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diff --git a/nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLangExt.h b/nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLangExt.h
deleted file mode 100755
index e44b5f99a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLangExt.h
+++ /dev/null
@@ -1,57 +0,0 @@
-//
-//Copyright (C) 2002-2004 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-//
-#ifndef _SHADERLANG_EXTENSION_INCLUDED_
-#define _SHADERLANG_EXTENSION_INCLUDED_
-
-#include "ShaderLang.h"
-
-//
-// This is the platform independent interface between an OGL driver
-// and the shading language compiler/linker.
-//
-
-#ifdef __cplusplus
- extern "C" {
-#endif
-
-SH_IMPORT_EXPORT int ShLinkExt(
- const ShHandle, // linker object
- const ShHandle h[], // compiler objects to link together
- const int numHandles);
-
-#ifdef __cplusplus
- }
-#endif
-
-#endif // _SHADERLANG_EXTENSION_INCLUDED_