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-rw-r--r--nx-X11/extras/Mesa/src/mesa/swrast/s_depth.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_depth.h b/nx-X11/extras/Mesa/src/mesa/swrast/s_depth.h
deleted file mode 100644
index 2229e8a22..000000000
--- a/nx-X11/extras/Mesa/src/mesa/swrast/s_depth.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_DEPTH_H
-#define S_DEPTH_H
-
-
-#include "mtypes.h"
-#include "s_context.h"
-
-
-extern GLuint
-_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);
-
-
-extern GLboolean
-_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span );
-
-
-extern void
-_swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLuint depth[] );
-
-
-extern void
-_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLfloat depth[] );
-
-
-extern void
-_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
-
-
-#endif