diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_fog.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/swrast/s_fog.c | 327 |
1 files changed, 0 insertions, 327 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_fog.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_fog.c deleted file mode 100644 index 0af9cd8f2..000000000 --- a/nx-X11/extras/Mesa/src/mesa/swrast/s_fog.c +++ /dev/null @@ -1,327 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" - -#include "s_context.h" -#include "s_fog.h" -#include "s_span.h" - - -/** - * Used to convert current raster distance to a fog factor in [0,1]. - */ -GLfloat -_swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z) -{ - GLfloat d, f; - - switch (ctx->Fog.Mode) { - case GL_LINEAR: - if (ctx->Fog.Start == ctx->Fog.End) - d = 1.0F; - else - d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); - f = (ctx->Fog.End - z) * d; - return CLAMP(f, 0.0F, 1.0F); - case GL_EXP: - d = ctx->Fog.Density; - f = (GLfloat) exp(-d * z); - f = CLAMP(f, 0.0F, 1.0F); - return f; - case GL_EXP2: - d = ctx->Fog.Density; - f = (GLfloat) exp(-(d * d * z * z)); - f = CLAMP(f, 0.0F, 1.0F); - return f; - default: - _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor"); - return 0.0; - } -} - - -/** - * Apply fog to a span of RGBA pixels. - * The fog value are either in the span->array->fog array or interpolated from - * the fog/fogStep values. - * They fog values are either fog coordinates (Z) or fog blend factors. - * _PreferPixelFog should be in sync with that state! - */ -void -_swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span ) -{ - const SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLchan rFog = swrast->_FogColor[RCOMP]; - const GLchan gFog = swrast->_FogColor[GCOMP]; - const GLchan bFog = swrast->_FogColor[BCOMP]; - const GLuint haveW = (span->interpMask & SPAN_W); - GLchan (*rgba)[4] = (GLchan (*)[4]) span->array->rgba; - - ASSERT(swrast->_FogEnabled); - ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG); - ASSERT(span->arrayMask & SPAN_RGBA); - - /* NOTE: if haveW is true, that means the fog start/step values are - * perspective-corrected and we have to divide each fog coord by W. - */ - - /* we need to compute fog blend factors */ - if (swrast->_PreferPixelFog) { - /* The span's fog values are fog coordinates, now compute blend factors - * and blend the fragment colors with the fog color. - */ - switch (swrast->_FogMode) { - case GL_LINEAR: - { - const GLfloat fogEnd = ctx->Fog.End; - const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End) - ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start); - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; - const GLfloat wStep = haveW ? span->dwdx : 0.0F; - GLfloat w = haveW ? span->w : 1.0F; - GLuint i; - for (i = 0; i < span->end; i++) { - GLfloat f, oneMinusF; - f = (fogEnd - FABSF(fogCoord) / w) * fogScale; - f = CLAMP(f, 0.0F, 1.0F); - oneMinusF = 1.0F - f; - rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog); - rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog); - rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog); - fogCoord += fogStep; - w += wStep; - } - } - break; - case GL_EXP: - { - const GLfloat density = -ctx->Fog.Density; - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; - const GLfloat wStep = haveW ? span->dwdx : 0.0F; - GLfloat w = haveW ? span->w : 1.0F; - GLuint i; - for (i = 0; i < span->end; i++) { - GLfloat f, oneMinusF; - f = (GLfloat) exp(density * FABSF(fogCoord) / w); - f = CLAMP(f, 0.0F, 1.0F); - oneMinusF = 1.0F - f; - rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog); - rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog); - rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog); - fogCoord += fogStep; - w += wStep; - } - } - break; - case GL_EXP2: - { - const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density; - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; - const GLfloat wStep = haveW ? span->dwdx : 0.0F; - GLfloat w = haveW ? span->w : 1.0F; - GLuint i; - for (i = 0; i < span->end; i++) { - const GLfloat coord = fogCoord / w; - GLfloat tmp = negDensitySquared * coord * coord; - GLfloat f, oneMinusF; -#if defined(__alpha__) || defined(__alpha) - /* XXX this underflow check may be needed for other systems*/ - if (tmp < FLT_MIN_10_EXP) - tmp = FLT_MIN_10_EXP; -#endif - f = (GLfloat) exp(tmp); - f = CLAMP(f, 0.0F, 1.0F); - oneMinusF = 1.0F - f; - rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog); - rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog); - rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog); - fogCoord += fogStep; - w += wStep; - } - } - break; - default: - _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span"); - return; - } - } - else if (span->arrayMask & SPAN_FOG) { - /* The span's fog array values are blend factors. - * They were previously computed per-vertex. - */ - GLuint i; - for (i = 0; i < span->end; i++) { - const GLfloat f = span->array->fog[i]; - const GLfloat oneMinusF = 1.0F - f; - rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + oneMinusF * rFog); - rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + oneMinusF * gFog); - rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + oneMinusF * bFog); - } - } - else { - /* The span's fog start/step values are blend factors. - * They were previously computed per-vertex. - */ - const GLfloat fogStep = span->fogStep; - GLfloat fog = span->fog; - const GLfloat wStep = haveW ? span->dwdx : 0.0F; - GLfloat w = haveW ? span->w : 1.0F; - GLuint i; - ASSERT(span->interpMask & SPAN_FOG); - for (i = 0; i < span->end; i++) { - const GLfloat fact = fog / w; - const GLfloat oneMinusF = 1.0F - fact; - rgba[i][RCOMP] = (GLchan) (fact * rgba[i][RCOMP] + oneMinusF * rFog); - rgba[i][GCOMP] = (GLchan) (fact * rgba[i][GCOMP] + oneMinusF * gFog); - rgba[i][BCOMP] = (GLchan) (fact * rgba[i][BCOMP] + oneMinusF * bFog); - fog += fogStep; - w += wStep; - } - } -} - - -/** - * As above, but color index mode. - */ -void -_swrast_fog_ci_span( const GLcontext *ctx, struct sw_span *span ) -{ - const SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLuint haveW = (span->interpMask & SPAN_W); - const GLuint fogIndex = (GLuint) ctx->Fog.Index; - GLuint *index = span->array->index; - - ASSERT(swrast->_FogEnabled); - ASSERT(span->arrayMask & SPAN_INDEX); - ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG); - - /* we need to compute fog blend factors */ - if (swrast->_PreferPixelFog) { - /* The span's fog values are fog coordinates, now compute blend factors - * and blend the fragment colors with the fog color. - */ - switch (ctx->Fog.Mode) { - case GL_LINEAR: - { - const GLfloat fogEnd = ctx->Fog.End; - const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End) - ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start); - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; - const GLfloat wStep = haveW ? span->dwdx : 0.0F; - GLfloat w = haveW ? span->w : 1.0F; - GLuint i; - for (i = 0; i < span->end; i++) { - GLfloat f = (fogEnd - fogCoord / w) * fogScale; - f = CLAMP(f, 0.0F, 1.0F); - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); - fogCoord += fogStep; - w += wStep; - } - } - break; - case GL_EXP: - { - const GLfloat density = -ctx->Fog.Density; - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; - const GLfloat wStep = haveW ? span->dwdx : 0.0F; - GLfloat w = haveW ? span->w : 1.0F; - GLuint i; - for (i = 0; i < span->end; i++) { - GLfloat f = (GLfloat) exp(density * fogCoord / w); - f = CLAMP(f, 0.0F, 1.0F); - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); - fogCoord += fogStep; - w += wStep; - } - } - break; - case GL_EXP2: - { - const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density; - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; - const GLfloat wStep = haveW ? span->dwdx : 0.0F; - GLfloat w = haveW ? span->w : 1.0F; - GLuint i; - for (i = 0; i < span->end; i++) { - const GLfloat coord = fogCoord / w; - GLfloat tmp = negDensitySquared * coord * coord; - GLfloat f; -#if defined(__alpha__) || defined(__alpha) - /* XXX this underflow check may be needed for other systems*/ - if (tmp < FLT_MIN_10_EXP) - tmp = FLT_MIN_10_EXP; -#endif - f = (GLfloat) exp(tmp); - f = CLAMP(f, 0.0F, 1.0F); - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); - fogCoord += fogStep; - w += wStep; - } - } - break; - default: - _mesa_problem(ctx, "Bad fog mode in _swrast_fog_ci_span"); - return; - } - } - else if (span->arrayMask & SPAN_FOG) { - /* The span's fog array values are blend factors. - * They were previously computed per-vertex. - */ - GLuint i; - for (i = 0; i < span->end; i++) { - const GLfloat f = span->array->fog[i]; - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); - } - } - else { - /* The span's fog start/step values are blend factors. - * They were previously computed per-vertex. - */ - const GLfloat fogStep = span->fogStep; - GLfloat fog = span->fog; - const GLfloat wStep = haveW ? span->dwdx : 0.0F; - GLfloat w = haveW ? span->w : 1.0F; - GLuint i; - ASSERT(span->interpMask & SPAN_FOG); - for (i = 0; i < span->end; i++) { - const GLfloat f = fog / w; - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); - fog += fogStep; - w += wStep; - } - } -} |