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-//
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-
-#ifndef _SYMBOL_TABLE_INCLUDED_
-#define _SYMBOL_TABLE_INCLUDED_
-
-//
-// Symbol table for parsing. Has these design characteristics:
-//
-// * Same symbol table can be used to compile many shaders, to preserve
-// effort of creating and loading with the large numbers of built-in
-// symbols.
-//
-// * Name mangling will be used to give each function a unique name
-// so that symbol table lookups are never ambiguous. This allows
-// a simpler symbol table structure.
-//
-// * Pushing and popping of scope, so symbol table will really be a stack
-// of symbol tables. Searched from the top, with new inserts going into
-// the top.
-//
-// * Constants: Compile time constant symbols will keep their values
-// in the symbol table. The parser can substitute constants at parse
-// time, including doing constant folding and constant propagation.
-//
-// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
-// are tracked in the intermediate representation, not the symbol table.
-//
-
-#include "Include/Common.h"
-#include "Include/intermediate.h"
-#include "Include/InfoSink.h"
-
-//
-// Symbol base class. (Can build functions or variables out of these...)
-//
-class TSymbol {
-public:
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
- TSymbol(const TString *n) : name(n) { }
- virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
- const TString& getName() const { return *name; }
- virtual const TString& getMangledName() const { return getName(); }
- virtual bool isFunction() const { return false; }
- virtual bool isVariable() const { return false; }
- void setUniqueId(int id) { uniqueId = id; }
- int getUniqueId() const { return uniqueId; }
- virtual void dump(TInfoSink &infoSink) const = 0;
- TSymbol(const TSymbol&);
- virtual TSymbol* clone(TStructureMap& remapper) = 0;
-
-protected:
- const TString *name;
- unsigned int uniqueId; // For real comparing during code generation
-};
-
-//
-// Variable class, meaning a symbol that's not a function.
-//
-// There could be a separate class heirarchy for Constant variables;
-// Only one of int, bool, or float, (or none) is correct for
-// any particular use, but it's easy to do this way, and doesn't
-// seem worth having separate classes, and "getConst" can't simply return
-// different values for different types polymorphically, so this is
-// just simple and pragmatic.
-//
-class TVariable : public TSymbol {
-public:
- TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0), arrayInformationType(0) { }
- virtual ~TVariable() { }
- virtual bool isVariable() const { return true; }
- TType& getType() { return type; }
- const TType& getType() const { return type; }
- bool isUserType() const { return userType; }
- void changeQualifier(TQualifier qualifier) { type.changeQualifier(qualifier); }
- void updateArrayInformationType(TType *t) { arrayInformationType = t; }
- TType* getArrayInformationType() { return arrayInformationType; }
-
- virtual void dump(TInfoSink &infoSink) const;
-
- constUnion* getConstPointer() {
- if (!unionArray) {
- if (!type.getStruct())
- unionArray = new constUnion[type.getInstanceSize()];
- else
- unionArray = new constUnion[type.getStructSize()];
- }
- return unionArray;
- }
-
- constUnion* getConstPointer() const { return unionArray; }
-
- void shareConstPointer( constUnion *constArray)
- {
- delete unionArray;
- unionArray = constArray;
- }
- TVariable(const TVariable&, TStructureMap& remapper); // copy constructor
- virtual TVariable* clone(TStructureMap& remapper);
-
-protected:
- TType type;
- bool userType;
- // we are assuming that Pool Allocator will free the memory allocated to unionArray
- // when this object is destroyed
- constUnion *unionArray;
- TType *arrayInformationType; // this is used for updating maxArraySize in all the references to a given symbol
-};
-
-//
-// The function sub-class of symbols and the parser will need to
-// share this definition of a function parameter.
-//
-struct TParameter {
- TString *name;
- TType* type;
- void copyParam(const TParameter& param, TStructureMap& remapper) {
- name = NewPoolTString(param.name->c_str());
- type = param.type->clone(remapper);
- }
-};
-
-//
-// The function sub-class of a symbol.
-//
-class TFunction : public TSymbol {
-public:
- TFunction(TOperator o) :
- TSymbol(0),
- returnType(TType(EbtVoid)),
- op(o),
- defined(false) { }
- TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) :
- TSymbol(name),
- returnType(retType),
- mangledName(*name + '('),
- op(tOp),
- defined(false) { }
- virtual ~TFunction();
- virtual bool isFunction() const { return true; }
-
- void addParameter(TParameter& p)
- {
- parameters.push_back(p);
- mangledName = mangledName + p.type->getMangledName();
- }
-
- const TString& getMangledName() const { return mangledName; }
- const TType& getReturnType() const { return returnType; }
- void relateToOperator(TOperator o) { op = o; }
- TOperator getBuiltInOp() const { return op; }
- void setDefined() { defined = true; }
- bool isDefined() { return defined; }
-
- int getParamCount() const { return static_cast<int>(parameters.size()); }
- TParameter& operator [](int i) { return parameters[i]; }
- const TParameter& operator [](int i) const { return parameters[i]; }
-
- virtual void dump(TInfoSink &infoSink) const;
- TFunction(const TFunction&, TStructureMap& remapper);
- virtual TFunction* clone(TStructureMap& remapper);
-
-protected:
- typedef TVector<TParameter> TParamList;
- TParamList parameters;
- TType returnType;
- TString mangledName;
- TOperator op;
- bool defined;
-};
-
-
-class TSymbolTableLevel {
-public:
- POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
- TSymbolTableLevel() { }
- ~TSymbolTableLevel();
-
- bool insert(TSymbol& symbol)
- {
- //
- // returning true means symbol was added to the table
- //
- tInsertResult result;
- result = level.insert(tLevelPair(symbol.getMangledName(), &symbol));
-
- return result.second;
- }
-
- TSymbol* find(const TString& name) const
- {
- tLevel::const_iterator it = level.find(name);
- if (it == level.end())
- return 0;
- else
- return (*it).second;
- }
-
- void relateToOperator(const char* name, TOperator op);
- void dump(TInfoSink &infoSink) const;
- TSymbolTableLevel* clone(TStructureMap& remapper);
-
-protected:
- typedef std::map<TString, TSymbol*, std::less<TString>, pool_allocator<std::pair<const TString, TSymbol*> > > tLevel;
- typedef const tLevel::value_type tLevelPair;
- typedef std::pair<tLevel::iterator, bool> tInsertResult;
-
- tLevel level;
-};
-
-class TSymbolTable {
-public:
- TSymbolTable() : uniqueId(0)
- {
- //
- // The symbol table cannot be used until push() is called, but
- // the lack of an initial call to push() can be used to detect
- // that the symbol table has not been preloaded with built-ins.
- //
- }
-
- TSymbolTable(TSymbolTable& symTable)
- {
- table.push_back(symTable.table[0]);
- uniqueId = symTable.uniqueId;
- }
-
- ~TSymbolTable()
- {
- // level 0 is always built In symbols, so we never pop that out
- while (table.size() > 1)
- pop();
- }
-
- //
- // When the symbol table is initialized with the built-ins, there should
- // 'push' calls, so that built-ins are at level 0 and the shader
- // globals are at level 1.
- //
- bool isEmpty() { return table.size() == 0; }
- bool atBuiltInLevel() { return atSharedBuiltInLevel() || atDynamicBuiltInLevel(); }
- bool atSharedBuiltInLevel() { return table.size() == 1; }
- bool atGlobalLevel() { return table.size() <= 3; }
- void push() {
- table.push_back(new TSymbolTableLevel);
- }
-
- void pop() {
- delete table[currentLevel()];
- table.pop_back();
- }
-
- bool insert(TSymbol& symbol)
- {
- symbol.setUniqueId(++uniqueId);
- return table[currentLevel()]->insert(symbol);
- }
-
- TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
- {
- int level = currentLevel();
- TSymbol* symbol;
- do {
- symbol = table[level]->find(name);
- --level;
- } while (symbol == 0 && level >= 0);
- level++;
- if (builtIn)
- *builtIn = level == 0;
- if (sameScope)
- *sameScope = level == currentLevel();
- return symbol;
- }
-
- TSymbolTableLevel* getGlobalLevel() { assert (table.size() >= 3); return table[2]; }
- void relateToOperator(const char* name, TOperator op) { table[0]->relateToOperator(name, op); }
- int getMaxSymbolId() { return uniqueId; }
- void dump(TInfoSink &infoSink) const;
- void copyTable(const TSymbolTable& copyOf);
-
-protected:
- int currentLevel() const { return static_cast<int>(table.size()) - 1; }
- bool atDynamicBuiltInLevel() { return table.size() == 2; }
-
- std::vector<TSymbolTableLevel*> table;
- int uniqueId; // for unique identification in code generation
-};
-
-#endif // _SYMBOL_TABLE_INCLUDED_