diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/shader/shaderobjects.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/shader/shaderobjects.c | 1182 |
1 files changed, 1182 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/shader/shaderobjects.c b/nx-X11/extras/Mesa/src/mesa/shader/shaderobjects.c new file mode 100644 index 000000000..ac8ff1af4 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/shader/shaderobjects.c @@ -0,0 +1,1182 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 2004-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shaderobjects.c + * ARB_shader_objects state management functions + * \author Michal Krol + */ + + +#include "glheader.h" +#include "shaderobjects.h" +#include "shaderobjects_3dlabs.h" +#include "context.h" +#include "macros.h" +#include "hash.h" + + +void GLAPIENTRY +_mesa_DeleteObjectARB (GLhandleARB obj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_generic_intf **gen; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB"); + return; + } + + gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); + if (gen == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB"); + return; + } + + (**gen).Delete (gen); + (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); +} + +GLhandleARB GLAPIENTRY +_mesa_GetHandleARB (GLenum pname) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (pname) + { + case GL_PROGRAM_OBJECT_ARB: + if (ctx->ShaderObjects.current_program != NULL) + return (**ctx->ShaderObjects.current_program)._container._generic.GetName ( + (struct gl2_generic_intf **) ctx->ShaderObjects.current_program); + break; + } + + return 0; +} + +void GLAPIENTRY +_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unkc, **unka; + struct gl2_container_intf **con; + struct gl2_generic_intf **att; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); + unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, attachedObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unkc == NULL || unka == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB"); + return; + } + + con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER); + if (con == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glDetachObjectARB"); + return; + } + + att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC); + if (att == NULL) + { + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB"); + return; + } + + if ((**con).Detach (con, att) == GL_FALSE) + { + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + (**att)._unknown.Release ((struct gl2_unknown_intf **) att); + return; + } + + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + (**att)._unknown.Release ((struct gl2_unknown_intf **) att); +} + +GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB (GLenum shaderType) +{ + return _mesa_3dlabs_create_shader_object (shaderType); +} + +void GLAPIENTRY +_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, + const GLint *length) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_shader_intf **sha; + GLint *offsets; + GLsizei i; + GLcharARB *source; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB"); + return; + } + + sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); + if (sha == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glShaderSourceARB"); + return; + } + + /* this array holds offsets of where the appropriate string ends, thus the last + element will be set to the total length of the source code */ + offsets = (GLint *) _mesa_malloc (count * sizeof (GLint)); + if (offsets == NULL) + { + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) + { + if (length == NULL || length[i] < 0) + offsets[i] = _mesa_strlen (string[i]); + else + offsets[i] = length[i]; + /* accumulate string lengths */ + if (i > 0) + offsets[i] += offsets[i - 1]; + } + + source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB)); + if (source == NULL) + { + _mesa_free ((void *) offsets); + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) + { + GLint start = (i > 0) ? offsets[i - 1] : 0; + _mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB)); + } + source[offsets[count - 1]] = '\0'; + + (**sha).SetSource (sha, source, offsets, count); + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); +} + +void GLAPIENTRY +_mesa_CompileShaderARB (GLhandleARB shaderObj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_shader_intf **sha; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glCompileShaderARB"); + return; + } + + sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); + if (sha == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glCompileShaderARB"); + return; + } + + (**sha).Compile (sha); + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); +} + +GLhandleARB GLAPIENTRY +_mesa_CreateProgramObjectARB (void) +{ + return _mesa_3dlabs_create_program_object (); +} + +void GLAPIENTRY +_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unkc, **unka; + struct gl2_container_intf **con; + struct gl2_generic_intf **att; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); + unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unkc == NULL || unka == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); + return; + } + + con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER); + if (con == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); + return; + } + + att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC); + if (att == NULL) + { + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); + return; + } + + if (!(**con).Attach (con, att)) + { + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + (**att)._unknown.Release ((struct gl2_unknown_intf **) att); + return; + } + + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + (**att)._unknown.Release ((struct gl2_unknown_intf **) att); +} + +void GLAPIENTRY +_mesa_LinkProgramARB (GLhandleARB programObj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glLinkProgramARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glLinkProgramARB"); + return; + } + + if (pro == ctx->ShaderObjects.current_program) + { + /* TODO re-install executable program */ + } + + (**pro).Link (pro); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); +} + +void GLAPIENTRY +_mesa_UseProgramObjectARB (GLhandleARB programObj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_program_intf **pro; + + if (programObj == 0) + { + pro = NULL; + } + else + { + struct gl2_unknown_intf **unk; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glUseProgramObjectARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); + return; + } + + if ((**pro).GetLinkStatus (pro) == GL_FALSE) + { + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); + return; + } + } + + if (ctx->ShaderObjects.current_program != NULL) + { + (**ctx->ShaderObjects.current_program)._container._generic._unknown.Release ( + (struct gl2_unknown_intf **) ctx->ShaderObjects.current_program); + } + + ctx->ShaderObjects.current_program = pro; +} + +void GLAPIENTRY +_mesa_ValidateProgramARB (GLhandleARB programObj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glValidateProgramARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glValidateProgramARB"); + return; + } + + (**pro).Validate (pro); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); +} + +/* +Errors TODO + + The error INVALID_OPERATION is generated by the Uniform*ARB if the + number of values loaded results in exceeding the declared extent of a + uniform. + + The error INVALID_OPERATION is generated by the Uniform*ARB commands if + the size does not match the size of the uniform declared in the shader. + + The error INVALID_OPERATION is generated by the Uniform*ARB commands if + the type does not match the type of the uniform declared in the shader, + if the uniform is not of type Boolean. + + The error INVALID_OPERATION is generated by the Uniform*ARB commands if + <location> does not exist for the program object currently in use. + + The error INVALID_OPERATION is generated if a uniform command other than + Uniform1i{v}ARB is used to load a sampler value. + + +*/ + +void GLAPIENTRY +_mesa_Uniform1fARB (GLint location, GLfloat v0) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform1iARB (GLint location, GLint v0) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); + return; + } +} + +void GLAPIENTRY +_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); + return; + } +} + +void GLAPIENTRY +_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); + return; + } +} + +void GLAPIENTRY +_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); + return; + } +} + +void GLAPIENTRY +_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); + return; + } +} + +static GLboolean +_mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboolean *integral, + GLint *size) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_generic_intf **gen; + struct gl2_shader_intf **sha; + struct gl2_program_intf **pro; + GLint *ipar = (GLint *) params; + /*GLfloat *fpar = (GLfloat *) params;*/ + GLboolean success = GL_TRUE; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); + return GL_FALSE; + } + + gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); + if (gen == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + return GL_FALSE; + } + + sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + + /* set default values */ + *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */ + *size = 1; /* param array size */ + + switch (pname) + { + case GL_OBJECT_TYPE_ARB: + *ipar = (**gen).GetType (gen); + break; + case GL_OBJECT_SUBTYPE_ARB: + if (sha != NULL) + *ipar = (**sha).GetSubType (sha); + else { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + success = GL_FALSE; + } + break; + case GL_OBJECT_DELETE_STATUS_ARB: + *ipar = (**gen).GetDeleteStatus (gen); + break; + case GL_OBJECT_COMPILE_STATUS_ARB: + if (sha != NULL) + *ipar = (**sha).GetCompileStatus (sha); + else { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + success = GL_FALSE; + } + break; + case GL_OBJECT_LINK_STATUS_ARB: + if (pro != NULL) + *ipar = (**pro).GetLinkStatus (pro); + else { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + success = GL_FALSE; + } + break; + case GL_OBJECT_VALIDATE_STATUS_ARB: + if (pro != NULL) + *ipar = (**pro).GetValidateStatus (pro); + else { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + success = GL_FALSE; + } + break; + case GL_OBJECT_INFO_LOG_LENGTH_ARB: + { + const GLcharARB *info = (**gen).GetInfoLog (gen); + if (info == NULL) + *ipar = 0; + else + *ipar = _mesa_strlen (info) + 1; + } + break; + case GL_OBJECT_ATTACHED_OBJECTS_ARB: + if (pro != NULL) + *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) pro); + else { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + success = GL_FALSE; + } + break; + case GL_OBJECT_ACTIVE_UNIFORMS_ARB: + if (pro != NULL) + *ipar = 0; /* TODO */ + else { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + success = GL_FALSE; + } + break; + case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: + if (pro != NULL) + *ipar = 0; /* TODO */ + else { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + success = GL_FALSE; + } + break; + case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: + if (sha != NULL) { + const GLcharARB *src = (**sha).GetSource (sha); + if (src == NULL) + *ipar = 0; + else + *ipar = _mesa_strlen (src) + 1; + } else { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + success = GL_FALSE; + } + break; + default: + _mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB"); + success = GL_FALSE; + break; + } + + (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); + if (sha != NULL) + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + if (pro != NULL) + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + + return success; +} + +void GLAPIENTRY +_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params) +{ + GLboolean integral; + GLint size, i; + + assert (sizeof (GLfloat) == sizeof (GLint)); + + if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size) != GL_FALSE) + if (integral != GL_FALSE) + for (i = 0; i < size; i++) + params[i] = (GLfloat) ((GLint *) params)[i]; +} + +void GLAPIENTRY +_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params) +{ + GLboolean integral; + GLint size, i; + + assert (sizeof (GLfloat) == sizeof (GLint)); + + if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size) != GL_FALSE) + if (integral == GL_FALSE) + for (i = 0; i < size; i++) + params[i] = (GLint) ((GLfloat *) params)[i]; +} + +static void +_mesa_get_string (const GLcharARB *src, GLsizei maxLength, GLsizei *length, GLcharARB *str) +{ + GLsizei len; + + if (src == NULL) + src = ""; + + len = _mesa_strlen (src); + if (len > maxLength) + { + len = maxLength; + /* allocate space for null termination */ + if (len > 0) + len--; + } + + _mesa_memcpy (str, src, len * sizeof (GLcharARB)); + if (maxLength > 0) + str[len] = '\0'; + + if (length != NULL) + *length = len; +} + +void GLAPIENTRY +_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_generic_intf **gen; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); + return; + } + + gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); + if (gen == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetInfoLogARB"); + return; + } + + _mesa_get_string ((**gen).GetInfoLog (gen), maxLength, length, infoLog); + + (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); +} + +void GLAPIENTRY +_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_container_intf **con; + GLsizei cnt, i; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB"); + return; + } + + con = (struct gl2_container_intf **) (**unk).QueryInterface (unk, UIID_CONTAINER); + if (con == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetAttachedObjectsARB"); + return; + } + + cnt = (**con).GetAttachedCount (con); + if (cnt > maxCount) + cnt = maxCount; + + for (i = 0; i < cnt; i++) + { + struct gl2_generic_intf **x = (**con).GetAttached (con, i); + obj[i] = (**x).GetName (x); + (**x)._unknown.Release ((struct gl2_unknown_intf **) x); + } + + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + + if (count != NULL) + *count = cnt; +} + +GLint GLAPIENTRY +_mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + GLint loc = -1; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB"); + return -1; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformLocationARB"); + return -1; + } + + if ((**pro).GetLinkStatus (pro) == GL_FALSE) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformLocationARB"); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return -1; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return loc; +} + +void GLAPIENTRY +_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetActiveUniformARB"); + return; + } + +/* if (index >= val (OBJECT_ACTIVE_ATTRIBUTES_ARB)) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return; + }*/ + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); +} + +void GLAPIENTRY +_mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformfvARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformfvARB"); + return; + } + + if ((**pro).GetLinkStatus (pro) == GL_FALSE) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformfvARB"); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return; + } + + /* TODO validate location (OPERATION) */ + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); +} + +void GLAPIENTRY +_mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformivARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformivARB"); + return; + } + + if ((**pro).GetLinkStatus (pro) == GL_FALSE) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformivARB"); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return; + } + + /* TODO validate location (GL_INVALID_OPERATION) */ + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); +} + +void GLAPIENTRY +_mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_shader_intf **sha; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB"); + return; + } + + sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); + if (sha == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetShaderSourceARB"); + return; + } + + _mesa_get_string ((**sha).GetSource (sha), maxLength, length, source); + + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); +} + +/* GL_ARB_vertex_shader */ + +void GLAPIENTRY +_mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); + return; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); +} + +void GLAPIENTRY +_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); + return; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); +} + +GLint GLAPIENTRY +_mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + GLint loc = 0; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); + return 0; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); + return 0; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return loc; +} + +void +_mesa_init_shaderobjects (GLcontext *ctx) +{ + ctx->ShaderObjects.current_program = NULL; + + _mesa_init_shaderobjects_3dlabs (ctx); +} + |