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diff --git a/nx-X11/extras/Mesa_6.4.1/docs/conform.html b/nx-X11/extras/Mesa_6.4.1/docs/conform.html new file mode 100644 index 000000000..3611f8c6f --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/docs/conform.html @@ -0,0 +1,695 @@ +<HTML> + +<TITLE>Conformance</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<H1>Conformance</H1> + +<p> +The SGI OpenGL conformance tests verify correct operation of OpenGL +implementations. I, Brian Paul, have been given a copy of the tests +for testing Mesa. The tests are not publically available. +</p> +<p> +This file has the latest results of testing Mesa with the OpenGL 1.2 +conformance tests. Testing with the preliminary OpenGL 1.3 tests has +also been done. Mesa passes all the 1.3 tests. +</p> +<p> +The tests were run using the software X11 device driver on 24-bpp +and 16-bpp displays. +</p> +<p> +Mesa 4.0 and later pass all conformance tests at all path levels. +Note that this says nothing about the conformance of hardware drivers +based upon Mesa. +</p> + + +<pre> + +COVERAGE TESTS +-------------- + +Test that all API functions accept the legal parameters and reject +illegal parameters. The result of each test is either pass or fail. + +% covgl +OpenGL Coverage Test. +Version 1.2 + +covgl passed. + +covgl passed at 1.1 level. + +covgl passed at 1.2 level. + +covgl passed for ARB_multitexture. + + +% covglu +OpenGL GLU Coverage Test. +Version 1.3 + +covglu passed. + +covglu passed at 1.1 level. + + +% covglx +OpenGL X Coverage Test. +Version 1.1.1 + +covglx passed. + + +% primtest -v +Open GL Primitives Test. +Version 1.2 + +[lots of output deleted] + +292159 Combinations. +primtest passed. + + + + +GL CONFORMANCE TEST +=================== + +Render test images, read them back, then test for expected results. + + +---------------------------------------------------------------------- +% conform -v 2 + +OpenGL Conformance Test +Version 1.2 + +Setup Report. + Verbose level = 2. + Random number seed = 1. + Path inactive. + +Visual Report. + Display ID = 35. Indirect Rendering. + Double Buffered. + RGBA (5, 6, 5, 0). + Stencil (8). + Depth (16). + Accumulation (16, 16, 16, 16). + +Epsilon Report. + zero error epsilon = 0.000122. + RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. + Depth buffer error epsilon = 0.000137. + Stencil plane error epsilon = 0.00404. + Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. + +Default State test passed. +Must Pass test passed. +Divide By Zero test passed. +Viewport Clamp test passed. +Matrix Stack test passed. +Matrix Stack Mixing test passed. +Vertex Order test passed. +Transformations test passed. +Transformation Normal test passed. +Viewport Transformation test passed. +Buffer Clear test passed. +Buffer Corners test passed. +Buffer Color test passed. +Color Ramp test passed. +Mask test passed. +Buffer Invariance test passed. +Accumulation Buffer test passed. +Select test passed. +Feedback test passed. +Scissor test passed. +Alpha Plane Function test passed. +Stencil Plane Clear test passed. +Stencil Plane Corners test passed. +Stencil Plane Operation test passed. +Stencil Plane Function test passed. +Depth Buffer Clear test passed. +Depth Buffer Function test passed. +Blend test passed. +Dither test passed. +LogicOp Function test does not exist for an RGB visual. +DrawPixels test passed. +CopyPixels test passed. +Bitmap Rasterization test passed. +Point Rasterization test passed. +Anti-aliased Point test passed. +Line Rasterization test passed. +Line Stipple test passed. +Anti-aliased Line test passed. +Horizontal and Vertical Line test passed. +Triangle Rasterization test passed. +Triangle Tile test passed. +Triangle Stipple test passed. +Anti-aliased Triangles test passed. +Quad Rasterization test passed. +Polygon Face test passed. +Polygon Cull test passed. +Polygon Stipple test passed. +Polygon Edge test passed. +Ambient Material test passed. +Ambient Scene test passed. +Attenuation Position test passed. +Diffuse Light test passed. +Diffuse Material test passed. +Diffuse Material Normal test passed. +Diffuse Material Positioning test passed. +Emissive Material test passed. +Specular Exponent test passed. +Specular Exponent Normal test passed. +Specular Local Eye Half Angle test passed. +Specular Light test passed. +Specular Material test passed. +Specular Normal test passed. +Spot Positioning test passed. +Spot Exponent and Positioning test passed. +Spot Exponent and Direction test passed. +Fog Exponential test passed. +Fog Linear test passed. +Texture Decal test passed. +Texture Border test passed. +Mipmaps Selection test passed. +Mipmaps Interpolation test passed. +Display Lists test passed. +Evaluator test passed. +Evaluator Color test passed. +Texture Edge Clamp test passed. +Packed Pixels test passed. +Texture LOD test passed. +Rescale Normal test passed. +Color Table test passed. +Convolution test passed. +Convolution Border test passed. +Histogram test passed. +MinMax test passed. +MultiTexture test passed. + +Conform passed. + +---------------------------------------------------------------------- +% conform -v 2 -p 1 + +OpenGL Conformance Test +Version 1.2 + +Setup Report. + Verbose level = 2. + Random number seed = 1. + Path level = 1. + +Visual Report. + Display ID = 35. Indirect Rendering. + Double Buffered. + RGBA (5, 6, 5, 0). + Stencil (8). + Depth (16). + Accumulation (16, 16, 16, 16). + +Epsilon Report. + zero error epsilon = 0.000122. + RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. + Depth buffer error epsilon = 0.000137. + Stencil plane error epsilon = 0.00404. + Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. + +Default State test passed. +Must Pass test passed. +Divide By Zero test passed. +Viewport Clamp test passed. +Matrix Stack test passed. +Matrix Stack Mixing test passed. +Vertex Order test passed. +Transformations test passed. +Transformation Normal test passed. +Viewport Transformation test passed. +Buffer Clear test passed. +Buffer Corners test passed. +Buffer Color test passed. +Color Ramp test passed. +Mask test passed. +Buffer Invariance test passed. +Accumulation Buffer test passed. +Select test passed. +Feedback test passed. +Scissor test passed. +Alpha Plane Function test passed. +Stencil Plane Clear test passed. +Stencil Plane Corners test passed. +Stencil Plane Operation test passed. +Stencil Plane Function test passed. +Depth Buffer Clear test passed. +Depth Buffer Function test passed. +Blend test passed. +Dither test passed. +LogicOp Function test does not exist for an RGB visual. +DrawPixels test passed. +CopyPixels test passed. +Bitmap Rasterization test passed. +Point Rasterization test passed. +Anti-aliased Point test passed. +Line Rasterization test passed. +Line Stipple test passed. +Anti-aliased Line test passed. +Horizontal and Vertical Line test passed. +Triangle Rasterization test passed. +Triangle Tile test passed. +Triangle Stipple test passed. +Anti-aliased Triangles test passed. +Quad Rasterization test passed. +Polygon Face test passed. +Polygon Cull test passed. +Polygon Stipple test passed. +Polygon Edge test passed. +Ambient Material test passed. +Ambient Scene test passed. +Attenuation Position test passed. +Diffuse Light test passed. +Diffuse Material test passed. +Diffuse Material Normal test passed. +Diffuse Material Positioning test passed. +Emissive Material test passed. +Specular Exponent test passed. +Specular Exponent Normal test passed. +Specular Local Eye Half Angle test passed. +Specular Light test passed. +Specular Material test passed. +Specular Normal test passed. +Spot Positioning test passed. +Spot Exponent and Positioning test passed. +Spot Exponent and Direction test passed. +Fog Exponential test passed. +Fog Linear test passed. +Texture Decal test passed. +Texture Border test passed. +Mipmaps Selection test passed. +Mipmaps Interpolation test passed. +Display Lists test passed. +Evaluator test passed. +Evaluator Color test passed. +Texture Edge Clamp test passed. +Packed Pixels test passed. +Texture LOD test passed. +Rescale Normal test passed. +Color Table test passed. +Convolution test passed. +Convolution Border test passed. +Histogram test passed. +MinMax test passed. +MultiTexture test passed. + +Conform passed. + +---------------------------------------------------------------------- +% conform -v 2 -p 2 + +OpenGL Conformance Test +Version 1.2 + +Setup Report. + Verbose level = 2. + Random number seed = 1. + Path level = 2. + +Visual Report. + Display ID = 35. Indirect Rendering. + Double Buffered. + RGBA (5, 6, 5, 0). + Stencil (8). + Depth (16). + Accumulation (16, 16, 16, 16). + +Epsilon Report. + zero error epsilon = 0.000122. + RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. + Depth buffer error epsilon = 0.000137. + Stencil plane error epsilon = 0.00404. + Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. + +Default State test passed. +Must Pass test passed. +Divide By Zero test passed. +Viewport Clamp test passed. +Matrix Stack test passed. +Matrix Stack Mixing test passed. +Vertex Order test passed. +Transformations test passed. +Transformation Normal test passed. +Viewport Transformation test passed. +Buffer Clear test passed. +Buffer Corners test passed. +Buffer Color test passed. +Color Ramp test passed. +Mask test passed. +Buffer Invariance test passed. +Accumulation Buffer test passed. +Select test passed. +Feedback test passed. +Scissor test passed. +Alpha Plane Function test passed. +Stencil Plane Clear test passed. +Stencil Plane Corners test passed. +Stencil Plane Operation test passed. +Stencil Plane Function test passed. +Depth Buffer Clear test passed. +Depth Buffer Function test passed. +Blend test passed. +Dither test passed. +LogicOp Function test does not exist for an RGB visual. +DrawPixels test passed. +CopyPixels test passed. +Bitmap Rasterization test passed. +Point Rasterization test passed. +Anti-aliased Point test passed. +Line Rasterization test passed. +Line Stipple test passed. +Anti-aliased Line test passed. +Horizontal and Vertical Line test passed. +Triangle Rasterization test passed. +Triangle Tile test passed. +Triangle Stipple test passed. +Anti-aliased Triangles test passed. +Quad Rasterization test passed. +Polygon Face test passed. +Polygon Cull test passed. +Polygon Stipple test passed. +Polygon Edge test passed. +Ambient Material test passed. +Ambient Scene test passed. +Attenuation Position test passed. +Diffuse Light test passed. +Diffuse Material test passed. +Diffuse Material Normal test passed. +Diffuse Material Positioning test passed. +Emissive Material test passed. +Specular Exponent test passed. +Specular Exponent Normal test passed. +Specular Local Eye Half Angle test passed. +Specular Light test passed. +Specular Material test passed. +Specular Normal test passed. +Spot Positioning test passed. +Spot Exponent and Positioning test passed. +Spot Exponent and Direction test passed. +Fog Exponential test passed. +Fog Linear test passed. +Texture Decal test passed. +Texture Border test passed. +Mipmaps Selection test passed. +Mipmaps Interpolation test passed. +Display Lists test passed. +Evaluator test passed. +Evaluator Color test passed. +Texture Edge Clamp test passed. +Packed Pixels test passed. +Texture LOD test passed. +Rescale Normal test passed. +Color Table test passed. +Convolution test passed. +Convolution Border test passed. +Histogram test passed. +MinMax test passed. +MultiTexture test passed. + +Conform passed. + +---------------------------------------------------------------------- +% conform -v 2 -p 3 + +OpenGL Conformance Test +Version 1.2 + +Setup Report. + Verbose level = 2. + Random number seed = 1. + Path level = 3. + +Visual Report. + Display ID = 35. Indirect Rendering. + Double Buffered. + RGBA (5, 6, 5, 0). + Stencil (8). + Depth (16). + Accumulation (16, 16, 16, 16). + +Epsilon Report. + zero error epsilon = 0.000122. + RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. + Depth buffer error epsilon = 0.000137. + Stencil plane error epsilon = 0.00404. + Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. + +Default State test passed. +Must Pass test passed. +Divide By Zero test passed. +Viewport Clamp test passed. +Matrix Stack test passed. +Matrix Stack Mixing test passed. +Vertex Order test passed. +Transformations test passed. +Transformation Normal test passed. +Viewport Transformation test passed. +Buffer Clear test passed. +Buffer Corners test passed. +Buffer Color test passed. +Color Ramp test passed. +Mask test passed. +Buffer Invariance test passed. +Accumulation Buffer test passed. +Select test passed. +Feedback test passed. +Scissor test passed. +Alpha Plane Function test passed. +Stencil Plane Clear test passed. +Stencil Plane Corners test passed. +Stencil Plane Operation test passed. +Stencil Plane Function test passed. +Depth Buffer Clear test passed. +Depth Buffer Function test passed. +Blend test passed. +Dither test passed. +LogicOp Function test does not exist for an RGB visual. +DrawPixels test passed. +CopyPixels test passed. +Bitmap Rasterization test passed. +Point Rasterization test passed. +Anti-aliased Point test passed. +Line Rasterization test passed. +Line Stipple test passed. +Anti-aliased Line test passed. +Horizontal and Vertical Line test passed. +Triangle Rasterization test passed. +Triangle Tile test passed. +Triangle Stipple test passed. +Anti-aliased Triangles test passed. +Quad Rasterization test passed. +Polygon Face test passed. +Polygon Cull test passed. +Polygon Stipple test passed. +Polygon Edge test passed. +Ambient Material test passed. +Ambient Scene test passed. +Attenuation Position test passed. +Diffuse Light test passed. +Diffuse Material test passed. +Diffuse Material Normal test passed. +Diffuse Material Positioning test passed. +Emissive Material test passed. +Specular Exponent test passed. +Specular Exponent Normal test passed. +Specular Local Eye Half Angle test passed. +Specular Light test passed. +Specular Material test passed. +Specular Normal test passed. +Spot Positioning test passed. +Spot Exponent and Positioning test passed. +Spot Exponent and Direction test passed. +Fog Exponential test passed. +Fog Linear test passed. +Texture Decal test passed. +Texture Border test passed. +Mipmaps Selection test passed. +Mipmaps Interpolation test passed. +Display Lists test passed. +Evaluator test passed. +Evaluator Color test passed. +Texture Edge Clamp test passed. +Packed Pixels test passed. +Texture LOD test passed. +Rescale Normal test passed. +Color Table test passed. +Convolution test passed. +Convolution Border test passed. +Histogram test passed. +MinMax test passed. +MultiTexture test passed. + +Conform passed. + +---------------------------------------------------------------------- +% conform -v 2 -p 4 + +OpenGL Conformance Test +Version 1.2 + +Setup Report. + Verbose level = 2. + Random number seed = 1. + Path level = 4. + +Visual Report. + Display ID = 35. Indirect Rendering. + Double Buffered. + RGBA (5, 6, 5, 0). + Stencil (8). + Depth (16). + Accumulation (16, 16, 16, 16). + +Epsilon Report. + zero error epsilon = 0.000122. + RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. + Depth buffer error epsilon = 0.000137. + Stencil plane error epsilon = 0.00404. + Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. + +Default State test passed. +Must Pass test passed. +Divide By Zero test passed. +Viewport Clamp test passed. +Matrix Stack test passed. +Matrix Stack Mixing test passed. +Vertex Order test passed. +Transformations test passed. +Transformation Normal test passed. +Viewport Transformation test passed. +Buffer Clear test passed. +Buffer Corners test passed. +Buffer Color test passed. +Color Ramp test passed. +Mask test passed. +Buffer Invariance test passed. +Accumulation Buffer test passed. +Select test passed. +Feedback test passed. +Scissor test passed. +Alpha Plane Function test passed. +Stencil Plane Clear test passed. +Stencil Plane Corners test passed. +Stencil Plane Operation test passed. +Stencil Plane Function test passed. +Depth Buffer Clear test passed. +Depth Buffer Function test passed. +Blend test passed. +Dither test passed. +LogicOp Function test does not exist for an RGB visual. +DrawPixels test passed. +CopyPixels test passed. +Bitmap Rasterization test passed. +Point Rasterization test passed. +Anti-aliased Point test passed. +Line Rasterization test passed. +Line Stipple test passed. +Anti-aliased Line test passed. +Horizontal and Vertical Line test passed. +Triangle Rasterization test passed. +Triangle Tile test passed. +Triangle Stipple test passed. +Anti-aliased Triangles test passed. +Quad Rasterization test passed. +Polygon Face test passed. +Polygon Cull test passed. +Polygon Stipple test passed. +Polygon Edge test passed. +Ambient Material test passed. +Ambient Scene test passed. +Attenuation Position test passed. +Diffuse Light test passed. +Diffuse Material test passed. +Diffuse Material Normal test passed. +Diffuse Material Positioning test passed. +Emissive Material test passed. +Specular Exponent test passed. +Specular Exponent Normal test passed. +Specular Local Eye Half Angle test passed. +Specular Light test passed. +Specular Material test passed. +Specular Normal test passed. +Spot Positioning test passed. +Spot Exponent and Positioning test passed. +Spot Exponent and Direction test passed. +Fog Exponential test passed. +Fog Linear test passed. +Texture Decal test passed. +Texture Border test passed. +Mipmaps Selection test passed. +Mipmaps Interpolation test passed. +Display Lists test passed. +Evaluator test passed. +Evaluator Color test passed. +Texture Edge Clamp test passed. +Packed Pixels test passed. +Texture LOD test passed. +Rescale Normal test passed. +Color Table test passed. +Convolution test passed. +Convolution Border test passed. +Histogram test passed. +MinMax test passed. +MultiTexture test passed. + +Conform passed. + + + +GLX CONFORMANCE TEST +==================== + +% conformx -v 2 + +OpenGL X Conformance Test +Version 1.1.1 + +Setup Report. + Verbose level = 2. + Random number seed = 1. + Path inactive. + +Visual Report. + Display ID = 34. Direct Rendering. + Double Buffered. + RGBA (8, 8, 8, 0). + Stencil (8). + Depth (16). + Accumulation (16, 16, 16, 16). + +Epsilon Report. + zero error epsilon = 0.000122. + RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122. + Depth buffer error epsilon = 0.000137. + Stencil plane error epsilon = 0.00404. + Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. + +Default State test passed. +glReadPixels() test passed. +Font test passed. + +Conformx passed. + + +</pre> + +NOTE: conformx passes for all machine path levels (-p option). + + +</body> +</html> |