diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/tnl/t_vertex_generic.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/tnl/t_vertex_generic.c | 1119 |
1 files changed, 0 insertions, 1119 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/tnl/t_vertex_generic.c b/nx-X11/extras/Mesa/src/mesa/tnl/t_vertex_generic.c deleted file mode 100644 index 3f9445805..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl/t_vertex_generic.c +++ /dev/null @@ -1,1119 +0,0 @@ - -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@tungstengraphics.com> - */ - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "t_context.h" -#include "t_vertex.h" -#include "simple_list.h" - - - -/* - * These functions take the NDC coordinates pointed to by 'in', apply the - * NDC->Viewport mapping and store the results at 'v'. - */ - -static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; - out[3] = in[3]; -} - -static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; - out[3] = 1; -} - -static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[14]; - out[3] = 1; -} - -static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; - out[2] = vp[14]; - out[3] = 1; -} - -static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; -} - -static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; -} - -static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; - out[2] = vp[14]; -} - -static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; -} - -static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; -} - - -/* - * These functions do the same as above, except for the viewport mapping. - */ - -static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} - -static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} - -static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - -static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[3]; -} - -static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - (void) a; (void) v; (void) in; - abort(); -} - -static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; -} - -static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; -} - -static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; -} - - -static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; -} - -static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = 0; -} - -static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; -} - -static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - (void) a; (void) v; (void) in; -} - -static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); -} - -static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - c[3] = CHAN_MAX; -} - -static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - c[2] = 0; - c[3] = CHAN_MAX; -} - -static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - c[1] = 0; - c[2] = 0; - c[3] = CHAN_MAX; -} - -static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); -} - -static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - v[3] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - v[2] = 0x00; - v[3] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); -} - -static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - v[1] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - v[2] = 0x00; - v[1] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); -} - -static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; -} - -static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; -} - -static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); -} - -static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; -} - -static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0] = 0; -} - - -static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); -} - - -/*********************************************************************** - * Functions to perform the reverse operations to the above, for - * swrast translation and clip-interpolation. - * - * Currently always extracts a full 4 floats. - */ - -static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - /* Although included for completeness, the position coordinate is - * usually handled differently during clipping. - */ - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = (in[2] - vp[14]) / vp[10]; - out[3] = in[3]; -} - -static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = (in[2] - vp[14]) / vp[10]; - out[3] = 1; -} - - -static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = 0; - out[3] = 1; -} - - -static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = in[2]; -} - - -static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} - - -static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} - -static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - -static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - GLchan *c = (GLchan *)v; - (void) a; - - out[0] = CHAN_TO_FLOAT(c[0]); - out[1] = CHAN_TO_FLOAT(c[1]); - out[2] = CHAN_TO_FLOAT(c[2]); - out[3] = CHAN_TO_FLOAT(c[3]); -} - -static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[3] = UBYTE_TO_FLOAT(v[0]); - out[0] = UBYTE_TO_FLOAT(v[1]); - out[1] = UBYTE_TO_FLOAT(v[2]); - out[2] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[3] = UBYTE_TO_FLOAT(v[0]); - out[2] = UBYTE_TO_FLOAT(v[1]); - out[1] = UBYTE_TO_FLOAT(v[2]); - out[0] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} - -static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} - -static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - - -const struct tnl_format_info _tnl_format_info[EMIT_MAX] = -{ - { "1f", - extract_1f, - { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 }, - sizeof(GLfloat) }, - - { "2f", - extract_2f, - { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 }, - 2 * sizeof(GLfloat) }, - - { "3f", - extract_3f, - { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 }, - 3 * sizeof(GLfloat) }, - - { "4f", - extract_4f, - { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 }, - 4 * sizeof(GLfloat) }, - - { "2f_viewport", - extract_2f_viewport, - { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2, - insert_2f_viewport_2 }, - 2 * sizeof(GLfloat) }, - - { "3f_viewport", - extract_3f_viewport, - { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3, - insert_3f_viewport_3 }, - 3 * sizeof(GLfloat) }, - - { "4f_viewport", - extract_4f_viewport, - { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3, - insert_4f_viewport_4 }, - 4 * sizeof(GLfloat) }, - - { "3f_xyw", - extract_3f_xyw, - { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err, - insert_3f_xyw_4 }, - 3 * sizeof(GLfloat) }, - - { "1ub_1f", - extract_1ub_1f, - { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 }, - sizeof(GLubyte) }, - - { "3ub_3f_rgb", - extract_3ub_3f_rgb, - { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3, - insert_3ub_3f_rgb_3 }, - 3 * sizeof(GLubyte) }, - - { "3ub_3f_bgr", - extract_3ub_3f_bgr, - { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3, - insert_3ub_3f_bgr_3 }, - 3 * sizeof(GLubyte) }, - - { "4ub_4f_rgba", - extract_4ub_4f_rgba, - { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3, - insert_4ub_4f_rgba_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_bgra", - extract_4ub_4f_bgra, - { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3, - insert_4ub_4f_bgra_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_argb", - extract_4ub_4f_argb, - { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3, - insert_4ub_4f_argb_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_abgr", - extract_4ub_4f_abgr, - { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3, - insert_4ub_4f_abgr_4 }, - 4 * sizeof(GLubyte) }, - - { "4chan_4f_rgba", - extract_4chan_4f_rgba, - { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3, - insert_4chan_4f_rgba_4 }, - 4 * sizeof(GLchan) }, - - { "pad", - NULL, - { NULL, NULL, NULL, NULL }, - 0 } - -}; - - - - -/*********************************************************************** - * Hardwired fastpaths for emitting whole vertices or groups of - * vertices - */ -#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \ -static void NAME( GLcontext *ctx, \ - GLuint count, \ - GLubyte *v ) \ -{ \ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \ - struct tnl_clipspace_attr *a = vtx->attr; \ - GLuint i; \ - \ - for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \ - if (NR > 0) { \ - F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \ - a[0].inputptr += a[0].inputstride; \ - } \ - \ - if (NR > 1) { \ - F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \ - a[1].inputptr += a[1].inputstride; \ - } \ - \ - if (NR > 2) { \ - F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \ - a[2].inputptr += a[2].inputstride; \ - } \ - \ - if (NR > 3) { \ - F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \ - a[3].inputptr += a[3].inputstride; \ - } \ - \ - if (NR > 4) { \ - F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \ - a[4].inputptr += a[4].inputstride; \ - } \ - } \ -} - - -#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \ - insert_null, insert_null, NAME) - -#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \ - insert_null, NAME) - -#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \ - insert_null, NAME) - - -EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4) -EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4) -EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4) - -EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2) -EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2) -EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2) - -EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2) -EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2) -EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2) - - -/* Use the codegen paths to select one of a number of hardwired - * fastpaths. - */ -void _tnl_generate_hardwired_emit( GLcontext *ctx ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - tnl_emit_func func = NULL; - - /* Does it fit a hardwired fastpath? Help! this is growing out of - * control! - */ - switch (vtx->attr_count) { - case 2: - if (vtx->attr[0].emit == insert_3f_viewport_3) { - if (vtx->attr[1].emit == insert_4ub_4f_bgra_4) - func = emit_viewport3_bgra4; - else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) - func = emit_viewport3_rgba4; - } - else if (vtx->attr[0].emit == insert_3f_3 && - vtx->attr[1].emit == insert_4ub_4f_rgba_4) { - func = emit_xyz3_rgba4; - } - break; - case 3: - if (vtx->attr[2].emit == insert_2f_2) { - if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { - if (vtx->attr[0].emit == insert_4f_viewport_4) - func = emit_viewport4_rgba4_st2; - else if (vtx->attr[0].emit == insert_4f_4) - func = emit_xyzw4_rgba4_st2; - } - else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && - vtx->attr[0].emit == insert_4f_viewport_4) - func = emit_viewport4_bgra4_st2; - } - break; - case 4: - if (vtx->attr[2].emit == insert_2f_2 && - vtx->attr[3].emit == insert_2f_2) { - if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { - if (vtx->attr[0].emit == insert_4f_viewport_4) - func = emit_viewport4_rgba4_st2_st2; - else if (vtx->attr[0].emit == insert_4f_4) - func = emit_xyzw4_rgba4_st2_st2; - } - else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && - vtx->attr[0].emit == insert_4f_viewport_4) - func = emit_viewport4_bgra4_st2_st2; - } - break; - } - - vtx->emit = func; -} - -/*********************************************************************** - * Generic (non-codegen) functions for whole vertices or groups of - * vertices - */ - -void _tnl_generic_emit( GLcontext *ctx, - GLuint count, - GLubyte *v ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - const GLuint stride = vtx->vertex_size; - GLuint i, j; - - for (i = 0 ; i < count ; i++, v += stride) { - for (j = 0; j < attr_count; j++) { - GLfloat *in = (GLfloat *)a[j].inputptr; - a[j].inputptr += a[j].inputstride; - a[j].emit( &a[j], v + a[j].vertoffset, in ); - } - } -} - - -void _tnl_generic_interp( GLcontext *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; - const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; - GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; - const struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - GLuint j; - (void) force_boundary; - - if (tnl->NeedNdcCoords) { - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - if (dstclip[3] != 0.0) { - const GLfloat w = 1.0f / dstclip[3]; - GLfloat pos[4]; - - pos[0] = dstclip[0] * w; - pos[1] = dstclip[1] * w; - pos[2] = dstclip[2] * w; - pos[3] = w; - - a[0].insert[4-1]( &a[0], vdst, pos ); - } - } - else { - a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] ); - } - - - for (j = 1; j < attr_count; j++) { - GLfloat fin[4], fout[4], fdst[4]; - - a[j].extract( &a[j], fin, vin + a[j].vertoffset ); - a[j].extract( &a[j], fout, vout + a[j].vertoffset ); - - INTERP_F( t, fdst[3], fout[3], fin[3] ); - INTERP_F( t, fdst[2], fout[2], fin[2] ); - INTERP_F( t, fdst[1], fout[1], fin[1] ); - INTERP_F( t, fdst[0], fout[0], fin[0] ); - - a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst ); - } -} - - -/* Extract color attributes from one vertex and insert them into - * another. (Shortcircuit extract/insert with memcpy). - */ -void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; - GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; - const struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - GLuint j; - - for (j = 0; j < attr_count; j++) { - if (a[j].attrib == VERT_ATTRIB_COLOR0 || - a[j].attrib == VERT_ATTRIB_COLOR1) { - - _mesa_memcpy( vdst + a[j].vertoffset, - vsrc + a[j].vertoffset, - a[j].vertattrsize ); - } - } -} - - -/* Helper functions for hardware which doesn't put back colors and/or - * edgeflags into vertices. - */ -void _tnl_generic_interp_extras( GLcontext *ctx, - GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* If stride is zero, ColorPtr[1] is constant across the VB, so - * there is no point interpolating between two values as they will - * be identical. In all other cases, this value is generated by - * t_vb_lighttmp.h and has a stride of 4 dwords. - */ - if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) { - assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); - - INTERP_4F( t, - VB->ColorPtr[1]->data[dst], - VB->ColorPtr[1]->data[out], - VB->ColorPtr[1]->data[in] ); - } - - if (VB->SecondaryColorPtr[1]) { - assert(VB->SecondaryColorPtr[1]->stride == 4 * sizeof(GLfloat)); - - INTERP_3F( t, - VB->SecondaryColorPtr[1]->data[dst], - VB->SecondaryColorPtr[1]->data[out], - VB->SecondaryColorPtr[1]->data[in] ); - } - - if (VB->IndexPtr[1]) { - VB->IndexPtr[1]->data[dst][0] = LINTERP( t, - VB->IndexPtr[1]->data[out][0], - VB->IndexPtr[1]->data[in][0] ); - } - - if (VB->EdgeFlag) { - VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; - } - - _tnl_generic_interp(ctx, t, dst, out, in, force_boundary); -} - -void _tnl_generic_copy_pv_extras( GLcontext *ctx, - GLuint dst, GLuint src ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* See above comment: - */ - if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) { - COPY_4FV( VB->ColorPtr[1]->data[dst], - VB->ColorPtr[1]->data[src] ); - } - - if (VB->SecondaryColorPtr[1]) { - COPY_4FV( VB->SecondaryColorPtr[1]->data[dst], - VB->SecondaryColorPtr[1]->data[src] ); - } - - if (VB->IndexPtr[1]) { - VB->IndexPtr[1]->data[dst][0] = VB->IndexPtr[1]->data[src][0]; - } - - _tnl_generic_copy_pv(ctx, dst, src); -} - - |