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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_context.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/swrast/s_context.h | 411 |
1 files changed, 0 insertions, 411 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_context.h b/nx-X11/extras/Mesa/src/mesa/swrast/s_context.h deleted file mode 100644 index 5f5efdc22..000000000 --- a/nx-X11/extras/Mesa/src/mesa/swrast/s_context.h +++ /dev/null @@ -1,411 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file swrast/s_context.h - * \brief Software rasterization context and private types. - * \author Keith Whitwell <keith@tungstengraphics.com> - */ - -/** - * \mainpage swrast module - * - * This module, software rasterization, contains the software fallback - * routines for drawing points, lines, triangles, bitmaps and images. - * All rendering boils down to writing spans (arrays) of pixels with - * particular colors. The span-writing routines must be implemented - * by the device driver. - */ - - -#ifndef S_CONTEXT_H -#define S_CONTEXT_H - -#include "mtypes.h" -#include "swrast.h" - - -/** - * \defgroup SpanFlags SPAN_XXX-flags - * Bitmasks to indicate which span_arrays need to be computed - * (sw_span::interpMask) or have already been filled - * (sw_span::arrayMask) - */ -/*@{*/ -#define SPAN_RGBA 0x001 -#define SPAN_SPEC 0x002 -#define SPAN_INDEX 0x004 -#define SPAN_Z 0x008 -#define SPAN_W 0x010 -#define SPAN_FOG 0x020 -#define SPAN_TEXTURE 0x040 -#define SPAN_INT_TEXTURE 0x080 -#define SPAN_LAMBDA 0x100 -#define SPAN_COVERAGE 0x200 -#define SPAN_FLAT 0x400 /**< flat shading? */ -/** sw_span::arrayMask only - for span_arrays::x, span_arrays::y */ -#define SPAN_XY 0x800 -#define SPAN_MASK 0x1000 /**< sw_span::arrayMask only */ -/*@}*/ - - -/** - * \struct span_arrays - * \brief Arrays of fragment values. - * - * These will either be computed from the x/xStep values above or - * filled in by glDraw/CopyPixels, etc. - * These arrays are separated out of sw_span to conserve memory. - */ -struct span_arrays { - GLchan rgb[MAX_WIDTH][3]; - GLchan rgba[MAX_WIDTH][4]; - GLuint index[MAX_WIDTH]; - GLchan spec[MAX_WIDTH][4]; /* specular color */ - GLint x[MAX_WIDTH]; /**< X/Y used for point/line rendering only */ - GLint y[MAX_WIDTH]; /**< X/Y used for point/line rendering only */ - GLdepth z[MAX_WIDTH]; - GLfloat fog[MAX_WIDTH]; - GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4]; - GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; - GLfloat coverage[MAX_WIDTH]; - - /** This mask indicates if fragment is alive or culled */ - GLubyte mask[MAX_WIDTH]; -}; - - -/** - * \struct sw_span - * \brief Contains data for either a horizontal line or a set of - * pixels that are passed through a pipeline of functions before being - * drawn. - * - * The sw_span structure describes the colors, Z, fogcoord, texcoords, - * etc for either a horizontal run or an array of independent pixels. - * We can either specify a base/step to indicate interpolated values, or - * fill in arrays of values. The interpMask and arrayMask bitfields - * indicate which are active. - * - * With this structure it's easy to hand-off span rasterization to - * subroutines instead of doing it all inline in the triangle functions - * like we used to do. - * It also cleans up the local variable namespace a great deal. - * - * It would be interesting to experiment with multiprocessor rasterization - * with this structure. The triangle rasterizer could simply emit a - * stream of these structures which would be consumed by one or more - * span-processing threads which could run in parallel. - */ -struct sw_span { - GLint x, y; - - /** Only need to process pixels between start <= i < end */ - /** At this time, start is always zero. */ - GLuint start, end; - - /** This flag indicates that mask[] array is effectively filled with ones */ - GLboolean writeAll; - - /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */ - GLenum primitive; - - /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */ - GLuint facing; - - /** - * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates - * which of the x/xStep variables are relevant. - */ - GLuint interpMask; - - /* For horizontal spans, step is the partial derivative wrt X. - * For lines, step is the delta from one fragment to the next. - */ -#if CHAN_TYPE == GL_FLOAT - GLfloat red, redStep; - GLfloat green, greenStep; - GLfloat blue, blueStep; - GLfloat alpha, alphaStep; - GLfloat specRed, specRedStep; - GLfloat specGreen, specGreenStep; - GLfloat specBlue, specBlueStep; -#else /* CHAN_TYPE == GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT */ - GLfixed red, redStep; - GLfixed green, greenStep; - GLfixed blue, blueStep; - GLfixed alpha, alphaStep; - GLfixed specRed, specRedStep; - GLfixed specGreen, specGreenStep; - GLfixed specBlue, specBlueStep; -#endif - GLfixed index, indexStep; - GLfixed z, zStep; - GLfloat fog, fogStep; - GLfloat tex[MAX_TEXTURE_COORD_UNITS][4]; /* s, t, r, q */ - GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4]; - GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4]; - GLfixed intTex[2], intTexStep[2]; /* s, t only */ - - /* partial derivatives wrt X and Y. */ - GLfloat dzdx, dzdy; - GLfloat w, dwdx, dwdy; - GLfloat drdx, drdy; - GLfloat dgdx, dgdy; - GLfloat dbdx, dbdy; - GLfloat dadx, dady; - GLfloat dsrdx, dsrdy; - GLfloat dsgdx, dsgdy; - GLfloat dsbdx, dsbdy; - GLfloat dfogdx, dfogdy; - - /** - * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates - * which of the fragment arrays in the span_arrays struct are relevant. - */ - GLuint arrayMask; - - /** - * We store the arrays of fragment values in a separate struct so - * that we can allocate sw_span structs on the stack without using - * a lot of memory. The span_arrays struct is about 400KB while the - * sw_span struct is only about 512 bytes. - */ - struct span_arrays *array; -}; - - -#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \ -do { \ - (S).primitive = (PRIMITIVE); \ - (S).interpMask = (INTERP_MASK); \ - (S).arrayMask = (ARRAY_MASK); \ - (S).start = 0; \ - (S).end = (END); \ - (S).facing = 0; \ - (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \ -} while (0) - - -typedef void (*texture_sample_func)(GLcontext *ctx, GLuint texUnit, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4]); - -typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n, - const GLubyte mask[], - GLchan src[][4], CONST GLchan dst[][4] ); - -typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *); - -typedef void (*swrast_line_func)( GLcontext *ctx, - const SWvertex *, const SWvertex *); - -typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *, - const SWvertex *, const SWvertex *); - - -/** \defgroup Bitmasks - * Bitmasks to indicate which rasterization options are enabled - * (RasterMask) - */ -/*@{*/ -#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */ -#define BLEND_BIT 0x002 /**< Blend pixels */ -#define DEPTH_BIT 0x004 /**< Depth-test pixels */ -#define FOG_BIT 0x008 /**< Fog pixels */ -#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */ -#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */ -#define STENCIL_BIT 0x040 /**< Stencil pixels */ -#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */ -#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */ - /**< buffer or no buffers. */ -#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */ -#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */ -#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */ -#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */ -/*@}*/ - -#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \ - _NEW_SCISSOR| \ - _NEW_COLOR| \ - _NEW_DEPTH| \ - _NEW_FOG| \ - _NEW_PROGRAM| \ - _NEW_STENCIL| \ - _NEW_TEXTURE| \ - _NEW_VIEWPORT| \ - _NEW_DEPTH) - - -/** - * \struct SWcontext - * \brief SWContext? - */ -typedef struct -{ - /** Driver interface: - */ - struct swrast_device_driver Driver; - - /** Configuration mechanisms to make software rasterizer match - * characteristics of the hardware rasterizer (if present): - */ - GLboolean AllowVertexFog; - GLboolean AllowPixelFog; - - /** Derived values, invalidated on statechanges, updated from - * _swrast_validate_derived(): - */ - GLuint _RasterMask; - GLfloat _MinMagThresh[MAX_TEXTURE_IMAGE_UNITS]; - GLfloat _BackfaceSign; - GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */ - GLboolean _AnyTextureCombine; - GLchan _FogColor[3]; - GLboolean _FogEnabled; - GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */ - - /* Accum buffer temporaries. - */ - GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */ - GLfloat _IntegerAccumScaler; /**< Implicit scale factor */ - - /* Working values: - */ - GLuint StippleCounter; /**< Line stipple counter */ - GLuint NewState; - GLuint StateChanges; - GLenum Primitive; /* current primitive being drawn (ala glBegin) */ - GLbitfield CurrentBufferBit; /* exactly one the of DD_*_BIT buffer bits */ - - /** Mechanism to allow driver (like X11) to register further - * software rasterization routines. - */ - /*@{*/ - void (*choose_point)( GLcontext * ); - void (*choose_line)( GLcontext * ); - void (*choose_triangle)( GLcontext * ); - - GLuint invalidate_point; - GLuint invalidate_line; - GLuint invalidate_triangle; - /*@}*/ - - /** Function pointers for dispatch behind public entrypoints. */ - /*@{*/ - void (*InvalidateState)( GLcontext *ctx, GLuint new_state ); - - swrast_point_func Point; - swrast_line_func Line; - swrast_tri_func Triangle; - /*@}*/ - - /** - * Placeholders for when separate specular (or secondary color) is - * enabled but texturing is not. - */ - /*@{*/ - swrast_point_func SpecPoint; - swrast_line_func SpecLine; - swrast_tri_func SpecTriangle; - /*@}*/ - - /** - * Typically, we'll allocate a sw_span structure as a local variable - * and set its 'array' pointer to point to this object. The reason is - * this object is big and causes problems when allocated on the stack - * on some systems. - */ - struct span_arrays *SpanArrays; - - /** - * Used to buffer N GL_POINTS, instead of rendering one by one. - */ - struct sw_span PointSpan; - - /** Internal hooks, kept uptodate by the same mechanism as above. - */ - blend_func BlendFunc; - texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS]; - - /** Buffer for saving the sampled texture colors. - * Needed for GL_ARB_texture_env_crossbar implementation. - */ - GLchan *TexelBuffer; - -} SWcontext; - - -extern void -_swrast_validate_derived( GLcontext *ctx ); - - -#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context) - -#define RENDER_START(SWctx, GLctx) \ - do { \ - if ((SWctx)->Driver.SpanRenderStart) { \ - (*(SWctx)->Driver.SpanRenderStart)(GLctx); \ - } \ - } while (0) - -#define RENDER_FINISH(SWctx, GLctx) \ - do { \ - if ((SWctx)->Driver.SpanRenderFinish) { \ - (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \ - } \ - } while (0) - - - -/* - * XXX these macros are just bandages for now in order to make - * CHAN_BITS==32 compile cleanly. - * These should probably go elsewhere at some point. - */ -#if CHAN_TYPE == GL_FLOAT -#define ChanToFixed(X) (X) -#define FixedToChan(X) (X) -#else -#define ChanToFixed(X) IntToFixed(X) -#define FixedToChan(X) FixedToInt(X) -#endif - - - -extern void -_swrast_translate_program( GLcontext *ctx ); - -extern GLboolean -_swrast_execute_codegen_program(GLcontext *ctx, - const struct fragment_program *program, - GLuint maxInst, - struct fp_machine *machine, - const struct sw_span *span, - GLuint column ); - - -#endif |