diff options
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/demos/cubemap.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/demos/cubemap.c | 475 |
1 files changed, 0 insertions, 475 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/cubemap.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/cubemap.c deleted file mode 100644 index 0a59b9898..000000000 --- a/nx-X11/extras/Mesa_6.4.1/progs/demos/cubemap.c +++ /dev/null @@ -1,475 +0,0 @@ -/* - * GL_ARB_texture_cube_map demo - * - * Brian Paul - * May 2000 - * - * - * Copyright (C) 2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * This is a pretty minimalistic demo for now. Eventually, use some - * interesting cube map textures and 3D objects. - * For now, we use 6 checkerboard "walls" and a sphere (good for - * verification purposes). - */ - - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "GL/glut.h" -#include "readtex.h" - - -static GLfloat Xrot = 0, Yrot = 0; -static GLfloat EyeDist = 10; -static GLboolean use_vertex_arrays = GL_FALSE; -static GLboolean anim = GL_TRUE; - -#define eps1 0.99 -#define br 20.0 /* box radius */ - -static const GLfloat tex_coords[] = { - /* +X side */ - 1.0, -eps1, -eps1, - 1.0, -eps1, eps1, - 1.0, eps1, eps1, - 1.0, eps1, -eps1, - - /* -X side */ - -1.0, eps1, -eps1, - -1.0, eps1, eps1, - -1.0, -eps1, eps1, - -1.0, -eps1, -eps1, - - /* +Y side */ - -eps1, 1.0, -eps1, - -eps1, 1.0, eps1, - eps1, 1.0, eps1, - eps1, 1.0, -eps1, - - /* -Y side */ - -eps1, -1.0, -eps1, - -eps1, -1.0, eps1, - eps1, -1.0, eps1, - eps1, -1.0, -eps1, - - /* +Z side */ - eps1, -eps1, 1.0, - -eps1, -eps1, 1.0, - -eps1, eps1, 1.0, - eps1, eps1, 1.0, - - /* -Z side */ - eps1, eps1, -1.0, - -eps1, eps1, -1.0, - -eps1, -eps1, -1.0, - eps1, -eps1, -1.0, -}; - -static const GLfloat vtx_coords[] = { - /* +X side */ - br, -br, -br, - br, -br, br, - br, br, br, - br, br, -br, - - /* -X side */ - -br, br, -br, - -br, br, br, - -br, -br, br, - -br, -br, -br, - - /* +Y side */ - -br, br, -br, - -br, br, br, - br, br, br, - br, br, -br, - - /* -Y side */ - -br, -br, -br, - -br, -br, br, - br, -br, br, - br, -br, -br, - - /* +Z side */ - br, -br, br, - -br, -br, br, - -br, br, br, - br, br, br, - - /* -Z side */ - br, br, -br, - -br, br, -br, - -br, -br, -br, - br, -br, -br, -}; - -static void draw_skybox( void ) -{ - if ( use_vertex_arrays ) { - glTexCoordPointer( 3, GL_FLOAT, 0, tex_coords ); - glVertexPointer( 3, GL_FLOAT, 0, vtx_coords ); - - glEnableClientState( GL_TEXTURE_COORD_ARRAY ); - glEnableClientState( GL_VERTEX_ARRAY ); - - glDrawArrays( GL_QUADS, 0, 24 ); - - glDisableClientState( GL_TEXTURE_COORD_ARRAY ); - glDisableClientState( GL_VERTEX_ARRAY ); - } - else { - unsigned i; - - glBegin(GL_QUADS); - for ( i = 0 ; i < 24 ; i++ ) { - glTexCoord3fv( & tex_coords[ i * 3 ] ); - glVertex3fv ( & vtx_coords[ i * 3 ] ); - } - glEnd(); - } -} - - -static void draw( void ) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); /*MODELVIEW*/ - glTranslatef( 0.0, 0.0, -EyeDist ); - - /* skybox */ - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glDisable(GL_TEXTURE_GEN_R); - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - draw_skybox(); - glPopMatrix(); - - /* sphere */ - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glRotatef(-Yrot, 0, 1, 0); - glRotatef(-Xrot, 1, 0, 0); - - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glEnable(GL_TEXTURE_GEN_R); - glutSolidSphere(2.0, 20, 20); - - glLoadIdentity(); /* texture */ - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void idle(void) -{ - GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME); - Yrot = t; - glutPostRedisplay(); -} - - -static void set_mode(GLuint mode) -{ - if (mode == 0) { - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); - printf("GL_REFLECTION_MAP_ARB mode\n"); - } - else if (mode == 1) { - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); - printf("GL_NORMAL_MAP_ARB mode\n"); - } -} - - -static void key(unsigned char k, int x, int y) -{ - static GLuint mode = 0; - (void) x; - (void) y; - switch (k) { - case ' ': - anim = !anim; - if (anim) - glutIdleFunc(idle); - else - glutIdleFunc(NULL); - break; - case 'm': - mode = !mode; - set_mode(mode); - break; - case 'v': - use_vertex_arrays = ! use_vertex_arrays; - printf( "Vertex arrays are %sabled\n", - (use_vertex_arrays) ? "en" : "dis" ); - break; - case 'z': - EyeDist -= 0.5; - if (EyeDist < 6.0) - EyeDist = 6.0; - break; - case 'Z': - EyeDist += 0.5; - if (EyeDist > 90.0) - EyeDist = 90; - break; - case 27: - exit(0); - } - glutPostRedisplay(); -} - - -static void specialkey(int key, int x, int y) -{ - GLfloat step = 5; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -/* new window size or exposure */ -static void reshape(int width, int height) -{ - GLfloat ar = (float) width / (float) height; - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum( -2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void init_checkers( void ) -{ -#define CUBE_TEX_SIZE 64 - GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3]; - static const GLubyte colors[6][3] = { - { 255, 0, 0 }, /* face 0 - red */ - { 0, 255, 255 }, /* face 1 - cyan */ - { 0, 255, 0 }, /* face 2 - green */ - { 255, 0, 255 }, /* face 3 - purple */ - { 0, 0, 255 }, /* face 4 - blue */ - { 255, 255, 0 } /* face 5 - yellow */ - }; - static const GLenum targets[6] = { - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB - }; - - GLint i, j, f; - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - /* make colored checkerboard cube faces */ - for (f = 0; f < 6; f++) { - for (i = 0; i < CUBE_TEX_SIZE; i++) { - for (j = 0; j < CUBE_TEX_SIZE; j++) { - if ((i/4 + j/4) & 1) { - image[i][j][0] = colors[f][0]; - image[i][j][1] = colors[f][1]; - image[i][j][2] = colors[f][2]; - } - else { - image[i][j][0] = 255; - image[i][j][1] = 255; - image[i][j][2] = 255; - } - } - } - - glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0, - GL_RGB, GL_UNSIGNED_BYTE, image); - } -} - - -static void load(GLenum target, const char *filename, - GLboolean flipTB, GLboolean flipLR) -{ - GLint w, h; - GLenum format; - GLubyte *img = LoadRGBImage( filename, &w, &h, &format ); - if (!img) { - printf("Error: couldn't load texture image %s\n", filename); - exit(1); - } - assert(format == GL_RGB); - - /* <sigh> the way the texture cube mapping works, we have to flip - * images to make things look right. - */ - if (flipTB) { - const int stride = 3 * w; - GLubyte temp[3*1024]; - int i; - for (i = 0; i < h / 2; i++) { - memcpy(temp, img + i * stride, stride); - memcpy(img + i * stride, img + (h - i - 1) * stride, stride); - memcpy(img + (h - i - 1) * stride, temp, stride); - } - } - if (flipLR) { - const int stride = 3 * w; - GLubyte temp[3]; - GLubyte *row; - int i, j; - for (i = 0; i < h; i++) { - row = img + i * stride; - for (j = 0; j < w / 2; j++) { - int k = w - j - 1; - temp[0] = row[j*3+0]; - temp[1] = row[j*3+1]; - temp[2] = row[j*3+2]; - row[j*3+0] = row[k*3+0]; - row[j*3+1] = row[k*3+1]; - row[j*3+2] = row[k*3+2]; - row[k*3+0] = temp[0]; - row[k*3+1] = temp[1]; - row[k*3+2] = temp[2]; - } - } - } - - gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img); - free(img); -} - - -static void load_envmaps(void) -{ - load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); - load(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE); - load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); - load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE); - load(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE); - load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE); -} - - -static void init( GLboolean useImageFiles ) -{ - GLenum filter; - - /* check for extension */ - { - char *exten = (char *) glGetString(GL_EXTENSIONS); - if (!strstr(exten, "GL_ARB_texture_cube_map")) { - printf("Sorry, this demo requires GL_ARB_texture_cube_map\n"); - exit(0); - } - } - printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); - - if (useImageFiles) { - load_envmaps(); - filter = GL_LINEAR; - } - else { - init_checkers(); - filter = GL_NEAREST; - } - - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter); - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glEnable(GL_TEXTURE_CUBE_MAP_ARB); - glEnable(GL_DEPTH_TEST); - - glClearColor(.3, .3, .3, 0); - glColor3f( 1.0, 1.0, 1.0 ); - - set_mode(0); -} - - -static void usage(void) -{ - printf("keys:\n"); - printf(" SPACE - toggle animation\n"); - printf(" CURSOR KEYS - rotation\n"); - printf(" m - toggle texgen reflection mode\n"); - printf(" z/Z - change viewing distance\n"); -} - - -int main( int argc, char *argv[] ) -{ - glutInitWindowPosition(0, 0); - glutInitWindowSize(600, 500); - glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); - glutCreateWindow("Texture Cube Mapping"); - - if (argc > 1 && strcmp(argv[1] , "-i") == 0) - init( 1 ); - else - init( 0 ); - glutReshapeFunc( reshape ); - glutKeyboardFunc( key ); - glutSpecialFunc( specialkey ); - glutDisplayFunc( draw ); - if (anim) - glutIdleFunc(idle); - usage(); - glutMainLoop(); - return 0; -} |