aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
diff options
context:
space:
mode:
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h262
1 files changed, 262 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
new file mode 100644
index 000000000..746226180
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
@@ -0,0 +1,262 @@
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"__fixed_output vec4 gl_Position;\n"
+"__fixed_output float gl_PointSize;\n"
+"__fixed_output vec4 gl_ClipVertex;\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"attribute vec4 gl_Color;\n"
+"attribute vec4 gl_SecondaryColor;\n"
+"attribute vec3 gl_Normal;\n"
+"attribute vec4 gl_Vertex;\n"
+"attribute vec4 gl_MultiTexCoord0;\n"
+"attribute vec4 gl_MultiTexCoord1;\n"
+"attribute vec4 gl_MultiTexCoord2;\n"
+"attribute vec4 gl_MultiTexCoord3;\n"
+"attribute vec4 gl_MultiTexCoord4;\n"
+"attribute vec4 gl_MultiTexCoord5;\n"
+"attribute vec4 gl_MultiTexCoord6;\n"
+"attribute vec4 gl_MultiTexCoord7;\n"
+"attribute float gl_FogCoord;\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"varying vec4 gl_FrontColor;\n"
+"varying vec4 gl_BackColor;\n"
+"varying vec4 gl_FrontSecondaryColor;\n"
+"varying vec4 gl_BackSecondaryColor;\n"
+"varying vec4 gl_TexCoord[];\n"
+"varying float gl_FogFragCoord;\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"vec4 ftransform () {\n"
+" return gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+"}\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"vec4 texture1DLod (sampler1D sampler, float coord, float lod) {\n"
+" return vec4 (0.0);\n"
+"}\n"
+"vec4 texture1DProjLod (sampler1D sampler, vec2 coord, float lod) {\n"
+" return texture1DLod (sampler, coord.s / coord.t, lod);\n"
+"}\n"
+"vec4 texture1DProjLod (sampler1D sampler, vec4 coord, float lod) {\n"
+" return texture1DLod (sampler, coord.s / coord.q, lod);\n"
+"}\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod) {\n"
+" return vec4 (0.0);\n"
+"}\n"
+"vec4 texture2DProjLod (sampler2D sampler, vec3 coord, float lod) {\n"
+" return texture2DLod (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), lod);\n"
+"}\n"
+"vec4 texture2DProjLod (sampler2D sampler, vec4 coord, float lod) {\n"
+" return texture2DLod (sampler, vec2 (coord.s / coord.q, coord.t / coord.q), lod);\n"
+"}\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod) {\n"
+" return vec4 (0.0);\n"
+"}\n"
+"vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod) {\n"
+" return texture3DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.s / coord.q),\n"
+" lod);\n"
+"}\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod) {\n"
+" return vec4 (0.0);\n"
+"}\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod) {\n"
+" return vec4 (0.0);\n"
+"}\n"
+"\n"
+"vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod) {\n"
+" return vec4 (0.0);\n"
+"}\n"
+"vec4 shadow1DProjLod (sampler1DShadow sampler, vec4 coord, float lod) {\n"
+" return shadow1DLod (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), lod);\n"
+"}\n"
+"vec4 shadow2DProjLod (sampler2DShadow sampler, vec4 coord, float lod) {\n"
+" return shadow2DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q),\n"
+" lod);\n"
+"}\n"
+"\n"