diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h new file mode 100644 index 000000000..746226180 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h @@ -0,0 +1,262 @@ +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"__fixed_output vec4 gl_Position;\n" +"__fixed_output float gl_PointSize;\n" +"__fixed_output vec4 gl_ClipVertex;\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"attribute vec4 gl_Color;\n" +"attribute vec4 gl_SecondaryColor;\n" +"attribute vec3 gl_Normal;\n" +"attribute vec4 gl_Vertex;\n" +"attribute vec4 gl_MultiTexCoord0;\n" +"attribute vec4 gl_MultiTexCoord1;\n" +"attribute vec4 gl_MultiTexCoord2;\n" +"attribute vec4 gl_MultiTexCoord3;\n" +"attribute vec4 gl_MultiTexCoord4;\n" +"attribute vec4 gl_MultiTexCoord5;\n" +"attribute vec4 gl_MultiTexCoord6;\n" +"attribute vec4 gl_MultiTexCoord7;\n" +"attribute float gl_FogCoord;\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"varying vec4 gl_FrontColor;\n" +"varying vec4 gl_BackColor;\n" +"varying vec4 gl_FrontSecondaryColor;\n" +"varying vec4 gl_BackSecondaryColor;\n" +"varying vec4 gl_TexCoord[];\n" +"varying float gl_FogFragCoord;\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 ftransform () {\n" +" return gl_ModelViewProjectionMatrix * gl_Vertex;\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 texture1DLod (sampler1D sampler, float coord, float lod) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 texture1DProjLod (sampler1D sampler, vec2 coord, float lod) {\n" +" return texture1DLod (sampler, coord.s / coord.t, lod);\n" +"}\n" +"vec4 texture1DProjLod (sampler1D sampler, vec4 coord, float lod) {\n" +" return texture1DLod (sampler, coord.s / coord.q, lod);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 texture2DProjLod (sampler2D sampler, vec3 coord, float lod) {\n" +" return texture2DLod (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), lod);\n" +"}\n" +"vec4 texture2DProjLod (sampler2D sampler, vec4 coord, float lod) {\n" +" return texture2DLod (sampler, vec2 (coord.s / coord.q, coord.t / coord.q), lod);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod) {\n" +" return texture3DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.s / coord.q),\n" +" lod);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 shadow1DProjLod (sampler1DShadow sampler, vec4 coord, float lod) {\n" +" return shadow1DLod (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), lod);\n" +"}\n" +"vec4 shadow2DProjLod (sampler2DShadow sampler, vec4 coord, float lod) {\n" +" return shadow2DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q),\n" +" lod);\n" +"}\n" +"\n" |