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-rw-r--r--nx-X11/extras/Mesa/src/mesa/tnl/t_vb_normals.c189
1 files changed, 0 insertions, 189 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/tnl/t_vb_normals.c b/nx-X11/extras/Mesa/src/mesa/tnl/t_vb_normals.c
deleted file mode 100644
index 7ac33f8be..000000000
--- a/nx-X11/extras/Mesa/src/mesa/tnl/t_vb_normals.c
+++ /dev/null
@@ -1,189 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
-
-#include "math/m_xform.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-
-
-struct normal_stage_data {
- normal_func NormalTransform;
- GLvector4f normal;
-};
-
-#define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr)
-
-
-static GLboolean
-run_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- const GLfloat *lengths;
-
- if (!store->NormalTransform)
- return GL_TRUE;
-
- /* We can only use the display list's saved normal lengths if we've
- * got a transformation matrix with uniform scaling.
- */
- if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top))
- lengths = NULL;
- else
- lengths = VB->NormalLengthPtr;
-
- store->NormalTransform( ctx->ModelviewMatrixStack.Top,
- ctx->_ModelViewInvScale,
- VB->NormalPtr, /* input normals */
- lengths,
- &store->normal ); /* resulting normals */
-
- if (VB->NormalPtr->count > 1) {
- store->normal.stride = 4 * sizeof(GLfloat);
- }
- else {
- store->normal.stride = 0;
- }
-
- VB->NormalPtr = &store->normal;
- VB->AttribPtr[_TNL_ATTRIB_NORMAL] = VB->NormalPtr;
-
- VB->NormalLengthPtr = NULL; /* no longer valid */
- return GL_TRUE;
-}
-
-
-/**
- * Examine current GL state and set the store->NormalTransform pointer
- * to point to the appropriate normal transformation routine.
- */
-static void
-validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
-
- if (ctx->VertexProgram._Enabled ||
- (!ctx->Light.Enabled &&
- !(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) {
- store->NormalTransform = NULL;
- return;
- }
-
- if (ctx->_NeedEyeCoords) {
- /* Eye coordinates are needed, for whatever reasons.
- * Do lighting in eye coordinates, as the GL spec says.
- */
- GLuint transform = NORM_TRANSFORM_NO_ROT;
-
- if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
- /* need to do full (3x3) matrix transform */
- transform = NORM_TRANSFORM;
- }
-
- if (ctx->Transform.Normalize) {
- store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
- }
- else if (ctx->Transform.RescaleNormals &&
- ctx->_ModelViewInvScale != 1.0) {
- store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE];
- }
- else {
- store->NormalTransform = _mesa_normal_tab[transform];
- }
- }
- else {
- /* We don't need eye coordinates.
- * Do lighting in object coordinates. Thus, we don't need to fully
- * transform normal vectors (just leave them in object coordinates)
- * but we still need to do normalization/rescaling if enabled.
- */
- if (ctx->Transform.Normalize) {
- store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE];
- }
- else if (!ctx->Transform.RescaleNormals &&
- ctx->_ModelViewInvScale != 1.0) {
- store->NormalTransform = _mesa_normal_tab[NORM_RESCALE];
- }
- else {
- store->NormalTransform = NULL;
- }
- }
-}
-
-
-/**
- * Allocate stage's private data (storage for transformed normals).
- */
-static GLboolean
-alloc_normal_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct normal_stage_data *store;
-
- stage->privatePtr = _mesa_malloc(sizeof(*store));
- store = NORMAL_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
- return GL_TRUE;
-}
-
-
-/**
- * Free stage's private data.
- */
-static void
-free_normal_data(struct tnl_pipeline_stage *stage)
-{
- struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
- if (store) {
- _mesa_vector4f_free( &store->normal );
- _mesa_free( store );
- stage->privatePtr = NULL;
- }
-}
-
-
-const struct tnl_pipeline_stage _tnl_normal_transform_stage =
-{
- "normal transform", /* name */
- NULL, /* privatePtr */
- alloc_normal_data, /* create */
- free_normal_data, /* destroy */
- validate_normal_stage, /* validate */
- run_normal_stage /* run */
-};