diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_blend.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/swrast/s_blend.c | 872 |
1 files changed, 0 insertions, 872 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_blend.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_blend.c deleted file mode 100644 index d94ff3923..000000000 --- a/nx-X11/extras/Mesa/src/mesa/swrast/s_blend.c +++ /dev/null @@ -1,872 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Regarding GL_NV_blend_square: - * - * Portions of this software may use or implement intellectual - * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims - * any and all warranties with respect to such intellectual property, - * including any use thereof or modifications thereto. - */ - - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "macros.h" - -#include "s_blend.h" -#include "s_context.h" -#include "s_span.h" - - -#if defined(USE_MMX_ASM) -#include "x86/mmx.h" -#include "x86/common_x86_asm.h" -#define _BLENDAPI _ASMAPI -#else -#define _BLENDAPI -#endif - - -/* - * Special case for glBlendFunc(GL_ZERO, GL_ONE) - */ -static void _BLENDAPI -blend_noop( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4] ) -{ - GLuint i; - ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB==GL_ZERO); - ASSERT(ctx->Color.BlendDstRGB==GL_ONE); - (void) ctx; - - for (i = 0; i < n; i++) { - if (mask[i]) { - COPY_CHAN4( rgba[i], dest[i] ); - } - } -} - - -/* - * Special case for glBlendFunc(GL_ONE, GL_ZERO) - */ -static void _BLENDAPI -blend_replace( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4] ) -{ - ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); - ASSERT(ctx->Color.BlendDstRGB==GL_ZERO); - (void) ctx; - (void) n; - (void) mask; - (void) rgba; - (void) dest; -} - - -/* - * Common transparency blending mode. - */ -static void _BLENDAPI -blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4] ) -{ - GLuint i; - ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA); - (void) ctx; - - for (i=0;i<n;i++) { - if (mask[i]) { - const GLchan t = rgba[i][ACOMP]; /* t in [0, CHAN_MAX] */ - if (t == 0) { - /* 0% alpha */ - rgba[i][RCOMP] = dest[i][RCOMP]; - rgba[i][GCOMP] = dest[i][GCOMP]; - rgba[i][BCOMP] = dest[i][BCOMP]; - rgba[i][ACOMP] = dest[i][ACOMP]; - } - else if (t == CHAN_MAX) { - /* 100% alpha, no-op */ - } - else { -#if 0 - /* This is pretty close, but Glean complains */ - const GLint s = CHAN_MAX - t; - const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s + 1) >> 8; - const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s + 1) >> 8; - const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s + 1) >> 8; - const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s + 1) >> 8; -#elif 0 - /* This is slower but satisfies Glean */ - const GLint s = CHAN_MAX - t; - const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) / 255; - const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) / 255; - const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) / 255; - const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) / 255; -#else -#if CHAN_BITS == 8 - /* This satisfies Glean and should be reasonably fast */ - /* Contributed by Nathan Hand */ -#if 0 -#define DIV255(X) (((X) << 8) + (X) + 256) >> 16 -#else - GLint temp; -#define DIV255(X) (temp = (X), ((temp << 8) + temp + 256) >> 16) -#endif - const GLint r = DIV255((rgba[i][RCOMP] - dest[i][RCOMP]) * t) + dest[i][RCOMP]; - const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP]; - const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP]; - const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP]; - -#undef DIV255 -#elif CHAN_BITS == 16 - const GLfloat tt = (GLfloat) t / CHAN_MAXF; - const GLint r = (GLint) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]); - const GLint g = (GLint) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]); - const GLint b = (GLint) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]); - const GLint a = (GLint) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]); -#else /* CHAN_BITS == 32 */ - const GLfloat tt = (GLfloat) t / CHAN_MAXF; - const GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]; - const GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]; - const GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]; - const GLfloat a = CLAMP( rgba[i][ACOMP], 0.0F, CHAN_MAXF ) * t + - CLAMP( dest[i][ACOMP], 0.0F, CHAN_MAXF ) * (1.0F - t); -#endif -#endif - ASSERT(r <= CHAN_MAX); - ASSERT(g <= CHAN_MAX); - ASSERT(b <= CHAN_MAX); - ASSERT(a <= CHAN_MAX); - rgba[i][RCOMP] = (GLchan) r; - rgba[i][GCOMP] = (GLchan) g; - rgba[i][BCOMP] = (GLchan) b; - rgba[i][ACOMP] = (GLchan) a; - } - } - } -} - - - -/* - * Add src and dest. - */ -static void _BLENDAPI -blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4] ) -{ - GLuint i; - ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); - ASSERT(ctx->Color.BlendDstRGB==GL_ONE); - (void) ctx; - - for (i=0;i<n;i++) { - if (mask[i]) { -#if CHAN_TYPE == GL_FLOAT - /* don't RGB clamp to max */ - GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, CHAN_MAXF) + dest[i][ACOMP]; - rgba[i][RCOMP] += dest[i][RCOMP]; - rgba[i][GCOMP] += dest[i][GCOMP]; - rgba[i][BCOMP] += dest[i][BCOMP]; - rgba[i][ACOMP] = (GLchan) MIN2( a, CHAN_MAXF ); -#else - GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; - GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; - GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; - GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; - rgba[i][RCOMP] = (GLchan) MIN2( r, CHAN_MAX ); - rgba[i][GCOMP] = (GLchan) MIN2( g, CHAN_MAX ); - rgba[i][BCOMP] = (GLchan) MIN2( b, CHAN_MAX ); - rgba[i][ACOMP] = (GLchan) MIN2( a, CHAN_MAX ); -#endif - } - } -} - - - -/* - * Blend min function (for GL_EXT_blend_minmax) - */ -static void _BLENDAPI -blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4] ) -{ - GLuint i; - ASSERT(ctx->Color.BlendEquationRGB==GL_MIN); - ASSERT(ctx->Color.BlendEquationA==GL_MIN); - (void) ctx; - - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = (GLchan) MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = (GLchan) MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = (GLchan) MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); -#if CHAN_TYPE == GL_FLOAT - rgba[i][ACOMP] = (GLchan) MIN2(CLAMP(rgba[i][ACOMP], 0.0F, CHAN_MAXF), - dest[i][ACOMP]); -#else - rgba[i][ACOMP] = (GLchan) MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); -#endif - } - } -} - - - -/* - * Blend max function (for GL_EXT_blend_minmax) - */ -static void _BLENDAPI -blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4] ) -{ - GLuint i; - ASSERT(ctx->Color.BlendEquationRGB==GL_MAX); - ASSERT(ctx->Color.BlendEquationA==GL_MAX); - (void) ctx; - - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = (GLchan) MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = (GLchan) MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = (GLchan) MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); -#if CHAN_TYPE == GL_FLOAT - rgba[i][ACOMP] = (GLchan) MAX2(CLAMP(rgba[i][ACOMP], 0.0F, CHAN_MAXF), - dest[i][ACOMP]); -#else - rgba[i][ACOMP] = (GLchan) MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); -#endif - } - } -} - - - -/* - * Modulate: result = src * dest - */ -static void _BLENDAPI -blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4] ) -{ - GLuint i; - (void) ctx; - - for (i=0;i<n;i++) { - if (mask[i]) { -#if CHAN_TYPE == GL_FLOAT - rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP]; - rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP]; - rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP]; - rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP]; -#elif CHAN_TYPE == GL_UNSIGNED_SHORT - GLint r = (rgba[i][RCOMP] * dest[i][RCOMP] + 65535) >> 16; - GLint g = (rgba[i][GCOMP] * dest[i][GCOMP] + 65535) >> 16; - GLint b = (rgba[i][BCOMP] * dest[i][BCOMP] + 65535) >> 16; - GLint a = (rgba[i][ACOMP] * dest[i][ACOMP] + 65535) >> 16; - rgba[i][RCOMP] = (GLchan) r; - rgba[i][GCOMP] = (GLchan) g; - rgba[i][BCOMP] = (GLchan) b; - rgba[i][ACOMP] = (GLchan) a; -#else - GLint r = (rgba[i][RCOMP] * dest[i][RCOMP] + 255) >> 8; - GLint g = (rgba[i][GCOMP] * dest[i][GCOMP] + 255) >> 8; - GLint b = (rgba[i][BCOMP] * dest[i][BCOMP] + 255) >> 8; - GLint a = (rgba[i][ACOMP] * dest[i][ACOMP] + 255) >> 8; - rgba[i][RCOMP] = (GLchan) r; - rgba[i][GCOMP] = (GLchan) g; - rgba[i][BCOMP] = (GLchan) b; - rgba[i][ACOMP] = (GLchan) a; -#endif - } - } -} - - - -/* - * General case blend pixels. - * Input: n - number of pixels - * mask - the usual write mask - * In/Out: rgba - the incoming and modified pixels - * Input: dest - the pixels from the dest color buffer - */ -static void _BLENDAPI -blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4] ) -{ - const GLfloat rscale = 1.0F / CHAN_MAXF; - const GLfloat gscale = 1.0F / CHAN_MAXF; - const GLfloat bscale = 1.0F / CHAN_MAXF; - const GLfloat ascale = 1.0F / CHAN_MAXF; - GLuint i; - - for (i=0;i<n;i++) { - if (mask[i]) { -#if CHAN_TYPE == GL_FLOAT - GLfloat Rs, Gs, Bs, As; /* Source colors */ - GLfloat Rd, Gd, Bd, Ad; /* Dest colors */ -#else - GLint Rs, Gs, Bs, As; /* Source colors */ - GLint Rd, Gd, Bd, Ad; /* Dest colors */ -#endif - GLfloat sR, sG, sB, sA; /* Source scaling */ - GLfloat dR, dG, dB, dA; /* Dest scaling */ - GLfloat r, g, b, a; /* result color */ - - /* Incoming/source Color */ - Rs = rgba[i][RCOMP]; - Gs = rgba[i][GCOMP]; - Bs = rgba[i][BCOMP]; - As = rgba[i][ACOMP]; -#if CHAN_TYPE == GL_FLOAT - /* clamp */ - Rs = MIN2(Rs, CHAN_MAXF); - Gs = MIN2(Gs, CHAN_MAXF); - Bs = MIN2(Bs, CHAN_MAXF); - As = MIN2(As, CHAN_MAXF); -#endif - - /* Frame buffer/dest color */ - Rd = dest[i][RCOMP]; - Gd = dest[i][GCOMP]; - Bd = dest[i][BCOMP]; - Ad = dest[i][ACOMP]; -#if CHAN_TYPE == GL_FLOAT - /* clamp */ - Rd = MIN2(Rd, CHAN_MAXF); - Gd = MIN2(Gd, CHAN_MAXF); - Bd = MIN2(Bd, CHAN_MAXF); - Ad = MIN2(Ad, CHAN_MAXF); -#endif - - /* Source RGB factor */ - switch (ctx->Color.BlendSrcRGB) { - case GL_ZERO: - sR = sG = sB = 0.0F; - break; - case GL_ONE: - sR = sG = sB = 1.0F; - break; - case GL_DST_COLOR: - sR = (GLfloat) Rd * rscale; - sG = (GLfloat) Gd * gscale; - sB = (GLfloat) Bd * bscale; - break; - case GL_ONE_MINUS_DST_COLOR: - sR = 1.0F - (GLfloat) Rd * rscale; - sG = 1.0F - (GLfloat) Gd * gscale; - sB = 1.0F - (GLfloat) Bd * bscale; - break; - case GL_SRC_ALPHA: - sR = sG = sB = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_ALPHA: - sR = sG = sB = 1.0F - (GLfloat) As * ascale; - break; - case GL_DST_ALPHA: - sR = sG = sB = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_ALPHA: - sR = sG = sB = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_SRC_ALPHA_SATURATE: - if (As < CHAN_MAX - Ad) { - sR = sG = sB = (GLfloat) As * ascale; - } - else { - sR = sG = sB = 1.0F - (GLfloat) Ad * ascale; - } - break; - case GL_CONSTANT_COLOR: - sR = ctx->Color.BlendColor[0]; - sG = ctx->Color.BlendColor[1]; - sB = ctx->Color.BlendColor[2]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - sR = 1.0F - ctx->Color.BlendColor[0]; - sG = 1.0F - ctx->Color.BlendColor[1]; - sB = 1.0F - ctx->Color.BlendColor[2]; - break; - case GL_CONSTANT_ALPHA: - sR = sG = sB = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - sR = sG = sB = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_SRC_COLOR: /* GL_NV_blend_square */ - sR = (GLfloat) Rs * rscale; - sG = (GLfloat) Gs * gscale; - sB = (GLfloat) Bs * bscale; - break; - case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */ - sR = 1.0F - (GLfloat) Rs * rscale; - sG = 1.0F - (GLfloat) Gs * gscale; - sB = 1.0F - (GLfloat) Bs * bscale; - break; - default: - /* this should never happen */ - _mesa_problem(ctx, "Bad blend source RGB factor in do_blend"); - return; - } - - /* Source Alpha factor */ - switch (ctx->Color.BlendSrcA) { - case GL_ZERO: - sA = 0.0F; - break; - case GL_ONE: - sA = 1.0F; - break; - case GL_DST_COLOR: - sA = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_COLOR: - sA = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_SRC_ALPHA: - sA = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_ALPHA: - sA = 1.0F - (GLfloat) As * ascale; - break; - case GL_DST_ALPHA: - sA =(GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_ALPHA: - sA = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_SRC_ALPHA_SATURATE: - sA = 1.0; - break; - case GL_CONSTANT_COLOR: - sA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - sA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_CONSTANT_ALPHA: - sA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - sA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_SRC_COLOR: /* GL_NV_blend_square */ - sA = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */ - sA = 1.0F - (GLfloat) As * ascale; - break; - default: - /* this should never happen */ - sA = 0.0F; - _mesa_problem(ctx, "Bad blend source A factor in do_blend"); - } - - /* Dest RGB factor */ - switch (ctx->Color.BlendDstRGB) { - case GL_ZERO: - dR = dG = dB = 0.0F; - break; - case GL_ONE: - dR = dG = dB = 1.0F; - break; - case GL_SRC_COLOR: - dR = (GLfloat) Rs * rscale; - dG = (GLfloat) Gs * gscale; - dB = (GLfloat) Bs * bscale; - break; - case GL_ONE_MINUS_SRC_COLOR: - dR = 1.0F - (GLfloat) Rs * rscale; - dG = 1.0F - (GLfloat) Gs * gscale; - dB = 1.0F - (GLfloat) Bs * bscale; - break; - case GL_SRC_ALPHA: - dR = dG = dB = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dR = dG = dB = 1.0F - (GLfloat) As * ascale; - break; - case GL_DST_ALPHA: - dR = dG = dB = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_ALPHA: - dR = dG = dB = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_CONSTANT_COLOR: - dR = ctx->Color.BlendColor[0]; - dG = ctx->Color.BlendColor[1]; - dB = ctx->Color.BlendColor[2]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dR = 1.0F - ctx->Color.BlendColor[0]; - dG = 1.0F - ctx->Color.BlendColor[1]; - dB = 1.0F - ctx->Color.BlendColor[2]; - break; - case GL_CONSTANT_ALPHA: - dR = dG = dB = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dR = dG = dB = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_DST_COLOR: /* GL_NV_blend_square */ - dR = (GLfloat) Rd * rscale; - dG = (GLfloat) Gd * gscale; - dB = (GLfloat) Bd * bscale; - break; - case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */ - dR = 1.0F - (GLfloat) Rd * rscale; - dG = 1.0F - (GLfloat) Gd * gscale; - dB = 1.0F - (GLfloat) Bd * bscale; - break; - default: - /* this should never happen */ - dR = dG = dB = 0.0F; - _mesa_problem(ctx, "Bad blend dest RGB factor in do_blend"); - } - - /* Dest Alpha factor */ - switch (ctx->Color.BlendDstA) { - case GL_ZERO: - dA = 0.0F; - break; - case GL_ONE: - dA = 1.0F; - break; - case GL_SRC_COLOR: - dA = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_COLOR: - dA = 1.0F - (GLfloat) As * ascale; - break; - case GL_SRC_ALPHA: - dA = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dA = 1.0F - (GLfloat) As * ascale; - break; - case GL_DST_ALPHA: - dA = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_ALPHA: - dA = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_CONSTANT_COLOR: - dA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_CONSTANT_ALPHA: - dA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_DST_COLOR: /* GL_NV_blend_square */ - dA = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */ - dA = 1.0F - (GLfloat) Ad * ascale; - break; - default: - /* this should never happen */ - dA = 0.0F; - _mesa_problem(ctx, "Bad blend dest A factor in do_blend"); - return; - } - - /* Due to round-off problems we have to clamp against zero. */ - /* Optimization: we don't have to do this for all src & dst factors */ - if (dA < 0.0F) dA = 0.0F; - if (dR < 0.0F) dR = 0.0F; - if (dG < 0.0F) dG = 0.0F; - if (dB < 0.0F) dB = 0.0F; - if (sA < 0.0F) sA = 0.0F; - if (sR < 0.0F) sR = 0.0F; - if (sG < 0.0F) sG = 0.0F; - if (sB < 0.0F) sB = 0.0F; - - ASSERT( sR <= 1.0 ); - ASSERT( sG <= 1.0 ); - ASSERT( sB <= 1.0 ); - ASSERT( sA <= 1.0 ); - ASSERT( dR <= 1.0 ); - ASSERT( dG <= 1.0 ); - ASSERT( dB <= 1.0 ); - ASSERT( dA <= 1.0 ); - - /* compute blended color */ -#if CHAN_TYPE == GL_FLOAT - if (ctx->Color.BlendEquationRGB==GL_FUNC_ADD) { - r = Rs * sR + Rd * dR; - g = Gs * sG + Gd * dG; - b = Bs * sB + Bd * dB; - a = As * sA + Ad * dA; - } - else if (ctx->Color.BlendEquationRGB==GL_FUNC_SUBTRACT) { - r = Rs * sR - Rd * dR; - g = Gs * sG - Gd * dG; - b = Bs * sB - Bd * dB; - a = As * sA - Ad * dA; - } - else if (ctx->Color.BlendEquationRGB==GL_FUNC_REVERSE_SUBTRACT) { - r = Rd * dR - Rs * sR; - g = Gd * dG - Gs * sG; - b = Bd * dB - Bs * sB; - a = Ad * dA - As * sA; - } - else if (ctx->Color.BlendEquationRGB==GL_MIN) { - r = MIN2( Rd, Rs ); - g = MIN2( Gd, Gs ); - b = MIN2( Bd, Bs ); - } - else if (ctx->Color.BlendEquationRGB==GL_MAX) { - r = MAX2( Rd, Rs ); - g = MAX2( Gd, Gs ); - b = MAX2( Bd, Bs ); - } - else { - /* should never get here */ - r = g = b = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - } - - if (ctx->Color.BlendEquationA==GL_FUNC_ADD) { - a = As * sA + Ad * dA; - } - else if (ctx->Color.BlendEquationA==GL_FUNC_SUBTRACT) { - a = As * sA - Ad * dA; - } - else if (ctx->Color.BlendEquationA==GL_FUNC_REVERSE_SUBTRACT) { - a = Ad * dA - As * sA; - } - else if (ctx->Color.BlendEquationA==GL_MIN) { - a = MIN2( Ad, As ); - } - else if (ctx->Color.BlendEquationA==GL_MAX) { - a = MAX2( Ad, As ); - } - else { - /* should never get here */ - a = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - } - - /* final clamping */ - rgba[i][RCOMP] = MAX2( r, 0.0F ); - rgba[i][GCOMP] = MAX2( g, 0.0F ); - rgba[i][BCOMP] = MAX2( b, 0.0F ); - rgba[i][ACOMP] = CLAMP( a, 0.0F, CHAN_MAXF ); -#else - if (ctx->Color.BlendEquationRGB==GL_FUNC_ADD) { - r = Rs * sR + Rd * dR + 0.5F; - g = Gs * sG + Gd * dG + 0.5F; - b = Bs * sB + Bd * dB + 0.5F; - } - else if (ctx->Color.BlendEquationRGB==GL_FUNC_SUBTRACT) { - r = Rs * sR - Rd * dR + 0.5F; - g = Gs * sG - Gd * dG + 0.5F; - b = Bs * sB - Bd * dB + 0.5F; - } - else if (ctx->Color.BlendEquationRGB==GL_FUNC_REVERSE_SUBTRACT) { - r = Rd * dR - Rs * sR + 0.5F; - g = Gd * dG - Gs * sG + 0.5F; - b = Bd * dB - Bs * sB + 0.5F; - } - else if (ctx->Color.BlendEquationRGB==GL_MIN) { - r = MIN2( Rd, Rs ); - g = MIN2( Gd, Gs ); - b = MIN2( Bd, Bs ); - } - else if (ctx->Color.BlendEquationRGB==GL_MAX) { - r = MAX2( Rd, Rs ); - g = MAX2( Gd, Gs ); - b = MAX2( Bd, Bs ); - } - else { - /* should never get here */ - r = g = b = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - } - - if (ctx->Color.BlendEquationA==GL_FUNC_ADD) { - a = As * sA + Ad * dA + 0.5F; - } - else if (ctx->Color.BlendEquationA==GL_FUNC_SUBTRACT) { - a = As * sA - Ad * dA + 0.5F; - } - else if (ctx->Color.BlendEquationA==GL_FUNC_REVERSE_SUBTRACT) { - a = Ad * dA - As * sA + 0.5F; - } - else if (ctx->Color.BlendEquationA==GL_MIN) { - a = MIN2( Ad, As ); - } - else if (ctx->Color.BlendEquationA==GL_MAX) { - a = MAX2( Ad, As ); - } - else { - /* should never get here */ - a = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - } - - /* final clamping */ - rgba[i][RCOMP] = (GLchan) (GLint) CLAMP( r, 0.0F, CHAN_MAXF ); - rgba[i][GCOMP] = (GLchan) (GLint) CLAMP( g, 0.0F, CHAN_MAXF ); - rgba[i][BCOMP] = (GLchan) (GLint) CLAMP( b, 0.0F, CHAN_MAXF ); - rgba[i][ACOMP] = (GLchan) (GLint) CLAMP( a, 0.0F, CHAN_MAXF ); -#endif - } - } -} - - -/* - * Analyze current blending parameters to pick fastest blending function. - * Result: the ctx->Color.BlendFunc pointer is updated. - */ -void _swrast_choose_blend_func( GLcontext *ctx ) -{ - const GLenum eq = ctx->Color.BlendEquationRGB; - const GLenum srcRGB = ctx->Color.BlendSrcRGB; - const GLenum dstRGB = ctx->Color.BlendDstRGB; - const GLenum srcA = ctx->Color.BlendSrcA; - const GLenum dstA = ctx->Color.BlendDstA; - - if (ctx->Color.BlendEquationRGB != ctx->Color.BlendEquationA) { - SWRAST_CONTEXT(ctx)->BlendFunc = blend_general; - } - else if (eq==GL_MIN) { - /* Note: GL_MIN ignores the blending weight factors */ -#if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { - SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_min; - } - else -#endif - SWRAST_CONTEXT(ctx)->BlendFunc = blend_min; - } - else if (eq==GL_MAX) { - /* Note: GL_MAX ignores the blending weight factors */ -#if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { - SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_max; - } - else -#endif - SWRAST_CONTEXT(ctx)->BlendFunc = blend_max; - } - else if (srcRGB != srcA || dstRGB != dstA) { - SWRAST_CONTEXT(ctx)->BlendFunc = blend_general; - } - else if (eq==GL_FUNC_ADD && srcRGB==GL_SRC_ALPHA - && dstRGB==GL_ONE_MINUS_SRC_ALPHA) { -#if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { - SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_transparency; - } - else -#endif - SWRAST_CONTEXT(ctx)->BlendFunc = blend_transparency; - } - else if (eq==GL_FUNC_ADD && srcRGB==GL_ONE && dstRGB==GL_ONE) { -#if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { - SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_add; - } - else -#endif - SWRAST_CONTEXT(ctx)->BlendFunc = blend_add; - } - else if (((eq==GL_FUNC_ADD || eq==GL_FUNC_REVERSE_SUBTRACT) - && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR)) - || - ((eq==GL_FUNC_ADD || eq==GL_FUNC_SUBTRACT) - && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) { -#if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { - SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_modulate; - } - else -#endif - SWRAST_CONTEXT(ctx)->BlendFunc = blend_modulate; - } - else if (eq==GL_FUNC_ADD && srcRGB == GL_ZERO && dstRGB == GL_ONE) { - SWRAST_CONTEXT(ctx)->BlendFunc = blend_noop; - } - else if (eq==GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ZERO) { - SWRAST_CONTEXT(ctx)->BlendFunc = blend_replace; - } - else { - SWRAST_CONTEXT(ctx)->BlendFunc = blend_general; - } -} - - - -/* - * Apply the blending operator to a span of pixels. - * We can handle horizontal runs of pixels (spans) or arrays of x/y - * pixel coordinates. - */ -void -_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, - const struct sw_span *span, GLchan rgba[][4]) -{ - GLchan framebuffer[MAX_WIDTH][4]; - - ASSERT(span->end <= MAX_WIDTH); - ASSERT(span->arrayMask & SPAN_RGBA); - ASSERT(!ctx->Color._LogicOpEnabled); - - /* Read span of current frame buffer pixels */ - if (span->arrayMask & SPAN_XY) { - /* array of x/y pixel coords */ - _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, - framebuffer, 4 * sizeof(GLchan)); - } - else { - /* horizontal run of pixels */ - _swrast_read_rgba_span(ctx, rb, span->end, span->x, span->y, - framebuffer); - } - - SWRAST_CONTEXT(ctx)->BlendFunc( ctx, span->end, span->array->mask, rgba, - (const GLchan (*)[4]) framebuffer ); -} |