aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa/src/mesa/math
diff options
context:
space:
mode:
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/math')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_clip_tmp.h243
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_copy_tmp.h86
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_debug.h42
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_debug_clip.c366
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_debug_norm.c379
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_debug_util.h320
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_debug_xform.c333
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_dotprod_tmp.h102
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_eval.c461
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_eval.h103
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_matrix.c1622
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_matrix.h195
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_norm_tmp.h390
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_trans_tmp.h287
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_translate.c718
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_translate.h106
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_vector.c190
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_vector.h95
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_xform.c230
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_xform.h185
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h810
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/mathmod.h41
22 files changed, 0 insertions, 7304 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_clip_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_clip_tmp.h
deleted file mode 100644
index f3a589be0..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_clip_tmp.h
+++ /dev/null
@@ -1,243 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.2
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-/* KW: a clever asm implementation would nestle integer versions
- * of the outcode calculation underneath the division. Gcc won't
- * do this, strangely enough, so I only do the divide in
- * the case where the cliptest passes. This isn't essential,
- * and an asm implementation needn't replicate that behaviour.
- *
- * \param clip_vec vector of incoming clip-space coords
- * \param proj_vec vector of resultant NDC-space projected coords
- * \param clipMask resulting array of clip flags
- * \param orMask bitwise-OR of clipMask values
- * \param andMask bitwise-AND of clipMask values
- * \return proj_vec pointer
- */
-static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
-{
- const GLuint stride = clip_vec->stride;
- const GLfloat *from = (GLfloat *)clip_vec->start;
- const GLuint count = clip_vec->count;
- GLuint c = 0;
- GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
- GLubyte tmpAndMask = *andMask;
- GLubyte tmpOrMask = *orMask;
- GLuint i;
- STRIDE_LOOP {
- const GLfloat cx = from[0];
- const GLfloat cy = from[1];
- const GLfloat cz = from[2];
- const GLfloat cw = from[3];
-#if defined(macintosh) || defined(__powerpc__)
- /* on powerpc cliptest is 17% faster in this way. */
- GLuint mask;
- mask = (((cw < cx) << CLIP_RIGHT_SHIFT));
- mask |= (((cw < -cx) << CLIP_LEFT_SHIFT));
- mask |= (((cw < cy) << CLIP_TOP_SHIFT));
- mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT));
- mask |= (((cw < cz) << CLIP_FAR_SHIFT));
- mask |= (((cw < -cz) << CLIP_NEAR_SHIFT));
-#else /* !defined(macintosh)) */
- GLubyte mask = 0;
- if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
- if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
- if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
- if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
- if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
- if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
-#endif /* defined(macintosh) */
-
- clipMask[i] = mask;
- if (mask) {
- c++;
- tmpAndMask &= mask;
- tmpOrMask |= mask;
- vProj[i][0] = 0;
- vProj[i][1] = 0;
- vProj[i][2] = 0;
- vProj[i][3] = 1;
- } else {
- GLfloat oow = 1.0F / cw;
- vProj[i][0] = cx * oow;
- vProj[i][1] = cy * oow;
- vProj[i][2] = cz * oow;
- vProj[i][3] = oow;
- }
- }
-
- *orMask = tmpOrMask;
- *andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
-
- proj_vec->flags |= VEC_SIZE_4;
- proj_vec->size = 4;
- proj_vec->count = clip_vec->count;
- return proj_vec;
-}
-
-
-
-/*
- * \param clip_vec vector of incoming clip-space coords
- * \param proj_vec vector of resultant NDC-space projected coords
- * \param clipMask resulting array of clip flags
- * \param orMask bitwise-OR of clipMask values
- * \param andMask bitwise-AND of clipMask values
- * \return clip_vec pointer
- */
-static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
-{
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
- GLuint c = 0;
- GLubyte tmpAndMask = *andMask;
- GLubyte tmpOrMask = *orMask;
- GLuint i;
- (void) proj_vec;
- STRIDE_LOOP {
- const GLfloat cx = from[0];
- const GLfloat cy = from[1];
- const GLfloat cz = from[2];
- const GLfloat cw = from[3];
-#if defined(macintosh) || defined(__powerpc__)
- /* on powerpc cliptest is 17% faster in this way. */
- GLuint mask;
- mask = (((cw < cx) << CLIP_RIGHT_SHIFT));
- mask |= (((cw < -cx) << CLIP_LEFT_SHIFT));
- mask |= (((cw < cy) << CLIP_TOP_SHIFT));
- mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT));
- mask |= (((cw < cz) << CLIP_FAR_SHIFT));
- mask |= (((cw < -cz) << CLIP_NEAR_SHIFT));
-#else /* !defined(macintosh)) */
- GLubyte mask = 0;
- if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
- if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
- if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
- if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
- if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
- if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
-#endif /* defined(macintosh) */
-
- clipMask[i] = mask;
- if (mask) {
- c++;
- tmpAndMask &= mask;
- tmpOrMask |= mask;
- }
- }
-
- *orMask = tmpOrMask;
- *andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
- return clip_vec;
-}
-
-
-static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
-{
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
- GLubyte tmpOrMask = *orMask;
- GLubyte tmpAndMask = *andMask;
- GLuint i;
- (void) proj_vec;
- STRIDE_LOOP {
- const GLfloat cx = from[0], cy = from[1], cz = from[2];
- GLubyte mask = 0;
- if (cx > 1.0) mask |= CLIP_RIGHT_BIT;
- else if (cx < -1.0) mask |= CLIP_LEFT_BIT;
- if (cy > 1.0) mask |= CLIP_TOP_BIT;
- else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT;
- if (cz > 1.0) mask |= CLIP_FAR_BIT;
- else if (cz < -1.0) mask |= CLIP_NEAR_BIT;
- clipMask[i] = mask;
- tmpOrMask |= mask;
- tmpAndMask &= mask;
- }
-
- *orMask = tmpOrMask;
- *andMask = tmpAndMask;
- return clip_vec;
-}
-
-
-static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
-{
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
- GLubyte tmpOrMask = *orMask;
- GLubyte tmpAndMask = *andMask;
- GLuint i;
- (void) proj_vec;
- STRIDE_LOOP {
- const GLfloat cx = from[0], cy = from[1];
- GLubyte mask = 0;
- if (cx > 1.0) mask |= CLIP_RIGHT_BIT;
- else if (cx < -1.0) mask |= CLIP_LEFT_BIT;
- if (cy > 1.0) mask |= CLIP_TOP_BIT;
- else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT;
- clipMask[i] = mask;
- tmpOrMask |= mask;
- tmpAndMask &= mask;
- }
-
- *orMask = tmpOrMask;
- *andMask = tmpAndMask;
- return clip_vec;
-}
-
-
-static void TAG(init_c_cliptest)( void )
-{
- _mesa_clip_tab[4] = TAG(cliptest_points4);
- _mesa_clip_tab[3] = TAG(cliptest_points3);
- _mesa_clip_tab[2] = TAG(cliptest_points2);
-
- _mesa_clip_np_tab[4] = TAG(cliptest_np_points4);
- _mesa_clip_np_tab[3] = TAG(cliptest_points3);
- _mesa_clip_np_tab[2] = TAG(cliptest_points2);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_copy_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_copy_tmp.h
deleted file mode 100644
index 07ab1f7b2..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_copy_tmp.h
+++ /dev/null
@@ -1,86 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-#define COPY_FUNC( BITS ) \
-static void TAG2(copy, BITS)( GLvector4f *to, const GLvector4f *f ) \
-{ \
- GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
- GLfloat *from = f->start; \
- GLuint stride = f->stride; \
- GLuint count = to->count; \
- GLuint i; \
- \
- if (BITS) \
- STRIDE_LOOP { \
- if (BITS&1) t[i][0] = from[0]; \
- if (BITS&2) t[i][1] = from[1]; \
- if (BITS&4) t[i][2] = from[2]; \
- if (BITS&8) t[i][3] = from[3]; \
- } \
-}
-
-/* We got them all here:
- */
-COPY_FUNC( 0x0 ) /* noop */
-COPY_FUNC( 0x1 )
-COPY_FUNC( 0x2 )
-COPY_FUNC( 0x3 )
-COPY_FUNC( 0x4 )
-COPY_FUNC( 0x5 )
-COPY_FUNC( 0x6 )
-COPY_FUNC( 0x7 )
-COPY_FUNC( 0x8 )
-COPY_FUNC( 0x9 )
-COPY_FUNC( 0xa )
-COPY_FUNC( 0xb )
-COPY_FUNC( 0xc )
-COPY_FUNC( 0xd )
-COPY_FUNC( 0xe )
-COPY_FUNC( 0xf )
-
-static void TAG2(init_copy, 0)( void )
-{
- _mesa_copy_tab[0x0] = TAG2(copy, 0x0);
- _mesa_copy_tab[0x1] = TAG2(copy, 0x1);
- _mesa_copy_tab[0x2] = TAG2(copy, 0x2);
- _mesa_copy_tab[0x3] = TAG2(copy, 0x3);
- _mesa_copy_tab[0x4] = TAG2(copy, 0x4);
- _mesa_copy_tab[0x5] = TAG2(copy, 0x5);
- _mesa_copy_tab[0x6] = TAG2(copy, 0x6);
- _mesa_copy_tab[0x7] = TAG2(copy, 0x7);
- _mesa_copy_tab[0x8] = TAG2(copy, 0x8);
- _mesa_copy_tab[0x9] = TAG2(copy, 0x9);
- _mesa_copy_tab[0xa] = TAG2(copy, 0xa);
- _mesa_copy_tab[0xb] = TAG2(copy, 0xb);
- _mesa_copy_tab[0xc] = TAG2(copy, 0xc);
- _mesa_copy_tab[0xd] = TAG2(copy, 0xd);
- _mesa_copy_tab[0xe] = TAG2(copy, 0xe);
- _mesa_copy_tab[0xf] = TAG2(copy, 0xf);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug.h b/nx-X11/extras/Mesa/src/mesa/math/m_debug.h
deleted file mode 100644
index 6476b6de2..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_debug.h
+++ /dev/null
@@ -1,42 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-#ifndef __M_DEBUG_H__
-#define __M_DEBUG_H__
-
-extern void _math_test_all_transform_functions( char *description );
-extern void _math_test_all_normal_transform_functions( char *description );
-extern void _math_test_all_cliptest_functions( char *description );
-
-/* Deprecated?
- */
-extern void _math_test_all_vertex_functions( char *description );
-
-extern char *mesa_profile;
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug_clip.c b/nx-X11/extras/Mesa/src/mesa/math/m_debug_clip.c
deleted file mode 100644
index da482a2dd..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_debug_clip.c
+++ /dev/null
@@ -1,366 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-
-#include "m_matrix.h"
-#include "m_xform.h"
-
-#include "m_debug.h"
-#include "m_debug_util.h"
-
-#ifdef DEBUG /* This code only used for debugging */
-
-static clip_func *clip_tab[2] = {
- _mesa_clip_tab,
- _mesa_clip_np_tab
-};
-static char *cnames[2] = {
- "_mesa_clip_tab",
- "_mesa_clip_np_tab"
-};
-#ifdef RUN_DEBUG_BENCHMARK
-static char *cstrings[2] = {
- "clip, perspective divide",
- "clip, no divide"
-};
-#endif
-
-
-/* =============================================================
- * Reference cliptests
- */
-
-static GLvector4f *ref_cliptest_points4( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
-{
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
- GLuint c = 0;
- GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
- GLubyte tmpAndMask = *andMask;
- GLubyte tmpOrMask = *orMask;
- GLuint i;
- for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
- const GLfloat cx = from[0];
- const GLfloat cy = from[1];
- const GLfloat cz = from[2];
- const GLfloat cw = from[3];
- GLubyte mask = 0;
- if ( -cx + cw < 0 ) mask |= CLIP_RIGHT_BIT;
- if ( cx + cw < 0 ) mask |= CLIP_LEFT_BIT;
- if ( -cy + cw < 0 ) mask |= CLIP_TOP_BIT;
- if ( cy + cw < 0 ) mask |= CLIP_BOTTOM_BIT;
- if ( -cz + cw < 0 ) mask |= CLIP_FAR_BIT;
- if ( cz + cw < 0 ) mask |= CLIP_NEAR_BIT;
- clipMask[i] = mask;
- if ( mask ) {
- c++;
- tmpAndMask &= mask;
- tmpOrMask |= mask;
- vProj[i][0] = 0;
- vProj[i][1] = 0;
- vProj[i][2] = 0;
- vProj[i][3] = 1;
- } else {
- GLfloat oow = 1.0F / cw;
- vProj[i][0] = cx * oow;
- vProj[i][1] = cy * oow;
- vProj[i][2] = cz * oow;
- vProj[i][3] = oow;
- }
- }
-
- *orMask = tmpOrMask;
- *andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
-
- proj_vec->flags |= VEC_SIZE_4;
- proj_vec->size = 4;
- proj_vec->count = clip_vec->count;
- return proj_vec;
-}
-
-/* Keep these here for now, even though we don't use them...
- */
-static GLvector4f *ref_cliptest_points3( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
-{
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
-
- GLubyte tmpOrMask = *orMask;
- GLubyte tmpAndMask = *andMask;
- GLuint i;
- for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
- const GLfloat cx = from[0], cy = from[1], cz = from[2];
- GLubyte mask = 0;
- if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
- else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
- if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
- else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
- if ( cz > 1.0 ) mask |= CLIP_FAR_BIT;
- else if ( cz < -1.0 ) mask |= CLIP_NEAR_BIT;
- clipMask[i] = mask;
- tmpOrMask |= mask;
- tmpAndMask &= mask;
- }
-
- *orMask = tmpOrMask;
- *andMask = tmpAndMask;
- return clip_vec;
-}
-
-static GLvector4f * ref_cliptest_points2( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
-{
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
-
- GLubyte tmpOrMask = *orMask;
- GLubyte tmpAndMask = *andMask;
- GLuint i;
- for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
- const GLfloat cx = from[0], cy = from[1];
- GLubyte mask = 0;
- if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
- else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
- if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
- else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
- clipMask[i] = mask;
- tmpOrMask |= mask;
- tmpAndMask &= mask;
- }
-
- *orMask = tmpOrMask;
- *andMask = tmpAndMask;
- return clip_vec;
-}
-
-static clip_func ref_cliptest[5] = {
- 0,
- 0,
- ref_cliptest_points2,
- ref_cliptest_points3,
- ref_cliptest_points4
-};
-
-
-/* =============================================================
- * Cliptest tests
- */
-
-ALIGN16(static GLfloat, s[TEST_COUNT][4]);
-ALIGN16(static GLfloat, d[TEST_COUNT][4]);
-ALIGN16(static GLfloat, r[TEST_COUNT][4]);
-
-
-static int test_cliptest_function( clip_func func, int np,
- int psize, long *cycles )
-{
- GLvector4f source[1], dest[1], ref[1];
- GLubyte dm[TEST_COUNT], dco, dca;
- GLubyte rm[TEST_COUNT], rco, rca;
- int i, j;
-#ifdef RUN_DEBUG_BENCHMARK
- int cycle_i; /* the counter for the benchmarks we run */
-#endif
-
- (void) cycles;
-
- if ( psize > 4 ) {
- _mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" );
- return 0;
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++) {
- ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
- for ( j = 0 ; j < psize ; j++ )
- s[i][j] = rnd();
- }
-
- source->data = (GLfloat(*)[4])s;
- source->start = (GLfloat *)s;
- source->count = TEST_COUNT;
- source->stride = sizeof(s[0]);
- source->size = 4;
- source->flags = 0;
-
- dest->data = (GLfloat(*)[4])d;
- dest->start = (GLfloat *)d;
- dest->count = TEST_COUNT;
- dest->stride = sizeof(float[4]);
- dest->size = 0;
- dest->flags = 0;
-
- ref->data = (GLfloat(*)[4])r;
- ref->start = (GLfloat *)r;
- ref->count = TEST_COUNT;
- ref->stride = sizeof(float[4]);
- ref->size = 0;
- ref->flags = 0;
-
- dco = rco = 0;
- dca = rca = CLIP_ALL_BITS;
-
- ref_cliptest[psize]( source, ref, rm, &rco, &rca );
-
- if ( mesa_profile ) {
- BEGIN_RACE( *cycles );
- func( source, dest, dm, &dco, &dca );
- END_RACE( *cycles );
- }
- else {
- func( source, dest, dm, &dco, &dca );
- }
-
- if ( dco != rco ) {
- _mesa_printf( "\n-----------------------------\n" );
- _mesa_printf( "dco = 0x%02x rco = 0x%02x\n", dco, rco );
- return 0;
- }
- if ( dca != rca ) {
- _mesa_printf( "\n-----------------------------\n" );
- _mesa_printf( "dca = 0x%02x rca = 0x%02x\n", dca, rca );
- return 0;
- }
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- if ( dm[i] != rm[i] ) {
- _mesa_printf( "\n-----------------------------\n" );
- _mesa_printf( "(i = %i)\n", i );
- _mesa_printf( "dm = 0x%02x rm = 0x%02x\n", dm[i], rm[i] );
- return 0;
- }
- }
-
- /* Only verify output on projected points4 case. FIXME: Do we need
- * to test other cases?
- */
- if ( np || psize < 4 )
- return 1;
-
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- for ( j = 0 ; j < 4 ; j++ ) {
- if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
- _mesa_printf( "\n-----------------------------\n" );
- _mesa_printf( "(i = %i, j = %i) dm = 0x%02x rm = 0x%02x\n",
- i, j, dm[i], rm[i] );
- _mesa_printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][0], r[i][0], r[i][0]-d[i][0],
- MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
- _mesa_printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][1], r[i][1], r[i][1]-d[i][1],
- MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
- _mesa_printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][2], r[i][2], r[i][2]-d[i][2],
- MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
- _mesa_printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][3], r[i][3], r[i][3]-d[i][3],
- MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
- return 0;
- }
- }
- }
-
- return 1;
-}
-
-void _math_test_all_cliptest_functions( char *description )
-{
- int np, psize;
- long benchmark_tab[2][4];
- static int first_time = 1;
-
- if ( first_time ) {
- first_time = 0;
- mesa_profile = _mesa_getenv( "MESA_PROFILE" );
- }
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- if ( !counter_overhead ) {
- INIT_COUNTER();
- _mesa_printf( "counter overhead: %ld cycles\n\n", counter_overhead );
- }
- _mesa_printf( "cliptest results after hooking in %s functions:\n", description );
- }
-#endif
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- _mesa_printf( "\n\t" );
- for ( psize = 2 ; psize <= 4 ; psize++ ) {
- _mesa_printf( " p%d\t", psize );
- }
- _mesa_printf( "\n--------------------------------------------------------\n\t" );
- }
-#endif
-
- for ( np = 0 ; np < 2 ; np++ ) {
- for ( psize = 2 ; psize <= 4 ; psize++ ) {
- clip_func func = clip_tab[np][psize];
- long *cycles = &(benchmark_tab[np][psize-1]);
-
- if ( test_cliptest_function( func, np, psize, cycles ) == 0 ) {
- char buf[100];
- _mesa_sprintf( buf, "%s[%d] failed test (%s)",
- cnames[np], psize, description );
- _mesa_problem( NULL, buf );
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- _mesa_printf( " %li\t", benchmark_tab[np][psize-1] );
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- _mesa_printf( " | [%s]\n\t", cstrings[np] );
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- _mesa_printf( "\n" );
-#endif
-}
-
-
-#endif /* DEBUG */
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug_norm.c b/nx-X11/extras/Mesa/src/mesa/math/m_debug_norm.c
deleted file mode 100644
index 4eac6f6dc..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_debug_norm.c
+++ /dev/null
@@ -1,379 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-
-#include "m_matrix.h"
-#include "m_xform.h"
-
-#include "m_debug.h"
-#include "m_debug_util.h"
-
-
-#ifdef DEBUG /* This code only used for debugging */
-
-
-static int m_norm_identity[16] = {
- ONE, NIL, NIL, NIL,
- NIL, ONE, NIL, NIL,
- NIL, NIL, ONE, NIL,
- NIL, NIL, NIL, NIL
-};
-static int m_norm_general[16] = {
- VAR, VAR, VAR, NIL,
- VAR, VAR, VAR, NIL,
- VAR, VAR, VAR, NIL,
- NIL, NIL, NIL, NIL
-};
-static int m_norm_no_rot[16] = {
- VAR, NIL, NIL, NIL,
- NIL, VAR, NIL, NIL,
- NIL, NIL, VAR, NIL,
- NIL, NIL, NIL, NIL
-};
-static int *norm_templates[8] = {
- m_norm_no_rot,
- m_norm_no_rot,
- m_norm_no_rot,
- m_norm_general,
- m_norm_general,
- m_norm_general,
- m_norm_identity,
- m_norm_identity
-};
-static int norm_types[8] = {
- NORM_TRANSFORM_NO_ROT,
- NORM_TRANSFORM_NO_ROT | NORM_RESCALE,
- NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE,
- NORM_TRANSFORM,
- NORM_TRANSFORM | NORM_RESCALE,
- NORM_TRANSFORM | NORM_NORMALIZE,
- NORM_RESCALE,
- NORM_NORMALIZE
-};
-static int norm_scale_types[8] = { /* rescale factor */
- NIL, /* NIL disables rescaling */
- VAR,
- NIL,
- NIL,
- VAR,
- NIL,
- VAR,
- NIL
-};
-static int norm_normalize_types[8] = { /* normalizing ?? (no = 0) */
- 0,
- 0,
- 1,
- 0,
- 0,
- 1,
- 0,
- 1
-};
-static char *norm_strings[8] = {
- "NORM_TRANSFORM_NO_ROT",
- "NORM_TRANSFORM_NO_ROT | NORM_RESCALE",
- "NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE",
- "NORM_TRANSFORM",
- "NORM_TRANSFORM | NORM_RESCALE",
- "NORM_TRANSFORM | NORM_NORMALIZE",
- "NORM_RESCALE",
- "NORM_NORMALIZE"
-};
-
-
-/* =============================================================
- * Reference transformations
- */
-
-static void ref_norm_transform_rescale( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLuint i;
- const GLfloat *s = in->start;
- const GLfloat *m = mat->inv;
- GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
-
- (void) lengths;
-
- for ( i = 0 ; i < in->count ; i++ ) {
- GLfloat t[3];
-
- TRANSFORM_NORMAL( t, s, m );
- SCALE_SCALAR_3V( out[i], scale, t );
-
- s = (GLfloat *)((char *)s + in->stride);
- }
-}
-
-static void ref_norm_transform_normalize( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLuint i;
- const GLfloat *s = in->start;
- const GLfloat *m = mat->inv;
- GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
-
- for ( i = 0 ; i < in->count ; i++ ) {
- GLfloat t[3];
-
- TRANSFORM_NORMAL( t, s, m );
-
- if ( !lengths ) {
- GLfloat len = LEN_SQUARED_3FV( t );
- if ( len > 1e-20 ) {
- /* Hmmm, don't know how we could test the precalculated
- * length case...
- */
- scale = 1.0 / sqrt( len );
- SCALE_SCALAR_3V( out[i], scale, t );
- } else {
- out[i][0] = out[i][1] = out[i][2] = 0;
- }
- } else {
- scale = lengths[i];;
- SCALE_SCALAR_3V( out[i], scale, t );
- }
-
- s = (GLfloat *)((char *)s + in->stride);
- }
-}
-
-
-/* =============================================================
- * Normal transformation tests
- */
-
-static void init_matrix( GLfloat *m )
-{
- m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
- m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0;
- m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0;
- m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0;
-}
-
-
-static int test_norm_function( normal_func func, int mtype, long *cycles )
-{
- GLvector4f source[1], dest[1], dest2[1], ref[1], ref2[1];
- GLmatrix mat[1];
- GLfloat s[TEST_COUNT][5], d[TEST_COUNT][4], r[TEST_COUNT][4];
- GLfloat d2[TEST_COUNT][4], r2[TEST_COUNT][4], length[TEST_COUNT];
- GLfloat scale;
- GLfloat *m;
- int i, j;
-#ifdef RUN_DEBUG_BENCHMARK
- int cycle_i; /* the counter for the benchmarks we run */
-#endif
-
- (void) cycles;
-
- mat->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
- mat->inv = m = mat->m;
-
- init_matrix( m );
-
- scale = 1.0F + rnd () * norm_scale_types[mtype];
-
- for ( i = 0 ; i < 4 ; i++ ) {
- for ( j = 0 ; j < 4 ; j++ ) {
- switch ( norm_templates[mtype][i * 4 + j] ) {
- case NIL:
- m[j * 4 + i] = 0.0;
- break;
- case ONE:
- m[j * 4 + i] = 1.0;
- break;
- case NEG:
- m[j * 4 + i] = -1.0;
- break;
- case VAR:
- break;
- default:
- abort();
- }
- }
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- ASSIGN_3V( d[i], 0.0, 0.0, 0.0 );
- ASSIGN_3V( s[i], 0.0, 0.0, 0.0 );
- ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
- for ( j = 0 ; j < 3 ; j++ )
- s[i][j] = rnd();
- length[i] = 1 / sqrt( LEN_SQUARED_3FV( s[i] ) );
- }
-
- source->data = (GLfloat(*)[4]) s;
- source->start = (GLfloat *) s;
- source->count = TEST_COUNT;
- source->stride = sizeof(s[0]);
- source->flags = 0;
-
- dest->data = d;
- dest->start = (GLfloat *) d;
- dest->count = TEST_COUNT;
- dest->stride = sizeof(float[4]);
- dest->flags = 0;
-
- dest2->data = d2;
- dest2->start = (GLfloat *) d2;
- dest2->count = TEST_COUNT;
- dest2->stride = sizeof(float[4]);
- dest2->flags = 0;
-
- ref->data = r;
- ref->start = (GLfloat *) r;
- ref->count = TEST_COUNT;
- ref->stride = sizeof(float[4]);
- ref->flags = 0;
-
- ref2->data = r2;
- ref2->start = (GLfloat *) r2;
- ref2->count = TEST_COUNT;
- ref2->stride = sizeof(float[4]);
- ref2->flags = 0;
-
- if ( norm_normalize_types[mtype] == 0 ) {
- ref_norm_transform_rescale( mat, scale, source, NULL, ref );
- } else {
- ref_norm_transform_normalize( mat, scale, source, NULL, ref );
- ref_norm_transform_normalize( mat, scale, source, length, ref2 );
- }
-
- if ( mesa_profile ) {
- BEGIN_RACE( *cycles );
- func( mat, scale, source, NULL, dest );
- END_RACE( *cycles );
- func( mat, scale, source, length, dest2 );
- } else {
- func( mat, scale, source, NULL, dest );
- func( mat, scale, source, length, dest2 );
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- for ( j = 0 ; j < 3 ; j++ ) {
- if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
- _mesa_printf( "-----------------------------\n" );
- _mesa_printf( "(i = %i, j = %i)\n", i, j );
- _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d[i][0], r[i][0], r[i][0]/d[i][0],
- MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
- _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d[i][1], r[i][1], r[i][1]/d[i][1],
- MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
- _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d[i][2], r[i][2], r[i][2]/d[i][2],
- MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
- return 0;
- }
-
- if ( norm_normalize_types[mtype] != 0 ) {
- if ( significand_match( d2[i][j], r2[i][j] ) < REQUIRED_PRECISION ) {
- _mesa_printf( "------------------- precalculated length case ------\n" );
- _mesa_printf( "(i = %i, j = %i)\n", i, j );
- _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d2[i][0], r2[i][0], r2[i][0]/d2[i][0],
- MAX_PRECISION - significand_match( d2[i][0], r2[i][0] ) );
- _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d2[i][1], r2[i][1], r2[i][1]/d2[i][1],
- MAX_PRECISION - significand_match( d2[i][1], r2[i][1] ) );
- _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d2[i][2], r2[i][2], r2[i][2]/d2[i][2],
- MAX_PRECISION - significand_match( d2[i][2], r2[i][2] ) );
- return 0;
- }
- }
- }
- }
-
- ALIGN_FREE( mat->m );
- return 1;
-}
-
-void _math_test_all_normal_transform_functions( char *description )
-{
- int mtype;
- long benchmark_tab[0xf];
- static int first_time = 1;
-
- if ( first_time ) {
- first_time = 0;
- mesa_profile = getenv( "MESA_PROFILE" );
- }
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- if ( !counter_overhead ) {
- INIT_COUNTER();
- _mesa_printf( "counter overhead: %ld cycles\n\n", counter_overhead );
- }
- _mesa_printf( "normal transform results after hooking in %s functions:\n",
- description );
- _mesa_printf( "\n-------------------------------------------------------\n" );
- }
-#endif
-
- for ( mtype = 0 ; mtype < 8 ; mtype++ ) {
- normal_func func = _mesa_normal_tab[norm_types[mtype]];
- long *cycles = &benchmark_tab[mtype];
-
- if ( test_norm_function( func, mtype, cycles ) == 0 ) {
- char buf[100];
- _mesa_sprintf( buf, "_mesa_normal_tab[0][%s] failed test (%s)",
- norm_strings[mtype], description );
- _mesa_problem( NULL, buf );
- }
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- _mesa_printf( " %li\t", benchmark_tab[mtype] );
- _mesa_printf( " | [%s]\n", norm_strings[mtype] );
- }
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- _mesa_printf( "\n" );
- fflush( stdout );
- }
-#endif
-}
-
-
-#endif /* DEBUG */
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug_util.h b/nx-X11/extras/Mesa/src/mesa/math/m_debug_util.h
deleted file mode 100644
index 1b7d742a8..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_debug_util.h
+++ /dev/null
@@ -1,320 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-#ifndef __M_DEBUG_UTIL_H__
-#define __M_DEBUG_UTIL_H__
-
-
-#ifdef DEBUG /* This code only used for debugging */
-
-
-/* Comment this out to deactivate the cycle counter.
- * NOTE: it works only on CPUs which know the 'rdtsc' command (586 or higher)
- * (hope, you don't try to debug Mesa on a 386 ;)
- */
-#if defined(__GNUC__) && \
- ((defined(__i386__) && defined(USE_X86_ASM)) || \
- (defined(__sparc__) && defined(USE_SPARC_ASM)))
-#define RUN_DEBUG_BENCHMARK
-#endif
-
-#define TEST_COUNT 128 /* size of the tested vector array */
-
-#define REQUIRED_PRECISION 10 /* allow 4 bits to miss */
-#define MAX_PRECISION 24 /* max. precision possible */
-
-
-#ifdef RUN_DEBUG_BENCHMARK
-/* Overhead of profiling counter in cycles. Automatically adjusted to
- * your machine at run time - counter initialization should give very
- * consistent results.
- */
-extern long counter_overhead;
-
-/* This is the value of the environment variable MESA_PROFILE, and is
- * used to determine if we should benchmark the functions as well as
- * verify their correctness.
- */
-extern char *mesa_profile;
-
-/* Modify the the number of tests if you like.
- * We take the minimum of all results, because every error should be
- * positive (time used by other processes, task switches etc).
- * It is assumed that all calculations are done in the cache.
- */
-
-#if defined(__i386__)
-
-#if 1 /* PPro, PII, PIII version */
-
-/* Profiling on the P6 architecture requires a little more work, due to
- * the internal out-of-order execution. We must perform a serializing
- * 'cpuid' instruction before and after the 'rdtsc' instructions to make
- * sure no other uops are executed when we sample the timestamp counter.
- */
-#define INIT_COUNTER() \
- do { \
- int cycle_i; \
- counter_overhead = LONG_MAX; \
- for ( cycle_i = 0 ; cycle_i < 8 ; cycle_i++ ) { \
- long cycle_tmp1 = 0, cycle_tmp2 = 0; \
- __asm__ __volatile__ ( "push %%ebx \n" \
- "xor %%eax, %%eax \n" \
- "cpuid \n" \
- "rdtsc \n" \
- "mov %%eax, %0 \n" \
- "xor %%eax, %%eax \n" \
- "cpuid \n" \
- "pop %%ebx \n" \
- "push %%ebx \n" \
- "xor %%eax, %%eax \n" \
- "cpuid \n" \
- "rdtsc \n" \
- "mov %%eax, %1 \n" \
- "xor %%eax, %%eax \n" \
- "cpuid \n" \
- "pop %%ebx \n" \
- : "=m" (cycle_tmp1), "=m" (cycle_tmp2) \
- : : "eax", "ecx", "edx" ); \
- if ( counter_overhead > (cycle_tmp2 - cycle_tmp1) ) { \
- counter_overhead = cycle_tmp2 - cycle_tmp1; \
- } \
- } \
- } while (0)
-
-#define BEGIN_RACE(x) \
- x = LONG_MAX; \
- for ( cycle_i = 0 ; cycle_i < 10 ; cycle_i++ ) { \
- long cycle_tmp1 = 0, cycle_tmp2 = 0; \
- __asm__ __volatile__ ( "push %%ebx \n" \
- "xor %%eax, %%eax \n" \
- "cpuid \n" \
- "rdtsc \n" \
- "mov %%eax, %0 \n" \
- "xor %%eax, %%eax \n" \
- "cpuid \n" \
- "pop %%ebx \n" \
- : "=m" (cycle_tmp1) \
- : : "eax", "ecx", "edx" );
-
-#define END_RACE(x) \
- __asm__ __volatile__ ( "push %%ebx \n" \
- "xor %%eax, %%eax \n" \
- "cpuid \n" \
- "rdtsc \n" \
- "mov %%eax, %0 \n" \
- "xor %%eax, %%eax \n" \
- "cpuid \n" \
- "pop %%ebx \n" \
- : "=m" (cycle_tmp2) \
- : : "eax", "ecx", "edx" ); \
- if ( x > (cycle_tmp2 - cycle_tmp1) ) { \
- x = cycle_tmp2 - cycle_tmp1; \
- } \
- } \
- x -= counter_overhead;
-
-#else /* PPlain, PMMX version */
-
-/* To ensure accurate results, we stall the pipelines with the
- * non-pairable 'cdq' instruction. This ensures all the code being
- * profiled is complete when the 'rdtsc' instruction executes.
- */
-#define INIT_COUNTER(x) \
- do { \
- int cycle_i; \
- x = LONG_MAX; \
- for ( cycle_i = 0 ; cycle_i < 32 ; cycle_i++ ) { \
- long cycle_tmp1, cycle_tmp2, dummy; \
- __asm__ ( "mov %%eax, %0" : "=a" (cycle_tmp1) ); \
- __asm__ ( "mov %%eax, %0" : "=a" (cycle_tmp2) ); \
- __asm__ ( "cdq" ); \
- __asm__ ( "cdq" ); \
- __asm__ ( "rdtsc" : "=a" (cycle_tmp1), "=d" (dummy) ); \
- __asm__ ( "cdq" ); \
- __asm__ ( "cdq" ); \
- __asm__ ( "rdtsc" : "=a" (cycle_tmp2), "=d" (dummy) ); \
- if ( x > (cycle_tmp2 - cycle_tmp1) ) \
- x = cycle_tmp2 - cycle_tmp1; \
- } \
- } while (0)
-
-#define BEGIN_RACE(x) \
- x = LONG_MAX; \
- for ( cycle_i = 0 ; cycle_i < 16 ; cycle_i++ ) { \
- long cycle_tmp1, cycle_tmp2, dummy; \
- __asm__ ( "mov %%eax, %0" : "=a" (cycle_tmp1) ); \
- __asm__ ( "mov %%eax, %0" : "=a" (cycle_tmp2) ); \
- __asm__ ( "cdq" ); \
- __asm__ ( "cdq" ); \
- __asm__ ( "rdtsc" : "=a" (cycle_tmp1), "=d" (dummy) );
-
-
-#define END_RACE(x) \
- __asm__ ( "cdq" ); \
- __asm__ ( "cdq" ); \
- __asm__ ( "rdtsc" : "=a" (cycle_tmp2), "=d" (dummy) ); \
- if ( x > (cycle_tmp2 - cycle_tmp1) ) \
- x = cycle_tmp2 - cycle_tmp1; \
- } \
- x -= counter_overhead;
-
-#endif
-
-#elif defined(__amd64__)
-
-#define rdtscll(val) do { \
- unsigned int a,d; \
- __asm__ volatile("rdtsc" : "=a" (a), "=d" (d)); \
- (val) = ((unsigned long)a) | (((unsigned long)d)<<32); \
-} while(0)
-
-/* Copied from i386 PIII version */
-#define INIT_COUNTER() \
- do { \
- int cycle_i; \
- counter_overhead = LONG_MAX; \
- for ( cycle_i = 0 ; cycle_i < 16 ; cycle_i++ ) { \
- unsigned long cycle_tmp1, cycle_tmp2; \
- rdtscll(cycle_tmp1); \
- rdtscll(cycle_tmp2); \
- if ( counter_overhead > (cycle_tmp2 - cycle_tmp1) ) { \
- counter_overhead = cycle_tmp2 - cycle_tmp1; \
- } \
- } \
- } while (0)
-
-
-#define BEGIN_RACE(x) \
- x = LONG_MAX; \
- for ( cycle_i = 0 ; cycle_i < 10 ; cycle_i++ ) { \
- unsigned long cycle_tmp1, cycle_tmp2; \
- rdtscll(cycle_tmp1); \
-
-#define END_RACE(x) \
- rdtscll(cycle_tmp2); \
- if ( x > (cycle_tmp2 - cycle_tmp1) ) { \
- x = cycle_tmp2 - cycle_tmp1; \
- } \
- } \
- x -= counter_overhead;
-
-#elif defined(__sparc__)
-
-#define INIT_COUNTER() \
- do { counter_overhead = 5; } while(0)
-
-#define BEGIN_RACE(x) \
-x = LONG_MAX; \
-for (cycle_i = 0; cycle_i <10; cycle_i++) { \
- register long cycle_tmp1 asm("l0"); \
- register long cycle_tmp2 asm("l1"); \
- /* rd %tick, %l0 */ \
- __asm__ __volatile__ (".word 0xa1410000" : "=r" (cycle_tmp1)); /* save timestamp */
-
-#define END_RACE(x) \
- /* rd %tick, %l1 */ \
- __asm__ __volatile__ (".word 0xa3410000" : "=r" (cycle_tmp2)); \
- if (x > (cycle_tmp2-cycle_tmp1)) x = cycle_tmp2 - cycle_tmp1; \
-} \
-x -= counter_overhead;
-
-#else
-#error Your processor is not supported for RUN_XFORM_BENCHMARK
-#endif
-
-#else
-
-#define BEGIN_RACE(x)
-#define END_RACE(x)
-
-#endif
-
-
-/* =============================================================
- * Helper functions
- */
-
-static GLfloat rnd( void )
-{
- GLfloat f = (GLfloat)rand() / (GLfloat)RAND_MAX;
- GLfloat gran = (GLfloat)(1 << 13);
-
- f = (GLfloat)(GLint)(f * gran) / gran;
-
- return f * 2.0 - 1.0;
-}
-
-static int significand_match( GLfloat a, GLfloat b )
-{
- GLfloat d = a - b;
- int a_ex, b_ex, d_ex;
-
- if ( d == 0.0F ) {
- return MAX_PRECISION; /* Exact match */
- }
-
- if ( a == 0.0F || b == 0.0F ) {
- /* It would probably be better to check if the
- * non-zero number is denormalized and return
- * the index of the highest set bit here.
- */
- return 0;
- }
-
- FREXPF( a, &a_ex );
- FREXPF( b, &b_ex );
- FREXPF( d, &d_ex );
-
- if ( a_ex < b_ex ) {
- return a_ex - d_ex;
- } else {
- return b_ex - d_ex;
- }
-}
-
-enum { NIL = 0, ONE = 1, NEG = -1, VAR = 2 };
-
-/* Ensure our arrays are correctly aligned.
- */
-#if defined(__GNUC__)
-# define ALIGN16(type, array) type array __attribute__ ((aligned (16)))
-#elif defined(__MSC__)
-# define ALIGN16(type, array) type array __declspec(align(16)) /* GH: Does this work? */
-#elif defined(__WATCOMC__)
-# define ALIGN16(type, array) /* Watcom does not support this */
-#elif defined(__xlC__)
-# define ALIGN16(type, array) type __align (16) array
-#else
-# warning "ALIGN16 will not 16-byte align!\n"
-# define ALIGN16
-#endif
-
-
-#endif /* DEBUG */
-
-#endif /* __M_DEBUG_UTIL_H__ */
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug_xform.c b/nx-X11/extras/Mesa/src/mesa/math/m_debug_xform.c
deleted file mode 100644
index 84e11fe34..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_debug_xform.c
+++ /dev/null
@@ -1,333 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Updated for P6 architecture by Gareth Hughes.
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-
-#include "m_matrix.h"
-#include "m_xform.h"
-
-#include "m_debug.h"
-#include "m_debug_util.h"
-
-#ifdef DEBUG /* This code only used for debugging */
-
-
-/* Overhead of profiling counter in cycles. Automatically adjusted to
- * your machine at run time - counter initialization should give very
- * consistent results.
- */
-long counter_overhead = 0;
-
-/* This is the value of the environment variable MESA_PROFILE, and is
- * used to determine if we should benchmark the functions as well as
- * verify their correctness.
- */
-char *mesa_profile = NULL;
-
-
-static int m_general[16] = {
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR
-};
-static int m_identity[16] = {
- ONE, NIL, NIL, NIL,
- NIL, ONE, NIL, NIL,
- NIL, NIL, ONE, NIL,
- NIL, NIL, NIL, ONE
-};
-static int m_2d[16] = {
- VAR, VAR, NIL, VAR,
- VAR, VAR, NIL, VAR,
- NIL, NIL, ONE, NIL,
- NIL, NIL, NIL, ONE
-};
-static int m_2d_no_rot[16] = {
- VAR, NIL, NIL, VAR,
- NIL, VAR, NIL, VAR,
- NIL, NIL, ONE, NIL,
- NIL, NIL, NIL, ONE
-};
-static int m_3d[16] = {
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR,
- NIL, NIL, NIL, ONE
-};
-static int m_3d_no_rot[16] = {
- VAR, NIL, NIL, VAR,
- NIL, VAR, NIL, VAR,
- NIL, NIL, VAR, VAR,
- NIL, NIL, NIL, ONE
-};
-static int m_perspective[16] = {
- VAR, NIL, VAR, NIL,
- NIL, VAR, VAR, NIL,
- NIL, NIL, VAR, VAR,
- NIL, NIL, NEG, NIL
-};
-static int *templates[7] = {
- m_general,
- m_identity,
- m_3d_no_rot,
- m_perspective,
- m_2d,
- m_2d_no_rot,
- m_3d
-};
-static enum GLmatrixtype mtypes[7] = {
- MATRIX_GENERAL,
- MATRIX_IDENTITY,
- MATRIX_3D_NO_ROT,
- MATRIX_PERSPECTIVE,
- MATRIX_2D,
- MATRIX_2D_NO_ROT,
- MATRIX_3D
-};
-static char *mstrings[7] = {
- "MATRIX_GENERAL",
- "MATRIX_IDENTITY",
- "MATRIX_3D_NO_ROT",
- "MATRIX_PERSPECTIVE",
- "MATRIX_2D",
- "MATRIX_2D_NO_ROT",
- "MATRIX_3D"
-};
-
-
-/* =============================================================
- * Reference transformations
- */
-
-static void ref_transform( GLvector4f *dst,
- const GLmatrix *mat,
- const GLvector4f *src )
-{
- GLuint i;
- GLfloat *s = (GLfloat *)src->start;
- GLfloat (*d)[4] = (GLfloat (*)[4])dst->start;
- const GLfloat *m = mat->m;
-
- for ( i = 0 ; i < src->count ; i++ ) {
- TRANSFORM_POINT( d[i], m, s );
- s = (GLfloat *)((char *)s + src->stride);
- }
-}
-
-
-/* =============================================================
- * Vertex transformation tests
- */
-
-static void init_matrix( GLfloat *m )
-{
- m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
- m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0;
- m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0;
- m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0;
-}
-
-ALIGN16(static GLfloat, s[TEST_COUNT][4]);
-ALIGN16(static GLfloat, d[TEST_COUNT][4]);
-ALIGN16(static GLfloat, r[TEST_COUNT][4]);
-
-static int test_transform_function( transform_func func, int psize,
- int mtype, unsigned long *cycles )
-{
- GLvector4f source[1], dest[1], ref[1];
- GLmatrix mat[1];
- GLfloat *m;
- int i, j;
-#ifdef RUN_DEBUG_BENCHMARK
- int cycle_i; /* the counter for the benchmarks we run */
-#endif
-
- (void) cycles;
-
- if ( psize > 4 ) {
- _mesa_problem( NULL, "test_transform_function called with psize > 4\n" );
- return 0;
- }
-
- mat->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
- mat->type = mtypes[mtype];
-
- m = mat->m;
- ASSERT( ((long)m & 15) == 0 );
-
- init_matrix( m );
-
- for ( i = 0 ; i < 4 ; i++ ) {
- for ( j = 0 ; j < 4 ; j++ ) {
- switch ( templates[mtype][i * 4 + j] ) {
- case NIL:
- m[j * 4 + i] = 0.0;
- break;
- case ONE:
- m[j * 4 + i] = 1.0;
- break;
- case NEG:
- m[j * 4 + i] = -1.0;
- break;
- case VAR:
- break;
- default:
- abort();
- }
- }
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++) {
- ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
- for ( j = 0 ; j < psize ; j++ )
- s[i][j] = rnd();
- }
-
- source->data = (GLfloat(*)[4])s;
- source->start = (GLfloat *)s;
- source->count = TEST_COUNT;
- source->stride = sizeof(s[0]);
- source->size = 4;
- source->flags = 0;
-
- dest->data = (GLfloat(*)[4])d;
- dest->start = (GLfloat *)d;
- dest->count = TEST_COUNT;
- dest->stride = sizeof(float[4]);
- dest->size = 0;
- dest->flags = 0;
-
- ref->data = (GLfloat(*)[4])r;
- ref->start = (GLfloat *)r;
- ref->count = TEST_COUNT;
- ref->stride = sizeof(float[4]);
- ref->size = 0;
- ref->flags = 0;
-
- ref_transform( ref, mat, source );
-
- if ( mesa_profile ) {
- BEGIN_RACE( *cycles );
- func( dest, mat->m, source );
- END_RACE( *cycles );
- }
- else {
- func( dest, mat->m, source );
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- for ( j = 0 ; j < 4 ; j++ ) {
- if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
- _mesa_printf("-----------------------------\n" );
- _mesa_printf("(i = %i, j = %i)\n", i, j );
- _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][0], r[i][0], r[i][0]-d[i][0],
- MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
- _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][1], r[i][1], r[i][1]-d[i][1],
- MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
- _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][2], r[i][2], r[i][2]-d[i][2],
- MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
- _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][3], r[i][3], r[i][3]-d[i][3],
- MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
- return 0;
- }
- }
- }
-
- ALIGN_FREE( mat->m );
- return 1;
-}
-
-void _math_test_all_transform_functions( char *description )
-{
- int psize, mtype;
- unsigned long benchmark_tab[4][7];
- static int first_time = 1;
-
- if ( first_time ) {
- first_time = 0;
- mesa_profile = getenv( "MESA_PROFILE" );
- }
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- if ( !counter_overhead ) {
- INIT_COUNTER();
- _mesa_printf("counter overhead: %lu cycles\n\n", counter_overhead );
- }
- _mesa_printf("transform results after hooking in %s functions:\n", description );
- }
-#endif
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- _mesa_printf("\n" );
- for ( psize = 1 ; psize <= 4 ; psize++ ) {
- _mesa_printf(" p%d\t", psize );
- }
- _mesa_printf("\n--------------------------------------------------------\n" );
- }
-#endif
-
- for ( mtype = 0 ; mtype < 7 ; mtype++ ) {
- for ( psize = 1 ; psize <= 4 ; psize++ ) {
- transform_func func = _mesa_transform_tab[psize][mtypes[mtype]];
- unsigned long *cycles = &(benchmark_tab[psize-1][mtype]);
-
- if ( test_transform_function( func, psize, mtype, cycles ) == 0 ) {
- char buf[100];
- _mesa_sprintf(buf, "_mesa_transform_tab[0][%d][%s] failed test (%s)",
- psize, mstrings[mtype], description );
- _mesa_problem( NULL, buf );
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- _mesa_printf(" %li\t", benchmark_tab[psize-1][mtype] );
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- _mesa_printf(" | [%s]\n", mstrings[mtype] );
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- _mesa_printf( "\n" );
-#endif
-}
-
-
-#endif /* DEBUG */
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_dotprod_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_dotprod_tmp.h
deleted file mode 100644
index 03e65af6c..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_dotprod_tmp.h
+++ /dev/null
@@ -1,102 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-/* Note - respects the stride of the output vector.
- */
-static void TAG(dotprod_vec2)( GLfloat *out,
- GLuint outstride,
- const GLvector4f *coord_vec,
- const GLfloat plane[4] )
-{
- GLuint stride = coord_vec->stride;
- GLfloat *coord = coord_vec->start;
- GLuint count = coord_vec->count;
-
- GLuint i;
-
- const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
-
- for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
- *out = (coord[0] * plane0 +
- coord[1] * plane1 +
- plane3);
- }
-}
-
-static void TAG(dotprod_vec3)( GLfloat *out,
- GLuint outstride,
- const GLvector4f *coord_vec,
- const GLfloat plane[4] )
-{
- GLuint stride = coord_vec->stride;
- GLfloat *coord = coord_vec->start;
- GLuint count = coord_vec->count;
-
- GLuint i;
-
- const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
- const GLfloat plane3 = plane[3];
-
- for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
- *out = (coord[0] * plane0 +
- coord[1] * plane1 +
- coord[2] * plane2 +
- plane3);
- }
-}
-
-static void TAG(dotprod_vec4)( GLfloat *out,
- GLuint outstride,
- const GLvector4f *coord_vec,
- const GLfloat plane[4] )
-{
- GLuint stride = coord_vec->stride;
- GLfloat *coord = coord_vec->start;
- GLuint count = coord_vec->count;
- GLuint i;
-
- const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
- const GLfloat plane3 = plane[3];
-
- for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
- *out = (coord[0] * plane0 +
- coord[1] * plane1 +
- coord[2] * plane2 +
- coord[3] * plane3);
- }
-}
-
-
-static void TAG(init_dotprod)( void )
-{
- _mesa_dotprod_tab[2] = TAG(dotprod_vec2);
- _mesa_dotprod_tab[3] = TAG(dotprod_vec3);
- _mesa_dotprod_tab[4] = TAG(dotprod_vec4);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_eval.c b/nx-X11/extras/Mesa/src/mesa/math/m_eval.c
deleted file mode 100644
index 42ffd4133..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_eval.c
+++ /dev/null
@@ -1,461 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * eval.c was written by
- * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
- * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
- *
- * My original implementation of evaluators was simplistic and didn't
- * compute surface normal vectors properly. Bernd and Volker applied
- * used more sophisticated methods to get better results.
- *
- * Thanks guys!
- */
-
-
-#include "glheader.h"
-#include "config.h"
-#include "m_eval.h"
-
-static GLfloat inv_tab[MAX_EVAL_ORDER];
-
-
-
-/*
- * Horner scheme for Bezier curves
- *
- * Bezier curves can be computed via a Horner scheme.
- * Horner is numerically less stable than the de Casteljau
- * algorithm, but it is faster. For curves of degree n
- * the complexity of Horner is O(n) and de Casteljau is O(n^2).
- * Since stability is not important for displaying curve
- * points I decided to use the Horner scheme.
- *
- * A cubic Bezier curve with control points b0, b1, b2, b3 can be
- * written as
- *
- * (([3] [3] ) [3] ) [3]
- * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3
- *
- * [n]
- * where s=1-t and the binomial coefficients [i]. These can
- * be computed iteratively using the identity:
- *
- * [n] [n ] [n]
- * [i] = (n-i+1)/i * [i-1] and [0] = 1
- */
-
-
-void
-_math_horner_bezier_curve(const GLfloat * cp, GLfloat * out, GLfloat t,
- GLuint dim, GLuint order)
-{
- GLfloat s, powert, bincoeff;
- GLuint i, k;
-
- if (order >= 2) {
- bincoeff = (GLfloat) (order - 1);
- s = 1.0F - t;
-
- for (k = 0; k < dim; k++)
- out[k] = s * cp[k] + bincoeff * t * cp[dim + k];
-
- for (i = 2, cp += 2 * dim, powert = t * t; i < order;
- i++, powert *= t, cp += dim) {
- bincoeff *= (GLfloat) (order - i);
- bincoeff *= inv_tab[i];
-
- for (k = 0; k < dim; k++)
- out[k] = s * out[k] + bincoeff * powert * cp[k];
- }
- }
- else { /* order=1 -> constant curve */
-
- for (k = 0; k < dim; k++)
- out[k] = cp[k];
- }
-}
-
-/*
- * Tensor product Bezier surfaces
- *
- * Again the Horner scheme is used to compute a point on a
- * TP Bezier surface. First a control polygon for a curve
- * on the surface in one parameter direction is computed,
- * then the point on the curve for the other parameter
- * direction is evaluated.
- *
- * To store the curve control polygon additional storage
- * for max(uorder,vorder) points is needed in the
- * control net cn.
- */
-
-void
-_math_horner_bezier_surf(GLfloat * cn, GLfloat * out, GLfloat u, GLfloat v,
- GLuint dim, GLuint uorder, GLuint vorder)
-{
- GLfloat *cp = cn + uorder * vorder * dim;
- GLuint i, uinc = vorder * dim;
-
- if (vorder > uorder) {
- if (uorder >= 2) {
- GLfloat s, poweru, bincoeff;
- GLuint j, k;
-
- /* Compute the control polygon for the surface-curve in u-direction */
- for (j = 0; j < vorder; j++) {
- GLfloat *ucp = &cn[j * dim];
-
- /* Each control point is the point for parameter u on a */
- /* curve defined by the control polygons in u-direction */
- bincoeff = (GLfloat) (uorder - 1);
- s = 1.0F - u;
-
- for (k = 0; k < dim; k++)
- cp[j * dim + k] = s * ucp[k] + bincoeff * u * ucp[uinc + k];
-
- for (i = 2, ucp += 2 * uinc, poweru = u * u; i < uorder;
- i++, poweru *= u, ucp += uinc) {
- bincoeff *= (GLfloat) (uorder - i);
- bincoeff *= inv_tab[i];
-
- for (k = 0; k < dim; k++)
- cp[j * dim + k] =
- s * cp[j * dim + k] + bincoeff * poweru * ucp[k];
- }
- }
-
- /* Evaluate curve point in v */
- _math_horner_bezier_curve(cp, out, v, dim, vorder);
- }
- else /* uorder=1 -> cn defines a curve in v */
- _math_horner_bezier_curve(cn, out, v, dim, vorder);
- }
- else { /* vorder <= uorder */
-
- if (vorder > 1) {
- GLuint i;
-
- /* Compute the control polygon for the surface-curve in u-direction */
- for (i = 0; i < uorder; i++, cn += uinc) {
- /* For constant i all cn[i][j] (j=0..vorder) are located */
- /* on consecutive memory locations, so we can use */
- /* horner_bezier_curve to compute the control points */
-
- _math_horner_bezier_curve(cn, &cp[i * dim], v, dim, vorder);
- }
-
- /* Evaluate curve point in u */
- _math_horner_bezier_curve(cp, out, u, dim, uorder);
- }
- else /* vorder=1 -> cn defines a curve in u */
- _math_horner_bezier_curve(cn, out, u, dim, uorder);
- }
-}
-
-/*
- * The direct de Casteljau algorithm is used when a point on the
- * surface and the tangent directions spanning the tangent plane
- * should be computed (this is needed to compute normals to the
- * surface). In this case the de Casteljau algorithm approach is
- * nicer because a point and the partial derivatives can be computed
- * at the same time. To get the correct tangent length du and dv
- * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1.
- * Since only the directions are needed, this scaling step is omitted.
- *
- * De Casteljau needs additional storage for uorder*vorder
- * values in the control net cn.
- */
-
-void
-_math_de_casteljau_surf(GLfloat * cn, GLfloat * out, GLfloat * du,
- GLfloat * dv, GLfloat u, GLfloat v, GLuint dim,
- GLuint uorder, GLuint vorder)
-{
- GLfloat *dcn = cn + uorder * vorder * dim;
- GLfloat us = 1.0F - u, vs = 1.0F - v;
- GLuint h, i, j, k;
- GLuint minorder = uorder < vorder ? uorder : vorder;
- GLuint uinc = vorder * dim;
- GLuint dcuinc = vorder;
-
- /* Each component is evaluated separately to save buffer space */
- /* This does not drasticaly decrease the performance of the */
- /* algorithm. If additional storage for (uorder-1)*(vorder-1) */
- /* points would be available, the components could be accessed */
- /* in the innermost loop which could lead to less cache misses. */
-
-#define CN(I,J,K) cn[(I)*uinc+(J)*dim+(K)]
-#define DCN(I, J) dcn[(I)*dcuinc+(J)]
- if (minorder < 3) {
- if (uorder == vorder) {
- for (k = 0; k < dim; k++) {
- /* Derivative direction in u */
- du[k] = vs * (CN(1, 0, k) - CN(0, 0, k)) +
- v * (CN(1, 1, k) - CN(0, 1, k));
-
- /* Derivative direction in v */
- dv[k] = us * (CN(0, 1, k) - CN(0, 0, k)) +
- u * (CN(1, 1, k) - CN(1, 0, k));
-
- /* bilinear de Casteljau step */
- out[k] = us * (vs * CN(0, 0, k) + v * CN(0, 1, k)) +
- u * (vs * CN(1, 0, k) + v * CN(1, 1, k));
- }
- }
- else if (minorder == uorder) {
- for (k = 0; k < dim; k++) {
- /* bilinear de Casteljau step */
- DCN(1, 0) = CN(1, 0, k) - CN(0, 0, k);
- DCN(0, 0) = us * CN(0, 0, k) + u * CN(1, 0, k);
-
- for (j = 0; j < vorder - 1; j++) {
- /* for the derivative in u */
- DCN(1, j + 1) = CN(1, j + 1, k) - CN(0, j + 1, k);
- DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1);
-
- /* for the `point' */
- DCN(0, j + 1) = us * CN(0, j + 1, k) + u * CN(1, j + 1, k);
- DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1);
- }
-
- /* remaining linear de Casteljau steps until the second last step */
- for (h = minorder; h < vorder - 1; h++)
- for (j = 0; j < vorder - h; j++) {
- /* for the derivative in u */
- DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1);
-
- /* for the `point' */
- DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1);
- }
-
- /* derivative direction in v */
- dv[k] = DCN(0, 1) - DCN(0, 0);
-
- /* derivative direction in u */
- du[k] = vs * DCN(1, 0) + v * DCN(1, 1);
-
- /* last linear de Casteljau step */
- out[k] = vs * DCN(0, 0) + v * DCN(0, 1);
- }
- }
- else { /* minorder == vorder */
-
- for (k = 0; k < dim; k++) {
- /* bilinear de Casteljau step */
- DCN(0, 1) = CN(0, 1, k) - CN(0, 0, k);
- DCN(0, 0) = vs * CN(0, 0, k) + v * CN(0, 1, k);
- for (i = 0; i < uorder - 1; i++) {
- /* for the derivative in v */
- DCN(i + 1, 1) = CN(i + 1, 1, k) - CN(i + 1, 0, k);
- DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1);
-
- /* for the `point' */
- DCN(i + 1, 0) = vs * CN(i + 1, 0, k) + v * CN(i + 1, 1, k);
- DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
- }
-
- /* remaining linear de Casteljau steps until the second last step */
- for (h = minorder; h < uorder - 1; h++)
- for (i = 0; i < uorder - h; i++) {
- /* for the derivative in v */
- DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1);
-
- /* for the `point' */
- DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
- }
-
- /* derivative direction in u */
- du[k] = DCN(1, 0) - DCN(0, 0);
-
- /* derivative direction in v */
- dv[k] = us * DCN(0, 1) + u * DCN(1, 1);
-
- /* last linear de Casteljau step */
- out[k] = us * DCN(0, 0) + u * DCN(1, 0);
- }
- }
- }
- else if (uorder == vorder) {
- for (k = 0; k < dim; k++) {
- /* first bilinear de Casteljau step */
- for (i = 0; i < uorder - 1; i++) {
- DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k);
- for (j = 0; j < vorder - 1; j++) {
- DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k);
- DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
- }
- }
-
- /* remaining bilinear de Casteljau steps until the second last step */
- for (h = 2; h < minorder - 1; h++)
- for (i = 0; i < uorder - h; i++) {
- DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
- for (j = 0; j < vorder - h; j++) {
- DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1);
- DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
- }
- }
-
- /* derivative direction in u */
- du[k] = vs * (DCN(1, 0) - DCN(0, 0)) + v * (DCN(1, 1) - DCN(0, 1));
-
- /* derivative direction in v */
- dv[k] = us * (DCN(0, 1) - DCN(0, 0)) + u * (DCN(1, 1) - DCN(1, 0));
-
- /* last bilinear de Casteljau step */
- out[k] = us * (vs * DCN(0, 0) + v * DCN(0, 1)) +
- u * (vs * DCN(1, 0) + v * DCN(1, 1));
- }
- }
- else if (minorder == uorder) {
- for (k = 0; k < dim; k++) {
- /* first bilinear de Casteljau step */
- for (i = 0; i < uorder - 1; i++) {
- DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k);
- for (j = 0; j < vorder - 1; j++) {
- DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k);
- DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
- }
- }
-
- /* remaining bilinear de Casteljau steps until the second last step */
- for (h = 2; h < minorder - 1; h++)
- for (i = 0; i < uorder - h; i++) {
- DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
- for (j = 0; j < vorder - h; j++) {
- DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1);
- DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
- }
- }
-
- /* last bilinear de Casteljau step */
- DCN(2, 0) = DCN(1, 0) - DCN(0, 0);
- DCN(0, 0) = us * DCN(0, 0) + u * DCN(1, 0);
- for (j = 0; j < vorder - 1; j++) {
- /* for the derivative in u */
- DCN(2, j + 1) = DCN(1, j + 1) - DCN(0, j + 1);
- DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1);
-
- /* for the `point' */
- DCN(0, j + 1) = us * DCN(0, j + 1) + u * DCN(1, j + 1);
- DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1);
- }
-
- /* remaining linear de Casteljau steps until the second last step */
- for (h = minorder; h < vorder - 1; h++)
- for (j = 0; j < vorder - h; j++) {
- /* for the derivative in u */
- DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1);
-
- /* for the `point' */
- DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1);
- }
-
- /* derivative direction in v */
- dv[k] = DCN(0, 1) - DCN(0, 0);
-
- /* derivative direction in u */
- du[k] = vs * DCN(2, 0) + v * DCN(2, 1);
-
- /* last linear de Casteljau step */
- out[k] = vs * DCN(0, 0) + v * DCN(0, 1);
- }
- }
- else { /* minorder == vorder */
-
- for (k = 0; k < dim; k++) {
- /* first bilinear de Casteljau step */
- for (i = 0; i < uorder - 1; i++) {
- DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k);
- for (j = 0; j < vorder - 1; j++) {
- DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k);
- DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
- }
- }
-
- /* remaining bilinear de Casteljau steps until the second last step */
- for (h = 2; h < minorder - 1; h++)
- for (i = 0; i < uorder - h; i++) {
- DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
- for (j = 0; j < vorder - h; j++) {
- DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1);
- DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
- }
- }
-
- /* last bilinear de Casteljau step */
- DCN(0, 2) = DCN(0, 1) - DCN(0, 0);
- DCN(0, 0) = vs * DCN(0, 0) + v * DCN(0, 1);
- for (i = 0; i < uorder - 1; i++) {
- /* for the derivative in v */
- DCN(i + 1, 2) = DCN(i + 1, 1) - DCN(i + 1, 0);
- DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2);
-
- /* for the `point' */
- DCN(i + 1, 0) = vs * DCN(i + 1, 0) + v * DCN(i + 1, 1);
- DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
- }
-
- /* remaining linear de Casteljau steps until the second last step */
- for (h = minorder; h < uorder - 1; h++)
- for (i = 0; i < uorder - h; i++) {
- /* for the derivative in v */
- DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2);
-
- /* for the `point' */
- DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
- }
-
- /* derivative direction in u */
- du[k] = DCN(1, 0) - DCN(0, 0);
-
- /* derivative direction in v */
- dv[k] = us * DCN(0, 2) + u * DCN(1, 2);
-
- /* last linear de Casteljau step */
- out[k] = us * DCN(0, 0) + u * DCN(1, 0);
- }
- }
-#undef DCN
-#undef CN
-}
-
-
-/*
- * Do one-time initialization for evaluators.
- */
-void
-_math_init_eval(void)
-{
- GLuint i;
-
- /* KW: precompute 1/x for useful x.
- */
- for (i = 1; i < MAX_EVAL_ORDER; i++)
- inv_tab[i] = 1.0F / i;
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_eval.h b/nx-X11/extras/Mesa/src/mesa/math/m_eval.h
deleted file mode 100644
index a23cbd402..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_eval.h
+++ /dev/null
@@ -1,103 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _M_EVAL_H
-#define _M_EVAL_H
-
-#include "glheader.h"
-
-void _math_init_eval( void );
-
-
-/*
- * Horner scheme for Bezier curves
- *
- * Bezier curves can be computed via a Horner scheme.
- * Horner is numerically less stable than the de Casteljau
- * algorithm, but it is faster. For curves of degree n
- * the complexity of Horner is O(n) and de Casteljau is O(n^2).
- * Since stability is not important for displaying curve
- * points I decided to use the Horner scheme.
- *
- * A cubic Bezier curve with control points b0, b1, b2, b3 can be
- * written as
- *
- * (([3] [3] ) [3] ) [3]
- * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3
- *
- * [n]
- * where s=1-t and the binomial coefficients [i]. These can
- * be computed iteratively using the identity:
- *
- * [n] [n ] [n]
- * [i] = (n-i+1)/i * [i-1] and [0] = 1
- */
-
-
-void
-_math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t,
- GLuint dim, GLuint order);
-
-
-/*
- * Tensor product Bezier surfaces
- *
- * Again the Horner scheme is used to compute a point on a
- * TP Bezier surface. First a control polygon for a curve
- * on the surface in one parameter direction is computed,
- * then the point on the curve for the other parameter
- * direction is evaluated.
- *
- * To store the curve control polygon additional storage
- * for max(uorder,vorder) points is needed in the
- * control net cn.
- */
-
-void
-_math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v,
- GLuint dim, GLuint uorder, GLuint vorder);
-
-
-/*
- * The direct de Casteljau algorithm is used when a point on the
- * surface and the tangent directions spanning the tangent plane
- * should be computed (this is needed to compute normals to the
- * surface). In this case the de Casteljau algorithm approach is
- * nicer because a point and the partial derivatives can be computed
- * at the same time. To get the correct tangent length du and dv
- * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1.
- * Since only the directions are needed, this scaling step is omitted.
- *
- * De Casteljau needs additional storage for uorder*vorder
- * values in the control net cn.
- */
-
-void
-_math_de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv,
- GLfloat u, GLfloat v, GLuint dim,
- GLuint uorder, GLuint vorder);
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_matrix.c b/nx-X11/extras/Mesa/src/mesa/math/m_matrix.c
deleted file mode 100644
index 408db9b96..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_matrix.c
+++ /dev/null
@@ -1,1622 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file m_matrix.c
- * Matrix operations.
- *
- * \note
- * -# 4x4 transformation matrices are stored in memory in column major order.
- * -# Points/vertices are to be thought of as column vectors.
- * -# Transformation of a point p by a matrix M is: p' = M * p
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "imports.h"
-
-#include "m_matrix.h"
-
-
-/**
- * \defgroup MatFlags MAT_FLAG_XXX-flags
- *
- * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags
- * It would be nice to make all these flags private to m_matrix.c
- */
-/*@{*/
-#define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag.
- * (Not actually used - the identity
- * matrix is identified by the absense
- * of all other flags.)
- */
-#define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */
-#define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */
-#define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */
-#define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */
-#define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */
-#define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag */
-#define MAT_FLAG_PERSPECTIVE 0x40 /**< is a perspective proj matrix flag */
-#define MAT_FLAG_SINGULAR 0x80 /**< is a singular matrix flag */
-#define MAT_DIRTY_TYPE 0x100 /**< matrix type is dirty */
-#define MAT_DIRTY_FLAGS 0x200 /**< matrix flags are dirty */
-#define MAT_DIRTY_INVERSE 0x400 /**< matrix inverse is dirty */
-
-/** angle preserving matrix flags mask */
-#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION | \
- MAT_FLAG_UNIFORM_SCALE)
-
-/** geometry related matrix flags mask */
-#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
- MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION | \
- MAT_FLAG_UNIFORM_SCALE | \
- MAT_FLAG_GENERAL_SCALE | \
- MAT_FLAG_GENERAL_3D | \
- MAT_FLAG_PERSPECTIVE | \
- MAT_FLAG_SINGULAR)
-
-/** length preserving matrix flags mask */
-#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION)
-
-
-/** 3D (non-perspective) matrix flags mask */
-#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION | \
- MAT_FLAG_UNIFORM_SCALE | \
- MAT_FLAG_GENERAL_SCALE | \
- MAT_FLAG_GENERAL_3D)
-
-/** dirty matrix flags mask */
-#define MAT_DIRTY (MAT_DIRTY_TYPE | \
- MAT_DIRTY_FLAGS | \
- MAT_DIRTY_INVERSE)
-
-/*@}*/
-
-
-/**
- * Test geometry related matrix flags.
- *
- * \param mat a pointer to a GLmatrix structure.
- * \param a flags mask.
- *
- * \returns non-zero if all geometry related matrix flags are contained within
- * the mask, or zero otherwise.
- */
-#define TEST_MAT_FLAGS(mat, a) \
- ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
-
-
-
-/**
- * Names of the corresponding GLmatrixtype values.
- */
-static const char *types[] = {
- "MATRIX_GENERAL",
- "MATRIX_IDENTITY",
- "MATRIX_3D_NO_ROT",
- "MATRIX_PERSPECTIVE",
- "MATRIX_2D",
- "MATRIX_2D_NO_ROT",
- "MATRIX_3D"
-};
-
-
-/**
- * Identity matrix.
- */
-static GLfloat Identity[16] = {
- 1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0
-};
-
-
-
-/**********************************************************************/
-/** \name Matrix multiplication */
-/*@{*/
-
-#define A(row,col) a[(col<<2)+row]
-#define B(row,col) b[(col<<2)+row]
-#define P(row,col) product[(col<<2)+row]
-
-/**
- * Perform a full 4x4 matrix multiplication.
- *
- * \param a matrix.
- * \param b matrix.
- * \param product will receive the product of \p a and \p b.
- *
- * \warning Is assumed that \p product != \p b. \p product == \p a is allowed.
- *
- * \note KW: 4*16 = 64 multiplications
- *
- * \author This \c matmul was contributed by Thomas Malik
- */
-static void matmul4( GLfloat *product, const GLfloat *a, const GLfloat *b )
-{
- GLint i;
- for (i = 0; i < 4; i++) {
- const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
- P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
- P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
- P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
- P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
- }
-}
-
-/**
- * Multiply two matrices known to occupy only the top three rows, such
- * as typical model matrices, and orthogonal matrices.
- *
- * \param a matrix.
- * \param b matrix.
- * \param product will receive the product of \p a and \p b.
- */
-static void matmul34( GLfloat *product, const GLfloat *a, const GLfloat *b )
-{
- GLint i;
- for (i = 0; i < 3; i++) {
- const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
- P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0);
- P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1);
- P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2);
- P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3;
- }
- P(3,0) = 0;
- P(3,1) = 0;
- P(3,2) = 0;
- P(3,3) = 1;
-}
-
-#undef A
-#undef B
-#undef P
-
-/**
- * Multiply a matrix by an array of floats with known properties.
- *
- * \param mat pointer to a GLmatrix structure containing the left multiplication
- * matrix, and that will receive the product result.
- * \param m right multiplication matrix array.
- * \param flags flags of the matrix \p m.
- *
- * Joins both flags and marks the type and inverse as dirty. Calls matmul34()
- * if both matrices are 3D, or matmul4() otherwise.
- */
-static void matrix_multf( GLmatrix *mat, const GLfloat *m, GLuint flags )
-{
- mat->flags |= (flags | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
-
- if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D))
- matmul34( mat->m, mat->m, m );
- else
- matmul4( mat->m, mat->m, m );
-}
-
-/**
- * Matrix multiplication.
- *
- * \param dest destination matrix.
- * \param a left matrix.
- * \param b right matrix.
- *
- * Joins both flags and marks the type and inverse as dirty. Calls matmul34()
- * if both matrices are 3D, or matmul4() otherwise.
- */
-void
-_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b )
-{
- dest->flags = (a->flags |
- b->flags |
- MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE);
-
- if (TEST_MAT_FLAGS(dest, MAT_FLAGS_3D))
- matmul34( dest->m, a->m, b->m );
- else
- matmul4( dest->m, a->m, b->m );
-}
-
-/**
- * Matrix multiplication.
- *
- * \param dest left and destination matrix.
- * \param m right matrix array.
- *
- * Marks the matrix flags with general flag, and type and inverse dirty flags.
- * Calls matmul4() for the multiplication.
- */
-void
-_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *m )
-{
- dest->flags |= (MAT_FLAG_GENERAL |
- MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE |
- MAT_DIRTY_FLAGS);
-
- matmul4( dest->m, dest->m, m );
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Matrix output */
-/*@{*/
-
-/**
- * Print a matrix array.
- *
- * \param m matrix array.
- *
- * Called by _math_matrix_print() to print a matrix or its inverse.
- */
-static void print_matrix_floats( const GLfloat m[16] )
-{
- int i;
- for (i=0;i<4;i++) {
- _mesa_debug(NULL,"\t%f %f %f %f\n", m[i], m[4+i], m[8+i], m[12+i] );
- }
-}
-
-/**
- * Dumps the contents of a GLmatrix structure.
- *
- * \param m pointer to the GLmatrix structure.
- */
-void
-_math_matrix_print( const GLmatrix *m )
-{
- _mesa_debug(NULL, "Matrix type: %s, flags: %x\n", types[m->type], m->flags);
- print_matrix_floats(m->m);
- _mesa_debug(NULL, "Inverse: \n");
- if (m->inv) {
- GLfloat prod[16];
- print_matrix_floats(m->inv);
- matmul4(prod, m->m, m->inv);
- _mesa_debug(NULL, "Mat * Inverse:\n");
- print_matrix_floats(prod);
- }
- else {
- _mesa_debug(NULL, " - not available\n");
- }
-}
-
-/*@}*/
-
-
-/**
- * References an element of 4x4 matrix.
- *
- * \param m matrix array.
- * \param c column of the desired element.
- * \param r row of the desired element.
- *
- * \return value of the desired element.
- *
- * Calculate the linear storage index of the element and references it.
- */
-#define MAT(m,r,c) (m)[(c)*4+(r)]
-
-
-/**********************************************************************/
-/** \name Matrix inversion */
-/*@{*/
-
-/**
- * Swaps the values of two floating pointer variables.
- *
- * Used by invert_matrix_general() to swap the row pointers.
- */
-#define SWAP_ROWS(a, b) { GLfloat *_tmp = a; (a)=(b); (b)=_tmp; }
-
-/**
- * Compute inverse of 4x4 transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * \author
- * Code contributed by Jacques Leroy jle@star.be
- *
- * Calculates the inverse matrix by performing the gaussian matrix reduction
- * with partial pivoting followed by back/substitution with the loops manually
- * unrolled.
- */
-static GLboolean invert_matrix_general( GLmatrix *mat )
-{
- const GLfloat *m = mat->m;
- GLfloat *out = mat->inv;
- GLfloat wtmp[4][8];
- GLfloat m0, m1, m2, m3, s;
- GLfloat *r0, *r1, *r2, *r3;
-
- r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
-
- r0[0] = MAT(m,0,0), r0[1] = MAT(m,0,1),
- r0[2] = MAT(m,0,2), r0[3] = MAT(m,0,3),
- r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
-
- r1[0] = MAT(m,1,0), r1[1] = MAT(m,1,1),
- r1[2] = MAT(m,1,2), r1[3] = MAT(m,1,3),
- r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
-
- r2[0] = MAT(m,2,0), r2[1] = MAT(m,2,1),
- r2[2] = MAT(m,2,2), r2[3] = MAT(m,2,3),
- r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
-
- r3[0] = MAT(m,3,0), r3[1] = MAT(m,3,1),
- r3[2] = MAT(m,3,2), r3[3] = MAT(m,3,3),
- r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
-
- /* choose pivot - or die */
- if (fabs(r3[0])>fabs(r2[0])) SWAP_ROWS(r3, r2);
- if (fabs(r2[0])>fabs(r1[0])) SWAP_ROWS(r2, r1);
- if (fabs(r1[0])>fabs(r0[0])) SWAP_ROWS(r1, r0);
- if (0.0 == r0[0]) return GL_FALSE;
-
- /* eliminate first variable */
- m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0];
- s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
- s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
- s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
- s = r0[4];
- if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; }
- s = r0[5];
- if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; }
- s = r0[6];
- if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; }
- s = r0[7];
- if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
-
- /* choose pivot - or die */
- if (fabs(r3[1])>fabs(r2[1])) SWAP_ROWS(r3, r2);
- if (fabs(r2[1])>fabs(r1[1])) SWAP_ROWS(r2, r1);
- if (0.0 == r1[1]) return GL_FALSE;
-
- /* eliminate second variable */
- m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1];
- r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
- r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
- s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; }
- s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; }
- s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; }
- s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
-
- /* choose pivot - or die */
- if (fabs(r3[2])>fabs(r2[2])) SWAP_ROWS(r3, r2);
- if (0.0 == r2[2]) return GL_FALSE;
-
- /* eliminate third variable */
- m3 = r3[2]/r2[2];
- r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
- r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6],
- r3[7] -= m3 * r2[7];
-
- /* last check */
- if (0.0 == r3[3]) return GL_FALSE;
-
- s = 1.0F/r3[3]; /* now back substitute row 3 */
- r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s;
-
- m2 = r2[3]; /* now back substitute row 2 */
- s = 1.0F/r2[2];
- r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
- r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2);
- m1 = r1[3];
- r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1,
- r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
- m0 = r0[3];
- r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
- r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
-
- m1 = r1[2]; /* now back substitute row 1 */
- s = 1.0F/r1[1];
- r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
- r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1);
- m0 = r0[2];
- r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
- r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
-
- m0 = r0[1]; /* now back substitute row 0 */
- s = 1.0F/r0[0];
- r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
- r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
-
- MAT(out,0,0) = r0[4]; MAT(out,0,1) = r0[5],
- MAT(out,0,2) = r0[6]; MAT(out,0,3) = r0[7],
- MAT(out,1,0) = r1[4]; MAT(out,1,1) = r1[5],
- MAT(out,1,2) = r1[6]; MAT(out,1,3) = r1[7],
- MAT(out,2,0) = r2[4]; MAT(out,2,1) = r2[5],
- MAT(out,2,2) = r2[6]; MAT(out,2,3) = r2[7],
- MAT(out,3,0) = r3[4]; MAT(out,3,1) = r3[5],
- MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7];
-
- return GL_TRUE;
-}
-#undef SWAP_ROWS
-
-/**
- * Compute inverse of a general 3d transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * \author Adapted from graphics gems II.
- *
- * Calculates the inverse of the upper left by first calculating its
- * determinant and multiplying it to the symmetric adjust matrix of each
- * element. Finally deals with the translation part by transforming the
- * original translation vector using by the calculated submatrix inverse.
- */
-static GLboolean invert_matrix_3d_general( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
- GLfloat pos, neg, t;
- GLfloat det;
-
- /* Calculate the determinant of upper left 3x3 submatrix and
- * determine if the matrix is singular.
- */
- pos = neg = 0.0;
- t = MAT(in,0,0) * MAT(in,1,1) * MAT(in,2,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = MAT(in,1,0) * MAT(in,2,1) * MAT(in,0,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = MAT(in,2,0) * MAT(in,0,1) * MAT(in,1,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = -MAT(in,2,0) * MAT(in,1,1) * MAT(in,0,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = -MAT(in,1,0) * MAT(in,0,1) * MAT(in,2,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = -MAT(in,0,0) * MAT(in,2,1) * MAT(in,1,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- det = pos + neg;
-
- if (det*det < 1e-25)
- return GL_FALSE;
-
- det = 1.0F / det;
- MAT(out,0,0) = ( (MAT(in,1,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,1,2) )*det);
- MAT(out,0,1) = (- (MAT(in,0,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,0,2) )*det);
- MAT(out,0,2) = ( (MAT(in,0,1)*MAT(in,1,2) - MAT(in,1,1)*MAT(in,0,2) )*det);
- MAT(out,1,0) = (- (MAT(in,1,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,1,2) )*det);
- MAT(out,1,1) = ( (MAT(in,0,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,0,2) )*det);
- MAT(out,1,2) = (- (MAT(in,0,0)*MAT(in,1,2) - MAT(in,1,0)*MAT(in,0,2) )*det);
- MAT(out,2,0) = ( (MAT(in,1,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,1,1) )*det);
- MAT(out,2,1) = (- (MAT(in,0,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,0,1) )*det);
- MAT(out,2,2) = ( (MAT(in,0,0)*MAT(in,1,1) - MAT(in,1,0)*MAT(in,0,1) )*det);
-
- /* Do the translation part */
- MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
- MAT(in,1,3) * MAT(out,0,1) +
- MAT(in,2,3) * MAT(out,0,2) );
- MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
- MAT(in,1,3) * MAT(out,1,1) +
- MAT(in,2,3) * MAT(out,1,2) );
- MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
- MAT(in,1,3) * MAT(out,2,1) +
- MAT(in,2,3) * MAT(out,2,2) );
-
- return GL_TRUE;
-}
-
-/**
- * Compute inverse of a 3d transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * If the matrix is not an angle preserving matrix then calls
- * invert_matrix_3d_general for the actual calculation. Otherwise calculates
- * the inverse matrix analyzing and inverting each of the scaling, rotation and
- * translation parts.
- */
-static GLboolean invert_matrix_3d( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
-
- if (!TEST_MAT_FLAGS(mat, MAT_FLAGS_ANGLE_PRESERVING)) {
- return invert_matrix_3d_general( mat );
- }
-
- if (mat->flags & MAT_FLAG_UNIFORM_SCALE) {
- GLfloat scale = (MAT(in,0,0) * MAT(in,0,0) +
- MAT(in,0,1) * MAT(in,0,1) +
- MAT(in,0,2) * MAT(in,0,2));
-
- if (scale == 0.0)
- return GL_FALSE;
-
- scale = 1.0F / scale;
-
- /* Transpose and scale the 3 by 3 upper-left submatrix. */
- MAT(out,0,0) = scale * MAT(in,0,0);
- MAT(out,1,0) = scale * MAT(in,0,1);
- MAT(out,2,0) = scale * MAT(in,0,2);
- MAT(out,0,1) = scale * MAT(in,1,0);
- MAT(out,1,1) = scale * MAT(in,1,1);
- MAT(out,2,1) = scale * MAT(in,1,2);
- MAT(out,0,2) = scale * MAT(in,2,0);
- MAT(out,1,2) = scale * MAT(in,2,1);
- MAT(out,2,2) = scale * MAT(in,2,2);
- }
- else if (mat->flags & MAT_FLAG_ROTATION) {
- /* Transpose the 3 by 3 upper-left submatrix. */
- MAT(out,0,0) = MAT(in,0,0);
- MAT(out,1,0) = MAT(in,0,1);
- MAT(out,2,0) = MAT(in,0,2);
- MAT(out,0,1) = MAT(in,1,0);
- MAT(out,1,1) = MAT(in,1,1);
- MAT(out,2,1) = MAT(in,1,2);
- MAT(out,0,2) = MAT(in,2,0);
- MAT(out,1,2) = MAT(in,2,1);
- MAT(out,2,2) = MAT(in,2,2);
- }
- else {
- /* pure translation */
- MEMCPY( out, Identity, sizeof(Identity) );
- MAT(out,0,3) = - MAT(in,0,3);
- MAT(out,1,3) = - MAT(in,1,3);
- MAT(out,2,3) = - MAT(in,2,3);
- return GL_TRUE;
- }
-
- if (mat->flags & MAT_FLAG_TRANSLATION) {
- /* Do the translation part */
- MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
- MAT(in,1,3) * MAT(out,0,1) +
- MAT(in,2,3) * MAT(out,0,2) );
- MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
- MAT(in,1,3) * MAT(out,1,1) +
- MAT(in,2,3) * MAT(out,1,2) );
- MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
- MAT(in,1,3) * MAT(out,2,1) +
- MAT(in,2,3) * MAT(out,2,2) );
- }
- else {
- MAT(out,0,3) = MAT(out,1,3) = MAT(out,2,3) = 0.0;
- }
-
- return GL_TRUE;
-}
-
-/**
- * Compute inverse of an identity transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return always GL_TRUE.
- *
- * Simply copies Identity into GLmatrix::inv.
- */
-static GLboolean invert_matrix_identity( GLmatrix *mat )
-{
- MEMCPY( mat->inv, Identity, sizeof(Identity) );
- return GL_TRUE;
-}
-
-/**
- * Compute inverse of a no-rotation 3d transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * Calculates the
- */
-static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
-
- if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 )
- return GL_FALSE;
-
- MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
- MAT(out,0,0) = 1.0F / MAT(in,0,0);
- MAT(out,1,1) = 1.0F / MAT(in,1,1);
- MAT(out,2,2) = 1.0F / MAT(in,2,2);
-
- if (mat->flags & MAT_FLAG_TRANSLATION) {
- MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
- MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
- MAT(out,2,3) = - (MAT(in,2,3) * MAT(out,2,2));
- }
-
- return GL_TRUE;
-}
-
-/**
- * Compute inverse of a no-rotation 2d transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * Calculates the inverse matrix by applying the inverse scaling and
- * translation to the identity matrix.
- */
-static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
-
- if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0)
- return GL_FALSE;
-
- MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
- MAT(out,0,0) = 1.0F / MAT(in,0,0);
- MAT(out,1,1) = 1.0F / MAT(in,1,1);
-
- if (mat->flags & MAT_FLAG_TRANSLATION) {
- MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
- MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
- }
-
- return GL_TRUE;
-}
-
-#if 0
-/* broken */
-static GLboolean invert_matrix_perspective( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
-
- if (MAT(in,2,3) == 0)
- return GL_FALSE;
-
- MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
-
- MAT(out,0,0) = 1.0F / MAT(in,0,0);
- MAT(out,1,1) = 1.0F / MAT(in,1,1);
-
- MAT(out,0,3) = MAT(in,0,2);
- MAT(out,1,3) = MAT(in,1,2);
-
- MAT(out,2,2) = 0;
- MAT(out,2,3) = -1;
-
- MAT(out,3,2) = 1.0F / MAT(in,2,3);
- MAT(out,3,3) = MAT(in,2,2) * MAT(out,3,2);
-
- return GL_TRUE;
-}
-#endif
-
-/**
- * Matrix inversion function pointer type.
- */
-typedef GLboolean (*inv_mat_func)( GLmatrix *mat );
-
-/**
- * Table of the matrix inversion functions according to the matrix type.
- */
-static inv_mat_func inv_mat_tab[7] = {
- invert_matrix_general,
- invert_matrix_identity,
- invert_matrix_3d_no_rot,
-#if 0
- /* Don't use this function for now - it fails when the projection matrix
- * is premultiplied by a translation (ala Chromium's tilesort SPU).
- */
- invert_matrix_perspective,
-#else
- invert_matrix_general,
-#endif
- invert_matrix_3d, /* lazy! */
- invert_matrix_2d_no_rot,
- invert_matrix_3d
-};
-
-/**
- * Compute inverse of a transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * Calls the matrix inversion function in inv_mat_tab corresponding to the
- * given matrix type. In case of failure, updates the MAT_FLAG_SINGULAR flag,
- * and copies the identity matrix into GLmatrix::inv.
- */
-static GLboolean matrix_invert( GLmatrix *mat )
-{
- if (inv_mat_tab[mat->type](mat)) {
- mat->flags &= ~MAT_FLAG_SINGULAR;
- return GL_TRUE;
- } else {
- mat->flags |= MAT_FLAG_SINGULAR;
- MEMCPY( mat->inv, Identity, sizeof(Identity) );
- return GL_FALSE;
- }
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Matrix generation */
-/*@{*/
-
-/**
- * Generate a 4x4 transformation matrix from glRotate parameters, and
- * post-multiply the input matrix by it.
- *
- * \author
- * This function was contributed by Erich Boleyn (erich@uruk.org).
- * Optimizations contributed by Rudolf Opalla (rudi@khm.de).
- */
-void
-_math_matrix_rotate( GLmatrix *mat,
- GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
-{
- GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c;
- GLfloat m[16];
- GLboolean optimized;
-
- s = (GLfloat) sin( angle * DEG2RAD );
- c = (GLfloat) cos( angle * DEG2RAD );
-
- MEMCPY(m, Identity, sizeof(GLfloat)*16);
- optimized = GL_FALSE;
-
-#define M(row,col) m[col*4+row]
-
- if (x == 0.0F) {
- if (y == 0.0F) {
- if (z != 0.0F) {
- optimized = GL_TRUE;
- /* rotate only around z-axis */
- M(0,0) = c;
- M(1,1) = c;
- if (z < 0.0F) {
- M(0,1) = s;
- M(1,0) = -s;
- }
- else {
- M(0,1) = -s;
- M(1,0) = s;
- }
- }
- }
- else if (z == 0.0F) {
- optimized = GL_TRUE;
- /* rotate only around y-axis */
- M(0,0) = c;
- M(2,2) = c;
- if (y < 0.0F) {
- M(0,2) = -s;
- M(2,0) = s;
- }
- else {
- M(0,2) = s;
- M(2,0) = -s;
- }
- }
- }
- else if (y == 0.0F) {
- if (z == 0.0F) {
- optimized = GL_TRUE;
- /* rotate only around x-axis */
- M(1,1) = c;
- M(2,2) = c;
- if (x < 0.0F) {
- M(1,2) = s;
- M(2,1) = -s;
- }
- else {
- M(1,2) = -s;
- M(2,1) = s;
- }
- }
- }
-
- if (!optimized) {
- const GLfloat mag = SQRTF(x * x + y * y + z * z);
-
- if (mag <= 1.0e-4) {
- /* no rotation, leave mat as-is */
- return;
- }
-
- x /= mag;
- y /= mag;
- z /= mag;
-
-
- /*
- * Arbitrary axis rotation matrix.
- *
- * This is composed of 5 matrices, Rz, Ry, T, Ry', Rz', multiplied
- * like so: Rz * Ry * T * Ry' * Rz'. T is the final rotation
- * (which is about the X-axis), and the two composite transforms
- * Ry' * Rz' and Rz * Ry are (respectively) the rotations necessary
- * from the arbitrary axis to the X-axis then back. They are
- * all elementary rotations.
- *
- * Rz' is a rotation about the Z-axis, to bring the axis vector
- * into the x-z plane. Then Ry' is applied, rotating about the
- * Y-axis to bring the axis vector parallel with the X-axis. The
- * rotation about the X-axis is then performed. Ry and Rz are
- * simply the respective inverse transforms to bring the arbitrary
- * axis back to it's original orientation. The first transforms
- * Rz' and Ry' are considered inverses, since the data from the
- * arbitrary axis gives you info on how to get to it, not how
- * to get away from it, and an inverse must be applied.
- *
- * The basic calculation used is to recognize that the arbitrary
- * axis vector (x, y, z), since it is of unit length, actually
- * represents the sines and cosines of the angles to rotate the
- * X-axis to the same orientation, with theta being the angle about
- * Z and phi the angle about Y (in the order described above)
- * as follows:
- *
- * cos ( theta ) = x / sqrt ( 1 - z^2 )
- * sin ( theta ) = y / sqrt ( 1 - z^2 )
- *
- * cos ( phi ) = sqrt ( 1 - z^2 )
- * sin ( phi ) = z
- *
- * Note that cos ( phi ) can further be inserted to the above
- * formulas:
- *
- * cos ( theta ) = x / cos ( phi )
- * sin ( theta ) = y / sin ( phi )
- *
- * ...etc. Because of those relations and the standard trigonometric
- * relations, it is pssible to reduce the transforms down to what
- * is used below. It may be that any primary axis chosen will give the
- * same results (modulo a sign convention) using thie method.
- *
- * Particularly nice is to notice that all divisions that might
- * have caused trouble when parallel to certain planes or
- * axis go away with care paid to reducing the expressions.
- * After checking, it does perform correctly under all cases, since
- * in all the cases of division where the denominator would have
- * been zero, the numerator would have been zero as well, giving
- * the expected result.
- */
-
- xx = x * x;
- yy = y * y;
- zz = z * z;
- xy = x * y;
- yz = y * z;
- zx = z * x;
- xs = x * s;
- ys = y * s;
- zs = z * s;
- one_c = 1.0F - c;
-
- /* We already hold the identity-matrix so we can skip some statements */
- M(0,0) = (one_c * xx) + c;
- M(0,1) = (one_c * xy) - zs;
- M(0,2) = (one_c * zx) + ys;
-/* M(0,3) = 0.0F; */
-
- M(1,0) = (one_c * xy) + zs;
- M(1,1) = (one_c * yy) + c;
- M(1,2) = (one_c * yz) - xs;
-/* M(1,3) = 0.0F; */
-
- M(2,0) = (one_c * zx) - ys;
- M(2,1) = (one_c * yz) + xs;
- M(2,2) = (one_c * zz) + c;
-/* M(2,3) = 0.0F; */
-
-/*
- M(3,0) = 0.0F;
- M(3,1) = 0.0F;
- M(3,2) = 0.0F;
- M(3,3) = 1.0F;
-*/
- }
-#undef M
-
- matrix_multf( mat, m, MAT_FLAG_ROTATION );
-}
-
-/**
- * Apply a perspective projection matrix.
- *
- * \param mat matrix to apply the projection.
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * Creates the projection matrix and multiplies it with \p mat, marking the
- * MAT_FLAG_PERSPECTIVE flag.
- */
-void
-_math_matrix_frustum( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval )
-{
- GLfloat x, y, a, b, c, d;
- GLfloat m[16];
-
- x = (2.0F*nearval) / (right-left);
- y = (2.0F*nearval) / (top-bottom);
- a = (right+left) / (right-left);
- b = (top+bottom) / (top-bottom);
- c = -(farval+nearval) / ( farval-nearval);
- d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
-
-#define M(row,col) m[col*4+row]
- M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
- M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
- M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
- M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
-#undef M
-
- matrix_multf( mat, m, MAT_FLAG_PERSPECTIVE );
-}
-
-/**
- * Apply an orthographic projection matrix.
- *
- * \param mat matrix to apply the projection.
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * Creates the projection matrix and multiplies it with \p mat, marking the
- * MAT_FLAG_GENERAL_SCALE and MAT_FLAG_TRANSLATION flags.
- */
-void
-_math_matrix_ortho( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval )
-{
- GLfloat m[16];
-
-#define M(row,col) m[col*4+row]
- M(0,0) = 2.0F / (right-left);
- M(0,1) = 0.0F;
- M(0,2) = 0.0F;
- M(0,3) = -(right+left) / (right-left);
-
- M(1,0) = 0.0F;
- M(1,1) = 2.0F / (top-bottom);
- M(1,2) = 0.0F;
- M(1,3) = -(top+bottom) / (top-bottom);
-
- M(2,0) = 0.0F;
- M(2,1) = 0.0F;
- M(2,2) = -2.0F / (farval-nearval);
- M(2,3) = -(farval+nearval) / (farval-nearval);
-
- M(3,0) = 0.0F;
- M(3,1) = 0.0F;
- M(3,2) = 0.0F;
- M(3,3) = 1.0F;
-#undef M
-
- matrix_multf( mat, m, (MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION));
-}
-
-/**
- * Multiply a matrix with a general scaling matrix.
- *
- * \param mat matrix.
- * \param x x axis scale factor.
- * \param y y axis scale factor.
- * \param z z axis scale factor.
- *
- * Multiplies in-place the elements of \p mat by the scale factors. Checks if
- * the scales factors are roughly the same, marking the MAT_FLAG_UNIFORM_SCALE
- * flag, or MAT_FLAG_GENERAL_SCALE. Marks the MAT_DIRTY_TYPE and
- * MAT_DIRTY_INVERSE dirty flags.
- */
-void
-_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
-{
- GLfloat *m = mat->m;
- m[0] *= x; m[4] *= y; m[8] *= z;
- m[1] *= x; m[5] *= y; m[9] *= z;
- m[2] *= x; m[6] *= y; m[10] *= z;
- m[3] *= x; m[7] *= y; m[11] *= z;
-
- if (fabs(x - y) < 1e-8 && fabs(x - z) < 1e-8)
- mat->flags |= MAT_FLAG_UNIFORM_SCALE;
- else
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
-
- mat->flags |= (MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE);
-}
-
-/**
- * Multiply a matrix with a translation matrix.
- *
- * \param mat matrix.
- * \param x translation vector x coordinate.
- * \param y translation vector y coordinate.
- * \param z translation vector z coordinate.
- *
- * Adds the translation coordinates to the elements of \p mat in-place. Marks
- * the MAT_FLAG_TRANSLATION flag, and the MAT_DIRTY_TYPE and MAT_DIRTY_INVERSE
- * dirty flags.
- */
-void
-_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
-{
- GLfloat *m = mat->m;
- m[12] = m[0] * x + m[4] * y + m[8] * z + m[12];
- m[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
- m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
- m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
-
- mat->flags |= (MAT_FLAG_TRANSLATION |
- MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE);
-}
-
-
-/**
- * Set matrix to do viewport and depthrange mapping.
- * Transforms Normalized Device Coords to window/Z values.
- */
-void
-_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax)
-{
- m->m[MAT_SX] = (GLfloat) width / 2.0F;
- m->m[MAT_TX] = m->m[MAT_SX] + x;
- m->m[MAT_SY] = (GLfloat) height / 2.0F;
- m->m[MAT_TY] = m->m[MAT_SY] + y;
- m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F);
- m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear);
- m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION;
- m->type = MATRIX_3D_NO_ROT;
-}
-
-
-/**
- * Set a matrix to the identity matrix.
- *
- * \param mat matrix.
- *
- * Copies ::Identity into \p GLmatrix::m, and into GLmatrix::inv if not NULL.
- * Sets the matrix type to identity, and clear the dirty flags.
- */
-void
-_math_matrix_set_identity( GLmatrix *mat )
-{
- MEMCPY( mat->m, Identity, 16*sizeof(GLfloat) );
-
- if (mat->inv)
- MEMCPY( mat->inv, Identity, 16*sizeof(GLfloat) );
-
- mat->type = MATRIX_IDENTITY;
- mat->flags &= ~(MAT_DIRTY_FLAGS|
- MAT_DIRTY_TYPE|
- MAT_DIRTY_INVERSE);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Matrix analysis */
-/*@{*/
-
-#define ZERO(x) (1<<x)
-#define ONE(x) (1<<(x+16))
-
-#define MASK_NO_TRX (ZERO(12) | ZERO(13) | ZERO(14))
-#define MASK_NO_2D_SCALE ( ONE(0) | ONE(5))
-
-#define MASK_IDENTITY ( ONE(0) | ZERO(4) | ZERO(8) | ZERO(12) |\
- ZERO(1) | ONE(5) | ZERO(9) | ZERO(13) |\
- ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-#define MASK_2D_NO_ROT ( ZERO(4) | ZERO(8) | \
- ZERO(1) | ZERO(9) | \
- ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-#define MASK_2D ( ZERO(8) | \
- ZERO(9) | \
- ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-
-#define MASK_3D_NO_ROT ( ZERO(4) | ZERO(8) | \
- ZERO(1) | ZERO(9) | \
- ZERO(2) | ZERO(6) | \
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-#define MASK_3D ( \
- \
- \
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-
-#define MASK_PERSPECTIVE ( ZERO(4) | ZERO(12) |\
- ZERO(1) | ZERO(13) |\
- ZERO(2) | ZERO(6) | \
- ZERO(3) | ZERO(7) | ZERO(15) )
-
-#define SQ(x) ((x)*(x))
-
-/**
- * Determine type and flags from scratch.
- *
- * \param mat matrix.
- *
- * This is expensive enough to only want to do it once.
- */
-static void analyse_from_scratch( GLmatrix *mat )
-{
- const GLfloat *m = mat->m;
- GLuint mask = 0;
- GLuint i;
-
- for (i = 0 ; i < 16 ; i++) {
- if (m[i] == 0.0) mask |= (1<<i);
- }
-
- if (m[0] == 1.0F) mask |= (1<<16);
- if (m[5] == 1.0F) mask |= (1<<21);
- if (m[10] == 1.0F) mask |= (1<<26);
- if (m[15] == 1.0F) mask |= (1<<31);
-
- mat->flags &= ~MAT_FLAGS_GEOMETRY;
-
- /* Check for translation - no-one really cares
- */
- if ((mask & MASK_NO_TRX) != MASK_NO_TRX)
- mat->flags |= MAT_FLAG_TRANSLATION;
-
- /* Do the real work
- */
- if (mask == (GLuint) MASK_IDENTITY) {
- mat->type = MATRIX_IDENTITY;
- }
- else if ((mask & MASK_2D_NO_ROT) == (GLuint) MASK_2D_NO_ROT) {
- mat->type = MATRIX_2D_NO_ROT;
-
- if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE)
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
- }
- else if ((mask & MASK_2D) == (GLuint) MASK_2D) {
- GLfloat mm = DOT2(m, m);
- GLfloat m4m4 = DOT2(m+4,m+4);
- GLfloat mm4 = DOT2(m,m+4);
-
- mat->type = MATRIX_2D;
-
- /* Check for scale */
- if (SQ(mm-1) > SQ(1e-6) ||
- SQ(m4m4-1) > SQ(1e-6))
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
-
- /* Check for rotation */
- if (SQ(mm4) > SQ(1e-6))
- mat->flags |= MAT_FLAG_GENERAL_3D;
- else
- mat->flags |= MAT_FLAG_ROTATION;
-
- }
- else if ((mask & MASK_3D_NO_ROT) == (GLuint) MASK_3D_NO_ROT) {
- mat->type = MATRIX_3D_NO_ROT;
-
- /* Check for scale */
- if (SQ(m[0]-m[5]) < SQ(1e-6) &&
- SQ(m[0]-m[10]) < SQ(1e-6)) {
- if (SQ(m[0]-1.0) > SQ(1e-6)) {
- mat->flags |= MAT_FLAG_UNIFORM_SCALE;
- }
- }
- else {
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
- }
- }
- else if ((mask & MASK_3D) == (GLuint) MASK_3D) {
- GLfloat c1 = DOT3(m,m);
- GLfloat c2 = DOT3(m+4,m+4);
- GLfloat c3 = DOT3(m+8,m+8);
- GLfloat d1 = DOT3(m, m+4);
- GLfloat cp[3];
-
- mat->type = MATRIX_3D;
-
- /* Check for scale */
- if (SQ(c1-c2) < SQ(1e-6) && SQ(c1-c3) < SQ(1e-6)) {
- if (SQ(c1-1.0) > SQ(1e-6))
- mat->flags |= MAT_FLAG_UNIFORM_SCALE;
- /* else no scale at all */
- }
- else {
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
- }
-
- /* Check for rotation */
- if (SQ(d1) < SQ(1e-6)) {
- CROSS3( cp, m, m+4 );
- SUB_3V( cp, cp, (m+8) );
- if (LEN_SQUARED_3FV(cp) < SQ(1e-6))
- mat->flags |= MAT_FLAG_ROTATION;
- else
- mat->flags |= MAT_FLAG_GENERAL_3D;
- }
- else {
- mat->flags |= MAT_FLAG_GENERAL_3D; /* shear, etc */
- }
- }
- else if ((mask & MASK_PERSPECTIVE) == MASK_PERSPECTIVE && m[11]==-1.0F) {
- mat->type = MATRIX_PERSPECTIVE;
- mat->flags |= MAT_FLAG_GENERAL;
- }
- else {
- mat->type = MATRIX_GENERAL;
- mat->flags |= MAT_FLAG_GENERAL;
- }
-}
-
-/**
- * Analyze a matrix given that its flags are accurate.
- *
- * This is the more common operation, hopefully.
- */
-static void analyse_from_flags( GLmatrix *mat )
-{
- const GLfloat *m = mat->m;
-
- if (TEST_MAT_FLAGS(mat, 0)) {
- mat->type = MATRIX_IDENTITY;
- }
- else if (TEST_MAT_FLAGS(mat, (MAT_FLAG_TRANSLATION |
- MAT_FLAG_UNIFORM_SCALE |
- MAT_FLAG_GENERAL_SCALE))) {
- if ( m[10]==1.0F && m[14]==0.0F ) {
- mat->type = MATRIX_2D_NO_ROT;
- }
- else {
- mat->type = MATRIX_3D_NO_ROT;
- }
- }
- else if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D)) {
- if ( m[ 8]==0.0F
- && m[ 9]==0.0F
- && m[2]==0.0F && m[6]==0.0F && m[10]==1.0F && m[14]==0.0F) {
- mat->type = MATRIX_2D;
- }
- else {
- mat->type = MATRIX_3D;
- }
- }
- else if ( m[4]==0.0F && m[12]==0.0F
- && m[1]==0.0F && m[13]==0.0F
- && m[2]==0.0F && m[6]==0.0F
- && m[3]==0.0F && m[7]==0.0F && m[11]==-1.0F && m[15]==0.0F) {
- mat->type = MATRIX_PERSPECTIVE;
- }
- else {
- mat->type = MATRIX_GENERAL;
- }
-}
-
-/**
- * Analyze and update a matrix.
- *
- * \param mat matrix.
- *
- * If the matrix type is dirty then calls either analyse_from_scratch() or
- * analyse_from_flags() to determine its type, according to whether the flags
- * are dirty or not, respectively. If the matrix has an inverse and it's dirty
- * then calls matrix_invert(). Finally clears the dirty flags.
- */
-void
-_math_matrix_analyse( GLmatrix *mat )
-{
- if (mat->flags & MAT_DIRTY_TYPE) {
- if (mat->flags & MAT_DIRTY_FLAGS)
- analyse_from_scratch( mat );
- else
- analyse_from_flags( mat );
- }
-
- if (mat->inv && (mat->flags & MAT_DIRTY_INVERSE)) {
- matrix_invert( mat );
- }
-
- mat->flags &= ~(MAT_DIRTY_FLAGS|
- MAT_DIRTY_TYPE|
- MAT_DIRTY_INVERSE);
-}
-
-/*@}*/
-
-
-/**
- * Test if the given matrix preserves vector lengths.
- */
-GLboolean
-_math_matrix_is_length_preserving( const GLmatrix *m )
-{
- return TEST_MAT_FLAGS( m, MAT_FLAGS_LENGTH_PRESERVING);
-}
-
-
-/**
- * Test if the given matrix does any rotation.
- * (or perhaps if the upper-left 3x3 is non-identity)
- */
-GLboolean
-_math_matrix_has_rotation( const GLmatrix *m )
-{
- if (m->flags & (MAT_FLAG_GENERAL |
- MAT_FLAG_ROTATION |
- MAT_FLAG_GENERAL_3D |
- MAT_FLAG_PERSPECTIVE))
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-
-GLboolean
-_math_matrix_is_general_scale( const GLmatrix *m )
-{
- return (m->flags & MAT_FLAG_GENERAL_SCALE) ? GL_TRUE : GL_FALSE;
-}
-
-
-GLboolean
-_math_matrix_is_dirty( const GLmatrix *m )
-{
- return (m->flags & MAT_DIRTY) ? GL_TRUE : GL_FALSE;
-}
-
-
-/**********************************************************************/
-/** \name Matrix setup */
-/*@{*/
-
-/**
- * Copy a matrix.
- *
- * \param to destination matrix.
- * \param from source matrix.
- *
- * Copies all fields in GLmatrix, creating an inverse array if necessary.
- */
-void
-_math_matrix_copy( GLmatrix *to, const GLmatrix *from )
-{
- MEMCPY( to->m, from->m, sizeof(Identity) );
- to->flags = from->flags;
- to->type = from->type;
-
- if (to->inv != 0) {
- if (from->inv == 0) {
- matrix_invert( to );
- }
- else {
- MEMCPY(to->inv, from->inv, sizeof(GLfloat)*16);
- }
- }
-}
-
-/**
- * Loads a matrix array into GLmatrix.
- *
- * \param m matrix array.
- * \param mat matrix.
- *
- * Copies \p m into GLmatrix::m and marks the MAT_FLAG_GENERAL and MAT_DIRTY
- * flags.
- */
-void
-_math_matrix_loadf( GLmatrix *mat, const GLfloat *m )
-{
- MEMCPY( mat->m, m, 16*sizeof(GLfloat) );
- mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY);
-}
-
-/**
- * Matrix constructor.
- *
- * \param m matrix.
- *
- * Initialize the GLmatrix fields.
- */
-void
-_math_matrix_ctr( GLmatrix *m )
-{
- m->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
- if (m->m)
- MEMCPY( m->m, Identity, sizeof(Identity) );
- m->inv = NULL;
- m->type = MATRIX_IDENTITY;
- m->flags = 0;
-}
-
-/**
- * Matrix destructor.
- *
- * \param m matrix.
- *
- * Frees the data in a GLmatrix.
- */
-void
-_math_matrix_dtr( GLmatrix *m )
-{
- if (m->m) {
- ALIGN_FREE( m->m );
- m->m = NULL;
- }
- if (m->inv) {
- ALIGN_FREE( m->inv );
- m->inv = NULL;
- }
-}
-
-/**
- * Allocate a matrix inverse.
- *
- * \param m matrix.
- *
- * Allocates the matrix inverse, GLmatrix::inv, and sets it to Identity.
- */
-void
-_math_matrix_alloc_inv( GLmatrix *m )
-{
- if (!m->inv) {
- m->inv = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
- if (m->inv)
- MEMCPY( m->inv, Identity, 16 * sizeof(GLfloat) );
- }
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Matrix transpose */
-/*@{*/
-
-/**
- * Transpose a GLfloat matrix.
- *
- * \param to destination array.
- * \param from source array.
- */
-void
-_math_transposef( GLfloat to[16], const GLfloat from[16] )
-{
- to[0] = from[0];
- to[1] = from[4];
- to[2] = from[8];
- to[3] = from[12];
- to[4] = from[1];
- to[5] = from[5];
- to[6] = from[9];
- to[7] = from[13];
- to[8] = from[2];
- to[9] = from[6];
- to[10] = from[10];
- to[11] = from[14];
- to[12] = from[3];
- to[13] = from[7];
- to[14] = from[11];
- to[15] = from[15];
-}
-
-/**
- * Transpose a GLdouble matrix.
- *
- * \param to destination array.
- * \param from source array.
- */
-void
-_math_transposed( GLdouble to[16], const GLdouble from[16] )
-{
- to[0] = from[0];
- to[1] = from[4];
- to[2] = from[8];
- to[3] = from[12];
- to[4] = from[1];
- to[5] = from[5];
- to[6] = from[9];
- to[7] = from[13];
- to[8] = from[2];
- to[9] = from[6];
- to[10] = from[10];
- to[11] = from[14];
- to[12] = from[3];
- to[13] = from[7];
- to[14] = from[11];
- to[15] = from[15];
-}
-
-/**
- * Transpose a GLdouble matrix and convert to GLfloat.
- *
- * \param to destination array.
- * \param from source array.
- */
-void
-_math_transposefd( GLfloat to[16], const GLdouble from[16] )
-{
- to[0] = (GLfloat) from[0];
- to[1] = (GLfloat) from[4];
- to[2] = (GLfloat) from[8];
- to[3] = (GLfloat) from[12];
- to[4] = (GLfloat) from[1];
- to[5] = (GLfloat) from[5];
- to[6] = (GLfloat) from[9];
- to[7] = (GLfloat) from[13];
- to[8] = (GLfloat) from[2];
- to[9] = (GLfloat) from[6];
- to[10] = (GLfloat) from[10];
- to[11] = (GLfloat) from[14];
- to[12] = (GLfloat) from[3];
- to[13] = (GLfloat) from[7];
- to[14] = (GLfloat) from[11];
- to[15] = (GLfloat) from[15];
-}
-
-/*@}*/
-
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_matrix.h b/nx-X11/extras/Mesa/src/mesa/math/m_matrix.h
deleted file mode 100644
index e8303f3ac..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_matrix.h
+++ /dev/null
@@ -1,195 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file math/m_matrix.h
- * Defines basic structures for matrix-handling.
- */
-
-#ifndef _M_MATRIX_H
-#define _M_MATRIX_H
-
-
-
-/**
- * \name Symbolic names to some of the entries in the matrix
- *
- * These are handy for the viewport mapping, which is expressed as a matrix.
- */
-/*@{*/
-#define MAT_SX 0
-#define MAT_SY 5
-#define MAT_SZ 10
-#define MAT_TX 12
-#define MAT_TY 13
-#define MAT_TZ 14
-/*@}*/
-
-
-/**
- * Different kinds of 4x4 transformation matrices.
- * We use these to select specific optimized vertex transformation routines.
- */
-enum GLmatrixtype {
- MATRIX_GENERAL, /**< general 4x4 matrix */
- MATRIX_IDENTITY, /**< identity matrix */
- MATRIX_3D_NO_ROT, /**< orthogonal projection and others... */
- MATRIX_PERSPECTIVE, /**< perspective projection matrix */
- MATRIX_2D, /**< 2-D transformation */
- MATRIX_2D_NO_ROT, /**< 2-D scale & translate only */
- MATRIX_3D /**< 3-D transformation */
-} ;
-
-/**
- * Matrix type to represent 4x4 transformation matrices.
- */
-typedef struct {
- GLfloat *m; /**< 16 matrix elements (16-byte aligned) */
- GLfloat *inv; /**< optional 16-element inverse (16-byte aligned) */
- GLuint flags; /**< possible values determined by (of \link
- * MatFlags MAT_FLAG_* flags\endlink)
- */
- enum GLmatrixtype type;
-} GLmatrix;
-
-
-
-
-extern void
-_math_matrix_ctr( GLmatrix *m );
-
-extern void
-_math_matrix_dtr( GLmatrix *m );
-
-extern void
-_math_matrix_alloc_inv( GLmatrix *m );
-
-extern void
-_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
-
-extern void
-_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b );
-
-extern void
-_math_matrix_loadf( GLmatrix *mat, const GLfloat *m );
-
-extern void
-_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
-
-extern void
-_math_matrix_rotate( GLmatrix *m, GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z );
-
-extern void
-_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
-
-extern void
-_math_matrix_ortho( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval );
-
-extern void
-_math_matrix_frustum( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval );
-
-extern void
-_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax);
-
-extern void
-_math_matrix_set_identity( GLmatrix *dest );
-
-extern void
-_math_matrix_copy( GLmatrix *to, const GLmatrix *from );
-
-extern void
-_math_matrix_analyse( GLmatrix *mat );
-
-extern void
-_math_matrix_print( const GLmatrix *m );
-
-extern GLboolean
-_math_matrix_is_length_preserving( const GLmatrix *m );
-
-extern GLboolean
-_math_matrix_has_rotation( const GLmatrix *m );
-
-extern GLboolean
-_math_matrix_is_general_scale( const GLmatrix *m );
-
-extern GLboolean
-_math_matrix_is_dirty( const GLmatrix *m );
-
-
-/**
- * \name Related functions that don't actually operate on GLmatrix structs
- */
-/*@{*/
-
-extern void
-_math_transposef( GLfloat to[16], const GLfloat from[16] );
-
-extern void
-_math_transposed( GLdouble to[16], const GLdouble from[16] );
-
-extern void
-_math_transposefd( GLfloat to[16], const GLdouble from[16] );
-
-
-/*
- * Transform a point (column vector) by a matrix: Q = M * P
- */
-#define TRANSFORM_POINT( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
-
-
-#define TRANSFORM_POINT3( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
-
-
-/*
- * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT
- */
-#define TRANSFORM_NORMAL( TO, N, MAT ) \
-do { \
- TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \
- TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \
- TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
-} while (0)
-
-
-/*@}*/
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_norm_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_norm_tmp.h
deleted file mode 100644
index a20cb0501..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_norm_tmp.h
+++ /dev/null
@@ -1,390 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-/* Functions to tranform a vector of normals. This includes applying
- * the transformation matrix, rescaling and normalization.
- */
-
-/*
- * mat - the 4x4 transformation matrix
- * scale - uniform scale factor of the transformation matrix (not always used)
- * in - the source vector of normals
- * lengths - length of each incoming normal (may be NULL) (a display list
- * optimization)
- * dest - the destination vector of normals
- */
-static void _XFORMAPI
-TAG(transform_normalize_normals)( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
- const GLfloat *from = in->start;
- const GLuint stride = in->stride;
- const GLuint count = in->count;
- const GLfloat *m = mat->inv;
- GLfloat m0 = m[0], m4 = m[4], m8 = m[8];
- GLfloat m1 = m[1], m5 = m[5], m9 = m[9];
- GLfloat m2 = m[2], m6 = m[6], m10 = m[10];
- GLuint i;
-
- if (!lengths) {
- STRIDE_LOOP {
- GLfloat tx, ty, tz;
- {
- const GLfloat ux = from[0], uy = from[1], uz = from[2];
- tx = ux * m0 + uy * m1 + uz * m2;
- ty = ux * m4 + uy * m5 + uz * m6;
- tz = ux * m8 + uy * m9 + uz * m10;
- }
- {
- GLdouble len = tx*tx + ty*ty + tz*tz;
- if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
- out[i][0] = tx * scale;
- out[i][1] = ty * scale;
- out[i][2] = tz * scale;
- }
- else {
- out[i][0] = out[i][1] = out[i][2] = 0;
- }
- }
- }
- }
- else {
- if (scale != 1.0) {
- m0 *= scale, m4 *= scale, m8 *= scale;
- m1 *= scale, m5 *= scale, m9 *= scale;
- m2 *= scale, m6 *= scale, m10 *= scale;
- }
-
- STRIDE_LOOP {
- GLfloat tx, ty, tz;
- {
- const GLfloat ux = from[0], uy = from[1], uz = from[2];
- tx = ux * m0 + uy * m1 + uz * m2;
- ty = ux * m4 + uy * m5 + uz * m6;
- tz = ux * m8 + uy * m9 + uz * m10;
- }
- {
- GLfloat len = lengths[i];
- out[i][0] = tx * len;
- out[i][1] = ty * len;
- out[i][2] = tz * len;
- }
- }
- }
- dest->count = in->count;
-}
-
-
-static void _XFORMAPI
-TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
- const GLfloat *from = in->start;
- const GLuint stride = in->stride;
- const GLuint count = in->count;
- const GLfloat *m = mat->inv;
- GLfloat m0 = m[0];
- GLfloat m5 = m[5];
- GLfloat m10 = m[10];
- GLuint i;
-
- if (!lengths) {
- STRIDE_LOOP {
- GLfloat tx, ty, tz;
- {
- const GLfloat ux = from[0], uy = from[1], uz = from[2];
- tx = ux * m0 ;
- ty = uy * m5 ;
- tz = uz * m10;
- }
- {
- GLdouble len = tx*tx + ty*ty + tz*tz;
- if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
- out[i][0] = tx * scale;
- out[i][1] = ty * scale;
- out[i][2] = tz * scale;
- }
- else {
- out[i][0] = out[i][1] = out[i][2] = 0;
- }
- }
- }
- }
- else {
- m0 *= scale;
- m5 *= scale;
- m10 *= scale;
-
- STRIDE_LOOP {
- GLfloat tx, ty, tz;
- {
- const GLfloat ux = from[0], uy = from[1], uz = from[2];
- tx = ux * m0 ;
- ty = uy * m5 ;
- tz = uz * m10;
- }
- {
- GLfloat len = lengths[i];
- out[i][0] = tx * len;
- out[i][1] = ty * len;
- out[i][2] = tz * len;
- }
- }
- }
- dest->count = in->count;
-}
-
-
-static void _XFORMAPI
-TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
- const GLfloat *from = in->start;
- const GLuint stride = in->stride;
- const GLuint count = in->count;
- const GLfloat *m = mat->inv;
- const GLfloat m0 = scale*m[0];
- const GLfloat m5 = scale*m[5];
- const GLfloat m10 = scale*m[10];
- GLuint i;
-
- (void) lengths;
-
- STRIDE_LOOP {
- GLfloat ux = from[0], uy = from[1], uz = from[2];
- out[i][0] = ux * m0;
- out[i][1] = uy * m5;
- out[i][2] = uz * m10;
- }
- dest->count = in->count;
-}
-
-
-static void _XFORMAPI
-TAG(transform_rescale_normals)( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
- const GLfloat *from = in->start;
- const GLuint stride = in->stride;
- const GLuint count = in->count;
- /* Since we are unlikely to have < 3 vertices in the buffer,
- * it makes sense to pre-multiply by scale.
- */
- const GLfloat *m = mat->inv;
- const GLfloat m0 = scale*m[0], m4 = scale*m[4], m8 = scale*m[8];
- const GLfloat m1 = scale*m[1], m5 = scale*m[5], m9 = scale*m[9];
- const GLfloat m2 = scale*m[2], m6 = scale*m[6], m10 = scale*m[10];
- GLuint i;
-
- (void) lengths;
-
- STRIDE_LOOP {
- GLfloat ux = from[0], uy = from[1], uz = from[2];
- out[i][0] = ux * m0 + uy * m1 + uz * m2;
- out[i][1] = ux * m4 + uy * m5 + uz * m6;
- out[i][2] = ux * m8 + uy * m9 + uz * m10;
- }
- dest->count = in->count;
-}
-
-
-static void _XFORMAPI
-TAG(transform_normals_no_rot)( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
- const GLfloat *from = in->start;
- const GLuint stride = in->stride;
- const GLuint count = in->count;
- const GLfloat *m = mat->inv;
- const GLfloat m0 = m[0];
- const GLfloat m5 = m[5];
- const GLfloat m10 = m[10];
- GLuint i;
-
- (void) scale;
- (void) lengths;
-
- STRIDE_LOOP {
- GLfloat ux = from[0], uy = from[1], uz = from[2];
- out[i][0] = ux * m0;
- out[i][1] = uy * m5;
- out[i][2] = uz * m10;
- }
- dest->count = in->count;
-}
-
-
-static void _XFORMAPI
-TAG(transform_normals)( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
- const GLfloat *from = in->start;
- const GLuint stride = in->stride;
- const GLuint count = in->count;
- const GLfloat *m = mat->inv;
- const GLfloat m0 = m[0], m4 = m[4], m8 = m[8];
- const GLfloat m1 = m[1], m5 = m[5], m9 = m[9];
- const GLfloat m2 = m[2], m6 = m[6], m10 = m[10];
- GLuint i;
-
- (void) scale;
- (void) lengths;
-
- STRIDE_LOOP {
- GLfloat ux = from[0], uy = from[1], uz = from[2];
- out[i][0] = ux * m0 + uy * m1 + uz * m2;
- out[i][1] = ux * m4 + uy * m5 + uz * m6;
- out[i][2] = ux * m8 + uy * m9 + uz * m10;
- }
- dest->count = in->count;
-}
-
-
-static void _XFORMAPI
-TAG(normalize_normals)( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
- const GLfloat *from = in->start;
- const GLuint stride = in->stride;
- const GLuint count = in->count;
- GLuint i;
-
- (void) mat;
- (void) scale;
-
- if (lengths) {
- STRIDE_LOOP {
- const GLfloat x = from[0], y = from[1], z = from[2];
- GLfloat invlen = lengths[i];
- out[i][0] = x * invlen;
- out[i][1] = y * invlen;
- out[i][2] = z * invlen;
- }
- }
- else {
- STRIDE_LOOP {
- const GLfloat x = from[0], y = from[1], z = from[2];
- GLdouble len = x * x + y * y + z * z;
- if (len > 1e-50) {
- len = INV_SQRTF(len);
- out[i][0] = (GLfloat)(x * len);
- out[i][1] = (GLfloat)(y * len);
- out[i][2] = (GLfloat)(z * len);
- }
- else {
- out[i][0] = x;
- out[i][1] = y;
- out[i][2] = z;
- }
- }
- }
- dest->count = in->count;
-}
-
-
-static void _XFORMAPI
-TAG(rescale_normals)( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
- const GLfloat *from = in->start;
- const GLuint stride = in->stride;
- const GLuint count = in->count;
- GLuint i;
-
- (void) mat;
- (void) lengths;
-
- STRIDE_LOOP {
- SCALE_SCALAR_3V( out[i], scale, from );
- }
- dest->count = in->count;
-}
-
-
-static void _XFORMAPI
-TAG(init_c_norm_transform)( void )
-{
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =
- TAG(transform_normals_no_rot);
-
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] =
- TAG(transform_rescale_normals_no_rot);
-
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] =
- TAG(transform_normalize_normals_no_rot);
-
- _mesa_normal_tab[NORM_TRANSFORM] =
- TAG(transform_normals);
-
- _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] =
- TAG(transform_rescale_normals);
-
- _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] =
- TAG(transform_normalize_normals);
-
- _mesa_normal_tab[NORM_RESCALE] =
- TAG(rescale_normals);
-
- _mesa_normal_tab[NORM_NORMALIZE] =
- TAG(normalize_normals);
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_trans_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_trans_tmp.h
deleted file mode 100644
index c1f0f7674..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_trans_tmp.h
+++ /dev/null
@@ -1,287 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-/* KW: This file also included by tnl/trans_elt.c to build code
- * specific to the implementation of array-elements in the
- * tnl module.
- */
-
-
-#ifdef DEST_4F
-static void DEST_4F( GLfloat (*t)[4],
- CONST void *ptr,
- GLuint stride,
- ARGS )
-{
- const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
- const GLubyte *first = f;
- GLuint i;
-
- (void) first;
- (void) start;
- for (i = DST_START ; i < n ; i++, NEXT_F) {
- CHECK {
- NEXT_F2;
- if (SZ >= 1) t[i][0] = TRX_4F(f, 0);
- if (SZ >= 2) t[i][1] = TRX_4F(f, 1);
- if (SZ >= 3) t[i][2] = TRX_4F(f, 2);
- if (SZ == 4) t[i][3] = TRX_4F(f, 3); else t[i][3] = 1.0;
- }
- }
-}
-#endif
-
-
-
-#ifdef DEST_4FC
-static void DEST_4FC( GLfloat (*t)[4],
- CONST void *ptr,
- GLuint stride,
- ARGS )
-{
- const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
- const GLubyte *first = f;
- GLuint i;
-
- (void) first;
- (void) start;
- for (i = DST_START ; i < n ; i++, NEXT_F) {
- CHECK {
- NEXT_F2;
- if (SZ >= 1) t[i][0] = TRX_4FC(f, 0);
- if (SZ >= 2) t[i][1] = TRX_4FC(f, 1);
- if (SZ >= 3) t[i][2] = TRX_4FC(f, 2);
- if (SZ == 4) t[i][3] = TRX_4FC(f, 3); else t[i][3] = 1.0;
- }
- }
-}
-#endif
-
-
-#ifdef DEST_3F
-static void DEST_3F( GLfloat (*t)[3],
- CONST void *ptr,
- GLuint stride,
- ARGS )
-{
- const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
- const GLubyte *first = f;
- GLuint i;
- (void) first;
- (void) start;
- for (i = DST_START ; i < n ; i++, NEXT_F) {
- CHECK {
- NEXT_F2;
- t[i][0] = TRX_3F(f, 0);
- t[i][1] = TRX_3F(f, 1);
- t[i][2] = TRX_3F(f, 2);
- }
- }
-}
-#endif
-
-#ifdef DEST_1F
-static void DEST_1F( GLfloat *t,
- CONST void *ptr,
- GLuint stride,
- ARGS )
-{
- const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
- const GLubyte *first = f;
- GLuint i;
- (void) first;
- (void) start;
- for (i = DST_START ; i < n ; i++, NEXT_F) {
- CHECK {
- NEXT_F2;
- t[i] = TRX_1F(f, 0);
- }
- }
-}
-#endif
-
-#ifdef DEST_4UB
-static void DEST_4UB( GLubyte (*t)[4],
- CONST void *ptr,
- GLuint stride,
- ARGS )
-{
- const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
- const GLubyte *first = f;
- GLuint i;
- (void) start;
- (void) first;
- for (i = DST_START ; i < n ; i++, NEXT_F) {
- CHECK {
- NEXT_F2;
- if (SZ >= 1) TRX_UB(t[i][0], f, 0);
- if (SZ >= 2) TRX_UB(t[i][1], f, 1);
- if (SZ >= 3) TRX_UB(t[i][2], f, 2);
- if (SZ == 4) TRX_UB(t[i][3], f, 3); else t[i][3] = 255;
- }
- }
-}
-#endif
-
-
-#ifdef DEST_4US
-static void DEST_4US( GLushort (*t)[4],
- CONST void *ptr,
- GLuint stride,
- ARGS )
-{
- const GLubyte *f = (GLubyte *) ((GLubyte *) ptr + SRC_START * stride);
- const GLubyte *first = f;
- GLuint i;
- (void) start;
- (void) first;
- for (i = DST_START ; i < n ; i++, NEXT_F) {
- CHECK {
- NEXT_F2;
- if (SZ >= 1) TRX_US(t[i][0], f, 0);
- if (SZ >= 2) TRX_US(t[i][1], f, 1);
- if (SZ >= 3) TRX_US(t[i][2], f, 2);
- if (SZ == 4) TRX_US(t[i][3], f, 3); else t[i][3] = 65535;
- }
- }
-}
-#endif
-
-
-#ifdef DEST_1UB
-static void DEST_1UB( GLubyte *t,
- CONST void *ptr,
- GLuint stride,
- ARGS )
-{
- const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
- const GLubyte *first = f;
- GLuint i;
- (void) start;
- (void) first;
- for (i = DST_START ; i < n ; i++, NEXT_F) {
- CHECK {
- NEXT_F2;
- TRX_UB(t[i], f, 0);
- }
- }
-}
-#endif
-
-
-#ifdef DEST_1UI
-static void DEST_1UI( GLuint *t,
- CONST void *ptr,
- GLuint stride,
- ARGS )
-{
- const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
- const GLubyte *first = f;
- GLuint i;
- (void) start;
- (void) first;
-
- for (i = DST_START ; i < n ; i++, NEXT_F) {
- CHECK {
- NEXT_F2;
- t[i] = TRX_UI(f, 0);
- }
- }
-}
-#endif
-
-
-static void INIT(void)
-{
-#ifdef DEST_1UI
- ASSERT(SZ == 1);
- TAB(_1ui)[SRC_IDX] = DEST_1UI;
-#endif
-#ifdef DEST_1UB
- ASSERT(SZ == 1);
- TAB(_1ub)[SRC_IDX] = DEST_1UB;
-#endif
-#ifdef DEST_1F
- ASSERT(SZ == 1);
- TAB(_1f)[SRC_IDX] = DEST_1F;
-#endif
-#ifdef DEST_3F
- ASSERT(SZ == 3);
- TAB(_3f)[SRC_IDX] = DEST_3F;
-#endif
-#ifdef DEST_4UB
- TAB(_4ub)[SZ][SRC_IDX] = DEST_4UB;
-#endif
-#ifdef DEST_4US
- TAB(_4us)[SZ][SRC_IDX] = DEST_4US;
-#endif
-#ifdef DEST_4F
- TAB(_4f)[SZ][SRC_IDX] = DEST_4F;
-#endif
-#ifdef DEST_4FC
- TAB(_4fc)[SZ][SRC_IDX] = DEST_4FC;
-#endif
-
-}
-
-
-#ifdef INIT
-#undef INIT
-#endif
-#ifdef DEST_1UI
-#undef DEST_1UI
-#endif
-#ifdef DEST_1UB
-#undef DEST_1UB
-#endif
-#ifdef DEST_4UB
-#undef DEST_4UB
-#endif
-#ifdef DEST_4US
-#undef DEST_4US
-#endif
-#ifdef DEST_3F
-#undef DEST_3F
-#endif
-#ifdef DEST_4F
-#undef DEST_4F
-#endif
-#ifdef DEST_4FC
-#undef DEST_4FC
-#endif
-#ifdef DEST_1F
-#undef DEST_1F
-#endif
-#ifdef SZ
-#undef SZ
-#endif
-#ifdef TAG
-#undef TAG
-#endif
-
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_translate.c b/nx-X11/extras/Mesa/src/mesa/math/m_translate.c
deleted file mode 100644
index 1bce0f3a0..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_translate.c
+++ /dev/null
@@ -1,718 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-#include "glheader.h"
-#include "mtypes.h" /* GLchan hack */
-#include "colormac.h"
-
-#include "m_translate.h"
-
-
-
-typedef void (*trans_1f_func)(GLfloat *to,
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_1ui_func)(GLuint *to,
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_1ub_func)(GLubyte *to,
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_4ub_func)(GLubyte (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_4us_func)(GLushort (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_4f_func)(GLfloat (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-typedef void (*trans_3f_func)(GLfloat (*to)[3],
- CONST void *ptr,
- GLuint stride,
- GLuint start,
- GLuint n );
-
-
-
-
-#define TYPE_IDX(t) ((t) & 0xf)
-#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
-
-
-/* This macro is used on other systems, so undefine it for this module */
-
-#undef CHECK
-
-static trans_1f_func _math_trans_1f_tab[MAX_TYPES];
-static trans_1ui_func _math_trans_1ui_tab[MAX_TYPES];
-static trans_1ub_func _math_trans_1ub_tab[MAX_TYPES];
-static trans_3f_func _math_trans_3f_tab[MAX_TYPES];
-static trans_4ub_func _math_trans_4ub_tab[5][MAX_TYPES];
-static trans_4us_func _math_trans_4us_tab[5][MAX_TYPES];
-static trans_4f_func _math_trans_4f_tab[5][MAX_TYPES];
-static trans_4f_func _math_trans_4fc_tab[5][MAX_TYPES];
-
-
-#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt])
-
-
-#define TAB(x) _math_trans##x##_tab
-#define ARGS GLuint start, GLuint n
-#define SRC_START start
-#define DST_START 0
-#define STRIDE stride
-#define NEXT_F f += stride
-#define NEXT_F2
-#define CHECK
-
-
-
-
-/* GL_BYTE
- */
-#define SRC GLbyte
-#define SRC_IDX TYPE_IDX(GL_BYTE)
-#define TRX_3F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
-#define TRX_4F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
-#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) )
-#define TRX_US(ch, f,n) ch = BYTE_TO_USHORT( PTR_ELT(f,n) )
-#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
-
-
-#define SZ 4
-#define INIT init_trans_4_GLbyte_raw
-#define DEST_4F trans_4_GLbyte_4f_raw
-#define DEST_4FC trans_4_GLbyte_4fc_raw
-#define DEST_4UB trans_4_GLbyte_4ub_raw
-#define DEST_4US trans_4_GLbyte_4us_raw
-#include "m_trans_tmp.h"
-
-#define SZ 3
-#define INIT init_trans_3_GLbyte_raw
-#define DEST_4F trans_3_GLbyte_4f_raw
-#define DEST_4FC trans_3_GLbyte_4fc_raw
-#define DEST_4UB trans_3_GLbyte_4ub_raw
-#define DEST_4US trans_3_GLbyte_4us_raw
-#define DEST_3F trans_3_GLbyte_3f_raw
-#include "m_trans_tmp.h"
-
-#define SZ 2
-#define INIT init_trans_2_GLbyte_raw
-#define DEST_4F trans_2_GLbyte_4f_raw
-#define DEST_4FC trans_2_GLbyte_4fc_raw
-#include "m_trans_tmp.h"
-
-#define SZ 1
-#define INIT init_trans_1_GLbyte_raw
-#define DEST_4F trans_1_GLbyte_4f_raw
-#define DEST_4FC trans_1_GLbyte_4fc_raw
-#define DEST_1UB trans_1_GLbyte_1ub_raw
-#define DEST_1UI trans_1_GLbyte_1ui_raw
-#include "m_trans_tmp.h"
-
-#undef SRC
-#undef TRX_3F
-#undef TRX_4F
-#undef TRX_4FC
-#undef TRX_UB
-#undef TRX_US
-#undef TRX_UI
-#undef SRC_IDX
-
-
-/* GL_UNSIGNED_BYTE
- */
-#define SRC GLubyte
-#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE)
-#define TRX_3F(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
-#define TRX_4F(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
-#define TRX_4FC(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
-#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n)
-#define TRX_US(us, f,n) us = UBYTE_TO_USHORT(PTR_ELT(f,n))
-#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n)
-
-/* 4ub->4ub handled in special case below.
- */
-#define SZ 4
-#define INIT init_trans_4_GLubyte_raw
-#define DEST_4F trans_4_GLubyte_4f_raw
-#define DEST_4FC trans_4_GLubyte_4fc_raw
-#define DEST_4US trans_4_GLubyte_4us_raw
-#include "m_trans_tmp.h"
-
-
-#define SZ 3
-#define INIT init_trans_3_GLubyte_raw
-#define DEST_4UB trans_3_GLubyte_4ub_raw
-#define DEST_4US trans_3_GLubyte_4us_raw
-#define DEST_3F trans_3_GLubyte_3f_raw
-#define DEST_4F trans_3_GLubyte_4f_raw
-#define DEST_4FC trans_3_GLubyte_4fc_raw
-#include "m_trans_tmp.h"
-
-
-#define SZ 1
-#define INIT init_trans_1_GLubyte_raw
-#define DEST_1UI trans_1_GLubyte_1ui_raw
-#define DEST_1UB trans_1_GLubyte_1ub_raw
-#include "m_trans_tmp.h"
-
-#undef SRC
-#undef SRC_IDX
-#undef TRX_3F
-#undef TRX_4F
-#undef TRX_4FC
-#undef TRX_UB
-#undef TRX_US
-#undef TRX_UI
-
-
-/* GL_SHORT
- */
-#define SRC GLshort
-#define SRC_IDX TYPE_IDX(GL_SHORT)
-#define TRX_3F(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
-#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n))
-#define TRX_US(us, f,n) us = SHORT_TO_USHORT(PTR_ELT(f,n))
-#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
-
-
-#define SZ 4
-#define INIT init_trans_4_GLshort_raw
-#define DEST_4F trans_4_GLshort_4f_raw
-#define DEST_4FC trans_4_GLshort_4fc_raw
-#define DEST_4UB trans_4_GLshort_4ub_raw
-#define DEST_4US trans_4_GLshort_4us_raw
-#include "m_trans_tmp.h"
-
-#define SZ 3
-#define INIT init_trans_3_GLshort_raw
-#define DEST_4F trans_3_GLshort_4f_raw
-#define DEST_4FC trans_3_GLshort_4fc_raw
-#define DEST_4UB trans_3_GLshort_4ub_raw
-#define DEST_4US trans_3_GLshort_4us_raw
-#define DEST_3F trans_3_GLshort_3f_raw
-#include "m_trans_tmp.h"
-
-#define SZ 2
-#define INIT init_trans_2_GLshort_raw
-#define DEST_4F trans_2_GLshort_4f_raw
-#define DEST_4FC trans_2_GLshort_4fc_raw
-#include "m_trans_tmp.h"
-
-#define SZ 1
-#define INIT init_trans_1_GLshort_raw
-#define DEST_4F trans_1_GLshort_4f_raw
-#define DEST_4FC trans_1_GLshort_4fc_raw
-#define DEST_1UB trans_1_GLshort_1ub_raw
-#define DEST_1UI trans_1_GLshort_1ui_raw
-#include "m_trans_tmp.h"
-
-
-#undef SRC
-#undef SRC_IDX
-#undef TRX_3F
-#undef TRX_4F
-#undef TRX_4FC
-#undef TRX_UB
-#undef TRX_US
-#undef TRX_UI
-
-
-/* GL_UNSIGNED_SHORT
- */
-#define SRC GLushort
-#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT)
-#define TRX_3F(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
-#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8)
-#define TRX_US(us,f,n) us = (GLushort) (PTR_ELT(f,n) >> 8)
-#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n)
-
-
-#define SZ 4
-#define INIT init_trans_4_GLushort_raw
-#define DEST_4F trans_4_GLushort_4f_raw
-#define DEST_4FC trans_4_GLushort_4fc_raw
-#define DEST_4UB trans_4_GLushort_4ub_raw
-#define DEST_4US trans_4_GLushort_4us_raw
-#include "m_trans_tmp.h"
-
-#define SZ 3
-#define INIT init_trans_3_GLushort_raw
-#define DEST_4F trans_3_GLushort_4f_raw
-#define DEST_4FC trans_3_GLushort_4fc_raw
-#define DEST_4UB trans_3_GLushort_4ub_raw
-#define DEST_4US trans_3_GLushort_4us_raw
-#define DEST_3F trans_3_GLushort_3f_raw
-#include "m_trans_tmp.h"
-
-#define SZ 2
-#define INIT init_trans_2_GLushort_raw
-#define DEST_4F trans_2_GLushort_4f_raw
-#define DEST_4FC trans_2_GLushort_4fc_raw
-#include "m_trans_tmp.h"
-
-#define SZ 1
-#define INIT init_trans_1_GLushort_raw
-#define DEST_4F trans_1_GLushort_4f_raw
-#define DEST_4FC trans_1_GLushort_4fc_raw
-#define DEST_1UB trans_1_GLushort_1ub_raw
-#define DEST_1UI trans_1_GLushort_1ui_raw
-#include "m_trans_tmp.h"
-
-#undef SRC
-#undef SRC_IDX
-#undef TRX_3F
-#undef TRX_4F
-#undef TRX_4FC
-#undef TRX_UB
-#undef TRX_US
-#undef TRX_UI
-
-
-/* GL_INT
- */
-#define SRC GLint
-#define SRC_IDX TYPE_IDX(GL_INT)
-#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
-#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n))
-#define TRX_US(us, f,n) us = INT_TO_USHORT(PTR_ELT(f,n))
-#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
-
-
-#define SZ 4
-#define INIT init_trans_4_GLint_raw
-#define DEST_4F trans_4_GLint_4f_raw
-#define DEST_4FC trans_4_GLint_4fc_raw
-#define DEST_4UB trans_4_GLint_4ub_raw
-#define DEST_4US trans_4_GLint_4us_raw
-#include "m_trans_tmp.h"
-
-#define SZ 3
-#define INIT init_trans_3_GLint_raw
-#define DEST_4F trans_3_GLint_4f_raw
-#define DEST_4FC trans_3_GLint_4fc_raw
-#define DEST_4UB trans_3_GLint_4ub_raw
-#define DEST_4US trans_3_GLint_4us_raw
-#define DEST_3F trans_3_GLint_3f_raw
-#include "m_trans_tmp.h"
-
-#define SZ 2
-#define INIT init_trans_2_GLint_raw
-#define DEST_4F trans_2_GLint_4f_raw
-#define DEST_4FC trans_2_GLint_4fc_raw
-#include "m_trans_tmp.h"
-
-#define SZ 1
-#define INIT init_trans_1_GLint_raw
-#define DEST_4F trans_1_GLint_4f_raw
-#define DEST_4FC trans_1_GLint_4fc_raw
-#define DEST_1UB trans_1_GLint_1ub_raw
-#define DEST_1UI trans_1_GLint_1ui_raw
-#include "m_trans_tmp.h"
-
-
-#undef SRC
-#undef SRC_IDX
-#undef TRX_3F
-#undef TRX_4F
-#undef TRX_4FC
-#undef TRX_UB
-#undef TRX_US
-#undef TRX_UI
-
-
-/* GL_UNSIGNED_INT
- */
-#define SRC GLuint
-#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)
-#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
-#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24)
-#define TRX_US(us, f,n) us = (GLshort) (PTR_ELT(f,n) >> 16)
-#define TRX_UI(f,n) PTR_ELT(f,n)
-
-
-#define SZ 4
-#define INIT init_trans_4_GLuint_raw
-#define DEST_4F trans_4_GLuint_4f_raw
-#define DEST_4FC trans_4_GLuint_4fc_raw
-#define DEST_4UB trans_4_GLuint_4ub_raw
-#define DEST_4US trans_4_GLuint_4us_raw
-#include "m_trans_tmp.h"
-
-#define SZ 3
-#define INIT init_trans_3_GLuint_raw
-#define DEST_4F trans_3_GLuint_4f_raw
-#define DEST_4FC trans_3_GLuint_4fc_raw
-#define DEST_4UB trans_3_GLuint_4ub_raw
-#define DEST_4US trans_3_GLuint_4us_raw
-#define DEST_3F trans_3_GLuint_3f_raw
-#include "m_trans_tmp.h"
-
-#define SZ 2
-#define INIT init_trans_2_GLuint_raw
-#define DEST_4F trans_2_GLuint_4f_raw
-#define DEST_4FC trans_2_GLuint_4fc_raw
-#include "m_trans_tmp.h"
-
-#define SZ 1
-#define INIT init_trans_1_GLuint_raw
-#define DEST_4F trans_1_GLuint_4f_raw
-#define DEST_4FC trans_1_GLuint_4fc_raw
-#define DEST_1UB trans_1_GLuint_1ub_raw
-#define DEST_1UI trans_1_GLuint_1ui_raw
-#include "m_trans_tmp.h"
-
-#undef SRC
-#undef SRC_IDX
-#undef TRX_3F
-#undef TRX_4F
-#undef TRX_4FC
-#undef TRX_UB
-#undef TRX_US
-#undef TRX_UI
-
-
-/* GL_DOUBLE
- */
-#define SRC GLdouble
-#define SRC_IDX TYPE_IDX(GL_DOUBLE)
-#define TRX_3F(f,n) (GLfloat) PTR_ELT(f,n)
-#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n)
-#define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n)
-#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n))
-#define TRX_US(us,f,n) UNCLAMPED_FLOAT_TO_USHORT(us, PTR_ELT(f,n))
-#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
-#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n)
-
-
-#define SZ 4
-#define INIT init_trans_4_GLdouble_raw
-#define DEST_4F trans_4_GLdouble_4f_raw
-#define DEST_4FC trans_4_GLdouble_4fc_raw
-#define DEST_4UB trans_4_GLdouble_4ub_raw
-#define DEST_4US trans_4_GLdouble_4us_raw
-#include "m_trans_tmp.h"
-
-#define SZ 3
-#define INIT init_trans_3_GLdouble_raw
-#define DEST_4F trans_3_GLdouble_4f_raw
-#define DEST_4FC trans_3_GLdouble_4fc_raw
-#define DEST_4UB trans_3_GLdouble_4ub_raw
-#define DEST_4US trans_3_GLdouble_4us_raw
-#define DEST_3F trans_3_GLdouble_3f_raw
-#include "m_trans_tmp.h"
-
-#define SZ 2
-#define INIT init_trans_2_GLdouble_raw
-#define DEST_4F trans_2_GLdouble_4f_raw
-#define DEST_4FC trans_2_GLdouble_4fc_raw
-#include "m_trans_tmp.h"
-
-#define SZ 1
-#define INIT init_trans_1_GLdouble_raw
-#define DEST_4F trans_1_GLdouble_4f_raw
-#define DEST_4FC trans_1_GLdouble_4fc_raw
-#define DEST_1UB trans_1_GLdouble_1ub_raw
-#define DEST_1UI trans_1_GLdouble_1ui_raw
-#define DEST_1F trans_1_GLdouble_1f_raw
-#include "m_trans_tmp.h"
-
-#undef SRC
-#undef SRC_IDX
-
-/* GL_FLOAT
- */
-#define SRC GLfloat
-#define SRC_IDX TYPE_IDX(GL_FLOAT)
-#define SZ 4
-#define INIT init_trans_4_GLfloat_raw
-#define DEST_4UB trans_4_GLfloat_4ub_raw
-#define DEST_4US trans_4_GLfloat_4us_raw
-#define DEST_4F trans_4_GLfloat_4f_raw
-#define DEST_4FC trans_4_GLfloat_4fc_raw
-#include "m_trans_tmp.h"
-
-#define SZ 3
-#define INIT init_trans_3_GLfloat_raw
-#define DEST_4F trans_3_GLfloat_4f_raw
-#define DEST_4FC trans_3_GLfloat_4fc_raw
-#define DEST_4UB trans_3_GLfloat_4ub_raw
-#define DEST_4US trans_3_GLfloat_4us_raw
-#define DEST_3F trans_3_GLfloat_3f_raw
-#include "m_trans_tmp.h"
-
-#define SZ 2
-#define INIT init_trans_2_GLfloat_raw
-#define DEST_4F trans_2_GLfloat_4f_raw
-#define DEST_4FC trans_2_GLfloat_4fc_raw
-#include "m_trans_tmp.h"
-
-#define SZ 1
-#define INIT init_trans_1_GLfloat_raw
-#define DEST_4F trans_1_GLfloat_4f_raw
-#define DEST_4FC trans_1_GLfloat_4fc_raw
-#define DEST_1UB trans_1_GLfloat_1ub_raw
-#define DEST_1UI trans_1_GLfloat_1ui_raw
-#define DEST_1F trans_1_GLfloat_1f_raw
-
-#include "m_trans_tmp.h"
-
-#undef SRC
-#undef SRC_IDX
-#undef TRX_3F
-#undef TRX_4F
-#undef TRX_4FC
-#undef TRX_UB
-#undef TRX_US
-#undef TRX_UI
-
-
-static void trans_4_GLubyte_4ub_raw(GLubyte (*t)[4],
- CONST void *Ptr,
- GLuint stride,
- ARGS )
-{
- const GLubyte *f = (GLubyte *) Ptr + SRC_START * stride;
- GLuint i;
-
- if (((((uintptr_t) f | (uintptr_t) stride)) & 3L) == 0L) {
- /* Aligned.
- */
- for (i = DST_START ; i < n ; i++, f += stride) {
- COPY_4UBV( t[i], f );
- }
- } else {
- for (i = DST_START ; i < n ; i++, f += stride) {
- t[i][0] = f[0];
- t[i][1] = f[1];
- t[i][2] = f[2];
- t[i][3] = f[3];
- }
- }
-}
-
-
-static void init_translate_raw(void)
-{
- MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) );
- MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) );
- MEMSET( TAB(_3f), 0, sizeof(TAB(_3f)) );
- MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) );
- MEMSET( TAB(_4us), 0, sizeof(TAB(_4us)) );
- MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) );
- MEMSET( TAB(_4fc), 0, sizeof(TAB(_4fc)) );
-
- init_trans_4_GLbyte_raw();
- init_trans_3_GLbyte_raw();
- init_trans_2_GLbyte_raw();
- init_trans_1_GLbyte_raw();
- init_trans_1_GLubyte_raw();
- init_trans_3_GLubyte_raw();
- init_trans_4_GLubyte_raw();
- init_trans_4_GLshort_raw();
- init_trans_3_GLshort_raw();
- init_trans_2_GLshort_raw();
- init_trans_1_GLshort_raw();
- init_trans_4_GLushort_raw();
- init_trans_3_GLushort_raw();
- init_trans_2_GLushort_raw();
- init_trans_1_GLushort_raw();
- init_trans_4_GLint_raw();
- init_trans_3_GLint_raw();
- init_trans_2_GLint_raw();
- init_trans_1_GLint_raw();
- init_trans_4_GLuint_raw();
- init_trans_3_GLuint_raw();
- init_trans_2_GLuint_raw();
- init_trans_1_GLuint_raw();
- init_trans_4_GLdouble_raw();
- init_trans_3_GLdouble_raw();
- init_trans_2_GLdouble_raw();
- init_trans_1_GLdouble_raw();
- init_trans_4_GLfloat_raw();
- init_trans_3_GLfloat_raw();
- init_trans_2_GLfloat_raw();
- init_trans_1_GLfloat_raw();
-
- TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw;
-}
-
-
-#undef TAB
-#ifdef CLASS
-#undef CLASS
-#endif
-#undef ARGS
-#undef CHECK
-#undef SRC_START
-#undef DST_START
-#undef NEXT_F
-#undef NEXT_F2
-
-
-
-
-
-void _math_init_translate( void )
-{
- init_translate_raw();
-}
-
-
-
-void _math_trans_1f(GLfloat *to,
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n )
-{
- _math_trans_1f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
-}
-
-void _math_trans_1ui(GLuint *to,
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n )
-{
- _math_trans_1ui_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
-}
-
-void _math_trans_1ub(GLubyte *to,
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n )
-{
- _math_trans_1ub_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
-}
-
-
-void _math_trans_4ub(GLubyte (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n )
-{
- _math_trans_4ub_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
-}
-
-void _math_trans_4chan( GLchan (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n )
-{
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- _math_trans_4ub( to, ptr, stride, type, size, start, n );
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- _math_trans_4us( to, ptr, stride, type, size, start, n );
-#elif CHAN_TYPE == GL_FLOAT
- _math_trans_4fc( to, ptr, stride, type, size, start, n );
-#endif
-}
-
-void _math_trans_4us(GLushort (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n )
-{
- _math_trans_4us_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
-}
-
-void _math_trans_4f(GLfloat (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n )
-{
- _math_trans_4f_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
-}
-
-void _math_trans_4fc(GLfloat (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n )
-{
- _math_trans_4fc_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
-}
-
-void _math_trans_3f(GLfloat (*to)[3],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n )
-{
- _math_trans_3f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_translate.h b/nx-X11/extras/Mesa/src/mesa/math/m_translate.h
deleted file mode 100644
index 527c7063d..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_translate.h
+++ /dev/null
@@ -1,106 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _M_TRANSLATE_H_
-#define _M_TRANSLATE_H_
-
-#include "config.h"
-#include "mtypes.h" /* hack for GLchan */
-
-
-
-extern void _math_trans_1f(GLfloat *to,
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_1ui(GLuint *to,
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_1ub(GLubyte *to,
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_4ub(GLubyte (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_4chan( GLchan (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_4us(GLushort (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_4f(GLfloat (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_4fc(GLfloat (*to)[4],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint size,
- GLuint start,
- GLuint n );
-
-extern void _math_trans_3f(GLfloat (*to)[3],
- CONST void *ptr,
- GLuint stride,
- GLenum type,
- GLuint start,
- GLuint n );
-
-extern void _math_init_translate( void );
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_vector.c b/nx-X11/extras/Mesa/src/mesa/math/m_vector.c
deleted file mode 100644
index 3ad81d468..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_vector.c
+++ /dev/null
@@ -1,190 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "imports.h"
-
-#include "m_vector.h"
-
-
-
-/*
- * Given a vector [count][4] of floats, set all the [][elt] values
- * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
- */
-void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
-{
- static const GLubyte elem_bits[4] = {
- VEC_DIRTY_0,
- VEC_DIRTY_1,
- VEC_DIRTY_2,
- VEC_DIRTY_3
- };
- static const GLfloat clean[4] = { 0, 0, 0, 1 };
- const GLfloat v = clean[elt];
- GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
- GLuint i;
-
- for (i = 0 ; i < count ; i++)
- data[i][elt] = v;
-
- vec->flags &= ~elem_bits[elt];
-}
-
-static const GLubyte size_bits[5] = {
- 0,
- VEC_SIZE_1,
- VEC_SIZE_2,
- VEC_SIZE_3,
- VEC_SIZE_4,
-};
-
-
-
-/*
- * Initialize GLvector objects.
- * Input: v - the vector object to initialize.
- * flags - bitwise-OR of VEC_* flags
- * storage - pointer to storage for the vector's data
- */
-
-
-void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
-{
- v->stride = 4 * sizeof(GLfloat);
- v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
- v->data = storage;
- v->start = (GLfloat *) storage;
- v->count = 0;
- v->flags = size_bits[4] | flags ;
-}
-
-
-
-
-/*
- * Initialize GLvector objects and allocate storage.
- * Input: v - the vector object
- * sz - unused????
- * flags - bitwise-OR of VEC_* flags
- * count - number of elements to allocate in vector
- * alignment - desired memory alignment for the data (in bytes)
- */
-
-
-void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
- GLuint alignment )
-{
- v->stride = 4 * sizeof(GLfloat);
- v->size = 2;
- v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLfloat), alignment );
- v->start = (GLfloat *) v->storage;
- v->data = (GLfloat (*)[4]) v->storage;
- v->count = 0;
- v->flags = size_bits[4] | flags | VEC_MALLOC ;
-}
-
-
-
-
-/*
- * Vector deallocation. Free whatever memory is pointed to by the
- * vector's storage field if the VEC_MALLOC flag is set.
- * DO NOT free the GLvector object itself, though.
- */
-
-
-void _mesa_vector4f_free( GLvector4f *v )
-{
- if (v->flags & VEC_MALLOC) {
- ALIGN_FREE( v->storage );
- v->data = NULL;
- v->start = NULL;
- v->storage = NULL;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
-
-/*
- * For debugging
- */
-void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
-{
- GLfloat c[4] = { 0, 0, 0, 1 };
- const char *templates[5] = {
- "%d:\t0, 0, 0, 1\n",
- "%d:\t%f, 0, 0, 1\n",
- "%d:\t%f, %f, 0, 1\n",
- "%d:\t%f, %f, %f, 1\n",
- "%d:\t%f, %f, %f, %f\n"
- };
-
- const char *t = templates[v->size];
- GLfloat *d = (GLfloat *)v->data;
- GLuint j, i = 0, count;
-
- _mesa_printf("data-start\n");
- for ( ; d != v->start ; STRIDE_F(d, v->stride), i++)
- _mesa_printf(t, i, d[0], d[1], d[2], d[3]);
-
- _mesa_printf("start-count(%u)\n", v->count);
- count = i + v->count;
-
- if (culling) {
- for ( ; i < count ; STRIDE_F(d, v->stride), i++)
- if (cullmask[i])
- _mesa_printf(t, i, d[0], d[1], d[2], d[3]);
- }
- else {
- for ( ; i < count ; STRIDE_F(d, v->stride), i++)
- _mesa_printf(t, i, d[0], d[1], d[2], d[3]);
- }
-
- for (j = v->size ; j < 4; j++) {
- if ((v->flags & (1<<j)) == 0) {
-
- _mesa_printf("checking col %u is clean as advertised ", j);
-
- for (i = 0, d = (GLfloat *) v->data ;
- i < count && d[j] == c[j] ;
- i++, STRIDE_F(d, v->stride)) {};
-
- if (i == count)
- _mesa_printf(" --> ok\n");
- else
- _mesa_printf(" --> Failed at %u ******\n", i);
- }
- }
-}
-
-
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_vector.h b/nx-X11/extras/Mesa/src/mesa/math/m_vector.h
deleted file mode 100644
index 222b47f6e..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_vector.h
+++ /dev/null
@@ -1,95 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-#ifndef _M_VECTOR_H_
-#define _M_VECTOR_H_
-
-#include "glheader.h"
-#include "mtypes.h" /* hack for GLchan */
-
-
-#define VEC_DIRTY_0 0x1
-#define VEC_DIRTY_1 0x2
-#define VEC_DIRTY_2 0x4
-#define VEC_DIRTY_3 0x8
-#define VEC_MALLOC 0x10 /* storage field points to self-allocated mem*/
-#define VEC_NOT_WRITEABLE 0x40 /* writable elements to hold clipped data */
-#define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */
-
-
-#define VEC_SIZE_1 VEC_DIRTY_0
-#define VEC_SIZE_2 (VEC_DIRTY_0|VEC_DIRTY_1)
-#define VEC_SIZE_3 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
-#define VEC_SIZE_4 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
-
-
-
-/* Wrap all the information about vectors up in a struct. Has
- * additional fields compared to the other vectors to help us track of
- * different vertex sizes, and whether we need to clean columns out
- * because they contain non-(0,0,0,1) values.
- *
- * The start field is used to reserve data for copied vertices at the
- * end of _mesa_transform_vb, and avoids the need for a multiplication in
- * the transformation routines.
- */
-typedef struct {
- GLfloat (*data)[4]; /* may be malloc'd or point to client data */
- GLfloat *start; /* points somewhere inside of <data> */
- GLuint count; /* size of the vector (in elements) */
- GLuint stride; /* stride from one element to the next (in bytes) */
- GLuint size; /* 2-4 for vertices and 1-4 for texcoords */
- GLuint flags; /* which columns are dirty */
- void *storage; /* self-allocated storage */
-} GLvector4f;
-
-
-extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags,
- GLfloat (*storage)[4] );
-extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags,
- GLuint count, GLuint alignment );
-extern void _mesa_vector4f_free( GLvector4f *v );
-extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
-extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
-
-
-
-
-
-/*
- * Given vector <v>, return a pointer (cast to <type *> to the <i>-th element.
- *
- * End up doing a lot of slow imuls if not careful.
- */
-#define VEC_ELT( v, type, i ) \
- ( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_xform.c b/nx-X11/extras/Mesa/src/mesa/math/m_xform.c
deleted file mode 100644
index 5366e3498..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_xform.c
+++ /dev/null
@@ -1,230 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Matrix/vertex/vector transformation stuff
- *
- *
- * NOTES:
- * 1. 4x4 transformation matrices are stored in memory in column major order.
- * 2. Points/vertices are to be thought of as column vectors.
- * 3. Transformation of a point p by a matrix M is: p' = M * p
- */
-
-#include "glheader.h"
-#include "macros.h"
-
-#include "m_eval.h"
-#include "m_matrix.h"
-#include "m_translate.h"
-#include "m_xform.h"
-#include "mathmod.h"
-
-
-#ifdef DEBUG
-#include "m_debug.h"
-#endif
-
-#ifdef USE_X86_ASM
-#include "x86/common_x86_asm.h"
-#endif
-
-#ifdef USE_X86_64_ASM
-#include "x86-64/x86-64.h"
-#endif
-
-#ifdef USE_SPARC_ASM
-#include "sparc/sparc.h"
-#endif
-
-#ifdef USE_PPC_ASM
-#include "ppc/common_ppc_features.h"
-#endif
-
-clip_func _mesa_clip_tab[5];
-clip_func _mesa_clip_np_tab[5];
-dotprod_func _mesa_dotprod_tab[5];
-vec_copy_func _mesa_copy_tab[0x10];
-normal_func _mesa_normal_tab[0xf];
-transform_func *_mesa_transform_tab[5];
-
-
-/* Raw data format used for:
- * - Object-to-eye transform prior to culling, although this too
- * could be culled under some circumstances.
- * - Eye-to-clip transform (via the function above).
- * - Cliptesting
- * - And everything else too, if culling happens to be disabled.
- *
- * GH: It's used for everything now, as clipping/culling is done
- * elsewhere (most often by the driver itself).
- */
-#define TAG(x) x
-#define TAG2(x,y) x##y
-#define STRIDE_LOOP for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) )
-#define LOOP for ( i = 0 ; i < n ; i++ )
-#define ARGS
-#include "m_xform_tmp.h"
-#include "m_clip_tmp.h"
-#include "m_norm_tmp.h"
-#include "m_dotprod_tmp.h"
-#include "m_copy_tmp.h"
-#undef TAG
-#undef TAG2
-#undef LOOP
-#undef ARGS
-
-
-
-
-GLvector4f *_mesa_project_points( GLvector4f *proj_vec,
- const GLvector4f *clip_vec )
-{
- const GLuint stride = clip_vec->stride;
- const GLfloat *from = (GLfloat *)clip_vec->start;
- const GLuint count = clip_vec->count;
- GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
- GLuint i;
-
- for (i = 0 ; i < count ; i++, STRIDE_F(from, stride))
- {
- GLfloat oow = 1.0F / from[3];
- vProj[i][3] = oow;
- vProj[i][0] = from[0] * oow;
- vProj[i][1] = from[1] * oow;
- vProj[i][2] = from[2] * oow;
- }
-
- proj_vec->flags |= VEC_SIZE_4;
- proj_vec->size = 3;
- proj_vec->count = clip_vec->count;
- return proj_vec;
-}
-
-
-
-
-
-
-/*
- * Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
- * function is used for transforming clipping plane equations and spotlight
- * directions.
- * Mathematically, u = v * m.
- * Input: v - input vector
- * m - transformation matrix
- * Output: u - transformed vector
- */
-void _mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] )
-{
- GLfloat v0=v[0], v1=v[1], v2=v[2], v3=v[3];
-#define M(row,col) m[row + col*4]
- u[0] = v0 * M(0,0) + v1 * M(1,0) + v2 * M(2,0) + v3 * M(3,0);
- u[1] = v0 * M(0,1) + v1 * M(1,1) + v2 * M(2,1) + v3 * M(3,1);
- u[2] = v0 * M(0,2) + v1 * M(1,2) + v2 * M(2,2) + v3 * M(3,2);
- u[3] = v0 * M(0,3) + v1 * M(1,3) + v2 * M(2,3) + v3 * M(3,3);
-#undef M
-}
-
-
-/* Useful for one-off point transformations, as in clipping.
- * Note that because the matrix isn't analysed we do too many
- * multiplies, and that the result is always 4-clean.
- */
-void _mesa_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
- const GLfloat P[4], GLuint sz )
-{
- if (Q == P)
- return;
-
- if (sz == 4)
- {
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3];
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3];
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3];
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
- }
- else if (sz == 3)
- {
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12];
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13];
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14];
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
- }
- else if (sz == 2)
- {
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[12];
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[13];
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[14];
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[15];
- }
- else if (sz == 1)
- {
- Q[0] = M[0] * P[0] + M[12];
- Q[1] = M[1] * P[0] + M[13];
- Q[2] = M[2] * P[0] + M[14];
- Q[3] = M[3] * P[0] + M[15];
- }
-}
-
-
-/*
- * This is called only once. It initializes several tables with pointers
- * to optimized transformation functions. This is where we can test for
- * AMD 3Dnow! capability, Intel SSE, etc. and hook in the right code.
- */
-void
-_math_init_transformation( void )
-{
- init_c_transformations();
- init_c_norm_transform();
- init_c_cliptest();
- init_copy0();
- init_dotprod();
-
-#ifdef DEBUG
- _math_test_all_transform_functions( "default" );
- _math_test_all_normal_transform_functions( "default" );
- _math_test_all_cliptest_functions( "default" );
-#endif
-
-#ifdef USE_X86_ASM
- _mesa_init_all_x86_transform_asm();
-#elif defined( USE_SPARC_ASM )
- _mesa_init_all_sparc_transform_asm();
-#elif defined( USE_PPC_ASM )
- _mesa_init_all_ppc_transform_asm();
-#elif defined( USE_X86_64_ASM )
- _mesa_init_all_x86_64_transform_asm();
-#endif
-}
-
-void
-_math_init( void )
-{
- _math_init_transformation();
- _math_init_translate();
- _math_init_eval();
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_xform.h b/nx-X11/extras/Mesa/src/mesa/math/m_xform.h
deleted file mode 100644
index 63f1062fc..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_xform.h
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _M_XFORM_H
-#define _M_XFORM_H
-
-
-#include "glheader.h"
-#include "config.h"
-#include "math/m_vector.h"
-#include "math/m_matrix.h"
-
-#ifdef USE_X86_ASM
-#define _XFORMAPI _ASMAPI
-#define _XFORMAPIP _ASMAPIP
-#else
-#define _XFORMAPI
-#define _XFORMAPIP *
-#endif
-
-
-extern void
-_mesa_transform_vector(GLfloat u[4], CONST GLfloat v[4], CONST GLfloat m[16]);
-
-
-extern void
-_math_init_transformation(void);
-
-
-/* KW: Clip functions now do projective divide as well. The projected
- * coordinates are very useful to us because they let us cull
- * backfaces and eliminate vertices from lighting, fogging, etc
- * calculations. Despite the fact that this divide could be done one
- * day in hardware, we would still have a reason to want to do it here
- * as long as those other calculations remain in software.
- *
- * Clipping is a convenient place to do the divide on x86 as it should be
- * possible to overlap with integer outcode calculations.
- *
- * There are two cases where we wouldn't want to do the divide in cliptest:
- * - When we aren't clipping. We still might want to cull backfaces
- * so the divide should be done elsewhere. This currently never
- * happens.
- *
- * - When culling isn't likely to help us, such as when the GL culling
- * is disabled and we not lighting or are only lighting
- * one-sided. In this situation, backface determination provides
- * us with no useful information. A tricky case to detect is when
- * all input data is already culled, although hopefully the
- * application wouldn't turn on culling in such cases.
- *
- * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which
- * are the result of the projection. This is only used in the
- * 4-vector case - in other cases, we just use the clip coordinates
- * as the projected coordinates - they are identical.
- *
- * This is doubly convenient because it means the Win[] array is now
- * of the same stride as all the others, so I can now turn map_vertices
- * into a straight-forward matrix transformation, with asm acceleration
- * automatically available.
- */
-
-/* Vertex buffer clipping flags
- */
-#define CLIP_RIGHT_SHIFT 0
-#define CLIP_LEFT_SHIFT 1
-#define CLIP_TOP_SHIFT 2
-#define CLIP_BOTTOM_SHIFT 3
-#define CLIP_NEAR_SHIFT 4
-#define CLIP_FAR_SHIFT 5
-
-#define CLIP_RIGHT_BIT 0x01
-#define CLIP_LEFT_BIT 0x02
-#define CLIP_TOP_BIT 0x04
-#define CLIP_BOTTOM_BIT 0x08
-#define CLIP_NEAR_BIT 0x10
-#define CLIP_FAR_BIT 0x20
-#define CLIP_USER_BIT 0x40
-#define CLIP_CULL_BIT 0x80
-#define CLIP_ALL_BITS 0x3f
-
-
-typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
- GLvector4f *vProj,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask );
-
-typedef void (*dotprod_func)( GLfloat *out,
- GLuint out_stride,
- CONST GLvector4f *coord_vec,
- CONST GLfloat plane[4] );
-
-typedef void (*vec_copy_func)( GLvector4f *to,
- CONST GLvector4f *from );
-
-
-
-/*
- * Functions for transformation of normals in the VB.
- */
-typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
- GLfloat scale,
- CONST GLvector4f *in,
- CONST GLfloat lengths[],
- GLvector4f *dest );
-
-
-/* Flags for selecting a normal transformation function.
- */
-#define NORM_RESCALE 0x1 /* apply the scale factor */
-#define NORM_NORMALIZE 0x2 /* normalize */
-#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
-#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
-
-
-
-
-/* KW: New versions of the transform function allow a mask array
- * specifying that individual vector transform should be skipped
- * when the mask byte is zero. This is always present as a
- * parameter, to allow a unified interface.
- */
-typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
- CONST GLfloat m[16],
- CONST GLvector4f *from_vec );
-
-
-extern GLvector4f *_mesa_project_points( GLvector4f *to,
- CONST GLvector4f *from );
-
-extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
-
-extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
-
-
-extern dotprod_func _mesa_dotprod_tab[5];
-extern vec_copy_func _mesa_copy_tab[0x10];
-extern vec_copy_func _mesa_copy_clean_tab[5];
-extern clip_func _mesa_clip_tab[5];
-extern clip_func _mesa_clip_np_tab[5];
-extern normal_func _mesa_normal_tab[0xf];
-
-/* Use of 2 layers of linked 1-dimensional arrays to reduce
- * cost of lookup.
- */
-extern transform_func *_mesa_transform_tab[5];
-
-
-extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
- CONST GLfloat P[4], GLuint sz );
-
-
-#define TransformRaw( to, mat, from ) \
- ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
- (to) )
-
-
-#endif
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h
deleted file mode 100644
index e93837725..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h
+++ /dev/null
@@ -1,810 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-/*----------------------------------------------------------------------
- * Begin Keith's new code
- *
- *----------------------------------------------------------------------
- */
-
-/* KW: Fixed stride, now measured in bytes as is the OpenGL array stride.
- */
-
-/* KW: These are now parameterized to produce two versions, one
- * which transforms all incoming points, and a second which
- * takes notice of a cullmask array, and only transforms
- * unculled vertices.
- */
-
-/* KW: 1-vectors can sneak into the texture pipeline via the array
- * interface. These functions are here because I want consistant
- * treatment of the vertex sizes and a lazy strategy for
- * cleaning unused parts of the vector, and so as not to exclude
- * them from the vertex array interface.
- *
- * Under our current analysis of matrices, there is no way that
- * the product of a matrix and a 1-vector can remain a 1-vector,
- * with the exception of the identity transform.
- */
-
-/* KW: No longer zero-pad outgoing vectors. Now that external
- * vectors can get into the pipeline we cannot ever assume
- * that there is more to a vector than indicated by its
- * size.
- */
-
-/* KW: Now uses clipmask and a flag to allow us to skip both/either
- * cliped and/or culled vertices.
- */
-
-/* GH: Not any more -- it's easier (and faster) to just process the
- * entire vector. Clipping and culling are handled further down
- * the pipe, most often during or after the conversion to some
- * driver-specific vertex format.
- */
-
-static void _XFORMAPI
-TAG(transform_points1_general)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m12 = m[12];
- const GLfloat m1 = m[1], m13 = m[13];
- const GLfloat m2 = m[2], m14 = m[14];
- const GLfloat m3 = m[3], m15 = m[15];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m1 * ox + m13;
- to[i][2] = m2 * ox + m14;
- to[i][3] = m3 * ox + m15;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points1_identity)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLuint count = from_vec->count;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint i;
- (void) m;
- if (to_vec == from_vec) return;
- STRIDE_LOOP {
- to[i][0] = from[0];
- }
- to_vec->size = 1;
- to_vec->flags |= VEC_SIZE_1;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points1_2d)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m1 = m[1];
- const GLfloat m12 = m[12], m13 = m[13];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m1 * ox + m13;
- }
- to_vec->size = 2;
- to_vec->flags |= VEC_SIZE_2;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m12 = m[12], m13 = m[13];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m13;
- }
- to_vec->size = 2;
- to_vec->flags |= VEC_SIZE_2;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points1_3d)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m1 = m[1], m2 = m[2];
- const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m1 * ox + m13;
- to[i][2] = m2 * ox + m14;
- }
- to_vec->size = 3;
- to_vec->flags |= VEC_SIZE_3;
- to_vec->count = from_vec->count;
-}
-
-
-static void _XFORMAPI
-TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0];
- const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m13;
- to[i][2] = m14;
- }
- to_vec->size = 3;
- to_vec->flags |= VEC_SIZE_3;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points1_perspective)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox ;
- to[i][1] = 0 ;
- to[i][2] = m14;
- to[i][3] = 0;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-
-
-
-/* 2-vectors, which are a lot more relevant than 1-vectors, are
- * present early in the geometry pipeline and throughout the
- * texture pipeline.
- */
-static void _XFORMAPI
-TAG(transform_points2_general)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m4 = m[4], m12 = m[12];
- const GLfloat m1 = m[1], m5 = m[5], m13 = m[13];
- const GLfloat m2 = m[2], m6 = m[6], m14 = m[14];
- const GLfloat m3 = m[3], m7 = m[7], m15 = m[15];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m4 * oy + m12;
- to[i][1] = m1 * ox + m5 * oy + m13;
- to[i][2] = m2 * ox + m6 * oy + m14;
- to[i][3] = m3 * ox + m7 * oy + m15;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points2_identity)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- GLuint i;
- (void) m;
- if (to_vec == from_vec) return;
- STRIDE_LOOP {
- to[i][0] = from[0];
- to[i][1] = from[1];
- }
- to_vec->size = 2;
- to_vec->flags |= VEC_SIZE_2;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points2_2d)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
- const GLfloat m12 = m[12], m13 = m[13];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m4 * oy + m12;
- to[i][1] = m1 * ox + m5 * oy + m13;
- }
- to_vec->size = 2;
- to_vec->flags |= VEC_SIZE_2;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m5 * oy + m13;
- }
- to_vec->size = 2;
- to_vec->flags |= VEC_SIZE_2;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points2_3d)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5];
- const GLfloat m6 = m[6], m12 = m[12], m13 = m[13], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m4 * oy + m12;
- to[i][1] = m1 * ox + m5 * oy + m13;
- to[i][2] = m2 * ox + m6 * oy + m14;
- }
- to_vec->size = 3;
- to_vec->flags |= VEC_SIZE_3;
- to_vec->count = from_vec->count;
-}
-
-
-/* I would actually say this was a fairly important function, from
- * a texture transformation point of view.
- */
-static void _XFORMAPI
-TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m5 = m[5];
- const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m5 * oy + m13;
- to[i][2] = m14;
- }
- if (m14 == 0) {
- to_vec->size = 2;
- to_vec->flags |= VEC_SIZE_2;
- } else {
- to_vec->size = 3;
- to_vec->flags |= VEC_SIZE_3;
- }
- to_vec->count = from_vec->count;
-}
-
-
-static void _XFORMAPI
-TAG(transform_points2_perspective)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m5 = m[5], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox ;
- to[i][1] = m5 * oy ;
- to[i][2] = m14;
- to[i][3] = 0;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-
-
-static void _XFORMAPI
-TAG(transform_points3_general)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12];
- const GLfloat m1 = m[1], m5 = m[5], m9 = m[9], m13 = m[13];
- const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14];
- const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12;
- to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13;
- to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14;
- to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points3_identity)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- GLuint i;
- (void) m;
- if (to_vec == from_vec) return;
- STRIDE_LOOP {
- to[i][0] = from[0];
- to[i][1] = from[1];
- to[i][2] = from[2];
- }
- to_vec->size = 3;
- to_vec->flags |= VEC_SIZE_3;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points3_2d)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
- const GLfloat m12 = m[12], m13 = m[13];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m4 * oy + m12 ;
- to[i][1] = m1 * ox + m5 * oy + m13 ;
- to[i][2] = + oz ;
- }
- to_vec->size = 3;
- to_vec->flags |= VEC_SIZE_3;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m12 ;
- to[i][1] = m5 * oy + m13 ;
- to[i][2] = + oz ;
- }
- to_vec->size = 3;
- to_vec->flags |= VEC_SIZE_3;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points3_3d)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5];
- const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10];
- const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 ;
- to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 ;
- to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ;
- }
- to_vec->size = 3;
- to_vec->flags |= VEC_SIZE_3;
- to_vec->count = from_vec->count;
-}
-
-/* previously known as ortho...
- */
-static void _XFORMAPI
-TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m5 = m[5];
- const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m12 ;
- to[i][1] = m5 * oy + m13 ;
- to[i][2] = m10 * oz + m14 ;
- }
- to_vec->size = 3;
- to_vec->flags |= VEC_SIZE_3;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points3_perspective)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9];
- const GLfloat m10 = m[10], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m8 * oz ;
- to[i][1] = m5 * oy + m9 * oz ;
- to[i][2] = m10 * oz + m14 ;
- to[i][3] = -oz ;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-
-
-static void _XFORMAPI
-TAG(transform_points4_general)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12];
- const GLfloat m1 = m[1], m5 = m[5], m9 = m[9], m13 = m[13];
- const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14];
- const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
- to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
- to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
- to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15 * ow;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points4_identity)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- GLuint i;
- (void) m;
- if (to_vec == from_vec) return;
- STRIDE_LOOP {
- to[i][0] = from[0];
- to[i][1] = from[1];
- to[i][2] = from[2];
- to[i][3] = from[3];
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points4_2d)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
- const GLfloat m12 = m[12], m13 = m[13];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m4 * oy + m12 * ow;
- to[i][1] = m1 * ox + m5 * oy + m13 * ow;
- to[i][2] = + oz ;
- to[i][3] = ow;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m12 * ow;
- to[i][1] = m5 * oy + m13 * ow;
- to[i][2] = + oz ;
- to[i][3] = ow;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points4_3d)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5];
- const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10];
- const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
- to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
- to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
- to[i][3] = ow;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m5 = m[5];
- const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m12 * ow;
- to[i][1] = m5 * oy + m13 * ow;
- to[i][2] = m10 * oz + m14 * ow;
- to[i][3] = ow;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static void _XFORMAPI
-TAG(transform_points4_perspective)( GLvector4f *to_vec,
- const GLfloat m[16],
- const GLvector4f *from_vec )
-{
- const GLuint stride = from_vec->stride;
- GLfloat *from = from_vec->start;
- GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
- GLuint count = from_vec->count;
- const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9];
- const GLfloat m10 = m[10], m14 = m[14];
- GLuint i;
- STRIDE_LOOP {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m8 * oz ;
- to[i][1] = m5 * oy + m9 * oz ;
- to[i][2] = m10 * oz + m14 * ow ;
- to[i][3] = -oz ;
- }
- to_vec->size = 4;
- to_vec->flags |= VEC_SIZE_4;
- to_vec->count = from_vec->count;
-}
-
-static transform_func TAG(transform_tab_1)[7];
-static transform_func TAG(transform_tab_2)[7];
-static transform_func TAG(transform_tab_3)[7];
-static transform_func TAG(transform_tab_4)[7];
-
-/* Similar functions could be called several times, with more highly
- * optimized routines overwriting the arrays. This only occurs during
- * startup.
- */
-static void _XFORMAPI TAG(init_c_transformations)( void )
-{
-#define TAG_TAB _mesa_transform_tab
-#define TAG_TAB_1 TAG(transform_tab_1)
-#define TAG_TAB_2 TAG(transform_tab_2)
-#define TAG_TAB_3 TAG(transform_tab_3)
-#define TAG_TAB_4 TAG(transform_tab_4)
-
- TAG_TAB[1] = TAG_TAB_1;
- TAG_TAB[2] = TAG_TAB_2;
- TAG_TAB[3] = TAG_TAB_3;
- TAG_TAB[4] = TAG_TAB_4;
-
- /* 1-D points (ie texcoords) */
- TAG_TAB_1[MATRIX_GENERAL] = TAG(transform_points1_general);
- TAG_TAB_1[MATRIX_IDENTITY] = TAG(transform_points1_identity);
- TAG_TAB_1[MATRIX_3D_NO_ROT] = TAG(transform_points1_3d_no_rot);
- TAG_TAB_1[MATRIX_PERSPECTIVE] = TAG(transform_points1_perspective);
- TAG_TAB_1[MATRIX_2D] = TAG(transform_points1_2d);
- TAG_TAB_1[MATRIX_2D_NO_ROT] = TAG(transform_points1_2d_no_rot);
- TAG_TAB_1[MATRIX_3D] = TAG(transform_points1_3d);
-
- /* 2-D points */
- TAG_TAB_2[MATRIX_GENERAL] = TAG(transform_points2_general);
- TAG_TAB_2[MATRIX_IDENTITY] = TAG(transform_points2_identity);
- TAG_TAB_2[MATRIX_3D_NO_ROT] = TAG(transform_points2_3d_no_rot);
- TAG_TAB_2[MATRIX_PERSPECTIVE] = TAG(transform_points2_perspective);
- TAG_TAB_2[MATRIX_2D] = TAG(transform_points2_2d);
- TAG_TAB_2[MATRIX_2D_NO_ROT] = TAG(transform_points2_2d_no_rot);
- TAG_TAB_2[MATRIX_3D] = TAG(transform_points2_3d);
-
- /* 3-D points */
- TAG_TAB_3[MATRIX_GENERAL] = TAG(transform_points3_general);
- TAG_TAB_3[MATRIX_IDENTITY] = TAG(transform_points3_identity);
- TAG_TAB_3[MATRIX_3D_NO_ROT] = TAG(transform_points3_3d_no_rot);
- TAG_TAB_3[MATRIX_PERSPECTIVE] = TAG(transform_points3_perspective);
- TAG_TAB_3[MATRIX_2D] = TAG(transform_points3_2d);
- TAG_TAB_3[MATRIX_2D_NO_ROT] = TAG(transform_points3_2d_no_rot);
- TAG_TAB_3[MATRIX_3D] = TAG(transform_points3_3d);
-
- /* 4-D points */
- TAG_TAB_4[MATRIX_GENERAL] = TAG(transform_points4_general);
- TAG_TAB_4[MATRIX_IDENTITY] = TAG(transform_points4_identity);
- TAG_TAB_4[MATRIX_3D_NO_ROT] = TAG(transform_points4_3d_no_rot);
- TAG_TAB_4[MATRIX_PERSPECTIVE] = TAG(transform_points4_perspective);
- TAG_TAB_4[MATRIX_2D] = TAG(transform_points4_2d);
- TAG_TAB_4[MATRIX_2D_NO_ROT] = TAG(transform_points4_2d_no_rot);
- TAG_TAB_4[MATRIX_3D] = TAG(transform_points4_3d);
-
-#undef TAG_TAB
-#undef TAG_TAB_1
-#undef TAG_TAB_2
-#undef TAG_TAB_3
-#undef TAG_TAB_4
-}
diff --git a/nx-X11/extras/Mesa/src/mesa/math/mathmod.h b/nx-X11/extras/Mesa/src/mesa/math/mathmod.h
deleted file mode 100644
index 6fbaaea94..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/mathmod.h
+++ /dev/null
@@ -1,41 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \mainpage Mesa Math Module
- *
- * This module contains math-related utility functions for transforming
- * vertices, translating arrays of numbers from one data type to another,
- * evaluating curved surfaces, etc.
- */
-
-
-#ifndef _MESA_MATH_H_
-#define _MESA_MATH_H_
-
-extern void _math_init( void );
-
-#endif