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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_context.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/swrast/s_context.h | 411 |
1 files changed, 411 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_context.h b/nx-X11/extras/Mesa/src/mesa/swrast/s_context.h new file mode 100644 index 000000000..5f5efdc22 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/swrast/s_context.h @@ -0,0 +1,411 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file swrast/s_context.h + * \brief Software rasterization context and private types. + * \author Keith Whitwell <keith@tungstengraphics.com> + */ + +/** + * \mainpage swrast module + * + * This module, software rasterization, contains the software fallback + * routines for drawing points, lines, triangles, bitmaps and images. + * All rendering boils down to writing spans (arrays) of pixels with + * particular colors. The span-writing routines must be implemented + * by the device driver. + */ + + +#ifndef S_CONTEXT_H +#define S_CONTEXT_H + +#include "mtypes.h" +#include "swrast.h" + + +/** + * \defgroup SpanFlags SPAN_XXX-flags + * Bitmasks to indicate which span_arrays need to be computed + * (sw_span::interpMask) or have already been filled + * (sw_span::arrayMask) + */ +/*@{*/ +#define SPAN_RGBA 0x001 +#define SPAN_SPEC 0x002 +#define SPAN_INDEX 0x004 +#define SPAN_Z 0x008 +#define SPAN_W 0x010 +#define SPAN_FOG 0x020 +#define SPAN_TEXTURE 0x040 +#define SPAN_INT_TEXTURE 0x080 +#define SPAN_LAMBDA 0x100 +#define SPAN_COVERAGE 0x200 +#define SPAN_FLAT 0x400 /**< flat shading? */ +/** sw_span::arrayMask only - for span_arrays::x, span_arrays::y */ +#define SPAN_XY 0x800 +#define SPAN_MASK 0x1000 /**< sw_span::arrayMask only */ +/*@}*/ + + +/** + * \struct span_arrays + * \brief Arrays of fragment values. + * + * These will either be computed from the x/xStep values above or + * filled in by glDraw/CopyPixels, etc. + * These arrays are separated out of sw_span to conserve memory. + */ +struct span_arrays { + GLchan rgb[MAX_WIDTH][3]; + GLchan rgba[MAX_WIDTH][4]; + GLuint index[MAX_WIDTH]; + GLchan spec[MAX_WIDTH][4]; /* specular color */ + GLint x[MAX_WIDTH]; /**< X/Y used for point/line rendering only */ + GLint y[MAX_WIDTH]; /**< X/Y used for point/line rendering only */ + GLdepth z[MAX_WIDTH]; + GLfloat fog[MAX_WIDTH]; + GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4]; + GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; + GLfloat coverage[MAX_WIDTH]; + + /** This mask indicates if fragment is alive or culled */ + GLubyte mask[MAX_WIDTH]; +}; + + +/** + * \struct sw_span + * \brief Contains data for either a horizontal line or a set of + * pixels that are passed through a pipeline of functions before being + * drawn. + * + * The sw_span structure describes the colors, Z, fogcoord, texcoords, + * etc for either a horizontal run or an array of independent pixels. + * We can either specify a base/step to indicate interpolated values, or + * fill in arrays of values. The interpMask and arrayMask bitfields + * indicate which are active. + * + * With this structure it's easy to hand-off span rasterization to + * subroutines instead of doing it all inline in the triangle functions + * like we used to do. + * It also cleans up the local variable namespace a great deal. + * + * It would be interesting to experiment with multiprocessor rasterization + * with this structure. The triangle rasterizer could simply emit a + * stream of these structures which would be consumed by one or more + * span-processing threads which could run in parallel. + */ +struct sw_span { + GLint x, y; + + /** Only need to process pixels between start <= i < end */ + /** At this time, start is always zero. */ + GLuint start, end; + + /** This flag indicates that mask[] array is effectively filled with ones */ + GLboolean writeAll; + + /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */ + GLenum primitive; + + /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */ + GLuint facing; + + /** + * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates + * which of the x/xStep variables are relevant. + */ + GLuint interpMask; + + /* For horizontal spans, step is the partial derivative wrt X. + * For lines, step is the delta from one fragment to the next. + */ +#if CHAN_TYPE == GL_FLOAT + GLfloat red, redStep; + GLfloat green, greenStep; + GLfloat blue, blueStep; + GLfloat alpha, alphaStep; + GLfloat specRed, specRedStep; + GLfloat specGreen, specGreenStep; + GLfloat specBlue, specBlueStep; +#else /* CHAN_TYPE == GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT */ + GLfixed red, redStep; + GLfixed green, greenStep; + GLfixed blue, blueStep; + GLfixed alpha, alphaStep; + GLfixed specRed, specRedStep; + GLfixed specGreen, specGreenStep; + GLfixed specBlue, specBlueStep; +#endif + GLfixed index, indexStep; + GLfixed z, zStep; + GLfloat fog, fogStep; + GLfloat tex[MAX_TEXTURE_COORD_UNITS][4]; /* s, t, r, q */ + GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4]; + GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4]; + GLfixed intTex[2], intTexStep[2]; /* s, t only */ + + /* partial derivatives wrt X and Y. */ + GLfloat dzdx, dzdy; + GLfloat w, dwdx, dwdy; + GLfloat drdx, drdy; + GLfloat dgdx, dgdy; + GLfloat dbdx, dbdy; + GLfloat dadx, dady; + GLfloat dsrdx, dsrdy; + GLfloat dsgdx, dsgdy; + GLfloat dsbdx, dsbdy; + GLfloat dfogdx, dfogdy; + + /** + * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates + * which of the fragment arrays in the span_arrays struct are relevant. + */ + GLuint arrayMask; + + /** + * We store the arrays of fragment values in a separate struct so + * that we can allocate sw_span structs on the stack without using + * a lot of memory. The span_arrays struct is about 400KB while the + * sw_span struct is only about 512 bytes. + */ + struct span_arrays *array; +}; + + +#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \ +do { \ + (S).primitive = (PRIMITIVE); \ + (S).interpMask = (INTERP_MASK); \ + (S).arrayMask = (ARRAY_MASK); \ + (S).start = 0; \ + (S).end = (END); \ + (S).facing = 0; \ + (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \ +} while (0) + + +typedef void (*texture_sample_func)(GLcontext *ctx, GLuint texUnit, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoords[][4], + const GLfloat lambda[], GLchan rgba[][4]); + +typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n, + const GLubyte mask[], + GLchan src[][4], CONST GLchan dst[][4] ); + +typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *); + +typedef void (*swrast_line_func)( GLcontext *ctx, + const SWvertex *, const SWvertex *); + +typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *, + const SWvertex *, const SWvertex *); + + +/** \defgroup Bitmasks + * Bitmasks to indicate which rasterization options are enabled + * (RasterMask) + */ +/*@{*/ +#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */ +#define BLEND_BIT 0x002 /**< Blend pixels */ +#define DEPTH_BIT 0x004 /**< Depth-test pixels */ +#define FOG_BIT 0x008 /**< Fog pixels */ +#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */ +#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */ +#define STENCIL_BIT 0x040 /**< Stencil pixels */ +#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */ +#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */ + /**< buffer or no buffers. */ +#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */ +#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */ +#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */ +#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */ +/*@}*/ + +#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \ + _NEW_SCISSOR| \ + _NEW_COLOR| \ + _NEW_DEPTH| \ + _NEW_FOG| \ + _NEW_PROGRAM| \ + _NEW_STENCIL| \ + _NEW_TEXTURE| \ + _NEW_VIEWPORT| \ + _NEW_DEPTH) + + +/** + * \struct SWcontext + * \brief SWContext? + */ +typedef struct +{ + /** Driver interface: + */ + struct swrast_device_driver Driver; + + /** Configuration mechanisms to make software rasterizer match + * characteristics of the hardware rasterizer (if present): + */ + GLboolean AllowVertexFog; + GLboolean AllowPixelFog; + + /** Derived values, invalidated on statechanges, updated from + * _swrast_validate_derived(): + */ + GLuint _RasterMask; + GLfloat _MinMagThresh[MAX_TEXTURE_IMAGE_UNITS]; + GLfloat _BackfaceSign; + GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */ + GLboolean _AnyTextureCombine; + GLchan _FogColor[3]; + GLboolean _FogEnabled; + GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */ + + /* Accum buffer temporaries. + */ + GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */ + GLfloat _IntegerAccumScaler; /**< Implicit scale factor */ + + /* Working values: + */ + GLuint StippleCounter; /**< Line stipple counter */ + GLuint NewState; + GLuint StateChanges; + GLenum Primitive; /* current primitive being drawn (ala glBegin) */ + GLbitfield CurrentBufferBit; /* exactly one the of DD_*_BIT buffer bits */ + + /** Mechanism to allow driver (like X11) to register further + * software rasterization routines. + */ + /*@{*/ + void (*choose_point)( GLcontext * ); + void (*choose_line)( GLcontext * ); + void (*choose_triangle)( GLcontext * ); + + GLuint invalidate_point; + GLuint invalidate_line; + GLuint invalidate_triangle; + /*@}*/ + + /** Function pointers for dispatch behind public entrypoints. */ + /*@{*/ + void (*InvalidateState)( GLcontext *ctx, GLuint new_state ); + + swrast_point_func Point; + swrast_line_func Line; + swrast_tri_func Triangle; + /*@}*/ + + /** + * Placeholders for when separate specular (or secondary color) is + * enabled but texturing is not. + */ + /*@{*/ + swrast_point_func SpecPoint; + swrast_line_func SpecLine; + swrast_tri_func SpecTriangle; + /*@}*/ + + /** + * Typically, we'll allocate a sw_span structure as a local variable + * and set its 'array' pointer to point to this object. The reason is + * this object is big and causes problems when allocated on the stack + * on some systems. + */ + struct span_arrays *SpanArrays; + + /** + * Used to buffer N GL_POINTS, instead of rendering one by one. + */ + struct sw_span PointSpan; + + /** Internal hooks, kept uptodate by the same mechanism as above. + */ + blend_func BlendFunc; + texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS]; + + /** Buffer for saving the sampled texture colors. + * Needed for GL_ARB_texture_env_crossbar implementation. + */ + GLchan *TexelBuffer; + +} SWcontext; + + +extern void +_swrast_validate_derived( GLcontext *ctx ); + + +#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context) + +#define RENDER_START(SWctx, GLctx) \ + do { \ + if ((SWctx)->Driver.SpanRenderStart) { \ + (*(SWctx)->Driver.SpanRenderStart)(GLctx); \ + } \ + } while (0) + +#define RENDER_FINISH(SWctx, GLctx) \ + do { \ + if ((SWctx)->Driver.SpanRenderFinish) { \ + (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \ + } \ + } while (0) + + + +/* + * XXX these macros are just bandages for now in order to make + * CHAN_BITS==32 compile cleanly. + * These should probably go elsewhere at some point. + */ +#if CHAN_TYPE == GL_FLOAT +#define ChanToFixed(X) (X) +#define FixedToChan(X) (X) +#else +#define ChanToFixed(X) IntToFixed(X) +#define FixedToChan(X) FixedToInt(X) +#endif + + + +extern void +_swrast_translate_program( GLcontext *ctx ); + +extern GLboolean +_swrast_execute_codegen_program(GLcontext *ctx, + const struct fragment_program *program, + GLuint maxInst, + struct fp_machine *machine, + const struct sw_span *span, + GLuint column ); + + +#endif |