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diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h
deleted file mode 100644
index eecbf0da5..000000000
--- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h
+++ /dev/null
@@ -1,419 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- */
-
-/* Template for immediate mode color functions.
- *
- * FIXME: Floating-point color versions of these...
- */
-
-
-static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f);
- CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f);
- CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f);
- CURRENT_COLOR( ACOMP ) = 1.0f;
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b );
- CURRENT_COLOR( ACOMP ) = 255;
-#endif
-}
-
-static void TAG(Color3fv)( const GLfloat *v )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f);
- CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f);
- CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f);
- CURRENT_COLOR( ACOMP ) = 1.0f;
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] );
- CURRENT_COLOR( ACOMP ) = 255;
-#endif
-}
-
-static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r );
- CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g );
- CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b );
- CURRENT_COLOR( ACOMP ) = 1.0f;
-#else
- CURRENT_COLOR( RCOMP ) = r;
- CURRENT_COLOR( GCOMP ) = g;
- CURRENT_COLOR( BCOMP ) = b;
- CURRENT_COLOR( ACOMP ) = 255;
-#endif
-}
-
-static void TAG(Color3ubv)( const GLubyte *v )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] );
- CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] );
- CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] );
- CURRENT_COLOR( ACOMP ) = 1.0f;
-#else
- CURRENT_COLOR( RCOMP ) = v[0];
- CURRENT_COLOR( GCOMP ) = v[1];
- CURRENT_COLOR( BCOMP ) = v[2];
- CURRENT_COLOR( ACOMP ) = 255;
-#endif
-}
-
-static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f);
- CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f);
- CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f);
- CURRENT_COLOR( ACOMP ) = CLAMP(a, 0.0f, 1.0f);
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), a );
-#endif
-}
-
-static void TAG(Color4fv)( const GLfloat *v )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f);
- CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f);
- CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f);
- CURRENT_COLOR( ACOMP ) = CLAMP(v[3], 0.0f, 1.0f);
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), v[3] );
-#endif
-}
-
-static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r );
- CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g );
- CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b );
- CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( a );
-#else
- CURRENT_COLOR( RCOMP ) = r;
- CURRENT_COLOR( GCOMP ) = g;
- CURRENT_COLOR( BCOMP ) = b;
- CURRENT_COLOR( ACOMP ) = a;
-#endif
-}
-
-static void TAG(Color4ubv)( const GLubyte *v )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] );
- CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] );
- CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] );
- CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( v[3] );
-#else
- CURRENT_COLOR( RCOMP ) = v[0];
- CURRENT_COLOR( GCOMP ) = v[1];
- CURRENT_COLOR( BCOMP ) = v[2];
- CURRENT_COLOR( ACOMP ) = v[3];
-#endif
-}
-
-
-static void TAG(ColorMaterial3f)( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = r;
- color[1] = g;
- color[2] = b;
- color[3] = 1.0;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial3fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = 1.0;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial3ub)( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = UBYTE_TO_FLOAT( r );
- color[1] = UBYTE_TO_FLOAT( g );
- color[2] = UBYTE_TO_FLOAT( b );
- color[3] = 1.0;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial3ubv)( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = UBYTE_TO_FLOAT( v[0] );
- color[1] = UBYTE_TO_FLOAT( v[1] );
- color[2] = UBYTE_TO_FLOAT( v[2] );
- color[3] = 1.0;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = r;
- color[1] = g;
- color[2] = b;
- color[3] = a;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial4fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = v[3];
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = UBYTE_TO_FLOAT( r );
- color[1] = UBYTE_TO_FLOAT( g );
- color[2] = UBYTE_TO_FLOAT( b );
- color[3] = UBYTE_TO_FLOAT( a );
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial4ubv)( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = UBYTE_TO_FLOAT( v[0] );
- color[1] = UBYTE_TO_FLOAT( v[1] );
- color[2] = UBYTE_TO_FLOAT( v[2] );
- color[3] = UBYTE_TO_FLOAT( v[3] );
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-
-
-
-
-/* =============================================================
- * Color chooser functions:
- */
-
-static void TAG(choose_Color3f)( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color3f(ctx->Exec, TAG(ColorMaterial3f));
- } else {
- SET_Color3f(ctx->Exec, _mesa_noop_Color3f);
- }
- } else {
- SET_Color3f(ctx->Exec, TAG(Color3f));
- }
- glColor3f( r, g, b );
-}
-
-static void TAG(choose_Color3fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color3fv(ctx->Exec, TAG(ColorMaterial3fv));
- } else {
- SET_Color3fv(ctx->Exec, _mesa_noop_Color3fv);
- }
- } else {
- SET_Color3fv(ctx->Exec, TAG(Color3fv));
- }
- glColor3fv( v );
-}
-
-static void TAG(choose_Color3ub)( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color3ub(ctx->Exec, TAG(ColorMaterial3ub));
- } else {
- SET_Color3ub(ctx->Exec, _mesa_noop_Color3ub);
- }
- } else {
- SET_Color3ub(ctx->Exec, TAG(Color3ub));
- }
- glColor3ub( r, g, b );
-}
-
-static void TAG(choose_Color3ubv)( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color3ubv(ctx->Exec, TAG(ColorMaterial3ubv));
- } else {
- SET_Color3ubv(ctx->Exec, _mesa_noop_Color3ubv);
- }
- } else {
- SET_Color3ubv(ctx->Exec, TAG(Color3ubv));
- }
- glColor3ubv( v );
-}
-
-static void TAG(choose_Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color4f(ctx->Exec, TAG(ColorMaterial4f));
- } else {
- SET_Color4f(ctx->Exec, _mesa_noop_Color4f);
- }
- } else {
- SET_Color4f(ctx->Exec, TAG(Color4f));
- }
- glColor4f( r, g, b, a );
-}
-
-static void TAG(choose_Color4fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color4fv(ctx->Exec, TAG(ColorMaterial4fv));
- } else {
- SET_Color4fv(ctx->Exec, _mesa_noop_Color4fv);
- }
- } else {
- SET_Color4fv(ctx->Exec, TAG(Color4fv));
- }
- glColor4fv( v );
-}
-
-static void TAG(choose_Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color4ub(ctx->Exec, TAG(ColorMaterial4ub));
- } else {
- SET_Color4ub(ctx->Exec, _mesa_noop_Color4ub);
- }
- } else {
- SET_Color4ub(ctx->Exec, TAG(Color4ub));
- }
- glColor4ub( r, g, b, a );
-}
-
-static void TAG(choose_Color4ubv)( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color4ubv(ctx->Exec, TAG(ColorMaterial4ubv));
- } else {
- SET_Color4ubv(ctx->Exec, _mesa_noop_Color4ubv);
- }
- } else {
- SET_Color4ubv(ctx->Exec, TAG(Color4ubv));
- }
- glColor4ubv( v );
-}
-
-
-
-#undef GET_CURRENT
-#undef CURRENT_COLOR
-#undef CURRENT_SPECULAR
-#undef COLOR_IS_FLOAT
-#undef RECALC_BASE_COLOR
-#undef TAG