diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_aalinetemp.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/swrast/s_aalinetemp.h | 329 |
1 files changed, 0 insertions, 329 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_aalinetemp.h b/nx-X11/extras/Mesa/src/mesa/swrast/s_aalinetemp.h deleted file mode 100644 index 4a1e1ebda..000000000 --- a/nx-X11/extras/Mesa/src/mesa/swrast/s_aalinetemp.h +++ /dev/null @@ -1,329 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * Antialiased line template. - */ - - -/* - * Function to render each fragment in the AA line. - * \param ix - integer fragment window X coordiante - * \param iy - integer fragment window Y coordiante - */ -static void -NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) -{ - const GLfloat fx = (GLfloat) ix; - const GLfloat fy = (GLfloat) iy; -#ifdef DO_INDEX - const GLfloat coverage = compute_coveragei(line, ix, iy); -#else - const GLfloat coverage = compute_coveragef(line, ix, iy); -#endif - const GLuint i = line->span.end; - - if (coverage == 0.0) - return; - - line->span.end++; - line->span.array->coverage[i] = coverage; - line->span.array->x[i] = ix; - line->span.array->y[i] = iy; - - /* - * Compute Z, color, texture coords, fog for the fragment by - * solving the plane equations at (ix,iy). - */ -#ifdef DO_Z - line->span.array->z[i] = (GLdepth) IROUND(solve_plane(fx, fy, line->zPlane)); -#endif -#ifdef DO_FOG - line->span.array->fog[i] = solve_plane(fx, fy, line->fPlane); -#endif -#ifdef DO_RGBA - line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane); - line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane); - line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane); - line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane); -#endif -#ifdef DO_INDEX - line->span.array->index[i] = (GLint) solve_plane(fx, fy, line->iPlane); -#endif -#ifdef DO_SPEC - line->span.array->spec[i][RCOMP] = solve_plane_chan(fx, fy, line->srPlane); - line->span.array->spec[i][GCOMP] = solve_plane_chan(fx, fy, line->sgPlane); - line->span.array->spec[i][BCOMP] = solve_plane_chan(fx, fy, line->sbPlane); -#endif -#ifdef DO_TEX - { - GLfloat invQ; - if (ctx->FragmentProgram._Active) { - invQ = 1.0F; - } - else { - invQ = solve_plane_recip(fx, fy, line->vPlane[0]); - } - line->span.array->texcoords[0][i][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ; - line->span.array->texcoords[0][i][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ; - line->span.array->texcoords[0][i][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ; - line->span.array->lambda[0][i] = compute_lambda(line->sPlane[0], - line->tPlane[0], invQ, - line->texWidth[0], - line->texHeight[0]); - } -#elif defined(DO_MULTITEX) - { - GLuint unit; - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - GLfloat invQ; - if (ctx->FragmentProgram._Active) { - invQ = 1.0F; - } - else { - invQ = solve_plane_recip(fx, fy, line->vPlane[unit]); - } - line->span.array->texcoords[unit][i][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ; - line->span.array->texcoords[unit][i][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ; - line->span.array->texcoords[unit][i][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ; - line->span.array->lambda[unit][i] = compute_lambda(line->sPlane[unit], - line->tPlane[unit], invQ, - line->texWidth[unit], line->texHeight[unit]); - } - } - } -#endif - - if (line->span.end == MAX_WIDTH) { -#if defined(DO_RGBA) - _swrast_write_rgba_span(ctx, &(line->span)); -#else - _swrast_write_index_span(ctx, &(line->span)); -#endif - line->span.end = 0; /* reset counter */ - } -} - - - -/* - * Line setup - */ -static void -NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLfloat tStart, tEnd; /* segment start, end along line length */ - GLboolean inSegment; - GLint iLen, i; - - /* Init the LineInfo struct */ - struct LineInfo line; - line.x0 = v0->win[0]; - line.y0 = v0->win[1]; - line.x1 = v1->win[0]; - line.y1 = v1->win[1]; - line.dx = line.x1 - line.x0; - line.dy = line.y1 - line.y0; - line.len = SQRTF(line.dx * line.dx + line.dy * line.dy); - line.halfWidth = 0.5F * ctx->Line._Width; - - if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) - return; - - INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE); - - line.xAdj = line.dx / line.len * line.halfWidth; - line.yAdj = line.dy / line.len * line.halfWidth; - -#ifdef DO_Z - line.span.arrayMask |= SPAN_Z; - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->win[2], v1->win[2], line.zPlane); -#endif -#ifdef DO_FOG - line.span.arrayMask |= SPAN_FOG; - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->fog, v1->fog, line.fPlane); -#endif -#ifdef DO_RGBA - line.span.arrayMask |= SPAN_RGBA; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->color[RCOMP], v1->color[RCOMP], line.rPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->color[GCOMP], v1->color[GCOMP], line.gPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->color[BCOMP], v1->color[BCOMP], line.bPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->color[ACOMP], v1->color[ACOMP], line.aPlane); - } - else { - constant_plane(v1->color[RCOMP], line.rPlane); - constant_plane(v1->color[GCOMP], line.gPlane); - constant_plane(v1->color[BCOMP], line.bPlane); - constant_plane(v1->color[ACOMP], line.aPlane); - } -#endif -#ifdef DO_SPEC - line.span.arrayMask |= SPAN_SPEC; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->specular[RCOMP], v1->specular[RCOMP], line.srPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->specular[GCOMP], v1->specular[GCOMP], line.sgPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->specular[BCOMP], v1->specular[BCOMP], line.sbPlane); - } - else { - constant_plane(v1->specular[RCOMP], line.srPlane); - constant_plane(v1->specular[GCOMP], line.sgPlane); - constant_plane(v1->specular[BCOMP], line.sbPlane); - } -#endif -#ifdef DO_INDEX - line.span.arrayMask |= SPAN_INDEX; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->index, v1->index, line.iPlane); - } - else { - constant_plane(v1->index, line.iPlane); - } -#endif -#ifdef DO_TEX - { - const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current; - const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel]; - const GLfloat invW0 = v0->win[3]; - const GLfloat invW1 = v1->win[3]; - const GLfloat s0 = v0->texcoord[0][0] * invW0; - const GLfloat s1 = v1->texcoord[0][0] * invW1; - const GLfloat t0 = v0->texcoord[0][1] * invW0; - const GLfloat t1 = v1->texcoord[0][1] * invW1; - const GLfloat r0 = v0->texcoord[0][2] * invW0; - const GLfloat r1 = v1->texcoord[0][2] * invW1; - const GLfloat q0 = v0->texcoord[0][3] * invW0; - const GLfloat q1 = v1->texcoord[0][3] * invW1; - line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); - compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]); - compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]); - compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[0]); - compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[0]); - line.texWidth[0] = (GLfloat) texImage->Width; - line.texHeight[0] = (GLfloat) texImage->Height; - } -#elif defined(DO_MULTITEX) - { - GLuint u; - line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { - const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; - const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel]; - const GLfloat invW0 = v0->win[3]; - const GLfloat invW1 = v1->win[3]; - const GLfloat s0 = v0->texcoord[u][0] * invW0; - const GLfloat s1 = v1->texcoord[u][0] * invW1; - const GLfloat t0 = v0->texcoord[u][1] * invW0; - const GLfloat t1 = v1->texcoord[u][1] * invW1; - const GLfloat r0 = v0->texcoord[u][2] * invW0; - const GLfloat r1 = v1->texcoord[u][2] * invW1; - const GLfloat q0 = v0->texcoord[u][3] * invW0; - const GLfloat q1 = v1->texcoord[u][3] * invW1; - compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]); - compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]); - compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]); - compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[u]); - line.texWidth[u] = (GLfloat) texImage->Width; - line.texHeight[u] = (GLfloat) texImage->Height; - } - } - } -#endif - - tStart = tEnd = 0.0; - inSegment = GL_FALSE; - iLen = (GLint) line.len; - - if (ctx->Line.StippleFlag) { - for (i = 0; i < iLen; i++) { - const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf; - if ((1 << bit) & ctx->Line.StipplePattern) { - /* stipple bit is on */ - const GLfloat t = (GLfloat) i / (GLfloat) line.len; - if (!inSegment) { - /* start new segment */ - inSegment = GL_TRUE; - tStart = t; - } - else { - /* still in the segment, extend it */ - tEnd = t; - } - } - else { - /* stipple bit is off */ - if (inSegment && (tEnd > tStart)) { - /* draw the segment */ - segment(ctx, &line, NAME(plot), tStart, tEnd); - inSegment = GL_FALSE; - } - else { - /* still between segments, do nothing */ - } - } - swrast->StippleCounter++; - } - - if (inSegment) { - /* draw the final segment of the line */ - segment(ctx, &line, NAME(plot), tStart, 1.0F); - } - } - else { - /* non-stippled */ - segment(ctx, &line, NAME(plot), 0.0, 1.0); - } - -#if defined(DO_RGBA) - _swrast_write_rgba_span(ctx, &(line.span)); -#else - _swrast_write_index_span(ctx, &(line.span)); -#endif -} - - - - -#undef DO_Z -#undef DO_FOG -#undef DO_RGBA -#undef DO_INDEX -#undef DO_SPEC -#undef DO_TEX -#undef DO_MULTITEX -#undef NAME |