diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_depth.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/swrast/s_depth.c | 1365 |
1 files changed, 0 insertions, 1365 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_depth.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_depth.c deleted file mode 100644 index b9d7d8949..000000000 --- a/nx-X11/extras/Mesa/src/mesa/swrast/s_depth.c +++ /dev/null @@ -1,1365 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "fbobject.h" - -#include "s_depth.h" -#include "s_context.h" -#include "s_span.h" - - -/** - * Do depth test for a horizontal span of fragments. - * Input: zbuffer - array of z values in the zbuffer - * z - array of fragment z values - * Return: number of fragments which pass the test. - */ -static GLuint -depth_test_span16( GLcontext *ctx, GLuint n, - GLushort zbuffer[], const GLuint z[], GLubyte mask[] ) -{ - GLuint passed = 0; - - /* switch cases ordered from most frequent to less frequent */ - switch (ctx->Depth.Func) { - case GL_LESS: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - if (z[i] < zbuffer[i]) { - /* pass */ - zbuffer[i] = z[i]; - passed++; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - if (z[i] < zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_LEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] <= zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] <= zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_GEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] >= zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] >= zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_GREATER: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] > zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] > zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_NOTEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] != zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] != zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_EQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] == zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] == zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_ALWAYS: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - zbuffer[i] = z[i]; - passed++; - } - } - } - else { - /* Don't update Z buffer or mask */ - passed = n; - } - break; - case GL_NEVER: - _mesa_bzero(mask, n * sizeof(GLubyte)); - break; - default: - _mesa_problem(ctx, "Bad depth func in depth_test_span16"); - } - - return passed; -} - - -static GLuint -depth_test_span32( GLcontext *ctx, GLuint n, - GLuint zbuffer[], const GLuint z[], GLubyte mask[] ) -{ - GLuint passed = 0; - - /* switch cases ordered from most frequent to less frequent */ - switch (ctx->Depth.Func) { - case GL_LESS: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - if (z[i] < zbuffer[i]) { - /* pass */ - zbuffer[i] = z[i]; - passed++; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - if (z[i] < zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_LEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] <= zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] <= zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_GEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] >= zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] >= zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_GREATER: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] > zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] > zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_NOTEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] != zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] != zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_EQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] == zbuffer[i]) { - zbuffer[i] = z[i]; - passed++; - } - else { - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - if (z[i] == zbuffer[i]) { - /* pass */ - passed++; - } - else { - mask[i] = 0; - } - } - } - } - break; - case GL_ALWAYS: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0;i<n;i++) { - if (mask[i]) { - zbuffer[i] = z[i]; - passed++; - } - } - } - else { - /* Don't update Z buffer or mask */ - passed = n; - } - break; - case GL_NEVER: - _mesa_bzero(mask, n * sizeof(GLubyte)); - break; - default: - _mesa_problem(ctx, "Bad depth func in depth_test_span32"); - } - - return passed; -} - - - -/* - * Apply depth test to span of fragments. - */ -static GLuint -depth_test_span( GLcontext *ctx, struct sw_span *span) -{ - struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - const GLint x = span->x; - const GLint y = span->y; - const GLuint count = span->end; - const GLuint *zValues = span->array->z; - GLubyte *mask = span->array->mask; - GLuint passed; - - ASSERT((span->arrayMask & SPAN_XY) == 0); - ASSERT(span->arrayMask & SPAN_Z); - - if (rb->GetPointer(ctx, rb, 0, 0)) { - /* Directly access buffer */ - if (ctx->DrawBuffer->Visual.depthBits <= 16) { - GLushort *zbuffer = (GLushort *) rb->GetPointer(ctx, rb, x, y); - passed = depth_test_span16(ctx, count, zbuffer, zValues, mask); - } - else { - GLuint *zbuffer = (GLuint *) rb->GetPointer(ctx, rb, x, y); - passed = depth_test_span32(ctx, count, zbuffer, zValues, mask); - } - } - else { - /* read depth values from buffer, test, write back */ - if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort zbuffer[MAX_WIDTH]; - rb->GetRow(ctx, rb, count, x, y, zbuffer); - passed = depth_test_span16(ctx, count, zbuffer, zValues, mask ); - rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL); - } - else { - GLuint zbuffer[MAX_WIDTH]; - ASSERT(rb->DataType == GL_UNSIGNED_INT); - rb->GetRow(ctx, rb, count, x, y, zbuffer); - passed = depth_test_span32(ctx, count, zbuffer, zValues, mask ); - rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL); - } - } - - if (passed < count) { - span->writeAll = GL_FALSE; - } - return passed; -} - - - -#define Z_ADDRESS(X, Y) (zStart + (Y) * stride + (X)) - - -/* - * Do depth testing for an array of fragments at assorted locations. - */ -static void -direct_depth_test_pixels16(GLcontext *ctx, GLushort *zStart, GLuint stride, - GLuint n, const GLint x[], const GLint y[], - const GLuint z[], GLubyte mask[] ) -{ - /* switch cases ordered from most frequent to less frequent */ - switch (ctx->Depth.Func) { - case GL_LESS: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] < *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] < *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_LEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] <= *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] <= *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_GEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] >= *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] >= *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_GREATER: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] > *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] > *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_NOTEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] != *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] != *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_EQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] == *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] == *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_ALWAYS: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLushort *zptr = Z_ADDRESS(x[i], y[i]); - *zptr = z[i]; - } - } - } - else { - /* Don't update Z buffer or mask */ - } - break; - case GL_NEVER: - /* depth test never passes */ - _mesa_bzero(mask, n * sizeof(GLubyte)); - break; - default: - _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels"); - } -} - - - -/* - * Do depth testing for an array of fragments with direct access to zbuffer. - */ -static void -direct_depth_test_pixels32(GLcontext *ctx, GLuint *zStart, GLuint stride, - GLuint n, const GLint x[], const GLint y[], - const GLuint z[], GLubyte mask[] ) -{ - /* switch cases ordered from most frequent to less frequent */ - switch (ctx->Depth.Func) { - case GL_LESS: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] < *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] < *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_LEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] <= *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] <= *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_GEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] >= *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] >= *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_GREATER: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] > *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] > *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_NOTEQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] != *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] != *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_EQUAL: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] == *zptr) { - /* pass */ - *zptr = z[i]; - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - else { - /* Don't update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - if (z[i] == *zptr) { - /* pass */ - } - else { - /* fail */ - mask[i] = 0; - } - } - } - } - break; - case GL_ALWAYS: - if (ctx->Depth.Mask) { - /* Update Z buffer */ - GLuint i; - for (i=0; i<n; i++) { - if (mask[i]) { - GLuint *zptr = Z_ADDRESS(x[i], y[i]); - *zptr = z[i]; - } - } - } - else { - /* Don't update Z buffer or mask */ - } - break; - case GL_NEVER: - /* depth test never passes */ - _mesa_bzero(mask, n * sizeof(GLubyte)); - break; - default: - _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels"); - } -} - - - - -static GLuint -depth_test_pixels( GLcontext *ctx, struct sw_span *span ) -{ - struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - const GLuint count = span->end; - const GLint *x = span->array->x; - const GLint *y = span->array->y; - const GLuint *z = span->array->z; - GLubyte *mask = span->array->mask; - - if (rb->GetPointer(ctx, rb, 0, 0)) { - /* Directly access values */ - if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort *zStart = (GLushort *) rb->Data; - GLuint stride = rb->Width; - direct_depth_test_pixels16(ctx, zStart, stride, count, x, y, z, mask); - } - else { - GLuint *zStart = (GLuint *) rb->Data; - GLuint stride = rb->Width; - direct_depth_test_pixels32(ctx, zStart, stride, count, x, y, z, mask); - } - } - else { - /* read depth values from buffer, test, write back */ - if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort zbuffer[MAX_WIDTH]; - _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLushort)); - depth_test_span16(ctx, count, zbuffer, z, mask ); - rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL); - } - else { - GLuint zbuffer[MAX_WIDTH]; - ASSERT(rb->DataType == GL_UNSIGNED_INT); - _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLuint)); - depth_test_span32(ctx, count, zbuffer, z, mask ); - rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL); - } - } - - return count; /* not really correct, but OK */ -} - - -/** - * Apply depth (Z) buffer testing to the span. - * \return approx number of pixels that passed (only zero is reliable) - */ -GLuint -_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span) -{ - if (span->arrayMask & SPAN_XY) - return depth_test_pixels(ctx, span); - else - return depth_test_span(ctx, span); -} - - -/** - * GL_EXT_depth_bounds_test extension. - * Discard fragments depending on whether the corresponding Z-buffer - * values are outside the depth bounds test range. - * Note: we test the Z buffer values, not the fragment Z values! - * \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass - */ -GLboolean -_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span ) -{ - struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F); - GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F); - GLubyte *mask = span->array->mask; - const GLuint count = span->end; - GLuint i; - GLboolean anyPass = GL_FALSE; - - if (rb->DataType == GL_UNSIGNED_SHORT) { - /* get 16-bit values */ - GLushort zbuffer16[MAX_WIDTH], *zbuffer; - if (span->arrayMask & SPAN_XY) { - _swrast_get_values(ctx, rb, count, span->array->x, span->array->y, - zbuffer16, sizeof(GLushort)); - zbuffer = zbuffer16; - } - else { - zbuffer = rb->GetPointer(ctx, rb, span->x, span->y); - if (!zbuffer) { - rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer16); - zbuffer = zbuffer16; - } - } - assert(zbuffer); - - /* Now do the tests */ - for (i = 0; i < count; i++) { - if (mask[i]) { - if (zbuffer[i] < zMin || zbuffer[i] > zMax) - mask[i] = GL_FALSE; - else - anyPass = GL_TRUE; - } - } - } - else { - /* get 32-bit values */ - GLuint zbuffer32[MAX_WIDTH], *zbuffer; - if (span->arrayMask & SPAN_XY) { - _swrast_get_values(ctx, rb, count, span->array->x, span->array->y, - zbuffer32, sizeof(GLuint)); - zbuffer = zbuffer32; - } - else { - zbuffer = rb->GetPointer(ctx, rb, span->x, span->y); - if (!zbuffer) { - rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer32); - zbuffer = zbuffer32; - } - } - assert(zbuffer); - - /* Now do the tests */ - for (i = 0; i < count; i++) { - if (mask[i]) { - if (zbuffer[i] < zMin || zbuffer[i] > zMax) - mask[i] = GL_FALSE; - else - anyPass = GL_TRUE; - } - } - } - - return anyPass; -} - - - -/**********************************************************************/ -/***** Read Depth Buffer *****/ -/**********************************************************************/ - - -/** - * Read a span of depth values from the depth buffer. - * This function does clipping before calling the device driver function. - * - * XXXX this is no longer a swrast function!!! - * - */ -void -_swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb, - GLint n, GLint x, GLint y, GLuint depth[] ) -{ - if (y < 0 || y >= (GLint) rb->Height || - x + (GLint) n <= 0 || x >= (GLint) rb->Width) { - /* span is completely outside framebuffer */ - GLint i; - for (i = 0; i < n; i++) - depth[i] = 0; - return; - } - - if (x < 0) { - GLint dx = -x; - GLint i; - for (i = 0; i < dx; i++) - depth[i] = 0; - x = 0; - n -= dx; - depth += dx; - } - if (x + n > (GLint) rb->Width) { - GLint dx = x + n - (GLint) rb->Width; - GLint i; - for (i = 0; i < dx; i++) - depth[n - i - 1] = 0; - n -= dx; - } - if (n <= 0) { - return; - } - - /* we'll always return 32-bit values to our caller */ - if (!rb) { - _mesa_bzero(depth, n * sizeof(GLuint)); - } - else if (rb->DataType == GL_UNSIGNED_INT) { - rb->GetRow(ctx, rb, n, x, y, depth); - } - else { - GLushort temp[MAX_WIDTH]; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - rb->GetRow(ctx, rb, n, x, y, temp); - for (i = 0; i < n; i++) { - depth[i] = temp[i]; - } - } -} - - -/** - * Return a span of depth values from the depth buffer as floats in [0,1]. - * Input: n - how many pixels - * x,y - location of first pixel - * Output: depth - the array of depth values - */ -void -_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, - GLint n, GLint x, GLint y, GLfloat depth[] ) -{ - const GLfloat scale = 1.0F / ctx->DrawBuffer->_DepthMaxF; - GLuint temp[MAX_WIDTH]; - GLint i; - - assert(n <= MAX_WIDTH); - - _swrast_read_depth_span(ctx, rb, n, x, y, temp); - for (i = 0; i < n; i++) { - depth[i] = temp[i] * scale; - } -} - - -/** - * Clear the depth buffer. - */ -void -_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) -{ - GLuint clearValue; - GLint x, y, width, height; - - if (!rb || !ctx->Depth.Mask) { - /* no depth buffer, or writing to it is disabled */ - return; - } - - /* compute integer clearing value */ - if (ctx->Depth.Clear == 1.0) { - clearValue = ctx->DrawBuffer->_DepthMax; - } - else { - clearValue = (GLuint) (ctx->Depth.Clear * ctx->DrawBuffer->_DepthMaxF); - } - - assert(rb->_BaseFormat == GL_DEPTH_COMPONENT); - - /* compute region to clear */ - x = ctx->DrawBuffer->_Xmin; - y = ctx->DrawBuffer->_Ymin; - width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - - if (rb->GetPointer(ctx, rb, 0, 0)) { - /* Direct buffer access is possible. Either this is just malloc'd - * memory, or perhaps the driver mmap'd the zbuffer memory. - */ - if (rb->DataType == GL_UNSIGNED_SHORT) { - if (width == rb->Width && - (clearValue & 0xff) == ((clearValue >> 8) & 0xff)) { - /* optimized case */ - GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y); - GLuint len = width * height * sizeof(GLushort); - _mesa_memset(dst, (clearValue & 0xff), len); - } - else { - /* general case */ - GLint i, j; - for (i = 0; i < height; i++) { - GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y + i); - for (j = 0; j < width; j++) { - dst[j] = clearValue; - } - } - } - } - else { - GLint i, j; - ASSERT(rb->DataType == GL_UNSIGNED_INT); - for (i = 0; i < height; i++) { - GLuint *dst = (GLuint *) rb->GetPointer(ctx, rb, x, y + i); - for (j = 0; j < width; j++) { - dst[j] = clearValue; - } - } - } - } - else { - /* Direct access not possible. Use PutRow to write new values. */ - if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort clearRow[MAX_WIDTH]; - GLint i, j; - for (j = 0; j < width; j++) { - clearRow[j] = clearValue; - } - for (i = 0; i < height; i++) { - rb->PutRow(ctx, rb, width, x, y + i, clearRow, NULL); - } - } - else { - GLuint clearRow[MAX_WIDTH]; - GLint i, j; - assert(rb->DataType == GL_UNSIGNED_INT); - for (j = 0; j < width; j++) { - clearRow[j] = clearValue; - } - for (i = 0; i < height; i++) { - rb->PutRow(ctx, rb, width, x, y + i, clearRow, NULL); - } - } - } -} |