
-_mesa_bitcount(unsigned int n)
-{
- unsigned int bits;
- for (bits = 0; n > 0; n = n >> 1) {
- bits += (n & 1);
- }
- return bits;
-}
-
-
-/**
- * Convert a 4-byte float to a 2-byte half float.
- * Based on code from:
- * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
- */
-GLhalfARB
-_mesa_float_to_half(float val)
-{
- const int flt = *((int *) (void *) &val);
- const int flt_m = flt & 0x7fffff;
- const int flt_e = (flt >> 23) & 0xff;
- const int flt_s = (flt >> 31) & 0x1;
- int s, e, m = 0;
- GLhalfARB result;
-
- /* sign bit */
- s = flt_s;
-
- /* handle special cases */
- if ((flt_e == 0) && (flt_m == 0)) {
- /* zero */
- /* m = 0; - already set */
- e = 0;
- }
- else if ((flt_e == 0) && (flt_m != 0)) {
- /* denorm -- denorm float maps to 0 half */
- /* m = 0; - already set */
- e = 0;
- }
- else if ((flt_e == 0xff) && (flt_m == 0)) {
- /* infinity */
- /* m = 0; - already set */
- e = 31;
- }
- else if ((flt_e == 0xff) && (flt_m != 0)) {
- /* NaN */
- m = 1;
- e = 31;
- }
- else {
- /* regular number */
- const int new_exp = flt_e - 127;
- if (new_exp < -24) {
- /* this maps to 0 */
- /* m = 0; - already set */
- e = 0;
- }
- else if (new_exp < -14) {
- /* this maps to a denorm */
- unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/
- e = 0;
- switch (exp_val) {
- case 0:
- _mesa_warning(NULL,
- "float_to_half: logical error in denorm creation!\n");
- /* m = 0; - already set */
- break;
- case 1: m = 512 + (flt_m >> 14); break;
- case 2: m = 256 + (flt_m >> 15); break;
- case 3: m = 128 + (flt_m >> 16); break;
- case 4: m = 64 + (flt_m >> 17); break;
- case 5: m = 32 + (flt_m >> 18); break;
- case 6: m = 16 + (flt_m >> 19); break;
- case 7: m = 8 + (flt_m >> 20); break;
- case 8: m = 4 + (flt_m >> 21); break;
- case 9: m = 2 + (flt_m >> 22); break;
- case 10: m = 1; break;
- }
- }
- else if (new_exp > 15) {
- /* map this value to infinity */
- /* m = 0; - already set */
- e = 31;
- }
- else {
- /* regular */
- e = new_exp + 15;
- m = flt_m >> 13;
- }
- }
-
- result = (s << 15) | (e << 10) | m;
- return result;
-}
-
-
-/**
- * Convert a 2-byte half float to a 4-byte float.
- * Based on code from:
- * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
- */
-float
-_mesa_half_to_float(GLhalfARB val)
-{
- /* XXX could also use a 64K-entry lookup table */
- const int m = val & 0x3ff;
- const int e = (val >> 10) & 0x1f;
- const int s = (val >> 15) & 0x1;
- int flt_m, flt_e, flt_s, flt;
- float result;
-
- /* sign bit */
- flt_s = s;
-
- /* handle special cases */
- if ((e == 0) && (m == 0)) {
- /* zero */
- flt_m = 0;
- flt_e = 0;
- }
- else if ((e == 0) && (m != 0)) {
- /* denorm -- denorm half will fit in non-denorm single */
- const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */
- float mantissa = ((float) (m)) / 1024.0f;
- float sign = s ? -1.0f : 1.0f;
- return sign * mantissa * half_denorm;
- }
- else if ((e == 31) && (m == 0)) {
- /* infinity */
- flt_e = 0xff;
- flt_m = 0;
- }
- else if ((e == 31) && (m != 0)) {
- /* NaN */
- flt_e = 0xff;
- flt_m = 1;
- }
- else {
- /* regular */
- flt_e = e + 112;
- flt_m = m << 13;
- }
-
- flt = (flt_s << 31) | (flt_e << 23) | flt_m;
- result = *((float *) (void *) &flt);
- return result;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Environment vars */
-/*@{*/
-
-/**
- * Wrapper for getenv().
- */
-char *
-_mesa_getenv( const char *var )
-{
-#if defined(_XBOX)
- return NULL;
-#else
- return getenv(var);
-#endif
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name String */
-/*@{*/
-
-/** Wrapper around either strstr() or xf86strstr() */
-char *
-_mesa_strstr( const char *haystack, const char *needle )
-{
- return strstr(haystack, needle);
-}
-
-/** Wrapper around either strncat() or xf86strncat() */
-char *
-_mesa_strncat( char *dest, const char *src, size_t n )
-{
- return strncat(dest, src, n);
-}
-
-/** Wrapper around either strcpy() or xf86strcpy() */
-char *
-_mesa_strcpy( char *dest, const char *src )
-{
- return strcpy(dest, src);
-}
-
-/** Wrapper around either strncpy() or xf86strncpy() */
-char *
-_mesa_strncpy( char *dest, const char *src, size_t n )
-{
- return strncpy(dest, src, n);
-}
-
-/** Wrapper around either strlen() or xf86strlen() */
-size_t
-_mesa_strlen( const char *s )
-{
- return strlen(s);
-}
-
-/** Wrapper around either strcmp() or xf86strcmp() */
-int
-_mesa_strcmp( const char *s1, const char *s2 )
-{
- return strcmp(s1, s2);
-}
-
-/** Wrapper around either strncmp() or xf86strncmp() */
-int
-_mesa_strncmp( const char *s1, const char *s2, size_t n )
-{
- return strncmp(s1, s2, n);
-}
-
-/** Implemented using _mesa_malloc() and _mesa_strcpy */
-char *
-_mesa_strdup( const char *s )
-{
- size_t l = _mesa_strlen(s);
- char *s2 = (char *) _mesa_malloc(l + 1);
- if (s2)
- _mesa_strcpy(s2, s);
- return s2;
-}
-
-/** Wrapper around either atoi() or xf86atoi() */
-int
-_mesa_atoi(const char *s)
-{
- return atoi(s);
-}
-
-/** Wrapper around either strtod() or xf86strtod() */
-double
-_mesa_strtod( const char *s, char **end )
-{
- return strtod(s, end);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name I/O */
-/*@{*/
-
-/** Wrapper around either vsprintf() or xf86vsprintf() */
-int
-_mesa_sprintf( char *str, const char *fmt, ... )
-{
- int r;
- va_list args;
- va_start( args, fmt );
- va_end( args );
- r = vsprintf( str, fmt, args );
- return r;
-}
-
-/** Wrapper around either printf() or xf86printf(), using vsprintf() for
- * the formatting. */
-void
-_mesa_printf( const char *fmtString, ... )
-{
- char s[MAXSTRING];
- va_list args;
- va_start( args, fmtString );
- vsnprintf(s, MAXSTRING, fmtString, args);
- va_end( args );
- fprintf(stderr,"%s", s);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Diagnostics */
-/*@{*/
-
-/**
- * Display a warning.
- *
- * \param ctx GL context.
- * \param fmtString printf() alike format string.
- *
- * If debugging is enabled (either at compile-time via the DEBUG macro, or
- * run-time via the MESA_DEBUG environment variable), prints the warning to
- * stderr, either via fprintf() or xf86printf().
- */
-void
-_mesa_warning( GLcontext *ctx, const char *fmtString, ... )
-{
- GLboolean debug;
- char str[MAXSTRING];
- va_list args;
- (void) ctx;
- va_start( args, fmtString );
- (void) vsnprintf( str, MAXSTRING, fmtString, args );
- va_end( args );
-#ifdef DEBUG
- debug = GL_TRUE; /* always print warning */
-#else
- debug = _mesa_getenv("MESA_DEBUG") ? GL_TRUE : GL_FALSE;
-#endif
- if (debug) {
- fprintf(stderr, "Mesa warning: %s", str);
- }
-}
-
-/**
- * This function is called when the Mesa user has stumbled into a code
- * path which may not be implemented fully or correctly.
- *
- * \param ctx GL context.
- * \param s problem description string.
- *
- * Prints the message to stderr, either via fprintf() or xf86fprintf().
- */
-void
-_mesa_problem( const GLcontext *ctx, const char *fmtString, ... )
-{
- va_list args;
- char str[MAXSTRING];
- (void) ctx;
-
- va_start( args, fmtString );
- vsnprintf( str, MAXSTRING, fmtString, args );
- va_end( args );
-
- fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str);
- fprintf(stderr, "Please report at bugzilla.freedesktop.org\n");
-}
-
-/**
- * Display an error message.
- *
- * If in debug mode, print error message.
- * Also, record the error code by calling _mesa_record_error().
- *
- * \param ctx the GL context.
- * \param error the error value.
- * \param fmtString printf() style format string, followed by optional args
- *
- * If debugging is enabled (either at compile-time via the DEBUG macro, or
- * run-time via the MESA_DEBUG environment variable), interperts the error code and
- * prints the error message via _mesa_debug().
- */
-void
-_mesa_error( GLcontext *ctx, GLenum error, const char *fmtString, ... )
-{
- const char *debugEnv;
- GLboolean debug;
-
- debugEnv = _mesa_getenv("MESA_DEBUG");
-
-#ifdef DEBUG
- if (debugEnv && _mesa_strstr(debugEnv, "silent"))
- debug = GL_FALSE;
- else
- debug = GL_TRUE;
-#else
- if (debugEnv)
- debug = GL_TRUE;
- else
- debug = GL_FALSE;
-#endif
-
- if (debug) {
- va_list args;
- char where[MAXSTRING];
- const char *errstr;
-
- va_start( args, fmtString );
- vsnprintf( where, MAXSTRING, fmtString, args );
- va_end( args );
-
- switch (error) {
- case GL_NO_ERROR:
- errstr = "GL_NO_ERROR";
- break;
- case GL_INVALID_VALUE:
- errstr = "GL_INVALID_VALUE";
- break;
- case GL_INVALID_ENUM:
- errstr = "GL_INVALID_ENUM";
- break;
- case GL_INVALID_OPERATION:
- errstr = "GL_INVALID_OPERATION";
- break;
- case GL_STACK_OVERFLOW:
- errstr = "GL_STACK_OVERFLOW";
- break;
- case GL_STACK_UNDERFLOW:
- errstr = "GL_STACK_UNDERFLOW";
- break;
- case GL_OUT_OF_MEMORY:
- errstr = "GL_OUT_OF_MEMORY";
- break;
- case GL_TABLE_TOO_LARGE:
- errstr = "GL_TABLE_TOO_LARGE";
- break;
- case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
- errstr = "GL_INVALID_FRAMEBUFFER_OPERATION";
- break;
- default:
- errstr = "unknown";
- break;
- }
- _mesa_debug(ctx, "User error: %s in %s\n", errstr, where);
- }
-
- _mesa_record_error(ctx, error);
-}
-
-/**
- * Report debug information.
- *
- * \param ctx GL context.
- * \param fmtString printf() alike format string.
- *
- * Prints the message to stderr, either via fprintf() or xf86printf().
- */
-void
-_mesa_debug( const GLcontext *ctx, const char *fmtString, ... )
-{
- char s[MAXSTRING];
- va_list args;
- (void) ctx;
- va_start(args, fmtString);
- vsnprintf(s, MAXSTRING, fmtString, args);
- va_end(args);
- fprintf(stderr, "Mesa: %s", s);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Default Imports Wrapper */
-/*@{*/
-
-/** Wrapper around _mesa_malloc() */
-static void *
-default_malloc(__GLcontext *gc, size_t size)
-{
- (void) gc;
- return _mesa_malloc(size);
-}
-
-/** Wrapper around _mesa_malloc() */
-static void *
-default_calloc(__GLcontext *gc, size_t numElem, size_t elemSize)
-{
- (void) gc;
- return _mesa_calloc(numElem * elemSize);
-}
-
-/** Wrapper around either realloc() or xf86realloc() */
-static void *
-default_realloc(__GLcontext *gc, void *oldAddr, size_t newSize)
-{
- (void) gc;
- return realloc(oldAddr, newSize);
-}
-
-/** Wrapper around _mesa_free() */
-static void
-default_free(__GLcontext *gc, void *addr)
-{
- (void) gc;
- _mesa_free(addr);
-}
-
-/** Wrapper around _mesa_getenv() */
-static char * CAPI
-default_getenv( __GLcontext *gc, const char *var )
-{
- (void) gc;
- return _mesa_getenv(var);
-}
-
-/** Wrapper around _mesa_warning() */
-static void
-default_warning(__GLcontext *gc, char *str)
-{
- _mesa_warning(gc, str);
-}
-
-/** Wrapper around _mesa_problem() */
-static void
-default_fatal(__GLcontext *gc, char *str)
-{
- _mesa_problem(gc, str);
- abort();
-}
-
-/** Wrapper around atoi() */
-static int CAPI
-default_atoi(__GLcontext *gc, const char *str)
-{
- (void) gc;
- return atoi(str);
-}
-
-/** Wrapper around vsprintf() */
-static int CAPI
-default_sprintf(__GLcontext *gc, char *str, const char *fmt, ...)
-{
- int r;
- va_list args;
- (void) gc;
- va_start( args, fmt );
- r = vsprintf( str, fmt, args );
- va_end( args );
- return r;
-}
-
-/** Wrapper around fopen() */
-static void * CAPI
-default_fopen(__GLcontext *gc, const char *path, const char *mode)
-{
- (void) gc;
- return fopen(path, mode);
-}
-
-/** Wrapper around fclose() */
-static int CAPI
-default_fclose(__GLcontext *gc, void *stream)
-{
- (void) gc;
- return fclose((FILE *) stream);
-}
-
-/** Wrapper around vfprintf() */
-static int CAPI
-default_fprintf(__GLcontext *gc, void *stream, const char *fmt, ...)
-{
- int r;
- va_list args;
- (void) gc;
- va_start( args, fmt );
- r = vfprintf( (FILE *) stream, fmt, args );
- va_end( args );
- return r;
-}
-
-/**
- * \todo this really is driver-specific and can't be here
- */
-static __GLdrawablePrivate *
-default_GetDrawablePrivate(__GLcontext *gc)
-{
- (void) gc;
- return NULL;
-}
-
-/*@}*/
-
-
-/**
- * Initialize a __GLimports object to point to the functions in this
- * file.
- *
- * This is to be called from device drivers.
- *
- * Also, do some one-time initializations.
- *
- * \param imports the object to initialize.
- * \param driverCtx pointer to device driver-specific data.
- */
-void
-_mesa_init_default_imports(__GLimports *imports, void *driverCtx)
-{
- /* XXX maybe move this one-time init stuff into context.c */
- static GLboolean initialized = GL_FALSE;
- if (!initialized) {
- init_sqrt_table();
-
-#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
- {
- const char *debug = _mesa_getenv("MESA_DEBUG");
- if (debug && _mesa_strcmp(debug, "FP")==0) {
- /* die on FP exceptions */
- fpu_control_t mask;
- _FPU_GETCW(mask);
- mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
- | _FPU_MASK_OM | _FPU_MASK_UM);
- _FPU_SETCW(mask);
- }
- }
-#endif
- initialized = GL_TRUE;
- }
-
- imports->malloc = default_malloc;
- imports->calloc = default_calloc;
- imports->realloc = default_realloc;
- imports->free = default_free;
- imports->warning = default_warning;
- imports->fatal = default_fatal;
- imports->getenv = default_getenv; /* not used for now */
- imports->atoi = default_atoi;
- imports->sprintf = default_sprintf;
- imports->fopen = default_fopen;
- imports->fclose = default_fclose;
- imports->fprintf = default_fprintf;
- imports->getDrawablePrivate = default_GetDrawablePrivate;
- imports->other = driverCtx;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/imports.h b/nx-X11/extras/Mesa/src/mesa/main/imports.h
deleted file mode 100644
index fd9c362ee..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/imports.h
+++ /dev/null
@@ -1,767 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.4.1
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file imports.h
- * Standard C library function wrappers.
- *
- * This file provides wrappers for all the standard C library functions
- * like malloc(), free(), printf(), getenv(), etc.
- */
-
-
-#ifndef IMPORTS_H
-#define IMPORTS_H
-
-
-/* XXX some of the stuff in glheader.h should be moved into this file.
- */
-#include "glheader.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/**********************************************************************/
-/** \name General macros */
-/*@{*/
-
-#ifndef NULL
-#define NULL 0
-#endif
-
-/*@}*/
-
-
-/**********************************************************************/
-/** Memory macros */
-/*@{*/
-
-/** Allocate \p BYTES bytes */
-#define MALLOC(BYTES) _mesa_malloc(BYTES)
-/** Allocate and zero \p BYTES bytes */
-#define CALLOC(BYTES) _mesa_calloc(BYTES)
-/** Allocate a structure of type \p T */
-#define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T))
-/** Allocate and zero a structure of type \p T */
-#define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))
-/** Free memory */
-#define FREE(PTR) _mesa_free(PTR)
-
-/** Allocate \p BYTES aligned at \p N bytes */
-#define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N)
-/** Allocate and zero \p BYTES bytes aligned at \p N bytes */
-#define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N)
-/** Allocate a structure of type \p T aligned at \p N bytes */
-#define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N)
-/** Allocate and zero a structure of type \p T aligned at \p N bytes */
-#define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N)
-/** Free aligned memory */
-#define ALIGN_FREE(PTR) _mesa_align_free(PTR)
-
-/** Copy \p BYTES bytes from \p SRC into \p DST */
-#define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES)
-/** Set \p N bytes in \p DST to \p VAL */
-#define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N)
-
-/*@}*/
-
-
-/*
- * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
- * as offsets into buffer stores. Since the vertex array pointer and
- * buffer store pointer are both pointers and we need to add them, we use
- * this macro.
- * Both pointers/offsets are expressed in bytes.
- */
-#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
-
-
-/**********************************************************************/
-/** \name [Pseudo] static array declaration.
- *
- * MACs and BeOS don't support static larger than 32kb, so ...
- */
-/*@{*/
-
-/**
- * \def DEFARRAY
- * Define a [static] unidimensional array
- */
-
-/**
- * \def DEFMARRAY
- * Define a [static] bi-dimensional array
- */
-
-/**
- * \def DEFMNARRAY
- * Define a [static] tri-dimensional array
- */
-
-/**
- * \def CHECKARRAY
- * Verifies a [static] array was properly allocated.
- */
-
-/**
- * \def UNDEFARRAY
- * Undefine (free) a [static] array.
- */
-
-#if defined(macintosh) && !defined(__MRC__)
-/*extern char *AGLAlloc(int size);*/
-/*extern void AGLFree(char* ptr);*/
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_alloc(sizeof(TYPE)*(SIZE))
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
-# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
-# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
-# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
-#elif defined(__BEOS__)
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_malloc(sizeof(TYPE)*(SIZE))
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
-# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
-# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
-# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
-#else
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
-# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE NAME[SIZE1][SIZE2][SIZE3]
-# define CHECKARRAY(NAME,CMD) do {} while(0)
-# define UNDEFARRAY(NAME)
-#endif
-
-/*@}*/
-
-
-/**
- * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
- * as a int (thereby using integer registers instead of FP registers) is
- * a performance win. Typically, this can be done with ordinary casts.
- * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
- * these casts generate warnings.
- * The following union typedef is used to solve that.
- */
-typedef union { GLfloat f; GLint i; } fi_type;
-
-
-
-/**********************************************************************
- * Math macros
- */
-
-#define MAX_GLUSHORT 0xffff
-#define MAX_GLUINT 0xffffffff
-
-#ifndef M_PI
-#define M_PI (3.1415926536)
-#endif
-
-#ifndef M_E
-#define M_E (2.7182818284590452354)
-#endif
-
-
-/* XXX this is a bit of a hack needed for compilation within XFree86 */
-#ifndef FLT_MIN
-#define FLT_MIN (1.0e-37)
-#endif
-
-/* Degrees to radians conversion: */
-#define DEG2RAD (M_PI/180.0)
-
-
-/***
- *** USE_IEEE: Determine if we're using IEEE floating point
- ***/
-#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
- defined(__s390x__) || defined(__powerpc__) || \
- defined(__amd64__) || \
- defined(ia64) || defined(__ia64__) || \
- defined(__mips) || defined(_MIPS_ARCH) || \
- defined(__arm__) || \
- defined(__sh__) || \
- (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
-#define USE_IEEE
-#define IEEE_ONE 0x3f800000
-#endif
-
-
-/***
- *** SQRTF: single-precision square root
- ***/
-#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
-# define SQRTF(X) _mesa_sqrtf(X)
-#else
-# define SQRTF(X) (float) sqrt((float) (X))
-#endif
-
-
-/***
- *** INV_SQRTF: single-precision inverse square root
- ***/
-#if 0
-#define INV_SQRTF(X) _mesa_inv_sqrt(X)
-#else
-#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
-#endif
-
-
-/***
- *** LOG2: Log base 2 of float
- ***/
-#ifdef USE_IEEE
-#if 0
-/* This is pretty fast, but not accurate enough (only 2 fractional bits).
- * Based on code from http://www.stereopsis.com/log2.html
- */
-static INLINE GLfloat LOG2(GLfloat x)
-{
- const GLfloat y = x * x * x * x;
- const GLuint ix = *((GLuint *) &y);
- const GLuint exp = (ix >> 23) & 0xFF;
- const GLint log2 = ((GLint) exp) - 127;
- return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
-}
-#endif
-/* Pretty fast, and accurate.
- * Based on code from http://www.flipcode.com/totd/
- */
-static INLINE GLfloat LOG2(GLfloat val)
-{
- fi_type num;
- GLint log_2;
- num.f = val;
- log_2 = ((num.i >> 23) & 255) - 128;
- num.i &= ~(255 << 23);
- num.i += 127 << 23;
- num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
- return num.f + log_2;
-}
-/*
- * NOTE: log_base_2(x) = log(x) / log(2)
- * NOTE: 1.442695 = 1/log(2).
- */
-#define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
-#endif
-
-/***
- *** IS_INF_OR_NAN: test if float is infinite or NaN
- ***/
-#ifdef USE_IEEE
-static INLINE int IS_INF_OR_NAN( float x )
-{
- fi_type tmp;
- tmp.f = x;
- return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
-}
-#elif defined(isfinite)
-#define IS_INF_OR_NAN(x) (!isfinite(x))
-#elif defined(finite)
-#define IS_INF_OR_NAN(x) (!finite(x))
-#elif defined(__VMS)
-#define IS_INF_OR_NAN(x) (!finite(x))
-#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#define IS_INF_OR_NAN(x) (!isfinite(x))
-#else
-#define IS_INF_OR_NAN(x) (!finite(x))
-#endif
-
-
-/***
- *** IS_NEGATIVE: test if float is negative
- ***/
-#if defined(USE_IEEE)
-static INLINE int GET_FLOAT_BITS( float x )
-{
- fi_type fi;
- fi.f = x;
- return fi.i;
-}
-#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
-#else
-#define IS_NEGATIVE(x) (x < 0.0F)
-#endif
-
-
-/***
- *** DIFFERENT_SIGNS: test if two floats have opposite signs
- ***/
-#if defined(USE_IEEE)
-#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
-#else
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
-#endif
-
-
-/***
- *** CEILF: ceiling of float
- *** FLOORF: floor of float
- *** FABSF: absolute value of float
- *** LOGF: the natural logarithm (base e) of the value
- *** EXPF: raise e to the value
- *** LDEXPF: multiply value by an integral power of two
- *** FREXPF: extract mantissa and exponent from value
- ***/
-#if defined(__gnu_linux__)
-/* C99 functions */
-#define CEILF(x) ceilf(x)
-#define FLOORF(x) floorf(x)
-#define FABSF(x) fabsf(x)
-#define LOGF(x) logf(x)
-#define EXPF(x) expf(x)
-#define LDEXPF(x,y) ldexpf(x,y)
-#define FREXPF(x,y) frexpf(x,y)
-#else
-#define CEILF(x) ((GLfloat) ceil(x))
-#define FLOORF(x) ((GLfloat) floor(x))
-#define FABSF(x) ((GLfloat) fabs(x))
-#define LOGF(x) ((GLfloat) log(x))
-#define EXPF(x) ((GLfloat) exp(x))
-#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
-#define FREXPF(x,y) ((GLfloat) frexp(x,y))
-#endif
-
-
-/***
- *** IROUND: return (as an integer) float rounded to nearest integer
- ***/
-#if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__)
-static INLINE int iround(float f)
-{
- int r;
- __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f));
- return r;
-}
-#define IROUND(x) iround(x)
-#elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \
- (!defined(__BEOS__) || (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)))
-static INLINE int iround(float f)
-{
- int r;
- __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
- return r;
-}
-#define IROUND(x) iround(x)
-#elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__)
-static INLINE int iround(float f)
-{
- int r;
- _asm {
- fld f
- fistp r
- }
- return r;
-}
-#define IROUND(x) iround(x)
-#elif defined(__WATCOMC__) && defined(__386__)
-long iround(float f);
-#pragma aux iround = \
- "push eax" \
- "fistp dword ptr [esp]" \
- "pop eax" \
- parm [8087] \
- value [eax] \
- modify exact [eax];
-#define IROUND(x) iround(x)
-#else
-#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
-#endif
-
-
-/***
- *** IROUND_POS: return (as an integer) positive float rounded to nearest int
- ***/
-#ifdef DEBUG
-#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
-#else
-#define IROUND_POS(f) (IROUND(f))
-#endif
-
-
-/***
- *** IFLOOR: return (as an integer) floor of float
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-/*
- * IEEE floor for computers that round to nearest or even.
- * 'f' must be between -4194304 and 4194303.
- * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
- * but uses some IEEE specific tricks for better speed.
- * Contributed by Josh Vanderhoof
- */
-static INLINE int ifloor(float f)
-{
- int ai, bi;
- double af, bf;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- /* GCC generates an extra fstp/fld without this. */
- __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
- __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
- return (ai - bi) >> 1;
-}
-#define IFLOOR(x) ifloor(x)
-#elif defined(USE_IEEE)
-static INLINE int ifloor(float f)
-{
- int ai, bi;
- double af, bf;
- fi_type u;
-
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- u.f = (float) af; ai = u.i;
- u.f = (float) bf; bi = u.i;
- return (ai - bi) >> 1;
-}
-#define IFLOOR(x) ifloor(x)
-#else
-static INLINE int ifloor(float f)
-{
- int i = IROUND(f);
- return (i > f) ? i - 1 : i;
-}
-#define IFLOOR(x) ifloor(x)
-#endif
-
-
-/***
- *** ICEIL: return (as an integer) ceiling of float
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-/*
- * IEEE ceil for computers that round to nearest or even.
- * 'f' must be between -4194304 and 4194303.
- * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
- * but uses some IEEE specific tricks for better speed.
- * Contributed by Josh Vanderhoof
- */
-static INLINE int iceil(float f)
-{
- int ai, bi;
- double af, bf;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- /* GCC generates an extra fstp/fld without this. */
- __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
- __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
- return (ai - bi + 1) >> 1;
-}
-#define ICEIL(x) iceil(x)
-#elif defined(USE_IEEE)
-static INLINE int iceil(float f)
-{
- int ai, bi;
- double af, bf;
- fi_type u;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- u.f = (float) af; ai = u.i;
- u.f = (float) bf; bi = u.i;
- return (ai - bi + 1) >> 1;
-}
-#define ICEIL(x) iceil(x)
-#else
-static INLINE int iceil(float f)
-{
- int i = IROUND(f);
- return (i < f) ? i + 1 : i;
-}
-#define ICEIL(x) iceil(x)
-#endif
-
-
-/***
- *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
- *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
- ***/
-#if defined(USE_IEEE) && !defined(DEBUG)
-#define IEEE_0996 0x3f7f0000 /* 0.996 or so */
-/* This function/macro is sensitive to precision. Test very carefully
- * if you change it!
- */
-#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \
- do { \
- fi_type __tmp; \
- __tmp.f = (F); \
- if (__tmp.i < 0) \
- UB = (GLubyte) 0; \
- else if (__tmp.i >= IEEE_0996) \
- UB = (GLubyte) 255; \
- else { \
- __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \
- UB = (GLubyte) __tmp.i; \
- } \
- } while (0)
-#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \
- do { \
- fi_type __tmp; \
- __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \
- UB = (GLubyte) __tmp.i; \
- } while (0)
-#else
-#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
- ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
-#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
- ub = ((GLubyte) IROUND((f) * 255.0F))
-#endif
-
-
-/***
- *** COPY_FLOAT: copy a float from src to dest.
- ***/
-#define COPY_FLOAT( dst, src ) (dst) = (src)
-
-
-/***
- *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
- *** original mode to a temporary).
- *** END_FAST_MATH: Restore x86 FPU to original mode.
- ***/
-#if defined(__GNUC__) && defined(__i386__)
-/*
- * Set the x86 FPU control word to guarentee only 32 bits of precision
- * are stored in registers. Allowing the FPU to store more introduces
- * differences between situations where numbers are pulled out of memory
- * vs. situations where the compiler is able to optimize register usage.
- *
- * In the worst case, we force the compiler to use a memory access to
- * truncate the float, by specifying the 'volatile' keyword.
- */
-/* Hardware default: All exceptions masked, extended double precision,
- * round to nearest (IEEE compliant):
- */
-#define DEFAULT_X86_FPU 0x037f
-/* All exceptions masked, single precision, round to nearest:
- */
-#define FAST_X86_FPU 0x003f
-/* The fldcw instruction will cause any pending FP exceptions to be
- * raised prior to entering the block, and we clear any pending
- * exceptions before exiting the block. Hence, asm code has free
- * reign over the FPU while in the fast math block.
- */
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = DEFAULT_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = FAST_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#endif
-/* Restore original FPU mode, and clear any exceptions that may have
- * occurred in the FAST_MATH block.
- */
-#define END_FAST_MATH(x) \
-do { \
- __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
-} while (0)
-
-#elif defined(__WATCOMC__) && defined(__386__)
-#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
-#define FAST_X86_FPU 0x003f /* See GCC comments above */
-void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
-#pragma aux _watcom_start_fast_math = \
- "fnstcw word ptr [eax]" \
- "fldcw word ptr [ecx]" \
- parm [eax] [ecx] \
- modify exact [];
-void _watcom_end_fast_math(unsigned short *x);
-#pragma aux _watcom_end_fast_math = \
- "fnclex" \
- "fldcw word ptr [eax]" \
- parm [eax] \
- modify exact [];
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = DEFAULT_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = FAST_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#endif
-#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
-#else
-#define START_FAST_MATH(x) x = 0
-#define END_FAST_MATH(x) (void)(x)
-#endif
-
-
-
-/**********************************************************************
- * Functions
- */
-
-extern void *
-_mesa_malloc( size_t bytes );
-
-extern void *
-_mesa_calloc( size_t bytes );
-
-extern void
-_mesa_free( void *ptr );
-
-extern void *
-_mesa_align_malloc( size_t bytes, unsigned long alignment );
-
-extern void *
-_mesa_align_calloc( size_t bytes, unsigned long alignment );
-
-extern void
-_mesa_align_free( void *ptr );
-
-extern void *
-_mesa_exec_malloc( GLuint size );
-
-extern void
-_mesa_exec_free( void *addr );
-
-extern void *
-_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
-
-extern void *
-_mesa_memcpy( void *dest, const void *src, size_t n );
-
-extern void
-_mesa_memset( void *dst, int val, size_t n );
-
-extern void
-_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
-
-extern void
-_mesa_bzero( void *dst, size_t n );
-
-
-extern double
-_mesa_sin(double a);
-
-extern double
-_mesa_cos(double a);
-
-extern double
-_mesa_sqrtd(double x);
-
-extern float
-_mesa_sqrtf(float x);
-
-extern float
-_mesa_inv_sqrtf(float x);
-
-extern double
-_mesa_pow(double x, double y);
-
-extern float
-_mesa_log2(float x);
-
-extern unsigned int
-_mesa_bitcount(unsigned int n);
-
-extern GLhalfARB
-_mesa_float_to_half(float f);
-
-extern float
-_mesa_half_to_float(GLhalfARB h);
-
-
-extern char *
-_mesa_getenv( const char *var );
-
-extern char *
-_mesa_strstr( const char *haystack, const char *needle );
-
-extern char *
-_mesa_strncat( char *dest, const char *src, size_t n );
-
-extern char *
-_mesa_strcpy( char *dest, const char *src );
-
-extern char *
-_mesa_strncpy( char *dest, const char *src, size_t n );
-
-extern size_t
-_mesa_strlen( const char *s );
-
-extern int
-_mesa_strcmp( const char *s1, const char *s2 );
-
-extern int
-_mesa_strncmp( const char *s1, const char *s2, size_t n );
-
-extern char *
-_mesa_strdup( const char *s );
-
-extern int
-_mesa_atoi( const char *s );
-
-extern double
-_mesa_strtod( const char *s, char **end );
-
-extern int
-_mesa_sprintf( char *str, const char *fmt, ... );
-
-extern void
-_mesa_printf( const char *fmtString, ... );
-
-
-extern void
-_mesa_warning( __GLcontext *gc, const char *fmtString, ... );
-
-extern void
-_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );
-
-extern void
-_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );
-
-extern void
-_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
-
-
-extern void
-_mesa_init_default_imports( __GLimports *imports, void *driverCtx );
-
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* IMPORTS_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/light.c b/nx-X11/extras/Mesa/src/mesa/main/light.c
deleted file mode 100644
index 98934f398..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/light.c
+++ /dev/null
@@ -1,1313 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "enums.h"
-#include "light.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "mtypes.h"
-#include "math/m_matrix.h"
-
-
-void GLAPIENTRY
-_mesa_ShadeModel( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode != GL_FLAT && mode != GL_SMOOTH) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glShadeModel" );
- return;
- }
-
- if (ctx->Light.ShadeModel == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.ShadeModel = mode;
- ctx->_TriangleCaps ^= DD_FLATSHADE;
- if (ctx->Driver.ShadeModel)
- (*ctx->Driver.ShadeModel)( ctx, mode );
-}
-
-
-void GLAPIENTRY
-_mesa_Lightf( GLenum light, GLenum pname, GLfloat param )
-{
- _mesa_Lightfv( light, pname, &param );
-}
-
-
-void GLAPIENTRY
-_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i = (GLint) (light - GL_LIGHT0);
- struct gl_light *l = &ctx->Light.Light[i];
-
- if (i < 0 || i >= (GLint) ctx->Const.MaxLights) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glLight(light=0x%x)", light );
- return;
- }
-
- switch (pname) {
- case GL_AMBIENT:
- if (TEST_EQ_4V(l->Ambient, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V( l->Ambient, params );
- break;
- case GL_DIFFUSE:
- if (TEST_EQ_4V(l->Diffuse, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V( l->Diffuse, params );
- break;
- case GL_SPECULAR:
- if (TEST_EQ_4V(l->Specular, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V( l->Specular, params );
- break;
- case GL_POSITION: {
- GLfloat tmp[4];
- /* transform position by ModelView matrix */
- TRANSFORM_POINT( tmp, ctx->ModelviewMatrixStack.Top->m, params );
- if (TEST_EQ_4V(l->EyePosition, tmp))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V(l->EyePosition, tmp);
- if (l->EyePosition[3] != 0.0F)
- l->_Flags |= LIGHT_POSITIONAL;
- else
- l->_Flags &= ~LIGHT_POSITIONAL;
- break;
- }
- case GL_SPOT_DIRECTION: {
- GLfloat tmp[4];
- /* transform direction by inverse modelview */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
- }
- TRANSFORM_NORMAL( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
- if (TEST_EQ_3V(l->EyeDirection, tmp))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_3V(l->EyeDirection, tmp);
- break;
- }
- case GL_SPOT_EXPONENT:
- if (params[0]<0.0 || params[0]>ctx->Const.MaxSpotExponent) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- if (l->SpotExponent == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- l->SpotExponent = params[0];
- _mesa_invalidate_spot_exp_table( l );
- break;
- case GL_SPOT_CUTOFF:
- if ((params[0]<0.0 || params[0]>90.0) && params[0]!=180.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- if (l->SpotCutoff == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- l->SpotCutoff = params[0];
- l->_CosCutoff = (GLfloat) _mesa_cos(params[0]*DEG2RAD);
- if (l->_CosCutoff < 0)
- l->_CosCutoff = 0;
- if (l->SpotCutoff != 180.0F)
- l->_Flags |= LIGHT_SPOT;
- else
- l->_Flags &= ~LIGHT_SPOT;
- break;
- case GL_CONSTANT_ATTENUATION:
- if (params[0]<0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- if (l->ConstantAttenuation == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- l->ConstantAttenuation = params[0];
- break;
- case GL_LINEAR_ATTENUATION:
- if (params[0]<0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- if (l->LinearAttenuation == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- l->LinearAttenuation = params[0];
- break;
- case GL_QUADRATIC_ATTENUATION:
- if (params[0]<0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLight" );
- return;
- }
- if (l->QuadraticAttenuation == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- l->QuadraticAttenuation = params[0];
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glLight(pname=0x%x)", pname );
- return;
- }
-
- if (ctx->Driver.Lightfv)
- ctx->Driver.Lightfv( ctx, light, pname, params );
-}
-
-
-void GLAPIENTRY
-_mesa_Lighti( GLenum light, GLenum pname, GLint param )
-{
- _mesa_Lightiv( light, pname, &param );
-}
-
-
-void GLAPIENTRY
-_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
-
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_POSITION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- fparam[3] = (GLfloat) params[3];
- break;
- case GL_SPOT_DIRECTION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- case GL_SPOT_EXPONENT:
- case GL_SPOT_CUTOFF:
- case GL_CONSTANT_ATTENUATION:
- case GL_LINEAR_ATTENUATION:
- case GL_QUADRATIC_ATTENUATION:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* error will be caught later in gl_Lightfv */
- ;
- }
-
- _mesa_Lightfv( light, pname, fparam );
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint l = (GLint) (light - GL_LIGHT0);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (l < 0 || l >= (GLint) ctx->Const.MaxLights) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightfv" );
- return;
- }
-
- switch (pname) {
- case GL_AMBIENT:
- COPY_4V( params, ctx->Light.Light[l].Ambient );
- break;
- case GL_DIFFUSE:
- COPY_4V( params, ctx->Light.Light[l].Diffuse );
- break;
- case GL_SPECULAR:
- COPY_4V( params, ctx->Light.Light[l].Specular );
- break;
- case GL_POSITION:
- COPY_4V( params, ctx->Light.Light[l].EyePosition );
- break;
- case GL_SPOT_DIRECTION:
- COPY_3V( params, ctx->Light.Light[l].EyeDirection );
- break;
- case GL_SPOT_EXPONENT:
- params[0] = ctx->Light.Light[l].SpotExponent;
- break;
- case GL_SPOT_CUTOFF:
- params[0] = ctx->Light.Light[l].SpotCutoff;
- break;
- case GL_CONSTANT_ATTENUATION:
- params[0] = ctx->Light.Light[l].ConstantAttenuation;
- break;
- case GL_LINEAR_ATTENUATION:
- params[0] = ctx->Light.Light[l].LinearAttenuation;
- break;
- case GL_QUADRATIC_ATTENUATION:
- params[0] = ctx->Light.Light[l].QuadraticAttenuation;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightfv" );
- break;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint l = (GLint) (light - GL_LIGHT0);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (l < 0 || l >= (GLint) ctx->Const.MaxLights) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightiv" );
- return;
- }
-
- switch (pname) {
- case GL_AMBIENT:
- params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[0]);
- params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[1]);
- params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[2]);
- params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[3]);
- break;
- case GL_DIFFUSE:
- params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]);
- params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]);
- params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]);
- params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]);
- break;
- case GL_SPECULAR:
- params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]);
- params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]);
- params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]);
- params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]);
- break;
- case GL_POSITION:
- params[0] = (GLint) ctx->Light.Light[l].EyePosition[0];
- params[1] = (GLint) ctx->Light.Light[l].EyePosition[1];
- params[2] = (GLint) ctx->Light.Light[l].EyePosition[2];
- params[3] = (GLint) ctx->Light.Light[l].EyePosition[3];
- break;
- case GL_SPOT_DIRECTION:
- params[0] = (GLint) ctx->Light.Light[l].EyeDirection[0];
- params[1] = (GLint) ctx->Light.Light[l].EyeDirection[1];
- params[2] = (GLint) ctx->Light.Light[l].EyeDirection[2];
- break;
- case GL_SPOT_EXPONENT:
- params[0] = (GLint) ctx->Light.Light[l].SpotExponent;
- break;
- case GL_SPOT_CUTOFF:
- params[0] = (GLint) ctx->Light.Light[l].SpotCutoff;
- break;
- case GL_CONSTANT_ATTENUATION:
- params[0] = (GLint) ctx->Light.Light[l].ConstantAttenuation;
- break;
- case GL_LINEAR_ATTENUATION:
- params[0] = (GLint) ctx->Light.Light[l].LinearAttenuation;
- break;
- case GL_QUADRATIC_ATTENUATION:
- params[0] = (GLint) ctx->Light.Light[l].QuadraticAttenuation;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightiv" );
- break;
- }
-}
-
-
-
-/**********************************************************************/
-/*** Light Model ***/
-/**********************************************************************/
-
-
-void GLAPIENTRY
-_mesa_LightModelfv( GLenum pname, const GLfloat *params )
-{
- GLenum newenum;
- GLboolean newbool;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- if (TEST_EQ_4V( ctx->Light.Model.Ambient, params ))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V( ctx->Light.Model.Ambient, params );
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- newbool = (params[0]!=0.0);
- if (ctx->Light.Model.LocalViewer == newbool)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Model.LocalViewer = newbool;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- newbool = (params[0]!=0.0);
- if (ctx->Light.Model.TwoSide == newbool)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Model.TwoSide = newbool;
-
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- if (params[0] == (GLfloat) GL_SINGLE_COLOR)
- newenum = GL_SINGLE_COLOR;
- else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR)
- newenum = GL_SEPARATE_SPECULAR_COLOR;
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(param=0x0%x)",
- (GLint) params[0] );
- return;
- }
- if (ctx->Light.Model.ColorControl == newenum)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Model.ColorControl = newenum;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(pname=0x%x)", pname );
- break;
- }
-
- if (ctx->Driver.LightModelfv)
- ctx->Driver.LightModelfv( ctx, pname, params );
-}
-
-
-void GLAPIENTRY
-_mesa_LightModeliv( GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
-
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* Error will be caught later in gl_LightModelfv */
- ;
- }
- _mesa_LightModelfv( pname, fparam );
-}
-
-
-void GLAPIENTRY
-_mesa_LightModeli( GLenum pname, GLint param )
-{
- _mesa_LightModeliv( pname, &param );
-}
-
-
-void GLAPIENTRY
-_mesa_LightModelf( GLenum pname, GLfloat param )
-{
- _mesa_LightModelfv( pname, &param );
-}
-
-
-
-/********** MATERIAL **********/
-
-
-/*
- * Given a face and pname value (ala glColorMaterial), compute a bitmask
- * of the targeted material values.
- */
-GLuint
-_mesa_material_bitmask( GLcontext *ctx, GLenum face, GLenum pname,
- GLuint legal, const char *where )
-{
- GLuint bitmask = 0;
-
- /* Make a bitmask indicating what material attribute(s) we're updating */
- switch (pname) {
- case GL_EMISSION:
- bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION;
- break;
- case GL_AMBIENT:
- bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT;
- break;
- case GL_DIFFUSE:
- bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE;
- break;
- case GL_SPECULAR:
- bitmask |= MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR;
- break;
- case GL_SHININESS:
- bitmask |= MAT_BIT_FRONT_SHININESS | MAT_BIT_BACK_SHININESS;
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT;
- bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE;
- break;
- case GL_COLOR_INDEXES:
- bitmask |= MAT_BIT_FRONT_INDEXES | MAT_BIT_BACK_INDEXES;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, where );
- return 0;
- }
-
- if (face==GL_FRONT) {
- bitmask &= FRONT_MATERIAL_BITS;
- }
- else if (face==GL_BACK) {
- bitmask &= BACK_MATERIAL_BITS;
- }
- else if (face != GL_FRONT_AND_BACK) {
- _mesa_error( ctx, GL_INVALID_ENUM, where );
- return 0;
- }
-
- if (bitmask & ~legal) {
- _mesa_error( ctx, GL_INVALID_ENUM, where );
- return 0;
- }
-
- return bitmask;
-}
-
-
-
-/* Perform a straight copy between materials.
- */
-void
-_mesa_copy_materials( struct gl_material *dst,
- const struct gl_material *src,
- GLuint bitmask )
-{
- int i;
-
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i))
- COPY_4FV( dst->Attrib[i], src->Attrib[i] );
-}
-
-
-
-/* Update derived values following a change in ctx->Light.Material
- */
-void
-_mesa_update_material( GLcontext *ctx, GLuint bitmask )
-{
- struct gl_light *light, *list = &ctx->Light.EnabledList;
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
-
- if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
- _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask);
-
- if (!bitmask)
- return;
-
- /* update material ambience */
- if (bitmask & MAT_BIT_FRONT_AMBIENT) {
- foreach (light, list) {
- SCALE_3V( light->_MatAmbient[0], light->Ambient,
- mat[MAT_ATTRIB_FRONT_AMBIENT]);
- }
- }
-
- if (bitmask & MAT_BIT_BACK_AMBIENT) {
- foreach (light, list) {
- SCALE_3V( light->_MatAmbient[1], light->Ambient,
- mat[MAT_ATTRIB_BACK_AMBIENT]);
- }
- }
-
- /* update BaseColor = emission + scene's ambience * material's ambience */
- if (bitmask & (MAT_BIT_FRONT_EMISSION | MAT_BIT_FRONT_AMBIENT)) {
- COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] );
- ACC_SCALE_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_AMBIENT],
- ctx->Light.Model.Ambient );
- }
-
- if (bitmask & (MAT_BIT_BACK_EMISSION | MAT_BIT_BACK_AMBIENT)) {
- COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] );
- ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT],
- ctx->Light.Model.Ambient );
- }
-
- /* update material diffuse values */
- if (bitmask & MAT_BIT_FRONT_DIFFUSE) {
- foreach (light, list) {
- SCALE_3V( light->_MatDiffuse[0], light->Diffuse,
- mat[MAT_ATTRIB_FRONT_DIFFUSE] );
- }
- }
-
- if (bitmask & MAT_BIT_BACK_DIFFUSE) {
- foreach (light, list) {
- SCALE_3V( light->_MatDiffuse[1], light->Diffuse,
- mat[MAT_ATTRIB_BACK_DIFFUSE] );
- }
- }
-
- /* update material specular values */
- if (bitmask & MAT_BIT_FRONT_SPECULAR) {
- foreach (light, list) {
- SCALE_3V( light->_MatSpecular[0], light->Specular,
- mat[MAT_ATTRIB_FRONT_SPECULAR]);
- }
- }
-
- if (bitmask & MAT_BIT_BACK_SPECULAR) {
- foreach (light, list) {
- SCALE_3V( light->_MatSpecular[1], light->Specular,
- mat[MAT_ATTRIB_BACK_SPECULAR]);
- }
- }
-
- if (bitmask & MAT_BIT_FRONT_SHININESS) {
- _mesa_invalidate_shine_table( ctx, 0 );
- }
-
- if (bitmask & MAT_BIT_BACK_SHININESS) {
- _mesa_invalidate_shine_table( ctx, 1 );
- }
-}
-
-
-/*
- * Update the current materials from the given rgba color
- * according to the bitmask in ColorMaterialBitmask, which is
- * set by glColorMaterial().
- */
-void
-_mesa_update_color_material( GLcontext *ctx, const GLfloat color[4] )
-{
- GLuint bitmask = ctx->Light.ColorMaterialBitmask;
- struct gl_material *mat = &ctx->Light.Material;
- int i;
-
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i))
- COPY_4FV( mat->Attrib[i], color );
-
- _mesa_update_material( ctx, bitmask );
-}
-
-
-void GLAPIENTRY
-_mesa_ColorMaterial( GLenum face, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint bitmask;
- GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION |
- MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR |
- MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE |
- MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glColorMaterial %s %s\n",
- _mesa_lookup_enum_by_nr(face),
- _mesa_lookup_enum_by_nr(mode));
-
- bitmask = _mesa_material_bitmask(ctx, face, mode, legal, "glColorMaterial");
-
- if (ctx->Light.ColorMaterialBitmask == bitmask &&
- ctx->Light.ColorMaterialFace == face &&
- ctx->Light.ColorMaterialMode == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.ColorMaterialBitmask = bitmask;
- ctx->Light.ColorMaterialFace = face;
- ctx->Light.ColorMaterialMode = mode;
-
- if (ctx->Light.ColorMaterialEnabled) {
- FLUSH_CURRENT( ctx, 0 );
- _mesa_update_color_material(ctx,ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (ctx->Driver.ColorMaterial)
- (*ctx->Driver.ColorMaterial)( ctx, face, mode );
-}
-
-
-void GLAPIENTRY
-_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint f;
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */
-
- FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
-
- if (face==GL_FRONT) {
- f = 0;
- }
- else if (face==GL_BACK) {
- f = 1;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(face)" );
- return;
- }
-
- switch (pname) {
- case GL_AMBIENT:
- COPY_4FV( params, mat[MAT_ATTRIB_AMBIENT(f)] );
- break;
- case GL_DIFFUSE:
- COPY_4FV( params, mat[MAT_ATTRIB_DIFFUSE(f)] );
- break;
- case GL_SPECULAR:
- COPY_4FV( params, mat[MAT_ATTRIB_SPECULAR(f)] );
- break;
- case GL_EMISSION:
- COPY_4FV( params, mat[MAT_ATTRIB_EMISSION(f)] );
- break;
- case GL_SHININESS:
- *params = mat[MAT_ATTRIB_SHININESS(f)][0];
- break;
- case GL_COLOR_INDEXES:
- params[0] = mat[MAT_ATTRIB_INDEXES(f)][0];
- params[1] = mat[MAT_ATTRIB_INDEXES(f)][1];
- params[2] = mat[MAT_ATTRIB_INDEXES(f)][2];
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint f;
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */
-
- FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
-
- if (face==GL_FRONT) {
- f = 0;
- }
- else if (face==GL_BACK) {
- f = 1;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialiv(face)" );
- return;
- }
- switch (pname) {
- case GL_AMBIENT:
- params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][0] );
- params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][1] );
- params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][2] );
- params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][3] );
- break;
- case GL_DIFFUSE:
- params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][0] );
- params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][1] );
- params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][2] );
- params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][3] );
- break;
- case GL_SPECULAR:
- params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][0] );
- params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][1] );
- params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][2] );
- params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][3] );
- break;
- case GL_EMISSION:
- params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][0] );
- params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][1] );
- params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][2] );
- params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][3] );
- break;
- case GL_SHININESS:
- *params = IROUND( mat[MAT_ATTRIB_SHININESS(f)][0] );
- break;
- case GL_COLOR_INDEXES:
- params[0] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][0] );
- params[1] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][1] );
- params[2] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][2] );
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" );
- }
-}
-
-
-
-/**********************************************************************/
-/***** Lighting computation *****/
-/**********************************************************************/
-
-
-/*
- * Notes:
- * When two-sided lighting is enabled we compute the color (or index)
- * for both the front and back side of the primitive. Then, when the
- * orientation of the facet is later learned, we can determine which
- * color (or index) to use for rendering.
- *
- * KW: We now know orientation in advance and only shade for
- * the side or sides which are actually required.
- *
- * Variables:
- * n = normal vector
- * V = vertex position
- * P = light source position
- * Pe = (0,0,0,1)
- *
- * Precomputed:
- * IF P[3]==0 THEN
- * // light at infinity
- * IF local_viewer THEN
- * _VP_inf_norm = unit vector from V to P // Precompute
- * ELSE
- * // eye at infinity
- * _h_inf_norm = Normalize( VP + <0,0,1> ) // Precompute
- * ENDIF
- * ENDIF
- *
- * Functions:
- * Normalize( v ) = normalized vector v
- * Magnitude( v ) = length of vector v
- */
-
-
-
-/*
- * Whenever the spotlight exponent for a light changes we must call
- * this function to recompute the exponent lookup table.
- */
-void
-_mesa_invalidate_spot_exp_table( struct gl_light *l )
-{
- l->_SpotExpTable[0][0] = -1;
-}
-
-
-static void
-validate_spot_exp_table( struct gl_light *l )
-{
- GLint i;
- GLdouble exponent = l->SpotExponent;
- GLdouble tmp = 0;
- GLint clamp = 0;
-
- l->_SpotExpTable[0][0] = 0.0;
-
- for (i = EXP_TABLE_SIZE - 1; i > 0 ;i--) {
- if (clamp == 0) {
- tmp = _mesa_pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent);
- if (tmp < FLT_MIN * 100.0) {
- tmp = 0.0;
- clamp = 1;
- }
- }
- l->_SpotExpTable[i][0] = (GLfloat) tmp;
- }
- for (i = 0; i < EXP_TABLE_SIZE - 1; i++) {
- l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] -
- l->_SpotExpTable[i][0]);
- }
- l->_SpotExpTable[EXP_TABLE_SIZE-1][1] = 0.0;
-}
-
-
-
-/* Calculate a new shine table. Doing this here saves a branch in
- * lighting, and the cost of doing it early may be partially offset
- * by keeping a MRU cache of shine tables for various shine values.
- */
-void
-_mesa_invalidate_shine_table( GLcontext *ctx, GLuint side )
-{
- ASSERT(side < 2);
- if (ctx->_ShineTable[side])
- ctx->_ShineTable[side]->refcount--;
- ctx->_ShineTable[side] = NULL;
-}
-
-
-static void
-validate_shine_table( GLcontext *ctx, GLuint side, GLfloat shininess )
-{
- struct gl_shine_tab *list = ctx->_ShineTabList;
- struct gl_shine_tab *s;
-
- ASSERT(side < 2);
-
- foreach(s, list)
- if ( s->shininess == shininess )
- break;
-
- if (s == list) {
- GLint j;
- GLfloat *m;
-
- foreach(s, list)
- if (s->refcount == 0)
- break;
-
- m = s->tab;
- m[0] = 0.0;
- if (shininess == 0.0) {
- for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++)
- m[j] = 1.0;
- }
- else {
- for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) {
- GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
- if (x < 0.005) /* underflow check */
- x = 0.005;
- t = _mesa_pow(x, shininess);
- if (t > 1e-20)
- m[j] = (GLfloat) t;
- else
- m[j] = 0.0;
- }
- m[SHINE_TABLE_SIZE] = 1.0;
- }
-
- s->shininess = shininess;
- }
-
- if (ctx->_ShineTable[side])
- ctx->_ShineTable[side]->refcount--;
-
- ctx->_ShineTable[side] = s;
- move_to_tail( list, s );
- s->refcount++;
-}
-
-
-void
-_mesa_validate_all_lighting_tables( GLcontext *ctx )
-{
- GLuint i;
- GLfloat shininess;
-
- shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
- if (!ctx->_ShineTable[0] || ctx->_ShineTable[0]->shininess != shininess)
- validate_shine_table( ctx, 0, shininess );
-
- shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
- if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess)
- validate_shine_table( ctx, 1, shininess );
-
- for (i = 0 ; i < MAX_LIGHTS ; i++)
- if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1)
- validate_spot_exp_table( &ctx->Light.Light[i] );
-}
-
-
-
-/*
- * Examine current lighting parameters to determine if the optimized lighting
- * function can be used.
- * Also, precompute some lighting values such as the products of light
- * source and material ambient, diffuse and specular coefficients.
- */
-void
-_mesa_update_lighting( GLcontext *ctx )
-{
- struct gl_light *light;
- ctx->Light._NeedEyeCoords = 0;
- ctx->Light._Flags = 0;
-
- if (!ctx->Light.Enabled)
- return;
-
- foreach(light, &ctx->Light.EnabledList) {
- ctx->Light._Flags |= light->_Flags;
- }
-
- ctx->Light._NeedVertices =
- ((ctx->Light._Flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) ||
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ||
- ctx->Light.Model.LocalViewer);
-
- ctx->Light._NeedEyeCoords = ((ctx->Light._Flags & LIGHT_POSITIONAL) ||
- ctx->Light.Model.LocalViewer);
-
-
-
- /* XXX: This test is overkill & needs to be fixed both for software and
- * hardware t&l drivers. The above should be sufficient & should
- * be tested to verify this.
- */
- if (ctx->Light._NeedVertices)
- ctx->Light._NeedEyeCoords = GL_TRUE;
-
-
- /* Precompute some shading values. Although we reference
- * Light.Material here, we can get away without flushing
- * FLUSH_UPDATE_CURRENT, as when any outstanding material changes
- * are flushed, they will update the derived state at that time.
- */
- if (ctx->Visual.rgbMode) {
- if (ctx->Light.Model.TwoSide)
- _mesa_update_material( ctx,
- MAT_BIT_FRONT_EMISSION |
- MAT_BIT_FRONT_AMBIENT |
- MAT_BIT_FRONT_DIFFUSE |
- MAT_BIT_FRONT_SPECULAR |
- MAT_BIT_BACK_EMISSION |
- MAT_BIT_BACK_AMBIENT |
- MAT_BIT_BACK_DIFFUSE |
- MAT_BIT_BACK_SPECULAR);
- else
- _mesa_update_material( ctx,
- MAT_BIT_FRONT_EMISSION |
- MAT_BIT_FRONT_AMBIENT |
- MAT_BIT_FRONT_DIFFUSE |
- MAT_BIT_FRONT_SPECULAR);
- }
- else {
- static const GLfloat ci[3] = { .30F, .59F, .11F };
- foreach(light, &ctx->Light.EnabledList) {
- light->_dli = DOT3(ci, light->Diffuse);
- light->_sli = DOT3(ci, light->Specular);
- }
- }
-}
-
-
-/* _NEW_MODELVIEW
- * _NEW_LIGHT
- * _TNL_NEW_NEED_EYE_COORDS
- *
- * Update on (_NEW_MODELVIEW | _NEW_LIGHT) when lighting is enabled.
- * Also update on lighting space changes.
- */
-static void
-compute_light_positions( GLcontext *ctx )
-{
- struct gl_light *light;
- static const GLfloat eye_z[3] = { 0, 0, 1 };
-
- if (!ctx->Light.Enabled)
- return;
-
- if (ctx->_NeedEyeCoords) {
- COPY_3V( ctx->_EyeZDir, eye_z );
- }
- else {
- TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
- }
-
- foreach (light, &ctx->Light.EnabledList) {
-
- if (ctx->_NeedEyeCoords) {
- COPY_4FV( light->_Position, light->EyePosition );
- }
- else {
- TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
- light->EyePosition );
- }
-
- if (!(light->_Flags & LIGHT_POSITIONAL)) {
- /* VP (VP) = Normalize( Position ) */
- COPY_3V( light->_VP_inf_norm, light->_Position );
- NORMALIZE_3FV( light->_VP_inf_norm );
-
- if (!ctx->Light.Model.LocalViewer) {
- /* _h_inf_norm = Normalize( V_to_P + <0,0,1> ) */
- ADD_3V( light->_h_inf_norm, light->_VP_inf_norm, ctx->_EyeZDir);
- NORMALIZE_3FV( light->_h_inf_norm );
- }
- light->_VP_inf_spot_attenuation = 1.0;
- }
-
- if (light->_Flags & LIGHT_SPOT) {
- if (ctx->_NeedEyeCoords) {
- COPY_3V( light->_NormDirection, light->EyeDirection );
- }
- else {
- TRANSFORM_NORMAL( light->_NormDirection,
- light->EyeDirection,
- ctx->ModelviewMatrixStack.Top->m);
- }
-
- NORMALIZE_3FV( light->_NormDirection );
-
- if (!(light->_Flags & LIGHT_POSITIONAL)) {
- GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm,
- light->_NormDirection);
-
- if (PV_dot_dir > light->_CosCutoff) {
- double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
- int k = (int) x;
- light->_VP_inf_spot_attenuation =
- (GLfloat) (light->_SpotExpTable[k][0] +
- (x-k)*light->_SpotExpTable[k][1]);
- }
- else {
- light->_VP_inf_spot_attenuation = 0;
- }
- }
- }
- }
-}
-
-
-
-static void
-update_modelview_scale( GLcontext *ctx )
-{
- ctx->_ModelViewInvScale = 1.0F;
- if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
- const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
- GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
- if (f < 1e-12) f = 1.0;
- if (ctx->_NeedEyeCoords)
- ctx->_ModelViewInvScale = (GLfloat) INV_SQRTF(f);
- else
- ctx->_ModelViewInvScale = (GLfloat) SQRTF(f);
- }
-}
-
-
-/* Bring uptodate any state that relies on _NeedEyeCoords.
- */
-void
-_mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state )
-{
- const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
-
- (void) new_state;
- ctx->_NeedEyeCoords = 0;
-
- if (ctx->_ForceEyeCoords ||
- (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) ||
- ctx->Point._Attenuated ||
- ctx->Light._NeedEyeCoords)
- ctx->_NeedEyeCoords = 1;
-
- if (ctx->Light.Enabled &&
- !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))
- ctx->_NeedEyeCoords = 1;
-
-
- /* Check if the truth-value interpretations of the bitfields have
- * changed:
- */
- if (oldneedeyecoords != ctx->_NeedEyeCoords) {
- /* Recalculate all state that depends on _NeedEyeCoords.
- */
- update_modelview_scale(ctx);
- compute_light_positions( ctx );
-
- if (ctx->Driver.LightingSpaceChange)
- ctx->Driver.LightingSpaceChange( ctx );
- }
- else {
- GLuint new_state = ctx->NewState;
-
- /* Recalculate that same state only if it has been invalidated
- * by other statechanges.
- */
- if (new_state & _NEW_MODELVIEW)
- update_modelview_scale(ctx);
-
- if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
- compute_light_positions( ctx );
- }
-}
-
-
-/* Drivers may need this if the hardware tnl unit doesn't support the
- * light-in-modelspace optimization. It's also useful for debugging.
- */
-void
-_mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag )
-{
- ctx->_ForceEyeCoords = !flag;
- ctx->NewState |= _NEW_POINT; /* one of the bits from
- * _MESA_NEW_NEED_EYE_COORDS.
- */
-}
-
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-/**
- * Initialize the n-th light data structure.
- *
- * \param l pointer to the gl_light structure to be initialized.
- * \param n number of the light.
- * \note The defaults for light 0 are different than the other lights.
- */
-static void
-init_light( struct gl_light *l, GLuint n )
-{
- make_empty_list( l );
-
- ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
- if (n==0) {
- ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
- ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
- }
- else {
- ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
- }
- ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
- ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
- l->SpotExponent = 0.0;
- _mesa_invalidate_spot_exp_table( l );
- l->SpotCutoff = 180.0;
- l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
- l->ConstantAttenuation = 1.0;
- l->LinearAttenuation = 0.0;
- l->QuadraticAttenuation = 0.0;
- l->Enabled = GL_FALSE;
-}
-
-
-/**
- * Initialize the light model data structure.
- *
- * \param lm pointer to the gl_lightmodel structure to be initialized.
- */
-static void
-init_lightmodel( struct gl_lightmodel *lm )
-{
- ASSIGN_4V( lm->Ambient, 0.2F, 0.2F, 0.2F, 1.0F );
- lm->LocalViewer = GL_FALSE;
- lm->TwoSide = GL_FALSE;
- lm->ColorControl = GL_SINGLE_COLOR;
-}
-
-
-/**
- * Initialize the material data structure.
- *
- * \param m pointer to the gl_material structure to be initialized.
- */
-static void
-init_material( struct gl_material *m )
-{
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SPECULAR], 0.0F, 0.0F, 0.0F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_INDEXES], 0.0F, 1.0F, 1.0F, 0.0F );
-
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_SPECULAR], 0.0F, 0.0F, 0.0F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_INDEXES], 0.0F, 1.0F, 1.0F, 0.0F );
-}
-
-
-void
-_mesa_init_lighting( GLcontext *ctx )
-{
- GLuint i;
-
- /* Lighting group */
- for (i = 0; i < MAX_LIGHTS; i++) {
- init_light( &ctx->Light.Light[i], i );
- }
- make_empty_list( &ctx->Light.EnabledList );
-
- init_lightmodel( &ctx->Light.Model );
- init_material( &ctx->Light.Material );
- ctx->Light.ShadeModel = GL_SMOOTH;
- ctx->Light.Enabled = GL_FALSE;
- ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
- ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
- ctx->Light.ColorMaterialBitmask = _mesa_material_bitmask( ctx,
- GL_FRONT_AND_BACK,
- GL_AMBIENT_AND_DIFFUSE, ~0,
- NULL );
-
- ctx->Light.ColorMaterialEnabled = GL_FALSE;
-
- /* Lighting miscellaneous */
- ctx->_ShineTabList = MALLOC_STRUCT( gl_shine_tab );
- make_empty_list( ctx->_ShineTabList );
- /* Allocate 10 (arbitrary) shininess lookup tables */
- for (i = 0 ; i < 10 ; i++) {
- struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
- s->shininess = -1;
- s->refcount = 0;
- insert_at_tail( ctx->_ShineTabList, s );
- }
-
- /* Miscellaneous */
- ctx->Light._NeedEyeCoords = 0;
- ctx->_NeedEyeCoords = 0;
- ctx->_ModelViewInvScale = 1.0;
-}
-
-
-void
-_mesa_free_lighting_data( GLcontext *ctx )
-{
- struct gl_shine_tab *s, *tmps;
-
- /* Free lighting shininess exponentiation table */
- foreach_s( s, tmps, ctx->_ShineTabList ) {
- FREE( s );
- }
- FREE( ctx->_ShineTabList );
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/light.h b/nx-X11/extras/Mesa/src/mesa/main/light.h
deleted file mode 100644
index 1f1901945..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/light.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/**
- * \file light.h
- * Lighting.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef LIGHT_H
-#define LIGHT_H
-
-
-#include "mtypes.h"
-
-extern void GLAPIENTRY
-_mesa_ShadeModel( GLenum mode );
-
-#if _HAVE_FULL_GL
-extern void GLAPIENTRY
-_mesa_ColorMaterial( GLenum face, GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
-
-extern void GLAPIENTRY
-_mesa_Lighti( GLenum light, GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_LightModelf( GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_LightModelfv( GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_LightModeli( GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_LightModeliv( GLenum pname, const GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
-
-
-/* Lerp between adjacent values in the f(x) lookup table, giving a
- * continuous function, with adequeate overall accuracy. (Though
- * still pretty good compared to a straight lookup).
- * Result should be a GLfloat.
- */
-#define GET_SHINE_TAB_ENTRY( table, dp, result ) \
-do { \
- struct gl_shine_tab *_tab = table; \
- float f = (dp * (SHINE_TABLE_SIZE-1)); \
- int k = (int) f; \
- if (k > SHINE_TABLE_SIZE-2) \
- result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \
- else \
- result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
-} while (0)
-
-
-extern GLuint _mesa_material_bitmask( GLcontext *ctx,
- GLenum face, GLenum pname,
- GLuint legal,
- const char * );
-
-extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
-
-extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i );
-
-extern void _mesa_validate_all_lighting_tables( GLcontext *ctx );
-
-extern void _mesa_update_lighting( GLcontext *ctx );
-
-extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state );
-
-extern void _mesa_update_material( GLcontext *ctx,
- GLuint bitmask );
-
-extern void _mesa_copy_materials( struct gl_material *dst,
- const struct gl_material *src,
- GLuint bitmask );
-
-extern void _mesa_update_color_material( GLcontext *ctx,
- const GLfloat rgba[4] );
-
-extern void _mesa_init_lighting( GLcontext *ctx );
-
-extern void _mesa_free_lighting_data( GLcontext *ctx );
-
-extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag );
-
-#else
-#define _mesa_update_color_material( c, r ) ((void)0)
-#define _mesa_validate_all_lighting_tables( c ) ((void)0)
-#define _mesa_invalidate_spot_exp_table( l ) ((void)0)
-#define _mesa_material_bitmask( c, f, p, l, s ) 0
-#define _mesa_init_lighting( c ) ((void)0)
-#define _mesa_free_lighting_data( c ) ((void)0)
-#define _mesa_update_lighting( c ) ((void)0)
-#define _mesa_update_tnl_spaces( c, n ) ((void)0)
-#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0)
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/lines.c b/nx-X11/extras/Mesa/src/mesa/main/lines.c
deleted file mode 100644
index c30d9ac10..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/lines.c
+++ /dev/null
@@ -1,134 +0,0 @@
-/**
- * \file lines.c
- * Line operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "depth.h"
-#include "lines.h"
-#include "macros.h"
-#include "texstate.h"
-#include "mtypes.h"
-
-
-/**
- * Set the line width.
- *
- * \param width line width in pixels.
- *
- * \sa glLineWidth().
- *
- * Verifies the parameter and updates gl_line_attrib::Width. On a change,
- * flushes the vertices, updates the clamped line width and marks the
- * DD_LINE_WIDTH flag in __GLcontextRec::_TriangleCaps for the drivers if the
- * width is different from one. Notifies the driver via the
- * dd_function_table::LineWidth callback.
- */
-void GLAPIENTRY
-_mesa_LineWidth( GLfloat width )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (width<=0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
- return;
- }
-
- if (ctx->Line.Width == width)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.Width = width;
- ctx->Line._Width = CLAMP(width,
- ctx->Const.MinLineWidth,
- ctx->Const.MaxLineWidth);
-
-
- if (width != 1.0)
- ctx->_TriangleCaps |= DD_LINE_WIDTH;
- else
- ctx->_TriangleCaps &= ~DD_LINE_WIDTH;
-
- if (ctx->Driver.LineWidth)
- (*ctx->Driver.LineWidth)(ctx, width);
-}
-
-
-/**
- * Set the line stipple pattern.
- *
- * \param factor pattern scale factor.
- * \param pattern bit pattern.
- *
- * \sa glLineStipple().
- *
- * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
- * change flushes the vertices and notifies the driver via
- * the dd_function_table::LineStipple callback.
- */
-void GLAPIENTRY
-_mesa_LineStipple( GLint factor, GLushort pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- factor = CLAMP( factor, 1, 256 );
-
- if (ctx->Line.StippleFactor == factor &&
- ctx->Line.StipplePattern == pattern)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.StippleFactor = factor;
- ctx->Line.StipplePattern = pattern;
-
- if (ctx->Driver.LineStipple)
- ctx->Driver.LineStipple( ctx, factor, pattern );
-}
-
-
-/**
- * Initialize the context line state.
- *
- * \param ctx GL context.
- *
- * Initializes __GLcontextRec::Line and line related constants in
- * __GLcontextRec::Const.
- */
-void GLAPIENTRY _mesa_init_line( GLcontext * ctx )
-{
- /* Line group */
- ctx->Line.SmoothFlag = GL_FALSE;
- ctx->Line.StippleFlag = GL_FALSE;
- ctx->Line.Width = 1.0;
- ctx->Line._Width = 1.0;
- ctx->Line.StipplePattern = 0xffff;
- ctx->Line.StippleFactor = 1;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/lines.h b/nx-X11/extras/Mesa/src/mesa/main/lines.h
deleted file mode 100644
index 5a47e9858..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/lines.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/**
- * \file lines.h
- * Line operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef LINES_H
-#define LINES_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_LineWidth( GLfloat width );
-
-extern void GLAPIENTRY
-_mesa_LineStipple( GLint factor, GLushort pattern );
-
-extern void GLAPIENTRY
-_mesa_init_line( GLcontext * ctx );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/macros.h b/nx-X11/extras/Mesa/src/mesa/main/macros.h
deleted file mode 100644
index a398dd812..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/macros.h
+++ /dev/null
@@ -1,654 +0,0 @@
-/**
- * \file macros.h
- * A collection of useful macros.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.0
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef MACROS_H
-#define MACROS_H
-
-#include "imports.h"
-
-
-/**
- * \name Integer / float conversion for colors, normals, etc.
- */
-/*@{*/
-
-/** Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
-extern GLfloat _mesa_ubyte_to_float_color_tab[256];
-#define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)]
-
-/** Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
-#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F))
-
-
-/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
-#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
-
-/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
-#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
-
-
-/** Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
-#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
-
-/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
-#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
-
-/** Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
-#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
-
-
-/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
-#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
-
-/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
-#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
-
-
-/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
-#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
-
-/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
-/* causes overflow:
-#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
-*/
-/* a close approximation: */
-#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
-
-
-#define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b)))
-#define SHORT_TO_UBYTE(s) ((GLubyte) ((s) < 0 ? 0 : (GLubyte) ((s) >> 7)))
-#define USHORT_TO_UBYTE(s) ((GLubyte) ((s) >> 8))
-#define INT_TO_UBYTE(i) ((GLubyte) ((i) < 0 ? 0 : (GLubyte) ((i) >> 23)))
-#define UINT_TO_UBYTE(i) ((GLubyte) ((i) >> 24))
-
-
-#define BYTE_TO_USHORT(b) ((b) < 0 ? 0 : ((GLushort) (((b) * 65535) / 255)))
-#define UBYTE_TO_USHORT(b) (((GLushort) (b) << 8) | (GLushort) (b))
-#define SHORT_TO_USHORT(s) ((s) < 0 ? 0 : ((GLushort) (((s) * 65535 / 32767))))
-#define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15)))
-#define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16)))
-#define UNCLAMPED_FLOAT_TO_USHORT(us, f) \
- us = ( (GLushort) IROUND( CLAMP((f), 0.0, 1.0) * 65535.0F) )
-#define CLAMPED_FLOAT_TO_USHORT(us, f) \
- us = ( (GLushort) IROUND( (f) * 65535.0F) )
-
-/*@}*/
-
-
-/** Stepping a GLfloat pointer by a byte stride */
-#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
-/** Stepping a GLuint pointer by a byte stride */
-#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
-/** Stepping a GLubyte[4] pointer by a byte stride */
-#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
-/** Stepping a GLfloat[4] pointer by a byte stride */
-#define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i))
-/** Stepping a GLchan[4] pointer by a byte stride */
-#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i))
-/** Stepping a GLchan pointer by a byte stride */
-#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i))
-/** Stepping a \p t pointer by a byte stride */
-#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i))
-
-
-/**********************************************************************/
-/** \name 4-element vector operations */
-/*@{*/
-
-/** Zero */
-#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
-
-/** Test for equality */
-#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \
- (a)[1] == (b)[1] && \
- (a)[2] == (b)[2] && \
- (a)[3] == (b)[3])
-
-/** Test for equality (unsigned bytes) */
-#if defined(__i386__)
-#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC))
-#else
-#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC)
-#endif
-
-/** Copy a 4-element vector */
-#define COPY_4V( DST, SRC ) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
- (DST)[2] = (SRC)[2]; \
- (DST)[3] = (SRC)[3]; \
-} while (0)
-
-/** Copy a 4-element vector with cast */
-#define COPY_4V_CAST( DST, SRC, CAST ) \
-do { \
- (DST)[0] = (CAST)(SRC)[0]; \
- (DST)[1] = (CAST)(SRC)[1]; \
- (DST)[2] = (CAST)(SRC)[2]; \
- (DST)[3] = (CAST)(SRC)[3]; \
-} while (0)
-
-/** Copy a 4-element unsigned byte vector */
-#if defined(__i386__)
-#define COPY_4UBV(DST, SRC) \
-do { \
- *((GLuint*)(DST)) = *((GLuint*)(SRC)); \
-} while (0)
-#else
-/* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */
-#define COPY_4UBV(DST, SRC) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
- (DST)[2] = (SRC)[2]; \
- (DST)[3] = (SRC)[3]; \
-} while (0)
-#endif
-
-/** Copy a 4-element float vector (Use COPY_FLOAT to avoid loading FPU) */
-#define COPY_4FV( DST, SRC ) \
-do { \
- COPY_FLOAT((DST)[0], (SRC)[0]); \
- COPY_FLOAT((DST)[1], (SRC)[1]); \
- COPY_FLOAT((DST)[2], (SRC)[2]); \
- COPY_FLOAT((DST)[3], (SRC)[3]); \
-} while (0)
-
-
-/** Copy \p SZ elements into a 4-element vector */
-#define COPY_SZ_4V(DST, SZ, SRC) \
-do { \
- switch (SZ) { \
- case 4: (DST)[3] = (SRC)[3]; \
- case 3: (DST)[2] = (SRC)[2]; \
- case 2: (DST)[1] = (SRC)[1]; \
- case 1: (DST)[0] = (SRC)[0]; \
- } \
-} while(0)
-
-/** Copy \p SZ elements into a homegeneous (4-element) vector, giving
- * default values to the remaining */
-#define COPY_CLEAN_4V(DST, SZ, SRC) \
-do { \
- ASSIGN_4V( DST, 0, 0, 0, 1 ); \
- COPY_SZ_4V( DST, SZ, SRC ); \
-} while (0)
-
-/** Subtraction */
-#define SUB_4V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
- (DST)[3] = (SRCA)[3] - (SRCB)[3]; \
-} while (0)
-
-/** Addition */
-#define ADD_4V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
- (DST)[3] = (SRCA)[3] + (SRCB)[3]; \
-} while (0)
-
-/** Element-wise multiplication */
-#define SCALE_4V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
- (DST)[3] = (SRCA)[3] * (SRCB)[3]; \
-} while (0)
-
-/** In-place addition */
-#define ACC_4V( DST, SRC ) \
-do { \
- (DST)[0] += (SRC)[0]; \
- (DST)[1] += (SRC)[1]; \
- (DST)[2] += (SRC)[2]; \
- (DST)[3] += (SRC)[3]; \
-} while (0)
-
-/** Element-wise multiplication and addition */
-#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
- (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
- (DST)[3] += (SRCA)[3] * (SRCB)[3]; \
-} while (0)
-
-/** In-place scalar multiplication and addition */
-#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
-do { \
- (DST)[0] += S * (SRCB)[0]; \
- (DST)[1] += S * (SRCB)[1]; \
- (DST)[2] += S * (SRCB)[2]; \
- (DST)[3] += S * (SRCB)[3]; \
-} while (0)
-
-/** Scalar multiplication */
-#define SCALE_SCALAR_4V( DST, S, SRCB ) \
-do { \
- (DST)[0] = S * (SRCB)[0]; \
- (DST)[1] = S * (SRCB)[1]; \
- (DST)[2] = S * (SRCB)[2]; \
- (DST)[3] = S * (SRCB)[3]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SELF_SCALE_SCALAR_4V( DST, S ) \
-do { \
- (DST)[0] *= S; \
- (DST)[1] *= S; \
- (DST)[2] *= S; \
- (DST)[3] *= S; \
-} while (0)
-
-/** Assignment */
-#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
- V[3] = V3; \
-} while(0)
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name 3-element vector operations*/
-/*@{*/
-
-/** Zero */
-#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
-
-/** Test for equality */
-#define TEST_EQ_3V(a,b) \
- ((a)[0] == (b)[0] && \
- (a)[1] == (b)[1] && \
- (a)[2] == (b)[2])
-
-/** Copy a 3-element vector */
-#define COPY_3V( DST, SRC ) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
- (DST)[2] = (SRC)[2]; \
-} while (0)
-
-/** Copy a 3-element vector with cast */
-#define COPY_3V_CAST( DST, SRC, CAST ) \
-do { \
- (DST)[0] = (CAST)(SRC)[0]; \
- (DST)[1] = (CAST)(SRC)[1]; \
- (DST)[2] = (CAST)(SRC)[2]; \
-} while (0)
-
-/** Copy a 3-element float vector */
-#define COPY_3FV( DST, SRC ) \
-do { \
- const GLfloat *_tmp = (SRC); \
- (DST)[0] = _tmp[0]; \
- (DST)[1] = _tmp[1]; \
- (DST)[2] = _tmp[2]; \
-} while (0)
-
-/** Subtraction */
-#define SUB_3V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
-} while (0)
-
-/** Addition */
-#define ADD_3V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SCALE_3V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
-} while (0)
-
-/** In-place element-wise multiplication */
-#define SELF_SCALE_3V( DST, SRC ) \
-do { \
- (DST)[0] *= (SRC)[0]; \
- (DST)[1] *= (SRC)[1]; \
- (DST)[2] *= (SRC)[2]; \
-} while (0)
-
-/** In-place addition */
-#define ACC_3V( DST, SRC ) \
-do { \
- (DST)[0] += (SRC)[0]; \
- (DST)[1] += (SRC)[1]; \
- (DST)[2] += (SRC)[2]; \
-} while (0)
-
-/** Element-wise multiplication and addition */
-#define ACC_SCALE_3V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
- (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
-} while (0)
-
-/** Scalar multiplication */
-#define SCALE_SCALAR_3V( DST, S, SRCB ) \
-do { \
- (DST)[0] = S * (SRCB)[0]; \
- (DST)[1] = S * (SRCB)[1]; \
- (DST)[2] = S * (SRCB)[2]; \
-} while (0)
-
-/** In-place scalar multiplication and addition */
-#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \
-do { \
- (DST)[0] += S * (SRCB)[0]; \
- (DST)[1] += S * (SRCB)[1]; \
- (DST)[2] += S * (SRCB)[2]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SELF_SCALE_SCALAR_3V( DST, S ) \
-do { \
- (DST)[0] *= S; \
- (DST)[1] *= S; \
- (DST)[2] *= S; \
-} while (0)
-
-/** In-place scalar addition */
-#define ACC_SCALAR_3V( DST, S ) \
-do { \
- (DST)[0] += S; \
- (DST)[1] += S; \
- (DST)[2] += S; \
-} while (0)
-
-/** Assignment */
-#define ASSIGN_3V( V, V0, V1, V2 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
-} while(0)
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name 2-element vector operations*/
-/*@{*/
-
-/** Zero */
-#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0
-
-/** Copy a 2-element vector */
-#define COPY_2V( DST, SRC ) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
-} while (0)
-
-/** Copy a 2-element vector with cast */
-#define COPY_2V_CAST( DST, SRC, CAST ) \
-do { \
- (DST)[0] = (CAST)(SRC)[0]; \
- (DST)[1] = (CAST)(SRC)[1]; \
-} while (0)
-
-/** Copy a 2-element float vector */
-#define COPY_2FV( DST, SRC ) \
-do { \
- const GLfloat *_tmp = (SRC); \
- (DST)[0] = _tmp[0]; \
- (DST)[1] = _tmp[1]; \
-} while (0)
-
-/** Subtraction */
-#define SUB_2V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
-} while (0)
-
-/** Addition */
-#define ADD_2V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SCALE_2V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
-} while (0)
-
-/** In-place addition */
-#define ACC_2V( DST, SRC ) \
-do { \
- (DST)[0] += (SRC)[0]; \
- (DST)[1] += (SRC)[1]; \
-} while (0)
-
-/** Element-wise multiplication and addition */
-#define ACC_SCALE_2V( DST, SRCA, SRCB ) \
-do { \
- (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
- (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
-} while (0)
-
-/** Scalar multiplication */
-#define SCALE_SCALAR_2V( DST, S, SRCB ) \
-do { \
- (DST)[0] = S * (SRCB)[0]; \
- (DST)[1] = S * (SRCB)[1]; \
-} while (0)
-
-/** In-place scalar multiplication and addition */
-#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \
-do { \
- (DST)[0] += S * (SRCB)[0]; \
- (DST)[1] += S * (SRCB)[1]; \
-} while (0)
-
-/** In-place scalar multiplication */
-#define SELF_SCALE_SCALAR_2V( DST, S ) \
-do { \
- (DST)[0] *= S; \
- (DST)[1] *= S; \
-} while (0)
-
-/** In-place scalar addition */
-#define ACC_SCALAR_2V( DST, S ) \
-do { \
- (DST)[0] += S; \
- (DST)[1] += S; \
-} while (0)
-
-
-
-/**
- * Linear interpolation
- *
- * \note \p OUT argument is evaluated twice!
- * \note Be wary of using *coord++ as an argument to any of these macros!
- */
-#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
-
-/* Can do better with integer math
- */
-#define INTERP_UB( t, dstub, outub, inub ) \
-do { \
- GLfloat inf = UBYTE_TO_FLOAT( inub ); \
- GLfloat outf = UBYTE_TO_FLOAT( outub ); \
- GLfloat dstf = LINTERP( t, outf, inf ); \
- UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \
-} while (0)
-
-#define INTERP_CHAN( t, dstc, outc, inc ) \
-do { \
- GLfloat inf = CHAN_TO_FLOAT( inc ); \
- GLfloat outf = CHAN_TO_FLOAT( outc ); \
- GLfloat dstf = LINTERP( t, outf, inf ); \
- UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \
-} while (0)
-
-#define INTERP_UI( t, dstui, outui, inui ) \
- dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) )
-
-#define INTERP_F( t, dstf, outf, inf ) \
- dstf = LINTERP( t, outf, inf )
-
-#define INTERP_4F( t, dst, out, in ) \
-do { \
- dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
- dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
- dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
- dst[3] = LINTERP( (t), (out)[3], (in)[3] ); \
-} while (0)
-
-#define INTERP_3F( t, dst, out, in ) \
-do { \
- dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
- dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
- dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
-} while (0)
-
-#define INTERP_4CHAN( t, dst, out, in ) \
-do { \
- INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
- INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
- INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
- INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \
-} while (0)
-
-#define INTERP_3CHAN( t, dst, out, in ) \
-do { \
- INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
- INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
- INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
-} while (0)
-
-#define INTERP_SZ( t, vec, to, out, in, sz ) \
-do { \
- switch (sz) { \
- case 4: vec[to][3] = LINTERP( (t), (vec)[out][3], (vec)[in][3] ); \
- case 3: vec[to][2] = LINTERP( (t), (vec)[out][2], (vec)[in][2] ); \
- case 2: vec[to][1] = LINTERP( (t), (vec)[out][1], (vec)[in][1] ); \
- case 1: vec[to][0] = LINTERP( (t), (vec)[out][0], (vec)[in][0] ); \
- } \
-} while(0)
-
-
-
-/** Assign scalers to short vectors */
-#define ASSIGN_2V( V, V0, V1 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
-} while(0)
-
-/*@}*/
-
-
-
-/** Clamp X to [MIN,MAX] */
-#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
-
-/** Assign X to CLAMP(X, MIN, MAX) */
-#define CLAMP_SELF(x, mn, mx) \
- ( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) )
-
-
-
-/** Minimum of two values: */
-#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
-
-/** Maximum of two values: */
-#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
-
-/** Dot product of two 2-element vectors */
-#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] )
-
-/** Dot product of two 3-element vectors */
-#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] )
-
-/** Dot product of two 4-element vectors */
-#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \
- (a)[2]*(b)[2] + (a)[3]*(b)[3] )
-
-/** Dot product of two 4-element vectors */
-#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d))
-
-
-/** Cross product of two 3-element vectors */
-#define CROSS3(n, u, v) \
-do { \
- (n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \
- (n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \
- (n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \
-} while (0)
-
-
-/* Normalize a 3-element vector to unit length. */
-#define NORMALIZE_3FV( V ) \
-do { \
- GLfloat len = (GLfloat) LEN_SQUARED_3FV(V); \
- if (len) { \
- len = INV_SQRTF(len); \
- (V)[0] = (GLfloat) ((V)[0] * len); \
- (V)[1] = (GLfloat) ((V)[1] * len); \
- (V)[2] = (GLfloat) ((V)[2] * len); \
- } \
-} while(0)
-
-#define LEN_3FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2]))
-#define LEN_2FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]))
-
-#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])
-#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1])
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/matrix.c b/nx-X11/extras/Mesa/src/mesa/main/matrix.c
deleted file mode 100644
index f4ec97356..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/matrix.c
+++ /dev/null
@@ -1,943 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file matrix.c
- * Matrix operations.
- *
- * \note
- * -# 4x4 transformation matrices are stored in memory in column major order.
- * -# Points/vertices are to be thought of as column vectors.
- * -# Transformation of a point p by a matrix M is: p' = M * p
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "matrix.h"
-#include "mtypes.h"
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-
-/**
- * Apply a perspective projection matrix.
- *
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * \sa glFrustum().
- *
- * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
- * the top matrix of the current matrix stack and sets
- * __GLcontextRec::NewState.
- */
-void GLAPIENTRY
-_mesa_Frustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (nearval <= 0.0 ||
- farval <= 0.0 ||
- nearval == farval ||
- left == right ||
- top == bottom)
- {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
- return;
- }
-
- _math_matrix_frustum( ctx->CurrentStack->Top,
- (GLfloat) left, (GLfloat) right,
- (GLfloat) bottom, (GLfloat) top,
- (GLfloat) nearval, (GLfloat) farval );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Apply an orthographic projection matrix.
- *
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * \sa glOrtho().
- *
- * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
- * the top matrix of the current matrix stack and sets
- * __GLcontextRec::NewState.
- */
-void GLAPIENTRY
-_mesa_Ortho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
- left, right, bottom, top, nearval, farval);
-
- if (left == right ||
- bottom == top ||
- nearval == farval)
- {
- _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
- return;
- }
-
- _math_matrix_ortho( ctx->CurrentStack->Top,
- (GLfloat) left, (GLfloat) right,
- (GLfloat) bottom, (GLfloat) top,
- (GLfloat) nearval, (GLfloat) farval );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Set the current matrix stack.
- *
- * \param mode matrix stack.
- *
- * \sa glMatrixMode().
- *
- * Flushes the vertices, validates the parameter and updates
- * __GLcontextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
- * specified matrix stack.
- */
-void GLAPIENTRY
-_mesa_MatrixMode( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
-
- switch (mode) {
- case GL_MODELVIEW:
- ctx->CurrentStack = &ctx->ModelviewMatrixStack;
- break;
- case GL_PROJECTION:
- ctx->CurrentStack = &ctx->ProjectionMatrixStack;
- break;
- case GL_TEXTURE:
- ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
- break;
- case GL_COLOR:
- ctx->CurrentStack = &ctx->ColorMatrixStack;
- break;
- case GL_MATRIX0_NV:
- case GL_MATRIX1_NV:
- case GL_MATRIX2_NV:
- case GL_MATRIX3_NV:
- case GL_MATRIX4_NV:
- case GL_MATRIX5_NV:
- case GL_MATRIX6_NV:
- case GL_MATRIX7_NV:
- if (ctx->Extensions.NV_vertex_program) {
- ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
- return;
- }
- break;
- case GL_MATRIX0_ARB:
- case GL_MATRIX1_ARB:
- case GL_MATRIX2_ARB:
- case GL_MATRIX3_ARB:
- case GL_MATRIX4_ARB:
- case GL_MATRIX5_ARB:
- case GL_MATRIX6_ARB:
- case GL_MATRIX7_ARB:
- if (ctx->Extensions.ARB_vertex_program ||
- ctx->Extensions.ARB_fragment_program) {
- const GLuint m = mode - GL_MATRIX0_ARB;
- if (m > ctx->Const.MaxProgramMatrices) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glMatrixMode(GL_MATRIX%d_ARB)", m);
- return;
- }
- ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
- return;
- }
-
- ctx->Transform.MatrixMode = mode;
-}
-
-
-/**
- * Push the current matrix stack.
- *
- * \sa glPushMatrix().
- *
- * Verifies the current matrix stack is not full, and duplicates the top-most
- * matrix in the stack. Marks __GLcontextRec::NewState with the stack dirty
- * flag.
- */
-void GLAPIENTRY
-_mesa_PushMatrix( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct matrix_stack *stack = ctx->CurrentStack;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPushMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
-
- if (stack->Depth + 1 >= stack->MaxDepth) {
- if (ctx->Transform.MatrixMode == GL_TEXTURE) {
- _mesa_error(ctx, GL_STACK_OVERFLOW,
- "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
- ctx->Texture.CurrentUnit);
- }
- else {
- _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
- }
- return;
- }
- _math_matrix_copy( &stack->Stack[stack->Depth + 1],
- &stack->Stack[stack->Depth] );
- stack->Depth++;
- stack->Top = &(stack->Stack[stack->Depth]);
- ctx->NewState |= stack->DirtyFlag;
-}
-
-
-/**
- * Pop the current matrix stack.
- *
- * \sa glPopMatrix().
- *
- * Flushes the vertices, verifies the current matrix stack is not empty, and
- * moves the stack head down. Marks __GLcontextRec::NewState with the dirty
- * stack flag.
- */
-void GLAPIENTRY
-_mesa_PopMatrix( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct matrix_stack *stack = ctx->CurrentStack;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPopMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
-
- if (stack->Depth == 0) {
- if (ctx->Transform.MatrixMode == GL_TEXTURE) {
- _mesa_error(ctx, GL_STACK_UNDERFLOW,
- "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
- ctx->Texture.CurrentUnit);
- }
- else {
- _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
- }
- return;
- }
- stack->Depth--;
- stack->Top = &(stack->Stack[stack->Depth]);
- ctx->NewState |= stack->DirtyFlag;
-}
-
-
-/**
- * Replace the current matrix with the identity matrix.
- *
- * \sa glLoadIdentity().
- *
- * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
- * matrix in the current stack. Marks __GLcontextRec::NewState with the stack
- * dirty flag.
- */
-void GLAPIENTRY
-_mesa_LoadIdentity( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLoadIdentity()");
-
- _math_matrix_set_identity( ctx->CurrentStack->Top );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Replace the current matrix with a given matrix.
- *
- * \param m matrix.
- *
- * \sa glLoadMatrixf().
- *
- * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
- * in the current stack and the given matrix. Marks __GLcontextRec::NewState
- * with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_LoadMatrixf( const GLfloat *m )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (!m) return;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
- m[0], m[4], m[8], m[12],
- m[1], m[5], m[9], m[13],
- m[2], m[6], m[10], m[14],
- m[3], m[7], m[11], m[15]);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_loadf( ctx->CurrentStack->Top, m );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Multiply the current matrix with a given matrix.
- *
- * \param m matrix.
- *
- * \sa glMultMatrixf().
- *
- * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
- * matrix in the current stack and the given matrix. Marks
- * __GLcontextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_MultMatrixf( const GLfloat *m )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (!m) return;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
- m[0], m[4], m[8], m[12],
- m[1], m[5], m[9], m[13],
- m[2], m[6], m[10], m[14],
- m[3], m[7], m[11], m[15]);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Multiply the current matrix with a rotation matrix.
- *
- * \param angle angle of rotation, in degrees.
- * \param x rotation vector x coordinate.
- * \param y rotation vector y coordinate.
- * \param z rotation vector z coordinate.
- *
- * \sa glRotatef().
- *
- * Flushes the vertices and calls _math_matrix_rotate() with the top-most
- * matrix in the current stack and the given parameters. Marks
- * __GLcontextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (angle != 0.0F) {
- _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
- }
-}
-
-
-/**
- * Multiply the current matrix with a general scaling matrix.
- *
- * \param x x axis scale factor.
- * \param y y axis scale factor.
- * \param z z axis scale factor.
- *
- * \sa glScalef().
- *
- * Flushes the vertices and calls _math_matrix_scale() with the top-most
- * matrix in the current stack and the given parameters. Marks
- * __GLcontextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Multiply the current matrix with a general scaling matrix.
- *
- * \param x translation vector x coordinate.
- * \param y translation vector y coordinate.
- * \param z translation vector z coordinate.
- *
- * \sa glTranslatef().
- *
- * Flushes the vertices and calls _math_matrix_translate() with the top-most
- * matrix in the current stack and the given parameters. Marks
- * __GLcontextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_LoadMatrixd( const GLdouble *m )
-{
- GLint i;
- GLfloat f[16];
- if (!m) return;
- for (i = 0; i < 16; i++)
- f[i] = (GLfloat) m[i];
- _mesa_LoadMatrixf(f);
-}
-
-void GLAPIENTRY
-_mesa_MultMatrixd( const GLdouble *m )
-{
- GLint i;
- GLfloat f[16];
- if (!m) return;
- for (i = 0; i < 16; i++)
- f[i] = (GLfloat) m[i];
- _mesa_MultMatrixf( f );
-}
-
-
-void GLAPIENTRY
-_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
-{
- _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-void GLAPIENTRY
-_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
-{
- _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-void GLAPIENTRY
-_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
-{
- _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-#endif
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposef(tm, m);
- _mesa_LoadMatrixf(tm);
-}
-
-
-void GLAPIENTRY
-_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposefd(tm, m);
- _mesa_LoadMatrixf(tm);
-}
-
-
-void GLAPIENTRY
-_mesa_MultTransposeMatrixfARB( const GLfloat *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposef(tm, m);
- _mesa_MultMatrixf(tm);
-}
-
-
-void GLAPIENTRY
-_mesa_MultTransposeMatrixdARB( const GLdouble *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposefd(tm, m);
- _mesa_MultMatrixf(tm);
-}
-#endif
-
-/**
- * Set the viewport.
- *
- * \param x, y coordinates of the lower-left corner of the viewport rectangle.
- * \param width width of the viewport rectangle.
- * \param height height of the viewport rectangle.
- *
- * \sa Called via glViewport() or display list execution.
- *
- * Flushes the vertices and calls _mesa_set_viewport() with the given
- * parameters.
- */
-void GLAPIENTRY
-_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_set_viewport(ctx, x, y, width, height);
-}
-
-/**
- * Set new viewport parameters and update derived state (the _WindowMap
- * matrix). Usually called from _mesa_Viewport().
- *
- * \param ctx GL context.
- * \param x, y coordinates of the lower left corner of the viewport rectangle.
- * \param width width of the viewport rectangle.
- * \param height height of the viewport rectangle.
- *
- * Verifies the parameters, clamps them to the implementation dependent range
- * and updates __GLcontextRec::Viewport. Computes the scale and bias values for
- * the drivers and notifies the driver via the dd_function_table::Viewport
- * callback.
- */
-void
-_mesa_set_viewport( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height )
-{
- const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
- const GLfloat n = ctx->Viewport.Near;
- const GLfloat f = ctx->Viewport.Far;
-
- ASSERT(depthMax > 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glViewport(%d, %d, %d, %d)", x, y, width, height );
- return;
- }
-
- /* clamp width, and height to implementation dependent range */
- width = CLAMP( width, 1, ctx->Const.MaxViewportWidth );
- height = CLAMP( height, 1, ctx->Const.MaxViewportHeight );
-
- /* Save viewport */
- ctx->Viewport.X = x;
- ctx->Viewport.Width = width;
- ctx->Viewport.Y = y;
- ctx->Viewport.Height = height;
-
- /* XXX send transposed width/height to Driver.Viewport() below??? */
- if (ctx->_RotateMode) {
- GLint tmp, tmps;
- tmp = x; x = y; y = tmp;
- tmps = width; width = height; height = tmps;
- }
-
- /* Compute scale and bias values. This is really driver-specific
- * and should be maintained elsewhere if at all.
- * NOTE: RasterPos uses this.
- */
- _math_matrix_viewport(&ctx->Viewport._WindowMap, x, y, width, height,
- n, f, depthMax);
-
- ctx->NewState |= _NEW_VIEWPORT;
-
- if (ctx->Driver.Viewport) {
- /* Many drivers will use this call to check for window size changes
- * and reallocate the z/stencil/accum/etc buffers if needed.
- */
- (*ctx->Driver.Viewport)( ctx, x, y, width, height );
- }
-}
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_DepthRange( GLclampd nearval, GLclampd farval )
-{
- /*
- * nearval - specifies mapping of the near clipping plane to window
- * coordinates, default is 0
- * farval - specifies mapping of the far clipping plane to window
- * coordinates, default is 1
- *
- * After clipping and div by w, z coords are in -1.0 to 1.0,
- * corresponding to near and far clipping planes. glDepthRange
- * specifies a linear mapping of the normalized z coords in
- * this range to window z coords.
- */
- GLfloat depthMax;
- GLfloat n, f;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- depthMax = ctx->DrawBuffer->_DepthMaxF;
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
-
- n = (GLfloat) CLAMP( nearval, 0.0, 1.0 );
- f = (GLfloat) CLAMP( farval, 0.0, 1.0 );
-
- ctx->Viewport.Near = n;
- ctx->Viewport.Far = f;
- ctx->Viewport._WindowMap.m[MAT_SZ] = depthMax * ((f - n) / 2.0F);
- ctx->Viewport._WindowMap.m[MAT_TZ] = depthMax * ((f - n) / 2.0F + n);
- ctx->NewState |= _NEW_VIEWPORT;
-
- if (ctx->Driver.DepthRange) {
- (*ctx->Driver.DepthRange)( ctx, nearval, farval );
- }
-}
-#endif
-
-
-
-/**********************************************************************/
-/** \name State management */
-/*@{*/
-
-
-/**
- * Update the projection matrix stack.
- *
- * \param ctx GL context.
- *
- * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
- * stack, and recomputes user clip positions if necessary.
- *
- * \note This routine references __GLcontextRec::Tranform attribute values to
- * compute userclip positions in clip space, but is only called on
- * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
- * date across changes to the __GLcontextRec::Transform attributes.
- */
-static void
-update_projection( GLcontext *ctx )
-{
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
-#if FEATURE_userclip
- /* Recompute clip plane positions in clipspace. This is also done
- * in _mesa_ClipPlane().
- */
- if (ctx->Transform.ClipPlanesEnabled) {
- GLuint p;
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
- }
- }
- }
-#endif
-}
-
-
-/**
- * Calculate the combined modelview-projection matrix.
- *
- * \param ctx GL context.
- *
- * Multiplies the top matrices of the projection and model view stacks into
- * __GLcontextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
- * analyzes the resulting matrix via _math_matrix_analyse().
- */
-static void
-calculate_model_project_matrix( GLcontext *ctx )
-{
- _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
- ctx->ProjectionMatrixStack.Top,
- ctx->ModelviewMatrixStack.Top );
-
- _math_matrix_analyse( &ctx->_ModelProjectMatrix );
-}
-
-
-/**
- * Updates the combined modelview-projection matrix.
- *
- * \param ctx GL context.
- * \param new_state new state bit mask.
- *
- * If there is a new model view matrix then analyzes it. If there is a new
- * projection matrix, updates it. Finally calls
- * calculate_model_project_matrix() to recalculate the modelview-projection
- * matrix.
- */
-void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
-{
- if (new_state & _NEW_MODELVIEW) {
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- /* Bring cull position uptodate.
- */
- TRANSFORM_POINT3( ctx->Transform.CullObjPos,
- ctx->ModelviewMatrixStack.Top->inv,
- ctx->Transform.CullEyePos );
- }
-
-
- if (new_state & _NEW_PROJECTION)
- update_projection( ctx );
-
- /* Keep ModelviewProject uptodate always to allow tnl
- * implementations that go model->clip even when eye is required.
- */
- calculate_model_project_matrix(ctx);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** Matrix stack initialization */
-/*@{*/
-
-
-/**
- * Initialize a matrix stack.
- *
- * \param stack matrix stack.
- * \param maxDepth maximum stack depth.
- * \param dirtyFlag dirty flag.
- *
- * Allocates an array of \p maxDepth elements for the matrix stack and calls
- * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
- * initialize it.
- */
-static void
-init_matrix_stack( struct matrix_stack *stack,
- GLuint maxDepth, GLuint dirtyFlag )
-{
- GLuint i;
-
- stack->Depth = 0;
- stack->MaxDepth = maxDepth;
- stack->DirtyFlag = dirtyFlag;
- /* The stack */
- stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
- for (i = 0; i < maxDepth; i++) {
- _math_matrix_ctr(&stack->Stack[i]);
- _math_matrix_alloc_inv(&stack->Stack[i]);
- }
- stack->Top = stack->Stack;
-}
-
-/**
- * Free matrix stack.
- *
- * \param stack matrix stack.
- *
- * Calls _math_matrix_dtr() for each element of the matrix stack and
- * frees the array.
- */
-static void
-free_matrix_stack( struct matrix_stack *stack )
-{
- GLuint i;
- for (i = 0; i < stack->MaxDepth; i++) {
- _math_matrix_dtr(&stack->Stack[i]);
- }
- FREE(stack->Stack);
- stack->Stack = stack->Top = NULL;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-
-/**
- * Initialize the context matrix data.
- *
- * \param ctx GL context.
- *
- * Initializes each of the matrix stacks and the combined modelview-projection
- * matrix.
- */
-void _mesa_init_matrix( GLcontext * ctx )
-{
- GLint i;
-
- /* Initialize matrix stacks */
- init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
- _NEW_MODELVIEW);
- init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
- _NEW_PROJECTION);
- init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH,
- _NEW_COLOR_MATRIX);
- for (i = 0; i < MAX_TEXTURE_UNITS; i++)
- init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
- _NEW_TEXTURE_MATRIX);
- for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
- init_matrix_stack(&ctx->ProgramMatrixStack[i],
- MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
- ctx->CurrentStack = &ctx->ModelviewMatrixStack;
-
- /* Init combined Modelview*Projection matrix */
- _math_matrix_ctr( &ctx->_ModelProjectMatrix );
-}
-
-
-/**
- * Free the context matrix data.
- *
- * \param ctx GL context.
- *
- * Frees each of the matrix stacks and the combined modelview-projection
- * matrix.
- */
-void _mesa_free_matrix_data( GLcontext *ctx )
-{
- GLint i;
-
- free_matrix_stack(&ctx->ModelviewMatrixStack);
- free_matrix_stack(&ctx->ProjectionMatrixStack);
- free_matrix_stack(&ctx->ColorMatrixStack);
- for (i = 0; i < MAX_TEXTURE_UNITS; i++)
- free_matrix_stack(&ctx->TextureMatrixStack[i]);
- for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
- free_matrix_stack(&ctx->ProgramMatrixStack[i]);
- /* combined Modelview*Projection matrix */
- _math_matrix_dtr( &ctx->_ModelProjectMatrix );
-
-}
-
-
-/**
- * Initialize the context transform attribute group.
- *
- * \param ctx GL context.
- *
- * \todo Move this to a new file with other 'transform' routines.
- */
-void _mesa_init_transform( GLcontext *ctx )
-{
- GLint i;
-
- /* Transformation group */
- ctx->Transform.MatrixMode = GL_MODELVIEW;
- ctx->Transform.Normalize = GL_FALSE;
- ctx->Transform.RescaleNormals = GL_FALSE;
- ctx->Transform.RasterPositionUnclipped = GL_FALSE;
- for (i=0;i<MAX_CLIP_PLANES;i++) {
- ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
- }
- ctx->Transform.ClipPlanesEnabled = 0;
-
- ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
- ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
-}
-
-
-/**
- * Initialize the context viewport attribute group.
- *
- * \param ctx GL context.
- *
- * \todo Move this to a new file with other 'viewport' routines.
- */
-void _mesa_init_viewport( GLcontext *ctx )
-{
- GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
-
- /* Viewport group */
- ctx->Viewport.X = 0;
- ctx->Viewport.Y = 0;
- ctx->Viewport.Width = 0;
- ctx->Viewport.Height = 0;
- ctx->Viewport.Near = 0.0;
- ctx->Viewport.Far = 1.0;
- _math_matrix_ctr(&ctx->Viewport._WindowMap);
-
- _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
- 0.0F, 1.0F, depthMax);
-}
-
-
-/**
- * Free the context viewport attribute group data.
- *
- * \param ctx GL context.
- *
- * \todo Move this to a new file with other 'viewport' routines.
- */
-void _mesa_free_viewport_data( GLcontext *ctx )
-{
- _math_matrix_dtr(&ctx->Viewport._WindowMap);
-}
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/matrix.h b/nx-X11/extras/Mesa/src/mesa/main/matrix.h
deleted file mode 100644
index 38769867a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/matrix.h
+++ /dev/null
@@ -1,131 +0,0 @@
-/**
- * \file matrix.h
- * Matrix operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef MATRIX_H
-#define MATRIX_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_Frustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval );
-
-extern void GLAPIENTRY
-_mesa_Ortho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval );
-
-extern void GLAPIENTRY
-_mesa_PushMatrix( void );
-
-extern void GLAPIENTRY
-_mesa_PopMatrix( void );
-
-extern void GLAPIENTRY
-_mesa_LoadIdentity( void );
-
-extern void GLAPIENTRY
-_mesa_LoadMatrixf( const GLfloat *m );
-
-extern void GLAPIENTRY
-_mesa_LoadMatrixd( const GLdouble *m );
-
-extern void GLAPIENTRY
-_mesa_MatrixMode( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_MultMatrixf( const GLfloat *m );
-
-extern void GLAPIENTRY
-_mesa_MultMatrixd( const GLdouble *m );
-
-extern void GLAPIENTRY
-_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
-
-extern void GLAPIENTRY
-_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
-
-extern void GLAPIENTRY
-_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
-
-extern void GLAPIENTRY
-_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
-
-extern void GLAPIENTRY
-_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
-
-extern void GLAPIENTRY
-_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
-
-extern void GLAPIENTRY
-_mesa_LoadTransposeMatrixfARB( const GLfloat *m );
-
-extern void GLAPIENTRY
-_mesa_LoadTransposeMatrixdARB( const GLdouble *m );
-
-extern void GLAPIENTRY
-_mesa_MultTransposeMatrixfARB( const GLfloat *m );
-
-extern void GLAPIENTRY
-_mesa_MultTransposeMatrixdARB( const GLdouble *m );
-
-extern void GLAPIENTRY
-_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
-
-extern void
-_mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
-
-extern void GLAPIENTRY
-_mesa_DepthRange( GLclampd nearval, GLclampd farval );
-
-
-extern void
-_mesa_init_matrix( GLcontext * ctx );
-
-extern void
-_mesa_init_transform( GLcontext *ctx );
-
-extern void
-_mesa_init_viewport( GLcontext *ctx );
-
-extern void
-_mesa_free_matrix_data( GLcontext *ctx );
-
-extern void
-_mesa_free_viewport_data( GLcontext *ctx );
-
-extern void
-_mesa_update_modelview_project( GLcontext *ctx, GLuint newstate );
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/mm.c b/nx-X11/extras/Mesa/src/mesa/main/mm.c
deleted file mode 100644
index e4c968217..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/mm.c
+++ /dev/null
@@ -1,220 +0,0 @@
-/*
- * GLX Hardware Device Driver common code
- * Copyright (C) 1999 Wittawat Yamwong
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * WITTAWAT YAMWONG, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
- * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "mm.h"
-
-
-void
-mmDumpMemInfo(const memHeap_t *heap)
-{
- const TMemBlock *p;
-
- fprintf(stderr, "Memory heap %p:\n", (void *)heap);
- if (heap == 0) {
- fprintf(stderr, " heap == 0\n");
- } else {
- p = (TMemBlock *)heap;
- while (p) {
- fprintf(stderr, " Offset:%08x, Size:%08x, %c%c\n",p->ofs,p->size,
- p->free ? '.':'U',
- p->reserved ? 'R':'.');
- p = p->next;
- }
- }
- fprintf(stderr, "End of memory blocks\n");
-}
-
-memHeap_t *
-mmInit(int ofs, int size)
-{
- PMemBlock blocks;
-
- if (size <= 0) {
- return NULL;
- }
- blocks = (TMemBlock *) _mesa_calloc(sizeof(TMemBlock));
- if (blocks) {
- blocks->ofs = ofs;
- blocks->size = size;
- blocks->free = 1;
- return (memHeap_t *)blocks;
- }
- else {
- return NULL;
- }
-}
-
-
-static TMemBlock *
-SliceBlock(TMemBlock *p,
- int startofs, int size,
- int reserved, int alignment)
-{
- TMemBlock *newblock;
-
- /* break left */
- if (startofs > p->ofs) {
- newblock = (TMemBlock*) _mesa_calloc(sizeof(TMemBlock));
- if (!newblock)
- return NULL;
- newblock->ofs = startofs;
- newblock->size = p->size - (startofs - p->ofs);
- newblock->free = 1;
- newblock->next = p->next;
- p->size -= newblock->size;
- p->next = newblock;
- p = newblock;
- }
-
- /* break right */
- if (size < p->size) {
- newblock = (TMemBlock*) _mesa_calloc(sizeof(TMemBlock));
- if (!newblock)
- return NULL;
- newblock->ofs = startofs + size;
- newblock->size = p->size - size;
- newblock->free = 1;
- newblock->next = p->next;
- p->size = size;
- p->next = newblock;
- }
-
- /* p = middle block */
- p->align = alignment;
- p->free = 0;
- p->reserved = reserved;
- return p;
-}
-
-
-PMemBlock
-mmAllocMem(memHeap_t *heap, int size, int align2, int startSearch)
-{
- int mask,startofs,endofs;
- TMemBlock *p;
-
- if (!heap || align2 < 0 || size <= 0)
- return NULL;
- mask = (1 << align2)-1;
- startofs = 0;
- p = (TMemBlock *)heap;
- while (p) {
- if ((p)->free) {
- startofs = (p->ofs + mask) & ~mask;
- if ( startofs < startSearch ) {
- startofs = startSearch;
- }
- endofs = startofs+size;
- if (endofs <= (p->ofs+p->size))
- break;
- }
- p = p->next;
- }
- if (!p)
- return NULL;
- p = SliceBlock(p,startofs,size,0,mask+1);
- p->heap = heap;
- return p;
-}
-
-
-PMemBlock
-mmFindBlock(memHeap_t *heap, int start)
-{
- TMemBlock *p = (TMemBlock *)heap;
-
- while (p) {
- if (p->ofs == start && p->free)
- return p;
-
- p = p->next;
- }
-
- return NULL;
-}
-
-
-static INLINE int
-Join2Blocks(TMemBlock *p)
-{
- /* XXX there should be some assertions here */
- if (p->free && p->next && p->next->free) {
- TMemBlock *q = p->next;
- p->size += q->size;
- p->next = q->next;
- _mesa_free(q);
- return 1;
- }
- return 0;
-}
-
-int
-mmFreeMem(PMemBlock b)
-{
- TMemBlock *p,*prev;
-
- if (!b)
- return 0;
- if (!b->heap) {
- fprintf(stderr, "no heap\n");
- return -1;
- }
- p = b->heap;
- prev = NULL;
- while (p && p != b) {
- prev = p;
- p = p->next;
- }
- if (!p || p->free || p->reserved) {
- if (!p)
- fprintf(stderr, "block not found in heap\n");
- else if (p->free)
- fprintf(stderr, "block already free\n");
- else
- fprintf(stderr, "block is reserved\n");
- return -1;
- }
- p->free = 1;
- Join2Blocks(p);
- if (prev)
- Join2Blocks(prev);
- return 0;
-}
-
-
-void
-mmDestroy(memHeap_t *heap)
-{
- TMemBlock *p;
-
- if (!heap)
- return;
-
- p = (TMemBlock *) heap;
- while (p) {
- TMemBlock *next = p->next;
- _mesa_free(p);
- p = next;
- }
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/mm.h b/nx-X11/extras/Mesa/src/mesa/main/mm.h
deleted file mode 100644
index 33c986b4c..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/mm.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * GLX Hardware Device Driver common code
- * Copyright (C) 1999 Keith Whitwell
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
- * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * Memory manager code. Primarily used by device drivers to manage texture
- * heaps, etc.
- */
-
-
-#ifndef MM_H
-#define MM_H
-
-
-#include "imports.h"
-
-
-struct mem_block_t {
- struct mem_block_t *next;
- struct mem_block_t *heap;
- int ofs,size;
- int align;
- unsigned int free:1;
- unsigned int reserved:1;
-};
-
-typedef struct mem_block_t TMemBlock;
-
-typedef struct mem_block_t *PMemBlock;
-
-/* a heap is just the first block in a chain */
-typedef struct mem_block_t memHeap_t;
-
-
-/* XXX are these needed? */
-#if 0
-static INLINE int
-mmBlockSize(PMemBlock b)
-{
- return b->size;
-}
-
-static INLINE int
-mmOffset(PMemBlock b)
-{
- return b->ofs;
-}
-#endif
-
-
-
-/**
- * input: total size in bytes
- * return: a heap pointer if OK, NULL if error
- */
-extern memHeap_t *mmInit(int ofs, int size);
-
-/**
- * Allocate 'size' bytes with 2^align2 bytes alignment,
- * restrict the search to free memory after 'startSearch'
- * depth and back buffers should be in different 4mb banks
- * to get better page hits if possible
- * input: size = size of block
- * align2 = 2^align2 bytes alignment
- * startSearch = linear offset from start of heap to begin search
- * return: pointer to the allocated block, 0 if error
- */
-extern PMemBlock mmAllocMem(memHeap_t *heap, int size, int align2,
- int startSearch);
-
-/**
- * Free block starts at offset
- * input: pointer to a block
- * return: 0 if OK, -1 if error
- */
-extern int mmFreeMem(PMemBlock b);
-
-/**
- * Free block starts at offset
- * input: pointer to a heap, start offset
- * return: pointer to a block
- */
-extern PMemBlock mmFindBlock(memHeap_t *heap, int start);
-
-/**
- * destroy MM
- */
-extern void mmDestroy(memHeap_t *mmInit);
-
-/**
- * For debuging purpose.
- */
-extern void mmDumpMemInfo(const memHeap_t *mmInit);
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/mtypes.h b/nx-X11/extras/Mesa/src/mesa/main/mtypes.h
deleted file mode 100644
index 2a0bbd942..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/mtypes.h
+++ /dev/null
@@ -1,2930 +0,0 @@
-/**
- * \file mtypes.h
- * Main Mesa data structures.
- *
- * Please try to mark derived values with a leading underscore ('_').
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef TYPES_H
-#define TYPES_H
-
-
-#include "glheader.h"
-#include "config.h" /* Hardwired parameters */
-#include "glapitable.h"
-#include "glthread.h"
-#include "math/m_matrix.h" /* GLmatrix */
-
-
-/**
- * Color channel data type.
- */
-#if CHAN_BITS == 8
- typedef GLubyte GLchan;
-#define CHAN_MAX 255
-#define CHAN_MAXF 255.0F
-#define CHAN_TYPE GL_UNSIGNED_BYTE
-#elif CHAN_BITS == 16
- typedef GLushort GLchan;
-#define CHAN_MAX 65535
-#define CHAN_MAXF 65535.0F
-#define CHAN_TYPE GL_UNSIGNED_SHORT
-#elif CHAN_BITS == 32
- typedef GLfloat GLchan;
-#define CHAN_MAX 1.0
-#define CHAN_MAXF 1.0F
-#define CHAN_TYPE GL_FLOAT
-#else
-#error "illegal number of color channel bits"
-#endif
-
-
-#if ACCUM_BITS != 16
-/* Software accum done with GLshort at this time */
-# error "illegal number of accumulation bits"
-#endif
-
-
-/**
- * Stencil buffer data type.
- */
-#if STENCIL_BITS==8
- typedef GLubyte GLstencil;
-# define STENCIL_MAX 0xff
-#elif STENCIL_BITS==16
- typedef GLushort GLstencil;
-# define STENCIL_MAX 0xffff
-#else
-# error "illegal number of stencil bits"
-#endif
-
-
-/**
- * Used for storing intermediate depth buffer values.
- * The actual depth/Z buffer might use 16 or 32-bit values.
- *
- * \note Must be 32-bits!
- */
-typedef GLuint GLdepth;
-
-
-/**
- * Fixed point data type.
- */
-typedef int GLfixed;
-/*
- * Fixed point arithmetic macros
- */
-#ifndef FIXED_FRAC_BITS
-#define FIXED_FRAC_BITS 11
-#endif
-
-#define FIXED_SHIFT FIXED_FRAC_BITS
-#define FIXED_ONE (1 << FIXED_SHIFT)
-#define FIXED_HALF (1 << (FIXED_SHIFT-1))
-#define FIXED_FRAC_MASK (FIXED_ONE - 1)
-#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
-#define FIXED_EPSILON 1
-#define FIXED_SCALE ((float) FIXED_ONE)
-#define FIXED_DBL_SCALE ((double) FIXED_ONE)
-#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
-#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
-#define IntToFixed(I) ((I) << FIXED_SHIFT)
-#define FixedToInt(X) ((X) >> FIXED_SHIFT)
-#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
-#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
-#define FixedFloor(X) ((X) & FIXED_INT_MASK)
-#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
-#define PosFloatToFixed(X) FloatToFixed(X)
-#define SignedFloatToFixed(X) FloatToFixed(X)
-
-
-
-/**
- * \name Some forward type declarations
- */
-/*@{*/
-struct _mesa_HashTable;
-struct gl_pixelstore_attrib;
-struct gl_texture_format;
-struct gl_texture_image;
-struct gl_texture_object;
-typedef struct __GLcontextRec GLcontext;
-typedef struct __GLcontextModesRec GLvisual;
-typedef struct gl_framebuffer GLframebuffer;
-/*@}*/
-
-
-
-/**
- * Indexes for vertex program attributes.
- * GL_NV_vertex_program aliases generic attributes over the conventional
- * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
- * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
- * generic attributes are distinct/separate).
- */
-enum
-{
- VERT_ATTRIB_POS = 0,
- VERT_ATTRIB_WEIGHT = 1,
- VERT_ATTRIB_NORMAL = 2,
- VERT_ATTRIB_COLOR0 = 3,
- VERT_ATTRIB_COLOR1 = 4,
- VERT_ATTRIB_FOG = 5,
- VERT_ATTRIB_SIX = 6,
- VERT_ATTRIB_SEVEN = 7,
- VERT_ATTRIB_TEX0 = 8,
- VERT_ATTRIB_TEX1 = 9,
- VERT_ATTRIB_TEX2 = 10,
- VERT_ATTRIB_TEX3 = 11,
- VERT_ATTRIB_TEX4 = 12,
- VERT_ATTRIB_TEX5 = 13,
- VERT_ATTRIB_TEX6 = 14,
- VERT_ATTRIB_TEX7 = 15,
- VERT_ATTRIB_GENERIC0 = 16,
- VERT_ATTRIB_GENERIC1 = 17,
- VERT_ATTRIB_GENERIC2 = 18,
- VERT_ATTRIB_GENERIC3 = 19,
- VERT_ATTRIB_MAX = 16
-};
-
-/**
- * Bitflags for vertex attributes.
- * These are used in bitfields in many places.
- */
-/*@{*/
-#define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
-#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
-#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
-#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
-#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
-#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
-#define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
-#define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
-#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
-#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
-#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
-#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
-#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
-#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
-#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
-#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
-#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
-#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
-#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
-#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
-
-#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
-#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
-/*@}*/
-
-
-/**
- * Indexes for vertex program result attributes
- */
-#define VERT_RESULT_HPOS 0
-#define VERT_RESULT_COL0 1
-#define VERT_RESULT_COL1 2
-#define VERT_RESULT_BFC0 3
-#define VERT_RESULT_BFC1 4
-#define VERT_RESULT_FOGC 5
-#define VERT_RESULT_PSIZ 6
-#define VERT_RESULT_TEX0 7
-#define VERT_RESULT_TEX1 8
-#define VERT_RESULT_TEX2 9
-#define VERT_RESULT_TEX3 10
-#define VERT_RESULT_TEX4 11
-#define VERT_RESULT_TEX5 12
-#define VERT_RESULT_TEX6 13
-#define VERT_RESULT_TEX7 14
-#define VERT_RESULT_MAX 15
-
-
-/**
- * Indexes for fragment program input attributes.
- */
-enum
-{
- FRAG_ATTRIB_WPOS = 0,
- FRAG_ATTRIB_COL0 = 1,
- FRAG_ATTRIB_COL1 = 2,
- FRAG_ATTRIB_FOGC = 3,
- FRAG_ATTRIB_TEX0 = 4,
- FRAG_ATTRIB_TEX1 = 5,
- FRAG_ATTRIB_TEX2 = 6,
- FRAG_ATTRIB_TEX3 = 7,
- FRAG_ATTRIB_TEX4 = 8,
- FRAG_ATTRIB_TEX5 = 9,
- FRAG_ATTRIB_TEX6 = 10,
- FRAG_ATTRIB_TEX7 = 11
-};
-
-/*
- * Bitflags for fragment attributes.
- */
-/*@{*/
-#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
-#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
-#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
-#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
-#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
-#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
-#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
-#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
-#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
-#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
-#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
-#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
-
-#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
- FRAG_BIT_TEX1| \
- FRAG_BIT_TEX2| \
- FRAG_BIT_TEX3| \
- FRAG_BIT_TEX4| \
- FRAG_BIT_TEX5| \
- FRAG_BIT_TEX6| \
- FRAG_BIT_TEX7)
-/*@}*/
-
-
-/**
- * Indexes for all renderbuffers
- */
-enum {
- BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
- BUFFER_BACK_LEFT = 1,
- BUFFER_FRONT_RIGHT = 2,
- BUFFER_BACK_RIGHT = 3,
- BUFFER_AUX0 = 4, /* optional aux buffer */
- BUFFER_AUX1 = 5,
- BUFFER_AUX2 = 6,
- BUFFER_AUX3 = 7,
- BUFFER_DEPTH = 8,
- BUFFER_STENCIL = 9,
- BUFFER_ACCUM = 10,
- BUFFER_COLOR0 = 11, /* generic renderbuffers */
- BUFFER_COLOR1 = 12,
- BUFFER_COLOR2 = 13,
- BUFFER_COLOR3 = 14,
- BUFFER_COLOR4 = 15,
- BUFFER_COLOR5 = 16,
- BUFFER_COLOR6 = 17,
- BUFFER_COLOR7 = 18,
- BUFFER_COUNT = 19
-};
-
-/**
- * Bit flags for all renderbuffers
- */
-#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
-#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
-#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
-#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
-#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
-#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
-#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
-#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
-#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
-#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
-#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
-#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
-#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
-#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
-#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
-#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
-#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
-#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
-#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
-
-
-/**
- * Data structure for color tables
- */
-struct gl_color_table
-{
- GLenum Format; /**< GL_ALPHA, GL_RGB, GL_RGB, etc */
- GLenum IntFormat;
- GLuint Size; /**< number of entries (rows) in table */
- GLvoid *Table; /**< points to data of <Type> */
- GLenum Type; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
- GLubyte RedSize;
- GLubyte GreenSize;
- GLubyte BlueSize;
- GLubyte AlphaSize;
- GLubyte LuminanceSize;
- GLubyte IntensitySize;
-};
-
-
-/**
- * \name Bit flags used for updating material values.
- */
-/*@{*/
-#define MAT_ATTRIB_FRONT_AMBIENT 0
-#define MAT_ATTRIB_BACK_AMBIENT 1
-#define MAT_ATTRIB_FRONT_DIFFUSE 2
-#define MAT_ATTRIB_BACK_DIFFUSE 3
-#define MAT_ATTRIB_FRONT_SPECULAR 4
-#define MAT_ATTRIB_BACK_SPECULAR 5
-#define MAT_ATTRIB_FRONT_EMISSION 6
-#define MAT_ATTRIB_BACK_EMISSION 7
-#define MAT_ATTRIB_FRONT_SHININESS 8
-#define MAT_ATTRIB_BACK_SHININESS 9
-#define MAT_ATTRIB_FRONT_INDEXES 10
-#define MAT_ATTRIB_BACK_INDEXES 11
-#define MAT_ATTRIB_MAX 12
-
-#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
-#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
-#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
-#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
-#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
-#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
-
-#define MAT_INDEX_AMBIENT 0
-#define MAT_INDEX_DIFFUSE 1
-#define MAT_INDEX_SPECULAR 2
-
-#define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
-#define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
-#define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
-#define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
-#define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
-#define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
-#define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
-#define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
-#define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
-#define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
-#define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
-#define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
-
-
-#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
- MAT_BIT_FRONT_AMBIENT | \
- MAT_BIT_FRONT_DIFFUSE | \
- MAT_BIT_FRONT_SPECULAR | \
- MAT_BIT_FRONT_SHININESS | \
- MAT_BIT_FRONT_INDEXES)
-
-#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
- MAT_BIT_BACK_AMBIENT | \
- MAT_BIT_BACK_DIFFUSE | \
- MAT_BIT_BACK_SPECULAR | \
- MAT_BIT_BACK_SHININESS | \
- MAT_BIT_BACK_INDEXES)
-
-#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
-/*@}*/
-
-
-#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
-#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
-
-/**
- * Material shininess lookup table.
- */
-struct gl_shine_tab
-{
- struct gl_shine_tab *next, *prev;
- GLfloat tab[SHINE_TABLE_SIZE+1];
- GLfloat shininess;
- GLuint refcount;
-};
-
-
-/**
- * Light source state.
- */
-struct gl_light
-{
- struct gl_light *next; /**< double linked list with sentinel */
- struct gl_light *prev;
-
- GLfloat Ambient[4]; /**< ambient color */
- GLfloat Diffuse[4]; /**< diffuse color */
- GLfloat Specular[4]; /**< specular color */
- GLfloat EyePosition[4]; /**< position in eye coordinates */
- GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
- GLfloat SpotExponent;
- GLfloat SpotCutoff; /**< in degrees */
- GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
- GLfloat ConstantAttenuation;
- GLfloat LinearAttenuation;
- GLfloat QuadraticAttenuation;
- GLboolean Enabled; /**< On/off flag */
-
- /**
- * \name Derived fields
- */
- /*@{*/
- GLuint _Flags; /**< State */
-
- GLfloat _Position[4]; /**< position in eye/obj coordinates */
- GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
- GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
- GLfloat _NormDirection[4]; /**< normalized spotlight direction */
- GLfloat _VP_inf_spot_attenuation;
-
- GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
- GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
- GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
- GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
- GLfloat _dli; /**< CI diffuse light intensity */
- GLfloat _sli; /**< CI specular light intensity */
- /*@}*/
-};
-
-
-/**
- * Light model state.
- */
-struct gl_lightmodel
-{
- GLfloat Ambient[4]; /**< ambient color */
- GLboolean LocalViewer; /**< Local (or infinite) view point? */
- GLboolean TwoSide; /**< Two (or one) sided lighting? */
- GLenum ColorControl; /**< either GL_SINGLE_COLOR
- * or GL_SEPARATE_SPECULAR_COLOR */
-};
-
-
-/**
- * Material state.
- */
-struct gl_material
-{
- GLfloat Attrib[MAT_ATTRIB_MAX][4];
-};
-
-
-/**
- * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
- */
-struct gl_accum_attrib
-{
- GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
-};
-
-
-/**
- * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
- */
-struct gl_colorbuffer_attrib
-{
- GLuint ClearIndex; /**< Index to use for glClear */
- GLclampf ClearColor[4]; /**< Color to use for glClear */
-
- GLuint IndexMask; /**< Color index write mask */
- GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
-
- GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
-
- /**
- * \name alpha testing
- */
- /*@{*/
- GLboolean AlphaEnabled; /**< Alpha test enabled flag */
- GLenum AlphaFunc; /**< Alpha test function */
- GLclampf AlphaRef; /**< Alpha reference value */
- /*@}*/
-
- /**
- * \name Blending
- */
- /*@{*/
- GLboolean BlendEnabled; /**< Blending enabled flag */
- GLenum BlendSrcRGB; /**< Blending source operator */
- GLenum BlendDstRGB; /**< Blending destination operator */
- GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
- GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
- GLenum BlendEquationRGB; /**< Blending equation */
- GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
- GLfloat BlendColor[4]; /**< Blending color */
- /*@}*/
-
- /**
- * \name Logic op
- */
- /*@{*/
- GLenum LogicOp; /**< Logic operator */
- GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
- GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
- GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
- /*@}*/
-
- GLboolean DitherFlag; /**< Dither enable flag */
-};
-
-
-/**
- * Current attribute group (GL_CURRENT_BIT).
- */
-struct gl_current_attrib
-{
- /**
- * \name Values valid only when FLUSH_VERTICES has been called.
- */
- /*@{*/
- GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
- * indexed by VERT_ATTRIB_* */
- GLfloat Index; /**< Current color index */
- GLboolean EdgeFlag; /**< Current edge flag */
- /*@}*/
-
- /**
- * \name Values are always valid.
- *
- * \note BTW, note how similar this set of attributes is to the SWvertex
- * data type in the software rasterizer...
- */
- /*@{*/
- GLfloat RasterPos[4]; /**< Current raster position */
- GLfloat RasterDistance; /**< Current raster distance */
- GLfloat RasterColor[4]; /**< Current raster color */
- GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
- GLfloat RasterIndex; /**< Current raster index */
- GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
- GLboolean RasterPosValid; /**< Raster pos valid flag */
- /*@}*/
-};
-
-
-/**
- * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
- */
-struct gl_depthbuffer_attrib
-{
- GLenum Func; /**< Function for depth buffer compare */
- GLclampd Clear; /**< Value to clear depth buffer to */
- GLboolean Test; /**< Depth buffering enabled flag */
- GLboolean Mask; /**< Depth buffer writable? */
- GLboolean OcclusionTest; /**< GL_HP_occlusion_test */
- GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
- GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
-};
-
-
-/**
- * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
- */
-struct gl_enable_attrib
-{
- GLboolean AlphaTest;
- GLboolean AutoNormal;
- GLboolean Blend;
- GLuint ClipPlanes;
- GLboolean ColorMaterial;
- GLboolean ColorTable; /* SGI_color_table */
- GLboolean PostColorMatrixColorTable; /* SGI_color_table */
- GLboolean PostConvolutionColorTable; /* SGI_color_table */
- GLboolean Convolution1D;
- GLboolean Convolution2D;
- GLboolean Separable2D;
- GLboolean CullFace;
- GLboolean DepthTest;
- GLboolean Dither;
- GLboolean Fog;
- GLboolean Histogram;
- GLboolean Light[MAX_LIGHTS];
- GLboolean Lighting;
- GLboolean LineSmooth;
- GLboolean LineStipple;
- GLboolean IndexLogicOp;
- GLboolean ColorLogicOp;
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
- GLboolean MinMax;
- GLboolean Normalize;
- GLboolean PixelTexture;
- GLboolean PointSmooth;
- GLboolean PolygonOffsetPoint;
- GLboolean PolygonOffsetLine;
- GLboolean PolygonOffsetFill;
- GLboolean PolygonSmooth;
- GLboolean PolygonStipple;
- GLboolean RescaleNormals;
- GLboolean Scissor;
- GLboolean Stencil;
- GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
- GLboolean MultisampleEnabled; /* GL_ARB_multisample */
- GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
- GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
- GLboolean SampleCoverage; /* GL_ARB_multisample */
- GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
- GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
- GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
- GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
- /* SGI_texture_color_table */
- GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
- /* GL_NV_vertex_program */
- GLboolean VertexProgram;
- GLboolean VertexProgramPointSize;
- GLboolean VertexProgramTwoSide;
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- GLboolean PointSprite;
- GLboolean FragmentShaderATI;
-};
-
-
-/**
- * Evaluator attribute group (GL_EVAL_BIT).
- */
-struct gl_eval_attrib
-{
- /**
- * \name Enable bits
- */
- /*@{*/
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
- GLboolean AutoNormal;
- /*@}*/
-
- /**
- * \name Map Grid endpoints and divisions and calculated du values
- */
- /*@{*/
- GLint MapGrid1un;
- GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
- GLint MapGrid2un, MapGrid2vn;
- GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
- GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
- /*@}*/
-};
-
-
-/**
- * Fog attribute group (GL_FOG_BIT).
- */
-struct gl_fog_attrib
-{
- GLboolean Enabled; /**< Fog enabled flag */
- GLfloat Color[4]; /**< Fog color */
- GLfloat Density; /**< Density >= 0.0 */
- GLfloat Start; /**< Start distance in eye coords */
- GLfloat End; /**< End distance in eye coords */
- GLfloat Index; /**< Fog index */
- GLenum Mode; /**< Fog mode */
- GLboolean ColorSumEnabled;
- GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
-};
-
-
-/**
- * Hint attribute group (GL_HINT_BIT).
- *
- * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
- */
-struct gl_hint_attrib
-{
- GLenum PerspectiveCorrection;
- GLenum PointSmooth;
- GLenum LineSmooth;
- GLenum PolygonSmooth;
- GLenum Fog;
- GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
- GLenum TextureCompression; /**< GL_ARB_texture_compression */
- GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
-};
-
-
-/**
- * Histogram attributes.
- */
-struct gl_histogram_attrib
-{
- GLuint Width; /**< number of table entries */
- GLint Format; /**< GL_ALPHA, GL_RGB, etc */
- GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
- GLboolean Sink; /**< terminate image transfer? */
- GLubyte RedSize; /**< Bits per counter */
- GLubyte GreenSize;
- GLubyte BlueSize;
- GLubyte AlphaSize;
- GLubyte LuminanceSize;
-};
-
-
-/**
- * Color Min/max state.
- */
-struct gl_minmax_attrib
-{
- GLenum Format;
- GLboolean Sink;
- GLfloat Min[4], Max[4]; /**< RGBA */
-};
-
-
-/**
- * Image convolution state.
- */
-struct gl_convolution_attrib
-{
- GLenum Format;
- GLenum InternalFormat;
- GLuint Width;
- GLuint Height;
- GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
-};
-
-
-/**
- * Light state flags.
- */
-/*@{*/
-#define LIGHT_SPOT 0x1
-#define LIGHT_LOCAL_VIEWER 0x2
-#define LIGHT_POSITIONAL 0x4
-#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
-/*@}*/
-
-
-/**
- * Lighting attribute group (GL_LIGHT_BIT).
- */
-struct gl_light_attrib
-{
- struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
- struct gl_lightmodel Model; /**< Lighting model */
-
- /**
- * Must flush FLUSH_VERTICES before referencing:
- */
- /*@{*/
- struct gl_material Material; /**< Includes front & back values */
- /*@}*/
-
- GLboolean Enabled; /**< Lighting enabled flag */
- GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
- GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
- GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
- GLuint ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
- GLboolean ColorMaterialEnabled;
-
- struct gl_light EnabledList; /**< List sentinel */
-
- /**
- * Derived state for optimizations:
- */
- /*@{*/
- GLboolean _NeedEyeCoords;
- GLboolean _NeedVertices; /**< Use fast shader? */
- GLuint _Flags; /**< LIGHT_* flags, see above */
- GLfloat _BaseColor[2][3];
- /*@}*/
-};
-
-
-/**
- * Line attribute group (GL_LINE_BIT).
- */
-struct gl_line_attrib
-{
- GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
- GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
- GLushort StipplePattern; /**< Stipple pattern */
- GLint StippleFactor; /**< Stipple repeat factor */
- GLfloat Width; /**< Line width */
- GLfloat _Width; /**< Clamped Line width */
-};
-
-
-/**
- * Display list attribute group (GL_LIST_BIT).
- */
-struct gl_list_attrib
-{
- GLuint ListBase;
-};
-
-
-/**
- * Used by device drivers to hook new commands into display lists.
- */
-struct gl_list_instruction
-{
- GLuint Size;
- void (*Execute)( GLcontext *ctx, void *data );
- void (*Destroy)( GLcontext *ctx, void *data );
- void (*Print)( GLcontext *ctx, void *data );
-};
-
-#define MAX_DLIST_EXT_OPCODES 16
-
-/**
- * Used by device drivers to hook new commands into display lists.
- */
-struct gl_list_extensions
-{
- struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
- GLuint NumOpcodes;
-};
-
-
-/**
- * Multisample attribute group (GL_MULTISAMPLE_BIT).
- */
-struct gl_multisample_attrib
-{
- GLboolean Enabled;
- GLboolean SampleAlphaToCoverage;
- GLboolean SampleAlphaToOne;
- GLboolean SampleCoverage;
- GLfloat SampleCoverageValue;
- GLboolean SampleCoverageInvert;
-};
-
-
-/**
- * Pixel attribute group (GL_PIXEL_MODE_BIT).
- */
-struct gl_pixel_attrib
-{
- GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
- GLfloat RedBias, RedScale;
- GLfloat GreenBias, GreenScale;
- GLfloat BlueBias, BlueScale;
- GLfloat AlphaBias, AlphaScale;
- GLfloat DepthBias, DepthScale;
- GLint IndexShift, IndexOffset;
- GLboolean MapColorFlag;
- GLboolean MapStencilFlag;
- GLfloat ZoomX, ZoomY;
- /* XXX move these out of gl_pixel_attrib */
- GLint MapStoSsize; /**< Size of each pixel map */
- GLint MapItoIsize;
- GLint MapItoRsize;
- GLint MapItoGsize;
- GLint MapItoBsize;
- GLint MapItoAsize;
- GLint MapRtoRsize;
- GLint MapGtoGsize;
- GLint MapBtoBsize;
- GLint MapAtoAsize;
- GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
- GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
- GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
- GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
- GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
- GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
- GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
- GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
- GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
- GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
- /** GL_EXT_histogram */
- GLboolean HistogramEnabled;
- GLboolean MinMaxEnabled;
- /** GL_SGIS_pixel_texture */
- GLboolean PixelTextureEnabled;
- GLenum FragmentRgbSource;
- GLenum FragmentAlphaSource;
- /** GL_SGI_color_matrix */
- GLfloat PostColorMatrixScale[4]; /**< RGBA */
- GLfloat PostColorMatrixBias[4]; /**< RGBA */
- /** GL_SGI_color_table */
- GLfloat ColorTableScale[4];
- GLfloat ColorTableBias[4];
- GLboolean ColorTableEnabled;
- GLfloat PCCTscale[4];
- GLfloat PCCTbias[4];
- GLboolean PostConvolutionColorTableEnabled;
- GLfloat PCMCTscale[4];
- GLfloat PCMCTbias[4];
- GLboolean PostColorMatrixColorTableEnabled;
- /** GL_SGI_texture_color_table */
- GLfloat TextureColorTableScale[4];
- GLfloat TextureColorTableBias[4];
- /** Convolution */
- GLboolean Convolution1DEnabled;
- GLboolean Convolution2DEnabled;
- GLboolean Separable2DEnabled;
- GLfloat ConvolutionBorderColor[3][4];
- GLenum ConvolutionBorderMode[3];
- GLfloat ConvolutionFilterScale[3][4];
- GLfloat ConvolutionFilterBias[3][4];
- GLfloat PostConvolutionScale[4]; /**< RGBA */
- GLfloat PostConvolutionBias[4]; /**< RGBA */
-};
-
-
-/**
- * Point attribute group (GL_POINT_BIT).
- */
-struct gl_point_attrib
-{
- GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
- GLfloat Size; /**< User-specified point size */
- GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
- GLfloat Params[3]; /**< GL_EXT_point_parameters */
- GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
- GLfloat Threshold; /**< GL_EXT_point_parameters */
- GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
- GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
- GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV/ARB_point_sprite */
- GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
- GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
-};
-
-
-/**
- * Polygon attribute group (GL_POLYGON_BIT).
- */
-struct gl_polygon_attrib
-{
- GLenum FrontFace; /**< Either GL_CW or GL_CCW */
- GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
- GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
- GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
- GLboolean CullFlag; /**< Culling on/off flag */
- GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
- GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
- GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
- GLfloat OffsetFactor; /**< Polygon offset factor, from user */
- GLfloat OffsetUnits; /**< Polygon offset units, from user */
- GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
- GLboolean OffsetLine; /**< Offset in GL_LINE mode */
- GLboolean OffsetFill; /**< Offset in GL_FILL mode */
-};
-
-
-/**
- * Scissor attributes (GL_SCISSOR_BIT).
- */
-struct gl_scissor_attrib
-{
- GLboolean Enabled; /**< Scissor test enabled? */
- GLint X, Y; /**< Lower left corner of box */
- GLsizei Width, Height; /**< Size of box */
-};
-
-
-/**
- * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
- */
-struct gl_stencil_attrib
-{
- GLboolean Enabled; /**< Enabled flag */
- GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
- GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
- GLenum Function[2]; /**< Stencil function */
- GLenum FailFunc[2]; /**< Fail function */
- GLenum ZPassFunc[2]; /**< Depth buffer pass function */
- GLenum ZFailFunc[2]; /**< Depth buffer fail function */
- GLstencil Ref[2]; /**< Reference value */
- GLstencil ValueMask[2]; /**< Value mask */
- GLstencil WriteMask[2]; /**< Write mask */
- GLstencil Clear; /**< Clear value */
-};
-
-
-#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
-
-/**
- * An index for each type of texture object
- */
-/*@{*/
-#define TEXTURE_1D_INDEX 0
-#define TEXTURE_2D_INDEX 1
-#define TEXTURE_3D_INDEX 2
-#define TEXTURE_CUBE_INDEX 3
-#define TEXTURE_RECT_INDEX 4
-/*@}*/
-
-/**
- * Bit flags for each type of texture object
- * Used for Texture.Unit[]._ReallyEnabled flags.
- */
-/*@{*/
-#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
-#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
-#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
-#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
-#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
-/*@}*/
-
-
-/**
- * TexGenEnabled flags.
- */
-/*@{*/
-#define S_BIT 1
-#define T_BIT 2
-#define R_BIT 4
-#define Q_BIT 8
-/*@}*/
-
-
-/**
- * Bit flag versions of the corresponding GL_ constants.
- */
-/*@{*/
-#define TEXGEN_SPHERE_MAP 0x1
-#define TEXGEN_OBJ_LINEAR 0x2
-#define TEXGEN_EYE_LINEAR 0x4
-#define TEXGEN_REFLECTION_MAP_NV 0x8
-#define TEXGEN_NORMAL_MAP_NV 0x10
-
-#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
- TEXGEN_REFLECTION_MAP_NV | \
- TEXGEN_NORMAL_MAP_NV)
-#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
- TEXGEN_REFLECTION_MAP_NV | \
- TEXGEN_NORMAL_MAP_NV | \
- TEXGEN_EYE_LINEAR)
-/*@}*/
-
-
-/* A selection of state flags to make driver and module's lives easier. */
-#define ENABLE_TEXGEN0 0x1
-#define ENABLE_TEXGEN1 0x2
-#define ENABLE_TEXGEN2 0x4
-#define ENABLE_TEXGEN3 0x8
-#define ENABLE_TEXGEN4 0x10
-#define ENABLE_TEXGEN5 0x20
-#define ENABLE_TEXGEN6 0x40
-#define ENABLE_TEXGEN7 0x80
-
-#define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
-#define ENABLE_TEXMAT1 0x2
-#define ENABLE_TEXMAT2 0x4
-#define ENABLE_TEXMAT3 0x8
-#define ENABLE_TEXMAT4 0x10
-#define ENABLE_TEXMAT5 0x20
-#define ENABLE_TEXMAT6 0x40
-#define ENABLE_TEXMAT7 0x80
-
-#define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
-#define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
-
-
-/**
- * Texel fetch function prototype. We use texel fetch functions to
- * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
- * texture images. These functions help to isolate us from the gritty
- * details of all the various texture image encodings.
- *
- * \param texImage texture image.
- * \param col texel column.
- * \param row texel row.
- * \param img texel image level/layer.
- * \param texelOut output texel (up to 4 GLchans)
- */
-typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- GLchan *texelOut );
-
-/**
- * As above, but returns floats.
- * Used for depth component images and for upcoming signed/float
- * texture images.
- */
-typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- GLfloat *texelOut );
-
-
-typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- const void *texel);
-
-/**
- * TexImage store function. This is called by the glTex[Sub]Image
- * functions and is responsible for converting the user-specified texture
- * image into a specific (hardware) image format.
- */
-typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims,
- GLenum baseInternalFormat,
- const struct gl_texture_format *dstFormat,
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride, GLint dstImageStride,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking);
-
-
-
-/**
- * Texture format record
- */
-struct gl_texture_format
-{
- GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
-
- GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_COLOR_INDEX or
- * GL_DEPTH_COMPONENT.
- */
- GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
- GLubyte RedBits; /**< Bits per texel component */
- GLubyte GreenBits; /**< These are just rough approximations for */
- GLubyte BlueBits; /**< compressed texture formats. */
- GLubyte AlphaBits;
- GLubyte LuminanceBits;
- GLubyte IntensityBits;
- GLubyte IndexBits;
- GLubyte DepthBits;
-
- GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
-
- StoreTexImageFunc StoreImage;
-
- /**
- * \name Texel fetch function pointers
- */
- /*@{*/
- FetchTexelFuncC FetchTexel1D;
- FetchTexelFuncC FetchTexel2D;
- FetchTexelFuncC FetchTexel3D;
- FetchTexelFuncF FetchTexel1Df;
- FetchTexelFuncF FetchTexel2Df;
- FetchTexelFuncF FetchTexel3Df;
- /*@}*/
-
- StoreTexelFunc StoreTexel;
-};
-
-
-/**
- * Texture image state. Describes the dimensions of a texture image,
- * the texel format and pointers to Texel Fetch functions.
- */
-struct gl_texture_image
-{
- GLenum Format; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_COLOR_INDEX or
- * GL_DEPTH_COMPONENT only.
- * Used for choosing TexEnv arithmetic.
- */
- GLint IntFormat; /**< Internal format as given by the user */
- GLuint Border; /**< 0 or 1 */
- GLuint Width; /**< = 2^WidthLog2 + 2*Border */
- GLuint Height; /**< = 2^HeightLog2 + 2*Border */
- GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
- GLuint RowStride; /**< == Width unless IsClientData and padded */
- GLuint Width2; /**< = Width - 2*Border */
- GLuint Height2; /**< = Height - 2*Border */
- GLuint Depth2; /**< = Depth - 2*Border */
- GLuint WidthLog2; /**< = log2(Width2) */
- GLuint HeightLog2; /**< = log2(Height2) */
- GLuint DepthLog2; /**< = log2(Depth2) */
- GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
- GLfloat WidthScale; /**< used for mipmap LOD computation */
- GLfloat HeightScale; /**< used for mipmap LOD computation */
- GLfloat DepthScale; /**< used for mipmap LOD computation */
- GLvoid *Data; /**< Image data, accessed via FetchTexel() */
- GLboolean IsClientData; /**< Data owned by client? */
- GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
-
- const struct gl_texture_format *TexFormat;
-
- struct gl_texture_object *TexObject; /**< Pointer back to parent object */
-
- FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
- FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
-
- GLboolean IsCompressed; /**< GL_ARB_texture_compression */
- GLuint CompressedSize; /**< GL_ARB_texture_compression */
-
- /**
- * \name For device driver:
- */
- /*@{*/
- void *DriverData; /**< Arbitrary device driver data */
- /*@}*/
-};
-
-
-/**
- * Indexes for cube map faces.
- */
-/*@{*/
-#define FACE_POS_X 0
-#define FACE_NEG_X 1
-#define FACE_POS_Y 2
-#define FACE_NEG_Y 3
-#define FACE_POS_Z 4
-#define FACE_NEG_Z 5
-#define MAX_FACES 6
-/*@}*/
-
-
-/**
- * Texture object state. Contains the array of mipmap images, border color,
- * wrap modes, filter modes, shadow/texcompare state, and the per-texture
- * color palette.
- */
-struct gl_texture_object
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< reference count */
- GLuint Name; /**< the user-visible texture object ID */
- GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
- GLfloat Priority; /**< in [0,1] */
- GLfloat BorderColor[4]; /**< unclamped */
- GLchan _BorderChan[4]; /**< clamped, as GLchan */
- GLenum WrapS; /**< S-axis texture image wrap mode */
- GLenum WrapT; /**< T-axis texture image wrap mode */
- GLenum WrapR; /**< R-axis texture image wrap mode */
- GLenum MinFilter; /**< minification filter */
- GLenum MagFilter; /**< magnification filter */
- GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
- GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
- GLfloat LodBias; /**< OpenGL 1.4 */
- GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
- GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
- GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
- GLboolean CompareFlag; /**< GL_SGIX_shadow */
- GLenum CompareOperator; /**< GL_SGIX_shadow */
- GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
- GLenum CompareMode; /**< GL_ARB_shadow */
- GLenum CompareFunc; /**< GL_ARB_shadow */
- GLenum DepthMode; /**< GL_ARB_depth_texture */
- GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
- GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
- GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLboolean _IsPowerOfTwo; /**< Are all image dimensions powers of two? */
- GLboolean Complete; /**< Is texture object complete? */
-
- /** Actual texture images, indexed by [cube face] and [mipmap level] */
- struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
-
- /** GL_EXT_paletted_texture */
- struct gl_color_table Palette;
-
-
- /**
- * \name For device driver.
- * Note: instead of attaching driver data to this pointer, it's preferable
- * to instead use this struct as a base class for your own texture object
- * class. Driver->NewTextureObject() can be used to implement the
- * allocation.
- */
- void *DriverData; /**< Arbitrary device driver data */
-};
-
-
-/**
- * Texture combine environment state.
- *
- * \todo
- * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
- * structure will need to be expanded for 4 elements.
- */
-struct gl_tex_env_combine_state
-{
- GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
- GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
- GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
- GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
- GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
- GLuint ScaleShiftA; /**< 0, 1 or 2 */
- GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
- GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
-};
-
-
-/**
- * Texture unit state. Contains enable flags, texture environment/function/
- * combiners, texgen state, pointers to current texture objects and
- * post-filter color tables.
- */
-struct gl_texture_unit
-{
- GLuint Enabled; /**< bitmask of TEXTURE_*_BIT flags */
- GLuint _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
-
- GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
- GLfloat EnvColor[4];
- GLuint TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
- /** \name Tex coord generation mode
- * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
- /*@{*/
- GLenum GenModeS;
- GLenum GenModeT;
- GLenum GenModeR;
- GLenum GenModeQ;
- /*@}*/
- GLuint _GenBitS;
- GLuint _GenBitT;
- GLuint _GenBitR;
- GLuint _GenBitQ;
- GLuint _GenFlags; /**< bitwise or of GenBit[STRQ] */
- GLfloat ObjectPlaneS[4];
- GLfloat ObjectPlaneT[4];
- GLfloat ObjectPlaneR[4];
- GLfloat ObjectPlaneQ[4];
- GLfloat EyePlaneS[4];
- GLfloat EyePlaneT[4];
- GLfloat EyePlaneR[4];
- GLfloat EyePlaneQ[4];
- GLfloat LodBias; /**< for biasing mipmap levels */
-
- /**
- * \name GL_EXT_texture_env_combine
- */
- struct gl_tex_env_combine_state Combine;
-
- /**
- * Derived state based on \c EnvMode and the \c BaseFormat of the
- * currently enabled texture.
- */
- struct gl_tex_env_combine_state _EnvMode;
-
- /**
- * Currently enabled combiner state. This will point to either
- * \c Combine or \c _EnvMode.
- */
- struct gl_tex_env_combine_state *_CurrentCombine;
-
- struct gl_texture_object *Current1D;
- struct gl_texture_object *Current2D;
- struct gl_texture_object *Current3D;
- struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
- struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
-
- struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
-
- struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
- struct gl_texture_object Saved2D;
- struct gl_texture_object Saved3D;
- struct gl_texture_object SavedCubeMap;
- struct gl_texture_object SavedRect;
-
- /* GL_SGI_texture_color_table */
- struct gl_color_table ColorTable;
- struct gl_color_table ProxyColorTable;
- GLboolean ColorTableEnabled;
-};
-
-struct texenvprog_cache {
- GLuint hash;
- void *key;
- void *data;
- struct texenvprog_cache *next;
-};
-
-/**
- * Texture attribute group (GL_TEXTURE_BIT).
- */
-struct gl_texture_attrib
-{
- /**
- * name multitexture
- */
- /**@{*/
- GLuint CurrentUnit; /**< Active texture unit */
- GLuint _EnabledUnits; /**< one bit set for each really-enabled unit */
- GLuint _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
- GLuint _GenFlags; /**< for texgen */
- GLuint _TexGenEnabled;
- GLuint _TexMatEnabled;
- /**@}*/
-
- struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
-
- struct gl_texture_object *Proxy1D;
- struct gl_texture_object *Proxy2D;
- struct gl_texture_object *Proxy3D;
- struct gl_texture_object *ProxyCubeMap;
- struct gl_texture_object *ProxyRect;
-
- /** GL_EXT_shared_texture_palette */
- GLboolean SharedPalette;
- struct gl_color_table Palette;
-
- /** Cached texenv fragment programs */
- struct texenvprog_cache *env_fp_cache;
-};
-
-
-/**
- * Transformation attribute group (GL_TRANSFORM_BIT).
- */
-struct gl_transform_attrib
-{
- GLenum MatrixMode; /**< Matrix mode */
- GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
- GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
- GLuint ClipPlanesEnabled; /**< on/off bitmask */
- GLboolean Normalize; /**< Normalize all normals? */
- GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
- GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
-
- GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
- GLfloat CullEyePos[4];
- GLfloat CullObjPos[4];
-};
-
-
-/**
- * Viewport attribute group (GL_VIEWPORT_BIT).
- */
-struct gl_viewport_attrib
-{
- GLint X, Y; /**< position */
- GLsizei Width, Height; /**< size */
- GLfloat Near, Far; /**< Depth buffer range */
- GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
-};
-
-
-/**
- * Node for the attribute stack.
- */
-struct gl_attrib_node
-{
- GLbitfield kind;
- void *data;
- struct gl_attrib_node *next;
-};
-
-
-/**
- * GL_ARB_vertex/pixel_buffer_object buffer object
- */
-struct gl_buffer_object
-{
- GLint RefCount;
- GLuint Name;
- GLenum Usage;
- GLenum Access;
- GLvoid *Pointer; /**< Only valid while buffer is mapped */
- GLsizeiptrARB Size; /**< Size of storage in bytes */
- GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
- GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
-};
-
-
-
-/**
- * Client pixel packing/unpacking attributes
- */
-struct gl_pixelstore_attrib
-{
- GLint Alignment;
- GLint RowLength;
- GLint SkipPixels;
- GLint SkipRows;
- GLint ImageHeight; /**< for GL_EXT_texture3D */
- GLint SkipImages; /**< for GL_EXT_texture3D */
- GLboolean SwapBytes;
- GLboolean LsbFirst;
- GLboolean ClientStorage; /**< GL_APPLE_client_storage */
- GLboolean Invert; /**< GL_MESA_pack_invert */
- struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
-};
-
-
-#define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
-
-
-/**
- * Client vertex array attributes
- */
-struct gl_client_array
-{
- GLint Size; /**< components per element (1,2,3,4) */
- GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
- GLsizei Stride; /**< user-specified stride */
- GLsizei StrideB; /**< actual stride in bytes */
- const GLubyte *Ptr; /**< Points to array data */
- GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
- GLboolean Normalized; /**< GL_ARB_vertex_program */
-
- /**< GL_ARB_vertex_buffer_object */
- struct gl_buffer_object *BufferObj;
- GLuint _MaxElement;
-
- GLuint Flags;
-};
-
-
-/**
- * Vertex array state
- */
-struct gl_array_attrib
-{
- struct gl_client_array Vertex; /**< client data descriptors */
- struct gl_client_array Normal;
- struct gl_client_array Color;
- struct gl_client_array SecondaryColor;
- struct gl_client_array FogCoord;
- struct gl_client_array Index;
- struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
- struct gl_client_array EdgeFlag;
-
- struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
-
- GLint ActiveTexture; /**< Client Active Texture */
- GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
- GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
-
- GLuint _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
- GLuint NewState; /**< _NEW_ARRAY_* */
-
-#if FEATURE_ARB_vertex_buffer_object
- struct gl_buffer_object *NullBufferObj;
- struct gl_buffer_object *ArrayBufferObj;
- struct gl_buffer_object *ElementArrayBufferObj;
-#endif
- GLuint _MaxElement; /* Min of all enabled array's maxes */
-};
-
-
-/**
- * Feedback buffer state
- */
-struct gl_feedback
-{
- GLenum Type;
- GLuint _Mask; /* FB_* bits */
- GLfloat *Buffer;
- GLuint BufferSize;
- GLuint Count;
-};
-
-
-/**
- * Selection buffer state
- */
-struct gl_selection
-{
- GLuint *Buffer; /**< selection buffer */
- GLuint BufferSize; /**< size of the selection buffer */
- GLuint BufferCount; /**< number of values in the selection buffer */
- GLuint Hits; /**< number of records in the selection buffer */
- GLuint NameStackDepth; /**< name stack depth */
- GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
- GLboolean HitFlag; /**< hit flag */
- GLfloat HitMinZ; /**< minimum hit depth */
- GLfloat HitMaxZ; /**< maximum hit depth */
-};
-
-
-/**
- * 1-D Evaluator control points
- */
-struct gl_1d_map
-{
- GLuint Order; /**< Number of control points */
- GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
- GLfloat *Points; /**< Points to contiguous control points */
-};
-
-
-/**
- * 2-D Evaluator control points
- */
-struct gl_2d_map
-{
- GLuint Uorder; /**< Number of control points in U dimension */
- GLuint Vorder; /**< Number of control points in V dimension */
- GLfloat u1, u2, du;
- GLfloat v1, v2, dv;
- GLfloat *Points; /**< Points to contiguous control points */
-};
-
-
-/**
- * All evaluator control point state
- */
-struct gl_evaluators
-{
- /**
- * \name 1-D maps
- */
- /*@{*/
- struct gl_1d_map Map1Vertex3;
- struct gl_1d_map Map1Vertex4;
- struct gl_1d_map Map1Index;
- struct gl_1d_map Map1Color4;
- struct gl_1d_map Map1Normal;
- struct gl_1d_map Map1Texture1;
- struct gl_1d_map Map1Texture2;
- struct gl_1d_map Map1Texture3;
- struct gl_1d_map Map1Texture4;
- struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
- /*@}*/
-
- /**
- * \name 2-D maps
- */
- /*@{*/
- struct gl_2d_map Map2Vertex3;
- struct gl_2d_map Map2Vertex4;
- struct gl_2d_map Map2Index;
- struct gl_2d_map Map2Color4;
- struct gl_2d_map Map2Normal;
- struct gl_2d_map Map2Texture1;
- struct gl_2d_map Map2Texture2;
- struct gl_2d_map Map2Texture3;
- struct gl_2d_map Map2Texture4;
- struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
- /*@}*/
-};
-
-
-/**
- * NV_fragment_program runtime state
- */
-struct fp_machine
-{
- GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
- GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
- GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
- GLuint CondCodes[4];
-};
-
-/**
- * ATI_fragment_shader runtime state
- */
-#define ATI_FS_INPUT_PRIMARY 0
-#define ATI_FS_INPUT_SECONDARY 1
-
-/* 6 register sets - 2 inputs (primary, secondary) */
-struct atifs_machine
-{
- GLfloat Registers[6][4];
- GLfloat PrevPassRegisters[6][4];
- GLfloat Inputs[2][4];
- GLuint pass;
-};
-
-
-/**
- * Names of the various vertex/fragment register files
- */
-enum register_file
-{
- PROGRAM_TEMPORARY,
- PROGRAM_INPUT,
- PROGRAM_OUTPUT,
- PROGRAM_LOCAL_PARAM,
- PROGRAM_ENV_PARAM,
- PROGRAM_NAMED_PARAM,
- PROGRAM_STATE_VAR,
- PROGRAM_WRITE_ONLY,
- PROGRAM_ADDRESS,
- PROGRAM_UNDEFINED /* invalid value */
-};
-
-
-/** Vertex and fragment instructions */
-struct vp_instruction;
-struct fp_instruction;
-struct atifs_instruction;
-struct program_parameter_list;
-
-
-/**
- * Base class for any kind of program object
- */
-struct program
-{
- GLuint Id;
- GLubyte *String; /**< Null-terminated program text */
- GLint RefCount;
- GLenum Target;
- GLenum Format; /**< String encoding format */
- GLboolean Resident;
- GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
- GLuint NumInstructions; /* GL_ARB_vertex/fragment_program */
- GLuint NumTemporaries;
- GLuint NumParameters;
- GLuint NumAttributes;
- GLuint NumAddressRegs;
-};
-
-
-/** Vertex program object */
-struct vertex_program
-{
- struct program Base; /* base class */
- struct vp_instruction *Instructions; /* Compiled instructions */
- GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
- GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
- GLuint InputsRead; /* Bitmask of which input regs are read */
- GLuint OutputsWritten; /* Bitmask of which output regs are written to */
- struct program_parameter_list *Parameters; /**< array [NumParameters] */
- void *TnlData; /* should probably use Base.DriverData */
-};
-
-
-/** Fragment program object */
-struct fragment_program
-{
- struct program Base; /**< base class */
- struct fp_instruction *Instructions; /**< Compiled instructions */
- GLuint InputsRead; /**< Bitmask of which input regs are read */
- GLuint OutputsWritten; /**< Bitmask of which output regs are written to */
- GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
- GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
- GLuint NumTexInstructions;
- GLuint NumTexIndirections;
- GLenum FogOption;
- struct program_parameter_list *Parameters; /**< array [NumParameters] */
-
-#ifdef USE_TCC
- char c_str[4096]; /* experimental... */
- int c_strlen;
-#endif
-};
-
-struct ati_fragment_shader
-{
- struct program Base;
- struct atifs_instruction *Instructions;
- GLfloat Constants[8][4];
- GLint NumPasses;
- GLint cur_pass;
-};
-
-/**
- * State common to vertex and fragment programs.
- */
-struct gl_program_state
-{
- GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
- const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
-};
-
-
-/**
- * State vars for GL_ARB/GL_NV_vertex_program
- */
-struct gl_vertex_program_state
-{
- GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
- GLboolean _Enabled; /**< Really enabled? */
- GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- struct vertex_program *Current; /**< ptr to currently bound program */
-
- GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
- GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
-
- GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
- /* Only used during program execution (may be moved someday): */
- GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
- GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
- GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
- GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
- GLint AddressReg[4];
-
-#if FEATURE_MESA_program_debug
- GLprogramcallbackMESA Callback;
- GLvoid *CallbackData;
- GLboolean CallbackEnabled;
- GLuint CurrentPosition;
-#endif
-};
-
-
-/*
- * State for GL_ARB/NV_fragment_program
- */
-struct gl_fragment_program_state
-{
- GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
- GLboolean _Enabled; /* Really enabled? */
- GLboolean _Active; /* Really really enabled? */
- struct fragment_program *Current; /* ptr to currently bound program */
- struct fragment_program *_Current; /* ptr to currently active program */
- struct fp_machine Machine; /* machine state */
- GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
-
-#if FEATURE_MESA_program_debug
- GLprogramcallbackMESA Callback;
- GLvoid *CallbackData;
- GLboolean CallbackEnabled;
- GLuint CurrentPosition;
-#endif
-};
-
-/*
- * State for GL_fragment_shader
- */
-struct gl_ati_fragment_shader_state
-{
- GLboolean Enabled;
- GLboolean _Enabled;
- GLboolean Compiling;
- struct atifs_machine Machine; /* machine state */
- struct ati_fragment_shader *Current;
-};
-
-/*
- * State for GL_ARB_occlusion_query
- */
-struct gl_occlusion_state
-{
- GLboolean Active;
- GLuint CurrentQueryObject;
- GLuint PassedCounter;
- struct _mesa_HashTable *QueryObjects;
-};
-
-/**
- * gl2 unique interface identifier.
- * Each gl2 interface has its own interface id used for object queries.
- */
-enum gl2_uiid
-{
- UIID_UNKNOWN, /* supported by all objects */
- UIID_GENERIC, /* generic object */
- UIID_CONTAINER, /* contains generic objects */
- UIID_SHADER, /* shader object */
- UIID_FRAGMENT_SHADER, /* fragment shader */
- UIID_VERTEX_SHADER, /* vertex shader */
- UIID_PROGRAM, /* program object */
- UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
-};
-
-struct gl2_unknown_intf
-{
- GLvoid (* AddRef) (struct gl2_unknown_intf **);
- GLvoid (* Release) (struct gl2_unknown_intf **);
- struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
-};
-
-struct gl2_generic_intf
-{
- struct gl2_unknown_intf _unknown;
- GLvoid (* Delete) (struct gl2_generic_intf **);
- GLenum (* GetType) (struct gl2_generic_intf **);
- GLhandleARB (* GetName) (struct gl2_generic_intf **);
- GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
- const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
-};
-
-struct gl2_container_intf
-{
- struct gl2_generic_intf _generic;
- GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
- struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
-};
-
-struct gl2_shader_intf
-{
- struct gl2_generic_intf _generic;
- GLenum (* GetSubType) (struct gl2_shader_intf **);
- GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
- GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
- const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
- GLvoid (* Compile) (struct gl2_shader_intf **);
-};
-
-struct gl2_program_intf
-{
- struct gl2_container_intf _container;
- GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
- GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
- GLvoid (* Link) (struct gl2_program_intf **);
- GLvoid (* Validate) (struct gl2_program_intf **);
-};
-
-struct gl2_fragment_shader_intf
-{
- struct gl2_shader_intf _shader;
-};
-
-struct gl2_vertex_shader_intf
-{
- struct gl2_shader_intf _shader;
-};
-
-struct gl2_3dlabs_shhandle_intf
-{
- struct gl2_unknown_intf _unknown;
- GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
-};
-
-struct gl_shader_objects_state
-{
- struct gl2_program_intf **current_program;
-};
-
-
-/**
- * State which can be shared by multiple contexts:
- */
-struct gl_shared_state
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< Reference count */
- struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
- struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
-
- /**
- * \name Default texture objects (shared by all multi-texture units)
- */
- /*@{*/
- struct gl_texture_object *Default1D;
- struct gl_texture_object *Default2D;
- struct gl_texture_object *Default3D;
- struct gl_texture_object *DefaultCubeMap;
- struct gl_texture_object *DefaultRect;
- /*@}*/
-
- /**
- * \name Vertex/fragment programs
- */
- /*@{*/
- struct _mesa_HashTable *Programs;
-#if FEATURE_ARB_vertex_program
- struct program *DefaultVertexProgram;
-#endif
-#if FEATURE_ARB_fragment_program
- struct program *DefaultFragmentProgram;
-#endif
-#if FEATURE_ATI_fragment_shader
- struct program *DefaultFragmentShader;
-#endif
- /*@}*/
-
-#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
- struct _mesa_HashTable *BufferObjects;
-#endif
-
- struct _mesa_HashTable *GL2Objects;
-
-#if FEATURE_EXT_framebuffer_object
- struct _mesa_HashTable *RenderBuffers;
- struct _mesa_HashTable *FrameBuffers;
-#endif
-
- void *DriverData; /**< Device driver shared state */
-};
-
-
-
-
-/**
- * A renderbuffer stores colors or depth values or stencil values.
- * A framebuffer object will have a collection of these.
- * Data are read/written to the buffer with a handful of Get/Put functions.
- *
- * Instances of this object are allocated with the Driver's NewRenderbuffer
- * hook. Drivers will likely wrap this class inside a driver-specific
- * class to simulate inheritance.
- */
-struct gl_renderbuffer
-{
- GLuint Name;
- GLint RefCount;
- GLuint Width, Height;
- GLenum InternalFormat; /* The user-specified value */
- GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
- /* GL_STENCIL_INDEX. */
- GLenum DataType; /* Type of values passed to the Get/Put functions */
- GLubyte ComponentSizes[4]; /* bits per component or channel */
- GLvoid *Data;
-
- /* Used to wrap one renderbuffer around another: */
- struct gl_renderbuffer *Wrapped;
-
- /* Delete this renderbuffer */
- void (*Delete)(struct gl_renderbuffer *rb);
-
- /* Allocate new storage for this renderbuffer */
- GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
- /* Lock/Unlock are called before/after calling the Get/Put functions.
- * Not sure this is the right place for these yet.
- void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
- void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
- */
-
- /* Return a pointer to the element/pixel at (x,y).
- * Should return NULL if the buffer memory can't be directly addressed.
- */
- void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y);
-
- /* Get/Read a row of values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values);
-
- /* Get/Read values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values);
-
- /* Put/Write a row of values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask);
-
- /* Put/Write a row of RGB values. This is a special-case routine that's
- * only used for RGBA renderbuffers when the source data is GL_RGB. That's
- * a common case for glDrawPixels and some triangle routines.
- * The values will be of format GL_RGB and type DataType.
- */
- void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask);
-
-
- /* Put/Write a row of identical values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask);
-
- /* Put/Write values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask);
- /* Put/Write identical values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask);
-};
-
-
-/**
- * A renderbuffer attachment point points to either a texture object
- * (and specifies a mipmap level, cube face or 3D texture slice) or
- * points to a renderbuffer.
- */
-struct gl_renderbuffer_attachment
-{
- GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
- GLboolean Complete;
-
- /* IF Type == GL_RENDERBUFFER_EXT: */
- struct gl_renderbuffer *Renderbuffer;
-
- /* IF Type == GL_TEXTURE: */
- struct gl_texture_object *Texture;
- GLuint TextureLevel;
- GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
- GLuint Zoffset; /* for 3D textures */
-};
-
-
-/**
- * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
- * In C++ terms, think of this as a base class from which device drivers
- * will make derived classes.
- */
-struct gl_framebuffer
-{
- GLuint Name; /* if zero, this is a window system framebuffer */
- GLint RefCount;
-
- GLvisual Visual; /**< The corresponding visual */
-
- GLboolean Initialized;
-
- GLuint Width, Height; /**< size of frame buffer in pixels */
-
- /** \name Drawing bounds (Intersection of buffer size and scissor box) */
- /*@{*/
- GLint _Xmin, _Xmax; /**< inclusive */
- GLint _Ymin, _Ymax; /**< exclusive */
- /*@}*/
-
- /** \name Derived Z buffer stuff */
- /*@{*/
- GLuint _DepthMax; /**< Max depth buffer value */
- GLfloat _DepthMaxF; /**< Float max depth buffer value */
- GLfloat _MRD; /**< minimum resolvable difference in Z values */
- /*@}*/
-
- GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
-
- /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
- struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
-
- /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
- * attribute group and GL_PIXEL attribute group, respectively.
- */
- GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
- GLenum ColorReadBuffer;
-
- /* These are computed from ColorDrawBuffer and ColorReadBuffer */
- GLuint _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
- GLuint _ColorReadBufferMask; /* Zero or one of BUFFER_BIT_ flags */
-
- /* These are computed from _Draw/ReadBufferMask, above. */
- GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
- struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
- struct gl_renderbuffer *_ColorReadBuffer;
-
-#if OLD_RENDERBUFFER
- /* XXX THIS IS TEMPORARY */
- GLuint _ColorDrawBit[MAX_DRAW_BUFFERS][4];
-#endif
-
- /** Delete this framebuffer */
- void (*Delete)(struct gl_framebuffer *fb);
-};
-
-
-/**
- * Constants which may be overridden by device driver during context creation
- * but are never changed after that.
- */
-struct gl_constants
-{
- GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
- GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
- GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
- GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
- GLuint MaxTextureCoordUnits;
- GLuint MaxTextureImageUnits;
- GLuint MaxTextureUnits; /* = MAX(CoordUnits, ImageUnits) */
- GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
- GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
- GLuint MaxArrayLockSize;
- GLint SubPixelBits;
- GLfloat MinPointSize, MaxPointSize; /* aliased */
- GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
- GLfloat PointSizeGranularity;
- GLfloat MinLineWidth, MaxLineWidth; /* aliased */
- GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
- GLfloat LineWidthGranularity;
- GLuint MaxColorTableSize;
- GLuint MaxConvolutionWidth;
- GLuint MaxConvolutionHeight;
- GLuint MaxClipPlanes;
- GLuint MaxLights;
- GLfloat MaxShininess; /* GL_NV_light_max_exponent */
- GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
- GLuint MaxViewportWidth, MaxViewportHeight;
- /* GL_ARB_vertex_program */
- GLuint MaxVertexProgramInstructions;
- GLuint MaxVertexProgramAttribs;
- GLuint MaxVertexProgramTemps;
- GLuint MaxVertexProgramLocalParams;
- GLuint MaxVertexProgramEnvParams;
- GLuint MaxVertexProgramAddressRegs;
- /* GL_ARB_fragment_program */
- GLuint MaxFragmentProgramInstructions;
- GLuint MaxFragmentProgramAttribs;
- GLuint MaxFragmentProgramTemps;
- GLuint MaxFragmentProgramLocalParams;
- GLuint MaxFragmentProgramEnvParams;
- GLuint MaxFragmentProgramAddressRegs;
- GLuint MaxFragmentProgramAluInstructions;
- GLuint MaxFragmentProgramTexInstructions;
- GLuint MaxFragmentProgramTexIndirections;
- /* vertex or fragment program */
- GLuint MaxProgramMatrices;
- GLuint MaxProgramMatrixStackDepth;
- /* vertex array / buffer object bounds checking */
- GLboolean CheckArrayBounds;
- /* GL_ARB_draw_buffers */
- GLuint MaxDrawBuffers;
- /* GL_OES_read_format */
- GLenum ColorReadFormat;
- GLenum ColorReadType;
- /* GL_EXT_framebuffer_object */
- GLuint MaxColorAttachments;
- GLuint MaxRenderbufferSize;
-};
-
-
-/**
- * Enable flag for each OpenGL extension. Different device drivers will
- * enable different extensions at runtime.
- */
-struct gl_extensions
-{
- /**
- * \name Flags to quickly test if certain extensions are available.
- *
- * Not every extension needs to have such a flag, but it's encouraged.
- */
- /*@{*/
- GLboolean dummy; /* don't remove this! */
- GLboolean ARB_depth_texture;
- GLboolean ARB_draw_buffers;
- GLboolean ARB_fragment_program;
- GLboolean ARB_fragment_shader;
- GLboolean ARB_half_float_pixel;
- GLboolean ARB_imaging;
- GLboolean ARB_multisample;
- GLboolean ARB_multitexture;
- GLboolean ARB_occlusion_query;
- GLboolean ARB_point_sprite;
- GLboolean ARB_shader_objects;
- GLboolean ARB_shading_language_100;
- GLboolean ARB_shadow;
- GLboolean ARB_texture_border_clamp;
- GLboolean ARB_texture_compression;
- GLboolean ARB_texture_cube_map;
- GLboolean ARB_texture_env_combine;
- GLboolean ARB_texture_env_crossbar;
- GLboolean ARB_texture_env_dot3;
- GLboolean ARB_texture_float;
- GLboolean ARB_texture_mirrored_repeat;
- GLboolean ARB_texture_non_power_of_two;
- GLboolean ARB_transpose_matrix;
- GLboolean ARB_vertex_buffer_object;
- GLboolean ARB_vertex_program;
- GLboolean ARB_vertex_shader;
- GLboolean ARB_window_pos;
- GLboolean EXT_abgr;
- GLboolean EXT_bgra;
- GLboolean EXT_blend_color;
- GLboolean EXT_blend_equation_separate;
- GLboolean EXT_blend_func_separate;
- GLboolean EXT_blend_logic_op;
- GLboolean EXT_blend_minmax;
- GLboolean EXT_blend_subtract;
- GLboolean EXT_clip_volume_hint;
- GLboolean EXT_cull_vertex;
- GLboolean EXT_convolution;
- GLboolean EXT_compiled_vertex_array;
- GLboolean EXT_copy_texture;
- GLboolean EXT_depth_bounds_test;
- GLboolean EXT_draw_range_elements;
- GLboolean EXT_framebuffer_object;
- GLboolean EXT_fog_coord;
- GLboolean EXT_histogram;
- GLboolean EXT_multi_draw_arrays;
- GLboolean EXT_paletted_texture;
- GLboolean EXT_packed_pixels;
- GLboolean EXT_pixel_buffer_object;
- GLboolean EXT_point_parameters;
- GLboolean EXT_polygon_offset;
- GLboolean EXT_rescale_normal;
- GLboolean EXT_shadow_funcs;
- GLboolean EXT_secondary_color;
- GLboolean EXT_separate_specular_color;
- GLboolean EXT_shared_texture_palette;
- GLboolean EXT_stencil_wrap;
- GLboolean EXT_stencil_two_side;
- GLboolean EXT_subtexture;
- GLboolean EXT_texture;
- GLboolean EXT_texture_object;
- GLboolean EXT_texture3D;
- GLboolean EXT_texture_compression_s3tc;
- GLboolean EXT_texture_env_add;
- GLboolean EXT_texture_env_combine;
- GLboolean EXT_texture_env_dot3;
- GLboolean EXT_texture_filter_anisotropic;
- GLboolean EXT_texture_lod_bias;
- GLboolean EXT_texture_mirror_clamp;
- GLboolean EXT_vertex_array;
- GLboolean EXT_vertex_array_set;
- /* vendor extensions */
- GLboolean APPLE_client_storage;
- GLboolean APPLE_packed_pixels;
- GLboolean ATI_texture_mirror_once;
- GLboolean ATI_texture_env_combine3;
- GLboolean ATI_fragment_shader;
- GLboolean HP_occlusion_test;
- GLboolean IBM_rasterpos_clip;
- GLboolean IBM_multimode_draw_arrays;
- GLboolean MESA_pack_invert;
- GLboolean MESA_packed_depth_stencil;
- GLboolean MESA_program_debug;
- GLboolean MESA_resize_buffers;
- GLboolean MESA_ycbcr_texture;
- GLboolean NV_blend_square;
- GLboolean NV_fragment_program;
- GLboolean NV_light_max_exponent;
- GLboolean NV_point_sprite;
- GLboolean NV_texgen_reflection;
- GLboolean NV_texture_rectangle;
- GLboolean NV_vertex_program;
- GLboolean NV_vertex_program1_1;
- GLboolean OES_read_format;
- GLboolean SGI_color_matrix;
- GLboolean SGI_color_table;
- GLboolean SGI_texture_color_table;
- GLboolean SGIS_generate_mipmap;
- GLboolean SGIS_pixel_texture;
- GLboolean SGIS_texture_edge_clamp;
- GLboolean SGIS_texture_lod;
- GLboolean SGIX_depth_texture;
- GLboolean SGIX_pixel_texture;
- GLboolean SGIX_shadow;
- GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
- GLboolean TDFX_texture_compression_FXT1;
- GLboolean S3_s3tc;
- /*@}*/
- /* The extension string */
- const GLubyte *String;
-};
-
-
-/**
- * A stack of matrices (projection, modelview, color, texture, etc).
- */
-struct matrix_stack
-{
- GLmatrix *Top; /**< points into Stack */
- GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
- GLuint Depth; /**< 0 <= Depth < MaxDepth */
- GLuint MaxDepth; /**< size of Stack[] array */
- GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
-};
-
-
-/**
- * \name Bits for image transfer operations
- *
- * \sa __GLcontextRec::ImageTransferState.
- */
-/*@{*/
-#define IMAGE_SCALE_BIAS_BIT 0x1
-#define IMAGE_SHIFT_OFFSET_BIT 0x2
-#define IMAGE_MAP_COLOR_BIT 0x4
-#define IMAGE_COLOR_TABLE_BIT 0x8
-#define IMAGE_CONVOLUTION_BIT 0x10
-#define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
-#define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
-#define IMAGE_COLOR_MATRIX_BIT 0x80
-#define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
-#define IMAGE_HISTOGRAM_BIT 0x200
-#define IMAGE_MIN_MAX_BIT 0x400
-#define IMAGE_CLAMP_BIT 0x800 /* extra */
-
-
-/** Pixel Transfer ops up to convolution */
-#define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
- IMAGE_SHIFT_OFFSET_BIT | \
- IMAGE_MAP_COLOR_BIT | \
- IMAGE_COLOR_TABLE_BIT)
-
-/** Pixel transfer ops after convolution */
-#define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
- IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
- IMAGE_COLOR_MATRIX_BIT | \
- IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
- IMAGE_HISTOGRAM_BIT | \
- IMAGE_MIN_MAX_BIT)
-/*@}*/
-
-
-/**
- * \name Bits to indicate what state has changed.
- *
- * 4 unused flags.
- */
-/*@{*/
-#define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
-#define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
-#define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
-#define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
-#define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
-#define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
-#define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
-#define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
-#define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
-#define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
-#define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
-#define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
-#define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
-#define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
-#define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
-#define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
-#define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
-#define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
-#define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
-#define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
-#define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
-#define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
-#define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
-#define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
-#define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
-#define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
-#define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
-#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
-#define _NEW_ALL ~0
-/*@}*/
-
-
-/**
- * \name Bits to track array state changes
- *
- * Also used to summarize array enabled.
- */
-/*@{*/
-#define _NEW_ARRAY_VERTEX VERT_BIT_POS
-#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
-#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
-#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
-#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
-#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
-#define _NEW_ARRAY_INDEX VERT_BIT_SIX
-#define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
-#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
-#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
-#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
-#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
-#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
-#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
-#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
-#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
-#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
-#define _NEW_ARRAY_ALL 0xffffffff
-
-
-#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
-#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
-/*@}*/
-
-
-/**
- * \name A bunch of flags that we think might be useful to drivers.
- *
- * Set in the __GLcontextRec::_TriangleCaps bitfield.
- */
-/*@{*/
-#define DD_FLATSHADE 0x1
-#define DD_SEPARATE_SPECULAR 0x2
-#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
-#define DD_TRI_LIGHT_TWOSIDE 0x8
-#define DD_TRI_UNFILLED 0x10
-#define DD_TRI_SMOOTH 0x20
-#define DD_TRI_STIPPLE 0x40
-#define DD_TRI_OFFSET 0x80
-#define DD_LINE_SMOOTH 0x100
-#define DD_LINE_STIPPLE 0x200
-#define DD_LINE_WIDTH 0x400
-#define DD_POINT_SMOOTH 0x800
-#define DD_POINT_SIZE 0x1000
-#define DD_POINT_ATTEN 0x2000
-#define DD_TRI_TWOSTENCIL 0x4000
-/*@}*/
-
-
-/**
- * \name Define the state changes under which each of these bits might change
- */
-/*@{*/
-#define _DD_NEW_FLATSHADE _NEW_LIGHT
-#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
-#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
-#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
-#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
-#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
-#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
-#define _DD_NEW_TRI_OFFSET _NEW_POLYGON
-#define _DD_NEW_LINE_SMOOTH _NEW_LINE
-#define _DD_NEW_LINE_STIPPLE _NEW_LINE
-#define _DD_NEW_LINE_WIDTH _NEW_LINE
-#define _DD_NEW_POINT_SMOOTH _NEW_POINT
-#define _DD_NEW_POINT_SIZE _NEW_POINT
-#define _DD_NEW_POINT_ATTEN _NEW_POINT
-/*@}*/
-
-
-#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
- _NEW_TEXTURE | \
- _NEW_POINT | \
- _NEW_MODELVIEW)
-
-#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
- _NEW_TEXTURE)
-
-#define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
-
-
-
-
-/*
- * Forward declaration of display list data types:
- */
-union node;
-typedef union node Node;
-
-
-/* This has to be included here. */
-#include "dd.h"
-
-
-#define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
-
-/**
- * Core Mesa's support for tnl modules:
- */
-struct gl_tnl_module
-{
- /**
- * Vertex format to be lazily swapped into current dispatch.
- */
- const GLvertexformat *Current;
-
- /**
- * \name Record of functions swapped out.
- * On restore, only need to swap these functions back in.
- */
- /*@{*/
- struct {
- _glapi_proc * location;
- _glapi_proc function;
- } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
- GLuint SwapCount;
- /*@}*/
-};
-
-/* Strictly this is a tnl/ private concept, but it doesn't seem
- * worthwhile adding a tnl private structure just to hold this one bit
- * of information:
- */
-#define MESA_DLIST_DANGLING_REFS 0x1
-
-/* Provide a location where information about a display list can be
- * collected. Could be extended with driverPrivate structures,
- * etc. in the future.
- */
-struct mesa_display_list
-{
- Node *node;
- GLuint id;
- GLuint flags;
-};
-
-
-/**
- * State used during display list compilation and execution.
- */
-struct mesa_list_state
-{
- struct mesa_display_list *CallStack[MAX_LIST_NESTING];
- GLuint CallDepth; /**< Current recursion calling depth */
-
- struct mesa_display_list *CurrentList;
- Node *CurrentListPtr; /**< Head of list being compiled */
- GLuint CurrentListNum; /**< Number of the list being compiled */
- Node *CurrentBlock; /**< Pointer to current block of nodes */
- GLuint CurrentPos; /**< Index into current block of nodes */
-
- GLvertexformat ListVtxfmt;
-
- GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
- GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
-
- GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
- GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
-
- GLubyte ActiveIndex;
- GLfloat CurrentIndex;
-
- GLubyte ActiveEdgeFlag;
- GLboolean CurrentEdgeFlag;
-};
-
-
-/**
- * Mesa rendering context.
- *
- * This is the central context data structure for Mesa. Almost all
- * OpenGL state is contained in this structure.
- * Think of this as a base class from which device drivers will derive
- * sub classes.
- *
- * The GLcontext typedef names this structure.
- */
-struct __GLcontextRec
-{
- /**
- * \name OS related interfaces.
- *
- * These \b must be the first members of this structure, because they are
- * exposed to the outside world (i.e. GLX extension).
- */
- /*@{*/
- __GLimports imports;
- __GLexports exports;
- /*@}*/
-
- /** State possibly shared with other contexts in the address space */
- struct gl_shared_state *Shared;
-
- /** \name API function pointer tables */
- /*@{*/
- struct _glapi_table *Save; /**< Display list save functions */
- struct _glapi_table *Exec; /**< Execute functions */
- struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
- /*@}*/
-
- GLvisual Visual;
- GLframebuffer *DrawBuffer; /**< buffer for writing */
- GLframebuffer *ReadBuffer; /**< buffer for reading */
- GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
- GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
-
- /**
- * Device driver function pointer table
- */
- struct dd_function_table Driver;
-
- void *DriverCtx; /**< Points to device driver context/state */
- void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
-
- /** Core/Driver constants */
- struct gl_constants Const;
-
- /** \name The various 4x4 matrix stacks */
- /*@{*/
- struct matrix_stack ModelviewMatrixStack;
- struct matrix_stack ProjectionMatrixStack;
- struct matrix_stack ColorMatrixStack;
- struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
- struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
- struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
- /*@}*/
-
- /** Combined modelview and projection matrix */
- GLmatrix _ModelProjectMatrix;
-
- /** \name Display lists */
- struct mesa_list_state ListState;
-
- GLboolean ExecuteFlag; /**< Execute GL commands? */
- GLboolean CompileFlag; /**< Compile GL commands into display list? */
-
- /** Extensions */
- struct gl_extensions Extensions;
-
- /** \name Renderer attribute stack */
- /*@{*/
- GLuint AttribStackDepth;
- struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
- /*@}*/
-
- /** \name Renderer attribute groups
- *
- * We define a struct for each attribute group to make pushing and popping
- * attributes easy. Also it's a good organization.
- */
- /*@{*/
- struct gl_accum_attrib Accum; /**< Accumulation buffer attributes */
- struct gl_colorbuffer_attrib Color; /**< Color buffers attributes */
- struct gl_current_attrib Current; /**< Current attributes */
- struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
- struct gl_eval_attrib Eval; /**< Eval attributes */
- struct gl_fog_attrib Fog; /**< Fog attributes */
- struct gl_hint_attrib Hint; /**< Hint attributes */
- struct gl_light_attrib Light; /**< Light attributes */
- struct gl_line_attrib Line; /**< Line attributes */
- struct gl_list_attrib List; /**< List attributes */
- struct gl_multisample_attrib Multisample;
- struct gl_pixel_attrib Pixel; /**< Pixel attributes */
- struct gl_point_attrib Point; /**< Point attributes */
- struct gl_polygon_attrib Polygon; /**< Polygon attributes */
- GLuint PolygonStipple[32]; /**< Polygon stipple */
- struct gl_scissor_attrib Scissor; /**< Scissor attributes */
- struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
- struct gl_texture_attrib Texture; /**< Texture attributes */
- struct gl_transform_attrib Transform; /**< Transformation attributes */
- struct gl_viewport_attrib Viewport; /**< Viewport attributes */
- /*@}*/
-
- /** \name Client attribute stack */
- /*@{*/
- GLuint ClientAttribStackDepth;
- struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
- /*@}*/
-
- /** \name Client attribute groups */
- /*@{*/
- struct gl_array_attrib Array; /**< Vertex arrays */
- struct gl_pixelstore_attrib Pack; /**< Pixel packing */
- struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
- struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
- /*@}*/
-
- /** \name Other assorted state (not pushed/popped on attribute stack) */
- /*@{*/
- struct gl_histogram_attrib Histogram;
- struct gl_minmax_attrib MinMax;
- struct gl_convolution_attrib Convolution1D;
- struct gl_convolution_attrib Convolution2D;
- struct gl_convolution_attrib Separable2D;
-
- struct gl_evaluators EvalMap; /**< All evaluators */
- struct gl_feedback Feedback; /**< Feedback */
- struct gl_selection Select; /**< Selection */
-
- struct gl_color_table ColorTable; /**< Pre-convolution */
- struct gl_color_table ProxyColorTable; /**< Pre-convolution */
- struct gl_color_table PostConvolutionColorTable;
- struct gl_color_table ProxyPostConvolutionColorTable;
- struct gl_color_table PostColorMatrixColorTable;
- struct gl_color_table ProxyPostColorMatrixColorTable;
-
- struct gl_program_state Program; /**< for vertex or fragment progs */
- struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
- struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
- struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
-
- struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
- struct vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
-
- GLboolean _MaintainTexEnvProgram;
- GLboolean _MaintainTnlProgram;
-
- struct gl_occlusion_state Occlusion; /**< GL_ARB_occlusion_query */
-
- struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
- /*@}*/
-
-#if FEATURE_EXT_framebuffer_object
- /*struct gl_framebuffer *CurrentFramebuffer;*/
- struct gl_renderbuffer *CurrentRenderbuffer;
-#endif
-
- GLenum ErrorValue; /**< Last error code */
- GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
- GLuint NewState; /**< bitwise-or of _NEW_* flags */
-
- /** \name Derived state */
- /*@{*/
- GLuint _TriangleCaps; /**< bitwise-or of DD_* flags */
- GLuint _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
- GLfloat _EyeZDir[3];
- GLfloat _ModelViewInvScale;
- GLuint _NeedEyeCoords;
- GLuint _ForceEyeCoords;
- GLboolean _RotateMode;
- GLenum _CurrentProgram; /* currently executing program */
-
- struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
- struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
- /**@}*/
-
- struct gl_list_extensions ListExt; /**< driver dlist extensions */
-
-
- GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */
- GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */
- GLuint _Facing; /**< This is a hack for 2-sided stencil test.
- *
- * We don't have a better way to communicate this value from
- * swrast_setup to swrast. */
-
- /** \name Color clamping (tentative part of GL_ARB_color_clamp_control) */
- /*@{*/
- GLboolean ClampFragmentColors;
- GLboolean ClampVertexColors;
- /*@}*/
-
- /** \name For debugging/development only */
- /*@{*/
- GLboolean FirstTimeCurrent;
- /*@}*/
-
- /** Dither disable via MESA_NO_DITHER env var */
- GLboolean NoDither;
-
- /** software compression/decompression supported or not */
- GLboolean Mesa_DXTn;
-
- /** Core tnl module support */
- struct gl_tnl_module TnlModule;
-
- /**
- * \name Hooks for module contexts.
- *
- * These will eventually live in the driver or elsewhere.
- */
- /*@{*/
- void *swrast_context;
- void *swsetup_context;
- void *swtnl_context;
- void *swtnl_im;
- void *acache_context;
- void *aelt_context;
- /*@}*/
-};
-
-
-/** The string names for GL_POINT, GL_LINE_LOOP, etc */
-extern const char *_mesa_prim_name[GL_POLYGON+4];
-
-
-#ifdef MESA_DEBUG
-extern int MESA_VERBOSE;
-extern int MESA_DEBUG_FLAGS;
-# define MESA_FUNCTION __FUNCTION__
-#else
-# define MESA_VERBOSE 0
-# define MESA_DEBUG_FLAGS 0
-# define MESA_FUNCTION "a function"
-# ifndef NDEBUG
-# define NDEBUG
-# endif
-#endif
-
-
-enum _verbose
-{
- VERBOSE_VARRAY = 0x0001,
- VERBOSE_TEXTURE = 0x0002,
- VERBOSE_IMMEDIATE = 0x0004,
- VERBOSE_PIPELINE = 0x0008,
- VERBOSE_DRIVER = 0x0010,
- VERBOSE_STATE = 0x0020,
- VERBOSE_API = 0x0040,
- VERBOSE_DISPLAY_LIST = 0x0100,
- VERBOSE_LIGHTING = 0x0200,
- VERBOSE_PRIMS = 0x0400,
- VERBOSE_VERTS = 0x0800,
- VERBOSE_DISASSEM = 0x1000
-};
-
-
-enum _debug
-{
- DEBUG_ALWAYS_FLUSH = 0x1
-};
-
-
-
-#define Elements(x) sizeof(x)/sizeof(*(x))
-
-
-#endif /* TYPES_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/occlude.c b/nx-X11/extras/Mesa/src/mesa/main/occlude.c
deleted file mode 100644
index bc61a475d..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/occlude.c
+++ /dev/null
@@ -1,353 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.0.2
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Functions to implement the GL_ARB_occlusion_query extension.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "hash.h"
-#include "imports.h"
-#include "occlude.h"
-#include "mtypes.h"
-
-
-struct occlusion_query
-{
- GLenum Target;
- GLuint Id;
- GLuint PassedCounter;
- GLboolean Active;
-};
-
-
-/**
- * Allocate a new occlusion query object.
- * \param target - must be GL_SAMPLES_PASSED_ARB at this time
- * \param id - the object's ID
- * \return pointer to new occlusion_query object or NULL if out of memory.
- */
-static struct occlusion_query *
-new_query_object(GLenum target, GLuint id)
-{
- struct occlusion_query *q = MALLOC_STRUCT(occlusion_query);
- if (q) {
- q->Target = target;
- q->Id = id;
- q->PassedCounter = 0;
- q->Active = GL_FALSE;
- }
- return q;
-}
-
-
-/**
- * Delete an occlusion query object.
- */
-static void
-delete_query_object(struct occlusion_query *q)
-{
- FREE(q);
-}
-
-
-void GLAPIENTRY
-_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)");
- return;
- }
-
- if (ctx->Occlusion.Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB");
- return;
- }
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Occlusion.QueryObjects, n);
- if (first) {
- GLsizei i;
- for (i = 0; i < n; i++) {
- struct occlusion_query *q = new_query_object(GL_SAMPLES_PASSED_ARB,
- first + i);
- if (!q) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB");
- return;
- }
- ids[i] = first + i;
- _mesa_HashInsert(ctx->Occlusion.QueryObjects, first + i, q);
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)");
- return;
- }
-
- if (ctx->Occlusion.Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB");
- return;
- }
-
- for (i = 0; i < n; i++) {
- if (ids[i] > 0) {
- struct occlusion_query *q = (struct occlusion_query *)
- _mesa_HashLookup(ctx->Occlusion.QueryObjects, ids[i]);
- if (q) {
- _mesa_HashRemove(ctx->Occlusion.QueryObjects, ids[i]);
- delete_query_object(q);
- }
- }
- }
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsQueryARB(GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (id && _mesa_HashLookup(ctx->Occlusion.QueryObjects, id))
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_BeginQueryARB(GLenum target, GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct occlusion_query *q;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
-
- if (target != GL_SAMPLES_PASSED_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
- return;
- }
-
- if (id == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)");
- return;
- }
-
- if (ctx->Occlusion.CurrentQueryObject) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(target)");
- return;
- }
-
- q = (struct occlusion_query *)
- _mesa_HashLookup(ctx->Occlusion.QueryObjects, id);
- if (q && q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB");
- return;
- }
- else if (!q) {
- q = new_query_object(target, id);
- if (!q) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB");
- return;
- }
- _mesa_HashInsert(ctx->Occlusion.QueryObjects, id, q);
- }
-
- q->Active = GL_TRUE;
- q->PassedCounter = 0;
- ctx->Occlusion.Active = GL_TRUE;
- ctx->Occlusion.CurrentQueryObject = id;
- ctx->Occlusion.PassedCounter = 0;
-}
-
-
-void GLAPIENTRY
-_mesa_EndQueryARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct occlusion_query *q = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
-
- if (target != GL_SAMPLES_PASSED_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
- return;
- }
-
- if (ctx->Occlusion.CurrentQueryObject)
- q = (struct occlusion_query *)
- _mesa_HashLookup(ctx->Occlusion.QueryObjects,
- ctx->Occlusion.CurrentQueryObject);
- if (!q || !q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glEndQuery with no glBeginQuery");
- return;
- }
-
- q->PassedCounter = ctx->Occlusion.PassedCounter;
- q->Active = GL_FALSE;
- ctx->Occlusion.Active = GL_FALSE;
- ctx->Occlusion.CurrentQueryObject = 0;
-}
-
-
-void GLAPIENTRY
-_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_SAMPLES_PASSED_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(target)");
- return;
- }
-
- switch (pname) {
- case GL_QUERY_COUNTER_BITS_ARB:
- *params = 8 * sizeof(GLuint);
- break;
- case GL_CURRENT_QUERY_ARB:
- *params = ctx->Occlusion.CurrentQueryObject;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct occlusion_query *q = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = (struct occlusion_query *)
- _mesa_HashLookup(ctx->Occlusion.QueryObjects, id);
-
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetQueryObjectivARB(id=%d)", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- *params = q->PassedCounter;
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- /* XXX revisit when we have a hardware implementation! */
- *params = GL_TRUE;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct occlusion_query *q = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = (struct occlusion_query *)
- _mesa_HashLookup(ctx->Occlusion.QueryObjects, id);
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetQueryObjectuivARB(id=%d", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- *params = q->PassedCounter;
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- /* XXX revisit when we have a hardware implementation! */
- *params = GL_TRUE;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
- return;
- }
-}
-
-
-
-/**
- * Allocate/init the context state related to occlusion query objects.
- */
-void
-_mesa_init_occlude(GLcontext *ctx)
-{
-#if FEATURE_ARB_occlusion_query
- ctx->Occlusion.QueryObjects = _mesa_NewHashTable();
-#endif
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
-}
-
-
-/**
- * Free the context state related to occlusion query objects.
- */
-void
-_mesa_free_occlude_data(GLcontext *ctx)
-{
- while (1) {
- GLuint query = _mesa_HashFirstEntry(ctx->Occlusion.QueryObjects);
- if (query) {
- struct occlusion_query *q = (struct occlusion_query *)
- _mesa_HashLookup(ctx->Occlusion.QueryObjects, query);
- ASSERT(q);
- delete_query_object(q);
- _mesa_HashRemove(ctx->Occlusion.QueryObjects, query);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ctx->Occlusion.QueryObjects);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/occlude.h b/nx-X11/extras/Mesa/src/mesa/main/occlude.h
deleted file mode 100644
index acf19101f..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/occlude.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.0.2
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef OCCLUDE_H
-#define OCCLUDE_H
-
-
-extern void
-_mesa_init_occlude(GLcontext *ctx);
-
-extern void
-_mesa_free_occlude_data(GLcontext *ctx);
-
-extern void GLAPIENTRY
-_mesa_GenQueriesARB(GLsizei n, GLuint *ids);
-
-extern void GLAPIENTRY
-_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsQueryARB(GLuint id);
-
-extern void GLAPIENTRY
-_mesa_BeginQueryARB(GLenum target, GLuint id);
-
-extern void GLAPIENTRY
-_mesa_EndQueryARB(GLenum target);
-
-extern void GLAPIENTRY
-_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params);
-
-
-#endif /* OCCLUDE_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/pixel.c b/nx-X11/extras/Mesa/src/mesa/main/pixel.c
deleted file mode 100644
index d2edd0ecb..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/pixel.c
+++ /dev/null
@@ -1,2119 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "context.h"
-#include "image.h"
-#include "macros.h"
-#include "pixel.h"
-#include "mtypes.h"
-
-
-/**********************************************************************/
-/***** glPixelZoom *****/
-/**********************************************************************/
-
-
-
-void GLAPIENTRY
-_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Pixel.ZoomX == xfactor &&
- ctx->Pixel.ZoomY == yfactor)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.ZoomX = xfactor;
- ctx->Pixel.ZoomY = yfactor;
-}
-
-
-
-/**********************************************************************/
-/***** glPixelStore *****/
-/**********************************************************************/
-
-
-void GLAPIENTRY
-_mesa_PixelStorei( GLenum pname, GLint param )
-{
- /* NOTE: this call can't be compiled into the display list */
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_PACK_SWAP_BYTES:
- if (param == (GLint)ctx->Pack.SwapBytes)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_PACK_LSB_FIRST:
- if (param == (GLint)ctx->Pack.LsbFirst)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_PACK_ROW_LENGTH:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.RowLength == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.RowLength = param;
- break;
- case GL_PACK_IMAGE_HEIGHT:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.ImageHeight == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.ImageHeight = param;
- break;
- case GL_PACK_SKIP_PIXELS:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.SkipPixels == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.SkipPixels = param;
- break;
- case GL_PACK_SKIP_ROWS:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.SkipRows == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.SkipRows = param;
- break;
- case GL_PACK_SKIP_IMAGES:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.SkipImages == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.SkipImages = param;
- break;
- case GL_PACK_ALIGNMENT:
- if (param!=1 && param!=2 && param!=4 && param!=8) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.Alignment == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.Alignment = param;
- break;
- case GL_PACK_INVERT_MESA:
- if (!ctx->Extensions.MESA_pack_invert) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glPixelstore(pname)" );
- return;
- }
- if (ctx->Pack.Invert == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.Invert = param;
- break;
-
- case GL_UNPACK_SWAP_BYTES:
- if (param == (GLint)ctx->Unpack.SwapBytes)
- return;
- if ((GLint)ctx->Unpack.SwapBytes == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_UNPACK_LSB_FIRST:
- if (param == (GLint)ctx->Unpack.LsbFirst)
- return;
- if ((GLint)ctx->Unpack.LsbFirst == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_UNPACK_ROW_LENGTH:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.RowLength == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.RowLength = param;
- break;
- case GL_UNPACK_IMAGE_HEIGHT:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.ImageHeight == param)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.ImageHeight = param;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.SkipPixels == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.SkipPixels = param;
- break;
- case GL_UNPACK_SKIP_ROWS:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.SkipRows == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.SkipRows = param;
- break;
- case GL_UNPACK_SKIP_IMAGES:
- if (param < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.SkipImages == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.SkipImages = param;
- break;
- case GL_UNPACK_ALIGNMENT:
- if (param!=1 && param!=2 && param!=4 && param!=8) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
- return;
- }
- if (ctx->Unpack.Alignment == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.Alignment = param;
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- if (param == (GLint)ctx->Unpack.ClientStorage)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.ClientStorage = param ? GL_TRUE : GL_FALSE;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_PixelStoref( GLenum pname, GLfloat param )
-{
- _mesa_PixelStorei( pname, (GLint) param );
-}
-
-
-
-/**********************************************************************/
-/***** glPixelMap *****/
-/**********************************************************************/
-
-
-/**
- * Helper routine used by the other _mesa_PixelMap() functions.
- */
-static void
-pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, const GLfloat *values)
-{
- GLint i;
- switch (map) {
- case GL_PIXEL_MAP_S_TO_S:
- ctx->Pixel.MapStoSsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->Pixel.MapStoS[i] = IROUND(values[i]);
- }
- break;
- case GL_PIXEL_MAP_I_TO_I:
- ctx->Pixel.MapItoIsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->Pixel.MapItoI[i] = values[i];
- }
- break;
- case GL_PIXEL_MAP_I_TO_R:
- ctx->Pixel.MapItoRsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
- ctx->Pixel.MapItoR[i] = val;
- ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
- }
- break;
- case GL_PIXEL_MAP_I_TO_G:
- ctx->Pixel.MapItoGsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
- ctx->Pixel.MapItoG[i] = val;
- ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
- }
- break;
- case GL_PIXEL_MAP_I_TO_B:
- ctx->Pixel.MapItoBsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
- ctx->Pixel.MapItoB[i] = val;
- ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
- }
- break;
- case GL_PIXEL_MAP_I_TO_A:
- ctx->Pixel.MapItoAsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
- ctx->Pixel.MapItoA[i] = val;
- ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
- }
- break;
- case GL_PIXEL_MAP_R_TO_R:
- ctx->Pixel.MapRtoRsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0F, 1.0F );
- }
- break;
- case GL_PIXEL_MAP_G_TO_G:
- ctx->Pixel.MapGtoGsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0F, 1.0F );
- }
- break;
- case GL_PIXEL_MAP_B_TO_B:
- ctx->Pixel.MapBtoBsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0F, 1.0F );
- }
- break;
- case GL_PIXEL_MAP_A_TO_A:
- ctx->Pixel.MapAtoAsize = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0F, 1.0F );
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPixelMap(map)" );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
- if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
- return;
- }
-
- if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- if (_mesa_bitcount((GLuint) mapsize) != 1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack pixelmap from PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Unpack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_FLOAT, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapfv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapfv(PBO is mapped)");
- return;
- }
- values = (const GLfloat *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
- return;
- }
-
- pixelmap(ctx, map, mapsize, values);
-
- if (ctx->Unpack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
- return;
- }
-
- if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- if (_mesa_bitcount((GLuint) mapsize) != 1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack pixelmap from PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Unpack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapuiv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapuiv(PBO is mapped)");
- return;
- }
- values = (const GLuint *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
- return;
- }
-
- /* convert to floats */
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = UINT_TO_FLOAT( values[i] );
- }
- }
-
- if (ctx->Unpack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
-
- pixelmap(ctx, map, mapsize, fvalues);
-}
-
-
-
-void GLAPIENTRY
-_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
- return;
- }
-
- if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- if (_mesa_bitcount((GLuint) mapsize) != 1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack pixelmap from PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Unpack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_UNSIGNED_SHORT,
- values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapusv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapusv(PBO is mapped)");
- return;
- }
- values = (const GLushort *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
- return;
- }
-
- /* convert to floats */
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = USHORT_TO_FLOAT( values[i] );
- }
- }
-
- if (ctx->Unpack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
-
- pixelmap(ctx, map, mapsize, fvalues);
-}
-
-
-/**
- * Return size of the named map.
- */
-static GLuint
-get_map_size(GLcontext *ctx, GLenum map)
-{
- switch (map) {
- case GL_PIXEL_MAP_I_TO_I:
- return ctx->Pixel.MapItoIsize;
- case GL_PIXEL_MAP_S_TO_S:
- return ctx->Pixel.MapStoSsize;
- case GL_PIXEL_MAP_I_TO_R:
- return ctx->Pixel.MapItoRsize;
- case GL_PIXEL_MAP_I_TO_G:
- return ctx->Pixel.MapItoGsize;
- case GL_PIXEL_MAP_I_TO_B:
- return ctx->Pixel.MapItoBsize;
- case GL_PIXEL_MAP_I_TO_A:
- return ctx->Pixel.MapItoAsize;
- case GL_PIXEL_MAP_R_TO_R:
- return ctx->Pixel.MapRtoRsize;
- case GL_PIXEL_MAP_G_TO_G:
- return ctx->Pixel.MapGtoGsize;
- case GL_PIXEL_MAP_B_TO_B:
- return ctx->Pixel.MapBtoBsize;
- case GL_PIXEL_MAP_A_TO_A:
- return ctx->Pixel.MapAtoAsize;
- default:
- return 0;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint mapsize, i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- mapsize = get_map_size(ctx, map);
-
- if (ctx->Pack.BufferObj->Name) {
- /* pack pixelmap into PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Pack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_FLOAT, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapfv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapfv(PBO is mapped)");
- return;
- }
- values = (GLfloat *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
- return;
- }
-
- switch (map) {
- case GL_PIXEL_MAP_I_TO_I:
- MEMCPY(values, ctx->Pixel.MapItoI, mapsize * sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_S_TO_S:
- for (i = 0; i < mapsize; i++) {
- values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
- }
- break;
- case GL_PIXEL_MAP_I_TO_R:
- MEMCPY(values, ctx->Pixel.MapItoR, mapsize * sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_I_TO_G:
- MEMCPY(values, ctx->Pixel.MapItoG, mapsize * sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_I_TO_B:
- MEMCPY(values, ctx->Pixel.MapItoB, mapsize * sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_I_TO_A:
- MEMCPY(values, ctx->Pixel.MapItoA, mapsize * sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_R_TO_R:
- MEMCPY(values, ctx->Pixel.MapRtoR, mapsize * sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_G_TO_G:
- MEMCPY(values, ctx->Pixel.MapGtoG, mapsize * sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_B_TO_B:
- MEMCPY(values, ctx->Pixel.MapBtoB, mapsize * sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_A_TO_A:
- MEMCPY(values, ctx->Pixel.MapAtoA, mapsize * sizeof(GLfloat));
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
- }
-
- if (ctx->Pack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint mapsize, i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- mapsize = get_map_size(ctx, map);
-
- if (ctx->Pack.BufferObj->Name) {
- /* pack pixelmap into PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Pack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapuiv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapuiv(PBO is mapped)");
- return;
- }
- values = (GLuint *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
- return;
- }
-
- switch (map) {
- case GL_PIXEL_MAP_I_TO_I:
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoI[i] );
- }
- break;
- case GL_PIXEL_MAP_S_TO_S:
- MEMCPY(values, ctx->Pixel.MapStoS, mapsize * sizeof(GLint));
- break;
- case GL_PIXEL_MAP_I_TO_R:
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_G:
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_B:
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_A:
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
- }
- break;
- case GL_PIXEL_MAP_R_TO_R:
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
- }
- break;
- case GL_PIXEL_MAP_G_TO_G:
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
- }
- break;
- case GL_PIXEL_MAP_B_TO_B:
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
- }
- break;
- case GL_PIXEL_MAP_A_TO_A:
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
- }
-
- if (ctx->Pack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetPixelMapusv( GLenum map, GLushort *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint mapsize, i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- mapsize = get_map_size(ctx, map);
-
- if (ctx->Pack.BufferObj->Name) {
- /* pack pixelmap into PBO */
- GLubyte *buf;
- /* Note, need to use DefaultPacking and Pack's buffer object */
- ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj;
- if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- GL_INTENSITY, GL_UNSIGNED_SHORT,
- values)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapusv(invalid PBO access)");
- return;
- }
- /* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapusv(PBO is mapped)");
- return;
- }
- values = (GLushort *) ADD_POINTERS(buf, values);
- }
- else if (!values) {
- return;
- }
-
- switch (map) {
- case GL_PIXEL_MAP_I_TO_I:
- for (i = 0; i < mapsize; i++) {
- values[i] = (GLushort) CLAMP(ctx->Pixel.MapItoI[i], 0.0, 65535.0);
- }
- break;
- case GL_PIXEL_MAP_S_TO_S:
- for (i = 0; i < mapsize; i++) {
- values[i] = (GLushort) CLAMP(ctx->Pixel.MapStoS[i], 0.0, 65535.0);
- }
- break;
- case GL_PIXEL_MAP_I_TO_R:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoR[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_G:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoG[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_B:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoB[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_A:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoA[i] );
- }
- break;
- case GL_PIXEL_MAP_R_TO_R:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapRtoR[i] );
- }
- break;
- case GL_PIXEL_MAP_G_TO_G:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapGtoG[i] );
- }
- break;
- case GL_PIXEL_MAP_B_TO_B:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapBtoB[i] );
- }
- break;
- case GL_PIXEL_MAP_A_TO_A:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapAtoA[i] );
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
- }
-
- if (ctx->Pack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-
-/**********************************************************************/
-/***** glPixelTransfer *****/
-/**********************************************************************/
-
-
-/*
- * Implements glPixelTransfer[fi] whether called immediately or from a
- * display list.
- */
-void GLAPIENTRY
-_mesa_PixelTransferf( GLenum pname, GLfloat param )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_MAP_COLOR:
- if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_MAP_STENCIL:
- if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_INDEX_SHIFT:
- if (ctx->Pixel.IndexShift == (GLint) param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.IndexShift = (GLint) param;
- break;
- case GL_INDEX_OFFSET:
- if (ctx->Pixel.IndexOffset == (GLint) param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.IndexOffset = (GLint) param;
- break;
- case GL_RED_SCALE:
- if (ctx->Pixel.RedScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.RedScale = param;
- break;
- case GL_RED_BIAS:
- if (ctx->Pixel.RedBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.RedBias = param;
- break;
- case GL_GREEN_SCALE:
- if (ctx->Pixel.GreenScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.GreenScale = param;
- break;
- case GL_GREEN_BIAS:
- if (ctx->Pixel.GreenBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.GreenBias = param;
- break;
- case GL_BLUE_SCALE:
- if (ctx->Pixel.BlueScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.BlueScale = param;
- break;
- case GL_BLUE_BIAS:
- if (ctx->Pixel.BlueBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.BlueBias = param;
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Pixel.AlphaScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.AlphaScale = param;
- break;
- case GL_ALPHA_BIAS:
- if (ctx->Pixel.AlphaBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.AlphaBias = param;
- break;
- case GL_DEPTH_SCALE:
- if (ctx->Pixel.DepthScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.DepthScale = param;
- break;
- case GL_DEPTH_BIAS:
- if (ctx->Pixel.DepthBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.DepthBias = param;
- break;
- case GL_POST_COLOR_MATRIX_RED_SCALE:
- if (ctx->Pixel.PostColorMatrixScale[0] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixScale[0] = param;
- break;
- case GL_POST_COLOR_MATRIX_RED_BIAS:
- if (ctx->Pixel.PostColorMatrixBias[0] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixBias[0] = param;
- break;
- case GL_POST_COLOR_MATRIX_GREEN_SCALE:
- if (ctx->Pixel.PostColorMatrixScale[1] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixScale[1] = param;
- break;
- case GL_POST_COLOR_MATRIX_GREEN_BIAS:
- if (ctx->Pixel.PostColorMatrixBias[1] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixBias[1] = param;
- break;
- case GL_POST_COLOR_MATRIX_BLUE_SCALE:
- if (ctx->Pixel.PostColorMatrixScale[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixScale[2] = param;
- break;
- case GL_POST_COLOR_MATRIX_BLUE_BIAS:
- if (ctx->Pixel.PostColorMatrixBias[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixBias[2] = param;
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
- if (ctx->Pixel.PostColorMatrixScale[3] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixScale[3] = param;
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
- if (ctx->Pixel.PostColorMatrixBias[3] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixBias[3] = param;
- break;
- case GL_POST_CONVOLUTION_RED_SCALE:
- if (ctx->Pixel.PostConvolutionScale[0] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionScale[0] = param;
- break;
- case GL_POST_CONVOLUTION_RED_BIAS:
- if (ctx->Pixel.PostConvolutionBias[0] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionBias[0] = param;
- break;
- case GL_POST_CONVOLUTION_GREEN_SCALE:
- if (ctx->Pixel.PostConvolutionScale[1] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionScale[1] = param;
- break;
- case GL_POST_CONVOLUTION_GREEN_BIAS:
- if (ctx->Pixel.PostConvolutionBias[1] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionBias[1] = param;
- break;
- case GL_POST_CONVOLUTION_BLUE_SCALE:
- if (ctx->Pixel.PostConvolutionScale[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionScale[2] = param;
- break;
- case GL_POST_CONVOLUTION_BLUE_BIAS:
- if (ctx->Pixel.PostConvolutionBias[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionBias[2] = param;
- break;
- case GL_POST_CONVOLUTION_ALPHA_SCALE:
- if (ctx->Pixel.PostConvolutionScale[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionScale[2] = param;
- break;
- case GL_POST_CONVOLUTION_ALPHA_BIAS:
- if (ctx->Pixel.PostConvolutionBias[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionBias[2] = param;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_PixelTransferi( GLenum pname, GLint param )
-{
- _mesa_PixelTransferf( pname, (GLfloat) param );
-}
-
-
-
-/**********************************************************************/
-/***** Pixel processing functions ******/
-/**********************************************************************/
-
-/*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
-void
-_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
- GLfloat rScale, GLfloat gScale,
- GLfloat bScale, GLfloat aScale,
- GLfloat rBias, GLfloat gBias,
- GLfloat bBias, GLfloat aBias)
-{
- if (rScale != 1.0 || rBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
- }
- }
- if (gScale != 1.0 || gBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
- }
- }
- if (bScale != 1.0 || bBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
- }
- }
- if (aScale != 1.0 || aBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
- }
- }
-}
-
-
-/*
- * Apply pixel mapping to an array of floating point RGBA pixels.
- */
-void
-_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
-{
- const GLfloat rscale = (GLfloat) (ctx->Pixel.MapRtoRsize - 1);
- const GLfloat gscale = (GLfloat) (ctx->Pixel.MapGtoGsize - 1);
- const GLfloat bscale = (GLfloat) (ctx->Pixel.MapBtoBsize - 1);
- const GLfloat ascale = (GLfloat) (ctx->Pixel.MapAtoAsize - 1);
- const GLfloat *rMap = ctx->Pixel.MapRtoR;
- const GLfloat *gMap = ctx->Pixel.MapGtoG;
- const GLfloat *bMap = ctx->Pixel.MapBtoB;
- const GLfloat *aMap = ctx->Pixel.MapAtoA;
- GLuint i;
- for (i=0;i<n;i++) {
- GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
- GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
- GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
- GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
- rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
- rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
- rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
- rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
- }
-}
-
-
-/*
- * Apply the color matrix and post color matrix scaling and biasing.
- */
-void
-_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
-{
- const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0];
- const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0];
- const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1];
- const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1];
- const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2];
- const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2];
- const GLfloat as = ctx->Pixel.PostColorMatrixScale[3];
- const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3];
- const GLfloat *m = ctx->ColorMatrixStack.Top->m;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLfloat r = rgba[i][RCOMP];
- const GLfloat g = rgba[i][GCOMP];
- const GLfloat b = rgba[i][BCOMP];
- const GLfloat a = rgba[i][ACOMP];
- rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb;
- rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb;
- rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb;
- rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab;
- }
-}
-
-
-/**
- * Apply a color table lookup to an array of floating point RGBA colors.
- */
-void
-_mesa_lookup_rgba_float(const struct gl_color_table *table,
- GLuint n, GLfloat rgba[][4])
-{
- if (!table->Table || table->Size == 0)
- return;
-
- switch (table->Format) {
- case GL_INTENSITY:
- /* replace RGBA with I */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = lut[CLAMP(j, 0, max)];
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = c;
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = c;
- }
- }
- break;
- case GL_LUMINANCE:
- /* replace RGB with L */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = lut[CLAMP(j, 0, max)];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
- }
- }
- break;
- case GL_ALPHA:
- /* replace A with A */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][ACOMP] * scale);
- rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][ACOMP] * scale);
- rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
- }
- }
- break;
- case GL_LUMINANCE_ALPHA:
- /* replace RGBA with LLLA */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jL = IROUND(rgba[i][RCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- GLfloat luminance, alpha;
- jL = CLAMP(jL, 0, max);
- jA = CLAMP(jA, 0, max);
- luminance = lut[jL * 2 + 0];
- alpha = lut[jA * 2 + 1];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;;
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jL = IROUND(rgba[i][RCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- GLfloat luminance, alpha;
- jL = CLAMP(jL, 0, max);
- jA = CLAMP(jA, 0, max);
- luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]);
- alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;;
- }
- }
- break;
- case GL_RGB:
- /* replace RGB with RGB */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- rgba[i][RCOMP] = lut[jR * 3 + 0];
- rgba[i][GCOMP] = lut[jG * 3 + 1];
- rgba[i][BCOMP] = lut[jB * 3 + 2];
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]);
- rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]);
- rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]);
- }
- }
- break;
- case GL_RGBA:
- /* replace RGBA with RGBA */
- if (table->Type == GL_FLOAT) {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- jA = CLAMP(jA, 0, max);
- rgba[i][RCOMP] = lut[jR * 4 + 0];
- rgba[i][GCOMP] = lut[jG * 4 + 1];
- rgba[i][BCOMP] = lut[jB * 4 + 2];
- rgba[i][ACOMP] = lut[jA * 4 + 3];
- }
- }
- else {
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- jA = CLAMP(jA, 0, max);
- rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]);
- rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]);
- rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]);
- rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]);
- }
- }
- break;
- default:
- _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float");
- return;
- }
-}
-
-
-
-/**
- * Apply a color table lookup to an array of GLchan RGBA colors.
- */
-void
-_mesa_lookup_rgba_chan(const struct gl_color_table *table,
- GLuint n, GLchan rgba[][4])
-{
- if (!table->Table || table->Size == 0)
- return;
-
- switch (table->Format) {
- case GL_INTENSITY:
- /* replace RGBA with I */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLchan c;
- CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = c;
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLchan c = lut[rgba[i][RCOMP]];
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = c;
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- rgba[i][RCOMP] = rgba[i][GCOMP] =
- rgba[i][BCOMP] = rgba[i][ACOMP] = lut[j];
- }
- }
- }
- break;
- case GL_LUMINANCE:
- /* replace RGB with L */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLchan c;
- CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLchan c = lut[rgba[i][RCOMP]];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = lut[j];
- }
- }
- }
- break;
- case GL_ALPHA:
- /* replace A with A */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- GLchan c;
- CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
- rgba[i][ACOMP] = c;
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = lut[rgba[i][ACOMP]];
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- rgba[i][ACOMP] = lut[j];
- }
- }
- }
- break;
- case GL_LUMINANCE_ALPHA:
- /* replace RGBA with LLLA */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- GLchan luminance, alpha;
- CLAMPED_FLOAT_TO_CHAN(luminance, lut[jL * 2 + 0]);
- CLAMPED_FLOAT_TO_CHAN(alpha, lut[jA * 2 + 1]);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;;
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLchan l = lut[rgba[i][RCOMP] * 2 + 0];
- GLchan a = lut[rgba[i][ACOMP] * 2 + 1];;
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = l;
- rgba[i][ACOMP] = a;
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- GLchan luminance = lut[jL * 2 + 0];
- GLchan alpha = lut[jA * 2 + 1];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;
- }
- }
- }
- break;
- case GL_RGB:
- /* replace RGB with RGB */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 3 + 0]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 3 + 1]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 3 + 2]);
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
- rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
- rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- rgba[i][RCOMP] = lut[jR * 3 + 0];
- rgba[i][GCOMP] = lut[jG * 3 + 1];
- rgba[i][BCOMP] = lut[jB * 3 + 2];
- }
- }
- }
- break;
- case GL_RGBA:
- /* replace RGBA with RGBA */
- if (table->Type == GL_FLOAT) {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
- }
- }
- else {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- if (table->Size == 256) {
- /* common case */
- const GLchan *lut = (const GLchan *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
- rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
- rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
- rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
- }
- }
- else
-#endif
- {
- const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
- const GLfloat *lut = (const GLfloat *) table->Table;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan");
- return;
- }
-}
-
-
-
-/*
- * Apply color index shift and offset to an array of pixels.
- */
-void
-_mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
-{
- GLint shift = ctx->Pixel.IndexShift;
- GLint offset = ctx->Pixel.IndexOffset;
- GLuint i;
- if (shift > 0) {
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] >> shift) + offset;
- }
- }
- else {
- for (i=0;i<n;i++) {
- indexes[i] = indexes[i] + offset;
- }
- }
-}
-
-
-/*
- * Apply color index mapping to color indexes.
- */
-void
-_mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
-{
- const GLuint mask = ctx->Pixel.MapItoIsize - 1;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLuint j = index[i] & mask;
- index[i] = IROUND(ctx->Pixel.MapItoI[j]);
- }
-}
-
-
-/*
- * Map color indexes to rgba values.
- */
-void
-_mesa_map_ci_to_rgba_chan( const GLcontext *ctx, GLuint n,
- const GLuint index[], GLchan rgba[][4] )
-{
-#if CHAN_BITS == 8
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLubyte *rMap = ctx->Pixel.MapItoR8;
- const GLubyte *gMap = ctx->Pixel.MapItoG8;
- const GLubyte *bMap = ctx->Pixel.MapItoB8;
- const GLubyte *aMap = ctx->Pixel.MapItoA8;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-#else
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLfloat *rMap = ctx->Pixel.MapItoR;
- const GLfloat *gMap = ctx->Pixel.MapItoG;
- const GLfloat *bMap = ctx->Pixel.MapItoB;
- const GLfloat *aMap = ctx->Pixel.MapItoA;
- GLuint i;
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
- }
-#endif
-}
-
-
-/*
- * Map color indexes to float rgba values.
- */
-void
-_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
- const GLuint index[], GLfloat rgba[][4] )
-{
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLfloat *rMap = ctx->Pixel.MapItoR;
- const GLfloat *gMap = ctx->Pixel.MapItoG;
- const GLfloat *bMap = ctx->Pixel.MapItoB;
- const GLfloat *aMap = ctx->Pixel.MapItoA;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-}
-
-
-/*
- * Map 8-bit color indexes to rgb values.
- */
-void
-_mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
- GLchan rgba[][4] )
-{
-#if CHAN_BITS == 8
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLubyte *rMap = ctx->Pixel.MapItoR8;
- const GLubyte *gMap = ctx->Pixel.MapItoG8;
- const GLubyte *bMap = ctx->Pixel.MapItoB8;
- const GLubyte *aMap = ctx->Pixel.MapItoA8;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-#else
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLfloat *rMap = ctx->Pixel.MapItoR;
- const GLfloat *gMap = ctx->Pixel.MapItoG;
- const GLfloat *bMap = ctx->Pixel.MapItoB;
- const GLfloat *aMap = ctx->Pixel.MapItoA;
- GLuint i;
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]);
- }
-#endif
-}
-
-
-void
-_mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
- GLstencil stencil[] )
-{
- GLuint i;
- GLint shift = ctx->Pixel.IndexShift;
- GLint offset = ctx->Pixel.IndexOffset;
- if (shift > 0) {
- for (i=0;i<n;i++) {
- stencil[i] = (stencil[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i=0;i<n;i++) {
- stencil[i] = (stencil[i] >> shift) + offset;
- }
- }
- else {
- for (i=0;i<n;i++) {
- stencil[i] = stencil[i] + offset;
- }
- }
-
-}
-
-
-void
-_mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
-{
- GLuint mask = ctx->Pixel.MapStoSsize - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
- }
-}
-
-
-
-/*
- * This function converts an array of GLchan colors to GLfloat colors.
- * Most importantly, it undoes the non-uniform quantization of pixel
- * values introduced when we convert shallow (< 8 bit) pixel values
- * to GLubytes in the ctx->Driver.ReadRGBASpan() functions.
- * This fixes a number of OpenGL conformance failures when running on
- * 16bpp displays, for example.
- */
-void
-_mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
- CONST GLchan rgba[][4], GLfloat rgbaf[][4])
-{
-#if CHAN_TYPE == GL_FLOAT
- MEMCPY(rgbaf, rgba, n * 4 * sizeof(GLfloat));
-#else
- const GLuint rShift = CHAN_BITS - ctx->Visual.redBits;
- const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits;
- const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits;
- GLuint aShift;
- const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1);
- const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1);
- const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1);
- GLfloat aScale;
- GLuint i;
-
- if (ctx->Visual.alphaBits > 0) {
- aShift = CHAN_BITS - ctx->Visual.alphaBits;
- aScale = 1.0F / (GLfloat) ((1 << ctx->Visual.alphaBits) - 1);
- }
- else {
- aShift = 0;
- aScale = 1.0F / CHAN_MAXF;
- }
-
- for (i = 0; i < n; i++) {
- const GLint r = rgba[i][RCOMP] >> rShift;
- const GLint g = rgba[i][GCOMP] >> gShift;
- const GLint b = rgba[i][BCOMP] >> bShift;
- const GLint a = rgba[i][ACOMP] >> aShift;
- rgbaf[i][RCOMP] = (GLfloat) r * rScale;
- rgbaf[i][GCOMP] = (GLfloat) g * gScale;
- rgbaf[i][BCOMP] = (GLfloat) b * bScale;
- rgbaf[i][ACOMP] = (GLfloat) a * aScale;
- }
-#endif
-}
-
-/**********************************************************************/
-/***** State Management *****/
-/**********************************************************************/
-
-/*
- * Return a bitmask of IMAGE_*_BIT flags which to indicate which
- * pixel transfer operations are enabled.
- */
-static void
-update_image_transfer_state(GLcontext *ctx)
-{
- GLuint mask = 0;
-
- if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
- ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
- ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
- ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
- mask |= IMAGE_SCALE_BIAS_BIT;
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
- mask |= IMAGE_SHIFT_OFFSET_BIT;
-
- if (ctx->Pixel.MapColorFlag)
- mask |= IMAGE_MAP_COLOR_BIT;
-
- if (ctx->Pixel.ColorTableEnabled)
- mask |= IMAGE_COLOR_TABLE_BIT;
-
- if (ctx->Pixel.Convolution1DEnabled ||
- ctx->Pixel.Convolution2DEnabled ||
- ctx->Pixel.Separable2DEnabled) {
- mask |= IMAGE_CONVOLUTION_BIT;
- if (ctx->Pixel.PostConvolutionScale[0] != 1.0F ||
- ctx->Pixel.PostConvolutionScale[1] != 1.0F ||
- ctx->Pixel.PostConvolutionScale[2] != 1.0F ||
- ctx->Pixel.PostConvolutionScale[3] != 1.0F ||
- ctx->Pixel.PostConvolutionBias[0] != 0.0F ||
- ctx->Pixel.PostConvolutionBias[1] != 0.0F ||
- ctx->Pixel.PostConvolutionBias[2] != 0.0F ||
- ctx->Pixel.PostConvolutionBias[3] != 0.0F) {
- mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS;
- }
- }
-
- if (ctx->Pixel.PostConvolutionColorTableEnabled)
- mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
-
- if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY ||
- ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
- mask |= IMAGE_COLOR_MATRIX_BIT;
-
- if (ctx->Pixel.PostColorMatrixColorTableEnabled)
- mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
-
- if (ctx->Pixel.HistogramEnabled)
- mask |= IMAGE_HISTOGRAM_BIT;
-
- if (ctx->Pixel.MinMaxEnabled)
- mask |= IMAGE_MIN_MAX_BIT;
-
- ctx->_ImageTransferState = mask;
-}
-
-
-void _mesa_update_pixel( GLcontext *ctx, GLuint new_state )
-{
- if (new_state & _NEW_COLOR_MATRIX)
- _math_matrix_analyse( ctx->ColorMatrixStack.Top );
-
- /* References ColorMatrix.type (derived above).
- */
- if (new_state & _IMAGE_NEW_TRANSFER_STATE)
- update_image_transfer_state(ctx);
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-
-/**
- * Initialize the context's PIXEL attribute group.
- */
-void
-_mesa_init_pixel( GLcontext *ctx )
-{
- int i;
-
- /* Pixel group */
- ctx->Pixel.RedBias = 0.0;
- ctx->Pixel.RedScale = 1.0;
- ctx->Pixel.GreenBias = 0.0;
- ctx->Pixel.GreenScale = 1.0;
- ctx->Pixel.BlueBias = 0.0;
- ctx->Pixel.BlueScale = 1.0;
- ctx->Pixel.AlphaBias = 0.0;
- ctx->Pixel.AlphaScale = 1.0;
- ctx->Pixel.DepthBias = 0.0;
- ctx->Pixel.DepthScale = 1.0;
- ctx->Pixel.IndexOffset = 0;
- ctx->Pixel.IndexShift = 0;
- ctx->Pixel.ZoomX = 1.0;
- ctx->Pixel.ZoomY = 1.0;
- ctx->Pixel.MapColorFlag = GL_FALSE;
- ctx->Pixel.MapStencilFlag = GL_FALSE;
- ctx->Pixel.MapStoSsize = 1;
- ctx->Pixel.MapItoIsize = 1;
- ctx->Pixel.MapItoRsize = 1;
- ctx->Pixel.MapItoGsize = 1;
- ctx->Pixel.MapItoBsize = 1;
- ctx->Pixel.MapItoAsize = 1;
- ctx->Pixel.MapRtoRsize = 1;
- ctx->Pixel.MapGtoGsize = 1;
- ctx->Pixel.MapBtoBsize = 1;
- ctx->Pixel.MapAtoAsize = 1;
- ctx->Pixel.MapStoS[0] = 0;
- ctx->Pixel.MapItoI[0] = 0.0;
- ctx->Pixel.MapItoR[0] = 0.0;
- ctx->Pixel.MapItoG[0] = 0.0;
- ctx->Pixel.MapItoB[0] = 0.0;
- ctx->Pixel.MapItoA[0] = 0.0;
- ctx->Pixel.MapItoR8[0] = 0;
- ctx->Pixel.MapItoG8[0] = 0;
- ctx->Pixel.MapItoB8[0] = 0;
- ctx->Pixel.MapItoA8[0] = 0;
- ctx->Pixel.MapRtoR[0] = 0.0;
- ctx->Pixel.MapGtoG[0] = 0.0;
- ctx->Pixel.MapBtoB[0] = 0.0;
- ctx->Pixel.MapAtoA[0] = 0.0;
- ctx->Pixel.HistogramEnabled = GL_FALSE;
- ctx->Pixel.MinMaxEnabled = GL_FALSE;
- ctx->Pixel.PixelTextureEnabled = GL_FALSE;
- ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
- ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
- ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
- ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
- ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0);
- ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0);
- ctx->Pixel.ColorTableEnabled = GL_FALSE;
- ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
- ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
- ctx->Pixel.Convolution1DEnabled = GL_FALSE;
- ctx->Pixel.Convolution2DEnabled = GL_FALSE;
- ctx->Pixel.Separable2DEnabled = GL_FALSE;
- for (i = 0; i < 3; i++) {
- ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
- ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
- ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
- }
- for (i = 0; i < MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_WIDTH * 4; i++) {
- ctx->Convolution1D.Filter[i] = 0.0;
- ctx->Convolution2D.Filter[i] = 0.0;
- ctx->Separable2D.Filter[i] = 0.0;
- }
- ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
- /* GL_SGI_texture_color_table */
- ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0);
-
- /* Pixel transfer */
- ctx->Pack.Alignment = 4;
- ctx->Pack.RowLength = 0;
- ctx->Pack.ImageHeight = 0;
- ctx->Pack.SkipPixels = 0;
- ctx->Pack.SkipRows = 0;
- ctx->Pack.SkipImages = 0;
- ctx->Pack.SwapBytes = GL_FALSE;
- ctx->Pack.LsbFirst = GL_FALSE;
- ctx->Pack.ClientStorage = GL_FALSE;
- ctx->Pack.Invert = GL_FALSE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Pack.BufferObj = ctx->Array.NullBufferObj;
-#endif
- ctx->Unpack.Alignment = 4;
- ctx->Unpack.RowLength = 0;
- ctx->Unpack.ImageHeight = 0;
- ctx->Unpack.SkipPixels = 0;
- ctx->Unpack.SkipRows = 0;
- ctx->Unpack.SkipImages = 0;
- ctx->Unpack.SwapBytes = GL_FALSE;
- ctx->Unpack.LsbFirst = GL_FALSE;
- ctx->Unpack.ClientStorage = GL_FALSE;
- ctx->Unpack.Invert = GL_FALSE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- /*
- * _mesa_unpack_image() returns image data in this format. When we
- * execute image commands (glDrawPixels(), glTexImage(), etc) from
- * within display lists we have to be sure to set the current
- * unpacking parameters to these values!
- */
- ctx->DefaultPacking.Alignment = 1;
- ctx->DefaultPacking.RowLength = 0;
- ctx->DefaultPacking.SkipPixels = 0;
- ctx->DefaultPacking.SkipRows = 0;
- ctx->DefaultPacking.ImageHeight = 0;
- ctx->DefaultPacking.SkipImages = 0;
- ctx->DefaultPacking.SwapBytes = GL_FALSE;
- ctx->DefaultPacking.LsbFirst = GL_FALSE;
- ctx->DefaultPacking.ClientStorage = GL_FALSE;
- ctx->DefaultPacking.Invert = GL_FALSE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- if (ctx->Visual.doubleBufferMode) {
- ctx->Pixel.ReadBuffer = GL_BACK;
- }
- else {
- ctx->Pixel.ReadBuffer = GL_FRONT;
- }
-
- /* Miscellaneous */
- ctx->_ImageTransferState = 0;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/pixel.h b/nx-X11/extras/Mesa/src/mesa/main/pixel.h
deleted file mode 100644
index 9eef0cff5..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/pixel.h
+++ /dev/null
@@ -1,153 +0,0 @@
-/**
- * \file pixel.h
- * Pixel operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef PIXEL_H
-#define PIXEL_H
-
-
-#include "mtypes.h"
-
-
-/** \name API functions */
-/*@{*/
-
-extern void GLAPIENTRY
-_mesa_GetPixelMapfv( GLenum map, GLfloat *values );
-
-extern void GLAPIENTRY
-_mesa_GetPixelMapuiv( GLenum map, GLuint *values );
-
-extern void GLAPIENTRY
-_mesa_GetPixelMapusv( GLenum map, GLushort *values );
-
-extern void GLAPIENTRY
-_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values );
-
-extern void GLAPIENTRY
-_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values );
-
-extern void GLAPIENTRY
-_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values );
-
-extern void GLAPIENTRY
-_mesa_PixelStoref( GLenum pname, GLfloat param );
-
-
-extern void GLAPIENTRY
-_mesa_PixelStorei( GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_PixelTransferf( GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_PixelTransferi( GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor );
-
-/*@}*/
-
-
-/** \name Pixel processing functions */
-/*@{*/
-
-extern void
-_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
- GLfloat rScale, GLfloat gScale,
- GLfloat bScale, GLfloat aScale,
- GLfloat rBias, GLfloat gBias,
- GLfloat bBias, GLfloat aBias);
-
-extern void
-_mesa_map_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
-
-
-extern void
-_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
-
-
-extern void
-_mesa_lookup_rgba_float(const struct gl_color_table *table,
- GLuint n, GLfloat rgba[][4]);
-
-extern void
-_mesa_lookup_rgba_chan(const struct gl_color_table *table,
- GLuint n, GLchan rgba[][4]);
-
-
-extern void
-_mesa_shift_and_offset_ci(const GLcontext *ctx, GLuint n,
- GLuint indexes[]);
-
-
-extern void
-_mesa_map_ci(const GLcontext *ctx, GLuint n, GLuint index[]);
-
-
-extern void
-_mesa_map_ci_to_rgba_chan(const GLcontext *ctx,
- GLuint n, const GLuint index[],
- GLchan rgba[][4]);
-
-
-extern void
-_mesa_map_ci_to_rgba(const GLcontext *ctx,
- GLuint n, const GLuint index[], GLfloat rgba[][4]);
-
-
-extern void
-_mesa_map_ci8_to_rgba(const GLcontext *ctx,
- GLuint n, const GLubyte index[],
- GLchan rgba[][4]);
-
-
-extern void
-_mesa_shift_and_offset_stencil(const GLcontext *ctx, GLuint n,
- GLstencil indexes[]);
-
-
-extern void
-_mesa_map_stencil(const GLcontext *ctx, GLuint n, GLstencil index[]);
-
-
-extern void
-_mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
- CONST GLchan rgba[][4], GLfloat rgbaf[][4]);
-
-
-extern void
-_mesa_update_pixel( GLcontext *ctx, GLuint newstate );
-
-extern void
-_mesa_init_pixel( GLcontext * ctx );
-
-/*@}*/
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/points.c b/nx-X11/extras/Mesa/src/mesa/main/points.c
deleted file mode 100644
index aa36fb628..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/points.c
+++ /dev/null
@@ -1,294 +0,0 @@
-/**
- * \file points.c
- * Point operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "points.h"
-#include "texstate.h"
-#include "mtypes.h"
-
-
-/**
- * Set current point size.
- * \param size point diameter in pixels
- * \sa glPointSize().
- */
-void GLAPIENTRY
-_mesa_PointSize( GLfloat size )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (size <= 0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPointSize" );
- return;
- }
-
- if (ctx->Point.Size == size)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.Size = size;
-
- if (ctx->Driver.PointSize)
- ctx->Driver.PointSize(ctx, size);
-}
-
-
-#if _HAVE_FULL_GL
-
-/*
- * Added by GL_NV_point_sprite
- */
-void GLAPIENTRY
-_mesa_PointParameteriNV( GLenum pname, GLint param )
-{
- const GLfloat value = (GLfloat) param;
- _mesa_PointParameterfvEXT(pname, &value);
-}
-
-
-/*
- * Added by GL_NV_point_sprite
- */
-void GLAPIENTRY
-_mesa_PointParameterivNV( GLenum pname, const GLint *params )
-{
- const GLfloat value = (GLfloat) params[0];
- _mesa_PointParameterfvEXT(pname, &value);
-}
-
-
-
-/*
- * Same for both GL_EXT_point_parameters and GL_ARB_point_parameters.
- */
-void GLAPIENTRY
-_mesa_PointParameterfEXT( GLenum pname, GLfloat param)
-{
- _mesa_PointParameterfvEXT(pname, &param);
-}
-
-
-
-/*
- * Same for both GL_EXT_point_parameters and GL_ARB_point_parameters.
- */
-void GLAPIENTRY
-_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_DISTANCE_ATTENUATION_EXT:
- if (ctx->Extensions.EXT_point_parameters) {
- if (TEST_EQ_3V(ctx->Point.Params, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- COPY_3V(ctx->Point.Params, params);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_SIZE_MIN_EXT:
- if (ctx->Extensions.EXT_point_parameters) {
- if (params[0] < 0.0F) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)" );
- return;
- }
- if (ctx->Point.MinSize == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.MinSize = params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_SIZE_MAX_EXT:
- if (ctx->Extensions.EXT_point_parameters) {
- if (params[0] < 0.0F) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)" );
- return;
- }
- if (ctx->Point.MaxSize == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.MaxSize = params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- if (ctx->Extensions.EXT_point_parameters) {
- if (params[0] < 0.0F) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)" );
- return;
- }
- if (ctx->Point.Threshold == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.Threshold = params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_SPRITE_R_MODE_NV:
- /* This is one area where ARB_point_sprite and NV_point_sprite
- * differ. In ARB_point_sprite the POINT_SPRITE_R_MODE is
- * always ZERO. NV_point_sprite adds the S and R modes.
- */
- if (ctx->Extensions.NV_point_sprite) {
- GLenum value = (GLenum) params[0];
- if (value != GL_ZERO && value != GL_S && value != GL_R) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)");
- return;
- }
- if (ctx->Point.SpriteRMode == value)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.SpriteRMode = value;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_SPRITE_COORD_ORIGIN:
- if (ctx->Extensions.ARB_point_sprite) {
- GLenum value = (GLenum) params[0];
- if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)");
- return;
- }
- if (ctx->Point.SpriteOrigin == value)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.SpriteOrigin = value;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)" );
- return;
- }
-
- if (ctx->Driver.PointParameterfv)
- (*ctx->Driver.PointParameterfv)(ctx, pname, params);
-}
-#endif
-
-
-
-/**
- * Update derived point-related state.
- */
-void
-_mesa_update_point(GLcontext *ctx)
-{
- /* clamp to user-specified limits now, clamp to ctx->Const.Min/Max
- * limits during rasterization.
- */
- ctx->Point._Size = CLAMP(ctx->Point.Size,
- ctx->Point.MinSize,
- ctx->Point.MaxSize);
-
- if (ctx->Point._Size == 1.0F)
- ctx->_TriangleCaps &= ~DD_POINT_SIZE;
- else
- ctx->_TriangleCaps |= DD_POINT_SIZE;
-
- ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
- ctx->Point.Params[1] != 0.0 ||
- ctx->Point.Params[2] != 0.0);
-
- if (ctx->Point._Attenuated)
- ctx->_TriangleCaps |= DD_POINT_ATTEN;
- else
- ctx->_TriangleCaps &= ~DD_POINT_ATTEN;
-}
-
-
-
-/**
- * Initialize the context point state.
- *
- * \param ctx GL context.
- *
- * Initializes __GLcontextRec::Point and point related constants in
- * __GLcontextRec::Const.
- */
-void
-_mesa_init_point(GLcontext *ctx)
-{
- GLuint i;
-
- ctx->Point.SmoothFlag = GL_FALSE;
- ctx->Point.Size = 1.0;
- ctx->Point._Size = 1.0;
- ctx->Point.Params[0] = 1.0;
- ctx->Point.Params[1] = 0.0;
- ctx->Point.Params[2] = 0.0;
- ctx->Point._Attenuated = GL_FALSE;
- ctx->Point.MinSize = 0.0;
- ctx->Point.MaxSize
- = MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
- ctx->Point.Threshold = 1.0;
- ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
- ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
- ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
- }
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/points.h b/nx-X11/extras/Mesa/src/mesa/main/points.h
deleted file mode 100644
index 56acd9ee5..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/points.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/**
- * \file points.h
- * Point operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef POINTS_H
-#define POINTS_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_PointSize( GLfloat size );
-
-extern void GLAPIENTRY
-_mesa_PointParameteriNV( GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_PointParameterivNV( GLenum pname, const GLint *params );
-
-extern void GLAPIENTRY
-_mesa_PointParameterfEXT( GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params );
-
-extern void
-_mesa_update_point(GLcontext *ctx);
-
-extern void
-_mesa_init_point( GLcontext * ctx );
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/polygon.c b/nx-X11/extras/Mesa/src/mesa/main/polygon.c
deleted file mode 100644
index b771408cf..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/polygon.c
+++ /dev/null
@@ -1,383 +0,0 @@
-/**
- * \file polygon.c
- * Polygon operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "image.h"
-#include "enums.h"
-#include "macros.h"
-#include "polygon.h"
-#include "mtypes.h"
-
-
-/**
- * Specify whether to cull front- or back-facing facets.
- *
- * \param mode culling mode.
- *
- * \sa glCullFace().
- *
- * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
- * change, flushes the vertices and notifies the driver via
- * the dd_function_table::CullFace callback.
- */
-void GLAPIENTRY
-_mesa_CullFace( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
- return;
- }
-
- if (ctx->Polygon.CullFaceMode == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.CullFaceMode = mode;
-
- if (ctx->Driver.CullFace)
- ctx->Driver.CullFace( ctx, mode );
-}
-
-
-/**
- * Define front- and back-facing
- *
- * \param mode orientation of front-facing polygons.
- *
- * \sa glFrontFace().
- *
- * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
- * flushes the vertices and notifies the driver via
- * the dd_function_table::FrontFace callback.
- */
-void GLAPIENTRY
-_mesa_FrontFace( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_CW && mode!=GL_CCW) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
- return;
- }
-
- if (ctx->Polygon.FrontFace == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.FrontFace = mode;
-
- ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
-
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace( ctx, mode );
-}
-
-
-/**
- * Set the polygon rasterization mode.
- *
- * \param face the polygons which \p mode applies to.
- * \param mode how polygons should be rasterized.
- *
- * \sa glPolygonMode().
- *
- * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
- * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
- * driver via the dd_function_table::PolygonMode callback.
- */
-void GLAPIENTRY
-_mesa_PolygonMode( GLenum face, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonMode %s %s\n",
- _mesa_lookup_enum_by_nr(face),
- _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
- return;
- }
-
- switch (face) {
- case GL_FRONT:
- if (ctx->Polygon.FrontMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.FrontMode = mode;
- break;
- case GL_FRONT_AND_BACK:
- if (ctx->Polygon.FrontMode == mode &&
- ctx->Polygon.BackMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.FrontMode = mode;
- ctx->Polygon.BackMode = mode;
- break;
- case GL_BACK:
- if (ctx->Polygon.BackMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.BackMode = mode;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
- return;
- }
-
- ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
- if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL)
- ctx->_TriangleCaps |= DD_TRI_UNFILLED;
-
- if (ctx->Driver.PolygonMode) {
- (*ctx->Driver.PolygonMode)( ctx, face, mode );
- }
-}
-
-#if _HAVE_FULL_GL
-
-
-/**
- * This routine updates the ctx->Polygon.Stipple state.
- * If we're getting the stipple data from a PBO, we map the buffer
- * in order to access the data.
- * In any case, we obey the current pixel unpacking parameters when fetching
- * the stipple data.
- *
- * In the future, this routine should be used as a fallback, called via
- * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
- * too.
- */
-void
-_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern)
-{
- if (ctx->Unpack.BufferObj->Name) {
- /* Get/unpack the stipple pattern from a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, pattern)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPolygonStipple(bad PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- ctx->Unpack.BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPolygonStipple(PBO mapped)");
- return;
- }
- buf = ADD_POINTERS(buf, pattern);
- _mesa_unpack_polygon_stipple(buf, ctx->PolygonStipple, &ctx->Unpack);
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
- else {
- /* Get/unpack the stipple pattern from user memory */
- _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
- }
-}
-
-
-/**
- * Called by glPolygonStipple.
- */
-void GLAPIENTRY
-_mesa_PolygonStipple( const GLubyte *pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonStipple\n");
-
- FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
-
- _mesa_polygon_stipple(ctx, pattern);
-
- if (ctx->Driver.PolygonStipple)
- ctx->Driver.PolygonStipple(ctx, pattern);
-}
-
-
-/**
- * Called by glPolygonStipple.
- */
-void GLAPIENTRY
-_mesa_GetPolygonStipple( GLubyte *dest )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glGetPolygonStipple\n");
-
- /* XXX someday we may put this code into a separate function and call
- * it with ctx->Driver.GetPolygonStipple().
- */
- if (ctx->Pack.BufferObj->Name) {
- /* Put/pack the stipple pattern into a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, dest)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPolygonStipple(bad PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPolygonStipple(PBO mapped)");
- return;
- }
- buf = ADD_POINTERS(buf, dest);
- _mesa_pack_polygon_stipple(ctx->PolygonStipple, buf, &ctx->Pack);
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
- else {
- /* Put/pack the stipple pattern into user memory */
- _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_PolygonOffset( GLfloat factor, GLfloat units )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
-
- if (ctx->Polygon.OffsetFactor == factor &&
- ctx->Polygon.OffsetUnits == units)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.OffsetFactor = factor;
- ctx->Polygon.OffsetUnits = units;
-
- if (ctx->Driver.PolygonOffset)
- ctx->Driver.PolygonOffset( ctx, factor, units );
-}
-
-
-void GLAPIENTRY
-_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
-{
- GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
-}
-
-#endif
-
-
-/**********************************************************************/
-/** \name State Management */
-/*@{*/
-
-/*
- * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
- * in ctx->_TriangleCaps if needed.
- */
-void _mesa_update_polygon( GLcontext *ctx )
-{
- ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
-
- if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
-
- /* Any Polygon offsets enabled? */
- if (ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill) {
- ctx->_TriangleCaps |= DD_TRI_OFFSET;
- }
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialize the context polygon state.
- *
- * \param ctx GL context.
- *
- * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple
- * attribute groups.
- */
-void _mesa_init_polygon( GLcontext * ctx )
-{
- /* Polygon group */
- ctx->Polygon.CullFlag = GL_FALSE;
- ctx->Polygon.CullFaceMode = GL_BACK;
- ctx->Polygon.FrontFace = GL_CCW;
- ctx->Polygon._FrontBit = 0;
- ctx->Polygon.FrontMode = GL_FILL;
- ctx->Polygon.BackMode = GL_FILL;
- ctx->Polygon.SmoothFlag = GL_FALSE;
- ctx->Polygon.StippleFlag = GL_FALSE;
- ctx->Polygon.OffsetFactor = 0.0F;
- ctx->Polygon.OffsetUnits = 0.0F;
- ctx->Polygon.OffsetPoint = GL_FALSE;
- ctx->Polygon.OffsetLine = GL_FALSE;
- ctx->Polygon.OffsetFill = GL_FALSE;
-
-
- /* Polygon Stipple group */
- MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
-}
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/polygon.h b/nx-X11/extras/Mesa/src/mesa/main/polygon.h
deleted file mode 100644
index 2550ed168..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/polygon.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/**
- * \file polygon.h
- * Polygon operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef POLYGON_H
-#define POLYGON_H
-
-
-#include "mtypes.h"
-
-
-extern void
-_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern);
-
-
-extern void GLAPIENTRY
-_mesa_CullFace( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_FrontFace( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_PolygonMode( GLenum face, GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_PolygonOffset( GLfloat factor, GLfloat units );
-
-extern void GLAPIENTRY
-_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias );
-
-extern void GLAPIENTRY
-_mesa_PolygonStipple( const GLubyte *mask );
-
-extern void GLAPIENTRY
-_mesa_GetPolygonStipple( GLubyte *mask );
-
-extern void
-_mesa_update_polygon( GLcontext *ctx );
-
-extern void
-_mesa_init_polygon( GLcontext * ctx );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/rastpos.c b/nx-X11/extras/Mesa/src/mesa/main/rastpos.c
deleted file mode 100644
index 507eb9f98..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/rastpos.c
+++ /dev/null
@@ -1,1001 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file rastpos.c
- * Raster position operations.
- */
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "feedback.h"
-#include "light.h"
-#include "macros.h"
-#include "rastpos.h"
-#include "state.h"
-#include "simple_list.h"
-#include "mtypes.h"
-
-#include "math/m_matrix.h"
-
-
-/**
- * Clip a point against the view volume.
- *
- * \param v vertex vector describing the point to clip.
- *
- * \return zero if outside view volume, or one if inside.
- */
-static GLuint
-viewclip_point( const GLfloat v[] )
-{
- if ( v[0] > v[3] || v[0] < -v[3]
- || v[1] > v[3] || v[1] < -v[3]
- || v[2] > v[3] || v[2] < -v[3] ) {
- return 0;
- }
- else {
- return 1;
- }
-}
-
-
-/**
- * Clip a point against the far/near Z clipping planes.
- *
- * \param v vertex vector describing the point to clip.
- *
- * \return zero if outside view volume, or one if inside.
- */
-static GLuint
-viewclip_point_z( const GLfloat v[] )
-{
- if (v[2] > v[3] || v[2] < -v[3] ) {
- return 0;
- }
- else {
- return 1;
- }
-}
-
-
-/**
- * Clip a point against the user clipping planes.
- *
- * \param ctx GL context.
- * \param v vertex vector describing the point to clip.
- *
- * \return zero if the point was clipped, or one otherwise.
- */
-static GLuint
-userclip_point( GLcontext *ctx, const GLfloat v[] )
-{
- GLuint p;
-
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0]
- + v[1] * ctx->Transform._ClipUserPlane[p][1]
- + v[2] * ctx->Transform._ClipUserPlane[p][2]
- + v[3] * ctx->Transform._ClipUserPlane[p][3];
- if (dot < 0.0F) {
- return 0;
- }
- }
- }
-
- return 1;
-}
-
-
-/**
- * This has been split off to allow the normal shade routines to
- * get a little closer to the vertex buffer, and to use the
- * GLvector objects directly.
- * \param ctx the context
- * \param vertex vertex location
- * \param normal normal vector
- * \param Rcolor returned color
- * \param Rspec returned specular color (if separate specular enabled)
- * \param Rindex returned color index
- */
-static void
-shade_rastpos(GLcontext *ctx,
- const GLfloat vertex[4],
- const GLfloat normal[3],
- GLfloat Rcolor[4],
- GLfloat Rspec[4],
- GLfloat *Rindex)
-{
- GLfloat (*base)[3] = ctx->Light._BaseColor;
- struct gl_light *light;
- GLfloat diffuseColor[4], specularColor[4];
- GLfloat diffuse = 0, specular = 0;
-
- if (!ctx->_ShineTable[0] || !ctx->_ShineTable[1])
- _mesa_validate_all_lighting_tables( ctx );
-
- COPY_3V(diffuseColor, base[0]);
- diffuseColor[3] = CLAMP(
- ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
- ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 0.0);
-
- foreach (light, &ctx->Light.EnabledList) {
- GLfloat n_dot_h;
- GLfloat attenuation = 1.0;
- GLfloat VP[3];
- GLfloat n_dot_VP;
- GLfloat *h;
- GLfloat diffuseContrib[3], specularContrib[3];
- GLboolean normalized;
-
- if (!(light->_Flags & LIGHT_POSITIONAL)) {
- COPY_3V(VP, light->_VP_inf_norm);
- attenuation = light->_VP_inf_spot_attenuation;
- }
- else {
- GLfloat d;
-
- SUB_3V(VP, light->_Position, vertex);
- d = (GLfloat) LEN_3FV( VP );
-
- if ( d > 1e-6) {
- GLfloat invd = 1.0F / d;
- SELF_SCALE_SCALAR_3V(VP, invd);
- }
- attenuation = 1.0F / (light->ConstantAttenuation + d *
- (light->LinearAttenuation + d *
- light->QuadraticAttenuation));
-
- if (light->_Flags & LIGHT_SPOT) {
- GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection);
-
- if (PV_dot_dir<light->_CosCutoff) {
- continue;
- }
- else {
- double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
- int k = (int) x;
- GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
- + (x-k)*light->_SpotExpTable[k][1]);
- attenuation *= spot;
- }
- }
- }
-
- if (attenuation < 1e-3)
- continue;
-
- n_dot_VP = DOT3( normal, VP );
-
- if (n_dot_VP < 0.0F) {
- ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]);
- continue;
- }
-
- COPY_3V(diffuseContrib, light->_MatAmbient[0]);
- ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]);
- diffuse += n_dot_VP * light->_dli * attenuation;
- ASSIGN_3V(specularContrib, 0.0, 0.0, 0.0);
-
- {
- if (ctx->Light.Model.LocalViewer) {
- GLfloat v[3];
- COPY_3V(v, vertex);
- NORMALIZE_3FV(v);
- SUB_3V(VP, VP, v);
- h = VP;
- normalized = 0;
- }
- else if (light->_Flags & LIGHT_POSITIONAL) {
- h = VP;
- ACC_3V(h, ctx->_EyeZDir);
- normalized = 0;
- }
- else {
- h = light->_h_inf_norm;
- normalized = 1;
- }
-
- n_dot_h = DOT3(normal, h);
-
- if (n_dot_h > 0.0F) {
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
- GLfloat spec_coef;
- GLfloat shininess = mat[MAT_ATTRIB_FRONT_SHININESS][0];
-
- if (!normalized) {
- n_dot_h *= n_dot_h;
- n_dot_h /= LEN_SQUARED_3FV( h );
- shininess *= .5;
- }
-
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef );
-
- if (spec_coef > 1.0e-10) {
- if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
- ACC_SCALE_SCALAR_3V( specularContrib, spec_coef,
- light->_MatSpecular[0]);
- }
- else {
- ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef,
- light->_MatSpecular[0]);
- }
- specular += spec_coef * light->_sli * attenuation;
- }
- }
- }
-
- ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib );
- ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib );
- }
-
- if (ctx->Visual.rgbMode) {
- Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F);
- Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F);
- Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F);
- Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F);
- Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F);
- Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F);
- Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F);
- Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F);
- }
- else {
- GLfloat *ind = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_INDEXES];
- GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT];
- GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT];
- GLfloat i = (ind[MAT_INDEX_AMBIENT]
- + diffuse * (1.0F-specular) * d_a
- + specular * s_a);
- if (i > ind[MAT_INDEX_SPECULAR]) {
- i = ind[MAT_INDEX_SPECULAR];
- }
- *Rindex = i;
- }
-}
-
-
-/**
- * Do texgen needed for glRasterPos.
- * \param ctx rendering context
- * \param vObj object-space vertex coordinate
- * \param vEye eye-space vertex coordinate
- * \param normal vertex normal
- * \param unit texture unit number
- * \param texcoord incoming texcoord and resulting texcoord
- */
-static void
-compute_texgen(GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
- const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
-{
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- /* always compute sphere map terms, just in case */
- GLfloat u[3], two_nu, rx, ry, rz, m, mInv;
- COPY_3V(u, vEye);
- NORMALIZE_3FV(u);
- two_nu = 2.0F * DOT3(normal, u);
- rx = u[0] - normal[0] * two_nu;
- ry = u[1] - normal[1] * two_nu;
- rz = u[2] - normal[2] * two_nu;
- m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F);
- if (m > 0.0F)
- mInv = 0.5F * _mesa_inv_sqrtf(m);
- else
- mInv = 0.0F;
-
- if (texUnit->TexGenEnabled & S_BIT) {
- switch (texUnit->GenModeS) {
- case GL_OBJECT_LINEAR:
- texcoord[0] = DOT4(vObj, texUnit->ObjectPlaneS);
- break;
- case GL_EYE_LINEAR:
- texcoord[0] = DOT4(vEye, texUnit->EyePlaneS);
- break;
- case GL_SPHERE_MAP:
- texcoord[0] = rx * mInv + 0.5F;
- break;
- case GL_REFLECTION_MAP:
- texcoord[0] = rx;
- break;
- case GL_NORMAL_MAP:
- texcoord[0] = normal[0];
- break;
- default:
- _mesa_problem(ctx, "Bad S texgen in compute_texgen()");
- return;
- }
- }
-
- if (texUnit->TexGenEnabled & T_BIT) {
- switch (texUnit->GenModeT) {
- case GL_OBJECT_LINEAR:
- texcoord[1] = DOT4(vObj, texUnit->ObjectPlaneT);
- break;
- case GL_EYE_LINEAR:
- texcoord[1] = DOT4(vEye, texUnit->EyePlaneT);
- break;
- case GL_SPHERE_MAP:
- texcoord[1] = ry * mInv + 0.5F;
- break;
- case GL_REFLECTION_MAP:
- texcoord[1] = ry;
- break;
- case GL_NORMAL_MAP:
- texcoord[1] = normal[1];
- break;
- default:
- _mesa_problem(ctx, "Bad T texgen in compute_texgen()");
- return;
- }
- }
-
- if (texUnit->TexGenEnabled & R_BIT) {
- switch (texUnit->GenModeR) {
- case GL_OBJECT_LINEAR:
- texcoord[2] = DOT4(vObj, texUnit->ObjectPlaneR);
- break;
- case GL_EYE_LINEAR:
- texcoord[2] = DOT4(vEye, texUnit->EyePlaneR);
- break;
- case GL_REFLECTION_MAP:
- texcoord[2] = rz;
- break;
- case GL_NORMAL_MAP:
- texcoord[2] = normal[2];
- break;
- default:
- _mesa_problem(ctx, "Bad R texgen in compute_texgen()");
- return;
- }
- }
-
- if (texUnit->TexGenEnabled & Q_BIT) {
- switch (texUnit->GenModeQ) {
- case GL_OBJECT_LINEAR:
- texcoord[3] = DOT4(vObj, texUnit->ObjectPlaneQ);
- break;
- case GL_EYE_LINEAR:
- texcoord[3] = DOT4(vEye, texUnit->EyePlaneQ);
- break;
- default:
- _mesa_problem(ctx, "Bad Q texgen in compute_texgen()");
- return;
- }
- }
-}
-
-
-
-/**
- * Set the raster position for pixel operations.
- *
- * All glRasterPos command call this function to update the current
- * raster position.
- *
- * \param ctx GL context.
- * \param x x coordinate for the raster position.
- * \param y y coordinate for the raster position.
- * \param z z coordinate for the raster position.
- * \param w w coordinate for the raster position.
- *
- * \sa Called by _mesa_RasterPos4f().
- *
- * Flushes the vertices, transforms and clips the vertex coordinates, and
- * finally sets the current raster position and associated data in
- * __GLcontextRec::Current. When in selection mode calls
- * _mesa_update_hitflag() with the current raster position.
- */
-static void
-raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if (ctx->VertexProgram._Enabled) {
- /* XXX implement this */
- _mesa_problem(ctx, "Vertex programs not implemented for glRasterPos");
- return;
- }
- else {
- GLfloat obj[4], eye[4], clip[4], ndc[3], d;
- GLfloat *norm, eyenorm[3];
- GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
-
- ASSIGN_4V( obj, x, y, z, w );
- /* apply modelview matrix: eye = MV * obj */
- TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, obj );
- /* apply projection matrix: clip = Proj * eye */
- TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
-
- /* clip to view volume */
- if (ctx->Transform.RasterPositionUnclipped) {
- /* GL_IBM_rasterpos_clip: only clip against Z */
- if (viewclip_point_z(clip) == 0) {
- ctx->Current.RasterPosValid = GL_FALSE;
- return;
- }
- }
- else if (viewclip_point(clip) == 0) {
- /* Normal OpenGL behaviour */
- ctx->Current.RasterPosValid = GL_FALSE;
- return;
- }
-
- /* clip to user clipping planes */
- if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clip)) {
- ctx->Current.RasterPosValid = GL_FALSE;
- return;
- }
-
- /* ndc = clip / W */
- d = (clip[3] == 0.0F) ? 1.0F : 1.0F / clip[3];
- ndc[0] = clip[0] * d;
- ndc[1] = clip[1] * d;
- ndc[2] = clip[2] * d;
- /* wincoord = viewport_mapping(ndc) */
- ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
- + ctx->Viewport._WindowMap.m[MAT_TX]);
- ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
- + ctx->Viewport._WindowMap.m[MAT_TY]);
- ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
- + ctx->Viewport._WindowMap.m[MAT_TZ])
- / ctx->DrawBuffer->_DepthMaxF;
- ctx->Current.RasterPos[3] = clip[3];
-
- /* compute raster distance */
- if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
- ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- else
- ctx->Current.RasterDistance =
- SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
-
- /* compute transformed normal vector (for lighting or texgen) */
- if (ctx->_NeedEyeCoords) {
- const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv;
- TRANSFORM_NORMAL( eyenorm, objnorm, inv );
- norm = eyenorm;
- }
- else {
- norm = objnorm;
- }
-
- /* update raster color */
- if (ctx->Light.Enabled) {
- /* lighting */
- shade_rastpos( ctx, obj, norm,
- ctx->Current.RasterColor,
- ctx->Current.RasterSecondaryColor,
- &ctx->Current.RasterIndex );
- }
- else {
- /* use current color or index */
- if (ctx->Visual.rgbMode) {
- COPY_4FV(ctx->Current.RasterColor,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- COPY_4FV(ctx->Current.RasterSecondaryColor,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
- }
- else {
- ctx->Current.RasterIndex = ctx->Current.Index;
- }
- }
-
- /* texture coords */
- {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
- GLfloat tc[4];
- COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]);
- if (ctx->Texture.Unit[u].TexGenEnabled) {
- compute_texgen(ctx, obj, eye, norm, u, tc);
- }
- TRANSFORM_POINT(ctx->Current.RasterTexCoords[u],
- ctx->TextureMatrixStack[u].Top->m, tc);
- }
- }
-
- ctx->Current.RasterPosValid = GL_TRUE;
- }
-
- if (ctx->RenderMode == GL_SELECT) {
- _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
- }
-}
-
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos2d(GLdouble x, GLdouble y)
-{
- _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos2f(GLfloat x, GLfloat y)
-{
- _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos2i(GLint x, GLint y)
-{
- _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos2s(GLshort x, GLshort y)
-{
- _mesa_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- _mesa_RasterPos4f(x, y, z, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos3i(GLint x, GLint y, GLint z)
-{
- _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
-{
- _mesa_RasterPos4f(x, y, z, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-/** Calls raster_pos4f() */
-void GLAPIENTRY
-_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- raster_pos4f(ctx, x, y, z, w);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
- _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- _mesa_RasterPos4f(x, y, z, w);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos2dv(const GLdouble *v)
-{
- _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos2fv(const GLfloat *v)
-{
- _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos2iv(const GLint *v)
-{
- _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos2sv(const GLshort *v)
-{
- _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos3dv(const GLdouble *v)
-{
- _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos3fv(const GLfloat *v)
-{
- _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos3iv(const GLint *v)
-{
- _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos3sv(const GLshort *v)
-{
- _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos4dv(const GLdouble *v)
-{
- _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos4fv(const GLfloat *v)
-{
- _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos4iv(const GLint *v)
-{
- _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-/** Calls _mesa_RasterPos4f() */
-void GLAPIENTRY
-_mesa_RasterPos4sv(const GLshort *v)
-{
- _mesa_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-
-/**********************************************************************/
-/*** GL_ARB_window_pos / GL_MESA_window_pos ***/
-/**********************************************************************/
-
-#if FEATURE_windowpos
-/**
- * All glWindowPosMESA and glWindowPosARB commands call this function to
- * update the current raster position.
- */
-static void
-window_pos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat z2;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
-
- z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
- + ctx->Viewport.Near;
-
- /* set raster position */
- ctx->Current.RasterPos[0] = x;
- ctx->Current.RasterPos[1] = y;
- ctx->Current.RasterPos[2] = z2;
- ctx->Current.RasterPos[3] = 1.0F;
-
- ctx->Current.RasterPosValid = GL_TRUE;
-
- if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
- ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- else
- ctx->Current.RasterDistance = 0.0;
-
- /* raster color = current color or index */
- if (ctx->Visual.rgbMode) {
- ctx->Current.RasterColor[0]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
- ctx->Current.RasterColor[1]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
- ctx->Current.RasterColor[2]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
- ctx->Current.RasterColor[3]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[0]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[1]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[2]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[3]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
- }
- else {
- ctx->Current.RasterIndex = ctx->Current.Index;
- }
-
- /* raster texcoord = current texcoord */
- {
- GLuint texSet;
- for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
- COPY_4FV( ctx->Current.RasterTexCoords[texSet],
- ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
- }
- }
-
- if (ctx->RenderMode==GL_SELECT) {
- _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
- }
-}
-
-
-/* This is just to support the GL_MESA_window_pos version */
-static void
-window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- window_pos3f(x, y, z);
- ctx->Current.RasterPos[3] = w;
-}
-
-
-void GLAPIENTRY
-_mesa_WindowPos2dMESA(GLdouble x, GLdouble y)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos2fMESA(GLfloat x, GLfloat y)
-{
- window_pos4f(x, y, 0.0F, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos2iMESA(GLint x, GLint y)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos2sMESA(GLshort x, GLshort y)
-{
- window_pos4f(x, y, 0.0F, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
-{
- window_pos4f(x, y, z, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
-{
- window_pos4f(x, y, z, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- window_pos4f(x, y, z, w);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- window_pos4f(x, y, z, w);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos2dvMESA(const GLdouble *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos2fvMESA(const GLfloat *v)
-{
- window_pos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos2ivMESA(const GLint *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos2svMESA(const GLshort *v)
-{
- window_pos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos3dvMESA(const GLdouble *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos3fvMESA(const GLfloat *v)
-{
- window_pos4f(v[0], v[1], v[2], 1.0);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos3ivMESA(const GLint *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos3svMESA(const GLshort *v)
-{
- window_pos4f(v[0], v[1], v[2], 1.0F);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos4dvMESA(const GLdouble *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos4fvMESA(const GLfloat *v)
-{
- window_pos4f(v[0], v[1], v[2], v[3]);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos4ivMESA(const GLint *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-void GLAPIENTRY
-_mesa_WindowPos4svMESA(const GLshort *v)
-{
- window_pos4f(v[0], v[1], v[2], v[3]);
-}
-
-#endif
-
-#if 0
-
-/*
- * OpenGL implementation of glWindowPos*MESA()
- */
-void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- GLfloat fx, fy;
-
- /* Push current matrix mode and viewport attributes */
- glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
-
- /* Setup projection parameters */
- glMatrixMode( GL_PROJECTION );
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
- glLoadIdentity();
-
- glDepthRange( z, z );
- glViewport( (int) x - 1, (int) y - 1, 2, 2 );
-
- /* set the raster (window) position */
- fx = x - (int) x;
- fy = y - (int) y;
- glRasterPos4f( fx, fy, 0.0, w );
-
- /* restore matrices, viewport and matrix mode */
- glPopMatrix();
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
-
- glPopAttrib();
-}
-
-#endif
-
-
-/**********************************************************************/
-/** \name Initialization */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Initialize the context current raster position information.
- *
- * \param ctx GL context.
- *
- * Initialize the current raster position information in
- * __GLcontextRec::Current, and adds the extension entry points to the
- * dispatcher.
- */
-void _mesa_init_rastpos( GLcontext * ctx )
-{
- int i;
-
- ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
- ctx->Current.RasterDistance = 0.0;
- ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
- ctx->Current.RasterIndex = 1.0;
- for (i=0; i<MAX_TEXTURE_UNITS; i++)
- ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
- ctx->Current.RasterPosValid = GL_TRUE;
-}
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/rastpos.h b/nx-X11/extras/Mesa/src/mesa/main/rastpos.h
deleted file mode 100644
index 363f86ad8..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/rastpos.h
+++ /dev/null
@@ -1,193 +0,0 @@
-/**
- * \file rastpos.h
- * Raster position operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef RASTPOS_H
-#define RASTPOS_H
-
-
-#include "glheader.h"
-
-
-extern void GLAPIENTRY
-_mesa_RasterPos2d(GLdouble x, GLdouble y);
-
-extern void GLAPIENTRY
-_mesa_RasterPos2f(GLfloat x, GLfloat y);
-
-extern void GLAPIENTRY
-_mesa_RasterPos2i(GLint x, GLint y);
-
-extern void GLAPIENTRY
-_mesa_RasterPos2s(GLshort x, GLshort y);
-
-extern void GLAPIENTRY
-_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z);
-
-extern void GLAPIENTRY
-_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z);
-
-extern void GLAPIENTRY
-_mesa_RasterPos3i(GLint x, GLint y, GLint z);
-
-extern void GLAPIENTRY
-_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z);
-
-extern void GLAPIENTRY
-_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-
-extern void GLAPIENTRY
-_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-
-extern void GLAPIENTRY
-_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w);
-
-extern void GLAPIENTRY
-_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
-
-extern void GLAPIENTRY
-_mesa_RasterPos2dv(const GLdouble *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos2fv(const GLfloat *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos2iv(const GLint *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos2sv(const GLshort *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos3dv(const GLdouble *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos3fv(const GLfloat *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos3iv(const GLint *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos3sv(const GLshort *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos4dv(const GLdouble *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos4fv(const GLfloat *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos4iv(const GLint *v);
-
-extern void GLAPIENTRY
-_mesa_RasterPos4sv(const GLshort *v);
-
-
-/**********************************************************************/
-/** \name GL_MESA_window_pos */
-/**********************************************************************/
-/*@{*/
-
-extern void GLAPIENTRY
-_mesa_WindowPos2dMESA(GLdouble x, GLdouble y);
-
-extern void GLAPIENTRY
-_mesa_WindowPos2fMESA(GLfloat x, GLfloat y);
-
-extern void GLAPIENTRY
-_mesa_WindowPos2iMESA(GLint x, GLint y);
-
-extern void GLAPIENTRY
-_mesa_WindowPos2sMESA(GLshort x, GLshort y);
-
-extern void GLAPIENTRY
-_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
-
-extern void GLAPIENTRY
-_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
-
-extern void GLAPIENTRY
-_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z);
-
-extern void GLAPIENTRY
-_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z);
-
-extern void GLAPIENTRY
-_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-
-extern void GLAPIENTRY
-_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-
-extern void GLAPIENTRY
-_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w);
-
-extern void GLAPIENTRY
-_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
-
-extern void GLAPIENTRY
-_mesa_WindowPos2dvMESA(const GLdouble *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos2fvMESA(const GLfloat *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos2ivMESA(const GLint *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos2svMESA(const GLshort *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos3dvMESA(const GLdouble *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos3fvMESA(const GLfloat *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos3ivMESA(const GLint *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos3svMESA(const GLshort *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos4dvMESA(const GLdouble *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos4fvMESA(const GLfloat *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos4ivMESA(const GLint *v);
-
-extern void GLAPIENTRY
-_mesa_WindowPos4svMESA(const GLshort *v);
-
-extern void
-_mesa_init_rastpos( GLcontext * ctx );
-
-/*@}*/
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/renderbuffer.c b/nx-X11/extras/Mesa/src/mesa/main/renderbuffer.c
deleted file mode 100644
index 42e94a31f..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/renderbuffer.c
+++ /dev/null
@@ -1,1869 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * Functions for allocating/managing renderbuffers.
- * Also, routines for reading/writing software-based renderbuffer data as
- * ubytes, ushorts, uints, etc.
- *
- * The 'alpha8' renderbuffer is interesting. It's used to add a software-based
- * alpha channel to RGB renderbuffers. This is done by wrapping the RGB
- * renderbuffer with the alpha renderbuffer. We can do this because of the
- * OO-nature of renderbuffers.
- *
- * Down the road we'll use this for run-time support of 8, 16 and 32-bit
- * color channels. For example, Mesa may use 32-bit/float color channels
- * internally (swrast) and use wrapper renderbuffers to convert 32-bit
- * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "mtypes.h"
-#include "fbobject.h"
-#include "renderbuffer.h"
-
-
-#define COLOR_INDEX32 0x424243
-
-
-/*
- * Routines for get/put values in common buffer formats follow.
- * Someday add support for arbitrary row stride to make them more
- * flexible.
- */
-
-/**********************************************************************
- * Functions for buffers of 1 X GLushort values.
- * Typically stencil.
- */
-
-static void *
-get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- return (GLubyte *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- _mesa_memcpy(values, src, count * sizeof(GLubyte));
-}
-
-
-static void
-get_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- _mesa_memcpy(dst, values, count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_mono_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLubyte val = *((const GLubyte *) value);
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLubyte val = *((const GLubyte *) value);
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLushort values.
- * Typically depth/Z.
- */
-
-static void *
-get_pointer_ushort(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- ASSERT(rb->Width > 0);
- return (GLushort *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- _mesa_memcpy(values, src, count * sizeof(GLushort));
-}
-
-
-static void
-get_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- _mesa_memcpy(dst, src, count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_mono_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLushort val = *((const GLushort *) value);
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLushort val = *((const GLushort *) value);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLuint values.
- * Typically depth/Z or color index.
- */
-
-static void *
-get_pointer_uint(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- return (GLuint *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- _mesa_memcpy(values, src, count * sizeof(GLuint));
-}
-
-
-static void
-get_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLuint *dst = (GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- _mesa_memcpy(dst, src, count * sizeof(GLuint));
- }
-}
-
-
-static void
-put_mono_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *value,
- const GLubyte *mask)
-{
- const GLuint val = *((const GLuint *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 3 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming
- * alpha values and return 255 for outgoing alpha values.
- */
-
-static void *
-get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- /* No direct access since this buffer is RGB but caller will be
- * treating it as if it were RGBA.
- */
- return NULL;
-}
-
-
-static void
-get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src
- = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
- dst[i * 4 + 0] = src[0];
- dst[i * 4 + 1] = src[1];
- dst[i * 4 + 2] = src[2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = src[i * 4 + 0];
- dst[i * 3 + 1] = src[i * 4 + 1];
- dst[i * 3 + 2] = src[i * 4 + 2];
- }
- }
-}
-
-
-static void
-put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = src[i * 3 + 0];
- dst[i * 3 + 1] = src[i * 3 + 1];
- dst[i * 3 + 2] = src[i * 3 + 2];
- }
- }
-}
-
-
-static void
-put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- /* note: incoming value is RGB+A! */
- const GLubyte val0 = ((const GLubyte *) value)[0];
- const GLubyte val1 = ((const GLubyte *) value)[1];
- const GLubyte val2 = ((const GLubyte *) value)[2];
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- if (!mask && val0 == val1 && val1 == val2) {
- /* optimized case */
- _mesa_memset(dst, val0, 3 * count);
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = val0;
- dst[i * 3 + 1] = val1;
- dst[i * 3 + 2] = val2;
- }
- }
- }
-}
-
-
-static void
-put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- /* note: incoming value is RGB+A! */
- const GLubyte val0 = ((const GLubyte *) value)[0];
- const GLubyte val1 = ((const GLubyte *) value)[1];
- const GLubyte val2 = ((const GLubyte *) value)[2];
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
- dst[0] = val0;
- dst[1] = val1;
- dst[2] = val2;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- */
-
-static void *
-get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLbyte *src = (const GLbyte *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- _mesa_memcpy(values, src, 4 * count * sizeof(GLbyte));
-}
-
-
-static void
-get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- /* treat 4*GLubyte as 1*GLuint */
- GLuint *dst = (GLuint *) values;
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- _mesa_memcpy(dst, src, 4 * count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* Store RGB values in RGBA buffer */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 0xff;
- }
- }
-}
-
-
-static void
-put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- if (!mask && val == 0) {
- /* common case */
- _mesa_bzero(dst, count * 4 * sizeof(GLubyte));
- }
- else {
- /* general case */
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
- }
-}
-
-
-static void
-put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint val = *((const GLuint *) value);
- GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLushort (or GLshort) values.
- * Typically accum buffer.
- */
-
-static void *
-get_pointer_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- return (GLushort *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- _mesa_memcpy(values, src, 4 * count * sizeof(GLshort));
-}
-
-
-static void
-get_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src
- = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i * 4 + 0] = src[i * 4 + 0];
- dst[i * 4 + 1] = src[i * 4 + 1];
- dst[i * 4 + 2] = src[i * 4 + 2];
- dst[i * 4 + 3] = src[i * 4 + 3];
- }
- }
- }
- else {
- _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_row_rgb_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* Put RGB values in RGBA buffer */
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 0xffff;
- }
- }
- }
- else {
- _mesa_memcpy(dst, src, 4 * count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_mono_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLushort val0 = ((const GLushort *) value)[0];
- const GLushort val1 = ((const GLushort *) value)[1];
- const GLushort val2 = ((const GLushort *) value)[2];
- const GLushort val3 = ((const GLushort *) value)[3];
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
- /* common case for clearing accum buffer */
- _mesa_bzero(dst, count * 4 * sizeof(GLushort));
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 4 + 0] = val0;
- dst[i * 4 + 1] = val1;
- dst[i * 4 + 2] = val2;
- dst[i * 4 + 3] = val3;
- }
- }
- }
-}
-
-
-static void
-put_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- dst[3] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLushort val0 = ((const GLushort *) value)[0];
- const GLushort val1 = ((const GLushort *) value)[1];
- const GLushort val2 = ((const GLushort *) value)[2];
- const GLushort val3 = ((const GLushort *) value)[3];
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
- dst[0] = val0;
- dst[1] = val1;
- dst[2] = val2;
- dst[3] = val3;
- }
- }
-}
-
-
-
-/**
- * This is a software fallback for the gl_renderbuffer->AllocStorage
- * function.
- * Device drivers will typically override this function for the buffers
- * which it manages (typically color buffers, Z and stencil).
- * Other buffers (like software accumulation and aux buffers) which the driver
- * doesn't manage can be handled with this function.
- *
- * This one multi-purpose function can allocate stencil, depth, accum, color
- * or color-index buffers!
- *
- * This function also plugs in the appropriate GetPointer, Get/PutRow and
- * Get/PutValues functions.
- */
-static GLboolean
-soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- GLuint pixelSize;
-
- switch (internalFormat) {
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- rb->_BaseFormat = GL_RGB;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte3;
- rb->GetRow = get_row_ubyte3;
- rb->GetValues = get_values_ubyte3;
- rb->PutRow = put_row_ubyte3;
- rb->PutRowRGB = put_row_rgb_ubyte3;
- rb->PutMonoRow = put_mono_row_ubyte3;
- rb->PutValues = put_values_ubyte3;
- rb->PutMonoValues = put_mono_values_ubyte3;
- rb->ComponentSizes[0] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[1] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[2] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[3] = 0;
- pixelSize = 3 * sizeof(GLchan);
- break;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- rb->_BaseFormat = GL_RGBA;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte4;
- rb->GetRow = get_row_ubyte4;
- rb->GetValues = get_values_ubyte4;
- rb->PutRow = put_row_ubyte4;
- rb->PutRowRGB = put_row_rgb_ubyte4;
- rb->PutMonoRow = put_mono_row_ubyte4;
- rb->PutValues = put_values_ubyte4;
- rb->PutMonoValues = put_mono_values_ubyte4;
- rb->ComponentSizes[0] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[1] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[2] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[3] = 8 * sizeof(GLubyte);
- pixelSize = 4 * sizeof(GLubyte);
- break;
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- rb->_BaseFormat = GL_RGBA;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort4;
- rb->GetRow = get_row_ushort4;
- rb->GetValues = get_values_ushort4;
- rb->PutRow = put_row_ushort4;
- rb->PutRowRGB = put_row_rgb_ushort4;
- rb->PutMonoRow = put_mono_row_ushort4;
- rb->PutValues = put_values_ushort4;
- rb->PutMonoValues = put_mono_values_ushort4;
- rb->ComponentSizes[0] = 8 * sizeof(GLushort);
- rb->ComponentSizes[1] = 8 * sizeof(GLushort);
- rb->ComponentSizes[2] = 8 * sizeof(GLushort);
- rb->ComponentSizes[3] = 8 * sizeof(GLushort);
- pixelSize = 4 * sizeof(GLushort);
- break;
-#if 00
- case ALPHA8:
- rb->_BaseFormat = GL_RGBA; /* Yes, not GL_ALPHA! */
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_alpha8;
- rb->GetRow = get_row_alpha8;
- rb->GetValues = get_values_alpha8;
- rb->PutRow = put_row_alpha8;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_alpha8;
- rb->PutValues = put_values_alpha8;
- rb->PutMonoValues = put_mono_values_alpha8;
- rb->ComponentSizes[0] = 0; /*red*/
- rb->ComponentSizes[1] = 0; /*green*/
- rb->ComponentSizes[2] = 0; /*blue*/
- rb->ComponentSizes[3] = 8 * sizeof(GLubyte);
- pixelSize = sizeof(GLubyte);
- break;
-#endif
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- rb->_BaseFormat = GL_STENCIL_INDEX;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte;
- rb->GetRow = get_row_ubyte;
- rb->GetValues = get_values_ubyte;
- rb->PutRow = put_row_ubyte;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ubyte;
- rb->PutValues = put_values_ubyte;
- rb->PutMonoValues = put_mono_values_ubyte;
- rb->ComponentSizes[0] = 8 * sizeof(GLubyte);
- pixelSize = sizeof(GLubyte);
- break;
- case GL_STENCIL_INDEX16_EXT:
- rb->_BaseFormat = GL_STENCIL_INDEX;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- rb->ComponentSizes[0] = 8 * sizeof(GLushort);
- pixelSize = sizeof(GLushort);
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- rb->ComponentSizes[0] = 8 * sizeof(GLushort);
- pixelSize = sizeof(GLushort);
- break;
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- rb->ComponentSizes[0] = 8 * sizeof(GLuint);
- pixelSize = sizeof(GLuint);
- break;
- case GL_COLOR_INDEX8_EXT:
- rb->_BaseFormat = GL_COLOR_INDEX;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte;
- rb->GetRow = get_row_ubyte;
- rb->GetValues = get_values_ubyte;
- rb->PutRow = put_row_ubyte;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ubyte;
- rb->PutValues = put_values_ubyte;
- rb->PutMonoValues = put_mono_values_ubyte;
- rb->ComponentSizes[0] = 8 * sizeof(GLubyte);
- pixelSize = sizeof(GLubyte);
- break;
- case GL_COLOR_INDEX16_EXT:
- rb->_BaseFormat = GL_COLOR_INDEX;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- rb->ComponentSizes[0] = 8 * sizeof(GLushort);
- pixelSize = sizeof(GLushort);
- break;
- case COLOR_INDEX32:
- rb->_BaseFormat = GL_COLOR_INDEX;
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- rb->ComponentSizes[0] = 8 * sizeof(GLuint);
- pixelSize = sizeof(GLuint);
- break;
- default:
- _mesa_problem(ctx, "Bad internalFormat in soft_renderbuffer_storage");
- return GL_FALSE;
- }
-
- ASSERT(rb->DataType);
- ASSERT(rb->GetPointer);
- ASSERT(rb->GetRow);
- ASSERT(rb->GetValues);
- ASSERT(rb->PutRow);
- ASSERT(rb->PutMonoRow);
- ASSERT(rb->PutValues);
- ASSERT(rb->PutMonoValues);
- ASSERT(rb->ComponentSizes[0] > 0);
-
- /* free old buffer storage */
- if (rb->Data)
- _mesa_free(rb->Data);
-
- /* allocate new buffer storage */
- rb->Data = _mesa_malloc(width * height * pixelSize);
- if (rb->Data == NULL) {
- rb->Width = 0;
- rb->Height = 0;
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "software renderbuffer allocation");
- return GL_FALSE;
- }
-
- rb->Width = width;
- rb->Height = height;
- rb->InternalFormat = internalFormat;
-
- return GL_TRUE;
-}
-
-
-/**********************************************************************/
-/**********************************************************************/
-/**********************************************************************/
-
-
-/**
- * Here we utilize the gl_renderbuffer->Wrapper field to put an alpha
- * buffer wrapper around an existing RGB renderbuffer (hw or sw).
- *
- * When PutRow is called (for example), we store the alpha values in
- * this buffer, then pass on the PutRow call to the wrapped RGB
- * buffer.
- */
-
-
-static GLboolean
-alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- ASSERT(arb != arb->Wrapped);
-
- /* first, pass the call to the wrapped RGB buffer */
- if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
- width, height)) {
- return GL_FALSE;
- }
-
- /* next, resize my alpha buffer */
- if (arb->Data) {
- _mesa_free(arb->Data);
- }
-
- arb->Data = _mesa_malloc(width * height * sizeof(GLubyte));
- if (arb->Data == NULL) {
- arb->Width = 0;
- arb->Height = 0;
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation");
- return GL_FALSE;
- }
-
- arb->Width = width;
- arb->Height = height;
- arb->InternalFormat = internalFormat;
-
- return GL_TRUE;
-}
-
-
-/**
- * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer.
- */
-static void
-delete_renderbuffer_alpha8(struct gl_renderbuffer *arb)
-{
- if (arb->Data) {
- _mesa_free(arb->Data);
- }
- ASSERT(arb->Wrapped);
- ASSERT(arb != arb->Wrapped);
- arb->Wrapped->Delete(arb->Wrapped);
- arb->Wrapped = NULL;
- _mesa_free(arb);
-}
-
-
-static void *
-get_pointer_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
- GLint x, GLint y)
-{
- return NULL; /* don't allow direct access! */
-}
-
-
-static void
-get_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, void *values)
-{
- /* NOTE: 'values' is RGBA format! */
- const GLubyte *src = (const GLubyte *) arb->Data + y * arb->Width + x;
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->GetRow(ctx, arb->Wrapped, count, x, y, values);
- /* second, fill in alpha values from this buffer! */
- for (i = 0; i < count; i++) {
- dst[i * 4 + 3] = src[i];
- }
-}
-
-
-static void
-get_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values);
- /* second, fill in alpha values from this buffer! */
- for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
- dst[i * 4 + 3] = *src;
- }
-}
-
-
-static void
-put_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutRow(ctx, arb->Wrapped, count, x, y, values, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_row_rgb_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutRowRGB(ctx, arb->Wrapped, count, x, y, values, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLubyte val = ((const GLubyte *) value)[3];
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutMonoRow(ctx, arb->Wrapped, count, x, y, value, mask);
- /* second, store alpha in our buffer */
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- _mesa_memset(dst, val, count);
- }
-}
-
-
-static void
-put_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, values, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
- *dst = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLubyte val = ((const GLubyte *) value)[3];
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, value, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-
-/**********************************************************************/
-/**********************************************************************/
-/**********************************************************************/
-
-
-/**
- * Default GetPointer routine. Always return NULL to indicate that
- * direct buffer access is not supported.
- */
-static void *
-nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
-{
- return NULL;
-}
-
-
-/**
- * Initialize the fields of a gl_renderbuffer to default values.
- */
-void
-_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
-{
- rb->Name = name;
- rb->RefCount = 1;
- rb->Delete = _mesa_delete_renderbuffer;
-
- /* The rest of these should be set later by the caller of this function or
- * the AllocStorage method:
- */
- rb->AllocStorage = NULL;
-
- rb->Width = 0;
- rb->Height = 0;
- rb->InternalFormat = GL_NONE;
- rb->_BaseFormat = GL_NONE;
- rb->DataType = GL_NONE;
- rb->ComponentSizes[0] = 0;
- rb->ComponentSizes[1] = 0;
- rb->ComponentSizes[2] = 0;
- rb->ComponentSizes[3] = 0;
- rb->Data = NULL;
-
- /* Point back to ourself so that we don't have to check for Wrapped==NULL
- * all over the drivers.
- */
- rb->Wrapped = rb;
-
- rb->GetPointer = nop_get_pointer;
- rb->GetRow = NULL;
- rb->GetValues = NULL;
- rb->PutRow = NULL;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = NULL;
- rb->PutValues = NULL;
- rb->PutMonoValues = NULL;
-}
-
-
-/**
- * Allocate a new gl_renderbuffer object. This can be used for user-created
- * renderbuffers or window-system renderbuffers.
- */
-struct gl_renderbuffer *
-_mesa_new_renderbuffer(GLcontext *ctx, GLuint name)
-{
- struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
- if (rb) {
- _mesa_init_renderbuffer(rb, name);
- }
- return rb;
-}
-
-
-/**
- * Delete a gl_framebuffer.
- * This is the default function for framebuffer->Delete().
- */
-void
-_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
-{
- if (rb->Data) {
- _mesa_free(rb->Data);
- }
- _mesa_free(rb);
-}
-
-
-/**
- * Allocate a software-based renderbuffer. This is called via the
- * ctx->Driver.NewRenderbuffer() function when the user creates a new
- * renderbuffer.
- */
-struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name)
-{
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
- if (rb) {
- rb->AllocStorage = soft_renderbuffer_storage;
- /* Normally, one would setup the PutRow, GetRow, etc functions here.
- * But we're doing that in the soft_renderbuffer_storage() function
- * instead.
- */
- }
- return rb;
-}
-
-
-/**
- * Add software-based color renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint rgbBits, GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight)
-{
- GLuint b;
-
- if (rgbBits > 16 || alphaBits > 16) {
- _mesa_problem(ctx,
- "Unsupported bit depth in _mesa_add_color_renderbuffers");
- return GL_FALSE;
- }
-
- assert(MAX_COLOR_ATTACHMENTS >= 4);
-
- for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
- struct gl_renderbuffer *rb;
-
- if (b == BUFFER_FRONT_LEFT && !frontLeft)
- continue;
- else if (b == BUFFER_BACK_LEFT && !backLeft)
- continue;
- else if (b == BUFFER_FRONT_RIGHT && !frontRight)
- continue;
- else if (b == BUFFER_BACK_RIGHT && !backRight)
- continue;
-
- assert(fb->Attachment[b].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
- return GL_FALSE;
- }
-
- if (rgbBits <= 8) {
- if (alphaBits)
- rb->InternalFormat = GL_RGBA8;
- else
- rb->InternalFormat = GL_RGB8;
- }
- else {
- assert(rgbBits <= 16);
- if (alphaBits)
- rb->InternalFormat = GL_RGBA16;
- else
- rb->InternalFormat = GL_RGBA16; /* don't really have RGB16 yet */
- }
-
- rb->AllocStorage = soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, b, rb);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Add software-based color index renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint indexBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight)
-{
- GLuint b;
-
- if (indexBits > 8) {
- _mesa_problem(ctx,
- "Unsupported bit depth in _mesa_add_color_renderbuffers");
- return GL_FALSE;
- }
-
- assert(MAX_COLOR_ATTACHMENTS >= 4);
-
- for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
- struct gl_renderbuffer *rb;
-
- if (b == BUFFER_FRONT_LEFT && !frontLeft)
- continue;
- else if (b == BUFFER_BACK_LEFT && !backLeft)
- continue;
- else if (b == BUFFER_FRONT_RIGHT && !frontRight)
- continue;
- else if (b == BUFFER_BACK_RIGHT && !backRight)
- continue;
-
- assert(fb->Attachment[b].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
- return GL_FALSE;
- }
-
- if (indexBits <= 8) {
- /* only support GLuint for now */
- /*rb->InternalFormat = GL_COLOR_INDEX8_EXT;*/
- rb->InternalFormat = COLOR_INDEX32;
- }
- else {
- rb->InternalFormat = COLOR_INDEX32;
- }
- rb->AllocStorage = soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, b, rb);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Add software-based alpha renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight)
-{
- GLuint b;
-
- /* for window system framebuffers only! */
- assert(fb->Name == 0);
-
- if (alphaBits > 8) {
- _mesa_problem(ctx,
- "Unsupported bit depth in _mesa_add_alpha_renderbuffers");
- return GL_FALSE;
- }
-
- assert(MAX_COLOR_ATTACHMENTS >= 4);
-
- /* Wrap each of the RGB color buffers with an alpha renderbuffer.
- */
- for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
- struct gl_renderbuffer *arb;
-
- if (b == BUFFER_FRONT_LEFT && !frontLeft)
- continue;
- else if (b == BUFFER_BACK_LEFT && !backLeft)
- continue;
- else if (b == BUFFER_FRONT_RIGHT && !frontRight)
- continue;
- else if (b == BUFFER_BACK_RIGHT && !backRight)
- continue;
-
- /* the RGB buffer to wrap must already exist!! */
- assert(fb->Attachment[b].Renderbuffer);
-
- /* only GLubyte supported for now */
- assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE);
-
- /* allocate alpha renderbuffer */
- arb = _mesa_new_renderbuffer(ctx, 0);
- if (!arb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer");
- return GL_FALSE;
- }
-
- /* wrap the alpha renderbuffer around the RGB renderbuffer */
- arb->Wrapped = fb->Attachment[b].Renderbuffer;
-
- /* Set up my alphabuffer fields and plug in my functions.
- * The functions will put/get the alpha values from/to RGBA arrays
- * and then call the wrapped buffer's functions to handle the RGB
- * values.
- */
- arb->InternalFormat = arb->Wrapped->InternalFormat;
- arb->_BaseFormat = arb->Wrapped->_BaseFormat;
- arb->DataType = arb->Wrapped->DataType;
- arb->AllocStorage = alloc_storage_alpha8;
- arb->Delete = delete_renderbuffer_alpha8;
- arb->GetPointer = get_pointer_alpha8;
- arb->GetRow = get_row_alpha8;
- arb->GetValues = get_values_alpha8;
- arb->PutRow = put_row_alpha8;
- arb->PutRowRGB = put_row_rgb_alpha8;
- arb->PutMonoRow = put_mono_row_alpha8;
- arb->PutValues = put_values_alpha8;
- arb->PutMonoValues = put_mono_values_alpha8;
-
- /* clear the pointer to avoid assertion/sanity check failure later */
- fb->Attachment[b].Renderbuffer = NULL;
-
- /* plug the alpha renderbuffer into the colorbuffer attachment */
- _mesa_add_renderbuffer(fb, b, arb);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based depth renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint depthBits)
-{
- struct gl_renderbuffer *rb;
-
- if (depthBits > 32) {
- _mesa_problem(ctx,
- "Unsupported depthBits in _mesa_add_depth_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
- return GL_FALSE;
- }
-
- if (depthBits <= 16) {
- rb->InternalFormat = GL_DEPTH_COMPONENT16;
- }
- else {
- rb->InternalFormat = GL_DEPTH_COMPONENT32;
- }
-
- rb->AllocStorage = soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based stencil renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint stencilBits)
-{
- struct gl_renderbuffer *rb;
-
- if (stencilBits > 16) {
- _mesa_problem(ctx,
- "Unsupported stencilBits in _mesa_add_stencil_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
- return GL_FALSE;
- }
-
- if (stencilBits <= 8) {
- rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
- }
- else {
- /* not really supported (see s_stencil.c code) */
- rb->InternalFormat = GL_STENCIL_INDEX16_EXT;
- }
-
- rb->AllocStorage = soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based accumulation renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint redBits, GLuint greenBits,
- GLuint blueBits, GLuint alphaBits)
-{
- struct gl_renderbuffer *rb;
-
- if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
- _mesa_problem(ctx,
- "Unsupported accumBits in _mesa_add_accum_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
- return GL_FALSE;
- }
-
- rb->InternalFormat = GL_RGBA16;
- rb->AllocStorage = soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
-
- return GL_TRUE;
-}
-
-
-
-/**
- * Add a software-based accumulation renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- *
- * NOTE: color-index aux buffers not supported.
- */
-GLboolean
-_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint colorBits, GLuint numBuffers)
-{
- GLuint i;
-
- if (colorBits > 16) {
- _mesa_problem(ctx,
- "Unsupported accumBits in _mesa_add_aux_renderbuffers");
- return GL_FALSE;
- }
-
- assert(numBuffers < MAX_AUX_BUFFERS);
-
- for (i = 0; i < numBuffers; i++) {
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
-
- assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
-
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
- return GL_FALSE;
- }
-
- if (colorBits <= 8) {
- rb->InternalFormat = GL_RGBA8;
- }
- else {
- rb->InternalFormat = GL_RGBA16;
- }
-
- rb->AllocStorage = soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * Attach a renderbuffer to a framebuffer.
- */
-void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- GLuint bufferName, struct gl_renderbuffer *rb)
-{
- assert(fb);
- assert(rb);
- /* there should be no previous renderbuffer on this attachment point! */
- assert(fb->Attachment[bufferName].Renderbuffer == NULL);
- assert(bufferName < BUFFER_COUNT);
-
- /* winsys vs. user-created buffer cross check */
- if (fb->Name) {
- assert(rb->Name);
- }
- else {
- assert(!rb->Name);
- }
-
- fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
- fb->Attachment[bufferName].Complete = GL_TRUE;
- fb->Attachment[bufferName].Renderbuffer = rb;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/renderbuffer.h b/nx-X11/extras/Mesa/src/mesa/main/renderbuffer.h
deleted file mode 100644
index 5c11de7c8..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/renderbuffer.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef RENDERBUFFER_H
-#define RENDERBUFFER_H
-
-
-extern void
-_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
-
-extern struct gl_renderbuffer *
-_mesa_new_renderbuffer(GLcontext *ctx, GLuint name);
-
-extern void
-_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
-
-
-extern struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name);
-
-
-extern GLboolean
-_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint rgbBits, GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern GLboolean
-_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint indexBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern GLboolean
-_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern GLboolean
-_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint depthBits);
-
-extern GLboolean
-_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint stencilBits);
-
-
-extern GLboolean
-_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint redBits, GLuint greenBits,
- GLuint blueBits, GLuint alphaBits);
-
-extern GLboolean
-_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint bits, GLuint numBuffers);
-
-extern void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- GLuint bufferName, struct gl_renderbuffer *rb);
-
-#endif /* RENDERBUFFER_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/simple_list.h b/nx-X11/extras/Mesa/src/mesa/main/simple_list.h
deleted file mode 100644
index 63475f6f7..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/simple_list.h
+++ /dev/null
@@ -1,197 +0,0 @@
-/**
- * \file simple_list.h
- * Simple macros for type-safe, intrusive lists.
- *
- * Intended to work with a list sentinal which is created as an empty
- * list. Insert & delete are O(1).
- *
- * \author
- * (C) 1997, Keith Whitwell
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _SIMPLE_LIST_H
-#define _SIMPLE_LIST_H
-
-/**
- * Remove an element from list.
- *
- * \param elem element to remove.
- */
-#define remove_from_list(elem) \
-do { \
- (elem)->next->prev = (elem)->prev; \
- (elem)->prev->next = (elem)->next; \
-} while (0)
-
-/**
- * Insert an element to the list head.
- *
- * \param list list.
- * \param elem element to insert.
- */
-#define insert_at_head(list, elem) \
-do { \
- (elem)->prev = list; \
- (elem)->next = (list)->next; \
- (list)->next->prev = elem; \
- (list)->next = elem; \
-} while(0)
-
-/**
- * Insert an element to the list tail.
- *
- * \param list list.
- * \param elem element to insert.
- */
-#define insert_at_tail(list, elem) \
-do { \
- (elem)->next = list; \
- (elem)->prev = (list)->prev; \
- (list)->prev->next = elem; \
- (list)->prev = elem; \
-} while(0)
-
-/**
- * Move an element to the list head.
- *
- * \param list list.
- * \param elem element to move.
- */
-#define move_to_head(list, elem) \
-do { \
- remove_from_list(elem); \
- insert_at_head(list, elem); \
-} while (0)
-
-/**
- * Move an element to the list tail.
- *
- * \param list list.
- * \param elem element to move.
- */
-#define move_to_tail(list, elem) \
-do { \
- remove_from_list(elem); \
- insert_at_tail(list, elem); \
-} while (0)
-
-/**
- * Make a empty list empty.
- *
- * \param sentinal list (sentinal element).
- */
-#define make_empty_list(sentinal) \
-do { \
- (sentinal)->next = sentinal; \
- (sentinal)->prev = sentinal; \
-} while (0)
-
-/**
- * Get list first element.
- *
- * \param list list.
- *
- * \return pointer to first element.
- */
-#define first_elem(list) ((list)->next)
-
-/**
- * Get list last element.
- *
- * \param list list.
- *
- * \return pointer to last element.
- */
-#define last_elem(list) ((list)->prev)
-
-/**
- * Get next element.
- *
- * \param elem element.
- *
- * \return pointer to next element.
- */
-#define next_elem(elem) ((elem)->next)
-
-/**
- * Get previous element.
- *
- * \param elem element.
- *
- * \return pointer to previous element.
- */
-#define prev_elem(elem) ((elem)->prev)
-
-/**
- * Test whether element is at end of the list.
- *
- * \param list list.
- * \param elem element.
- *
- * \return non-zero if element is at end of list, or zero otherwise.
- */
-#define at_end(list, elem) ((elem) == (list))
-
-/**
- * Test if a list is empty.
- *
- * \param list list.
- *
- * \return non-zero if list empty, or zero otherwise.
- */
-#define is_empty_list(list) ((list)->next == (list))
-
-/**
- * Walk through the elements of a list.
- *
- * \param ptr pointer to the current element.
- * \param list list.
- *
- * \note It should be followed by a { } block or a single statement, as in a \c
- * for loop.
- */
-#define foreach(ptr, list) \
- for( ptr=(list)->next ; ptr!=list ; ptr=(ptr)->next )
-
-/**
- * Walk through the elements of a list.
- *
- * Same as #foreach but lets you unlink the current value during a list
- * traversal. Useful for freeing a list, element by element.
- *
- * \param ptr pointer to the current element.
- * \param t temporary pointer.
- * \param list list.
- *
- * \note It should be followed by a { } block or a single statement, as in a \c
- * for loop.
- */
-#define foreach_s(ptr, t, list) \
- for(ptr=(list)->next,t=(ptr)->next; list != ptr; ptr=t, t=(t)->next)
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/state.c b/nx-X11/extras/Mesa/src/mesa/main/state.c
deleted file mode 100644
index 9ab2c5fb8..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/state.c
+++ /dev/null
@@ -1,1040 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.4
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file state.c
- * State management.
- *
- * This file manages recalculation of derived values in the __GLcontextRec.
- * Also, this is where we initialize the API dispatch table.
- */
-
-#include "glheader.h"
-#include "accum.h"
-#include "api_loopback.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
-#endif
-#if FEATURE_ATI_fragment_shader
-#include "atifragshader.h"
-#endif
-#include "attrib.h"
-#include "blend.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "buffers.h"
-#include "clip.h"
-#include "colortab.h"
-#include "context.h"
-#include "convolve.h"
-#include "depth.h"
-#include "dlist.h"
-#include "drawpix.h"
-#include "enable.h"
-#include "eval.h"
-#include "get.h"
-#include "feedback.h"
-#include "fog.h"
-#if FEATURE_EXT_framebuffer_object
-#include "fbobject.h"
-#endif
-#include "framebuffer.h"
-#include "hint.h"
-#include "histogram.h"
-#include "imports.h"
-#include "light.h"
-#include "lines.h"
-#include "macros.h"
-#include "matrix.h"
-#if FEATURE_ARB_occlusion_query
-#include "occlude.h"
-#endif
-#include "pixel.h"
-#include "points.h"
-#include "polygon.h"
-#include "rastpos.h"
-#include "state.h"
-#include "stencil.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "texstate.h"
-#include "mtypes.h"
-#include "varray.h"
-#if FEATURE_NV_vertex_program
-#include "nvprogram.h"
-#endif
-#if FEATURE_NV_fragment_program
-#include "nvfragprog.h"
-#include "nvprogram.h"
-#include "program.h"
-#include "texenvprogram.h"
-#endif
-#if FEATURE_ARB_shader_objects
-#include "shaderobjects.h"
-#endif
-#include "debug.h"
-#include "dispatch.h"
-
-
-
-/**
- * Initialize a dispatch table with pointers to Mesa's immediate-mode
- * commands.
- *
- * Pointers to glBegin()/glEnd() object commands and a few others
- * are provided via the GLvertexformat interface.
- *
- * \param ctx GL context to which \c exec belongs.
- * \param exec dispatch table.
- */
-void
-_mesa_init_exec_table(struct _glapi_table *exec)
-{
-#if _HAVE_FULL_GL
- _mesa_loopback_init_api_table( exec );
-#endif
-
- /* load the dispatch slots we understand */
- SET_AlphaFunc(exec, _mesa_AlphaFunc);
- SET_BlendFunc(exec, _mesa_BlendFunc);
- SET_Clear(exec, _mesa_Clear);
- SET_ClearColor(exec, _mesa_ClearColor);
- SET_ClearStencil(exec, _mesa_ClearStencil);
- SET_ColorMask(exec, _mesa_ColorMask);
- SET_CullFace(exec, _mesa_CullFace);
- SET_Disable(exec, _mesa_Disable);
- SET_DrawBuffer(exec, _mesa_DrawBuffer);
- SET_Enable(exec, _mesa_Enable);
- SET_Finish(exec, _mesa_Finish);
- SET_Flush(exec, _mesa_Flush);
- SET_FrontFace(exec, _mesa_FrontFace);
- SET_Frustum(exec, _mesa_Frustum);
- SET_GetError(exec, _mesa_GetError);
- SET_GetFloatv(exec, _mesa_GetFloatv);
- SET_GetString(exec, _mesa_GetString);
- SET_InitNames(exec, _mesa_InitNames);
- SET_LineStipple(exec, _mesa_LineStipple);
- SET_LineWidth(exec, _mesa_LineWidth);
- SET_LoadIdentity(exec, _mesa_LoadIdentity);
- SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
- SET_LoadName(exec, _mesa_LoadName);
- SET_LogicOp(exec, _mesa_LogicOp);
- SET_MatrixMode(exec, _mesa_MatrixMode);
- SET_MultMatrixf(exec, _mesa_MultMatrixf);
- SET_Ortho(exec, _mesa_Ortho);
- SET_PixelStorei(exec, _mesa_PixelStorei);
- SET_PopMatrix(exec, _mesa_PopMatrix);
- SET_PopName(exec, _mesa_PopName);
- SET_PushMatrix(exec, _mesa_PushMatrix);
- SET_PushName(exec, _mesa_PushName);
- SET_RasterPos2f(exec, _mesa_RasterPos2f);
- SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
- SET_RasterPos2i(exec, _mesa_RasterPos2i);
- SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
- SET_ReadBuffer(exec, _mesa_ReadBuffer);
- SET_RenderMode(exec, _mesa_RenderMode);
- SET_Rotatef(exec, _mesa_Rotatef);
- SET_Scalef(exec, _mesa_Scalef);
- SET_Scissor(exec, _mesa_Scissor);
- SET_SelectBuffer(exec, _mesa_SelectBuffer);
- SET_ShadeModel(exec, _mesa_ShadeModel);
- SET_StencilFunc(exec, _mesa_StencilFunc);
- SET_StencilMask(exec, _mesa_StencilMask);
- SET_StencilOp(exec, _mesa_StencilOp);
- SET_TexEnvfv(exec, _mesa_TexEnvfv);
- SET_TexEnvi(exec, _mesa_TexEnvi);
- SET_TexImage2D(exec, _mesa_TexImage2D);
- SET_TexParameteri(exec, _mesa_TexParameteri);
- SET_Translatef(exec, _mesa_Translatef);
- SET_Viewport(exec, _mesa_Viewport);
-#if _HAVE_FULL_GL
- SET_Accum(exec, _mesa_Accum);
- SET_Bitmap(exec, _mesa_Bitmap);
- SET_CallList(exec, _mesa_CallList);
- SET_CallLists(exec, _mesa_CallLists);
- SET_ClearAccum(exec, _mesa_ClearAccum);
- SET_ClearDepth(exec, _mesa_ClearDepth);
- SET_ClearIndex(exec, _mesa_ClearIndex);
- SET_ClipPlane(exec, _mesa_ClipPlane);
- SET_ColorMaterial(exec, _mesa_ColorMaterial);
- SET_CopyPixels(exec, _mesa_CopyPixels);
- SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
- SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
- SET_DeleteLists(exec, _mesa_DeleteLists);
- SET_DepthFunc(exec, _mesa_DepthFunc);
- SET_DepthMask(exec, _mesa_DepthMask);
- SET_DepthRange(exec, _mesa_DepthRange);
- SET_DrawPixels(exec, _mesa_DrawPixels);
- SET_EndList(exec, _mesa_EndList);
- SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
- SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
- SET_Fogf(exec, _mesa_Fogf);
- SET_Fogfv(exec, _mesa_Fogfv);
- SET_Fogi(exec, _mesa_Fogi);
- SET_Fogiv(exec, _mesa_Fogiv);
- SET_GenLists(exec, _mesa_GenLists);
- SET_GetClipPlane(exec, _mesa_GetClipPlane);
- SET_GetBooleanv(exec, _mesa_GetBooleanv);
- SET_GetDoublev(exec, _mesa_GetDoublev);
- SET_GetIntegerv(exec, _mesa_GetIntegerv);
- SET_GetLightfv(exec, _mesa_GetLightfv);
- SET_GetLightiv(exec, _mesa_GetLightiv);
- SET_GetMapdv(exec, _mesa_GetMapdv);
- SET_GetMapfv(exec, _mesa_GetMapfv);
- SET_GetMapiv(exec, _mesa_GetMapiv);
- SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
- SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
- SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
- SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
- SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
- SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
- SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
- SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
- SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
- SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
- SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
- SET_GetTexGendv(exec, _mesa_GetTexGendv);
- SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
- SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
- SET_GetTexImage(exec, _mesa_GetTexImage);
- SET_Hint(exec, _mesa_Hint);
- SET_IndexMask(exec, _mesa_IndexMask);
- SET_IsEnabled(exec, _mesa_IsEnabled);
- SET_IsList(exec, _mesa_IsList);
- SET_LightModelf(exec, _mesa_LightModelf);
- SET_LightModelfv(exec, _mesa_LightModelfv);
- SET_LightModeli(exec, _mesa_LightModeli);
- SET_LightModeliv(exec, _mesa_LightModeliv);
- SET_Lightf(exec, _mesa_Lightf);
- SET_Lightfv(exec, _mesa_Lightfv);
- SET_Lighti(exec, _mesa_Lighti);
- SET_Lightiv(exec, _mesa_Lightiv);
- SET_ListBase(exec, _mesa_ListBase);
- SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
- SET_Map1d(exec, _mesa_Map1d);
- SET_Map1f(exec, _mesa_Map1f);
- SET_Map2d(exec, _mesa_Map2d);
- SET_Map2f(exec, _mesa_Map2f);
- SET_MapGrid1d(exec, _mesa_MapGrid1d);
- SET_MapGrid1f(exec, _mesa_MapGrid1f);
- SET_MapGrid2d(exec, _mesa_MapGrid2d);
- SET_MapGrid2f(exec, _mesa_MapGrid2f);
- SET_MultMatrixd(exec, _mesa_MultMatrixd);
- SET_NewList(exec, _mesa_NewList);
- SET_PassThrough(exec, _mesa_PassThrough);
- SET_PixelMapfv(exec, _mesa_PixelMapfv);
- SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
- SET_PixelMapusv(exec, _mesa_PixelMapusv);
- SET_PixelStoref(exec, _mesa_PixelStoref);
- SET_PixelTransferf(exec, _mesa_PixelTransferf);
- SET_PixelTransferi(exec, _mesa_PixelTransferi);
- SET_PixelZoom(exec, _mesa_PixelZoom);
- SET_PointSize(exec, _mesa_PointSize);
- SET_PolygonMode(exec, _mesa_PolygonMode);
- SET_PolygonOffset(exec, _mesa_PolygonOffset);
- SET_PolygonStipple(exec, _mesa_PolygonStipple);
- SET_PopAttrib(exec, _mesa_PopAttrib);
- SET_PushAttrib(exec, _mesa_PushAttrib);
- SET_RasterPos2d(exec, _mesa_RasterPos2d);
- SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
- SET_RasterPos2s(exec, _mesa_RasterPos2s);
- SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
- SET_RasterPos3d(exec, _mesa_RasterPos3d);
- SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
- SET_RasterPos3f(exec, _mesa_RasterPos3f);
- SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
- SET_RasterPos3i(exec, _mesa_RasterPos3i);
- SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
- SET_RasterPos3s(exec, _mesa_RasterPos3s);
- SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
- SET_RasterPos4d(exec, _mesa_RasterPos4d);
- SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
- SET_RasterPos4f(exec, _mesa_RasterPos4f);
- SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
- SET_RasterPos4i(exec, _mesa_RasterPos4i);
- SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
- SET_RasterPos4s(exec, _mesa_RasterPos4s);
- SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
- SET_ReadPixels(exec, _mesa_ReadPixels);
- SET_Rotated(exec, _mesa_Rotated);
- SET_Scaled(exec, _mesa_Scaled);
- SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
- SET_TexEnvf(exec, _mesa_TexEnvf);
- SET_TexEnviv(exec, _mesa_TexEnviv);
- SET_TexGend(exec, _mesa_TexGend);
- SET_TexGendv(exec, _mesa_TexGendv);
- SET_TexGenf(exec, _mesa_TexGenf);
- SET_TexGenfv(exec, _mesa_TexGenfv);
- SET_TexGeni(exec, _mesa_TexGeni);
- SET_TexGeniv(exec, _mesa_TexGeniv);
- SET_TexImage1D(exec, _mesa_TexImage1D);
- SET_TexParameterf(exec, _mesa_TexParameterf);
- SET_TexParameterfv(exec, _mesa_TexParameterfv);
- SET_TexParameteriv(exec, _mesa_TexParameteriv);
- SET_Translated(exec, _mesa_Translated);
-#endif
-
- /* 1.1 */
- SET_BindTexture(exec, _mesa_BindTexture);
- SET_DeleteTextures(exec, _mesa_DeleteTextures);
- SET_GenTextures(exec, _mesa_GenTextures);
-#if _HAVE_FULL_GL
- SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
- SET_AreTexturesResidentEXT(exec, _mesa_AreTexturesResident);
- SET_ColorPointer(exec, _mesa_ColorPointer);
- SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
- SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
- SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
- SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
- SET_DisableClientState(exec, _mesa_DisableClientState);
- SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
- SET_EnableClientState(exec, _mesa_EnableClientState);
- SET_GenTexturesEXT(exec, _mesa_GenTextures);
- SET_GetPointerv(exec, _mesa_GetPointerv);
- SET_IndexPointer(exec, _mesa_IndexPointer);
- SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
- SET_IsTexture(exec, _mesa_IsTexture);
- SET_IsTextureEXT(exec, _mesa_IsTexture);
- SET_NormalPointer(exec, _mesa_NormalPointer);
- SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
- SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
- SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
- SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
- SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
- SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
- SET_VertexPointer(exec, _mesa_VertexPointer);
-#endif
-
- /* 1.2 */
-#if _HAVE_FULL_GL
- SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
- SET_TexImage3D(exec, _mesa_TexImage3D);
- SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
-#endif
-
- /* OpenGL 1.2 GL_ARB_imaging */
-#if _HAVE_FULL_GL
- SET_BlendColor(exec, _mesa_BlendColor);
- SET_BlendEquation(exec, _mesa_BlendEquation);
- SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
- SET_ColorSubTable(exec, _mesa_ColorSubTable);
- SET_ColorTable(exec, _mesa_ColorTable);
- SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
- SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
- SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
- SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
- SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
- SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
- SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
- SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
- SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
- SET_CopyColorTable(exec, _mesa_CopyColorTable);
- SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
- SET_GetColorTable(exec, _mesa_GetColorTable);
- SET_GetColorTableEXT(exec, _mesa_GetColorTable);
- SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
- SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
- SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
- SET_GetConvolutionFilterEXT(exec, _mesa_GetConvolutionFilter);
- SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
- SET_GetConvolutionParameterfvEXT(exec, _mesa_GetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
- SET_GetConvolutionParameterivEXT(exec, _mesa_GetConvolutionParameteriv);
- SET_GetHistogram(exec, _mesa_GetHistogram);
- SET_GetHistogramEXT(exec, _mesa_GetHistogram);
- SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
- SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
- SET_GetMinmax(exec, _mesa_GetMinmax);
- SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
- SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
- SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
- SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
- SET_GetSeparableFilterEXT(exec, _mesa_GetSeparableFilter);
- SET_Histogram(exec, _mesa_Histogram);
- SET_Minmax(exec, _mesa_Minmax);
- SET_ResetHistogram(exec, _mesa_ResetHistogram);
- SET_ResetMinmax(exec, _mesa_ResetMinmax);
- SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
-#endif
-
- /* OpenGL 2.0 */
- SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
- SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
- SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
-
- /* 2. GL_EXT_blend_color */
-#if 0
-/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
-#endif
-
- /* 3. GL_EXT_polygon_offset */
-#if _HAVE_FULL_GL
- SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
-#endif
-
- /* 6. GL_EXT_texture3d */
-#if 0
-/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
-/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
-/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
-#endif
-
- /* 11. GL_EXT_histogram */
-#if _HAVE_FULL_GL
- SET_GetHistogramEXT(exec, _mesa_GetHistogram);
- SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
- SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
- SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
-#endif
-
- /* ?. GL_SGIX_pixel_texture */
-#if _HAVE_FULL_GL
- SET_PixelTexGenSGIX(exec, _mesa_PixelTexGenSGIX);
-#endif
-
- /* 15. GL_SGIS_pixel_texture */
-#if _HAVE_FULL_GL
- SET_PixelTexGenParameteriSGIS(exec, _mesa_PixelTexGenParameteriSGIS);
- SET_PixelTexGenParameterivSGIS(exec, _mesa_PixelTexGenParameterivSGIS);
- SET_PixelTexGenParameterfSGIS(exec, _mesa_PixelTexGenParameterfSGIS);
- SET_PixelTexGenParameterfvSGIS(exec, _mesa_PixelTexGenParameterfvSGIS);
- SET_GetPixelTexGenParameterivSGIS(exec, _mesa_GetPixelTexGenParameterivSGIS);
- SET_GetPixelTexGenParameterfvSGIS(exec, _mesa_GetPixelTexGenParameterfvSGIS);
-#endif
-
- /* 30. GL_EXT_vertex_array */
-#if _HAVE_FULL_GL
- SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
- SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
- SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
- SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
- SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
- SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
-#endif
-
- /* 37. GL_EXT_blend_minmax */
-#if 0
- SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
-#endif
-
- /* 54. GL_EXT_point_parameters */
-#if _HAVE_FULL_GL
- SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT);
- SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT);
-#endif
-
- /* 78. GL_EXT_paletted_texture */
-#if 0
- SET_ColorTableEXT(exec, _mesa_ColorTableEXT);
- SET_ColorSubTableEXT(exec, _mesa_ColorSubTableEXT);
-#endif
-#if _HAVE_FULL_GL
- SET_GetColorTableEXT(exec, _mesa_GetColorTable);
- SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
-#endif
-
- /* 97. GL_EXT_compiled_vertex_array */
-#if _HAVE_FULL_GL
- SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
- SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
-#endif
-
- /* 148. GL_EXT_multi_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
-#endif
-
- /* 173. GL_INGR_blend_func_separate */
-#if _HAVE_FULL_GL
- SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
-#endif
-
- /* 196. GL_MESA_resize_buffers */
-#if _HAVE_FULL_GL
- SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
-#endif
-
- /* 197. GL_MESA_window_pos */
-#if _HAVE_FULL_GL
- SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
- SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
- SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
- SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
- SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
- SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
- SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
- SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
- SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
- SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
- SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
- SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
- SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
- SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
- SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
- SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
- SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
- SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
- SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
- SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
- SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
- SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
- SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
- SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
-#endif
-
- /* 200. GL_IBM_multimode_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
-#endif
-
- /* 233. GL_NV_vertex_program */
-#if FEATURE_NV_vertex_program
- SET_BindProgramNV(exec, _mesa_BindProgram);
- SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
- SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
- SET_GenProgramsNV(exec, _mesa_GenPrograms);
- SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
- SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
- SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
- SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
- SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
- SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
- SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
- SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(exec, _mesa_IsProgram);
- SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
- SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV);
- SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV);
- SET_ProgramParameter4fNV(exec, _mesa_ProgramParameter4fNV);
- SET_ProgramParameter4fvNV(exec, _mesa_ProgramParameter4fvNV);
- SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
- SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
- SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
- /* glVertexAttrib*NV functions handled in api_loopback.c */
-#endif
-
- /* 282. GL_NV_fragment_program */
-#if FEATURE_NV_fragment_program
- SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
-#endif
-
- /* 262. GL_NV_point_sprite */
-#if _HAVE_FULL_GL
- SET_PointParameteriNV(exec, _mesa_PointParameteriNV);
- SET_PointParameterivNV(exec, _mesa_PointParameterivNV);
-#endif
-
- /* 268. GL_EXT_stencil_two_side */
-#if _HAVE_FULL_GL
- SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
-#endif
-
- /* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
-
- /* ARB 1. GL_ARB_multitexture */
-#if _HAVE_FULL_GL
- SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
- SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
-#endif
-
- /* ARB 3. GL_ARB_transpose_matrix */
-#if _HAVE_FULL_GL
- SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
-#endif
-
- /* ARB 5. GL_ARB_multisample */
-#if _HAVE_FULL_GL
- SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
-#endif
-
- /* ARB 12. GL_ARB_texture_compression */
-#if _HAVE_FULL_GL
- SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
-#endif
-
- /* ARB 14. GL_ARB_point_parameters */
- /* reuse EXT_point_parameters functions */
-
- /* ARB 26. GL_ARB_vertex_program */
- /* ARB 27. GL_ARB_fragment_program */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
- /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
- /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
- /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
- /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
- /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
- /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
- /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
- /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
- /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
- /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
- /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
- /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
- /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
- /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
- /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
- /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
- /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
- /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
- /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
- /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
- /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
- /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
- /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
- /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
- /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
- /* glVertexAttrib4bvARB handled in api_loopback.c */
- /* glVertexAttrib4ivARB handled in api_loopback.c */
- /* glVertexAttrib4ubvARB handled in api_loopback.c */
- /* glVertexAttrib4usvARB handled in api_loopback.c */
- /* glVertexAttrib4uivARB handled in api_loopback.c */
- /* glVertexAttrib4NbvARB handled in api_loopback.c */
- /* glVertexAttrib4NsvARB handled in api_loopback.c */
- /* glVertexAttrib4NivARB handled in api_loopback.c */
- /* glVertexAttrib4NusvARB handled in api_loopback.c */
- /* glVertexAttrib4NuivARB handled in api_loopback.c */
- SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
- /* glBindProgramARB aliases glBindProgramNV */
- /* glDeleteProgramsARB aliases glDeleteProgramsNV */
- /* glGenProgramsARB aliases glGenProgramsNV */
- /* glIsProgramARB aliases glIsProgramNV */
- SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
- SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
- SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
- /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
- SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
- SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
- SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
-#endif
-
- /* ARB 28. GL_ARB_vertex_buffer_object */
-#if FEATURE_ARB_vertex_buffer_object
- SET_BindBufferARB(exec, _mesa_BindBufferARB);
- SET_BufferDataARB(exec, _mesa_BufferDataARB);
- SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
- SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
- SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
- SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
- SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
- SET_IsBufferARB(exec, _mesa_IsBufferARB);
- SET_MapBufferARB(exec, _mesa_MapBufferARB);
- SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
-#endif
-
- /* ARB 29. GL_ARB_occlusion_query */
-#if FEATURE_ARB_occlusion_query
- SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(exec, _mesa_IsQueryARB);
- SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
- SET_EndQueryARB(exec, _mesa_EndQueryARB);
- SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
-#endif
-
- /* ARB 37. GL_ARB_draw_buffers */
- SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
-
-#if FEATURE_ARB_shader_objects
- SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
- SET_GetHandleARB(exec, _mesa_GetHandleARB);
- SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
- SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
- SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
- SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
- SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
- SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
- SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
- SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
- SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
- SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
- SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
- SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
- SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
- SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
- SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
- SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
- SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
- SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
- SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
- SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
- SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
- SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
- SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
- SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
- SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
- SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
- SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
- SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
- SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
- SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
- SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
- SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
- SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
- SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
- SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
-#endif /* FEATURE_ARB_shader_objects */
-
-#if FEATURE_ARB_vertex_shader
- SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
- SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
- SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
-#endif /* FEATURE_ARB_vertex_shader */
-
- /* GL_ATI_fragment_shader */
-#if FEATURE_ATI_fragment_shader
- SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
- SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
- SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
- SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
- SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
- SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
- SET_SampleMapATI(exec, _mesa_SampleMapATI);
- SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
- SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
- SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
- SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
- SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
- SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
- SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
-#endif
-
-#if FEATURE_EXT_framebuffer_object
- SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
- SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
- SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
- SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
- SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
- SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
- SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
- SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
- SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
- SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
- SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
- SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
- SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
- SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
- SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
-#endif
-}
-
-
-
-/**********************************************************************/
-/** \name State update logic */
-/*@{*/
-
-
-static void
-update_separate_specular( GLcontext *ctx )
-{
- if (NEED_SECONDARY_COLOR(ctx))
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
- else
- ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
-}
-
-
-/**
- * Update state dependent on vertex arrays.
- */
-static void
-update_arrays( GLcontext *ctx )
-{
- GLuint i, min;
-
- /* find min of _MaxElement values for all enabled arrays */
-
- /* 0 */
- if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
- min = ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
- }
- else if (ctx->Array.Vertex.Enabled) {
- min = ctx->Array.Vertex._MaxElement;
- }
- else {
- /* can't draw anything without vertex positions! */
- min = 0;
- }
-
- /* 1 */
- if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
- }
- /* no conventional vertex weight array */
-
- /* 2 */
- if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
- }
- else if (ctx->Array.Normal.Enabled) {
- min = MIN2(min, ctx->Array.Normal._MaxElement);
- }
-
- /* 3 */
- if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
- }
- else if (ctx->Array.Color.Enabled) {
- min = MIN2(min, ctx->Array.Color._MaxElement);
- }
-
- /* 4 */
- if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
- }
- else if (ctx->Array.SecondaryColor.Enabled) {
- min = MIN2(min, ctx->Array.SecondaryColor._MaxElement);
- }
-
- /* 5 */
- if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
- }
- else if (ctx->Array.FogCoord.Enabled) {
- min = MIN2(min, ctx->Array.FogCoord._MaxElement);
- }
-
- /* 6 */
- if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_SIX].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SIX]._MaxElement);
- }
-
- /* 7 */
- if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
- }
-
- /* 8..15 */
- for (i = VERT_ATTRIB_TEX0; i < VERT_ATTRIB_MAX; i++) {
- if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
- }
- else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
- && ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
- min = MIN2(min, ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
- }
- }
-
- if (ctx->Array.Index.Enabled) {
- min = MIN2(min, ctx->Array.Index._MaxElement);
- }
-
- if (ctx->Array.EdgeFlag.Enabled) {
- min = MIN2(min, ctx->Array.EdgeFlag._MaxElement);
- }
-
- /* _MaxElement is one past the last legal array element */
- ctx->Array._MaxElement = min;
-}
-
-
-/**
- * Update derived vertex/fragment program state.
- */
-static void
-update_program(GLcontext *ctx)
-{
- /* For now, just set the _Enabled (really enabled) flags.
- * In the future we may have to check other state to be sure we really
- * have a runable program or shader.
- */
- ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
- && ctx->VertexProgram.Current->Instructions;
- ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
- && ctx->FragmentProgram.Current->Instructions;
- ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
- && ctx->ATIFragmentShader.Current->Instructions;
-
- ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
- ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
-
- if (ctx->_MaintainTexEnvProgram && !ctx->FragmentProgram._Enabled) {
- if (!ctx->_TexEnvProgram)
- ctx->_TexEnvProgram = (struct fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-
- ctx->FragmentProgram._Current = ctx->_TexEnvProgram;
- ctx->FragmentProgram._Active = GL_TRUE;
- }
-}
-
-
-/**
- * If __GLcontextRec::NewState is non-zero then this function \b must be called
- * before rendering any primitive. Basically, function pointers and
- * miscellaneous flags are updated to reflect the current state of the state
- * machine.
- *
- * Calls dd_function_table::UpdateState to perform any internal state
- * management necessary.
- *
- * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
- * _mesa_update_buffer_bounds(), _mesa_update_polygon(),
- * _mesa_update_lighting() and _mesa_update_tnl_spaces().
- */
-void
-_mesa_update_state( GLcontext *ctx )
-{
- GLuint new_state = ctx->NewState;
-
- if (MESA_VERBOSE & VERBOSE_STATE)
- _mesa_print_state("_mesa_update_state", new_state);
-
- if (new_state & _NEW_PROGRAM)
- update_program( ctx );
-
- if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
- _mesa_update_modelview_project( ctx, new_state );
-
- if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
- _mesa_update_texture( ctx, new_state );
-
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
- _mesa_update_framebuffer(ctx);
-
- if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
- _mesa_update_draw_buffer_bounds( ctx );
-
- if (new_state & _NEW_POINT)
- _mesa_update_point( ctx );
-
- if (new_state & _NEW_POLYGON)
- _mesa_update_polygon( ctx );
-
- if (new_state & _NEW_LIGHT)
- _mesa_update_lighting( ctx );
-
- if (new_state & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_pixel( ctx, new_state );
-
- if (new_state & _DD_NEW_SEPARATE_SPECULAR)
- update_separate_specular( ctx );
-
- if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
- update_arrays( ctx );
-
- if (ctx->_MaintainTexEnvProgram) {
- if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))
- _mesa_UpdateTexEnvProgram(ctx);
- }
-
- /* ctx->_NeedEyeCoords is now up to date.
- *
- * If the truth value of this variable has changed, update for the
- * new lighting space and recompute the positions of lights and the
- * normal transform.
- *
- * If the lighting space hasn't changed, may still need to recompute
- * light positions & normal transforms for other reasons.
- */
- if (new_state & _MESA_NEW_NEED_EYE_COORDS)
- _mesa_update_tnl_spaces( ctx, new_state );
-
- /*
- * Give the driver a chance to act upon the new_state flags.
- * The driver might plug in different span functions, for example.
- * Also, this is where the driver can invalidate the state of any
- * active modules (such as swrast_setup, swrast, tnl, etc).
- *
- * Set ctx->NewState to zero to avoid recursion if
- * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
- */
- new_state = ctx->NewState;
- ctx->NewState = 0;
- ctx->Driver.UpdateState(ctx, new_state);
- ctx->Array.NewState = 0;
-}
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/state.h b/nx-X11/extras/Mesa/src/mesa/main/state.h
deleted file mode 100644
index 58cfcc414..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/state.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * \file state.h
- * State management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef STATE_H
-#define STATE_H
-
-#include "mtypes.h"
-
-extern void
-_mesa_init_exec_table(struct _glapi_table *exec);
-
-extern void
-_mesa_update_state( GLcontext *ctx );
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/stencil.c b/nx-X11/extras/Mesa/src/mesa/main/stencil.c
deleted file mode 100644
index dfda4aa8f..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/stencil.c
+++ /dev/null
@@ -1,466 +0,0 @@
-/**
- * \file stencil.c
- * Stencil operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "depth.h"
-#include "macros.h"
-#include "stencil.h"
-#include "mtypes.h"
-#include "enable.h"
-
-
-/**
- * Set the clear value for the stencil buffer.
- *
- * \param s clear value.
- *
- * \sa glClearStencil().
- *
- * Updates gl_stencil_attrib::Clear. On change
- * flushes the vertices and notifies the driver via
- * the dd_function_table::ClearStencil callback.
- */
-void GLAPIENTRY
-_mesa_ClearStencil( GLint s )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Stencil.Clear == (GLstencil) s)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Clear = (GLstencil) s;
-
- if (ctx->Driver.ClearStencil) {
- (*ctx->Driver.ClearStencil)( ctx, s );
- }
-}
-
-
-/**
- * Set the function and reference value for stencil testing.
- *
- * \param func test function.
- * \param ref reference value.
- * \param mask bitmask.
- *
- * \sa glStencilFunc().
- *
- * Verifies the parameters and updates the respective values in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
- */
-void GLAPIENTRY
-_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
- GLint maxref;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFunc" );
- return;
- }
-
- maxref = (1 << STENCIL_BITS) - 1;
- ref = (GLstencil) CLAMP( ref, 0, maxref );
-
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == (GLstencil) mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = (GLstencil) mask;
-
- if (ctx->Driver.StencilFunc) {
- (*ctx->Driver.StencilFunc)( ctx, func, ref, mask );
- }
-}
-
-
-/**
- * Set the stencil writing mask.
- *
- * \param mask bit-mask to enable/disable writing of individual bits in the
- * stencil planes.
- *
- * \sa glStencilMask().
- *
- * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
- * notifies the driver via the dd_function_table::StencilMask callback.
- */
-void GLAPIENTRY
-_mesa_StencilMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Stencil.WriteMask[face] == (GLstencil) mask)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = (GLstencil) mask;
-
- if (ctx->Driver.StencilMask) {
- (*ctx->Driver.StencilMask)( ctx, mask );
- }
-}
-
-
-/**
- * Set the stencil test actions.
- *
- * \param fail action to take when stencil test fails.
- * \param zfail action to take when stencil test passes, but the depth test fails.
- * \param zpass action to take when stencil test passes and the depth test
- * passes (or depth testing is not enabled).
- *
- * \sa glStencilOp().
- *
- * Verifies the parameters and updates the respective fields in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilOp callback.
- */
-void GLAPIENTRY
-_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (fail) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- break;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- break;
- }
- /* FALL-THROUGH */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp");
- return;
- }
- switch (zfail) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- break;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- break;
- }
- /* FALL-THROUGH */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp");
- return;
- }
- switch (zpass) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- break;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- break;
- }
- /* FALL-THROUGH */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp");
- return;
- }
-
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
-
- if (ctx->Driver.StencilOp) {
- (*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);
- }
-}
-
-
-
-#if _HAVE_FULL_GL
-/* GL_EXT_stencil_two_side */
-void GLAPIENTRY
-_mesa_ActiveStencilFaceEXT(GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face == GL_FRONT || face == GL_BACK) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1;
- }
-
- if (ctx->Driver.ActiveStencilFace) {
- (*ctx->Driver.ActiveStencilFace)( ctx, (GLuint) ctx->Stencil.ActiveFace );
- }
-}
-#endif
-
-
-
-/**
- * OpenGL 2.0 function.
- * \todo Make StencilOp() call this function. And eventually remove the
- * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
- * instead.
- */
-void GLAPIENTRY
-_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
- return;
- }
-
- switch (fail) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- break;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- break;
- }
- /* FALL-THROUGH */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(fail)");
- return;
- }
- switch (zfail) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- break;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- break;
- }
- /* FALL-THROUGH */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
- return;
- }
- switch (zpass) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- break;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- break;
- }
- /* FALL-THROUGH */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- ctx->Stencil.FailFunc[0] = fail;
- ctx->Stencil.ZFailFunc[0] = zfail;
- ctx->Stencil.ZPassFunc[0] = zpass;
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- ctx->Stencil.FailFunc[1] = fail;
- ctx->Stencil.ZFailFunc[1] = zfail;
- ctx->Stencil.ZPassFunc[1] = zpass;
- }
-
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face, fail, zfail, zpass);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint maxref;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
- return;
- }
-
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
- return;
- }
-
- maxref = (1 << STENCIL_BITS) - 1;
- ref = (GLstencil) CLAMP(ref, 0, maxref);
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- ctx->Stencil.Function[0] = func;
- ctx->Stencil.Ref[0] = ref;
- ctx->Stencil.ValueMask[0] = (GLstencil) mask;
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- ctx->Stencil.Function[1] = func;
- ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[1] = (GLstencil) mask;
- }
-
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- ctx->Stencil.WriteMask[0] = (GLstencil) mask;
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- ctx->Stencil.WriteMask[1] = (GLstencil) mask;
- }
-
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face, mask);
- }
-}
-
-
-/**
- * Initialize the context stipple state.
- *
- * \param ctx GL context.
- *
- * Initializes __GLcontextRec::Stencil attribute group.
- */
-void _mesa_init_stencil( GLcontext * ctx )
-{
-
- /* Stencil group */
- ctx->Stencil.Enabled = GL_FALSE;
- ctx->Stencil.TestTwoSide = GL_FALSE;
- ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */
- ctx->Stencil.Function[0] = GL_ALWAYS;
- ctx->Stencil.Function[1] = GL_ALWAYS;
- ctx->Stencil.FailFunc[0] = GL_KEEP;
- ctx->Stencil.FailFunc[1] = GL_KEEP;
- ctx->Stencil.ZPassFunc[0] = GL_KEEP;
- ctx->Stencil.ZPassFunc[1] = GL_KEEP;
- ctx->Stencil.ZFailFunc[0] = GL_KEEP;
- ctx->Stencil.ZFailFunc[1] = GL_KEEP;
- ctx->Stencil.Ref[0] = 0;
- ctx->Stencil.Ref[1] = 0;
- ctx->Stencil.ValueMask[0] = STENCIL_MAX;
- ctx->Stencil.ValueMask[1] = STENCIL_MAX;
- ctx->Stencil.WriteMask[0] = STENCIL_MAX;
- ctx->Stencil.WriteMask[1] = STENCIL_MAX;
- ctx->Stencil.Clear = 0;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/stencil.h b/nx-X11/extras/Mesa/src/mesa/main/stencil.h
deleted file mode 100644
index ec2927cfd..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/stencil.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/**
- * \file stencil.h
- * Stencil operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef STENCIL_H
-#define STENCIL_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_ClearStencil( GLint s );
-
-
-extern void GLAPIENTRY
-_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
-
-
-extern void GLAPIENTRY
-_mesa_StencilMask( GLuint mask );
-
-
-extern void GLAPIENTRY
-_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-
-
-extern void GLAPIENTRY
-_mesa_ActiveStencilFaceEXT(GLenum face);
-
-
-extern void GLAPIENTRY
-_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-
-
-extern void GLAPIENTRY
-_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
-
-
-extern void GLAPIENTRY
-_mesa_StencilMaskSeparate(GLenum face, GLuint mask);
-
-
-extern void
-_mesa_init_stencil( GLcontext * ctx );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texcompress.c b/nx-X11/extras/Mesa/src/mesa/main/texcompress.c
deleted file mode 100644
index d18b1d0b4..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texcompress.c
+++ /dev/null
@@ -1,254 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texcompress.c
- * Helper functions for texture compression.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "image.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "texstore.h"
-
-/**
- * Get the list of supported internal compression formats.
- *
- * \param ctx GL context.
- * \param formats the resulting format list (may be NULL).
- *
- * \return number of formats.
- */
-GLuint
-_mesa_get_compressed_formats( GLcontext *ctx, GLint *formats )
-{
- GLuint n = 0;
- if (ctx->Extensions.ARB_texture_compression) {
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
- formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
- }
- else {
- n += 2;
- }
- }
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- /* Skip this one because it has a restriction (all transparent
- * pixels become black). See the texture compressions spec for
- * a detailed explanation. This is what NVIDIA does.
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- */
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- else {
- n += 3;
- }
- }
- if (ctx->Extensions.S3_s3tc) {
- if (formats) {
- formats[n++] = GL_RGB_S3TC;
- formats[n++] = GL_RGB4_S3TC;
- formats[n++] = GL_RGBA_S3TC;
- formats[n++] = GL_RGBA4_S3TC;
- }
- else {
- n += 4;
- }
- }
- }
- return n;
-}
-
-
-
-/**
- * Return number of bytes needed to store a texture of the given size
- * using the specified compressed format.
- * This is called via the ctx->Driver.CompressedTextureSize function,
- * unless a device driver overrides it.
- *
- * \param width texture width in texels.
- * \param height texture height in texels.
- * \param depth texture depth in texels.
- * \param format - one of the specific compressed texture formats
- *
- * \return size in bytes, or zero if bad format
- */
-GLuint
-_mesa_compressed_texture_size( GLcontext *ctx,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format )
-{
- GLuint size;
-
- ASSERT(depth == 1);
- (void) depth;
-
- switch (format) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- /* round up width to next multiple of 8, height to next multiple of 4 */
- width = (width + 7) & ~7;
- height = (height + 3) & ~3;
- /* 16 bytes per 8x4 tile of RGB[A] texels */
- size = width * height / 2;
- /* Textures smaller than 8x4 will effectively be made into 8x4 and
- * take 16 bytes.
- */
- if (size < 16)
- size = 16;
- return size;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- /* round up width, height to next multiple of 4 */
- width = (width + 3) & ~3;
- height = (height + 3) & ~3;
- /* 8 bytes per 4x4 tile of RGB[A] texels */
- size = width * height / 2;
- /* Textures smaller than 4x4 will effectively be made into 4x4 and
- * take 8 bytes.
- */
- if (size < 8)
- size = 8;
- return size;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- /* round up width, height to next multiple of 4 */
- width = (width + 3) & ~3;
- height = (height + 3) & ~3;
- /* 16 bytes per 4x4 tile of RGBA texels */
- size = width * height; /* simple! */
- /* Textures smaller than 4x4 will effectively be made into 4x4 and
- * take 16 bytes.
- */
- if (size < 16)
- size = 16;
- return size;
- default:
- _mesa_problem(ctx, "bad texformat in compressed_texture_size");
- return 0;
- }
-}
-
-
-/*
- * Compute the bytes per row in a compressed texture image.
- * We use this for computing the destination address for sub-texture updates.
- * \param format one of the specific texture compression formats
- * \param width image width in pixels
- * \return stride, in bytes, between rows for compressed image
- */
-GLint
-_mesa_compressed_row_stride(GLenum format, GLsizei width)
-{
- GLint stride;
-
- switch (format) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
- break;
- default:
- return 0;
- }
-
- return stride;
-}
-
-
-/*
- * Return the address of the pixel at (col, row, img) in a
- * compressed texture image.
- * \param col, row, img - image position (3D)
- * \param format - compressed image format
- * \param width - image width
- * \param image - the image address
- * \return address of pixel at (row, col)
- */
-GLubyte *
-_mesa_compressed_image_address(GLint col, GLint row, GLint img,
- GLenum format,
- GLsizei width, const GLubyte *image)
-{
- GLubyte *addr;
-
- (void) img;
-
- /* We try to spot a "complete" subtexture "above" ROW, COL;
- * this texture is given by appropriate rounding of WIDTH x ROW.
- * Then we just add the amount left (usually on the left).
- *
- * Example for X*Y microtiles (Z bytes each)
- * offset = Z * (((width + X - 1) / X) * (row / Y) + col / X);
- */
-
- switch (format) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8);
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
- break;
- default:
- return NULL;
- }
-
- return addr;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texcompress.h b/nx-X11/extras/Mesa/src/mesa/main/texcompress.h
deleted file mode 100644
index 500741454..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texcompress.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef TEXCOMPRESS_H
-#define TEXCOMPRESS_H
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-extern GLuint
-_mesa_get_compressed_formats( GLcontext *ctx, GLint *formats );
-
-extern GLuint
-_mesa_compressed_texture_size( GLcontext *ctx,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format );
-
-extern GLint
-_mesa_compressed_row_stride(GLenum format, GLsizei width);
-
-
-extern GLubyte *
-_mesa_compressed_image_address(GLint col, GLint row, GLint img,
- GLenum format,
- GLsizei width, const GLubyte *image);
-
-
-extern void
-_mesa_init_texture_s3tc( GLcontext *ctx );
-
-extern void
-_mesa_init_texture_fxt1( GLcontext *ctx );
-
-
-
-#else
-#define _mesa_get_compressed_formats( c, f ) 0
-#define _mesa_compressed_texture_size( c, w, h, d, f ) 0
-#define _mesa_compressed_row_stride( f, w) 0
-#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
-#define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0)
-#endif
-
-#endif /* TEXCOMPRESS_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texcompress_fxt1.c b/nx-X11/extras/Mesa/src/mesa/main/texcompress_fxt1.c
deleted file mode 100644
index d5e2c790f..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texcompress_fxt1.c
+++ /dev/null
@@ -1,1663 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texcompress_fxt1.c
- * GL_EXT_texture_compression_fxt1 support.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "convolve.h"
-#include "image.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "texstore.h"
-
-
-static GLint
-fxt1_encode (GLuint width, GLuint height, GLint comps,
- const void *source, GLint srcRowStride,
- void *dest, GLint destRowStride);
-
-void
-fxt1_decode_1 (const void *texture, GLint stride,
- GLint i, GLint j, GLubyte *rgba);
-
-
-/**
- * Called during context initialization.
- */
-void
-_mesa_init_texture_fxt1( GLcontext *ctx )
-{
- (void) ctx;
-}
-
-
-/**
- * Called via TexFormat->StoreImage to store an RGB_FXT1 texture.
- */
-static GLboolean
-texstore_rgb_fxt1(STORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == &_mesa_texformat_rgb_fxt1);
- ASSERT(dstXoffset % 8 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset == 0);
- (void) dstZoffset; (void) dstImageStride;
-
- if (srcFormat != GL_RGB ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGB/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 3 * srcWidth;
- srcFormat = GL_RGB;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- GL_COMPRESSED_RGB_FXT1_3DFX,
- texWidth, (GLubyte *) dstAddr);
-
- fxt1_encode(srcWidth, srcHeight, 3, pixels, srcRowStride,
- dst, dstRowStride);
-
- if (tempImage)
- _mesa_free((void*) tempImage);
-
- return GL_TRUE;
-}
-
-
-/**
- * Called via TexFormat->StoreImage to store an RGBA_FXT1 texture.
- */
-static GLboolean
-texstore_rgba_fxt1(STORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == &_mesa_texformat_rgba_fxt1);
- ASSERT(dstXoffset % 8 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset == 0);
- (void) dstZoffset; (void) dstImageStride;
-
- if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 4 * srcWidth;
- srcFormat = GL_RGBA;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- GL_COMPRESSED_RGBA_FXT1_3DFX,
- texWidth, (GLubyte *) dstAddr);
-
- fxt1_encode(srcWidth, srcHeight, 4, pixels, srcRowStride,
- dst, dstRowStride);
-
- if (tempImage)
- _mesa_free((void*) tempImage);
-
- return GL_TRUE;
-}
-
-
-static void
-fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel);
-}
-
-
-static void
-fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- (void) k;
- fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-
-static void
-fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel);
- texel[ACOMP] = 255;
-}
-
-
-static void
-fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- (void) k;
- fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = 1.0F;
-}
-
-
-
-const struct gl_texture_format _mesa_texformat_rgb_fxt1 = {
- MESA_FORMAT_RGB_FXT1, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* TexelBytes */
- texstore_rgb_fxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
- MESA_FORMAT_RGBA_FXT1, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 1, /*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* TexelBytes */
- texstore_rgba_fxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
-};
-
-
-/***************************************************************************\
- * FXT1 encoder
- *
- * The encoder was built by reversing the decoder,
- * and is vaguely based on Texus2 by 3dfx. Note that this code
- * is merely a proof of concept, since it is highly UNoptimized;
- * moreover, it is sub-optimal due to initial conditions passed
- * to Lloyd's algorithm (the interpolation modes are even worse).
-\***************************************************************************/
-
-
-#define MAX_COMP 4 /* ever needed maximum number of components in texel */
-#define MAX_VECT 4 /* ever needed maximum number of base vectors to find */
-#define N_TEXELS 32 /* number of texels in a block (always 32) */
-#define LL_N_REP 50 /* number of iterations in lloyd's vq */
-#define LL_RMS_D 10 /* fault tolerance (maximum delta) */
-#define LL_RMS_E 255 /* fault tolerance (maximum error) */
-#define ALPHA_TS 2 /* alpha threshold: (255 - ALPHA_TS) deemed opaque */
-#define ISTBLACK(v) (*((GLuint *)(v)) == 0)
-
-
-/*
- * Define a 64-bit unsigned integer type and macros
- */
-#if defined(__GNUC__) && !defined(__cplusplus)
-
-#define FX64_NATIVE 1
-
-typedef unsigned long long Fx64;
-
-#define FX64_MOV32(a, b) a = b
-#define FX64_OR32(a, b) a |= b
-#define FX64_SHL(a, c) a <<= c
-
-#else /* !__GNUC__ */
-
-#define FX64_NATIVE 0
-
-typedef struct {
- GLuint lo, hi;
-} Fx64;
-
-#define FX64_MOV32(a, b) a.lo = b
-#define FX64_OR32(a, b) a.lo |= b
-
-#define FX64_SHL(a, c) \
- do { \
- if ((c) >= 32) { \
- a.hi = a.lo << ((c) - 32); \
- a.lo = 0; \
- } else { \
- a.hi = (a.hi << (c)) | (a.lo >> (32 - (c))); \
- a.lo <<= (c); \
- } \
- } while (0)
-
-#endif /* !__GNUC__ */
-
-
-#define F(i) (GLfloat)1 /* can be used to obtain an oblong metric: 0.30 / 0.59 / 0.11 */
-#define SAFECDOT 1 /* for paranoids */
-
-#define MAKEIVEC(NV, NC, IV, B, V0, V1) \
- do { \
- /* compute interpolation vector */ \
- GLfloat d2 = 0.0F; \
- GLfloat rd2; \
- \
- for (i = 0; i < NC; i++) { \
- IV[i] = (V1[i] - V0[i]) * F(i); \
- d2 += IV[i] * IV[i]; \
- } \
- rd2 = (GLfloat)NV / d2; \
- B = 0; \
- for (i = 0; i < NC; i++) { \
- IV[i] *= F(i); \
- B -= IV[i] * V0[i]; \
- IV[i] *= rd2; \
- } \
- B = B * rd2 + 0.5f; \
- } while (0)
-
-#define CALCCDOT(TEXEL, NV, NC, IV, B, V)\
- do { \
- GLfloat dot = 0.0F; \
- for (i = 0; i < NC; i++) { \
- dot += V[i] * IV[i]; \
- } \
- TEXEL = (GLint)(dot + B); \
- if (SAFECDOT) { \
- if (TEXEL < 0) { \
- TEXEL = 0; \
- } else if (TEXEL > NV) { \
- TEXEL = NV; \
- } \
- } \
- } while (0)
-
-
-static GLint
-fxt1_bestcol (GLfloat vec[][MAX_COMP], GLint nv,
- GLubyte input[MAX_COMP], GLint nc)
-{
- GLint i, j, best = -1;
- GLfloat err = 1e9; /* big enough */
-
- for (j = 0; j < nv; j++) {
- GLfloat e = 0.0F;
- for (i = 0; i < nc; i++) {
- e += (vec[j][i] - input[i]) * (vec[j][i] - input[i]);
- }
- if (e < err) {
- err = e;
- best = j;
- }
- }
-
- return best;
-}
-
-
-static GLint
-fxt1_worst (GLfloat vec[MAX_COMP],
- GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
-{
- GLint i, k, worst = -1;
- GLfloat err = -1.0F; /* small enough */
-
- for (k = 0; k < n; k++) {
- GLfloat e = 0.0F;
- for (i = 0; i < nc; i++) {
- e += (vec[i] - input[k][i]) * (vec[i] - input[k][i]);
- }
- if (e > err) {
- err = e;
- worst = k;
- }
- }
-
- return worst;
-}
-
-
-static GLint
-fxt1_variance (GLdouble variance[MAX_COMP],
- GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
-{
- GLint i, k, best = 0;
- GLint sx, sx2;
- GLdouble var, maxvar = -1; /* small enough */
- GLdouble teenth = 1.0 / n;
-
- for (i = 0; i < nc; i++) {
- sx = sx2 = 0;
- for (k = 0; k < n; k++) {
- GLint t = input[k][i];
- sx += t;
- sx2 += t * t;
- }
- var = sx2 * teenth - sx * sx * teenth * teenth;
- if (maxvar < var) {
- maxvar = var;
- best = i;
- }
- if (variance) {
- variance[i] = var;
- }
- }
-
- return best;
-}
-
-
-static GLint
-fxt1_choose (GLfloat vec[][MAX_COMP], GLint nv,
- GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
-{
-#if 0
- /* Choose colors from a grid.
- */
- GLint i, j;
-
- for (j = 0; j < nv; j++) {
- GLint m = j * (n - 1) / (nv - 1);
- for (i = 0; i < nc; i++) {
- vec[j][i] = input[m][i];
- }
- }
-#else
- /* Our solution here is to find the darkest and brightest colors in
- * the 8x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- GLint i, j, k;
- GLint minSum = 2000; /* big enough */
- GLint maxSum = -1; /* small enough */
- GLint minCol = 0; /* phoudoin: silent compiler! */
- GLint maxCol = 0; /* phoudoin: silent compiler! */
-
- struct {
- GLint flag;
- GLint key;
- GLint freq;
- GLint idx;
- } hist[N_TEXELS];
- GLint lenh = 0;
-
- memset(hist, 0, sizeof(hist));
-
- for (k = 0; k < n; k++) {
- GLint l;
- GLint key = 0;
- GLint sum = 0;
- for (i = 0; i < nc; i++) {
- key <<= 8;
- key |= input[k][i];
- sum += input[k][i];
- }
- for (l = 0; l < n; l++) {
- if (!hist[l].flag) {
- /* alloc new slot */
- hist[l].flag = !0;
- hist[l].key = key;
- hist[l].freq = 1;
- hist[l].idx = k;
- lenh = l + 1;
- break;
- } else if (hist[l].key == key) {
- hist[l].freq++;
- break;
- }
- }
- if (minSum > sum) {
- minSum = sum;
- minCol = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxCol = k;
- }
- }
-
- if (lenh <= nv) {
- for (j = 0; j < lenh; j++) {
- for (i = 0; i < nc; i++) {
- vec[j][i] = (GLfloat)input[hist[j].idx][i];
- }
- }
- for (; j < nv; j++) {
- for (i = 0; i < nc; i++) {
- vec[j][i] = vec[0][i];
- }
- }
- return 0;
- }
-
- for (j = 0; j < nv; j++) {
- for (i = 0; i < nc; i++) {
- vec[j][i] = ((nv - 1 - j) * input[minCol][i] + j * input[maxCol][i] + (nv - 1) / 2) / (GLfloat)(nv - 1);
- }
- }
-#endif
-
- return !0;
-}
-
-
-static GLint
-fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv,
- GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
-{
- /* Use the generalized lloyd's algorithm for VQ:
- * find 4 color vectors.
- *
- * for each sample color
- * sort to nearest vector.
- *
- * replace each vector with the centroid of it's matching colors.
- *
- * repeat until RMS doesn't improve.
- *
- * if a color vector has no samples, or becomes the same as another
- * vector, replace it with the color which is farthest from a sample.
- *
- * vec[][MAX_COMP] initial vectors and resulting colors
- * nv number of resulting colors required
- * input[N_TEXELS][MAX_COMP] input texels
- * nc number of components in input / vec
- * n number of input samples
- */
-
- GLint sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */
- GLint cnt[MAX_VECT]; /* how many times a certain vector was chosen */
- GLfloat error, lasterror = 1e9;
-
- GLint i, j, k, rep;
-
- /* the quantizer */
- for (rep = 0; rep < LL_N_REP; rep++) {
- /* reset sums & counters */
- for (j = 0; j < nv; j++) {
- for (i = 0; i < nc; i++) {
- sum[j][i] = 0;
- }
- cnt[j] = 0;
- }
- error = 0;
-
- /* scan whole block */
- for (k = 0; k < n; k++) {
-#if 1
- GLint best = -1;
- GLfloat err = 1e9; /* big enough */
- /* determine best vector */
- for (j = 0; j < nv; j++) {
- GLfloat e = (vec[j][0] - input[k][0]) * (vec[j][0] - input[k][0]) +
- (vec[j][1] - input[k][1]) * (vec[j][1] - input[k][1]) +
- (vec[j][2] - input[k][2]) * (vec[j][2] - input[k][2]);
- if (nc == 4) {
- e += (vec[j][3] - input[k][3]) * (vec[j][3] - input[k][3]);
- }
- if (e < err) {
- err = e;
- best = j;
- }
- }
-#else
- GLint best = fxt1_bestcol(vec, nv, input[k], nc, &err);
-#endif
- /* add in closest color */
- for (i = 0; i < nc; i++) {
- sum[best][i] += input[k][i];
- }
- /* mark this vector as used */
- cnt[best]++;
- /* accumulate error */
- error += err;
- }
-
- /* check RMS */
- if ((error < LL_RMS_E) ||
- ((error < lasterror) && ((lasterror - error) < LL_RMS_D))) {
- return !0; /* good match */
- }
- lasterror = error;
-
- /* move each vector to the barycenter of its closest colors */
- for (j = 0; j < nv; j++) {
- if (cnt[j]) {
- GLfloat div = 1.0F / cnt[j];
- for (i = 0; i < nc; i++) {
- vec[j][i] = div * sum[j][i];
- }
- } else {
- /* this vec has no samples or is identical with a previous vec */
- GLint worst = fxt1_worst(vec[j], input, nc, n);
- for (i = 0; i < nc; i++) {
- vec[j][i] = input[worst][i];
- }
- }
- }
- }
-
- return 0; /* could not converge fast enough */
-}
-
-
-static void
-fxt1_quantize_CHROMA (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP])
-{
- const GLint n_vect = 4; /* 4 base vectors to find */
- const GLint n_comp = 3; /* 3 components: R, G, B */
- GLfloat vec[MAX_VECT][MAX_COMP];
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- if (fxt1_choose(vec, n_vect, input, n_comp, N_TEXELS) != 0) {
- fxt1_lloyd(vec, n_vect, input, n_comp, N_TEXELS);
- }
-
- FX64_MOV32(hi, 4); /* cc-chroma = "010" + unused bit */
- for (j = n_vect - 1; j >= 0; j--) {
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][i] / 8.0F));
- }
- }
- ((Fx64 *)cc)[1] = hi;
-
- lohi = lolo = 0;
- /* right microtile */
- for (k = N_TEXELS - 1; k >= N_TEXELS/2; k--) {
- lohi <<= 2;
- lohi |= fxt1_bestcol(vec, n_vect, input[k], n_comp);
- }
- /* left microtile */
- for (; k >= 0; k--) {
- lolo <<= 2;
- lolo |= fxt1_bestcol(vec, n_vect, input[k], n_comp);
- }
- cc[1] = lohi;
- cc[0] = lolo;
-}
-
-
-static void
-fxt1_quantize_ALPHA0 (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP],
- GLubyte reord[N_TEXELS][MAX_COMP], GLint n)
-{
- const GLint n_vect = 3; /* 3 base vectors to find */
- const GLint n_comp = 4; /* 4 components: R, G, B, A */
- GLfloat vec[MAX_VECT][MAX_COMP];
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- /* the last vector indicates zero */
- for (i = 0; i < n_comp; i++) {
- vec[n_vect][i] = 0;
- }
-
- /* the first n texels in reord are guaranteed to be non-zero */
- if (fxt1_choose(vec, n_vect, reord, n_comp, n) != 0) {
- fxt1_lloyd(vec, n_vect, reord, n_comp, n);
- }
-
- FX64_MOV32(hi, 6); /* alpha = "011" + lerp = 0 */
- for (j = n_vect - 1; j >= 0; j--) {
- /* add in alphas */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][ACOMP] / 8.0F));
- }
- for (j = n_vect - 1; j >= 0; j--) {
- for (i = 0; i < n_comp - 1; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][i] / 8.0F));
- }
- }
- ((Fx64 *)cc)[1] = hi;
-
- lohi = lolo = 0;
- /* right microtile */
- for (k = N_TEXELS - 1; k >= N_TEXELS/2; k--) {
- lohi <<= 2;
- lohi |= fxt1_bestcol(vec, n_vect + 1, input[k], n_comp);
- }
- /* left microtile */
- for (; k >= 0; k--) {
- lolo <<= 2;
- lolo |= fxt1_bestcol(vec, n_vect + 1, input[k], n_comp);
- }
- cc[1] = lohi;
- cc[0] = lolo;
-}
-
-
-static void
-fxt1_quantize_ALPHA1 (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP])
-{
- const GLint n_vect = 3; /* highest vector number in each microtile */
- const GLint n_comp = 4; /* 4 components: R, G, B, A */
- GLfloat vec[1 + 1 + 1][MAX_COMP]; /* 1.5 extrema for each sub-block */
- GLfloat b, iv[MAX_COMP]; /* interpolation vector */
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- GLint minSum;
- GLint maxSum;
- GLint minColL = 0, maxColL = 0;
- GLint minColR = 0, maxColR = 0;
- GLint sumL = 0, sumR = 0;
-
- /* Our solution here is to find the darkest and brightest colors in
- * the 4x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (k = 0; k < N_TEXELS / 2; k++) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColL = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColL = k;
- }
- sumL += sum;
- }
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (; k < N_TEXELS; k++) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColR = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColR = k;
- }
- sumR += sum;
- }
-
- /* choose the common vector (yuck!) */
- {
- GLint j1, j2;
- GLint v1 = 0, v2 = 0;
- GLfloat err = 1e9; /* big enough */
- GLfloat tv[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
- for (i = 0; i < n_comp; i++) {
- tv[0][i] = input[minColL][i];
- tv[1][i] = input[maxColL][i];
- tv[2][i] = input[minColR][i];
- tv[3][i] = input[maxColR][i];
- }
- for (j1 = 0; j1 < 2; j1++) {
- for (j2 = 2; j2 < 4; j2++) {
- GLfloat e = 0.0F;
- for (i = 0; i < n_comp; i++) {
- e += (tv[j1][i] - tv[j2][i]) * (tv[j1][i] - tv[j2][i]);
- }
- if (e < err) {
- err = e;
- v1 = j1;
- v2 = j2;
- }
- }
- }
- for (i = 0; i < n_comp; i++) {
- vec[0][i] = tv[1 - v1][i];
- vec[1][i] = (tv[v1][i] * sumL + tv[v2][i] * sumR) / (sumL + sumR);
- vec[2][i] = tv[5 - v2][i];
- }
- }
-
- /* left microtile */
- cc[0] = 0;
- if (minColL != maxColL) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]);
-
- /* add in texels */
- lolo = 0;
- for (k = N_TEXELS / 2 - 1; k >= 0; k--) {
- GLint texel;
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- lolo <<= 2;
- lolo |= texel;
- }
-
- cc[0] = lolo;
- }
-
- /* right microtile */
- cc[1] = 0;
- if (minColR != maxColR) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[1]);
-
- /* add in texels */
- lohi = 0;
- for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) {
- GLint texel;
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- lohi <<= 2;
- lohi |= texel;
- }
-
- cc[1] = lohi;
- }
-
- FX64_MOV32(hi, 7); /* alpha = "011" + lerp = 1 */
- for (j = n_vect - 1; j >= 0; j--) {
- /* add in alphas */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][ACOMP] / 8.0F));
- }
- for (j = n_vect - 1; j >= 0; j--) {
- for (i = 0; i < n_comp - 1; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][i] / 8.0F));
- }
- }
- ((Fx64 *)cc)[1] = hi;
-}
-
-
-static void
-fxt1_quantize_HI (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP],
- GLubyte reord[N_TEXELS][MAX_COMP], GLint n)
-{
- const GLint n_vect = 6; /* highest vector number */
- const GLint n_comp = 3; /* 3 components: R, G, B */
- GLfloat b = 0.0F; /* phoudoin: silent compiler! */
- GLfloat iv[MAX_COMP]; /* interpolation vector */
- GLint i, k;
- GLuint hihi; /* high quadword: hi dword */
-
- GLint minSum = 2000; /* big enough */
- GLint maxSum = -1; /* small enough */
- GLint minCol = 0; /* phoudoin: silent compiler! */
- GLint maxCol = 0; /* phoudoin: silent compiler! */
-
- /* Our solution here is to find the darkest and brightest colors in
- * the 8x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- for (k = 0; k < n; k++) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += reord[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minCol = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxCol = k;
- }
- }
-
- hihi = 0; /* cc-hi = "00" */
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- hihi <<= 5;
- hihi |= reord[maxCol][i] >> 3;
- }
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- hihi <<= 5;
- hihi |= reord[minCol][i] >> 3;
- }
- cc[3] = hihi;
- cc[0] = cc[1] = cc[2] = 0;
-
- /* compute interpolation vector */
- if (minCol != maxCol) {
- MAKEIVEC(n_vect, n_comp, iv, b, reord[minCol], reord[maxCol]);
- }
-
- /* add in texels */
- for (k = N_TEXELS - 1; k >= 0; k--) {
- GLint t = k * 3;
- GLuint *kk = (GLuint *)((char *)cc + t / 8);
- GLint texel = n_vect + 1; /* transparent black */
-
- if (!ISTBLACK(input[k])) {
- if (minCol != maxCol) {
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- kk[0] |= texel << (t & 7);
- }
- } else {
- /* add in texel */
- kk[0] |= texel << (t & 7);
- }
- }
-}
-
-
-static void
-fxt1_quantize_MIXED1 (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP])
-{
- const GLint n_vect = 2; /* highest vector number in each microtile */
- const GLint n_comp = 3; /* 3 components: R, G, B */
- GLubyte vec[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
- GLfloat b, iv[MAX_COMP]; /* interpolation vector */
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- GLint minSum;
- GLint maxSum;
- GLint minColL = 0, maxColL = -1;
- GLint minColR = 0, maxColR = -1;
-
- /* Our solution here is to find the darkest and brightest colors in
- * the 4x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (k = 0; k < N_TEXELS / 2; k++) {
- if (!ISTBLACK(input[k])) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColL = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColL = k;
- }
- }
- }
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (; k < N_TEXELS; k++) {
- if (!ISTBLACK(input[k])) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColR = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColR = k;
- }
- }
- }
-
- /* left microtile */
- if (maxColL == -1) {
- /* all transparent black */
- cc[0] = ~0u;
- for (i = 0; i < n_comp; i++) {
- vec[0][i] = 0;
- vec[1][i] = 0;
- }
- } else {
- cc[0] = 0;
- for (i = 0; i < n_comp; i++) {
- vec[0][i] = input[minColL][i];
- vec[1][i] = input[maxColL][i];
- }
- if (minColL != maxColL) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]);
-
- /* add in texels */
- lolo = 0;
- for (k = N_TEXELS / 2 - 1; k >= 0; k--) {
- GLint texel = n_vect + 1; /* transparent black */
- if (!ISTBLACK(input[k])) {
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- }
- /* add in texel */
- lolo <<= 2;
- lolo |= texel;
- }
- cc[0] = lolo;
- }
- }
-
- /* right microtile */
- if (maxColR == -1) {
- /* all transparent black */
- cc[1] = ~0u;
- for (i = 0; i < n_comp; i++) {
- vec[2][i] = 0;
- vec[3][i] = 0;
- }
- } else {
- cc[1] = 0;
- for (i = 0; i < n_comp; i++) {
- vec[2][i] = input[minColR][i];
- vec[3][i] = input[maxColR][i];
- }
- if (minColR != maxColR) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[3]);
-
- /* add in texels */
- lohi = 0;
- for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) {
- GLint texel = n_vect + 1; /* transparent black */
- if (!ISTBLACK(input[k])) {
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- }
- /* add in texel */
- lohi <<= 2;
- lohi |= texel;
- }
- cc[1] = lohi;
- }
- }
-
- FX64_MOV32(hi, 9 | (vec[3][GCOMP] & 4) | ((vec[1][GCOMP] >> 1) & 2)); /* chroma = "1" */
- for (j = 2 * 2 - 1; j >= 0; j--) {
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, vec[j][i] >> 3);
- }
- }
- ((Fx64 *)cc)[1] = hi;
-}
-
-
-static void
-fxt1_quantize_MIXED0 (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP])
-{
- const GLint n_vect = 3; /* highest vector number in each microtile */
- const GLint n_comp = 3; /* 3 components: R, G, B */
- GLubyte vec[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
- GLfloat b, iv[MAX_COMP]; /* interpolation vector */
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- GLint minColL = 0, maxColL = 0;
- GLint minColR = 0, maxColR = 0;
-#if 0
- GLint minSum;
- GLint maxSum;
-
- /* Our solution here is to find the darkest and brightest colors in
- * the 4x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (k = 0; k < N_TEXELS / 2; k++) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColL = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColL = k;
- }
- }
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (; k < N_TEXELS; k++) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColR = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColR = k;
- }
- }
-#else
- GLint minVal;
- GLint maxVal;
- GLint maxVarL = fxt1_variance(NULL, input, n_comp, N_TEXELS / 2);
- GLint maxVarR = fxt1_variance(NULL, &input[N_TEXELS / 2], n_comp, N_TEXELS / 2);
-
- /* Scan the channel with max variance for lo & hi
- * and use those as the two representative colors.
- */
- minVal = 2000; /* big enough */
- maxVal = -1; /* small enough */
- for (k = 0; k < N_TEXELS / 2; k++) {
- GLint t = input[k][maxVarL];
- if (minVal > t) {
- minVal = t;
- minColL = k;
- }
- if (maxVal < t) {
- maxVal = t;
- maxColL = k;
- }
- }
- minVal = 2000; /* big enough */
- maxVal = -1; /* small enough */
- for (; k < N_TEXELS; k++) {
- GLint t = input[k][maxVarR];
- if (minVal > t) {
- minVal = t;
- minColR = k;
- }
- if (maxVal < t) {
- maxVal = t;
- maxColR = k;
- }
- }
-#endif
-
- /* left microtile */
- cc[0] = 0;
- for (i = 0; i < n_comp; i++) {
- vec[0][i] = input[minColL][i];
- vec[1][i] = input[maxColL][i];
- }
- if (minColL != maxColL) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]);
-
- /* add in texels */
- lolo = 0;
- for (k = N_TEXELS / 2 - 1; k >= 0; k--) {
- GLint texel;
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- lolo <<= 2;
- lolo |= texel;
- }
-
- /* funky encoding for LSB of green */
- if ((GLint)((lolo >> 1) & 1) != (((vec[1][GCOMP] ^ vec[0][GCOMP]) >> 2) & 1)) {
- for (i = 0; i < n_comp; i++) {
- vec[1][i] = input[minColL][i];
- vec[0][i] = input[maxColL][i];
- }
- lolo = ~lolo;
- }
-
- cc[0] = lolo;
- }
-
- /* right microtile */
- cc[1] = 0;
- for (i = 0; i < n_comp; i++) {
- vec[2][i] = input[minColR][i];
- vec[3][i] = input[maxColR][i];
- }
- if (minColR != maxColR) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[3]);
-
- /* add in texels */
- lohi = 0;
- for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) {
- GLint texel;
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- lohi <<= 2;
- lohi |= texel;
- }
-
- /* funky encoding for LSB of green */
- if ((GLint)((lohi >> 1) & 1) != (((vec[3][GCOMP] ^ vec[2][GCOMP]) >> 2) & 1)) {
- for (i = 0; i < n_comp; i++) {
- vec[3][i] = input[minColR][i];
- vec[2][i] = input[maxColR][i];
- }
- lohi = ~lohi;
- }
-
- cc[1] = lohi;
- }
-
- FX64_MOV32(hi, 8 | (vec[3][GCOMP] & 4) | ((vec[1][GCOMP] >> 1) & 2)); /* chroma = "1" */
- for (j = 2 * 2 - 1; j >= 0; j--) {
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, vec[j][i] >> 3);
- }
- }
- ((Fx64 *)cc)[1] = hi;
-}
-
-
-static void
-fxt1_quantize (GLuint *cc, const GLubyte *lines[], GLint comps)
-{
- GLint trualpha;
- GLubyte reord[N_TEXELS][MAX_COMP];
-
- GLubyte input[N_TEXELS][MAX_COMP];
- GLint i, k, l;
-
- if (comps == 3) {
- /* make the whole block opaque */
- memset(input, -1, sizeof(input));
- }
-
- /* 8 texels each line */
- for (l = 0; l < 4; l++) {
- for (k = 0; k < 4; k++) {
- for (i = 0; i < comps; i++) {
- input[k + l * 4][i] = *lines[l]++;
- }
- }
- for (; k < 8; k++) {
- for (i = 0; i < comps; i++) {
- input[k + l * 4 + 12][i] = *lines[l]++;
- }
- }
- }
-
- /* block layout:
- * 00, 01, 02, 03, 08, 09, 0a, 0b
- * 10, 11, 12, 13, 18, 19, 1a, 1b
- * 04, 05, 06, 07, 0c, 0d, 0e, 0f
- * 14, 15, 16, 17, 1c, 1d, 1e, 1f
- */
-
- /* [dBorca]
- * stupidity flows forth from this
- */
- l = N_TEXELS;
- trualpha = 0;
- if (comps == 4) {
- /* skip all transparent black texels */
- l = 0;
- for (k = 0; k < N_TEXELS; k++) {
- /* test all components against 0 */
- if (!ISTBLACK(input[k])) {
- /* texel is not transparent black */
- COPY_4UBV(reord[l], input[k]);
- if (reord[l][ACOMP] < (255 - ALPHA_TS)) {
- /* non-opaque texel */
- trualpha = !0;
- }
- l++;
- }
- }
- }
-
-#if 0
- if (trualpha) {
- fxt1_quantize_ALPHA0(cc, input, reord, l);
- } else if (l == 0) {
- cc[0] = cc[1] = cc[2] = -1;
- cc[3] = 0;
- } else if (l < N_TEXELS) {
- fxt1_quantize_HI(cc, input, reord, l);
- } else {
- fxt1_quantize_CHROMA(cc, input);
- }
- (void)fxt1_quantize_ALPHA1;
- (void)fxt1_quantize_MIXED1;
- (void)fxt1_quantize_MIXED0;
-#else
- if (trualpha) {
- fxt1_quantize_ALPHA1(cc, input);
- } else if (l == 0) {
- cc[0] = cc[1] = cc[2] = ~0u;
- cc[3] = 0;
- } else if (l < N_TEXELS) {
- fxt1_quantize_MIXED1(cc, input);
- } else {
- fxt1_quantize_MIXED0(cc, input);
- }
- (void)fxt1_quantize_ALPHA0;
- (void)fxt1_quantize_HI;
- (void)fxt1_quantize_CHROMA;
-#endif
-}
-
-
-static GLint
-fxt1_encode (GLuint width, GLuint height, GLint comps,
- const void *source, GLint srcRowStride,
- void *dest, GLint destRowStride)
-{
- GLuint x, y;
- const GLubyte *data;
- GLuint *encoded = (GLuint *)dest;
- GLubyte *newSource = NULL;
-
- /* Replicate image if width is not M8 or height is not M4 */
- if ((width & 7) | (height & 3)) {
- GLint newWidth = (width + 7) & ~7;
- GLint newHeight = (height + 3) & ~3;
- newSource = (GLubyte *)
- _mesa_malloc(comps * newWidth * newHeight * sizeof(GLubyte *));
- _mesa_upscale_teximage2d(width, height, newWidth, newHeight,
- comps, (const GLchan *) source,
- srcRowStride, newSource);
- source = newSource;
- width = newWidth;
- height = newHeight;
- srcRowStride = comps * newWidth;
- }
-
- data = (const GLubyte *) source;
- destRowStride = (destRowStride - width * 2) / 4;
- for (y = 0; y < height; y += 4) {
- GLuint offs = 0 + (y + 0) * srcRowStride;
- for (x = 0; x < width; x += 8) {
- const GLubyte *lines[4];
- lines[0] = &data[offs];
- lines[1] = lines[0] + srcRowStride;
- lines[2] = lines[1] + srcRowStride;
- lines[3] = lines[2] + srcRowStride;
- offs += 8 * comps;
- fxt1_quantize(encoded, lines, comps);
- /* 128 bits per 8x4 block */
- encoded += 4;
- }
- encoded += destRowStride;
- }
-
- if (newSource != NULL) {
- _mesa_free(newSource);
- }
-
- return 0;
-}
-
-
-/***************************************************************************\
- * FXT1 decoder
- *
- * The decoder is based on GL_3DFX_texture_compression_FXT1
- * specification and serves as a concept for the encoder.
-\***************************************************************************/
-
-
-/* lookup table for scaling 5 bit colors up to 8 bits */
-static const GLubyte _rgb_scale_5[] = {
- 0, 8, 16, 25, 33, 41, 49, 58,
- 66, 74, 82, 90, 99, 107, 115, 123,
- 132, 140, 148, 156, 165, 173, 181, 189,
- 197, 206, 214, 222, 230, 239, 247, 255
-};
-
-/* lookup table for scaling 6 bit colors up to 8 bits */
-static const GLubyte _rgb_scale_6[] = {
- 0, 4, 8, 12, 16, 20, 24, 28,
- 32, 36, 40, 45, 49, 53, 57, 61,
- 65, 69, 73, 77, 81, 85, 89, 93,
- 97, 101, 105, 109, 113, 117, 121, 125,
- 130, 134, 138, 142, 146, 150, 154, 158,
- 162, 166, 170, 174, 178, 182, 186, 190,
- 194, 198, 202, 206, 210, 215, 219, 223,
- 227, 231, 235, 239, 243, 247, 251, 255
-};
-
-
-#define CC_SEL(cc, which) (((GLuint *)(cc))[(which) / 32] >> ((which) & 31))
-#define UP5(c) _rgb_scale_5[(c) & 31]
-#define UP6(c, b) _rgb_scale_6[(((c) & 31) << 1) | ((b) & 1)]
-#define LERP(n, t, c0, c1) (((n) - (t)) * (c0) + (t) * (c1) + (n) / 2) / (n)
-#define ZERO_4UBV(v) *((GLuint *)(v)) = 0
-
-
-static void
-fxt1_decode_1HI (const GLubyte *code, GLint t, GLubyte *rgba)
-{
- const GLuint *cc;
-
- t *= 3;
- cc = (const GLuint *)(code + t / 8);
- t = (cc[0] >> (t & 7)) & 7;
-
- if (t == 7) {
- ZERO_4UBV(rgba);
- } else {
- cc = (const GLuint *)(code + 12);
- if (t == 0) {
- rgba[BCOMP] = UP5(CC_SEL(cc, 0));
- rgba[GCOMP] = UP5(CC_SEL(cc, 5));
- rgba[RCOMP] = UP5(CC_SEL(cc, 10));
- } else if (t == 6) {
- rgba[BCOMP] = UP5(CC_SEL(cc, 15));
- rgba[GCOMP] = UP5(CC_SEL(cc, 20));
- rgba[RCOMP] = UP5(CC_SEL(cc, 25));
- } else {
- rgba[BCOMP] = LERP(6, t, UP5(CC_SEL(cc, 0)), UP5(CC_SEL(cc, 15)));
- rgba[GCOMP] = LERP(6, t, UP5(CC_SEL(cc, 5)), UP5(CC_SEL(cc, 20)));
- rgba[RCOMP] = LERP(6, t, UP5(CC_SEL(cc, 10)), UP5(CC_SEL(cc, 25)));
- }
- rgba[ACOMP] = 255;
- }
-}
-
-
-static void
-fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLubyte *rgba)
-{
- const GLuint *cc;
- GLuint kk;
-
- cc = (const GLuint *)code;
- if (t & 16) {
- cc++;
- t &= 15;
- }
- t = (cc[0] >> (t * 2)) & 3;
-
- t *= 15;
- cc = (const GLuint *)(code + 8 + t / 8);
- kk = cc[0] >> (t & 7);
- rgba[BCOMP] = UP5(kk);
- rgba[GCOMP] = UP5(kk >> 5);
- rgba[RCOMP] = UP5(kk >> 10);
- rgba[ACOMP] = 255;
-}
-
-
-static void
-fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLubyte *rgba)
-{
- const GLuint *cc;
- GLuint col[2][3];
- GLint glsb, selb;
-
- cc = (const GLuint *)code;
- if (t & 16) {
- t &= 15;
- t = (cc[1] >> (t * 2)) & 3;
- /* col 2 */
- col[0][BCOMP] = (*(const GLuint *)(code + 11)) >> 6;
- col[0][GCOMP] = CC_SEL(cc, 99);
- col[0][RCOMP] = CC_SEL(cc, 104);
- /* col 3 */
- col[1][BCOMP] = CC_SEL(cc, 109);
- col[1][GCOMP] = CC_SEL(cc, 114);
- col[1][RCOMP] = CC_SEL(cc, 119);
- glsb = CC_SEL(cc, 126);
- selb = CC_SEL(cc, 33);
- } else {
- t = (cc[0] >> (t * 2)) & 3;
- /* col 0 */
- col[0][BCOMP] = CC_SEL(cc, 64);
- col[0][GCOMP] = CC_SEL(cc, 69);
- col[0][RCOMP] = CC_SEL(cc, 74);
- /* col 1 */
- col[1][BCOMP] = CC_SEL(cc, 79);
- col[1][GCOMP] = CC_SEL(cc, 84);
- col[1][RCOMP] = CC_SEL(cc, 89);
- glsb = CC_SEL(cc, 125);
- selb = CC_SEL(cc, 1);
- }
-
- if (CC_SEL(cc, 124) & 1) {
- /* alpha[0] == 1 */
-
- if (t == 3) {
- ZERO_4UBV(rgba);
- } else {
- if (t == 0) {
- rgba[BCOMP] = UP5(col[0][BCOMP]);
- rgba[GCOMP] = UP5(col[0][GCOMP]);
- rgba[RCOMP] = UP5(col[0][RCOMP]);
- } else if (t == 2) {
- rgba[BCOMP] = UP5(col[1][BCOMP]);
- rgba[GCOMP] = UP6(col[1][GCOMP], glsb);
- rgba[RCOMP] = UP5(col[1][RCOMP]);
- } else {
- rgba[BCOMP] = (UP5(col[0][BCOMP]) + UP5(col[1][BCOMP])) / 2;
- rgba[GCOMP] = (UP5(col[0][GCOMP]) + UP6(col[1][GCOMP], glsb)) / 2;
- rgba[RCOMP] = (UP5(col[0][RCOMP]) + UP5(col[1][RCOMP])) / 2;
- }
- rgba[ACOMP] = 255;
- }
- } else {
- /* alpha[0] == 0 */
-
- if (t == 0) {
- rgba[BCOMP] = UP5(col[0][BCOMP]);
- rgba[GCOMP] = UP6(col[0][GCOMP], glsb ^ selb);
- rgba[RCOMP] = UP5(col[0][RCOMP]);
- } else if (t == 3) {
- rgba[BCOMP] = UP5(col[1][BCOMP]);
- rgba[GCOMP] = UP6(col[1][GCOMP], glsb);
- rgba[RCOMP] = UP5(col[1][RCOMP]);
- } else {
- rgba[BCOMP] = LERP(3, t, UP5(col[0][BCOMP]), UP5(col[1][BCOMP]));
- rgba[GCOMP] = LERP(3, t, UP6(col[0][GCOMP], glsb ^ selb),
- UP6(col[1][GCOMP], glsb));
- rgba[RCOMP] = LERP(3, t, UP5(col[0][RCOMP]), UP5(col[1][RCOMP]));
- }
- rgba[ACOMP] = 255;
- }
-}
-
-
-static void
-fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLubyte *rgba)
-{
- const GLuint *cc;
-
- cc = (const GLuint *)code;
- if (CC_SEL(cc, 124) & 1) {
- /* lerp == 1 */
- GLuint col0[4];
-
- if (t & 16) {
- t &= 15;
- t = (cc[1] >> (t * 2)) & 3;
- /* col 2 */
- col0[BCOMP] = (*(const GLuint *)(code + 11)) >> 6;
- col0[GCOMP] = CC_SEL(cc, 99);
- col0[RCOMP] = CC_SEL(cc, 104);
- col0[ACOMP] = CC_SEL(cc, 119);
- } else {
- t = (cc[0] >> (t * 2)) & 3;
- /* col 0 */
- col0[BCOMP] = CC_SEL(cc, 64);
- col0[GCOMP] = CC_SEL(cc, 69);
- col0[RCOMP] = CC_SEL(cc, 74);
- col0[ACOMP] = CC_SEL(cc, 109);
- }
-
- if (t == 0) {
- rgba[BCOMP] = UP5(col0[BCOMP]);
- rgba[GCOMP] = UP5(col0[GCOMP]);
- rgba[RCOMP] = UP5(col0[RCOMP]);
- rgba[ACOMP] = UP5(col0[ACOMP]);
- } else if (t == 3) {
- rgba[BCOMP] = UP5(CC_SEL(cc, 79));
- rgba[GCOMP] = UP5(CC_SEL(cc, 84));
- rgba[RCOMP] = UP5(CC_SEL(cc, 89));
- rgba[ACOMP] = UP5(CC_SEL(cc, 114));
- } else {
- rgba[BCOMP] = LERP(3, t, UP5(col0[BCOMP]), UP5(CC_SEL(cc, 79)));
- rgba[GCOMP] = LERP(3, t, UP5(col0[GCOMP]), UP5(CC_SEL(cc, 84)));
- rgba[RCOMP] = LERP(3, t, UP5(col0[RCOMP]), UP5(CC_SEL(cc, 89)));
- rgba[ACOMP] = LERP(3, t, UP5(col0[ACOMP]), UP5(CC_SEL(cc, 114)));
- }
- } else {
- /* lerp == 0 */
-
- if (t & 16) {
- cc++;
- t &= 15;
- }
- t = (cc[0] >> (t * 2)) & 3;
-
- if (t == 3) {
- ZERO_4UBV(rgba);
- } else {
- GLuint kk;
- cc = (const GLuint *)code;
- rgba[ACOMP] = UP5(cc[3] >> (t * 5 + 13));
- t *= 15;
- cc = (const GLuint *)(code + 8 + t / 8);
- kk = cc[0] >> (t & 7);
- rgba[BCOMP] = UP5(kk);
- rgba[GCOMP] = UP5(kk >> 5);
- rgba[RCOMP] = UP5(kk >> 10);
- }
- }
-}
-
-
-void
-fxt1_decode_1 (const void *texture, GLint stride, /* in pixels */
- GLint i, GLint j, GLubyte *rgba)
-{
- static void (*decode_1[]) (const GLubyte *, GLint, GLubyte *) = {
- fxt1_decode_1HI, /* cc-high = "00?" */
- fxt1_decode_1HI, /* cc-high = "00?" */
- fxt1_decode_1CHROMA, /* cc-chroma = "010" */
- fxt1_decode_1ALPHA, /* alpha = "011" */
- fxt1_decode_1MIXED, /* mixed = "1??" */
- fxt1_decode_1MIXED, /* mixed = "1??" */
- fxt1_decode_1MIXED, /* mixed = "1??" */
- fxt1_decode_1MIXED /* mixed = "1??" */
- };
-
- const GLubyte *code = (const GLubyte *)texture +
- ((j / 4) * (stride / 8) + (i / 8)) * 16;
- GLint mode = CC_SEL(code, 125);
- GLint t = i & 7;
-
- if (t & 4) {
- t += 12;
- }
- t += (j & 3) * 4;
-
- decode_1[mode](code, t, rgba);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texcompress_s3tc.c b/nx-X11/extras/Mesa/src/mesa/main/texcompress_s3tc.c
deleted file mode 100644
index 44ab9e2ac..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texcompress_s3tc.c
+++ /dev/null
@@ -1,555 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texcompress_s3tc.c
- * GL_EXT_texture_compression_s3tc support.
- */
-
-#ifndef USE_EXTERNAL_DXTN_LIB
-#define USE_EXTERNAL_DXTN_LIB 0
-#endif
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "convolve.h"
-#include "image.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "texstore.h"
-
-#if USE_EXTERNAL_DXTN_LIB
-#ifdef __MINGW32__
-/* no dlopen */
-#define DXTN_EXT "dxtn.dll"
-#define DXTN_PREFIX ""
-#define dlopen(name, mode) LoadLibrary(name)
-#define dlsym(hndl, proc) GetProcAddress(hndl, proc)
-#define dlclose(hndl) FreeLibrary(hndl)
-#elif defined(__DJGPP__)
-/* has dlopen, but doesn't like the names */
-#include <dlfcn.h>
-#define DXTN_EXT "dxtn.dxe"
-#define DXTN_PREFIX "_"
-#else
-/* happiness */
-#include <dlfcn.h>
-#define DXTN_EXT "libtxc_dxtn.so"
-#define DXTN_PREFIX ""
-#endif
-#endif /* USE_EXTERNAL_DXTN_LIB */
-
-typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
-dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
-dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;
-dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;
-dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;
-
-typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width, GLint height, const GLubyte *srcPixData, GLenum destformat, GLubyte *dest, GLint dstRowStride);
-dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL;
-
-void *dxtlibhandle = NULL;
-
-void
-_mesa_init_texture_s3tc( GLcontext *ctx )
-{
- /* called during context initialization */
- ctx->Mesa_DXTn = GL_FALSE;
-#if USE_EXTERNAL_DXTN_LIB
- if (!dxtlibhandle) {
- dxtlibhandle = dlopen (DXTN_EXT, RTLD_LAZY | RTLD_GLOBAL);
- if (!dxtlibhandle) {
- _mesa_warning(ctx, "couldn't open " DXTN_EXT ", software DXTn "
- "compression/decompression unavailable\n");
- }
- else {
- /* the fetch functions are not per context! Might be problematic... */
- fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "fetch_2d_texel_rgb_dxt1");
- if (fetch_ext_rgb_dxt1 != NULL) {
- fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "fetch_2d_texel_rgba_dxt1");
- }
- if (fetch_ext_rgba_dxt1 != NULL) {
- fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "fetch_2d_texel_rgba_dxt3");
- }
- if (fetch_ext_rgba_dxt3 != NULL) {
- fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "fetch_2d_texel_rgba_dxt5");
- }
- if (fetch_ext_rgba_dxt5 != NULL) {
- ext_tx_compress_dxtn = (dxtCompressTexFuncExt)dlsym(dxtlibhandle, DXTN_PREFIX "tx_compress_dxtn");
- }
-
- if (ext_tx_compress_dxtn == NULL) {
- _mesa_warning(ctx, "couldn't reference all symbols in "
- DXTN_EXT ", software DXTn compression/decompression "
- "unavailable\n");
- fetch_ext_rgb_dxt1 = NULL;
- fetch_ext_rgba_dxt1 = NULL;
- fetch_ext_rgba_dxt3 = NULL;
- fetch_ext_rgba_dxt5 = NULL;
- ext_tx_compress_dxtn = NULL;
- dlclose(dxtlibhandle);
- dxtlibhandle = NULL;
- }
- }
- }
- if (dxtlibhandle) {
- ctx->Mesa_DXTn = GL_TRUE;
- _mesa_warning(ctx, "software DXTn compression/decompression available\n");
- }
-#else
- (void) ctx;
-#endif
-}
-
-/**
- * Called via TexFormat->StoreImage to store an RGB_DXT1 texture.
- */
-static GLboolean
-texstore_rgb_dxt1(STORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset; (void) dstImageStride;
-
- if (srcFormat != GL_RGB ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGB/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 3 * srcWidth;
- srcFormat = GL_RGB;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
- texWidth, (GLubyte *) dstAddr);
-
- if (ext_tx_compress_dxtn) {
- (*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, dst, dstRowStride);
- }
- else {
- _mesa_problem(ctx, "external dxt library not available");
- }
-
- if (tempImage)
- _mesa_free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-
-/**
- * Called via TexFormat->StoreImage to store an RGBA_DXT1 texture.
- */
-static GLboolean
-texstore_rgba_dxt1(STORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset; (void) dstImageStride;
-
- if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 4 * srcWidth;
- srcFormat = GL_RGBA;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
- texWidth, (GLubyte *) dstAddr);
- if (ext_tx_compress_dxtn) {
- (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, dst, dstRowStride);
- }
- else {
- _mesa_problem(ctx, "external dxt library not available");
- }
-
- if (tempImage)
- _mesa_free((void*) tempImage);
-
- return GL_TRUE;
-}
-
-
-/**
- * Called via TexFormat->StoreImage to store an RGBA_DXT3 texture.
- */
-static GLboolean
-texstore_rgba_dxt3(STORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset; (void) dstImageStride;
-
- if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 4 * srcWidth;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- texWidth, (GLubyte *) dstAddr);
- if (ext_tx_compress_dxtn) {
- (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, dst, dstRowStride);
- }
- else {
- _mesa_problem(ctx, "external dxt library not available");
- }
-
- if (tempImage)
- _mesa_free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-
-/**
- * Called via TexFormat->StoreImage to store an RGBA_DXT5 texture.
- */
-static GLboolean
-texstore_rgba_dxt5(STORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == &_mesa_texformat_rgba_dxt5);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset; (void) dstImageStride;
-
- if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 4 * srcWidth;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
- texWidth, (GLubyte *) dstAddr);
- if (ext_tx_compress_dxtn) {
- (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, dst, dstRowStride);
- }
- else {
- _mesa_problem(ctx, "external dxt library not available");
- }
-
- if (tempImage)
- _mesa_free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-
-static void
-fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- if (fetch_ext_rgb_dxt1) {
- ASSERT (sizeof(GLchan) == sizeof(GLubyte));
- (*fetch_ext_rgb_dxt1)((texImage)->RowStride, (GLubyte *)(texImage)->Data, i, j, texel);
- }
- else _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");
-}
-
-
-static void
-fetch_texel_2d_f_rgb_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-
-static void
-fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- if (fetch_ext_rgba_dxt1) {
- (*fetch_ext_rgba_dxt1)((texImage)->RowStride, (GLubyte *)(texImage)->Data, i, j, texel);
- }
- else _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");
-}
-
-
-static void
-fetch_texel_2d_f_rgba_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-
-static void
-fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- if (fetch_ext_rgba_dxt3) {
- ASSERT (sizeof(GLchan) == sizeof(GLubyte));
- (*fetch_ext_rgba_dxt3)((texImage)->RowStride, (GLubyte *)(texImage)->Data, i, j, texel);
- }
- else _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");
-}
-
-
-static void
-fetch_texel_2d_f_rgba_dxt3( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-
-static void
-fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- if (fetch_ext_rgba_dxt5) {
- (*fetch_ext_rgba_dxt5)((texImage)->RowStride, (GLubyte *)(texImage)->Data, i, j, texel);
- }
- else _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");
-}
-
-
-static void
-fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-
-const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
- MESA_FORMAT_RGB_DXT1, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* TexelBytes */
- texstore_rgb_dxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
- MESA_FORMAT_RGBA_DXT1, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 1, /*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* TexelBytes */
- texstore_rgba_dxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
- MESA_FORMAT_RGBA_DXT3, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 4, /*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* TexelBytes */
- texstore_rgba_dxt3, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
- MESA_FORMAT_RGBA_DXT5, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4,/*approx*/ /* RedBits */
- 4,/*approx*/ /* GreenBits */
- 4,/*approx*/ /* BlueBits */
- 4,/*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* TexelBytes */
- texstore_rgba_dxt5, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
-};
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texenvprogram.c b/nx-X11/extras/Mesa/src/mesa/main/texenvprogram.c
deleted file mode 100644
index 4cb97469a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texenvprogram.c
+++ /dev/null
@@ -1,1165 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "texenvprogram.h"
-
-#include "shader/program.h"
-#include "shader/nvfragprog.h"
-#include "shader/arbfragparse.h"
-
-
-#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
-
-struct mode_opt {
- unsigned Source:4;
- unsigned Operand:3;
-};
-
-struct state_key {
- GLuint enabled_units;
- unsigned separate_specular:1;
- unsigned fog_enabled:1;
- unsigned fog_mode:2;
-
- struct {
- unsigned enabled:1;
- unsigned source_index:3;
- unsigned ScaleShiftRGB:2;
- unsigned ScaleShiftA:2;
-
- unsigned NumArgsRGB:2;
- unsigned ModeRGB:4;
- struct mode_opt OptRGB[3];
-
- unsigned NumArgsA:2;
- unsigned ModeA:4;
- struct mode_opt OptA[3];
- } unit[8];
-};
-
-#define FOG_LINEAR 0
-#define FOG_EXP 1
-#define FOG_EXP2 2
-#define FOG_UNKNOWN 3
-
-static GLuint translate_fog_mode( GLenum mode )
-{
- switch (mode) {
- case GL_LINEAR: return FOG_LINEAR;
- case GL_EXP: return FOG_EXP;
- case GL_EXP2: return FOG_EXP2;
- default: return FOG_UNKNOWN;
- }
-}
-
-#define OPR_SRC_COLOR 0
-#define OPR_ONE_MINUS_SRC_COLOR 1
-#define OPR_SRC_ALPHA 2
-#define OPR_ONE_MINUS_SRC_ALPHA 3
-#define OPR_ZERO 4
-#define OPR_ONE 5
-#define OPR_UNKNOWN 7
-
-static GLuint translate_operand( GLenum operand )
-{
- switch (operand) {
- case GL_SRC_COLOR: return OPR_SRC_COLOR;
- case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
- case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
- case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
- case GL_ZERO: return OPR_ZERO;
- case GL_ONE: return OPR_ONE;
- default: return OPR_UNKNOWN;
- }
-}
-
-#define SRC_TEXTURE 0
-#define SRC_TEXTURE0 1
-#define SRC_TEXTURE1 2
-#define SRC_TEXTURE2 3
-#define SRC_TEXTURE3 4
-#define SRC_TEXTURE4 5
-#define SRC_TEXTURE5 6
-#define SRC_TEXTURE6 7
-#define SRC_TEXTURE7 8
-#define SRC_CONSTANT 9
-#define SRC_PRIMARY_COLOR 10
-#define SRC_PREVIOUS 11
-#define SRC_UNKNOWN 15
-
-static GLuint translate_source( GLenum src )
-{
- switch (src) {
- case GL_TEXTURE: return SRC_TEXTURE;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- case GL_TEXTURE4:
- case GL_TEXTURE5:
- case GL_TEXTURE6:
- case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
- case GL_CONSTANT: return SRC_CONSTANT;
- case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
- case GL_PREVIOUS: return SRC_PREVIOUS;
- default: return SRC_UNKNOWN;
- }
-}
-
-#define MODE_REPLACE 0
-#define MODE_MODULATE 1
-#define MODE_ADD 2
-#define MODE_ADD_SIGNED 3
-#define MODE_INTERPOLATE 4
-#define MODE_SUBTRACT 5
-#define MODE_DOT3_RGB 6
-#define MODE_DOT3_RGB_EXT 7
-#define MODE_DOT3_RGBA 8
-#define MODE_DOT3_RGBA_EXT 9
-#define MODE_MODULATE_ADD_ATI 10
-#define MODE_MODULATE_SIGNED_ADD_ATI 11
-#define MODE_MODULATE_SUBTRACT_ATI 12
-#define MODE_UNKNOWN 15
-
-static GLuint translate_mode( GLenum mode )
-{
- switch (mode) {
- case GL_REPLACE: return MODE_REPLACE;
- case GL_MODULATE: return MODE_MODULATE;
- case GL_ADD: return MODE_ADD;
- case GL_ADD_SIGNED: return MODE_ADD_SIGNED;
- case GL_INTERPOLATE: return MODE_INTERPOLATE;
- case GL_SUBTRACT: return MODE_SUBTRACT;
- case GL_DOT3_RGB: return MODE_DOT3_RGB;
- case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
- case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
- case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
- case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
- case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
- case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
- default: return MODE_UNKNOWN;
- }
-}
-
-#define TEXTURE_UNKNOWN_INDEX 7
-static GLuint translate_tex_src_bit( GLuint bit )
-{
- switch (bit) {
- case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
- case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
- case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
- case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
- case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
- default: return TEXTURE_UNKNOWN_INDEX;
- }
-}
-
-static struct state_key *make_state_key( GLcontext *ctx )
-{
- struct state_key *key = CALLOC_STRUCT(state_key);
- GLuint i, j;
-
- for (i=0;i<MAX_TEXTURE_UNITS;i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
-
- if (!texUnit->_ReallyEnabled)
- continue;
-
- key->unit[i].enabled = 1;
- key->enabled_units |= (1<<i);
-
- key->unit[i].source_index =
- translate_tex_src_bit(texUnit->_ReallyEnabled);
-
- key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
- key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
-
- key->unit[i].ModeRGB =
- translate_mode(texUnit->_CurrentCombine->ModeRGB);
- key->unit[i].ModeA =
- translate_mode(texUnit->_CurrentCombine->ModeA);
-
- key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
- key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftRGB;
-
- for (j=0;j<3;j++) {
- key->unit[i].OptRGB[j].Operand =
- translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
- key->unit[i].OptA[j].Operand =
- translate_operand(texUnit->_CurrentCombine->OperandA[j]);
- key->unit[i].OptRGB[j].Source =
- translate_source(texUnit->_CurrentCombine->SourceRGB[j]);
- key->unit[i].OptA[j].Source =
- translate_source(texUnit->_CurrentCombine->SourceA[j]);
- }
- }
-
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
- key->separate_specular = 1;
-
- if (ctx->Fog.Enabled) {
- key->fog_enabled = 1;
- key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
- }
-
- return key;
-}
-
-/* Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLuint idx:8;
- GLuint negatebase:1;
- GLuint abs:1;
- GLuint negateabs:1;
- GLuint swz:12;
- GLuint pad:5;
-};
-
-const static struct ureg undef = {
- ~0,
- ~0,
- 0,
- 0,
- 0,
- 0,
- 0
-};
-
-#define X 0
-#define Y 1
-#define Z 2
-#define W 3
-
-/* State used to build the fragment program:
- */
-struct texenv_fragment_program {
- struct fragment_program *program;
- GLcontext *ctx;
- struct state_key *state;
-
- GLuint alu_temps; /* Track texture indirections, see spec. */
- GLuint temps_output; /* Track texture indirections, see spec. */
-
- GLuint temp_in_use; /* Tracks temporary regs which are in
- * use.
- */
-
-
- GLboolean error;
-
- struct ureg src_texture[MAX_TEXTURE_UNITS];
- /* Reg containing each texture unit's sampled texture color,
- * else undef.
- */
-
- struct ureg src_previous; /* Reg containing color from previous
- * stage. May need to be decl'd.
- */
-
- GLuint last_tex_stage; /* Number of last enabled texture unit */
-
- struct ureg half;
- struct ureg one;
- struct ureg zero;
-};
-
-
-
-static struct ureg make_ureg(GLuint file, GLuint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negatebase = 0;
- reg.abs = 0;
- reg.negateabs = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
-
- return reg;
-}
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-static struct ureg negate( struct ureg reg )
-{
- reg.negatebase ^= 1;
- return reg;
-}
-
-static GLboolean is_undef( struct ureg reg )
-{
- return reg.file == 0xf;
-}
-
-
-static struct ureg get_temp( struct texenv_fragment_program *p )
-{
- int bit;
-
- /* First try and reuse temps which have been used already:
- */
- bit = ffs( ~p->temp_in_use & p->alu_temps );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-static struct ureg get_tex_temp( struct texenv_fragment_program *p )
-{
- int bit;
-
- /* First try to find availble temp not previously used (to avoid
- * starting a new texture indirection). According to the spec, the
- * ~p->temps_output isn't necessary, but will keep it there for
- * now:
- */
- bit = ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-
-static void release_temps( struct texenv_fragment_program *p )
-{
- GLuint max_temp = p->ctx->Const.MaxFragmentProgramTemps;
-
- /* KW: To support tex_env_crossbar, don't release the registers in
- * temps_output.
- */
- if (max_temp >= sizeof(int) * 8)
- p->temp_in_use = p->temps_output;
- else
- p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
-}
-
-
-static struct ureg register_param6( struct texenv_fragment_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4,
- GLint s5)
-{
- GLint tokens[6];
- GLuint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- tokens[5] = s5;
- idx = _mesa_add_state_reference( p->program->Parameters, tokens );
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
-
-
-static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
-{
- p->program->InputsRead |= (1<<input);
- return make_ureg(PROGRAM_INPUT, input);
-}
-
-
-static void emit_arg( struct fp_src_register *reg,
- struct ureg ureg )
-{
- reg->File = ureg.file;
- reg->Index = ureg.idx;
- reg->Swizzle = ureg.swz;
- reg->NegateBase = ureg.negatebase;
- reg->Abs = ureg.abs;
- reg->NegateAbs = ureg.negateabs;
-}
-
-static void emit_dst( struct fp_dst_register *dst,
- struct ureg ureg, GLuint mask )
-{
- dst->File = ureg.file;
- dst->Index = ureg.idx;
- dst->WriteMask = mask;
- dst->CondMask = 0;
- dst->CondSwizzle = 0;
-}
-
-static struct fp_instruction *
-emit_op(struct texenv_fragment_program *p,
- GLuint op,
- struct ureg dest,
- GLuint mask,
- GLuint saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
-{
- GLuint nr = p->program->Base.NumInstructions++;
- struct fp_instruction *inst = &p->program->Instructions[nr];
-
- memset(inst, 0, sizeof(*inst));
- inst->Opcode = op;
-
- emit_arg( &inst->SrcReg[0], src0 );
- emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
-
- inst->Saturate = saturate;
-
- emit_dst( &inst->DstReg, dest, mask );
-
- /* Accounting for indirection tracking:
- */
- if (dest.file == PROGRAM_TEMPORARY)
- p->temps_output |= 1 << dest.idx;
-
- return inst;
-}
-
-
-static struct ureg emit_arith( struct texenv_fragment_program *p,
- GLuint op,
- struct ureg dest,
- GLuint mask,
- GLuint saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
-{
- emit_op(p, op, dest, mask, saturate, src0, src1, src2);
-
- /* Accounting for indirection tracking:
- */
- if (src0.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src0.idx;
-
- if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src1.idx;
-
- if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src2.idx;
-
- if (dest.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << dest.idx;
-
- p->program->NumAluInstructions++;
- return dest;
-}
-
-static struct ureg emit_texld( struct texenv_fragment_program *p,
- GLuint op,
- struct ureg dest,
- GLuint destmask,
- GLuint tex_unit,
- GLuint tex_idx,
- struct ureg coord )
-{
- struct fp_instruction *inst = emit_op( p, op,
- dest, destmask,
- 0, /* don't saturate? */
- coord, /* arg 0? */
- undef,
- undef);
-
- inst->TexSrcIdx = tex_idx;
- inst->TexSrcUnit = tex_unit;
-
- p->program->NumTexInstructions++;
-
- /* Is this a texture indirection?
- */
- if ((coord.file == PROGRAM_TEMPORARY &&
- (p->temps_output & (1<<coord.idx))) ||
- (dest.file == PROGRAM_TEMPORARY &&
- (p->alu_temps & (1<<dest.idx)))) {
- p->program->NumTexIndirections++;
- p->temps_output = 1<<coord.idx;
- p->alu_temps = 0;
- assert(0); /* KW: texture env crossbar */
- }
-
- return dest;
-}
-
-
-static struct ureg register_const4f( struct texenv_fragment_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
-{
- GLfloat values[4];
- GLuint idx;
- values[0] = s0;
- values[1] = s1;
- values[2] = s2;
- values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Parameters, values );
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
-
-
-
-
-static struct ureg get_one( struct texenv_fragment_program *p )
-{
- if (is_undef(p->one))
- p->one = register_scalar_const(p, 1.0);
- return p->one;
-}
-
-static struct ureg get_half( struct texenv_fragment_program *p )
-{
- if (is_undef(p->half))
- p->one = register_scalar_const(p, 0.5);
- return p->half;
-}
-
-static struct ureg get_zero( struct texenv_fragment_program *p )
-{
- if (is_undef(p->zero))
- p->one = register_scalar_const(p, 0.0);
- return p->zero;
-}
-
-
-
-
-
-static void program_error( struct texenv_fragment_program *p, const char *msg )
-{
- _mesa_problem(NULL, msg);
- p->error = 1;
-}
-
-static struct ureg get_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
-{
- switch (src) {
- case SRC_TEXTURE:
- assert(!is_undef(p->src_texture[unit]));
- return p->src_texture[unit];
-
- case SRC_TEXTURE0:
- case SRC_TEXTURE1:
- case SRC_TEXTURE2:
- case SRC_TEXTURE3:
- case SRC_TEXTURE4:
- case SRC_TEXTURE5:
- case SRC_TEXTURE6:
- case SRC_TEXTURE7:
- assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
- return p->src_texture[src - SRC_TEXTURE0];
-
- case SRC_CONSTANT:
- return register_param2(p, STATE_TEXENV_COLOR, unit);
-
- case SRC_PRIMARY_COLOR:
- return register_input(p, FRAG_ATTRIB_COL0);
-
- case SRC_PREVIOUS:
- default:
- if (is_undef(p->src_previous))
- return register_input(p, FRAG_ATTRIB_COL0);
- else
- return p->src_previous;
- }
-}
-
-static struct ureg emit_combine_source( struct texenv_fragment_program *p,
- GLuint mask,
- GLuint unit,
- GLuint source,
- GLuint operand )
-{
- struct ureg arg, src, one;
-
- src = get_source(p, source, unit);
-
- switch (operand) {
- case OPR_ONE_MINUS_SRC_COLOR:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.xyzw
- */
- arg = get_temp( p );
- one = get_one( p );
- return emit_arith( p, FP_OPCODE_SUB, arg, mask, 0, one, src, undef);
-
- case OPR_SRC_ALPHA:
- if (mask == WRITEMASK_W)
- return src;
- else
- return swizzle1( src, W );
- case OPR_ONE_MINUS_SRC_ALPHA:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.wwww
- */
- arg = get_temp(p);
- one = get_one(p);
- return emit_arith(p, FP_OPCODE_SUB, arg, mask, 0,
- one, swizzle1(src, W), undef);
- case OPR_ZERO:
- return get_zero(p);
- case OPR_ONE:
- return get_one(p);
- case OPR_SRC_COLOR:
- default:
- return src;
- }
-}
-
-static GLboolean args_match( struct state_key *key, GLuint unit )
-{
- int i, nr = key->unit[unit].NumArgsRGB;
-
- for (i = 0 ; i < nr ; i++) {
- if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
- return GL_FALSE;
-
- switch(key->unit[unit].OptA[i].Operand) {
- case OPR_SRC_ALPHA:
- switch(key->unit[unit].OptRGB[i].Operand) {
- case OPR_SRC_COLOR:
- case OPR_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- case OPR_ONE_MINUS_SRC_ALPHA:
- switch(key->unit[unit].OptRGB[i].Operand) {
- case OPR_ONE_MINUS_SRC_COLOR:
- case OPR_ONE_MINUS_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- default:
- return GL_FALSE; /* impossible */
- }
- }
-
- return GL_TRUE;
-}
-
-static struct ureg emit_combine( struct texenv_fragment_program *p,
- struct ureg dest,
- GLuint mask,
- GLuint saturate,
- GLuint unit,
- GLuint nr,
- GLuint mode,
- struct mode_opt *opt)
-{
- struct ureg src[3];
- struct ureg tmp, half;
- int i;
-
- for (i = 0; i < nr; i++)
- src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
-
- switch (mode) {
- case MODE_REPLACE:
- if (mask == WRITEMASK_XYZW && !saturate)
- return src[0];
- else
- return emit_arith( p, FP_OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
- case MODE_MODULATE:
- return emit_arith( p, FP_OPCODE_MUL, dest, mask, saturate,
- src[0], src[1], undef );
- case MODE_ADD:
- return emit_arith( p, FP_OPCODE_ADD, dest, mask, saturate,
- src[0], src[1], undef );
- case MODE_ADD_SIGNED:
- /* tmp = arg0 + arg1
- * result = tmp - .5
- */
- half = get_half(p);
- emit_arith( p, FP_OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
- emit_arith( p, FP_OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
- return dest;
- case MODE_INTERPOLATE:
- /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
- */
- return emit_arith( p, FP_OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
-
- case MODE_SUBTRACT:
- return emit_arith( p, FP_OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
-
- case MODE_DOT3_RGBA:
- case MODE_DOT3_RGBA_EXT:
- case MODE_DOT3_RGB_EXT:
- case MODE_DOT3_RGB: {
- struct ureg tmp0 = get_temp( p );
- struct ureg tmp1 = get_temp( p );
- struct ureg neg1 = register_scalar_const(p, -1);
- struct ureg two = register_scalar_const(p, 2);
-
- /* tmp0 = 2*src0 - 1
- * tmp1 = 2*src1 - 1
- *
- * dst = tmp0 dot3 tmp1
- */
- emit_arith( p, FP_OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
- two, src[0], neg1);
-
- if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
- tmp1 = tmp0;
- else
- emit_arith( p, FP_OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
- two, src[1], neg1);
- emit_arith( p, FP_OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
- return dest;
- }
- case MODE_MODULATE_ADD_ATI:
- /* Arg0 * Arg2 + Arg1 */
- return emit_arith( p, FP_OPCODE_MAD, dest, mask, saturate,
- src[0], src[2], src[1] );
- case MODE_MODULATE_SIGNED_ADD_ATI: {
- /* Arg0 * Arg2 + Arg1 - 0.5 */
- struct ureg tmp0 = get_temp(p);
- half = get_half(p);
- emit_arith( p, FP_OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
- emit_arith( p, FP_OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
- return dest;
- }
- case MODE_MODULATE_SUBTRACT_ATI:
- /* Arg0 * Arg2 - Arg1 */
- emit_arith( p, FP_OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
- return dest;
- default:
- return src[0];
- }
-}
-
-
-static struct ureg emit_texenv( struct texenv_fragment_program *p, int unit )
-{
- struct state_key *key = p->state;
- GLuint saturate = (unit < p->last_tex_stage);
- GLuint rgb_shift, alpha_shift;
- struct ureg out, shift;
- struct ureg dest;
-
- if (!key->unit[unit].enabled) {
- return get_source(p, SRC_PREVIOUS, 0);
- }
-
- switch (key->unit[unit].ModeRGB) {
- case MODE_DOT3_RGB_EXT:
- alpha_shift = key->unit[unit].ScaleShiftA;
- rgb_shift = 0;
- break;
- case MODE_DOT3_RGBA_EXT:
- alpha_shift = 0;
- rgb_shift = 0;
- break;
- default:
- rgb_shift = key->unit[unit].ScaleShiftRGB;
- alpha_shift = key->unit[unit].ScaleShiftA;
- break;
- }
-
- /* If this is the very last calculation, emit direct to output reg:
- */
- if (key->separate_specular ||
- unit != p->last_tex_stage ||
- alpha_shift ||
- rgb_shift)
- dest = get_temp( p );
- else
- dest = make_ureg(PROGRAM_OUTPUT, FRAG_OUTPUT_COLR);
-
- /* Emit the RGB and A combine ops
- */
- if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
- args_match(key, unit)) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- }
- else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
- key->unit[unit].ModeA == MODE_DOT3_RGBA) {
-
- out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- }
- else {
- /* Need to do something to stop from re-emitting identical
- * argument calculations here:
- */
- out = emit_combine( p, dest, WRITEMASK_XYZ, saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- out = emit_combine( p, dest, WRITEMASK_W, saturate,
- unit,
- key->unit[unit].NumArgsA,
- key->unit[unit].ModeA,
- key->unit[unit].OptA);
- }
-
- /* Deal with the final shift:
- */
- if (alpha_shift || rgb_shift) {
- if (rgb_shift == alpha_shift) {
- shift = register_scalar_const(p, 1<<rgb_shift);
- }
- else {
- shift = register_const4f(p,
- 1<<rgb_shift,
- 1<<rgb_shift,
- 1<<rgb_shift,
- 1<<alpha_shift);
- }
- return emit_arith( p, FP_OPCODE_MUL, dest, WRITEMASK_XYZW,
- saturate, out, shift, undef );
- }
- else
- return out;
-}
-
-
-
-static void load_texture( struct texenv_fragment_program *p, GLuint unit )
-{
- if (is_undef(p->src_texture[unit])) {
- GLuint dim = p->state->unit[unit].source_index;
- struct ureg texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
- struct ureg tmp = get_tex_temp( p );
-
- if (dim == TEXTURE_UNKNOWN_INDEX)
- program_error(p, "TexSrcBit");
-
- /* TODO: Use D0_MASK_XY where possible.
- */
- p->src_texture[unit] = emit_texld( p, FP_OPCODE_TXP,
- tmp, WRITEMASK_XYZW,
- unit, dim, texcoord );
- }
-}
-
-static GLboolean load_texenv_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
-{
- switch (src) {
- case SRC_TEXTURE:
- load_texture(p, unit);
- break;
-
- case SRC_TEXTURE0:
- case SRC_TEXTURE1:
- case SRC_TEXTURE2:
- case SRC_TEXTURE3:
- case SRC_TEXTURE4:
- case SRC_TEXTURE5:
- case SRC_TEXTURE6:
- case SRC_TEXTURE7:
- if (!p->state->unit[src - SRC_TEXTURE0].enabled)
- return GL_FALSE;
- load_texture(p, src - SRC_TEXTURE0);
- break;
-
- default:
- break;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean load_texunit_sources( struct texenv_fragment_program *p, int unit )
-{
- struct state_key *key = p->state;
- int i, nr = key->unit[unit].NumArgsRGB;
- for (i = 0; i < nr; i++) {
- if (!load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit) ||
- !load_texenv_source( p, key->unit[unit].OptA[i].Source, unit ))
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-static void create_new_program(struct state_key *key, GLcontext *ctx,
- struct fragment_program *program)
-{
- struct texenv_fragment_program p;
- GLuint unit;
- struct ureg cf, out;
-
- _mesa_memset(&p, 0, sizeof(p));
- p.ctx = ctx;
- p.state = key;
- p.program = program;
-
- p.program->Instructions = MALLOC(sizeof(struct fp_instruction) * 100);
- p.program->Base.NumInstructions = 0;
- p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
- p.program->NumTexIndirections = 1; /* correct? */
- p.program->NumTexInstructions = 0;
- p.program->NumAluInstructions = 0;
- p.program->Base.String = 0;
- p.program->Base.NumInstructions =
- p.program->Base.NumTemporaries =
- p.program->Base.NumParameters =
- p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
- p.program->Parameters = _mesa_new_parameter_list();
-
- p.program->InputsRead = 0;
- p.program->OutputsWritten = 1 << FRAG_OUTPUT_COLR;
-
- for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++)
- p.src_texture[unit] = undef;
-
- p.src_previous = undef;
- p.last_tex_stage = 0;
- release_temps(&p);
-
- if (key->enabled_units) {
- /* First pass - to support texture_env_crossbar, first identify
- * all referenced texture sources and emit texld instructions
- * for each:
- */
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
- if (key->unit[unit].enabled) {
- if (load_texunit_sources( &p, unit ))
- p.last_tex_stage = unit;
- }
-
- /* Second pass - emit combine instructions to build final color:
- */
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
- if (key->enabled_units & (1<<unit)) {
- p.src_previous = emit_texenv( &p, unit );
- release_temps(&p); /* release all temps */
- }
- }
-
- cf = get_source( &p, SRC_PREVIOUS, 0 );
- out = make_ureg( PROGRAM_OUTPUT, FRAG_OUTPUT_COLR );
-
- if (key->separate_specular) {
- /* Emit specular add.
- */
- struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
- emit_arith( &p, FP_OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
- }
- else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
- /* Will wind up in here if no texture enabled or a couple of
- * other scenarios (GL_REPLACE for instance).
- */
- emit_arith( &p, FP_OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
- }
-
- /* Finish up:
- */
- emit_arith( &p, FP_OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
-
- if (key->fog_enabled) {
- /* Pull fog mode from GLcontext, the value in the state key is
- * a reduced value and not what is expected in FogOption
- */
- p.program->FogOption = ctx->Fog.Mode;
- } else
- p.program->FogOption = GL_NONE;
-
- if (p.program->NumTexIndirections > ctx->Const.MaxFragmentProgramTexIndirections)
- program_error(&p, "Exceeded max nr indirect texture lookups");
-
- if (p.program->NumTexInstructions > ctx->Const.MaxFragmentProgramTexInstructions)
- program_error(&p, "Exceeded max TEX instructions");
-
- if (p.program->NumAluInstructions > ctx->Const.MaxFragmentProgramAluInstructions)
- program_error(&p, "Exceeded max ALU instructions");
-
-
- /* Notify driver the fragment program has (actually) changed.
- */
- if (ctx->Driver.ProgramStringNotify || DISASSEM) {
- if (ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
- &p.program->Base );
-
- if (DISASSEM) {
- _mesa_debug_fp_inst(p.program->NumTexInstructions + p.program->NumAluInstructions,
- p.program->Instructions);
- _mesa_printf("\n");
- }
-
- }
-
-}
-
-static void *search_cache( struct texenvprog_cache *cache,
- GLuint hash,
- const void *key,
- GLuint keysize)
-{
- struct texenvprog_cache *c;
-
- for (c = cache; c; c = c->next) {
- if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
- return c->data;
- }
-
- return NULL;
-}
-
-static void cache_item( struct texenvprog_cache **cache,
- GLuint hash,
- void *key,
- void *data )
-{
- struct texenvprog_cache *c = MALLOC(sizeof(*c));
- c->hash = hash;
- c->key = key;
- c->data = data;
- c->next = *cache;
- *cache = c;
-}
-
-static GLuint hash_key( struct state_key *key )
-{
- GLuint *ikey = (GLuint *)key;
- GLuint hash = 0, i;
-
- /* I'm sure this can be improved on, but speed is important:
- */
- for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++)
- hash ^= ikey[i];
-
- return hash;
-}
-
-void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
-{
- struct state_key *key;
- GLuint hash;
-
- if (ctx->FragmentProgram._Enabled)
- return;
-
- key = make_state_key(ctx);
- hash = hash_key(key);
-
- ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
- (struct fragment_program *)
- search_cache(ctx->Texture.env_fp_cache, hash, key, sizeof(*key));
-
- if (!ctx->_TexEnvProgram) {
- if (0) _mesa_printf("Building new texenv proggy for key %x\n", hash);
-
- ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
- (struct fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-
- create_new_program(key, ctx, ctx->_TexEnvProgram);
-
- cache_item(&ctx->Texture.env_fp_cache, hash, key, ctx->_TexEnvProgram);
- } else {
- FREE(key);
- if (0) _mesa_printf("Found existing texenv program for key %x\n", hash);
- }
-
-}
-
-void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx )
-{
- struct texenvprog_cache *a, *tmp;
-
- for (a = ctx->Texture.env_fp_cache; a; a = tmp) {
- tmp = a->next;
- FREE(a->key);
- FREE(a->data);
- FREE(a);
- }
-}
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texenvprogram.h b/nx-X11/extras/Mesa/src/mesa/main/texenvprogram.h
deleted file mode 100644
index 30c8cca38..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texenvprogram.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/**
- * \file texenvprogram.h
- * Texture state management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXENVPROGRAM_H
-#define TEXENVPROGRAM_H
-
-
-#include "mtypes.h"
-
-extern void _mesa_UpdateTexEnvProgram( GLcontext *ctx );
-extern void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texformat.c b/nx-X11/extras/Mesa/src/mesa/main/texformat.c
deleted file mode 100644
index 878a10bb7..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texformat.c
+++ /dev/null
@@ -1,1314 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texformat.c
- * Texture formats.
- *
- * \author Gareth Hughes
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "image.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "texstore.h"
-
-
-
-/* Texel fetch routines for all supported formats
- */
-#define DIM 1
-#include "texformat_tmp.h"
-
-#define DIM 2
-#include "texformat_tmp.h"
-
-#define DIM 3
-#include "texformat_tmp.h"
-
-/**
- * Null texel fetch function.
- *
- * Have to have this so the FetchTexel function pointer is never NULL.
- */
-static void fetch_null_texel( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) texImage; (void) i; (void) j; (void) k;
- texel[RCOMP] = 0;
- texel[GCOMP] = 0;
- texel[BCOMP] = 0;
- texel[ACOMP] = 0;
- _mesa_warning(NULL, "fetch_null_texel() called!");
-}
-
-static void fetch_null_texelf( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- (void) texImage; (void) i; (void) j; (void) k;
- texel[RCOMP] = 0.0;
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 0.0;
- _mesa_warning(NULL, "fetch_null_texelf() called!");
-}
-
-static void store_null_texel(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- /* no-op */
-}
-
-
-
-/***************************************************************/
-/** \name Default GLchan-based formats */
-/*@{*/
-
-const struct gl_texture_format _mesa_texformat_rgba = {
- MESA_FORMAT_RGBA, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- CHAN_BITS, /* RedBits */
- CHAN_BITS, /* GreenBits */
- CHAN_BITS, /* BlueBits */
- CHAN_BITS, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4 * sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba, /* StoreTexImageFunc */
- fetch_texel_1d_rgba, /* FetchTexel1D */
- fetch_texel_2d_rgba, /* FetchTexel2D */
- fetch_texel_3d_rgba, /* FetchTexel3D */
- fetch_texel_1d_f_rgba, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba, /* FetchTexel3Df */
- store_texel_rgba /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb = {
- MESA_FORMAT_RGB, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- CHAN_BITS, /* RedBits */
- CHAN_BITS, /* GreenBits */
- CHAN_BITS, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 3 * sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_rgb, /* FetchTexel1D */
- fetch_texel_2d_rgb, /* FetchTexel2D */
- fetch_texel_3d_rgb, /* FetchTexel3D */
- fetch_texel_1d_f_rgb, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb, /* FetchTexel3Df */
- store_texel_rgb /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_alpha = {
- MESA_FORMAT_ALPHA, /* MesaFormat */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- CHAN_BITS, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_alpha, /* FetchTexel1D */
- fetch_texel_2d_alpha, /* FetchTexel2D */
- fetch_texel_3d_alpha, /* FetchTexel3D */
- fetch_texel_1d_f_alpha, /* FetchTexel1Df */
- fetch_texel_2d_f_alpha, /* FetchTexel2Df */
- fetch_texel_3d_f_alpha, /* FetchTexel3Df */
- store_texel_alpha /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance = {
- MESA_FORMAT_LUMINANCE, /* MesaFormat */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- CHAN_BITS, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_luminance, /* FetchTexel1D */
- fetch_texel_2d_luminance, /* FetchTexel2D */
- fetch_texel_3d_luminance, /* FetchTexel3D */
- fetch_texel_1d_f_luminance, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance, /* FetchTexel3Df */
- store_texel_luminance /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_alpha = {
- MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- CHAN_BITS, /* AlphaBits */
- CHAN_BITS, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2 * sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_luminance_alpha, /* FetchTexel1D */
- fetch_texel_2d_luminance_alpha, /* FetchTexel2D */
- fetch_texel_3d_luminance_alpha, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */
- store_texel_luminance_alpha /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_intensity = {
- MESA_FORMAT_INTENSITY, /* MesaFormat */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- CHAN_BITS, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_intensity, /* FetchTexel1D */
- fetch_texel_2d_intensity, /* FetchTexel2D */
- fetch_texel_3d_intensity, /* FetchTexel3D */
- fetch_texel_1d_f_intensity, /* FetchTexel1Df */
- fetch_texel_2d_f_intensity, /* FetchTexel2Df */
- fetch_texel_3d_f_intensity, /* FetchTexel3Df */
- store_texel_intensity /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_depth_component_float32 = {
- MESA_FORMAT_DEPTH_COMPONENT_FLOAT32, /* MesaFormat */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- sizeof(GLfloat) * 8, /* DepthBits */
- sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_depth_component_float32,/* StoreTexImageFunc */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel1D */
- fetch_texel_1d_f_depth_component_f32,/* FetchTexel1Df */
- fetch_texel_2d_f_depth_component_f32,/* FetchTexel2Df */
- fetch_texel_3d_f_depth_component_f32,/* FetchTexel3Df */
- store_texel_depth_component_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_depth_component16 = {
- MESA_FORMAT_DEPTH_COMPONENT16, /* MesaFormat */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- sizeof(GLushort) * 8, /* DepthBits */
- sizeof(GLushort), /* TexelBytes */
- _mesa_texstore_depth_component16, /* StoreTexImageFunc */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel1D */
- fetch_texel_1d_f_depth_component16, /* FetchTexel1Df */
- fetch_texel_2d_f_depth_component16, /* FetchTexel2Df */
- fetch_texel_3d_f_depth_component16, /* FetchTexel3Df */
- store_texel_depth_component16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_float32 = {
- MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 8 * sizeof(GLfloat), /* RedBits */
- 8 * sizeof(GLfloat), /* GreenBits */
- 8 * sizeof(GLfloat), /* BlueBits */
- 8 * sizeof(GLfloat), /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32, /* StoreTexImageFunc */
- fetch_texel_1d_rgba_f32, /* FetchTexel1D */
- fetch_texel_2d_rgba_f32, /* FetchTexel1D */
- fetch_texel_3d_rgba_f32, /* FetchTexel1D */
- fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */
- store_texel_rgba_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_float16 = {
- MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 8 * sizeof(GLhalfARB), /* RedBits */
- 8 * sizeof(GLhalfARB), /* GreenBits */
- 8 * sizeof(GLhalfARB), /* BlueBits */
- 8 * sizeof(GLhalfARB), /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16, /* StoreTexImageFunc */
- fetch_texel_1d_rgba_f16, /* FetchTexel1D */
- fetch_texel_2d_rgba_f16, /* FetchTexel1D */
- fetch_texel_3d_rgba_f16, /* FetchTexel1D */
- fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */
- store_texel_rgba_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb_float32 = {
- MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 8 * sizeof(GLfloat), /* RedBits */
- 8 * sizeof(GLfloat), /* GreenBits */
- 8 * sizeof(GLfloat), /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 3 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_rgb_f32, /* FetchTexel1D */
- fetch_texel_2d_rgb_f32, /* FetchTexel1D */
- fetch_texel_3d_rgb_f32, /* FetchTexel1D */
- fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */
- store_texel_rgb_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb_float16 = {
- MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 8 * sizeof(GLhalfARB), /* RedBits */
- 8 * sizeof(GLhalfARB), /* GreenBits */
- 8 * sizeof(GLhalfARB), /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 3 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_rgb_f16, /* FetchTexel1D */
- fetch_texel_2d_rgb_f16, /* FetchTexel1D */
- fetch_texel_3d_rgb_f16, /* FetchTexel1D */
- fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */
- store_texel_rgb_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_alpha_float32 = {
- MESA_FORMAT_ALPHA_FLOAT32, /* MesaFormat */
- GL_ALPHA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8 * sizeof(GLfloat), /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_alpha_f32, /* FetchTexel1D */
- fetch_texel_2d_alpha_f32, /* FetchTexel1D */
- fetch_texel_3d_alpha_f32, /* FetchTexel1D */
- fetch_texel_1d_f_alpha_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_alpha_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_alpha_f32, /* FetchTexel3Df */
- store_texel_alpha_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_alpha_float16 = {
- MESA_FORMAT_ALPHA_FLOAT16, /* MesaFormat */
- GL_ALPHA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8 * sizeof(GLhalfARB), /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_alpha_f16, /* FetchTexel1D */
- fetch_texel_2d_alpha_f16, /* FetchTexel1D */
- fetch_texel_3d_alpha_f16, /* FetchTexel1D */
- fetch_texel_1d_f_alpha_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_alpha_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_alpha_f16, /* FetchTexel3Df */
- store_texel_alpha_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_float32 = {
- MESA_FORMAT_LUMINANCE_FLOAT32, /* MesaFormat */
- GL_LUMINANCE, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 8 * sizeof(GLfloat), /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_luminance_f32, /* FetchTexel1D */
- fetch_texel_2d_luminance_f32, /* FetchTexel2D */
- fetch_texel_3d_luminance_f32, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance_f32, /* FetchTexel3Df */
- store_texel_luminance_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_float16 = {
- MESA_FORMAT_LUMINANCE_FLOAT16, /* MesaFormat */
- GL_LUMINANCE, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 8 * sizeof(GLhalfARB), /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_luminance_f16, /* FetchTexel1D */
- fetch_texel_2d_luminance_f16, /* FetchTexel2D */
- fetch_texel_3d_luminance_f16, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance_f16, /* FetchTexel3Df */
- store_texel_luminance_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8 * sizeof(GLfloat), /* AlphaBits */
- 8 * sizeof(GLfloat), /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32, /* StoreTexImageFunc */
- fetch_texel_1d_luminance_alpha_f32, /* FetchTexel1D */
- fetch_texel_2d_luminance_alpha_f32, /* FetchTexel2D */
- fetch_texel_3d_luminance_alpha_f32, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_alpha_f32,/* FetchTexel1Df */
- fetch_texel_2d_f_luminance_alpha_f32,/* FetchTexel2Df */
- fetch_texel_3d_f_luminance_alpha_f32,/* FetchTexel3Df */
- store_texel_luminance_alpha_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8 * sizeof(GLhalfARB), /* AlphaBits */
- 8 * sizeof(GLhalfARB), /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16, /* StoreTexImageFunc */
- fetch_texel_1d_luminance_alpha_f16, /* FetchTexel1D */
- fetch_texel_2d_luminance_alpha_f16, /* FetchTexel2D */
- fetch_texel_3d_luminance_alpha_f16, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_alpha_f16,/* FetchTexel1Df */
- fetch_texel_2d_f_luminance_alpha_f16,/* FetchTexel2Df */
- fetch_texel_3d_f_luminance_alpha_f16,/* FetchTexel3Df */
- store_texel_luminance_alpha_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_intensity_float32 = {
- MESA_FORMAT_INTENSITY_FLOAT32, /* MesaFormat */
- GL_INTENSITY, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 8 * sizeof(GLfloat), /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_intensity_f32, /* FetchTexel1D */
- fetch_texel_2d_intensity_f32, /* FetchTexel2D */
- fetch_texel_3d_intensity_f32, /* FetchTexel3D */
- fetch_texel_1d_f_intensity_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_intensity_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_intensity_f32, /* FetchTexel3Df */
- store_texel_intensity_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_intensity_float16 = {
- MESA_FORMAT_INTENSITY_FLOAT16, /* MesaFormat */
- GL_INTENSITY, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 8 * sizeof(GLhalfARB), /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_intensity_f16, /* FetchTexel1D */
- fetch_texel_2d_intensity_f16, /* FetchTexel2D */
- fetch_texel_3d_intensity_f16, /* FetchTexel3D */
- fetch_texel_1d_f_intensity_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_intensity_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_intensity_f16, /* FetchTexel3Df */
- store_texel_intensity_f16 /* StoreTexel */
-};
-
-
-/*@}*/
-
-
-/***************************************************************/
-/** \name Hardware formats */
-/*@{*/
-
-const struct gl_texture_format _mesa_texformat_rgba8888 = {
- MESA_FORMAT_RGBA8888, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4, /* TexelBytes */
- _mesa_texstore_rgba8888, /* StoreTexImageFunc */
- fetch_texel_1d_rgba8888, /* FetchTexel1D */
- fetch_texel_2d_rgba8888, /* FetchTexel2D */
- fetch_texel_3d_rgba8888, /* FetchTexel3D */
- fetch_texel_1d_f_rgba8888, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba8888, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba8888, /* FetchTexel3Df */
- store_texel_rgba8888 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
- MESA_FORMAT_RGBA8888_REV, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4, /* TexelBytes */
- _mesa_texstore_rgba8888, /* StoreTexImageFunc */
- fetch_texel_1d_rgba8888_rev, /* FetchTexel1D */
- fetch_texel_2d_rgba8888_rev, /* FetchTexel2D */
- fetch_texel_3d_rgba8888_rev, /* FetchTexel3D */
- fetch_texel_1d_f_rgba8888_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba8888_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba8888_rev, /* FetchTexel3Df */
- store_texel_rgba8888_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb8888 = {
- MESA_FORMAT_ARGB8888, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4, /* TexelBytes */
- _mesa_texstore_argb8888, /* StoreTexImageFunc */
- fetch_texel_1d_argb8888, /* FetchTexel1D */
- fetch_texel_2d_argb8888, /* FetchTexel2D */
- fetch_texel_3d_argb8888, /* FetchTexel3D */
- fetch_texel_1d_f_argb8888, /* FetchTexel1Df */
- fetch_texel_2d_f_argb8888, /* FetchTexel2Df */
- fetch_texel_3d_f_argb8888, /* FetchTexel3Df */
- store_texel_argb8888 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb8888_rev = {
- MESA_FORMAT_ARGB8888_REV, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4, /* TexelBytes */
- _mesa_texstore_argb8888, /* StoreTexImageFunc */
- fetch_texel_1d_argb8888_rev, /* FetchTexel1D */
- fetch_texel_2d_argb8888_rev, /* FetchTexel2D */
- fetch_texel_3d_argb8888_rev, /* FetchTexel3D */
- fetch_texel_1d_f_argb8888_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_argb8888_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_argb8888_rev, /* FetchTexel3Df */
- store_texel_argb8888_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb888 = {
- MESA_FORMAT_RGB888, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 3, /* TexelBytes */
- _mesa_texstore_rgb888, /* StoreTexImageFunc */
- fetch_texel_1d_rgb888, /* FetchTexel1D */
- fetch_texel_2d_rgb888, /* FetchTexel2D */
- fetch_texel_3d_rgb888, /* FetchTexel3D */
- fetch_texel_1d_f_rgb888, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb888, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb888, /* FetchTexel3Df */
- store_texel_rgb888 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_bgr888 = {
- MESA_FORMAT_BGR888, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 3, /* TexelBytes */
- _mesa_texstore_bgr888, /* StoreTexImageFunc */
- fetch_texel_1d_bgr888, /* FetchTexel1D */
- fetch_texel_2d_bgr888, /* FetchTexel2D */
- fetch_texel_3d_bgr888, /* FetchTexel3D */
- fetch_texel_1d_f_bgr888, /* FetchTexel1Df */
- fetch_texel_2d_f_bgr888, /* FetchTexel2Df */
- fetch_texel_3d_f_bgr888, /* FetchTexel3Df */
- store_texel_bgr888 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb565 = {
- MESA_FORMAT_RGB565, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 6, /* GreenBits */
- 5, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_rgb565, /* StoreTexImageFunc */
- fetch_texel_1d_rgb565, /* FetchTexel1D */
- fetch_texel_2d_rgb565, /* FetchTexel2D */
- fetch_texel_3d_rgb565, /* FetchTexel3D */
- fetch_texel_1d_f_rgb565, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb565, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb565, /* FetchTexel3Df */
- store_texel_rgb565 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb565_rev = {
- MESA_FORMAT_RGB565_REV, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 6, /* GreenBits */
- 5, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_rgb565, /* StoreTexImageFunc */
- fetch_texel_1d_rgb565_rev, /* FetchTexel1D */
- fetch_texel_2d_rgb565_rev, /* FetchTexel2D */
- fetch_texel_3d_rgb565_rev, /* FetchTexel3D */
- fetch_texel_1d_f_rgb565_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb565_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb565_rev, /* FetchTexel3Df */
- store_texel_rgb565_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb4444 = {
- MESA_FORMAT_ARGB4444, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /* RedBits */
- 4, /* GreenBits */
- 4, /* BlueBits */
- 4, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb4444, /* StoreTexImageFunc */
- fetch_texel_1d_argb4444, /* FetchTexel1D */
- fetch_texel_2d_argb4444, /* FetchTexel2D */
- fetch_texel_3d_argb4444, /* FetchTexel3D */
- fetch_texel_1d_f_argb4444, /* FetchTexel1Df */
- fetch_texel_2d_f_argb4444, /* FetchTexel2Df */
- fetch_texel_3d_f_argb4444, /* FetchTexel3Df */
- store_texel_argb4444 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb4444_rev = {
- MESA_FORMAT_ARGB4444_REV, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /* RedBits */
- 4, /* GreenBits */
- 4, /* BlueBits */
- 4, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb4444, /* StoreTexImageFunc */
- fetch_texel_1d_argb4444_rev, /* FetchTexel1D */
- fetch_texel_2d_argb4444_rev, /* FetchTexel2D */
- fetch_texel_3d_argb4444_rev, /* FetchTexel3D */
- fetch_texel_1d_f_argb4444_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_argb4444_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_argb4444_rev, /* FetchTexel3Df */
- store_texel_argb4444_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb1555 = {
- MESA_FORMAT_ARGB1555, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 5, /* GreenBits */
- 5, /* BlueBits */
- 1, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb1555, /* StoreTexImageFunc */
- fetch_texel_1d_argb1555, /* FetchTexel1D */
- fetch_texel_2d_argb1555, /* FetchTexel2D */
- fetch_texel_3d_argb1555, /* FetchTexel3D */
- fetch_texel_1d_f_argb1555, /* FetchTexel1Df */
- fetch_texel_2d_f_argb1555, /* FetchTexel2Df */
- fetch_texel_3d_f_argb1555, /* FetchTexel3Df */
- store_texel_argb1555 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb1555_rev = {
- MESA_FORMAT_ARGB1555_REV, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 5, /* GreenBits */
- 5, /* BlueBits */
- 1, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb1555, /* StoreTexImageFunc */
- fetch_texel_1d_argb1555_rev, /* FetchTexel1D */
- fetch_texel_2d_argb1555_rev, /* FetchTexel2D */
- fetch_texel_3d_argb1555_rev, /* FetchTexel3D */
- fetch_texel_1d_f_argb1555_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_argb1555_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_argb1555_rev, /* FetchTexel3Df */
- store_texel_argb1555_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_al88 = {
- MESA_FORMAT_AL88, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8, /* AlphaBits */
- 8, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_al88, /* StoreTexImageFunc */
- fetch_texel_1d_al88, /* FetchTexel1D */
- fetch_texel_2d_al88, /* FetchTexel2D */
- fetch_texel_3d_al88, /* FetchTexel3D */
- fetch_texel_1d_f_al88, /* FetchTexel1Df */
- fetch_texel_2d_f_al88, /* FetchTexel2Df */
- fetch_texel_3d_f_al88, /* FetchTexel3Df */
- store_texel_al88 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_al88_rev = {
- MESA_FORMAT_AL88_REV, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8, /* AlphaBits */
- 8, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_al88, /* StoreTexImageFunc */
- fetch_texel_1d_al88_rev, /* FetchTexel1D */
- fetch_texel_2d_al88_rev, /* FetchTexel2D */
- fetch_texel_3d_al88_rev, /* FetchTexel3D */
- fetch_texel_1d_f_al88_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_al88_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_al88_rev, /* FetchTexel3Df */
- store_texel_al88_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb332 = {
- MESA_FORMAT_RGB332, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 3, /* RedBits */
- 3, /* GreenBits */
- 2, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1, /* TexelBytes */
- _mesa_texstore_rgb332, /* StoreTexImageFunc */
- fetch_texel_1d_rgb332, /* FetchTexel1D */
- fetch_texel_2d_rgb332, /* FetchTexel2D */
- fetch_texel_3d_rgb332, /* FetchTexel3D */
- fetch_texel_1d_f_rgb332, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb332, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb332, /* FetchTexel3Df */
- store_texel_rgb332 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_a8 = {
- MESA_FORMAT_A8, /* MesaFormat */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1, /* TexelBytes */
- _mesa_texstore_a8, /* StoreTexImageFunc */
- fetch_texel_1d_a8, /* FetchTexel1D */
- fetch_texel_2d_a8, /* FetchTexel2D */
- fetch_texel_3d_a8, /* FetchTexel3D */
- fetch_texel_1d_f_a8, /* FetchTexel1Df */
- fetch_texel_2d_f_a8, /* FetchTexel2Df */
- fetch_texel_3d_f_a8, /* FetchTexel3Df */
- store_texel_a8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_l8 = {
- MESA_FORMAT_L8, /* MesaFormat */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 8, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1, /* TexelBytes */
- _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_l8, /* FetchTexel1D */
- fetch_texel_2d_l8, /* FetchTexel2D */
- fetch_texel_3d_l8, /* FetchTexel3D */
- fetch_texel_1d_f_l8, /* FetchTexel1Df */
- fetch_texel_2d_f_l8, /* FetchTexel2Df */
- fetch_texel_3d_f_l8, /* FetchTexel3Df */
- store_texel_l8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_i8 = {
- MESA_FORMAT_I8, /* MesaFormat */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 8, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 1, /* TexelBytes */
- _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
- fetch_texel_1d_i8, /* FetchTexel1D */
- fetch_texel_2d_i8, /* FetchTexel2D */
- fetch_texel_3d_i8, /* FetchTexel3D */
- fetch_texel_1d_f_i8, /* FetchTexel1Df */
- fetch_texel_2d_f_i8, /* FetchTexel2Df */
- fetch_texel_3d_f_i8, /* FetchTexel3Df */
- store_texel_i8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_ci8 = {
- MESA_FORMAT_CI8, /* MesaFormat */
- GL_COLOR_INDEX, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 8, /* IndexBits */
- 0, /* DepthBits */
- 1, /* TexelBytes */
- _mesa_texstore_ci8, /* StoreTexImageFunc */
- fetch_texel_1d_ci8, /* FetchTexel1D */
- fetch_texel_2d_ci8, /* FetchTexel2D */
- fetch_texel_3d_ci8, /* FetchTexel3D */
- fetch_texel_1d_f_ci8, /* FetchTexel1Df */
- fetch_texel_2d_f_ci8, /* FetchTexel2Df */
- fetch_texel_3d_f_ci8, /* FetchTexel3Df */
- store_texel_ci8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_ycbcr = {
- MESA_FORMAT_YCBCR, /* MesaFormat */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_ycbcr, /* StoreTexImageFunc */
- fetch_texel_1d_ycbcr, /* FetchTexel1D */
- fetch_texel_2d_ycbcr, /* FetchTexel2D */
- fetch_texel_3d_ycbcr, /* FetchTexel3D */
- fetch_texel_1d_f_ycbcr, /* FetchTexel1Df */
- fetch_texel_2d_f_ycbcr, /* FetchTexel2Df */
- fetch_texel_3d_f_ycbcr, /* FetchTexel3Df */
- store_texel_ycbcr /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
- MESA_FORMAT_YCBCR_REV, /* MesaFormat */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_ycbcr, /* StoreTexImageFunc */
- fetch_texel_1d_ycbcr_rev, /* FetchTexel1D */
- fetch_texel_2d_ycbcr_rev, /* FetchTexel2D */
- fetch_texel_3d_ycbcr_rev, /* FetchTexel3D */
- fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */
- store_texel_ycbcr_rev /* StoreTexel */
-};
-
-/*@}*/
-
-
-/***************************************************************/
-/** \name Null format (useful for proxy textures) */
-/*@{*/
-
-const struct gl_texture_format _mesa_null_texformat = {
- -1, /* MesaFormat */
- 0, /* BaseFormat */
- GL_NONE, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel2D */
- fetch_null_texel, /* FetchTexel3D */
- fetch_null_texelf, /* FetchTexel1Df */
- fetch_null_texelf, /* FetchTexel2Df */
- fetch_null_texelf, /* FetchTexel3Df */
- store_null_texel /* StoreTexel */
-};
-
-/*@}*/
-
-
-/**
- * Choose an appropriate texture format given the format, type and
- * internalFormat parameters passed to glTexImage().
- *
- * \param ctx the GL context.
- * \param internalFormat user's prefered internal texture format.
- * \param format incoming image pixel format.
- * \param type incoming image data type.
- *
- * \return a pointer to a gl_texture_format object which describes the
- * choosen texture format, or NULL on failure.
- *
- * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
- * will typically override this function with a specialized version.
- */
-const struct gl_texture_format *
-_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type )
-{
- (void) format;
- (void) type;
-
- switch (internalFormat) {
- /* RGBA formats */
- case 4:
- case GL_RGBA:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return &_mesa_texformat_rgba;
- case GL_RGBA8:
- return &_mesa_texformat_rgba8888;
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
- case GL_RGBA2:
- return &_mesa_texformat_argb4444_rev; /* just to test another format*/
- case GL_RGBA4:
- return &_mesa_texformat_argb4444;
-
- /* RGB formats */
- case 3:
- case GL_RGB:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return &_mesa_texformat_rgb;
- case GL_RGB8:
- return &_mesa_texformat_rgb888;
- case GL_R3_G3_B2:
- return &_mesa_texformat_rgb332;
- case GL_RGB4:
- return &_mesa_texformat_rgb565_rev; /* just to test another format */
- case GL_RGB5:
- return &_mesa_texformat_rgb565;
-
- /* Alpha formats */
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return &_mesa_texformat_alpha;
- case GL_ALPHA8:
- return &_mesa_texformat_a8;
-
- /* Luminance formats */
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return &_mesa_texformat_luminance;
- case GL_LUMINANCE8:
- return &_mesa_texformat_l8;
-
- /* Luminance/Alpha formats */
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return &_mesa_texformat_luminance_alpha;
- case GL_LUMINANCE8_ALPHA8:
- return &_mesa_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return &_mesa_texformat_intensity;
- case GL_INTENSITY8:
- return &_mesa_texformat_i8;
-
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- case GL_COLOR_INDEX8_EXT:
- return &_mesa_texformat_ci8;
-
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.SGIX_depth_texture ||
- ctx->Extensions.ARB_depth_texture) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
- return &_mesa_texformat_depth_component_float32;
- case GL_DEPTH_COMPONENT16_SGIX:
- return &_mesa_texformat_depth_component16;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_compression) {
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA_ARB:
- return &_mesa_texformat_alpha;
- case GL_COMPRESSED_LUMINANCE_ARB:
- return &_mesa_texformat_luminance;
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- return &_mesa_texformat_luminance_alpha;
- case GL_COMPRESSED_INTENSITY_ARB:
- return &_mesa_texformat_intensity;
- case GL_COMPRESSED_RGB_ARB:
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return &_mesa_texformat_rgb_fxt1;
- else if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- return &_mesa_texformat_rgb_dxt1;
- else
- return &_mesa_texformat_rgb;
- case GL_COMPRESSED_RGBA_ARB:
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return &_mesa_texformat_rgba_fxt1;
- else if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */
- else
- return &_mesa_texformat_rgba;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.MESA_ycbcr_texture) {
- if (internalFormat == GL_YCBCR_MESA) {
- if (type == GL_UNSIGNED_SHORT_8_8_MESA)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
- }
- }
-
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.S3_s3tc) {
- switch (internalFormat) {
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- return &_mesa_texformat_rgb_dxt1;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return &_mesa_texformat_rgba_dxt3;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_ALPHA16F_ARB:
- return &_mesa_texformat_alpha_float16;
- case GL_ALPHA32F_ARB:
- return &_mesa_texformat_alpha_float32;
- case GL_LUMINANCE16F_ARB:
- return &_mesa_texformat_luminance_float16;
- case GL_LUMINANCE32F_ARB:
- return &_mesa_texformat_luminance_float32;
- case GL_LUMINANCE_ALPHA16F_ARB:
- return &_mesa_texformat_luminance_alpha_float16;
- case GL_LUMINANCE_ALPHA32F_ARB:
- return &_mesa_texformat_luminance_alpha_float32;
- case GL_INTENSITY16F_ARB:
- return &_mesa_texformat_intensity_float16;
- case GL_INTENSITY32F_ARB:
- return &_mesa_texformat_intensity_float32;
- case GL_RGB16F_ARB:
- return &_mesa_texformat_rgb_float16;
- case GL_RGB32F_ARB:
- return &_mesa_texformat_rgb_float32;
- case GL_RGBA16F_ARB:
- return &_mesa_texformat_rgba_float16;
- case GL_RGBA32F_ARB:
- return &_mesa_texformat_rgba_float32;
- default:
- ; /* fallthrough */
- }
- }
-
- _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
- return NULL;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texformat.h b/nx-X11/extras/Mesa/src/mesa/main/texformat.h
deleted file mode 100644
index 35522d621..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texformat.h
+++ /dev/null
@@ -1,229 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texformat.h
- * Texture formats definitions.
- *
- * \author Gareth Hughes
- */
-
-
-#ifndef TEXFORMAT_H
-#define TEXFORMAT_H
-
-
-#include "mtypes.h"
-
-
-/**
- * Mesa internal texture image formats.
- * All texture images are stored in one of these formats.
- *
- * NOTE: when you add a new format, be sure to update the do_row()
- * function in texstore.c used for auto mipmap generation.
- */
-enum _format {
- /**
- * \name Hardware-friendly formats.
- *
- * Drivers can override the default formats and convert texture images to
- * one of these as required. The driver's
- * dd_function_table::ChooseTextureFormat function will choose one of these
- * formats.
- *
- * \note In the default case, some of these formats will be duplicates of
- * the generic formats listed below. However, these formats guarantee their
- * internal component sizes, while GLchan may vary between GLubyte, GLushort
- * and GLfloat.
- */
- /*@{*/
- /* msb <------ TEXEL BITS -----------> lsb */
- /* ---- ---- ---- ---- ---- ---- ---- ---- */
- MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
- MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
- MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
- MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
- MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
- MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
- MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
- MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
- MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
- MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
- MESA_FORMAT_RGB332, /* RRRG GGBB */
- MESA_FORMAT_A8, /* AAAA AAAA */
- MESA_FORMAT_L8, /* LLLL LLLL */
- MESA_FORMAT_I8, /* IIII IIII */
- MESA_FORMAT_CI8, /* CCCC CCCC */
- MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
- MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
- /*@}*/
-
- /**
- * \name Compressed texture formats.
- */
- /*@{*/
- MESA_FORMAT_RGB_FXT1,
- MESA_FORMAT_RGBA_FXT1,
- MESA_FORMAT_RGB_DXT1,
- MESA_FORMAT_RGBA_DXT1,
- MESA_FORMAT_RGBA_DXT3,
- MESA_FORMAT_RGBA_DXT5,
- /*@}*/
-
- /**
- * \name Generic GLchan-based formats.
- *
- * Software-oriented texture formats. Texels are arrays of GLchan
- * values so there are no byte order issues.
- *
- * \note Because these are based on the GLchan data type, one cannot assume
- * 8 bits per channel with these formats. If you require GLubyte channels,
- * use one of the hardware formats above.
- */
- /*@{*/
- MESA_FORMAT_RGBA,
- MESA_FORMAT_RGB,
- MESA_FORMAT_ALPHA,
- MESA_FORMAT_LUMINANCE,
- MESA_FORMAT_LUMINANCE_ALPHA,
- MESA_FORMAT_INTENSITY,
- /*@}*/
-
- /**
- * Depth textures
- */
- /*@{*/
- MESA_FORMAT_DEPTH_COMPONENT_FLOAT32,
- MESA_FORMAT_DEPTH_COMPONENT16,
- /*@}*/
-
- /**
- * \name Floating point texture formats.
- */
- /*@{*/
- MESA_FORMAT_RGBA_FLOAT32,
- MESA_FORMAT_RGBA_FLOAT16,
- MESA_FORMAT_RGB_FLOAT32,
- MESA_FORMAT_RGB_FLOAT16,
- MESA_FORMAT_ALPHA_FLOAT32,
- MESA_FORMAT_ALPHA_FLOAT16,
- MESA_FORMAT_LUMINANCE_FLOAT32,
- MESA_FORMAT_LUMINANCE_FLOAT16,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- MESA_FORMAT_INTENSITY_FLOAT32,
- MESA_FORMAT_INTENSITY_FLOAT16
- /*@}*/
-};
-
-
-/** GLchan-valued formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_rgba;
-extern const struct gl_texture_format _mesa_texformat_rgb;
-extern const struct gl_texture_format _mesa_texformat_alpha;
-extern const struct gl_texture_format _mesa_texformat_luminance;
-extern const struct gl_texture_format _mesa_texformat_luminance_alpha;
-extern const struct gl_texture_format _mesa_texformat_intensity;
-/*@}*/
-
-/** Depth textures */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_depth_component_float32;
-extern const struct gl_texture_format _mesa_texformat_depth_component16;
-/*@}*/
-
-/** Floating point texture formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_rgba_float32;
-extern const struct gl_texture_format _mesa_texformat_rgba_float16;
-extern const struct gl_texture_format _mesa_texformat_rgb_float32;
-extern const struct gl_texture_format _mesa_texformat_rgb_float16;
-extern const struct gl_texture_format _mesa_texformat_alpha_float32;
-extern const struct gl_texture_format _mesa_texformat_alpha_float16;
-extern const struct gl_texture_format _mesa_texformat_luminance_float32;
-extern const struct gl_texture_format _mesa_texformat_luminance_float16;
-extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32;
-extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16;
-extern const struct gl_texture_format _mesa_texformat_intensity_float32;
-extern const struct gl_texture_format _mesa_texformat_intensity_float16;
-/*@}*/
-
-/** \name Assorted hardware-friendly formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_rgba8888;
-extern const struct gl_texture_format _mesa_texformat_rgba8888_rev;
-extern const struct gl_texture_format _mesa_texformat_argb8888;
-extern const struct gl_texture_format _mesa_texformat_argb8888_rev;
-extern const struct gl_texture_format _mesa_texformat_rgb888;
-extern const struct gl_texture_format _mesa_texformat_bgr888;
-extern const struct gl_texture_format _mesa_texformat_rgb565;
-extern const struct gl_texture_format _mesa_texformat_rgb565_rev;
-extern const struct gl_texture_format _mesa_texformat_argb4444;
-extern const struct gl_texture_format _mesa_texformat_argb4444_rev;
-extern const struct gl_texture_format _mesa_texformat_argb1555;
-extern const struct gl_texture_format _mesa_texformat_argb1555_rev;
-extern const struct gl_texture_format _mesa_texformat_al88;
-extern const struct gl_texture_format _mesa_texformat_al88_rev;
-extern const struct gl_texture_format _mesa_texformat_rgb332;
-extern const struct gl_texture_format _mesa_texformat_a8;
-extern const struct gl_texture_format _mesa_texformat_l8;
-extern const struct gl_texture_format _mesa_texformat_i8;
-extern const struct gl_texture_format _mesa_texformat_ci8;
-
-/*@}*/
-
-/** \name YCbCr formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_ycbcr;
-extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;
-/*@}*/
-
-/** \name Compressed formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_rgb_fxt1;
-extern const struct gl_texture_format _mesa_texformat_rgba_fxt1;
-extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;
-extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;
-extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;
-extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;
-/*@}*/
-
-/** \name The null format */
-/*@{*/
-extern const struct gl_texture_format _mesa_null_texformat;
-/*@}*/
-
-
-extern const struct gl_texture_format *
-_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texformat_tmp.h b/nx-X11/extras/Mesa/src/mesa/main/texformat_tmp.h
deleted file mode 100644
index 22531d826..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texformat_tmp.h
+++ /dev/null
@@ -1,1762 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3.2
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texformat_tmp.h
- * Texel fetch functions template.
- *
- * This template file is used by texformat.c to generate texel fetch functions
- * for 1-D, 2-D and 3-D texture images.
- *
- * It should be expanded by defining \p DIM as the number texture dimensions
- * (1, 2 or 3). According to the value of \p DIM a series of macros is defined
- * for the texel lookup in the gl_texture_image::Data.
- *
- * \sa texformat.c and FetchTexel.
- *
- * \author Gareth Hughes
- * \author Brian Paul
- */
-
-
-#if DIM == 1
-
-#define CHAN_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLchan *)(t)->Data + (i) * (sz)))
-#define UBYTE_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLubyte *)(t)->Data + (i) * (sz)))
-#define USHORT_ADDR( t, i, j, k ) \
- ((void) (j), (void) (k), \
- ((GLushort *)(t)->Data + (i)))
-#define UINT_ADDR( t, i, j, k ) \
- ((void) (j), (void) (k), \
- ((GLuint *)(t)->Data + (i)))
-#define FLOAT_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLfloat *)(t)->Data + (i) * (sz)))
-#define HALF_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLhalfARB *)(t)->Data + (i) * (sz)))
-
-#define FETCH(x) fetch_texel_1d_##x
-
-#elif DIM == 2
-
-#define CHAN_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLchan *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-#define UBYTE_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-#define USHORT_ADDR( t, i, j, k ) \
- ((void) (k), \
- ((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i))))
-#define UINT_ADDR( t, i, j, k ) \
- ((void) (k), \
- ((GLuint *)(t)->Data + ((t)->RowStride * (j) + (i))))
-#define FLOAT_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-#define HALF_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLhalfARB *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-
-#define FETCH(x) fetch_texel_2d_##x
-
-#elif DIM == 3
-
-#define CHAN_ADDR( t, i, j, k, sz ) \
- (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz)
-#define UBYTE_ADDR( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz))
-#define USHORT_ADDR( t, i, j, k ) \
- ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)))
-#define UINT_ADDR( t, i, j, k ) \
- ((GLuint *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)))
-#define FLOAT_ADDR( t, i, j, k, sz ) \
- ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz))
-#define HALF_ADDR( t, i, j, k, sz ) \
- ((GLhalfARB *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz))
-
-#define FETCH(x) fetch_texel_3d_##x
-
-#else
-#error illegal number of texture dimensions
-#endif
-
-
-/* MESA_FORMAT_RGBA **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */
-static void FETCH(rgba)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 4 );
- COPY_CHAN4( texel, src );
-}
-
-/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */
-static void FETCH(f_rgba)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = CHAN_TO_FLOAT(src[3]);
-}
-
-#if DIM == 3
-/* Store a GLchan RGBA texel */
-static void store_texel_rgba(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-/* MESA_FORMAT_RGB ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */
-static void FETCH(rgb)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 3 );
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[1];
- texel[BCOMP] = src[2];
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */
-static void FETCH(f_rgb)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 3 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 3);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
-}
-#endif
-
-/* MESA_FORMAT_ALPHA *********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */
-static void FETCH(alpha)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0;
- texel[ACOMP] = src[0];
-}
-
-/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLfloats */
-static void FETCH(f_alpha)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0;
- texel[ACOMP] = CHAN_TO_FLOAT(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_alpha(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1);
- dst[0] = rgba[ACOMP];
-}
-#endif
-
-/* MESA_FORMAT_LUMINANCE *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */
-static void FETCH(luminance)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = src[0];
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLfloats */
-static void FETCH(f_luminance)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-/* MESA_FORMAT_LUMINANCE_ALPHA ***********************************************/
-
-/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */
-static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 2 );
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[0];
- texel[BCOMP] = src[0];
- texel[ACOMP] = src[1];
-}
-
-/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLfloats */
-static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 2 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[ACOMP] = CHAN_TO_FLOAT(src[1]);
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-/* MESA_FORMAT_INTENSITY *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */
-static void FETCH(intensity)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[0];
- texel[BCOMP] = src[0];
- texel[ACOMP] = src[0];
-}
-
-/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLfloats */
-static void FETCH(f_intensity)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = CHAN_TO_FLOAT(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_intensity(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_DEPTH_COMPONENT_F32 *******************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D float32 DEPTH texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_depth_component_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
- texel[0] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_depth_component_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_DEPTH_COMPONENT16 *********************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D float32 DEPTH texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_depth_component16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- texel[0] = src[0] * (1.0F / 65535.0F);
-}
-
-#if DIM == 3
-static void store_texel_depth_component16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *depth = (const GLushort *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F32 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLchans.
- */
-static void FETCH(rgba_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 4 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
- UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]);
- UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]);
- UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[3]);
-}
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 4 );
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[1];
- texel[BCOMP] = src[2];
- texel[ACOMP] = src[3];
-}
-
-#if DIM == 3
-static void store_texel_rgba_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
- dst[0] = depth[RCOMP];
- dst[1] = depth[GCOMP];
- dst[2] = depth[BCOMP];
- dst[3] = depth[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F16 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
- * returning 4 GLchans.
- */
-static void FETCH(rgba_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 4 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
- UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1]));
- UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2]));
- UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[3]));
-}
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 4 );
- texel[RCOMP] = _mesa_half_to_float(src[0]);
- texel[GCOMP] = _mesa_half_to_float(src[1]);
- texel[BCOMP] = _mesa_half_to_float(src[2]);
- texel[ACOMP] = _mesa_half_to_float(src[3]);
-}
-
-#if DIM == 3
-static void store_texel_rgba_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(*depth);
-}
-#endif
-
-/* MESA_FORMAT_RGB_F32 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
- * returning 4 GLchans.
- */
-static void FETCH(rgb_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 3 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
- UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]);
- UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]);
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 3 );
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[1];
- texel[BCOMP] = src[2];
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORAMT_RGB_F16 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
- * returning 4 GLchans.
- */
-static void FETCH(rgb_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 3 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
- UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1]));
- UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2]));
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 3 );
- texel[RCOMP] = _mesa_half_to_float(src[0]);
- texel[GCOMP] = _mesa_half_to_float(src[1]);
- texel[BCOMP] = _mesa_half_to_float(src[2]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(*depth);
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
- * returning 4 GLchans.
- */
-static void FETCH(alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0;
- UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[0]);
-}
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_alpha_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
- dst[0] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
- * returning 4 GLchans.
- */
-static void FETCH(alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0;
- UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[0]));
-}
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_alpha_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
- * returning 4 GLchans.
- */
-static void FETCH(luminance_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
- texel[GCOMP] =
- texel[BCOMP] = texel[RCOMP];
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = src[0];
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
- * returning 4 GLchans.
- */
-static void FETCH(luminance_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
- texel[GCOMP] =
- texel[BCOMP] = texel[RCOMP];
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = _mesa_half_to_float(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
- * returning 4 GLchans.
- */
-static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 2 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
- texel[GCOMP] =
- texel[BCOMP] = texel[RCOMP];
- UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[1]);
-}
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 2 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = src[0];
- texel[ACOMP] = src[1];
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 2 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
- texel[GCOMP] =
- texel[BCOMP] = texel[RCOMP];
- UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[1]));
-}
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 2 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = _mesa_half_to_float(src[0]);
- texel[ACOMP] = _mesa_half_to_float(src[1]);
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 2);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
- dst[1] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
- * returning 4 GLchans.
- */
-static void FETCH(intensity_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = texel[RCOMP];
-}
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_intensity_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
- * returning 4 GLchans.
- */
-static void FETCH(intensity_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
- UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = texel[RCOMP];
-}
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_intensity_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-
-
-/*
- * Begin Hardware formats
- */
-
-/* MESA_FORMAT_RGBA8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */
-static void FETCH(rgba8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_CHAN( (s >> 24) );
- texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
- texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
-}
-
-/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
-static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_rgba8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA888_REV ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
-static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
- texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
- texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) );
-}
-
-/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLfloats */
-static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
-static void FETCH(argb8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
- texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
- texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) );
-}
-
-/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLfloats */
-static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_argb8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLchans */
-static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
- texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_CHAN( (s >> 24) );
- texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
-}
-
-/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
-static void FETCH(rgb888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
- texel[RCOMP] = UBYTE_TO_CHAN( src[2] );
- texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
- texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLfloats */
-static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
- texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 3);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_BGR888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
-static void FETCH(bgr888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
- texel[RCOMP] = UBYTE_TO_CHAN( src[0] );
- texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
- texel[BCOMP] = UBYTE_TO_CHAN( src[2] );
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLfloats */
-static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
- texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_bgr888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 3);
- dst[0] = rgba[BCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[RCOMP];
-}
-#endif
-
-
-/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
- instead of slow (g << 2) * 255 / 252 (always rounds down) */
-
-/* MESA_FORMAT_RGB565 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
-static void FETCH(rgb565)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */
-static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
- texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F);
- texel[BCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB565_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
-static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLfloats */
-static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
- texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
- texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F);
- texel[BCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(argb4444)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) );
- texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
-}
-
-/* Fetch texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */
-static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_4444(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
-static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
- texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) );
- texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) );
-}
-
-/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLfloats */
-static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
- texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB1555 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(argb1555)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
-}
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLfloats */
-static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
- texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = ((s >> 15) & 0x01);
-}
-
-#if DIM == 3
-static void store_texel_argb1555(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB1555_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
-static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
- texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
- texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
- texel[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
-}
-
-/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLfloats */
-static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
- const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
- texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
- texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = ((s >> 15) & 0x01);
-}
-
-#if DIM == 3
-static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL88 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
-static void FETCH(al88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff );
- texel[ACOMP] = UBYTE_TO_CHAN( s >> 8 );
-}
-
-/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLfloats */
-static void FETCH(f_al88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
-}
-
-#if DIM == 3
-static void store_texel_al88(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL88_REV ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
-static void FETCH(al88_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 );
- texel[ACOMP] = UBYTE_TO_CHAN( s & 0xff );
-}
-
-/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLfloats */
-static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_al88_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
- *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB332 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
-static void FETCH(rgb332)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- static const GLubyte lut2to8[4] = {0, 85, 170, 255};
- static const GLubyte lut3to8[8] = {0, 36, 73, 109, 146, 182, 219, 255};
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
- const GLubyte s = *src;
- texel[RCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 5) & 0x7] );
- texel[GCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 2) & 0x7] );
- texel[BCOMP] = UBYTE_TO_CHAN( lut2to8[(s ) & 0x3] );
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLfloats */
-static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
- const GLubyte s = *src;
- texel[RCOMP] = ((s ) & 0xe0) * (1.0F / 224.0F);
- texel[GCOMP] = ((s << 3) & 0xe0) * (1.0F / 224.0F);
- texel[BCOMP] = ((s << 6) & 0xc0) * (1.0F / 192.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb332(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
- *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_A8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(a8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0;
- texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
-}
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLfloats */
-static void FETCH(f_a8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0;
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_a8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
- *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_L8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
-static void FETCH(l8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLfloats */
-static void FETCH(f_l8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_l8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_I8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
-static void FETCH(i8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
-}
-
-/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLfloats */
-static void FETCH(f_i8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_i8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_CI8 ***********************************************************/
-
-/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
- * color table, and return 4 GLchans.
- */
-static void FETCH(ci8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
- const struct gl_color_table *palette;
- const GLchan *table;
- GLuint index;
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Texture.SharedPalette) {
- palette = &ctx->Texture.Palette;
- }
- else {
- palette = &texImage->TexObject->Palette;
- }
- if (palette->Size == 0)
- return; /* undefined results */
- ASSERT(palette->Type != GL_FLOAT);
- table = (const GLchan *) palette->Table;
-
- /* Mask the index against size of palette to avoid going out of bounds */
- index = (*src) & (palette->Size - 1);
-
- switch (palette->Format) {
- case GL_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0;
- texel[ACOMP] = table[index];
- return;
- case GL_LUMINANCE:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index];
- texel[ACOMP] = CHAN_MAX;
- break;
- case GL_INTENSITY:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = table[index];
- return;
- case GL_LUMINANCE_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index * 2 + 0];
- texel[ACOMP] = table[index * 2 + 1];
- return;
- case GL_RGB:
- texel[RCOMP] = table[index * 3 + 0];
- texel[GCOMP] = table[index * 3 + 1];
- texel[BCOMP] = table[index * 3 + 2];
- texel[ACOMP] = CHAN_MAX;
- return;
- case GL_RGBA:
- texel[RCOMP] = table[index * 4 + 0];
- texel[GCOMP] = table[index * 4 + 1];
- texel[BCOMP] = table[index * 4 + 2];
- texel[ACOMP] = table[index * 4 + 3];
- return;
- default:
- _mesa_problem(ctx, "Bad palette format in palette_sample");
- }
-}
-
-
-/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
- * color table, and return 4 GLfloats.
- */
-static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- GLchan rgba[4];
- /* Sample as GLchan */
- FETCH(ci8)(texImage, i, j, k, rgba);
- /* and return as floats */
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-#if DIM == 3
-static void store_texel_ci8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *index = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
- *dst = *index;
-}
-#endif
-
-
-/* MESA_FORMAT_YCBCR *********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */
-/* We convert YCbCr to RGB here */
-/* XXX this may break if GLchan != GLubyte */
-static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
- const GLubyte cb = *src0 & 0xff; /* chroma U */
- const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
- const GLubyte cr = *src1 & 0xff; /* chroma V */
- GLint r, g, b;
- if (i & 1) {
- /* odd pixel: use y1,cr,cb */
- r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128));
- g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
- b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128));
- }
- else {
- /* even pixel: use y0,cr,cb */
- r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128));
- g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
- b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128));
- }
- texel[RCOMP] = CLAMP(r, 0, CHAN_MAX);
- texel[GCOMP] = CLAMP(g, 0, CHAN_MAX);
- texel[BCOMP] = CLAMP(b, 0, CHAN_MAX);
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats */
-/* We convert YCbCr to RGB here */
-static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
- const GLubyte cb = *src0 & 0xff; /* chroma U */
- const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
- const GLubyte cr = *src1 & 0xff; /* chroma V */
- GLfloat r, g, b;
- if (i & 1) {
- /* odd pixel: use y1,cr,cb */
- r = (1.164 * (y1-16) + 1.596 * (cr-128));
- g = (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
- b = (1.164 * (y1-16) + 2.018 * (cb-128));
- }
- else {
- /* even pixel: use y0,cr,cb */
- r = (1.164 * (y0-16) + 1.596 * (cr-128));
- g = (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
- b = (1.164 * (y0-16) + 2.018 * (cb-128));
- }
- /* XXX remove / 255 here by tweaking arithmetic above */
- r /= 255.0;
- g /= 255.0;
- b /= 255.0;
- /* XXX should we really clamp??? */
- texel[RCOMP] = CLAMP(r, 0.0, 1.0);
- texel[GCOMP] = CLAMP(g, 0.0, 1.0);
- texel[BCOMP] = CLAMP(b, 0.0, 1.0);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- /* XXX to do */
-}
-#endif
-
-
-/* MESA_FORMAT_YCBCR_REV *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */
-/* We convert YCbCr to RGB here */
-/* XXX this may break if GLchan != GLubyte */
-static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = *src0 & 0xff; /* luminance */
- const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
- const GLubyte y1 = *src1 & 0xff; /* luminance */
- const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
- GLint r, g, b;
- if (i & 1) {
- /* odd pixel: use y1,cr,cb */
- r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128));
- g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
- b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128));
- }
- else {
- /* even pixel: use y0,cr,cb */
- r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128));
- g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
- b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128));
- }
- texel[RCOMP] = CLAMP(r, 0, CHAN_MAX);
- texel[GCOMP] = CLAMP(g, 0, CHAN_MAX);
- texel[BCOMP] = CLAMP(b, 0, CHAN_MAX);
- texel[ACOMP] = CHAN_MAX;
-}
-
-/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */
-/* We convert YCbCr to RGB here */
-static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = *src0 & 0xff; /* luminance */
- const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
- const GLubyte y1 = *src1 & 0xff; /* luminance */
- const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
- GLfloat r, g, b;
- if (i & 1) {
- /* odd pixel: use y1,cr,cb */
- r = (1.164 * (y1-16) + 1.596 * (cr-128));
- g = (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
- b = (1.164 * (y1-16) + 2.018 * (cb-128));
- }
- else {
- /* even pixel: use y0,cr,cb */
- r = (1.164 * (y0-16) + 1.596 * (cr-128));
- g = (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
- b = (1.164 * (y0-16) + 2.018 * (cb-128));
- }
- /* XXX remove / 255 here by tweaking arithmetic above */
- r /= 255.0;
- g /= 255.0;
- b /= 255.0;
- /* XXX should we really clamp??? */
- texel[RCOMP] = CLAMP(r, 0.0, 1.0);
- texel[GCOMP] = CLAMP(g, 0.0, 1.0);
- texel[BCOMP] = CLAMP(b, 0.0, 1.0);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- /* XXX to do */
-}
-#endif
-
-
-
-#undef CHAN_ADDR
-#undef UBYTE_ADDR
-#undef USHORT_ADDR
-#undef UINT_ADDR
-#undef FLOAT_ADDR
-#undef HALF_ADDR
-#undef FETCH
-#undef DIM
diff --git a/nx-X11/extras/Mesa/src/mesa/main/teximage.c b/nx-X11/extras/Mesa/src/mesa/main/teximage.c
deleted file mode 100644
index d4d023acd..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/teximage.c
+++ /dev/null
@@ -1,3330 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file teximage.c
- * Texture images manipulation functions.
- *
- * \note Mesa's native texture data type is GLchan. Native formats are
- * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and
- * GL_COLOR_INDEX.
- *
- * \note Device drivers are free to implement any internal format they want.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "convolve.h"
-#include "image.h"
-#include "imports.h"
-#include "macros.h"
-#include "state.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "texstore.h"
-#include "mtypes.h"
-
-
-/**
- * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
- * elsewhere.
- */
-void *
-_mesa_alloc_texmemory(GLsizei bytes)
-{
- return _mesa_align_malloc(bytes, 512);
-}
-
-
-/**
- * Free texture memory allocated with _mesa_alloc_texmemory()
- */
-void
-_mesa_free_texmemory(void *m)
-{
- _mesa_align_free(m);
-}
-
-
-
-
-#if 0
-static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img)
-{
-#if CHAN_TYPE == GL_FLOAT
- _mesa_problem(NULL, "PrintTexture doesn't support float channels");
-#else
- GLuint i, j, c;
- const GLchan *data = (const GLchan *) img->Data;
-
- if (!data) {
- _mesa_printf("No texture data\n");
- return;
- }
-
- switch (img->Format) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_INTENSITY:
- case GL_COLOR_INDEX:
- c = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- c = 2;
- break;
- case GL_RGB:
- c = 3;
- break;
- case GL_RGBA:
- c = 4;
- break;
- default:
- _mesa_problem(NULL, "error in PrintTexture\n");
- return;
- }
-
- for (i = 0; i < img->Height; i++) {
- for (j = 0; j < img->Width; j++) {
- if (c==1)
- _mesa_printf("%02x ", data[0]);
- else if (c==2)
- _mesa_printf("%02x%02x ", data[0], data[1]);
- else if (c==3)
- _mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]);
- else if (c==4)
- _mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
- data += (img->RowStride - img->Width) * c;
- }
- _mesa_printf("\n");
- }
-#endif
-}
-#endif
-
-
-/*
- * Compute floor(log_base_2(n)).
- * If n < 0 return -1.
- */
-static int
-logbase2( int n )
-{
- GLint i = 1;
- GLint log2 = 0;
-
- if (n < 0)
- return -1;
-
- if (n == 0)
- return 0;
-
- while ( n > i ) {
- i *= 2;
- log2++;
- }
- if (i != n) {
- return log2 - 1;
- }
- else {
- return log2;
- }
-}
-
-
-
-/**
- * Return the simple base format for a given internal texture format.
- * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
- *
- * \param ctx GL context.
- * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
- *
- * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
- * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
- *
- * This is the format which is used during texture application (i.e. the
- * texture format and env mode determine the arithmetic used.
- */
-GLint
-_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
-{
- switch (internalFormat) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.EXT_paletted_texture) {
- switch (internalFormat) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return GL_COLOR_INDEX;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.SGIX_depth_texture ||
- ctx->Extensions.ARB_depth_texture) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_SGIX:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
- return GL_DEPTH_COMPONENT;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_compression) {
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA:
- return GL_ALPHA;
- case GL_COMPRESSED_LUMINANCE:
- return GL_LUMINANCE;
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA;
- case GL_COMPRESSED_INTENSITY:
- return GL_INTENSITY;
- case GL_COMPRESSED_RGB:
- return GL_RGB;
- case GL_COMPRESSED_RGBA:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return GL_RGB;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return GL_RGB;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.S3_s3tc) {
- switch (internalFormat) {
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- return GL_RGB;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.MESA_ycbcr_texture) {
- if (internalFormat == GL_YCBCR_MESA)
- return GL_YCBCR_MESA;
- }
-
- if (ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_ALPHA16F_ARB:
- case GL_ALPHA32F_ARB:
- return GL_ALPHA;
- case GL_RGBA16F_ARB:
- case GL_RGBA32F_ARB:
- return GL_RGBA;
- case GL_RGB16F_ARB:
- case GL_RGB32F_ARB:
- return GL_RGB;
- case GL_INTENSITY16F_ARB:
- case GL_INTENSITY32F_ARB:
- return GL_INTENSITY;
- case GL_LUMINANCE16F_ARB:
- case GL_LUMINANCE32F_ARB:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA16F_ARB:
- case GL_LUMINANCE_ALPHA32F_ARB:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- return -1; /* error */
-}
-
-
-/**
- * Test if the given image format is a color/RGBA format (i.e., not color
- * index, depth, stencil, etc).
- * \param format the image format value (may by an internal texture format)
- * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
- */
-static GLboolean
-is_color_format(GLenum format)
-{
- switch (format) {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case 3:
- case GL_RGB:
- case GL_BGR:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case 4:
- case GL_ABGR_EXT:
- case GL_RGBA:
- case GL_BGRA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- /* float texture formats */
- case GL_ALPHA16F_ARB:
- case GL_ALPHA32F_ARB:
- case GL_LUMINANCE16F_ARB:
- case GL_LUMINANCE32F_ARB:
- case GL_LUMINANCE_ALPHA16F_ARB:
- case GL_LUMINANCE_ALPHA32F_ARB:
- case GL_INTENSITY16F_ARB:
- case GL_INTENSITY32F_ARB:
- case GL_RGB16F_ARB:
- case GL_RGB32F_ARB:
- case GL_RGBA16F_ARB:
- case GL_RGBA32F_ARB:
- /* compressed formats */
- case GL_COMPRESSED_ALPHA:
- case GL_COMPRESSED_LUMINANCE:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case GL_COMPRESSED_INTENSITY:
- case GL_COMPRESSED_RGB:
- case GL_COMPRESSED_RGBA:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return GL_TRUE;
- case GL_YCBCR_MESA: /* not considered to be RGB */
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a color index format.
- */
-static GLboolean
-is_index_format(GLenum format)
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a depth component format.
- */
-static GLboolean
-is_depth_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT16_ARB:
- case GL_DEPTH_COMPONENT24_ARB:
- case GL_DEPTH_COMPONENT32_ARB:
- case GL_DEPTH_COMPONENT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a YCbCr format.
- */
-static GLboolean
-is_ycbcr_format(GLenum format)
-{
- switch (format) {
- case GL_YCBCR_MESA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if it is a supported compressed format.
- *
- * \param internalFormat the internal format token provided by the user.
- *
- * \ret GL_TRUE if \p internalFormat is a supported compressed format, or
- * GL_FALSE otherwise.
- *
- * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
- * are supported.
- */
-static GLboolean
-is_compressed_format(GLcontext *ctx, GLenum internalFormat)
-{
- (void) ctx;
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Store a gl_texture_image pointer in a gl_texture_object structure
- * according to the target and level parameters.
- *
- * \param tObj texture object.
- * \param target texture target.
- * \param level image level.
- * \param texImage texture image.
- *
- * This was basically prompted by the introduction of cube maps.
- */
-void
-_mesa_set_tex_image(struct gl_texture_object *tObj,
- GLenum target, GLint level,
- struct gl_texture_image *texImage)
-{
- ASSERT(tObj);
- ASSERT(texImage);
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- tObj->Image[0][level] = texImage;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- {
- GLuint face = ((GLuint) target -
- (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
- tObj->Image[face][level] = texImage;
- }
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- ASSERT(level == 0);
- tObj->Image[0][level] = texImage;
- break;
- default:
- _mesa_problem(NULL, "bad target in _mesa_set_tex_image()");
- return;
- }
- /* Set the 'back' pointer */
- texImage->TexObject = tObj;
-}
-
-
-/**
- * Allocate a texture image structure.
- *
- * Called via ctx->Driver.NewTextureImage() unless overriden by a device
- * driver.
- *
- * \return a pointer to gl_texture_image struct with all fields initialized to
- * zero.
- */
-struct gl_texture_image *
-_mesa_new_texture_image( GLcontext *ctx )
-{
- (void) ctx;
- return CALLOC_STRUCT(gl_texture_image);
-}
-
-
-/**
- * Free texture image data.
- * This function is a fallback called via ctx->Driver.FreeTexImageData().
- *
- * \param teximage texture image.
- *
- * Free the texture image data if it's not marked as client data.
- */
-void
-_mesa_free_texture_image_data(GLcontext *ctx,
- struct gl_texture_image *texImage)
-{
- if (texImage->Data && !texImage->IsClientData) {
- /* free the old texture data */
- _mesa_free_texmemory(texImage->Data);
- }
-
- texImage->Data = NULL;
-}
-
-
-/**
- * Free texture image.
- *
- * \param teximage texture image.
- *
- * Free the texture image structure and the associated image data.
- */
-void
-_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
-{
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- FREE( texImage );
-}
-
-
-/**
- * Test if a target is a proxy target.
- *
- * \param target texture target.
- *
- * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
- */
-static GLboolean
-is_proxy_target(GLenum target)
-{
- return (target == GL_PROXY_TEXTURE_1D ||
- target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_3D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV);
-}
-
-
-/**
- * Get the texture object that corresponds to the target of the given texture unit.
- *
- * \param ctx GL context.
- * \param texUnit texture unit.
- * \param target texture target.
- *
- * \return pointer to the texture object on success, or NULL on failure.
- *
- * \sa gl_texture_unit.
- */
-struct gl_texture_object *
-_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- return texUnit->Current1D;
- case GL_PROXY_TEXTURE_1D:
- return ctx->Texture.Proxy1D;
- case GL_TEXTURE_2D:
- return texUnit->Current2D;
- case GL_PROXY_TEXTURE_2D:
- return ctx->Texture.Proxy2D;
- case GL_TEXTURE_3D:
- return texUnit->Current3D;
- case GL_PROXY_TEXTURE_3D:
- return ctx->Texture.Proxy3D;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? texUnit->CurrentCubeMap : NULL;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? ctx->Texture.ProxyCubeMap : NULL;
- case GL_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle
- ? texUnit->CurrentRect : NULL;
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle
- ? ctx->Texture.ProxyRect : NULL;
- default:
- _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
- return NULL;
- }
-}
-
-
-/**
- * Get the texture image struct which corresponds to target and level
- * of the given texture unit.
- *
- * \param ctx GL context.
- * \param texUnit texture unit.
- * \param target texture target.
- * \param level image level.
- *
- * \return pointer to the texture image structure on success, or NULL on failure.
- *
- * \sa gl_texture_unit.
- */
-struct gl_texture_image *
-_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target, GLint level)
-{
- ASSERT(texUnit);
- ASSERT(level < MAX_TEXTURE_LEVELS);
- switch (target) {
- case GL_TEXTURE_1D:
- return texUnit->Current1D->Image[0][level];
- case GL_PROXY_TEXTURE_1D:
- return ctx->Texture.Proxy1D->Image[0][level];
- case GL_TEXTURE_2D:
- return texUnit->Current2D->Image[0][level];
- case GL_PROXY_TEXTURE_2D:
- return ctx->Texture.Proxy2D->Image[0][level];
- case GL_TEXTURE_3D:
- return texUnit->Current3D->Image[0][level];
- case GL_PROXY_TEXTURE_3D:
- return ctx->Texture.Proxy3D->Image[0][level];
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- if (ctx->Extensions.ARB_texture_cube_map) {
- GLuint face = ((GLuint) target -
- (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
- return texUnit->CurrentCubeMap->Image[face][level];
- }
- else
- return NULL;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- if (ctx->Extensions.ARB_texture_cube_map)
- return ctx->Texture.ProxyCubeMap->Image[0][level];
- else
- return NULL;
- case GL_TEXTURE_RECTANGLE_NV:
- if (ctx->Extensions.NV_texture_rectangle) {
- ASSERT(level == 0);
- return texUnit->CurrentRect->Image[0][level];
- }
- else {
- return NULL;
- }
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (ctx->Extensions.NV_texture_rectangle) {
- ASSERT(level == 0);
- return ctx->Texture.ProxyRect->Image[0][level];
- }
- else {
- return NULL;
- }
- default:
- _mesa_problem(ctx, "bad target in _mesa_select_tex_image()");
- return NULL;
- }
-}
-
-
-/**
- * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
- * it and install it. Only return NULL if passed a bad parameter or run
- * out of memory.
- */
-struct gl_texture_image *
-_mesa_get_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target, GLint level)
-{
- struct gl_texture_image *texImage;
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- struct gl_texture_object *texObj;
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
- return NULL;
- }
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- ASSERT(texObj);
- _mesa_set_tex_image(texObj, target, level, texImage);
- }
- return texImage;
-}
-
-
-/**
- * Return pointer to the specified proxy texture image.
- * Note that proxy textures are per-context, not per-texture unit.
- * \return pointer to texture image or NULL if invalid target, invalid
- * level, or out of memory.
- */
-struct gl_texture_image *
-_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
-{
- struct gl_texture_image *texImage;
-
- if (level < 0 )
- return NULL;
-
- switch (target) {
- case GL_PROXY_TEXTURE_1D:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texImage = ctx->Texture.Proxy1D->Image[0][level];
- if (!texImage) {
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
- return NULL;
- }
- ctx->Texture.Proxy1D->Image[0][level] = texImage;
- /* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.Proxy1D;
- }
- return texImage;
- case GL_PROXY_TEXTURE_2D:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texImage = ctx->Texture.Proxy2D->Image[0][level];
- if (!texImage) {
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
- return NULL;
- }
- ctx->Texture.Proxy2D->Image[0][level] = texImage;
- /* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.Proxy2D;
- }
- return texImage;
- case GL_PROXY_TEXTURE_3D:
- if (level >= ctx->Const.Max3DTextureLevels)
- return NULL;
- texImage = ctx->Texture.Proxy3D->Image[0][level];
- if (!texImage) {
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
- return NULL;
- }
- ctx->Texture.Proxy3D->Image[0][level] = texImage;
- /* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.Proxy3D;
- }
- return texImage;
- case GL_PROXY_TEXTURE_CUBE_MAP:
- if (level >= ctx->Const.MaxCubeTextureLevels)
- return NULL;
- texImage = ctx->Texture.ProxyCubeMap->Image[0][level];
- if (!texImage) {
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
- return NULL;
- }
- ctx->Texture.ProxyCubeMap->Image[0][level] = texImage;
- /* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.ProxyCubeMap;
- }
- return texImage;
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (level > 0)
- return NULL;
- texImage = ctx->Texture.ProxyRect->Image[0][level];
- if (!texImage) {
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
- return NULL;
- }
- ctx->Texture.ProxyRect->Image[0][level] = texImage;
- /* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.ProxyRect;
- }
- return texImage;
- default:
- return NULL;
- }
-}
-
-
-/**
- * Get the maximum number of allowed mipmap levels.
- *
- * \param ctx GL context.
- * \param target texture target.
- *
- * \return the maximum number of allowed mipmap levels for the given
- * texture target, or zero if passed a bad target.
- *
- * \sa gl_constants.
- */
-GLint
-_mesa_max_texture_levels(GLcontext *ctx, GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return ctx->Const.MaxTextureLevels;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return ctx->Const.Max3DTextureLevels;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Const.MaxCubeTextureLevels;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return 1;
- default:
- return 0; /* bad target */
- }
-}
-
-
-
-#if 000 /* not used anymore */
-/*
- * glTexImage[123]D can accept a NULL image pointer. In this case we
- * create a texture image with unspecified image contents per the OpenGL
- * spec.
- */
-static GLubyte *
-make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
-{
- const GLint components = _mesa_components_in_format(format);
- const GLint numPixels = width * height * depth;
- GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
-
-#ifdef DEBUG
- /*
- * Let's see if anyone finds this. If glTexImage2D() is called with
- * a NULL image pointer then load the texture image with something
- * interesting instead of leaving it indeterminate.
- */
- if (data) {
- static const char message[8][32] = {
- " X X XXXXX XXX X ",
- " XX XX X X X X X ",
- " X X X X X X X ",
- " X X XXXX XXX XXXXX ",
- " X X X X X X ",
- " X X X X X X X ",
- " X X XXXXX XXX X X ",
- " "
- };
-
- GLubyte *imgPtr = data;
- GLint h, i, j, k;
- for (h = 0; h < depth; h++) {
- for (i = 0; i < height; i++) {
- GLint srcRow = 7 - (i % 8);
- for (j = 0; j < width; j++) {
- GLint srcCol = j % 32;
- GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
- for (k = 0; k < components; k++) {
- *imgPtr++ = texel;
- }
- }
- }
- }
- }
-#endif
-
- return data;
-}
-#endif
-
-
-
-/**
- * Reset the fields of a gl_texture_image struct to zero.
- *
- * \param img texture image structure.
- *
- * This is called when a proxy texture test fails, we set all the
- * image members (except DriverData) to zero.
- * It's also used in glTexImage[123]D as a safeguard to be sure all
- * required fields get initialized properly by the Driver.TexImage[123]D
- * functions.
- */
-static void
-clear_teximage_fields(struct gl_texture_image *img)
-{
- ASSERT(img);
- img->Format = 0;
- img->IntFormat = 0;
- img->Border = 0;
- img->Width = 0;
- img->Height = 0;
- img->Depth = 0;
- img->RowStride = 0;
- img->Width2 = 0;
- img->Height2 = 0;
- img->Depth2 = 0;
- img->WidthLog2 = 0;
- img->HeightLog2 = 0;
- img->DepthLog2 = 0;
- img->Data = NULL;
- img->TexFormat = &_mesa_null_texformat;
- img->FetchTexelc = NULL;
- img->FetchTexelf = NULL;
- img->IsCompressed = 0;
- img->CompressedSize = 0;
-}
-
-
-/**
- * Initialize basic fields of the gl_texture_image struct.
- *
- * \param ctx GL context.
- * \param target texture target.
- * \param img texture image structure to be initialized.
- * \param width image width.
- * \param height image height.
- * \param depth image depth.
- * \param border image border.
- * \param internalFormat internal format.
- *
- * Fills in the fields of \p img with the given information.
- * Note: width, height and depth include the border.
- */
-void
-_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
- struct gl_texture_image *img,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat)
-{
- ASSERT(img);
- img->Format = _mesa_base_tex_format( ctx, internalFormat );
- ASSERT(img->Format > 0);
- img->IntFormat = internalFormat;
- img->Border = border;
- img->Width = width;
- img->Height = height;
- img->Depth = depth;
- img->RowStride = width;
- img->WidthLog2 = logbase2(width - 2 * border);
- if (height == 1) /* 1-D texture */
- img->HeightLog2 = 0;
- else
- img->HeightLog2 = logbase2(height - 2 * border);
- if (depth == 1) /* 2-D texture */
- img->DepthLog2 = 0;
- else
- img->DepthLog2 = logbase2(depth - 2 * border);
- img->Width2 = width - 2 * border; /*1 << img->WidthLog2;*/
- img->Height2 = height - 2 * border; /*1 << img->HeightLog2;*/
- img->Depth2 = depth - 2 * border; /*1 << img->DepthLog2;*/
- img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
- img->IsCompressed = is_compressed_format(ctx, internalFormat);
- if (img->IsCompressed)
- img->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, width,
- height, depth, internalFormat);
- else
- img->CompressedSize = 0;
-
- if ((width == 1 || _mesa_bitcount(width - 2 * border) == 1) &&
- (height == 1 || _mesa_bitcount(height - 2 * border) == 1) &&
- (depth == 1 || _mesa_bitcount(depth - 2 * border) == 1))
- img->_IsPowerOfTwo = GL_TRUE;
- else
- img->_IsPowerOfTwo = GL_FALSE;
-
- /* Compute Width/Height/DepthScale for mipmap lod computation */
- if (target == GL_TEXTURE_RECTANGLE_NV) {
- /* scale = 1.0 since texture coords directly map to texels */
- img->WidthScale = 1.0;
- img->HeightScale = 1.0;
- img->DepthScale = 1.0;
- }
- else {
- img->WidthScale = (GLfloat) img->Width;
- img->HeightScale = (GLfloat) img->Height;
- img->DepthScale = (GLfloat) img->Depth;
- }
-}
-
-
-/**
- * This is the fallback for Driver.TestProxyTexImage(). Test the texture
- * level, width, height and depth against the ctx->Const limits for textures.
- *
- * A hardware driver might override this function if, for example, the
- * max 3D texture size is 512x512x64 (i.e. not a cube).
- *
- * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
- * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
- * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
- * \param level as passed to glTexImage
- * \param internalFormat as passed to glTexImage
- * \param format as passed to glTexImage
- * \param type as passed to glTexImage
- * \param width as passed to glTexImage
- * \param height as passed to glTexImage
- * \param depth as passed to glTexImage
- * \param border as passed to glTexImage
- * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
- */
-GLboolean
-_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat, GLenum format, GLenum type,
- GLint width, GLint height, GLint depth, GLint border)
-{
- GLint maxSize;
-
- (void) internalFormat;
- (void) format;
- (void) type;
-
- switch (target) {
- case GL_PROXY_TEXTURE_1D:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or level */
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_2D:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(height - 2 * border) != 1) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or height or level */
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_3D:
- maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(height - 2 * border) != 1) ||
- depth < 2 * border || depth > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(depth - 2 * border) != 1) ||
- level >= ctx->Const.Max3DTextureLevels) {
- /* bad width or height or depth or level */
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (width < 1 || width > ctx->Const.MaxTextureRectSize ||
- height < 1 || height > ctx->Const.MaxTextureRectSize ||
- level != 0) {
- /* bad width or height or level */
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(height - 2 * border) != 1) ||
- level >= ctx->Const.MaxCubeTextureLevels) {
- /* bad width or height */
- return GL_FALSE;
- }
- return GL_TRUE;
- default:
- _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test the glTexImage[123]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param internalFormat internal format given by the user.
- * \param format pixel data format given by the user.
- * \param type pixel data type given by the user.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param width image width given by the user.
- * \param height image height given by the user.
- * \param depth image depth given by the user.
- * \param border image border given by the user.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
- * OpenGL specification.
- */
-static GLboolean
-texture_error_check( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLenum format, GLenum type,
- GLuint dimensions,
- GLint width, GLint height,
- GLint depth, GLint border )
-{
- const GLboolean isProxy = is_proxy_target(target);
- GLboolean sizeOK;
- GLboolean colorFormat, indexFormat;
-
- /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(level=%d)", dimensions, level);
- }
- return GL_TRUE;
- }
-
- /* Check border */
- if (border < 0 || border > 1 ||
- ((target == GL_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(border=%d)", dimensions, border);
- }
- return GL_TRUE;
- }
-
- if (width < 0 || height < 0 || depth < 0) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(width, height or depth < 0)", dimensions);
- }
- return GL_TRUE;
- }
-
- /* Check target and call ctx->Driver.TestProxyTexImage() to check the
- * level, width, height and depth.
- */
- if (dimensions == 1) {
- if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
- level, internalFormat,
- format, type,
- width, 1, 1, border);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
- return GL_TRUE;
- }
- sizeOK = (width == height) &&
- ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
- level, internalFormat, format, type,
- width, height, 1, border);
- }
- else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
- target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
- return GL_TRUE;
- }
- sizeOK = ctx->Driver.TestProxyTexImage(ctx,
- GL_PROXY_TEXTURE_RECTANGLE_NV,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
- return GL_TRUE;
- }
- }
- else if (dimensions == 3) {
- if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_3D,
- level, internalFormat,
- format, type,
- width, height, depth, border);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
- return GL_TRUE;
- }
- }
- else {
- _mesa_problem( ctx, "bad dims in texture_error_check" );
- return GL_TRUE;
- }
-
- if (!sizeOK) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
- dimensions, level, width, height, depth);
- }
- return GL_TRUE;
- }
-
- /* Check internalFormat */
- if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(internalFormat=0x%x)",
- dimensions, internalFormat);
- }
- return GL_TRUE;
- }
-
- /* Check incoming image format and type */
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
- * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
- */
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%dD(format or type)", dimensions);
- }
- return GL_TRUE;
- }
-
- /* make sure internal format and format basically agree */
- colorFormat = is_color_format(format);
- indexFormat = is_index_format(format);
- if ((is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
- (is_index_format(internalFormat) && !indexFormat) ||
- (is_depth_format(internalFormat) != is_depth_format(format)) ||
- (is_ycbcr_format(internalFormat) != is_ycbcr_format(format))) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage(internalFormat/format)");
- return GL_TRUE;
- }
-
- /* additional checks for ycbcr textures */
- if (internalFormat == GL_YCBCR_MESA) {
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
- type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
- char message[100];
- _mesa_sprintf(message,
- "glTexImage%d(format/type YCBCR mismatch", dimensions);
- _mesa_error(ctx, GL_INVALID_ENUM, message);
- return GL_TRUE; /* error */
- }
- if (target != GL_TEXTURE_2D &&
- target != GL_PROXY_TEXTURE_2D &&
- target != GL_TEXTURE_RECTANGLE_NV &&
- target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
- return GL_TRUE;
- }
- if (border != 0) {
- if (!isProxy) {
- char message[100];
- _mesa_sprintf(message,
- "glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
- dimensions, border);
- _mesa_error(ctx, GL_INVALID_VALUE, message);
- }
- return GL_TRUE;
- }
- }
-
- /* additional checks for depth textures */
- if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
- /* Only 1D and 2D textures supported */
- if (target != GL_TEXTURE_1D &&
- target != GL_PROXY_TEXTURE_1D &&
- target != GL_TEXTURE_2D &&
- target != GL_PROXY_TEXTURE_2D) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage(target/internalFormat)");
- return GL_TRUE;
- }
- }
-
- /* additional checks for compressed textures */
- if (is_compressed_format(ctx, internalFormat)) {
- if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
- /* OK */
- }
- else if (ctx->Extensions.ARB_texture_cube_map &&
- (target == GL_PROXY_TEXTURE_CUBE_MAP ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- /* OK */
- }
- else {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage%d(target)", dimensions);
- return GL_TRUE;
- }
- }
- if (border != 0) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%D(border!=0)", dimensions);
- }
- return GL_TRUE;
- }
- }
-
- /* if we get here, the parameters are OK */
- return GL_FALSE;
-}
-
-
-/**
- * Test glTexSubImage[123]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param xoffset sub-image x offset given by the user.
- * \param yoffset sub-image y offset given by the user.
- * \param zoffset sub-image z offset given by the user.
- * \param format pixel data format given by the user.
- * \param type pixel data type given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- * \param depth image depth given by the user.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
- * OpenGL specification.
- */
-static GLboolean
-subtexture_error_check( GLcontext *ctx, GLuint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type )
-{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *destTex;
-
- /* Check target */
- if (dimensions == 1) {
- if (target != GL_TEXTURE_1D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <=GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (ctx->Extensions.NV_texture_rectangle &&
- target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target != GL_TEXTURE_2D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 3) {
- if (target != GL_TEXTURE_3D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
- return GL_TRUE;
- }
- }
- else {
- _mesa_problem( ctx, "invalid dims in texture_error_check" );
- return GL_TRUE;
- }
-
- /* Basic level check */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
- return GL_TRUE;
- }
-
- if (width < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexSubImage%dD(width=%d)", dimensions, width);
- return GL_TRUE;
- }
- if (height < 0 && dimensions > 1) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexSubImage%dD(height=%d)", dimensions, height);
- return GL_TRUE;
- }
- if (depth < 0 && dimensions > 2) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexSubImage%dD(depth=%d)", dimensions, depth);
- return GL_TRUE;
- }
-
- destTex = _mesa_select_tex_image(ctx, texUnit, target, level);
-
- if (!destTex) {
- /* undefined image level */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
- return GL_TRUE;
- }
-
- if (xoffset < -((GLint)destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
- dimensions);
- return GL_TRUE;
- }
- if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
- dimensions);
- return GL_TRUE;
- }
- if (dimensions > 1) {
- if (yoffset < -((GLint)destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
- dimensions);
- return GL_TRUE;
- }
- if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
- dimensions);
- return GL_TRUE;
- }
- }
- if (dimensions > 2) {
- if (zoffset < -((GLint)destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
- return GL_TRUE;
- }
- if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
- return GL_TRUE;
- }
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexSubImage%dD(format or type)", dimensions);
- return GL_TRUE;
- }
-
- if (destTex->IsCompressed) {
- const struct gl_texture_unit *texUnit;
- const struct gl_texture_image *texImage;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
-
- if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
- /* OK */
- }
- else if (ctx->Extensions.ARB_texture_cube_map &&
- (target == GL_PROXY_TEXTURE_CUBE_MAP ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- /* OK */
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexSubImage%D(target)", dimensions);
- return GL_TRUE;
- }
- /* offset must be multiple of 4 */
- if ((xoffset & 3) || (yoffset & 3)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%D(xoffset or yoffset)", dimensions);
- return GL_TRUE;
- }
- /* size must be multiple of 4 or equal to whole texture size */
- if ((width & 3) && (GLuint) width != texImage->Width) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%D(width)", dimensions);
- return GL_TRUE;
- }
- if ((height & 3) && (GLuint) height != texImage->Height) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%D(width)", dimensions);
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Test glCopyTexImage[12]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param internalFormat internal format given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- * \param depth image depth given by the user.
- * \param border texture border.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
- * OpenGL specification.
- */
-static GLboolean
-copytexture_error_check( GLcontext *ctx, GLuint dimensions,
- GLenum target, GLint level, GLint internalFormat,
- GLint width, GLint height, GLint border )
-{
- GLenum format, type;
- GLboolean sizeOK;
-
- /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%dD(level=%d)", dimensions, level);
- return GL_TRUE;
- }
-
- /* Check border */
- if (border < 0 || border > 1 ||
- ((target == GL_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
- return GL_TRUE;
- }
-
- /* The format and type aren't really significant here, but we need to pass
- * something to TestProxyTexImage().
- */
- format = _mesa_base_tex_format(ctx, internalFormat);
- type = GL_FLOAT;
-
- /* Check target and call ctx->Driver.TestProxyTexImage() to check the
- * level, width, height and depth.
- */
- if (dimensions == 1) {
- if (target == GL_TEXTURE_1D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
- level, internalFormat,
- format, type,
- width, 1, 1, border);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target == GL_TEXTURE_2D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
- }
- sizeOK = (width == height) &&
- ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
- level, internalFormat, format, type,
- width, height, 1, border);
- }
- else if (target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
- }
- sizeOK = ctx->Driver.TestProxyTexImage(ctx,
- GL_PROXY_TEXTURE_RECTANGLE_NV,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
- }
- }
- else {
- _mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
- return GL_TRUE;
- }
-
- if (!sizeOK) {
- if (dimensions == 1) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage1D(width=%d)", width);
- }
- else {
- ASSERT(dimensions == 2);
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage2D(width=%d, height=%d)", width, height);
- }
- return GL_TRUE;
- }
-
- if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%dD(internalFormat)", dimensions);
- return GL_TRUE;
- }
-
- if (is_compressed_format(ctx, internalFormat)) {
- if (target != GL_TEXTURE_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexImage%d(target)", dimensions);
- return GL_TRUE;
- }
- if (border != 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%D(border!=0)", dimensions);
- return GL_TRUE;
- }
- }
-
- /* if we get here, the parameters are OK */
- return GL_FALSE;
-}
-
-
-/**
- * Test glCopyTexImage[12]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param xoffset sub-image x offset given by the user.
- * \param yoffset sub-image y offset given by the user.
- * \param zoffset sub-image z offset given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
- * OpenGL specification.
- */
-static GLboolean
-copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height )
-{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *teximage;
-
- /* Check target */
- if (dimensions == 1) {
- if (target != GL_TEXTURE_1D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target != GL_TEXTURE_2D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 3) {
- if (target != GL_TEXTURE_3D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
- return GL_TRUE;
- }
- }
-
- /* Check level */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(level=%d)", dimensions, level);
- return GL_TRUE;
- }
-
- /* Check size */
- if (width < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(width=%d)", dimensions, width);
- return GL_TRUE;
- }
- if (dimensions > 1 && height < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(height=%d)", dimensions, height);
- return GL_TRUE;
- }
-
- teximage = _mesa_select_tex_image(ctx, texUnit, target, level);
- if (!teximage) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(undefined texture level: %d)",
- dimensions, level);
- return GL_TRUE;
- }
-
- if (xoffset < -((GLint)teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
- return GL_TRUE;
- }
- if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(xoffset+width)", dimensions);
- return GL_TRUE;
- }
- if (dimensions > 1) {
- if (yoffset < -((GLint)teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
- return GL_TRUE;
- }
- /* NOTE: we're adding the border here, not subtracting! */
- if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(yoffset+height)", dimensions);
- return GL_TRUE;
- }
- }
-
- if (dimensions > 2) {
- if (zoffset < -((GLint)teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(zoffset)", dimensions);
- return GL_TRUE;
- }
- if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
- return GL_TRUE;
- }
- }
-
- if (teximage->IsCompressed) {
- if (target != GL_TEXTURE_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexSubImage%d(target)", dimensions);
- return GL_TRUE;
- }
- /* offset must be multiple of 4 */
- if ((xoffset & 3) || (yoffset & 3)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%D(xoffset or yoffset)", dimensions);
- return GL_TRUE;
- }
- /* size must be multiple of 4 */
- if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%D(width)", dimensions);
- return GL_TRUE;
- }
- if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%D(height)", dimensions);
- return GL_TRUE;
- }
- }
-
- if (teximage->IntFormat == GL_YCBCR_MESA) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
- return GL_TRUE;
- }
-
- /* if we get here, the parameters are OK */
- return GL_FALSE;
-}
-
-
-/**
- * Get texture image. Called by glGetTexImage.
- *
- * \param target texture target.
- * \param level image level.
- * \param format pixel data format for returned image.
- * \param type pixel data type for returned image.
- * \param pixels returned pixel data.
- */
-void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels )
-{
- const struct gl_texture_unit *texUnit;
- const struct gl_texture_object *texObj;
- const struct gl_texture_image *texImage;
- GLint maxLevels = 0;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!texObj || is_proxy_target(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
- return;
- }
-
- maxLevels = _mesa_max_texture_levels(ctx, target);
- ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
- return;
- }
-
- if (_mesa_sizeof_packed_type(type) <= 0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
- return;
- }
-
- if (_mesa_components_in_format(format) <= 0 ||
- format == GL_STENCIL_INDEX) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
- return;
- }
-
- if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- }
-
- if (!ctx->Extensions.SGIX_depth_texture &&
- !ctx->Extensions.ARB_depth_texture && is_depth_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- }
-
- if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- }
-
- if (!pixels)
- return;
-
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- /* invalid mipmap level, not an error */
- return;
- }
-
- /* Make sure the requested image format is compatible with the
- * texture's format. We let the colorformat-indexformat go through,
- * because the texelfetcher will dequantize to full rgba.
- */
- if (is_color_format(format)
- && !is_color_format(texImage->TexFormat->BaseFormat)
- && !is_index_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return;
- }
- else if (is_index_format(format)
- && !is_index_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return;
- }
- else if (is_depth_format(format)
- && !is_depth_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return;
- }
- else if (is_ycbcr_format(format)
- && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return;
- }
-
- /* typically, this will call _mesa_get_teximage() */
- ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
- texObj, texImage);
-}
-
-
-
-/*
- * Called from the API. Note that width includes the border.
- */
-void GLAPIENTRY
-_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels )
-{
- GLsizei postConvWidth = width;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (is_color_format(internalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- }
-
- if (target == GL_TEXTURE_1D) {
- /* non-proxy target */
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 1, postConvWidth, 1, 1, border)) {
- return; /* error was recorded */
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
-
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, 1, 1,
- border, internalFormat);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- ASSERT(ctx->Driver.TexImage1D);
-
- /* Give the texture to the driver! <pixels> may be null! */
- (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
- width, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- ASSERT(texImage->TexFormat);
-
- /* If driver didn't explicitly set this, use the defaults */
- if (!texImage->FetchTexelc)
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D;
- if (!texImage->FetchTexelf)
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df;
- ASSERT(texImage->FetchTexelc);
- ASSERT(texImage->FetchTexelf);
-
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else if (target == GL_PROXY_TEXTURE_1D) {
- /* Proxy texture: check for errors and update proxy state */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 1, postConvWidth, 1, 1, border)) {
- /* when error, clear all proxy texture image parameters */
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* no error, set the tex image parameters */
- ASSERT(texImage);
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, 1, 1,
- border, internalFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GLsizei postConvWidth = width, postConvHeight = height;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (is_color_format(internalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
- &postConvHeight);
- }
-
- if (target == GL_TEXTURE_2D ||
- (ctx->Extensions.ARB_texture_cube_map &&
- target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
- (ctx->Extensions.NV_texture_rectangle &&
- target == GL_TEXTURE_RECTANGLE_NV)) {
- /* non-proxy target */
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 2, postConvWidth, postConvHeight,
- 1, border)) {
- return; /* error was recorded */
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, postConvHeight, 1,
- border, internalFormat);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- ASSERT(ctx->Driver.TexImage2D);
-
- /* Give the texture to the driver! <pixels> may be null! */
- (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
- width, height, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- ASSERT(texImage->TexFormat);
-
- /* If driver didn't explicitly set these, use the defaults */
- if (!texImage->FetchTexelc)
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D;
- if (!texImage->FetchTexelf)
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
- ASSERT(texImage->FetchTexelc);
- ASSERT(texImage->FetchTexelf);
-
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else if (target == GL_PROXY_TEXTURE_2D ||
- (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
- ctx->Extensions.ARB_texture_cube_map) ||
- (target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
- ctx->Extensions.NV_texture_rectangle)) {
- /* Proxy texture: check for errors and update proxy state */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 2, postConvWidth, postConvHeight,
- 1, border)) {
- /* when error, clear all proxy texture image parameters */
- if (texImage)
- clear_teximage_fields(ctx->Texture.Proxy2D->Image[0][level]);
- }
- else {
- /* no error, set the tex image parameters */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, postConvHeight, 1,
- border, internalFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
- return;
- }
-}
-
-
-/*
- * Called by the API or display list executor.
- * Note that width and height include the border.
- */
-void GLAPIENTRY
-_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target == GL_TEXTURE_3D) {
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- /* non-proxy target */
-
- if (texture_error_check(ctx, target, level, (GLint) internalFormat,
- format, type, 3, width, height, depth, border)) {
- return; /* error was recorded */
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth,
- border, internalFormat);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- ASSERT(ctx->Driver.TexImage3D);
-
- /* Give the texture to the driver! <pixels> may be null! */
- (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
- width, height, depth, border, format, type,
- pixels, &ctx->Unpack, texObj, texImage);
-
- ASSERT(texImage->TexFormat);
-
- /* If driver didn't explicitly set these, use the defaults */
- if (!texImage->FetchTexelc)
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D;
- if (!texImage->FetchTexelf)
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df;
- ASSERT(texImage->FetchTexelc);
- ASSERT(texImage->FetchTexelf);
-
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else if (target == GL_PROXY_TEXTURE_3D) {
- /* Proxy texture: check for errors and update proxy state */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 3, width, height, depth, border)) {
- /* when error, clear all proxy texture image parameters */
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* no error, set the tex image parameters */
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
- depth, border, format, type, pixels);
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GLsizei postConvWidth = width;
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- /* XXX should test internal format */
- if (is_color_format(format)) {
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- }
-
- if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
- postConvWidth, 1, 1, format, type)) {
- return; /* error was detected */
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
-
- if (width == 0)
- return; /* no-op, not an error */
-
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
-
- ASSERT(ctx->Driver.TexSubImage1D);
- (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
- format, type, pixels, &ctx->Unpack,
- texObj, texImage);
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-void GLAPIENTRY
-_mesa_TexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GLsizei postConvWidth = width, postConvHeight = height;
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- /* XXX should test internal format */
- if (is_color_format(format)) {
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
- &postConvHeight);
- }
-
- if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
- postConvWidth, postConvHeight, 1, format, type)) {
- return; /* error was detected */
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
-
- if (width == 0 || height == 0)
- return; /* no-op, not an error */
-
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
-
- ASSERT(ctx->Driver.TexSubImage2D);
- (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
- width, height, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type)) {
- return; /* error was detected */
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
-
- if (width == 0 || height == 0 || height == 0)
- return; /* no-op, not an error */
-
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
- zoffset += texImage->Border;
-
- ASSERT(ctx->Driver.TexSubImage3D);
- (*ctx->Driver.TexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexImage1D( GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLint border )
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- if (is_color_format(internalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- }
-
- if (copytexture_error_check(ctx, 1, target, level, internalFormat,
- postConvWidth, 1, border))
- return;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
- border, internalFormat);
-
-
- ASSERT(ctx->Driver.CopyTexImage1D);
- (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
- x, y, width, border);
-
- ASSERT(texImage->TexFormat);
-
- /* If driver didn't explicitly set these, use the defaults */
- if (!texImage->FetchTexelc)
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D;
- if (!texImage->FetchTexelf)
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df;
- ASSERT(texImage->FetchTexelc);
- ASSERT(texImage->FetchTexelf);
-
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border )
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width, postConvHeight = height;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- if (is_color_format(internalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
- &postConvHeight);
- }
-
- if (copytexture_error_check(ctx, 2, target, level, internalFormat,
- postConvWidth, postConvHeight, border))
- return;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, postConvHeight, 1,
- border, internalFormat);
-
- ASSERT(ctx->Driver.CopyTexImage2D);
- (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
- x, y, width, height, border);
-
- ASSERT(texImage->TexFormat);
-
- /* If driver didn't explicitly set these, use the defaults */
- if (!texImage->FetchTexelc)
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D;
- if (!texImage->FetchTexelf)
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
- ASSERT(texImage->FetchTexelc);
- ASSERT(texImage->FetchTexelf);
-
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- /* XXX should test internal format */
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
-
- if (copytexsubimage_error_check(ctx, 1, target, level,
- xoffset, 0, 0, postConvWidth, 1))
- return;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- ASSERT(texImage);
-
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
-
- ASSERT(ctx->Driver.CopyTexSubImage1D);
- (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width, postConvHeight = height;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- /* XXX should test internal format */
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
-
- if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
- postConvWidth, postConvHeight))
- return;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- ASSERT(texImage);
-
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
-
- ASSERT(ctx->Driver.CopyTexSubImage2D);
- (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
- xoffset, yoffset, x, y, width, height);
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width, postConvHeight = height;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- /* XXX should test internal format */
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
-
- if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
- zoffset, postConvWidth, postConvHeight))
- return;
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- ASSERT(texImage);
-
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
- zoffset += texImage->Border;
-
- ASSERT(ctx->Driver.CopyTexSubImage3D);
- (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height);
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-
-
-/**********************************************************************/
-/****** Compressed Textures ******/
-/**********************************************************************/
-
-
-/**
- * Error checking for glCompressedTexImage[123]D().
- * \return error code or GL_NO_ERROR.
- */
-static GLenum
-compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
- GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize)
-{
- GLint expectedSize, maxLevels = 0, maxTextureSize;
-
- if (dimensions == 1) {
- /* 1D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
- else if (dimensions == 2) {
- if (target == GL_PROXY_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else {
- return GL_INVALID_ENUM; /*target*/
- }
- }
- else if (dimensions == 3) {
- /* 3D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
-
- maxTextureSize = 1 << (maxLevels - 1);
-
- if (!is_compressed_format(ctx, internalFormat))
- return GL_INVALID_ENUM;
-
- if (_mesa_base_tex_format(ctx, internalFormat) < 0)
- return GL_INVALID_ENUM;
-
- if (border != 0)
- return GL_INVALID_VALUE;
-
- /*
- * XXX We should probably use the proxy texture error check function here.
- */
- if (width < 1 || width > maxTextureSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(width) != 1))
- return GL_INVALID_VALUE;
-
- if ((height < 1 || height > maxTextureSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(height) != 1))
- && dimensions > 1)
- return GL_INVALID_VALUE;
-
- if ((depth < 1 || depth > maxTextureSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(depth) != 1))
- && dimensions > 2)
- return GL_INVALID_VALUE;
-
- /* For cube map, width must equal height */
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
- return GL_INVALID_VALUE;
-
- if (level < 0 || level >= maxLevels)
- return GL_INVALID_VALUE;
-
- expectedSize = ctx->Driver.CompressedTextureSize(ctx, width, height, depth,
- internalFormat);
- if (expectedSize != imageSize)
- return GL_INVALID_VALUE;
-
- return GL_NO_ERROR;
-}
-
-
-/**
- * Error checking for glCompressedTexSubImage[123]D().
- * \warning There are some bad assumptions here about the size of compressed
- * texture tiles (multiple of 4) used to test the validity of the
- * offset and size parameters.
- * \return error code or GL_NO_ERROR.
- */
-static GLenum
-compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize)
-{
- GLint expectedSize, maxLevels = 0, maxTextureSize;
- (void) zoffset;
-
- if (dimensions == 1) {
- /* 1D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
- else if (dimensions == 2) {
- if (target == GL_PROXY_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else {
- return GL_INVALID_ENUM; /*target*/
- }
- }
- else if (dimensions == 3) {
- /* 3D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
-
- maxTextureSize = 1 << (maxLevels - 1);
-
- if (!is_compressed_format(ctx, format))
- return GL_INVALID_ENUM;
-
- if (width < 1 || width > maxTextureSize)
- return GL_INVALID_VALUE;
-
- if ((height < 1 || height > maxTextureSize)
- && dimensions > 1)
- return GL_INVALID_VALUE;
-
- if (level < 0 || level >= maxLevels)
- return GL_INVALID_VALUE;
-
- /* XXX these tests are specific to the compressed format.
- * this code should be generalized in some way.
- */
- if ((xoffset & 3) != 0 || (yoffset & 3) != 0)
- return GL_INVALID_VALUE;
-
- if ((width & 3) != 0 && width != 2 && width != 1)
- return GL_INVALID_VALUE;
-
- if ((height & 3) != 0 && height != 2 && height != 1)
- return GL_INVALID_VALUE;
-
- expectedSize = ctx->Driver.CompressedTextureSize(ctx, width, height, depth,
- format);
- if (expectedSize != imageSize)
- return GL_INVALID_VALUE;
-
- return GL_NO_ERROR;
-}
-
-
-
-void GLAPIENTRY
-_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target == GL_TEXTURE_1D) {
- /* non-proxy target */
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error = compressed_texture_error_check(ctx, 1, target, level,
- internalFormat, width, 1, 1, border, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage1D");
- return;
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat);
-
- ASSERT(ctx->Driver.CompressedTexImage1D);
- (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
- internalFormat, width, border,
- imageSize, data,
- texObj, texImage);
-
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else if (target == GL_PROXY_TEXTURE_1D) {
- /* Proxy texture: check for errors and update proxy state */
- GLenum error = compressed_texture_error_check(ctx, 1, target, level,
- internalFormat, width, 1, 1, border, imageSize);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, GL_NONE, GL_NONE,
- width, 1, 1, border);
- }
- if (error) {
- /* if error, clear all proxy texture image parameters */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* store the teximage parameters */
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *texImage;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target == GL_TEXTURE_2D ||
- (ctx->Extensions.ARB_texture_cube_map &&
- target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
- /* non-proxy target */
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error = compressed_texture_error_check(ctx, 2, target, level,
- internalFormat, width, height, 1, border, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage2D");
- return;
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat);
-
- ASSERT(ctx->Driver.CompressedTexImage2D);
- (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
- internalFormat, width, height,
- border, imageSize, data,
- texObj, texImage);
-
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else if (target == GL_PROXY_TEXTURE_2D ||
- (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
- ctx->Extensions.ARB_texture_cube_map)) {
- /* Proxy texture: check for errors and update proxy state */
- GLenum error = compressed_texture_error_check(ctx, 2, target, level,
- internalFormat, width, height, 1, border, imageSize);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, GL_NONE, GL_NONE,
- width, height, 1, border);
- }
- if (error) {
- /* if error, clear all proxy texture image parameters */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* store the teximage parameters */
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *texImage;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target == GL_TEXTURE_3D) {
- /* non-proxy target */
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error = compressed_texture_error_check(ctx, 3, target, level,
- internalFormat, width, height, depth, border, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage3D");
- return;
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth,
- border, internalFormat);
-
- ASSERT(ctx->Driver.CompressedTexImage3D);
- (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
- internalFormat,
- width, height, depth,
- border, imageSize, data,
- texObj, texImage);
-
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else if (target == GL_PROXY_TEXTURE_3D) {
- /* Proxy texture: check for errors and update proxy state */
- GLenum error = compressed_texture_error_check(ctx, 3, target, level,
- internalFormat, width, height, depth, border, imageSize);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, GL_NONE, GL_NONE,
- width, height, depth, border);
- }
- if (error) {
- /* if error, clear all proxy texture image parameters */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* store the teximage parameters */
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *texImage;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
- depth, border, internalFormat);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- error = compressed_subtexture_error_check(ctx, 1, target, level,
- xoffset, 0, 0, width, 1, 1, format, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexSubImage1D");
- return;
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
-
- if ((GLint) format != texImage->IntFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage1D(format)");
- return;
- }
-
- if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)");
- return;
- }
-
- if (width == 0)
- return; /* no-op, not an error */
-
- if (ctx->Driver.CompressedTexSubImage1D) {
- (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
- xoffset, width,
- format, imageSize, data,
- texObj, texImage);
- }
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data)
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- error = compressed_subtexture_error_check(ctx, 2, target, level,
- xoffset, yoffset, 0, width, height, 1, format, imageSize);
- if (error) {
- /* XXX proxy target? */
- _mesa_error(ctx, error, "glCompressedTexSubImage2D");
- return;
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
-
- if ((GLint) format != texImage->IntFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage2D(format)");
- return;
- }
-
- if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
- ((height == 1 || height == 2) && (GLuint) height != texImage->Height)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)");
- return;
- }
-
- if (width == 0 || height == 0)
- return; /* no-op, not an error */
-
- if (ctx->Driver.CompressedTexSubImage2D) {
- (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
- xoffset, yoffset, width, height,
- format, imageSize, data,
- texObj, texImage);
- }
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- error = compressed_subtexture_error_check(ctx, 3, target, level,
- xoffset, yoffset, zoffset, width, height, depth, format, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexSubImage2D");
- return;
- }
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
-
- if ((GLint) format != texImage->IntFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage3D(format)");
- return;
- }
-
- if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
- ((height == 1 || height == 2) && (GLuint) height != texImage->Height) ||
- ((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)");
- return;
- }
-
- if (width == 0 || height == 0 || depth == 0)
- return; /* no-op, not an error */
-
- if (ctx->Driver.CompressedTexSubImage3D) {
- (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, imageSize, data,
- texObj, texImage);
- }
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
-{
- const struct gl_texture_unit *texUnit;
- const struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLint maxLevels;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
- return;
- }
-
- maxLevels = _mesa_max_texture_levels(ctx, target);
- ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
- return;
- }
-
- if (is_proxy_target(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
- return;
- }
-
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- /* probably invalid mipmap level */
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
- return;
- }
-
- if (!texImage->IsCompressed) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
- return;
- }
-
- /* this typically calls _mesa_get_compressed_teximage() */
- ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj,texImage);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/teximage.h b/nx-X11/extras/Mesa/src/mesa/main/teximage.h
deleted file mode 100644
index 45c851e5c..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/teximage.h
+++ /dev/null
@@ -1,239 +0,0 @@
-/**
- * \file teximage.h
- * Texture images manipulation functions.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXIMAGE_H
-#define TEXIMAGE_H
-
-
-#include "mtypes.h"
-
-
-extern void *
-_mesa_alloc_texmemory(GLsizei bytes);
-
-extern void
-_mesa_free_texmemory(void *m);
-
-
-/** \name Internal functions */
-/*@{*/
-
-extern GLint
-_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat );
-
-
-extern struct gl_texture_image *
-_mesa_new_texture_image( GLcontext *ctx );
-
-
-extern void
-_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *teximage );
-
-
-extern void
-_mesa_free_texture_image_data( GLcontext *ctx,
- struct gl_texture_image *texImage );
-
-
-extern void
-_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
- struct gl_texture_image *img,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat);
-
-
-extern void
-_mesa_set_tex_image(struct gl_texture_object *tObj,
- GLenum target, GLint level,
- struct gl_texture_image *texImage);
-
-
-extern struct gl_texture_object *
-_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target);
-
-
-extern struct gl_texture_image *
-_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target, GLint level);
-
-
-extern struct gl_texture_image *
-_mesa_get_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target, GLint level);
-
-
-extern struct gl_texture_image *
-_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level);
-
-
-extern GLint
-_mesa_max_texture_levels(GLcontext *ctx, GLenum target);
-
-
-extern GLboolean
-_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat, GLenum format, GLenum type,
- GLint width, GLint height, GLint depth, GLint border);
-
-/*@}*/
-
-
-/** \name API entry point functions */
-/*@{*/
-
-extern void GLAPIENTRY
-_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLint border );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexImage2D( GLenum target, GLint level,
- GLenum internalformat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
- GLint x, GLint y, GLsizei width );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height );
-
-
-
-extern void GLAPIENTRY
-_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalformat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid *data);
-
-extern void GLAPIENTRY
-_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalformat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid *data);
-
-extern void GLAPIENTRY
-_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
- GLenum internalformat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid *data);
-
-#ifdef VMS
-#define _mesa_CompressedTexSubImage1DARB _mesa_CompressedTexSubImage1DAR
-#define _mesa_CompressedTexSubImage2DARB _mesa_CompressedTexSubImage2DAR
-#define _mesa_CompressedTexSubImage3DARB _mesa_CompressedTexSubImage3DAR
-#endif
-extern void GLAPIENTRY
-_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *data);
-
-extern void GLAPIENTRY
-_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data);
-
-extern void GLAPIENTRY
-_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid *data);
-
-extern void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
-
-/*@}*/
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texobj.c b/nx-X11/extras/Mesa/src/mesa/main/texobj.c
deleted file mode 100644
index 5594cd938..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texobj.c
+++ /dev/null
@@ -1,1000 +0,0 @@
-/**
- * \file texobj.c
- * Texture object management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "colortab.h"
-#include "context.h"
-#include "enums.h"
-#include "hash.h"
-#include "imports.h"
-#include "macros.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "texobj.h"
-#include "mtypes.h"
-
-
-/**********************************************************************/
-/** \name Internal functions */
-/*@{*/
-
-/**
- * Allocate and initialize a new texture object. But don't put it into the
- * texture object hash table.
- *
- * Called via ctx->Driver.NewTextureObject, unless overridden by a device
- * driver.
- *
- * \param shared the shared GL state structure to contain the texture object
- * \param name integer name for the texture object
- * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
- * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
- * of GenTextures()
- *
- * \return pointer to new texture object.
- */
-struct gl_texture_object *
-_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target )
-{
- struct gl_texture_object *obj;
- (void) ctx;
- obj = MALLOC_STRUCT(gl_texture_object);
- _mesa_initialize_texture_object(obj, name, target);
- return obj;
-}
-
-
-/**
- * Initialize a new texture object to default values.
- * \param obj the texture object
- * \param name the texture name
- * \param target the texture target
- */
-void
-_mesa_initialize_texture_object( struct gl_texture_object *obj,
- GLuint name, GLenum target )
-{
- ASSERT(target == 0 ||
- target == GL_TEXTURE_1D ||
- target == GL_TEXTURE_2D ||
- target == GL_TEXTURE_3D ||
- target == GL_TEXTURE_CUBE_MAP_ARB ||
- target == GL_TEXTURE_RECTANGLE_NV);
-
- _mesa_bzero(obj, sizeof(*obj));
- /* init the non-zero fields */
- _glthread_INIT_MUTEX(obj->Mutex);
- obj->RefCount = 1;
- obj->Name = name;
- obj->Target = target;
- obj->Priority = 1.0F;
- if (target == GL_TEXTURE_RECTANGLE_NV) {
- obj->WrapS = GL_CLAMP_TO_EDGE;
- obj->WrapT = GL_CLAMP_TO_EDGE;
- obj->WrapR = GL_CLAMP_TO_EDGE;
- obj->MinFilter = GL_LINEAR;
- }
- else {
- obj->WrapS = GL_REPEAT;
- obj->WrapT = GL_REPEAT;
- obj->WrapR = GL_REPEAT;
- obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
- }
- obj->MagFilter = GL_LINEAR;
- obj->MinLod = -1000.0;
- obj->MaxLod = 1000.0;
- obj->LodBias = 0.0;
- obj->BaseLevel = 0;
- obj->MaxLevel = 1000;
- obj->MaxAnisotropy = 1.0;
- obj->CompareFlag = GL_FALSE; /* SGIX_shadow */
- obj->CompareOperator = GL_TEXTURE_LEQUAL_R_SGIX; /* SGIX_shadow */
- obj->CompareMode = GL_NONE; /* ARB_shadow */
- obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
- obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
- obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
- _mesa_init_colortable(&obj->Palette);
-}
-
-
-/**
- * Deallocate a texture object struct. It should have already been
- * removed from the texture object pool.
- *
- * \param shared the shared GL state to which the object belongs.
- * \param texOjb the texture object to delete.
- */
-void
-_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
-{
- GLuint i, face;
-
- (void) ctx;
-
- _mesa_free_colortable_data(&texObj->Palette);
-
- /* free the texture images */
- for (face = 0; face < 6; face++) {
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- if (texObj->Image[face][i]) {
- _mesa_delete_texture_image( ctx, texObj->Image[face][i] );
- }
- }
- }
-
- /* destroy the mutex -- it may have allocated memory (eg on bsd) */
- _glthread_DESTROY_MUTEX(texObj->Mutex);
-
- /* free this object */
- _mesa_free(texObj);
-}
-
-
-
-
-/**
- * Copy texture object state from one texture object to another.
- * Use for glPush/PopAttrib.
- *
- * \param dest destination texture object.
- * \param src source texture object.
- */
-void
-_mesa_copy_texture_object( struct gl_texture_object *dest,
- const struct gl_texture_object *src )
-{
- dest->Name = src->Name;
- dest->Priority = src->Priority;
- dest->BorderColor[0] = src->BorderColor[0];
- dest->BorderColor[1] = src->BorderColor[1];
- dest->BorderColor[2] = src->BorderColor[2];
- dest->BorderColor[3] = src->BorderColor[3];
- dest->WrapS = src->WrapS;
- dest->WrapT = src->WrapT;
- dest->WrapR = src->WrapR;
- dest->MinFilter = src->MinFilter;
- dest->MagFilter = src->MagFilter;
- dest->MinLod = src->MinLod;
- dest->MaxLod = src->MaxLod;
- dest->LodBias = src->LodBias;
- dest->BaseLevel = src->BaseLevel;
- dest->MaxLevel = src->MaxLevel;
- dest->MaxAnisotropy = src->MaxAnisotropy;
- dest->CompareFlag = src->CompareFlag;
- dest->CompareOperator = src->CompareOperator;
- dest->ShadowAmbient = src->ShadowAmbient;
- dest->CompareMode = src->CompareMode;
- dest->CompareFunc = src->CompareFunc;
- dest->DepthMode = src->DepthMode;
- dest->_MaxLevel = src->_MaxLevel;
- dest->_MaxLambda = src->_MaxLambda;
- dest->GenerateMipmap = src->GenerateMipmap;
- dest->Palette = src->Palette;
- dest->Complete = src->Complete;
- dest->_IsPowerOfTwo = src->_IsPowerOfTwo;
-}
-
-
-/**
- * Report why a texture object is incomplete.
- *
- * \param t texture object.
- * \param why string describing why it's incomplete.
- *
- * \note For debug purposes only.
- */
-#if 0
-static void
-incomplete(const struct gl_texture_object *t, const char *why)
-{
- _mesa_printf("Texture Obj %d incomplete because: %s\n", t->Name, why);
-}
-#else
-#define incomplete(t, why)
-#endif
-
-
-/**
- * Examine a texture object to determine if it is complete.
- *
- * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
- * accordingly.
- *
- * \param ctx GL context.
- * \param t texture object.
- *
- * According to the texture target, verifies that each of the mipmaps is
- * present and has the expected size.
- */
-void
-_mesa_test_texobj_completeness( const GLcontext *ctx,
- struct gl_texture_object *t )
-{
- const GLint baseLevel = t->BaseLevel;
- GLint maxLog2 = 0, maxLevels = 0;
-
- t->Complete = GL_TRUE; /* be optimistic */
- t->_IsPowerOfTwo = GL_TRUE; /* may be set FALSE below */
-
- /* Always need the base level image */
- if (!t->Image[0][baseLevel]) {
- char s[100];
- sprintf(s, "obj %p (%d) Image[baseLevel=%d] == NULL",
- (void *) t, t->Name, baseLevel);
- incomplete(t, s);
- t->Complete = GL_FALSE;
- return;
- }
-
- /* Check width/height/depth for zero */
- if (t->Image[0][baseLevel]->Width == 0 ||
- t->Image[0][baseLevel]->Height == 0 ||
- t->Image[0][baseLevel]->Depth == 0) {
- incomplete(t, "texture width = 0");
- t->Complete = GL_FALSE;
- return;
- }
-
- /* Compute _MaxLevel */
- if (t->Target == GL_TEXTURE_1D) {
- maxLog2 = t->Image[0][baseLevel]->WidthLog2;
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_2D) {
- maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_3D) {
- GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
- maxLevels = ctx->Const.Max3DTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
- maxLog2 = 0; /* not applicable */
- maxLevels = 1; /* no mipmapping */
- }
- else {
- _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
- return;
- }
-
- ASSERT(maxLevels > 0);
-
- t->_MaxLevel = baseLevel + maxLog2;
- t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
- t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1);
-
- /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
- t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
-
- if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* make sure that all six cube map level 0 images are the same size */
- const GLuint w = t->Image[0][baseLevel]->Width2;
- const GLuint h = t->Image[0][baseLevel]->Height2;
- GLuint face;
- for (face = 1; face < 6; face++) {
- if (t->Image[face][baseLevel] == NULL ||
- t->Image[face][baseLevel]->Width2 != w ||
- t->Image[face][baseLevel]->Height2 != h) {
- t->Complete = GL_FALSE;
- incomplete(t, "Non-quare cubemap image");
- return;
- }
- }
- }
-
- /* check for non power of two */
- if (!t->Image[0][baseLevel]->_IsPowerOfTwo) {
- t->_IsPowerOfTwo = GL_FALSE;
- }
-
- /* extra checking for mipmaps */
- if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
- /*
- * Mipmapping: determine if we have a complete set of mipmaps
- */
- GLint i;
- GLint minLevel = baseLevel;
- GLint maxLevel = t->_MaxLevel;
-
- if (minLevel > maxLevel) {
- t->Complete = GL_FALSE;
- incomplete(t, "minLevel > maxLevel");
- return;
- }
-
- /* Test dimension-independent attributes */
- for (i = minLevel; i <= maxLevel; i++) {
- if (t->Image[0][i]) {
- if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) {
- t->Complete = GL_FALSE;
- incomplete(t, "Format[i] != Format[baseLevel]");
- return;
- }
- if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) {
- t->Complete = GL_FALSE;
- incomplete(t, "Border[i] != Border[baseLevel]");
- return;
- }
- }
- }
-
- /* Test things which depend on number of texture image dimensions */
- if (t->Target == GL_TEXTURE_1D) {
- /* Test 1-D mipmaps */
- GLuint width = t->Image[0][baseLevel]->Width2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- t->Complete = GL_FALSE;
- incomplete(t, "1D Image[0][i] == NULL");
- return;
- }
- if (t->Image[0][i]->Width2 != width ) {
- t->Complete = GL_FALSE;
- incomplete(t, "1D Image[0][i] bad width");
- return;
- }
- }
- if (width == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if (t->Target == GL_TEXTURE_2D) {
- /* Test 2-D mipmaps */
- GLuint width = t->Image[0][baseLevel]->Width2;
- GLuint height = t->Image[0][baseLevel]->Height2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- t->Complete = GL_FALSE;
- incomplete(t, "2D Image[0][i] == NULL");
- return;
- }
- if (t->Image[0][i]->Width2 != width) {
- t->Complete = GL_FALSE;
- incomplete(t, "2D Image[0][i] bad width");
- return;
- }
- if (t->Image[0][i]->Height2 != height) {
- t->Complete = GL_FALSE;
- incomplete(t, "2D Image[0][i] bad height");
- return;
- }
- if (width==1 && height==1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- }
- else if (t->Target == GL_TEXTURE_3D) {
- /* Test 3-D mipmaps */
- GLuint width = t->Image[0][baseLevel]->Width2;
- GLuint height = t->Image[0][baseLevel]->Height2;
- GLuint depth = t->Image[0][baseLevel]->Depth2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (depth > 1) {
- depth /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "3D Image[0][i] == NULL");
- t->Complete = GL_FALSE;
- return;
- }
- if (t->Image[0][i]->Format == GL_DEPTH_COMPONENT) {
- t->Complete = GL_FALSE;
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
- }
- if (t->Image[0][i]->Width2 != width) {
- t->Complete = GL_FALSE;
- incomplete(t, "3D Image[0][i] bad width");
- return;
- }
- if (t->Image[0][i]->Height2 != height) {
- t->Complete = GL_FALSE;
- incomplete(t, "3D Image[0][i] bad height");
- return;
- }
- if (t->Image[0][i]->Depth2 != depth) {
- t->Complete = GL_FALSE;
- incomplete(t, "3D Image[0][i] bad depth");
- return;
- }
- }
- if (width == 1 && height == 1 && depth == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* make sure 6 cube faces are consistant */
- GLuint width = t->Image[0][baseLevel]->Width2;
- GLuint height = t->Image[0][baseLevel]->Height2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- GLuint face;
- for (face = 0; face < 6; face++) {
- /* check that we have images defined */
- if (!t->Image[face][i]) {
- t->Complete = GL_FALSE;
- incomplete(t, "CubeMap Image[n][i] == NULL");
- return;
- }
- /* Don't support GL_DEPTH_COMPONENT for cube maps */
- if (t->Image[face][i]->Format == GL_DEPTH_COMPONENT) {
- t->Complete = GL_FALSE;
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
- }
- /* check that all six images have same size */
- if (t->Image[face][i]->Width2!=width ||
- t->Image[face][i]->Height2!=height) {
- t->Complete = GL_FALSE;
- incomplete(t, "CubeMap Image[n][i] bad size");
- return;
- }
- }
- }
- if (width == 1 && height == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
- /* XXX special checking? */
- }
- else {
- /* Target = ??? */
- _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
- }
- }
-}
-
-/*@}*/
-
-
-/***********************************************************************/
-/** \name API functions */
-/*@{*/
-
-/**
- * Texture name generation lock.
- *
- * Used by _mesa_GenTextures() to guarantee that the generation and allocation
- * of texture IDs is atomic.
- */
-_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
-
-/**
- * Generate texture names.
- *
- * \param n number of texture names to be generated.
- * \param textures an array in which will hold the generated texture names.
- *
- * \sa glGenTextures().
- *
- * While holding the GenTexturesLock lock, calls _mesa_HashFindFreeKeyBlock()
- * to find a block of free texture IDs which are stored in \p textures.
- * Corresponding empty texture objects are also generated.
- */
-void GLAPIENTRY
-_mesa_GenTextures( GLsizei n, GLuint *textures )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
- return;
- }
-
- if (!textures)
- return;
-
- /*
- * This must be atomic (generation and allocation of texture IDs)
- */
- _glthread_LOCK_MUTEX(GenTexturesLock);
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
-
- /* Allocate new, empty texture objects */
- for (i = 0; i < n; i++) {
- struct gl_texture_object *texObj;
- GLuint name = first + i;
- GLenum target = 0;
- texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target);
- if (!texObj) {
- _glthread_UNLOCK_MUTEX(GenTexturesLock);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
- return;
- }
-
- /* insert into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- textures[i] = name;
- }
-
- _glthread_UNLOCK_MUTEX(GenTexturesLock);
-}
-
-
-/**
- * Delete named textures.
- *
- * \param n number of textures to be deleted.
- * \param textures array of texture IDs to be deleted.
- *
- * \sa glDeleteTextures().
- *
- * If we're about to delete a texture that's currently bound to any
- * texture unit, unbind the texture first. Decrement the reference
- * count on the texture object and delete it if it's zero.
- * Recall that texture objects can be shared among several rendering
- * contexts.
- */
-void GLAPIENTRY
-_mesa_DeleteTextures( GLsizei n, const GLuint *textures)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
-
- if (!textures)
- return;
-
- for (i = 0; i < n; i++) {
- if (textures[i] > 0) {
- struct gl_texture_object *delObj = (struct gl_texture_object *)
- _mesa_HashLookup(ctx->Shared->TexObjects, textures[i]);
- if (delObj) {
- /* First check if this texture is currently bound.
- * If so, unbind it and decrement the reference count.
- * XXX all RefCount accesses should be protected by a mutex.
- */
- GLuint u;
- for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
- struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
- if (delObj == unit->Current1D) {
- unit->Current1D = ctx->Shared->Default1D;
- ctx->Shared->Default1D->RefCount++;
- delObj->RefCount--;
- if (delObj == unit->_Current)
- unit->_Current = unit->Current1D;
- }
- else if (delObj == unit->Current2D) {
- unit->Current2D = ctx->Shared->Default2D;
- ctx->Shared->Default2D->RefCount++;
- delObj->RefCount--;
- if (delObj == unit->_Current)
- unit->_Current = unit->Current2D;
- }
- else if (delObj == unit->Current3D) {
- unit->Current3D = ctx->Shared->Default3D;
- ctx->Shared->Default3D->RefCount++;
- delObj->RefCount--;
- if (delObj == unit->_Current)
- unit->_Current = unit->Current3D;
- }
- else if (delObj == unit->CurrentCubeMap) {
- unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
- ctx->Shared->DefaultCubeMap->RefCount++;
- delObj->RefCount--;
- if (delObj == unit->_Current)
- unit->_Current = unit->CurrentCubeMap;
- }
- else if (delObj == unit->CurrentRect) {
- unit->CurrentRect = ctx->Shared->DefaultRect;
- ctx->Shared->DefaultRect->RefCount++;
- delObj->RefCount--;
- if (delObj == unit->_Current)
- unit->_Current = unit->CurrentRect;
- }
- }
- ctx->NewState |= _NEW_TEXTURE;
-
- /* The texture _name_ is now free for re-use.
- * Remove it from the hash table now.
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- /* The actual texture object will not be freed until it's no
- * longer bound in any context.
- * XXX all RefCount accesses should be protected by a mutex.
- */
- delObj->RefCount--;
- if (delObj->RefCount == 0) {
- ASSERT(delObj->Name != 0); /* Never delete default tex objs */
- ASSERT(ctx->Driver.DeleteTexture);
- (*ctx->Driver.DeleteTexture)(ctx, delObj);
- }
- }
- }
- }
-}
-
-
-/**
- * Bind a named texture to a texturing target.
- *
- * \param target texture target.
- * \param texName texture name.
- *
- * \sa glBindTexture().
- *
- * Determines the old texture object bound and returns immediately if rebinding
- * the same texture. Get the current texture which is either a default texture
- * if name is null, a named texture from the hash, or a new texture if the
- * given texture name is new. Increments its reference count, binds it, and
- * calls dd_function_table::BindTexture. Decrements the old texture reference
- * count and deletes it if it reaches zero.
- */
-void GLAPIENTRY
-_mesa_BindTexture( GLenum target, GLuint texName )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *oldTexObj;
- struct gl_texture_object *newTexObj = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glBindTexture %s %d\n",
- _mesa_lookup_enum_by_nr(target), (GLint) texName);
-
- /*
- * Get pointer to currently bound texture object (oldTexObj)
- */
- switch (target) {
- case GL_TEXTURE_1D:
- oldTexObj = texUnit->Current1D;
- break;
- case GL_TEXTURE_2D:
- oldTexObj = texUnit->Current2D;
- break;
- case GL_TEXTURE_3D:
- oldTexObj = texUnit->Current3D;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
- return;
- }
- oldTexObj = texUnit->CurrentCubeMap;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
- return;
- }
- oldTexObj = texUnit->CurrentRect;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
- return;
- }
-
- if (oldTexObj->Name == texName)
- /* XXX this might be wrong. If the texobj is in use by another
- * context and a texobj parameter was changed, this might be our
- * only chance to update this context's hardware state.
- */
- return; /* rebinding the same texture- no change */
-
- /*
- * Get pointer to new texture object (newTexObj)
- */
- if (texName == 0) {
- /* newTexObj = a default texture object */
- switch (target) {
- case GL_TEXTURE_1D:
- newTexObj = ctx->Shared->Default1D;
- break;
- case GL_TEXTURE_2D:
- newTexObj = ctx->Shared->Default2D;
- break;
- case GL_TEXTURE_3D:
- newTexObj = ctx->Shared->Default3D;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- newTexObj = ctx->Shared->DefaultCubeMap;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- newTexObj = ctx->Shared->DefaultRect;
- break;
- default:
- ; /* Bad targets are caught above */
- }
- }
- else {
- /* non-default texture object */
- const struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
- newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
- if (newTexObj) {
- /* error checking */
- if (newTexObj->Target != 0 && newTexObj->Target != target) {
- /* the named texture object's dimensions don't match the target */
- _mesa_error( ctx, GL_INVALID_OPERATION,
- "glBindTexture(wrong dimensionality)" );
- return;
- }
- if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) {
- /* have to init wrap and filter state here - kind of klunky */
- newTexObj->WrapS = GL_CLAMP_TO_EDGE;
- newTexObj->WrapT = GL_CLAMP_TO_EDGE;
- newTexObj->WrapR = GL_CLAMP_TO_EDGE;
- newTexObj->MinFilter = GL_LINEAR;
- if (ctx->Driver.TexParameter) {
- static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
- static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
- (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_S, fparam_wrap );
- (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_T, fparam_wrap );
- (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_R, fparam_wrap );
- (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_MIN_FILTER, fparam_filter );
- }
- }
- }
- else {
- /* if this is a new texture id, allocate a texture object now */
- newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);
- if (!newTexObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
- return;
- }
-
- /* and insert it into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
- newTexObj->Target = target;
- }
-
- /* XXX all RefCount accesses should be protected by a mutex. */
- newTexObj->RefCount++;
-
- /* do the actual binding, but first flush outstanding vertices:
- */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- switch (target) {
- case GL_TEXTURE_1D:
- texUnit->Current1D = newTexObj;
- break;
- case GL_TEXTURE_2D:
- texUnit->Current2D = newTexObj;
- break;
- case GL_TEXTURE_3D:
- texUnit->Current3D = newTexObj;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- texUnit->CurrentCubeMap = newTexObj;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- texUnit->CurrentRect = newTexObj;
- break;
- default:
- _mesa_problem(ctx, "bad target in BindTexture");
- return;
- }
-
- /* Pass BindTexture call to device driver */
- if (ctx->Driver.BindTexture)
- (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
-
- /* Decrement the reference count on the old texture and check if it's
- * time to delete it.
- */
- /* XXX all RefCount accesses should be protected by a mutex. */
- oldTexObj->RefCount--;
- ASSERT(oldTexObj->RefCount >= 0);
- if (oldTexObj->RefCount == 0) {
- ASSERT(oldTexObj->Name != 0);
- ASSERT(ctx->Driver.DeleteTexture);
- (*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
- }
-}
-
-
-/**
- * Set texture priorities.
- *
- * \param n number of textures.
- * \param texName texture names.
- * \param priorities corresponding texture priorities.
- *
- * \sa glPrioritizeTextures().
- *
- * Looks up each texture in the hash, clamps the corresponding priority between
- * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
- */
-void GLAPIENTRY
-_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
- const GLclampf *priorities )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (n < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
- return;
- }
-
- if (!priorities)
- return;
-
- for (i = 0; i < n; i++) {
- if (texName[i] > 0) {
- struct gl_texture_object *t = (struct gl_texture_object *)
- _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
- if (t) {
- t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
- if (ctx->Driver.PrioritizeTexture)
- ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
- }
- }
- }
-
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-/**
- * See if textures are loaded in texture memory.
- *
- * \param n number of textures to query.
- * \param texName array with the texture names.
- * \param residences array which will hold the residence status.
- *
- * \return GL_TRUE if all textures are resident and \p residences is left unchanged,
- *
- * \sa glAreTexturesResident().
- *
- * Looks up each texture in the hash and calls
- * dd_function_table::IsTextureResident.
- */
-GLboolean GLAPIENTRY
-_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
- GLboolean *residences)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean allResident = GL_TRUE;
- GLint i, j;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
- return GL_FALSE;
- }
-
- if (!texName || !residences)
- return GL_FALSE;
-
- for (i = 0; i < n; i++) {
- struct gl_texture_object *t;
- if (texName[i] == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
- return GL_FALSE;
- }
- t = (struct gl_texture_object *)
- _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
- if (!t) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
- return GL_FALSE;
- }
- if (!ctx->Driver.IsTextureResident ||
- ctx->Driver.IsTextureResident(ctx, t)) {
- /* The texture is resident */
- if (!allResident)
- residences[i] = GL_TRUE;
- }
- else {
- /* The texture is not resident */
- if (allResident) {
- allResident = GL_FALSE;
- for (j = 0; j < i; j++)
- residences[j] = GL_TRUE;
- }
- residences[i] = GL_FALSE;
- }
- }
-
- return allResident;
-}
-
-/**
- * See if a name corresponds to a texture.
- *
- * \param texture texture name.
- *
- * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
- * otherwise.
- *
- * \sa glIsTexture().
- *
- * Calls _mesa_HashLookup().
- */
-GLboolean GLAPIENTRY
-_mesa_IsTexture( GLuint texture )
-{
- struct gl_texture_object *t;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (!texture)
- return GL_FALSE;
-
- t = (struct gl_texture_object *)
- _mesa_HashLookup(ctx->Shared->TexObjects, texture);
-
- /* IsTexture is true only after object has been bound once. */
- return t && t->Target;
-}
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texobj.h b/nx-X11/extras/Mesa/src/mesa/main/texobj.h
deleted file mode 100644
index d00bf70a0..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texobj.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/**
- * \file texobj.h
- * Texture object management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXTOBJ_H
-#define TEXTOBJ_H
-
-
-#include "mtypes.h"
-
-
-/**
- * \name Internal functions
- */
-/*@{*/
-
-extern struct gl_texture_object *
-_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );
-
-extern void
-_mesa_initialize_texture_object( struct gl_texture_object *obj,
- GLuint name, GLenum target );
-
-extern void
-_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
-
-extern void
-_mesa_copy_texture_object( struct gl_texture_object *dest,
- const struct gl_texture_object *src );
-
-extern void
-_mesa_test_texobj_completeness( const GLcontext *ctx,
- struct gl_texture_object *obj );
-
-/*@}*/
-
-
-/**
- * \name API functions
- */
-/*@{*/
-
-extern void GLAPIENTRY
-_mesa_GenTextures( GLsizei n, GLuint *textures );
-
-
-extern void GLAPIENTRY
-_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
-
-
-extern void GLAPIENTRY
-_mesa_BindTexture( GLenum target, GLuint texture );
-
-
-extern void GLAPIENTRY
-_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
- const GLclampf *priorities );
-
-
-extern GLboolean GLAPIENTRY
-_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
- GLboolean *residences );
-
-extern GLboolean GLAPIENTRY
-_mesa_IsTexture( GLuint texture );
-
-/*@}*/
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texrender.c b/nx-X11/extras/Mesa/src/mesa/main/texrender.c
deleted file mode 100644
index 92f3f7377..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texrender.c
+++ /dev/null
@@ -1,226 +0,0 @@
-
-#include "context.h"
-#include "fbobject.h"
-#include "texrender.h"
-#include "renderbuffer.h"
-
-
-/*
- * Render-to-texture code for GL_EXT_framebuffer_object
- */
-
-
-/**
- * Derived from gl_renderbuffer class
- */
-struct texture_renderbuffer
-{
- struct gl_renderbuffer Base; /* Base class object */
- struct gl_texture_image *TexImage;
- StoreTexelFunc Store;
- GLint Zoffset;
-};
-
-
-
-static void
-texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- GLchan *rgbaOut = (GLchan *) values;
- GLuint i;
- for (i = 0; i < count; i++) {
- trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i);
- }
-}
-
-static void
-texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- GLchan *rgbaOut = (GLchan *) values;
- GLuint i;
- for (i = 0; i < count; i++) {
- trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i], z,
- rgbaOut + 4 * i);
- }
-}
-
-static void
-texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- const GLchan *rgba = (const GLchan *) values;
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, rgba);
- }
- rgba += 4;
- }
-}
-
-static void
-texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- const GLchan *rgba = (const GLchan *) value;
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, rgba);
- }
- }
-}
-
-static void
-texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- const GLchan *rgba = (const GLchan *) values;
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, rgba);
- }
- rgba += 4;
- }
-}
-
-static void
-texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- const GLchan *rgba = (const GLchan *) value;
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, rgba);
- }
- }
-}
-
-
-static void
-delete_texture_wrapper(struct gl_renderbuffer *rb)
-{
- _mesa_free(rb);
-}
-
-
-/**
- * If a render buffer attachment specifies a texture image, we'll use
- * this function to make a gl_renderbuffer wrapper around the texture image.
- * This allows other parts of Mesa to access the texture image as if it
- * was a renderbuffer.
- */
-static void
-wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
-{
- struct texture_renderbuffer *trb;
- const GLuint name = 0;
-
- ASSERT(att->Type == GL_TEXTURE);
- ASSERT(att->Renderbuffer == NULL);
- /*
- ASSERT(att->Complete);
- */
-
- trb = CALLOC_STRUCT(texture_renderbuffer);
- if (!trb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture");
- return;
- }
-
- _mesa_init_renderbuffer(&trb->Base, name);
-
- trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- assert(trb->TexImage);
-
- trb->Store = trb->TexImage->TexFormat->StoreTexel;
- assert(trb->Store);
-
- trb->Zoffset = att->Zoffset;
-
- trb->Base.Width = trb->TexImage->Width;
- trb->Base.Height = trb->TexImage->Height;
- trb->Base.InternalFormat = trb->TexImage->IntFormat; /* XXX fix? */
- trb->Base._BaseFormat = trb->TexImage->TexFormat->BaseFormat;
-#if 0
- /* fix/avoid this assertion someday */
- assert(trb->Base._BaseFormat == GL_RGB ||
- trb->Base._BaseFormat == GL_RGBA ||
- trb->Base._BaseFormat == GL_DEPTH_COMPONENT);
-#endif
- trb->Base.DataType = GL_UNSIGNED_BYTE; /* XXX fix! */
- trb->Base.Data = trb->TexImage->Data;
-
- trb->Base.GetRow = texture_get_row;
- trb->Base.GetValues = texture_get_values;
- trb->Base.PutRow = texture_put_row;
- trb->Base.PutMonoRow = texture_put_mono_row;
- trb->Base.PutValues = texture_put_values;
- trb->Base.PutMonoValues = texture_put_mono_values;
-
- trb->Base.Delete = delete_texture_wrapper;
- trb->Base.AllocStorage = NULL; /* illegal! */
-
- /* XXX fix these */
- if (trb->Base._BaseFormat == GL_DEPTH_COMPONENT) {
- trb->Base.ComponentSizes[3] = trb->TexImage->TexFormat->DepthBits;
- }
- else {
- trb->Base.ComponentSizes[0] = trb->TexImage->TexFormat->RedBits;
- trb->Base.ComponentSizes[1] = trb->TexImage->TexFormat->GreenBits;
- trb->Base.ComponentSizes[2] = trb->TexImage->TexFormat->BlueBits;
- trb->Base.ComponentSizes[3] = trb->TexImage->TexFormat->AlphaBits;
- }
-
- att->Renderbuffer = &(trb->Base);
-}
-
-
-
-/**
- * Software fallback for ctx->Driver.RenderbufferTexture.
- * This is called via the glRenderbufferTexture1D/2D/3D() functions.
- * If we're unbinding a texture, texObj will be NULL.
- * The framebuffer of interest is ctx->DrawBuffer.
- * \sa _mesa_framebuffer_renderbuffer
- */
-void
-_mesa_renderbuffer_texture(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset)
-{
- if (texObj) {
- _mesa_set_texture_attachment(ctx, att, texObj,
- texTarget, level, zoffset);
-
- wrap_texture(ctx, att);
- }
- else {
- _mesa_remove_attachment(ctx, att);
- }
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texrender.h b/nx-X11/extras/Mesa/src/mesa/main/texrender.h
deleted file mode 100644
index 6d8bc9641..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texrender.h
+++ /dev/null
@@ -1,12 +0,0 @@
-#ifndef TEXRENDER_H
-#define TEXRENDER_H
-
-
-extern void
-_mesa_renderbuffer_texture(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset);
-
-
-#endif /* TEXRENDER_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texstate.c b/nx-X11/extras/Mesa/src/mesa/main/texstate.c
deleted file mode 100644
index 8ac41a277..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texstate.c
+++ /dev/null
@@ -1,3271 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file texstate.c
- *
- * Texture state handling.
- */
-
-#include "glheader.h"
-#include "colormac.h"
-#include "colortab.h"
-#include "context.h"
-#include "enums.h"
-#include "extensions.h"
-#include "macros.h"
-#include "nvfragprog.h"
-#include "texobj.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "texenvprogram.h"
-#include "mtypes.h"
-#include "math/m_xform.h"
-#include "math/m_matrix.h"
-
-
-
-#ifdef SPECIALCAST
-/* Needed for an Amiga compiler */
-#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
-#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
-#else
-/* all other compilers */
-#define ENUM_TO_FLOAT(X) ((GLfloat)(X))
-#define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
-#endif
-
-/**
- * Default texture combine environment state. This is used to initialize
- * a context's texture units and as the basis for converting "classic"
- * texture environmnets to ARB_texture_env_combine style values.
- */
-static const struct gl_tex_env_combine_state default_combine_state = {
- GL_MODULATE, GL_MODULATE,
- { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT },
- { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT },
- { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA },
- { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
- 0, 0,
- 2, 2
-};
-
-
-void
-_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
-{
- GLuint i;
-
- ASSERT(src);
- ASSERT(dst);
-
- dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
- dst->Texture._GenFlags = src->Texture._GenFlags;
- dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
- dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
- dst->Texture.SharedPalette = src->Texture.SharedPalette;
-
- /* per-unit state */
- for (i = 0; i < src->Const.MaxTextureUnits; i++) {
- dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled;
- dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode;
- COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor);
- dst->Texture.Unit[i].TexGenEnabled = src->Texture.Unit[i].TexGenEnabled;
- dst->Texture.Unit[i].GenModeS = src->Texture.Unit[i].GenModeS;
- dst->Texture.Unit[i].GenModeT = src->Texture.Unit[i].GenModeT;
- dst->Texture.Unit[i].GenModeR = src->Texture.Unit[i].GenModeR;
- dst->Texture.Unit[i].GenModeQ = src->Texture.Unit[i].GenModeQ;
- dst->Texture.Unit[i]._GenBitS = src->Texture.Unit[i]._GenBitS;
- dst->Texture.Unit[i]._GenBitT = src->Texture.Unit[i]._GenBitT;
- dst->Texture.Unit[i]._GenBitR = src->Texture.Unit[i]._GenBitR;
- dst->Texture.Unit[i]._GenBitQ = src->Texture.Unit[i]._GenBitQ;
- dst->Texture.Unit[i]._GenFlags = src->Texture.Unit[i]._GenFlags;
- COPY_4V(dst->Texture.Unit[i].ObjectPlaneS, src->Texture.Unit[i].ObjectPlaneS);
- COPY_4V(dst->Texture.Unit[i].ObjectPlaneT, src->Texture.Unit[i].ObjectPlaneT);
- COPY_4V(dst->Texture.Unit[i].ObjectPlaneR, src->Texture.Unit[i].ObjectPlaneR);
- COPY_4V(dst->Texture.Unit[i].ObjectPlaneQ, src->Texture.Unit[i].ObjectPlaneQ);
- COPY_4V(dst->Texture.Unit[i].EyePlaneS, src->Texture.Unit[i].EyePlaneS);
- COPY_4V(dst->Texture.Unit[i].EyePlaneT, src->Texture.Unit[i].EyePlaneT);
- COPY_4V(dst->Texture.Unit[i].EyePlaneR, src->Texture.Unit[i].EyePlaneR);
- COPY_4V(dst->Texture.Unit[i].EyePlaneQ, src->Texture.Unit[i].EyePlaneQ);
- dst->Texture.Unit[i].LodBias = src->Texture.Unit[i].LodBias;
-
- /* GL_EXT_texture_env_combine */
- dst->Texture.Unit[i].Combine.ModeRGB = src->Texture.Unit[i].Combine.ModeRGB;
- dst->Texture.Unit[i].Combine.ModeA = src->Texture.Unit[i].Combine.ModeA;
- COPY_3V(dst->Texture.Unit[i].Combine.SourceRGB, src->Texture.Unit[i].Combine.SourceRGB);
- COPY_3V(dst->Texture.Unit[i].Combine.SourceA, src->Texture.Unit[i].Combine.SourceA);
- COPY_3V(dst->Texture.Unit[i].Combine.OperandRGB, src->Texture.Unit[i].Combine.OperandRGB);
- COPY_3V(dst->Texture.Unit[i].Combine.OperandA, src->Texture.Unit[i].Combine.OperandA);
- dst->Texture.Unit[i].Combine.ScaleShiftRGB = src->Texture.Unit[i].Combine.ScaleShiftRGB;
- dst->Texture.Unit[i].Combine.ScaleShiftA = src->Texture.Unit[i].Combine.ScaleShiftA;
-
- /* texture object state */
- _mesa_copy_texture_object(dst->Texture.Unit[i].Current1D,
- src->Texture.Unit[i].Current1D);
- _mesa_copy_texture_object(dst->Texture.Unit[i].Current2D,
- src->Texture.Unit[i].Current2D);
- _mesa_copy_texture_object(dst->Texture.Unit[i].Current3D,
- src->Texture.Unit[i].Current3D);
- _mesa_copy_texture_object(dst->Texture.Unit[i].CurrentCubeMap,
- src->Texture.Unit[i].CurrentCubeMap);
- _mesa_copy_texture_object(dst->Texture.Unit[i].CurrentRect,
- src->Texture.Unit[i].CurrentRect);
- }
-}
-
-
-/*
- * For debugging
- */
-void
-_mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
-{
- const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
- _mesa_printf("Texture Unit %d\n", unit);
- _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
- _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
- _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
- _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
- _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
- _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
- _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
- _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
- _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
- _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
- _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
- _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
- _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
- _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
- _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
- _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
- _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
- _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
-}
-
-
-
-/**********************************************************************/
-/* Texture Environment */
-/**********************************************************************/
-
-/**
- * Convert "classic" texture environment to ARB_texture_env_combine style
- * environments.
- *
- * \param state texture_env_combine state vector to be filled-in.
- * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
- * \c GL_BLEND, \c GL_DECAL, etc.).
- * \param texBaseFormat Base format of the texture associated with the
- * texture unit.
- */
-static void
-calculate_derived_texenv( struct gl_tex_env_combine_state *state,
- GLenum mode, GLenum texBaseFormat )
-{
- GLenum mode_rgb;
- GLenum mode_a;
-
- *state = default_combine_state;
-
- switch (texBaseFormat) {
- case GL_ALPHA:
- state->SourceRGB[0] = GL_PREVIOUS;
- break;
-
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_RGBA:
- break;
-
- case GL_LUMINANCE:
- case GL_RGB:
- case GL_YCBCR_MESA:
- state->SourceA[0] = GL_PREVIOUS;
- break;
-
- default:
- _mesa_problem(NULL, "Invalid texBaseFormat in calculate_derived_texenv");
- return;
- }
-
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
- mode_a = mode;
- break;
-
- case GL_DECAL:
- mode_rgb = GL_INTERPOLATE;
- mode_a = GL_REPLACE;
-
- state->SourceA[0] = GL_PREVIOUS;
-
- /* Having alpha / luminance / intensity textures replace using the
- * incoming fragment color matches the definition in NV_texture_shader.
- * The 1.5 spec simply marks these as "undefined".
- */
- switch (texBaseFormat) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- state->SourceRGB[0] = GL_PREVIOUS;
- break;
- case GL_RGB:
- case GL_YCBCR_MESA:
- mode_rgb = GL_REPLACE;
- break;
- case GL_RGBA:
- state->SourceRGB[2] = GL_TEXTURE;
- break;
- }
- break;
-
- case GL_BLEND:
- mode_rgb = GL_INTERPOLATE;
- mode_a = GL_MODULATE;
-
- switch (texBaseFormat) {
- case GL_ALPHA:
- mode_rgb = GL_REPLACE;
- break;
- case GL_INTENSITY:
- mode_a = GL_INTERPOLATE;
- state->SourceA[0] = GL_CONSTANT;
- state->OperandA[2] = GL_SRC_ALPHA;
- /* FALLTHROUGH */
- case GL_LUMINANCE:
- case GL_RGB:
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- case GL_YCBCR_MESA:
- state->SourceRGB[2] = GL_TEXTURE;
- state->SourceA[2] = GL_TEXTURE;
- state->SourceRGB[0] = GL_CONSTANT;
- state->OperandRGB[2] = GL_SRC_COLOR;
- break;
- }
- break;
-
- case GL_ADD:
- mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
- mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
- break;
-
- default:
- _mesa_problem(NULL,
- "Invalid texture env mode in calculate_derived_texenv");
- return;
- }
-
- state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
- ? mode_rgb : GL_REPLACE;
- state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
- ? mode_a : GL_REPLACE;
-}
-
-
-void GLAPIENTRY
-_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
-#define TE_ERROR(errCode, msg, value) \
- _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value));
-
- if (target == GL_TEXTURE_ENV) {
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- {
- const GLenum mode = (GLenum) (GLint) *param;
- if (texUnit->EnvMode == mode)
- return;
- if (mode == GL_MODULATE ||
- mode == GL_BLEND ||
- mode == GL_DECAL ||
- mode == GL_REPLACE ||
- (mode == GL_ADD && ctx->Extensions.EXT_texture_env_add) ||
- (mode == GL_COMBINE &&
- (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine))) {
- /* legal */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->EnvMode = mode;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- }
- break;
- case GL_TEXTURE_ENV_COLOR:
- {
- GLfloat tmp[4];
- tmp[0] = CLAMP( param[0], 0.0F, 1.0F );
- tmp[1] = CLAMP( param[1], 0.0F, 1.0F );
- tmp[2] = CLAMP( param[2], 0.0F, 1.0F );
- tmp[3] = CLAMP( param[3], 0.0F, 1.0F );
- if (TEST_EQ_4V(tmp, texUnit->EnvColor))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EnvColor, tmp);
- }
- break;
- case GL_COMBINE_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const GLenum mode = (GLenum) (GLint) *param;
- if (texUnit->Combine.ModeRGB == mode)
- return;
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED:
- case GL_INTERPOLATE:
- /* OK */
- break;
- case GL_SUBTRACT:
- if (!ctx->Extensions.ARB_texture_env_combine) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- break;
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- if (!ctx->Extensions.EXT_texture_env_dot3) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- break;
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- if (!ctx->Extensions.ARB_texture_env_dot3) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- break;
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- if (!ctx->Extensions.ATI_texture_env_combine3) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ModeRGB = mode;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- case GL_COMBINE_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const GLenum mode = (GLenum) (GLint) *param;
- if (texUnit->Combine.ModeA == mode)
- return;
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED:
- case GL_INTERPOLATE:
- /* OK */
- break;
- case GL_SUBTRACT:
- if (!ctx->Extensions.ARB_texture_env_combine) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- break;
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- if (!ctx->Extensions.ATI_texture_env_combine3) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ModeA = mode;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const GLenum source = (GLenum) (GLint) *param;
- const GLuint s = pname - GL_SOURCE0_RGB;
- if (texUnit->Combine.SourceRGB[s] == source)
- return;
- if (source == GL_TEXTURE ||
- source == GL_CONSTANT ||
- source == GL_PRIMARY_COLOR ||
- source == GL_PREVIOUS ||
- (ctx->Extensions.ARB_texture_env_crossbar &&
- source >= GL_TEXTURE0 &&
- source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) ||
- (ctx->Extensions.ATI_texture_env_combine3 &&
- (source == GL_ZERO || source == GL_ONE))) {
- /* legal */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.SourceRGB[s] = source;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source);
- return;
- }
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const GLenum source = (GLenum) (GLint) *param;
- const GLuint s = pname - GL_SOURCE0_ALPHA;
- if (texUnit->Combine.SourceA[s] == source)
- return;
- if (source == GL_TEXTURE ||
- source == GL_CONSTANT ||
- source == GL_PRIMARY_COLOR ||
- source == GL_PREVIOUS ||
- (ctx->Extensions.ARB_texture_env_crossbar &&
- source >= GL_TEXTURE0 &&
- source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) ||
- (ctx->Extensions.ATI_texture_env_combine3 &&
- (source == GL_ZERO || source == GL_ONE))) {
- /* legal */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.SourceA[s] = source;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source);
- return;
- }
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const GLenum operand = (GLenum) (GLint) *param;
- const GLuint s = pname - GL_OPERAND0_RGB;
- if (texUnit->Combine.OperandRGB[s] == operand)
- return;
- switch (operand) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.OperandRGB[s] = operand;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
- return;
- }
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const GLenum operand = (GLenum) (GLint) *param;
- if (texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] == operand)
- return;
- switch (operand) {
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] = operand;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
- return;
- }
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- case GL_OPERAND2_RGB:
- if (ctx->Extensions.ARB_texture_env_combine) {
- const GLenum operand = (GLenum) (GLint) *param;
- if (texUnit->Combine.OperandRGB[2] == operand)
- return;
- switch (operand) {
- case GL_SRC_COLOR: /* ARB combine only */
- case GL_ONE_MINUS_SRC_COLOR: /* ARB combine only */
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.OperandRGB[2] = operand;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
- return;
- }
- }
- else if (ctx->Extensions.EXT_texture_env_combine) {
- const GLenum operand = (GLenum) (GLint) *param;
- if (texUnit->Combine.OperandRGB[2] == operand)
- return;
- /* operand must be GL_SRC_ALPHA which is the initial value - thus
- don't need to actually compare the operand to the possible value */
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
- return;
- }
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- case GL_OPERAND2_ALPHA:
- if (ctx->Extensions.ARB_texture_env_combine) {
- const GLenum operand = (GLenum) (GLint) *param;
- if (texUnit->Combine.OperandA[2] == operand)
- return;
- switch (operand) {
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.OperandA[2] = operand;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
- return;
- }
- }
- else if (ctx->Extensions.EXT_texture_env_combine) {
- const GLenum operand = (GLenum) (GLint) *param;
- if (texUnit->Combine.OperandA[2] == operand)
- return;
- /* operand must be GL_SRC_ALPHA which is the initial value - thus
- don't need to actually compare the operand to the possible value */
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand);
- return;
- }
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- case GL_RGB_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- GLuint newshift;
- if (*param == 1.0) {
- newshift = 0;
- }
- else if (*param == 2.0) {
- newshift = 1;
- }
- else if (*param == 4.0) {
- newshift = 2;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" );
- return;
- }
- if (texUnit->Combine.ScaleShiftRGB == newshift)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ScaleShiftRGB = newshift;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- GLuint newshift;
- if (*param == 1.0) {
- newshift = 0;
- }
- else if (*param == 2.0) {
- newshift = 1;
- }
- else if (*param == 4.0) {
- newshift = 2;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glTexEnv(GL_ALPHA_SCALE not 1, 2 or 4)" );
- return;
- }
- if (texUnit->Combine.ScaleShiftA == newshift)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ScaleShiftA = newshift;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
- return;
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- if (texUnit->LodBias == param[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->LodBias = param[0];
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- const GLenum value = (GLenum) param[0];
- if (value == GL_TRUE || value == GL_FALSE) {
- /* It's kind of weird to set point state via glTexEnv,
- * but that's what the spec calls for.
- */
- const GLboolean state = (GLboolean) value;
- if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", value);
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n",
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(pname),
- *param,
- _mesa_lookup_enum_by_nr((GLenum) (GLint) *param));
-
- /* Tell device driver about the new texture environment */
- if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, target, pname, param );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
-{
- _mesa_TexEnvfv( target, pname, &param );
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
-{
- GLfloat p[4];
- p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0;
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
-{
- GLfloat p[4];
- if (pname == GL_TEXTURE_ENV_COLOR) {
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
- }
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- *params = ENUM_TO_FLOAT(texUnit->EnvMode);
- break;
- case GL_TEXTURE_ENV_COLOR:
- COPY_4FV( params, texUnit->EnvColor );
- break;
- case GL_COMBINE_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.ModeRGB;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_COMBINE_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.ModeA;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceRGB[2];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceA[2];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandRGB[2];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandA[2];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_RGB_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- if (texUnit->Combine.ScaleShiftRGB == 0)
- *params = 1.0;
- else if (texUnit->Combine.ScaleShiftRGB == 1)
- *params = 2.0;
- else
- *params = 4.0;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- return;
- }
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- if (texUnit->Combine.ScaleShiftA == 0)
- *params = 1.0;
- else if (texUnit->Combine.ScaleShiftA == 1)
- *params = 2.0;
- else
- *params = 4.0;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname=0x%x)", pname);
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- *params = texUnit->LodBias;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- *params = (GLint) texUnit->EnvMode;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] );
- params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
- params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
- params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
- break;
- case GL_COMBINE_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.ModeRGB;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_COMBINE_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.ModeA;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_SOURCE0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_SOURCE1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_SOURCE2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceRGB[2];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_SOURCE0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_SOURCE1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_SOURCE2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceA[2];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_OPERAND0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_OPERAND1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_OPERAND2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandRGB[2];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_OPERAND0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_OPERAND1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_OPERAND2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandA[2];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
- case GL_RGB_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- if (texUnit->Combine.ScaleShiftRGB == 0)
- *params = 1;
- else if (texUnit->Combine.ScaleShiftRGB == 1)
- *params = 2;
- else
- *params = 4;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- return;
- }
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- if (texUnit->Combine.ScaleShiftA == 0)
- *params = 1;
- else if (texUnit->Combine.ScaleShiftA == 1)
- *params = 2;
- else
- *params = 4;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname=0x%x)",
- pname);
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- *params = (GLint) texUnit->LodBias;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
-}
-
-
-
-
-/**********************************************************************/
-/* Texture Parameters */
-/**********************************************************************/
-
-static GLboolean
-_mesa_validate_texture_wrap_mode(GLcontext * ctx,
- GLenum target, GLenum eparam)
-{
- const struct gl_extensions * const e = & ctx->Extensions;
-
- if (eparam == GL_CLAMP || eparam == GL_CLAMP_TO_EDGE ||
- (eparam == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) {
- /* any texture target */
- return GL_TRUE;
- }
- else if (target != GL_TEXTURE_RECTANGLE_NV &&
- (eparam == GL_REPEAT ||
- (eparam == GL_MIRRORED_REPEAT &&
- e->ARB_texture_mirrored_repeat) ||
- (eparam == GL_MIRROR_CLAMP_EXT &&
- (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (eparam == GL_MIRROR_CLAMP_TO_EDGE_EXT &&
- (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (eparam == GL_MIRROR_CLAMP_TO_BORDER_EXT &&
- (e->EXT_texture_mirror_clamp)))) {
- /* non-rectangle texture */
- return GL_TRUE;
- }
-
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param )
-{
- _mesa_TexParameterfv(target, pname, &param);
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- GLenum eparam = (GLenum) (GLint) params[0];
- struct gl_texture_object *texObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexParameter %s %s %.1f(%s)...\n",
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(pname),
- *params,
- _mesa_lookup_enum_by_nr(eparam));
-
-
- switch (target) {
- case GL_TEXTURE_1D:
- texObj = texUnit->Current1D;
- break;
- case GL_TEXTURE_2D:
- texObj = texUnit->Current2D;
- break;
- case GL_TEXTURE_3D:
- texObj = texUnit->Current3D;
- break;
- case GL_TEXTURE_CUBE_MAP:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
- return;
- }
- texObj = texUnit->CurrentCubeMap;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
- return;
- }
- texObj = texUnit->CurrentRect;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
- return;
- }
-
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- /* A small optimization */
- if (texObj->MinFilter == eparam)
- return;
- if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->MinFilter = eparam;
- }
- else if ((eparam==GL_NEAREST_MIPMAP_NEAREST ||
- eparam==GL_LINEAR_MIPMAP_NEAREST ||
- eparam==GL_NEAREST_MIPMAP_LINEAR ||
- eparam==GL_LINEAR_MIPMAP_LINEAR) &&
- texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->MinFilter = eparam;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
- return;
- }
- break;
- case GL_TEXTURE_MAG_FILTER:
- /* A small optimization */
- if (texObj->MagFilter == eparam)
- return;
-
- if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->MagFilter = eparam;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
- return;
- }
- break;
- case GL_TEXTURE_WRAP_S:
- if (texObj->WrapS == eparam)
- return;
- if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->WrapS = eparam;
- }
- else {
- return;
- }
- break;
- case GL_TEXTURE_WRAP_T:
- if (texObj->WrapT == eparam)
- return;
- if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->WrapT = eparam;
- }
- else {
- return;
- }
- break;
- case GL_TEXTURE_WRAP_R:
- if (texObj->WrapR == eparam)
- return;
- if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->WrapR = eparam;
- }
- else {
- return;
- }
- break;
- case GL_TEXTURE_BORDER_COLOR:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->BorderColor[RCOMP] = params[0];
- texObj->BorderColor[GCOMP] = params[1];
- texObj->BorderColor[BCOMP] = params[2];
- texObj->BorderColor[ACOMP] = params[3];
- UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[RCOMP], params[0]);
- UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[GCOMP], params[1]);
- UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[BCOMP], params[2]);
- UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[ACOMP], params[3]);
- break;
- case GL_TEXTURE_MIN_LOD:
- if (texObj->MinLod == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->MinLod = params[0];
- break;
- case GL_TEXTURE_MAX_LOD:
- if (texObj->MaxLod == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->MaxLod = params[0];
- break;
- case GL_TEXTURE_BASE_LEVEL:
- if (params[0] < 0.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
- return;
- }
- if (target == GL_TEXTURE_RECTANGLE_NV && params[0] != 0.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->BaseLevel = (GLint) params[0];
- break;
- case GL_TEXTURE_MAX_LEVEL:
- if (params[0] < 0.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->MaxLevel = (GLint) params[0];
- break;
- case GL_TEXTURE_PRIORITY:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->Priority = CLAMP( params[0], 0.0F, 1.0F );
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- if (params[0] < 1.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- /* clamp to max, that's what NVIDIA does */
- texObj->MaxAnisotropy = MIN2(params[0],
- ctx->Const.MaxTextureMaxAnisotropy);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_SGIX:
- if (ctx->Extensions.SGIX_shadow) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_COMPARE_SGIX)");
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
- if (ctx->Extensions.SGIX_shadow) {
- GLenum op = (GLenum) params[0];
- if (op == GL_TEXTURE_LEQUAL_R_SGIX ||
- op == GL_TEXTURE_GEQUAL_R_SGIX) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->CompareOperator = op;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)");
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_COMPARE_OPERATOR_SGIX)");
- return;
- }
- break;
- case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- if (ctx->Extensions.SGIX_shadow_ambient) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->ShadowAmbient = CLAMP(params[0], 0.0F, 1.0F);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_SHADOW_AMBIENT_SGIX)");
- return;
- }
- break;
- case GL_GENERATE_MIPMAP_SGIS:
- if (ctx->Extensions.SGIS_generate_mipmap) {
- texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_GENERATE_MIPMAP_SGIS)");
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- const GLenum mode = (GLenum) params[0];
- if (mode == GL_NONE || mode == GL_COMPARE_R_TO_TEXTURE_ARB) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->CompareMode = mode;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(bad GL_TEXTURE_COMPARE_MODE_ARB: 0x%x)", mode);
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_COMPARE_MODE_ARB)");
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- const GLenum func = (GLenum) params[0];
- if (func == GL_LEQUAL || func == GL_GEQUAL) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->CompareFunc = func;
- }
- else if (ctx->Extensions.EXT_shadow_funcs &&
- (func == GL_EQUAL ||
- func == GL_NOTEQUAL ||
- func == GL_LESS ||
- func == GL_GREATER ||
- func == GL_ALWAYS ||
- func == GL_NEVER)) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->CompareFunc = func;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_COMPARE_FUNC_ARB)");
- return;
- }
- break;
- case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- const GLenum result = (GLenum) params[0];
- if (result == GL_LUMINANCE || result == GL_INTENSITY
- || result == GL_ALPHA) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->DepthMode = result;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(bad GL_DEPTH_TEXTURE_MODE_ARB)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_DEPTH_TEXTURE_MODE_ARB)");
- return;
- }
- break;
- case GL_TEXTURE_LOD_BIAS:
- /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias*/
- if (ctx->Extensions.EXT_texture_lod_bias) {
- if (texObj->LodBias != params[0]) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->LodBias = params[0];
- }
- }
- break;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=0x%x)", pname);
- return;
- }
-
- texObj->Complete = GL_FALSE;
-
- if (ctx->Driver.TexParameter) {
- (*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameteri( GLenum target, GLenum pname, GLint param )
-{
- GLfloat fparam[4];
- if (pname == GL_TEXTURE_PRIORITY)
- fparam[0] = INT_TO_FLOAT(param);
- else
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0;
- _mesa_TexParameterfv(target, pname, fparam);
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
- if (pname == GL_TEXTURE_BORDER_COLOR) {
- fparam[0] = INT_TO_FLOAT(params[0]);
- fparam[1] = INT_TO_FLOAT(params[1]);
- fparam[2] = INT_TO_FLOAT(params[2]);
- fparam[3] = INT_TO_FLOAT(params[3]);
- }
- else {
- if (pname == GL_TEXTURE_PRIORITY)
- fparam[0] = INT_TO_FLOAT(params[0]);
- else
- fparam[0] = (GLfloat) params[0];
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- }
- _mesa_TexParameterfv(target, pname, fparam);
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params )
-{
- GLint iparam;
- _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
- *params = (GLfloat) iparam;
-}
-
-
-static GLuint
-tex_image_dimensions(GLcontext *ctx, GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- return 1;
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return 2;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return 3;
- case GL_TEXTURE_CUBE_MAP:
- case GL_PROXY_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return ctx->Extensions.ARB_texture_cube_map ? 2 : 0;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle ? 2 : 0;
- default:
- _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
- return 0;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- const struct gl_texture_image *img = NULL;
- GLuint dimensions;
- GLboolean isProxy;
- GLint maxLevels;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- /* this will catch bad target values */
- dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */
- if (dimensions == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
- return;
- }
-
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- maxLevels = ctx->Const.MaxTextureLevels;
- break;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- maxLevels = ctx->Const.Max3DTextureLevels;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- case GL_PROXY_TEXTURE_CUBE_MAP:
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- maxLevels = 1;
- break;
- default:
- _mesa_problem(ctx, "switch in _mesa_GetTexLevelParameter");
- return;
- }
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
- return;
- }
-
- img = _mesa_select_tex_image(ctx, texUnit, target, level);
- if (!img || !img->TexFormat) {
- /* undefined texture image */
- if (pname == GL_TEXTURE_COMPONENTS)
- *params = 1;
- else
- *params = 0;
- return;
- }
-
- isProxy = (target == GL_PROXY_TEXTURE_1D) ||
- (target == GL_PROXY_TEXTURE_2D) ||
- (target == GL_PROXY_TEXTURE_3D) ||
- (target == GL_PROXY_TEXTURE_CUBE_MAP) ||
- (target == GL_PROXY_TEXTURE_RECTANGLE_NV);
-
- switch (pname) {
- case GL_TEXTURE_WIDTH:
- *params = img->Width;
- return;
- case GL_TEXTURE_HEIGHT:
- *params = img->Height;
- return;
- case GL_TEXTURE_DEPTH:
- *params = img->Depth;
- return;
- case GL_TEXTURE_INTERNAL_FORMAT:
- *params = img->IntFormat;
- return;
- case GL_TEXTURE_BORDER:
- *params = img->Border;
- return;
- case GL_TEXTURE_RED_SIZE:
- if (img->Format == GL_RGB || img->Format == GL_RGBA)
- *params = img->TexFormat->RedBits;
- else
- *params = 0;
- return;
- case GL_TEXTURE_GREEN_SIZE:
- if (img->Format == GL_RGB || img->Format == GL_RGBA)
- *params = img->TexFormat->GreenBits;
- else
- *params = 0;
- return;
- case GL_TEXTURE_BLUE_SIZE:
- if (img->Format == GL_RGB || img->Format == GL_RGBA)
- *params = img->TexFormat->BlueBits;
- else
- *params = 0;
- return;
- case GL_TEXTURE_ALPHA_SIZE:
- if (img->Format == GL_ALPHA || img->Format == GL_LUMINANCE_ALPHA ||
- img->Format == GL_RGBA)
- *params = img->TexFormat->AlphaBits;
- else
- *params = 0;
- return;
- case GL_TEXTURE_INTENSITY_SIZE:
- if (img->Format != GL_INTENSITY)
- *params = 0;
- else if (img->TexFormat->IntensityBits > 0)
- *params = img->TexFormat->IntensityBits;
- else /* intensity probably stored as rgb texture */
- *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
- return;
- case GL_TEXTURE_LUMINANCE_SIZE:
- if (img->Format != GL_LUMINANCE &&
- img->Format != GL_LUMINANCE_ALPHA)
- *params = 0;
- else if (img->TexFormat->LuminanceBits > 0)
- *params = img->TexFormat->LuminanceBits;
- else /* luminance probably stored as rgb texture */
- *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
- return;
- case GL_TEXTURE_INDEX_SIZE_EXT:
- if (img->Format == GL_COLOR_INDEX)
- *params = img->TexFormat->IndexBits;
- else
- *params = 0;
- return;
- case GL_TEXTURE_DEPTH_SIZE_ARB:
- if (ctx->Extensions.SGIX_depth_texture ||
- ctx->Extensions.ARB_depth_texture)
- *params = img->TexFormat->DepthBits;
- else
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- return;
-
- /* GL_ARB_texture_compression */
- case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
- if (ctx->Extensions.ARB_texture_compression) {
- if (img->IsCompressed && !isProxy)
- *params = img->CompressedSize;
- else
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexLevelParameter[if]v(pname)");
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- return;
- case GL_TEXTURE_COMPRESSED:
- if (ctx->Extensions.ARB_texture_compression) {
- *params = (GLint) img->IsCompressed;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- return;
-
- /* GL_ARB_texture_float */
- case GL_TEXTURE_RED_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- return;
- case GL_TEXTURE_GREEN_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- return;
- case GL_TEXTURE_BLUE_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- return;
- case GL_TEXTURE_ALPHA_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- return;
- case GL_TEXTURE_LUMINANCE_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- return;
- case GL_TEXTURE_INTENSITY_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- return;
- case GL_TEXTURE_DEPTH_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- return;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *obj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- obj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!obj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
- return;
- }
-
- switch (pname) {
- case GL_TEXTURE_MAG_FILTER:
- *params = ENUM_TO_FLOAT(obj->MagFilter);
- return;
- case GL_TEXTURE_MIN_FILTER:
- *params = ENUM_TO_FLOAT(obj->MinFilter);
- return;
- case GL_TEXTURE_WRAP_S:
- *params = ENUM_TO_FLOAT(obj->WrapS);
- return;
- case GL_TEXTURE_WRAP_T:
- *params = ENUM_TO_FLOAT(obj->WrapT);
- return;
- case GL_TEXTURE_WRAP_R:
- *params = ENUM_TO_FLOAT(obj->WrapR);
- return;
- case GL_TEXTURE_BORDER_COLOR:
- params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F);
- params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F);
- params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F);
- params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F);
- return;
- case GL_TEXTURE_RESIDENT:
- {
- GLboolean resident;
- if (ctx->Driver.IsTextureResident)
- resident = ctx->Driver.IsTextureResident(ctx, obj);
- else
- resident = GL_TRUE;
- *params = ENUM_TO_FLOAT(resident);
- }
- return;
- case GL_TEXTURE_PRIORITY:
- *params = obj->Priority;
- return;
- case GL_TEXTURE_MIN_LOD:
- *params = obj->MinLod;
- return;
- case GL_TEXTURE_MAX_LOD:
- *params = obj->MaxLod;
- return;
- case GL_TEXTURE_BASE_LEVEL:
- *params = (GLfloat) obj->BaseLevel;
- return;
- case GL_TEXTURE_MAX_LEVEL:
- *params = (GLfloat) obj->MaxLevel;
- return;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = obj->MaxAnisotropy;
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_SGIX:
- if (ctx->Extensions.SGIX_shadow) {
- *params = (GLfloat) obj->CompareFlag;
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
- if (ctx->Extensions.SGIX_shadow) {
- *params = (GLfloat) obj->CompareOperator;
- return;
- }
- break;
- case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- if (ctx->Extensions.SGIX_shadow_ambient) {
- *params = obj->ShadowAmbient;
- return;
- }
- break;
- case GL_GENERATE_MIPMAP_SGIS:
- if (ctx->Extensions.SGIS_generate_mipmap) {
- *params = (GLfloat) obj->GenerateMipmap;
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareMode;
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareFunc;
- return;
- }
- break;
- case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLfloat) obj->DepthMode;
- return;
- }
- break;
- case GL_TEXTURE_LOD_BIAS:
- if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = obj->LodBias;
- return;
- }
- break;
- default:
- ; /* silence warnings */
- }
- /* If we get here, pname was an unrecognized enum */
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
- pname);
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *obj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- obj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!obj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)");
- return;
- }
-
- switch (pname) {
- case GL_TEXTURE_MAG_FILTER:
- *params = (GLint) obj->MagFilter;
- return;
- case GL_TEXTURE_MIN_FILTER:
- *params = (GLint) obj->MinFilter;
- return;
- case GL_TEXTURE_WRAP_S:
- *params = (GLint) obj->WrapS;
- return;
- case GL_TEXTURE_WRAP_T:
- *params = (GLint) obj->WrapT;
- return;
- case GL_TEXTURE_WRAP_R:
- *params = (GLint) obj->WrapR;
- return;
- case GL_TEXTURE_BORDER_COLOR:
- {
- GLfloat b[4];
- b[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F);
- b[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F);
- b[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F);
- b[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F);
- params[0] = FLOAT_TO_INT(b[0]);
- params[1] = FLOAT_TO_INT(b[1]);
- params[2] = FLOAT_TO_INT(b[2]);
- params[3] = FLOAT_TO_INT(b[3]);
- }
- return;
- case GL_TEXTURE_RESIDENT:
- {
- GLboolean resident;
- if (ctx->Driver.IsTextureResident)
- resident = ctx->Driver.IsTextureResident(ctx, obj);
- else
- resident = GL_TRUE;
- *params = (GLint) resident;
- }
- return;
- case GL_TEXTURE_PRIORITY:
- *params = FLOAT_TO_INT(obj->Priority);
- return;
- case GL_TEXTURE_MIN_LOD:
- *params = (GLint) obj->MinLod;
- return;
- case GL_TEXTURE_MAX_LOD:
- *params = (GLint) obj->MaxLod;
- return;
- case GL_TEXTURE_BASE_LEVEL:
- *params = obj->BaseLevel;
- return;
- case GL_TEXTURE_MAX_LEVEL:
- *params = obj->MaxLevel;
- return;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = (GLint) obj->MaxAnisotropy;
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_SGIX:
- if (ctx->Extensions.SGIX_shadow) {
- *params = (GLint) obj->CompareFlag;
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
- if (ctx->Extensions.SGIX_shadow) {
- *params = (GLint) obj->CompareOperator;
- return;
- }
- break;
- case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- if (ctx->Extensions.SGIX_shadow_ambient) {
- *params = (GLint) FLOAT_TO_INT(obj->ShadowAmbient);
- return;
- }
- break;
- case GL_GENERATE_MIPMAP_SGIS:
- if (ctx->Extensions.SGIS_generate_mipmap) {
- *params = (GLint) obj->GenerateMipmap;
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareMode;
- return;
- }
- break;
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareFunc;
- return;
- }
- break;
- case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLint) obj->DepthMode;
- return;
- }
- break;
- case GL_TEXTURE_LOD_BIAS:
- if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = (GLint) obj->LodBias;
- return;
- }
- break;
- default:
- ; /* silence warnings */
- }
- /* If we get here, pname was an unrecognized enum */
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", pname);
-}
-
-
-
-
-/**********************************************************************/
-/* Texture Coord Generation */
-/**********************************************************************/
-
-#if FEATURE_texgen
-void GLAPIENTRY
-_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexGen %s %s %.1f(%s)...\n",
- _mesa_lookup_enum_by_nr(coord),
- _mesa_lookup_enum_by_nr(pname),
- *params,
- _mesa_lookup_enum_by_nr((GLenum) (GLint) *params));
-
- switch (coord) {
- case GL_S:
- if (pname==GL_TEXTURE_GEN_MODE) {
- GLenum mode = (GLenum) (GLint) *params;
- GLuint bits;
- switch (mode) {
- case GL_OBJECT_LINEAR:
- bits = TEXGEN_OBJ_LINEAR;
- break;
- case GL_EYE_LINEAR:
- bits = TEXGEN_EYE_LINEAR;
- break;
- case GL_REFLECTION_MAP_NV:
- bits = TEXGEN_REFLECTION_MAP_NV;
- break;
- case GL_NORMAL_MAP_NV:
- bits = TEXGEN_NORMAL_MAP_NV;
- break;
- case GL_SPHERE_MAP:
- bits = TEXGEN_SPHERE_MAP;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
- return;
- }
- if (texUnit->GenModeS == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->GenModeS = mode;
- texUnit->_GenBitS = bits;
- }
- else if (pname==GL_OBJECT_PLANE) {
- if (TEST_EQ_4V(texUnit->ObjectPlaneS, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->ObjectPlaneS[0] = params[0];
- texUnit->ObjectPlaneS[1] = params[1];
- texUnit->ObjectPlaneS[2] = params[2];
- texUnit->ObjectPlaneS[3] = params[3];
- }
- else if (pname==GL_EYE_PLANE) {
- GLfloat tmp[4];
-
- /* Transform plane equation by the inverse modelview matrix */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
- }
- _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
- if (TEST_EQ_4V(texUnit->EyePlaneS, tmp))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EyePlaneS, tmp);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
- return;
- }
- break;
- case GL_T:
- if (pname==GL_TEXTURE_GEN_MODE) {
- GLenum mode = (GLenum) (GLint) *params;
- GLuint bitt;
- switch (mode) {
- case GL_OBJECT_LINEAR:
- bitt = TEXGEN_OBJ_LINEAR;
- break;
- case GL_EYE_LINEAR:
- bitt = TEXGEN_EYE_LINEAR;
- break;
- case GL_REFLECTION_MAP_NV:
- bitt = TEXGEN_REFLECTION_MAP_NV;
- break;
- case GL_NORMAL_MAP_NV:
- bitt = TEXGEN_NORMAL_MAP_NV;
- break;
- case GL_SPHERE_MAP:
- bitt = TEXGEN_SPHERE_MAP;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
- return;
- }
- if (texUnit->GenModeT == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->GenModeT = mode;
- texUnit->_GenBitT = bitt;
- }
- else if (pname==GL_OBJECT_PLANE) {
- if (TEST_EQ_4V(texUnit->ObjectPlaneT, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->ObjectPlaneT[0] = params[0];
- texUnit->ObjectPlaneT[1] = params[1];
- texUnit->ObjectPlaneT[2] = params[2];
- texUnit->ObjectPlaneT[3] = params[3];
- }
- else if (pname==GL_EYE_PLANE) {
- GLfloat tmp[4];
- /* Transform plane equation by the inverse modelview matrix */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
- }
- _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
- if (TEST_EQ_4V(texUnit->EyePlaneT, tmp))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EyePlaneT, tmp);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
- return;
- }
- break;
- case GL_R:
- if (pname==GL_TEXTURE_GEN_MODE) {
- GLenum mode = (GLenum) (GLint) *params;
- GLuint bitr;
- switch (mode) {
- case GL_OBJECT_LINEAR:
- bitr = TEXGEN_OBJ_LINEAR;
- break;
- case GL_REFLECTION_MAP_NV:
- bitr = TEXGEN_REFLECTION_MAP_NV;
- break;
- case GL_NORMAL_MAP_NV:
- bitr = TEXGEN_NORMAL_MAP_NV;
- break;
- case GL_EYE_LINEAR:
- bitr = TEXGEN_EYE_LINEAR;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
- return;
- }
- if (texUnit->GenModeR == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->GenModeR = mode;
- texUnit->_GenBitR = bitr;
- }
- else if (pname==GL_OBJECT_PLANE) {
- if (TEST_EQ_4V(texUnit->ObjectPlaneR, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->ObjectPlaneR[0] = params[0];
- texUnit->ObjectPlaneR[1] = params[1];
- texUnit->ObjectPlaneR[2] = params[2];
- texUnit->ObjectPlaneR[3] = params[3];
- }
- else if (pname==GL_EYE_PLANE) {
- GLfloat tmp[4];
- /* Transform plane equation by the inverse modelview matrix */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
- }
- _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
- if (TEST_EQ_4V(texUnit->EyePlaneR, tmp))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EyePlaneR, tmp);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
- return;
- }
- break;
- case GL_Q:
- if (pname==GL_TEXTURE_GEN_MODE) {
- GLenum mode = (GLenum) (GLint) *params;
- GLuint bitq;
- switch (mode) {
- case GL_OBJECT_LINEAR:
- bitq = TEXGEN_OBJ_LINEAR;
- break;
- case GL_EYE_LINEAR:
- bitq = TEXGEN_EYE_LINEAR;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
- return;
- }
- if (texUnit->GenModeQ == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->GenModeQ = mode;
- texUnit->_GenBitQ = bitq;
- }
- else if (pname==GL_OBJECT_PLANE) {
- if (TEST_EQ_4V(texUnit->ObjectPlaneQ, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->ObjectPlaneQ[0] = params[0];
- texUnit->ObjectPlaneQ[1] = params[1];
- texUnit->ObjectPlaneQ[2] = params[2];
- texUnit->ObjectPlaneQ[3] = params[3];
- }
- else if (pname==GL_EYE_PLANE) {
- GLfloat tmp[4];
- /* Transform plane equation by the inverse modelview matrix */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
- }
- _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
- if (TEST_EQ_4V(texUnit->EyePlaneQ, tmp))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EyePlaneQ, tmp);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" );
- return;
- }
-
- if (ctx->Driver.TexGen)
- ctx->Driver.TexGen( ctx, coord, pname, params );
-}
-
-
-void GLAPIENTRY
-_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- if (pname == GL_TEXTURE_GEN_MODE) {
- p[1] = p[2] = p[3] = 0.0F;
- }
- else {
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- }
- _mesa_TexGenfv(coord, pname, p);
-}
-
-
-void GLAPIENTRY
-_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param )
-{
- GLfloat p = (GLfloat) param;
- _mesa_TexGenfv( coord, pname, &p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- if (pname == GL_TEXTURE_GEN_MODE) {
- p[1] = p[2] = p[3] = 0.0F;
- }
- else {
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- }
- _mesa_TexGenfv( coord, pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param )
-{
- _mesa_TexGenfv(coord, pname, &param);
-}
-
-
-void GLAPIENTRY
-_mesa_TexGeni( GLenum coord, GLenum pname, GLint param )
-{
- _mesa_TexGeniv( coord, pname, &param );
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (coord) {
- case GL_S:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = ENUM_TO_DOUBLE(texUnit->GenModeS);
- }
- else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneS );
- }
- else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneS );
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
- return;
- }
- break;
- case GL_T:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = ENUM_TO_DOUBLE(texUnit->GenModeT);
- }
- else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneT );
- }
- else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneT );
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
- return;
- }
- break;
- case GL_R:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = ENUM_TO_DOUBLE(texUnit->GenModeR);
- }
- else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneR );
- }
- else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneR );
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
- return;
- }
- break;
- case GL_Q:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = ENUM_TO_DOUBLE(texUnit->GenModeQ);
- }
- else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneQ );
- }
- else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneQ );
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" );
- return;
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (coord) {
- case GL_S:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = ENUM_TO_FLOAT(texUnit->GenModeS);
- }
- else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneS );
- }
- else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneS );
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
- return;
- }
- break;
- case GL_T:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = ENUM_TO_FLOAT(texUnit->GenModeT);
- }
- else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneT );
- }
- else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneT );
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
- return;
- }
- break;
- case GL_R:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = ENUM_TO_FLOAT(texUnit->GenModeR);
- }
- else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneR );
- }
- else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneR );
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
- return;
- }
- break;
- case GL_Q:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = ENUM_TO_FLOAT(texUnit->GenModeQ);
- }
- else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneQ );
- }
- else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneQ );
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" );
- return;
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (coord) {
- case GL_S:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = texUnit->GenModeS;
- }
- else if (pname==GL_OBJECT_PLANE) {
- params[0] = (GLint) texUnit->ObjectPlaneS[0];
- params[1] = (GLint) texUnit->ObjectPlaneS[1];
- params[2] = (GLint) texUnit->ObjectPlaneS[2];
- params[3] = (GLint) texUnit->ObjectPlaneS[3];
- }
- else if (pname==GL_EYE_PLANE) {
- params[0] = (GLint) texUnit->EyePlaneS[0];
- params[1] = (GLint) texUnit->EyePlaneS[1];
- params[2] = (GLint) texUnit->EyePlaneS[2];
- params[3] = (GLint) texUnit->EyePlaneS[3];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
- return;
- }
- break;
- case GL_T:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = texUnit->GenModeT;
- }
- else if (pname==GL_OBJECT_PLANE) {
- params[0] = (GLint) texUnit->ObjectPlaneT[0];
- params[1] = (GLint) texUnit->ObjectPlaneT[1];
- params[2] = (GLint) texUnit->ObjectPlaneT[2];
- params[3] = (GLint) texUnit->ObjectPlaneT[3];
- }
- else if (pname==GL_EYE_PLANE) {
- params[0] = (GLint) texUnit->EyePlaneT[0];
- params[1] = (GLint) texUnit->EyePlaneT[1];
- params[2] = (GLint) texUnit->EyePlaneT[2];
- params[3] = (GLint) texUnit->EyePlaneT[3];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
- return;
- }
- break;
- case GL_R:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = texUnit->GenModeR;
- }
- else if (pname==GL_OBJECT_PLANE) {
- params[0] = (GLint) texUnit->ObjectPlaneR[0];
- params[1] = (GLint) texUnit->ObjectPlaneR[1];
- params[2] = (GLint) texUnit->ObjectPlaneR[2];
- params[3] = (GLint) texUnit->ObjectPlaneR[3];
- }
- else if (pname==GL_EYE_PLANE) {
- params[0] = (GLint) texUnit->EyePlaneR[0];
- params[1] = (GLint) texUnit->EyePlaneR[1];
- params[2] = (GLint) texUnit->EyePlaneR[2];
- params[3] = (GLint) texUnit->EyePlaneR[3];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
- return;
- }
- break;
- case GL_Q:
- if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = texUnit->GenModeQ;
- }
- else if (pname==GL_OBJECT_PLANE) {
- params[0] = (GLint) texUnit->ObjectPlaneQ[0];
- params[1] = (GLint) texUnit->ObjectPlaneQ[1];
- params[2] = (GLint) texUnit->ObjectPlaneQ[2];
- params[3] = (GLint) texUnit->ObjectPlaneQ[3];
- }
- else if (pname==GL_EYE_PLANE) {
- params[0] = (GLint) texUnit->EyePlaneQ[0];
- params[1] = (GLint) texUnit->EyePlaneQ[1];
- params[2] = (GLint) texUnit->EyePlaneQ[2];
- params[3] = (GLint) texUnit->EyePlaneQ[3];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" );
- return;
- }
-}
-#endif
-
-/* GL_ARB_multitexture */
-void GLAPIENTRY
-_mesa_ActiveTextureARB( GLenum target )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint texUnit = target - GL_TEXTURE0;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glActiveTexture %s\n",
- _mesa_lookup_enum_by_nr(target));
-
- /* Cater for texture unit 0 is first, therefore use >= */
- if (texUnit >= ctx->Const.MaxTextureUnits) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(target)");
- return;
- }
-
- if (ctx->Texture.CurrentUnit == texUnit)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- ctx->Texture.CurrentUnit = texUnit;
- if (ctx->Transform.MatrixMode == GL_TEXTURE) {
- /* update current stack pointer */
- ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
- }
-
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
- }
-}
-
-
-/* GL_ARB_multitexture */
-void GLAPIENTRY
-_mesa_ClientActiveTextureARB( GLenum target )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint texUnit = target - GL_TEXTURE0;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (texUnit > ctx->Const.MaxTextureUnits) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(target)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.ActiveTexture = texUnit;
-}
-
-
-
-/**********************************************************************/
-/* Pixel Texgen Extensions */
-/**********************************************************************/
-
-void GLAPIENTRY
-_mesa_PixelTexGenSGIX(GLenum mode)
-{
- GLenum newRgbSource, newAlphaSource;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (mode) {
- case GL_NONE:
- newRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
- newAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
- break;
- case GL_ALPHA:
- newRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
- newAlphaSource = GL_CURRENT_RASTER_COLOR;
- break;
- case GL_RGB:
- newRgbSource = GL_CURRENT_RASTER_COLOR;
- newAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
- break;
- case GL_RGBA:
- newRgbSource = GL_CURRENT_RASTER_COLOR;
- newAlphaSource = GL_CURRENT_RASTER_COLOR;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glPixelTexGenSGIX(mode)");
- return;
- }
-
- if (newRgbSource == ctx->Pixel.FragmentRgbSource &&
- newAlphaSource == ctx->Pixel.FragmentAlphaSource)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.FragmentRgbSource = newRgbSource;
- ctx->Pixel.FragmentAlphaSource = newAlphaSource;
-}
-
-
-void GLAPIENTRY
-_mesa_PixelTexGenParameterfSGIS(GLenum target, GLfloat value)
-{
- _mesa_PixelTexGenParameteriSGIS(target, (GLint) value);
-}
-
-
-void GLAPIENTRY
-_mesa_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value)
-{
- _mesa_PixelTexGenParameteriSGIS(target, (GLint) *value);
-}
-
-
-void GLAPIENTRY
-_mesa_PixelTexGenParameteriSGIS(GLenum target, GLint value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (value != GL_CURRENT_RASTER_COLOR && value != GL_PIXEL_GROUP_COLOR_SGIS) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glPixelTexGenParameterSGIS(value)");
- return;
- }
-
- switch (target) {
- case GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS:
- if (ctx->Pixel.FragmentRgbSource == (GLenum) value)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.FragmentRgbSource = (GLenum) value;
- break;
- case GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS:
- if (ctx->Pixel.FragmentAlphaSource == (GLenum) value)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.FragmentAlphaSource = (GLenum) value;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glPixelTexGenParameterSGIS(target)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_PixelTexGenParameterivSGIS(GLenum target, const GLint *value)
-{
- _mesa_PixelTexGenParameteriSGIS(target, *value);
-}
-
-
-void GLAPIENTRY
-_mesa_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS) {
- *value = (GLfloat) ctx->Pixel.FragmentRgbSource;
- }
- else if (target == GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS) {
- *value = (GLfloat) ctx->Pixel.FragmentAlphaSource;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelTexGenParameterfvSGIS(target)");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS) {
- *value = (GLint) ctx->Pixel.FragmentRgbSource;
- }
- else if (target == GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS) {
- *value = (GLint) ctx->Pixel.FragmentAlphaSource;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelTexGenParameterivSGIS(target)");
- }
-}
-
-
-
-/**********************************************************************/
-/***** State management *****/
-/**********************************************************************/
-
-
-/**
- * \note This routine refers to derived texture attribute values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_textures(), below.
- *
- * \param ctx GL context.
- */
-static void
-update_texture_matrices( GLcontext *ctx )
-{
- GLuint i;
-
- ctx->Texture._TexMatEnabled = 0;
-
- for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
- if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) {
- _math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
-
- if (ctx->Texture.Unit[i]._ReallyEnabled &&
- ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
- ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
-
- if (ctx->Driver.TextureMatrix)
- ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
- }
- }
-}
-
-
-
-
-/**
- * \note This routine refers to derived texture matrix values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_texture_matrices, above.
- *
- * \param ctx GL context.
- */
-static void
-update_texture_state( GLcontext *ctx )
-{
- GLuint unit;
-
- ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are
- * actual changes.
- */
-
- ctx->Texture._EnabledUnits = 0;
- ctx->Texture._GenFlags = 0;
- ctx->Texture._TexMatEnabled = 0;
- ctx->Texture._TexGenEnabled = 0;
-
- /* Update texture unit state.
- * XXX this loop should probably be broken into separate loops for
- * texture coord units and texture image units.
- */
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint enableBits;
-
- texUnit->_Current = NULL;
- texUnit->_ReallyEnabled = 0;
- texUnit->_GenFlags = 0;
-
- /* Get the bitmask of texture enables */
- if (ctx->FragmentProgram._Enabled) {
- enableBits = ctx->FragmentProgram.Current->TexturesUsed[unit];
- }
- else {
- if (!texUnit->Enabled)
- continue;
- enableBits = texUnit->Enabled;
- }
-
- /* Look for the highest-priority texture target that's enabled and
- * complete. That's the one we'll use for texturing. If we're using
- * a fragment program we're guaranteed that bitcount(enabledBits) <= 1.
- */
- if (enableBits & TEXTURE_CUBE_BIT) {
- struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_CUBE_BIT;
- texUnit->_Current = texObj;
- }
- }
-
- if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_3D_BIT)) {
- struct gl_texture_object *texObj = texUnit->Current3D;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_3D_BIT;
- texUnit->_Current = texObj;
- }
- }
-
- if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_RECT_BIT)) {
- struct gl_texture_object *texObj = texUnit->CurrentRect;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_RECT_BIT;
- texUnit->_Current = texObj;
- }
- }
-
- if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_2D_BIT)) {
- struct gl_texture_object *texObj = texUnit->Current2D;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_2D_BIT;
- texUnit->_Current = texObj;
- }
- }
-
- if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_1D_BIT)) {
- struct gl_texture_object *texObj = texUnit->Current1D;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_1D_BIT;
- texUnit->_Current = texObj;
- }
- }
-
- if (!texUnit->_ReallyEnabled) {
- continue;
- }
-
- if (texUnit->_ReallyEnabled)
- ctx->Texture._EnabledUnits |= (1 << unit);
-
- if (texUnit->EnvMode == GL_COMBINE) {
- texUnit->_CurrentCombine = & texUnit->Combine;
- }
- else {
- GLenum format = texUnit->_Current->Image[0][0]->Format;
- if (format == GL_COLOR_INDEX) {
- format = GL_RGBA; /* a bit of a hack */
- }
- else if (format == GL_DEPTH_COMPONENT) {
- format = texUnit->_Current->DepthMode;
- }
- calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
- texUnit->_CurrentCombine = & texUnit->_EnvMode;
- }
-
- switch (texUnit->_CurrentCombine->ModeRGB) {
- case GL_REPLACE:
- texUnit->_CurrentCombine->_NumArgsRGB = 1;
- break;
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED:
- case GL_SUBTRACT:
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- texUnit->_CurrentCombine->_NumArgsRGB = 2;
- break;
- case GL_INTERPOLATE:
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- texUnit->_CurrentCombine->_NumArgsRGB = 3;
- break;
- default:
- texUnit->_CurrentCombine->_NumArgsRGB = 0;
- _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
- return;
- }
-
- switch (texUnit->_CurrentCombine->ModeA) {
- case GL_REPLACE:
- texUnit->_CurrentCombine->_NumArgsA = 1;
- break;
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED:
- case GL_SUBTRACT:
- texUnit->_CurrentCombine->_NumArgsA = 2;
- break;
- case GL_INTERPOLATE:
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- texUnit->_CurrentCombine->_NumArgsA = 3;
- break;
- default:
- texUnit->_CurrentCombine->_NumArgsA = 0;
- _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
- break;
- }
-
- if (texUnit->TexGenEnabled) {
- if (texUnit->TexGenEnabled & S_BIT) {
- texUnit->_GenFlags |= texUnit->_GenBitS;
- }
- if (texUnit->TexGenEnabled & T_BIT) {
- texUnit->_GenFlags |= texUnit->_GenBitT;
- }
- if (texUnit->TexGenEnabled & Q_BIT) {
- texUnit->_GenFlags |= texUnit->_GenBitQ;
- }
- if (texUnit->TexGenEnabled & R_BIT) {
- texUnit->_GenFlags |= texUnit->_GenBitR;
- }
-
- ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
- ctx->Texture._GenFlags |= texUnit->_GenFlags;
- }
-
- if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
- ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
- }
-
- ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
- /* Fragment programs may need texture coordinates but not the
- * corresponding texture images.
- */
- if (ctx->FragmentProgram._Enabled) {
- ctx->Texture._EnabledCoordUnits |=
- (ctx->FragmentProgram.Current->InputsRead >> FRAG_ATTRIB_TEX0);
- }
-}
-
-
-void _mesa_update_texture( GLcontext *ctx, GLuint new_state )
-{
- if (new_state & _NEW_TEXTURE_MATRIX)
- update_texture_matrices( ctx );
-
- if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
- update_texture_state( ctx );
-}
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-/**
- * Allocate the proxy textures for the given context.
- *
- * \param ctx the context to allocate proxies for.
- *
- * \return GL_TRUE on success, or GL_FALSE on failure
- *
- * If run out of memory part way through the allocations, clean up and return
- * GL_FALSE.
- */
-static GLboolean
-alloc_proxy_textures( GLcontext *ctx )
-{
- ctx->Texture.Proxy1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
- if (!ctx->Texture.Proxy1D)
- goto cleanup;
-
- ctx->Texture.Proxy2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D);
- if (!ctx->Texture.Proxy2D)
- goto cleanup;
-
- ctx->Texture.Proxy3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D);
- if (!ctx->Texture.Proxy3D)
- goto cleanup;
-
- ctx->Texture.ProxyCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB);
- if (!ctx->Texture.ProxyCubeMap)
- goto cleanup;
-
- ctx->Texture.ProxyRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV);
- if (!ctx->Texture.ProxyRect)
- goto cleanup;
-
- return GL_TRUE;
-
- cleanup:
- if (ctx->Texture.Proxy1D)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1D);
- if (ctx->Texture.Proxy2D)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2D);
- if (ctx->Texture.Proxy3D)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D);
- if (ctx->Texture.ProxyCubeMap)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap);
- if (ctx->Texture.ProxyRect)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect);
- return GL_FALSE;
-}
-
-
-/**
- * Initialize a texture unit.
- *
- * \param ctx GL context.
- * \param unit texture unit number to be initialized.
- */
-static void
-init_texture_unit( GLcontext *ctx, GLuint unit )
-{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- texUnit->EnvMode = GL_MODULATE;
- ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
-
- texUnit->Combine = default_combine_state;
- texUnit->_EnvMode = default_combine_state;
- texUnit->_CurrentCombine = & texUnit->_EnvMode;
-
- texUnit->TexGenEnabled = 0;
- texUnit->GenModeS = GL_EYE_LINEAR;
- texUnit->GenModeT = GL_EYE_LINEAR;
- texUnit->GenModeR = GL_EYE_LINEAR;
- texUnit->GenModeQ = GL_EYE_LINEAR;
- texUnit->_GenBitS = TEXGEN_EYE_LINEAR;
- texUnit->_GenBitT = TEXGEN_EYE_LINEAR;
- texUnit->_GenBitR = TEXGEN_EYE_LINEAR;
- texUnit->_GenBitQ = TEXGEN_EYE_LINEAR;
-
- /* Yes, these plane coefficients are correct! */
- ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
-
- texUnit->Current1D = ctx->Shared->Default1D;
- texUnit->Current2D = ctx->Shared->Default2D;
- texUnit->Current3D = ctx->Shared->Default3D;
- texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
- texUnit->CurrentRect = ctx->Shared->DefaultRect;
-}
-
-
-GLboolean _mesa_init_texture( GLcontext * ctx )
-{
- int i;
-
- assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
- assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
-
- /* Effectively bind the default textures to all texture units */
- ctx->Shared->Default1D->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->Default2D->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS;
-
- /* Texture group */
- ctx->Texture.CurrentUnit = 0; /* multitexture */
- ctx->Texture._EnabledUnits = 0;
- for (i=0; i<MAX_TEXTURE_UNITS; i++)
- init_texture_unit( ctx, i );
- ctx->Texture.SharedPalette = GL_FALSE;
- _mesa_init_colortable(&ctx->Texture.Palette);
-
- /* Allocate proxy textures */
- if (!alloc_proxy_textures( ctx ))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-void _mesa_free_texture_data( GLcontext *ctx )
-{
- int i;
-
- /* Free proxy texture objects */
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1D );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2D );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect );
-
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
- _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable );
-
- _mesa_TexEnvProgramCacheDestroy( ctx );
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texstate.h b/nx-X11/extras/Mesa/src/mesa/main/texstate.h
deleted file mode 100644
index 7cc3d2c19..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texstate.h
+++ /dev/null
@@ -1,192 +0,0 @@
-/**
- * \file texstate.h
- * Texture state management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXSTATE_H
-#define TEXSTATE_H
-
-
-#include "mtypes.h"
-
-
-extern void
-_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
-
-extern void
-_mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
-
-
-/**
- * \name Called from API
- */
-/*@{*/
-
-extern void GLAPIENTRY
-_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-
-extern void GLAPIENTRY
-_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params );
-
-
-extern void GLAPIENTRY
-_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param );
-
-extern void GLAPIENTRY
-_mesa_TexEnvi( GLenum target, GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param );
-
-
-extern void GLAPIENTRY
-_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param );
-
-
-extern void GLAPIENTRY
-_mesa_TexParameteri( GLenum target, GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params );
-
-
-extern void GLAPIENTRY
-_mesa_TexGend( GLenum coord, GLenum pname, GLdouble param );
-
-extern void GLAPIENTRY
-_mesa_TexGendv( GLenum coord, GLenum pname, const GLdouble *params );
-
-extern void GLAPIENTRY
-_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_TexGeni( GLenum coord, GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params );
-
-
-/*
- * GL_ARB_multitexture
- */
-extern void GLAPIENTRY
-_mesa_ActiveTextureARB( GLenum target );
-
-extern void GLAPIENTRY
-_mesa_ClientActiveTextureARB( GLenum target );
-
-
-/*
- * Pixel Texture Extensions
- */
-
-extern void GLAPIENTRY
-_mesa_PixelTexGenSGIX(GLenum mode);
-
-extern void GLAPIENTRY
-_mesa_PixelTexGenParameterfSGIS(GLenum target, GLfloat value);
-
-#ifdef VMS
-#define _mesa_PixelTexGenParameterfvSGIS _mesa_PixelTexGenParameterfv
-#endif
-extern void GLAPIENTRY
-_mesa_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_PixelTexGenParameteriSGIS(GLenum target, GLint value);
-
-#ifdef VMS
-#define _mesa_PixelTexGenParameterivSGIS _mesa_PixelTexGenParameteriv
-#endif
-extern void GLAPIENTRY
-_mesa_PixelTexGenParameterivSGIS(GLenum target, const GLint *value);
-
-#ifdef VMS
-#define _mesa_GetPixelTexGenParameterfvSGIS _mesa_GetPixelTexGenParameterfv
-#endif
-extern void GLAPIENTRY
-_mesa_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value);
-
-#ifdef VMS
-#define _mesa_GetPixelTexGenParameterivSGIS _mesa_GetPixelTexGenParameteriv
-#endif
-extern void GLAPIENTRY
-_mesa_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value);
-
-/*@}*/
-
-
-/**
- * \name Initialization, state maintenance
- */
-/*@{*/
-
-extern void
-_mesa_update_texture( GLcontext *ctx, GLuint new_state );
-
-extern GLboolean
-_mesa_init_texture( GLcontext *ctx );
-
-extern void
-_mesa_free_texture_data( GLcontext *ctx );
-
-/*@}*/
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texstore.c b/nx-X11/extras/Mesa/src/mesa/main/texstore.c
deleted file mode 100644
index af1bbf57e..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texstore.c
+++ /dev/null
@@ -1,4055 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.4
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Brian Paul
- */
-
-/*
- * The GL texture image functions in teximage.c basically just do
- * error checking and data structure allocation. They in turn call
- * device driver functions which actually copy/convert/store the user's
- * texture image data.
- *
- * However, most device drivers will be able to use the fallback functions
- * in this file. That is, most drivers will have the following bit of
- * code:
- * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- * etc...
- *
- * Texture image processing is actually kind of complicated. We have to do:
- * Format/type conversions
- * pixel unpacking
- * pixel transfer (scale, bais, lookup, convolution!, etc)
- *
- * These functions can handle most everything, including processing full
- * images and sub-images.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "context.h"
-#include "convolve.h"
-#include "image.h"
-#include "macros.h"
-#include "imports.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texstore.h"
-
-
-static const GLint ZERO = 4, ONE = 5;
-
-static GLboolean can_swizzle(GLenum logicalBaseFormat)
-{
- switch (logicalBaseFormat) {
- case GL_RGBA:
- case GL_RGB:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_ALPHA:
- case GL_LUMINANCE:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * When promoting texture formats (see below) we need to compute the
- * mapping of dest components back to source components.
- * This function does that.
- * \param logicalBaseFormat the logical format of the texture
- * \param textureBaseFormat the final texture format
- * \return map[4] the four mapping values
- */
-static void
-compute_component_mapping(GLenum logicalBaseFormat, GLenum textureBaseFormat,
- GLubyte map[6])
-{
- map[ZERO] = ZERO;
- map[ONE] = ONE;
-
- /* compute mapping from dest components back to src components */
- switch (textureBaseFormat) {
- case GL_RGB:
- case GL_RGBA:
- switch (logicalBaseFormat) {
- case GL_LUMINANCE:
- map[0] = map[1] = map[2] = 0;
- if (textureBaseFormat == GL_RGBA)
- map[3] = ONE;
- break;
- case GL_ALPHA:
- ASSERT(textureBaseFormat == GL_RGBA);
- map[0] = map[1] = map[2] = ZERO;
- map[3] = 0;
- break;
- case GL_INTENSITY:
- map[0] = map[1] = map[2] = 0;
- if (textureBaseFormat == GL_RGBA)
- map[3] = 0;
- break;
- case GL_LUMINANCE_ALPHA:
- ASSERT(textureBaseFormat == GL_RGBA);
- map[0] = map[1] = map[2] = 0;
- map[3] = 1;
- break;
- case GL_RGB:
- ASSERT(textureBaseFormat == GL_RGBA);
- map[0] = 0;
- map[1] = 1;
- map[2] = 2;
- map[3] = ONE;
- break;
- case GL_RGBA:
- ASSERT(textureBaseFormat == GL_RGBA);
- map[0] = 0;
- map[1] = 1;
- map[2] = 2;
- map[3] = 3;
- break;
- default:
- _mesa_problem(NULL, "Unexpected logicalBaseFormat");
- map[0] = map[1] = map[2] = map[3] = 0;
- }
- break;
- case GL_LUMINANCE_ALPHA:
- switch (logicalBaseFormat) {
- case GL_LUMINANCE:
- map[0] = 0;
- map[1] = ONE;
- break;
- case GL_ALPHA:
- map[0] = ZERO;
- map[1] = 0;
- break;
- case GL_INTENSITY:
- map[0] = 0;
- map[1] = 0;
- break;
- default:
- _mesa_problem(NULL, "Unexpected logicalBaseFormat");
- map[0] = map[1] = 0;
- }
- break;
- default:
- _mesa_problem(NULL, "Unexpected logicalBaseFormat");
- map[0] = map[1] = 0;
- break;
- }
-}
-
-
-/**
- * Make a temporary (color) texture image with GLfloat components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLfloat.
- */
-static GLfloat *
-make_temp_float_image(GLcontext *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint transferOps = ctx->_ImageTransferState;
- GLfloat *tempImage;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY ||
- logicalBaseFormat == GL_COLOR_INDEX ||
- logicalBaseFormat == GL_DEPTH_COMPONENT);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY ||
- textureBaseFormat == GL_COLOR_INDEX ||
- textureBaseFormat == GL_DEPTH_COMPONENT);
-
- /* conventional color image */
-
- if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /* need image convolution */
- const GLuint preConvTransferOps
- = (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT;
- const GLuint postConvTransferOps
- = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT;
- GLint img, row;
- GLint convWidth, convHeight;
- GLfloat *convImage;
-
- /* pre-convolution image buffer (3D) */
- tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth
- * 4 * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
-
- /* post-convolution image buffer (2D) */
- convImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight
- * 4 * sizeof(GLfloat));
- if (!convImage) {
- _mesa_free(tempImage);
- return NULL;
- }
-
- /* loop over 3D image slices */
- for (img = 0; img < srcDepth; img++) {
- GLfloat *dst = tempImage + img * (srcWidth * srcHeight * 4);
-
- /* unpack and do transfer ops up to convolution */
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, img, row, 0);
- _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dst,
- srcFormat, srcType, src,
- srcPacking,
- preConvTransferOps);
- dst += srcWidth * 4;
- }
-
- /* do convolution */
- {
- GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4);
- convWidth = srcWidth;
- convHeight = srcHeight;
- if (dims == 1) {
- ASSERT(ctx->Pixel.Convolution1DEnabled);
- _mesa_convolve_1d_image(ctx, &convWidth, src, convImage);
- }
- else {
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
- src, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
- src, convImage);
- }
- }
- }
-
- /* do post-convolution transfer and pack into tempImage */
- {
- const GLint logComponents
- = _mesa_components_in_format(logicalBaseFormat);
- const GLfloat *src = convImage;
- GLfloat *dst = tempImage + img * (convWidth * convHeight * 4);
- for (row = 0; row < convHeight; row++) {
- _mesa_pack_rgba_span_float(ctx, convWidth,
- (const GLfloat (*)[4]) src,
- logicalBaseFormat, GL_FLOAT,
- dst, &ctx->DefaultPacking,
- postConvTransferOps);
- src += convWidth * 4;
- dst += convWidth * logComponents;
- }
- }
- } /* loop over 3D image slices */
-
- _mesa_free(convImage);
-
- /* might need these below */
- srcWidth = convWidth;
- srcHeight = convHeight;
- }
- else {
- /* no convolution */
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLfloat *dst;
- GLint img, row;
-
- tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking, transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* more work */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLfloat *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLfloat));
- if (!newImage) {
- _mesa_free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0.0F;
- else if (j == ONE)
- newImage[i * texComponents + k] = 1.0F;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- _mesa_free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Make a temporary (color) texture image with GLchan components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLchan.
- */
-GLchan *
-_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint transferOps = ctx->_ImageTransferState;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- GLboolean freeSrcImage = GL_FALSE;
- GLint img, row;
- GLchan *tempImage, *dst;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY);
-
- if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /* get convolved image */
- GLfloat *convImage = make_temp_float_image(ctx, dims,
- logicalBaseFormat,
- logicalBaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- if (!convImage)
- return NULL;
- /* the convolved image is our new source image */
- srcAddr = convImage;
- srcFormat = logicalBaseFormat;
- srcType = GL_FLOAT;
- srcPacking = &ctx->DefaultPacking;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- transferOps = 0;
- freeSrcImage = GL_TRUE;
- }
-
- /* unpack and transfer the source image */
- tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLchan));
- if (!tempImage)
- return NULL;
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat,
- srcType);
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
- srcFormat, srcType, src, srcPacking,
- transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- /* If we made a temporary image for convolution, free it here */
- if (freeSrcImage) {
- _mesa_free((void *) srcAddr);
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* one more conversion step */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLchan *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLchan));
- if (!newImage) {
- _mesa_free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0;
- else if (j == ONE)
- newImage[i * texComponents + k] = CHAN_MAX;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- _mesa_free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Copy GLubyte pixels from <src> to <dst> with swizzling.
- * \param dst destination pixels
- * \param dstComponents number of color components in destination pixels
- * \param src source pixels
- * \param srcComponents number of color components in source pixels
- * \param map the swizzle mapping
- * \param count number of pixels to copy/swizzle.
- */
-static void
-swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
- GLuint srcComponents, const GLubyte *map, GLuint count)
-{
- GLubyte tmp[8];
- GLint i;
-
- tmp[ZERO] = 0x0;
- tmp[ONE] = 0xff;
-
- switch (dstComponents) {
- case 4:
- for (i = 0; i < count; i++) {
- COPY_4UBV(tmp, src);
- src += srcComponents;
- dst[0] = tmp[map[0]];
- dst[1] = tmp[map[1]];
- dst[2] = tmp[map[2]];
- dst[3] = tmp[map[3]];
- dst += 4;
- }
- break;
- case 3:
- for (i = 0; i < count; i++) {
- COPY_4UBV(tmp, src);
- src += srcComponents;
- dst[0] = tmp[map[0]];
- dst[1] = tmp[map[1]];
- dst[2] = tmp[map[2]];
- dst += 3;
- }
- break;
- case 2:
- for (i = 0; i < count; i++) {
- COPY_4UBV(tmp, src);
- src += srcComponents;
- dst[0] = tmp[map[0]];
- dst[1] = tmp[map[1]];
- dst += 2;
- }
- break;
- }
-}
-
-
-/**
- * Transfer a GLubyte texture image with component swizzling.
- */
-static void
-_mesa_swizzle_ubyte_image(GLcontext *ctx,
- GLuint dimensions,
- GLenum srcFormat,
- const GLubyte *dstmap, GLint dstComponents,
-
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride, GLint dstImageStride,
-
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLint srcComponents = _mesa_components_in_format(srcFormat);
- GLubyte srcmap[6], map[4];
- GLint i;
-
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, GL_UNSIGNED_BYTE);
- const GLint srcImageStride
- = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE);
- const GLubyte *srcImage
- = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
- srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE, 0, 0, 0);
-
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstComponents;
-
- compute_component_mapping(srcFormat, GL_RGBA, srcmap);
-
- for (i = 0; i < 4; i++)
- map[i] = srcmap[dstmap[i]];
-
- if (srcRowStride == srcWidth * srcComponents &&
- (srcImageStride == srcWidth * srcHeight * srcComponents ||
- srcDepth == 1)) {
- swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
- srcWidth * srcHeight * srcDepth);
- }
- else {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- dstImage += dstImageStride;
- }
- }
-}
-
-
-/**
- * Teximage storage routine for when a simple memcpy will do.
- * No pixel transfer operations or special texel encodings allowed.
- * 1D, 2D and 3D images supported.
- */
-static void
-memcpy_texture(GLcontext *ctx,
- GLuint dimensions,
- const struct gl_texture_format *dstFormat,
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride, GLint dstImageStride,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
- srcWidth, srcHeight, srcFormat, srcType);
- const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
- srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
- const GLint bytesPerRow = srcWidth * dstFormat->TexelBytes;
- const GLint bytesPerImage = srcHeight * bytesPerRow;
- const GLint bytesPerTexture = srcDepth * bytesPerImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
-
- if (dstRowStride == srcRowStride &&
- dstRowStride == bytesPerRow &&
- ((dstImageStride == srcImageStride &&
- dstImageStride == bytesPerImage) ||
- (srcDepth == 1))) {
- /* one big memcpy */
- ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
- }
- else {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- dstImage += dstImageStride;
- }
- }
-}
-
-
-
-/**
- * Store an image in any of the formats:
- * _mesa_texformat_rgba
- * _mesa_texformat_rgb
- * _mesa_texformat_alpha
- * _mesa_texformat_luminance
- * _mesa_texformat_luminance_alpha
- * _mesa_texformat_intensity
- *
- * \param dims either 1 or 2 or 3
- * \param baseInternalFormat user-specified base internal format
- * \param dstFormat destination Mesa texture format
- * \param dstAddr destination image address
- * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
- * \param dstRowStride destination image row stride, in bytes
- * \param dstImageStride destination image layer stride, in bytes
- * \param srcWidth/Height/Depth source image size, in pixels
- * \param srcFormat incoming image format
- * \param srcType incoming image data type
- * \param srcAddr source image address
- * \param srcPacking source image packing parameters
- */
-GLboolean
-_mesa_texstore_rgba(GLcontext *ctx, GLuint dims,
- GLenum baseInternalFormat,
- const struct gl_texture_format *dstFormat,
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride, GLint dstImageStride,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- const GLint components = _mesa_components_in_format(baseInternalFormat);
-
- ASSERT(dstFormat == &_mesa_texformat_rgba ||
- dstFormat == &_mesa_texformat_rgb ||
- dstFormat == &_mesa_texformat_alpha ||
- dstFormat == &_mesa_texformat_luminance ||
- dstFormat == &_mesa_texformat_luminance_alpha ||
- dstFormat == &_mesa_texformat_intensity);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(dstFormat->TexelBytes == components * sizeof(GLchan));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == CHAN_TYPE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_rgb &&
- srcFormat == GL_RGBA &&
- srcType == CHAN_TYPE) {
- /* extract RGB from RGBA */
- int img, row, col;
- GLchan *dstImage = (GLchan *) (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLchan *srcRow = (GLchan *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLchan *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + RCOMP] = srcRow[col * 4 + RCOMP];
- dstRow[col * 3 + GCOMP] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + BCOMP] = srcRow[col * 4 + BCOMP];
- }
- dstRow += dstRowStride;
- srcRow = (GLchan *) ((GLubyte *) srcRow + srcRowStride);
- }
- dstImage += dstImageStride;
- }
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint bytesPerRow;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- bytesPerRow = srcWidth * components * sizeof(GLchan);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- _mesa_memcpy(dstRow, src, bytesPerRow);
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- dstImage += dstImageStride;
- }
-
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a floating point depth component texture image.
- */
-GLboolean
-_mesa_texstore_depth_component_float32(STORE_PARAMS)
-{
- (void) dims;
- ASSERT(dstFormat == &_mesa_texformat_depth_component_float32);
- ASSERT(dstFormat->TexelBytes == sizeof(GLfloat));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_FLOAT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth, (GLfloat *) dstRow,
- srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 16-bit integer depth component texture image.
- */
-GLboolean
-_mesa_texstore_depth_component16(STORE_PARAMS)
-{
- (void) dims;
- ASSERT(dstFormat == &_mesa_texformat_depth_component16);
- ASSERT(dstFormat->TexelBytes == sizeof(GLushort));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLfloat depthTemp[MAX_WIDTH];
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- GLushort *dst16 = (GLushort *) dstRow;
- _mesa_unpack_depth_span(ctx, srcWidth, depthTemp,
- srcType, src, srcPacking);
- for (col = 0; col < srcWidth; col++) {
- dst16[col] = (GLushort) (depthTemp[col] * 65535.0F);
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store an rgb565 or rgb565_rev texture image.
- */
-GLboolean
-_mesa_texstore_rgb565(STORE_PARAMS)
-{
- ASSERT(dstFormat == &_mesa_texformat_rgb565 ||
- dstFormat == &_mesa_texformat_rgb565_rev);
- ASSERT(dstFormat->TexelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_rgb565 &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_SHORT_5_6_5) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- dims == 2) {
- /* do optimized tex store */
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- GLubyte *dst = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint row, col;
- for (row = 0; row < srcHeight; row++) {
- const GLubyte *srcUB = (const GLubyte *) src;
- GLushort *dstUS = (GLushort *) dst;
- /* check for byteswapped format */
- if (dstFormat == &_mesa_texformat_rgb565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- /* check for byteswapped format */
- if (dstFormat == &_mesa_texformat_rgb565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_rgba8888(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- (void)littleEndian;
- ASSERT(dstFormat == &_mesa_texformat_rgba8888 ||
- dstFormat == &_mesa_texformat_rgba8888_rev);
- ASSERT(dstFormat->TexelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_rgba8888 &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
-#if 0
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcType == GL_UNSIGNED_BYTE &&
- dstFormat == &_mesa_texformat_rgba8888 &&
- littleEndian &&
- /* Three texture formats involved: srcFormat,
- * baseInternalFormat and destFormat (GL_RGBA). Only two
- * may differ. _mesa_swizzle_ubyte_image can't handle two
- * propagations at once correctly. */
- (srcFormat == baseInternalFormat ||
- baseInternalFormat == GL_RGBA) &&
- can_swizzle(srcFormat)) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from GL_RGBA to dst format:
- *
- * FIXME - add !litteEndian and _rev varients:
- */
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
-#endif
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == &_mesa_texformat_rgba8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_argb8888(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_argb8888 ||
- dstFormat == &_mesa_texformat_argb8888_rev);
- ASSERT(dstFormat->TexelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
- /* simple memcpy path (little endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888_rev &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8)) {
- /* simple memcpy path (big endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888 &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE) {
-
- int img, row, col;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 4 + 0] = srcRow[col * 3 + BCOMP];
- dstRow[col * 4 + 1] = srcRow[col * 3 + GCOMP];
- dstRow[col * 4 + 2] = srcRow[col * 3 + RCOMP];
- dstRow[col * 4 + 3] = 0xff;
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- dstImage += dstImageStride;
- }
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888 &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
-
- int img, row, col;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 4 + 0] = srcRow[col * 4 + BCOMP];
- dstRow[col * 4 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 4 + 2] = srcRow[col * 4 + RCOMP];
- dstRow[col * 4 + 3] = srcRow[col * 4 + ACOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- dstImage += dstImageStride;
- }
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888 &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian &&
- /* Three texture formats involved: srcFormat,
- * baseInternalFormat and destFormat (GL_RGBA). Only two
- * may differ. _mesa_swizzle_ubyte_image can't handle two
- * propagations at once correctly. */
- (srcFormat == baseInternalFormat ||
- baseInternalFormat == GL_RGBA) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from GL_RGBA to dst format:
- */
- dstmap[3] = 3; /* alpha */
- dstmap[2] = 0; /* red */
- dstmap[1] = 1; /* green */
- dstmap[0] = 2; /* blue */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == &_mesa_texformat_argb8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_rgb888(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_rgb888);
- ASSERT(dstFormat->TexelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_BGR &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract RGB from RGBA */
- int img, row, col;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- dstImage += dstImageStride;
- }
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
-#if 0
- if (littleEndian) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcUB[BCOMP];
- dstRow[col * 3 + 1] = srcUB[GCOMP];
- dstRow[col * 3 + 2] = srcUB[RCOMP];
- srcUB += 3;
- }
- }
-#else
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
- src += 3;
- }
-#endif
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_bgr888(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_bgr888);
- ASSERT(dstFormat->TexelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract BGR from RGBA */
- int img, row, col;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- dstImage += dstImageStride;
- }
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- src += 3;
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_argb4444(STORE_PARAMS)
-{
- ASSERT(dstFormat == &_mesa_texformat_argb4444 ||
- dstFormat == &_mesa_texformat_argb4444_rev);
- ASSERT(dstFormat->TexelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb4444 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == &_mesa_texformat_argb4444) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-GLboolean
-_mesa_texstore_argb1555(STORE_PARAMS)
-{
- ASSERT(dstFormat == &_mesa_texformat_argb1555 ||
- dstFormat == &_mesa_texformat_argb1555_rev);
- ASSERT(dstFormat->TexelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb1555 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == &_mesa_texformat_argb1555) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_al88(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- ASSERT(dstFormat == &_mesa_texformat_al88 ||
- dstFormat == &_mesa_texformat_al88_rev);
- ASSERT(dstFormat->TexelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_al88 &&
- baseInternalFormat == GL_LUMINANCE_ALPHA &&
- srcFormat == GL_LUMINANCE_ALPHA &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == &_mesa_texformat_al88) {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_texstore_rgb332(STORE_PARAMS)
-{
- ASSERT(dstFormat == &_mesa_texformat_rgb332);
- ASSERT(dstFormat->TexelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
- */
-GLboolean
-_mesa_texstore_a8(STORE_PARAMS)
-{
- ASSERT(dstFormat == &_mesa_texformat_a8 ||
- dstFormat == &_mesa_texformat_l8 ||
- dstFormat == &_mesa_texformat_i8);
- ASSERT(dstFormat->TexelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = CHAN_TO_UBYTE(src[col]);
- }
- dstRow += dstRowStride;
- src += srcWidth;
- }
- dstImage += dstImageStride;
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-GLboolean
-_mesa_texstore_ci8(STORE_PARAMS)
-{
- (void) dims; (void) baseInternalFormat;
- ASSERT(dstFormat == &_mesa_texformat_ci8);
- ASSERT(dstFormat->TexelBytes == 1);
- ASSERT(baseInternalFormat == GL_COLOR_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_COLOR_INDEX &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- dstRow += dstRowStride;
- }
- dstImage += dstImageStride;
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev.
- */
-GLboolean
-_mesa_texstore_ycbcr(STORE_PARAMS)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
- (void) ctx; (void) dims; (void) baseInternalFormat;
-
- ASSERT((dstFormat == &_mesa_texformat_ycbcr) ||
- (dstFormat == &_mesa_texformat_ycbcr_rev));
- ASSERT(dstFormat->TexelBytes == 2);
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- ASSERT(srcFormat == GL_YCBCR_MESA);
- ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
- ASSERT(baseInternalFormat == GL_YCBCR_MESA);
-
- /* always just memcpy since no pixel transfer ops apply */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
-
- /* Check if we need byte swapping */
- /* XXX the logic here _might_ be wrong */
- if (srcPacking->SwapBytes ^
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
- (dstFormat == &_mesa_texformat_ycbcr_rev) ^
- !littleEndian) {
- GLubyte *pImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *pRow = pImage;
- for (row = 0; row < srcHeight; row++) {
- _mesa_swap2((GLushort *) pRow, srcWidth);
- pRow += dstRowStride;
- }
- pImage += dstImageStride;
- }
- }
- return GL_TRUE;
-}
-
-
-
-
-/**
- * Store an image in any of the formats:
- * _mesa_texformat_rgba_float32
- * _mesa_texformat_rgb_float32
- * _mesa_texformat_alpha_float32
- * _mesa_texformat_luminance_float32
- * _mesa_texformat_luminance_alpha_float32
- * _mesa_texformat_intensity_float32
- */
-GLboolean
-_mesa_texstore_rgba_float32(STORE_PARAMS)
-{
- const GLint components = _mesa_components_in_format(baseInternalFormat);
-
- ASSERT(dstFormat == &_mesa_texformat_rgba_float32 ||
- dstFormat == &_mesa_texformat_rgb_float32 ||
- dstFormat == &_mesa_texformat_alpha_float32 ||
- dstFormat == &_mesa_texformat_luminance_float32 ||
- dstFormat == &_mesa_texformat_luminance_alpha_float32 ||
- dstFormat == &_mesa_texformat_intensity_float32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(dstFormat->TexelBytes == components * sizeof(GLfloat));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_FLOAT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint bytesPerRow;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- bytesPerRow = srcWidth * components * sizeof(GLfloat);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dst = dstImage;
- for (row = 0; row < srcHeight; row++) {
- _mesa_memcpy(dst, src, bytesPerRow);
- dst += dstRowStride;
- src += srcWidth * components;
- }
- dstImage += dstImageStride;
- }
-
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * As above, but store 16-bit floats.
- */
-GLboolean
-_mesa_texstore_rgba_float16(STORE_PARAMS)
-{
- const GLint components = _mesa_components_in_format(baseInternalFormat);
-
- ASSERT(dstFormat == &_mesa_texformat_rgba_float16 ||
- dstFormat == &_mesa_texformat_rgb_float16 ||
- dstFormat == &_mesa_texformat_alpha_float16 ||
- dstFormat == &_mesa_texformat_luminance_float16 ||
- dstFormat == &_mesa_texformat_luminance_alpha_float16 ||
- dstFormat == &_mesa_texformat_intensity_float16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(dstFormat->TexelBytes == components * sizeof(GLhalfARB));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_HALF_FLOAT_ARB) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageStride,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = _mesa_float_to_half(src[i]);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- dstImage += dstImageStride;
- }
-
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * Check if an unpack PBO is active prior to fetching a texture image.
- * If so, do bounds checking and map the buffer into main memory.
- * Any errors detected will be recorded.
- * The caller _must_ call _mesa_unmap_teximage_pbo() too!
- */
-const GLvoid *
-_mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack,
- const char *funcName)
-{
- GLubyte *buf;
-
- if (unpack->BufferObj->Name == 0) {
- /* no PBO */
- return pixels;
- }
- if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
- return NULL;
- }
-
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, unpack->BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
- return NULL;
- }
-
- return ADD_POINTERS(buf, pixels);
-}
-
-
-/**
- * Check if an unpack PBO is active prior to fetching a compressed texture
- * image.
- * If so, do bounds checking and map the buffer into main memory.
- * Any errors detected will be recorded.
- * The caller _must_ call _mesa_unmap_teximage_pbo() too!
- */
-const GLvoid *
-_mesa_validate_pbo_compressed_teximage(GLcontext *ctx,
- GLsizei imageSize, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- const char *funcName)
-{
- GLubyte *buf;
-
- if (packing->BufferObj->Name == 0) {
- /* not using a PBO - return pointer unchanged */
- return pixels;
- }
- if ((const GLubyte *) pixels + imageSize >
- (const GLubyte *)(uintptr_t) packing->BufferObj->Size) {
- /* out of bounds read! */
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
- return NULL;
- }
-
- buf = (GLubyte*) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, packing->BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
- return NULL;
- }
-
- return ADD_POINTERS(buf, pixels);
-}
-
-
-/**
- * This function must be called after either of the validate_pbo_*_teximage()
- * functions. It unmaps the PBO buffer if it was mapped earlier.
- */
-void
-_mesa_unmap_teximage_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
-{
- if (unpack->BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
- }
-}
-
-
-/*
- * This is the software fallback for Driver.TexImage1D()
- * and Driver.CopyTexImage1D().
- * \sa _mesa_store_teximage2d()
- */
-void
-_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLint postConvWidth = width;
- GLint sizeInBytes;
- (void) border;
-
- if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- }
-
- /* choose the texture format */
- assert(ctx->Driver.ChooseTextureFormat);
- texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
- format, type);
- assert(texImage->TexFormat);
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D;
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df;
-
- /* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
- else
- sizeInBytes = postConvWidth * texImage->TexFormat->TexelBytes;
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexImage1D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- const GLint dstRowStride = 0, dstImageStride = 0;
- GLboolean success;
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 1, texImage->Format,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride, dstImageStride,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- }
- }
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/**
- * This is the software fallback for Driver.TexImage2D()
- * and Driver.CopyTexImage2D().
- * We store the image in heap memory. We know nothing about on-board
- * VRAM here. But since most DRI drivers rely on keeping a copy of all
- * textures in main memory, this routine will typically be used by
- * hardware drivers too.
- *
- * Reasons why a driver might override this function:
- * - Special memory allocation needs (VRAM, AGP, etc)
- * - Unusual row/image strides or padding
- * - Special housekeeping
- * - Using VRAM-based Pixel Buffer Objects
- */
-void
-_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLint postConvWidth = width, postConvHeight = height;
- GLint texelBytes, sizeInBytes;
- (void) border;
-
- if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
- &postConvHeight);
- }
-
- /* choose the texture format */
- assert(ctx->Driver.ChooseTextureFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
- assert(texImage->TexFormat);
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D;
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
-
- texelBytes = texImage->TexFormat->TexelBytes;
-
- /* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
- else
- sizeInBytes = postConvWidth * postConvHeight * texelBytes;
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexImage2D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride, dstImageStride = 0;
- GLboolean success;
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,width);
- }
- else {
- dstRowStride = postConvWidth * texImage->TexFormat->TexelBytes;
- }
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride, dstImageStride,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- }
- }
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexImage3D()
- * and Driver.CopyTexImage3D().
- * \sa _mesa_store_teximage2d()
- */
-void
-_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLint texelBytes, sizeInBytes;
- (void) border;
-
- /* choose the texture format */
- assert(ctx->Driver.ChooseTextureFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
- assert(texImage->TexFormat);
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D;
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df;
-
- texelBytes = texImage->TexFormat->TexelBytes;
-
- /* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
- else
- sizeInBytes = width * height * depth * texelBytes;
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing, "glTexImage3D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride, dstImageStride;
- GLboolean success;
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,width);
- dstImageStride = 0;
- }
- else {
- dstRowStride = width * texImage->TexFormat->TexelBytes;
- dstImageStride = dstRowStride * height;
- }
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 3, texImage->Format,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride, dstImageStride,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- }
- }
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-
-/*
- * This is the software fallback for Driver.TexSubImage1D()
- * and Driver.CopyTexSubImage1D().
- */
-void
-_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexSubImage1D");
- if (!pixels)
- return;
-
- {
- const GLint dstRowStride = 0, dstImageStride = 0;
- GLboolean success;
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 1, texImage->Format,
- texImage->TexFormat,
- texImage->Data,
- xoffset, 0, 0, /* offsets */
- dstRowStride, dstImageStride,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- }
- }
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexSubImage2D()
- * and Driver.CopyTexSubImage2D().
- */
-void
-_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexSubImage2D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride = 0, dstImageStride = 0;
- GLboolean success;
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
- texImage->Width);
- }
- else {
- dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes;
- }
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride, dstImageStride,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- }
- }
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * This is the software fallback for Driver.TexSubImage3D().
- * and Driver.CopyTexSubImage3D().
- */
-void
-_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing,
- "glTexSubImage3D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride, dstImageStride;
- GLboolean success;
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
- texImage->Width);
- dstImageStride = 0; /* XXX fix */
- }
- else {
- dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes;
- dstImageStride = dstRowStride * texImage->Height;
- }
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 3, texImage->Format,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride, dstImageStride,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
- }
- }
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * Fallback for Driver.CompressedTexImage1D()
- */
-void
-_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/*
- * Fallback for Driver.CompressedTexImage2D()
- */
-void
-_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- (void) width; (void) height; (void) border;
-
- /* This is pretty simple, basically just do a memcpy without worrying
- * about the usual image unpacking or image transfer operations.
- */
- ASSERT(texObj);
- ASSERT(texImage);
- ASSERT(texImage->Width > 0);
- ASSERT(texImage->Height > 0);
- ASSERT(texImage->Depth == 1);
- ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
-
- /* choose the texture format */
- assert(ctx->Driver.ChooseTextureFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, 0, 0);
- assert(texImage->TexFormat);
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D;
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
-
- /* allocate storage */
- texImage->Data = _mesa_alloc_texmemory(imageSize);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
-
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexImage2D");
- if (!data)
- return;
-
- /* copy the data */
- ASSERT(texImage->CompressedSize == (GLuint) imageSize);
- MEMCPY(texImage->Data, data, imageSize);
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
- }
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-
-/*
- * Fallback for Driver.CompressedTexImage3D()
- */
-void
-_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) height; (void) depth;
- (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage1D()
- */
-void
-_mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) width;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage2D()
- */
-void
-_mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLint bytesPerRow, destRowStride, srcRowStride;
- GLint i, rows;
- GLubyte *dest;
- const GLubyte *src;
- (void) format;
-
- /* these should have been caught sooner */
- ASSERT((width & 3) == 0 || width == 2 || width == 1);
- ASSERT((height & 3) == 0 || height == 2 || height == 1);
- ASSERT((xoffset & 3) == 0);
- ASSERT((yoffset & 3) == 0);
-
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexSubImage2D");
- if (!data)
- return;
-
- srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width);
- src = (const GLubyte *) data;
-
- destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
- texImage->Width);
- dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texImage->IntFormat,
- texImage->Width,
- (GLubyte*) texImage->Data);
-
- bytesPerRow = srcRowStride;
- rows = height / 4;
-
- for (i = 0; i < rows; i++) {
- MEMCPY(dest, src, bytesPerRow);
- dest += destRowStride;
- src += srcRowStride;
- }
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
- }
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage3D()
- */
-void
-_mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) yoffset; (void) zoffset;
- (void) width; (void) height; (void) depth;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-/*
- * Average together two rows of a source image to produce a single new
- * row in the dest image. It's legal for the two source rows to point
- * to the same data. The source width must be equal to either the
- * dest width or two times the dest width.
- */
-static void
-do_row(const struct gl_texture_format *format, GLint srcWidth,
- const GLvoid *srcRowA, const GLvoid *srcRowB,
- GLint dstWidth, GLvoid *dstRow)
-{
- const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
- const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
-
- /* This assertion is no longer valid with non-power-of-2 textures
- assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
- */
-
- switch (format->MesaFormat) {
- case MESA_FORMAT_RGBA:
- {
- GLuint i, j, k;
- const GLchan (*rowA)[4] = (const GLchan (*)[4]) srcRowA;
- const GLchan (*rowB)[4] = (const GLchan (*)[4]) srcRowB;
- GLchan (*dst)[4] = (GLchan (*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) / 4;
- dst[i][3] = (rowA[j][3] + rowA[k][3] +
- rowB[j][3] + rowB[k][3]) / 4;
- }
- }
- return;
- case MESA_FORMAT_RGB:
- {
- GLuint i, j, k;
- const GLchan (*rowA)[3] = (const GLchan (*)[3]) srcRowA;
- const GLchan (*rowB)[3] = (const GLchan (*)[3]) srcRowB;
- GLchan (*dst)[3] = (GLchan (*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) / 4;
- }
- }
- return;
- case MESA_FORMAT_ALPHA:
- case MESA_FORMAT_LUMINANCE:
- case MESA_FORMAT_INTENSITY:
- {
- GLuint i, j, k;
- const GLchan *rowA = (const GLchan *) srcRowA;
- const GLchan *rowB = (const GLchan *) srcRowB;
- GLchan *dst = (GLchan *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
- }
- }
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA:
- {
- GLuint i, j, k;
- const GLchan (*rowA)[2] = (const GLchan (*)[2]) srcRowA;
- const GLchan (*rowB)[2] = (const GLchan (*)[2]) srcRowB;
- GLchan (*dst)[2] = (GLchan (*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) / 4;
- }
- }
- return;
- case MESA_FORMAT_DEPTH_COMPONENT_FLOAT32:
- {
- GLuint i, j, k;
- const GLfloat *rowA = (const GLfloat *) srcRowA;
- const GLfloat *rowB = (const GLfloat *) srcRowB;
- GLfloat *dst = (GLfloat *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
- }
- }
- return;
- case MESA_FORMAT_DEPTH_COMPONENT16:
- {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
- }
- }
- return;
- /* Begin hardware formats */
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_RGBA8888_REV:
- case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_ARGB8888_REV:
- {
- GLuint i, j, k;
- const GLubyte (*rowA)[4] = (const GLubyte (*)[4]) srcRowA;
- const GLubyte (*rowB)[4] = (const GLubyte (*)[4]) srcRowB;
- GLubyte (*dst)[4] = (GLubyte (*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) / 4;
- dst[i][3] = (rowA[j][3] + rowA[k][3] +
- rowB[j][3] + rowB[k][3]) / 4;
- }
- }
- return;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
- {
- GLuint i, j, k;
- const GLubyte (*rowA)[3] = (const GLubyte (*)[3]) srcRowA;
- const GLubyte (*rowB)[3] = (const GLubyte (*)[3]) srcRowB;
- GLubyte (*dst)[3] = (GLubyte (*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) / 4;
- }
- }
- return;
- case MESA_FORMAT_RGB565:
- case MESA_FORMAT_RGB565_REV:
- {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
- const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- dst[i] = (blue << 11) | (green << 5) | red;
- }
- }
- return;
- case MESA_FORMAT_ARGB4444:
- case MESA_FORMAT_ARGB4444_REV:
- {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0xf;
- const GLint rowAr1 = rowA[k] & 0xf;
- const GLint rowBr0 = rowB[j] & 0xf;
- const GLint rowBr1 = rowB[k] & 0xf;
- const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
- const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
- const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
- const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
- const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
- const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
- const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
- const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
- const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
- const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
- const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
- const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
- dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
- }
- }
- return;
- case MESA_FORMAT_ARGB1555:
- case MESA_FORMAT_ARGB1555_REV: /* XXX broken? */
- {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0xf;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
- const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
- const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
- const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
- const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
- const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
- dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
- }
- }
- return;
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_AL88_REV:
- {
- GLuint i, j, k;
- const GLubyte (*rowA)[2] = (const GLubyte (*)[2]) srcRowA;
- const GLubyte (*rowB)[2] = (const GLubyte (*)[2]) srcRowB;
- GLubyte (*dst)[2] = (GLubyte (*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) >> 2;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) >> 2;
- }
- }
- return;
- case MESA_FORMAT_RGB332:
- {
- GLuint i, j, k;
- const GLubyte *rowA = (const GLubyte *) srcRowA;
- const GLubyte *rowB = (const GLubyte *) srcRowB;
- GLubyte *dst = (GLubyte *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x3;
- const GLint rowAr1 = rowA[k] & 0x3;
- const GLint rowBr0 = rowB[j] & 0x3;
- const GLint rowBr1 = rowB[k] & 0x3;
- const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
- const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
- const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
- const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
- const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
- const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
- const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
- const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- dst[i] = (blue << 5) | (green << 2) | red;
- }
- }
- return;
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_CI8:
- {
- GLuint i, j, k;
- const GLubyte *rowA = (const GLubyte *) srcRowA;
- const GLubyte *rowB = (const GLubyte *) srcRowB;
- GLubyte *dst = (GLubyte *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
- }
- }
- return;
- case MESA_FORMAT_RGBA_FLOAT32:
- {
- GLuint i, j, k;
- const GLfloat (*rowA)[4] = (const GLfloat (*)[4]) srcRowA;
- const GLfloat (*rowB)[4] = (const GLfloat (*)[4]) srcRowB;
- GLfloat (*dst)[4] = (GLfloat (*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) * 0.25F;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) * 0.25F;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) * 0.25F;
- dst[i][3] = (rowA[j][3] + rowA[k][3] +
- rowB[j][3] + rowB[k][3]) * 0.25F;
- }
- }
- return;
- case MESA_FORMAT_RGBA_FLOAT16:
- {
- GLuint i, j, k, comp;
- const GLhalfARB (*rowA)[4] = (const GLhalfARB (*)[4]) srcRowA;
- const GLhalfARB (*rowB)[4] = (const GLhalfARB (*)[4]) srcRowB;
- GLhalfARB (*dst)[4] = (GLhalfARB (*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- for (comp = 0; comp < 4; comp++) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j][comp]);
- ak = _mesa_half_to_float(rowA[k][comp]);
- bj = _mesa_half_to_float(rowB[j][comp]);
- bk = _mesa_half_to_float(rowB[k][comp]);
- dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- }
- return;
- case MESA_FORMAT_RGB_FLOAT32:
- {
- GLuint i, j, k;
- const GLfloat (*rowA)[3] = (const GLfloat (*)[3]) srcRowA;
- const GLfloat (*rowB)[3] = (const GLfloat (*)[3]) srcRowB;
- GLfloat (*dst)[3] = (GLfloat (*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) * 0.25F;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) * 0.25F;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) * 0.25F;
- }
- }
- return;
- case MESA_FORMAT_RGB_FLOAT16:
- {
- GLuint i, j, k, comp;
- const GLhalfARB (*rowA)[3] = (const GLhalfARB (*)[3]) srcRowA;
- const GLhalfARB (*rowB)[3] = (const GLhalfARB (*)[3]) srcRowB;
- GLhalfARB (*dst)[3] = (GLhalfARB (*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- for (comp = 0; comp < 3; comp++) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j][comp]);
- ak = _mesa_half_to_float(rowA[k][comp]);
- bj = _mesa_half_to_float(rowB[j][comp]);
- bk = _mesa_half_to_float(rowB[k][comp]);
- dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- }
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
- {
- GLuint i, j, k;
- const GLfloat (*rowA)[2] = (const GLfloat (*)[2]) srcRowA;
- const GLfloat (*rowB)[2] = (const GLfloat (*)[2]) srcRowB;
- GLfloat (*dst)[2] = (GLfloat (*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) * 0.25F;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) * 0.25F;
- }
- }
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
- {
- GLuint i, j, k, comp;
- const GLhalfARB (*rowA)[2] = (const GLhalfARB (*)[2]) srcRowA;
- const GLhalfARB (*rowB)[2] = (const GLhalfARB (*)[2]) srcRowB;
- GLhalfARB (*dst)[2] = (GLhalfARB (*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- for (comp = 0; comp < 2; comp++) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j][comp]);
- ak = _mesa_half_to_float(rowA[k][comp]);
- bj = _mesa_half_to_float(rowB[j][comp]);
- bk = _mesa_half_to_float(rowB[k][comp]);
- dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- }
- return;
- case MESA_FORMAT_ALPHA_FLOAT32:
- case MESA_FORMAT_LUMINANCE_FLOAT32:
- case MESA_FORMAT_INTENSITY_FLOAT32:
- {
- GLuint i, j, k;
- const GLfloat *rowA = (const GLfloat *) srcRowA;
- const GLfloat *rowB = (const GLfloat *) srcRowB;
- GLfloat *dst = (GLfloat *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
- }
- }
- return;
- case MESA_FORMAT_ALPHA_FLOAT16:
- case MESA_FORMAT_LUMINANCE_FLOAT16:
- case MESA_FORMAT_INTENSITY_FLOAT16:
- {
- GLuint i, j, k;
- const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
- const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
- GLhalfARB *dst = (GLhalfARB *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j]);
- ak = _mesa_half_to_float(rowA[k]);
- bj = _mesa_half_to_float(rowB[j]);
- bk = _mesa_half_to_float(rowB[k]);
- dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- return;
-
- default:
- _mesa_problem(NULL, "bad format in do_row()");
- }
-}
-
-
-/*
- * These functions generate a 1/2-size mipmap image from a source image.
- * Texture borders are handled by copying or averaging the source image's
- * border texels, depending on the scale-down factor.
- */
-
-static void
-make_1d_mipmap(const struct gl_texture_format *format, GLint border,
- GLint srcWidth, const GLubyte *srcPtr,
- GLint dstWidth, GLubyte *dstPtr)
-{
- const GLint bpt = format->TexelBytes;
- const GLubyte *src;
- GLubyte *dst;
-
- /* skip the border pixel, if any */
- src = srcPtr + border * bpt;
- dst = dstPtr + border * bpt;
-
- /* we just duplicate the input row, kind of hack, saves code */
- do_row(format, srcWidth - 2 * border, src, src,
- dstWidth - 2 * border, dst);
-
- if (border) {
- /* copy left-most pixel from source */
- MEMCPY(dstPtr, srcPtr, bpt);
- /* copy right-most pixel from source */
- MEMCPY(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt,
- bpt);
- }
-}
-
-
-static void
-make_2d_mipmap(const struct gl_texture_format *format, GLint border,
- GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr,
- GLint dstWidth, GLint dstHeight, GLubyte *dstPtr)
-{
- const GLint bpt = format->TexelBytes;
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint srcRowStride = bpt * srcWidth;
- const GLint dstRowStride = bpt * dstWidth;
- const GLubyte *srcA, *srcB;
- GLubyte *dst;
- GLint row;
-
- /* Compute src and dst pointers, skipping any border */
- srcA = srcPtr + border * ((srcWidth + 1) * bpt);
- if (srcHeight > 1)
- srcB = srcA + srcRowStride;
- else
- srcB = srcA;
- dst = dstPtr + border * ((dstWidth + 1) * bpt);
-
- for (row = 0; row < dstHeightNB; row++) {
- do_row(format, srcWidthNB, srcA, srcB,
- dstWidthNB, dst);
- srcA += 2 * srcRowStride;
- srcB += 2 * srcRowStride;
- dst += dstRowStride;
- }
-
- /* This is ugly but probably won't be used much */
- if (border > 0) {
- /* fill in dest border */
- /* lower-left border pixel */
- MEMCPY(dstPtr, srcPtr, bpt);
- /* lower-right border pixel */
- MEMCPY(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt, bpt);
- /* upper-left border pixel */
- MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt,
- srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
- /* upper-right border pixel */
- MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt,
- srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
- /* lower border */
- do_row(format, srcWidthNB,
- srcPtr + bpt,
- srcPtr + bpt,
- dstWidthNB, dstPtr + bpt);
- /* upper border */
- do_row(format, srcWidthNB,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- dstWidthNB,
- dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
- /* left and right borders */
- if (srcHeight == dstHeight) {
- /* copy border pixel from src to dst */
- for (row = 1; row < srcHeight; row++) {
- MEMCPY(dstPtr + dstWidth * row * bpt,
- srcPtr + srcWidth * row * bpt, bpt);
- MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
- srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
- }
- }
- else {
- /* average two src pixels each dest pixel */
- for (row = 0; row < dstHeightNB; row += 2) {
- do_row(format, 1,
- srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
- 1, dstPtr + (dstWidth * row + 1) * bpt);
- do_row(format, 1,
- srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
- 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
- }
- }
- }
-}
-
-
-static void
-make_3d_mipmap(const struct gl_texture_format *format, GLint border,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcPtr,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstPtr)
-{
- const GLint bpt = format->TexelBytes;
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint srcDepthNB = srcDepth - 2 * border;
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint dstDepthNB = dstDepth - 2 * border;
- GLvoid *tmpRowA, *tmpRowB;
- GLint img, row;
- GLint bytesPerSrcImage, bytesPerDstImage;
- GLint bytesPerSrcRow, bytesPerDstRow;
- GLint srcImageOffset, srcRowOffset;
-
- (void) srcDepthNB; /* silence warnings */
-
- /* Need two temporary row buffers */
- tmpRowA = _mesa_malloc(srcWidth * bpt);
- if (!tmpRowA)
- return;
- tmpRowB = _mesa_malloc(srcWidth * bpt);
- if (!tmpRowB) {
- _mesa_free(tmpRowA);
- return;
- }
-
- bytesPerSrcImage = srcWidth * srcHeight * bpt;
- bytesPerDstImage = dstWidth * dstHeight * bpt;
-
- bytesPerSrcRow = srcWidth * bpt;
- bytesPerDstRow = dstWidth * bpt;
-
- /* Offset between adjacent src images to be averaged together */
- srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
-
- /* Offset between adjacent src rows to be averaged together */
- srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
-
- /*
- * Need to average together up to 8 src pixels for each dest pixel.
- * Break that down into 3 operations:
- * 1. take two rows from source image and average them together.
- * 2. take two rows from next source image and average them together.
- * 3. take the two averaged rows and average them for the final dst row.
- */
-
- /*
- _mesa_printf("mip3d %d x %d x %d -> %d x %d x %d\n",
- srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
- */
-
- for (img = 0; img < dstDepthNB; img++) {
- /* first source image pointer, skipping border */
- const GLubyte *imgSrcA = srcPtr
- + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
- + img * (bytesPerSrcImage + srcImageOffset);
- /* second source image pointer, skipping border */
- const GLubyte *imgSrcB = imgSrcA + srcImageOffset;
- /* address of the dest image, skipping border */
- GLubyte *imgDst = dstPtr
- + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
- + img * bytesPerDstImage;
-
- /* setup the four source row pointers and the dest row pointer */
- const GLubyte *srcImgARowA = imgSrcA;
- const GLubyte *srcImgARowB = imgSrcA + srcRowOffset;
- const GLubyte *srcImgBRowA = imgSrcB;
- const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset;
- GLubyte *dstImgRow = imgDst;
-
- for (row = 0; row < dstHeightNB; row++) {
- /* Average together two rows from first src image */
- do_row(format, srcWidthNB, srcImgARowA, srcImgARowB,
- srcWidthNB, tmpRowA);
- /* Average together two rows from second src image */
- do_row(format, srcWidthNB, srcImgBRowA, srcImgBRowB,
- srcWidthNB, tmpRowB);
- /* Average together the temp rows to make the final row */
- do_row(format, srcWidthNB, tmpRowA, tmpRowB,
- dstWidthNB, dstImgRow);
- /* advance to next rows */
- srcImgARowA += bytesPerSrcRow + srcRowOffset;
- srcImgARowB += bytesPerSrcRow + srcRowOffset;
- srcImgBRowA += bytesPerSrcRow + srcRowOffset;
- srcImgBRowB += bytesPerSrcRow + srcRowOffset;
- dstImgRow += bytesPerDstRow;
- }
- }
-
- _mesa_free(tmpRowA);
- _mesa_free(tmpRowB);
-
- /* Luckily we can leverage the make_2d_mipmap() function here! */
- if (border > 0) {
- /* do front border image */
- make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr,
- dstWidth, dstHeight, dstPtr);
- /* do back border image */
- make_2d_mipmap(format, 1, srcWidth, srcHeight,
- srcPtr + bytesPerSrcImage * (srcDepth - 1),
- dstWidth, dstHeight,
- dstPtr + bytesPerDstImage * (dstDepth - 1));
- /* do four remaining border edges that span the image slices */
- if (srcDepth == dstDepth) {
- /* just copy border pixels from src to dst */
- for (img = 0; img < dstDepthNB; img++) {
- const GLubyte *src;
- GLubyte *dst;
-
- /* do border along [img][row=0][col=0] */
- src = srcPtr + (img + 1) * bytesPerSrcImage;
- dst = dstPtr + (img + 1) * bytesPerDstImage;
- MEMCPY(dst, src, bpt);
-
- /* do border along [img][row=dstHeight-1][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcHeight - 1) * bytesPerSrcRow;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstHeight - 1) * bytesPerDstRow;
- MEMCPY(dst, src, bpt);
-
- /* do border along [img][row=0][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcWidth - 1) * bpt;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstWidth - 1) * bpt;
- MEMCPY(dst, src, bpt);
-
- /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (bytesPerSrcImage - bpt);
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (bytesPerDstImage - bpt);
- MEMCPY(dst, src, bpt);
- }
- }
- else {
- /* average border pixels from adjacent src image pairs */
- ASSERT(srcDepthNB == 2 * dstDepthNB);
- for (img = 0; img < dstDepthNB; img++) {
- const GLubyte *src;
- GLubyte *dst;
-
- /* do border along [img][row=0][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
- dst = dstPtr + (img + 1) * bytesPerDstImage;
- do_row(format, 1, src, src + srcImageOffset, 1, dst);
-
- /* do border along [img][row=dstHeight-1][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcHeight - 1) * bytesPerSrcRow;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstHeight - 1) * bytesPerDstRow;
- do_row(format, 1, src, src + srcImageOffset, 1, dst);
-
- /* do border along [img][row=0][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcWidth - 1) * bpt;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstWidth - 1) * bpt;
- do_row(format, 1, src, src + srcImageOffset, 1, dst);
-
- /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (bytesPerSrcImage - bpt);
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (bytesPerDstImage - bpt);
- do_row(format, 1, src, src + srcImageOffset, 1, dst);
- }
- }
- }
-}
-
-
-/*
- * For GL_SGIX_generate_mipmap:
- * Generate a complete set of mipmaps from texObj's base-level image.
- * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
- */
-void
-_mesa_generate_mipmap(GLcontext *ctx, GLenum target,
- const struct gl_texture_unit *texUnit,
- struct gl_texture_object *texObj)
-{
- const struct gl_texture_image *srcImage;
- const struct gl_texture_format *convertFormat;
- const GLubyte *srcData = NULL;
- GLubyte *dstData = NULL;
- GLint level, maxLevels;
-
- ASSERT(texObj);
- /* XXX choose cube map face here??? */
- srcImage = texObj->Image[0][texObj->BaseLevel];
- ASSERT(srcImage);
-
- maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
- ASSERT(maxLevels > 0); /* bad target */
-
- /* Find convertFormat - the format that do_row() will process */
- if (srcImage->IsCompressed) {
- /* setup for compressed textures */
- GLuint row;
- GLint components, size;
- GLchan *dst;
-
- assert(texObj->Target == GL_TEXTURE_2D);
-
- if (srcImage->Format == GL_RGB) {
- convertFormat = &_mesa_texformat_rgb;
- components = 3;
- }
- else if (srcImage->Format == GL_RGBA) {
- convertFormat = &_mesa_texformat_rgba;
- components = 4;
- }
- else {
- _mesa_problem(ctx, "bad srcImage->Format in _mesa_generate_mipmaps");
- return;
- }
-
- /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
- size = _mesa_bytes_per_pixel(srcImage->Format, CHAN_TYPE)
- * srcImage->Width * srcImage->Height * srcImage->Depth + 20;
- /* 20 extra bytes, just be safe when calling last FetchTexel */
- srcData = (GLubyte *) _mesa_malloc(size);
- if (!srcData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- return;
- }
- dstData = (GLubyte *) _mesa_malloc(size / 2); /* 1/4 would probably be OK */
- if (!dstData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- _mesa_free((void *) srcData);
- return;
- }
-
- /* decompress base image here */
- dst = (GLchan *) srcData;
- for (row = 0; row < srcImage->Height; row++) {
- GLuint col;
- for (col = 0; col < srcImage->Width; col++) {
- srcImage->FetchTexelc(srcImage, col, row, 0, dst);
- dst += components;
- }
- }
- }
- else {
- /* uncompressed */
- convertFormat = srcImage->TexFormat;
- }
-
- for (level = texObj->BaseLevel; level < texObj->MaxLevel
- && level < maxLevels - 1; level++) {
- /* generate image[level+1] from image[level] */
- const struct gl_texture_image *srcImage;
- struct gl_texture_image *dstImage;
- GLint srcWidth, srcHeight, srcDepth;
- GLint dstWidth, dstHeight, dstDepth;
- GLint border, bytesPerTexel;
-
- /* get src image parameters */
- srcImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- ASSERT(srcImage);
- srcWidth = srcImage->Width;
- srcHeight = srcImage->Height;
- srcDepth = srcImage->Depth;
- border = srcImage->Border;
-
- /* compute next (level+1) image size */
- if (srcWidth - 2 * border > 1) {
- dstWidth = (srcWidth - 2 * border) / 2 + 2 * border;
- }
- else {
- dstWidth = srcWidth; /* can't go smaller */
- }
- if (srcHeight - 2 * border > 1) {
- dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
- }
- else {
- dstHeight = srcHeight; /* can't go smaller */
- }
- if (srcDepth - 2 * border > 1) {
- dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
- }
- else {
- dstDepth = srcDepth; /* can't go smaller */
- }
-
- if (dstWidth == srcWidth &&
- dstHeight == srcHeight &&
- dstDepth == srcDepth) {
- /* all done */
- if (srcImage->IsCompressed) {
- _mesa_free((void *) srcData);
- _mesa_free(dstData);
- }
- return;
- }
-
- /* get dest gl_texture_image */
- dstImage = _mesa_get_tex_image(ctx, texUnit, target, level + 1);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
-
- /* Free old image data */
- if (dstImage->Data)
- ctx->Driver.FreeTexImageData(ctx, dstImage);
-
- /* initialize new image */
- _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
- dstDepth, border, srcImage->IntFormat);
- dstImage->DriverData = NULL;
- dstImage->TexFormat = srcImage->TexFormat;
- dstImage->FetchTexelc = srcImage->FetchTexelc;
- dstImage->FetchTexelf = srcImage->FetchTexelf;
- ASSERT(dstImage->TexFormat);
- ASSERT(dstImage->FetchTexelc);
- ASSERT(dstImage->FetchTexelf);
-
- /* Alloc new teximage data buffer.
- * Setup src and dest data pointers.
- */
- if (dstImage->IsCompressed) {
- ASSERT(dstImage->CompressedSize > 0); /* set by init_teximage_fields*/
- dstImage->Data = _mesa_alloc_texmemory(dstImage->CompressedSize);
- if (!dstImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
- /* srcData and dstData are already set */
- ASSERT(srcData);
- ASSERT(dstData);
- }
- else {
- bytesPerTexel = srcImage->TexFormat->TexelBytes;
- ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0);
- dstImage->Data = _mesa_alloc_texmemory(dstWidth * dstHeight
- * dstDepth * bytesPerTexel);
- if (!dstImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
- srcData = (const GLubyte *) srcImage->Data;
- dstData = (GLubyte *) dstImage->Data;
- }
-
- /*
- * We use simple 2x2 averaging to compute the next mipmap level.
- */
- switch (target) {
- case GL_TEXTURE_1D:
- make_1d_mipmap(convertFormat, border,
- srcWidth, srcData,
- dstWidth, dstData);
- break;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- make_2d_mipmap(convertFormat, border,
- srcWidth, srcHeight, srcData,
- dstWidth, dstHeight, dstData);
- break;
- case GL_TEXTURE_3D:
- make_3d_mipmap(convertFormat, border,
- srcWidth, srcHeight, srcDepth, srcData,
- dstWidth, dstHeight, dstDepth, dstData);
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- /* no mipmaps, do nothing */
- break;
- default:
- _mesa_problem(ctx, "bad dimensions in _mesa_generate_mipmaps");
- return;
- }
-
- if (dstImage->IsCompressed) {
- GLubyte *temp;
- /* compress image from dstData into dstImage->Data */
- const GLenum srcFormat = convertFormat->BaseFormat;
- GLint dstRowStride = _mesa_compressed_row_stride(srcImage->IntFormat,
- dstWidth);
- ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
- dstImage->TexFormat->StoreImage(ctx, 2, dstImage->Format,
- dstImage->TexFormat,
- dstImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride, 0, /* strides */
- dstWidth, dstHeight, 1, /* size */
- srcFormat, CHAN_TYPE,
- dstData, /* src data, actually */
- &ctx->DefaultPacking);
- /* swap src and dest pointers */
- temp = (GLubyte *) srcData;
- srcData = dstData;
- dstData = temp;
- }
-
- } /* loop over mipmap levels */
-}
-
-
-/**
- * Helper function for drivers which need to rescale texture images to
- * certain aspect ratios.
- * Nearest filtering only (for broken hardware that can't support
- * all aspect ratios). This can be made a lot faster, but I don't
- * really care enough...
- */
-void
-_mesa_rescale_teximage2d (GLuint bytesPerPixel,
- GLuint srcStrideInPixels,
- GLuint dstRowStride,
- GLint srcWidth, GLint srcHeight,
- GLint dstWidth, GLint dstHeight,
- const GLvoid *srcImage, GLvoid *dstImage)
-{
- GLint row, col;
-
-#define INNER_LOOP( TYPE, HOP, WOP ) \
- for ( row = 0 ; row < dstHeight ; row++ ) { \
- GLint srcRow = row HOP hScale; \
- for ( col = 0 ; col < dstWidth ; col++ ) { \
- GLint srcCol = col WOP wScale; \
- dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \
- } \
- dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
- } \
-
-#define RESCALE_IMAGE( TYPE ) \
-do { \
- const TYPE *src = (const TYPE *)srcImage; \
- TYPE *dst = (TYPE *)dstImage; \
- \
- if ( srcHeight < dstHeight ) { \
- const GLint hScale = dstHeight / srcHeight; \
- if ( srcWidth < dstWidth ) { \
- const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( TYPE, /, / ); \
- } \
- else { \
- const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( TYPE, /, * ); \
- } \
- } \
- else { \
- const GLint hScale = srcHeight / dstHeight; \
- if ( srcWidth < dstWidth ) { \
- const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( TYPE, *, / ); \
- } \
- else { \
- const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( TYPE, *, * ); \
- } \
- } \
-} while (0)
-
- switch ( bytesPerPixel ) {
- case 4:
- RESCALE_IMAGE( GLuint );
- break;
-
- case 2:
- RESCALE_IMAGE( GLushort );
- break;
-
- case 1:
- RESCALE_IMAGE( GLubyte );
- break;
- default:
- _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
- }
-}
-
-
-/**
- * Upscale an image by replication, not (typical) stretching.
- * We use this when the image width or height is less than a
- * certain size (4, 8) and we need to upscale an image.
- */
-void
-_mesa_upscale_teximage2d (GLsizei inWidth, GLsizei inHeight,
- GLsizei outWidth, GLsizei outHeight,
- GLint comps, const GLchan *src, GLint srcRowStride,
- GLchan *dest )
-{
- GLint i, j, k;
-
- ASSERT(outWidth >= inWidth);
- ASSERT(outHeight >= inHeight);
-#if 0
- ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
- ASSERT((outWidth & 3) == 0);
- ASSERT((outHeight & 3) == 0);
-#endif
-
- for (i = 0; i < outHeight; i++) {
- const GLint ii = i % inHeight;
- for (j = 0; j < outWidth; j++) {
- const GLint jj = j % inWidth;
- for (k = 0; k < comps; k++) {
- dest[(i * outWidth + j) * comps + k]
- = src[ii * srcRowStride + jj * comps + k];
- }
- }
- }
-}
-
-
-
-/**
- * This is the software fallback for Driver.GetTexImage().
- * All error checking will have been done before this routine is called.
- */
-void
-_mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage)
-{
- GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
-
- if (ctx->Pack.BufferObj->Name) {
- /* pack texture image into a PBO */
- GLubyte *buf;
- if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
- texImage->Height, texImage->Depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexImage(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,"glGetTexImage(PBO is mapped)");
- return;
- }
- pixels = ADD_POINTERS(buf, pixels);
- }
- else if (!pixels) {
- /* not an error */
- return;
- }
-
- {
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- GLint img, row;
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- /* compute destination address in client memory */
- GLvoid *dest = _mesa_image_address( dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- assert(dest);
-
- if (format == GL_COLOR_INDEX) {
- GLuint indexRow[MAX_WIDTH];
- GLint col;
- /* Can't use FetchTexel here because that returns RGBA */
- if (texImage->TexFormat->IndexBits == 8) {
- const GLubyte *src = (const GLubyte *) texImage->Data;
- for (col = 0; col < width; col++) {
- indexRow[col] = src[texImage->Width *
- (img * texImage->Height + row) + col];
- }
- }
- else if (texImage->TexFormat->IndexBits == 16) {
- const GLushort *src = (const GLushort *) texImage->Data;
- for (col = 0; col < width; col++) {
- indexRow[col] = src[texImage->Width *
- (img * texImage->Height + row) + col];
- }
- }
- else {
- _mesa_problem(ctx,
- "Color index problem in _mesa_GetTexImage");
- }
- _mesa_pack_index_span(ctx, width, type, dest,
- indexRow, &ctx->Pack,
- 0 /* no image transfer */);
- }
- else if (format == GL_DEPTH_COMPONENT) {
- GLfloat depthRow[MAX_WIDTH];
- GLint col;
- for (col = 0; col < width; col++) {
- (*texImage->FetchTexelf)(texImage, col, row, img,
- depthRow + col);
- }
- _mesa_pack_depth_span(ctx, width, dest, type,
- depthRow, &ctx->Pack);
- }
- else if (format == GL_YCBCR_MESA) {
- /* No pixel transfer */
- const GLint rowstride = texImage->RowStride;
- MEMCPY(dest,
- (const GLushort *) texImage->Data + row * rowstride,
- width * sizeof(GLushort));
- /* check for byte swapping */
- if ((texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR
- && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
- (texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV
- && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
- if (!ctx->Pack.SwapBytes)
- _mesa_swap2((GLushort *) dest, width);
- }
- else if (ctx->Pack.SwapBytes) {
- _mesa_swap2((GLushort *) dest, width);
- }
- }
- else {
- /* general case: convert row to RGBA format */
- GLfloat rgba[MAX_WIDTH][4];
- GLint col;
- for (col = 0; col < width; col++) {
- (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
- }
- _mesa_pack_rgba_span_float(ctx, width,
- (const GLfloat (*)[4]) rgba,
- format, type, dest, &ctx->Pack,
- 0 /* no image transfer */);
- } /* format */
- } /* row */
- } /* img */
- }
-
- if (ctx->Pack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-
-/**
- * This is the software fallback for Driver.GetCompressedTexImage().
- * All error checking will have been done before this routine is called.
- */
-void
-_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *img,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage)
-{
- if (ctx->Pack.BufferObj->Name) {
- /* pack texture image into a PBO */
- GLubyte *buf;
- if ((const GLubyte *) img + texImage->CompressedSize >
- (const GLubyte *) ctx->Pack.BufferObj->Size) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImage(invalid PBO access)");
- return;
- }
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- ctx->Pack.BufferObj);
- if (!buf) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImage(PBO is mapped)");
- return;
- }
- img = ADD_POINTERS(buf, img);
- }
- else if (!img) {
- /* not an error */
- return;
- }
-
- /* just memcpy, no pixelstore or pixel transfer */
- MEMCPY(img, texImage->Data, texImage->CompressedSize);
-
- if (ctx->Pack.BufferObj->Name) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/texstore.h b/nx-X11/extras/Mesa/src/mesa/main/texstore.h
deleted file mode 100644
index 0b91f20e3..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/texstore.h
+++ /dev/null
@@ -1,261 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texstore.h
- * Texture image storage routines.
- *
- * \author Brian Paul
- */
-
-
-#ifndef TEXSTORE_H
-#define TEXSTORE_H
-
-
-#include "mtypes.h"
-
-/* Macro just to save some typing */
-#define STORE_PARAMS \
- GLcontext *ctx, GLuint dims, \
- GLenum baseInternalFormat, \
- const struct gl_texture_format *dstFormat, \
- GLvoid *dstAddr, \
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
- GLint dstRowStride, GLint dstImageStride, \
- GLint srcWidth, GLint srcHeight, GLint srcDepth, \
- GLenum srcFormat, GLenum srcType, \
- const GLvoid *srcAddr, \
- const struct gl_pixelstore_attrib *srcPacking
-
-
-extern GLboolean _mesa_texstore_rgba(STORE_PARAMS);
-extern GLboolean _mesa_texstore_color_index(STORE_PARAMS);
-extern GLboolean _mesa_texstore_depth_component16(STORE_PARAMS);
-extern GLboolean _mesa_texstore_depth_component_float32(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba8888(STORE_PARAMS);
-extern GLboolean _mesa_texstore_argb8888(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb888(STORE_PARAMS);
-extern GLboolean _mesa_texstore_bgr888(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb565(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb565_rev(STORE_PARAMS);
-extern GLboolean _mesa_texstore_argb4444(STORE_PARAMS);
-extern GLboolean _mesa_texstore_argb4444_rev(STORE_PARAMS);
-extern GLboolean _mesa_texstore_argb1555(STORE_PARAMS);
-extern GLboolean _mesa_texstore_argb1555_rev(STORE_PARAMS);
-extern GLboolean _mesa_texstore_al88(STORE_PARAMS);
-extern GLboolean _mesa_texstore_al88_rev(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb332(STORE_PARAMS);
-extern GLboolean _mesa_texstore_a8(STORE_PARAMS);
-extern GLboolean _mesa_texstore_ci8(STORE_PARAMS);
-extern GLboolean _mesa_texstore_ycbcr(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_float32(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_float16(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb_fxt1(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_fxt1(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb_dxt1(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_dxt1(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_dxt3(STORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_dxt5(STORE_PARAMS);
-
-
-extern GLchan *
-_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking);
-
-
-extern void
-_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_generate_mipmap(GLcontext *ctx, GLenum target,
- const struct gl_texture_unit *texUnit,
- struct gl_texture_object *texObj);
-
-
-extern void
-_mesa_rescale_teximage2d(GLuint bytesPerPixel,
- GLuint srcStrideInPixels,
- GLuint dstRowStride,
- GLint srcWidth, GLint srcHeight,
- GLint dstWidth, GLint dstHeight,
- const GLvoid *srcImage, GLvoid *dstImage);
-
-extern void
-_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
- GLsizei outWidth, GLsizei outHeight,
- GLint comps, const GLchan *src, GLint srcRowStride,
- GLchan *dest);
-
-
-extern void
-_mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *img,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage);
-
-extern const GLvoid *
-_mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack,
- const char *funcName);
-
-extern const GLvoid *
-_mesa_validate_pbo_compressed_teximage(GLcontext *ctx,
- GLsizei imageSize, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- const char *funcName);
-
-extern void
-_mesa_unmap_teximage_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack);
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/varray.c b/nx-X11/extras/Mesa/src/mesa/main/varray.c
deleted file mode 100644
index 6781b6981..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/varray.c
+++ /dev/null
@@ -1,994 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "enable.h"
-#include "enums.h"
-#include "dlist.h"
-#include "texstate.h"
-#include "mtypes.h"
-#include "varray.h"
-#include "dispatch.h"
-
-#ifndef GL_BOOLEAN
-#define GL_BOOLEAN 0x9999
-#endif
-
-
-/**
- * Update the fields of a vertex array structure.
- * We need to do a few special things for arrays that live in
- * vertex buffer objects.
- */
-static void
-update_array(GLcontext *ctx, struct gl_client_array *array,
- GLuint dirtyFlag, GLsizei elementSize,
- GLint size, GLenum type,
- GLsizei stride, GLboolean normalized, const GLvoid *ptr)
-{
- array->Size = size;
- array->Type = type;
- array->Stride = stride;
- array->StrideB = stride ? stride : elementSize;
- array->Normalized = normalized;
- array->Ptr = (const GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
- array->BufferObj->RefCount--;
- if (array->BufferObj->RefCount <= 0) {
- ASSERT(array->BufferObj->Name);
- _mesa_remove_buffer_object( ctx, array->BufferObj );
- (*ctx->Driver.DeleteBuffer)( ctx, array->BufferObj );
- }
- array->BufferObj = ctx->Array.ArrayBufferObj;
- array->BufferObj->RefCount++;
- /* Compute the index of the last array element that's inside the buffer.
- * Later in glDrawArrays we'll check if start + count > _MaxElement to
- * be sure we won't go out of bounds.
- */
- if (ctx->Array.ArrayBufferObj->Name)
- array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
- - (GLsizeiptrARB) array->Ptr) / array->StrideB;
- else
-#endif
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
-
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= dirtyFlag;
-}
-
-
-void GLAPIENTRY
-_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (size < 2 || size > 4) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
- return;
- }
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glVertexPointer( sz %d type %s stride %d )\n", size,
- _mesa_lookup_enum_by_nr( type ), stride);
-
- /* always need to check that <type> is legal */
- switch (type) {
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.Vertex, _NEW_ARRAY_VERTEX,
- elementSize, size, type, stride, GL_FALSE, ptr);
-
- if (ctx->Driver.VertexPointer)
- ctx->Driver.VertexPointer( ctx, size, type, stride, ptr );
-}
-
-
-void GLAPIENTRY
-_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glNormalPointer( type %s stride %d )\n",
- _mesa_lookup_enum_by_nr( type ), stride);
-
- switch (type) {
- case GL_BYTE:
- elementSize = 3 * sizeof(GLbyte);
- break;
- case GL_SHORT:
- elementSize = 3 * sizeof(GLshort);
- break;
- case GL_INT:
- elementSize = 3 * sizeof(GLint);
- break;
- case GL_FLOAT:
- elementSize = 3 * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = 3 * sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL,
- elementSize, 3, type, stride, GL_FALSE, ptr);
-
- if (ctx->Driver.NormalPointer)
- ctx->Driver.NormalPointer( ctx, type, stride, ptr );
-}
-
-
-void GLAPIENTRY
-_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (size < 3 || size > 4) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
- return;
- }
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glColorPointer( sz %d type %s stride %d )\n", size,
- _mesa_lookup_enum_by_nr( type ), stride);
-
- switch (type) {
- case GL_BYTE:
- elementSize = size * sizeof(GLbyte);
- break;
- case GL_UNSIGNED_BYTE:
- elementSize = size * sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_UNSIGNED_SHORT:
- elementSize = size * sizeof(GLushort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_UNSIGNED_INT:
- elementSize = size * sizeof(GLuint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0,
- elementSize, size, type, stride, GL_FALSE, ptr);
-
- if (ctx->Driver.ColorPointer)
- ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
-}
-
-
-void GLAPIENTRY
-_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GLint elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFogCoordPointer(stride)" );
- return;
- }
-
- switch (type) {
- case GL_FLOAT:
- elementSize = sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD,
- elementSize, 1, type, stride, GL_FALSE, ptr);
-
- if (ctx->Driver.FogCoordPointer)
- ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );
-}
-
-
-void GLAPIENTRY
-_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
- return;
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- elementSize = sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = sizeof(GLshort);
- break;
- case GL_INT:
- elementSize = sizeof(GLint);
- break;
- case GL_FLOAT:
- elementSize = sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.Index, _NEW_ARRAY_INDEX,
- elementSize, 1, type, stride, GL_FALSE, ptr);
-
- if (ctx->Driver.IndexPointer)
- ctx->Driver.IndexPointer( ctx, type, stride, ptr );
-}
-
-
-void GLAPIENTRY
-_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (size != 3 && size != 4) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(size)" );
- return;
- }
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glSecondaryColorPointer( sz %d type %s stride %d )\n",
- size, _mesa_lookup_enum_by_nr( type ), stride);
-
- switch (type) {
- case GL_BYTE:
- elementSize = size * sizeof(GLbyte);
- break;
- case GL_UNSIGNED_BYTE:
- elementSize = size * sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_UNSIGNED_SHORT:
- elementSize = size * sizeof(GLushort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_UNSIGNED_INT:
- elementSize = size * sizeof(GLuint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,
- elementSize, size, type, stride, GL_FALSE, ptr);
-
- if (ctx->Driver.SecondaryColorPointer)
- ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
-}
-
-
-void GLAPIENTRY
-_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GLint elementSize;
- GET_CURRENT_CONTEXT(ctx);
- const GLuint unit = ctx->Array.ActiveTexture;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (size < 1 || size > 4) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
- return;
- }
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glTexCoordPointer(unit %u sz %d type %s stride %d)\n",
- unit, size, _mesa_lookup_enum_by_nr( type ), stride);
-
- /* always need to check that <type> is legal */
- switch (type) {
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit),
- elementSize, size, type, stride, GL_FALSE, ptr);
-
- if (ctx->Driver.TexCoordPointer)
- ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr );
-}
-
-
-void GLAPIENTRY
-_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.EdgeFlag, _NEW_ARRAY_EDGEFLAG,
- sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr);
-
- if (ctx->Driver.EdgeFlagPointer)
- ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
-}
-
-
-#if FEATURE_NV_vertex_program
-void GLAPIENTRY
-_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= VERT_ATTRIB_MAX) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)");
- return;
- }
-
- if (size < 1 || size > 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size)");
- return;
- }
-
- if (stride < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(stride)");
- return;
- }
-
- if (type == GL_UNSIGNED_BYTE && size != 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size!=4)");
- return;
- }
-
- /* check for valid 'type' and compute StrideB right away */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- elementSize = size * sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, stride, GL_FALSE, ptr);
-
- if (ctx->Driver.VertexAttribPointer)
- ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
-}
-#endif
-
-
-#if FEATURE_ARB_vertex_program
-void GLAPIENTRY
-_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
- GLboolean normalized,
- GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= ctx->Const.MaxVertexProgramAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
- return;
- }
-
- if (size < 1 || size > 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size)");
- return;
- }
-
- if (stride < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(stride)");
- return;
- }
-
- if (type == GL_UNSIGNED_BYTE && size != 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size!=4)");
- return;
- }
-
- /* check for valid 'type' and compute StrideB right away */
- /* NOTE: more types are supported here than in the NV extension */
- switch (type) {
- case GL_BYTE:
- elementSize = size * sizeof(GLbyte);
- break;
- case GL_UNSIGNED_BYTE:
- elementSize = size * sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_UNSIGNED_SHORT:
- elementSize = size * sizeof(GLushort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_UNSIGNED_INT:
- elementSize = size * sizeof(GLuint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, stride, normalized, ptr);
-
- /* XXX fix
- if (ctx->Driver.VertexAttribPointer)
- ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
- */
-}
-#endif
-
-
-void GLAPIENTRY
-_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- (void) count;
- _mesa_VertexPointer(size, type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- (void) count;
- _mesa_NormalPointer(type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- (void) count;
- _mesa_ColorPointer(size, type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- (void) count;
- _mesa_IndexPointer(type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- (void) count;
- _mesa_TexCoordPointer(size, type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
-{
- (void) count;
- _mesa_EdgeFlagPointer(stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean tflag, cflag, nflag; /* enable/disable flags */
- GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
- GLenum ctype = 0; /* color type */
- GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
- const GLint toffset = 0; /* always zero */
- GLint defstride; /* default stride */
- GLint c, f;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- f = sizeof(GLfloat);
- c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
- return;
- }
-
- switch (format) {
- case GL_V2F:
- tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 0; vcomps = 2;
- voffset = 0;
- defstride = 2*f;
- break;
- case GL_V3F:
- tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 0; vcomps = 3;
- voffset = 0;
- defstride = 3*f;
- break;
- case GL_C4UB_V2F:
- tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 4; vcomps = 2;
- ctype = GL_UNSIGNED_BYTE;
- coffset = 0;
- voffset = c;
- defstride = c + 2*f;
- break;
- case GL_C4UB_V3F:
- tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 4; vcomps = 3;
- ctype = GL_UNSIGNED_BYTE;
- coffset = 0;
- voffset = c;
- defstride = c + 3*f;
- break;
- case GL_C3F_V3F:
- tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 3; vcomps = 3;
- ctype = GL_FLOAT;
- coffset = 0;
- voffset = 3*f;
- defstride = 6*f;
- break;
- case GL_N3F_V3F:
- tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
- tcomps = 0; ccomps = 0; vcomps = 3;
- noffset = 0;
- voffset = 3*f;
- defstride = 6*f;
- break;
- case GL_C4F_N3F_V3F:
- tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
- tcomps = 0; ccomps = 4; vcomps = 3;
- ctype = GL_FLOAT;
- coffset = 0;
- noffset = 4*f;
- voffset = 7*f;
- defstride = 10*f;
- break;
- case GL_T2F_V3F:
- tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
- tcomps = 2; ccomps = 0; vcomps = 3;
- voffset = 2*f;
- defstride = 5*f;
- break;
- case GL_T4F_V4F:
- tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
- tcomps = 4; ccomps = 0; vcomps = 4;
- voffset = 4*f;
- defstride = 8*f;
- break;
- case GL_T2F_C4UB_V3F:
- tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 2; ccomps = 4; vcomps = 3;
- ctype = GL_UNSIGNED_BYTE;
- coffset = 2*f;
- voffset = c+2*f;
- defstride = c+5*f;
- break;
- case GL_T2F_C3F_V3F:
- tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 2; ccomps = 3; vcomps = 3;
- ctype = GL_FLOAT;
- coffset = 2*f;
- voffset = 5*f;
- defstride = 8*f;
- break;
- case GL_T2F_N3F_V3F:
- tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
- tcomps = 2; ccomps = 0; vcomps = 3;
- noffset = 2*f;
- voffset = 5*f;
- defstride = 8*f;
- break;
- case GL_T2F_C4F_N3F_V3F:
- tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
- tcomps = 2; ccomps = 4; vcomps = 3;
- ctype = GL_FLOAT;
- coffset = 2*f;
- noffset = 6*f;
- voffset = 9*f;
- defstride = 12*f;
- break;
- case GL_T4F_C4F_N3F_V4F:
- tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
- tcomps = 4; ccomps = 4; vcomps = 4;
- ctype = GL_FLOAT;
- coffset = 4*f;
- noffset = 8*f;
- voffset = 11*f;
- defstride = 15*f;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
- return;
- }
-
- if (stride==0) {
- stride = defstride;
- }
-
- _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
- _mesa_DisableClientState( GL_INDEX_ARRAY );
-
- /* Texcoords */
- if (tflag) {
- _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
- _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
- (GLubyte *) pointer + toffset );
- }
- else {
- _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
- }
-
- /* Color */
- if (cflag) {
- _mesa_EnableClientState( GL_COLOR_ARRAY );
- _mesa_ColorPointer( ccomps, ctype, stride,
- (GLubyte *) pointer + coffset );
- }
- else {
- _mesa_DisableClientState( GL_COLOR_ARRAY );
- }
-
-
- /* Normals */
- if (nflag) {
- _mesa_EnableClientState( GL_NORMAL_ARRAY );
- _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
- }
- else {
- _mesa_DisableClientState( GL_NORMAL_ARRAY );
- }
-
- /* Vertices */
- _mesa_EnableClientState( GL_VERTEX_ARRAY );
- _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
- (GLubyte *) pointer + voffset );
-}
-
-
-void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
-
- if (first == 0 && count > 0 &&
- count <= (GLint) ctx->Const.MaxArrayLockSize) {
- ctx->Array.LockFirst = first;
- ctx->Array.LockCount = count;
- }
- else {
- ctx->Array.LockFirst = 0;
- ctx->Array.LockCount = 0;
- }
-
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_ALL;
-
- if (ctx->Driver.LockArraysEXT)
- ctx->Driver.LockArraysEXT( ctx, first, count );
-}
-
-
-void GLAPIENTRY
-_mesa_UnlockArraysEXT( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glUnlockArrays\n");
-
- ctx->Array.LockFirst = 0;
- ctx->Array.LockCount = 0;
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_ALL;
-
- if (ctx->Driver.UnlockArraysEXT)
- ctx->Driver.UnlockArraysEXT( ctx );
-}
-
-
-/* GL_EXT_multi_draw_arrays */
-/* Somebody forgot to spec the first and count parameters as const! <sigh> */
-void GLAPIENTRY
-_mesa_MultiDrawArraysEXT( GLenum mode, GLint *first,
- GLsizei *count, GLsizei primcount )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < primcount; i++) {
- if (count[i] > 0) {
- CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i]));
- }
- }
-}
-
-
-/* GL_EXT_multi_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < primcount; i++) {
- if (count[i] > 0) {
- CALL_DrawElements(ctx->Exec, (mode, count[i], type, indices[i]));
- }
- }
-}
-
-
-/* GL_IBM_multimode_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
- const GLsizei * count,
- GLsizei primcount, GLint modestride )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( count[i] > 0 ) {
- GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] ));
- }
- }
-}
-
-
-/* GL_IBM_multimode_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const * indices,
- GLsizei primcount, GLint modestride )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- /* XXX not sure about ARB_vertex_buffer_object handling here */
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( count[i] > 0 ) {
- GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] ));
- }
- }
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void
-_mesa_init_varray( GLcontext * ctx )
-{
- GLuint i;
-
- /* Vertex arrays */
- ctx->Array.Vertex.Size = 4;
- ctx->Array.Vertex.Type = GL_FLOAT;
- ctx->Array.Vertex.Stride = 0;
- ctx->Array.Vertex.StrideB = 0;
- ctx->Array.Vertex.Ptr = NULL;
- ctx->Array.Vertex.Enabled = GL_FALSE;
- ctx->Array.Vertex.Flags = CA_CLIENT_DATA;
- ctx->Array.Normal.Type = GL_FLOAT;
- ctx->Array.Normal.Stride = 0;
- ctx->Array.Normal.StrideB = 0;
- ctx->Array.Normal.Ptr = NULL;
- ctx->Array.Normal.Enabled = GL_FALSE;
- ctx->Array.Normal.Flags = CA_CLIENT_DATA;
- ctx->Array.Color.Size = 4;
- ctx->Array.Color.Type = GL_FLOAT;
- ctx->Array.Color.Stride = 0;
- ctx->Array.Color.StrideB = 0;
- ctx->Array.Color.Ptr = NULL;
- ctx->Array.Color.Enabled = GL_FALSE;
- ctx->Array.Color.Flags = CA_CLIENT_DATA;
- ctx->Array.SecondaryColor.Size = 4;
- ctx->Array.SecondaryColor.Type = GL_FLOAT;
- ctx->Array.SecondaryColor.Stride = 0;
- ctx->Array.SecondaryColor.StrideB = 0;
- ctx->Array.SecondaryColor.Ptr = NULL;
- ctx->Array.SecondaryColor.Enabled = GL_FALSE;
- ctx->Array.SecondaryColor.Flags = CA_CLIENT_DATA;
- ctx->Array.FogCoord.Size = 1;
- ctx->Array.FogCoord.Type = GL_FLOAT;
- ctx->Array.FogCoord.Stride = 0;
- ctx->Array.FogCoord.StrideB = 0;
- ctx->Array.FogCoord.Ptr = NULL;
- ctx->Array.FogCoord.Enabled = GL_FALSE;
- ctx->Array.FogCoord.Flags = CA_CLIENT_DATA;
- ctx->Array.Index.Type = GL_FLOAT;
- ctx->Array.Index.Stride = 0;
- ctx->Array.Index.StrideB = 0;
- ctx->Array.Index.Ptr = NULL;
- ctx->Array.Index.Enabled = GL_FALSE;
- ctx->Array.Index.Flags = CA_CLIENT_DATA;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Array.TexCoord[i].Size = 4;
- ctx->Array.TexCoord[i].Type = GL_FLOAT;
- ctx->Array.TexCoord[i].Stride = 0;
- ctx->Array.TexCoord[i].StrideB = 0;
- ctx->Array.TexCoord[i].Ptr = NULL;
- ctx->Array.TexCoord[i].Enabled = GL_FALSE;
- ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA;
- }
- ctx->Array.EdgeFlag.Stride = 0;
- ctx->Array.EdgeFlag.StrideB = 0;
- ctx->Array.EdgeFlag.Ptr = NULL;
- ctx->Array.EdgeFlag.Enabled = GL_FALSE;
- ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA;
- ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ctx->Array.VertexAttrib[i].Size = 4;
- ctx->Array.VertexAttrib[i].Type = GL_FLOAT;
- ctx->Array.VertexAttrib[i].Stride = 0;
- ctx->Array.VertexAttrib[i].StrideB = 0;
- ctx->Array.VertexAttrib[i].Ptr = NULL;
- ctx->Array.VertexAttrib[i].Enabled = GL_FALSE;
- ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA;
- }
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/varray.h b/nx-X11/extras/Mesa/src/mesa/main/varray.h
deleted file mode 100644
index 3589735f6..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/varray.h
+++ /dev/null
@@ -1,160 +0,0 @@
-/**
- * \file varray.h
- * Vertex arrays.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef VARRAY_H
-#define VARRAY_H
-
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr);
-
-extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
-
-extern void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count);
-
-
-extern void GLAPIENTRY
-_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer);
-
-
-extern void GLAPIENTRY
-_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const GLvoid *pointer);
-
-
-extern void GLAPIENTRY
-_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
-
-
-extern void GLAPIENTRY
-_mesa_MultiDrawArraysEXT( GLenum mode, GLint *first,
- GLsizei *count, GLsizei primcount );
-
-extern void GLAPIENTRY
-_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount );
-
-
-extern void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
- const GLsizei * count,
- GLsizei primcount, GLint modestride );
-
-
-extern void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const * indices,
- GLsizei primcount, GLint modestride );
-
-
-extern void
-_mesa_init_varray( GLcontext * ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_varray( c ) ((void)0)
-
-#endif
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/version.h b/nx-X11/extras/Mesa/src/mesa/main/version.h
deleted file mode 100644
index af20a0d0a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/version.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.4.1
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef VERSION_H
-#define VERSION_H
-
-
-/* Mesa version */
-#define MESA_MAJOR 6
-#define MESA_MINOR 4
-#define MESA_PATCH 1
-#define MESA_VERSION_STRING "6.4.1"
-
-/* To make version comparison easy */
-#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
-#define MESA_VERSION_CODE MESA_VERSION(MESA_MAJOR, MESA_MINOR, MESA_PATCH)
-
-
-/* OpenGL API version */
-#define OPENGL_MAJOR 1
-#define OPENGL_MINOR 5
-#define OPENGL_PATCH 0
-#define OPENGL_VERSION_STRING "1.5"
-
-/* To make version comparison easy */
-#define OPENGL_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
-#define OPENGL_VERSION_CODE OPENGL_VERSION(OPENGL_MAJOR, OPENGL_MINOR, OPENGL_PATCH)
-
-
-#endif /* VERSION_H */
diff --git a/nx-X11/extras/Mesa/src/mesa/main/vtxfmt.c b/nx-X11/extras/Mesa/src/mesa/main/vtxfmt.c
deleted file mode 100644
index b3c639829..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/vtxfmt.c
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Gareth Hughes
- */
-
-#include "glheader.h"
-#include "api_loopback.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "state.h"
-#include "vtxfmt.h"
-
-
-/* The neutral vertex format. This wraps all tnl module functions,
- * verifying that the currently-installed module is valid and then
- * installing the function pointers in a lazy fashion. It records the
- * function pointers that have been swapped out, which allows a fast
- * restoration of the neutral module in almost all cases -- a typical
- * app might only require 4-6 functions to be modified from the neutral
- * baseline, and only restoring these is certainly preferable to doing
- * the entire module's 60 or so function pointers.
- */
-
-#define PRE_LOOPBACK( FUNC ) \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- struct gl_tnl_module * const tnl = &(ctx->TnlModule); \
- const int tmp_offset = _gloffset_ ## FUNC ; \
- \
- ASSERT( tnl->Current ); \
- ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
- ASSERT( tmp_offset >= 0 ); \
- \
- /* Save the swapped function's dispatch entry so it can be */ \
- /* restored later. */ \
- tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \
- tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC); \
- tnl->SwapCount++; \
- \
- if ( 0 ) \
- _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
- \
- /* Install the tnl function pointer. */ \
- SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC); \
-}
-
-#define TAG(x) neutral_##x
-#include "vtxfmt_tmp.h"
-
-
-
-static void
-install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
-{
- SET_ArrayElement(tab, vfmt->ArrayElement);
- SET_Color3f(tab, vfmt->Color3f);
- SET_Color3fv(tab, vfmt->Color3fv);
- SET_Color4f(tab, vfmt->Color4f);
- SET_Color4fv(tab, vfmt->Color4fv);
- SET_EdgeFlag(tab, vfmt->EdgeFlag);
- SET_EdgeFlagv(tab, vfmt->EdgeFlagv);
- SET_EvalCoord1f(tab, vfmt->EvalCoord1f);
- SET_EvalCoord1fv(tab, vfmt->EvalCoord1fv);
- SET_EvalCoord2f(tab, vfmt->EvalCoord2f);
- SET_EvalCoord2fv(tab, vfmt->EvalCoord2fv);
- SET_EvalPoint1(tab, vfmt->EvalPoint1);
- SET_EvalPoint2(tab, vfmt->EvalPoint2);
- SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
- SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
- SET_Indexf(tab, vfmt->Indexf);
- SET_Indexfv(tab, vfmt->Indexfv);
- SET_Materialfv(tab, vfmt->Materialfv);
- SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
- SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
- SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
- SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
- SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
- SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
- SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
- SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
- SET_Normal3f(tab, vfmt->Normal3f);
- SET_Normal3fv(tab, vfmt->Normal3fv);
- SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
- SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
- SET_TexCoord1f(tab, vfmt->TexCoord1f);
- SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
- SET_TexCoord2f(tab, vfmt->TexCoord2f);
- SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
- SET_TexCoord3f(tab, vfmt->TexCoord3f);
- SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
- SET_TexCoord4f(tab, vfmt->TexCoord4f);
- SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
- SET_Vertex2f(tab, vfmt->Vertex2f);
- SET_Vertex2fv(tab, vfmt->Vertex2fv);
- SET_Vertex3f(tab, vfmt->Vertex3f);
- SET_Vertex3fv(tab, vfmt->Vertex3fv);
- SET_Vertex4f(tab, vfmt->Vertex4f);
- SET_Vertex4fv(tab, vfmt->Vertex4fv);
- SET_CallList(tab, vfmt->CallList);
- SET_CallLists(tab, vfmt->CallLists);
- SET_Begin(tab, vfmt->Begin);
- SET_End(tab, vfmt->End);
- SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
- SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
- SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
- SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
- SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
- SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
- SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
- SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
- SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
- SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
- SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
- SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
- SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
- SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
- SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
- SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
- SET_Rectf(tab, vfmt->Rectf);
- SET_DrawArrays(tab, vfmt->DrawArrays);
- SET_DrawElements(tab, vfmt->DrawElements);
- SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
- SET_EvalMesh1(tab, vfmt->EvalMesh1);
- SET_EvalMesh2(tab, vfmt->EvalMesh2);
- ASSERT(tab->EvalMesh2);
-}
-
-
-void _mesa_init_exec_vtxfmt( GLcontext *ctx )
-{
- install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
- ctx->TnlModule.SwapCount = 0;
-}
-
-
-void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
-{
- ctx->TnlModule.Current = vfmt;
- _mesa_restore_exec_vtxfmt( ctx );
-}
-
-
-void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
-{
- install_vtxfmt( ctx->Save, vfmt );
-}
-
-
-void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
-{
- struct gl_tnl_module *tnl = &(ctx->TnlModule);
- GLuint i;
-
- /* Restore the neutral tnl module wrapper.
- */
- for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
- *(tnl->Swapped[i].location) = tnl->Swapped[i].function;
- }
-
- tnl->SwapCount = 0;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/main/vtxfmt.h b/nx-X11/extras/Mesa/src/mesa/main/vtxfmt.h
deleted file mode 100644
index 76f108e02..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/vtxfmt.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * \file vtxfmt.h
- *
- * \author Keith Whitwell <keith@tungstengraphics.com>
- * \author Gareth Hughes
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _VTXFMT_H_
-#define _VTXFMT_H_
-
-extern void _mesa_init_exec_vtxfmt( GLcontext *ctx );
-
-extern void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt );
-extern void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt );
-
-extern void _mesa_restore_exec_vtxfmt( GLcontext *ctx );
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/main/vtxfmt_tmp.h b/nx-X11/extras/Mesa/src/mesa/main/vtxfmt_tmp.h
deleted file mode 100644
index 2a0fdde46..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/vtxfmt_tmp.h
+++ /dev/null
@@ -1,537 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-#ifndef PRE_LOOPBACK
-#define PRE_LOOPBACK( FUNC )
-#endif
-
-#include "dispatch.h"
-#include "glapioffsets.h"
-
-static void GLAPIENTRY TAG(ArrayElement)( GLint i )
-{
- PRE_LOOPBACK( ArrayElement );
- CALL_ArrayElement(GET_DISPATCH(), ( i ));
-}
-
-static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
-{
- PRE_LOOPBACK( Color3f );
- CALL_Color3f(GET_DISPATCH(), ( r, g, b ));
-}
-
-static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Color3fv );
- CALL_Color3fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- PRE_LOOPBACK( Color4f );
- CALL_Color4f(GET_DISPATCH(), ( r, g, b, a ));
-}
-
-static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Color4fv );
- CALL_Color4fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
-{
- PRE_LOOPBACK( EdgeFlag );
- CALL_EdgeFlag(GET_DISPATCH(), ( e ));
-}
-
-static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
-{
- PRE_LOOPBACK( EdgeFlagv );
- CALL_EdgeFlagv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
-{
- PRE_LOOPBACK( EvalCoord1f );
- CALL_EvalCoord1f(GET_DISPATCH(), ( s ));
-}
-
-static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( EvalCoord1fv );
- CALL_EvalCoord1fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t )
-{
- PRE_LOOPBACK( EvalCoord2f );
- CALL_EvalCoord2f(GET_DISPATCH(), ( s, t ));
-}
-
-static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( EvalCoord2fv );
- CALL_EvalCoord2fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(EvalPoint1)( GLint i )
-{
- PRE_LOOPBACK( EvalPoint1 );
- CALL_EvalPoint1(GET_DISPATCH(), ( i ));
-}
-
-static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j )
-{
- PRE_LOOPBACK( EvalPoint2 );
- CALL_EvalPoint2(GET_DISPATCH(), ( i, j ));
-}
-
-static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f )
-{
- PRE_LOOPBACK( FogCoordfEXT );
- CALL_FogCoordfEXT(GET_DISPATCH(), ( f ));
-}
-
-static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
-{
- PRE_LOOPBACK( FogCoordfvEXT );
- CALL_FogCoordfvEXT(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Indexf)( GLfloat f )
-{
- PRE_LOOPBACK( Indexf );
- CALL_Indexf(GET_DISPATCH(), ( f ));
-}
-
-static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Indexfv );
- CALL_Indexfv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
-{
- PRE_LOOPBACK( Materialfv );
- CALL_Materialfv(GET_DISPATCH(), ( face, pname, v ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
-{
- PRE_LOOPBACK( MultiTexCoord1fARB );
- CALL_MultiTexCoord1fARB(GET_DISPATCH(), ( target, a ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
-{
- PRE_LOOPBACK( MultiTexCoord1fvARB );
- CALL_MultiTexCoord1fvARB(GET_DISPATCH(), ( target, tc ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
-{
- PRE_LOOPBACK( MultiTexCoord2fARB );
- CALL_MultiTexCoord2fARB(GET_DISPATCH(), ( target, s, t ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
-{
- PRE_LOOPBACK( MultiTexCoord2fvARB );
- CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ( target, tc ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
- GLfloat t, GLfloat r )
-{
- PRE_LOOPBACK( MultiTexCoord3fARB );
- CALL_MultiTexCoord3fARB(GET_DISPATCH(), ( target, s, t, r ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
-{
- PRE_LOOPBACK( MultiTexCoord3fvARB );
- CALL_MultiTexCoord3fvARB(GET_DISPATCH(), ( target, tc ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
- GLfloat t, GLfloat r, GLfloat q )
-{
- PRE_LOOPBACK( MultiTexCoord4fARB );
- CALL_MultiTexCoord4fARB(GET_DISPATCH(), ( target, s, t, r, q ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
-{
- PRE_LOOPBACK( MultiTexCoord4fvARB );
- CALL_MultiTexCoord4fvARB(GET_DISPATCH(), ( target, tc ));
-}
-
-static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
-{
- PRE_LOOPBACK( Normal3f );
- CALL_Normal3f(GET_DISPATCH(), ( x, y, z ));
-}
-
-static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Normal3fv );
- CALL_Normal3fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
-{
- PRE_LOOPBACK( SecondaryColor3fEXT );
- CALL_SecondaryColor3fEXT(GET_DISPATCH(), ( r, g, b ));
-}
-
-static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
-{
- PRE_LOOPBACK( SecondaryColor3fvEXT );
- CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s )
-{
- PRE_LOOPBACK( TexCoord1f );
- CALL_TexCoord1f(GET_DISPATCH(), ( s ));
-}
-
-static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc )
-{
- PRE_LOOPBACK( TexCoord1fv );
- CALL_TexCoord1fv(GET_DISPATCH(), ( tc ));
-}
-
-static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t )
-{
- PRE_LOOPBACK( TexCoord2f );
- CALL_TexCoord2f(GET_DISPATCH(), ( s, t ));
-}
-
-static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc )
-{
- PRE_LOOPBACK( TexCoord2fv );
- CALL_TexCoord2fv(GET_DISPATCH(), ( tc ));
-}
-
-static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
-{
- PRE_LOOPBACK( TexCoord3f );
- CALL_TexCoord3f(GET_DISPATCH(), ( s, t, r ));
-}
-
-static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc )
-{
- PRE_LOOPBACK( TexCoord3fv );
- CALL_TexCoord3fv(GET_DISPATCH(), ( tc ));
-}
-
-static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
-{
- PRE_LOOPBACK( TexCoord4f );
- CALL_TexCoord4f(GET_DISPATCH(), ( s, t, r, q ));
-}
-
-static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc )
-{
- PRE_LOOPBACK( TexCoord4fv );
- CALL_TexCoord4fv(GET_DISPATCH(), ( tc ));
-}
-
-static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
-{
- PRE_LOOPBACK( Vertex2f );
- CALL_Vertex2f(GET_DISPATCH(), ( x, y ));
-}
-
-static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Vertex2fv );
- CALL_Vertex2fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
-{
- PRE_LOOPBACK( Vertex3f );
- CALL_Vertex3f(GET_DISPATCH(), ( x, y, z ));
-}
-
-static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Vertex3fv );
- CALL_Vertex3fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- PRE_LOOPBACK( Vertex4f );
- CALL_Vertex4f(GET_DISPATCH(), ( x, y, z, w ));
-}
-
-static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Vertex4fv );
- CALL_Vertex4fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(CallList)( GLuint i )
-{
- PRE_LOOPBACK( CallList );
- CALL_CallList(GET_DISPATCH(), ( i ));
-}
-
-static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v )
-{
- PRE_LOOPBACK( CallLists );
- CALL_CallLists(GET_DISPATCH(), ( sz, type, v ));
-}
-
-static void GLAPIENTRY TAG(Begin)( GLenum mode )
-{
- PRE_LOOPBACK( Begin );
- CALL_Begin(GET_DISPATCH(), ( mode ));
-}
-
-static void GLAPIENTRY TAG(End)( void )
-{
- PRE_LOOPBACK( End );
- CALL_End(GET_DISPATCH(), ());
-}
-
-static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- PRE_LOOPBACK( Rectf );
- CALL_Rectf(GET_DISPATCH(), ( x1, y1, x2, y2 ));
-}
-
-static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
-{
- PRE_LOOPBACK( DrawArrays );
- CALL_DrawArrays(GET_DISPATCH(), ( mode, start, count ));
-}
-
-static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices )
-{
- PRE_LOOPBACK( DrawElements );
- CALL_DrawElements(GET_DISPATCH(), ( mode, count, type, indices ));
-}
-
-static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices )
-{
- PRE_LOOPBACK( DrawRangeElements );
- CALL_DrawRangeElements(GET_DISPATCH(), ( mode, start, end, count, type, indices ));
-}
-
-static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
-{
- PRE_LOOPBACK( EvalMesh1 );
- CALL_EvalMesh1(GET_DISPATCH(), ( mode, i1, i2 ));
-}
-
-static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 )
-{
- PRE_LOOPBACK( EvalMesh2 );
- CALL_EvalMesh2(GET_DISPATCH(), ( mode, i1, i2, j1, j2 ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
-{
- PRE_LOOPBACK( VertexAttrib1fNV );
- CALL_VertexAttrib1fNV(GET_DISPATCH(), ( index, x ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib1fvNV );
- CALL_VertexAttrib1fvNV(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y )
-{
- PRE_LOOPBACK( VertexAttrib2fNV );
- CALL_VertexAttrib2fNV(GET_DISPATCH(), ( index, x, y ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib2fvNV );
- CALL_VertexAttrib2fvNV(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
-{
- PRE_LOOPBACK( VertexAttrib3fNV );
- CALL_VertexAttrib3fNV(GET_DISPATCH(), ( index, x, y, z ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib3fvNV );
- CALL_VertexAttrib3fvNV(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- PRE_LOOPBACK( VertexAttrib4fNV );
- CALL_VertexAttrib4fNV(GET_DISPATCH(), ( index, x, y, z, w ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib4fvNV );
- CALL_VertexAttrib4fvNV(GET_DISPATCH(), ( index, v ));
-}
-
-
-static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
-{
- PRE_LOOPBACK( VertexAttrib1fARB );
- CALL_VertexAttrib1fARB(GET_DISPATCH(), ( index, x ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib1fvARB );
- CALL_VertexAttrib1fvARB(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y )
-{
- PRE_LOOPBACK( VertexAttrib2fARB );
- CALL_VertexAttrib2fARB(GET_DISPATCH(), ( index, x, y ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib2fvARB );
- CALL_VertexAttrib2fvARB(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
-{
- PRE_LOOPBACK( VertexAttrib3fARB );
- CALL_VertexAttrib3fARB(GET_DISPATCH(), ( index, x, y, z ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib3fvARB );
- CALL_VertexAttrib3fvARB(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- PRE_LOOPBACK( VertexAttrib4fARB );
- CALL_VertexAttrib4fARB(GET_DISPATCH(), ( index, x, y, z, w ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib4fvARB );
- CALL_VertexAttrib4fvARB(GET_DISPATCH(), ( index, v ));
-}
-
-
-static GLvertexformat TAG(vtxfmt) = {
- TAG(ArrayElement),
- TAG(Color3f),
- TAG(Color3fv),
- TAG(Color4f),
- TAG(Color4fv),
- TAG(EdgeFlag),
- TAG(EdgeFlagv),
- TAG(EvalCoord1f),
- TAG(EvalCoord1fv),
- TAG(EvalCoord2f),
- TAG(EvalCoord2fv),
- TAG(EvalPoint1),
- TAG(EvalPoint2),
- TAG(FogCoordfEXT),
- TAG(FogCoordfvEXT),
- TAG(Indexf),
- TAG(Indexfv),
- TAG(Materialfv),
- TAG(MultiTexCoord1fARB),
- TAG(MultiTexCoord1fvARB),
- TAG(MultiTexCoord2fARB),
- TAG(MultiTexCoord2fvARB),
- TAG(MultiTexCoord3fARB),
- TAG(MultiTexCoord3fvARB),
- TAG(MultiTexCoord4fARB),
- TAG(MultiTexCoord4fvARB),
- TAG(Normal3f),
- TAG(Normal3fv),
- TAG(SecondaryColor3fEXT),
- TAG(SecondaryColor3fvEXT),
- TAG(TexCoord1f),
- TAG(TexCoord1fv),
- TAG(TexCoord2f),
- TAG(TexCoord2fv),
- TAG(TexCoord3f),
- TAG(TexCoord3fv),
- TAG(TexCoord4f),
- TAG(TexCoord4fv),
- TAG(Vertex2f),
- TAG(Vertex2fv),
- TAG(Vertex3f),
- TAG(Vertex3fv),
- TAG(Vertex4f),
- TAG(Vertex4fv),
- TAG(CallList),
- TAG(CallLists),
- TAG(Begin),
- TAG(End),
- TAG(VertexAttrib1fNV),
- TAG(VertexAttrib1fvNV),
- TAG(VertexAttrib2fNV),
- TAG(VertexAttrib2fvNV),
- TAG(VertexAttrib3fNV),
- TAG(VertexAttrib3fvNV),
- TAG(VertexAttrib4fNV),
- TAG(VertexAttrib4fvNV),
- TAG(VertexAttrib1fARB),
- TAG(VertexAttrib1fvARB),
- TAG(VertexAttrib2fARB),
- TAG(VertexAttrib2fvARB),
- TAG(VertexAttrib3fARB),
- TAG(VertexAttrib3fvARB),
- TAG(VertexAttrib4fARB),
- TAG(VertexAttrib4fvARB),
- TAG(Rectf),
- TAG(DrawArrays),
- TAG(DrawElements),
- TAG(DrawRangeElements),
- TAG(EvalMesh1),
- TAG(EvalMesh2)
-};
-
-#undef TAG
-#undef PRE_LOOPBACK