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-rw-r--r--nx-X11/extras/Mesa/src/mesa/swrast/s_masking.c172
1 files changed, 172 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_masking.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_masking.c
new file mode 100644
index 000000000..65c4e7d01
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/swrast/s_masking.c
@@ -0,0 +1,172 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Implement the effect of glColorMask and glIndexMask in software.
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "macros.h"
+
+#include "s_context.h"
+#include "s_masking.h"
+#include "s_span.h"
+
+
+
+void
+_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+ const struct sw_span *span, GLchan rgba[][4])
+{
+ GLchan dest[MAX_WIDTH][4];
+#if CHAN_BITS == 8
+ GLuint srcMask = *((GLuint*)ctx->Color.ColorMask);
+ GLuint dstMask = ~srcMask;
+ GLuint *rgba32 = (GLuint *) rgba;
+ GLuint *dest32 = (GLuint *) dest;
+#else
+ const GLboolean rMask = ctx->Color.ColorMask[RCOMP];
+ const GLboolean gMask = ctx->Color.ColorMask[GCOMP];
+ const GLboolean bMask = ctx->Color.ColorMask[BCOMP];
+ const GLboolean aMask = ctx->Color.ColorMask[ACOMP];
+#endif
+ const GLuint n = span->end;
+ GLuint i;
+
+ ASSERT(n < MAX_WIDTH);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+
+ if (span->arrayMask & SPAN_XY) {
+ _swrast_get_values(ctx, rb, n, span->array->x, span->array->y,
+ dest, 4 * sizeof(GLchan));
+ }
+ else {
+ _swrast_read_rgba_span(ctx, rb, n, span->x, span->y, dest);
+ }
+
+#if CHAN_BITS == 8
+ for (i = 0; i < n; i++) {
+ rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask);
+ }
+#else
+ for (i = 0; i < n; i++) {
+ if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP];
+ if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP];
+ if (!bMask) rgba[i][BCOMP] = dest[i][BCOMP];
+ if (!aMask) rgba[i][ACOMP] = dest[i][ACOMP];
+ }
+#endif
+}
+
+
+/*
+ * Apply glColorMask to a span of RGBA pixels.
+ */
+void
+_swrast_mask_rgba_array(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, GLchan rgba[][4])
+{
+ GLchan dest[MAX_WIDTH][4];
+ GLuint i;
+
+#if CHAN_BITS == 8
+
+ GLuint srcMask = *((GLuint*)ctx->Color.ColorMask);
+ GLuint dstMask = ~srcMask;
+ GLuint *rgba32 = (GLuint *) rgba;
+ GLuint *dest32 = (GLuint *) dest;
+
+ _swrast_read_rgba_span( ctx, rb, n, x, y, dest );
+ for (i = 0; i < n; i++) {
+ rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask);
+ }
+
+#else
+
+ const GLint rMask = ctx->Color.ColorMask[RCOMP];
+ const GLint gMask = ctx->Color.ColorMask[GCOMP];
+ const GLint bMask = ctx->Color.ColorMask[BCOMP];
+ const GLint aMask = ctx->Color.ColorMask[ACOMP];
+
+ _swrast_read_rgba_span( ctx, rb, n, x, y, dest );
+ for (i = 0; i < n; i++) {
+ if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP];
+ if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP];
+ if (!bMask) rgba[i][BCOMP] = dest[i][BCOMP];
+ if (!aMask) rgba[i][ACOMP] = dest[i][ACOMP];
+ }
+
+#endif
+}
+
+
+
+void
+_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+ const struct sw_span *span, GLuint index[])
+{
+ const GLuint srcMask = ctx->Color.IndexMask;
+ const GLuint dstMask = ~srcMask;
+ GLuint dest[MAX_WIDTH];
+ GLuint i;
+
+ ASSERT(span->arrayMask & SPAN_INDEX);
+ ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+
+ if (span->arrayMask & SPAN_XY) {
+ _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
+ dest, sizeof(GLuint));
+ }
+ else {
+ _swrast_read_index_span(ctx, rb, span->end, span->x, span->y, dest);
+ }
+
+ for (i = 0; i < span->end; i++) {
+ index[i] = (index[i] & srcMask) | (dest[i] & dstMask);
+ }
+}
+
+
+/*
+ * Apply glIndexMask to an array of CI pixels.
+ */
+void
+_swrast_mask_ci_array(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, GLuint index[])
+{
+ const GLuint srcMask = ctx->Color.IndexMask;
+ const GLuint dstMask = ~srcMask;
+ GLuint dest[MAX_WIDTH];
+ GLuint i;
+
+ _swrast_read_index_span(ctx, rb, n, x, y, dest);
+
+ for (i=0;i<n;i++) {
+ index[i] = (index[i] & srcMask) | (dest[i] & dstMask);
+ }
+}